July 15, 2026

S4E13: Killer Instinct -or- ULTRA COMBO!

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Key Takeaways

  • Mike and Jaymo invite SSj3Butch to the show to settle the debate between the 1994 SNES version of Killer Instinct and the 1996 N64 title, Killer Instinct Gold.
  • The hosts highlight the historical impact of the Killer Instinct soundtrack, noting that the original SNES release was notable for including a packed-in music CD.
  • The conversation explores how Killer Instinct differentiated itself from titans like Street Fighter and Mortal Kombat through its unique mechanical systems and distinct character design.
  • The episode examines how the game functioned as both a parody of and a competitor to the era's dominant fighting games, leaving a lasting legacy on the genre.
  • The group assesses the long-term impact of the series, including reflections on whether the Xbox One reboot successfully captured the magic of the original titles.

SSj3Butch returns to the arena to help pit Killer Instinct (SNES, 1994) and Killer Instinct Gold (N64, 1996) to help Mike and Jaymo decide which Killer Instinct reigns supreme as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.

In this episode, we discuss the video game music that was so good that the SNES release came with an included CD, how robots gave Killer Instinct a mechanical leg up over competitors like Mortal Kombat and Street Fighter, try to disentangle some of the ways that Killer Instinct parodied Street Fighter, and assess whether the XBox One reboot of Killer Instinct ever delivered.

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!

Game on, everyone.

(0:00) Intro

(1:00) Welcoming Butch

(4:13) Killer Instinct (SNES) vs Killer Instinct Gold (N64)

(1:03:24) NintenDO or NintenDON’T

Check out SSJ3Butch on Twitch: https://www.twitch.tv/ssj3butch

Killer Instinct SNES Manual: https://www.videogamemanual.com/snes/Killer%20Instinct%20(USA).pdf

Killer Instinct 64 Manual: https://www.videogamemanual.com/n64/Killer%20Instinct%20Gold%20(USA).pdf

Killer Instinct (Arcade) | The Cutting Room Floor: https://tcrf.net/Killer_Instinct_(Arcade)

FIGHT ON: The Killer Instinct Story (Documentary) | Hold Back to Block: https://www.youtube.com/watch?v=ks4eZoG94Vs

Killer Instinct - All Character Endings! (SNES) | White Boy Gaming: https://youtu.be/f2pzSHWcW7Y?si=yr73297Gm1OIHgCV

Nintendo 64 - Killer Instinct Gold - Longplay All Endings | ElewPlay: https://youtu.be/Br7rIjgBop4?si=1-H082eD_tWfY8gB

Frequently Asked Questions

What is the difference between Killer Instinct for the SNES and Killer Instinct Gold for the N64?

Killer Instinct (SNES) is a 16-bit port of the original arcade game, while Killer Instinct Gold for the N64 is a home console version of the arcade sequel, Killer Instinct 2, offering more advanced graphics and gameplay mechanics.

Was Killer Instinct considered a parody of Street Fighter?

While it was a serious competitor in the fighting game genre, the hosts discuss how Killer Instinct often utilized tropes and design choices that felt like a direct play on or satire of the conventions established by Street Fighter.

Did the SNES version of Killer Instinct come with a CD?

Yes, the original SNES release of Killer Instinct was famous for including a special audio CD featuring the game's soundtrack, which was highly regarded at the time.

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Fight on, because it's time for 
the old switcheroo where we're 

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talking gaming retro with Mike 
and Jamo. 

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I'm Mike. 
And I'm Jamo, we're the often 

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imitated, never emulated retro 
gaming podcast diving deep into 

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the Nintendo Switch Online 
Nintendo Classics catalog. 

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Today we are pitting Killer 
Instinct for the SNES against 

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Killer Instinct Gold Off for the
N64 in an episode we are calling

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Ultra Ultra Ultra Combo. 
If you like what you hear, don't

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forget to like, subscribe and of
course, play along. 

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Now Mike, our guest today, he's 
already been on the show this 

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season. 
He was the idea man for our 

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wonderful Pokémon direct 
episode. 

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But this is killer instinct. 
We got to go for a multi hit 

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combo. 
Do you know the button 

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combination to get him back in 
the ring? 

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Not really. 
I do not know any of the button 

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combinations. 
Well I think this is the button 

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you hit to get him in the zoom. 
Please welcome back SSJ 3 Butch 

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from Twitch and from many 
beloved past episodes. 

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How you doing, Butch? 
Good. 

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How you guys doing? 
Doing awesome. 

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Your declaration that you would 
riot if the final evolutions of 

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the wind and wave starters 
became bipedal really got people

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talking online. 
Yeah, they. 

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Did that was that was probably, 
I don't know if it was the most 

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controversial of your guys's 
videos, but it definitely was 

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one of one of them. 
And I noticed that a lot of 

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people were like, oh, the the 
chicken 1 is already bipedal and

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they forgot the fact that I said
humanoid. 

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Like, I don't care if they're 
bipedal because like you look at

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Empoleon, right? 
He's a Penguin. 

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He's bipedal. 
It makes sense, but they didn't 

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just make him a man in a Penguin
suit. 

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Man in a Penguin suit, you got 
to love that. 

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So there are rumors that the 
final evolutions have indeed 

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leaked, but I've not seen them 
myself. 

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Are you sharpening your 
pitchforks? 

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I have not seen them yet either.
I take leaks with a grain of 

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salt because I, you know, I 
follow the community on YouTube 

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and you always get people, 
especially around like the time 

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when they announce stuff where 
they're like, this person is a 

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very well known leaker and they 
have this information, right? 

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Like the past few years where 
he's been supposed to be getting

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like a remake of of Gen. 5. 
We're supposed to get a like 

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crossover game between Johto and
and Sino, right? 

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That's a combination game and 
none of it ever comes out even 

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though these people are reliable
leakers. 

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So I just, I don't ever follow 
that stuff cuz 90% of the time 

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it's just bunk. 
Yeah, I had an old cat that was 

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a reliable leaker, but that was 
something totally different. 

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Mike, you haven't seen the 
leaks, have you? 

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No, I don't pay any attention to
it. 

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All right, well, let's just 
assume Bush is going to be angry

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about him. 
Guys, I'm really excited for 

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this episode. 
We haven't done an old Switch 

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guru versus match since Season 
2, when Brian and Mike unfairly 

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teamed up on me to declare Punch
Out better than Super Punch Out.

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Butch, I assume you're with me 
on this one. 

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Super Punch Out's the better 
game. 

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Yeah, I believe Super Punch 
Out's better. 

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Being a troll, I didn't really 
think you agreed with me. 

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I, it's tough because like I, 
you got to remember I grew up in

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the age of like Nintendo was 
fresh for me, right? 

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So some people that are playing 
it, it isn't. 

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And, and so like I dealt with 
the frustration of, of playing 

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punch out as a kid and I'm like,
this is just, and then, then you

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get super punch out, which is 
still tough, but wasn't as bad 

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as Mike Tyson's punch out or 
whatever you want, you know, 

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just regular punch out after 
everything happened. 

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And so I and I just the colors, 
the characters, I think Super 

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Punch Out is better. 
You hear that, Brian? 

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You hear that, Brian, But 
you're, you're, you're a good 

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egg. 
Well, guys, without further ado,

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let's get started. 
Because ladies and gentlemen, 

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boys and girls, let's get ready 
to combo in the red corner. 

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Arriving in America the same 
weekend that Nicolas Cage left 

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Las Vegas at 8:00 and 1:00, 
fourth centimeters and weighing 

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in at a respectable 85 grams, 
it's got 16 bits and a babe who 

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does the splits. 
Killer Instinct for the SNES and

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in the Blue Corner, coming to 
life on the very day that the 

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Main Street Electrical parade 
died. 

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Mike, how do you like that one 
At 7:00 and 1:00, a half 

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centimeters and weighing in at a
whopping 180 grams, It's the 64 

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bit cart that will stop your 
heart. 

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Killer Instinct Gold for the 
Nintendo 64 Let's get into the 

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descriptions here. 
According to Nintendo Switch 

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Online, do you have the instinct
to achieve supreme victory? 

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This fighting game series 
features a bleak world dominated

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by a single corporation, 
Ultratech. 

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Outfitting combatants with high 
tech weaponry, Ultratech 

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entertains the masses with the 
Killer Instinct Tournament, 

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using it as a testing ground for
their weapon designs. 

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Pick from a roster of killer 
fighters and test your instincts

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across multiple explosive game 
modes. 

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You can join in a single player 
arcade match against a computer 

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opponent. 
Pitch your favorite characters 

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against the friends in team mode
or face off in the round Robin 

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style tournament mode of up to 8
players. 

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There's even a training mode 
where you can sharpen your 

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techniques and hone your skills 
to achieve supreme victory. 

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Jump in on your opponent and 
string your attacks together to 

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create combos. 
With hundreds of thousands of 

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moves at your fingertips, you'll
need all the practice you can 

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get to have a chance at landing 
a 70 hit Ultra combo on the 

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receiving end of an attack 
string. 

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Interrupt your opponent by 
utilizing Killer Instincts 

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Iconic combo breaker mechanic 
with Quick Attack, working 

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against Medium, Medium against 
Fierce, and Fierce against 

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Quick. 
It's just like what, Mike? 

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Fire, grass, and water Pokémon. 
Rock, paper, scissors. 

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That's right. 
Then, when you have them on the 

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ropes, use your danger move. 
It will take more than radical 

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moves and deadly specials to 
secure victory. 

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It will take killer instinct. 
Full disclosure, that was the 

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two descriptions for the two 
games kind of combined, if you 

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couldn't tell. 
So for tonight's preliminary 

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matchup, it's a rumble in the 
retail jungle. 

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Killer Instinct versus Killer 
Instinct Gold, a literal boxing 

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match. 
Mike, would you mind describing 

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for our audio listeners the 
Killer Instinct Super Nintendo 

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box? 
Yeah, so we have one of the 

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fighters who's kind of like 
somewhere between robot and suit

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of armor looking. 
Yeah, kind of. 

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Terminator meets Shredder. 
Sort of facing dead on with what

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looks like one arm pulled back 
for a punch. 

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And I think probably more 
interesting to this is is less 

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what they have going on with the
fighter and the fact this says a

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music CD is included inside. 
Yeah, Killer cuts, the music CD,

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which Butch, if I, if I'm led 
to, if I understand what you're 

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dropping down during our little 
Killer Instinct amateur 

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tournament. 
You have some, You have some 

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opinions on this one? 
Yes, I actually, I have the CD 

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still to this day. 
It came in like not like a full 

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jewel case. 
It came in one of the little 

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sleeves and it's just it's the 
music from the game, right? 

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It's nothing fancy, but it was 
even as a kid, I loved putting 

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it in ACD player and just 
listening to the stage music, 

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right. 
You got, you know, because all 

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their stages in there were great
and I thought it was amazing. 

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I, I love that they included it 
and I think that definitely is, 

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was a good selling point for 
them. 

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When was the last time you 
listened to it? 

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Oh boy, and it's been a while 
cuz I don't even know if I own a

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CD player anymore because most 
everything's digital nowadays. 

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Sure sure sure. 
So I swear I'm not just being a 

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creep on purpose, but I was 
listening to it to prepare for 

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this episode. 
The first track Ki Feeling is 

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00:08:08,080 --> 00:08:09,800
Orchid Stage. 
Yes. 

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But it's it kind of halfway 
through, the song just becomes 

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like sex noises set to music, 
Yes. 

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Yes, it does 100%. 
It's and, and, and honestly, I 

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mean, I don't want to say it 
makes sense, but like orchid was

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there like the sexy woman for 
this, this series, right? 

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You know, cuz in, in like Mortal
Kombat, right, you had Sonia and

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then you eventually got Cortana 
and Molina and then Street 

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Fighter got Tammy, you know, so 
like this that that was she was 

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it. 
That was their Here's the sexy 

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woman. 
Yeah, every fighting game had 

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one at least. 
Yeah. 

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At least one. 
And Butch, would you mind 

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describing the box for Killer 
Instinct Gold? 

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OK, so Gold has full gore again 
from the top, you know, from the

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Super Nintendo. 
They're facing off. 

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I think that's May. 
Tusk. 

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Tusk OK and they're just facing 
off against each other and you 

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still kind of got like the the 
industrial background ish that 

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they kind of look like they were
going for on a on a Super 

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Nintendo cover as well. 
And of course, then you got the 

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classic red stripe down the side
for the Nintendo 64. 

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Yeah, that that that always hits
a nostalgia string for me. 

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I don't know about you guys, but
I think that even though the N64

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game having two fighters on the 
cover, like more clearly conveys

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this is a fighting game, you 
know, those are two clearly 

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different characters that I'll 
be able to play as. 

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00:09:32,680 --> 00:09:35,800
But there's something kind of 
doopy looking about Tusk. 

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00:09:35,800 --> 00:09:38,280
It's like he looks kind of 
vulnerable. 

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00:09:38,280 --> 00:09:40,360
You know what I mean? 
You guys with me? 

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00:09:40,640 --> 00:09:42,640
Yeah, I feel that. 
It's like he's literally 

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sticking his neck out and it's 
like, come on, dude. 

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00:09:44,480 --> 00:09:46,080
Like protect your neck. 
Like I'm pretty sure that was a 

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00:09:46,080 --> 00:09:49,720
song about that. 
So even though you know there's 

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more going on, I I think the 
SNES cover takes it. 

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I think it's really iconic and I
think Folgore looking right at 

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00:09:56,880 --> 00:10:00,400
the customer, like I think it's 
intimidating, but also you're 

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00:10:00,400 --> 00:10:03,600
like like I want to I I want to 
step into the ring. 

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00:10:03,720 --> 00:10:05,280
Mike, which one do you like 
better? 

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00:10:05,840 --> 00:10:07,720
I. 
Think I I would also go with the

188
00:10:07,720 --> 00:10:11,920
SNESI Think honestly, there's 
also just something sort of fun 

189
00:10:11,920 --> 00:10:16,120
about throwing in the the CD. 
Yeah, yeah, it's kind of a 

190
00:10:16,120 --> 00:10:19,240
little value add, but you with 
us a Clean sweep, Killer 

191
00:10:19,240 --> 00:10:20,920
Instinct, Super Nintendo Better 
Cover. 

192
00:10:21,360 --> 00:10:25,680
Yeah, and and I will say that 
because when I was getting the 

193
00:10:25,680 --> 00:10:31,520
game right, that's what drew me 
to that game, was, was the fact 

194
00:10:31,520 --> 00:10:36,120
that you have Folgore, who at 
the time, like I mentioned the 

195
00:10:36,120 --> 00:10:38,440
other series, Mortal Kombat, 
Street Fighter, the two other 

196
00:10:38,440 --> 00:10:41,560
big fighters, they didn't have 
robot characters. 

197
00:10:41,880 --> 00:10:45,560
Mortal Kombat didn't have a 
robot character until 3 when 

198
00:10:45,560 --> 00:10:48,760
they had Cyrax and Sector. 
Which I didn't realize that, but

199
00:10:48,760 --> 00:10:50,920
you're right, they're totally 
borrowing from killer instincts.

200
00:10:51,360 --> 00:10:55,320
So you have this game and you 
have a fighter who's a robot. 

201
00:10:55,560 --> 00:10:59,680
And so I was like, oh, this is 
going to be different than your 

202
00:10:59,680 --> 00:11:04,400
usual fighting games. 
And then I don't know if if it's

203
00:11:04,400 --> 00:11:07,440
cool to go into this yet, but 
this is one of the only 

204
00:11:07,440 --> 00:11:10,680
cartridges that's black. 
Yeah. 

205
00:11:10,840 --> 00:11:13,640
Not Gray. 
Yeah, I remember. 

206
00:11:13,640 --> 00:11:15,680
Dang, you know what? 
You just triggered that memory 

207
00:11:15,680 --> 00:11:18,720
in me. 
Yeah, that was a cool cartridge.

208
00:11:18,840 --> 00:11:21,560
It was always exciting when it 
was a different color plastic. 

209
00:11:21,960 --> 00:11:24,240
Yep. 
Kids don't understand kids these

210
00:11:24,240 --> 00:11:27,040
days, you know what I mean? 
They don't, they don't know the 

211
00:11:27,040 --> 00:11:29,480
thrill of opening. 
I mean, I guess the equivalent 

212
00:11:29,480 --> 00:11:31,800
would be like when I get a vinyl
and it's like the vinyl is an 

213
00:11:31,800 --> 00:11:34,520
interesting color, right? 
But but I don't think kids these

214
00:11:34,520 --> 00:11:36,280
days are collecting vinyls 
either, so. 

215
00:11:36,600 --> 00:11:39,880
No, Yeah, maybe. 
Maybe a holographic Pokémon card

216
00:11:39,880 --> 00:11:42,480
I guess. 
OK, OK, yeah, I see what you're 

217
00:11:42,480 --> 00:11:44,640
putting down. 
Well, there you have it, folks. 

218
00:11:44,640 --> 00:11:48,240
TBO, the winner of this literal 
boxing match is Killer Instinct 

219
00:11:48,240 --> 00:11:52,120
on the SNES, so he got some 
behind the scenes stats on each 

220
00:11:52,120 --> 00:11:54,800
fighter for you guys. 
When game designer Ken Loeb 

221
00:11:54,800 --> 00:11:57,560
first pitched his concept for 
Killer Instinct to Namco 

222
00:11:57,560 --> 00:12:00,320
executives back in the early 
90s, he was using the working 

223
00:12:00,320 --> 00:12:04,880
title Melee, which I thought 
kind of fun, you know, cuz like 

224
00:12:04,880 --> 00:12:08,040
Melee is one of the most iconic 
fighting games ever now. 

225
00:12:08,760 --> 00:12:11,840
But the studio passed on the 
project, instead choosing to 

226
00:12:11,840 --> 00:12:15,120
produce the sword Fighter Weapon
Lord, which has been completely 

227
00:12:15,120 --> 00:12:16,520
lost to the sands of time I 
think. 

228
00:12:16,520 --> 00:12:17,760
Did I you guys ever play this 
one? 

229
00:12:18,440 --> 00:12:21,840
It looks familiar, but it might 
have been one of those where I 

230
00:12:21,840 --> 00:12:25,720
picked it up on a weekend and 
never touched it ever again. 

231
00:12:26,120 --> 00:12:30,200
I think a lot of us recognize 
that box art, like the box art 

232
00:12:30,200 --> 00:12:33,600
is kind of memorable with like 
the scorpion guy and the the 

233
00:12:33,640 --> 00:12:36,720
sword one Mike, you never, you 
never lorded your weapons. 

234
00:12:37,320 --> 00:12:38,960
I have never heard of this at 
all. 

235
00:12:39,120 --> 00:12:41,760
OK, yeah, it kind of looks like 
Killer Instinct, but honestly 

236
00:12:41,760 --> 00:12:44,200
not as interesting. 
Honestly looks better. 

237
00:12:44,400 --> 00:12:47,680
You think it looks better? 
Oh, OK, hold your horses there, 

238
00:12:47,680 --> 00:12:49,880
grumpy guys. 
Another working title for Killer

239
00:12:49,880 --> 00:12:53,840
Instinct was Thriller Instinct, 
and in fact, there are image 

240
00:12:53,840 --> 00:12:57,960
files of this title screen in 
intact in the code on the arcade

241
00:12:57,960 --> 00:12:59,680
cabinet. 
But according to the website 

242
00:12:59,680 --> 00:13:02,800
Cutting Room Floor, no one knows
if the title was originally 

243
00:13:02,800 --> 00:13:05,880
proposed to get around 
Nintendo's infamous Never Say 

244
00:13:05,880 --> 00:13:08,320
Die rule. 
Apparently Nintendo did not like

245
00:13:08,320 --> 00:13:11,840
putting death in the titles of 
games, or if it was changed to 

246
00:13:11,840 --> 00:13:15,720
Killer Instinct because of fear 
of legal complications regarding

247
00:13:15,720 --> 00:13:18,560
Michael Jackson's thriller. 
So somebody leave a comment if 

248
00:13:18,560 --> 00:13:21,680
you know the history behind 
this, but I think Thriller 

249
00:13:21,680 --> 00:13:24,280
Instinct a much worse title, 
right? 

250
00:13:25,120 --> 00:13:27,720
I was actually going to ask, is 
Thriller Instinct the one where 

251
00:13:27,720 --> 00:13:33,320
Michael Jackson stars in so? 
You might have crossover with 

252
00:13:33,320 --> 00:13:36,760
Moonwalker I. 
Was going to say OK, but 

253
00:13:36,760 --> 00:13:38,600
seriously though, like I don't 
know the problematic just name 

254
00:13:38,600 --> 00:13:41,480
but Michael Jackson as a killer 
instinct fighter with like rapid

255
00:13:41,480 --> 00:13:45,080
combo moon walks like kind of 
kind of sick kind of sick. 

256
00:13:45,960 --> 00:13:49,080
So according to the Killer 
Instinct documentary Fight On by

257
00:13:49,080 --> 00:13:52,680
the YouTube channel Hold Back to
Block, the iconic combo centric 

258
00:13:52,680 --> 00:13:55,680
gameplay of the series was 
directly inspired by the SN 

259
00:13:55,680 --> 00:14:00,160
character Kim Kapwan from Fatal 
Fury and Fatal Fury 2, which are

260
00:14:00,160 --> 00:14:02,240
games that we will cover in a 
future season. 

261
00:14:02,880 --> 00:14:09,440
And there reportedly exists a 
cartridge of a Killer Instinct 2

262
00:14:09,440 --> 00:14:12,400
on the Super Nintendo. 
That game was originally 

263
00:14:12,400 --> 00:14:14,520
developed for the Super 
Nintendo, but when devkits 

264
00:14:14,520 --> 00:14:17,720
became available for the N64, 
they switched over to the more 

265
00:14:17,720 --> 00:14:20,320
powerful hardware because they 
could get closer to the actual 

266
00:14:20,320 --> 00:14:23,520
arcade experience. 
But Rare fulfilled their 

267
00:14:23,520 --> 00:14:26,960
contract and finished Killer 
Instinct 2 on the SNES. 

268
00:14:27,320 --> 00:14:31,200
So I would love but you you 
popped off when Star Fox 2 was 

269
00:14:31,200 --> 00:14:33,080
announced, right? 
For Nintendo Switch Online? 

270
00:14:33,520 --> 00:14:34,280
Yeah. 
Oh, yeah. 

271
00:14:34,960 --> 00:14:38,560
So I actually, I feel like 
there's some weird precedence of

272
00:14:38,560 --> 00:14:42,760
where like they were supposed to
do originally the N64 for for 

273
00:14:42,760 --> 00:14:46,000
the first Killer Instinct, 
because I distinctly remember 

274
00:14:46,280 --> 00:14:49,400
the first Killer Instinct in the
arcade cabinet because I would 

275
00:14:49,400 --> 00:14:52,360
go to the arcade and my arcade 
was one of those that had all 

276
00:14:52,360 --> 00:14:55,200
three, you know, Street Fighter,
Mortal Kombat and Killer 

277
00:14:55,200 --> 00:14:58,240
Instinct. 
And I remember them saying that 

278
00:14:58,880 --> 00:15:01,840
it would be out on the Ultra 64.
Yeah. 

279
00:15:02,400 --> 00:15:05,840
And so I've, I, if I, you know, 
this is, I could be totally 

280
00:15:05,840 --> 00:15:09,000
wrong, but I think the original 
killer instinct was supposed to 

281
00:15:09,000 --> 00:15:12,240
be on the M60 four. 
And then the Super Super FX chip

282
00:15:12,240 --> 00:15:15,520
came out and that that allowed 
them to then put it on the Super

283
00:15:15,520 --> 00:15:17,920
Nintendo. 
And then then I'm guessing in 

284
00:15:17,920 --> 00:15:21,760
some weird history of whatever 
it went down to, was supposed to

285
00:15:21,760 --> 00:15:24,040
be on the Super Nintendo and 
then went to the N64. 

286
00:15:24,360 --> 00:15:27,920
Yeah, I, I know Ultra 64 was the
name of the arcade hardware that

287
00:15:27,920 --> 00:15:32,000
ran both Killer Instinct games 
and it was a working title I 

288
00:15:32,000 --> 00:15:36,280
believe for the N64 at one it 
was it was so I, I would, I 

289
00:15:36,280 --> 00:15:38,520
would not be surprised at all to
hear that's true. 

290
00:15:39,040 --> 00:15:40,960
And then one last piece of fun 
trivia for you guys. 

291
00:15:41,040 --> 00:15:43,840
Chris Sutherland, the iconic 
voice of the Killer Instinct 

292
00:15:43,840 --> 00:15:47,160
announcer, is also the lead 
developer and voice actor behind

293
00:15:47,160 --> 00:15:50,720
Banjo Kazooie and his own 
Kickstarter LED passion project 

294
00:15:50,720 --> 00:15:53,400
ukulele. 
So I just love that like these 

295
00:15:53,400 --> 00:15:55,280
really cute characters are the 
same guy that's like. 

296
00:15:55,360 --> 00:15:59,680
Ultra combo. 
So before we get this grudge 

297
00:15:59,680 --> 00:16:02,240
match underway, what is our 
history with the Killer Instinct

298
00:16:02,240 --> 00:16:04,280
series and how far do we each 
get? 

299
00:16:04,600 --> 00:16:06,160
But you were excited to do this 
episode with us. 

300
00:16:06,160 --> 00:16:09,760
Can we start with you? 
Yeah, I as I've already started,

301
00:16:09,800 --> 00:16:11,440
you know, talking about like the
cartridge. 

302
00:16:11,960 --> 00:16:15,800
I remember getting this game and
I was, you know, you had those 

303
00:16:15,800 --> 00:16:17,840
kids that were Mortal Kombat and
you had those were Street 

304
00:16:17,840 --> 00:16:19,720
Fighter. 
I was Killer Instinct. 

305
00:16:19,720 --> 00:16:23,640
That was me. 
Like I like, yeah, I played the 

306
00:16:23,640 --> 00:16:25,200
other ones. 
But like Killer Instinct was 

307
00:16:25,200 --> 00:16:27,560
like, this is the game that I, 
this is my fighter. 

308
00:16:27,840 --> 00:16:29,960
This is the one I play when I 
come home from school. 

309
00:16:30,160 --> 00:16:33,320
This is the one that helps me, 
you know, de stress, I would 

310
00:16:33,320 --> 00:16:37,360
look up as best I could in the 
in like if I went to, you know, 

311
00:16:37,360 --> 00:16:40,080
Walmart or whatever and they had
the the guides, I'd be like, OK,

312
00:16:40,080 --> 00:16:42,360
let me find some secrets, let me
find whatever. 

313
00:16:43,000 --> 00:16:47,200
And I remember finding the code 
to unlock idol and playing as 

314
00:16:47,200 --> 00:16:48,880
him. 
Like I had to remember it right.

315
00:16:48,880 --> 00:16:50,880
So when I got home, I could be 
like, OK, how do I, how does 

316
00:16:50,880 --> 00:16:53,040
this go? 
And and so I would I could 

317
00:16:53,160 --> 00:16:57,400
actually use the the boss, but 
yeah, I just I'd have distinct 

318
00:16:57,400 --> 00:17:02,840
memories of it getting that 
game, which it was at, believe 

319
00:17:02,840 --> 00:17:05,040
it or not, a Sears that I bought
it. 

320
00:17:05,520 --> 00:17:09,480
And I just, yeah, having the CD,
the black cartridge. 

321
00:17:09,800 --> 00:17:13,560
And like Cinder was my boy. 
I played a spinal as well, but 

322
00:17:13,560 --> 00:17:16,119
like Cinder was my go to. 
That was my guy. 

323
00:17:16,680 --> 00:17:20,000
And I just the other thing that 
I remember blowing my mind was 

324
00:17:20,000 --> 00:17:23,839
when we talked about the cover 
was having a robot fighter. 

325
00:17:24,359 --> 00:17:27,119
And because you're used to those
other fighters where they don't 

326
00:17:27,119 --> 00:17:29,320
and they give like BIOS for them
and they're like, oh, this 

327
00:17:29,320 --> 00:17:31,120
person's from America, man. 
They're 24. 

328
00:17:31,400 --> 00:17:35,200
And I remember seeing Folgore 
and it's like 2 years old. 

329
00:17:35,640 --> 00:17:38,720
And I'm like, cuz as a kid that 
just kind of blows your mind. 

330
00:17:38,720 --> 00:17:41,600
And I'm like, wait, he's 2? 
But I'm like, Oh yeah, he's a 

331
00:17:41,600 --> 00:17:43,160
robot. 
So that makes sense. 

332
00:17:43,400 --> 00:17:47,400
Yeah, we played a fantasy star 
four that had a similar 

333
00:17:47,440 --> 00:17:50,880
character where like she was 
like a couple months old, but 

334
00:17:50,920 --> 00:17:53,240
like you said, robot. 
So I'm going to guess since this

335
00:17:53,240 --> 00:17:56,600
game was so important to you and
you said that you did the idol 

336
00:17:56,600 --> 00:17:59,400
code, I'm going to guess you 
have beaten this game. 

337
00:17:59,560 --> 00:18:01,920
Oh yeah. 
You nintended. 

338
00:18:03,680 --> 00:18:06,920
I'm in computer. 
And what about Killer Instinct 

339
00:18:06,920 --> 00:18:08,040
Gold? 
What was your experience with 

340
00:18:08,040 --> 00:18:10,320
that one? 
That one, I remember I didn't 

341
00:18:10,320 --> 00:18:13,920
buy that one, but I did rent it 
a lot because I was still it was

342
00:18:13,920 --> 00:18:16,560
still killer instinct, right? 
So it was still that like, oh, I

343
00:18:16,560 --> 00:18:19,440
love this game. 
I love this franchise, so I I 

344
00:18:19,440 --> 00:18:20,960
did play it. 
I played it quite a bit. 

345
00:18:21,440 --> 00:18:23,840
Did not like the fact that 
Cinder was in it was wasn't in 

346
00:18:23,840 --> 00:18:28,040
it, but I dealt. 
I just it did not hit the same 

347
00:18:28,040 --> 00:18:29,720
way. 
And sometimes, you know, sequels

348
00:18:29,720 --> 00:18:32,880
don't, but it just I don't know.
It didn't hit the same way as 

349
00:18:32,880 --> 00:18:35,120
the original did, but I still I 
played the hell out of it. 

350
00:18:35,640 --> 00:18:37,360
And Nintendo, did you ever beat 
it? 

351
00:18:37,680 --> 00:18:43,840
Oh yeah, yeah, I'm in computer. 
My less of a history I would 

352
00:18:43,840 --> 00:18:46,600
probably guess. 
I don't think I'd ever really 

353
00:18:46,600 --> 00:18:48,560
heard of them before. 
Really. 

354
00:18:48,760 --> 00:18:50,840
And so I never played them 
before. 

355
00:18:51,240 --> 00:18:55,520
Yeah. 
For Killer Instinct, I played it

356
00:18:55,520 --> 00:18:59,320
on the lowest difficulty setting
and so I reached the end where 

357
00:18:59,320 --> 00:19:02,680
they basically just said try 
that on a higher difficulty 

358
00:19:02,680 --> 00:19:05,440
setting. 
But you beat the last boss. 

359
00:19:05,840 --> 00:19:09,560
It does not have or. 
I mean, there was a, there's, 

360
00:19:10,280 --> 00:19:14,680
there's always a last boss. 
I did not see the last boss. 

361
00:19:14,680 --> 00:19:16,960
So you didn't fight the 2 headed
troll idol? 

362
00:19:17,480 --> 00:19:20,720
I did not. 
OK, well Butch, what do you 

363
00:19:20,720 --> 00:19:23,760
think? 
I, you know, in an age where 

364
00:19:24,120 --> 00:19:26,960
people like to argue about 
whether beating a game on easier

365
00:19:26,960 --> 00:19:30,200
and is, you know, or not count 
when you get those people that 

366
00:19:30,200 --> 00:19:32,880
are like, you didn't really 
complete this Souls game unless 

367
00:19:32,880 --> 00:19:35,640
you did it blindfolded with your
feet on a guitar, You know, 

368
00:19:35,720 --> 00:19:38,840
Guitar Hero controller. 
I think he beats it, you know, 

369
00:19:39,560 --> 00:19:43,320
Yeah, do what you can And and as
long as you're enjoying it and 

370
00:19:43,320 --> 00:19:45,000
you feel like you've 
accomplished it. 

371
00:19:45,000 --> 00:19:47,600
Yeah, I think so. 
So I don't press it unless Mike 

372
00:19:47,600 --> 00:19:52,200
enjoyed it, then all right, I'm 
playing Mike Mintended. 

373
00:19:53,800 --> 00:19:58,120
I'm in the computer. 
Beat it on easy his purely for 

374
00:19:58,120 --> 00:20:00,080
philosophically. 
I'm normally not one to let's 

375
00:20:00,080 --> 00:20:02,280
say like that doesn't matter 
unless it means you actually 

376
00:20:02,280 --> 00:20:05,960
didn't get to a final encounter 
like idol. 

377
00:20:06,360 --> 00:20:09,120
So I would say that like things 
essentially the game was cut 

378
00:20:09,120 --> 00:20:10,640
short because it was on easy 
mode. 

379
00:20:10,960 --> 00:20:14,800
I I, yeah, I mean, I could, I 
guess you could say that it's 

380
00:20:14,800 --> 00:20:16,120
just. 
That's not. 

381
00:20:16,560 --> 00:20:18,320
Worth it, Yeah. 
It's like the people being like,

382
00:20:18,360 --> 00:20:20,600
well, you never beat Street 
Fighter Two unless you actually 

383
00:20:20,600 --> 00:20:21,880
fought Akuma. 
Right. 

384
00:20:23,600 --> 00:20:26,760
Semantics, I feel. 
In which case I am more prepared

385
00:20:26,800 --> 00:20:31,400
for Killer Instinct Gold, which 
I also went through on the the 

386
00:20:31,480 --> 00:20:34,760
lowest setting and #1 so it's 
the same thing. 

387
00:20:34,760 --> 00:20:39,480
You don't fight the final boss 
on that, but it does roll 

388
00:20:39,480 --> 00:20:40,720
credits. 
OK. 

389
00:20:41,320 --> 00:20:46,440
And I did still beat the final 
boss through a loophole. 

390
00:20:46,920 --> 00:20:49,040
Interesting, I can't wait to 
hear about that. 

391
00:20:49,040 --> 00:20:51,920
But you nintended, at least 
technically. 

392
00:20:53,600 --> 00:20:56,760
I mean computer. 
What's the loophole? 

393
00:20:57,160 --> 00:21:00,680
So one of the things that Killer
Instant Gold has is the team 

394
00:21:00,680 --> 00:21:01,840
battle. 
Sure. 

395
00:21:01,920 --> 00:21:05,080
And I had noticed you can set 
the teams from 1:00 to 11:00, 

396
00:21:05,560 --> 00:21:08,040
OK. 
And you just have 10 stock 

397
00:21:08,040 --> 00:21:12,600
characters. 
So I did a battle against the 

398
00:21:12,600 --> 00:21:15,360
computer of 11 characters to see
what would happen. 

399
00:21:15,560 --> 00:21:18,840
So I just selected like one of 
each and then selected a second 

400
00:21:18,840 --> 00:21:23,000
one twice. 
And then the computer, you don't

401
00:21:23,000 --> 00:21:25,760
know what they've selected in 
terms of who you're fighting. 

402
00:21:26,680 --> 00:21:29,280
The computer just selected one 
of each of them. 

403
00:21:29,560 --> 00:21:34,120
And so as I was going through 
the last one I had to beat, and 

404
00:21:34,120 --> 00:21:35,680
I think I came down to my last 
fighter as well. 

405
00:21:35,680 --> 00:21:38,080
It was close. 
But the last one I had to beat 

406
00:21:38,120 --> 00:21:40,200
was that gargoyle thing that I 
think is. 

407
00:21:40,200 --> 00:21:43,800
It is that is the final boss 
normally. 

408
00:21:44,040 --> 00:21:45,000
Yeah. 
Gargos. 

409
00:21:45,640 --> 00:21:48,080
Yeah. 
So I did get to see that and 

410
00:21:48,080 --> 00:21:51,760
fight that and all that through 
that little thing that I thought

411
00:21:51,760 --> 00:21:53,280
I'd hoped was going to work that
way. 

412
00:21:53,280 --> 00:21:56,200
But I did not know it would work
until I read, until I reached 

413
00:21:56,200 --> 00:21:59,240
the very end and he showed up. 
I was like, OK, cool, this 

414
00:21:59,240 --> 00:22:00,560
worked. 
I did beat him. 

415
00:22:01,160 --> 00:22:01,800
Yeah. 
Sort of. 

416
00:22:02,440 --> 00:22:04,800
Yeah, I mean, you didn't beat 
everyone leading up to him, but 

417
00:22:04,800 --> 00:22:05,680
you beat him. 
I. 

418
00:22:05,800 --> 00:22:08,480
Did beat everybody leading up to
him because they were the other 

419
00:22:08,480 --> 00:22:10,160
10 people on the team. 
Right. 

420
00:22:10,200 --> 00:22:12,560
OK, yeah. 
So you essentially played arcade

421
00:22:12,560 --> 00:22:13,960
mode, just in a different 
format? 

422
00:22:15,400 --> 00:22:18,400
Yeah, sort of, yeah. 
That's really fascinating. 

423
00:22:18,400 --> 00:22:21,040
I kind of love that they thought
to do that, that they would have

424
00:22:21,040 --> 00:22:23,000
the AI pick the final boss 
character. 

425
00:22:23,680 --> 00:22:27,920
So I first encountered Killer 
Instinct at Colleen's house. 

426
00:22:28,160 --> 00:22:31,320
She was on us our show last 
season talking about pilot 

427
00:22:31,320 --> 00:22:33,760
wings. 
But I like instantly fell in 

428
00:22:33,760 --> 00:22:36,120
love with this game. 
It was so much fun. 

429
00:22:36,280 --> 00:22:38,480
Like Butch said, the black 
cartridge made it feel real 

430
00:22:38,480 --> 00:22:41,680
special. 
And I didn't own an SNES. 

431
00:22:41,680 --> 00:22:43,960
I was a Genesis kid. 
So unfortunately it wasn't one 

432
00:22:43,960 --> 00:22:46,200
that like I could borrow, you 
know? 

433
00:22:46,960 --> 00:22:51,520
And then I played the Xbox One 
reboot, which is fantastic. 

434
00:22:51,520 --> 00:22:54,120
Butch, have you tried the the 
Modern Killer Instinct? 

435
00:22:54,520 --> 00:22:57,560
Yes. 
I, I don't know. 

436
00:22:57,640 --> 00:23:00,680
Well, I don't know how it works 
now, but I know when it came 

437
00:23:00,680 --> 00:23:04,680
out, it was like basically, if I
remember correctly, it was like,

438
00:23:04,720 --> 00:23:07,560
hey, you can have these two 
characters for free. 

439
00:23:07,880 --> 00:23:10,800
And then you had to like buy all
the rest of the characters. 

440
00:23:11,040 --> 00:23:15,080
And I was like, Nah, I'm good. 
Yeah, I'm not gonna do that. 

441
00:23:15,640 --> 00:23:19,720
They did eventually just release
it as just a game with like all,

442
00:23:19,720 --> 00:23:21,520
all the characters. 
And I don't even think it was 

443
00:23:21,520 --> 00:23:22,760
like, I think it was value 
price. 

444
00:23:22,760 --> 00:23:25,280
I think it was like 40 bucks or 
something for every character. 

445
00:23:25,280 --> 00:23:26,880
But like, but that gets really 
fun though. 

446
00:23:26,880 --> 00:23:30,120
That's the one that eventually 
gets Battle Toads and Master 

447
00:23:30,120 --> 00:23:34,160
Chief in there and like the guy 
from Gears of War. 

448
00:23:34,160 --> 00:23:36,000
So that's super fun. 
Yeah. 

449
00:23:36,240 --> 00:23:40,360
And then Killer Instinct Gold. 
I didn't play it until the Rare 

450
00:23:40,360 --> 00:23:43,280
Replay. 
OK, although it might that one 

451
00:23:43,280 --> 00:23:45,800
might be Killer Instinct 2, 
although Killer Instinct 2 and 

452
00:23:45,800 --> 00:23:48,840
Killer Instinct Gold are very 
similar, at least in terms of 

453
00:23:48,840 --> 00:23:51,440
content. 
But I am very proud to say that 

454
00:23:51,440 --> 00:23:55,440
through, you know, gratuitous 
use of the rewind, I nintended 

455
00:23:55,440 --> 00:23:59,400
beat both of these games. 
I'm in computer. 

456
00:24:00,360 --> 00:24:02,400
But only play it once cuz our 
listeners have heard that a lot 

457
00:24:02,400 --> 00:24:06,440
for this episode. 
So let's kick off this old 

458
00:24:06,440 --> 00:24:10,000
switcheroo versus match with 
round one Ding Ding Ding, 

459
00:24:10,320 --> 00:24:14,480
characters pitting Killer 
Instinct versus Killer Instinct 

460
00:24:14,480 --> 00:24:16,600
gold. 
Let's consider this as being a 

461
00:24:16,600 --> 00:24:19,440
discussion of not only which 
characters are included, but 

462
00:24:19,440 --> 00:24:22,560
also that the way the game kind 
of portrays the characters. 

463
00:24:23,160 --> 00:24:25,960
So but you said that Killer 
Instinct Gold didn't hit like 

464
00:24:25,960 --> 00:24:29,800
the first one does. 
Does Killer Instinct win 

465
00:24:29,800 --> 00:24:31,840
automatically because it's the 
game that has Cinder? 

466
00:24:32,880 --> 00:24:35,640
I don't maybe, and I think I 
think part of the problem too is

467
00:24:35,880 --> 00:24:37,680
Ripter wasn't in there like 
Thunder. 

468
00:24:37,680 --> 00:24:40,280
I'm like, OK, you know, 
whatever, he was there. 

469
00:24:40,480 --> 00:24:43,040
But like I also liked Ripter 
too, because like it's a 

470
00:24:43,040 --> 00:24:45,760
dinosaur. 
Like once again, like with the 

471
00:24:45,760 --> 00:24:48,840
robots, there weren't dinosaurs 
in your fighting games. 

472
00:24:48,840 --> 00:24:52,480
So that that definitely put a 
damper on it for me. 

473
00:24:53,040 --> 00:24:56,560
And I don't, I don't know, like 
I feel like Idol compared to 

474
00:24:56,560 --> 00:24:59,720
Gargos. 
I don't know, I, I just feel 

475
00:24:59,720 --> 00:25:04,960
like Gargos is here's your 
typical gargoyle, you know, 

476
00:25:04,960 --> 00:25:08,720
whatever, here you go. 
And then Idol actually had some 

477
00:25:08,720 --> 00:25:12,440
history to him, right, Because 
he used to be human and then he 

478
00:25:12,440 --> 00:25:16,120
was transformed into this. 
So, you know, that's where it 

479
00:25:16,120 --> 00:25:19,320
kind of like, you know, to me, 
it just kind of I don't feel 

480
00:25:19,320 --> 00:25:21,600
like they put as much heart into
into gold. 

481
00:25:22,200 --> 00:25:24,600
Interesting. 
It's funny cuz Gargos is by a 

482
00:25:24,600 --> 00:25:26,720
pretty big margin, my preferred 
final boss. 

483
00:25:26,720 --> 00:25:31,040
I love him with his ability to 
fly around the stage and like 

484
00:25:31,040 --> 00:25:34,320
shoot air projectiles down at 
you like Akuma style. 

485
00:25:34,680 --> 00:25:38,760
And the fact that you have to 
knock him into the air to end 

486
00:25:38,760 --> 00:25:41,080
that fight. 
That was kind of a fun, 

487
00:25:41,080 --> 00:25:43,880
stressful moment because you get
him down to zero health and he's

488
00:25:43,880 --> 00:25:46,560
still going. 
You're like what is going on but

489
00:25:46,560 --> 00:25:49,120
you have to do the stage 
finisher of a move that knocks 

490
00:25:49,120 --> 00:25:51,120
him into the air so that he 
falls off the bridge and into 

491
00:25:51,120 --> 00:25:54,280
the lava. 
I mean, it doesn't explain that.

492
00:25:54,280 --> 00:25:58,200
So I imagine being a kid in the 
arcade and being very upset and 

493
00:25:58,200 --> 00:26:00,800
wondering why the final boss 
won't freaking die. 

494
00:26:01,320 --> 00:26:04,440
But I don't know, I think Gargos
is a lot more interesting. 

495
00:26:04,440 --> 00:26:06,080
Idol. 
The only thing I remember Idol 

496
00:26:06,080 --> 00:26:07,400
is that he does that kind of 
scary. 

497
00:26:07,400 --> 00:26:10,800
Like I don't know what the term 
is, but like when a bowl drags 

498
00:26:10,800 --> 00:26:14,120
their heels again or drags their
hooks against the dirt. 

499
00:26:14,120 --> 00:26:17,200
I just called it a stomp. 
Yeah, he does that stomp. 

500
00:26:17,200 --> 00:26:20,120
Like when he knocks you away, he
kind of like and it's like, 

501
00:26:20,120 --> 00:26:22,720
well, that's a little scary, 
right Mike? 

502
00:26:22,720 --> 00:26:26,360
Team Idol or Team Gargos? 
I think it has to be idle. 

503
00:26:26,760 --> 00:26:27,680
Damn it. 
Really. 

504
00:26:28,000 --> 00:26:31,680
Why? 
Because of the scene that you 

505
00:26:31,680 --> 00:26:34,920
get when you win in Killer 
Instinct with Idol. 

506
00:26:35,480 --> 00:26:39,160
Explain. 
So with, I guess technically 

507
00:26:39,160 --> 00:26:43,880
with both games you have like a 
end like scene that happens for 

508
00:26:43,880 --> 00:26:45,360
whoever you've won the game 
with. 

509
00:26:45,760 --> 00:26:50,920
Yeah, if you do that with Idol, 
this woman comes up and is like,

510
00:26:50,960 --> 00:26:57,120
hey, I think you're my missing 
baby and he just like clubs her 

511
00:27:00,960 --> 00:27:03,000
what I. 
Was wondering, I was wondering 

512
00:27:03,000 --> 00:27:07,720
if any of you had seen that? 
Mattresside I well, it's kind of

513
00:27:07,720 --> 00:27:10,800
like a it's like are you? 
It's like a it's you, Bill. 

514
00:27:10,920 --> 00:27:12,560
I think it's Billy, something 
like that. 

515
00:27:12,760 --> 00:27:14,960
And it's like, yeah, I don't 
think so. 

516
00:27:14,960 --> 00:27:17,600
It's like, but I gave him that 
club and it's just like. 

517
00:27:18,440 --> 00:27:21,160
Oh, that's a Street Fighter 
joke. 

518
00:27:21,840 --> 00:27:25,640
That's Blanca's ending. 
Blanca's mom comes up and says 

519
00:27:25,640 --> 00:27:29,200
Billy it's you and he like cries
and he has reunited with his mom

520
00:27:29,360 --> 00:27:31,880
because she can see through the 
monster and see who he really 

521
00:27:31,880 --> 00:27:35,760
is. 
Ah that's hilarious. 

522
00:27:36,560 --> 00:27:39,760
Dang was so did you beat the 
game as idol or did you watch 

523
00:27:39,760 --> 00:27:43,160
like a speedrun? 
I watched a compilation video 

524
00:27:43,160 --> 00:27:44,920
that I will put in these show 
notes. 

525
00:27:45,240 --> 00:27:47,640
OK of the character endings. 
Of all the character endings. 

526
00:27:48,000 --> 00:27:51,600
OK, any other gems I. 
Think the other two that I'll 

527
00:27:51,600 --> 00:27:55,040
mention. 
Spinal basically leaves fighting

528
00:27:55,040 --> 00:28:00,400
to become an actor. 
And then Thunder, like his 

529
00:28:00,400 --> 00:28:03,600
motivation is to find out what 
happened to his brother, right? 

530
00:28:04,040 --> 00:28:06,000
And at the end, he's like, 
basically he finds out his 

531
00:28:06,000 --> 00:28:08,880
brother's dead. 
And so it's like him at like the

532
00:28:08,880 --> 00:28:10,600
grave. 
And then he walks away and it's 

533
00:28:10,600 --> 00:28:15,640
like his brother Eagle can rest 
at peace or can he? 

534
00:28:15,880 --> 00:28:19,560
And then basically the animation
for Spinal rises up from there. 

535
00:28:19,920 --> 00:28:24,080
Yeah, it's sort of a carry 
ending with the the hand coming 

536
00:28:24,080 --> 00:28:27,320
out of the grave. 
And then ripped ripped or the 

537
00:28:27,320 --> 00:28:29,520
dinosaurs basically just like 
take over. 

538
00:28:29,960 --> 00:28:32,280
Yeah, that's the one that was in
the Nintendo Direct when they 

539
00:28:32,280 --> 00:28:34,040
announced this game. 
It's like the Raptors running 

540
00:28:34,040 --> 00:28:36,160
wild in the streets of New York 
or something like that. 

541
00:28:36,920 --> 00:28:38,280
Yeah, that's fun. 
I love that. 

542
00:28:38,720 --> 00:28:42,760
I I love Spinal becoming an 
actor because he's very like Ray

543
00:28:42,760 --> 00:28:44,320
Harryhausen. 
Like he's very. 

544
00:28:45,040 --> 00:28:47,120
Which one was it? 
Jason and the Argonauts that had

545
00:28:47,120 --> 00:28:50,200
the stop motion skeletons. 
Yeah, I think that was it. 

546
00:28:50,400 --> 00:28:54,000
Yeah, but like, I mean, Spinal 
Stage in Killer Instinct Gold is

547
00:28:54,000 --> 00:28:56,920
amazing because it's like this 
boat with a bunch of skeletons 

548
00:28:56,920 --> 00:28:59,640
rowing the boat and the stage is
rocking back and forth. 

549
00:28:59,640 --> 00:29:02,080
So I totally thought about that 
movie. 

550
00:29:02,560 --> 00:29:05,680
I really love all of these 
characters. 

551
00:29:05,680 --> 00:29:08,520
I mean, some are obviously 
better than others, but one of 

552
00:29:08,520 --> 00:29:12,680
my favorite things about Killer 
Instinct as a series is that I 

553
00:29:12,680 --> 00:29:17,560
think just visually it might be 
the most interesting character 

554
00:29:17,560 --> 00:29:19,320
roster of any fighting game 
series. 

555
00:29:19,840 --> 00:29:22,440
Because like Street Fighter, 
like, you know, you see Ryu or 

556
00:29:22,440 --> 00:29:25,720
whatever and you're like, OK, 
it's the guy in the, you know, a

557
00:29:25,720 --> 00:29:27,560
ghee. 
He's just like a karate guy. 

558
00:29:27,560 --> 00:29:29,840
But until you see him moving, 
you don't really get what he 

559
00:29:29,840 --> 00:29:32,080
plays like. 
But like you see Saberwolf and 

560
00:29:32,080 --> 00:29:33,760
you're like, that's a freaking 
werewolf. 

561
00:29:34,160 --> 00:29:38,160
Like that is our velociraptor. 
You know what I mean? 

562
00:29:38,280 --> 00:29:40,080
That's Gargoyle. 
That's that's Goliath from 

563
00:29:40,080 --> 00:29:42,880
Gargoyles. 
Like I would want an action 

564
00:29:42,880 --> 00:29:47,760
figure of like all of these. 
Oh yeah, 100% like you said, you

565
00:29:47,760 --> 00:29:50,440
know, 'cause even even Mortal 
Kombat when they were still like

566
00:29:50,720 --> 00:29:53,920
testing stuff out and it added 
in reptile, like he was still 

567
00:29:53,920 --> 00:29:57,400
just a green ninja, unless he 
did like his finisher where you 

568
00:29:57,400 --> 00:30:00,040
could see the, the, the actual 
reptilian face beneath. 

569
00:30:00,360 --> 00:30:03,120
But you know, so there wasn't 
like this diverse, I think what 

570
00:30:03,120 --> 00:30:06,400
Baraka was maybe, you know, 
their most diverse, you know, I 

571
00:30:06,400 --> 00:30:09,640
had the, the, the teeth and the,
the, the swords coming out. 

572
00:30:09,640 --> 00:30:11,760
But like this you've got, you 
know, like you said, the 

573
00:30:11,760 --> 00:30:15,440
dinosaur, the werewolf, the the 
skeleton, the robot, The Walking

574
00:30:15,440 --> 00:30:19,040
ice and walking fire guys. 
And you know, then you get into 

575
00:30:19,040 --> 00:30:23,760
TJ combo, who I feel like 
they're like, hey, street 

576
00:30:23,760 --> 00:30:27,640
fighters got a boxer that kind 
of looks like Mike Tyson. 

577
00:30:28,000 --> 00:30:30,120
Why don't we do the same thing, 
right? 

578
00:30:30,160 --> 00:30:32,960
You know, that's kind of where 
is like that that, but it's just

579
00:30:32,960 --> 00:30:36,680
that's one character. 
He felt more like Mortal Kombat 

580
00:30:36,680 --> 00:30:40,000
Annihilation era Jax. 
I think he is. 

581
00:30:40,000 --> 00:30:42,600
I can see that kind of the 
bastard child of those two 

582
00:30:42,600 --> 00:30:43,960
influences. 
Yeah. 

583
00:30:44,840 --> 00:30:47,960
What I love so much is that, 
like, you know, Butch made an 

584
00:30:47,960 --> 00:30:50,600
apartment comparison to Mortal 
Kombat, but like, even Baraka 

585
00:30:50,600 --> 00:30:53,680
has like, the same silhouette as
the other Mortal Kombat 

586
00:30:53,680 --> 00:30:55,840
fighters. 
Like, all of those frames are 

587
00:30:55,840 --> 00:30:58,200
about the same height and about 
the same width or whatever. 

588
00:30:58,200 --> 00:31:01,560
But like, Riptor is like, he's 
hunched over because he's a 

589
00:31:01,560 --> 00:31:05,200
freaking velociraptor, you know?
And Idol is a bit taller than, 

590
00:31:05,200 --> 00:31:06,800
you know, the other fighters and
kind of makes him more 

591
00:31:06,800 --> 00:31:09,600
intimidating. 
I loved how many fighters had 

592
00:31:09,600 --> 00:31:13,000
creative ways to get across the 
screen and close the gap. 

593
00:31:13,440 --> 00:31:17,760
Like Glacias melting and then, 
you know, as a puddle sliding 

594
00:31:17,760 --> 00:31:21,360
across the floor and then coming
back into form with an uppercut 

595
00:31:21,360 --> 00:31:22,840
that knocks your opponent into 
the air. 

596
00:31:23,400 --> 00:31:26,440
Freaking sick, Saber Wolf. 
I don't know, I don't think you 

597
00:31:26,440 --> 00:31:28,520
can do this in Killer Instinct, 
but in Killer Instinct, Gold 

598
00:31:28,520 --> 00:31:32,080
Saber Wolf has a move where he 
basically gets ready to pounce. 

599
00:31:32,280 --> 00:31:35,560
He goes down on all fours and 
arches his back and just growls 

600
00:31:35,560 --> 00:31:38,160
and you can hold it there and 
then press the button when 

601
00:31:38,160 --> 00:31:39,840
you're ready to fly across the 
screen. 

602
00:31:40,120 --> 00:31:41,520
I think you can do it in the 
first one. 

603
00:31:41,680 --> 00:31:44,680
OK, it feels like something like
it feels like Pikachu's like be 

604
00:31:44,680 --> 00:31:48,200
right special. 
It's like going at him Cinder, 

605
00:31:48,240 --> 00:31:51,680
you know, Full disclosure, but 
Cinder is is definitely not my 

606
00:31:51,680 --> 00:31:54,760
favorite because he kind of 
feels like, you know, kind of 

607
00:31:54,760 --> 00:31:56,560
red Glacias in terms of 
appearance. 

608
00:31:56,560 --> 00:32:00,600
But I love how Cinder as the 
Johnny Storm living fire 

609
00:32:00,600 --> 00:32:02,080
character, he doesn't shoot a 
fireball. 

610
00:32:02,080 --> 00:32:04,200
He becomes the fireball. 
Right. 

611
00:32:04,440 --> 00:32:06,560
He launches himself across the 
screen. 

612
00:32:06,760 --> 00:32:09,560
So it's like, what if after the 
Hadouken hits, then your 

613
00:32:09,560 --> 00:32:11,720
character spawns out of where 
the Hadouken was? 

614
00:32:11,720 --> 00:32:12,400
That's kind of. 
Cool. 

615
00:32:12,400 --> 00:32:13,400
Exactly. 
Yep. 

616
00:32:13,760 --> 00:32:15,120
And that's one of the reasons 
why I like him. 

617
00:32:15,120 --> 00:32:17,920
You're like, oh, but he's the, 
he's the red Glacias. 

618
00:32:17,920 --> 00:32:21,240
No, Glacias is the blue cinder. 
Let's get it straight. 

619
00:32:21,360 --> 00:32:25,040
OK. 
He, like you said, he flies 

620
00:32:25,040 --> 00:32:28,720
across the screen and not just 
on the ground, he can be in the 

621
00:32:28,760 --> 00:32:31,800
air and do it too. 
So you can be in the air and do 

622
00:32:31,800 --> 00:32:33,440
that move and fly across the 
screen. 

623
00:32:33,760 --> 00:32:36,840
That is pretty sick. 
And so and, and kind of doubling

624
00:32:36,840 --> 00:32:38,640
back a little bit, I was sitting
here as you were talking, I 

625
00:32:38,640 --> 00:32:42,000
realized like Mortal Kombat 
saved the special looking guys 

626
00:32:42,000 --> 00:32:45,360
for the bosses. 
Goro Kintaro, Shao Khan, right? 

627
00:32:46,000 --> 00:32:49,040
These guys are all special. 
They all are the monster 

628
00:32:49,040 --> 00:32:51,760
essentially. 
They're all basically the bot. 

629
00:32:51,760 --> 00:32:54,520
They're all the Goro, they're 
all the Kintaro, right? 

630
00:32:54,520 --> 00:32:59,760
And, and it's not just here's 
ninja copy #4 you know, so 

631
00:32:59,760 --> 00:33:02,880
that's why I think that that was
one of the reasons it's, you 

632
00:33:02,880 --> 00:33:06,560
know, spoke to me as a kid. 
Yeah, 100%. 

633
00:33:06,560 --> 00:33:13,280
And I, I am bummed by the Killer
Instinct gold exclusions, the 

634
00:33:13,280 --> 00:33:16,720
fact that you lose the 
Velociraptor and Human Torch. 

635
00:33:16,960 --> 00:33:19,680
And I also, I like Thunder to 
just speak to one second because

636
00:33:19,680 --> 00:33:21,040
you were kind of trash talking a
little bit. 

637
00:33:21,240 --> 00:33:24,400
I like his spinning attacks. 
It's sort of like evoked like a 

638
00:33:24,400 --> 00:33:28,720
fireside dance of sorts. 
So he felt really fun to kind of

639
00:33:28,720 --> 00:33:30,880
chain combos together. 
I mean, they're all, they're all

640
00:33:30,880 --> 00:33:33,080
fun to chain. 
Combos I actually liked his like

641
00:33:33,080 --> 00:33:35,880
Mohawk headbutt that he could 
like that. 

642
00:33:35,880 --> 00:33:38,560
That was the one thing I didn't 
I did like about him. 

643
00:33:38,560 --> 00:33:42,560
Like he, I that that was unique.
Yeah, 100% But then Killer 

644
00:33:42,560 --> 00:33:45,560
Instinct Gold, you lose Thunder 
ripped her Cinder and Idol and 

645
00:33:45,560 --> 00:33:47,560
you get Kim Tusk, Maya and 
Gargos. 

646
00:33:48,000 --> 00:33:51,200
Kim is kind of fun because she 
has like these nunchucks or 

647
00:33:51,200 --> 00:33:54,560
nunchucku and like her fireballs
like she kind of jumps into the 

648
00:33:54,600 --> 00:33:57,360
air to shoot it. 
So it's kind of like a higher 

649
00:33:57,360 --> 00:34:00,840
trajectory, you know, then the 
most fireballs would be. 

650
00:34:01,120 --> 00:34:04,560
I liked Maya's gameplay. 
She is dual wielding these like 

651
00:34:04,560 --> 00:34:07,280
sort of knives. 
So she has all these really fun 

652
00:34:07,280 --> 00:34:10,960
like kind of two hit combos 
where she's kind of Anakin 

653
00:34:10,960 --> 00:34:15,520
Skywalker from Clone Wars. 
But I think the big miss of the 

654
00:34:15,520 --> 00:34:19,239
new characters is Tusk because 
unless I'm misunderstanding how 

655
00:34:19,239 --> 00:34:23,679
to play that character, he seems
like the series only kind of 

656
00:34:23,679 --> 00:34:28,760
slow but strong character. 
His his hits do a ton of damage 

657
00:34:28,760 --> 00:34:32,480
but I really struggled to get 
the combos going with him. 

658
00:34:32,840 --> 00:34:34,159
Did either of you guys try him 
out? 

659
00:34:34,560 --> 00:34:36,120
Yeah. 
And I would, I would say the 

660
00:34:36,120 --> 00:34:38,960
same that he is the very much 
like like you said, he's the 

661
00:34:38,960 --> 00:34:41,560
strong but slow. 
So like, it's very much risk 

662
00:34:41,560 --> 00:34:46,639
versus reward. 
I always saw him as that they 

663
00:34:46,639 --> 00:34:49,920
were trying to make him the 
replacement of Thunder, right? 

664
00:34:49,920 --> 00:34:52,880
Because like Thunder Thunder, 
you have like Native American 

665
00:34:52,880 --> 00:34:56,679
backgrounds, right? 
Very much of the earth has kind 

666
00:34:56,679 --> 00:34:59,480
of that spirituality. 
And so they're like, we'll take 

667
00:34:59,480 --> 00:35:01,480
out Thunder and we'll put in 
Tusk. 

668
00:35:01,480 --> 00:35:03,800
And he's, instead of being 
Native American, he's a, he's a 

669
00:35:03,800 --> 00:35:06,680
caveman, you know, sort of 
thing, you know, so they're kind

670
00:35:06,680 --> 00:35:09,000
of like, we'll replace one for 
the other. 

671
00:35:09,200 --> 00:35:10,680
At least that's the way I always
saw it. 

672
00:35:10,920 --> 00:35:14,760
I, I could be wrong. 
I may be 100% wrong, but that's 

673
00:35:14,760 --> 00:35:17,840
just the way I, I, you know, was
like when I played it. 

674
00:35:17,840 --> 00:35:20,360
I'm like oh so they did this 
instead? 

675
00:35:20,760 --> 00:35:23,680
He seems druidic. 
Yeah, I was gonna say more Conan

676
00:35:23,680 --> 00:35:25,280
the Barbarian than caveman for 
me. 

677
00:35:25,320 --> 00:35:26,400
Yeah, I guess. 
OK. 

678
00:35:26,400 --> 00:35:29,240
Yeah, I can see that, yeah. 
Well, cuz he's also got the 

679
00:35:29,240 --> 00:35:31,000
whole Stonehenge thing going. 
Right. 

680
00:35:31,000 --> 00:35:33,440
Yeah, his stage is Stonehenge. 
Yeah. 

681
00:35:34,040 --> 00:35:37,760
Can I ask at this point, is 
there any semblance of like an 

682
00:35:37,760 --> 00:35:42,160
explanation of what's going on 
plot wise in Killer Instinct 

683
00:35:42,160 --> 00:35:44,880
Gold? 
And I asked that in the framing 

684
00:35:44,880 --> 00:35:50,200
that like Killer Instinct 
explains all the characters sort

685
00:35:50,200 --> 00:35:52,080
of with it like their BIOS in 
the manual. 

686
00:35:52,560 --> 00:35:56,200
And one of the things that I 
that first threw me was that so 

687
00:35:56,200 --> 00:36:00,920
spinal in Killer Instinct is 
like 2600 years old. 

688
00:36:01,440 --> 00:36:05,640
OK. 
In Killer Instinct Gold, he's 

689
00:36:05,640 --> 00:36:09,520
600. 
Is it a different spinal? 

690
00:36:10,200 --> 00:36:14,560
I think it's the same Spinal, 
but there's also a bunch of 

691
00:36:14,560 --> 00:36:16,640
references of them being in the 
past. 

692
00:36:16,640 --> 00:36:20,120
And so near as I can piece 
together, it appears that Killer

693
00:36:20,120 --> 00:36:24,960
Instinct Gold is in fact a 
sequel to Killer Instinct. 

694
00:36:24,960 --> 00:36:28,640
That Takes 2 takes place 2000 
years before Killer Instinct. 

695
00:36:28,920 --> 00:36:33,120
Fascinating because the flow of 
time has in fact looped back, 

696
00:36:33,400 --> 00:36:37,440
but I don't really understand 
what's going on beyond that. 

697
00:36:38,320 --> 00:36:39,880
Like that's leave a comment if 
anybody knows. 

698
00:36:39,880 --> 00:36:41,920
I'll be honest, I've never 
played these games before the 

699
00:36:41,920 --> 00:36:45,840
story and I never played them 
enough to get that familiar with

700
00:36:45,840 --> 00:36:48,120
the characters, so I don't have 
an answer, but I'm sure somebody

701
00:36:48,120 --> 00:36:50,680
does. 
Yeah, the manual on Killer 

702
00:36:50,680 --> 00:36:54,800
Instant Gold has exactly 0 
explanation of like what's the 

703
00:36:54,800 --> 00:36:57,800
basis going on here, whereas 
that was more present in the 

704
00:36:57,800 --> 00:36:59,720
first one. 
Yeah, like I don't know what I'm

705
00:36:59,720 --> 00:37:01,080
missing. 
Like, I don't know what I'm 

706
00:37:01,080 --> 00:37:03,600
missing here. 
And I don't know if that's a 

707
00:37:03,640 --> 00:37:06,240
things that were cut out of the 
arcade game that would have 

708
00:37:06,240 --> 00:37:07,800
explained stuff better. 
I don't know. 

709
00:37:07,800 --> 00:37:10,440
But it was definitely this bit 
where I'm just like, OK, this 

710
00:37:10,440 --> 00:37:13,680
is, there's a flow of time thing
going on, I think. 

711
00:37:14,080 --> 00:37:16,480
Yeah. 
At which point I guess I get why

712
00:37:16,480 --> 00:37:20,360
you've got, if you're now 
setting this back and now you 

713
00:37:20,360 --> 00:37:25,280
have I guess still a couple 1000
year old Stonehenge, but less 

714
00:37:25,440 --> 00:37:28,640
old Stonehenge than it would 
then it is now, yeah. 

715
00:37:29,320 --> 00:37:31,320
There's a Spinal Tap somewhere 
in here. 

716
00:37:31,320 --> 00:37:33,960
There's a Spinal Tap too. 
I'm not smart enough to figure 

717
00:37:33,960 --> 00:37:37,400
it out, but Stonehenge Spinal 
make it happen. 

718
00:37:37,400 --> 00:37:39,400
Internet. 
Do you guys have any other 

719
00:37:39,400 --> 00:37:42,400
thoughts on the characters 
before you pick your winner and 

720
00:37:42,400 --> 00:37:46,240
we head to Round 2? 
Are we doing stages separately 

721
00:37:46,240 --> 00:37:48,680
or are we doing like that's part
of character? 

722
00:37:48,920 --> 00:37:50,640
I consider that part of 
presentation. 

723
00:37:50,640 --> 00:37:51,840
I thought we'd get into that 
next. 

724
00:37:51,880 --> 00:37:53,200
OK, OK, cool. 
Yeah, then. 

725
00:37:53,240 --> 00:37:56,040
Then I'm good. 
All right, so we'll let the 

726
00:37:56,040 --> 00:37:59,480
judges take some notes at the 
judges table before heading into

727
00:37:59,480 --> 00:38:04,480
Round 2 presentation. 
So killer instinct and killer 

728
00:38:04,480 --> 00:38:08,600
instinct gold. 
I think that both these games 

729
00:38:08,600 --> 00:38:12,560
like move impressively quickly, 
especially the Super Nintendo 

730
00:38:12,560 --> 00:38:15,400
version. 
I I just think the way that 

731
00:38:15,720 --> 00:38:18,880
attacks chain 1 into the other 
and your character almost looks 

732
00:38:18,880 --> 00:38:23,080
like they're VHS on Fast 
forward, but you're still like 

733
00:38:23,080 --> 00:38:26,120
in control the whole time. 
I think it's like really, 

734
00:38:26,120 --> 00:38:31,280
genuinely thrilling and I really
loved the way that the 

735
00:38:31,280 --> 00:38:34,360
characters move in this series. 
Which would you agree? 

736
00:38:34,920 --> 00:38:36,320
Yes. 
Oh yeah, 100%. 

737
00:38:36,920 --> 00:38:44,400
The Killer Instinct sort of 
presentation I think is notably 

738
00:38:44,400 --> 00:38:47,680
worse than Killer Instinct Gold.
And it's not really fair because

739
00:38:47,680 --> 00:38:50,600
Killer Instinct, as Butch 
alluded to, was an arcade port 

740
00:38:50,600 --> 00:38:53,320
of a much more graphically 
powerful game than the Super 

741
00:38:53,320 --> 00:38:56,040
Nintendo could handle. 
So I think they deserve a lot of

742
00:38:56,040 --> 00:38:58,840
credit for making it run as well
as it does on the Super 

743
00:38:58,840 --> 00:39:01,760
Nintendo. 
But I think when you compare it 

744
00:39:01,760 --> 00:39:04,360
to the Nintendo 64 version, 
which is a lot closer to the 

745
00:39:04,360 --> 00:39:08,200
arcade experience, like you get 
bigger characters, the 

746
00:39:08,200 --> 00:39:12,280
backgrounds are fully 3D and 
inner and and you can interact 

747
00:39:12,280 --> 00:39:14,640
with them. 
There's lots of cool effects 

748
00:39:14,640 --> 00:39:19,240
like rainfall and sparks. 
So I kind of think unequivocally

749
00:39:19,240 --> 00:39:22,400
Killer Instinct Gold is the 
better game in terms of looks. 

750
00:39:22,680 --> 00:39:24,760
Mike, how do you feel? 
I think killer. 

751
00:39:24,760 --> 00:39:28,240
Instinct, to me is one of the 
worst looking fighting games 

752
00:39:28,240 --> 00:39:29,800
we've played. 
Whoa. 

753
00:39:30,440 --> 00:39:34,600
And I think it's because this 
stems out of an arcade game. 

754
00:39:35,080 --> 00:39:38,360
OK. 
And effectively, I get the 

755
00:39:38,360 --> 00:39:41,200
impression that in trying to 
maintain the look of something 

756
00:39:41,200 --> 00:39:43,800
that was done at a much higher 
computing power. 

757
00:39:44,080 --> 00:39:46,200
OK. 
It ends up with something that I

758
00:39:46,200 --> 00:39:50,240
don't think I don't think looks 
good and often felt sort of 

759
00:39:50,880 --> 00:39:55,520
really muddy or or unclear, as 
opposed to other games that sort

760
00:39:55,520 --> 00:40:00,120
of were designed with the visual
limitations they had in mind so 

761
00:40:00,120 --> 00:40:04,360
that things feel a bit cleaner. 
Yeah, I kind of you're saying it

762
00:40:04,360 --> 00:40:09,160
looks like kind of a bad port. 
I mean, I don't feel that way, 

763
00:40:09,160 --> 00:40:11,200
but that's kind of the the vibe 
it was giving you. 

764
00:40:11,200 --> 00:40:14,000
So Killer Instinct Gold, Did it 
do better? 

765
00:40:14,520 --> 00:40:18,160
I I think it did because it was 
what it was working with in 

766
00:40:18,160 --> 00:40:23,000
terms of what it's visual 
capabilities were were close to 

767
00:40:23,000 --> 00:40:26,600
what they were trying to do. 
So rather than in trying to make

768
00:40:26,600 --> 00:40:30,160
it be as close as they could, 
they I don't think they went 

769
00:40:30,160 --> 00:40:34,200
with something that worked with 
the visual limitations they had.

770
00:40:34,720 --> 00:40:39,240
OK, I'm curious, what if either 
of you messed with the Nintendo 

771
00:40:39,240 --> 00:40:43,200
Switch online visual settings? 
Cuz I, I, I kind of am with Mike

772
00:40:43,200 --> 00:40:45,560
that like when you booted up 
killer instinct, it's like this 

773
00:40:45,560 --> 00:40:48,960
is harsh on the eyes. 
But I went to the CRT filter and

774
00:40:48,960 --> 00:40:51,360
that smoothed it out and I was 
like, oh, this is what the game 

775
00:40:51,360 --> 00:40:53,920
is supposed to look like. 
Did you play with the CRT filter

776
00:40:53,920 --> 00:40:55,280
on Mike? 
Yeah. 

777
00:40:55,640 --> 00:41:00,840
Oh, OK, not not enough. 
So Butch, you want to talk about

778
00:41:00,840 --> 00:41:03,280
the stages here? 
What's what are you thinking? 

779
00:41:03,520 --> 00:41:06,840
Well, first, First off, I have 
to respectfully disagree with 

780
00:41:06,840 --> 00:41:10,640
Mike OK, on on it just because 
of the fact that like when you 

781
00:41:10,640 --> 00:41:14,000
look at it for the time that it 
came out and being an arcade 

782
00:41:14,000 --> 00:41:17,960
port, I think they did really 
well because even if you look at

783
00:41:17,960 --> 00:41:22,640
games like Mortal Kombat, when 
one came out to home console, it

784
00:41:22,640 --> 00:41:26,240
was OK. 
But like Mortal Kombat 1 on 

785
00:41:26,240 --> 00:41:31,280
Super Nintendo was not a good 
looking game at all whatsoever. 

786
00:41:31,520 --> 00:41:34,560
And Sega Genesis was a little 
bit better because he had the 

787
00:41:34,560 --> 00:41:37,320
blood in it. 
But even then it was still 

788
00:41:37,320 --> 00:41:39,080
rough. 
And yes, this was a little bit 

789
00:41:39,080 --> 00:41:41,480
later in the cycle, but I think 
the fact that it had the Super 

790
00:41:41,480 --> 00:41:43,960
FX chip, I feel like they did 
well. 

791
00:41:43,960 --> 00:41:46,600
I think the music is still in 
there very nicely. 

792
00:41:46,800 --> 00:41:49,720
I think the stages are good. 
They're not as beautiful as the 

793
00:41:49,720 --> 00:41:52,520
N64 version because they can't 
be right. 

794
00:41:52,520 --> 00:41:57,400
You have the N64 compared to the
Super Nintendo, but I still 

795
00:41:57,400 --> 00:42:00,640
think it's a more beautiful game
than some of the other fighters,

796
00:42:00,640 --> 00:42:04,400
because the other fighters that 
I like to dub either Mortal 

797
00:42:04,400 --> 00:42:07,640
Kombat or Street Fighter clones 
is they try to look for the 

798
00:42:07,640 --> 00:42:10,480
beauty and then the controls are
sluggish or the controls are 

799
00:42:10,480 --> 00:42:12,480
good, but then everything just 
looks awful. 

800
00:42:13,000 --> 00:42:16,600
And so I feel like this does 
well, especially like you said, 

801
00:42:16,600 --> 00:42:20,400
for the time and like the CRT 
filter does matter because games

802
00:42:20,400 --> 00:42:23,360
nowadays that you're trying to 
play in a high def, they they 

803
00:42:23,360 --> 00:42:26,920
were made specifically to have 
those gaps filled in by the TV, 

804
00:42:26,920 --> 00:42:29,320
right. 
But anyway, going to the stages,

805
00:42:29,640 --> 00:42:35,200
this was one of the games where 
like stage pitfalls or being 

806
00:42:35,200 --> 00:42:37,920
killed by the stage actually 
happened. 

807
00:42:38,080 --> 00:42:40,760
Like Mortal Kombat had the pit, 
you know, you could finish them 

808
00:42:41,080 --> 00:42:42,640
by doing the uppercut into the 
pit. 

809
00:42:42,640 --> 00:42:44,440
And then two, you had the code 
for it. 

810
00:42:44,920 --> 00:42:48,240
But this one you could be mid 
combat and somebody could get 

811
00:42:48,240 --> 00:42:52,400
knocked off the stage. 
And that didn't really happen in

812
00:42:52,400 --> 00:42:56,000
fighters prior to this. 
Not that I'm aware of anyways, 

813
00:42:56,000 --> 00:42:59,560
like this, having like this, the
the being on top of the 

814
00:42:59,560 --> 00:43:02,520
skyscraper, right and you're 
fighting and then all of a 

815
00:43:02,520 --> 00:43:05,360
sudden you're thrown off onto a 
car, right? 

816
00:43:05,360 --> 00:43:08,160
You you see the person falling 
and then they hit a car on the 

817
00:43:08,160 --> 00:43:10,880
bottom. 
Like that just wasn't in 

818
00:43:10,880 --> 00:43:13,920
fighting games. 
Credit due, that was a nice car.

819
00:43:14,760 --> 00:43:17,400
Was a nice car. 
And that's also the cars that 

820
00:43:17,400 --> 00:43:19,920
the Raptors are running over at 
the end of Riptors ending. 

821
00:43:19,920 --> 00:43:22,360
It's like, yes, someone was 
like, hey, we have this little 

822
00:43:22,360 --> 00:43:24,480
environment we built at the 
bottom of the stage, let's use 

823
00:43:24,480 --> 00:43:25,960
it for a cutscene. 
I was like, yeah. 

824
00:43:26,840 --> 00:43:30,640
It's also the car that Combo 
drives through to show off that 

825
00:43:30,640 --> 00:43:34,920
he's got money again. 
Is it the same car that Jago 

826
00:43:34,920 --> 00:43:37,840
drops as a weird fatality, which
is probably the strangest 

827
00:43:37,840 --> 00:43:41,920
fatality in the game, is like 
this this ninja with this, you 

828
00:43:41,920 --> 00:43:45,120
know, laser sword and these 
hadoukens and he meditates and 

829
00:43:45,120 --> 00:43:48,400
then he drops a car on you. 
Well, I wonder if that's 

830
00:43:48,400 --> 00:43:51,480
supposed to be since you made 
the the comparison to idols and 

831
00:43:51,480 --> 00:43:53,640
being being a spoof for Street 
Fighter. 

832
00:43:53,920 --> 00:43:56,320
I wonder if that's supposed to 
be a spoof for Mortal Kombat 

833
00:43:56,320 --> 00:44:00,040
because Liu Kang had a fatality 
where he'd drop a Mortal Kombat 

834
00:44:00,040 --> 00:44:02,720
cabinet on you. 
So I'm wondering if that was 

835
00:44:02,720 --> 00:44:06,720
kind of like, let's just have 
this ninja drop a car on you. 

836
00:44:07,280 --> 00:44:09,120
It makes as much sense, 
arguably. 

837
00:44:10,400 --> 00:44:16,480
So I thought that the stages in 
Killing String Gold were really 

838
00:44:16,480 --> 00:44:19,120
fun because it's really 
fascinating. 

839
00:44:19,160 --> 00:44:23,000
They characters are 2D sprites, 
but the backgrounds are fully 

840
00:44:23,000 --> 00:44:26,680
3D. 
And so sometimes the, you know, 

841
00:44:26,680 --> 00:44:29,320
fighters will rotate a bit and 
you'll kind of be on a different

842
00:44:29,320 --> 00:44:33,160
plane. 
So at Sabre Wolf's Castle stage,

843
00:44:33,200 --> 00:44:37,200
you can knock your opponent 
through a wall and that opens up

844
00:44:37,200 --> 00:44:40,320
more stage for more horizontal 
access. 

845
00:44:40,880 --> 00:44:43,560
You know, so you were corner 
trapped and yeah, you got kicked

846
00:44:43,560 --> 00:44:44,360
through the wall. 
That hurt. 

847
00:44:44,360 --> 00:44:46,600
But now you got a little bit 
more room to wiggle around. 

848
00:44:46,880 --> 00:44:50,800
I loved the stage. 
ATJ Combo's stage, he's got 

849
00:44:50,800 --> 00:44:52,160
this. 
There's this train going through

850
00:44:52,160 --> 00:44:56,000
the city background and you can 
knock your opponent into 

851
00:44:56,040 --> 00:44:58,960
explosive barrels. 
And I wish it did more damage. 

852
00:44:59,080 --> 00:45:04,000
It doesn't seem to, but like I 
really liked the destructive 

853
00:45:04,160 --> 00:45:07,760
destructible environments that 
really set it apart. 

854
00:45:08,160 --> 00:45:11,560
And I know Street Fighter Two 
did that and I think some Mortal

855
00:45:11,560 --> 00:45:13,960
Kombat games did as well, but 
the fact that the destructible 

856
00:45:13,960 --> 00:45:17,240
environments were in three DI 
think really added a level of 

857
00:45:17,240 --> 00:45:20,240
thrill. 
By far my favorite one is Black 

858
00:45:20,240 --> 00:45:24,680
Orchid Stage on the rooftop. 
It's a helipad with a helicopter

859
00:45:24,680 --> 00:45:27,600
parked behind you and you can 
uppercut your opponents and they

860
00:45:27,600 --> 00:45:31,120
go clonk. 
They hit the, they hit the, they

861
00:45:31,120 --> 00:45:34,520
hit the stationary helicopter 
blade and it starts spinning. 

862
00:45:34,880 --> 00:45:37,000
And I'm like, that is 
satisfying. 

863
00:45:37,800 --> 00:45:40,360
Yep. 
Oh and we also we would be 

864
00:45:40,360 --> 00:45:46,080
remiss to not celebrate the 
announcer the music like this. 

865
00:45:46,120 --> 00:45:49,040
This game has such an iconic 
like sound font. 

866
00:45:49,520 --> 00:45:51,640
That Maximilian dude, one of my 
favorite streamers. 

867
00:45:51,640 --> 00:45:53,920
He recognized this on the 
Nintendo Direct from just a 

868
00:45:53,920 --> 00:45:57,160
couple of notes. 
Like I love killer instinct 

869
00:45:57,160 --> 00:45:58,480
music. 
I love the killer instinct 

870
00:45:58,480 --> 00:46:00,960
announcer and I like how both 
games look. 

871
00:46:00,960 --> 00:46:03,760
But I think, I think gold takes 
the cake on presentation. 

872
00:46:04,600 --> 00:46:07,040
And Mike, you're with me. 
I mean, almost. 

873
00:46:07,040 --> 00:46:09,400
It almost serves as a default, 
yeah. 

874
00:46:09,880 --> 00:46:11,800
OK Dang, he really didn't like 
on Killer. 

875
00:46:12,000 --> 00:46:16,000
Instinct, although I did like 
the music on Killer Instinct. 

876
00:46:16,640 --> 00:46:18,000
Like more than killer instinct 
gold. 

877
00:46:18,440 --> 00:46:21,520
It's the one that had the music 
stuck out to me enough that I 

878
00:46:21,520 --> 00:46:23,920
remember going, I'm liking this 
music. 

879
00:46:24,120 --> 00:46:27,240
Yeah, yeah, I think orchids too.
I mean, they gave you a whole CD

880
00:46:27,240 --> 00:46:28,240
for it. 
That's how good it was. 

881
00:46:28,880 --> 00:46:31,920
Well, sorry, we weren't supposed
to announce our winners yet. 

882
00:46:34,640 --> 00:46:39,000
And I would I would agree like 
by default and not because I 

883
00:46:39,000 --> 00:46:41,240
feel like killer instinct is a 
bad game. 

884
00:46:41,520 --> 00:46:46,680
I just gold's on the N64 so it 
does look better, but I do I 

885
00:46:46,680 --> 00:46:49,160
have to agree with Mike, Like 
the music is so much better than

886
00:46:49,160 --> 00:46:52,520
one. 
Like I I having the CD for one, 

887
00:46:52,520 --> 00:46:54,440
I loved it. 
I was like, yes, I listened to 

888
00:46:54,440 --> 00:46:56,720
it. 
I was not disappointed not 

889
00:46:56,720 --> 00:47:00,960
having ACD for gold. 
Yeah, I read that there was ACD 

890
00:47:00,960 --> 00:47:03,120
release you could buy 
separately, but it wasn't 

891
00:47:03,120 --> 00:47:04,560
included. 
It's like you're kind of a myth.

892
00:47:05,200 --> 00:47:07,200
Yeah. 
I do also think the Killer 

893
00:47:07,200 --> 00:47:09,960
Instinct gold character models, 
something about like, the heads 

894
00:47:09,960 --> 00:47:13,200
look like 15% too big, 
especially on like the more 

895
00:47:13,200 --> 00:47:15,320
humanoid characters. 
Like there's something weirdly 

896
00:47:15,320 --> 00:47:20,120
like Barbie doll about them that
I think is a little odd. 

897
00:47:20,560 --> 00:47:23,720
And as much as I loved the 3D 
background, did you guys ever 

898
00:47:23,720 --> 00:47:27,200
encounter an object from the 3D 
background obscuring your 

899
00:47:27,200 --> 00:47:28,640
camera? 
Yes. 

900
00:47:28,960 --> 00:47:31,920
Yes. 
I was TJ combo stage and it's 

901
00:47:31,920 --> 00:47:35,560
like, it's kind of neat because 
like the camera pans up and 

902
00:47:35,560 --> 00:47:37,960
you're looking down on your 
fighters almost like you're a 

903
00:47:37,960 --> 00:47:39,760
news helicopter. 
I'm like, well, this is kind of 

904
00:47:39,760 --> 00:47:43,280
a cool vibe. 
But then the camera got behind a

905
00:47:43,320 --> 00:47:46,800
street lamp and I could not see 
my fighters and I was like, uh, 

906
00:47:46,920 --> 00:47:48,880
oh. 
So this doesn't seem 

907
00:47:48,880 --> 00:47:51,840
intentional, but you know, I 
love a big swing. 

908
00:47:52,520 --> 00:47:56,520
All right, so then let's get on 
to our final category, the big 

909
00:47:56,520 --> 00:48:00,160
one, gameplay. 
How do we feel about the way 

910
00:48:00,160 --> 00:48:02,760
that these games play 
differently? 

911
00:48:03,320 --> 00:48:05,120
So Butch, your killer instinct 
boy. 

912
00:48:05,120 --> 00:48:07,840
Which is your? 
What's your thoughts on these? 

913
00:48:08,360 --> 00:48:11,040
I'd still I'd have to go with 
the original and I it may be 

914
00:48:11,040 --> 00:48:16,920
bias, I don't know. 
I just I feel like gold has a 

915
00:48:16,920 --> 00:48:18,560
little bit more clunkiness to 
it. 

916
00:48:18,800 --> 00:48:23,080
OK, just not not much, right? 
It's not where it's terrible, 

917
00:48:23,360 --> 00:48:27,880
but I feel like input on the 
original is better. 

918
00:48:28,200 --> 00:48:33,360
Whereas on here I get a feeling 
where I'm like, because it looks

919
00:48:33,360 --> 00:48:37,400
so good that it's it's a little 
bit performance lag. 

920
00:48:37,760 --> 00:48:39,800
Not, and like I said, not 
anything where it's like God, 

921
00:48:39,800 --> 00:48:42,960
this is awful, but just enough 
where I'm like, I'm having a 

922
00:48:42,960 --> 00:48:47,680
hard time doing regular combos 
rather than even just trying out

923
00:48:47,680 --> 00:48:51,760
the other stuff. 
So you know, that's just my 

924
00:48:51,760 --> 00:48:55,000
feeling on it. 
I feel characters flow better in

925
00:48:55,000 --> 00:48:57,800
the original into 1 from 1 combo
into the next. 

926
00:48:58,360 --> 00:49:00,640
And you know what's strange 
about that is that that was my 

927
00:49:01,080 --> 00:49:04,200
initial impression as well as 
like this feels slow and clunky 

928
00:49:04,200 --> 00:49:06,680
in comparison. 
And then I changed the speed of 

929
00:49:06,680 --> 00:49:08,960
the game to fast and I was like,
oh, this is killer instinct. 

930
00:49:09,440 --> 00:49:12,320
Like this feels as fast as the 
Super Nintendo game and Ultra is

931
00:49:12,320 --> 00:49:15,040
ridiculously fast. 
Like I can't keep up with ultra 

932
00:49:15,040 --> 00:49:19,040
speed on killer instinct Gold. 
But I'm like, why did they make 

933
00:49:19,040 --> 00:49:23,280
the default one one that is 
noticeably slower than the first

934
00:49:23,280 --> 00:49:24,960
game? 
Like I wonder how many people 

935
00:49:24,960 --> 00:49:28,600
rented this and said oh, like 
you know and told their friends,

936
00:49:28,600 --> 00:49:31,560
oh killer instinct Gold is 
slower and never knew to just go

937
00:49:31,560 --> 00:49:33,080
change it. 
Like Mike, did you mess with the

938
00:49:33,080 --> 00:49:34,760
speed settings? 
I did not. 

939
00:49:35,400 --> 00:49:38,080
Yeah, so I mean, I'm gonna guess
you felt that Killerstein gold. 

940
00:49:38,080 --> 00:49:39,360
Well, actually, I don't know. 
What do you think? 

941
00:49:39,600 --> 00:49:43,440
I think as far as the gameplay, 
I think I preferred gold. 

942
00:49:43,880 --> 00:49:47,520
OK, interesting. 
Some of that is or a solid chunk

943
00:49:47,520 --> 00:49:51,080
is controls. 
Some of that might be mitigated 

944
00:49:51,080 --> 00:49:54,720
if I had like an SNES controller
that I was playing with. 

945
00:49:55,200 --> 00:49:58,120
Better D pad. 
Yeah, yeah, to if I if I had D 

946
00:49:58,120 --> 00:50:00,600
pad that might have made some 
difference. 

947
00:50:01,000 --> 00:50:04,880
I think the other thing is just 
the better layout for the 

948
00:50:05,200 --> 00:50:07,680
punching and kicking. 
Yeah, cuz Mike plays on the 

949
00:50:07,680 --> 00:50:13,720
actual N64 Switch controller, so
he has the quick, medium and 

950
00:50:13,720 --> 00:50:18,840
fierce punch in a row and then 
the kick buttons below them in a

951
00:50:18,840 --> 00:50:19,920
row. 
So it's like the arcade 

952
00:50:20,400 --> 00:50:23,560
essentially layout, which you 
know, the way that I play it, I 

953
00:50:23,560 --> 00:50:26,160
have to have my quick punch and 
quick kit as the shoulder 

954
00:50:26,160 --> 00:50:28,320
buttons. 
But also I never, I'd actually 

955
00:50:28,320 --> 00:50:31,680
didn't mind that so much because
one of the things I love about 

956
00:50:31,680 --> 00:50:35,600
the way this game plays is that 
when you hit your opponent, a 

957
00:50:35,600 --> 00:50:38,640
lot of fighting games will have 
your opponent get knocked down 

958
00:50:38,640 --> 00:50:42,120
or knocked away from you. 
But in Killer Instinct, in both 

959
00:50:42,120 --> 00:50:45,400
games, but especially the first 
game, when you punch an 

960
00:50:45,400 --> 00:50:48,200
opponent, they kind of get stuck
to you a little bit. 

961
00:50:48,880 --> 00:50:51,560
And so you have the second to, 
like, do another attack and 

962
00:50:51,560 --> 00:50:54,120
another attack. 
And so I love the feel of this 

963
00:50:54,120 --> 00:50:57,600
game because I never learned, 
like, I never memorized combos, 

964
00:50:57,960 --> 00:51:00,920
but I could jump in with an 
attack and then kind of pepper 

965
00:51:00,920 --> 00:51:04,000
in hits of the shoulder buttons.
And those quick little attacks 

966
00:51:04,000 --> 00:51:07,080
are kind of filling in the gaps 
between my stronger attacks. 

967
00:51:07,480 --> 00:51:09,680
In every other fighting game 
I've ever played, you have to 

968
00:51:09,680 --> 00:51:12,040
learn combos. 
But Killer Instinct, I feel like

969
00:51:12,040 --> 00:51:13,720
you can kind of make them up as 
you go. 

970
00:51:14,160 --> 00:51:15,240
Are you? 
Yeah. 

971
00:51:15,240 --> 00:51:18,160
You like that, Butch? 
Yeah, 100% because like, like 

972
00:51:18,160 --> 00:51:21,680
you said, you can you, you can 
know the combos and you can do 

973
00:51:21,680 --> 00:51:23,560
them. 
But then if you don't, like you 

974
00:51:23,560 --> 00:51:26,240
said, you could pepper in some 
stuff, kind of make up your own,

975
00:51:26,360 --> 00:51:30,720
do some quick jabs and that way 
you don't feel as bad. 

976
00:51:30,760 --> 00:51:34,000
Like with Mortal Kombat 3 where 
they had their combo system, if 

977
00:51:34,000 --> 00:51:36,320
you didn't know the combos, you 
just looked bad. 

978
00:51:36,480 --> 00:51:39,160
Whereas this you could kind of 
make them. 

979
00:51:39,240 --> 00:51:41,800
Yeah. 
The N64 manual makes the point 

980
00:51:41,800 --> 00:51:46,040
that there's millions of combos.
There's a whole bunch of 

981
00:51:46,040 --> 00:51:50,600
different like options of sets 
of attacks that would form a 

982
00:51:50,600 --> 00:51:53,440
combo. 
Yeah, yeah, and it and it feels 

983
00:51:53,440 --> 00:51:56,240
like that because I mean, when 
you button mash in this game, 

984
00:51:56,240 --> 00:51:59,520
combos will start to happen. 
So there must be so many combos 

985
00:51:59,520 --> 00:52:01,360
that you kind of just 
accidentally stumble upon a 

986
00:52:01,360 --> 00:52:03,800
command or something. 
Like right before we played, I 

987
00:52:03,800 --> 00:52:06,440
like you know, did a ultra combo
against Butch and I never 

988
00:52:06,440 --> 00:52:11,320
learned how to do that. 
I was just, you know, But one 

989
00:52:11,320 --> 00:52:16,000
thing I definitely miss from the
gameplay going from SNES to N64 

990
00:52:16,280 --> 00:52:21,080
is that the Super Nintendo has 
the auto double system where 

991
00:52:21,080 --> 00:52:25,200
every fighter, if you jump in 
with the X attack and then 

992
00:52:25,200 --> 00:52:27,160
follow up when you land with the
B attack. 

993
00:52:27,160 --> 00:52:30,280
So essentially you're rolling 
your thumb from the top of your 

994
00:52:30,280 --> 00:52:33,920
controller to the bottom. 
Every single fighter will launch

995
00:52:33,920 --> 00:52:38,960
into an automatic two hit combo.
And then from there you can, 

996
00:52:39,040 --> 00:52:41,040
like Butch said, start peppering
in things. 

997
00:52:41,040 --> 00:52:44,320
So it was like this kind of, 
hey, we got you for the start of

998
00:52:44,320 --> 00:52:45,520
it. 
No matter what character you 

999
00:52:45,520 --> 00:52:49,440
pick, just learn this one thing 
and you will be competitive. 

1000
00:52:49,840 --> 00:52:53,400
Not competitive enough to beat 
our new friend Dan, who creamed 

1001
00:52:53,400 --> 00:52:57,240
me and Butch and Mike, indeed, 
he was good. 

1002
00:52:58,120 --> 00:53:00,640
I hope you're listening, Dan, 
and I hope you hope you are 

1003
00:53:00,640 --> 00:53:04,000
spending that $30 E shop gift 
card in a way that brings you 

1004
00:53:04,000 --> 00:53:05,560
joy. 
Everybody, don't forget to join 

1005
00:53:05,560 --> 00:53:09,200
the Discord 
www.theoldswitcharoo.com so you 

1006
00:53:09,200 --> 00:53:12,160
can take my money next time 
because it was a lot of fun 

1007
00:53:12,160 --> 00:53:14,680
doing an online tournament on 
Nintendo Switch Online. 

1008
00:53:15,040 --> 00:53:21,080
But the killers think gold. 
I think if you take fighting 

1009
00:53:21,080 --> 00:53:24,040
games really seriously, I 
imagine that's the game you'll 

1010
00:53:24,040 --> 00:53:27,800
prefer because you got to learn 
combos for every character. 

1011
00:53:28,000 --> 00:53:32,200
You got to do your fatalities at
the end of a combo that's about 

1012
00:53:32,200 --> 00:53:35,800
to kill your opponent. 
Whereas the first game they do 

1013
00:53:35,800 --> 00:53:39,280
the danger danger and they 
stagger like in Mortal Kombat 

1014
00:53:39,280 --> 00:53:41,320
waiting for you to put in the 
command for fatality. 

1015
00:53:41,600 --> 00:53:45,200
Which like it feels like Super 
Nintendo is more user friendly. 

1016
00:53:45,480 --> 00:53:48,200
And since I'm always of the 
opinion that games are better 

1017
00:53:48,200 --> 00:53:52,160
when more people get to enjoy 
them, I think I I think Super 

1018
00:53:52,160 --> 00:53:55,240
Nintendo feels a bit better to 
play. 

1019
00:53:55,240 --> 00:53:59,560
Yep, Did we you guys have any? 
We kind of touched on a couple 

1020
00:53:59,560 --> 00:54:03,960
of the fatalities, but B Orchids
fatality where she like flashes 

1021
00:54:03,960 --> 00:54:07,600
the other character is so, so 
freaking 90s. 

1022
00:54:08,320 --> 00:54:10,720
Oh yeah. 
And and it is sort of funny how 

1023
00:54:10,720 --> 00:54:13,920
like if B orchid, if black 
orchid flashes another black 

1024
00:54:13,920 --> 00:54:17,640
orchid, she just gets mad that 
like her boobs aren't as nice, I

1025
00:54:17,640 --> 00:54:19,240
guess. 
Like, I don't really know. 

1026
00:54:19,240 --> 00:54:20,920
I don't know what's going on 
there. 

1027
00:54:21,160 --> 00:54:23,840
But like, you know, I was kind 
of excited for killer instinct 

1028
00:54:23,840 --> 00:54:27,080
gold to be adding two new female
characters, but Maya is 

1029
00:54:27,160 --> 00:54:29,000
practically naked. 
So it's like, I don't know if 

1030
00:54:29,000 --> 00:54:32,640
this was good for the cause, but
more. 

1031
00:54:32,640 --> 00:54:35,160
Sex. 
Yeah, we just, you know. 

1032
00:54:35,560 --> 00:54:38,280
So, but did you have a 
preference for the Mortal Kombat

1033
00:54:38,280 --> 00:54:41,400
fatality style finisher or did 
you like how Killer Instinct 

1034
00:54:41,400 --> 00:54:43,320
gold made you attach it to a 
combo? 

1035
00:54:43,800 --> 00:54:47,800
I liked the first one for sure 
because and and and. 

1036
00:54:47,800 --> 00:54:52,160
The reason is I think 1 because 
they're creative but two like it

1037
00:54:52,160 --> 00:54:55,360
goes back into accidentally 
doing something. 

1038
00:54:55,440 --> 00:54:59,480
The first time I ever did an 
ultra combo, it was like a 30 

1039
00:54:59,480 --> 00:55:02,720
hit combo and I don't know how I
did it to this day. 

1040
00:55:03,040 --> 00:55:06,200
It was I was playing Cinder and 
the next thing I know I'm doing 

1041
00:55:06,200 --> 00:55:08,160
it and I'm like how did I do 
this? 

1042
00:55:08,520 --> 00:55:11,120
How? 
How did I do this, you know? 

1043
00:55:11,600 --> 00:55:13,920
Staring at your hands like a 
superhero in a movie, right? 

1044
00:55:14,280 --> 00:55:19,560
This strange power, right? 
And so I feel like it just, it 

1045
00:55:19,560 --> 00:55:21,920
makes it more available, I 
think. 

1046
00:55:21,960 --> 00:55:25,000
I think having that system and I
just, yeah, I prefer it. 

1047
00:55:25,280 --> 00:55:27,280
It's, you know, and it may be 
nostalgia to me. 

1048
00:55:27,640 --> 00:55:29,400
I don't know if this was the 
first game. 

1049
00:55:29,400 --> 00:55:32,080
I think this was the first game 
to have a combo breaker system. 

1050
00:55:32,120 --> 00:55:35,240
But like a lot of fighting games
have implemented killer 

1051
00:55:35,240 --> 00:55:38,160
Instincts combo breaker system 
because people who take fighting

1052
00:55:38,160 --> 00:55:40,640
games really seriously love to 
string big attacks together. 

1053
00:55:40,960 --> 00:55:43,640
But when you're on the receiving
end of that, it is very 

1054
00:55:43,640 --> 00:55:45,520
demoralizing. 
And like I've played Marvel 

1055
00:55:45,520 --> 00:55:48,840
versus Capcom matches where like
I am not, I'm not touching the 

1056
00:55:48,840 --> 00:55:51,320
controller for like 20 straight 
seconds because they just keep 

1057
00:55:51,320 --> 00:55:55,560
juggling me. 
So I love this game for building

1058
00:55:55,560 --> 00:55:59,600
in a hey, there's an off ramp, 
you know, a combo breaker. 

1059
00:55:59,600 --> 00:56:01,960
You know, our friend Brian, 
always our friend Brian always 

1060
00:56:01,960 --> 00:56:03,920
slips that into a group chat 
when we're doing like a 

1061
00:56:03,920 --> 00:56:05,440
punchline and he like interrupts
it. 

1062
00:56:06,960 --> 00:56:09,840
But I don't know if it was just 
me and I don't know if Butch can

1063
00:56:09,840 --> 00:56:14,080
speak to this, but I, I set the 
combo Breakers to easy on Super 

1064
00:56:14,080 --> 00:56:16,160
Nintendo and I don't feel like I
ever did them. 

1065
00:56:16,520 --> 00:56:20,600
Like I feel like combo Breakers 
were easier to do on the N641. 

1066
00:56:21,280 --> 00:56:24,880
Yeah, Super Nintendo, even 
setting it to easy, it was still

1067
00:56:25,440 --> 00:56:28,320
you still had to time it precise
right? 

1068
00:56:28,320 --> 00:56:32,480
You still had to do it. 
And 1st off, once again, if this

1069
00:56:32,480 --> 00:56:35,640
wasn't the first, which I'm 
pretty sure it was, it 

1070
00:56:35,640 --> 00:56:39,760
definitely was the most famous 
for it. 

1071
00:56:39,960 --> 00:56:43,600
Cause like the phrase you just 
said, right, the combo breaker, 

1072
00:56:43,760 --> 00:56:46,840
there are people that have never
even heard of this game that 

1073
00:56:46,840 --> 00:56:49,400
will say that phrase yeah, 
because it's just that 

1074
00:56:49,400 --> 00:56:53,880
influential. 
And so that definitely I think 

1075
00:56:53,880 --> 00:56:57,040
just speaks to it. 
You know, the fact that even if 

1076
00:56:57,040 --> 00:56:59,360
this isn't the first, it 
definitely was the most famous. 

1077
00:56:59,760 --> 00:57:02,480
But going back to the question, 
yes, I feel like it was easier 

1078
00:57:02,480 --> 00:57:05,120
to pull off in the N64 version. 
I don't know why. 

1079
00:57:05,120 --> 00:57:08,040
I don't know if they need it. 
They they backed off the timing 

1080
00:57:08,040 --> 00:57:12,120
on how precise it needed to be. 
I will say I managed to do it 

1081
00:57:12,120 --> 00:57:16,160
twice to what was his name Dan. 
I managed to get 2 off on him. 

1082
00:57:16,480 --> 00:57:18,840
Nice. 
So that was the highlight for 

1083
00:57:18,840 --> 00:57:20,480
me, really. 
I got two of them. 

1084
00:57:20,600 --> 00:57:22,920
You know, but. 
Still I I feel like it was 

1085
00:57:22,920 --> 00:57:25,080
easier for the N64. 
You hear that, Dan? 

1086
00:57:25,080 --> 00:57:28,960
You fucking sucked him off. 
He mopped the floor with us. 

1087
00:57:28,960 --> 00:57:31,080
Mike, did you? 
Did you mess with Focus training

1088
00:57:31,080 --> 00:57:33,080
on Killer Instinct Gold? 
Because I like this a lot. 

1089
00:57:34,240 --> 00:57:37,320
I did not. 
So killer instant gold added a 

1090
00:57:37,320 --> 00:57:41,440
wonderful training mode where 
you can pick any character and 

1091
00:57:41,440 --> 00:57:44,280
not only will it tell you how to
do their special moves, but it 

1092
00:57:44,280 --> 00:57:47,200
gives you this training dummy, 
this 3D training dummy that will

1093
00:57:47,200 --> 00:57:50,080
only break if you do the move 
correctly. 

1094
00:57:50,680 --> 00:57:52,600
And like there's even they 
invented a whole stage for it. 

1095
00:57:52,600 --> 00:57:54,800
There's a little sensei 
meditating in the background, 

1096
00:57:54,800 --> 00:57:57,840
floating off the ground who says
like pus when you do it 

1097
00:57:57,840 --> 00:58:01,280
properly, but it also teaches 
you all the combos. 

1098
00:58:01,600 --> 00:58:04,680
I wish it had the Super moves in
there because Killer Instinct 

1099
00:58:04,680 --> 00:58:08,240
adds a super bar that you kind 
of fill faster by doing combos. 

1100
00:58:08,600 --> 00:58:10,760
There's nothing that I found 
that was like particularly 

1101
00:58:10,760 --> 00:58:13,320
flashy about the Super movies. 
It was just more like, hey, 

1102
00:58:13,600 --> 00:58:15,480
shoot your fireball. 
But now this one does more 

1103
00:58:15,480 --> 00:58:17,400
damage and shovels a little 
faster. 

1104
00:58:17,760 --> 00:58:21,960
But this is now a staple. 
This is how modern fighting 

1105
00:58:21,960 --> 00:58:24,040
games teach you how to play a 
character. 

1106
00:58:24,320 --> 00:58:27,320
So to see it this far back, you 
know, from the 90s, I was like, 

1107
00:58:27,320 --> 00:58:30,240
whoa, OK, Killer Instinct Gold, 
Killer Instinct 2. 

1108
00:58:30,240 --> 00:58:32,720
Like they were cooking with this
series. 

1109
00:58:33,160 --> 00:58:36,280
So I got to give them credit 
for, you know, in that degree 

1110
00:58:36,280 --> 00:58:39,440
making it easier to learn. 
It was wonderful to not have to 

1111
00:58:39,440 --> 00:58:43,840
pull up a sheet on my phone or 
go to a FAQ to look up the 

1112
00:58:43,840 --> 00:58:45,280
moves. 
I really liked that a lot. 

1113
00:58:46,040 --> 00:58:48,840
All right, well, Ding, Ding, 
Ding, that's the bell. 

1114
00:58:49,080 --> 00:58:51,840
It's time for our judges to make
the final decision in the Killer

1115
00:58:51,840 --> 00:58:54,720
Instinct versus Killer Instinct 
Gold versus match. 

1116
00:58:55,040 --> 00:58:59,440
Let's settle it here. 
First of all, four characters, 

1117
00:58:59,760 --> 00:59:02,440
Killer Instinct Vanilla or 
Killer Instinct Gold? 

1118
00:59:03,000 --> 00:59:05,640
I know Mike likes the Killer 
Instinct characters better, 

1119
00:59:05,640 --> 00:59:06,680
right? 
Mike, you got to go with the 

1120
00:59:06,680 --> 00:59:09,960
Raptor. 
It's more that Killer Instinct 

1121
00:59:10,120 --> 00:59:13,520
gave the characters actual 
character with I think 

1122
00:59:13,520 --> 00:59:18,040
especially with both what's in 
the with the character BIOS in 

1123
00:59:18,040 --> 00:59:22,920
the manual combined with the 
different victories for each of 

1124
00:59:22,920 --> 00:59:24,200
them. 
Yeah. 

1125
00:59:24,200 --> 00:59:26,120
And I think just that makes it a
lot more interesting. 

1126
00:59:26,400 --> 00:59:29,560
OK weird aside, the difference 
between that versus Killer 

1127
00:59:29,560 --> 00:59:34,200
Instinct gold with Saber Wolf is
in one of them he becomes cured 

1128
00:59:34,200 --> 00:59:38,680
of being a werewolf and in the 
other he basically fully gives 

1129
00:59:38,680 --> 00:59:41,880
in to being a monster. 
Wow. 

1130
00:59:42,280 --> 00:59:46,000
Yeah, weirdly divergent. 
Is gold the one where he gives 

1131
00:59:46,000 --> 00:59:47,240
in? 
Yes. 

1132
00:59:47,480 --> 00:59:49,720
Because that would play into 
your theory that Gold is the 

1133
00:59:49,720 --> 00:59:52,000
prequel. 
Fascinating. 

1134
00:59:52,240 --> 00:59:54,960
And Butch, you know, I feel like
you're never gonna forgive Gold 

1135
00:59:54,960 --> 00:59:56,440
for getting rid of your boy 
Cinder. 

1136
00:59:56,880 --> 00:59:59,400
Right. 
So it's it's a sweep killer 

1137
00:59:59,400 --> 01:00:01,800
instinct, I think has the better
roster. 

1138
01:00:01,800 --> 01:00:04,400
You know, you you remove the 
dinosaur, you remove Johnny 

1139
01:00:04,400 --> 01:00:05,600
Storm. 
You screwed up. 

1140
01:00:06,240 --> 01:00:08,560
Like you cut the wrong 
characters. 

1141
01:00:08,560 --> 01:00:12,120
I don't know, man. 
OK, so presentation Mike and I 

1142
01:00:12,120 --> 01:00:15,880
kind of chimed in already. 
Butch, what do you think? 

1143
01:00:16,040 --> 01:00:18,480
What looks? 
This is this is a toss up to me 

1144
01:00:18,480 --> 01:00:23,800
because looks wise, obviously 
the N64, yeah, because it's on 

1145
01:00:23,800 --> 01:00:25,600
the N64. 
Like you can't. 

1146
01:00:26,400 --> 01:00:28,160
It's it's hard for it to 
compete, right? 

1147
01:00:28,720 --> 01:00:32,680
Music wise, the original has it.
Yeah. 

1148
01:00:33,080 --> 01:00:37,120
You know, so that's where I'm 
split on it because it's 

1149
01:00:37,120 --> 01:00:39,200
beautiful and I think they're 
both beautiful games. 

1150
01:00:39,240 --> 01:00:42,280
I really do. 
It's just obviously the N64 has 

1151
01:00:42,280 --> 01:00:46,840
more power, but the music to me 
for the the original is just so 

1152
01:00:46,840 --> 01:00:50,160
nostalgic and it's so worth 
listening to even now. 

1153
01:00:50,440 --> 01:00:52,560
You know, I'm sure you could 
stream it somewhere right on 

1154
01:00:52,560 --> 01:00:56,920
some whatever you've got if you 
can't find a copy of the CD. 

1155
01:00:57,200 --> 01:01:00,840
But it's just the music is so 
much better. 

1156
01:01:01,160 --> 01:01:03,800
So I don't know what you want to
call that. 

1157
01:01:03,840 --> 01:01:08,080
It's, you know, looks wise, gold
music original. 

1158
01:01:08,800 --> 01:01:12,680
I don't think it matters cuz 
Mike, you liked killers think 

1159
01:01:12,680 --> 01:01:15,160
gold better by default, cuz you 
thought killers think on the 

1160
01:01:15,160 --> 01:01:19,040
SNES was just ugly. 
And I do gotta give it to gold. 

1161
01:01:19,040 --> 01:01:22,640
I think like we talked about how
cool these character designs are

1162
01:01:22,640 --> 01:01:25,800
to just see them in more detail,
to see them bigger, to see 

1163
01:01:25,800 --> 01:01:28,240
backgrounds with movement and 
interactivity. 

1164
01:01:28,680 --> 01:01:30,720
And yeah, I would say that Butch
is right. 

1165
01:01:30,720 --> 01:01:34,440
I think SNES has a slightly 
better soundtrack, but there's 

1166
01:01:34,440 --> 01:01:37,240
just too many cool graphical 
touches in Gold to not give it 

1167
01:01:37,240 --> 01:01:39,960
to Killer Instinct Gold, which 
is exciting because I mean, it's

1168
01:01:39,960 --> 01:01:42,440
tied up going into the final 
round gameplay. 

1169
01:01:42,920 --> 01:01:48,120
I got to give this one to the 
Super Nintendo version. 

1170
01:01:48,120 --> 01:01:52,520
I am just a fan of accessibility
and a game that is open to 

1171
01:01:52,520 --> 01:01:55,800
players who don't normally play 
fighting games, which is 

1172
01:01:55,800 --> 01:01:58,160
fascinating because I think 
that's the reason Mike likes 

1173
01:01:58,160 --> 01:02:01,160
Gold's gameplay better. 
Mike, what do you think? 

1174
01:02:01,200 --> 01:02:04,040
Yeah, I thought gold was more 
accessible. 

1175
01:02:04,640 --> 01:02:08,080
So it all comes down to this, 
Butch. 

1176
01:02:08,640 --> 01:02:12,040
OK, put your love for Cinder 
aside, OK? 

1177
01:02:12,640 --> 01:02:15,560
We know that you don't like half
gore, you like full gore. 

1178
01:02:15,560 --> 01:02:18,800
But he's in both games. 
I had no place to slip that joke

1179
01:02:18,800 --> 01:02:19,560
in. 
I've been waiting this whole 

1180
01:02:19,560 --> 01:02:21,400
time. 
That was. 

1181
01:02:21,400 --> 01:02:27,320
Awful Butch gameplay. 
Decide the versus match gold or 

1182
01:02:27,320 --> 01:02:31,560
the Killer Instinct vanilla. 
I have to go with the original 

1183
01:02:31,560 --> 01:02:35,600
because of what I said earlier, 
because I feel like it flows 

1184
01:02:35,600 --> 01:02:38,720
better. 
I feel like the combos can flow 

1185
01:02:38,720 --> 01:02:43,000
better and I feel like having 
the quote UN quote fatality 

1186
01:02:43,000 --> 01:02:48,200
system just works better right. 
I just, I don't know what it is.

1187
01:02:48,200 --> 01:02:52,240
It feel it just playing them. 
The original feels better to me,

1188
01:02:52,600 --> 01:02:55,400
you know, and that that could 
be, you know, some 100 other 

1189
01:02:55,400 --> 01:02:57,720
people could say, you know, gold
feels better to them. 

1190
01:02:58,080 --> 01:03:00,360
To me the original just feels 
better. 

1191
01:03:00,840 --> 01:03:04,960
Well, that settles it by a hair.
I don't think we could get a 

1192
01:03:05,080 --> 01:03:08,800
closer match than if we tried. 
The official winner of the old 

1193
01:03:08,800 --> 01:03:13,680
Switcheroo Killer Instinct 
versus match is the OG Killer 

1194
01:03:13,680 --> 01:03:17,120
Instinct on the SNES. 
So let us know in the comments 

1195
01:03:17,120 --> 01:03:19,760
if you agree with our verdict, 
especially if you're upset and 

1196
01:03:19,760 --> 01:03:22,200
you're a Killer Instinct gold 
stand, yell at us in the 

1197
01:03:22,200 --> 01:03:23,640
comments. 
We could use the engagement. 

1198
01:03:23,960 --> 01:03:25,880
So guys, that brings us to the 
moment of truth. 

1199
01:03:25,880 --> 01:03:28,600
We've covered the joy pros, the 
joy cons, and every bit in 

1200
01:03:28,600 --> 01:03:30,560
between. 
So it's time to declare each 

1201
01:03:30,560 --> 01:03:34,480
game from today's episode as a 
Nintendo or a Nintendo. 

1202
01:03:34,480 --> 01:03:37,320
Don't. 
For me These are both 

1203
01:03:37,520 --> 01:03:40,600
Nintendo's. 
I think personally Killer 

1204
01:03:40,600 --> 01:03:44,720
Instinct is a Super Nintendo. 
I adore this game and I think 

1205
01:03:44,720 --> 01:03:46,840
Killer Instinct Gold is just a 
regular Nintendo. 

1206
01:03:46,840 --> 01:03:50,440
But I feel like try them both 
because as much as they're in 

1207
01:03:50,440 --> 01:03:54,800
the same series, I think you 
might prefer one over the other.

1208
01:03:54,960 --> 01:03:58,160
And so it's worth seeing what 
your personal preference is. 

1209
01:03:58,840 --> 01:04:05,520
So I placed Killer Instinct Gold
at #46 on our rankings right 

1210
01:04:05,520 --> 01:04:10,000
above Tetris 99 and right below 
Sonic Spin Ball, and the 

1211
01:04:10,000 --> 01:04:13,120
original did a fair bit better. 
I put the Killer Instinct on the

1212
01:04:13,120 --> 01:04:16,720
SNES as my 13th favorite game 
we've covered right below 

1213
01:04:16,720 --> 01:04:20,000
Pokémon Snap and a hair higher 
than F-099. 

1214
01:04:20,480 --> 01:04:24,080
Mike, where did you place these 
games and what's what's your 

1215
01:04:24,080 --> 01:04:25,760
verdict? 
For me, both of them, they're 

1216
01:04:25,760 --> 01:04:28,040
Nintendo's. 
I just I don't find. 

1217
01:04:28,040 --> 01:04:30,680
Really. 
I don't find them at all fun. 

1218
01:04:31,080 --> 01:04:32,440
Mike's not a fighting game guy. 
I. 

1219
01:04:32,960 --> 01:04:35,240
Suppose. 
Even with respect to I think 

1220
01:04:35,240 --> 01:04:37,880
other fighting games, like I 
don't like the feel of this one.

1221
01:04:38,440 --> 01:04:41,120
OK. 
Some of that is, I think, being 

1222
01:04:41,120 --> 01:04:46,320
always on the end of combos, 
yeah, and fancier moves. 

1223
01:04:46,880 --> 01:04:50,280
OK. 
Just it wasn't an enjoyable 

1224
01:04:50,280 --> 01:04:52,080
experience with either of the 
games. 

1225
01:04:52,680 --> 01:04:55,800
OK. 
So for me, I ended up putting 

1226
01:04:56,040 --> 01:05:01,000
Killer Instinct Gold at 82, 
which puts it right below 

1227
01:05:01,000 --> 01:05:05,840
Fighters history and right above
Doomsday Warrior, and I went 

1228
01:05:05,840 --> 01:05:10,520
back and tried both of those a 
little bit when I was placing 

1229
01:05:10,520 --> 01:05:13,000
these. 
OK, so you you tested it. 

1230
01:05:13,200 --> 01:05:15,120
Yeah, I went back and getting 
kind of compared. 

1231
01:05:15,440 --> 01:05:19,280
Yeah. 
And then Killer Instinct at 89, 

1232
01:05:19,320 --> 01:05:23,840
right below the NES Doctor Mario
and above Legend of Zelda. 

1233
01:05:24,440 --> 01:05:28,080
So you're placing Killer 
Instinct on the SNESA beloved 

1234
01:05:28,080 --> 01:05:30,720
classic below Doomsday Warrior 
I. 

1235
01:05:30,760 --> 01:05:32,720
Think Doomsday Warrior was more 
fun? 

1236
01:05:33,240 --> 01:05:36,400
Wow. 
Wow, Mike, with the hot takes. 

1237
01:05:36,400 --> 01:05:39,840
Blistering hot takes. 
Not, not tremendous, like 

1238
01:05:39,840 --> 01:05:41,960
doomsday warriors down there as 
well, 'cause I don't think it's 

1239
01:05:42,440 --> 01:05:45,680
tremendously fun either, but I 
would. 

1240
01:05:45,880 --> 01:05:47,320
Yeah. 
Wow. 

1241
01:05:47,400 --> 01:05:50,880
That that's that is unique. 
And I think Doomsday Warrior and

1242
01:05:50,880 --> 01:05:52,120
Fighters History both look 
better. 

1243
01:05:52,160 --> 01:05:53,280
Like that was part of what I 
was. 

1244
01:05:53,440 --> 01:05:55,920
They looked better and they felt
better, which was for me, which 

1245
01:05:55,920 --> 01:05:58,400
is what I was checking. 
It's like I'm comparing it to 

1246
01:05:58,400 --> 01:06:01,000
other SNES fighting games of the
time. 

1247
01:06:01,440 --> 01:06:05,520
But I think both of those feel 
more like they were designed for

1248
01:06:05,680 --> 01:06:07,560
the graphical capabilities 
they're working with. 

1249
01:06:09,040 --> 01:06:12,400
I could see the argument for 
fighters history, but saying 

1250
01:06:12,400 --> 01:06:16,200
Doomsday Warrior looks better 
than Killer Instinct is wild. 

1251
01:06:17,160 --> 01:06:19,440
But you know what? 
Yeah, it's it's it's it's do 

1252
01:06:19,440 --> 01:06:21,360
you, Mike, Do you? 
But I need you, buddy. 

1253
01:06:21,360 --> 01:06:24,800
Get in here. 
Yes, I will say that they're 

1254
01:06:24,800 --> 01:06:26,640
both a Nintendo. 
Thank God. 

1255
01:06:28,200 --> 01:06:29,800
The original? 
I would have to agree with you, 

1256
01:06:29,800 --> 01:06:32,760
JMO, that the original is a 
Super Nintendo. 

1257
01:06:32,840 --> 01:06:37,560
Yeah, and then Gold is just a 
Nintendo, and in my rankings 

1258
01:06:37,840 --> 01:06:40,400
they barely beat out Spanky's 
Quest. 

1259
01:06:42,840 --> 01:06:44,280
Sorry, I had to drop the 
reference. 

1260
01:06:44,280 --> 01:06:46,520
You guys have been doing it in a
lot of episodes, so I was like, 

1261
01:06:46,520 --> 01:06:49,080
it hasn't been done yet. 
I got to do it in this one. 

1262
01:06:49,400 --> 01:06:52,440
I like to imagine that some 
programmer for Spanky's quest 

1263
01:06:52,440 --> 01:06:55,120
has like, you know, those little
Google or he's like this weird 

1264
01:06:55,120 --> 01:06:58,800
show keeps mentioning Spanky's 
quest. 

1265
01:06:58,800 --> 01:07:01,200
Amazing. 
Well, at last, that brings us to

1266
01:07:01,200 --> 01:07:04,400
our and standings. 
Not Mike, not Jamo, but the and 

1267
01:07:04,400 --> 01:07:06,200
in between. 
Let's take a look at our 

1268
01:07:06,200 --> 01:07:08,600
mathematically average rankings 
for these two games. 

1269
01:07:08,800 --> 01:07:11,520
Mike, where did our combatants 
land in our shared rankings of 

1270
01:07:11,520 --> 01:07:13,920
every retro game available in 
Nintendo Switch Online that 

1271
01:07:13,920 --> 01:07:16,720
we've covered so far? 
I am clenching for this one. 

1272
01:07:16,720 --> 01:07:20,040
I am scared. 
All right, Killer Instinct comes

1273
01:07:20,040 --> 01:07:26,600
in at 45th, which puts it just 
below Kirby's Dreamland and 

1274
01:07:26,600 --> 01:07:31,040
Punch Out OK, and just above 
Mario Kart Super Circuit. 

1275
01:07:31,600 --> 01:07:34,640
I don't hate that. 
I don't hate that. 

1276
01:07:34,640 --> 01:07:38,320
I mean, obviously I would put it
higher, but those are those are 

1277
01:07:38,600 --> 01:07:41,160
pretty good games, OK. 
And just go on the record. 

1278
01:07:41,160 --> 01:07:46,160
I'm pretty sure Punch Out is not
that far down because of me. 

1279
01:07:48,040 --> 01:07:49,800
Yeah, we have different tastes 
in fighting games, don't we? 

1280
01:07:50,280 --> 01:07:57,760
Yeah, and then Killer Instinct 
Gold is tied for 58 with 

1281
01:07:57,760 --> 01:08:03,520
Solomon's Key, which puts it 
right below Super Mario Brothers

1282
01:08:03,880 --> 01:08:07,920
and right above Doctor Mario 64 
Super Mario Brothers. 

1283
01:08:07,920 --> 01:08:10,680
Oh. 
I thought it was Mario Brothers,

1284
01:08:10,680 --> 01:08:12,760
the weird arcade. 
This is like the original. 

1285
01:08:12,760 --> 01:08:16,520
OK, OK. 
I mean, you know what, I think 

1286
01:08:16,520 --> 01:08:21,279
it kind of shook out decently. 
They are both slightly ahead of 

1287
01:08:21,279 --> 01:08:25,920
Spanky's quest at 68. 
Spanky's quest bringing up the 

1288
01:08:25,920 --> 01:08:28,200
rear. 
How appropriate. 

1289
01:08:28,960 --> 01:08:31,359
Well guys, we're going to call 
that game over for today. 

1290
01:08:31,359 --> 01:08:34,600
Butch, it's always a pleasure to
throw hands with you, at least 

1291
01:08:34,600 --> 01:08:37,240
until you reach for your Dragon 
Morpher before we launch you 

1292
01:08:37,240 --> 01:08:39,920
from the stage. 
Where can listeners go to go? 

1293
01:08:39,920 --> 01:08:42,560
Go to see you Power Ranger. 
On Twitch. 

1294
01:08:42,560 --> 01:08:48,240
SSJ 3 Butch As I said during the
Pokémon thing, I am on a bit of 

1295
01:08:48,240 --> 01:08:49,880
a hiatus. 
I've got family stuff that's 

1296
01:08:49,880 --> 01:08:52,000
going on that I'm trying to take
care of. 

1297
01:08:52,279 --> 01:08:55,760
I'm hoping by next fall, this 
upcoming fall, I should say, I 

1298
01:08:55,760 --> 01:08:57,720
should be back on a regular 
schedule again. 

1299
01:08:58,000 --> 01:09:00,439
So yeah, you should be able to 
find me there. 

1300
01:09:00,439 --> 01:09:03,960
SSJ 3 Butch I play Pokémon, I 
play story games. 

1301
01:09:04,680 --> 01:09:06,479
We have a good time. 
Come on and check me out. 

1302
01:09:06,760 --> 01:09:08,840
We always have a good time and 
actually good time to mention 

1303
01:09:08,840 --> 01:09:12,880
that Mike maintains the old 
switcheroo.com, aroo.com and a 

1304
01:09:12,880 --> 01:09:15,359
cool feature on that site is 
that you can sort by guest right

1305
01:09:15,359 --> 01:09:17,560
Mike and anyone can find Butch's
other episodes. 

1306
01:09:18,200 --> 01:09:20,240
Yes, you can check out from the 
page for this one. 

1307
01:09:20,240 --> 01:09:23,080
You can see all or you can go to
our guest page, find him and all

1308
01:09:23,080 --> 01:09:25,120
our other guests, see all the 
episodes he's been. 

1309
01:09:25,479 --> 01:09:26,960
On you don't get enough credit 
for that site. 

1310
01:09:26,960 --> 01:09:28,399
It's super snazzy. 
I love it. 

1311
01:09:28,439 --> 01:09:31,560
I really appreciate it. 
Well, that all sounds Northeast.

1312
01:09:31,560 --> 01:09:33,720
Excellent. 
Everyone join us next time when 

1313
01:09:33,720 --> 01:09:37,880
we'll be rallying the troops for
a Fire Emblem Path of Radiance 

1314
01:09:37,880 --> 01:09:40,800
on the GameCube. 
This would normally be the part 

1315
01:09:40,800 --> 01:09:43,560
of the pod where I think Crystal
fields for her incredible intro 

1316
01:09:43,560 --> 01:09:47,600
song and tell you all to go to 
www.theoldswitcheroo.com. 

1317
01:09:48,080 --> 01:09:50,359
But today, instead of saying 
goodbye to our listeners, I'd 

1318
01:09:50,359 --> 01:09:53,160
like to offer a fond and 
heartbreaking farewell to a dear

1319
01:09:53,160 --> 01:09:57,040
friend of the show, Colleen. 
Most of you last heard her voice

1320
01:09:57,160 --> 01:09:59,960
on one of the Pilot Wings 
episode back in Season 3, 

1321
01:09:59,960 --> 01:10:03,280
Episode 3, but I deeply regret 
to inform you all that a couple 

1322
01:10:03,280 --> 01:10:05,160
of months ago, Colleen passed 
away. 

1323
01:10:05,280 --> 01:10:08,880
Her death was not only tragic 
and sudden, but worst of all, 

1324
01:10:08,880 --> 01:10:12,840
preventable. 
And as a person with an 

1325
01:10:12,840 --> 01:10:16,680
insatiable curiosity and a 
fascination for the macabre, I 

1326
01:10:16,680 --> 01:10:19,880
have no doubt she is eagerly 
exploring the world beyond this 

1327
01:10:19,880 --> 01:10:22,920
one, where she can once again be
wrapped in a loving embrace of 

1328
01:10:22,920 --> 01:10:25,360
her mom and dad. 
And she's soaring in ways that 

1329
01:10:25,360 --> 01:10:26,880
she could only do in spirit 
before. 

1330
01:10:27,440 --> 01:10:31,360
But I just want everyone to know
that her legacy that she left in

1331
01:10:31,360 --> 01:10:34,080
my life and our lives, it was 
way more beautiful and treasured

1332
01:10:34,080 --> 01:10:37,280
than I think she ever realized 
in our almost 30 years of 

1333
01:10:37,280 --> 01:10:38,960
friendship. 
She was the girl that introduced

1334
01:10:38,960 --> 01:10:42,400
me to so many wonderful things, 
Princess Bride, Gargoyles, 

1335
01:10:42,400 --> 01:10:45,280
Freddy Krueger and Firefly in 
the 90s. 

1336
01:10:45,280 --> 01:10:47,480
We would run across the 
playground imitating the 

1337
01:10:47,640 --> 01:10:51,600
dinosaurs from Jurassic Park 
with her impressive collection 

1338
01:10:51,600 --> 01:10:54,440
of alien action figures. 
We staged the most epic battles 

1339
01:10:54,440 --> 01:10:57,800
that a backyard had ever seen. 
She taught me how to swim, how 

1340
01:10:57,800 --> 01:11:01,040
to roll D 20s, and it was her 
house I would always sneak off 

1341
01:11:01,040 --> 01:11:04,160
to to play violent games like 
God of War, Twisted Metal, or, 

1342
01:11:04,160 --> 01:11:07,560
of course, Killer Instinct. 
Decades later, my wife and I 

1343
01:11:07,560 --> 01:11:10,840
moved to Los Angeles and it was 
Colleen who made the long drive 

1344
01:11:10,840 --> 01:11:15,160
at night to a noisy dance club 
dance club in downtown LA to 

1345
01:11:15,160 --> 01:11:17,400
celebrate Jackie's birthday, 
even though there wasn't a 

1346
01:11:17,400 --> 01:11:19,840
single thing about those 
activities that she enjoyed. 

1347
01:11:20,560 --> 01:11:24,120
She was a brilliant artist, a 
sensitive soul, and as a proud 

1348
01:11:24,120 --> 01:11:27,160
trans woman, she had the bravery
to be her authentic self in a 

1349
01:11:27,160 --> 01:11:29,520
world that discouraged it time 
and time again. 

1350
01:11:30,040 --> 01:11:32,240
So Colleen, you may not have 
been able to be a part of this 

1351
01:11:32,240 --> 01:11:34,840
episode like we had talked 
about, but your presence was 

1352
01:11:34,840 --> 01:11:36,720
felt nonetheless. 
It always will be. 

1353
01:11:36,840 --> 01:11:41,040
For that, I'm forever grateful. 
So bye for now dear friends, in 

1354
01:11:41,040 --> 01:11:43,080
this life and the next, We love 
you all. 

1355
01:11:56,240 --> 01:11:59,440
The outro is going to be a 
weird, jarring musical tone 

1356
01:11:59,440 --> 01:12:01,440
there. 
Why? 

1357
01:12:02,080 --> 01:12:11,520
What are you going to put Mike? 
Oh, no, don't do the screw it. 

1358
01:12:11,760 --> 01:12:13,600
Colleen would have loved it. 
Do it, Mike. 

1359
01:12:14,800 --> 01:12:15,320
Bastard.

SSJ3Butch Profile Photo

Professor of Dragon Ball and Power Rangers

Wisconsin native who loves all things Dragon Ball and Power Rangers. I am a story driven streamer on Twitch who plays multiple different games and genres.