S4E15: Double Dragon and Double Dragon 2 -or- Brothers in Arms
Key Takeaways
- Scharonne from 40 Something Gamers joins Mike and Jaymo to review the NES classics Double Dragon and Double Dragon II: The Revenge.
- The episode explores the chaotic charm of 90s video game movies, highlighting the Los Angeles-set mayhem of the 1994 Double Dragon film.
Scharonne from 40 Something Gamers brings a beat down in beat’em ups Double Dragon (NES, 1988) and Double Dragon II: The Revenge (NES, 1990) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.
In this episode, Scharonne shares his artistic influences, we look at how Double Dragon and Double Dragon II: The Revenge changed when they were both ported from the arcade to the home console and wonder if the losses were worth it, the charm that came from 90s video game movies including the Los Angeles-set mayhem of 1994’s Double Dragon movie, and Jaymo may find some vindication about Zelda II. Finally, Double Dragon may have one of the most unforgivable video game manuals of all time.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:20) Welcoming Scharonne from 40 Something Gamers
(7:15) Double Dragon
(36:43) NintenDIS-or-DAT
(39:22) Double Dragon (con’t)
(43:17) Double Dragon II: The Revenge
(1:08:30) NintenDO or NintenDON’T
Check out Scharonne on the 40 Something Gamers podcast on all podcast platforms, including Spotify: https://open.spotify.com/show/3YfII057Bl61WCY5WPWkIE
Double Dragon manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Double-Dragon-Game-Manual-1.pdf
Double Dragon II manual: https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NACHE.pdf
The Man Who Created Double Dragon by Matt Leone | Polygon: https://www.polygon.com/2012/10/12/3495124/the-man-who-created-double-dragon/
“Did Double Dragon have the most random redesigns of any game heroes? The answer: YES!” | NeoGAF: https://www.neogaf.com/threads/did-double-dragon-have-the-most-random-redesigns-of-any-game-heroes-the-answer-yes.479304/
Double Dragon by LRock in 12:04 - SGDQ2018 | Games Done Quick: https://www.youtube.com/watch?v=RJ-VKdb2dNE
Double Dragon II: Wander of the Dragons | Metacritic: https://www.metacritic.com/game/double-dragon-ii-wander-of-the-dragons/
The Double Dragon II remake is so bad you shouldn't even waste time reading this review by Chad Sapieha | Financial Post: http://business.financialpost.com/2013/04/09/the-double-dragon-ii-remake-is-so-bad-you-shouldnt-even-waste-time-reading-this-review/
Review: Double Dragon II: Wander of the Dragons by Nikola Suprak | Hard Core Gamer: https://web.archive.org/web/20190502161917/http://www.hardcoregamer.com/2013/04/18/review-double-dragon-ii-wander-of-the-dragons/
Double Dragon II: Wander Of The Dragons review – worst game ever by David Jenkins | Metro GameCentral: http://metro.co.uk/2013/04/15/double-dragon-ii-wander-of-the-dragons-review-worst-game-ever-3616685/
Double Dragon II: The Revenge by sinister1 in 13:01 - SGDQ2018 | Games Done Quick: https://www.youtube.com/watch?v=JrhLgH5Rhk0
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Dragon Dragon Double Double.
Dragon.
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Come and get me, because it's
time for the old switcheroo
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where we're talking gaming retro
with Mike and Jamo.
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I'm Mike.
And I'm Jamo we're the often
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imitated, never emulated retro
gaming podcast diving deep into
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the Nintendo Switch Online
Nintendo Classics catalog.
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Today we are pulling your hair,
but not in the fun way.
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Kind of the fun way as we battle
through Double Dragon and Double
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Dragon 2 for the NES in an
episode we are they're calling
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Brothers in Arms.
If you like what you hear, don't
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forget to like, subscribe, and
of course, play along.
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Now, Mike, if Jackie got punched
in the gut and carted off by a
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gang of ruffians, you'd hit the
streets with me to get her back,
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right?
I don't think that's going to be
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the best way to get her back,
but we could try.
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We'd sure try, right?
I think we need some extra
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muscle here and I happen to know
someone with a lot of experience
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with retro beat em UPS.
Please welcome Sharon Harrington
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from the 40 something Gamers
podcast.
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How you doing Sharon?
Hey, how you doing buddy?
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I am.
I'm doing good.
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We're happy you're here.
Thank you, happy to be here.
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It's it's it's going to be
really fun.
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You know, you guys have been
doing the gods work over at the
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40 something podcast here with
your Co host Mark Evas.
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You've been spreading the gospel
of Sega 90s arcade games.
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Really appreciate that.
He's like, you guys know that
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Daytona USA is a thing and that
means a lot to me.
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Oh yeah.
They told us they they told USA,
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it's solid.
It's so solid.
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Mike, did you play?
Did I make you play Daytona?
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Daytona.
Let's go second Saturn.
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You know what one of my favorite
car crashes is in Daytona, USA
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because I love the way the car
crashes.
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I'll crash your car on purpose
just to watch it fumble and
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bumble and roll and it and it
gets up and it goes and it's
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like it's still rolling somehow.
But it's like, you know, it's
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not running straight.
It's like it's kind of, you
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know, like it's falling apart
now.
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Yeah, I, I, I remember that
moment, seeing a crash in that
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game for the first time and
like, sparks fly and cars are
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everywhere and.
That car, that car flies through
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the screen.
Like it well, flies into the
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screen and it's like, wow, that
was a crash.
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I mean, you see that back in the
90s in the arcade was really
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cool.
You know, it didn't just bump,
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it flew into the wall and it
would spin over and I was like,
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OK, that was cool.
I remember in later Daytona,
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they toned it down and I was
like, what are you doing?
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You don't tone that down.
Come on.
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I'm not surprised you love it so
much, though you're I would
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assume based on the quality of
classically trained artist, you
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specialize in acrylic paintings,
airbrushing murals.
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This piece I'm showing Mike
right now, late night, late,
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late light nights.
It's just really stunning.
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So what's your process like?
And, you know, is there any way
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you kind of find inspiration
when you're putting a piece like
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this together?
So I find inspiration in music
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to Michael Jackson, anything
like that.
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And you know, one of my favorite
artists was Christian Rees
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Lesson has a similar artwork.
But of course he is.
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I mean, I know it may be
subjective, but I feel like his
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is just better because he's been
doing it probably since before I
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were around.
And I I I just love that style.
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And also with Bob Ross, there's
another guy in Florida.
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I can't think of his name right
now.
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Oh, Waylon.
He has like the Wheeling walls,
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like he does just that kind of
stuff.
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And I like I love anything to do
with water stores.
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It's just like peaceful, you
know, the like you see the fire
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bugs that's in it the globe.
I can't think of what they call
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them the What are those bugs?
Called Fireflies.
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Fireflies.
We used to get those a lot.
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You know, I live in Mississippi,
so I remember growing up I would
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see fireflies all the time.
I lived across from the woods,
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especially like after a storm,
and they would just light the
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place up.
You would just see them just
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twinkle on like stars back in
the day and you don't see it so
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much anymore.
But I found a way to preserve
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it, of course with my artwork.
Yeah.
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Fireflies are astounded because
we do not have them on the West
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Coast.
No.
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And so when I lived in
Nashville, the first time I saw
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one, like, I thought I was
having a stroke because it was
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just this weird flash out of
like in my vision.
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And it's like it's not what I
imagined A Firefly to be.
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It seemed more more electric to
it than I had thought and never
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knows of someone else.
Just like, what do you stare at
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like that?
Weird flashes like you mean the
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fireflies?
Like that's what those look
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like.
It looks like twinkling stars.
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Mike, you can't move east
because otherwise you won't know
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if you're having a stroke or
not.
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You'll just be like, oh, this is
the fireflies.
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I'm sure there'll be other
signs.
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I actually just saw Fireflies
for the first time and this is
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the Fireflies podcast.
OK, everyone sit back and enjoy
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it.
But I just saw them for the
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first time in Indiana this
summer.
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And I don't know if it's like a
lot of bugs in Indiana, but
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there was a lot of bugs in my
hotel.
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But like, I didn't, you know, it
didn't, I don't really bother me
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that much, you know what I mean?
It's like world's full of them.
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It's fine.
But it was weird to, you know,
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have something buzzing around me
and I hit something and then
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just like a glowing smear.
And I was like, wait, wait, did
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I just.
Oh, no.
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You killed it.
I I did don't judge me, but I
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didn't realize it was a Firefly.
I was just in self-defense mode.
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That's OK.
So is there a retro game series,
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Sharon, that you think just
really kind of hits you
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artistically?
And Mike, I'm curious of your
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answer too.
If there's like a aesthetic
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about old games, if you were
going to recommend 1 based on
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the art of it, has anything come
to mind?
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You know, side double dragon.
I love Castlevania.
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Oh yeah.
I love the Castlevania series
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and believe it or not, yes, it's
something about Castlevania that
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I love.
It has just an old, an old world
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aesthetic.
Yeah.
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There's some kind of painterly
about it and I'm pretty sure in
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one of the double dragon levels
the the Castlevania moon is
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there like it's the Crescent
moon with like the clouds
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blocking part of it.
And I was like I level. 4.
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Level 4.
I'm sorry, I'm sorry.
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Right before level 4.
It's Level 3 when you're
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climbing down the wall and
you're fighting all the lenders.
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Yes, I remember that.
Yeah.
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And I was like, wait a minute,
Mike is, is there a particular
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aesthetic of retro games that
you've, I mean, we, we, we've
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seen a lot of them throughout
this, you know, last Four
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Seasons we've done.
The first one, just in terms of
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how it looks, it's coming to
mind, might be what, ghouls and
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ghosts in the Genesis.
Oh yeah.
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Yes, that's another one.
Yeah.
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Ghouls and ghosts.
And that, that that was 1 was
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like, even if the game was hard,
you're like, well, this is still
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fun to look at and listen to.
Yeah, Mike's a big old Hammer
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Horror film buff, so yeah,
that's a good go to.
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Well, guys, our girlfriends
aren't going to save themselves
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because this is, you know, 80s
game, so heaven forbid a woman
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save herself.
Are you guys ready to clean up
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the streets?
Yeah, well, let's punch our way
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into Double Dragon on the NES,
released in 1988.
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As described on Nintendo
Classics, a group calling
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themselves the Black Warriors
has kidnapped Billy Lee's
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girlfriend, Marian.
They demand to know the secrets
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of Billy's martial arts style in
exchange for his girlfriend.
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However, Billy won't stand for
these underhanded tactics and
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decides to rescue her himself.
Help him fight through city
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streets, buildings, jungles,
temples, and various other
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locations in a quest to find his
girl.
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He'll gain experience by using
different fighting techniques in
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order to obtain more hearts,
which will unlock more powerful
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techniques to use against his
enemies.
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Keep an eye out for crates,
boulders, whips, bats, knives,
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and even dynamite along the way,
as Billy can also use them to
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annihilate opponents.
Armed with his mysterious and
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powerful martial arts help Billy
pummel his way through an array
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of goons, gang members, and
other Black Warrior scum to free
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Marion from their clutches.
Pretty hype, pretty hype.
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Let's take a look at the front
of the box, since that was often
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people's purse impressions.
Mike, would you mind describing
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it for audio listeners?
So we have the nice bold double
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dragon title with kind of it
says double dragon but it really
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feels more like 1 dragon and
kind of a cat dog situation
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behind.
This cat dog reference for the
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win.
Cat.
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Dog.
And then we've got the two
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brothers, one holding a whip,
one holding a knife, face to
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face, arms, arms up, and then a
little bit of a battle scene
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down below with both of them
doing both flying kicks, I
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think, right.
Yeah, flying kicks.
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One's armed with a bat, one's
armed with a chain.
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Or maybe it's just the whip held
differently.
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So, Sharon, put your nostalgia
aside for a second.
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Do you?
Are we liking this cover?
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Oh, I've always loved that
cover.
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I like the the four guys
fighting at the bottom with the
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city in the background.
You know, it gives it kind of
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reminds me of The Karate Kid
scene, like when they were all
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fighting and the tournament, the
song was going you're the best
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around.
You know, that's what that
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reminds me of.
And it has like, you know what
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the, the Dragons, they, they
look like, they do look like
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Wizards, like slash, cat, dog.
And yeah, it's it's just cool.
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You know, I've always tried to
figure out which one is Billy
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and Jimmy down there.
I'm almost thinking that the the
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guy far furthest to the left, I
think that that might be Billy.
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Yeah, I think so.
And like, granted, Jimmy's,
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granted this isn't even a two
player game.
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Like, simultaneously, yeah,
Jimmy is normally wearing red,
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but it looks like Jimmy's kind
of kicking that, well, the way
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00:10:00,720 --> 00:10:07,280
the game went, maybe Jimmy's the
guy down from him on the left,
195
00:10:07,800 --> 00:10:09,640
you know, he's also wearing,
like, the blue.
196
00:10:09,640 --> 00:10:12,120
But yeah, solid cover I've
always liked.
197
00:10:12,120 --> 00:10:15,000
It's very iconic, you know, And
I know you have it there, but I
198
00:10:15,000 --> 00:10:17,160
also have it here.
Oh, look at that, He's got the
199
00:10:17,160 --> 00:10:20,640
cartridge.
Not only that, I have it.
200
00:10:21,240 --> 00:10:24,320
Here is that the Neo Geo one?
No, this is the Sega Genesis.
201
00:10:24,800 --> 00:10:27,120
Oh wait, that was only in Japan,
wasn't it?
202
00:10:28,560 --> 00:10:33,280
It was it's.
Here now yeah, I I agree with
203
00:10:33,280 --> 00:10:36,600
you guys I I think Mike's right
the big font's really cool am I
204
00:10:36,600 --> 00:10:40,440
crazy these two muscular arms
kind of touch in at the elbows
205
00:10:40,440 --> 00:10:45,760
both flexing.
This is post predator, do you
206
00:10:45,760 --> 00:10:49,440
guys think that this?
You know, well, no Predator came
207
00:10:49,440 --> 00:10:51,600
out in 1987.
This came out in 1988.
208
00:10:52,440 --> 00:10:55,840
Right, so I'm saying the art for
the Double Dragon box art could
209
00:10:55,840 --> 00:10:57,840
could have been influenced by
Predator.
210
00:10:57,840 --> 00:10:59,240
I don't know.
There's just something about
211
00:10:59,240 --> 00:11:02,360
those two beefy arms.
I do kind of take issue though
212
00:11:02,360 --> 00:11:04,760
with the box art very much
implying that you're going to be
213
00:11:04,760 --> 00:11:08,560
playing side by side like you
could in the arcade, you know,
214
00:11:08,560 --> 00:11:10,120
and you call your game Double
Dragon.
215
00:11:10,120 --> 00:11:12,560
So it's one player.
Well, we're going to get into
216
00:11:12,560 --> 00:11:14,120
it.
It is technically two player but
217
00:11:14,520 --> 00:11:18,040
a little bit misleading, so I
got some behind the scenes
218
00:11:18,120 --> 00:11:22,040
trivia for you guys here.
According to a 2020 a 2012
219
00:11:22,040 --> 00:11:25,000
interview with Polygon, Double
Dragon was originally developed
220
00:11:25,000 --> 00:11:29,120
as a follow up to Niketsu Koya
Kunyukun, or Renegade as it's
221
00:11:29,120 --> 00:11:31,080
released in the West.
Do you ever play Renegade,
222
00:11:31,080 --> 00:11:32,480
Sharon?
Yeah.
223
00:11:33,040 --> 00:11:35,800
Yeah, so I guess this was like
kind of the progenitor of Double
224
00:11:35,800 --> 00:11:39,720
Dragon and it's a semi
autobiographical beat em up game
225
00:11:39,720 --> 00:11:42,520
inspired by the high school
experience of lead developer
226
00:11:42,960 --> 00:11:46,000
Yoshihisa Kishimoto.
So the fact that any part of
227
00:11:46,000 --> 00:11:49,840
Double Dragon is based on a true
story, that's that's kind of
228
00:11:49,840 --> 00:11:52,840
wild.
The Renegade is not based off
229
00:11:52,840 --> 00:11:56,760
the Stick song.
Well, I mean no.
230
00:11:56,760 --> 00:11:59,120
I saw a movie called Renegade
years ago and they had Lou
231
00:11:59,120 --> 00:12:01,360
Diamond Phillips.
Always for some reason thought
232
00:12:01,360 --> 00:12:04,000
that it was based off of that
because the guy in the game
233
00:12:04,360 --> 00:12:05,760
looked like Lou Diamond Phillips
to me.
234
00:12:06,200 --> 00:12:08,160
Now look at that.
Someone leave a comment.
235
00:12:08,880 --> 00:12:12,600
You Lou Diamond, Phillip heads
Phillip Lou Diamond Phillips
236
00:12:12,600 --> 00:12:14,600
head.
Oh my God, that's there's a joke
237
00:12:14,600 --> 00:12:16,400
there, Mike, with screwdrivers.
We're going to we're going to
238
00:12:16,400 --> 00:12:19,200
workshop it.
So in that same interview with
239
00:12:19,200 --> 00:12:23,160
Matt Leon, Kishimoto goes on to
lament the mismanagement of the
240
00:12:23,160 --> 00:12:26,320
Double Dragon brand, stating
many different people worked on
241
00:12:26,320 --> 00:12:28,120
Double Dragon's graphics over
the years.
242
00:12:28,280 --> 00:12:31,200
And Techno often outsource the
game design to external
243
00:12:31,200 --> 00:12:33,880
companies, So there's no
consistency to the branding or
244
00:12:33,880 --> 00:12:36,120
the quality.
I personally find it
245
00:12:36,120 --> 00:12:38,800
unfortunate, but that's the way
Techno handled its titles.
246
00:12:39,320 --> 00:12:41,760
The image I've cobbled together
here is from a famous post on
247
00:12:41,760 --> 00:12:46,240
Neogaf message boards showcasing
the insane number of times the
248
00:12:46,240 --> 00:12:48,600
Double Dragon characters have
been redesigned for different
249
00:12:48,600 --> 00:12:51,280
box arts.
Mike, does any particular one
250
00:12:51,280 --> 00:12:54,320
call to you I think?
Probably the one where one of
251
00:12:54,320 --> 00:12:56,640
them's apparently been turned
into Charles Bronson.
252
00:12:57,120 --> 00:13:02,920
OK, yeah, this one was one of
the Gameboy covers, actually.
253
00:13:03,560 --> 00:13:07,000
Double Dragon 3, the arcade game
on Gameboy.
254
00:13:07,000 --> 00:13:09,360
Sharon, do you play this one?
Not on Gameboy.
255
00:13:09,800 --> 00:13:11,840
Yeah, Charles Bronson is the
blonde 1 though.
256
00:13:12,400 --> 00:13:16,080
No, the other.
One that guy, yeah, okay, I
257
00:13:16,120 --> 00:13:17,200
don't know who Charles Bronson
is.
258
00:13:18,440 --> 00:13:21,560
I just think it's pretty
ridiculous that they kind of
259
00:13:21,560 --> 00:13:24,120
just couldn't keep it straight
whether the characters are
260
00:13:24,120 --> 00:13:27,520
mustache or how old they were or
what like race they are.
261
00:13:27,800 --> 00:13:30,200
Like it's like were they given
any notes or were they told to
262
00:13:30,200 --> 00:13:32,960
just draw like Kung Fu people?
Have either of you seen the
263
00:13:32,960 --> 00:13:35,240
Double Dragon movie?
It's pretty infamously bad.
264
00:13:35,840 --> 00:13:37,840
Yeah, but I actually like that
movie.
265
00:13:38,000 --> 00:13:39,720
Do you?
Yeah.
266
00:13:40,720 --> 00:13:41,320
It can.
It wasn't.
267
00:13:41,320 --> 00:13:42,880
No, it wasn't no worse than St.
Fighter.
268
00:13:42,920 --> 00:13:45,800
When it came out OK, I watched
it.
269
00:13:46,240 --> 00:13:50,080
In preparation for this.
Oh OK, I didn't get a chance to.
270
00:13:50,080 --> 00:13:52,360
I've been meaning to anyway.
Right.
271
00:13:52,880 --> 00:13:57,480
And I kind of feel like somebody
should have told me that that
272
00:13:57,480 --> 00:14:02,520
movie is set and they post like
a post apocalyptic 2007 LA after
273
00:14:02,520 --> 00:14:05,760
an earthquake has knocked much
of LA underwater.
274
00:14:06,160 --> 00:14:12,200
What?
Yeah, where by day there's some
275
00:14:12,200 --> 00:14:15,600
semblance of law and order and
then at night the gangs take
276
00:14:15,600 --> 00:14:22,920
over and it has like the the
nightly news is like it's Vanna
277
00:14:22,920 --> 00:14:27,160
White and I forget who else.
Who else is the other anchor?
278
00:14:27,400 --> 00:14:30,680
And Andy Dick as the the weather
forecast.
279
00:14:30,800 --> 00:14:35,920
This sounds amazing.
Yeah, it's kind of like a it's
280
00:14:35,920 --> 00:14:38,640
kind of like a low rent version
of the Warriors.
281
00:14:39,280 --> 00:14:41,240
Yeah, good.
Yeah.
282
00:14:41,800 --> 00:14:43,320
But is it?
Is it a comedy?
283
00:14:43,320 --> 00:14:46,520
I'm guessing it's a comedy.
It has comedy's attire in.
284
00:14:47,080 --> 00:14:49,120
It it's got comic elements to
it.
285
00:14:50,600 --> 00:14:54,680
It has that I don't know what is
with with 90s video game movies
286
00:14:54,720 --> 00:15:00,440
decided to have really like cool
styles to cars, but it it
287
00:15:00,440 --> 00:15:04,480
manages that like there's some
rough parts about it, but there
288
00:15:04,480 --> 00:15:07,080
was parts of it that were that
were definitely fun.
289
00:15:07,400 --> 00:15:09,680
So it'd take me a while to get
to it, but I was watching.
290
00:15:09,680 --> 00:15:11,760
It was like I should have seen
this earlier.
291
00:15:12,280 --> 00:15:14,080
Right.
And it's so Sharon.
292
00:15:14,080 --> 00:15:18,320
So you'd recommend it?
I would say it's worth a watch.
293
00:15:18,600 --> 00:15:21,400
People today may not like it.
I saw it back in the 90s when it
294
00:15:21,400 --> 00:15:25,280
came out, back about 94 in fact,
that was, I was dating this girl
295
00:15:25,800 --> 00:15:29,360
and the movie came out, we
rented it and we just kind of
296
00:15:29,360 --> 00:15:31,200
chilled out and watched it.
And you know, I thought it was a
297
00:15:31,200 --> 00:15:33,880
pretty cool, pretty solid movie.
And it was, you know, we didn't
298
00:15:33,880 --> 00:15:35,480
have a lot of video game movies
back then.
299
00:15:35,480 --> 00:15:38,920
I think the only one we had ever
had had up to that time might
300
00:15:38,920 --> 00:15:41,720
have been Super Mario Brothers.
I don't really think that, no.
301
00:15:41,720 --> 00:15:43,160
Mortal Kombat hadn't even come
out yet.
302
00:15:43,200 --> 00:15:47,040
So it was just kind of cool to
see the characters that you love
303
00:15:47,040 --> 00:15:48,720
play out on the screen.
It's like, OK, how they going to
304
00:15:48,720 --> 00:15:50,600
do this?
Love it or hate it, you were
305
00:15:50,600 --> 00:15:53,320
going to love it either way, you
know, even if it was bad, you
306
00:15:53,320 --> 00:15:54,880
know, it's just like, well, I'm
just going to watch this and
307
00:15:54,880 --> 00:15:57,600
have fun with it because nobody
else is making this.
308
00:15:58,160 --> 00:16:01,440
And I thought it was cool to see
Robert Patrick, the guy from
309
00:16:01,440 --> 00:16:03,440
Terminator Two, he was a bad
guy.
310
00:16:03,440 --> 00:16:05,600
He made a pretty decent bad guy,
you know?
311
00:16:05,640 --> 00:16:07,200
He he shouldn't have fun with
that role.
312
00:16:07,800 --> 00:16:11,160
That's what you need.
And Alyssa Milano, Alyssa
313
00:16:11,160 --> 00:16:13,560
Milano's in it.
Alyssa Milano's in it.
314
00:16:13,600 --> 00:16:18,200
You know, she was fun to watch.
Scott I can't say how you say
315
00:16:18,200 --> 00:16:20,960
the guy's name.
Mark Well, Mark the other, the
316
00:16:20,960 --> 00:16:25,600
one guy in the red Mark.
He was in one of the one of the
317
00:16:25,600 --> 00:16:29,800
movies Crater not was it crater
to the grave with No, he was in
318
00:16:29,800 --> 00:16:30,880
John Wick.
He was in a couple of movies.
319
00:16:30,880 --> 00:16:34,680
I know he was in John Wick, like
maybe John Wick 3, and he was
320
00:16:34,680 --> 00:16:36,920
fighting him.
And once they took a break, he
321
00:16:36,920 --> 00:16:39,080
was like, you know, it's a
pleasure, like, to really fight
322
00:16:39,080 --> 00:16:40,720
with you, John Wick, and
everything is good to meet you
323
00:16:40,720 --> 00:16:41,880
and everything.
And they shook hands.
324
00:16:42,040 --> 00:16:43,440
It's like, Are you ready?
And it's like, OK.
325
00:16:43,440 --> 00:16:46,000
And they go back in the fight.
And you know, that guy's a
326
00:16:46,000 --> 00:16:50,520
really good martial artist.
So Jimmy Leo versus versus John
327
00:16:50,520 --> 00:16:56,600
Wick, and John Wick wins.
Of course, but he gave him hell,
328
00:16:56,640 --> 00:16:58,120
I'll say that.
Good, good.
329
00:16:58,120 --> 00:17:03,040
And then the other guy, he was
in a few movies that I had seen.
330
00:17:03,040 --> 00:17:07,720
But, but I mean, going back to
Double Dragon, being 1617 years
331
00:17:07,720 --> 00:17:09,560
old, watching this movie was it
was fun.
332
00:17:09,560 --> 00:17:13,400
You know, it, it had an 80s look
about it, but it came out in the
333
00:17:13,400 --> 00:17:15,880
90s and it was it was, it was
cool.
334
00:17:16,480 --> 00:17:19,839
You see Vanna White, Andy Dick
and all those other just kind of
335
00:17:19,839 --> 00:17:22,200
characters making cameos.
I was like, yeah, yeah.
336
00:17:23,000 --> 00:17:28,440
It's, it's fun for me just to
see sort of like I, I paused it
337
00:17:28,440 --> 00:17:31,320
to see what the, what the new
map of LA looks like when
338
00:17:31,320 --> 00:17:34,160
they're doing the weather.
To see that like 'cause it's now
339
00:17:34,160 --> 00:17:38,840
listing like the Pasadena River
and like the Hollywood Harbor,
340
00:17:38,840 --> 00:17:41,360
because that's now underwater
and you've got shots of them
341
00:17:41,360 --> 00:17:44,600
going through like down
Hollywood Blvd. but it's
342
00:17:44,600 --> 00:17:46,280
submerged.
That's a.
343
00:17:46,280 --> 00:17:48,920
Lot more thought than you think
this movie would get like.
344
00:17:49,480 --> 00:17:54,440
A ton more all like, none of
which is actually in the game.
345
00:17:54,840 --> 00:17:56,520
Right.
No at all.
346
00:17:56,880 --> 00:17:59,440
And I think the second, the
second game actually explicitly
347
00:17:59,440 --> 00:18:01,920
says New York.
Yeah, I think.
348
00:18:02,480 --> 00:18:05,280
The lead developer, a Ghana
record is saying like, well,
349
00:18:05,280 --> 00:18:07,640
this is fun, but it's not a
double dragon movie.
350
00:18:07,800 --> 00:18:10,120
Like it can.
It's it's it's a fun movie, but
351
00:18:10,120 --> 00:18:13,840
it's not double dragon.
And it sounds like, so Mike, you
352
00:18:13,840 --> 00:18:15,840
watched the movie 1st and then
went to the game and they're
353
00:18:15,840 --> 00:18:20,160
like, what the hell?
Well, you know, if you stop and
354
00:18:20,160 --> 00:18:23,200
think about it, the Super Mario
Brothers movie was a fun movie,
355
00:18:23,200 --> 00:18:24,760
but it's not really a Mario
movie.
356
00:18:25,120 --> 00:18:27,080
Oh yeah, Mike and I are big
defenders of that movie.
357
00:18:28,080 --> 00:18:30,240
And Street Fighter, when you
said, when you said I was no
358
00:18:30,240 --> 00:18:32,000
worse than Street Fighter, I was
like, well, I kind of love
359
00:18:32,000 --> 00:18:33,680
Street Fighter.
So I really want to see Double.
360
00:18:33,840 --> 00:18:36,080
I want to see Double Dragon now,
like really badly.
361
00:18:36,080 --> 00:18:38,280
But that's what I'm saying,
Street Fighter, I actually, I
362
00:18:38,280 --> 00:18:40,600
enjoy Street Fighter.
It was fun to watch, you know,
363
00:18:40,600 --> 00:18:44,200
and it didn't take itself so
seriously, you know, and it was
364
00:18:44,200 --> 00:18:45,720
cool.
It was just neat to see those
365
00:18:45,720 --> 00:18:47,120
characters play out on the big
screen.
366
00:18:48,280 --> 00:18:50,800
So before we get in the joy pros
and joy cons of the Double
367
00:18:50,800 --> 00:18:54,280
Dragon game on Nesi think Mike
and I have just revealed our
368
00:18:54,280 --> 00:18:56,360
history, right, Mike, you didn't
play the game before and you
369
00:18:56,360 --> 00:19:00,280
finally got to see the movie.
And I've never encountered
370
00:19:00,280 --> 00:19:01,960
Double Dragon before this
episode.
371
00:19:02,480 --> 00:19:05,400
But Sharon, we were playing
beforehand and you clearly have
372
00:19:05,440 --> 00:19:07,600
some moves you remember from
your childhood.
373
00:19:08,360 --> 00:19:10,440
Tell me, tell us your history
with the series and why'd you
374
00:19:10,440 --> 00:19:12,400
pick it to cover on the old
switcheroo?
375
00:19:13,000 --> 00:19:18,320
So Double Dragon, I first got my
Nintendo back in 1988.
376
00:19:18,320 --> 00:19:22,800
I was 11.
So we got, we got the game that
377
00:19:22,800 --> 00:19:25,400
I played up to was like Super
Mario Brothers Mario 2.
378
00:19:25,920 --> 00:19:29,040
And I have a cousin who would he
would, he had got in this game
379
00:19:29,040 --> 00:19:30,640
double Dragon.
I was like, OK, let's try it.
380
00:19:31,200 --> 00:19:33,240
And I had a lot of trouble.
I I struggled with double.
381
00:19:33,240 --> 00:19:35,320
In fact, that was the first
fighting game I'd ever played.
382
00:19:35,840 --> 00:19:37,160
And I struggled with it for a
little bit.
383
00:19:37,160 --> 00:19:40,200
But once I learned, you know, I
would rent the game and keep
384
00:19:40,200 --> 00:19:44,240
written and written and over and
over again until I just pretty
385
00:19:44,240 --> 00:19:46,960
much got it down packed.
In fact, I can remember on the
386
00:19:46,960 --> 00:19:48,600
first level having trouble with
a Bobo.
387
00:19:49,000 --> 00:19:51,280
You know, I'd actually give him
the controller and get him to
388
00:19:51,280 --> 00:19:54,720
pass that because I never could.
But once I got the heart system
389
00:19:54,720 --> 00:19:56,960
down, I'm going to learn some of
the little secret tricks and
390
00:19:56,960 --> 00:20:00,760
insurance and outs on how to
kind of cheat and pick up more
391
00:20:00,760 --> 00:20:02,480
hearts.
And you like as you pick up more
392
00:20:02,480 --> 00:20:05,200
hearts, you pick up more moves,
which is different from the
393
00:20:05,200 --> 00:20:07,480
arcade game because in the
arcade you start with all of
394
00:20:07,480 --> 00:20:12,120
your moves.
So I also come to realize I was
395
00:20:12,120 --> 00:20:14,840
called Double Dragon.
I believe the reason it's not
396
00:20:14,840 --> 00:20:19,200
two players is because they said
that they had issues programming
397
00:20:19,200 --> 00:20:21,400
the game or something like that.
They didn't really know how to
398
00:20:21,400 --> 00:20:23,720
do it because.
The Sega version is actually two
399
00:20:23,720 --> 00:20:26,080
player on the Master System,
which I've never actually
400
00:20:26,080 --> 00:20:29,480
played, but I played the Genesis
version of course, which is 2
401
00:20:29,480 --> 00:20:31,280
player and as closest to the
arcade.
402
00:20:32,080 --> 00:20:34,720
Right.
I have a lot of memories with
403
00:20:34,800 --> 00:20:37,320
with this game.
In recent researching for this,
404
00:20:37,320 --> 00:20:40,280
yeah, the the devs really
struggled coding this game and
405
00:20:40,280 --> 00:20:43,160
putting it together.
And so, you know, and we know
406
00:20:43,160 --> 00:20:45,360
it's possible because the next
game in the series, we'll get to
407
00:20:45,360 --> 00:20:49,560
that in a little bit.
But so as a kid or as a 40
408
00:20:49,560 --> 00:20:52,760
something gamer, Nintend, did
you ever beat this game?
409
00:20:53,360 --> 00:20:56,760
Oh yeah, I didn't stop till I
beat this game.
410
00:20:57,080 --> 00:21:01,280
He nintended.
I'm in computer.
411
00:21:02,400 --> 00:21:04,040
I did.
I can still beat this game
412
00:21:04,040 --> 00:21:06,240
today.
Sometimes I make it my business
413
00:21:06,240 --> 00:21:08,080
to go in there and just whoop up
on this game.
414
00:21:08,760 --> 00:21:10,520
Awesome.
Mike, how far did you get?
415
00:21:10,840 --> 00:21:17,040
I got to, I forget where the the
the the two above us thing where
416
00:21:17,040 --> 00:21:20,120
they come out of the wall.
Level Level 3 duo Bobo.
417
00:21:21,080 --> 00:21:25,440
Yeah.
Yeah, and then that wrecked me
418
00:21:26,000 --> 00:21:28,200
each time.
Yeah.
419
00:21:28,200 --> 00:21:33,800
So I mean you using safe states,
using rewinds, I Nintend did
420
00:21:33,800 --> 00:21:37,600
beat this game as well.
How many computer?
421
00:21:38,560 --> 00:21:40,600
Isn't that a cool thing that you
can rewind the games now?
422
00:21:41,120 --> 00:21:45,120
It's, you know, it's everything
and I get so much Flack for
423
00:21:45,120 --> 00:21:46,640
people being like, yo, you
didn't really beat it.
424
00:21:46,920 --> 00:21:49,800
But we want to do a quick
segment inspired by the
425
00:21:49,800 --> 00:21:52,600
Arcadiology podcast we're
calling High score.
426
00:21:52,600 --> 00:21:57,000
And 38 years ago, we are going
to compare our high scores in
427
00:21:57,000 --> 00:22:00,600
Double Dragon playing honestly,
not cheating like I did.
428
00:22:00,920 --> 00:22:07,160
It is going to be Mode A single
player, right?
429
00:22:08,040 --> 00:22:11,240
So Mike, what was your high
score on Double Dragon for the
430
00:22:11,240 --> 00:22:18,080
NES Mode A?
30,980. 30,009 Three 0980.
431
00:22:18,640 --> 00:22:22,840
Yes, I think so.
OK, it's funny because I got to
432
00:22:22,840 --> 00:22:25,880
the caves, which I think is
right past where you got, and my
433
00:22:25,880 --> 00:22:30,720
high score, 33,980, so exactly
3000 more than you.
434
00:22:31,760 --> 00:22:34,320
So I'm currently in the lead.
Sharon, what was your Double
435
00:22:34,320 --> 00:22:36,800
Dragon high score?
Do you really want to know?
436
00:22:37,000 --> 00:22:46,560
No, hit us with it. 60,270 and I
beat the game.
437
00:22:48,520 --> 00:22:54,440
Almost double.
I'm dizzy from that bastard, all
438
00:22:54,520 --> 00:22:56,600
right?
I think that means that using
439
00:22:56,600 --> 00:22:59,120
points as a metric I got passed
halfway, so I'm going to take
440
00:22:59,120 --> 00:23:00,400
that.
Yeah, yeah.
441
00:23:00,400 --> 00:23:01,560
There you go.
There you go.
442
00:23:01,560 --> 00:23:03,640
But.
The funny thing is I've actually
443
00:23:03,640 --> 00:23:06,160
played that game for points.
I just wanted, I've just played
444
00:23:06,160 --> 00:23:08,680
to win and just happened to look
up.
445
00:23:08,680 --> 00:23:10,320
I was like, oh, that was my high
score, OK.
446
00:23:12,440 --> 00:23:15,600
I was just playing to not die.
Yeah.
447
00:23:15,720 --> 00:23:20,240
Yeah, So Sharon, Double Dragon,
you played it a lot, means a lot
448
00:23:20,240 --> 00:23:21,760
to you.
Will you lead us on a discussion
449
00:23:21,760 --> 00:23:24,920
of the Joy Pros of the first
Double Dragon game in the NES?
450
00:23:24,920 --> 00:23:28,520
What do you like about it?
The nostalgia factor for me, the
451
00:23:28,520 --> 00:23:32,040
fact that, well, one of the cool
things is I guess the pros is
452
00:23:32,040 --> 00:23:34,760
they only put two, they'll only
put 2 characters on the screen
453
00:23:34,760 --> 00:23:38,360
at once that you'll ever fight
against them so you won't get so
454
00:23:38,360 --> 00:23:40,360
bombarded.
That's a pro.
455
00:23:40,880 --> 00:23:42,920
Let's see.
Another Pro is if you know a
456
00:23:42,920 --> 00:23:46,840
certain secret on certain on the
second level, you know when you
457
00:23:46,840 --> 00:23:49,720
grab a bat and you kind of do
this one trick that you can grab
458
00:23:49,720 --> 00:23:52,760
all your hearts on the second
level and then you just, you can
459
00:23:52,760 --> 00:23:53,720
dog walk the game.
What?
460
00:23:54,320 --> 00:23:56,840
Maybe Yeah.
Oh yeah.
461
00:23:57,440 --> 00:23:59,600
So there's is there like a, is
there an enemy that you can
462
00:23:59,600 --> 00:24:02,480
juggle indefinitely and you just
rack up hearts that way?
463
00:24:02,560 --> 00:24:04,520
So what he's referring to
doesn't play the game.
464
00:24:04,800 --> 00:24:08,640
Double Dragon in the NES has a
kind of a peculiar method of
465
00:24:08,920 --> 00:24:12,200
experience points at the
beginning of the game you cannot
466
00:24:12,200 --> 00:24:14,160
do well.
You can basically just punch and
467
00:24:14,160 --> 00:24:15,320
kick and jump and.
That's it.
468
00:24:16,000 --> 00:24:19,040
Yeah.
But so as you defeat enemies,
469
00:24:19,040 --> 00:24:21,520
you gain hearts, which is
basically your experience bar.
470
00:24:21,520 --> 00:24:26,160
And then at full strength, you
can grab them, you can throw
471
00:24:26,160 --> 00:24:27,920
them.
You can spin kick, you can
472
00:24:27,920 --> 00:24:29,960
elbow.
The elbow smash is the most
473
00:24:29,960 --> 00:24:32,240
important game, the most
important move in the game.
474
00:24:32,720 --> 00:24:34,920
You would like those two of
Bobo's you had trouble with Mike
475
00:24:35,440 --> 00:24:36,800
you.
You hit them with the elbow four
476
00:24:36,800 --> 00:24:38,520
times and they're.
Done, Dang.
477
00:24:39,120 --> 00:24:43,680
Yeah, or 16 jump kicks.
You know the exact number.
478
00:24:43,800 --> 00:24:47,720
This is your game, isn't it?
That's crazy it.
479
00:24:47,720 --> 00:24:50,440
Was interesting when I checked
out the speed runs and they
480
00:24:50,440 --> 00:24:53,920
actually said that one of the
things that is an actual risk in
481
00:24:53,920 --> 00:24:58,640
a speed run is if you're going
through things too fast you get
482
00:24:58,640 --> 00:25:01,600
further in the game.
Then you've levelled up your
483
00:25:01,680 --> 00:25:06,160
attacks and it can kind of.
It can throw off a speed runs
484
00:25:06,160 --> 00:25:10,640
like Nope you move too fast
early on and skipped stuff where
485
00:25:10,640 --> 00:25:12,760
you should have been picking up
those buildings.
486
00:25:12,760 --> 00:25:16,520
Which I felt like the manual
didn't communicate how that
487
00:25:16,520 --> 00:25:18,880
works.
Yeah, it's like the parents of
488
00:25:18,880 --> 00:25:21,080
the 80s.
Yeah, it, it kind of is just
489
00:25:21,080 --> 00:25:25,120
like you'll figure it's like,
oh, you'll get additional stuff
490
00:25:25,120 --> 00:25:28,640
as you go on.
But I did not really click how
491
00:25:28,640 --> 00:25:32,200
that was being done until I
heard it explained.
492
00:25:33,040 --> 00:25:35,520
So realistically, if you stop
and think about it, I don't
493
00:25:35,520 --> 00:25:38,880
think they want, they don't want
you to truly level up until you
494
00:25:38,880 --> 00:25:42,000
get about about that level right
where you are, right there with
495
00:25:42,000 --> 00:25:43,800
the like we're talking about
Castlevania.
496
00:25:43,800 --> 00:25:47,440
Yeah, that's about the point
where you get about your 6th or
497
00:25:47,440 --> 00:25:49,120
7th heart.
Yeah.
498
00:25:49,720 --> 00:25:51,840
So I mean, if you playing
through the game, if you playing
499
00:25:51,840 --> 00:25:54,560
through the game the right way,
you know you can do it that way
500
00:25:54,560 --> 00:25:57,560
and I've done that.
But I mean, why go right where
501
00:25:57,560 --> 00:26:01,480
you can go easy?
But I do think that once you're
502
00:26:01,480 --> 00:26:03,840
levelled up, some of these
attacks are viscerally
503
00:26:03,840 --> 00:26:07,480
satisfying, like the move where
you grab your opponent by the
504
00:26:07,480 --> 00:26:11,600
hair and you yank their hair
down to your knee and you are
505
00:26:11,600 --> 00:26:14,920
kneeing them in the face.
Like I've never been in like a
506
00:26:14,920 --> 00:26:16,960
real fight.
I don't think Mike has either,
507
00:26:16,960 --> 00:26:20,720
but I imagine that's satisfying.
That's like that kind of makes
508
00:26:20,720 --> 00:26:22,880
me want to get into a real fight
because that seems really fun.
509
00:26:23,560 --> 00:26:26,800
Might break some teeth and some
head concussions, but I'll tell
510
00:26:26,800 --> 00:26:30,480
you one of the other satisfying
moves in that game is the the
511
00:26:30,480 --> 00:26:32,680
jump spin kick.
You know, because that pretty
512
00:26:32,680 --> 00:26:34,160
much knocks them down with one
hit.
513
00:26:34,480 --> 00:26:38,400
And then like if you say knock
the character down, you can
514
00:26:38,400 --> 00:26:40,480
actually pin them down and you
sit on top of them.
515
00:26:40,480 --> 00:26:42,040
You just pummel them until
they're done.
516
00:26:42,600 --> 00:26:45,040
So that's pretty satisfying too,
as long as you, as long as
517
00:26:45,040 --> 00:26:47,000
somebody doesn't come from
behind you, hit you from the
518
00:26:47,000 --> 00:26:48,240
back.
Right.
519
00:26:48,440 --> 00:26:50,800
But I did notice though, I like
that move too, because it's
520
00:26:50,800 --> 00:26:53,000
like, OK, now I'm kind of moving
through the game at a faster
521
00:26:53,000 --> 00:26:55,480
clip because once it's down to
me and one other guy and they're
522
00:26:55,480 --> 00:26:58,640
on the ground, I I leaping on
them and pounding them into the
523
00:26:58,640 --> 00:27:00,720
dirt.
Such a cool feeling.
524
00:27:01,400 --> 00:27:04,960
I also didn't expect this game
to have level variety.
525
00:27:05,280 --> 00:27:08,720
There's platforming challenges
and there's like a maze section.
526
00:27:08,720 --> 00:27:11,440
Mike, did you get that far?
Enough to see there's going to
527
00:27:11,440 --> 00:27:15,160
be more platforming, but not for
the, you said Maze.
528
00:27:15,800 --> 00:27:20,120
And so there's there's in Level
3 and 4, you have to know to go
529
00:27:20,120 --> 00:27:23,040
into certain holes in the wall
or to climb up the side of the
530
00:27:23,040 --> 00:27:24,640
Cliff.
Otherwise the level will loop
531
00:27:24,640 --> 00:27:26,280
and you'll just run out of time.
Yeah.
532
00:27:26,760 --> 00:27:28,720
And, and and it was like, that's
annoying.
533
00:27:28,720 --> 00:27:32,040
But also, I didn't expect this
to be anything other than move,
534
00:27:32,040 --> 00:27:36,360
right, you know?
But so Mike, did you enjoy the
535
00:27:36,400 --> 00:27:39,120
fact that there was platforming
or is that more of a joy con for
536
00:27:39,120 --> 00:27:42,880
you?
I am pretty much never a fan of
537
00:27:42,880 --> 00:27:45,600
platforming.
OK, let alone if you have to
538
00:27:45,600 --> 00:27:48,560
press 2 buttons to jump.
Yeah.
539
00:27:49,280 --> 00:27:51,840
Yeah, but then, you know, some
of the later levels though,
540
00:27:51,840 --> 00:27:55,160
there's like a kind of Temple of
Doom style level with like traps
541
00:27:55,160 --> 00:27:56,840
and things flying out of the
walls.
542
00:27:56,840 --> 00:28:00,200
And it was like I didn't expect
this game to play with the extra
543
00:28:00,200 --> 00:28:03,640
dimension like that.
So, you know, I I thought that
544
00:28:03,640 --> 00:28:07,240
was pretty dope and you know, we
had already mentioned it.
545
00:28:07,320 --> 00:28:10,680
Not a two player game, but two
player mode.
546
00:28:10,800 --> 00:28:13,080
Kind of more elaborate than I
was expecting.
547
00:28:13,080 --> 00:28:14,840
Sharon, did you like the
fighting game mode?
548
00:28:16,720 --> 00:28:18,840
Very not popular opinion back
then.
549
00:28:18,840 --> 00:28:20,480
No, I didn't like it.
OK.
550
00:28:20,520 --> 00:28:23,000
Because it to me to me, it kind
of slowed things down.
551
00:28:23,520 --> 00:28:26,240
In fact, that never today was
the first day I played two
552
00:28:26,240 --> 00:28:28,080
player mode since I can
remember.
553
00:28:28,520 --> 00:28:31,880
But like I said, I was, I was
never much of A one-on-one back
554
00:28:31,880 --> 00:28:35,000
then, you know, because I know
we used to play like the the
555
00:28:35,000 --> 00:28:37,000
wrestling games, like pro
wrestling and everything.
556
00:28:37,000 --> 00:28:40,480
And I always sucked, you know,
I'd just rather kind of go at
557
00:28:40,480 --> 00:28:42,920
the the game and fight all the
bad guys.
558
00:28:43,480 --> 00:28:46,840
But I used to always lose in in
the two player mode because once
559
00:28:46,840 --> 00:28:49,480
again, my cousin who was better
than me, you know, never gave
560
00:28:49,480 --> 00:28:51,840
everybody a chance, you know,
and I knew like one of those
561
00:28:51,840 --> 00:28:53,840
characters, you could pick up a
knife, but it didn't matter
562
00:28:54,280 --> 00:28:56,560
because it's he was so good.
He seemed to just catch a knife
563
00:28:56,560 --> 00:28:58,520
in thin air, even if you could
do that.
564
00:28:58,520 --> 00:29:01,520
So I was like, OK, I, I can't
play this with you, you know?
565
00:29:01,680 --> 00:29:04,640
But being 11, he was probably
1516.
566
00:29:04,880 --> 00:29:07,320
So it's like, yeah.
You got to text him and ask him
567
00:29:07,320 --> 00:29:09,560
his high score because hopefully
it's higher than yours and I
568
00:29:09,560 --> 00:29:11,360
feel better about myself, not
about.
569
00:29:11,520 --> 00:29:15,560
That.
Mike, so you didn't get you
570
00:29:15,560 --> 00:29:17,640
didn't play with us before the
show, but did you get a chance
571
00:29:17,640 --> 00:29:20,080
to check out Mode B where it's
more like a traditional fighting
572
00:29:20,080 --> 00:29:24,160
game and you are picking from,
well, I guess it's five
573
00:29:24,160 --> 00:29:27,040
different enemies or you can
just play as Billy Lee.
574
00:29:27,160 --> 00:29:29,120
Did you give a?
Did you get a chance to try this
575
00:29:29,120 --> 00:29:33,320
out?
I I did and was not a particular
576
00:29:33,320 --> 00:29:35,840
fan, but that OK was not a
particular surprise.
577
00:29:36,400 --> 00:29:38,800
I thought it was neat because
like I play games like Golden
578
00:29:38,800 --> 00:29:41,280
Axe and like Streets of Rage and
there's like the little, there's
579
00:29:41,280 --> 00:29:44,120
like there's the main story mode
and then there's like this extra
580
00:29:44,120 --> 00:29:47,320
thing and then like Golden Axe,
it's kind of like a gauntlet
581
00:29:47,320 --> 00:29:49,880
style where you fight more and
more enemies until eventually
582
00:29:49,880 --> 00:29:53,040
you lose.
But just, I don't know, I was
583
00:29:53,040 --> 00:29:57,160
tickled by the fact of like oh I
can play as the enemies and I'm
584
00:29:57,160 --> 00:30:00,440
in control of a bobo right now
and it felt unique.
585
00:30:00,440 --> 00:30:04,000
I can't think of too many other
beat em UPS to this day that
586
00:30:04,000 --> 00:30:06,800
just let me play around with the
enemy sprites.
587
00:30:06,800 --> 00:30:08,160
I I thought that was kind of
cool.
588
00:30:08,760 --> 00:30:10,640
I didn't love everything about
this game though.
589
00:30:10,640 --> 00:30:12,640
So does anyone else have
something to praise about Double
590
00:30:12,640 --> 00:30:14,360
Dragon before we move on to the
joy cons?
591
00:30:14,960 --> 00:30:17,960
Not really.
I mean, I'm going to love you
592
00:30:17,960 --> 00:30:20,040
regardless.
But yeah, I mean, they're all,
593
00:30:20,120 --> 00:30:23,400
they're all cons.
Yeah, and and you know, I do
594
00:30:23,400 --> 00:30:25,200
have one more Joy Pro.
You kind of got to give this
595
00:30:25,200 --> 00:30:29,840
game its flowers because this
was the first beat em up game
596
00:30:29,840 --> 00:30:32,560
essentially that was two players
in the arcade.
597
00:30:33,080 --> 00:30:36,800
And the things that this game
did became genre staples.
598
00:30:37,160 --> 00:30:39,280
You know, like the way that you
pick up the weapons, the way
599
00:30:39,280 --> 00:30:43,800
that Co-op worked in the arcade,
the level progression, even just
600
00:30:43,800 --> 00:30:46,680
the stereotype of like, oh, a
big bad guy with a gun is the
601
00:30:46,680 --> 00:30:48,880
last boss.
Like, it all comes from Double
602
00:30:48,880 --> 00:30:50,760
Dragon.
So if you like this genre, you
603
00:30:50,760 --> 00:30:53,120
kind of got to, you know,
respect your elders a little
604
00:30:53,120 --> 00:30:54,720
bit.
Mike, anything else to praise
605
00:30:54,720 --> 00:30:59,440
about Double Dragon on the NESI?
Don't think I've got anything.
606
00:31:00,080 --> 00:31:04,200
OK, so Mike, what, what
irritated you about this one?
607
00:31:04,200 --> 00:31:05,720
What's your What's your first
joy con?
608
00:31:06,240 --> 00:31:09,160
I think I I had trouble getting
the hang of hand handling this.
609
00:31:09,160 --> 00:31:14,480
I think some of that may also
stem from the A&B to jump thing,
610
00:31:14,480 --> 00:31:17,240
which is very much just an NES
limitation.
611
00:31:17,800 --> 00:31:21,240
Yeah, it had two buttons.
So A was punch, B was kick.
612
00:31:21,240 --> 00:31:23,880
And, well, we don't have a third
button like you did in the
613
00:31:23,880 --> 00:31:26,320
arcade.
So A&B is jump.
614
00:31:27,440 --> 00:31:28,720
Yeah.
And and with platforming
615
00:31:28,720 --> 00:31:31,600
challenges, that was like, it
was particularly rough.
616
00:31:32,440 --> 00:31:33,200
Sharon.
What?
617
00:31:33,200 --> 00:31:36,360
So you love this game, but you
said there's cons.
618
00:31:36,560 --> 00:31:37,680
Hit.
Hit me with another one.
619
00:31:38,200 --> 00:31:40,920
Well, one of the cons I always
hated about this game was like
620
00:31:40,920 --> 00:31:43,040
if you were putting the game
into the cartridge, sometimes
621
00:31:43,040 --> 00:31:44,720
you just have to blow in it and
keep blowing it.
622
00:31:44,880 --> 00:31:49,040
Try to keep it to work, you know
damn bitch bitch bitch things
623
00:31:49,080 --> 00:31:50,720
like that.
You just like why won't this
624
00:31:50,720 --> 00:31:52,400
thing work?
So you will get the alcohol and
625
00:31:52,400 --> 00:31:55,320
the cotton swab and you try to
clean and connect this and all
626
00:31:55,320 --> 00:31:58,320
of a sudden it would jump on but
no side.
627
00:31:59,080 --> 00:32:00,960
I tried all that on the switch
and it made it worse.
628
00:32:01,760 --> 00:32:05,720
Yeah, one of the, I think one of
the let me think of a con of
629
00:32:05,720 --> 00:32:09,560
this game, the fact that it's
not two player is April.
630
00:32:09,760 --> 00:32:12,480
Now I've seen, but somebody on
YouTube reprogrammed the game
631
00:32:12,480 --> 00:32:13,600
and they did make it two
players.
632
00:32:13,600 --> 00:32:15,640
I thought that was pretty cool.
That is cool.
633
00:32:16,240 --> 00:32:20,360
Yeah, that also came about 40
years too late, but it's
634
00:32:20,360 --> 00:32:22,800
something that they did on, on,
on APCI want to see.
635
00:32:22,840 --> 00:32:24,840
And I I watched it and I was
like, that's pretty cool to see
636
00:32:24,840 --> 00:32:29,240
it as a two player game.
But let's see, the con would be
637
00:32:29,240 --> 00:32:32,400
it not being a two player game,
although I like the heart
638
00:32:32,400 --> 00:32:35,040
building system.
I think it's a con that you have
639
00:32:35,040 --> 00:32:37,480
to, you don't get all your moves
right away, but at the same
640
00:32:37,480 --> 00:32:39,280
time, that's also how they want
you to progress.
641
00:32:39,360 --> 00:32:42,920
So if they gave you everything
at the beginning, it would be it
642
00:32:42,920 --> 00:32:44,920
would be too easy.
I don't know if it'd be too
643
00:32:44,920 --> 00:32:49,080
easy, Too easy for.
You it would because at the same
644
00:32:49,080 --> 00:32:52,960
at this time like now, if you
have like the elbow smash and
645
00:32:52,960 --> 00:32:54,840
all that stuff, you basically
you can knock.
646
00:32:54,880 --> 00:32:56,840
You can basically knock the
character that I don't want hit
647
00:32:56,840 --> 00:32:58,160
and they're done.
Yeah.
648
00:32:58,760 --> 00:33:02,080
So you you dog walk it.
And I do kind of see the
649
00:33:02,160 --> 00:33:05,200
storytelling purpose of like,
oh, we're becoming better
650
00:33:05,200 --> 00:33:07,160
martial artists.
We're getting, we're learning
651
00:33:07,160 --> 00:33:10,000
new moves.
Like this is a Kung Fu movie,
652
00:33:10,400 --> 00:33:12,800
you know, and then you're Johnny
sweeping the leg or whatever
653
00:33:12,800 --> 00:33:15,440
towards the end.
It's, you know, it's interesting
654
00:33:15,440 --> 00:33:18,040
because one of your joy pros is
kind of a joy con of mine and
655
00:33:18,240 --> 00:33:19,480
our friend Brian played this
with me.
656
00:33:19,480 --> 00:33:22,360
He got a good chuckle out of it.
You know, you said that there's
657
00:33:22,360 --> 00:33:26,600
only ever 2 enemies at a time,
but it's always the same enemy
658
00:33:26,680 --> 00:33:31,040
because they could not figure
out how to render different
659
00:33:31,040 --> 00:33:32,680
enemy types on the screen at
once.
660
00:33:32,680 --> 00:33:35,800
And that's also severely
limiting the versus mode.
661
00:33:35,800 --> 00:33:38,000
You can pick, you can play as
the enemy fighter, but your
662
00:33:38,000 --> 00:33:41,360
opponent player too has to play
the same enemy fighter.
663
00:33:41,360 --> 00:33:43,800
It has to be mirror matches,
right?
664
00:33:44,120 --> 00:33:46,720
And a fighting game where you
have to do mirror matches, that
665
00:33:46,720 --> 00:33:49,120
kind of defeats the purpose of
pitting different characters
666
00:33:49,120 --> 00:33:50,800
against each other.
You know what I mean?
667
00:33:50,800 --> 00:33:53,080
That's kind of the whole fun of
the fighting genre.
668
00:33:53,480 --> 00:33:55,920
So I I found that definitely a
limitation.
669
00:33:55,920 --> 00:33:58,480
And yeah, I mean, it's it's been
said a million times.
670
00:33:58,480 --> 00:34:00,160
So why not say it 1,000,001
times?
671
00:34:00,160 --> 00:34:03,800
You got Double Dragon, the game
that was known for its two
672
00:34:03,800 --> 00:34:06,880
player Co-op and you could not
figure it out on the NES.
673
00:34:06,880 --> 00:34:10,120
It makes you question of like,
should you have made this game?
674
00:34:10,600 --> 00:34:12,560
I guess, I guess you should
have, because it's still pretty
675
00:34:12,560 --> 00:34:14,719
beloved even in single player
mode.
676
00:34:15,679 --> 00:34:17,719
And you know, you take turns.
You can take turns.
677
00:34:17,719 --> 00:34:20,080
But I hated that as a kid.
I hated as an adult.
678
00:34:20,679 --> 00:34:23,920
Well, you know, going back on
all that, when I first played
679
00:34:23,920 --> 00:34:26,520
Double Dragon on Nintendo, I
didn't know if it was an arcade
680
00:34:26,520 --> 00:34:29,040
game.
Oh, you know, so I didn't, I
681
00:34:29,040 --> 00:34:30,840
didn't, I actually didn't live
near an arcade.
682
00:34:30,840 --> 00:34:34,400
So when we got this game and we
played it, you know, I mean, I
683
00:34:34,400 --> 00:34:37,040
never thought anything of it.
However, when I got into the
684
00:34:37,040 --> 00:34:39,360
arcade and I saw that it was a
two player game, I was like,
685
00:34:39,360 --> 00:34:41,679
hold on.
And that's how I found out that
686
00:34:41,840 --> 00:34:43,960
it it was I, I didn't even know
it was an arcade game.
687
00:34:44,000 --> 00:34:46,800
So yeah.
It was all NES in your mind.
688
00:34:47,320 --> 00:34:50,280
Yeah.
And am I just bad at this game
689
00:34:50,280 --> 00:34:53,600
or I am actually but in addition
to being?
690
00:34:53,600 --> 00:34:57,280
Bad.
I found it really odd that if I
691
00:34:57,280 --> 00:35:01,160
walk up and punch an opponent in
campaign mode or verse mode,
692
00:35:01,160 --> 00:35:03,040
whatever it is, I use the punch
button.
693
00:35:03,040 --> 00:35:07,160
I punch him in the face, they
punch me back like right away
694
00:35:07,360 --> 00:35:09,680
and we're just slugging each
other, but I'm losing hit
695
00:35:09,680 --> 00:35:12,040
points.
I use my kick that's got a
696
00:35:12,040 --> 00:35:14,840
longer range.
They're Keeling over and they're
697
00:35:14,840 --> 00:35:17,720
never reaching me.
So in this game, I never used
698
00:35:17,720 --> 00:35:20,520
punch because I'm like, I don't
want to get hit back.
699
00:35:20,760 --> 00:35:22,320
I guess I'll just kick
everybody.
700
00:35:22,320 --> 00:35:25,640
Mike, did you, did you notice
that too, that the attacks were
701
00:35:25,640 --> 00:35:28,280
like the punches and kicks
weren't really equally useful?
702
00:35:29,000 --> 00:35:32,120
A bit and I think, I think the
speaker I watched talked about
703
00:35:32,120 --> 00:35:33,920
the same thing as well, also I
think.
704
00:35:34,240 --> 00:35:37,120
OK, so it's a known thing of
like and and and it's kicks are
705
00:35:37,120 --> 00:35:40,400
the useful part, right Sharon?
Yeah, the punches will get you
706
00:35:40,400 --> 00:35:42,800
hit.
So that, so I feel like that's a
707
00:35:42,800 --> 00:35:46,200
weird gameplay design thing.
I I like it way more in the next
708
00:35:46,200 --> 00:35:48,080
game we play where like, you
know, the punches are kind of
709
00:35:48,080 --> 00:35:50,520
setting up your combos and the
kick is kicking behind you.
710
00:35:51,520 --> 00:35:53,760
Yeah, I don't know.
I wanted to punch more than I
711
00:35:53,760 --> 00:35:56,360
did and I ended up using kicker
pretty much everything.
712
00:35:56,720 --> 00:35:59,720
I also thought the game, you
know, and we mentioned they
713
00:35:59,720 --> 00:36:01,840
struggled while developing it,
but I don't know if it runs
714
00:36:01,840 --> 00:36:03,560
super well.
Like some of the hit detection
715
00:36:03,560 --> 00:36:06,600
is kind of off.
There's real bad, like slow down
716
00:36:06,600 --> 00:36:11,560
and flickering at points.
It runs kind of rough and it
717
00:36:11,560 --> 00:36:14,320
seems like it ran a little
rougher than other games of its
718
00:36:14,400 --> 00:36:17,080
era.
Or maybe I'm just being too hard
719
00:36:17,080 --> 00:36:18,800
on it.
I don't know, but that was kind
720
00:36:18,800 --> 00:36:20,800
of my last joy.
Con is like this one kind of
721
00:36:20,800 --> 00:36:24,960
chugs a bit in terms of its
running.
722
00:36:25,200 --> 00:36:28,720
Well, I think a lot of the 8 bit
games back then, they were kind
723
00:36:28,720 --> 00:36:31,640
of flicker a little bit, you
know, when, whenever too much,
724
00:36:31,920 --> 00:36:34,040
too many sprites would get on
the screen at once.
725
00:36:34,600 --> 00:36:36,680
Because I've even seen slow down
in the arcade.
726
00:36:36,720 --> 00:36:39,560
You know, when everything can,
it can only run.
727
00:36:39,640 --> 00:36:43,360
It can only run so smooth up to
a certain frame rate I guess.
728
00:36:43,960 --> 00:36:47,520
Well, I think that's a perfect
segue actually to our Nintendis
729
00:36:47,520 --> 00:36:51,160
or dat segment, because double
dragon is available on the NES
730
00:36:51,160 --> 00:36:53,880
via Nintendo classics, but you
can also buy it on the E shop
731
00:36:54,240 --> 00:36:59,240
for 799 and it's the arcade
original and this one has two
732
00:36:59,240 --> 00:37:02,040
player restored.
It obviously looks way better.
733
00:37:02,320 --> 00:37:05,080
Graphics are are amazing
compared to the NES.
734
00:37:05,480 --> 00:37:09,520
But Sharon, I don't know what
your feeling is on is on it, but
735
00:37:09,520 --> 00:37:12,720
when I was playing the original
double dragon Arcade, I was
736
00:37:12,720 --> 00:37:14,440
surprised at how much it slowed
down.
737
00:37:14,920 --> 00:37:21,920
And I I feel like that was a big
reason to not bother purchasing
738
00:37:21,920 --> 00:37:25,960
the arcade mode because it
almost seemed like it ran worse
739
00:37:26,560 --> 00:37:31,000
and there's no online
multiplayer the. 7. 99 purchase
740
00:37:31,000 --> 00:37:34,240
there's couch Co-op but Sharon
and I, even though we both own
741
00:37:34,240 --> 00:37:35,920
the game, we could not play with
each other.
742
00:37:36,360 --> 00:37:39,920
So I think if you're going to
play Double Dragon on the on the
743
00:37:39,920 --> 00:37:42,400
Switch, might as well do the NES
version.
744
00:37:42,400 --> 00:37:45,080
I don't know if the Arcade 1 is
worth buying and then playing
745
00:37:45,080 --> 00:37:46,480
instead.
Sharon, what's your feeling?
746
00:37:47,080 --> 00:37:51,200
Well, I feel like if you're a
fan, which I am a fan, I'm going
747
00:37:51,200 --> 00:37:53,120
to buy.
I bought it and you know, I love
748
00:37:53,120 --> 00:37:55,760
it.
Double Dragon arcade is slower
749
00:37:55,760 --> 00:37:58,720
to me than the Nintendo
counterpart.
750
00:37:58,920 --> 00:38:02,120
It really is.
You know, the Nintendo's just
751
00:38:02,120 --> 00:38:04,240
faster.
But although I although it's
752
00:38:04,240 --> 00:38:07,360
slow, I did enjoy it.
But I have to say that I enjoy
753
00:38:07,360 --> 00:38:11,400
Double Dragon to the Revenge in
the arcade a lot more than I
754
00:38:11,400 --> 00:38:13,600
enjoy than I enjoy the Nintendo
version.
755
00:38:14,000 --> 00:38:15,880
Oh, really?
Yeah, because it's not.
756
00:38:15,880 --> 00:38:18,520
It doesn't slow down.
The sound effects are better.
757
00:38:19,040 --> 00:38:20,720
It sounds more like a Kung Fu
movie.
758
00:38:21,840 --> 00:38:24,240
The music is cooler.
It's it's it's faster.
759
00:38:24,760 --> 00:38:27,040
That's so funny because I'm I'm
flipped.
760
00:38:27,040 --> 00:38:30,240
I feel like play the NES version
of Double Dragon if you're going
761
00:38:30,240 --> 00:38:33,920
to play it, but Double Dragon 2
Arcade I did not like as much as
762
00:38:33,920 --> 00:38:36,960
the NES version and we're about
to get into it, but I freaking
763
00:38:36,960 --> 00:38:39,320
loved Double Dragon 2 on the
NES.
764
00:38:39,520 --> 00:38:43,480
That game is special.
I love it, but I love that
765
00:38:43,480 --> 00:38:45,920
arcade version now.
That was the first Double Dragon
766
00:38:45,920 --> 00:38:49,920
I played before the Nintendo
version, you know, because and I
767
00:38:49,960 --> 00:38:52,600
and we discovered, it's like I
was talking about Double Dragon
768
00:38:53,040 --> 00:38:55,720
and we were at a friend's house
and he was like, hey, we got
769
00:38:55,720 --> 00:38:57,320
this game.
We have the second version at
770
00:38:57,320 --> 00:38:58,760
the bowling alley.
I was like, really?
771
00:38:59,160 --> 00:39:01,640
So of course if I got some cords
to my grandma and I went over
772
00:39:01,640 --> 00:39:03,840
and I saw it and I was like, oh
wow, this is really.
773
00:39:04,040 --> 00:39:04,680
Cool.
And you know what?
774
00:39:04,680 --> 00:39:06,520
That's something I love about
your show.
775
00:39:06,520 --> 00:39:10,160
I love every time you and Mark
just go off on how wonderful 90s
776
00:39:10,160 --> 00:39:13,440
arcades were.
And I forget which one of you
777
00:39:13,440 --> 00:39:16,040
said it, but it was like, that
was the that was the nightclub
778
00:39:16,080 --> 00:39:18,160
for gamers, you know what I
mean?
779
00:39:18,160 --> 00:39:20,640
And the lights and the sounds
and the thumping bass and the
780
00:39:20,640 --> 00:39:23,160
clatter of pins in the
background and the smell of
781
00:39:23,160 --> 00:39:26,160
pizza.
There's something magical about
782
00:39:26,160 --> 00:39:29,000
a good arcade, and I lament that
my students don't really know
783
00:39:29,000 --> 00:39:32,120
what that feels like.
It's it's unfortunate.
784
00:39:32,640 --> 00:39:36,000
So anything else to say about
Double Dragon before we jump
785
00:39:36,000 --> 00:39:39,320
kick our way to the sequel?
My one thing that I have with a
786
00:39:39,320 --> 00:39:43,520
bunch of these is that I feel
like if you're making a port of
787
00:39:43,520 --> 00:39:48,280
an arcade game, I like the
ability to just sort of push
788
00:39:48,280 --> 00:39:51,080
through because if it was the
arcade, I could.
789
00:39:51,680 --> 00:39:54,280
Yeah.
And in my mind, it feels like,
790
00:39:54,280 --> 00:40:00,080
well, this is more expensive,
let me play through and then you
791
00:40:00,080 --> 00:40:04,120
can get into the OK, you know, a
better ending if you do it on on
792
00:40:04,120 --> 00:40:07,720
fewer credits or something.
But sort of that start all the
793
00:40:07,720 --> 00:40:09,440
way back to the beginning is
always frustrating.
794
00:40:09,440 --> 00:40:12,840
And certainly the arcade.
Ports that I've enjoyed most
795
00:40:12,840 --> 00:40:15,000
have been the ones that have
elect me to just kind of keep
796
00:40:15,000 --> 00:40:17,400
going through.
Just a coin, yeah.
797
00:40:17,960 --> 00:40:21,360
So, so Sharon, do you agree on a
home port, you'd rather me just
798
00:40:21,360 --> 00:40:24,640
be able to keep it and continue
and just get to the end of the
799
00:40:24,640 --> 00:40:28,000
game regardless of skill?
Because I feel like to me, I
800
00:40:28,000 --> 00:40:31,240
always hated that as a kid at
Dreamcast arcade ports did this
801
00:40:31,240 --> 00:40:34,640
a lot where like you love this
game in the arcade, you buy the
802
00:40:34,640 --> 00:40:39,360
Dreamcast version, you play it
all the way through their first
803
00:40:39,360 --> 00:40:41,400
sit down cuz continues are
unlimited.
804
00:40:42,000 --> 00:40:44,520
And then it's like, well, I've
seen everything the game has in
805
00:40:44,520 --> 00:40:48,400
the 1st 50 minutes.
And yeah, it was fun.
806
00:40:48,960 --> 00:40:52,280
But now I'm a little crestfallen
to have already gotten to the
807
00:40:52,280 --> 00:40:53,760
end of this pretty expensive
game.
808
00:40:53,760 --> 00:40:57,800
So what's your so my favorite
model for that was this from
809
00:40:57,800 --> 00:41:00,320
this janky Wii game called
Target Terror.
810
00:41:00,520 --> 00:41:03,120
It was a light gun shooter on
the Wii, but it was a port from
811
00:41:03,120 --> 00:41:06,320
this really crappy arcade game.
But the way they did it is that
812
00:41:06,320 --> 00:41:09,680
every time you game over the
next run you get 3 more
813
00:41:09,680 --> 00:41:14,080
continues and so you are
gradually earning a Bank of
814
00:41:14,080 --> 00:41:16,320
continues to get you to the end
of the game.
815
00:41:16,640 --> 00:41:19,480
So what's your preference from?
Would you rather have to master
816
00:41:19,480 --> 00:41:21,480
the game to see the ending, or
are you more with Mike where
817
00:41:21,480 --> 00:41:24,040
you'd rather keep hitting the
coin button and get all the way
818
00:41:24,040 --> 00:41:27,160
to the end?
Depends on the game, but also
819
00:41:27,200 --> 00:41:28,720
know that no struggle, no
progress.
820
00:41:30,720 --> 00:41:33,040
Mike, that's our problem.
With Double Dragon and games
821
00:41:33,040 --> 00:41:37,040
like Double Dragon and Contra,
you know, it was frustrating to
822
00:41:37,240 --> 00:41:39,160
lose the game.
You have to start all over.
823
00:41:39,440 --> 00:41:41,440
But that's how we got so good at
it because we had to keep
824
00:41:41,440 --> 00:41:43,960
starting over.
You know, if you if you just
825
00:41:43,960 --> 00:41:47,440
kind of, I don't disagree with
being able to like, you know,
826
00:41:47,440 --> 00:41:48,600
continue and progress through
the game.
827
00:41:48,600 --> 00:41:50,760
I like that too, because
sometimes you do just want to
828
00:41:50,760 --> 00:41:54,240
move on.
However, in doing that, it's
829
00:41:54,240 --> 00:41:58,400
like, OK, you, you, you just
kind of cast it aside after it's
830
00:41:58,400 --> 00:42:01,160
done versus I'm going to jump
back and then get you.
831
00:42:01,160 --> 00:42:03,160
It's like I got, I got this
level, I got to work on it.
832
00:42:03,360 --> 00:42:05,280
I got to get better.
So OK, I know the ninja stars
833
00:42:05,280 --> 00:42:07,760
are coming from here.
You got the dog coming from here
834
00:42:07,920 --> 00:42:10,640
and the birds coming down.
Maybe if I just kind of tweak
835
00:42:10,640 --> 00:42:13,160
and move a little bit and I'll
pull this up and I get that and
836
00:42:13,320 --> 00:42:14,760
you know, and it's that kind of
thing.
837
00:42:15,120 --> 00:42:18,240
So and games were expensive and
of course back then we couldn't
838
00:42:18,240 --> 00:42:21,520
buy, so we had to, we had to
master the shit out of them
839
00:42:22,160 --> 00:42:24,000
because our parents wasn't going
to buy us another game.
840
00:42:24,800 --> 00:42:26,200
I remember that feeling.
Yep.
841
00:42:26,840 --> 00:42:29,680
The the game past generation
doesn't know what it felt like
842
00:42:30,120 --> 00:42:31,720
to be playing a game you didn't
know.
843
00:42:31,720 --> 00:42:34,840
It was very good over and over
again because that was the game
844
00:42:34,840 --> 00:42:36,440
you got for those three months.
You.
845
00:42:37,080 --> 00:42:40,840
Know even, hey listen, even with
the rewind feature that we have
846
00:42:41,360 --> 00:42:44,200
play something like ghosts and
goblins and you still going to
847
00:42:44,200 --> 00:42:46,640
get hammered, you know, because
I mean, OK, let me rewind.
848
00:42:46,880 --> 00:42:49,200
And I, I think that that's a
cool feature to be able to
849
00:42:49,480 --> 00:42:51,680
rewind and try to figure out
what your mistake is.
850
00:42:52,280 --> 00:42:53,840
Like if you make it again.
OK, rewind.
851
00:42:54,000 --> 00:42:56,840
OK, Like maybe I need to rewind
a little bit further back, not
852
00:42:56,840 --> 00:43:00,880
just let's not go 5 seconds
back, let's go 15 seconds back.
853
00:43:01,120 --> 00:43:03,120
OK, let me see.
Oh, there's a box right there,
854
00:43:03,200 --> 00:43:05,480
you know, So it's like, it's
that sort of thing.
855
00:43:06,000 --> 00:43:08,960
And it's funny because, like, I
beat that, you know, game for
856
00:43:08,960 --> 00:43:12,640
this show, and even rewinding it
was difficult.
857
00:43:12,640 --> 00:43:15,800
That's how hard those games are.
Those and gowns is no joke.
858
00:43:15,920 --> 00:43:18,480
No joke, no joke.
Well, you know what else isn't a
859
00:43:18,480 --> 00:43:20,160
joke?
Our second game for today,
860
00:43:20,160 --> 00:43:25,880
Double Dragon 2 The Revenge,
released for the NES in 1990.
861
00:43:31,080 --> 00:43:33,760
According to Switch Online,
Billy and Jimmy Lee, the Double
862
00:43:33,760 --> 00:43:36,120
Dragons are back to avenge the
loss of Marian.
863
00:43:36,440 --> 00:43:39,160
In their quest to defeat the
evil Shadow Warriors, Billy and
864
00:43:39,160 --> 00:43:43,160
Jimmy must complete 9 missions.
Facing deadly St. gangs, ninjas,
865
00:43:43,160 --> 00:43:46,200
and huge mutant fighters, the
duo must traverse through
866
00:43:46,200 --> 00:43:48,880
construction sites, alleyways,
and underwater hideouts complete
867
00:43:48,880 --> 00:43:52,440
with secret elevator shafts,
spiked ceilings, and razor sharp
868
00:43:52,520 --> 00:43:55,680
mechanical claws.
Can Billy and Jimmy contend with
869
00:43:55,680 --> 00:43:59,120
the enemies placed before them
and ultimately save the world?
870
00:43:59,920 --> 00:44:01,320
I don't know.
Let's find out, guys.
871
00:44:01,680 --> 00:44:03,560
Let's take a look at the box art
here.
872
00:44:03,880 --> 00:44:06,440
Mike, would you once again
describe this one for our audio
873
00:44:06,440 --> 00:44:09,960
listeners?
So we have a less cool font for.
874
00:44:12,160 --> 00:44:15,640
There's probably 4 fonts being
used in this title actually.
875
00:44:16,160 --> 00:44:21,360
It's a real font melee.
Cause the double dragon 2 fairly
876
00:44:21,360 --> 00:44:24,640
bold.
What is sort of Chinese
877
00:44:24,640 --> 00:44:27,760
characters?
Above that, the revenge looks
878
00:44:27,760 --> 00:44:30,840
like the kind of font you see,
unlike the sequel of an 80s
879
00:44:30,840 --> 00:44:32,440
comedy.
Sure.
880
00:44:33,040 --> 00:44:38,000
But so then we've got.
So this is actually I don't know
881
00:44:38,000 --> 00:44:41,520
how to describe quite what's
going on action wise with the
882
00:44:41,520 --> 00:44:43,560
rest of this a.
Slug.
883
00:44:43,960 --> 00:44:47,720
It's a slug fist.
I you know, my OK, so Mike, I'll
884
00:44:47,720 --> 00:44:50,520
take over from here.
You got a lot of gooning,
885
00:44:50,520 --> 00:44:53,040
essentially.
You got So you got a bunch of
886
00:44:53,040 --> 00:44:55,680
goons down at the bottom.
They're fighting.
887
00:44:56,040 --> 00:44:57,360
We said that was Billy Lee,
right?
888
00:44:57,360 --> 00:45:00,760
Billy's the Blonde 1 Sharon.
Yeah, Billy's always the one in
889
00:45:00,800 --> 00:45:03,520
the blue.
Yeah, so Billy is fighting a
890
00:45:03,520 --> 00:45:09,000
bunch of minions, AKA goons.
They're using baseball bats and
891
00:45:09,000 --> 00:45:10,880
kind of like a ball and chain
and a whip.
892
00:45:10,880 --> 00:45:14,240
But what Mike's alluding to is
that it's kind of a sea of brown
893
00:45:14,240 --> 00:45:16,280
and purple.
Like it's you kind of
894
00:45:16,520 --> 00:45:18,440
artistically, you get kind of
lost in that.
895
00:45:19,200 --> 00:45:22,240
And then, you know, your eye
moves up to Jimmy, who is
896
00:45:22,240 --> 00:45:27,960
holding on to Marian, which is
an interesting thing to show on
897
00:45:27,960 --> 00:45:33,240
the cover because this game
begins with Marian being shot
898
00:45:33,760 --> 00:45:37,320
right And she's full on like
Merc right at the beginning of
899
00:45:37,320 --> 00:45:40,800
the game.
I came to learn that the arcade
900
00:45:40,920 --> 00:45:44,000
art, which is what this
essentially is, was even a bit
901
00:45:44,000 --> 00:45:47,520
more of a little more freaky
because I don't know if you guys
902
00:45:47,520 --> 00:45:51,880
can tell, but Marian's tattered
skirt is a bit higher up on the
903
00:45:51,880 --> 00:45:54,600
arcade version that could put
like a bit of like a booty shot.
904
00:45:55,120 --> 00:45:57,920
And I I really that kind of
bothered me.
905
00:45:57,920 --> 00:46:02,360
Like I know this series is
pretty dated but I felt like the
906
00:46:02,360 --> 00:46:05,000
character of Marian was treated
pretty terribly.
907
00:46:05,400 --> 00:46:07,920
Like in the arcade version when
she gets kidnapped you get like
908
00:46:07,920 --> 00:46:11,680
this panty shot and like when
you save her at the game game at
909
00:46:11,680 --> 00:46:14,680
the end you get a panty shot.
And then like NES they took out
910
00:46:14,680 --> 00:46:16,800
the panty shots which I always
thought were creepy in the 1st
911
00:46:16,800 --> 00:46:20,480
place but you find her like
laying on a bed like in the
912
00:46:20,480 --> 00:46:23,400
wrong direction with the cat
from Rick and Morty under the
913
00:46:23,400 --> 00:46:25,720
table.
I just really felt like there
914
00:46:25,720 --> 00:46:30,480
was a lot of implied, like, I'm
sorry to bring down the mood,
915
00:46:30,480 --> 00:46:33,000
guys, but a lot of implied, like
kind of sexual violence that
916
00:46:33,000 --> 00:46:34,640
kind of I don't think is aged
well.
917
00:46:34,640 --> 00:46:37,120
Am I alone in that?
I guess I never thought about
918
00:46:37,120 --> 00:46:40,760
it.
I did see the panty shots, but I
919
00:46:40,760 --> 00:46:43,600
mean, I was just like, OK, well,
he's wearing a short dress.
920
00:46:43,640 --> 00:46:44,760
There we go.
Those are the panties.
921
00:46:45,080 --> 00:46:47,080
Maybe you know something.
Maybe I'm thinking about panties
922
00:46:47,080 --> 00:46:48,400
too much, which is probably
true.
923
00:46:49,520 --> 00:46:53,080
I mean, it's still also regular
violence, so I'm not.
924
00:46:53,680 --> 00:46:56,200
That's true, yeah.
It's just this is bad.
925
00:46:56,200 --> 00:46:58,400
I don't know.
Just just As for Marian.
926
00:46:58,800 --> 00:47:01,440
So I got some behind the scenes
trivia for you guys.
927
00:47:02,120 --> 00:47:04,240
Not a lot with Double Dragon
two.
928
00:47:04,800 --> 00:47:08,120
It was originally developed with
an up as an upgrade pack for the
929
00:47:08,120 --> 00:47:12,280
arcade, but when the file size
was drastically larger, it got
930
00:47:12,280 --> 00:47:14,320
switched over to its own stand
alone game.
931
00:47:14,760 --> 00:47:19,240
And Speaking of visual upgrade,
Double Dragon 2 was remade in
932
00:47:19,240 --> 00:47:23,800
2013 as Double Dragon Wonder of
the Dragons.
933
00:47:23,800 --> 00:47:26,520
Sharon, did you play this one?
Nah, I passed on it.
934
00:47:26,920 --> 00:47:33,760
OK, it is widely regarded as one
of the worst games of all time.
935
00:47:34,200 --> 00:47:37,360
The remake of Double Dragon 2 is
infamously bad.
936
00:47:37,360 --> 00:47:38,640
So I want to have a little fun
here.
937
00:47:39,000 --> 00:47:41,840
I'm going to read you some of
the more poetic reviews from
938
00:47:41,840 --> 00:47:45,720
Metacritic and then at the end I
want you guys to guess what the
939
00:47:45,720 --> 00:47:49,640
Metacritic score for this game
is out of a possible 100.
940
00:47:49,640 --> 00:47:52,280
OK, so it it'll be pretty quick
here.
941
00:47:52,400 --> 00:47:56,440
We're going to start off here
with post Arcade humiliatingly
942
00:47:56,440 --> 00:47:59,520
wretched game.
Sometimes it takes a a game as
943
00:47:59,520 --> 00:48:02,520
bad as this to teach us just how
good other games really are.
944
00:48:03,080 --> 00:48:04,920
Hardcore gamer.
This is the video game
945
00:48:04,920 --> 00:48:08,720
equivalent of Rebecca Black's
Friday, something so terrible
946
00:48:08,720 --> 00:48:11,760
that its existence is nothing
short of a miracle now.
947
00:48:12,040 --> 00:48:15,480
OK, how about this one?
Games Master UK The fighting
948
00:48:15,480 --> 00:48:19,400
system is more broken than Back
Mountain Avoid.
949
00:48:22,920 --> 00:48:26,160
I know a Brokeback mountain Joe.
We haven't gotten one of those
950
00:48:26,160 --> 00:48:27,800
yet, Mike.
OK, glad.
951
00:48:27,960 --> 00:48:29,920
I didn't play it.
No, it's supposed to be.
952
00:48:29,920 --> 00:48:31,600
It's supposed to be really,
really awful.
953
00:48:31,600 --> 00:48:34,720
Got one more for you?
This one is Metro Game Central,
954
00:48:35,160 --> 00:48:39,240
the interactive equivalent of
irritable bowel syndrome and one
955
00:48:39,240 --> 00:48:42,120
of the most bizarrely awful
video games ever made.
956
00:48:42,480 --> 00:48:45,760
All right, so price is right
rules closest without going over
957
00:48:45,760 --> 00:48:48,880
out of 100 possible points.
What's the Metacritic average?
958
00:48:48,880 --> 00:48:52,560
Mike, what do you think?
So Metacritic is an average of
959
00:48:52,560 --> 00:48:53,960
the scores, right?
It's not.
960
00:48:54,000 --> 00:48:55,480
It's not like a rotten tomato
stick.
961
00:48:55,600 --> 00:49:01,160
No, it's just pure numbers,
averages, fractions. 18.
962
00:49:01,600 --> 00:49:06,080
Mike says 18 Sharon. -11.
I said closest without going
963
00:49:06,080 --> 00:49:10,200
over M17.
All right, all right, over,
964
00:49:10,200 --> 00:49:14,040
Mike.
So technically -11 Sharon wins
965
00:49:14,040 --> 00:49:18,040
that, little guys.
Thankfully, we're not talking
966
00:49:18,040 --> 00:49:20,440
about the Xbox Live Arcade
remake, we're talking about
967
00:49:20,440 --> 00:49:24,360
Double Dragon on the NES.
So same question as before.
968
00:49:25,040 --> 00:49:28,560
What is our history with the
game and how far did we get?
969
00:49:28,840 --> 00:49:32,440
Sharon, So you said that you
played Double Dragon 2 at the
970
00:49:32,440 --> 00:49:34,640
bowling alley.
What was your first time
971
00:49:34,640 --> 00:49:38,880
encountering the NES version?
Let's see, the first time I I
972
00:49:38,880 --> 00:49:45,040
encountered it was probably
about 19, maybe in 1989, maybe
973
00:49:45,040 --> 00:49:48,320
the sum of 89 when it released
and I rented the the cartridge
974
00:49:48,320 --> 00:49:51,480
and man, I was just so excited
to play this game, you know,
975
00:49:51,480 --> 00:49:54,560
because I played the arcade
version and you know, we didn't
976
00:49:54,560 --> 00:49:57,840
get arcade versions at home.
I didn't there was, I mean, none
977
00:49:57,840 --> 00:50:00,120
of us had the Neo Geo.
I didn't even, I don't even
978
00:50:00,120 --> 00:50:04,560
think I knew what a Neo Geo was
yet, but you know, to get this
979
00:50:04,560 --> 00:50:07,880
game at home and it was, it was
pretty, it was solid.
980
00:50:07,960 --> 00:50:10,720
You know, it wasn't arcade, but
it's like, hey, it was Double
981
00:50:10,720 --> 00:50:13,280
Dragon 2 Nintendo.
And it had some similarities,
982
00:50:13,880 --> 00:50:15,240
you know, which I thought were
pretty cool.
983
00:50:15,240 --> 00:50:19,120
And they had some extra extra
moves and a lot of extra stages.
984
00:50:19,120 --> 00:50:23,200
So it wasn't like where Double
Dragon 2 basically was.
985
00:50:23,640 --> 00:50:26,680
Double Dragon 2 Arcade was
basically the first game all
986
00:50:26,680 --> 00:50:29,640
over again, just faster because
if you look at it, it's all set
987
00:50:29,640 --> 00:50:32,320
up the same way.
Well, Double Dragon 2 Nintendo
988
00:50:32,320 --> 00:50:34,480
was not.
It was its own game.
989
00:50:34,960 --> 00:50:38,040
It did its own thing in its own
way, and it was, it was really
990
00:50:38,040 --> 00:50:39,400
cool.
It was really cool about it.
991
00:50:39,960 --> 00:50:45,760
And well, I'm guessing because
just casually before so so oh,
992
00:50:45,760 --> 00:50:47,080
by the way guys, happy 4th of
July.
993
00:50:47,800 --> 00:50:49,280
We're recording up 4th of July
here.
994
00:50:49,280 --> 00:50:52,280
Yeah, you too.
And you know, Sharon and I are
995
00:50:52,280 --> 00:50:56,280
playing two player mode and I
keep I keep getting thrown off
996
00:50:56,280 --> 00:50:59,160
the side of buildings.
I die and I don't know, Sharon
997
00:50:59,160 --> 00:51:03,320
was like 5 minutes and Sharon,
he's, he's down to like his last
998
00:51:03,320 --> 00:51:05,680
health point and he just keeps
going.
999
00:51:05,960 --> 00:51:10,520
This guy's fucking untouchable.
So, so I have to, I go, OK, I
1000
00:51:10,520 --> 00:51:12,320
got to get to the Zoom because
Mike and I got to start
1001
00:51:12,320 --> 00:51:13,840
recording.
But you're doing so well, I
1002
00:51:13,840 --> 00:51:16,600
don't want you to stop.
And he got to basically the end
1003
00:51:16,600 --> 00:51:19,840
of the game and I was playing
casually with me screwing him
1004
00:51:19,840 --> 00:51:22,280
up.
So it seems stupid to ask, but
1005
00:51:22,280 --> 00:51:26,720
Sharon Nintendid you ever beat
Double Dragon 2 on the NES?
1006
00:51:27,320 --> 00:51:30,320
I Nintendo beat this game a
great many Friday nights,
1007
00:51:30,320 --> 00:51:32,760
Saturdays and Sundays.
Sometimes before church,
1008
00:51:33,040 --> 00:51:35,840
sometimes before school in
between bathroom breaks.
1009
00:51:35,840 --> 00:51:38,600
I used to walk this game like it
was my dog.
1010
00:51:39,320 --> 00:51:44,600
Nintendo, did you ever?
I'm in computer.
1011
00:51:45,680 --> 00:51:49,400
And using rewind, I know this
this game walked me like a dog a
1012
00:51:49,400 --> 00:51:51,640
little bit.
But yeah, I Nintendo did beat it
1013
00:51:51,640 --> 00:51:55,360
as well using rewind.
I'm in computer.
1014
00:51:55,360 --> 00:51:56,560
There was no rewind when I beat
it.
1015
00:51:56,840 --> 00:52:01,360
But no rewind necessary.
Now this game I think is a bit
1016
00:52:01,360 --> 00:52:03,720
easier than double drag, and I
don't know if that's accurate.
1017
00:52:03,720 --> 00:52:06,960
It feels easier, yeah.
Mike, how far did you get?
1018
00:52:07,600 --> 00:52:11,200
I got to like the underground
base which I think which is like
1019
00:52:11,200 --> 00:52:12,280
4th.
Yeah.
1020
00:52:12,920 --> 00:52:16,600
Decent progress, I think I got
that far, then went back to like
1021
00:52:16,600 --> 00:52:19,320
the practice which basically
after three levels is like go
1022
00:52:19,320 --> 00:52:22,640
play the real game.
Oh yeah, the difficulties.
1023
00:52:23,360 --> 00:52:27,600
So we said that for our high
score and 38 years ago this one
1024
00:52:27,600 --> 00:52:31,040
was going to be 1 player mode
Warrior difficulty.
1025
00:52:31,400 --> 00:52:33,720
Mike, did you get a high score
for Warrior difficulty?
1026
00:52:33,880 --> 00:52:35,880
Is that the middle difficulty?
It is, Sir.
1027
00:52:37,240 --> 00:52:39,160
Yeah.
OK, give me your high score.
1028
00:52:39,400 --> 00:52:48,080
13310. 13310 OK, my score. 16160
sixteen, 1160 So I think, I
1029
00:52:48,080 --> 00:52:50,680
think we can move on, right?
I, I, I'm #1I win, right,
1030
00:52:50,680 --> 00:52:51,760
Sharon?
I think we're not done.
1031
00:52:52,280 --> 00:52:55,640
Hashtag yeah.
Hang on, let me stop.
1032
00:52:56,600 --> 00:53:00,040
Right there, yeah.
I'm I'm gonna let you guess.
1033
00:53:00,040 --> 00:53:02,920
I'm just gonna let you.
Guess well, just playing
1034
00:53:02,920 --> 00:53:06,720
casually, 2 player mode, you got
the 60,000, so I'm gonna guess
1035
00:53:07,040 --> 00:53:08,560
all right.
OK, Mike, you and me, Price is
1036
00:53:08,560 --> 00:53:10,840
right, rules not going over.
I'm going to guess his high
1037
00:53:10,840 --> 00:53:13,240
score.
I'll just go and even 75,000.
1038
00:53:14,720 --> 00:53:17,480
60,000.
Well, don't say that because he
1039
00:53:17,480 --> 00:53:20,920
got just casually today with me.
Oh, of 60,000.
1040
00:53:20,960 --> 00:53:24,920
Oh, I see what you're doing.
OK, Sharon. 52,010.
1041
00:53:25,200 --> 00:53:30,160
Dang it.
All right, whatever, Mike wins
1042
00:53:30,160 --> 00:53:33,800
that little guessing fest.
I I love Double Dragon too.
1043
00:53:34,400 --> 00:53:38,800
I think this, this game to me,
it does everything Double Dragon
1044
00:53:38,800 --> 00:53:42,640
did, but better.
You got authentic 2 player mode,
1045
00:53:42,960 --> 00:53:47,520
you got better hit detection,
you got more interesting levels,
1046
00:53:47,800 --> 00:53:50,080
you know, with like kind of
interesting sort of platforming
1047
00:53:50,080 --> 00:53:51,840
challenges.
Yeah, the jumping stuff is back.
1048
00:53:51,840 --> 00:53:54,640
But now you're like on these
gears that are always like
1049
00:53:54,640 --> 00:53:59,440
rolling around or, you know, now
you're are kind of in a jungle
1050
00:53:59,440 --> 00:54:02,000
jumping from, you know, I guess
I was kind of in the first game.
1051
00:54:03,520 --> 00:54:07,800
I just feel like the level
variety was so good for a game
1052
00:54:07,800 --> 00:54:11,040
this old.
There's parts where a giant
1053
00:54:11,040 --> 00:54:14,240
enemy vehicle is slowly entering
the frame and you can't, you
1054
00:54:14,240 --> 00:54:17,440
can't fight the helicopter, you
can't fight the train.
1055
00:54:17,440 --> 00:54:21,160
You just have to hide and avoid
the bullets until, you know, you
1056
00:54:21,160 --> 00:54:22,720
can get to the end of that
section.
1057
00:54:23,120 --> 00:54:26,880
My favorite level of all is
fairly early in the game, and I
1058
00:54:26,880 --> 00:54:29,160
think Mike got there.
MM Did you get to the helicopter
1059
00:54:29,160 --> 00:54:31,080
fight where you're in the
helicopter?
1060
00:54:31,400 --> 00:54:32,760
Did that strike you as kind of
neat?
1061
00:54:33,920 --> 00:54:39,640
Yeah, it was really satisfying
or so to contextualize this like
1062
00:54:40,200 --> 00:54:44,440
that you are in a helicopter and
so like you're you're fighting
1063
00:54:44,440 --> 00:54:45,480
in the main part of the
helicopter.
1064
00:54:45,840 --> 00:54:49,600
So you have a door to your left
that enemies will enter in and
1065
00:54:49,600 --> 00:54:53,320
then you've got a door in the
back right corner that will open
1066
00:54:53,560 --> 00:54:55,920
and just pull anybody towards
it.
1067
00:54:56,480 --> 00:54:59,400
And so like there is, I think
one of my play play through is
1068
00:54:59,400 --> 00:55:01,240
where like I was down to like
one health.
1069
00:55:02,240 --> 00:55:06,160
We're against one of the last
enemies there where it's like, I
1070
00:55:06,160 --> 00:55:08,520
don't think I'm going to win in
a straight up fight.
1071
00:55:08,880 --> 00:55:10,880
I just lured him over there and
we both went out the door and
1072
00:55:10,880 --> 00:55:12,480
then I, you know, I had an extra
life.
1073
00:55:12,480 --> 00:55:16,360
He didn't.
But what's cool about that
1074
00:55:16,360 --> 00:55:20,360
though, is that even the items
on the floor will slide towards
1075
00:55:20,680 --> 00:55:25,640
the open door, so you really
feel like the suction of being
1076
00:55:25,640 --> 00:55:28,520
in this flying vehicle.
And Oh my God, the doors open.
1077
00:55:28,920 --> 00:55:32,280
And I love all the moments when
you can kind of set traps for
1078
00:55:32,280 --> 00:55:35,400
your opponent.
One of the best boss fights, the
1079
00:55:35,400 --> 00:55:40,800
boss appears on a crumbling
bridge and he's closer to the
1080
00:55:40,800 --> 00:55:45,480
edge than you are.
So you could wait until the
1081
00:55:45,480 --> 00:55:48,000
bridge crumbles a lot and try to
knock him off.
1082
00:55:48,000 --> 00:55:50,000
But now you have a smaller
margin of error.
1083
00:55:50,000 --> 00:55:52,120
Now you have less bridge to
fight on.
1084
00:55:52,480 --> 00:55:54,680
So you're going to do that.
You better be ready.
1085
00:55:55,040 --> 00:55:56,520
Sure.
I was watching Sharon play this
1086
00:55:56,520 --> 00:56:00,400
level where you're fighting in
this hallway and the ceiling is
1087
00:56:00,400 --> 00:56:03,520
only like a foot above you and
it's got spikes on the ceiling.
1088
00:56:03,880 --> 00:56:06,240
So basically what that means is
jumping is off the table.
1089
00:56:06,760 --> 00:56:09,800
But if you can uppercut your
opponent into the ceiling, I
1090
00:56:09,800 --> 00:56:11,760
don't know if it does extra
damage or not, but sure, it's,
1091
00:56:11,760 --> 00:56:14,560
it's, it sure is, you know,
satisfying.
1092
00:56:15,080 --> 00:56:19,960
I just really loved how this
game kept throwing different
1093
00:56:19,960 --> 00:56:23,960
scenarios at me in a way that I
think defies even some modern
1094
00:56:23,960 --> 00:56:26,560
beat em UPS.
Sharon, what are your joy Pros?
1095
00:56:26,560 --> 00:56:27,800
What do you like about the
sequel?
1096
00:56:28,360 --> 00:56:31,840
I like the fact that it was two
player number one.
1097
00:56:32,200 --> 00:56:34,880
Like I said, it is to me it is a
little bit easier to play than
1098
00:56:34,880 --> 00:56:38,560
Double Dragon.
I don't feel like you're health
1099
00:56:38,560 --> 00:56:41,560
me to go down as fast as game.
It's a bit more forgiving.
1100
00:56:41,840 --> 00:56:44,160
Yeah.
But it's also longer, a longer
1101
00:56:44,160 --> 00:56:45,720
game.
So as you get further up into
1102
00:56:45,720 --> 00:56:48,960
the game and you fight bigger
enemies, you know, you lose a
1103
00:56:48,960 --> 00:56:50,440
bit, a bit more of that health
bar.
1104
00:56:50,440 --> 00:56:53,920
But once again, it's not like
getting whacked by a Bobo in the
1105
00:56:53,920 --> 00:56:57,480
first game hits you about about
345 times and then your whole
1106
00:56:57,480 --> 00:56:59,320
health bar is just gone.
Yeah.
1107
00:56:59,720 --> 00:57:04,040
Whereas in this one you have the
you can, you can get tossed, but
1108
00:57:04,640 --> 00:57:05,840
other than that you still get
up.
1109
00:57:06,400 --> 00:57:08,440
So that's the pro.
Yeah.
1110
00:57:09,080 --> 00:57:11,200
And once again, nostalgia
factor.
1111
00:57:11,200 --> 00:57:14,920
To me, it's just a pro.
Although I did enjoy the arcade
1112
00:57:14,920 --> 00:57:16,880
game.
I still love this game too.
1113
00:57:17,320 --> 00:57:20,840
You know, there's no, there's
no, there's no ill will towards
1114
00:57:20,840 --> 00:57:24,440
me in it.
I'll I'll hear like that was
1115
00:57:24,440 --> 00:57:27,720
Double Dragon.
So one thing I'm curious about
1116
00:57:27,720 --> 00:57:31,240
for the arcade experience versus
this, is this just something
1117
00:57:31,240 --> 00:57:34,520
that I can't think of too many
games that did with the
1118
00:57:34,520 --> 00:57:36,760
controls?
Yeah, I got my.
1119
00:57:37,800 --> 00:57:41,040
So for the first game, it was
very much like an A as punch, B
1120
00:57:41,040 --> 00:57:42,800
as kick or vice versa or
whatever.
1121
00:57:43,720 --> 00:57:48,920
This 1A and B switch between
being punch and kick depending
1122
00:57:48,920 --> 00:57:50,920
on which way you're facing.
So really one of them is an
1123
00:57:50,920 --> 00:57:54,800
attack in front of you, one's
attack or behind you.
1124
00:57:56,600 --> 00:58:01,960
And I'm curious, was that a
carryover from the arcade or is
1125
00:58:01,960 --> 00:58:03,320
that something they were just
doing on this?
1126
00:58:03,920 --> 00:58:07,360
Yes, that happened in the arcade
too, but also they got that from
1127
00:58:07,360 --> 00:58:10,960
Renegade, you know, because the
same people that made Renegade
1128
00:58:10,960 --> 00:58:13,840
made this game.
So when I first played, when I
1129
00:58:13,840 --> 00:58:16,160
first played it in the arcade,
keep in mind I was still used to
1130
00:58:16,160 --> 00:58:19,000
playing a Nintendo version.
So every time I would turn
1131
00:58:19,000 --> 00:58:22,600
around, I would screw up, you
know, because if you're face, if
1132
00:58:22,600 --> 00:58:27,080
you're facing right, you know,
the button to your right was the
1133
00:58:27,080 --> 00:58:28,920
punch and the button to the left
was kicked.
1134
00:58:28,920 --> 00:58:31,400
But if you're facing left, it
reversed and the button to your
1135
00:58:31,400 --> 00:58:34,640
left was a punch and the button
to your right was kicked.
1136
00:58:34,840 --> 00:58:36,760
But the jump button always
stayed at the top.
1137
00:58:37,320 --> 00:58:39,600
Yeah.
So yeah, jump was all.
1138
00:58:39,600 --> 00:58:41,240
You don't have to.
You don't have to simultaneously
1139
00:58:41,240 --> 00:58:42,720
push.
You just push the jump button
1140
00:58:42,840 --> 00:58:45,080
and.
The developers apparently wanted
1141
00:58:45,080 --> 00:58:48,240
to simulate the feeling of being
in a Kung Fu movie.
1142
00:58:48,680 --> 00:58:51,640
And one of the signature moments
in any Kung Fu movie is when you
1143
00:58:51,640 --> 00:58:55,360
got bad guys on both sides and
you're kick behind.
1144
00:58:56,080 --> 00:58:59,080
And like when this game goes
humming and you get used to it,
1145
00:58:59,080 --> 00:59:02,040
it really feels like that.
You really feel like this one
1146
00:59:02,040 --> 00:59:03,760
man army attacking in front of
behind.
1147
00:59:03,960 --> 00:59:08,080
I do think this qualifies as a
Joy Khan for me though, because
1148
00:59:08,680 --> 00:59:12,320
I'm totally fine with kicks
always being backwards and
1149
00:59:12,320 --> 00:59:14,920
punches always being forwards,
but leave those buttons
1150
00:59:14,920 --> 00:59:18,800
consistent and I'll get used to
that, you know what I mean?
1151
00:59:19,160 --> 00:59:21,760
A little pro tip though, Mike.
I don't know 'cause it, Mike,
1152
00:59:21,760 --> 00:59:22,960
you kind of struggled with it
too.
1153
00:59:22,960 --> 00:59:27,040
Or did you like it?
Liked it more but did still
1154
00:59:27,040 --> 00:59:29,880
struggle with it.
Yeah, I, I, my pro tip is that
1155
00:59:29,880 --> 00:59:33,360
when you're playing, hold your
switch or hold your controller
1156
00:59:33,360 --> 00:59:37,720
and tilt it in the direction of
the enemy so that like gravity
1157
00:59:37,720 --> 00:59:39,760
is kind of on your side and you
kind of, if you're going to
1158
00:59:39,760 --> 00:59:43,160
attack forward, I know it seems
really silly, but I swear it
1159
00:59:43,160 --> 00:59:47,200
helps tilting your controller to
make sure you're pressing the
1160
00:59:47,200 --> 00:59:49,320
right button.
I, I had a lot of improvement
1161
00:59:49,320 --> 00:59:53,760
with that.
I loved the added attacks.
1162
00:59:53,760 --> 00:59:56,960
So this game does something
really interesting where after
1163
00:59:56,960 --> 01:00:01,680
your character jumps, you will
land in a Crouch position, which
1164
01:00:01,680 --> 01:00:03,800
is natural, right?
If you actually jumped from
1165
01:00:03,800 --> 01:00:06,640
like, you know, a higher you
have a high ground, you jump to
1166
01:00:06,640 --> 01:00:08,560
the low ground, your knees are
naturally going to bend.
1167
01:00:09,120 --> 01:00:12,360
And so that moment where you're
crouching, not only does it help
1168
01:00:12,360 --> 01:00:15,600
you dodge enemy attacks, but it
sets you up for a variety of
1169
01:00:15,600 --> 01:00:19,040
special moves you can do like a
Mortal Kombat style uppercut
1170
01:00:19,040 --> 01:00:20,480
that sends them into the
ceiling.
1171
01:00:20,680 --> 01:00:23,560
Or as Sharon just was spamming
to get to the end of the game,
1172
01:00:23,800 --> 01:00:27,440
you got this great Falcon knee
that sends a flying to the other
1173
01:00:27,440 --> 01:00:29,000
side of the screen.
And.
1174
01:00:29,160 --> 01:00:30,760
This is all unlocked from the
get go.
1175
01:00:30,760 --> 01:00:33,760
There's no more heart system.
You can just start jamming on
1176
01:00:33,760 --> 01:00:36,720
this.
And I really like the variety of
1177
01:00:36,720 --> 01:00:38,840
gameplay.
I kind of feel like this game
1178
01:00:39,080 --> 01:00:42,000
even edges out things like, you
know, Streets of Rage, because
1179
01:00:42,200 --> 01:00:47,800
with that extra little setup, I
now have a whole new strategic
1180
01:00:47,800 --> 01:00:51,120
approach to fights.
And I love the moments when, OK,
1181
01:00:51,320 --> 01:00:53,960
there's a Cliff on the far side
of the screen, I'm going to hit
1182
01:00:53,960 --> 01:00:56,640
him with that knee attack that
sends them across the screen and
1183
01:00:56,640 --> 01:00:58,280
you just dunk them into the
river.
1184
01:00:58,680 --> 01:01:00,360
Super satisfying.
I'm Sharon.
1185
01:01:00,360 --> 01:01:02,920
I'm guessing that's key to like
getting good at this game is
1186
01:01:02,920 --> 01:01:07,400
mastering those power attacks.
Yes, yeah, yeah, the hurricane
1187
01:01:07,400 --> 01:01:12,200
kick and hyper knee or in a
hyper elbow, the hyper uppercut.
1188
01:01:12,200 --> 01:01:15,120
I'm sorry, those are those are
master.
1189
01:01:15,400 --> 01:01:19,240
The hyper uppercut is the
easiest one to pull off because
1190
01:01:19,240 --> 01:01:21,360
like if you're getting up from
a, if you're getting up from a
1191
01:01:21,360 --> 01:01:24,040
Proctor position or getting
knocked down, if you just push
1192
01:01:24,040 --> 01:01:25,680
that button, he'll get up and
he'll just do that.
1193
01:01:25,960 --> 01:01:28,080
Yeah, yeah.
Yeah, just keep tapping the
1194
01:01:28,080 --> 01:01:29,880
button, it's going to pause.
Don't set them up.
1195
01:01:30,200 --> 01:01:34,640
The speed run is entirely knee.
Oh yeah.
1196
01:01:35,200 --> 01:01:38,240
I've seen that.
Knees all day, huh?
1197
01:01:38,720 --> 01:01:40,400
All day.
So what was I doing wrong?
1198
01:01:40,400 --> 01:01:43,400
Because my joy con was that the
spin tick, spin kick sure looks
1199
01:01:43,400 --> 01:01:45,760
cool, but it seems like you have
to do it at the height of your
1200
01:01:45,760 --> 01:01:47,040
jump.
Yeah.
1201
01:01:47,240 --> 01:01:49,320
And I feel like I was always
above my opponents.
1202
01:01:49,320 --> 01:01:51,480
What am I doing wrong?
When When is that useful?
1203
01:01:51,960 --> 01:01:54,560
So when you get to the height of
your jump, you push you, you
1204
01:01:54,560 --> 01:01:57,760
push just one of the buttons.
Sometimes you can push both.
1205
01:01:57,760 --> 01:02:01,360
But I think if you, if you push
the, the, the two buttons at the
1206
01:02:01,360 --> 01:02:04,200
same time and you jump once you
get up there, you just push the
1207
01:02:04,200 --> 01:02:06,680
button and he'll spin around
like left to right or whatever.
1208
01:02:07,280 --> 01:02:11,080
But it takes a little practice,
you know, I, in fact, today I
1209
01:02:11,080 --> 01:02:13,840
couldn't even pull it off
because like I said, I'm, I'm,
1210
01:02:14,240 --> 01:02:17,600
I'm so used to the original NES
controller when playing that
1211
01:02:17,600 --> 01:02:21,160
game.
And to me, the Nintendo Switch
1212
01:02:21,160 --> 01:02:24,880
is more of a Super Nintendo
style because the buttons don't
1213
01:02:24,880 --> 01:02:28,240
they, they're like in an angle,
like versus like being straight
1214
01:02:28,240 --> 01:02:29,680
across.
And I would screw up a lot
1215
01:02:30,200 --> 01:02:32,280
because I'm looking for my
button to my left to be there
1216
01:02:32,280 --> 01:02:35,280
and it's not there.
I did see the point from this
1217
01:02:35,360 --> 01:02:39,120
speed runners, which was that
before you get on the
1218
01:02:39,120 --> 01:02:43,560
helicopter, the ninjas that you
face were apparently an addition
1219
01:02:43,880 --> 01:02:48,400
from the arcade game and they
don't have the ability to duck.
1220
01:02:48,920 --> 01:02:50,680
They don't.
No.
1221
01:02:51,440 --> 01:02:54,400
Oh.
And so that that was one of the
1222
01:02:54,680 --> 01:02:56,960
few times the speed where they
use that other kick.
1223
01:02:57,560 --> 01:03:01,560
Yeah, because they can't duck
that, and apparently other other
1224
01:03:01,560 --> 01:03:04,200
enemies can't.
OK, that's so funny because my
1225
01:03:04,200 --> 01:03:06,400
joy con, I have it on the screen
right here.
1226
01:03:06,400 --> 01:03:09,440
These strider hiru RIP offs.
I freaking hate these guys.
1227
01:03:09,800 --> 01:03:13,440
They are such a difficulty spike
because like you're kind of
1228
01:03:13,440 --> 01:03:15,920
cruising through the game and
then you get to these two.
1229
01:03:16,320 --> 01:03:19,720
Not only are they doing a ton of
damage, they are faster than any
1230
01:03:19,720 --> 01:03:21,800
enemy you've seen before and
they're peppering you with
1231
01:03:21,800 --> 01:03:25,040
shurikens.
So it's like, I don't know about
1232
01:03:25,040 --> 01:03:27,960
you guys, but like my life bar
melts when I get to them.
1233
01:03:27,960 --> 01:03:31,280
And so I'm like, screw you guys
because you get past them and
1234
01:03:31,280 --> 01:03:34,280
the next few, you know, the next
few many enemies aren't that
1235
01:03:34,280 --> 01:03:36,200
bad.
And so I was like, what was that
1236
01:03:36,200 --> 01:03:37,960
really?
I feel like that's a thing that
1237
01:03:38,200 --> 01:03:41,280
modern games don't have very
often was this weird difficulty
1238
01:03:41,280 --> 01:03:45,440
spikes where it's like Level 3
is really bad, level 4 not so
1239
01:03:45,440 --> 01:03:46,920
bad.
I feel like games today have
1240
01:03:46,920 --> 01:03:50,000
such a natural, smooth
progression that sometimes I
1241
01:03:50,000 --> 01:03:53,520
kind of miss the weird little
stressful points of games like
1242
01:03:53,520 --> 01:03:55,080
this.
But I freaking hated these
1243
01:03:55,080 --> 01:03:57,440
ninjas and I'm still scarred
from Super Ninja Boy, so screw
1244
01:03:57,440 --> 01:04:00,400
these ninjas.
But Mike, you said they weren't
1245
01:04:00,400 --> 01:04:03,800
in the arcade mode.
That is what the speedrunner
1246
01:04:03,800 --> 01:04:07,400
people said.
OK, my last joy con is that I
1247
01:04:07,400 --> 01:04:10,280
miss the versus mode, the play
as the enemies thing.
1248
01:04:10,360 --> 01:04:13,320
I know it wasn't very good, but
I thought it was interesting at
1249
01:04:13,320 --> 01:04:17,040
least.
But man, though, Double Dragon 2
1250
01:04:17,400 --> 01:04:21,040
I way better than I expected and
I didn't expect it to be bad,
1251
01:04:21,040 --> 01:04:24,280
but like I just thought it aged
really, really well and it's
1252
01:04:24,280 --> 01:04:27,280
kind of cool ending.
Sharon, do you like the ending
1253
01:04:27,280 --> 01:04:29,920
of the game?
Yeah, that guy.
1254
01:04:29,920 --> 01:04:33,760
The the final the final balls we
can play in Supreme Master.
1255
01:04:34,040 --> 01:04:37,080
Yeah, yeah.
Because he can disappear.
1256
01:04:37,680 --> 01:04:41,400
Yeah, he can shoot fireballs.
He does the Zongif spinning
1257
01:04:41,400 --> 01:04:46,720
lariat, he can do a Akuma's
raging demon essentially where
1258
01:04:46,720 --> 01:04:49,920
he just occupies the same Sprite
as you and you just helpless and
1259
01:04:49,920 --> 01:04:52,960
take a bunch of damage.
So I, I do wonder if Street
1260
01:04:52,960 --> 01:04:55,560
Fighter owes something to Double
Dragon because I was like, this
1261
01:04:55,560 --> 01:04:58,760
game predates Street Fighter two
by quite a bit.
1262
01:04:58,760 --> 01:05:01,440
And I'm seeing hints of Zongif,
I'm seeing hints of Akuma.
1263
01:05:01,840 --> 01:05:04,440
But as Sharon said, this guy,
he's the mess.
1264
01:05:04,480 --> 01:05:07,160
OK, so sorry, I got so excited.
I got ahead of myself.
1265
01:05:07,960 --> 01:05:12,000
Towards the end of the game, you
start seeing Marion, and there's
1266
01:05:12,000 --> 01:05:14,760
a cutscene of like, oh, I hear
her voice and I'm like, she got
1267
01:05:14,760 --> 01:05:17,320
shot at the beginning of this
game.
1268
01:05:17,320 --> 01:05:20,680
It can't be her, right?
And then you find her, and it's
1269
01:05:20,680 --> 01:05:23,720
this a hole who's using his
illusion magic to make you think
1270
01:05:23,720 --> 01:05:26,520
it's Marian.
What a freaking gut punch.
1271
01:05:26,520 --> 01:05:29,920
But then he uses his illusion
magic to disappear, become
1272
01:05:29,920 --> 01:05:34,000
totally invisible, but his hit
box is still there so you can
1273
01:05:34,000 --> 01:05:36,600
punch.
And you just hear the satisfying
1274
01:05:36,600 --> 01:05:38,600
crunch of his face, even though
you can't see him.
1275
01:05:39,080 --> 01:05:43,160
You're just shadowboxing and
taking him down, all all while
1276
01:05:43,160 --> 01:05:47,280
these creepy eyes and this kind
of sort of biblically accurate
1277
01:05:47,280 --> 01:05:49,600
devil watch you from the
background.
1278
01:05:50,000 --> 01:05:51,840
What a finale, Sharon.
Come on.
1279
01:05:52,560 --> 01:05:55,880
Oh yeah, and I used to dog walk
him like it was my business to.
1280
01:05:56,440 --> 01:05:59,040
Shut up, shut up.
Yes.
1281
01:05:59,560 --> 01:06:01,680
And look, he would disappear.
It did not matter.
1282
01:06:01,680 --> 01:06:03,160
I would just.
I mean, even though he
1283
01:06:03,160 --> 01:06:04,920
disappears, he's still walking
towards you.
1284
01:06:05,480 --> 01:06:07,560
So I would knock him down and I
was like, yeah, I know.
1285
01:06:07,560 --> 01:06:11,800
I he's about two inches in front
of me and I would just already,
1286
01:06:11,800 --> 01:06:14,480
I would already be in a
hurricane kick and he would pow.
1287
01:06:14,480 --> 01:06:16,880
You'd hear him get hit and you'd
do it again and pow.
1288
01:06:17,160 --> 01:06:21,040
But what you had to be careful
of is like, you see how he spins
1289
01:06:21,040 --> 01:06:23,120
around like you do the hurricane
kick.
1290
01:06:23,480 --> 01:06:27,120
He does a hurricane thing like
when he spins his arms and he
1291
01:06:27,120 --> 01:06:31,440
flies across the screen.
If he hits, it takes like 7080%
1292
01:06:31,440 --> 01:06:35,000
of your power.
But yeah, so he's he can be
1293
01:06:35,000 --> 01:06:37,800
tough, but he's not.
He's not all that to you.
1294
01:06:38,240 --> 01:06:41,200
What a cinematic end though,
because you've gotten so good at
1295
01:06:41,200 --> 01:06:45,000
Kung Fu that you are like using
your heightened senses and
1296
01:06:45,000 --> 01:06:47,960
punching into thin air and
you're still landing hits.
1297
01:06:48,200 --> 01:06:50,640
How badass do you feel for the
big?
1298
01:06:51,000 --> 01:06:54,800
Oh man, such a one of my
favorite last bosses I've ever
1299
01:06:54,800 --> 01:06:57,280
encountered.
What what a what a what a mood.
1300
01:06:57,920 --> 01:06:59,840
Is there anything else we don't
like about this game?
1301
01:07:00,600 --> 01:07:02,640
Not really.
I mean, I I enjoyed it.
1302
01:07:02,800 --> 01:07:06,960
It's pretty good on Sharon.
Yeah, it, it, it was, it was an
1303
01:07:08,320 --> 01:07:10,080
it.
I mean, it's better than its
1304
01:07:10,080 --> 01:07:12,880
predecessor.
It was definitely a good double
1305
01:07:12,880 --> 01:07:15,000
dragon too.
What a jump in quality.
1306
01:07:15,440 --> 01:07:18,080
Yes.
One thing that this reminded me
1307
01:07:18,080 --> 01:07:21,680
to mention that I did appreciate
was this had more in terms of
1308
01:07:21,680 --> 01:07:25,480
cutscene narrative elements.
Yeah, kind of Ninja Gaiden
1309
01:07:25,480 --> 01:07:27,640
esque.
Yeah.
1310
01:07:27,640 --> 01:07:30,800
So there was definitely, I
wouldn't think of it as that
1311
01:07:30,800 --> 01:07:32,960
'cause it doesn't really go
after the cinematic hill, but at
1312
01:07:32,960 --> 01:07:38,440
least there is story in between
each bit that kind of enriches
1313
01:07:38,560 --> 01:07:42,360
and and a more of a proper
opening.
1314
01:07:42,800 --> 01:07:48,240
And just here's 5 seconds go.
That was definitely a pro for
1315
01:07:48,240 --> 01:07:51,240
me.
And then on the negative side of
1316
01:07:51,240 --> 01:07:54,480
things, just because this was so
confusing that I didn't realize
1317
01:07:54,480 --> 01:07:57,120
that this was going on until
watching the speed run, is that
1318
01:07:57,120 --> 01:08:01,560
apparently to actually eliminate
enemy, an enemy isn't just the
1319
01:08:01,560 --> 01:08:04,000
amount of damage you did, but
you actually have to do an
1320
01:08:04,000 --> 01:08:06,680
attack that knocks them down, I
guess.
1321
01:08:06,680 --> 01:08:10,040
Really.
So that like you can't just keep
1322
01:08:10,040 --> 01:08:11,400
punching them and then beat
them.
1323
01:08:11,400 --> 01:08:15,160
You have to do with something
else for at least at least some
1324
01:08:15,160 --> 01:08:17,920
of them, I believe, because that
was something that was being
1325
01:08:17,920 --> 01:08:20,439
talked about on this that speed
run, I believe.
1326
01:08:21,080 --> 01:08:23,000
I didn't know that.
Well, that's good, though.
1327
01:08:23,000 --> 01:08:25,040
You can't just kind of cheese
your way to the end.
1328
01:08:25,040 --> 01:08:27,640
You actually have to vary your
attacks.
1329
01:08:27,720 --> 01:08:30,560
I like that.
Yeah, I didn't know that.
1330
01:08:31,080 --> 01:08:33,040
OK, guys, that brings us to the
moment of truth.
1331
01:08:33,040 --> 01:08:36,040
We've covered the joy pros, the
joy cons and every bit in
1332
01:08:36,040 --> 01:08:37,920
between.
Now it's time to declare the
1333
01:08:37,920 --> 01:08:42,520
games from today's episode as a
Nintendo or a Nintendo don't.
1334
01:08:42,880 --> 01:08:48,040
So for me, I don't think Double
Dragon on the NES, the first
1335
01:08:48,040 --> 01:08:53,560
game has aged particularly well.
OK, like the main hook of the
1336
01:08:53,560 --> 01:08:58,240
title being two player Co-op and
then having a single player game
1337
01:08:58,920 --> 01:09:02,279
that I don't think ran very
well.
1338
01:09:03,080 --> 01:09:05,840
We've gotten to this situation
before where it's like on the
1339
01:09:05,840 --> 01:09:08,359
same subscription tier.
If you're playing this on
1340
01:09:08,359 --> 01:09:12,200
Switch, you have a subscription
to Nintendo Classics, you have
1341
01:09:12,200 --> 01:09:16,560
access to Double Dragon 2.
Is Double Dragon worth playing?
1342
01:09:17,040 --> 01:09:19,920
I think for me, and I feel bad
because I know historically the
1343
01:09:19,920 --> 01:09:24,000
game is important, but I think
it's a Nintend don't.
1344
01:09:24,560 --> 01:09:27,880
And for my rankings I put it
pretty low.
1345
01:09:28,399 --> 01:09:32,800
I put it 97 out of 116.
Sorry Sharon, I know you love
1346
01:09:32,800 --> 01:09:34,200
these games.
No.
1347
01:09:34,200 --> 01:09:36,640
So go ahead.
I put it right above Flicky
1348
01:09:37,160 --> 01:09:40,399
because that game's not even
fun, and I put it right below
1349
01:09:40,399 --> 01:09:44,000
Doomsday Warrior based entirely
on the fact that Doomsday
1350
01:09:44,000 --> 01:09:46,080
Warrior, I thought I had some
interesting characters.
1351
01:09:46,439 --> 01:09:50,640
Double Dragon in the NES did not
really grab me, so Nintend don't
1352
01:09:50,640 --> 01:09:52,439
for me.
Well, let's go to Sharon next.
1353
01:09:52,439 --> 01:09:54,440
Sharon.
Double Dragon, the original.
1354
01:09:54,440 --> 01:09:55,960
I'm going to guess you're a
Nintendo.
1355
01:09:56,600 --> 01:10:01,120
I am, but also have to realize
that I played it before I played
1356
01:10:01,120 --> 01:10:02,640
Double Dragon two.
Yeah.
1357
01:10:02,800 --> 01:10:06,360
However, if you if you jump in
the game, if you jump into and
1358
01:10:06,360 --> 01:10:09,480
you play Double Dragon 2 first,
I can almost see where it will
1359
01:10:09,480 --> 01:10:11,000
be a don't.
Yeah.
1360
01:10:11,520 --> 01:10:14,640
Because I mean, because it does,
it is a step back from, you
1361
01:10:14,640 --> 01:10:17,800
know, it being a two player
simultaneous to just A1 player.
1362
01:10:18,200 --> 01:10:19,880
Yeah.
But you know, you also got to
1363
01:10:19,880 --> 01:10:22,960
think that a lot of people don't
like Zelda 2 to Adventure Link.
1364
01:10:23,480 --> 01:10:26,080
But I played that.
I played that before I played
1365
01:10:26,080 --> 01:10:27,680
the original Legend of Zelda.
Wait.
1366
01:10:27,800 --> 01:10:33,240
And and I still.
Are you, are you a defender of
1367
01:10:33,240 --> 01:10:35,520
Zelda 2, the side scrolling
Zelda?
1368
01:10:35,520 --> 01:10:37,400
Do you kind of like it?
I love it.
1369
01:10:38,160 --> 01:10:42,600
Oh my God, it took Four Seasons.
Sharon, You Beautiful man, you
1370
01:10:42,600 --> 01:10:45,360
don't understand.
I have been getting shit for 3
1371
01:10:45,360 --> 01:10:49,800
1/2 seasons for liking Zelda 2
and I knew that one day I would
1372
01:10:49,800 --> 01:10:52,480
meet someone else who would
defend that game with me.
1373
01:10:52,840 --> 01:10:56,320
Oh my gosh.
Oh, man, that was that was the
1374
01:10:56,320 --> 01:10:58,640
first.
Let's see, when I got Nintendo
1375
01:10:58,640 --> 01:11:01,560
in eighty, I was in 6th grade.
Yeah, I got Nintendo in fifth
1376
01:11:01,560 --> 01:11:05,000
grade in 1989 for my birthday.
That was a birthday present.
1377
01:11:05,000 --> 01:11:09,040
I got gold cartridge and all and
that's been one of my favorite
1378
01:11:09,040 --> 01:11:11,360
games.
I I mean, I learned how to to
1379
01:11:11,360 --> 01:11:14,480
walk through that game and you
fight the shadow balls at the
1380
01:11:14,520 --> 01:11:17,480
end and like which is the actual
shadow of Link.
1381
01:11:17,600 --> 01:11:20,360
Shadow link.
And I played that one and I
1382
01:11:20,360 --> 01:11:22,480
don't think I played Division of
Zelda for the next couple of
1383
01:11:22,480 --> 01:11:25,360
months to a year, you know,
because I didn't, I didn't have
1384
01:11:25,360 --> 01:11:26,600
it.
I didn't have access to it, you
1385
01:11:26,640 --> 01:11:28,880
know, I didn't have any money to
go out and buy this game.
1386
01:11:28,880 --> 01:11:31,840
And even if I could, I couldn't
go all the way to Biloxis or
1387
01:11:31,840 --> 01:11:36,120
Toys-R-Us, you know?
But yeah, the legend, the, the
1388
01:11:36,120 --> 01:11:38,960
adventure link, yes, that was my
game.
1389
01:11:38,960 --> 01:11:40,760
I loved it.
You hear that, Butch?
1390
01:11:40,760 --> 01:11:41,480
You hear that?
Rhode Island.
1391
01:11:41,480 --> 01:11:44,440
Rhode Island.
What a way to end season 4.
1392
01:11:44,440 --> 01:11:46,640
Oh, my gosh.
Where have you been all my life,
1393
01:11:46,640 --> 01:11:48,000
Sharon.
OK, I'm sorry.
1394
01:11:48,240 --> 01:11:50,320
I that's.
That's so satisfying.
1395
01:11:50,720 --> 01:11:53,280
But that being said, I got a bad
feeling about what Mike's about
1396
01:11:53,280 --> 01:11:56,200
to do.
Mike, Double Dragon on the NES.
1397
01:11:56,640 --> 01:12:01,160
What's your verdict?
I think I end end up at a fairly
1398
01:12:01,160 --> 01:12:04,480
reluctant Nintendo.
Oh, OK.
1399
01:12:04,920 --> 01:12:09,440
I think there is enough sort of
interesting stuff going on there
1400
01:12:09,440 --> 01:12:12,400
that even though I don't think
it pulls it off as well as it
1401
01:12:12,400 --> 01:12:15,640
could, like I wish it
communicated what was going on
1402
01:12:15,680 --> 01:12:21,680
better with the way that you get
access to additional to the
1403
01:12:21,680 --> 01:12:25,200
additional attacks in a way that
I felt like I could have that
1404
01:12:25,200 --> 01:12:26,680
the manual could have set me up
for.
1405
01:12:26,680 --> 01:12:30,160
OK, this is how it got to
approach this, but I like I like
1406
01:12:30,160 --> 01:12:31,840
that idea.
OK.
1407
01:12:32,200 --> 01:12:35,400
There's just a lot, a lot that I
wish could do better, but it it
1408
01:12:35,400 --> 01:12:38,520
had enough to it.
And actually, I'm gonna side
1409
01:12:38,520 --> 01:12:42,520
note with that quick question
because I didn't see this with
1410
01:12:42,880 --> 01:12:45,600
context.
Do you fight the other brother
1411
01:12:45,600 --> 01:12:48,600
at the end of the first game?
You do, yes.
1412
01:12:48,800 --> 01:12:51,240
He's the last boss, which I
thought was kind of a sick
1413
01:12:51,240 --> 01:12:54,400
twist.
See, you say, it's a twist.
1414
01:12:54,840 --> 01:12:57,040
They put that in the manual.
They put that in the manual,
1415
01:12:57,040 --> 01:12:58,840
sort of.
No.
1416
01:12:58,840 --> 01:13:01,400
Yeah.
Yeah, it was even in the
1417
01:13:01,400 --> 01:13:04,640
strategy guy back in the day.
The way that they word it in the
1418
01:13:04,640 --> 01:13:09,000
manual when they talk about the
character BIOS.
1419
01:13:09,000 --> 01:13:12,280
So this is for Billy, the hero
of our story.
1420
01:13:12,280 --> 01:13:15,840
He began his Kung Fu training at
age 12 and became a Kung Fu
1421
01:13:16,040 --> 01:13:20,240
sosakin master at 20.
Nice standard kind of thing.
1422
01:13:20,920 --> 01:13:25,880
This is the the bio for Jimmy
Billy's twin brother.
1423
01:13:26,000 --> 01:13:29,840
He is secretly the Shadow Boss,
mysterious leader of the Black
1424
01:13:29,840 --> 01:13:34,120
Warriors.
Oh my God, that's Yep.
1425
01:13:35,080 --> 01:13:38,640
Well, OK, not A twist.
So actually.
1426
01:13:38,800 --> 01:13:42,120
But here's the thing though.
If you play through the original
1427
01:13:42,120 --> 01:13:45,320
arcade version and you play with
Billy and Jimmy, once you beat
1428
01:13:45,320 --> 01:13:47,200
the guy with the gun, you still
have to fight.
1429
01:13:47,240 --> 01:13:49,480
You have to fight for the girl
and the winner is the one who
1430
01:13:49,480 --> 01:13:52,400
gets the girl.
OK, OK, so in the in that you
1431
01:13:52,400 --> 01:13:54,040
fight one another.
Correct.
1432
01:13:54,040 --> 01:13:56,360
Yeah.
OK, I was this is part of what I
1433
01:13:56,360 --> 01:13:59,240
was wondering about how this how
how this would play out into
1434
01:13:59,240 --> 01:14:02,360
player.
I saw that is I'm like, how does
1435
01:14:02,360 --> 01:14:04,960
that work in a two player
version then?
1436
01:14:05,160 --> 01:14:08,080
So that makes sense.
That is one of many things this
1437
01:14:08,080 --> 01:14:10,680
game did first and then became
kind of a staple.
1438
01:14:10,680 --> 01:14:13,800
And in fact, I remember at the
end of Die Hard Arcade, I'm not
1439
01:14:13,800 --> 01:14:16,280
sure, I never played that one.
Great, beat him up on the Sega
1440
01:14:16,280 --> 01:14:18,600
Saturn.
And at the end, this character
1441
01:14:18,600 --> 01:14:21,440
goes like, oh, you know, now we
can see who's going to be my
1442
01:14:21,440 --> 01:14:23,400
bodyguard.
And player one has to fight
1443
01:14:23,400 --> 01:14:25,040
player 2.
And there's no more continues
1444
01:14:25,040 --> 01:14:27,040
allowed.
It's just the end of the game.
1445
01:14:27,040 --> 01:14:29,440
Who's the better one?
But in Diehard Arcade, you're
1446
01:14:29,440 --> 01:14:31,680
shooting each other with
handguns and hitting each other
1447
01:14:31,680 --> 01:14:34,240
flamethrowers.
And I was like, man, you really
1448
01:14:34,240 --> 01:14:35,680
want to be this girl's
bodyguard?
1449
01:14:36,760 --> 01:14:43,080
Like that's that's really crazy.
OK, so Double Dragon on the NESA
1450
01:14:43,080 --> 01:14:46,680
Nintendo, it's 2 to 1.
Sharon, Double Dragon two.
1451
01:14:46,680 --> 01:14:48,840
I'm going to guess if you're
recommending the first game, you
1452
01:14:48,840 --> 01:14:50,360
got to recommend the second
game.
1453
01:14:50,360 --> 01:14:52,600
Oh yeah, that's definitely a do
for me.
1454
01:14:52,760 --> 01:14:55,160
For me, Double Dragon 2, it's a
new fave.
1455
01:14:55,520 --> 01:14:59,240
I'm blown away at how good it is
as they walk around.
1456
01:14:59,240 --> 01:15:03,320
Beat them up on the NES.
Like really limited hardware.
1457
01:15:03,320 --> 01:15:05,000
But they were cooking with this
one.
1458
01:15:05,360 --> 01:15:08,840
The level variety, the special
moves.
1459
01:15:09,680 --> 01:15:13,520
I feel like in some ways Double
Dragon 2 is more interesting
1460
01:15:13,520 --> 01:15:16,960
than games in the genre that
would come later, like Final
1461
01:15:16,960 --> 01:15:18,760
Fight.
I love Final Fight, don't get me
1462
01:15:18,760 --> 01:15:22,520
wrong, Final Fight is a classic.
But Final Fight doesn't have
1463
01:15:22,520 --> 01:15:26,440
like platforming levels and
Final Fight doesn't have like
1464
01:15:26,440 --> 01:15:29,560
the Crouch mechanic where I'm
doing special moves based on
1465
01:15:29,560 --> 01:15:33,080
timing like that.
It felt a bit more brainless
1466
01:15:33,080 --> 01:15:37,480
than this game.
So I really, really like Double
1467
01:15:37,480 --> 01:15:39,840
Dragon 2.
I'm going to give it a super
1468
01:15:39,840 --> 01:15:42,560
Nintendo.
I I really think that if you're
1469
01:15:42,560 --> 01:15:46,520
a fan of beat em UPS, this is
bordering on a must play.
1470
01:15:47,160 --> 01:15:49,960
And so I put it very high on my
overall list.
1471
01:15:49,960 --> 01:15:55,160
I put it at 23 or 24.
Excuse me, I have a little beat
1472
01:15:55,160 --> 01:16:00,800
em up slot 25 is golden axe 24
double dragon 2 and 23 is alien
1473
01:16:00,800 --> 01:16:02,800
storm and I think that's a good
space for it.
1474
01:16:03,720 --> 01:16:07,320
Alien What alien storm do you
like?
1475
01:16:07,320 --> 01:16:08,760
Alien storm or do you hate the
alien storm?
1476
01:16:09,320 --> 01:16:11,520
No, I love the alien storm,
especially the arcade version.
1477
01:16:11,760 --> 01:16:15,520
So good, so good.
But so Sharon knows Alien Storm
1478
01:16:15,520 --> 01:16:18,040
has some cool gameplay variety.
The game will switch into first
1479
01:16:18,040 --> 01:16:21,200
person shooter mode.
It will have like a run and gun
1480
01:16:21,200 --> 01:16:23,400
section that's almost like a
side scrolling shooter.
1481
01:16:24,000 --> 01:16:26,760
So I think in terms of variety,
Alien Storm didn't.
1482
01:16:26,760 --> 01:16:30,240
Futuristic Golden Axe.
Futuristic Golden Axe and Golden
1483
01:16:30,240 --> 01:16:31,320
Axe.
I love Golden Axe.
1484
01:16:31,320 --> 01:16:35,040
I mean, it's 25 out of 120 or
something, but Golden Axe
1485
01:16:35,040 --> 01:16:37,360
doesn't have the variety of
these other two games do.
1486
01:16:37,520 --> 01:16:41,920
So I think Double Dragon 2, I
think it's perfect at 24 out of
1487
01:16:41,920 --> 01:16:45,960
116.
Mike, what's your verdict on
1488
01:16:45,960 --> 01:16:47,760
Double Dragon 2 and where'd you
place it?
1489
01:16:48,200 --> 01:16:55,200
Double Dragon 2 is a little bit
more in favor of I think the way
1490
01:16:55,200 --> 01:16:58,240
that I guess this replicates the
way arcade would handle this in
1491
01:16:58,240 --> 01:17:00,560
terms of the punching is
actually an interesting with the
1492
01:17:00,560 --> 01:17:04,840
left and right thing is
interesting because just I
1493
01:17:04,840 --> 01:17:07,200
haven't come across many games
that do that.
1494
01:17:08,160 --> 01:17:10,520
So like even that alone gives it
a bit of novelty.
1495
01:17:10,520 --> 01:17:15,360
So for me, it's still doesn't
quite strike me as like a as a
1496
01:17:15,360 --> 01:17:19,720
strong Nintendo for me, but it's
definitely stronger than the
1497
01:17:19,720 --> 01:17:22,280
first one.
So for me, I have the first
1498
01:17:22,280 --> 01:17:27,080
Double Dragon at 73, which is
right above Donkey Kong for the
1499
01:17:27,080 --> 01:17:31,680
NES and below Echo the Dolphin.
And then Double Dragon 2 is just
1500
01:17:31,680 --> 01:17:36,920
a little bit up at 68, which is
just above Joe and Mac 2 and
1501
01:17:36,920 --> 01:17:40,120
below F0.
OK, OK, I don't hate that.
1502
01:17:40,120 --> 01:17:42,400
I don't hate that.
So Mike, I think that brings us
1503
01:17:42,400 --> 01:17:46,000
to our and standings.
Not Mike, not Jamal, but the end
1504
01:17:46,000 --> 01:17:48,640
in between Mike.
What is the mathematically
1505
01:17:48,640 --> 01:17:51,920
averaged placement of this game
on our two lists?
1506
01:17:52,320 --> 01:17:59,160
So Double Dragon comes in at
90th, right above Mario Brothers
1507
01:17:59,160 --> 01:18:04,200
and Doctor Mario for the NES and
right below Metroid.
1508
01:18:04,720 --> 01:18:07,400
OK, that's that's that's a good
little chunk.
1509
01:18:07,400 --> 01:18:10,040
Metroid and Double Dragon.
I think that's kind of I like
1510
01:18:10,040 --> 01:18:12,960
that little Duke pairing.
How about Double Dragon 2?
1511
01:18:13,360 --> 01:18:19,080
And then Double Dragon 2 just a
little bit higher at 44 puts it
1512
01:18:19,080 --> 01:18:23,760
right ahead of Kirby's Dreamland
and Punch Out and right below
1513
01:18:23,760 --> 01:18:26,120
Mario Party.
I'm not mad at that.
1514
01:18:26,600 --> 01:18:29,760
I mean, you know, it's in the
company of Killer instinct.
1515
01:18:29,760 --> 01:18:34,800
Punch out Street Fighter 2 like
this is the upper echelon.
1516
01:18:34,800 --> 01:18:38,760
Even though it's 45 out of 116,
there's a lot of good games
1517
01:18:38,760 --> 01:18:40,160
above it.
Sharon, how's how do you feel
1518
01:18:40,160 --> 01:18:42,400
about that 144 for Double Dragon
two?
1519
01:18:43,120 --> 01:18:45,240
I'm guessing you don't like
Double Dragon being 90.
1520
01:18:46,200 --> 01:18:48,080
No, no, no, no, no.
It's OK.
1521
01:18:48,120 --> 01:18:50,920
I mean, 'cause it's ranked,
ranked.
1522
01:18:50,920 --> 01:18:52,400
Some games probably won't even
make the table.
1523
01:18:53,000 --> 01:18:55,480
But.
You know, you know this, I mean,
1524
01:18:55,600 --> 01:18:57,440
you know, right, Right below
Metroid.
1525
01:18:57,440 --> 01:19:00,120
I've never been, you know, I'm
not going to say I've never been
1526
01:19:00,120 --> 01:19:03,520
a fan in Metroid, but I've never
really played Mitch Roy a lot.
1527
01:19:03,520 --> 01:19:05,640
It's like it's one of the game.
It was one of the games where I
1528
01:19:05,640 --> 01:19:08,840
kind of got lost in and it's
like, you know, so but no,
1529
01:19:09,280 --> 01:19:11,480
that's that's that's perfectly
fair because there are a lot of
1530
01:19:11,480 --> 01:19:14,920
great games out there that that
sit above it.
1531
01:19:15,360 --> 01:19:17,040
Double Dragon for me is a
nostalgia.
1532
01:19:17,040 --> 01:19:19,920
Factor, Yeah, it's so good.
It's good.
1533
01:19:19,960 --> 01:19:20,760
That's a good.
Time.
1534
01:19:20,760 --> 01:19:22,680
I know where I was when I first
played it and you know.
1535
01:19:23,080 --> 01:19:25,640
Both of them.
You can still smell it.
1536
01:19:25,960 --> 01:19:28,360
Including the third one.
Yeah, I still remember the smell
1537
01:19:28,360 --> 01:19:30,440
of the Nintendo, the the all
that stuff.
1538
01:19:31,120 --> 01:19:32,760
And then you watch Double
Dragon, the movie, you're on a
1539
01:19:32,760 --> 01:19:35,840
date with a girl.
So it's like it's the sights,
1540
01:19:35,880 --> 01:19:38,760
the sounds.
The movie also a Nintendo.
1541
01:19:38,840 --> 01:19:41,480
I got to check out this movie.
I'm going to that's that's going
1542
01:19:41,480 --> 01:19:43,440
to be I'm going to reward myself
tomorrow.
1543
01:19:43,440 --> 01:19:45,520
It's.
It's on I think I watched on
1544
01:19:45,520 --> 01:19:47,080
Tubi so like it is free to
watch.
1545
01:19:47,200 --> 01:19:49,680
I got to get Tubi.
I've been, I don't know what
1546
01:19:49,680 --> 01:19:52,160
makes me turn my nose up at
Tubi, but I think this is going
1547
01:19:52,160 --> 01:19:53,520
to be the commercial that gets
me commercial.
1548
01:19:53,600 --> 01:19:56,440
I guess that's.
Commercial you look, I don't.
1549
01:19:56,520 --> 01:20:00,520
I've watched movies on Tubi and
I'll start it and you know, once
1550
01:20:00,520 --> 01:20:02,320
they go to a commercial break
and I'll wake up and it's the
1551
01:20:02,320 --> 01:20:06,160
next day, it's like because they
could, their commercials are
1552
01:20:06,160 --> 01:20:08,520
forever.
But I mean, I understand that's
1553
01:20:08,880 --> 01:20:10,440
that's part of the advertisement
business.
1554
01:20:10,440 --> 01:20:12,800
Model.
Yeah, I it's OK.
1555
01:20:12,800 --> 01:20:16,200
I'm going to go get go grab more
to eat while the commercials are
1556
01:20:16,200 --> 01:20:19,040
going because that's how it
always worked.
1557
01:20:19,160 --> 01:20:21,320
So it's nostalgic.
Look at that.
1558
01:20:21,760 --> 01:20:23,040
I'll switch your room.
Indeed.
1559
01:20:23,320 --> 01:20:25,120
The commercials are like 7
minutes long.
1560
01:20:25,680 --> 01:20:28,120
Yeah, but they'll put up a timer
so you know how long you got,
1561
01:20:28,440 --> 01:20:32,520
and it's free.
Yeah, hard to beat free guys.
1562
01:20:32,520 --> 01:20:34,680
We're going to call that game
over for today.
1563
01:20:34,920 --> 01:20:37,880
Sharon, thank you so much for
helping us close out this season
1564
01:20:38,160 --> 01:20:39,360
in style.
Thank you for having.
1565
01:20:39,720 --> 01:20:41,920
Me, It's been so much fun.
Before you jump kick your way
1566
01:20:41,920 --> 01:20:44,160
out of here for your 4th of July
celebrations, why don't you
1567
01:20:44,160 --> 01:20:46,640
remind our listeners where they
can go to check out 40 something
1568
01:20:46,640 --> 01:20:48,720
Gamers and anything else you
want to plug.
1569
01:20:49,160 --> 01:20:51,600
Yeah, you guys can check us out
on 40 something Gamers across
1570
01:20:51,600 --> 01:20:55,600
all major platforms are cool,
including iHeartRadio, Spotify,
1571
01:20:55,600 --> 01:20:57,600
Apple Music, We're we're all
over the place.
1572
01:20:57,840 --> 01:21:01,480
I want to say YouTube as well.
And yeah, so, you know, one of
1573
01:21:01,480 --> 01:21:04,720
the things I always like to say
is like, have fun, keep gaming,
1574
01:21:04,800 --> 01:21:06,320
you know, and eat your
vegetables.
1575
01:21:07,480 --> 01:21:09,520
I love that I knew I forgot
something.
1576
01:21:09,520 --> 01:21:11,840
It was the vegetables, damn it.
All right, guys.
1577
01:21:11,840 --> 01:21:13,840
Well, that sounds northeast
excellent.
1578
01:21:13,880 --> 01:21:17,080
Everyone join us next time we'll
be unlocking A cult classic for
1579
01:21:17,080 --> 01:21:21,200
the 3DS and available on Steam
Locks quest.
1580
01:21:21,200 --> 01:21:23,560
It's going to be a fun one.
Also, don't forget to visit
1581
01:21:23,560 --> 01:21:26,960
www.theoldswitcharoo.com.
There you can find links to our
1582
01:21:26,960 --> 01:21:30,120
Spotify, Discord, YouTube,
TikTok, and all the social
1583
01:21:30,120 --> 01:21:31,640
medias you can shake a joystick
at.
1584
01:21:31,840 --> 01:21:34,560
Big thanks to Crystal Fields for
our incredible intro song.
1585
01:21:34,720 --> 01:21:37,360
And please, dear listener, don't
forget to like and subscribe.
1586
01:21:37,480 --> 01:21:40,160
Every click means a lot and you
mean a lot to us.
1587
01:21:40,400 --> 01:21:42,760
Until next time, and this has
been the old switcheroo.
1588
01:21:42,840 --> 01:21:45,400
We've been talking gaming retro
with Mike and Jamo.
1589
01:21:45,600 --> 01:21:48,400
I've been Mike.
And I've been jamo game on
1590
01:21:48,400 --> 01:21:48,920
everyone.
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