S4E13: Killer Instinct -or- ULTRA COMBO!
Key Takeaways
- Mike and Jaymo invite SSj3Butch to the show to settle the debate between the 1994 SNES version of Killer Instinct and the 1996 N64 title, Killer Instinct Gold.
- The hosts highlight the historical impact of the Killer Instinct soundtrack, noting that the original SNES release was notable for including a packed-in music CD.
- The conversation explores how Killer Instinct differentiated itself from titans like Street Fighter and Mortal Kombat through its unique mechanical systems and distinct character design.
- The episode examines how the game functioned as both a parody of and a competitor to the era's dominant fighting games, leaving a lasting legacy on the genre.
- The group assesses the long-term impact of the series, including reflections on whether the Xbox One reboot successfully captured the magic of the original titles.
SSj3Butch returns to the arena to help pit Killer Instinct (SNES, 1994) and Killer Instinct Gold (N64, 1996) to help Mike and Jaymo decide which Killer Instinct reigns supreme as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.
In this episode, we discuss the video game music that was so good that the SNES release came with an included CD, how robots gave Killer Instinct a mechanical leg up over competitors like Mortal Kombat and Street Fighter, try to disentangle some of the ways that Killer Instinct parodied Street Fighter, and assess whether the XBox One reboot of Killer Instinct ever delivered.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:00) Welcoming Butch
(4:13) Killer Instinct (SNES) vs Killer Instinct Gold (N64)
(1:03:24) NintenDO or NintenDON’T
Check out SSJ3Butch on Twitch: https://www.twitch.tv/ssj3butch
Killer Instinct SNES Manual: https://www.videogamemanual.com/snes/Killer%20Instinct%20(USA).pdf
Killer Instinct 64 Manual: https://www.videogamemanual.com/n64/Killer%20Instinct%20Gold%20(USA).pdf
Killer Instinct (Arcade) | The Cutting Room Floor: https://tcrf.net/Killer_Instinct_(Arcade)
FIGHT ON: The Killer Instinct Story (Documentary) | Hold Back to Block: https://www.youtube.com/watch?v=ks4eZoG94Vs
Killer Instinct - All Character Endings! (SNES) | White Boy Gaming: https://youtu.be/f2pzSHWcW7Y?si=yr73297Gm1OIHgCV
Nintendo 64 - Killer Instinct Gold - Longplay All Endings | ElewPlay: https://youtu.be/Br7rIjgBop4?si=1-H082eD_tWfY8gB
Frequently Asked Questions
What is the difference between Killer Instinct for the SNES and Killer Instinct Gold for the N64?
Killer Instinct (SNES) is a 16-bit port of the original arcade game, while Killer Instinct Gold for the N64 is a home console version of the arcade sequel, Killer Instinct 2, offering more advanced graphics and gameplay mechanics.
Was Killer Instinct considered a parody of Street Fighter?
While it was a serious competitor in the fighting game genre, the hosts discuss how Killer Instinct often utilized tropes and design choices that felt like a direct play on or satire of the conventions established by Street Fighter.
Did the SNES version of Killer Instinct come with a CD?
Yes, the original SNES release of Killer Instinct was famous for including a special audio CD featuring the game's soundtrack, which was highly regarded at the time.
1
00:00:28,120 --> 00:00:32,400
Fight on, because it's time for
the old switcheroo where we're
2
00:00:32,400 --> 00:00:34,560
talking gaming retro with Mike
and Jamo.
3
00:00:34,880 --> 00:00:37,320
I'm Mike.
And I'm Jamo, we're the often
4
00:00:37,320 --> 00:00:40,640
imitated, never emulated retro
gaming podcast diving deep into
5
00:00:40,640 --> 00:00:43,320
the Nintendo Switch Online
Nintendo Classics catalog.
6
00:00:43,640 --> 00:00:46,720
Today we are pitting Killer
Instinct for the SNES against
7
00:00:46,720 --> 00:00:51,200
Killer Instinct Gold Off for the
N64 in an episode we are calling
8
00:00:51,400 --> 00:00:58,880
Ultra Ultra Ultra Combo.
If you like what you hear, don't
9
00:00:58,880 --> 00:01:01,120
forget to like, subscribe and of
course, play along.
10
00:01:01,600 --> 00:01:04,519
Now Mike, our guest today, he's
already been on the show this
11
00:01:04,519 --> 00:01:06,640
season.
He was the idea man for our
12
00:01:06,640 --> 00:01:08,480
wonderful Pokémon direct
episode.
13
00:01:08,760 --> 00:01:11,120
But this is killer instinct.
We got to go for a multi hit
14
00:01:11,120 --> 00:01:12,640
combo.
Do you know the button
15
00:01:12,640 --> 00:01:14,160
combination to get him back in
the ring?
16
00:01:14,800 --> 00:01:17,080
Not really.
I do not know any of the button
17
00:01:17,080 --> 00:01:19,040
combinations.
Well I think this is the button
18
00:01:19,040 --> 00:01:22,800
you hit to get him in the zoom.
Please welcome back SSJ 3 Butch
19
00:01:22,800 --> 00:01:26,120
from Twitch and from many
beloved past episodes.
20
00:01:26,120 --> 00:01:27,520
How you doing, Butch?
Good.
21
00:01:27,520 --> 00:01:29,760
How you guys doing?
Doing awesome.
22
00:01:29,960 --> 00:01:33,680
Your declaration that you would
riot if the final evolutions of
23
00:01:33,680 --> 00:01:37,120
the wind and wave starters
became bipedal really got people
24
00:01:37,120 --> 00:01:38,640
talking online.
Yeah, they.
25
00:01:38,840 --> 00:01:42,360
Did that was that was probably,
I don't know if it was the most
26
00:01:42,360 --> 00:01:45,520
controversial of your guys's
videos, but it definitely was
27
00:01:45,520 --> 00:01:48,200
one of one of them.
And I noticed that a lot of
28
00:01:48,200 --> 00:01:51,800
people were like, oh, the the
chicken 1 is already bipedal and
29
00:01:51,800 --> 00:01:54,720
they forgot the fact that I said
humanoid.
30
00:01:55,200 --> 00:01:58,080
Like, I don't care if they're
bipedal because like you look at
31
00:01:58,200 --> 00:02:00,160
Empoleon, right?
He's a Penguin.
32
00:02:00,160 --> 00:02:03,320
He's bipedal.
It makes sense, but they didn't
33
00:02:03,320 --> 00:02:05,920
just make him a man in a Penguin
suit.
34
00:02:06,200 --> 00:02:08,120
Man in a Penguin suit, you got
to love that.
35
00:02:08,120 --> 00:02:11,200
So there are rumors that the
final evolutions have indeed
36
00:02:11,200 --> 00:02:12,880
leaked, but I've not seen them
myself.
37
00:02:12,880 --> 00:02:14,200
Are you sharpening your
pitchforks?
38
00:02:15,080 --> 00:02:17,640
I have not seen them yet either.
I take leaks with a grain of
39
00:02:17,640 --> 00:02:21,920
salt because I, you know, I
follow the community on YouTube
40
00:02:22,280 --> 00:02:25,680
and you always get people,
especially around like the time
41
00:02:25,680 --> 00:02:27,960
when they announce stuff where
they're like, this person is a
42
00:02:27,960 --> 00:02:31,360
very well known leaker and they
have this information, right?
43
00:02:31,360 --> 00:02:33,680
Like the past few years where
he's been supposed to be getting
44
00:02:33,680 --> 00:02:37,960
like a remake of of Gen. 5.
We're supposed to get a like
45
00:02:37,960 --> 00:02:41,840
crossover game between Johto and
and Sino, right?
46
00:02:41,840 --> 00:02:45,080
That's a combination game and
none of it ever comes out even
47
00:02:45,080 --> 00:02:46,760
though these people are reliable
leakers.
48
00:02:46,760 --> 00:02:50,560
So I just, I don't ever follow
that stuff cuz 90% of the time
49
00:02:50,560 --> 00:02:53,360
it's just bunk.
Yeah, I had an old cat that was
50
00:02:53,360 --> 00:02:55,640
a reliable leaker, but that was
something totally different.
51
00:02:55,880 --> 00:02:58,800
Mike, you haven't seen the
leaks, have you?
52
00:02:59,840 --> 00:03:01,640
No, I don't pay any attention to
it.
53
00:03:02,200 --> 00:03:04,120
All right, well, let's just
assume Bush is going to be angry
54
00:03:04,120 --> 00:03:06,440
about him.
Guys, I'm really excited for
55
00:03:06,440 --> 00:03:08,640
this episode.
We haven't done an old Switch
56
00:03:08,640 --> 00:03:12,440
guru versus match since Season
2, when Brian and Mike unfairly
57
00:03:12,440 --> 00:03:15,320
teamed up on me to declare Punch
Out better than Super Punch Out.
58
00:03:15,320 --> 00:03:16,800
Butch, I assume you're with me
on this one.
59
00:03:16,960 --> 00:03:18,280
Super Punch Out's the better
game.
60
00:03:19,120 --> 00:03:21,320
Yeah, I believe Super Punch
Out's better.
61
00:03:22,920 --> 00:03:25,120
Being a troll, I didn't really
think you agreed with me.
62
00:03:25,120 --> 00:03:28,880
I, it's tough because like I,
you got to remember I grew up in
63
00:03:28,880 --> 00:03:32,680
the age of like Nintendo was
fresh for me, right?
64
00:03:32,680 --> 00:03:34,720
So some people that are playing
it, it isn't.
65
00:03:35,160 --> 00:03:39,200
And, and so like I dealt with
the frustration of, of playing
66
00:03:39,200 --> 00:03:43,800
punch out as a kid and I'm like,
this is just, and then, then you
67
00:03:43,800 --> 00:03:47,040
get super punch out, which is
still tough, but wasn't as bad
68
00:03:47,040 --> 00:03:49,160
as Mike Tyson's punch out or
whatever you want, you know,
69
00:03:49,160 --> 00:03:51,400
just regular punch out after
everything happened.
70
00:03:51,760 --> 00:03:55,840
And so I and I just the colors,
the characters, I think Super
71
00:03:55,840 --> 00:03:57,600
Punch Out is better.
You hear that, Brian?
72
00:03:57,640 --> 00:04:01,560
You hear that, Brian, But
you're, you're, you're a good
73
00:04:01,560 --> 00:04:04,120
egg.
Well, guys, without further ado,
74
00:04:04,720 --> 00:04:07,320
let's get started.
Because ladies and gentlemen,
75
00:04:07,320 --> 00:04:13,880
boys and girls, let's get ready
to combo in the red corner.
76
00:04:13,880 --> 00:04:17,320
Arriving in America the same
weekend that Nicolas Cage left
77
00:04:17,320 --> 00:04:20,920
Las Vegas at 8:00 and 1:00,
fourth centimeters and weighing
78
00:04:20,920 --> 00:04:25,440
in at a respectable 85 grams,
it's got 16 bits and a babe who
79
00:04:25,440 --> 00:04:33,320
does the splits.
Killer Instinct for the SNES and
80
00:04:33,320 --> 00:04:36,640
in the Blue Corner, coming to
life on the very day that the
81
00:04:36,640 --> 00:04:38,960
Main Street Electrical parade
died.
82
00:04:39,040 --> 00:04:43,040
Mike, how do you like that one
At 7:00 and 1:00, a half
83
00:04:43,080 --> 00:04:48,320
centimeters and weighing in at a
whopping 180 grams, It's the 64
84
00:04:48,320 --> 00:04:50,160
bit cart that will stop your
heart.
85
00:04:50,400 --> 00:04:56,720
Killer Instinct Gold for the
Nintendo 64 Let's get into the
86
00:04:56,720 --> 00:04:59,040
descriptions here.
According to Nintendo Switch
87
00:04:59,040 --> 00:05:02,920
Online, do you have the instinct
to achieve supreme victory?
88
00:05:03,320 --> 00:05:05,920
This fighting game series
features a bleak world dominated
89
00:05:05,920 --> 00:05:08,360
by a single corporation,
Ultratech.
90
00:05:08,760 --> 00:05:11,520
Outfitting combatants with high
tech weaponry, Ultratech
91
00:05:11,520 --> 00:05:13,920
entertains the masses with the
Killer Instinct Tournament,
92
00:05:14,080 --> 00:05:16,760
using it as a testing ground for
their weapon designs.
93
00:05:17,040 --> 00:05:19,720
Pick from a roster of killer
fighters and test your instincts
94
00:05:19,800 --> 00:05:21,840
across multiple explosive game
modes.
95
00:05:22,000 --> 00:05:24,480
You can join in a single player
arcade match against a computer
96
00:05:24,480 --> 00:05:26,040
opponent.
Pitch your favorite characters
97
00:05:26,200 --> 00:05:29,040
against the friends in team mode
or face off in the round Robin
98
00:05:29,040 --> 00:05:30,880
style tournament mode of up to 8
players.
99
00:05:31,080 --> 00:05:32,720
There's even a training mode
where you can sharpen your
100
00:05:32,720 --> 00:05:35,760
techniques and hone your skills
to achieve supreme victory.
101
00:05:36,360 --> 00:05:38,320
Jump in on your opponent and
string your attacks together to
102
00:05:38,320 --> 00:05:40,000
create combos.
With hundreds of thousands of
103
00:05:40,000 --> 00:05:42,480
moves at your fingertips, you'll
need all the practice you can
104
00:05:42,480 --> 00:05:45,840
get to have a chance at landing
a 70 hit Ultra combo on the
105
00:05:45,840 --> 00:05:47,400
receiving end of an attack
string.
106
00:05:47,600 --> 00:05:49,720
Interrupt your opponent by
utilizing Killer Instincts
107
00:05:49,720 --> 00:05:52,600
Iconic combo breaker mechanic
with Quick Attack, working
108
00:05:52,600 --> 00:05:55,400
against Medium, Medium against
Fierce, and Fierce against
109
00:05:55,400 --> 00:05:57,280
Quick.
It's just like what, Mike?
110
00:05:58,640 --> 00:06:01,880
Fire, grass, and water Pokémon.
Rock, paper, scissors.
111
00:06:01,880 --> 00:06:04,720
That's right.
Then, when you have them on the
112
00:06:04,720 --> 00:06:07,800
ropes, use your danger move.
It will take more than radical
113
00:06:07,800 --> 00:06:10,040
moves and deadly specials to
secure victory.
114
00:06:10,360 --> 00:06:15,760
It will take killer instinct.
Full disclosure, that was the
115
00:06:16,160 --> 00:06:18,440
two descriptions for the two
games kind of combined, if you
116
00:06:18,440 --> 00:06:21,200
couldn't tell.
So for tonight's preliminary
117
00:06:21,200 --> 00:06:23,760
matchup, it's a rumble in the
retail jungle.
118
00:06:23,880 --> 00:06:27,880
Killer Instinct versus Killer
Instinct Gold, a literal boxing
119
00:06:27,880 --> 00:06:29,760
match.
Mike, would you mind describing
120
00:06:29,760 --> 00:06:32,440
for our audio listeners the
Killer Instinct Super Nintendo
121
00:06:32,440 --> 00:06:37,320
box?
Yeah, so we have one of the
122
00:06:37,320 --> 00:06:41,560
fighters who's kind of like
somewhere between robot and suit
123
00:06:41,560 --> 00:06:43,680
of armor looking.
Yeah, kind of.
124
00:06:43,680 --> 00:06:48,040
Terminator meets Shredder.
Sort of facing dead on with what
125
00:06:48,040 --> 00:06:50,840
looks like one arm pulled back
for a punch.
126
00:06:51,960 --> 00:06:56,800
And I think probably more
interesting to this is is less
127
00:06:56,800 --> 00:07:01,520
what they have going on with the
fighter and the fact this says a
128
00:07:01,520 --> 00:07:05,800
music CD is included inside.
Yeah, Killer cuts, the music CD,
129
00:07:05,800 --> 00:07:09,080
which Butch, if I, if I'm led
to, if I understand what you're
130
00:07:09,080 --> 00:07:11,080
dropping down during our little
Killer Instinct amateur
131
00:07:11,080 --> 00:07:12,640
tournament.
You have some, You have some
132
00:07:12,640 --> 00:07:16,600
opinions on this one?
Yes, I actually, I have the CD
133
00:07:16,600 --> 00:07:20,840
still to this day.
It came in like not like a full
134
00:07:20,840 --> 00:07:22,240
jewel case.
It came in one of the little
135
00:07:22,240 --> 00:07:25,440
sleeves and it's just it's the
music from the game, right?
136
00:07:25,440 --> 00:07:29,480
It's nothing fancy, but it was
even as a kid, I loved putting
137
00:07:29,480 --> 00:07:33,720
it in ACD player and just
listening to the stage music,
138
00:07:33,720 --> 00:07:35,480
right.
You got, you know, because all
139
00:07:35,480 --> 00:07:40,000
their stages in there were great
and I thought it was amazing.
140
00:07:40,120 --> 00:07:44,520
I, I love that they included it
and I think that definitely is,
141
00:07:44,560 --> 00:07:46,360
was a good selling point for
them.
142
00:07:46,680 --> 00:07:48,360
When was the last time you
listened to it?
143
00:07:49,360 --> 00:07:54,400
Oh boy, and it's been a while
cuz I don't even know if I own a
144
00:07:54,400 --> 00:07:57,600
CD player anymore because most
everything's digital nowadays.
145
00:07:57,720 --> 00:08:01,880
Sure sure sure.
So I swear I'm not just being a
146
00:08:01,880 --> 00:08:04,040
creep on purpose, but I was
listening to it to prepare for
147
00:08:04,040 --> 00:08:08,040
this episode.
The first track Ki Feeling is
148
00:08:08,080 --> 00:08:09,800
Orchid Stage.
Yes.
149
00:08:10,120 --> 00:08:14,080
But it's it kind of halfway
through, the song just becomes
150
00:08:14,080 --> 00:08:16,240
like sex noises set to music,
Yes.
151
00:08:16,840 --> 00:08:20,720
Yes, it does 100%.
It's and, and, and honestly, I
152
00:08:20,720 --> 00:08:24,280
mean, I don't want to say it
makes sense, but like orchid was
153
00:08:24,280 --> 00:08:27,520
there like the sexy woman for
this, this series, right?
154
00:08:27,840 --> 00:08:31,440
You know, cuz in, in like Mortal
Kombat, right, you had Sonia and
155
00:08:31,440 --> 00:08:34,840
then you eventually got Cortana
and Molina and then Street
156
00:08:34,840 --> 00:08:39,720
Fighter got Tammy, you know, so
like this that that was she was
157
00:08:39,720 --> 00:08:41,640
it.
That was their Here's the sexy
158
00:08:41,640 --> 00:08:43,760
woman.
Yeah, every fighting game had
159
00:08:43,760 --> 00:08:45,360
one at least.
Yeah.
160
00:08:45,480 --> 00:08:47,800
At least one.
And Butch, would you mind
161
00:08:47,800 --> 00:08:49,720
describing the box for Killer
Instinct Gold?
162
00:08:49,920 --> 00:08:54,120
OK, so Gold has full gore again
from the top, you know, from the
163
00:08:54,200 --> 00:08:56,320
Super Nintendo.
They're facing off.
164
00:08:56,640 --> 00:08:58,320
I think that's May.
Tusk.
165
00:08:59,160 --> 00:09:03,840
Tusk OK and they're just facing
off against each other and you
166
00:09:03,840 --> 00:09:07,440
still kind of got like the the
industrial background ish that
167
00:09:07,440 --> 00:09:09,680
they kind of look like they were
going for on a on a Super
168
00:09:09,680 --> 00:09:12,000
Nintendo cover as well.
And of course, then you got the
169
00:09:12,000 --> 00:09:16,160
classic red stripe down the side
for the Nintendo 64.
170
00:09:16,760 --> 00:09:19,600
Yeah, that that that always hits
a nostalgia string for me.
171
00:09:19,600 --> 00:09:24,440
I don't know about you guys, but
I think that even though the N64
172
00:09:24,440 --> 00:09:28,560
game having two fighters on the
cover, like more clearly conveys
173
00:09:28,560 --> 00:09:31,080
this is a fighting game, you
know, those are two clearly
174
00:09:31,080 --> 00:09:32,680
different characters that I'll
be able to play as.
175
00:09:32,680 --> 00:09:35,800
But there's something kind of
doopy looking about Tusk.
176
00:09:35,800 --> 00:09:38,280
It's like he looks kind of
vulnerable.
177
00:09:38,280 --> 00:09:40,360
You know what I mean?
You guys with me?
178
00:09:40,640 --> 00:09:42,640
Yeah, I feel that.
It's like he's literally
179
00:09:42,640 --> 00:09:44,480
sticking his neck out and it's
like, come on, dude.
180
00:09:44,480 --> 00:09:46,080
Like protect your neck.
Like I'm pretty sure that was a
181
00:09:46,080 --> 00:09:49,720
song about that.
So even though you know there's
182
00:09:49,720 --> 00:09:53,440
more going on, I I think the
SNES cover takes it.
183
00:09:53,440 --> 00:09:56,880
I think it's really iconic and I
think Folgore looking right at
184
00:09:56,880 --> 00:10:00,400
the customer, like I think it's
intimidating, but also you're
185
00:10:00,400 --> 00:10:03,600
like like I want to I I want to
step into the ring.
186
00:10:03,720 --> 00:10:05,280
Mike, which one do you like
better?
187
00:10:05,840 --> 00:10:07,720
I.
Think I I would also go with the
188
00:10:07,720 --> 00:10:11,920
SNESI Think honestly, there's
also just something sort of fun
189
00:10:11,920 --> 00:10:16,120
about throwing in the the CD.
Yeah, yeah, it's kind of a
190
00:10:16,120 --> 00:10:19,240
little value add, but you with
us a Clean sweep, Killer
191
00:10:19,240 --> 00:10:20,920
Instinct, Super Nintendo Better
Cover.
192
00:10:21,360 --> 00:10:25,680
Yeah, and and I will say that
because when I was getting the
193
00:10:25,680 --> 00:10:31,520
game right, that's what drew me
to that game, was, was the fact
194
00:10:31,520 --> 00:10:36,120
that you have Folgore, who at
the time, like I mentioned the
195
00:10:36,120 --> 00:10:38,440
other series, Mortal Kombat,
Street Fighter, the two other
196
00:10:38,440 --> 00:10:41,560
big fighters, they didn't have
robot characters.
197
00:10:41,880 --> 00:10:45,560
Mortal Kombat didn't have a
robot character until 3 when
198
00:10:45,560 --> 00:10:48,760
they had Cyrax and Sector.
Which I didn't realize that, but
199
00:10:48,760 --> 00:10:50,920
you're right, they're totally
borrowing from killer instincts.
200
00:10:51,360 --> 00:10:55,320
So you have this game and you
have a fighter who's a robot.
201
00:10:55,560 --> 00:10:59,680
And so I was like, oh, this is
going to be different than your
202
00:10:59,680 --> 00:11:04,400
usual fighting games.
And then I don't know if if it's
203
00:11:04,400 --> 00:11:07,440
cool to go into this yet, but
this is one of the only
204
00:11:07,440 --> 00:11:10,680
cartridges that's black.
Yeah.
205
00:11:10,840 --> 00:11:13,640
Not Gray.
Yeah, I remember.
206
00:11:13,640 --> 00:11:15,680
Dang, you know what?
You just triggered that memory
207
00:11:15,680 --> 00:11:18,720
in me.
Yeah, that was a cool cartridge.
208
00:11:18,840 --> 00:11:21,560
It was always exciting when it
was a different color plastic.
209
00:11:21,960 --> 00:11:24,240
Yep.
Kids don't understand kids these
210
00:11:24,240 --> 00:11:27,040
days, you know what I mean?
They don't, they don't know the
211
00:11:27,040 --> 00:11:29,480
thrill of opening.
I mean, I guess the equivalent
212
00:11:29,480 --> 00:11:31,800
would be like when I get a vinyl
and it's like the vinyl is an
213
00:11:31,800 --> 00:11:34,520
interesting color, right?
But but I don't think kids these
214
00:11:34,520 --> 00:11:36,280
days are collecting vinyls
either, so.
215
00:11:36,600 --> 00:11:39,880
No, Yeah, maybe.
Maybe a holographic Pokémon card
216
00:11:39,880 --> 00:11:42,480
I guess.
OK, OK, yeah, I see what you're
217
00:11:42,480 --> 00:11:44,640
putting down.
Well, there you have it, folks.
218
00:11:44,640 --> 00:11:48,240
TBO, the winner of this literal
boxing match is Killer Instinct
219
00:11:48,240 --> 00:11:52,120
on the SNES, so he got some
behind the scenes stats on each
220
00:11:52,120 --> 00:11:54,800
fighter for you guys.
When game designer Ken Loeb
221
00:11:54,800 --> 00:11:57,560
first pitched his concept for
Killer Instinct to Namco
222
00:11:57,560 --> 00:12:00,320
executives back in the early
90s, he was using the working
223
00:12:00,320 --> 00:12:04,880
title Melee, which I thought
kind of fun, you know, cuz like
224
00:12:04,880 --> 00:12:08,040
Melee is one of the most iconic
fighting games ever now.
225
00:12:08,760 --> 00:12:11,840
But the studio passed on the
project, instead choosing to
226
00:12:11,840 --> 00:12:15,120
produce the sword Fighter Weapon
Lord, which has been completely
227
00:12:15,120 --> 00:12:16,520
lost to the sands of time I
think.
228
00:12:16,520 --> 00:12:17,760
Did I you guys ever play this
one?
229
00:12:18,440 --> 00:12:21,840
It looks familiar, but it might
have been one of those where I
230
00:12:21,840 --> 00:12:25,720
picked it up on a weekend and
never touched it ever again.
231
00:12:26,120 --> 00:12:30,200
I think a lot of us recognize
that box art, like the box art
232
00:12:30,200 --> 00:12:33,600
is kind of memorable with like
the scorpion guy and the the
233
00:12:33,640 --> 00:12:36,720
sword one Mike, you never, you
never lorded your weapons.
234
00:12:37,320 --> 00:12:38,960
I have never heard of this at
all.
235
00:12:39,120 --> 00:12:41,760
OK, yeah, it kind of looks like
Killer Instinct, but honestly
236
00:12:41,760 --> 00:12:44,200
not as interesting.
Honestly looks better.
237
00:12:44,400 --> 00:12:47,680
You think it looks better?
Oh, OK, hold your horses there,
238
00:12:47,680 --> 00:12:49,880
grumpy guys.
Another working title for Killer
239
00:12:49,880 --> 00:12:53,840
Instinct was Thriller Instinct,
and in fact, there are image
240
00:12:53,840 --> 00:12:57,960
files of this title screen in
intact in the code on the arcade
241
00:12:57,960 --> 00:12:59,680
cabinet.
But according to the website
242
00:12:59,680 --> 00:13:02,800
Cutting Room Floor, no one knows
if the title was originally
243
00:13:02,800 --> 00:13:05,880
proposed to get around
Nintendo's infamous Never Say
244
00:13:05,880 --> 00:13:08,320
Die rule.
Apparently Nintendo did not like
245
00:13:08,320 --> 00:13:11,840
putting death in the titles of
games, or if it was changed to
246
00:13:11,840 --> 00:13:15,720
Killer Instinct because of fear
of legal complications regarding
247
00:13:15,720 --> 00:13:18,560
Michael Jackson's thriller.
So somebody leave a comment if
248
00:13:18,560 --> 00:13:21,680
you know the history behind
this, but I think Thriller
249
00:13:21,680 --> 00:13:24,280
Instinct a much worse title,
right?
250
00:13:25,120 --> 00:13:27,720
I was actually going to ask, is
Thriller Instinct the one where
251
00:13:27,720 --> 00:13:33,320
Michael Jackson stars in so?
You might have crossover with
252
00:13:33,320 --> 00:13:36,760
Moonwalker I.
Was going to say OK, but
253
00:13:36,760 --> 00:13:38,600
seriously though, like I don't
know the problematic just name
254
00:13:38,600 --> 00:13:41,480
but Michael Jackson as a killer
instinct fighter with like rapid
255
00:13:41,480 --> 00:13:45,080
combo moon walks like kind of
kind of sick kind of sick.
256
00:13:45,960 --> 00:13:49,080
So according to the Killer
Instinct documentary Fight On by
257
00:13:49,080 --> 00:13:52,680
the YouTube channel Hold Back to
Block, the iconic combo centric
258
00:13:52,680 --> 00:13:55,680
gameplay of the series was
directly inspired by the SN
259
00:13:55,680 --> 00:14:00,160
character Kim Kapwan from Fatal
Fury and Fatal Fury 2, which are
260
00:14:00,160 --> 00:14:02,240
games that we will cover in a
future season.
261
00:14:02,880 --> 00:14:09,440
And there reportedly exists a
cartridge of a Killer Instinct 2
262
00:14:09,440 --> 00:14:12,400
on the Super Nintendo.
That game was originally
263
00:14:12,400 --> 00:14:14,520
developed for the Super
Nintendo, but when devkits
264
00:14:14,520 --> 00:14:17,720
became available for the N64,
they switched over to the more
265
00:14:17,720 --> 00:14:20,320
powerful hardware because they
could get closer to the actual
266
00:14:20,320 --> 00:14:23,520
arcade experience.
But Rare fulfilled their
267
00:14:23,520 --> 00:14:26,960
contract and finished Killer
Instinct 2 on the SNES.
268
00:14:27,320 --> 00:14:31,200
So I would love but you you
popped off when Star Fox 2 was
269
00:14:31,200 --> 00:14:33,080
announced, right?
For Nintendo Switch Online?
270
00:14:33,520 --> 00:14:34,280
Yeah.
Oh, yeah.
271
00:14:34,960 --> 00:14:38,560
So I actually, I feel like
there's some weird precedence of
272
00:14:38,560 --> 00:14:42,760
where like they were supposed to
do originally the N64 for for
273
00:14:42,760 --> 00:14:46,000
the first Killer Instinct,
because I distinctly remember
274
00:14:46,280 --> 00:14:49,400
the first Killer Instinct in the
arcade cabinet because I would
275
00:14:49,400 --> 00:14:52,360
go to the arcade and my arcade
was one of those that had all
276
00:14:52,360 --> 00:14:55,200
three, you know, Street Fighter,
Mortal Kombat and Killer
277
00:14:55,200 --> 00:14:58,240
Instinct.
And I remember them saying that
278
00:14:58,880 --> 00:15:01,840
it would be out on the Ultra 64.
Yeah.
279
00:15:02,400 --> 00:15:05,840
And so I've, I, if I, you know,
this is, I could be totally
280
00:15:05,840 --> 00:15:09,000
wrong, but I think the original
killer instinct was supposed to
281
00:15:09,000 --> 00:15:12,240
be on the M60 four.
And then the Super Super FX chip
282
00:15:12,240 --> 00:15:15,520
came out and that that allowed
them to then put it on the Super
283
00:15:15,520 --> 00:15:17,920
Nintendo.
And then then I'm guessing in
284
00:15:17,920 --> 00:15:21,760
some weird history of whatever
it went down to, was supposed to
285
00:15:21,760 --> 00:15:24,040
be on the Super Nintendo and
then went to the N64.
286
00:15:24,360 --> 00:15:27,920
Yeah, I, I know Ultra 64 was the
name of the arcade hardware that
287
00:15:27,920 --> 00:15:32,000
ran both Killer Instinct games
and it was a working title I
288
00:15:32,000 --> 00:15:36,280
believe for the N64 at one it
was it was so I, I would, I
289
00:15:36,280 --> 00:15:38,520
would not be surprised at all to
hear that's true.
290
00:15:39,040 --> 00:15:40,960
And then one last piece of fun
trivia for you guys.
291
00:15:41,040 --> 00:15:43,840
Chris Sutherland, the iconic
voice of the Killer Instinct
292
00:15:43,840 --> 00:15:47,160
announcer, is also the lead
developer and voice actor behind
293
00:15:47,160 --> 00:15:50,720
Banjo Kazooie and his own
Kickstarter LED passion project
294
00:15:50,720 --> 00:15:53,400
ukulele.
So I just love that like these
295
00:15:53,400 --> 00:15:55,280
really cute characters are the
same guy that's like.
296
00:15:55,360 --> 00:15:59,680
Ultra combo.
So before we get this grudge
297
00:15:59,680 --> 00:16:02,240
match underway, what is our
history with the Killer Instinct
298
00:16:02,240 --> 00:16:04,280
series and how far do we each
get?
299
00:16:04,600 --> 00:16:06,160
But you were excited to do this
episode with us.
300
00:16:06,160 --> 00:16:09,760
Can we start with you?
Yeah, I as I've already started,
301
00:16:09,800 --> 00:16:11,440
you know, talking about like the
cartridge.
302
00:16:11,960 --> 00:16:15,800
I remember getting this game and
I was, you know, you had those
303
00:16:15,800 --> 00:16:17,840
kids that were Mortal Kombat and
you had those were Street
304
00:16:17,840 --> 00:16:19,720
Fighter.
I was Killer Instinct.
305
00:16:19,720 --> 00:16:23,640
That was me.
Like I like, yeah, I played the
306
00:16:23,640 --> 00:16:25,200
other ones.
But like Killer Instinct was
307
00:16:25,200 --> 00:16:27,560
like, this is the game that I,
this is my fighter.
308
00:16:27,840 --> 00:16:29,960
This is the one I play when I
come home from school.
309
00:16:30,160 --> 00:16:33,320
This is the one that helps me,
you know, de stress, I would
310
00:16:33,320 --> 00:16:37,360
look up as best I could in the
in like if I went to, you know,
311
00:16:37,360 --> 00:16:40,080
Walmart or whatever and they had
the the guides, I'd be like, OK,
312
00:16:40,080 --> 00:16:42,360
let me find some secrets, let me
find whatever.
313
00:16:43,000 --> 00:16:47,200
And I remember finding the code
to unlock idol and playing as
314
00:16:47,200 --> 00:16:48,880
him.
Like I had to remember it right.
315
00:16:48,880 --> 00:16:50,880
So when I got home, I could be
like, OK, how do I, how does
316
00:16:50,880 --> 00:16:53,040
this go?
And and so I would I could
317
00:16:53,160 --> 00:16:57,400
actually use the the boss, but
yeah, I just I'd have distinct
318
00:16:57,400 --> 00:17:02,840
memories of it getting that
game, which it was at, believe
319
00:17:02,840 --> 00:17:05,040
it or not, a Sears that I bought
it.
320
00:17:05,520 --> 00:17:09,480
And I just, yeah, having the CD,
the black cartridge.
321
00:17:09,800 --> 00:17:13,560
And like Cinder was my boy.
I played a spinal as well, but
322
00:17:13,560 --> 00:17:16,119
like Cinder was my go to.
That was my guy.
323
00:17:16,680 --> 00:17:20,000
And I just the other thing that
I remember blowing my mind was
324
00:17:20,000 --> 00:17:23,839
when we talked about the cover
was having a robot fighter.
325
00:17:24,359 --> 00:17:27,119
And because you're used to those
other fighters where they don't
326
00:17:27,119 --> 00:17:29,320
and they give like BIOS for them
and they're like, oh, this
327
00:17:29,320 --> 00:17:31,120
person's from America, man.
They're 24.
328
00:17:31,400 --> 00:17:35,200
And I remember seeing Folgore
and it's like 2 years old.
329
00:17:35,640 --> 00:17:38,720
And I'm like, cuz as a kid that
just kind of blows your mind.
330
00:17:38,720 --> 00:17:41,600
And I'm like, wait, he's 2?
But I'm like, Oh yeah, he's a
331
00:17:41,600 --> 00:17:43,160
robot.
So that makes sense.
332
00:17:43,400 --> 00:17:47,400
Yeah, we played a fantasy star
four that had a similar
333
00:17:47,440 --> 00:17:50,880
character where like she was
like a couple months old, but
334
00:17:50,920 --> 00:17:53,240
like you said, robot.
So I'm going to guess since this
335
00:17:53,240 --> 00:17:56,600
game was so important to you and
you said that you did the idol
336
00:17:56,600 --> 00:17:59,400
code, I'm going to guess you
have beaten this game.
337
00:17:59,560 --> 00:18:01,920
Oh yeah.
You nintended.
338
00:18:03,680 --> 00:18:06,920
I'm in computer.
And what about Killer Instinct
339
00:18:06,920 --> 00:18:08,040
Gold?
What was your experience with
340
00:18:08,040 --> 00:18:10,320
that one?
That one, I remember I didn't
341
00:18:10,320 --> 00:18:13,920
buy that one, but I did rent it
a lot because I was still it was
342
00:18:13,920 --> 00:18:16,560
still killer instinct, right?
So it was still that like, oh, I
343
00:18:16,560 --> 00:18:19,440
love this game.
I love this franchise, so I I
344
00:18:19,440 --> 00:18:20,960
did play it.
I played it quite a bit.
345
00:18:21,440 --> 00:18:23,840
Did not like the fact that
Cinder was in it was wasn't in
346
00:18:23,840 --> 00:18:28,040
it, but I dealt.
I just it did not hit the same
347
00:18:28,040 --> 00:18:29,720
way.
And sometimes, you know, sequels
348
00:18:29,720 --> 00:18:32,880
don't, but it just I don't know.
It didn't hit the same way as
349
00:18:32,880 --> 00:18:35,120
the original did, but I still I
played the hell out of it.
350
00:18:35,640 --> 00:18:37,360
And Nintendo, did you ever beat
it?
351
00:18:37,680 --> 00:18:43,840
Oh yeah, yeah, I'm in computer.
My less of a history I would
352
00:18:43,840 --> 00:18:46,600
probably guess.
I don't think I'd ever really
353
00:18:46,600 --> 00:18:48,560
heard of them before.
Really.
354
00:18:48,760 --> 00:18:50,840
And so I never played them
before.
355
00:18:51,240 --> 00:18:55,520
Yeah.
For Killer Instinct, I played it
356
00:18:55,520 --> 00:18:59,320
on the lowest difficulty setting
and so I reached the end where
357
00:18:59,320 --> 00:19:02,680
they basically just said try
that on a higher difficulty
358
00:19:02,680 --> 00:19:05,440
setting.
But you beat the last boss.
359
00:19:05,840 --> 00:19:09,560
It does not have or.
I mean, there was a, there's,
360
00:19:10,280 --> 00:19:14,680
there's always a last boss.
I did not see the last boss.
361
00:19:14,680 --> 00:19:16,960
So you didn't fight the 2 headed
troll idol?
362
00:19:17,480 --> 00:19:20,720
I did not.
OK, well Butch, what do you
363
00:19:20,720 --> 00:19:23,760
think?
I, you know, in an age where
364
00:19:24,120 --> 00:19:26,960
people like to argue about
whether beating a game on easier
365
00:19:26,960 --> 00:19:30,200
and is, you know, or not count
when you get those people that
366
00:19:30,200 --> 00:19:32,880
are like, you didn't really
complete this Souls game unless
367
00:19:32,880 --> 00:19:35,640
you did it blindfolded with your
feet on a guitar, You know,
368
00:19:35,720 --> 00:19:38,840
Guitar Hero controller.
I think he beats it, you know,
369
00:19:39,560 --> 00:19:43,320
Yeah, do what you can And and as
long as you're enjoying it and
370
00:19:43,320 --> 00:19:45,000
you feel like you've
accomplished it.
371
00:19:45,000 --> 00:19:47,600
Yeah, I think so.
So I don't press it unless Mike
372
00:19:47,600 --> 00:19:52,200
enjoyed it, then all right, I'm
playing Mike Mintended.
373
00:19:53,800 --> 00:19:58,120
I'm in the computer.
Beat it on easy his purely for
374
00:19:58,120 --> 00:20:00,080
philosophically.
I'm normally not one to let's
375
00:20:00,080 --> 00:20:02,280
say like that doesn't matter
unless it means you actually
376
00:20:02,280 --> 00:20:05,960
didn't get to a final encounter
like idol.
377
00:20:06,360 --> 00:20:09,120
So I would say that like things
essentially the game was cut
378
00:20:09,120 --> 00:20:10,640
short because it was on easy
mode.
379
00:20:10,960 --> 00:20:14,800
I I, yeah, I mean, I could, I
guess you could say that it's
380
00:20:14,800 --> 00:20:16,120
just.
That's not.
381
00:20:16,560 --> 00:20:18,320
Worth it, Yeah.
It's like the people being like,
382
00:20:18,360 --> 00:20:20,600
well, you never beat Street
Fighter Two unless you actually
383
00:20:20,600 --> 00:20:21,880
fought Akuma.
Right.
384
00:20:23,600 --> 00:20:26,760
Semantics, I feel.
In which case I am more prepared
385
00:20:26,800 --> 00:20:31,400
for Killer Instinct Gold, which
I also went through on the the
386
00:20:31,480 --> 00:20:34,760
lowest setting and #1 so it's
the same thing.
387
00:20:34,760 --> 00:20:39,480
You don't fight the final boss
on that, but it does roll
388
00:20:39,480 --> 00:20:40,720
credits.
OK.
389
00:20:41,320 --> 00:20:46,440
And I did still beat the final
boss through a loophole.
390
00:20:46,920 --> 00:20:49,040
Interesting, I can't wait to
hear about that.
391
00:20:49,040 --> 00:20:51,920
But you nintended, at least
technically.
392
00:20:53,600 --> 00:20:56,760
I mean computer.
What's the loophole?
393
00:20:57,160 --> 00:21:00,680
So one of the things that Killer
Instant Gold has is the team
394
00:21:00,680 --> 00:21:01,840
battle.
Sure.
395
00:21:01,920 --> 00:21:05,080
And I had noticed you can set
the teams from 1:00 to 11:00,
396
00:21:05,560 --> 00:21:08,040
OK.
And you just have 10 stock
397
00:21:08,040 --> 00:21:12,600
characters.
So I did a battle against the
398
00:21:12,600 --> 00:21:15,360
computer of 11 characters to see
what would happen.
399
00:21:15,560 --> 00:21:18,840
So I just selected like one of
each and then selected a second
400
00:21:18,840 --> 00:21:23,000
one twice.
And then the computer, you don't
401
00:21:23,000 --> 00:21:25,760
know what they've selected in
terms of who you're fighting.
402
00:21:26,680 --> 00:21:29,280
The computer just selected one
of each of them.
403
00:21:29,560 --> 00:21:34,120
And so as I was going through
the last one I had to beat, and
404
00:21:34,120 --> 00:21:35,680
I think I came down to my last
fighter as well.
405
00:21:35,680 --> 00:21:38,080
It was close.
But the last one I had to beat
406
00:21:38,120 --> 00:21:40,200
was that gargoyle thing that I
think is.
407
00:21:40,200 --> 00:21:43,800
It is that is the final boss
normally.
408
00:21:44,040 --> 00:21:45,000
Yeah.
Gargos.
409
00:21:45,640 --> 00:21:48,080
Yeah.
So I did get to see that and
410
00:21:48,080 --> 00:21:51,760
fight that and all that through
that little thing that I thought
411
00:21:51,760 --> 00:21:53,280
I'd hoped was going to work that
way.
412
00:21:53,280 --> 00:21:56,200
But I did not know it would work
until I read, until I reached
413
00:21:56,200 --> 00:21:59,240
the very end and he showed up.
I was like, OK, cool, this
414
00:21:59,240 --> 00:22:00,560
worked.
I did beat him.
415
00:22:01,160 --> 00:22:01,800
Yeah.
Sort of.
416
00:22:02,440 --> 00:22:04,800
Yeah, I mean, you didn't beat
everyone leading up to him, but
417
00:22:04,800 --> 00:22:05,680
you beat him.
I.
418
00:22:05,800 --> 00:22:08,480
Did beat everybody leading up to
him because they were the other
419
00:22:08,480 --> 00:22:10,160
10 people on the team.
Right.
420
00:22:10,200 --> 00:22:12,560
OK, yeah.
So you essentially played arcade
421
00:22:12,560 --> 00:22:13,960
mode, just in a different
format?
422
00:22:15,400 --> 00:22:18,400
Yeah, sort of, yeah.
That's really fascinating.
423
00:22:18,400 --> 00:22:21,040
I kind of love that they thought
to do that, that they would have
424
00:22:21,040 --> 00:22:23,000
the AI pick the final boss
character.
425
00:22:23,680 --> 00:22:27,920
So I first encountered Killer
Instinct at Colleen's house.
426
00:22:28,160 --> 00:22:31,320
She was on us our show last
season talking about pilot
427
00:22:31,320 --> 00:22:33,760
wings.
But I like instantly fell in
428
00:22:33,760 --> 00:22:36,120
love with this game.
It was so much fun.
429
00:22:36,280 --> 00:22:38,480
Like Butch said, the black
cartridge made it feel real
430
00:22:38,480 --> 00:22:41,680
special.
And I didn't own an SNES.
431
00:22:41,680 --> 00:22:43,960
I was a Genesis kid.
So unfortunately it wasn't one
432
00:22:43,960 --> 00:22:46,200
that like I could borrow, you
know?
433
00:22:46,960 --> 00:22:51,520
And then I played the Xbox One
reboot, which is fantastic.
434
00:22:51,520 --> 00:22:54,120
Butch, have you tried the the
Modern Killer Instinct?
435
00:22:54,520 --> 00:22:57,560
Yes.
I, I don't know.
436
00:22:57,640 --> 00:23:00,680
Well, I don't know how it works
now, but I know when it came
437
00:23:00,680 --> 00:23:04,680
out, it was like basically, if I
remember correctly, it was like,
438
00:23:04,720 --> 00:23:07,560
hey, you can have these two
characters for free.
439
00:23:07,880 --> 00:23:10,800
And then you had to like buy all
the rest of the characters.
440
00:23:11,040 --> 00:23:15,080
And I was like, Nah, I'm good.
Yeah, I'm not gonna do that.
441
00:23:15,640 --> 00:23:19,720
They did eventually just release
it as just a game with like all,
442
00:23:19,720 --> 00:23:21,520
all the characters.
And I don't even think it was
443
00:23:21,520 --> 00:23:22,760
like, I think it was value
price.
444
00:23:22,760 --> 00:23:25,280
I think it was like 40 bucks or
something for every character.
445
00:23:25,280 --> 00:23:26,880
But like, but that gets really
fun though.
446
00:23:26,880 --> 00:23:30,120
That's the one that eventually
gets Battle Toads and Master
447
00:23:30,120 --> 00:23:34,160
Chief in there and like the guy
from Gears of War.
448
00:23:34,160 --> 00:23:36,000
So that's super fun.
Yeah.
449
00:23:36,240 --> 00:23:40,360
And then Killer Instinct Gold.
I didn't play it until the Rare
450
00:23:40,360 --> 00:23:43,280
Replay.
OK, although it might that one
451
00:23:43,280 --> 00:23:45,800
might be Killer Instinct 2,
although Killer Instinct 2 and
452
00:23:45,800 --> 00:23:48,840
Killer Instinct Gold are very
similar, at least in terms of
453
00:23:48,840 --> 00:23:51,440
content.
But I am very proud to say that
454
00:23:51,440 --> 00:23:55,440
through, you know, gratuitous
use of the rewind, I nintended
455
00:23:55,440 --> 00:23:59,400
beat both of these games.
I'm in computer.
456
00:24:00,360 --> 00:24:02,400
But only play it once cuz our
listeners have heard that a lot
457
00:24:02,400 --> 00:24:06,440
for this episode.
So let's kick off this old
458
00:24:06,440 --> 00:24:10,000
switcheroo versus match with
round one Ding Ding Ding,
459
00:24:10,320 --> 00:24:14,480
characters pitting Killer
Instinct versus Killer Instinct
460
00:24:14,480 --> 00:24:16,600
gold.
Let's consider this as being a
461
00:24:16,600 --> 00:24:19,440
discussion of not only which
characters are included, but
462
00:24:19,440 --> 00:24:22,560
also that the way the game kind
of portrays the characters.
463
00:24:23,160 --> 00:24:25,960
So but you said that Killer
Instinct Gold didn't hit like
464
00:24:25,960 --> 00:24:29,800
the first one does.
Does Killer Instinct win
465
00:24:29,800 --> 00:24:31,840
automatically because it's the
game that has Cinder?
466
00:24:32,880 --> 00:24:35,640
I don't maybe, and I think I
think part of the problem too is
467
00:24:35,880 --> 00:24:37,680
Ripter wasn't in there like
Thunder.
468
00:24:37,680 --> 00:24:40,280
I'm like, OK, you know,
whatever, he was there.
469
00:24:40,480 --> 00:24:43,040
But like I also liked Ripter
too, because like it's a
470
00:24:43,040 --> 00:24:45,760
dinosaur.
Like once again, like with the
471
00:24:45,760 --> 00:24:48,840
robots, there weren't dinosaurs
in your fighting games.
472
00:24:48,840 --> 00:24:52,480
So that that definitely put a
damper on it for me.
473
00:24:53,040 --> 00:24:56,560
And I don't, I don't know, like
I feel like Idol compared to
474
00:24:56,560 --> 00:24:59,720
Gargos.
I don't know, I, I just feel
475
00:24:59,720 --> 00:25:04,960
like Gargos is here's your
typical gargoyle, you know,
476
00:25:04,960 --> 00:25:08,720
whatever, here you go.
And then Idol actually had some
477
00:25:08,720 --> 00:25:12,440
history to him, right, Because
he used to be human and then he
478
00:25:12,440 --> 00:25:16,120
was transformed into this.
So, you know, that's where it
479
00:25:16,120 --> 00:25:19,320
kind of like, you know, to me,
it just kind of I don't feel
480
00:25:19,320 --> 00:25:21,600
like they put as much heart into
into gold.
481
00:25:22,200 --> 00:25:24,600
Interesting.
It's funny cuz Gargos is by a
482
00:25:24,600 --> 00:25:26,720
pretty big margin, my preferred
final boss.
483
00:25:26,720 --> 00:25:31,040
I love him with his ability to
fly around the stage and like
484
00:25:31,040 --> 00:25:34,320
shoot air projectiles down at
you like Akuma style.
485
00:25:34,680 --> 00:25:38,760
And the fact that you have to
knock him into the air to end
486
00:25:38,760 --> 00:25:41,080
that fight.
That was kind of a fun,
487
00:25:41,080 --> 00:25:43,880
stressful moment because you get
him down to zero health and he's
488
00:25:43,880 --> 00:25:46,560
still going.
You're like what is going on but
489
00:25:46,560 --> 00:25:49,120
you have to do the stage
finisher of a move that knocks
490
00:25:49,120 --> 00:25:51,120
him into the air so that he
falls off the bridge and into
491
00:25:51,120 --> 00:25:54,280
the lava.
I mean, it doesn't explain that.
492
00:25:54,280 --> 00:25:58,200
So I imagine being a kid in the
arcade and being very upset and
493
00:25:58,200 --> 00:26:00,800
wondering why the final boss
won't freaking die.
494
00:26:01,320 --> 00:26:04,440
But I don't know, I think Gargos
is a lot more interesting.
495
00:26:04,440 --> 00:26:06,080
Idol.
The only thing I remember Idol
496
00:26:06,080 --> 00:26:07,400
is that he does that kind of
scary.
497
00:26:07,400 --> 00:26:10,800
Like I don't know what the term
is, but like when a bowl drags
498
00:26:10,800 --> 00:26:14,120
their heels again or drags their
hooks against the dirt.
499
00:26:14,120 --> 00:26:17,200
I just called it a stomp.
Yeah, he does that stomp.
500
00:26:17,200 --> 00:26:20,120
Like when he knocks you away, he
kind of like and it's like,
501
00:26:20,120 --> 00:26:22,720
well, that's a little scary,
right Mike?
502
00:26:22,720 --> 00:26:26,360
Team Idol or Team Gargos?
I think it has to be idle.
503
00:26:26,760 --> 00:26:27,680
Damn it.
Really.
504
00:26:28,000 --> 00:26:31,680
Why?
Because of the scene that you
505
00:26:31,680 --> 00:26:34,920
get when you win in Killer
Instinct with Idol.
506
00:26:35,480 --> 00:26:39,160
Explain.
So with, I guess technically
507
00:26:39,160 --> 00:26:43,880
with both games you have like a
end like scene that happens for
508
00:26:43,880 --> 00:26:45,360
whoever you've won the game
with.
509
00:26:45,760 --> 00:26:50,920
Yeah, if you do that with Idol,
this woman comes up and is like,
510
00:26:50,960 --> 00:26:57,120
hey, I think you're my missing
baby and he just like clubs her
511
00:27:00,960 --> 00:27:03,000
what I.
Was wondering, I was wondering
512
00:27:03,000 --> 00:27:07,720
if any of you had seen that?
Mattresside I well, it's kind of
513
00:27:07,720 --> 00:27:10,800
like a it's like are you?
It's like a it's you, Bill.
514
00:27:10,920 --> 00:27:12,560
I think it's Billy, something
like that.
515
00:27:12,760 --> 00:27:14,960
And it's like, yeah, I don't
think so.
516
00:27:14,960 --> 00:27:17,600
It's like, but I gave him that
club and it's just like.
517
00:27:18,440 --> 00:27:21,160
Oh, that's a Street Fighter
joke.
518
00:27:21,840 --> 00:27:25,640
That's Blanca's ending.
Blanca's mom comes up and says
519
00:27:25,640 --> 00:27:29,200
Billy it's you and he like cries
and he has reunited with his mom
520
00:27:29,360 --> 00:27:31,880
because she can see through the
monster and see who he really
521
00:27:31,880 --> 00:27:35,760
is.
Ah that's hilarious.
522
00:27:36,560 --> 00:27:39,760
Dang was so did you beat the
game as idol or did you watch
523
00:27:39,760 --> 00:27:43,160
like a speedrun?
I watched a compilation video
524
00:27:43,160 --> 00:27:44,920
that I will put in these show
notes.
525
00:27:45,240 --> 00:27:47,640
OK of the character endings.
Of all the character endings.
526
00:27:48,000 --> 00:27:51,600
OK, any other gems I.
Think the other two that I'll
527
00:27:51,600 --> 00:27:55,040
mention.
Spinal basically leaves fighting
528
00:27:55,040 --> 00:28:00,400
to become an actor.
And then Thunder, like his
529
00:28:00,400 --> 00:28:03,600
motivation is to find out what
happened to his brother, right?
530
00:28:04,040 --> 00:28:06,000
And at the end, he's like,
basically he finds out his
531
00:28:06,000 --> 00:28:08,880
brother's dead.
And so it's like him at like the
532
00:28:08,880 --> 00:28:10,600
grave.
And then he walks away and it's
533
00:28:10,600 --> 00:28:15,640
like his brother Eagle can rest
at peace or can he?
534
00:28:15,880 --> 00:28:19,560
And then basically the animation
for Spinal rises up from there.
535
00:28:19,920 --> 00:28:24,080
Yeah, it's sort of a carry
ending with the the hand coming
536
00:28:24,080 --> 00:28:27,320
out of the grave.
And then ripped ripped or the
537
00:28:27,320 --> 00:28:29,520
dinosaurs basically just like
take over.
538
00:28:29,960 --> 00:28:32,280
Yeah, that's the one that was in
the Nintendo Direct when they
539
00:28:32,280 --> 00:28:34,040
announced this game.
It's like the Raptors running
540
00:28:34,040 --> 00:28:36,160
wild in the streets of New York
or something like that.
541
00:28:36,920 --> 00:28:38,280
Yeah, that's fun.
I love that.
542
00:28:38,720 --> 00:28:42,760
I I love Spinal becoming an
actor because he's very like Ray
543
00:28:42,760 --> 00:28:44,320
Harryhausen.
Like he's very.
544
00:28:45,040 --> 00:28:47,120
Which one was it?
Jason and the Argonauts that had
545
00:28:47,120 --> 00:28:50,200
the stop motion skeletons.
Yeah, I think that was it.
546
00:28:50,400 --> 00:28:54,000
Yeah, but like, I mean, Spinal
Stage in Killer Instinct Gold is
547
00:28:54,000 --> 00:28:56,920
amazing because it's like this
boat with a bunch of skeletons
548
00:28:56,920 --> 00:28:59,640
rowing the boat and the stage is
rocking back and forth.
549
00:28:59,640 --> 00:29:02,080
So I totally thought about that
movie.
550
00:29:02,560 --> 00:29:05,680
I really love all of these
characters.
551
00:29:05,680 --> 00:29:08,520
I mean, some are obviously
better than others, but one of
552
00:29:08,520 --> 00:29:12,680
my favorite things about Killer
Instinct as a series is that I
553
00:29:12,680 --> 00:29:17,560
think just visually it might be
the most interesting character
554
00:29:17,560 --> 00:29:19,320
roster of any fighting game
series.
555
00:29:19,840 --> 00:29:22,440
Because like Street Fighter,
like, you know, you see Ryu or
556
00:29:22,440 --> 00:29:25,720
whatever and you're like, OK,
it's the guy in the, you know, a
557
00:29:25,720 --> 00:29:27,560
ghee.
He's just like a karate guy.
558
00:29:27,560 --> 00:29:29,840
But until you see him moving,
you don't really get what he
559
00:29:29,840 --> 00:29:32,080
plays like.
But like you see Saberwolf and
560
00:29:32,080 --> 00:29:33,760
you're like, that's a freaking
werewolf.
561
00:29:34,160 --> 00:29:38,160
Like that is our velociraptor.
You know what I mean?
562
00:29:38,280 --> 00:29:40,080
That's Gargoyle.
That's that's Goliath from
563
00:29:40,080 --> 00:29:42,880
Gargoyles.
Like I would want an action
564
00:29:42,880 --> 00:29:47,760
figure of like all of these.
Oh yeah, 100% like you said, you
565
00:29:47,760 --> 00:29:50,440
know, 'cause even even Mortal
Kombat when they were still like
566
00:29:50,720 --> 00:29:53,920
testing stuff out and it added
in reptile, like he was still
567
00:29:53,920 --> 00:29:57,400
just a green ninja, unless he
did like his finisher where you
568
00:29:57,400 --> 00:30:00,040
could see the, the, the actual
reptilian face beneath.
569
00:30:00,360 --> 00:30:03,120
But you know, so there wasn't
like this diverse, I think what
570
00:30:03,120 --> 00:30:06,400
Baraka was maybe, you know,
their most diverse, you know, I
571
00:30:06,400 --> 00:30:09,640
had the, the, the teeth and the,
the, the swords coming out.
572
00:30:09,640 --> 00:30:11,760
But like this you've got, you
know, like you said, the
573
00:30:11,760 --> 00:30:15,440
dinosaur, the werewolf, the the
skeleton, the robot, The Walking
574
00:30:15,440 --> 00:30:19,040
ice and walking fire guys.
And you know, then you get into
575
00:30:19,040 --> 00:30:23,760
TJ combo, who I feel like
they're like, hey, street
576
00:30:23,760 --> 00:30:27,640
fighters got a boxer that kind
of looks like Mike Tyson.
577
00:30:28,000 --> 00:30:30,120
Why don't we do the same thing,
right?
578
00:30:30,160 --> 00:30:32,960
You know, that's kind of where
is like that that, but it's just
579
00:30:32,960 --> 00:30:36,680
that's one character.
He felt more like Mortal Kombat
580
00:30:36,680 --> 00:30:40,000
Annihilation era Jax.
I think he is.
581
00:30:40,000 --> 00:30:42,600
I can see that kind of the
bastard child of those two
582
00:30:42,600 --> 00:30:43,960
influences.
Yeah.
583
00:30:44,840 --> 00:30:47,960
What I love so much is that,
like, you know, Butch made an
584
00:30:47,960 --> 00:30:50,600
apartment comparison to Mortal
Kombat, but like, even Baraka
585
00:30:50,600 --> 00:30:53,680
has like, the same silhouette as
the other Mortal Kombat
586
00:30:53,680 --> 00:30:55,840
fighters.
Like, all of those frames are
587
00:30:55,840 --> 00:30:58,200
about the same height and about
the same width or whatever.
588
00:30:58,200 --> 00:31:01,560
But like, Riptor is like, he's
hunched over because he's a
589
00:31:01,560 --> 00:31:05,200
freaking velociraptor, you know?
And Idol is a bit taller than,
590
00:31:05,200 --> 00:31:06,800
you know, the other fighters and
kind of makes him more
591
00:31:06,800 --> 00:31:09,600
intimidating.
I loved how many fighters had
592
00:31:09,600 --> 00:31:13,000
creative ways to get across the
screen and close the gap.
593
00:31:13,440 --> 00:31:17,760
Like Glacias melting and then,
you know, as a puddle sliding
594
00:31:17,760 --> 00:31:21,360
across the floor and then coming
back into form with an uppercut
595
00:31:21,360 --> 00:31:22,840
that knocks your opponent into
the air.
596
00:31:23,400 --> 00:31:26,440
Freaking sick, Saber Wolf.
I don't know, I don't think you
597
00:31:26,440 --> 00:31:28,520
can do this in Killer Instinct,
but in Killer Instinct, Gold
598
00:31:28,520 --> 00:31:32,080
Saber Wolf has a move where he
basically gets ready to pounce.
599
00:31:32,280 --> 00:31:35,560
He goes down on all fours and
arches his back and just growls
600
00:31:35,560 --> 00:31:38,160
and you can hold it there and
then press the button when
601
00:31:38,160 --> 00:31:39,840
you're ready to fly across the
screen.
602
00:31:40,120 --> 00:31:41,520
I think you can do it in the
first one.
603
00:31:41,680 --> 00:31:44,680
OK, it feels like something like
it feels like Pikachu's like be
604
00:31:44,680 --> 00:31:48,200
right special.
It's like going at him Cinder,
605
00:31:48,240 --> 00:31:51,680
you know, Full disclosure, but
Cinder is is definitely not my
606
00:31:51,680 --> 00:31:54,760
favorite because he kind of
feels like, you know, kind of
607
00:31:54,760 --> 00:31:56,560
red Glacias in terms of
appearance.
608
00:31:56,560 --> 00:32:00,600
But I love how Cinder as the
Johnny Storm living fire
609
00:32:00,600 --> 00:32:02,080
character, he doesn't shoot a
fireball.
610
00:32:02,080 --> 00:32:04,200
He becomes the fireball.
Right.
611
00:32:04,440 --> 00:32:06,560
He launches himself across the
screen.
612
00:32:06,760 --> 00:32:09,560
So it's like, what if after the
Hadouken hits, then your
613
00:32:09,560 --> 00:32:11,720
character spawns out of where
the Hadouken was?
614
00:32:11,720 --> 00:32:12,400
That's kind of.
Cool.
615
00:32:12,400 --> 00:32:13,400
Exactly.
Yep.
616
00:32:13,760 --> 00:32:15,120
And that's one of the reasons
why I like him.
617
00:32:15,120 --> 00:32:17,920
You're like, oh, but he's the,
he's the red Glacias.
618
00:32:17,920 --> 00:32:21,240
No, Glacias is the blue cinder.
Let's get it straight.
619
00:32:21,360 --> 00:32:25,040
OK.
He, like you said, he flies
620
00:32:25,040 --> 00:32:28,720
across the screen and not just
on the ground, he can be in the
621
00:32:28,760 --> 00:32:31,800
air and do it too.
So you can be in the air and do
622
00:32:31,800 --> 00:32:33,440
that move and fly across the
screen.
623
00:32:33,760 --> 00:32:36,840
That is pretty sick.
And so and, and kind of doubling
624
00:32:36,840 --> 00:32:38,640
back a little bit, I was sitting
here as you were talking, I
625
00:32:38,640 --> 00:32:42,000
realized like Mortal Kombat
saved the special looking guys
626
00:32:42,000 --> 00:32:45,360
for the bosses.
Goro Kintaro, Shao Khan, right?
627
00:32:46,000 --> 00:32:49,040
These guys are all special.
They all are the monster
628
00:32:49,040 --> 00:32:51,760
essentially.
They're all basically the bot.
629
00:32:51,760 --> 00:32:54,520
They're all the Goro, they're
all the Kintaro, right?
630
00:32:54,520 --> 00:32:59,760
And, and it's not just here's
ninja copy #4 you know, so
631
00:32:59,760 --> 00:33:02,880
that's why I think that that was
one of the reasons it's, you
632
00:33:02,880 --> 00:33:06,560
know, spoke to me as a kid.
Yeah, 100%.
633
00:33:06,560 --> 00:33:13,280
And I, I am bummed by the Killer
Instinct gold exclusions, the
634
00:33:13,280 --> 00:33:16,720
fact that you lose the
Velociraptor and Human Torch.
635
00:33:16,960 --> 00:33:19,680
And I also, I like Thunder to
just speak to one second because
636
00:33:19,680 --> 00:33:21,040
you were kind of trash talking a
little bit.
637
00:33:21,240 --> 00:33:24,400
I like his spinning attacks.
It's sort of like evoked like a
638
00:33:24,400 --> 00:33:28,720
fireside dance of sorts.
So he felt really fun to kind of
639
00:33:28,720 --> 00:33:30,880
chain combos together.
I mean, they're all, they're all
640
00:33:30,880 --> 00:33:33,080
fun to chain.
Combos I actually liked his like
641
00:33:33,080 --> 00:33:35,880
Mohawk headbutt that he could
like that.
642
00:33:35,880 --> 00:33:38,560
That was the one thing I didn't
I did like about him.
643
00:33:38,560 --> 00:33:42,560
Like he, I that that was unique.
Yeah, 100% But then Killer
644
00:33:42,560 --> 00:33:45,560
Instinct Gold, you lose Thunder
ripped her Cinder and Idol and
645
00:33:45,560 --> 00:33:47,560
you get Kim Tusk, Maya and
Gargos.
646
00:33:48,000 --> 00:33:51,200
Kim is kind of fun because she
has like these nunchucks or
647
00:33:51,200 --> 00:33:54,560
nunchucku and like her fireballs
like she kind of jumps into the
648
00:33:54,600 --> 00:33:57,360
air to shoot it.
So it's kind of like a higher
649
00:33:57,360 --> 00:34:00,840
trajectory, you know, then the
most fireballs would be.
650
00:34:01,120 --> 00:34:04,560
I liked Maya's gameplay.
She is dual wielding these like
651
00:34:04,560 --> 00:34:07,280
sort of knives.
So she has all these really fun
652
00:34:07,280 --> 00:34:10,960
like kind of two hit combos
where she's kind of Anakin
653
00:34:10,960 --> 00:34:15,520
Skywalker from Clone Wars.
But I think the big miss of the
654
00:34:15,520 --> 00:34:19,239
new characters is Tusk because
unless I'm misunderstanding how
655
00:34:19,239 --> 00:34:23,679
to play that character, he seems
like the series only kind of
656
00:34:23,679 --> 00:34:28,760
slow but strong character.
His his hits do a ton of damage
657
00:34:28,760 --> 00:34:32,480
but I really struggled to get
the combos going with him.
658
00:34:32,840 --> 00:34:34,159
Did either of you guys try him
out?
659
00:34:34,560 --> 00:34:36,120
Yeah.
And I would, I would say the
660
00:34:36,120 --> 00:34:38,960
same that he is the very much
like like you said, he's the
661
00:34:38,960 --> 00:34:41,560
strong but slow.
So like, it's very much risk
662
00:34:41,560 --> 00:34:46,639
versus reward.
I always saw him as that they
663
00:34:46,639 --> 00:34:49,920
were trying to make him the
replacement of Thunder, right?
664
00:34:49,920 --> 00:34:52,880
Because like Thunder Thunder,
you have like Native American
665
00:34:52,880 --> 00:34:56,679
backgrounds, right?
Very much of the earth has kind
666
00:34:56,679 --> 00:34:59,480
of that spirituality.
And so they're like, we'll take
667
00:34:59,480 --> 00:35:01,480
out Thunder and we'll put in
Tusk.
668
00:35:01,480 --> 00:35:03,800
And he's, instead of being
Native American, he's a, he's a
669
00:35:03,800 --> 00:35:06,680
caveman, you know, sort of
thing, you know, so they're kind
670
00:35:06,680 --> 00:35:09,000
of like, we'll replace one for
the other.
671
00:35:09,200 --> 00:35:10,680
At least that's the way I always
saw it.
672
00:35:10,920 --> 00:35:14,760
I, I could be wrong.
I may be 100% wrong, but that's
673
00:35:14,760 --> 00:35:17,840
just the way I, I, you know, was
like when I played it.
674
00:35:17,840 --> 00:35:20,360
I'm like oh so they did this
instead?
675
00:35:20,760 --> 00:35:23,680
He seems druidic.
Yeah, I was gonna say more Conan
676
00:35:23,680 --> 00:35:25,280
the Barbarian than caveman for
me.
677
00:35:25,320 --> 00:35:26,400
Yeah, I guess.
OK.
678
00:35:26,400 --> 00:35:29,240
Yeah, I can see that, yeah.
Well, cuz he's also got the
679
00:35:29,240 --> 00:35:31,000
whole Stonehenge thing going.
Right.
680
00:35:31,000 --> 00:35:33,440
Yeah, his stage is Stonehenge.
Yeah.
681
00:35:34,040 --> 00:35:37,760
Can I ask at this point, is
there any semblance of like an
682
00:35:37,760 --> 00:35:42,160
explanation of what's going on
plot wise in Killer Instinct
683
00:35:42,160 --> 00:35:44,880
Gold?
And I asked that in the framing
684
00:35:44,880 --> 00:35:50,200
that like Killer Instinct
explains all the characters sort
685
00:35:50,200 --> 00:35:52,080
of with it like their BIOS in
the manual.
686
00:35:52,560 --> 00:35:56,200
And one of the things that I
that first threw me was that so
687
00:35:56,200 --> 00:36:00,920
spinal in Killer Instinct is
like 2600 years old.
688
00:36:01,440 --> 00:36:05,640
OK.
In Killer Instinct Gold, he's
689
00:36:05,640 --> 00:36:09,520
600.
Is it a different spinal?
690
00:36:10,200 --> 00:36:14,560
I think it's the same Spinal,
but there's also a bunch of
691
00:36:14,560 --> 00:36:16,640
references of them being in the
past.
692
00:36:16,640 --> 00:36:20,120
And so near as I can piece
together, it appears that Killer
693
00:36:20,120 --> 00:36:24,960
Instinct Gold is in fact a
sequel to Killer Instinct.
694
00:36:24,960 --> 00:36:28,640
That Takes 2 takes place 2000
years before Killer Instinct.
695
00:36:28,920 --> 00:36:33,120
Fascinating because the flow of
time has in fact looped back,
696
00:36:33,400 --> 00:36:37,440
but I don't really understand
what's going on beyond that.
697
00:36:38,320 --> 00:36:39,880
Like that's leave a comment if
anybody knows.
698
00:36:39,880 --> 00:36:41,920
I'll be honest, I've never
played these games before the
699
00:36:41,920 --> 00:36:45,840
story and I never played them
enough to get that familiar with
700
00:36:45,840 --> 00:36:48,120
the characters, so I don't have
an answer, but I'm sure somebody
701
00:36:48,120 --> 00:36:50,680
does.
Yeah, the manual on Killer
702
00:36:50,680 --> 00:36:54,800
Instant Gold has exactly 0
explanation of like what's the
703
00:36:54,800 --> 00:36:57,800
basis going on here, whereas
that was more present in the
704
00:36:57,800 --> 00:36:59,720
first one.
Yeah, like I don't know what I'm
705
00:36:59,720 --> 00:37:01,080
missing.
Like, I don't know what I'm
706
00:37:01,080 --> 00:37:03,600
missing here.
And I don't know if that's a
707
00:37:03,640 --> 00:37:06,240
things that were cut out of the
arcade game that would have
708
00:37:06,240 --> 00:37:07,800
explained stuff better.
I don't know.
709
00:37:07,800 --> 00:37:10,440
But it was definitely this bit
where I'm just like, OK, this
710
00:37:10,440 --> 00:37:13,680
is, there's a flow of time thing
going on, I think.
711
00:37:14,080 --> 00:37:16,480
Yeah.
At which point I guess I get why
712
00:37:16,480 --> 00:37:20,360
you've got, if you're now
setting this back and now you
713
00:37:20,360 --> 00:37:25,280
have I guess still a couple 1000
year old Stonehenge, but less
714
00:37:25,440 --> 00:37:28,640
old Stonehenge than it would
then it is now, yeah.
715
00:37:29,320 --> 00:37:31,320
There's a Spinal Tap somewhere
in here.
716
00:37:31,320 --> 00:37:33,960
There's a Spinal Tap too.
I'm not smart enough to figure
717
00:37:33,960 --> 00:37:37,400
it out, but Stonehenge Spinal
make it happen.
718
00:37:37,400 --> 00:37:39,400
Internet.
Do you guys have any other
719
00:37:39,400 --> 00:37:42,400
thoughts on the characters
before you pick your winner and
720
00:37:42,400 --> 00:37:46,240
we head to Round 2?
Are we doing stages separately
721
00:37:46,240 --> 00:37:48,680
or are we doing like that's part
of character?
722
00:37:48,920 --> 00:37:50,640
I consider that part of
presentation.
723
00:37:50,640 --> 00:37:51,840
I thought we'd get into that
next.
724
00:37:51,880 --> 00:37:53,200
OK, OK, cool.
Yeah, then.
725
00:37:53,240 --> 00:37:56,040
Then I'm good.
All right, so we'll let the
726
00:37:56,040 --> 00:37:59,480
judges take some notes at the
judges table before heading into
727
00:37:59,480 --> 00:38:04,480
Round 2 presentation.
So killer instinct and killer
728
00:38:04,480 --> 00:38:08,600
instinct gold.
I think that both these games
729
00:38:08,600 --> 00:38:12,560
like move impressively quickly,
especially the Super Nintendo
730
00:38:12,560 --> 00:38:15,400
version.
I I just think the way that
731
00:38:15,720 --> 00:38:18,880
attacks chain 1 into the other
and your character almost looks
732
00:38:18,880 --> 00:38:23,080
like they're VHS on Fast
forward, but you're still like
733
00:38:23,080 --> 00:38:26,120
in control the whole time.
I think it's like really,
734
00:38:26,120 --> 00:38:31,280
genuinely thrilling and I really
loved the way that the
735
00:38:31,280 --> 00:38:34,360
characters move in this series.
Which would you agree?
736
00:38:34,920 --> 00:38:36,320
Yes.
Oh yeah, 100%.
737
00:38:36,920 --> 00:38:44,400
The Killer Instinct sort of
presentation I think is notably
738
00:38:44,400 --> 00:38:47,680
worse than Killer Instinct Gold.
And it's not really fair because
739
00:38:47,680 --> 00:38:50,600
Killer Instinct, as Butch
alluded to, was an arcade port
740
00:38:50,600 --> 00:38:53,320
of a much more graphically
powerful game than the Super
741
00:38:53,320 --> 00:38:56,040
Nintendo could handle.
So I think they deserve a lot of
742
00:38:56,040 --> 00:38:58,840
credit for making it run as well
as it does on the Super
743
00:38:58,840 --> 00:39:01,760
Nintendo.
But I think when you compare it
744
00:39:01,760 --> 00:39:04,360
to the Nintendo 64 version,
which is a lot closer to the
745
00:39:04,360 --> 00:39:08,200
arcade experience, like you get
bigger characters, the
746
00:39:08,200 --> 00:39:12,280
backgrounds are fully 3D and
inner and and you can interact
747
00:39:12,280 --> 00:39:14,640
with them.
There's lots of cool effects
748
00:39:14,640 --> 00:39:19,240
like rainfall and sparks.
So I kind of think unequivocally
749
00:39:19,240 --> 00:39:22,400
Killer Instinct Gold is the
better game in terms of looks.
750
00:39:22,680 --> 00:39:24,760
Mike, how do you feel?
I think killer.
751
00:39:24,760 --> 00:39:28,240
Instinct, to me is one of the
worst looking fighting games
752
00:39:28,240 --> 00:39:29,800
we've played.
Whoa.
753
00:39:30,440 --> 00:39:34,600
And I think it's because this
stems out of an arcade game.
754
00:39:35,080 --> 00:39:38,360
OK.
And effectively, I get the
755
00:39:38,360 --> 00:39:41,200
impression that in trying to
maintain the look of something
756
00:39:41,200 --> 00:39:43,800
that was done at a much higher
computing power.
757
00:39:44,080 --> 00:39:46,200
OK.
It ends up with something that I
758
00:39:46,200 --> 00:39:50,240
don't think I don't think looks
good and often felt sort of
759
00:39:50,880 --> 00:39:55,520
really muddy or or unclear, as
opposed to other games that sort
760
00:39:55,520 --> 00:40:00,120
of were designed with the visual
limitations they had in mind so
761
00:40:00,120 --> 00:40:04,360
that things feel a bit cleaner.
Yeah, I kind of you're saying it
762
00:40:04,360 --> 00:40:09,160
looks like kind of a bad port.
I mean, I don't feel that way,
763
00:40:09,160 --> 00:40:11,200
but that's kind of the the vibe
it was giving you.
764
00:40:11,200 --> 00:40:14,000
So Killer Instinct Gold, Did it
do better?
765
00:40:14,520 --> 00:40:18,160
I I think it did because it was
what it was working with in
766
00:40:18,160 --> 00:40:23,000
terms of what it's visual
capabilities were were close to
767
00:40:23,000 --> 00:40:26,600
what they were trying to do.
So rather than in trying to make
768
00:40:26,600 --> 00:40:30,160
it be as close as they could,
they I don't think they went
769
00:40:30,160 --> 00:40:34,200
with something that worked with
the visual limitations they had.
770
00:40:34,720 --> 00:40:39,240
OK, I'm curious, what if either
of you messed with the Nintendo
771
00:40:39,240 --> 00:40:43,200
Switch online visual settings?
Cuz I, I, I kind of am with Mike
772
00:40:43,200 --> 00:40:45,560
that like when you booted up
killer instinct, it's like this
773
00:40:45,560 --> 00:40:48,960
is harsh on the eyes.
But I went to the CRT filter and
774
00:40:48,960 --> 00:40:51,360
that smoothed it out and I was
like, oh, this is what the game
775
00:40:51,360 --> 00:40:53,920
is supposed to look like.
Did you play with the CRT filter
776
00:40:53,920 --> 00:40:55,280
on Mike?
Yeah.
777
00:40:55,640 --> 00:41:00,840
Oh, OK, not not enough.
So Butch, you want to talk about
778
00:41:00,840 --> 00:41:03,280
the stages here?
What's what are you thinking?
779
00:41:03,520 --> 00:41:06,840
Well, first, First off, I have
to respectfully disagree with
780
00:41:06,840 --> 00:41:10,640
Mike OK, on on it just because
of the fact that like when you
781
00:41:10,640 --> 00:41:14,000
look at it for the time that it
came out and being an arcade
782
00:41:14,000 --> 00:41:17,960
port, I think they did really
well because even if you look at
783
00:41:17,960 --> 00:41:22,640
games like Mortal Kombat, when
one came out to home console, it
784
00:41:22,640 --> 00:41:26,240
was OK.
But like Mortal Kombat 1 on
785
00:41:26,240 --> 00:41:31,280
Super Nintendo was not a good
looking game at all whatsoever.
786
00:41:31,520 --> 00:41:34,560
And Sega Genesis was a little
bit better because he had the
787
00:41:34,560 --> 00:41:37,320
blood in it.
But even then it was still
788
00:41:37,320 --> 00:41:39,080
rough.
And yes, this was a little bit
789
00:41:39,080 --> 00:41:41,480
later in the cycle, but I think
the fact that it had the Super
790
00:41:41,480 --> 00:41:43,960
FX chip, I feel like they did
well.
791
00:41:43,960 --> 00:41:46,600
I think the music is still in
there very nicely.
792
00:41:46,800 --> 00:41:49,720
I think the stages are good.
They're not as beautiful as the
793
00:41:49,720 --> 00:41:52,520
N64 version because they can't
be right.
794
00:41:52,520 --> 00:41:57,400
You have the N64 compared to the
Super Nintendo, but I still
795
00:41:57,400 --> 00:42:00,640
think it's a more beautiful game
than some of the other fighters,
796
00:42:00,640 --> 00:42:04,400
because the other fighters that
I like to dub either Mortal
797
00:42:04,400 --> 00:42:07,640
Kombat or Street Fighter clones
is they try to look for the
798
00:42:07,640 --> 00:42:10,480
beauty and then the controls are
sluggish or the controls are
799
00:42:10,480 --> 00:42:12,480
good, but then everything just
looks awful.
800
00:42:13,000 --> 00:42:16,600
And so I feel like this does
well, especially like you said,
801
00:42:16,600 --> 00:42:20,400
for the time and like the CRT
filter does matter because games
802
00:42:20,400 --> 00:42:23,360
nowadays that you're trying to
play in a high def, they they
803
00:42:23,360 --> 00:42:26,920
were made specifically to have
those gaps filled in by the TV,
804
00:42:26,920 --> 00:42:29,320
right.
But anyway, going to the stages,
805
00:42:29,640 --> 00:42:35,200
this was one of the games where
like stage pitfalls or being
806
00:42:35,200 --> 00:42:37,920
killed by the stage actually
happened.
807
00:42:38,080 --> 00:42:40,760
Like Mortal Kombat had the pit,
you know, you could finish them
808
00:42:41,080 --> 00:42:42,640
by doing the uppercut into the
pit.
809
00:42:42,640 --> 00:42:44,440
And then two, you had the code
for it.
810
00:42:44,920 --> 00:42:48,240
But this one you could be mid
combat and somebody could get
811
00:42:48,240 --> 00:42:52,400
knocked off the stage.
And that didn't really happen in
812
00:42:52,400 --> 00:42:56,000
fighters prior to this.
Not that I'm aware of anyways,
813
00:42:56,000 --> 00:42:59,560
like this, having like this, the
the being on top of the
814
00:42:59,560 --> 00:43:02,520
skyscraper, right and you're
fighting and then all of a
815
00:43:02,520 --> 00:43:05,360
sudden you're thrown off onto a
car, right?
816
00:43:05,360 --> 00:43:08,160
You you see the person falling
and then they hit a car on the
817
00:43:08,160 --> 00:43:10,880
bottom.
Like that just wasn't in
818
00:43:10,880 --> 00:43:13,920
fighting games.
Credit due, that was a nice car.
819
00:43:14,760 --> 00:43:17,400
Was a nice car.
And that's also the cars that
820
00:43:17,400 --> 00:43:19,920
the Raptors are running over at
the end of Riptors ending.
821
00:43:19,920 --> 00:43:22,360
It's like, yes, someone was
like, hey, we have this little
822
00:43:22,360 --> 00:43:24,480
environment we built at the
bottom of the stage, let's use
823
00:43:24,480 --> 00:43:25,960
it for a cutscene.
I was like, yeah.
824
00:43:26,840 --> 00:43:30,640
It's also the car that Combo
drives through to show off that
825
00:43:30,640 --> 00:43:34,920
he's got money again.
Is it the same car that Jago
826
00:43:34,920 --> 00:43:37,840
drops as a weird fatality, which
is probably the strangest
827
00:43:37,840 --> 00:43:41,920
fatality in the game, is like
this this ninja with this, you
828
00:43:41,920 --> 00:43:45,120
know, laser sword and these
hadoukens and he meditates and
829
00:43:45,120 --> 00:43:48,400
then he drops a car on you.
Well, I wonder if that's
830
00:43:48,400 --> 00:43:51,480
supposed to be since you made
the the comparison to idols and
831
00:43:51,480 --> 00:43:53,640
being being a spoof for Street
Fighter.
832
00:43:53,920 --> 00:43:56,320
I wonder if that's supposed to
be a spoof for Mortal Kombat
833
00:43:56,320 --> 00:44:00,040
because Liu Kang had a fatality
where he'd drop a Mortal Kombat
834
00:44:00,040 --> 00:44:02,720
cabinet on you.
So I'm wondering if that was
835
00:44:02,720 --> 00:44:06,720
kind of like, let's just have
this ninja drop a car on you.
836
00:44:07,280 --> 00:44:09,120
It makes as much sense,
arguably.
837
00:44:10,400 --> 00:44:16,480
So I thought that the stages in
Killing String Gold were really
838
00:44:16,480 --> 00:44:19,120
fun because it's really
fascinating.
839
00:44:19,160 --> 00:44:23,000
They characters are 2D sprites,
but the backgrounds are fully
840
00:44:23,000 --> 00:44:26,680
3D.
And so sometimes the, you know,
841
00:44:26,680 --> 00:44:29,320
fighters will rotate a bit and
you'll kind of be on a different
842
00:44:29,320 --> 00:44:33,160
plane.
So at Sabre Wolf's Castle stage,
843
00:44:33,200 --> 00:44:37,200
you can knock your opponent
through a wall and that opens up
844
00:44:37,200 --> 00:44:40,320
more stage for more horizontal
access.
845
00:44:40,880 --> 00:44:43,560
You know, so you were corner
trapped and yeah, you got kicked
846
00:44:43,560 --> 00:44:44,360
through the wall.
That hurt.
847
00:44:44,360 --> 00:44:46,600
But now you got a little bit
more room to wiggle around.
848
00:44:46,880 --> 00:44:50,800
I loved the stage.
ATJ Combo's stage, he's got
849
00:44:50,800 --> 00:44:52,160
this.
There's this train going through
850
00:44:52,160 --> 00:44:56,000
the city background and you can
knock your opponent into
851
00:44:56,040 --> 00:44:58,960
explosive barrels.
And I wish it did more damage.
852
00:44:59,080 --> 00:45:04,000
It doesn't seem to, but like I
really liked the destructive
853
00:45:04,160 --> 00:45:07,760
destructible environments that
really set it apart.
854
00:45:08,160 --> 00:45:11,560
And I know Street Fighter Two
did that and I think some Mortal
855
00:45:11,560 --> 00:45:13,960
Kombat games did as well, but
the fact that the destructible
856
00:45:13,960 --> 00:45:17,240
environments were in three DI
think really added a level of
857
00:45:17,240 --> 00:45:20,240
thrill.
By far my favorite one is Black
858
00:45:20,240 --> 00:45:24,680
Orchid Stage on the rooftop.
It's a helipad with a helicopter
859
00:45:24,680 --> 00:45:27,600
parked behind you and you can
uppercut your opponents and they
860
00:45:27,600 --> 00:45:31,120
go clonk.
They hit the, they hit the, they
861
00:45:31,120 --> 00:45:34,520
hit the stationary helicopter
blade and it starts spinning.
862
00:45:34,880 --> 00:45:37,000
And I'm like, that is
satisfying.
863
00:45:37,800 --> 00:45:40,360
Yep.
Oh and we also we would be
864
00:45:40,360 --> 00:45:46,080
remiss to not celebrate the
announcer the music like this.
865
00:45:46,120 --> 00:45:49,040
This game has such an iconic
like sound font.
866
00:45:49,520 --> 00:45:51,640
That Maximilian dude, one of my
favorite streamers.
867
00:45:51,640 --> 00:45:53,920
He recognized this on the
Nintendo Direct from just a
868
00:45:53,920 --> 00:45:57,160
couple of notes.
Like I love killer instinct
869
00:45:57,160 --> 00:45:58,480
music.
I love the killer instinct
870
00:45:58,480 --> 00:46:00,960
announcer and I like how both
games look.
871
00:46:00,960 --> 00:46:03,760
But I think, I think gold takes
the cake on presentation.
872
00:46:04,600 --> 00:46:07,040
And Mike, you're with me.
I mean, almost.
873
00:46:07,040 --> 00:46:09,400
It almost serves as a default,
yeah.
874
00:46:09,880 --> 00:46:11,800
OK Dang, he really didn't like
on Killer.
875
00:46:12,000 --> 00:46:16,000
Instinct, although I did like
the music on Killer Instinct.
876
00:46:16,640 --> 00:46:18,000
Like more than killer instinct
gold.
877
00:46:18,440 --> 00:46:21,520
It's the one that had the music
stuck out to me enough that I
878
00:46:21,520 --> 00:46:23,920
remember going, I'm liking this
music.
879
00:46:24,120 --> 00:46:27,240
Yeah, yeah, I think orchids too.
I mean, they gave you a whole CD
880
00:46:27,240 --> 00:46:28,240
for it.
That's how good it was.
881
00:46:28,880 --> 00:46:31,920
Well, sorry, we weren't supposed
to announce our winners yet.
882
00:46:34,640 --> 00:46:39,000
And I would I would agree like
by default and not because I
883
00:46:39,000 --> 00:46:41,240
feel like killer instinct is a
bad game.
884
00:46:41,520 --> 00:46:46,680
I just gold's on the N64 so it
does look better, but I do I
885
00:46:46,680 --> 00:46:49,160
have to agree with Mike, Like
the music is so much better than
886
00:46:49,160 --> 00:46:52,520
one.
Like I I having the CD for one,
887
00:46:52,520 --> 00:46:54,440
I loved it.
I was like, yes, I listened to
888
00:46:54,440 --> 00:46:56,720
it.
I was not disappointed not
889
00:46:56,720 --> 00:47:00,960
having ACD for gold.
Yeah, I read that there was ACD
890
00:47:00,960 --> 00:47:03,120
release you could buy
separately, but it wasn't
891
00:47:03,120 --> 00:47:04,560
included.
It's like you're kind of a myth.
892
00:47:05,200 --> 00:47:07,200
Yeah.
I do also think the Killer
893
00:47:07,200 --> 00:47:09,960
Instinct gold character models,
something about like, the heads
894
00:47:09,960 --> 00:47:13,200
look like 15% too big,
especially on like the more
895
00:47:13,200 --> 00:47:15,320
humanoid characters.
Like there's something weirdly
896
00:47:15,320 --> 00:47:20,120
like Barbie doll about them that
I think is a little odd.
897
00:47:20,560 --> 00:47:23,720
And as much as I loved the 3D
background, did you guys ever
898
00:47:23,720 --> 00:47:27,200
encounter an object from the 3D
background obscuring your
899
00:47:27,200 --> 00:47:28,640
camera?
Yes.
900
00:47:28,960 --> 00:47:31,920
Yes.
I was TJ combo stage and it's
901
00:47:31,920 --> 00:47:35,560
like, it's kind of neat because
like the camera pans up and
902
00:47:35,560 --> 00:47:37,960
you're looking down on your
fighters almost like you're a
903
00:47:37,960 --> 00:47:39,760
news helicopter.
I'm like, well, this is kind of
904
00:47:39,760 --> 00:47:43,280
a cool vibe.
But then the camera got behind a
905
00:47:43,320 --> 00:47:46,800
street lamp and I could not see
my fighters and I was like, uh,
906
00:47:46,920 --> 00:47:48,880
oh.
So this doesn't seem
907
00:47:48,880 --> 00:47:51,840
intentional, but you know, I
love a big swing.
908
00:47:52,520 --> 00:47:56,520
All right, so then let's get on
to our final category, the big
909
00:47:56,520 --> 00:48:00,160
one, gameplay.
How do we feel about the way
910
00:48:00,160 --> 00:48:02,760
that these games play
differently?
911
00:48:03,320 --> 00:48:05,120
So Butch, your killer instinct
boy.
912
00:48:05,120 --> 00:48:07,840
Which is your?
What's your thoughts on these?
913
00:48:08,360 --> 00:48:11,040
I'd still I'd have to go with
the original and I it may be
914
00:48:11,040 --> 00:48:16,920
bias, I don't know.
I just I feel like gold has a
915
00:48:16,920 --> 00:48:18,560
little bit more clunkiness to
it.
916
00:48:18,800 --> 00:48:23,080
OK, just not not much, right?
It's not where it's terrible,
917
00:48:23,360 --> 00:48:27,880
but I feel like input on the
original is better.
918
00:48:28,200 --> 00:48:33,360
Whereas on here I get a feeling
where I'm like, because it looks
919
00:48:33,360 --> 00:48:37,400
so good that it's it's a little
bit performance lag.
920
00:48:37,760 --> 00:48:39,800
Not, and like I said, not
anything where it's like God,
921
00:48:39,800 --> 00:48:42,960
this is awful, but just enough
where I'm like, I'm having a
922
00:48:42,960 --> 00:48:47,680
hard time doing regular combos
rather than even just trying out
923
00:48:47,680 --> 00:48:51,760
the other stuff.
So you know, that's just my
924
00:48:51,760 --> 00:48:55,000
feeling on it.
I feel characters flow better in
925
00:48:55,000 --> 00:48:57,800
the original into 1 from 1 combo
into the next.
926
00:48:58,360 --> 00:49:00,640
And you know what's strange
about that is that that was my
927
00:49:01,080 --> 00:49:04,200
initial impression as well as
like this feels slow and clunky
928
00:49:04,200 --> 00:49:06,680
in comparison.
And then I changed the speed of
929
00:49:06,680 --> 00:49:08,960
the game to fast and I was like,
oh, this is killer instinct.
930
00:49:09,440 --> 00:49:12,320
Like this feels as fast as the
Super Nintendo game and Ultra is
931
00:49:12,320 --> 00:49:15,040
ridiculously fast.
Like I can't keep up with ultra
932
00:49:15,040 --> 00:49:19,040
speed on killer instinct Gold.
But I'm like, why did they make
933
00:49:19,040 --> 00:49:23,280
the default one one that is
noticeably slower than the first
934
00:49:23,280 --> 00:49:24,960
game?
Like I wonder how many people
935
00:49:24,960 --> 00:49:28,600
rented this and said oh, like
you know and told their friends,
936
00:49:28,600 --> 00:49:31,560
oh killer instinct Gold is
slower and never knew to just go
937
00:49:31,560 --> 00:49:33,080
change it.
Like Mike, did you mess with the
938
00:49:33,080 --> 00:49:34,760
speed settings?
I did not.
939
00:49:35,400 --> 00:49:38,080
Yeah, so I mean, I'm gonna guess
you felt that Killerstein gold.
940
00:49:38,080 --> 00:49:39,360
Well, actually, I don't know.
What do you think?
941
00:49:39,600 --> 00:49:43,440
I think as far as the gameplay,
I think I preferred gold.
942
00:49:43,880 --> 00:49:47,520
OK, interesting.
Some of that is or a solid chunk
943
00:49:47,520 --> 00:49:51,080
is controls.
Some of that might be mitigated
944
00:49:51,080 --> 00:49:54,720
if I had like an SNES controller
that I was playing with.
945
00:49:55,200 --> 00:49:58,120
Better D pad.
Yeah, yeah, to if I if I had D
946
00:49:58,120 --> 00:50:00,600
pad that might have made some
difference.
947
00:50:01,000 --> 00:50:04,880
I think the other thing is just
the better layout for the
948
00:50:05,200 --> 00:50:07,680
punching and kicking.
Yeah, cuz Mike plays on the
949
00:50:07,680 --> 00:50:13,720
actual N64 Switch controller, so
he has the quick, medium and
950
00:50:13,720 --> 00:50:18,840
fierce punch in a row and then
the kick buttons below them in a
951
00:50:18,840 --> 00:50:19,920
row.
So it's like the arcade
952
00:50:20,400 --> 00:50:23,560
essentially layout, which you
know, the way that I play it, I
953
00:50:23,560 --> 00:50:26,160
have to have my quick punch and
quick kit as the shoulder
954
00:50:26,160 --> 00:50:28,320
buttons.
But also I never, I'd actually
955
00:50:28,320 --> 00:50:31,680
didn't mind that so much because
one of the things I love about
956
00:50:31,680 --> 00:50:35,600
the way this game plays is that
when you hit your opponent, a
957
00:50:35,600 --> 00:50:38,640
lot of fighting games will have
your opponent get knocked down
958
00:50:38,640 --> 00:50:42,120
or knocked away from you.
But in Killer Instinct, in both
959
00:50:42,120 --> 00:50:45,400
games, but especially the first
game, when you punch an
960
00:50:45,400 --> 00:50:48,200
opponent, they kind of get stuck
to you a little bit.
961
00:50:48,880 --> 00:50:51,560
And so you have the second to,
like, do another attack and
962
00:50:51,560 --> 00:50:54,120
another attack.
And so I love the feel of this
963
00:50:54,120 --> 00:50:57,600
game because I never learned,
like, I never memorized combos,
964
00:50:57,960 --> 00:51:00,920
but I could jump in with an
attack and then kind of pepper
965
00:51:00,920 --> 00:51:04,000
in hits of the shoulder buttons.
And those quick little attacks
966
00:51:04,000 --> 00:51:07,080
are kind of filling in the gaps
between my stronger attacks.
967
00:51:07,480 --> 00:51:09,680
In every other fighting game
I've ever played, you have to
968
00:51:09,680 --> 00:51:12,040
learn combos.
But Killer Instinct, I feel like
969
00:51:12,040 --> 00:51:13,720
you can kind of make them up as
you go.
970
00:51:14,160 --> 00:51:15,240
Are you?
Yeah.
971
00:51:15,240 --> 00:51:18,160
You like that, Butch?
Yeah, 100% because like, like
972
00:51:18,160 --> 00:51:21,680
you said, you can you, you can
know the combos and you can do
973
00:51:21,680 --> 00:51:23,560
them.
But then if you don't, like you
974
00:51:23,560 --> 00:51:26,240
said, you could pepper in some
stuff, kind of make up your own,
975
00:51:26,360 --> 00:51:30,720
do some quick jabs and that way
you don't feel as bad.
976
00:51:30,760 --> 00:51:34,000
Like with Mortal Kombat 3 where
they had their combo system, if
977
00:51:34,000 --> 00:51:36,320
you didn't know the combos, you
just looked bad.
978
00:51:36,480 --> 00:51:39,160
Whereas this you could kind of
make them.
979
00:51:39,240 --> 00:51:41,800
Yeah.
The N64 manual makes the point
980
00:51:41,800 --> 00:51:46,040
that there's millions of combos.
There's a whole bunch of
981
00:51:46,040 --> 00:51:50,600
different like options of sets
of attacks that would form a
982
00:51:50,600 --> 00:51:53,440
combo.
Yeah, yeah, and it and it feels
983
00:51:53,440 --> 00:51:56,240
like that because I mean, when
you button mash in this game,
984
00:51:56,240 --> 00:51:59,520
combos will start to happen.
So there must be so many combos
985
00:51:59,520 --> 00:52:01,360
that you kind of just
accidentally stumble upon a
986
00:52:01,360 --> 00:52:03,800
command or something.
Like right before we played, I
987
00:52:03,800 --> 00:52:06,440
like you know, did a ultra combo
against Butch and I never
988
00:52:06,440 --> 00:52:11,320
learned how to do that.
I was just, you know, But one
989
00:52:11,320 --> 00:52:16,000
thing I definitely miss from the
gameplay going from SNES to N64
990
00:52:16,280 --> 00:52:21,080
is that the Super Nintendo has
the auto double system where
991
00:52:21,080 --> 00:52:25,200
every fighter, if you jump in
with the X attack and then
992
00:52:25,200 --> 00:52:27,160
follow up when you land with the
B attack.
993
00:52:27,160 --> 00:52:30,280
So essentially you're rolling
your thumb from the top of your
994
00:52:30,280 --> 00:52:33,920
controller to the bottom.
Every single fighter will launch
995
00:52:33,920 --> 00:52:38,960
into an automatic two hit combo.
And then from there you can,
996
00:52:39,040 --> 00:52:41,040
like Butch said, start peppering
in things.
997
00:52:41,040 --> 00:52:44,320
So it was like this kind of,
hey, we got you for the start of
998
00:52:44,320 --> 00:52:45,520
it.
No matter what character you
999
00:52:45,520 --> 00:52:49,440
pick, just learn this one thing
and you will be competitive.
1000
00:52:49,840 --> 00:52:53,400
Not competitive enough to beat
our new friend Dan, who creamed
1001
00:52:53,400 --> 00:52:57,240
me and Butch and Mike, indeed,
he was good.
1002
00:52:58,120 --> 00:53:00,640
I hope you're listening, Dan,
and I hope you hope you are
1003
00:53:00,640 --> 00:53:04,000
spending that $30 E shop gift
card in a way that brings you
1004
00:53:04,000 --> 00:53:05,560
joy.
Everybody, don't forget to join
1005
00:53:05,560 --> 00:53:09,200
the Discord
www.theoldswitcharoo.com so you
1006
00:53:09,200 --> 00:53:12,160
can take my money next time
because it was a lot of fun
1007
00:53:12,160 --> 00:53:14,680
doing an online tournament on
Nintendo Switch Online.
1008
00:53:15,040 --> 00:53:21,080
But the killers think gold.
I think if you take fighting
1009
00:53:21,080 --> 00:53:24,040
games really seriously, I
imagine that's the game you'll
1010
00:53:24,040 --> 00:53:27,800
prefer because you got to learn
combos for every character.
1011
00:53:28,000 --> 00:53:32,200
You got to do your fatalities at
the end of a combo that's about
1012
00:53:32,200 --> 00:53:35,800
to kill your opponent.
Whereas the first game they do
1013
00:53:35,800 --> 00:53:39,280
the danger danger and they
stagger like in Mortal Kombat
1014
00:53:39,280 --> 00:53:41,320
waiting for you to put in the
command for fatality.
1015
00:53:41,600 --> 00:53:45,200
Which like it feels like Super
Nintendo is more user friendly.
1016
00:53:45,480 --> 00:53:48,200
And since I'm always of the
opinion that games are better
1017
00:53:48,200 --> 00:53:52,160
when more people get to enjoy
them, I think I I think Super
1018
00:53:52,160 --> 00:53:55,240
Nintendo feels a bit better to
play.
1019
00:53:55,240 --> 00:53:59,560
Yep, Did we you guys have any?
We kind of touched on a couple
1020
00:53:59,560 --> 00:54:03,960
of the fatalities, but B Orchids
fatality where she like flashes
1021
00:54:03,960 --> 00:54:07,600
the other character is so, so
freaking 90s.
1022
00:54:08,320 --> 00:54:10,720
Oh yeah.
And and it is sort of funny how
1023
00:54:10,720 --> 00:54:13,920
like if B orchid, if black
orchid flashes another black
1024
00:54:13,920 --> 00:54:17,640
orchid, she just gets mad that
like her boobs aren't as nice, I
1025
00:54:17,640 --> 00:54:19,240
guess.
Like, I don't really know.
1026
00:54:19,240 --> 00:54:20,920
I don't know what's going on
there.
1027
00:54:21,160 --> 00:54:23,840
But like, you know, I was kind
of excited for killer instinct
1028
00:54:23,840 --> 00:54:27,080
gold to be adding two new female
characters, but Maya is
1029
00:54:27,160 --> 00:54:29,000
practically naked.
So it's like, I don't know if
1030
00:54:29,000 --> 00:54:32,640
this was good for the cause, but
more.
1031
00:54:32,640 --> 00:54:35,160
Sex.
Yeah, we just, you know.
1032
00:54:35,560 --> 00:54:38,280
So, but did you have a
preference for the Mortal Kombat
1033
00:54:38,280 --> 00:54:41,400
fatality style finisher or did
you like how Killer Instinct
1034
00:54:41,400 --> 00:54:43,320
gold made you attach it to a
combo?
1035
00:54:43,800 --> 00:54:47,800
I liked the first one for sure
because and and and.
1036
00:54:47,800 --> 00:54:52,160
The reason is I think 1 because
they're creative but two like it
1037
00:54:52,160 --> 00:54:55,360
goes back into accidentally
doing something.
1038
00:54:55,440 --> 00:54:59,480
The first time I ever did an
ultra combo, it was like a 30
1039
00:54:59,480 --> 00:55:02,720
hit combo and I don't know how I
did it to this day.
1040
00:55:03,040 --> 00:55:06,200
It was I was playing Cinder and
the next thing I know I'm doing
1041
00:55:06,200 --> 00:55:08,160
it and I'm like how did I do
this?
1042
00:55:08,520 --> 00:55:11,120
How?
How did I do this, you know?
1043
00:55:11,600 --> 00:55:13,920
Staring at your hands like a
superhero in a movie, right?
1044
00:55:14,280 --> 00:55:19,560
This strange power, right?
And so I feel like it just, it
1045
00:55:19,560 --> 00:55:21,920
makes it more available, I
think.
1046
00:55:21,960 --> 00:55:25,000
I think having that system and I
just, yeah, I prefer it.
1047
00:55:25,280 --> 00:55:27,280
It's, you know, and it may be
nostalgia to me.
1048
00:55:27,640 --> 00:55:29,400
I don't know if this was the
first game.
1049
00:55:29,400 --> 00:55:32,080
I think this was the first game
to have a combo breaker system.
1050
00:55:32,120 --> 00:55:35,240
But like a lot of fighting games
have implemented killer
1051
00:55:35,240 --> 00:55:38,160
Instincts combo breaker system
because people who take fighting
1052
00:55:38,160 --> 00:55:40,640
games really seriously love to
string big attacks together.
1053
00:55:40,960 --> 00:55:43,640
But when you're on the receiving
end of that, it is very
1054
00:55:43,640 --> 00:55:45,520
demoralizing.
And like I've played Marvel
1055
00:55:45,520 --> 00:55:48,840
versus Capcom matches where like
I am not, I'm not touching the
1056
00:55:48,840 --> 00:55:51,320
controller for like 20 straight
seconds because they just keep
1057
00:55:51,320 --> 00:55:55,560
juggling me.
So I love this game for building
1058
00:55:55,560 --> 00:55:59,600
in a hey, there's an off ramp,
you know, a combo breaker.
1059
00:55:59,600 --> 00:56:01,960
You know, our friend Brian,
always our friend Brian always
1060
00:56:01,960 --> 00:56:03,920
slips that into a group chat
when we're doing like a
1061
00:56:03,920 --> 00:56:05,440
punchline and he like interrupts
it.
1062
00:56:06,960 --> 00:56:09,840
But I don't know if it was just
me and I don't know if Butch can
1063
00:56:09,840 --> 00:56:14,080
speak to this, but I, I set the
combo Breakers to easy on Super
1064
00:56:14,080 --> 00:56:16,160
Nintendo and I don't feel like I
ever did them.
1065
00:56:16,520 --> 00:56:20,600
Like I feel like combo Breakers
were easier to do on the N641.
1066
00:56:21,280 --> 00:56:24,880
Yeah, Super Nintendo, even
setting it to easy, it was still
1067
00:56:25,440 --> 00:56:28,320
you still had to time it precise
right?
1068
00:56:28,320 --> 00:56:32,480
You still had to do it.
And 1st off, once again, if this
1069
00:56:32,480 --> 00:56:35,640
wasn't the first, which I'm
pretty sure it was, it
1070
00:56:35,640 --> 00:56:39,760
definitely was the most famous
for it.
1071
00:56:39,960 --> 00:56:43,600
Cause like the phrase you just
said, right, the combo breaker,
1072
00:56:43,760 --> 00:56:46,840
there are people that have never
even heard of this game that
1073
00:56:46,840 --> 00:56:49,400
will say that phrase yeah,
because it's just that
1074
00:56:49,400 --> 00:56:53,880
influential.
And so that definitely I think
1075
00:56:53,880 --> 00:56:57,040
just speaks to it.
You know, the fact that even if
1076
00:56:57,040 --> 00:56:59,360
this isn't the first, it
definitely was the most famous.
1077
00:56:59,760 --> 00:57:02,480
But going back to the question,
yes, I feel like it was easier
1078
00:57:02,480 --> 00:57:05,120
to pull off in the N64 version.
I don't know why.
1079
00:57:05,120 --> 00:57:08,040
I don't know if they need it.
They they backed off the timing
1080
00:57:08,040 --> 00:57:12,120
on how precise it needed to be.
I will say I managed to do it
1081
00:57:12,120 --> 00:57:16,160
twice to what was his name Dan.
I managed to get 2 off on him.
1082
00:57:16,480 --> 00:57:18,840
Nice.
So that was the highlight for
1083
00:57:18,840 --> 00:57:20,480
me, really.
I got two of them.
1084
00:57:20,600 --> 00:57:22,920
You know, but.
Still I I feel like it was
1085
00:57:22,920 --> 00:57:25,080
easier for the N64.
You hear that, Dan?
1086
00:57:25,080 --> 00:57:28,960
You fucking sucked him off.
He mopped the floor with us.
1087
00:57:28,960 --> 00:57:31,080
Mike, did you?
Did you mess with Focus training
1088
00:57:31,080 --> 00:57:33,080
on Killer Instinct Gold?
Because I like this a lot.
1089
00:57:34,240 --> 00:57:37,320
I did not.
So killer instant gold added a
1090
00:57:37,320 --> 00:57:41,440
wonderful training mode where
you can pick any character and
1091
00:57:41,440 --> 00:57:44,280
not only will it tell you how to
do their special moves, but it
1092
00:57:44,280 --> 00:57:47,200
gives you this training dummy,
this 3D training dummy that will
1093
00:57:47,200 --> 00:57:50,080
only break if you do the move
correctly.
1094
00:57:50,680 --> 00:57:52,600
And like there's even they
invented a whole stage for it.
1095
00:57:52,600 --> 00:57:54,800
There's a little sensei
meditating in the background,
1096
00:57:54,800 --> 00:57:57,840
floating off the ground who says
like pus when you do it
1097
00:57:57,840 --> 00:58:01,280
properly, but it also teaches
you all the combos.
1098
00:58:01,600 --> 00:58:04,680
I wish it had the Super moves in
there because Killer Instinct
1099
00:58:04,680 --> 00:58:08,240
adds a super bar that you kind
of fill faster by doing combos.
1100
00:58:08,600 --> 00:58:10,760
There's nothing that I found
that was like particularly
1101
00:58:10,760 --> 00:58:13,320
flashy about the Super movies.
It was just more like, hey,
1102
00:58:13,600 --> 00:58:15,480
shoot your fireball.
But now this one does more
1103
00:58:15,480 --> 00:58:17,400
damage and shovels a little
faster.
1104
00:58:17,760 --> 00:58:21,960
But this is now a staple.
This is how modern fighting
1105
00:58:21,960 --> 00:58:24,040
games teach you how to play a
character.
1106
00:58:24,320 --> 00:58:27,320
So to see it this far back, you
know, from the 90s, I was like,
1107
00:58:27,320 --> 00:58:30,240
whoa, OK, Killer Instinct Gold,
Killer Instinct 2.
1108
00:58:30,240 --> 00:58:32,720
Like they were cooking with this
series.
1109
00:58:33,160 --> 00:58:36,280
So I got to give them credit
for, you know, in that degree
1110
00:58:36,280 --> 00:58:39,440
making it easier to learn.
It was wonderful to not have to
1111
00:58:39,440 --> 00:58:43,840
pull up a sheet on my phone or
go to a FAQ to look up the
1112
00:58:43,840 --> 00:58:45,280
moves.
I really liked that a lot.
1113
00:58:46,040 --> 00:58:48,840
All right, well, Ding, Ding,
Ding, that's the bell.
1114
00:58:49,080 --> 00:58:51,840
It's time for our judges to make
the final decision in the Killer
1115
00:58:51,840 --> 00:58:54,720
Instinct versus Killer Instinct
Gold versus match.
1116
00:58:55,040 --> 00:58:59,440
Let's settle it here.
First of all, four characters,
1117
00:58:59,760 --> 00:59:02,440
Killer Instinct Vanilla or
Killer Instinct Gold?
1118
00:59:03,000 --> 00:59:05,640
I know Mike likes the Killer
Instinct characters better,
1119
00:59:05,640 --> 00:59:06,680
right?
Mike, you got to go with the
1120
00:59:06,680 --> 00:59:09,960
Raptor.
It's more that Killer Instinct
1121
00:59:10,120 --> 00:59:13,520
gave the characters actual
character with I think
1122
00:59:13,520 --> 00:59:18,040
especially with both what's in
the with the character BIOS in
1123
00:59:18,040 --> 00:59:22,920
the manual combined with the
different victories for each of
1124
00:59:22,920 --> 00:59:24,200
them.
Yeah.
1125
00:59:24,200 --> 00:59:26,120
And I think just that makes it a
lot more interesting.
1126
00:59:26,400 --> 00:59:29,560
OK weird aside, the difference
between that versus Killer
1127
00:59:29,560 --> 00:59:34,200
Instinct gold with Saber Wolf is
in one of them he becomes cured
1128
00:59:34,200 --> 00:59:38,680
of being a werewolf and in the
other he basically fully gives
1129
00:59:38,680 --> 00:59:41,880
in to being a monster.
Wow.
1130
00:59:42,280 --> 00:59:46,000
Yeah, weirdly divergent.
Is gold the one where he gives
1131
00:59:46,000 --> 00:59:47,240
in?
Yes.
1132
00:59:47,480 --> 00:59:49,720
Because that would play into
your theory that Gold is the
1133
00:59:49,720 --> 00:59:52,000
prequel.
Fascinating.
1134
00:59:52,240 --> 00:59:54,960
And Butch, you know, I feel like
you're never gonna forgive Gold
1135
00:59:54,960 --> 00:59:56,440
for getting rid of your boy
Cinder.
1136
00:59:56,880 --> 00:59:59,400
Right.
So it's it's a sweep killer
1137
00:59:59,400 --> 01:00:01,800
instinct, I think has the better
roster.
1138
01:00:01,800 --> 01:00:04,400
You know, you you remove the
dinosaur, you remove Johnny
1139
01:00:04,400 --> 01:00:05,600
Storm.
You screwed up.
1140
01:00:06,240 --> 01:00:08,560
Like you cut the wrong
characters.
1141
01:00:08,560 --> 01:00:12,120
I don't know, man.
OK, so presentation Mike and I
1142
01:00:12,120 --> 01:00:15,880
kind of chimed in already.
Butch, what do you think?
1143
01:00:16,040 --> 01:00:18,480
What looks?
This is this is a toss up to me
1144
01:00:18,480 --> 01:00:23,800
because looks wise, obviously
the N64, yeah, because it's on
1145
01:00:23,800 --> 01:00:25,600
the N64.
Like you can't.
1146
01:00:26,400 --> 01:00:28,160
It's it's hard for it to
compete, right?
1147
01:00:28,720 --> 01:00:32,680
Music wise, the original has it.
Yeah.
1148
01:00:33,080 --> 01:00:37,120
You know, so that's where I'm
split on it because it's
1149
01:00:37,120 --> 01:00:39,200
beautiful and I think they're
both beautiful games.
1150
01:00:39,240 --> 01:00:42,280
I really do.
It's just obviously the N64 has
1151
01:00:42,280 --> 01:00:46,840
more power, but the music to me
for the the original is just so
1152
01:00:46,840 --> 01:00:50,160
nostalgic and it's so worth
listening to even now.
1153
01:00:50,440 --> 01:00:52,560
You know, I'm sure you could
stream it somewhere right on
1154
01:00:52,560 --> 01:00:56,920
some whatever you've got if you
can't find a copy of the CD.
1155
01:00:57,200 --> 01:01:00,840
But it's just the music is so
much better.
1156
01:01:01,160 --> 01:01:03,800
So I don't know what you want to
call that.
1157
01:01:03,840 --> 01:01:08,080
It's, you know, looks wise, gold
music original.
1158
01:01:08,800 --> 01:01:12,680
I don't think it matters cuz
Mike, you liked killers think
1159
01:01:12,680 --> 01:01:15,160
gold better by default, cuz you
thought killers think on the
1160
01:01:15,160 --> 01:01:19,040
SNES was just ugly.
And I do gotta give it to gold.
1161
01:01:19,040 --> 01:01:22,640
I think like we talked about how
cool these character designs are
1162
01:01:22,640 --> 01:01:25,800
to just see them in more detail,
to see them bigger, to see
1163
01:01:25,800 --> 01:01:28,240
backgrounds with movement and
interactivity.
1164
01:01:28,680 --> 01:01:30,720
And yeah, I would say that Butch
is right.
1165
01:01:30,720 --> 01:01:34,440
I think SNES has a slightly
better soundtrack, but there's
1166
01:01:34,440 --> 01:01:37,240
just too many cool graphical
touches in Gold to not give it
1167
01:01:37,240 --> 01:01:39,960
to Killer Instinct Gold, which
is exciting because I mean, it's
1168
01:01:39,960 --> 01:01:42,440
tied up going into the final
round gameplay.
1169
01:01:42,920 --> 01:01:48,120
I got to give this one to the
Super Nintendo version.
1170
01:01:48,120 --> 01:01:52,520
I am just a fan of accessibility
and a game that is open to
1171
01:01:52,520 --> 01:01:55,800
players who don't normally play
fighting games, which is
1172
01:01:55,800 --> 01:01:58,160
fascinating because I think
that's the reason Mike likes
1173
01:01:58,160 --> 01:02:01,160
Gold's gameplay better.
Mike, what do you think?
1174
01:02:01,200 --> 01:02:04,040
Yeah, I thought gold was more
accessible.
1175
01:02:04,640 --> 01:02:08,080
So it all comes down to this,
Butch.
1176
01:02:08,640 --> 01:02:12,040
OK, put your love for Cinder
aside, OK?
1177
01:02:12,640 --> 01:02:15,560
We know that you don't like half
gore, you like full gore.
1178
01:02:15,560 --> 01:02:18,800
But he's in both games.
I had no place to slip that joke
1179
01:02:18,800 --> 01:02:19,560
in.
I've been waiting this whole
1180
01:02:19,560 --> 01:02:21,400
time.
That was.
1181
01:02:21,400 --> 01:02:27,320
Awful Butch gameplay.
Decide the versus match gold or
1182
01:02:27,320 --> 01:02:31,560
the Killer Instinct vanilla.
I have to go with the original
1183
01:02:31,560 --> 01:02:35,600
because of what I said earlier,
because I feel like it flows
1184
01:02:35,600 --> 01:02:38,720
better.
I feel like the combos can flow
1185
01:02:38,720 --> 01:02:43,000
better and I feel like having
the quote UN quote fatality
1186
01:02:43,000 --> 01:02:48,200
system just works better right.
I just, I don't know what it is.
1187
01:02:48,200 --> 01:02:52,240
It feel it just playing them.
The original feels better to me,
1188
01:02:52,600 --> 01:02:55,400
you know, and that that could
be, you know, some 100 other
1189
01:02:55,400 --> 01:02:57,720
people could say, you know, gold
feels better to them.
1190
01:02:58,080 --> 01:03:00,360
To me the original just feels
better.
1191
01:03:00,840 --> 01:03:04,960
Well, that settles it by a hair.
I don't think we could get a
1192
01:03:05,080 --> 01:03:08,800
closer match than if we tried.
The official winner of the old
1193
01:03:08,800 --> 01:03:13,680
Switcheroo Killer Instinct
versus match is the OG Killer
1194
01:03:13,680 --> 01:03:17,120
Instinct on the SNES.
So let us know in the comments
1195
01:03:17,120 --> 01:03:19,760
if you agree with our verdict,
especially if you're upset and
1196
01:03:19,760 --> 01:03:22,200
you're a Killer Instinct gold
stand, yell at us in the
1197
01:03:22,200 --> 01:03:23,640
comments.
We could use the engagement.
1198
01:03:23,960 --> 01:03:25,880
So guys, that brings us to the
moment of truth.
1199
01:03:25,880 --> 01:03:28,600
We've covered the joy pros, the
joy cons, and every bit in
1200
01:03:28,600 --> 01:03:30,560
between.
So it's time to declare each
1201
01:03:30,560 --> 01:03:34,480
game from today's episode as a
Nintendo or a Nintendo.
1202
01:03:34,480 --> 01:03:37,320
Don't.
For me These are both
1203
01:03:37,520 --> 01:03:40,600
Nintendo's.
I think personally Killer
1204
01:03:40,600 --> 01:03:44,720
Instinct is a Super Nintendo.
I adore this game and I think
1205
01:03:44,720 --> 01:03:46,840
Killer Instinct Gold is just a
regular Nintendo.
1206
01:03:46,840 --> 01:03:50,440
But I feel like try them both
because as much as they're in
1207
01:03:50,440 --> 01:03:54,800
the same series, I think you
might prefer one over the other.
1208
01:03:54,960 --> 01:03:58,160
And so it's worth seeing what
your personal preference is.
1209
01:03:58,840 --> 01:04:05,520
So I placed Killer Instinct Gold
at #46 on our rankings right
1210
01:04:05,520 --> 01:04:10,000
above Tetris 99 and right below
Sonic Spin Ball, and the
1211
01:04:10,000 --> 01:04:13,120
original did a fair bit better.
I put the Killer Instinct on the
1212
01:04:13,120 --> 01:04:16,720
SNES as my 13th favorite game
we've covered right below
1213
01:04:16,720 --> 01:04:20,000
Pokémon Snap and a hair higher
than F-099.
1214
01:04:20,480 --> 01:04:24,080
Mike, where did you place these
games and what's what's your
1215
01:04:24,080 --> 01:04:25,760
verdict?
For me, both of them, they're
1216
01:04:25,760 --> 01:04:28,040
Nintendo's.
I just I don't find.
1217
01:04:28,040 --> 01:04:30,680
Really.
I don't find them at all fun.
1218
01:04:31,080 --> 01:04:32,440
Mike's not a fighting game guy.
I.
1219
01:04:32,960 --> 01:04:35,240
Suppose.
Even with respect to I think
1220
01:04:35,240 --> 01:04:37,880
other fighting games, like I
don't like the feel of this one.
1221
01:04:38,440 --> 01:04:41,120
OK.
Some of that is, I think, being
1222
01:04:41,120 --> 01:04:46,320
always on the end of combos,
yeah, and fancier moves.
1223
01:04:46,880 --> 01:04:50,280
OK.
Just it wasn't an enjoyable
1224
01:04:50,280 --> 01:04:52,080
experience with either of the
games.
1225
01:04:52,680 --> 01:04:55,800
OK.
So for me, I ended up putting
1226
01:04:56,040 --> 01:05:01,000
Killer Instinct Gold at 82,
which puts it right below
1227
01:05:01,000 --> 01:05:05,840
Fighters history and right above
Doomsday Warrior, and I went
1228
01:05:05,840 --> 01:05:10,520
back and tried both of those a
little bit when I was placing
1229
01:05:10,520 --> 01:05:13,000
these.
OK, so you you tested it.
1230
01:05:13,200 --> 01:05:15,120
Yeah, I went back and getting
kind of compared.
1231
01:05:15,440 --> 01:05:19,280
Yeah.
And then Killer Instinct at 89,
1232
01:05:19,320 --> 01:05:23,840
right below the NES Doctor Mario
and above Legend of Zelda.
1233
01:05:24,440 --> 01:05:28,080
So you're placing Killer
Instinct on the SNESA beloved
1234
01:05:28,080 --> 01:05:30,720
classic below Doomsday Warrior
I.
1235
01:05:30,760 --> 01:05:32,720
Think Doomsday Warrior was more
fun?
1236
01:05:33,240 --> 01:05:36,400
Wow.
Wow, Mike, with the hot takes.
1237
01:05:36,400 --> 01:05:39,840
Blistering hot takes.
Not, not tremendous, like
1238
01:05:39,840 --> 01:05:41,960
doomsday warriors down there as
well, 'cause I don't think it's
1239
01:05:42,440 --> 01:05:45,680
tremendously fun either, but I
would.
1240
01:05:45,880 --> 01:05:47,320
Yeah.
Wow.
1241
01:05:47,400 --> 01:05:50,880
That that's that is unique.
And I think Doomsday Warrior and
1242
01:05:50,880 --> 01:05:52,120
Fighters History both look
better.
1243
01:05:52,160 --> 01:05:53,280
Like that was part of what I
was.
1244
01:05:53,440 --> 01:05:55,920
They looked better and they felt
better, which was for me, which
1245
01:05:55,920 --> 01:05:58,400
is what I was checking.
It's like I'm comparing it to
1246
01:05:58,400 --> 01:06:01,000
other SNES fighting games of the
time.
1247
01:06:01,440 --> 01:06:05,520
But I think both of those feel
more like they were designed for
1248
01:06:05,680 --> 01:06:07,560
the graphical capabilities
they're working with.
1249
01:06:09,040 --> 01:06:12,400
I could see the argument for
fighters history, but saying
1250
01:06:12,400 --> 01:06:16,200
Doomsday Warrior looks better
than Killer Instinct is wild.
1251
01:06:17,160 --> 01:06:19,440
But you know what?
Yeah, it's it's it's it's do
1252
01:06:19,440 --> 01:06:21,360
you, Mike, Do you?
But I need you, buddy.
1253
01:06:21,360 --> 01:06:24,800
Get in here.
Yes, I will say that they're
1254
01:06:24,800 --> 01:06:26,640
both a Nintendo.
Thank God.
1255
01:06:28,200 --> 01:06:29,800
The original?
I would have to agree with you,
1256
01:06:29,800 --> 01:06:32,760
JMO, that the original is a
Super Nintendo.
1257
01:06:32,840 --> 01:06:37,560
Yeah, and then Gold is just a
Nintendo, and in my rankings
1258
01:06:37,840 --> 01:06:40,400
they barely beat out Spanky's
Quest.
1259
01:06:42,840 --> 01:06:44,280
Sorry, I had to drop the
reference.
1260
01:06:44,280 --> 01:06:46,520
You guys have been doing it in a
lot of episodes, so I was like,
1261
01:06:46,520 --> 01:06:49,080
it hasn't been done yet.
I got to do it in this one.
1262
01:06:49,400 --> 01:06:52,440
I like to imagine that some
programmer for Spanky's quest
1263
01:06:52,440 --> 01:06:55,120
has like, you know, those little
Google or he's like this weird
1264
01:06:55,120 --> 01:06:58,800
show keeps mentioning Spanky's
quest.
1265
01:06:58,800 --> 01:07:01,200
Amazing.
Well, at last, that brings us to
1266
01:07:01,200 --> 01:07:04,400
our and standings.
Not Mike, not Jamo, but the and
1267
01:07:04,400 --> 01:07:06,200
in between.
Let's take a look at our
1268
01:07:06,200 --> 01:07:08,600
mathematically average rankings
for these two games.
1269
01:07:08,800 --> 01:07:11,520
Mike, where did our combatants
land in our shared rankings of
1270
01:07:11,520 --> 01:07:13,920
every retro game available in
Nintendo Switch Online that
1271
01:07:13,920 --> 01:07:16,720
we've covered so far?
I am clenching for this one.
1272
01:07:16,720 --> 01:07:20,040
I am scared.
All right, Killer Instinct comes
1273
01:07:20,040 --> 01:07:26,600
in at 45th, which puts it just
below Kirby's Dreamland and
1274
01:07:26,600 --> 01:07:31,040
Punch Out OK, and just above
Mario Kart Super Circuit.
1275
01:07:31,600 --> 01:07:34,640
I don't hate that.
I don't hate that.
1276
01:07:34,640 --> 01:07:38,320
I mean, obviously I would put it
higher, but those are those are
1277
01:07:38,600 --> 01:07:41,160
pretty good games, OK.
And just go on the record.
1278
01:07:41,160 --> 01:07:46,160
I'm pretty sure Punch Out is not
that far down because of me.
1279
01:07:48,040 --> 01:07:49,800
Yeah, we have different tastes
in fighting games, don't we?
1280
01:07:50,280 --> 01:07:57,760
Yeah, and then Killer Instinct
Gold is tied for 58 with
1281
01:07:57,760 --> 01:08:03,520
Solomon's Key, which puts it
right below Super Mario Brothers
1282
01:08:03,880 --> 01:08:07,920
and right above Doctor Mario 64
Super Mario Brothers.
1283
01:08:07,920 --> 01:08:10,680
Oh.
I thought it was Mario Brothers,
1284
01:08:10,680 --> 01:08:12,760
the weird arcade.
This is like the original.
1285
01:08:12,760 --> 01:08:16,520
OK, OK.
I mean, you know what, I think
1286
01:08:16,520 --> 01:08:21,279
it kind of shook out decently.
They are both slightly ahead of
1287
01:08:21,279 --> 01:08:25,920
Spanky's quest at 68.
Spanky's quest bringing up the
1288
01:08:25,920 --> 01:08:28,200
rear.
How appropriate.
1289
01:08:28,960 --> 01:08:31,359
Well guys, we're going to call
that game over for today.
1290
01:08:31,359 --> 01:08:34,600
Butch, it's always a pleasure to
throw hands with you, at least
1291
01:08:34,600 --> 01:08:37,240
until you reach for your Dragon
Morpher before we launch you
1292
01:08:37,240 --> 01:08:39,920
from the stage.
Where can listeners go to go?
1293
01:08:39,920 --> 01:08:42,560
Go to see you Power Ranger.
On Twitch.
1294
01:08:42,560 --> 01:08:48,240
SSJ 3 Butch As I said during the
Pokémon thing, I am on a bit of
1295
01:08:48,240 --> 01:08:49,880
a hiatus.
I've got family stuff that's
1296
01:08:49,880 --> 01:08:52,000
going on that I'm trying to take
care of.
1297
01:08:52,279 --> 01:08:55,760
I'm hoping by next fall, this
upcoming fall, I should say, I
1298
01:08:55,760 --> 01:08:57,720
should be back on a regular
schedule again.
1299
01:08:58,000 --> 01:09:00,439
So yeah, you should be able to
find me there.
1300
01:09:00,439 --> 01:09:03,960
SSJ 3 Butch I play Pokémon, I
play story games.
1301
01:09:04,680 --> 01:09:06,479
We have a good time.
Come on and check me out.
1302
01:09:06,760 --> 01:09:08,840
We always have a good time and
actually good time to mention
1303
01:09:08,840 --> 01:09:12,880
that Mike maintains the old
switcheroo.com, aroo.com and a
1304
01:09:12,880 --> 01:09:15,359
cool feature on that site is
that you can sort by guest right
1305
01:09:15,359 --> 01:09:17,560
Mike and anyone can find Butch's
other episodes.
1306
01:09:18,200 --> 01:09:20,240
Yes, you can check out from the
page for this one.
1307
01:09:20,240 --> 01:09:23,080
You can see all or you can go to
our guest page, find him and all
1308
01:09:23,080 --> 01:09:25,120
our other guests, see all the
episodes he's been.
1309
01:09:25,479 --> 01:09:26,960
On you don't get enough credit
for that site.
1310
01:09:26,960 --> 01:09:28,399
It's super snazzy.
I love it.
1311
01:09:28,439 --> 01:09:31,560
I really appreciate it.
Well, that all sounds Northeast.
1312
01:09:31,560 --> 01:09:33,720
Excellent.
Everyone join us next time when
1313
01:09:33,720 --> 01:09:37,880
we'll be rallying the troops for
a Fire Emblem Path of Radiance
1314
01:09:37,880 --> 01:09:40,800
on the GameCube.
This would normally be the part
1315
01:09:40,800 --> 01:09:43,560
of the pod where I think Crystal
fields for her incredible intro
1316
01:09:43,560 --> 01:09:47,600
song and tell you all to go to
www.theoldswitcheroo.com.
1317
01:09:48,080 --> 01:09:50,359
But today, instead of saying
goodbye to our listeners, I'd
1318
01:09:50,359 --> 01:09:53,160
like to offer a fond and
heartbreaking farewell to a dear
1319
01:09:53,160 --> 01:09:57,040
friend of the show, Colleen.
Most of you last heard her voice
1320
01:09:57,160 --> 01:09:59,960
on one of the Pilot Wings
episode back in Season 3,
1321
01:09:59,960 --> 01:10:03,280
Episode 3, but I deeply regret
to inform you all that a couple
1322
01:10:03,280 --> 01:10:05,160
of months ago, Colleen passed
away.
1323
01:10:05,280 --> 01:10:08,880
Her death was not only tragic
and sudden, but worst of all,
1324
01:10:08,880 --> 01:10:12,840
preventable.
And as a person with an
1325
01:10:12,840 --> 01:10:16,680
insatiable curiosity and a
fascination for the macabre, I
1326
01:10:16,680 --> 01:10:19,880
have no doubt she is eagerly
exploring the world beyond this
1327
01:10:19,880 --> 01:10:22,920
one, where she can once again be
wrapped in a loving embrace of
1328
01:10:22,920 --> 01:10:25,360
her mom and dad.
And she's soaring in ways that
1329
01:10:25,360 --> 01:10:26,880
she could only do in spirit
before.
1330
01:10:27,440 --> 01:10:31,360
But I just want everyone to know
that her legacy that she left in
1331
01:10:31,360 --> 01:10:34,080
my life and our lives, it was
way more beautiful and treasured
1332
01:10:34,080 --> 01:10:37,280
than I think she ever realized
in our almost 30 years of
1333
01:10:37,280 --> 01:10:38,960
friendship.
She was the girl that introduced
1334
01:10:38,960 --> 01:10:42,400
me to so many wonderful things,
Princess Bride, Gargoyles,
1335
01:10:42,400 --> 01:10:45,280
Freddy Krueger and Firefly in
the 90s.
1336
01:10:45,280 --> 01:10:47,480
We would run across the
playground imitating the
1337
01:10:47,640 --> 01:10:51,600
dinosaurs from Jurassic Park
with her impressive collection
1338
01:10:51,600 --> 01:10:54,440
of alien action figures.
We staged the most epic battles
1339
01:10:54,440 --> 01:10:57,800
that a backyard had ever seen.
She taught me how to swim, how
1340
01:10:57,800 --> 01:11:01,040
to roll D 20s, and it was her
house I would always sneak off
1341
01:11:01,040 --> 01:11:04,160
to to play violent games like
God of War, Twisted Metal, or,
1342
01:11:04,160 --> 01:11:07,560
of course, Killer Instinct.
Decades later, my wife and I
1343
01:11:07,560 --> 01:11:10,840
moved to Los Angeles and it was
Colleen who made the long drive
1344
01:11:10,840 --> 01:11:15,160
at night to a noisy dance club
dance club in downtown LA to
1345
01:11:15,160 --> 01:11:17,400
celebrate Jackie's birthday,
even though there wasn't a
1346
01:11:17,400 --> 01:11:19,840
single thing about those
activities that she enjoyed.
1347
01:11:20,560 --> 01:11:24,120
She was a brilliant artist, a
sensitive soul, and as a proud
1348
01:11:24,120 --> 01:11:27,160
trans woman, she had the bravery
to be her authentic self in a
1349
01:11:27,160 --> 01:11:29,520
world that discouraged it time
and time again.
1350
01:11:30,040 --> 01:11:32,240
So Colleen, you may not have
been able to be a part of this
1351
01:11:32,240 --> 01:11:34,840
episode like we had talked
about, but your presence was
1352
01:11:34,840 --> 01:11:36,720
felt nonetheless.
It always will be.
1353
01:11:36,840 --> 01:11:41,040
For that, I'm forever grateful.
So bye for now dear friends, in
1354
01:11:41,040 --> 01:11:43,080
this life and the next, We love
you all.
1355
01:11:56,240 --> 01:11:59,440
The outro is going to be a
weird, jarring musical tone
1356
01:11:59,440 --> 01:12:01,440
there.
Why?
1357
01:12:02,080 --> 01:12:11,520
What are you going to put Mike?
Oh, no, don't do the screw it.
1358
01:12:11,760 --> 01:12:13,600
Colleen would have loved it.
Do it, Mike.
1359
01:12:14,800 --> 01:12:15,320
Bastard.




































