LiteSwitch: Lock's Quest with Jackie Kashian and Andy Ashcraft
Comedian Jackie Kashian and game designer Andy Ashcraft are locking in for a spoiler-laced talk about Lock’s Quest (Nintendo DS, 2008) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.
In this episode, we discuss how Jackie’s using stand-up comedy to be a force for good and dig back to some old merch that Mike had to explain to his mom, Jaymo nerds out about Andy’s experiences working on Flagen Brothers for the Sega Dreamcast, Jackie shares some memorable gaming moments like the Bonita Zakos from Stretch Panic on the Sony PlayStation, and everybody explains to Mike what gaming on the Nintendo DS was like. In the main event, as we get deep into the world of Lock’s Quest, Andy shares inside perspectives from his role as a creative manager for THQ working with the developer 5th Cell to make Lock’s Quest.
Watch out for spoilers for Lock’s Quest, Planet of the Apes, and Citizen Kane.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:09) Welcoming Jackie Kashian and Andy Ashcraft
(30:06) Lock’s Quest
(1:10:50) Mini-Game Minute: Components Opponents
(1:15:06) Lock’s Quest (con’t)
(1:20:49) NintenDO or NintenDON’T
(1:21:50) Jackie’s plugs
(1:23:33) Andy’s plugs
(1:24:20) Outro
For more of Jackie Kashian, you can check out her two podcasts, The Dork Forest (https://jackiekashian.com/the-dork-forrest) where she’s having comedians share the things they’re really into and The Jackie and Laurie Show (https://jackieandlaurieshow.com/) with her and Laurie Kilmartin.
For her albums, stand-up specials, tour dates, and more, the one-stop shop is: https://jackiekashian.com/
For more of Andy Ashcraft, you can check out his podcast Ethics and Video Games (https://ethicsandvideogames.com/) that he co-hosted with Shlomo Sher, and Andy also recommends checking out his Schlomo Sher’s related book, Play Nice: The Ethics of Video Games
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Lock in everyone because of time
for the old switcheroo where
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we're talking gaming retro with
Mike and J MO.
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I'm Mike.
And I'm J MO we're the often
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imitated, never emulated retro
gaming podcast that normally
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dives deep into the Nintendo
Switch Online Nintendo Classics
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catalog.
But on this extra special light
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Switch episode, we are rerouting
our troops to explore a cult
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classic from the days of DS with
THQ's real time strategy action
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title Locks Quest, available now
on PlayStation, Xbox, Mobile and
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Steam.
Mike, this is a bit of a
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deviation from our normal
mission statement, but having
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spent a lot of time with this
game recently, well deserving of
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today's spotlight.
And I think you have some
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special guests, one of which is
no stranger to spotlights.
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You want to introduce them.
Yeah, so very glad to have
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really one of my favorite
comedians for the last 20
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something years, Jackie Kasian.
And and.
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We also have her husband Andy,
who worked on this game.
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Ashcraft.
Andy Ashcraft, how are you guys?
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We're great.
Thank you.
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Thank you for having us on.
Thank you for being here.
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So I I want to start with
Jackie.
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So for people who haven't
checked her out, because I've
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quoted her at various points on
the past this of this podcast
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for having great jokes about
video games, but far more than
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just video game content.
Like I don't want to over praise
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that and make it seem like
that's all you do because that
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is not.
Right, my dad keeps talking.
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Yes, I have plenty of jokes
about my dad.
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Definitely a you and Jamo have
that in common.
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You.
Have a slander about my dad, no.
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No, no, you have a lot of
stories about him that is I, I
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don't think but so aside from
having like the Dork Forest
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podcast since 2006.
Yep.
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No seasons, by the way.
We just keep going.
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And then eventually I get burned
out and I go, hey, guess who's
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taking a week off?
And then then we just free up.
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Yeah.
And of course, your most recent
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special is altercation.
I'm in the middle of an
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inadvertent trilogy.
It was my last album before this
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was going to be called
Altercation, but then COVID
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happened and we were all home
for 16 months.
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So when I finally did record it,
it had become Staycation.
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Get it?
Because my last name's vacation.
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We were all home.
And so I'm down doing a trilogy
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and this one's called
Altercation because I want to
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punch everyone in the nose and
my last name's Vacation.
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So we don't know what the next
one's going to be called.
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It could be vindication, could
be abdication, could be if it's
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all sex jokes, could be
fornication, could be location,
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location.
We don't know.
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We don't know.
But I would say I was more
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excited to see that you released
on Band Camp, your first album,
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first album that I got from you,
which was Cake is Not My
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Downfall, which I ordered from
you a couple decades ago.
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I did put that up there.
Good for me.
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Somebody just asked me about
that and I said get over it.
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And, and instead of saying go to
my band camp, somebody else
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asked about that because that
was the one that I just grabbed
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the set in 1999 or 2001 or
something.
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And then Andy helped me with
the, I think must have been 2002
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because you helped me with the
art.
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And then I burned it on my
computer like we used to do back
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in 2001.
And then I put stickers on
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little CD discs.
There were cake stickers because
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it's called cake.
It's not my downfall.
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I went to keep going and bought
bought jewel cases.
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I bought jewel cases that then
got smashed every time I tried
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to travel with them and I still
have an entire.
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If you, if anybody has a CD
player, no in your heart, but
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you can either get all five.
You can get five of my CDs and
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two of my DVDs.
You would have to have a
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different device for that.
They're in my garage.
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And if you don't have those
devices, you could get a
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mismatched set of coasters.
Yeah, that's.
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Hilarious when I'd ordered that,
it also came with a couple pins
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that were very awkward to try to
explain to my mom what they said
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when I was trying to get see if
she can find them in my stuff at
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my parents' house.
What did they say?
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Oh, was it the vagina T-shirt
thing?
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Yes, that's on the that's on the
The Bread album too.
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I think that's.
My closer.
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I did most of the stuff from
cake on bread because it was
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recorded by professionals.
Go ahead.
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Is the pin an arrow that says
that's where I keep my vagina?
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With another arrow that says
that's where I keep my it just
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says that's where I keep my
vagina with an arrow going to
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the left and an arrow going
down.
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Because I, I refuse to do the
T-shirt in the joke, I refuse to
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do the T-shirt.
And then my dad was like, you
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should make buttons and, and,
and they should have your
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website on them or no, Initially
he said you should throw
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painters caps into the audience.
And I was like, remember
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painters caps, You guys, I don't
know if you were alive in the
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80s, but people used to wear
painters caps.
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It was a, it was a just wait,
it'll come back any minute now.
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That as a fashion moment.
We should have our first piece
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of merch piece and painters caps
Mike.
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That'd be amazing.
Wow, you guys could start the
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the the retro trend of painters
caps oh.
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My God, I wonder if they're
they're there.
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Anyway, go ahead, orderable.
I'm sure they are.
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I'm sure they are.
So from that I want wanted to
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ask since on on that when you
talk about video games, you talk
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a lot about Final Fantasy on the
Game Boy.
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Right, that was the only video
game joke I ever had was that
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Final Fantasy Legends and I
booked a private with who did
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spore Andy.
Well, it was.
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Yeah, yeah, yeah.
I had AI had a corporate a
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Christmas party for Forexis and
they wanted me to do that joke.
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And I was like, that joke is for
people who don't play video
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games and for people who just
know that game and that's it.
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People who make video games
don't need the explanation,
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which is the one of the funny
parts, and then they don't need
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the reference to the the other
one.
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They'll laugh politely.
So I ate it for approximately 57
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minutes overlooking the
Baltimore Orioles field.
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So.
Much It was their Christmas
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party, right?
Right.
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And they were going to give me a
free copy of Spore and they
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didn't.
They did pay me, but they were
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it was going to be this weird
bonus.
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And I was like, well, I don't
want to play it anyway.
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They made civilization, they
made Spore, whatever.
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So I.
I was going to ask both what
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where did you start with gaming?
Because I think you've talked
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about both the handled stuff and
arcade.
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So I was curious about where you
started and then now what?
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Like when you do play stuff,
what kind of stuff do you play?
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Well, I started on the on the
uprights and I took a class in
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high school in 1981 called
biking and bowling.
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And I thought it was polo,
right.
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I thought it was going to be
where you biked from the bowl,
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from the bowl from the bike.
But no, it was biked to the
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bowling alley bowl bike back to
school.
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That's a that's a joke actually,
from cake that didn't make it to
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bread Anyway.
So the, they had, they had
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uprights, they had Galaga, they
had Gorf and they had Tempest
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and they, they had pole
position.
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And I needed to make money at
that point because they were
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quarters across quarters.
I had a finite, my allowance I
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believe was $5 a week.
So I started selling candy bars.
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Anyway, the, and then I went to
college.
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I had the most money I'd ever
had in my life.
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I spent 75 bucks a week of my
student loans on video games for
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the first five weeks until I
heard about a guy who I had to
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drop out of school because he
spent all of his loans on video
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games.
And then I had to get it under
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control.
And then, so I never even owned
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a, a Game Boy, I don't think
until the 90s.
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And I got the old grey brick and
the, and the Final Fantasy
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legend was the game on that grey
brick.
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And then I met this guy Andy
Ashcraft and he worked for
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PlayStation and he showed me APS
2 game that has to this day is
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the silliest, weirdest game,
which means that I don't know
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all of them but my the remember
stretch panic.
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Oh yes, PS2.
PS1.
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PS1.
But you played it on your PS2?
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Yeah, Yeah, you got it for like
$3 used.
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Right, right, right.
It might have been APS 2 game.
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I can't you know now.
I can't remember.
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Stretch Panic was this weird
Japanese game, a 3D action
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platformer kind of game.
And you played a little girl
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with a scarf that was possessed
by a demon.
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And the scarf had a big hand on
it.
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And so I could reach out and
grab things and, and it could
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grab, it could grab anything in
the world and it was all Polygon
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art.
And it could stretch the
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polygons back.
And then you could let go and it
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would snap and do damage.
That's the way you fought
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things.
You do.
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You reach out, grab them and
stretch them and.
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And yeah.
And tell them how?
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Who did Who did she fight she?
She would save her sister.
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You tell she had to, she had to
go into the world, into the
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demon world, and there were
these spinning circles and and
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then there were these demon
ladies with giant boobies.
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I just saw them, I just googled
it.
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That's it.
And you could push them off of
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the giant spinning plates, but
that didn't defeat them.
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That did not kill them.
That with their boobs would
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flatten out, turn into
helicopters, and they'd fly back
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up and land back on the spinning
thing.
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So the way you had to defeat
them is you had to run around
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back, take your possessed scarf
and pull their ponytails so
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often it defeated them.
That's the.
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Weirdest, weirdest game I've
ever seen in my life.
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It could be a really cool out of
context TikTok we make.
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Just like she's not on acid you
guys.
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It was the PS2.
It's a real, it's a real pig.
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From Japan.
So I I wanted to shout you out,
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Jackie, for being a woman of
your word.
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00:11:06,960 --> 00:11:09,680
I recently was listening to your
2017 special.
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I'm not the hero of this story.
And and you made a joke about
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being a white lady meat shield
for everyone who was terrified
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after the 2016 election.
And, you know, recently, after
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Minnesota has been under siege,
but not in a fun locks quest
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kind of way.
You did a charity concert with
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another comedian, Lori.
Lori.
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Yeah.
And so I was just wondering if
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you could speak to what that was
like, both as a comedian and as
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a Minnesota native.
Well, yeah, we're Minnesota
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Comic and the The thing is, this
is when the 2016 I'm not the
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hero.
That's the first time I was ever
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overtly political in any of my
stand up and was because I was
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scared and it was six weeks
after the election.
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00:11:55,920 --> 00:11:58,680
And so I kind of lost my tiny
mind and I was like, you guys,
208
00:11:59,360 --> 00:12:01,840
we have to.
And so white lady meat shield
209
00:12:01,840 --> 00:12:08,440
inspired first a charity T-shirt
and pin that had it's it was a
210
00:12:08,440 --> 00:12:12,320
picture essentially of June
Cleaver.
211
00:12:12,560 --> 00:12:15,080
It was like a white lady, like a
caricature of a white lady with
212
00:12:15,080 --> 00:12:18,960
Pearl, with a Pearl necklace on.
And it said in Latin it was on a
213
00:12:18,960 --> 00:12:20,880
shield.
And in Latin it said malice
214
00:12:20,880 --> 00:12:24,520
artibus impeterect, which means
get in the way of bad behavior.
215
00:12:24,960 --> 00:12:29,920
And there was a T-shirt and a
pin, both designed by Jenny Fine
216
00:12:30,480 --> 00:12:33,840
of AJ Fine Originals.
She's a fine artist.
217
00:12:34,080 --> 00:12:36,440
Yeah, really.
She's done a lot of art for me
218
00:12:36,440 --> 00:12:41,120
and herself and other whatever.
But all of that, the money from
219
00:12:41,120 --> 00:12:45,080
that above the cost of the
shirts and stuff went to various
220
00:12:45,400 --> 00:12:49,200
anti fascist and immigration
help and food legal and all
221
00:12:49,200 --> 00:12:51,880
these things.
We we ended up donating about 14
222
00:12:51,880 --> 00:12:54,720
grand for that.
And that was so to various
223
00:12:54,720 --> 00:12:57,440
different groups.
And that was so successful
224
00:12:57,440 --> 00:13:00,080
because 14 grand isn't a lot if
you have a lot of money.
225
00:13:00,360 --> 00:13:03,000
But if you don't have any money,
14 grand is a lot of money.
226
00:13:04,280 --> 00:13:10,760
Yeah, it's not nothing.
So, so when Taco Navjob came
227
00:13:10,760 --> 00:13:15,360
back into power, I was like, I
don't know what to do except for
228
00:13:15,640 --> 00:13:21,880
more benefits.
So I'll do so Lori Kilmartin and
229
00:13:21,880 --> 00:13:26,480
I and Rivenford and a bunch of
other comics, Ayo Rodriguez and
230
00:13:26,480 --> 00:13:34,360
and we just we donated our time
Carmen Morales and to and this
231
00:13:34,360 --> 00:13:36,120
the Zoom shows.
We do zoom shows.
232
00:13:36,120 --> 00:13:40,200
If you sign up for my e-mail
list, which is harder to get on
233
00:13:40,200 --> 00:13:43,520
than to get off, you got to go
to my website, you got to scroll
234
00:13:43,520 --> 00:13:45,120
to the bottom, you got to fill
it out.
235
00:13:45,600 --> 00:13:48,320
It's easy to get off because I
send you an e-mail every two
236
00:13:48,320 --> 00:13:51,440
months and in every e-mail
there's an unsubscribe button.
237
00:13:51,640 --> 00:13:53,400
No harm, no fall, knock yourself
out.
238
00:13:53,400 --> 00:13:56,280
It's been great having me.
But if you're on the e-mail
239
00:13:56,280 --> 00:13:58,560
list, you'll get an announcement
when there's a zoom stand up
240
00:13:58,560 --> 00:14:00,160
show.
And they're usually benefits
241
00:14:00,760 --> 00:14:05,040
for, for the same kind of thing
for like legal help, food and
242
00:14:05,040 --> 00:14:10,320
and rent help for people who
have to hide and, and then, and
243
00:14:10,320 --> 00:14:12,080
then when, when there's extra
money.
244
00:14:12,080 --> 00:14:15,280
And there so far has not been.
We try to do like abortion
245
00:14:15,280 --> 00:14:19,160
rights and just women's rights
and voting rights and.
246
00:14:19,800 --> 00:14:21,800
These these.
People.
247
00:14:22,800 --> 00:14:25,240
You remember liberty and justice
for all I remembered from my
248
00:14:25,240 --> 00:14:27,680
childhood.
It's a little saying we had when
249
00:14:27,680 --> 00:14:31,720
I was a kid.
And so, yeah, so and and this.
250
00:14:31,760 --> 00:14:34,160
And at this time, I have a new
benefit item.
251
00:14:34,160 --> 00:14:37,240
It's it's my new album.
It's a download card.
252
00:14:37,240 --> 00:14:40,640
And it comes with an enameled
Pete pin of a bumblebee.
253
00:14:40,880 --> 00:14:44,560
Because I, I say that I'm angry
and I'm made of bees.
254
00:14:44,600 --> 00:14:47,360
And if you were to scratch me,
bees would come out with a
255
00:14:47,360 --> 00:14:54,640
possible thumbs that would punch
Nazis and the, the pins, all of
256
00:14:54,760 --> 00:14:56,400
it.
It's a pin and a download card.
257
00:14:56,400 --> 00:14:59,520
You could get them at my shows.
20 bucks, all the money.
258
00:14:59,680 --> 00:15:05,080
So far we've donated 6 grand to
various different groups and and
259
00:15:05,080 --> 00:15:08,640
then I have beanies union made
beanies and T-shirts that say
260
00:15:08,640 --> 00:15:10,480
made a piece.
All that money goes to me.
261
00:15:10,680 --> 00:15:14,520
That's mine, mine mine.
I also have to pay by mortgage.
262
00:15:14,600 --> 00:15:17,840
So because I have a house, what?
I was saying.
263
00:15:17,920 --> 00:15:19,480
Andy had a house and then I
married him.
264
00:15:19,560 --> 00:15:21,960
Yeah.
The Zoom show's having fun
265
00:15:21,960 --> 00:15:25,160
because I've caught a couple of
those, which I'm also counting
266
00:15:25,160 --> 00:15:29,040
as filling in because you had
Margaret Cho on one of them.
267
00:15:29,480 --> 00:15:33,080
Yeah.
I had gone to something thinking
268
00:15:33,080 --> 00:15:37,600
I was going to see Margaret Cho
tell jokes because a friend
269
00:15:37,600 --> 00:15:43,000
invited me years ago, like 15
years ago to a burlesque show.
270
00:15:43,240 --> 00:15:46,360
But it also had comedians and it
was like, oh, cool.
271
00:15:46,560 --> 00:15:50,120
And it and Margaret Cho's listed
that would be cool to see her do
272
00:15:50,120 --> 00:15:51,920
comedy.
And then I saw her do a
273
00:15:51,920 --> 00:15:55,920
burlesque show where at the end
she had like a a giant strap on
274
00:15:56,360 --> 00:15:59,960
and it was very much like, this
isn't what I thought I was
275
00:15:59,960 --> 00:16:04,280
coming here to see.
Right, yes, you should see the
276
00:16:04,280 --> 00:16:06,440
stand up and mime show that I
do.
277
00:16:06,440 --> 00:16:09,000
I just only do mine.
Weird.
278
00:16:10,080 --> 00:16:12,560
Don't do that for the podcast.
That's a bad idea right now.
279
00:16:14,480 --> 00:16:17,720
I just, I just wanted to give
you credit for putting your meat
280
00:16:17,720 --> 00:16:20,640
shield where your mouth is and.
Of course.
281
00:16:21,080 --> 00:16:24,880
And if I could, Speaking of
meat, if I could talk to your
282
00:16:24,880 --> 00:16:31,480
naked friend who's very clothed
on the zoom used to describe
283
00:16:31,560 --> 00:16:35,000
your.
There's always money in the
284
00:16:35,000 --> 00:16:37,320
banana shirt.
There's always money in the
285
00:16:37,320 --> 00:16:38,640
banana shirt, actually, Is
there?
286
00:16:38,640 --> 00:16:42,280
Let me see, there is.
Look at that, Look at that.
287
00:16:42,280 --> 00:16:43,600
I.
Just pulled it out of the closet
288
00:16:43,600 --> 00:16:47,200
and whenever it's just hanging
in the closet, she will tuck
289
00:16:47,440 --> 00:16:49,720
some amount of money.
There's a $5.00 bill in the
290
00:16:49,720 --> 00:16:53,800
banana shirt so that we can say
there's money, money in the
291
00:16:53,800 --> 00:16:57,520
banana shirt.
So we're about to dive deep into
292
00:16:57,520 --> 00:17:00,520
Locke's quest for the DS.
But before we get to it though,
293
00:17:00,920 --> 00:17:04,680
I was very excited to go through
your gaming credits as a
294
00:17:04,680 --> 00:17:11,040
developer and you worked on one
of the last Sega released games
295
00:17:11,040 --> 00:17:12,560
for the Dreamcast in North
America.
296
00:17:12,560 --> 00:17:14,520
And Dreamcast is so beloved to
my heart.
297
00:17:14,760 --> 00:17:20,560
Flagen brothers episode 1.
Yes, beautiful game, really cool
298
00:17:20,839 --> 00:17:24,880
emotion engine that was really
groundbreaking for the time and
299
00:17:24,880 --> 00:17:26,960
I remember reading about this I.
Haven't seen anything.
300
00:17:27,200 --> 00:17:29,440
I haven't seen anything like it
since honestly.
301
00:17:29,440 --> 00:17:32,760
Yeah, yeah.
And like I remember because you,
302
00:17:33,000 --> 00:17:35,200
it had been a development for
the entire lifespan of the
303
00:17:35,200 --> 00:17:37,080
Dreamcast.
So there was this kind of
304
00:17:37,080 --> 00:17:38,560
sadness.
That was only one year.
305
00:17:39,000 --> 00:17:44,600
Right, It is true, but you know,
there was a sadness to that game
306
00:17:44,600 --> 00:17:47,240
for a minute amongst the Sega
fans because they're like, well,
307
00:17:47,240 --> 00:17:50,000
the Dreamcast, we all know it's
really good, but they just are
308
00:17:50,000 --> 00:17:52,960
not marketing this thing.
It is not going to live and
309
00:17:52,960 --> 00:17:54,040
we're never going to see this
game.
310
00:17:54,040 --> 00:17:56,440
And so then to have it be 1 of
the, I mean, I vividly remember
311
00:17:56,440 --> 00:17:58,440
going to Best Buy and being
like, I'm getting flaking
312
00:17:58,440 --> 00:18:00,920
brothers and you know, it's an
episode.
313
00:18:00,920 --> 00:18:04,000
You're 1.
Of you're one of the a very few
314
00:18:04,000 --> 00:18:06,000
people who remember that game at
all.
315
00:18:06,440 --> 00:18:09,480
So yeah, yeah, I'm, I'm, I'm
pleased to meet you.
316
00:18:11,600 --> 00:18:14,240
There are dozens of us bakers.
Dozens of you.
317
00:18:14,640 --> 00:18:18,080
But so I've been wondering this
since I was a kid.
318
00:18:18,480 --> 00:18:21,760
You know, we never got to see
Episode 2, right?
319
00:18:22,040 --> 00:18:24,160
Did you guys?
So, So what was your involvement
320
00:18:24,160 --> 00:18:26,960
with that game specifically?
And do you recall what the
321
00:18:26,960 --> 00:18:29,360
sequel would have been?
Because I remember you were
322
00:18:29,360 --> 00:18:32,200
going to be able to take your
data from your character and
323
00:18:32,200 --> 00:18:35,160
carry it from game to game and
have a kind of a persistent
324
00:18:35,160 --> 00:18:37,320
relationship with your brother
Mogul.
325
00:18:37,320 --> 00:18:40,920
So can you give me any tidbits
are behind the scenes?
326
00:18:40,960 --> 00:18:43,680
So a lot of that was marketing
talk.
327
00:18:47,480 --> 00:18:50,200
Never meet your heroes, OK?
Yeah, yeah, let me.
328
00:18:50,640 --> 00:18:55,080
Do you remember that there was
this unlock, if you played it
329
00:18:55,080 --> 00:18:59,720
every month, you could unlock a
special thing every month
330
00:19:00,680 --> 00:19:03,440
because it was one of these
first, the Dreamcast was the
331
00:19:03,440 --> 00:19:07,440
first, you know, a device that
connected, had Internet
332
00:19:07,440 --> 00:19:10,720
connectivity, the first of the,
of the consoles who had Internet
333
00:19:10,720 --> 00:19:12,880
connectivity.
And they were, and they were,
334
00:19:13,200 --> 00:19:15,680
they really wanted, they really
pressed, they really wanted to
335
00:19:15,680 --> 00:19:18,640
like show that off.
And, and of course, we are in
336
00:19:18,640 --> 00:19:21,280
the middle of development and
they're like, what can we do?
337
00:19:21,280 --> 00:19:24,160
What can we do?
So we, we created, we went back
338
00:19:24,160 --> 00:19:28,960
to our catalog of sort of
discarded ideas and put together
339
00:19:30,440 --> 00:19:34,680
12 things, usually little jokey
things that you could turn on or
340
00:19:34,680 --> 00:19:36,640
off depending on what month it
was.
341
00:19:39,000 --> 00:19:43,080
And so like if in May, for
example, Moigel, who was the big
342
00:19:43,080 --> 00:19:48,600
goofy brother, had like a, a, a,
a 1950s dress.
343
00:19:48,600 --> 00:19:51,400
He dressed like his mom.
And so it.
344
00:19:51,400 --> 00:19:54,040
Was Mother's Day, so it was sort
of a Mother's Day theme and he
345
00:19:54,040 --> 00:19:56,960
had a little little hat with a
flower and A and the and the
346
00:19:56,960 --> 00:20:02,320
dress, print, print dress and
and then, you know, and then
347
00:20:02,320 --> 00:20:04,680
June was something else and
then, you know, there was a
348
00:20:04,680 --> 00:20:08,440
Turkey costume I think for, for,
for November.
349
00:20:08,920 --> 00:20:11,800
There was a this is goofy,
goofy, weird things, little
350
00:20:11,800 --> 00:20:15,400
things that we could throw in
very easily because because
351
00:20:15,640 --> 00:20:20,080
because again, this was an like.
The Dreamcast was, this was
352
00:20:20,080 --> 00:20:23,760
1999.
It was meant to, it was meant to
353
00:20:23,760 --> 00:20:26,320
be a, a launch title for the
Dreamcast.
354
00:20:26,560 --> 00:20:30,360
So it was meant to release in
September 9th, 1999.
355
00:20:31,200 --> 00:20:37,200
But I kept having my programmers
stolen away to go work on on on
356
00:20:37,200 --> 00:20:40,480
sports games.
Yeah, that that that's where the
357
00:20:40,480 --> 00:20:42,160
money was.
Yeah, yeah.
358
00:20:42,160 --> 00:20:44,640
Well, yeah, exactly.
I, I, I, I didn't begrudge them
359
00:20:44,640 --> 00:20:46,480
that.
Because like, if you don't, if
360
00:20:46,480 --> 00:20:50,760
you don't miss your, your launch
date for a, a football title or
361
00:20:51,040 --> 00:20:54,040
a, a basketball title or a
baseball title, you know,
362
00:20:54,040 --> 00:20:57,120
you're, you're just, you're just
not going to sell anything this
363
00:20:57,120 --> 00:20:58,400
that year.
Yeah.
364
00:20:58,440 --> 00:20:59,200
Are you?
Yeah.
365
00:20:59,280 --> 00:21:05,120
Are you even in game design?
So I understood like when they
366
00:21:05,120 --> 00:21:06,960
like, Oh my gosh, we need to
have these programmers.
367
00:21:06,960 --> 00:21:08,960
And remember, we were a very
small team anyways.
368
00:21:08,960 --> 00:21:13,640
There was only 12 of us.
And so two of the programmers
369
00:21:13,640 --> 00:21:16,920
would regularly get pulled off
to go work on on sports games.
370
00:21:18,080 --> 00:21:20,120
We've heard that happens a lot
in game development as we've
371
00:21:20,120 --> 00:21:22,040
been researching, you know,
these older games.
372
00:21:23,040 --> 00:21:26,320
But so it's so funny because
like I remember and I and I
373
00:21:26,320 --> 00:21:28,760
think these unlocks would happen
automatically because I remember
374
00:21:28,760 --> 00:21:30,360
he's like, why is Moigo in a moo
moo?
375
00:21:30,760 --> 00:21:33,320
But now I know it's because it
was Mother's Day and.
376
00:21:33,320 --> 00:21:34,480
It's Mother's Day, right?
Right.
377
00:21:34,920 --> 00:21:38,680
For those who haven't seen it,
it's essentially if Looney Tunes
378
00:21:38,680 --> 00:21:42,800
made Of Mice and Men and you
play as Lenny or you play as
379
00:21:42,800 --> 00:21:46,160
George, excuse me, and Moigo is
your Lenny and you kind of
380
00:21:46,160 --> 00:21:49,960
manage him.
But it's so so episode 2 that.
381
00:21:50,080 --> 00:21:52,360
Is I have bad news about how
that story ends?
382
00:21:55,000 --> 00:21:57,760
There was this dark undercurrent
to the game and we're going to
383
00:21:57,760 --> 00:22:00,800
get to that with locks quest
because oh Andy, there is a dark
384
00:22:00,800 --> 00:22:03,680
undertone to locks quest, but
we'll get to that later.
385
00:22:03,680 --> 00:22:04,440
You're sick, man.
And.
386
00:22:04,800 --> 00:22:07,360
We worked on it going back to
going back to flogging Brothers,
387
00:22:07,440 --> 00:22:13,040
though I, I was lead designer
for, for a long period of time,
388
00:22:13,040 --> 00:22:17,200
the only designer and also for a
long period of time the
389
00:22:17,200 --> 00:22:19,600
producer.
So I was, I was, I was wearing
390
00:22:19,600 --> 00:22:22,400
very many hats.
Being in both producer and
391
00:22:22,400 --> 00:22:26,800
designer, it turns out, will
make you crazy because there's
392
00:22:26,800 --> 00:22:28,360
one side of your brain.
It's like, oh, it'd be really
393
00:22:28,360 --> 00:22:30,240
cool if we could do this.
And the other part of your brain
394
00:22:30,240 --> 00:22:33,320
is like, we can't afford that.
And it's just better if you have
395
00:22:33,320 --> 00:22:35,480
two people to actually argue
those points, right?
396
00:22:35,920 --> 00:22:39,120
Otherwise you.
Would have split personality.
397
00:22:42,440 --> 00:22:44,760
Yeah, yeah, exactly.
But I'm really proud of that
398
00:22:44,760 --> 00:22:49,440
game.
The the we spent a lot of time
399
00:22:49,640 --> 00:22:53,880
getting the feel of that AI
correct.
400
00:22:54,240 --> 00:22:57,400
And it's a needs based AI.
So Muygle actually has needs.
401
00:22:57,800 --> 00:23:03,080
He has hunger and he has, he has
a social need and he has he gets
402
00:23:03,080 --> 00:23:04,880
tired.
So he had his, he has a sleep
403
00:23:04,880 --> 00:23:10,040
need and and he has an
entertainment need.
404
00:23:10,320 --> 00:23:13,360
So he has these different needs
and they're, and they're slowly
405
00:23:13,360 --> 00:23:16,240
ticking down so long as they're
not being addressed.
406
00:23:17,040 --> 00:23:21,560
And then you as your, as, as his
smart little brother can address
407
00:23:21,560 --> 00:23:23,600
them.
Help him help him address those
408
00:23:23,600 --> 00:23:26,440
needs and they will get bumped
up and they need to be more,
409
00:23:26,720 --> 00:23:28,960
more available to do other
things, which is what you need
410
00:23:28,960 --> 00:23:30,360
him for.
You need him to play these other
411
00:23:30,360 --> 00:23:33,680
little mini games and do things
with them in order to progress
412
00:23:33,680 --> 00:23:35,960
the story along.
Yeah, but you.
413
00:23:36,000 --> 00:23:38,640
But you had to abuse him to
solve some puzzles.
414
00:23:38,640 --> 00:23:40,480
Like you had to make him madly.
Yeah, that's.
415
00:23:40,520 --> 00:23:46,360
So.
Mean like it's like he, he it's
416
00:23:46,440 --> 00:23:49,560
it's kind of implied that he
he's at least he's he's not the
417
00:23:50,040 --> 00:23:52,760
he's he's slow, whatever,
whatever you want that to mean,
418
00:23:52,760 --> 00:23:55,360
right.
And and so you have to like wail
419
00:23:55,400 --> 00:23:58,000
on a house like Andy.
Sometimes sometimes you just got
420
00:23:58,000 --> 00:24:01,520
to go up and punch him in the
and then you cry and or get.
421
00:24:03,040 --> 00:24:07,040
It was 1999, but there was still
hitting in 90. 9 We're still
422
00:24:07,040 --> 00:24:08,920
hitting.
Yeah, there was still hitting
423
00:24:08,920 --> 00:24:10,040
back then.
We don't hit anymore.
424
00:24:10,400 --> 00:24:13,280
But I just, I, I just remember
though, because, you know,
425
00:24:13,280 --> 00:24:15,680
Jackie refers you as art guy in
her stand up specials.
426
00:24:15,680 --> 00:24:18,720
But I just remember just taking
time and just running around the
427
00:24:18,720 --> 00:24:21,440
junkyard and appreciating LEGO's
run animation.
428
00:24:21,720 --> 00:24:24,800
It is so just enjoyable to look
at.
429
00:24:24,800 --> 00:24:28,160
So big fan.
So real quick though, episode 2,
430
00:24:28,160 --> 00:24:30,360
do you remember what it was
going to be as far as story
431
00:24:30,360 --> 00:24:32,440
goes?
There was no plans for an.
432
00:24:32,440 --> 00:24:33,880
Episode Oh, that's all marketing
talk.
433
00:24:34,600 --> 00:24:36,040
Well, you heard it here first,
you guys.
434
00:24:36,120 --> 00:24:38,080
Blake and Brothers Episode 2
never.
435
00:24:38,080 --> 00:24:39,000
Really.
Let me tell you.
436
00:24:39,120 --> 00:24:41,240
Let me also tell you, let me go
back to the story about the
437
00:24:41,240 --> 00:24:45,560
monthly things.
Oh yes, the, the, the, what it
438
00:24:45,560 --> 00:24:48,840
connected to in the Internet was
literally just a date stamp.
439
00:24:50,360 --> 00:24:52,520
Everything was on the disk.
Yes.
440
00:24:52,920 --> 00:24:56,440
And it and the, and it was kind
of given to people in 2017,
441
00:24:56,440 --> 00:24:57,640
right?
The ability to access it.
442
00:24:57,840 --> 00:25:00,640
Yeah, yeah.
Because I think that the the
443
00:25:00,640 --> 00:25:06,120
website was going to go down and
so it was just a web page with
444
00:25:06,120 --> 00:25:08,760
the date with a date stamp on it
and that's all it was.
445
00:25:08,760 --> 00:25:12,000
And so, yeah, they just made it
so that all the dates are on
446
00:25:12,000 --> 00:25:16,840
that, what I'm saying.
They didn't know the power of
447
00:25:16,840 --> 00:25:19,080
the Internet in 19. 90 They
didn't, but you could just
448
00:25:19,080 --> 00:25:22,040
change the date in your in your
Dreamcast to get access to it.
449
00:25:22,400 --> 00:25:27,080
I remember being in college and
my my seaman died when I was
450
00:25:27,120 --> 00:25:30,200
really busy in finals week.
And I was devastated.
451
00:25:30,200 --> 00:25:32,200
And Leonard Nimoy was so
disappointed in it.
452
00:25:32,200 --> 00:25:34,200
Yeah, Yeah.
And Leonard Nimoy says I regret
453
00:25:34,200 --> 00:25:35,200
to it.
Those of you don't know, it's
454
00:25:35,200 --> 00:25:38,440
this weird pet SIM about fish
with faces hosted narrated by
455
00:25:38,440 --> 00:25:40,200
Leonard Nimoy.
Like, it's incredible.
456
00:25:40,480 --> 00:25:42,840
But I remember being.
I don't think, I don't think
457
00:25:42,840 --> 00:25:45,280
I've subjected Jackie to this.
Oh, I don't.
458
00:25:45,560 --> 00:25:47,800
Know what that?
Is Oh yeah, sounds weird.
459
00:25:48,040 --> 00:25:49,880
That's it's, it's going to be
your weekend.
460
00:25:49,880 --> 00:25:53,600
Good luck with that.
But I remember where Andy
461
00:25:53,600 --> 00:26:01,880
subjects Jackie to C man.
C man hit that hard A but I
462
00:26:01,880 --> 00:26:05,400
remember thinking like, wait a
minute, no way this is going to
463
00:26:05,400 --> 00:26:08,600
work right?
And I went into the game system
464
00:26:08,600 --> 00:26:10,880
and turned the clock back.
C man is alive again.
465
00:26:11,960 --> 00:26:16,360
And it felt like time travel.
But Speaking of time travel that
466
00:26:16,360 --> 00:26:18,280
we have a retro game to cover.
Mike, you ready?
467
00:26:19,080 --> 00:26:21,760
No, no.
There's a question I wanted to
468
00:26:21,760 --> 00:26:24,640
ask Andy, since you you were the
first person who's actually
469
00:26:25,400 --> 00:26:27,840
worked on games that we've then
had on.
470
00:26:28,000 --> 00:26:30,440
Yeah, our first dev interview.
No, I, I am your.
471
00:26:30,440 --> 00:26:34,080
I'm your first game dev guest.
Yes, we've had a lot of people
472
00:26:34,080 --> 00:26:38,960
who are fans on the game side,
but not on the other side of how
473
00:26:38,960 --> 00:26:40,880
this works.
So I want, I did want to ask,
474
00:26:42,280 --> 00:26:48,880
since I think game game
developer is a very fuzzy term
475
00:26:48,880 --> 00:26:54,120
to people who don't do it, what,
what does it actually entail in
476
00:26:54,120 --> 00:26:58,160
terms of for you, what part of
that is it that you're doing?
477
00:26:58,520 --> 00:27:00,440
Right.
So it isn't sort of, it's an
478
00:27:00,440 --> 00:27:03,560
umbrella term that, that that
basically covers everybody that
479
00:27:03,560 --> 00:27:06,880
works in the in the industry.
But more specifically, if you
480
00:27:06,880 --> 00:27:09,160
talk about developers, you're
usually talking about actually
481
00:27:09,160 --> 00:27:14,320
code writers, which is not me.
I am a, I'm a game designer and
482
00:27:14,320 --> 00:27:16,920
producer.
I don't consider myself a game
483
00:27:16,920 --> 00:27:22,440
developer in the video game
sense because I don't write
484
00:27:22,440 --> 00:27:24,880
code.
I mean, I can a little bit and I
485
00:27:24,880 --> 00:27:28,920
can, I can, I can mess around
and, and in scripting languages.
486
00:27:28,920 --> 00:27:33,320
And, you know, in the old days
of, of, of video game design,
487
00:27:33,680 --> 00:27:39,040
every game came with its own
bespoke scripting language to
488
00:27:39,040 --> 00:27:41,400
make stuff in.
And so you had to learn all
489
00:27:41,400 --> 00:27:45,160
these things that had, that
always had no documentation and
490
00:27:45,160 --> 00:27:46,680
nobody had any time to teach
you.
491
00:27:46,920 --> 00:27:53,280
So Yep, Yep.
You make tools, you know that,
492
00:27:53,280 --> 00:27:58,080
you know the drill.
And so, yeah, I don't, I don't
493
00:27:58,080 --> 00:27:59,440
consider myself a game
developer.
494
00:27:59,440 --> 00:28:01,160
I can consider myself a game
designer.
495
00:28:01,480 --> 00:28:03,960
On Fliggin Brothers, I was also
producer, which meant that I was
496
00:28:03,960 --> 00:28:05,880
also in charge of schedules and
budgets.
497
00:28:07,200 --> 00:28:10,520
So not only the creative lead,
but also the scheduling and
498
00:28:10,520 --> 00:28:13,200
budgeting lead.
Why do I feel like that's
499
00:28:13,200 --> 00:28:16,320
harder?
It's it's a different gig.
500
00:28:16,320 --> 00:28:18,680
Some people really love it, but
it's a different gig.
501
00:28:19,320 --> 00:28:21,760
Mike does all our scheduling and
I'm so grateful to him.
502
00:28:23,640 --> 00:28:25,840
Is that I'm the art guy, I guess
I do the cover art.
503
00:28:26,640 --> 00:28:30,400
So yeah, that's amazing.
But so you are more the
504
00:28:31,160 --> 00:28:32,960
character development
aesthetics.
505
00:28:33,600 --> 00:28:34,640
Yeah.
Storyboarding.
506
00:28:34,880 --> 00:28:39,720
And the user experience, like I,
I, I, I, my, my job is to think
507
00:28:39,720 --> 00:28:41,960
about like the whole, the whole
thing.
508
00:28:42,320 --> 00:28:45,720
How does the player experience
this thing and then guide all
509
00:28:45,720 --> 00:28:47,880
the creative app elements that
go into that.
510
00:28:49,120 --> 00:28:52,480
And I, and I've always believed
that a game experience starts
511
00:28:52,480 --> 00:28:56,480
when you first hear about the
game and then continues through
512
00:28:56,480 --> 00:28:58,720
the marketing and whatever.
And then there's finally the
513
00:28:58,720 --> 00:29:01,360
release of the game.
Maybe somebody buys the game,
514
00:29:01,560 --> 00:29:04,560
downloads the game now and then
plays the game.
515
00:29:04,560 --> 00:29:06,760
And now, now you're actually in
the heart of the, the
516
00:29:06,760 --> 00:29:09,760
experience, right?
And then you finish the game and
517
00:29:09,760 --> 00:29:12,720
then you did you the game, the
game experience continues while
518
00:29:12,720 --> 00:29:14,640
you talk about the game with
your friends or on these
519
00:29:14,640 --> 00:29:17,520
podcasts or whatever.
And so until finally, you know,
520
00:29:17,520 --> 00:29:21,040
that's that the long tail of the
game experience dries up.
521
00:29:21,040 --> 00:29:25,480
But I, I feel like game
designers, the creative leads of
522
00:29:25,480 --> 00:29:28,880
the of the game, need to be
thinking about that whole arc.
523
00:29:29,160 --> 00:29:32,120
So this is sort of like a game
ends twice, once in the credits
524
00:29:32,120 --> 00:29:35,240
roll and with the second time
when the last person speaks its
525
00:29:35,240 --> 00:29:37,240
name.
That's right, that's right.
526
00:29:38,200 --> 00:29:40,800
It's a very what was that,
Disney?
527
00:29:43,040 --> 00:29:45,960
The Mexican Coco.
Coco.
528
00:29:45,960 --> 00:29:47,280
It's kind of like Coco.
Yeah.
529
00:29:47,520 --> 00:29:53,680
The game is alive in this sort
of Coco world of a right.
530
00:29:53,680 --> 00:29:56,440
So Lox Quest is actually, but
Lox Quest is alive and well
531
00:29:56,440 --> 00:29:59,920
because you can actually
download it right now, which is
532
00:29:59,920 --> 00:30:01,240
amazing.
Yeah.
533
00:30:02,800 --> 00:30:05,320
Am I ready to get into it then?
Yes, please.
534
00:30:06,120 --> 00:30:09,400
All right, so guys, these clocks
are going to clean themselves.
535
00:30:09,400 --> 00:30:12,880
Let's snap into the Kingdom of
Antonia with Locks Quest for the
536
00:30:12,880 --> 00:30:17,920
Nintendo DS released in 2008.
As described on the back of the
537
00:30:17,920 --> 00:30:21,200
box, which I'm very excited to
actually be holding, it says
538
00:30:21,200 --> 00:30:23,920
here build and battle in the
ultimate construction combat
539
00:30:23,920 --> 00:30:25,400
game.
Create and customize your own
540
00:30:25,400 --> 00:30:28,320
fortress with weapons and traps
to help Locke defend his Kingdom
541
00:30:28,520 --> 00:30:31,440
from evil Lord Agony and his
clockwork invaders.
542
00:30:31,640 --> 00:30:33,560
Build towers, weapons, traps,
and more.
543
00:30:33,560 --> 00:30:36,240
Defend your creations from
invaders and explore the Kingdom
544
00:30:36,240 --> 00:30:39,400
for new missions.
So, Jackie, would you mind for
545
00:30:39,400 --> 00:30:42,400
our audio listeners describing
the kind of cover art of Locke's
546
00:30:42,400 --> 00:30:43,720
Quest and giving us your
thoughts on it?
547
00:30:44,640 --> 00:30:47,800
Yes, I that's a perfect thing
for me to do.
548
00:30:48,120 --> 00:30:52,800
I'm not going to lie to you.
So Lock's quest, it's got what
549
00:30:52,800 --> 00:30:56,840
do I assume is our our.
I never knew if his name was
550
00:30:56,840 --> 00:31:00,760
Lock or.
Yeah, his name's Lock, right?
551
00:31:01,000 --> 00:31:03,960
Yeah.
He's got a giant wrench and he
552
00:31:04,440 --> 00:31:06,080
is.
He looks like he's been put
553
00:31:06,080 --> 00:31:09,360
together by.
Remember those, the sticks, that
554
00:31:09,360 --> 00:31:10,800
all.
Then you could build a dude.
555
00:31:12,200 --> 00:31:15,200
Yeah, he looks like he's he's
built up connects on his feet
556
00:31:15,720 --> 00:31:20,000
and but it's just he's his shins
He's got he's got chicken legs,
557
00:31:20,000 --> 00:31:24,480
I guess is what I'm saying.
He is surrounded by a Viking
558
00:31:24,480 --> 00:31:29,280
robotted, helmeted dudes, dudes
and and then they look like
559
00:31:29,280 --> 00:31:33,560
turrets behind him.
And because it's a tower defense
560
00:31:33,560 --> 00:31:37,600
game, it's got towers and
turrets and there's going to be
561
00:31:37,600 --> 00:31:40,760
bang bangs and but there's gears
that need to be adjusted
562
00:31:40,760 --> 00:31:43,600
obviously because.
He's got a wrench, big old
563
00:31:43,600 --> 00:31:45,840
wrench.
I, I the whole game, I'm like, I
564
00:31:45,840 --> 00:31:47,360
can't wait to unlock that
freaking wrench.
565
00:31:47,360 --> 00:31:49,200
And things would be sweet.
Hey, wait a minute, Andy.
566
00:31:51,200 --> 00:31:52,800
Like your tool will tease me.
No, no.
567
00:31:53,200 --> 00:31:56,800
He has with the whole game.
Well in the DS1 when he attacks
568
00:31:56,800 --> 00:31:58,280
he just kind of like swings his
first.
569
00:31:58,280 --> 00:32:00,400
You never actually see it.
But but you're right though.
570
00:32:00,400 --> 00:32:02,720
I mean he's clearly using it
because you're an arcaneer.
571
00:32:02,720 --> 00:32:05,880
Great term by the way, just
creating architecture out of
572
00:32:05,880 --> 00:32:09,520
absolutely nothing.
I before we get too deep into
573
00:32:09,520 --> 00:32:11,280
the, I want to make sure you
understand.
574
00:32:11,480 --> 00:32:17,040
I worked at this point.
I worked at THQ as I forget what
575
00:32:17,040 --> 00:32:21,280
was my title at the time, but it
was basically I would get
576
00:32:21,280 --> 00:32:25,440
assigned with a producer, thank
God, because it's very important
577
00:32:25,440 --> 00:32:28,120
to split these two.
And, and I would go and, and
578
00:32:28,120 --> 00:32:31,640
they would assign me to a game
that they've signed from a third
579
00:32:31,640 --> 00:32:33,760
party developer.
So in this case, it was Fifth
580
00:32:33,760 --> 00:32:38,200
Cell and, and so I would go and
I'd represent the publisher to
581
00:32:38,200 --> 00:32:42,480
this and I, I'd done this kind
of work for, for PlayStation for
582
00:32:42,720 --> 00:32:49,360
the prior seven years.
And so I would go and basically
583
00:32:49,360 --> 00:32:52,200
just make sure that all of the
creative things were aligning
584
00:32:52,400 --> 00:32:53,760
the way that they needed to
align.
585
00:32:53,920 --> 00:32:57,240
So these ideas and this game did
not come from my brain.
586
00:32:58,640 --> 00:33:04,680
Jeremiah Slaka and his and his
partner Joe Tringali are the,
587
00:33:04,840 --> 00:33:07,800
are the, the, the brains behind
this thing and the, and the
588
00:33:07,800 --> 00:33:09,560
creative forces behind this,
this game.
589
00:33:09,560 --> 00:33:12,320
And I want to make sure that
they get the full credit for
590
00:33:12,320 --> 00:33:14,040
and.
And and Andy doesn't try to
591
00:33:14,440 --> 00:33:16,760
coattail that.
He's like, I did the thing I
592
00:33:16,760 --> 00:33:18,000
did.
That's just yes.
593
00:33:18,440 --> 00:33:19,960
Right, right, right.
I mean, yeah.
594
00:33:19,960 --> 00:33:24,080
And, and honestly, they're an
amazing developer to work with.
595
00:33:24,480 --> 00:33:30,720
And so, you know, I was sending
them feedback on story and, you
596
00:33:30,720 --> 00:33:33,280
know, I was playing the levels
and sending them feedback on on
597
00:33:33,280 --> 00:33:35,280
levels and, and little bits and
pieces.
598
00:33:35,280 --> 00:33:38,680
But, but literally I was just
basically just play testing this
599
00:33:38,680 --> 00:33:39,520
game.
Yeah.
600
00:33:40,640 --> 00:33:43,600
So.
And you know, and making sure
601
00:33:43,600 --> 00:33:47,160
that it it, it was, you know, it
was hitting all of the creative
602
00:33:47,160 --> 00:33:50,040
beats and, and, and then
representing it to the, to the
603
00:33:50,040 --> 00:33:54,760
rest of the, the publisher
organization so that the
604
00:33:56,160 --> 00:33:58,160
advertising and all that lined
up.
605
00:33:58,720 --> 00:34:02,880
So were you working with them
for a lot of the like, how early
606
00:34:02,880 --> 00:34:05,680
in their development were they
when they started this like this
607
00:34:06,120 --> 00:34:09,239
wasn't like.
They had they had AI feel like,
608
00:34:09,440 --> 00:34:15,719
I think they had a demo and and
those they had a they had a demo
609
00:34:15,719 --> 00:34:20,239
of, you know, running around in
the 3D World and they had a demo
610
00:34:20,239 --> 00:34:24,000
of of the creeps, the the robot,
the at that point, I don't even
611
00:34:24,040 --> 00:34:27,440
think that the the designs were
done completely.
612
00:34:27,440 --> 00:34:31,159
So it was just some generic
things that moved around and,
613
00:34:31,560 --> 00:34:34,080
and you were and, and the
ability to run around between
614
00:34:34,080 --> 00:34:37,719
the towers.
So it's like the pitch was so
615
00:34:37,719 --> 00:34:41,080
easy.
It's a tower defense game with
616
00:34:42,239 --> 00:34:44,679
with a single player character
that runs around and fixes
617
00:34:44,679 --> 00:34:47,360
builds and fixes towers.
Yeah.
618
00:34:47,840 --> 00:34:53,560
And then so so that they find,
add and add to that a like a a
619
00:34:53,560 --> 00:34:59,920
JRPG style storyline.
What's the J in that Japanese?
620
00:35:00,560 --> 00:35:04,800
Oh, thank you.
It it it reminds me of a Strauss
621
00:35:04,800 --> 00:35:07,240
family favorite game.
I'm curious if you ever played
622
00:35:07,440 --> 00:35:10,480
an old 3D O Sega Saturn game
called the Horde?
623
00:35:10,640 --> 00:35:14,160
No, that's amazing.
Yeah, You actually play as Kirk
624
00:35:14,160 --> 00:35:16,200
Cameron.
It's not showing up very well on
625
00:35:16,200 --> 00:35:17,840
the camera right now.
There he is.
626
00:35:17,840 --> 00:35:21,480
Kirk Cameron from Growing Pains,
right, is the main character.
627
00:35:21,480 --> 00:35:24,600
But it was similar in that, you
know, you would have the the
628
00:35:24,600 --> 00:35:27,160
build phase where you put up
your towers and defenses, then
629
00:35:27,160 --> 00:35:29,440
you ran around.
It didn't run nearly as well as
630
00:35:29,440 --> 00:35:31,880
locks quest runs.
Yeah, I don't know that.
631
00:35:32,280 --> 00:35:35,880
I don't know that those two,
Jeremiah and Joe, had ever
632
00:35:36,480 --> 00:35:38,400
played the Horde.
Yeah, it's never.
633
00:35:38,680 --> 00:35:41,480
We never or seen the movie.
It never came up.
634
00:35:42,360 --> 00:35:44,960
No, it's not a movie.
It's it's Kirk Cameron is in the
635
00:35:44,960 --> 00:35:46,440
game.
This is back in the day when you
636
00:35:46,440 --> 00:35:50,400
would have like full motion
video cutscenes on the Command
637
00:35:50,400 --> 00:35:53,080
and Conquer.
Yeah.
638
00:35:53,080 --> 00:35:56,560
It's it's a wild, it's a wild
title that, you know, I was very
639
00:35:56,560 --> 00:35:59,240
happy to be reminded of in
playing this game that you
640
00:35:59,240 --> 00:36:00,480
worked on.
Yeah.
641
00:36:01,160 --> 00:36:03,440
So do you remember because you
said you were kind of making
642
00:36:03,440 --> 00:36:06,320
sure like the story, so I can be
mad at you about the story,
643
00:36:06,320 --> 00:36:08,080
right?
Because this story broke my
644
00:36:08,120 --> 00:36:12,400
heart.
Well, you guys can bond on it.
645
00:36:12,920 --> 00:36:18,240
Yeah, we can bond about it.
Yeah, because, yeah, Jeremiah or
646
00:36:19,080 --> 00:36:20,800
Joe was really the one in charge
of the story.
647
00:36:20,800 --> 00:36:22,120
He was the between the two of
them.
648
00:36:22,120 --> 00:36:26,040
He was the writer and Jeremiah
was the was the gamer guy more
649
00:36:26,040 --> 00:36:29,920
more on on that on that side.
So, but, but Joe was really
650
00:36:29,920 --> 00:36:34,840
focused on story and, and it was
really, it was really important
651
00:36:34,840 --> 00:36:40,280
for him to like, like tell a
story that dug deep and, and,
652
00:36:40,280 --> 00:36:45,040
and make you feel right.
Right I I played Drawn to Life,
653
00:36:45,040 --> 00:36:46,880
which was their other.
Game, that was the other one,
654
00:36:46,880 --> 00:36:47,640
right?
Yeah.
655
00:36:48,720 --> 00:36:53,200
In which in which Scott Rogers,
friend of the show, yeah, was
656
00:36:53,200 --> 00:36:55,240
the creative manager.
That was the that was my title,
657
00:36:55,240 --> 00:36:57,640
Creative Manager.
Oh, there you go.
658
00:36:58,080 --> 00:37:01,320
Yeah, turn off the virtual
background so you guys can see
659
00:37:01,320 --> 00:37:02,640
the visual aids a little bit
better.
660
00:37:02,840 --> 00:37:06,520
Yeah, so, so this, so on the
cover it, it talks about it, you
661
00:37:06,520 --> 00:37:09,640
know, from the creators of Drawn
to Life and Jackie, did you know
662
00:37:09,640 --> 00:37:12,320
that this game is arguably in
the Drawn to Life universe?
663
00:37:13,200 --> 00:37:16,360
Oh no.
Oh my gosh, what a weird.
664
00:37:16,360 --> 00:37:20,040
Yeah, arguably it could be.
Well, because Mike from Drawn to
665
00:37:20,040 --> 00:37:25,240
Life is in Antonia and he has
this joke about vacationing in a
666
00:37:25,240 --> 00:37:27,200
place with no Wi-Fi and he made
a huge mistake.
667
00:37:27,200 --> 00:37:30,600
This is only after you've beaten
the game, but it's really it's
668
00:37:30,600 --> 00:37:32,960
really cute though, because in
Drawn to Life he's the only
669
00:37:32,960 --> 00:37:35,480
human.
And so in Locks quest he's a
670
00:37:35,480 --> 00:37:37,320
Raposa.
He's like a little cat creature.
671
00:37:37,880 --> 00:37:40,760
And so that's right, kind of a
little subversion.
672
00:37:40,760 --> 00:37:43,200
You're reminding me about all
kinds of stuff in this game
673
00:37:43,200 --> 00:37:45,360
because I haven't actually
thought about this game in 10
674
00:37:45,360 --> 00:37:46,040
years.
Really.
675
00:37:46,440 --> 00:37:49,120
Yeah.
That's amazing.
676
00:37:49,560 --> 00:37:52,360
After you beat the game, there's
this little hidden area called
677
00:37:52,360 --> 00:37:55,040
the Hall of Heroes, and in fact,
Mike from Down to Life will give
678
00:37:55,040 --> 00:37:58,040
you the little thing you need to
know to where to go on the map
679
00:37:58,040 --> 00:38:00,080
to find the room full of
developers.
680
00:38:00,280 --> 00:38:02,400
Mike, you remember Zombies Ate
My Neighbors, how we talked
681
00:38:02,400 --> 00:38:04,360
about that dev dev room at the
end.
682
00:38:04,840 --> 00:38:08,360
Very much that vibe.
So there's all kinds of cute
683
00:38:08,360 --> 00:38:09,960
things.
I'm just wondering, Andy, since
684
00:38:09,960 --> 00:38:12,520
you did work on the game, if you
get any of these references.
685
00:38:12,760 --> 00:38:15,440
There's someone in the credits
that's kids with keyboard, which
686
00:38:15,440 --> 00:38:18,040
seems to be an office pet, like
a dog or something.
687
00:38:20,240 --> 00:38:22,960
This this was like 3 decades ago
at this point, yeah.
688
00:38:23,240 --> 00:38:27,960
And, and honestly, it might have
been, it was, it may have been a
689
00:38:27,960 --> 00:38:30,480
kind of a more of an in joke for
Joe and Jeremiah.
690
00:38:30,840 --> 00:38:36,520
Right.
Yeah, 'cause they were, they
691
00:38:36,520 --> 00:38:38,840
were, they were a really
interesting pair.
692
00:38:40,200 --> 00:38:43,160
They were, they were like they
were like 23 when they, when
693
00:38:43,160 --> 00:38:45,240
they were making this game.
They were like they were really
694
00:38:45,240 --> 00:38:49,440
young and they're really smart
and they put together this
695
00:38:49,440 --> 00:38:53,760
really, really great team and
we're running this game company
696
00:38:53,760 --> 00:38:57,440
and design like they were they
were living the the life kind of
697
00:38:57,440 --> 00:39:01,920
like you would expect, like
everybody that everybody who
698
00:39:01,920 --> 00:39:05,240
thinks about what game design
and like should be, they were
699
00:39:05,240 --> 00:39:07,840
actually having that life and it
was kind of amazing to just to
700
00:39:07,840 --> 00:39:12,800
watch them, right.
Yeah, it felt really cool.
701
00:39:13,280 --> 00:39:16,760
Yeah.
And so in that dev room, there's
702
00:39:16,760 --> 00:39:19,560
a it's all very jokey.
Like you talk to different
703
00:39:19,560 --> 00:39:21,680
characters and one says, hey,
how did you find this secret
704
00:39:21,680 --> 00:39:22,800
room?
Did you use the Internet?
705
00:39:22,800 --> 00:39:26,360
Did you cheat?
And if you say yes, he goes, oh,
706
00:39:26,360 --> 00:39:28,760
thanks for being honest.
If you say no, he goes liar and
707
00:39:28,760 --> 00:39:34,480
kills you.
So genuinely funny and like, you
708
00:39:34,480 --> 00:39:36,640
know, and then there's a
character who's like, you know,
709
00:39:37,600 --> 00:39:39,720
the villain of the story and he
goes like, you know, I'm
710
00:39:39,720 --> 00:39:42,000
secretly the only good person in
this whole plot line.
711
00:39:42,240 --> 00:39:46,520
Like it's very 4th wall breaky.
But one of the Knights says,
712
00:39:46,520 --> 00:39:54,360
hey, here's your secret
redemption code 5C0O73RPWN57473R
713
00:39:54,560 --> 00:39:57,000
or I don't know.
Does this does it flip on Zoom?
714
00:39:57,000 --> 00:39:57,920
It does, doesn't it?
No.
715
00:39:58,120 --> 00:39:59,720
No, no, no, no.
We can see it.
716
00:40:00,200 --> 00:40:04,720
So it says in leet speak it says
Scooter pones tater.
717
00:40:06,320 --> 00:40:08,960
Oh, so it does.
Yeah.
718
00:40:09,720 --> 00:40:12,120
Any any anything on that you
know?
719
00:40:12,120 --> 00:40:14,200
Who tater might be?
Who's Tater?
720
00:40:14,840 --> 00:40:16,120
Scooter.
Who's it's?
721
00:40:16,240 --> 00:40:18,760
It's got to be.
It's got to be people on their
722
00:40:18,760 --> 00:40:20,920
team.
Yeah, it's just got to be.
723
00:40:21,120 --> 00:40:24,400
Honestly, we, we, yeah, we, we
programmer.
724
00:40:25,120 --> 00:40:30,120
Ball busting, right?
Love little jokes like that.
725
00:40:30,920 --> 00:40:33,600
My last question about behind
the scenes stuff is that in that
726
00:40:33,600 --> 00:40:38,760
area you can find graves of the
things you guys had to scrap.
727
00:40:39,400 --> 00:40:42,800
Yeah, I'm making this game so
you can find I, I Wi-Fi mode, I
728
00:40:42,800 --> 00:40:45,000
assume would have been just a
way to play the multiplayer
729
00:40:45,000 --> 00:40:47,760
online.
And you guys had to just scrap
730
00:40:47,760 --> 00:40:51,000
that and go straight to just
Bluetooth multiplayer against
731
00:40:51,000 --> 00:40:55,000
other DS who's also in the room.
But city build mode and vehicle
732
00:40:55,000 --> 00:40:57,080
mode didn't make it into the
final game.
733
00:40:57,080 --> 00:40:58,600
Any memory of what that would
have been?
734
00:40:59,680 --> 00:41:02,840
I don't remember city build
mode, but I, I vaguely remember
735
00:41:03,240 --> 00:41:09,560
the, the, the, the vehicle mode
as just we, we couldn't get the
736
00:41:09,840 --> 00:41:13,800
I, I, if I remember correctly,
the, the controls just never
737
00:41:13,800 --> 00:41:16,920
quite worked.
Like the, the, the scale of
738
00:41:16,920 --> 00:41:20,000
running around on foot and the
scale that you would expect from
739
00:41:20,000 --> 00:41:23,040
having a vehicle.
We're just too different.
740
00:41:23,960 --> 00:41:27,480
And so it was just never quite
worked.
741
00:41:28,400 --> 00:41:30,840
But it was basically just that
it was, it was like you would
742
00:41:30,840 --> 00:41:33,520
have a vehicle that you could
fix and upgrade and do and do
743
00:41:33,520 --> 00:41:36,040
cool stuff to.
And then you can move around
744
00:41:36,840 --> 00:41:42,160
either that map or a bigger map
in the in this vehicle and have
745
00:41:42,160 --> 00:41:45,240
that kind and go from place to
place that way and get there
746
00:41:45,240 --> 00:41:48,720
quicker.
But yeah, it just didn't quite
747
00:41:48,720 --> 00:41:52,120
scale right.
And so it it it created more
748
00:41:52,120 --> 00:41:55,960
problems than it solved.
You know a lot of ideas too.
749
00:41:56,600 --> 00:41:59,880
Well, I remember when we first
started going out, you would
750
00:41:59,880 --> 00:42:03,160
tell me about games you were
working on in general.
751
00:42:03,160 --> 00:42:07,640
And then as we live together, it
was more specific, but you, you
752
00:42:07,640 --> 00:42:10,200
would work on these games for
like a year, year and a half.
753
00:42:10,200 --> 00:42:11,520
And then they would be
cancelled.
754
00:42:11,520 --> 00:42:15,320
Like a movie that never got
picked up, you know, or a show
755
00:42:15,320 --> 00:42:17,960
that that was in production that
they bought the script and
756
00:42:17,960 --> 00:42:19,840
they're going to make the TV
show.
757
00:42:19,840 --> 00:42:21,280
They're going to make the movie.
They're going to do it.
758
00:42:21,280 --> 00:42:24,280
They're going to do it.
And Nah, we've, we've changed
759
00:42:24,280 --> 00:42:27,200
leaders and this leader no
longer wants to make that.
760
00:42:27,480 --> 00:42:29,160
But do you remember that?
Weird.
761
00:42:29,280 --> 00:42:32,000
I don't know what it was.
Axle of Evil, maybe?
762
00:42:32,520 --> 00:42:36,160
Oh yes, was it?
Driving game or something?
763
00:42:38,960 --> 00:42:41,560
Yeah, there it was.
It was going to be a spin.
764
00:42:41,560 --> 00:42:46,680
This was back when I worked at
at PlayStation and there was a
765
00:42:46,680 --> 00:42:52,640
talk of making a spin off game
from the Twisted Metal
766
00:42:52,640 --> 00:42:55,000
franchise.
Called.
767
00:42:55,240 --> 00:42:56,720
Oh yeah, actually, it's going to
be.
768
00:42:57,200 --> 00:43:00,160
A Yeah, yeah yeah was.
It going to be called was it a
769
00:43:00,160 --> 00:43:03,800
versus?
I, I don't remember exactly what
770
00:43:03,880 --> 00:43:06,720
it it was at that point, just,
and I'd like it was just
771
00:43:06,720 --> 00:43:10,840
somebody's like, like, like
idea, right?
772
00:43:12,120 --> 00:43:14,920
But yeah, you're just.
You're just going to play Axel
773
00:43:16,000 --> 00:43:18,000
and it was going to be called
Axel of Evil.
774
00:43:18,120 --> 00:43:21,280
Axel was the character who who
was strapped in and had the
775
00:43:21,280 --> 00:43:24,920
wheels on either on either hand.
Oh God.
776
00:43:25,000 --> 00:43:29,160
So he really, he was holding the
whole car the the vehicle
777
00:43:29,160 --> 00:43:31,880
together, which was really just
two giant wheels with him
778
00:43:31,880 --> 00:43:34,440
strapped in between them.
The.
779
00:43:34,760 --> 00:43:38,480
Guy himself, yeah, kind of kind
of a he was the go Kart.
780
00:43:38,880 --> 00:43:41,280
Right, right.
But the game that I worked on in
781
00:43:41,280 --> 00:43:44,920
that series that that did get
cancelled was, and rightly so.
782
00:43:46,760 --> 00:43:49,360
We realized that like
conceptually it was just like
783
00:43:49,520 --> 00:43:55,720
what it was.
So there was a, a PlayStation
784
00:43:55,720 --> 00:44:00,320
one game called Twisted Metal
small Brawl, which was the
785
00:44:00,320 --> 00:44:04,840
Twisted Metal cars as, as RC
racers.
786
00:44:05,720 --> 00:44:10,920
And so the idea was that you
were kids driving these RC, RC
787
00:44:10,920 --> 00:44:14,760
racers or RC cars around and all
the, the environment's really
788
00:44:14,760 --> 00:44:17,280
big and, and you, but you're
still doing the same kind of
789
00:44:17,280 --> 00:44:18,600
thing.
You're still, you know, driving
790
00:44:18,600 --> 00:44:21,840
around and blowing each other
up, crashing and doing all that
791
00:44:21,840 --> 00:44:25,520
kind of stuff.
One of the concept artists
792
00:44:25,520 --> 00:44:30,520
working there, she had done
these amazing illustrations of
793
00:44:30,520 --> 00:44:35,000
the characters of the, of, of
those of the drivers and the
794
00:44:35,000 --> 00:44:37,840
twist metal drivers as like 12
year olds.
795
00:44:39,840 --> 00:44:43,560
And they were so cool that we
wanted to make a game with them.
796
00:44:44,240 --> 00:44:47,560
And so we were, we were, we
worked for probably about a year
797
00:44:48,200 --> 00:44:51,560
on a game which was them running
around in an abandoned theme
798
00:44:51,560 --> 00:44:54,360
park shooting paintball guns at
each other.
799
00:44:54,400 --> 00:44:57,520
OK.
Why?
800
00:44:57,520 --> 00:45:00,640
Why not?
I I want to play that.
801
00:45:00,640 --> 00:45:01,760
Why?
Why can't I play that?
802
00:45:02,320 --> 00:45:03,880
Why, why is it good?
Why is it good?
803
00:45:03,880 --> 00:45:06,040
This was cancelled.
I I was expecting like, oh, the
804
00:45:06,040 --> 00:45:07,400
kids kill each other.
I'm like, OK, I get.
805
00:45:07,400 --> 00:45:09,080
Isn't that because it's just kid
violence?
806
00:45:09,200 --> 00:45:11,240
Yeah, yeah.
Because of kid, kid violence and
807
00:45:11,240 --> 00:45:12,360
all that.
Oh.
808
00:45:12,640 --> 00:45:14,840
Just encourage.
Oh, just encourage.
809
00:45:15,080 --> 00:45:17,760
But what about right but.
But no, but the, the point, the
810
00:45:17,760 --> 00:45:22,280
the thing was like paintball is
already a simulation of running
811
00:45:22,280 --> 00:45:23,920
around and shooting each other
with guns.
812
00:45:24,040 --> 00:45:26,480
And so it's really what we were
making was a simulation, a video
813
00:45:26,480 --> 00:45:29,040
game simulation of a thing that
was already being simulated.
814
00:45:29,920 --> 00:45:33,600
Like it was a 2 step simulation.
We're like, what?
815
00:45:34,000 --> 00:45:35,800
Like, if we're going to make a
shooter, why don't we make a
816
00:45:35,800 --> 00:45:38,360
shooter that just shoots?
Right.
817
00:45:39,000 --> 00:45:42,360
Then you don't get to use the
awesome art of them as children,
818
00:45:42,760 --> 00:45:43,160
right?
What?
819
00:45:43,480 --> 00:45:46,120
What was the one where somebody
had made the art and you wanted
820
00:45:46,120 --> 00:45:51,000
to do like a Mortal Kombat
versus a fighter thing with the
821
00:45:51,000 --> 00:45:58,040
leaders, all dictators?
So yes, so there was this
822
00:45:58,040 --> 00:46:00,920
Japanese developer, I'm going to
try to remember the name, but
823
00:46:00,920 --> 00:46:02,880
I'm probably not going to be
able to.
824
00:46:03,080 --> 00:46:06,320
But they had made the boxing
like the fairly famous boxing
825
00:46:06,320 --> 00:46:09,720
game on on PlayStation 2.
And so they had this really
826
00:46:09,720 --> 00:46:13,680
great boxing engine and we
pitched to them and they liked
827
00:46:13,680 --> 00:46:16,680
the idea and, and Sony was on
board with this idea for a
828
00:46:16,680 --> 00:46:20,080
minute, which was you play as
world leaders.
829
00:46:20,080 --> 00:46:23,880
So like like super deformed
versions of these world leaders
830
00:46:24,240 --> 00:46:27,560
and you're in a boxing ring, but
but your giant size, so you're
831
00:46:27,560 --> 00:46:30,440
like Kaiju size and your stuff
in the boxing ring that's like
832
00:46:30,560 --> 00:46:34,120
the world is like.
Tiny compared to.
833
00:46:34,160 --> 00:46:37,760
The tiny compared to you.
So you're, you're just these
834
00:46:37,800 --> 00:46:40,040
giant boxers and you're it's
still a boxing game in your
835
00:46:40,040 --> 00:46:43,000
boxing and but you're these,
these famous like.
836
00:46:43,000 --> 00:46:46,160
You could be like Stalin and you
could be like, yeah, Shay.
837
00:46:46,520 --> 00:46:49,000
I mean, it was like it was some
deep long.
838
00:46:49,000 --> 00:46:52,280
Box, Right.
And then, and then each, each of
839
00:46:52,280 --> 00:46:55,880
the boxers had these little
smaller characters that would
840
00:46:56,000 --> 00:46:59,760
like, like you'd hit somebody
and stars would come out of them
841
00:46:59,760 --> 00:47:02,040
and they would litter and they
would litter the landscape.
842
00:47:02,040 --> 00:47:03,920
And you could go and collect
them or you could have these
843
00:47:03,920 --> 00:47:05,720
little minions that would go off
and do it.
844
00:47:06,400 --> 00:47:08,880
And so like Bill Clinton's
minions.
845
00:47:08,880 --> 00:47:12,680
And the idea was that all this
would be would the art style for
846
00:47:12,680 --> 00:47:18,040
this would all look like
political cartoons?
847
00:47:18,040 --> 00:47:19,280
Yeah.
Right.
848
00:47:19,560 --> 00:47:21,520
Right.
And so you're, you're like, if
849
00:47:21,520 --> 00:47:24,400
you're a Bill Clinton, your
little minions were these little
850
00:47:24,560 --> 00:47:29,240
these little brunettes and blue
skirts right around collecting.
851
00:47:29,880 --> 00:47:34,080
It was a reason it wasn't me.
If any of my students are
852
00:47:34,080 --> 00:47:36,680
listening to go ahead Mike.
I'm just imagining like a secret
853
00:47:36,680 --> 00:47:40,040
character that is just like a
fat cat with dollar signs for
854
00:47:40,040 --> 00:47:43,080
eyes is like just like the.
Cliche.
855
00:47:43,560 --> 00:47:45,240
Old time of.
Tearing Yeah.
856
00:47:46,000 --> 00:47:49,640
CEO of Coke.
You know, Osama bin Laden was,
857
00:47:49,680 --> 00:47:52,880
was one of the boxers and and
even have those little
858
00:47:52,880 --> 00:47:55,880
terrorists, these little
characters running around.
859
00:47:56,080 --> 00:47:58,560
It was, yeah.
It would not have.
860
00:47:58,720 --> 00:48:01,960
It would not have held up.
Yes, and I think shock and awe
861
00:48:02,600 --> 00:48:05,520
had right we'll.
See, that's the reason, that's
862
00:48:05,520 --> 00:48:08,640
the, that's the actual reason it
got cancelled because somebody
863
00:48:08,640 --> 00:48:13,240
in PR and like the Sony, you
know, some at some point had
864
00:48:13,240 --> 00:48:19,280
tried to trademark the term
shock and awe for Sony, for Sony
865
00:48:21,160 --> 00:48:24,280
and it and it had gotten out and
there had been this huge PR
866
00:48:24,280 --> 00:48:26,800
backlash.
And then all of a sudden Sony
867
00:48:26,800 --> 00:48:29,840
was like, we're not doing
anything political, nothing
868
00:48:29,840 --> 00:48:31,600
political, and this game is
cancelled.
869
00:48:33,920 --> 00:48:37,280
That's fascinating because I've
I've, you hear a lot about, you
870
00:48:37,280 --> 00:48:40,000
know, vaporware and games that
never came to be, but I don't
871
00:48:40,000 --> 00:48:42,040
even remember ever even hearing
about this one.
872
00:48:42,040 --> 00:48:43,640
Like it never got out of like
the no.
873
00:48:44,000 --> 00:48:45,760
No, it was in the.
It was in the design.
874
00:48:45,760 --> 00:48:47,960
Eternal yeah, that's that's
fascinating.
875
00:48:47,960 --> 00:48:51,960
But definitely like a DVD mic
would have owned like it's all
876
00:48:51,960 --> 00:48:54,720
the world leaders as Kaiju
that's right up like that.
877
00:48:54,920 --> 00:48:58,280
I love that.
That is weird that that feels
878
00:48:58,280 --> 00:49:00,000
like that asked to already be an
anime.
879
00:49:00,800 --> 00:49:03,400
Yeah, for sure.
You know, or like a debate team
880
00:49:03,400 --> 00:49:05,120
or something, I don't know.
Manga.
881
00:49:05,280 --> 00:49:06,800
It might just be manga.
There you.
882
00:49:06,920 --> 00:49:09,840
Go there you go well, you know
some of the things you were
883
00:49:09,840 --> 00:49:12,960
saying I kind of you know, I'm
getting little hits of lox quest
884
00:49:12,960 --> 00:49:14,240
and things I want to say about
this team.
885
00:49:14,240 --> 00:49:15,960
So let's let's get in the.
Lox Quest.
886
00:49:16,400 --> 00:49:20,240
Yeah, actual.
Some poor fan is listening to
887
00:49:20,240 --> 00:49:21,200
this.
Like when are they going to get
888
00:49:21,200 --> 00:49:24,840
to Lox Quest?
I have a general question about
889
00:49:24,840 --> 00:49:28,880
LOX quest here that I think any
of you can jump on since I just
890
00:49:28,880 --> 00:49:30,520
played the steam port.
Yeah.
891
00:49:32,200 --> 00:49:36,280
And Nintendo is notoriously
weird in how they design
892
00:49:36,400 --> 00:49:42,520
systems.
I realized I don't think I've
893
00:49:42,520 --> 00:49:45,600
ever actually like played on
ADS.
894
00:49:45,960 --> 00:49:47,600
Wow.
Oh, right.
895
00:49:47,800 --> 00:49:52,280
What happens with that?
Like what's the button
896
00:49:52,280 --> 00:49:55,760
configuration and stuff?
And I think multiple screens.
897
00:49:56,680 --> 00:49:57,240
I'm not.
I don't.
898
00:49:57,240 --> 00:49:58,080
Know how it?
Works.
899
00:49:58,400 --> 00:50:01,240
Oh yeah.
So it was a it was a clamshell
900
00:50:01,840 --> 00:50:08,440
that this way it opened up and
you had a screen on the top and
901
00:50:08,440 --> 00:50:11,040
a screen on the bottom and you
and on the bottom you had I
902
00:50:11,040 --> 00:50:13,400
think the the controls were on
the bottom.
903
00:50:14,240 --> 00:50:18,480
Yeah, yeah, yeah.
And so you had AD pad and a
904
00:50:18,480 --> 00:50:23,880
couple of buttons.
And so frequently the the games
905
00:50:23,880 --> 00:50:27,560
would have the main the main
screen, the screen you're
906
00:50:27,560 --> 00:50:30,680
running around on on one of the
screens and you use the other
907
00:50:30,680 --> 00:50:34,520
screen for other information.
But sometimes it would actually
908
00:50:34,520 --> 00:50:40,120
expand out there it is.
Yeah, yeah, that's it tilted a
909
00:50:40,120 --> 00:50:42,240
little bit so that the light can
see the buttons.
910
00:50:42,400 --> 00:50:44,120
Yeah, yeah.
So you have the D pad on one
911
00:50:44,120 --> 00:50:49,920
side and you've got yeah, the
joystick and and a little like
912
00:50:50,720 --> 00:50:57,680
a, a nub, right.
And so sometimes the information
913
00:50:57,680 --> 00:51:00,400
like depending on the game it
would use the two screens in
914
00:51:00,400 --> 00:51:03,520
different ways.
You know the the bottom screen
915
00:51:03,520 --> 00:51:06,840
is a touch screen that you would
interact with using the stylus,
916
00:51:06,960 --> 00:51:07,360
right?
You could.
917
00:51:07,520 --> 00:51:10,400
So that is essentially how you
play locks.
918
00:51:10,400 --> 00:51:13,800
Quest is entirely stylus driven
except for moving the camera,
919
00:51:13,800 --> 00:51:18,200
which you could you do with the
little slider the the the new
920
00:51:18,200 --> 00:51:19,440
hotness.
Andy, I don't know if you've
921
00:51:19,440 --> 00:51:24,520
heard this rumor, but the switch
too has USBC ports on the top
922
00:51:24,520 --> 00:51:27,640
and bottom.
So the popular theory is that
923
00:51:27,640 --> 00:51:31,200
when we eventually get DS games,
they will sell a second screen
924
00:51:31,200 --> 00:51:34,960
folding peripheral that you fold
over the switch.
925
00:51:34,960 --> 00:51:36,760
And because this you know, this
is touchscreen.
926
00:51:37,040 --> 00:51:40,920
So you just need that second
screen to have DS functionality.
927
00:51:42,040 --> 00:51:44,120
Be pretty cool, Be pretty cool.
Yeah.
928
00:51:45,000 --> 00:51:47,760
So Mike, when you played the
Steam port, there was a
929
00:51:47,760 --> 00:51:50,000
segmented screen on your like
computer.
930
00:51:50,080 --> 00:51:51,840
There was not.
It's a single screen.
931
00:51:52,360 --> 00:51:54,640
OK, sounds like it'd be
difficult.
932
00:51:54,640 --> 00:51:57,200
Interesting.
I'm trying to remember now what
933
00:51:57,440 --> 00:52:00,240
I mean.
Jeremy, you might.
934
00:52:00,440 --> 00:52:02,720
You've played it more recently.
Sure have.
935
00:52:02,920 --> 00:52:08,360
What was on the top screen?
Top screen was your stats.
936
00:52:08,840 --> 00:52:11,280
That's right, your the the timer
which.
937
00:52:11,480 --> 00:52:13,960
So for those who haven't played
the game, you're essentially
938
00:52:13,960 --> 00:52:19,520
your goal is to survive the day.
Yeah, So, yeah, each each level
939
00:52:20,120 --> 00:52:27,800
in the game, each each location
and day is a is a tower defense
940
00:52:29,000 --> 00:52:31,480
game.
Yes, into itself with, with
941
00:52:31,480 --> 00:52:34,240
different level designs, because
the, the terrain itself would
942
00:52:34,280 --> 00:52:36,040
would give you different
challenges.
943
00:52:36,520 --> 00:52:38,040
Yeah.
And so yeah.
944
00:52:38,040 --> 00:52:42,120
And so you know, a a certain
number of waves of creeps would
945
00:52:42,160 --> 00:52:45,800
would show up and you'd have to
make sure your your towers could
946
00:52:45,800 --> 00:52:47,800
defeat all of the creeps before
they got through.
947
00:52:48,240 --> 00:52:50,400
Yeah, and, and, and let's talk
about that for a second.
948
00:52:50,440 --> 00:52:53,400
The the the clockwork is the
name of the baddies in this one.
949
00:52:53,400 --> 00:52:56,080
The clockwork for the creeps.
So I'm using generic.
950
00:52:56,080 --> 00:52:59,080
I'm using like game designer
generic talk for.
951
00:52:59,720 --> 00:53:00,960
Yeah.
Right.
952
00:53:00,960 --> 00:53:03,560
Yeah, yeah, the creeps in terms
of gameplay, yeah, totally.
953
00:53:04,080 --> 00:53:07,400
But so this game, it is very
stressful.
954
00:53:08,200 --> 00:53:09,880
It is.
It is challenging.
955
00:53:09,880 --> 00:53:12,320
Jackie, you remember playing it
and being like, this is a hard
956
00:53:12,320 --> 00:53:13,920
freaking game.
Right.
957
00:53:13,920 --> 00:53:16,760
Because it's endless, you know,
it's just one of those games
958
00:53:16,760 --> 00:53:20,200
that you, you just you're like,
OK, all right, I did it.
959
00:53:20,320 --> 00:53:22,440
And then you're like and two.
Yep.
960
00:53:23,000 --> 00:53:25,320
And then you're like, OK, all
right, all right.
961
00:53:25,600 --> 00:53:27,800
But there's something, I mean,
it was very satisfying.
962
00:53:27,800 --> 00:53:31,680
I remember being incredibly
addicted to it and and
963
00:53:31,680 --> 00:53:37,320
definitely interested in just I
was like, because I thought that
964
00:53:37,320 --> 00:53:41,920
the art, you know, sometimes the
art is so it it helps the game
965
00:53:41,920 --> 00:53:46,760
play so much that even if it's a
just a, you know, like a tower
966
00:53:46,760 --> 00:53:49,720
defense game doesn't sound that
interesting, right?
967
00:53:49,720 --> 00:53:53,880
It sounds pretty basic, but the
is that doom?
968
00:53:54,120 --> 00:53:56,040
What is that?
That's Lord agony.
969
00:53:56,040 --> 00:53:58,320
That's Lord agony.
That's the that's the main bad
970
00:53:58,320 --> 00:54:01,360
guy.
Timu Dr. No yeah, yeah, you
971
00:54:01,360 --> 00:54:04,080
know, he very reminiscent Jackie
of Doctor Doom, but I'm going to
972
00:54:04,080 --> 00:54:07,080
get into a second how deep this
character is but yeah, I totally
973
00:54:07,080 --> 00:54:11,280
with you like I don't play tower
defense games because.
974
00:54:11,320 --> 00:54:13,960
They they're compelling.
There's they're they're so
975
00:54:13,960 --> 00:54:16,240
compelling that they'll take you
off the grid.
976
00:54:16,360 --> 00:54:18,880
They'll just be like, OK, well,
this is what I do now.
977
00:54:19,280 --> 00:54:24,000
Yeah, I play this game so.
Well, and my students, my
978
00:54:24,000 --> 00:54:26,960
students play like Clash of
Clans, which is a very famous
979
00:54:26,960 --> 00:54:29,240
tower defense game that makes
millions of dollars or whatever,
980
00:54:29,240 --> 00:54:32,240
but they don't ever talk about
the characters like Locks Quest
981
00:54:32,240 --> 00:54:33,920
has some cool characters.
Mike, what were you going to
982
00:54:33,920 --> 00:54:36,960
say?
I would say like I, I play a
983
00:54:36,960 --> 00:54:40,120
fair amount of tower defense
games until usually either I
984
00:54:40,120 --> 00:54:44,160
beaten it or I had it's hit a
point where like, OK, this is a
985
00:54:44,160 --> 00:54:45,880
particular spot was really
annoying.
986
00:54:46,080 --> 00:54:47,880
But like I I've gone through a
lot.
987
00:54:48,160 --> 00:54:53,840
The thing I wasn't prepared for
at all with this was I can't
988
00:54:53,840 --> 00:54:57,520
think of another tower defense
game I played that has decided
989
00:54:57,520 --> 00:55:00,200
to go, Oh, you survived that.
That's the end of this day.
990
00:55:00,480 --> 00:55:03,680
Your next level is that same
level and things are and some
991
00:55:03,680 --> 00:55:08,320
things are carrying over.
And so I'm very used to ones
992
00:55:08,320 --> 00:55:10,760
where it's like, OK, I got by.
That's all that matters.
993
00:55:12,040 --> 00:55:16,640
It's a fresh start and this had
a lot of like, Oh well,
994
00:55:16,640 --> 00:55:20,560
everything's destroyed and I
have no resources anymore.
995
00:55:21,400 --> 00:55:22,880
But you.
But they're coming again.
996
00:55:23,320 --> 00:55:26,760
And it for me, it was just like,
well, I'm starting a new game
997
00:55:27,360 --> 00:55:29,480
because.
Too, too frustrating.
998
00:55:30,760 --> 00:55:32,360
No, it was just.
No, it was just.
999
00:55:32,600 --> 00:55:37,080
I have no resources anymore.
I can't beat this.
1000
00:55:37,080 --> 00:55:39,840
At this point.
I need to start back over and
1001
00:55:39,840 --> 00:55:42,200
play the previous level better.
Yeah.
1002
00:55:42,640 --> 00:55:45,520
Oh, right, right.
Yeah, yeah, yeah, I did that
1003
00:55:45,520 --> 00:55:46,680
too.
I remember that.
1004
00:55:46,800 --> 00:55:49,920
Yeah.
It's going oh, I'm done for a
1005
00:55:49,920 --> 00:55:52,800
hot SEC here.
Allow me to rest and I forget
1006
00:55:52,960 --> 00:55:54,920
how far back.
You didn't have to go back
1007
00:55:55,120 --> 00:56:01,240
forever, right, Did you?
I did no OK on, on, on Steam.
1008
00:56:01,240 --> 00:56:04,120
There was not the ability to
like, oh, I'm saving every time
1009
00:56:04,120 --> 00:56:07,720
things feel all right.
Oh yeah.
1010
00:56:07,840 --> 00:56:09,280
That sucks.
Yeah, that's not.
1011
00:56:11,040 --> 00:56:12,800
Yeah, yeah.
What what what Jackie's
1012
00:56:12,800 --> 00:56:16,440
referring to is that you can
every time you lose, you can
1013
00:56:16,440 --> 00:56:18,480
retry, which is just, hey, I can
do that better.
1014
00:56:18,880 --> 00:56:21,240
Because what's so also what's so
compelling about this game is
1015
00:56:21,240 --> 00:56:23,840
that it's tower defense, but you
are boots on the ground running
1016
00:56:23,840 --> 00:56:27,520
around as the character
attacking things and fixing
1017
00:56:27,520 --> 00:56:31,080
things.
And every action in the game is
1018
00:56:31,080 --> 00:56:35,800
its own 3 second mini game where
it's like, oh, I got to repair
1019
00:56:35,800 --> 00:56:38,040
this tower.
So now I'm sliding my stylus
1020
00:56:38,040 --> 00:56:40,320
back and forth across the like
I'm ratcheting like, you know,
1021
00:56:40,320 --> 00:56:41,600
it's, it feels like it's.
Serious.
1022
00:56:42,120 --> 00:56:44,760
You know, now I'm poisoning.
So now I'm like spinning the
1023
00:56:44,760 --> 00:56:48,560
stylus here, right, right.
And which, by the way, I guess
1024
00:56:48,680 --> 00:56:50,640
you didn't develop this game,
but Jackie has a joke about
1025
00:56:50,640 --> 00:56:52,640
like, do you ever think about
games when we're making love?
1026
00:56:52,800 --> 00:56:55,200
And it's like some of this game
is really tactile.
1027
00:56:55,440 --> 00:56:57,640
You know, it's like you're
spinning, you're swiping, you're
1028
00:56:57,720 --> 00:57:00,200
you're going all over the place
and people are moaning and it's
1029
00:57:00,200 --> 00:57:02,560
very intense.
And then and I.
1030
00:57:02,560 --> 00:57:06,000
Don't remember that joke, but I.
Well, you said that you
1031
00:57:06,000 --> 00:57:08,120
sometimes think about comedy
when you're being intimate, so
1032
00:57:08,200 --> 00:57:09,520
you ever think about game
design?
1033
00:57:10,160 --> 00:57:13,760
Right.
That's the newer newer.
1034
00:57:14,360 --> 00:57:18,920
That is a new bit, but see that
is what I think Andys thinking
1035
00:57:18,920 --> 00:57:21,600
about sometimes.
And he said that question sounds
1036
00:57:21,600 --> 00:57:25,120
like a trap.
He's trying to Well, it's but
1037
00:57:25,120 --> 00:57:26,680
it's funny, though.
So Mike talked about this game
1038
00:57:26,680 --> 00:57:28,920
being so difficult because you
run out of resources.
1039
00:57:28,920 --> 00:57:31,400
And so I looked up online.
I was like, I'm not getting this
1040
00:57:31,400 --> 00:57:32,680
done.
I don't have the money to do
1041
00:57:32,680 --> 00:57:33,960
this.
And this guy online is like,
1042
00:57:33,960 --> 00:57:38,880
yeah, land mines, just use land
mines and just coat the map in
1043
00:57:38,880 --> 00:57:42,040
these things that will.
And I was like, oh, This is why
1044
00:57:42,040 --> 00:57:45,680
this is a problem in actual
warfare and why like, you know,
1045
00:57:45,680 --> 00:57:48,720
thousands of land mines are like
a problem for decades is because
1046
00:57:48,720 --> 00:57:51,760
it was so much more cost
effective than building
1047
00:57:51,760 --> 00:57:53,520
infrastructure.
And I was like, like kind of
1048
00:57:53,520 --> 00:57:57,040
dark, but like.
Yeah, but I, I don't think we
1049
00:57:57,040 --> 00:58:02,440
ever, I don't think we realized
that there it was a degenerative
1050
00:58:02,440 --> 00:58:07,680
strategy though, but you.
Know but what is degenerative
1051
00:58:07,680 --> 00:58:11,200
though is the story Like do you
recall?
1052
00:58:11,440 --> 00:58:14,320
Do you recall how dark this plot
line gets?
1053
00:58:14,400 --> 00:58:16,120
Oh yeah.
OK.
1054
00:58:16,480 --> 00:58:17,920
So.
My my.
1055
00:58:17,960 --> 00:58:20,840
Permission OK.
Permission to go into spoilers.
1056
00:58:21,320 --> 00:58:22,800
Please.
Do OK.
1057
00:58:22,800 --> 00:58:26,520
So listen, if you're going to
play this game, $15 on eBay is
1058
00:58:26,520 --> 00:58:28,360
the general asking price for a
used copy.
1059
00:58:28,840 --> 00:58:32,320
So if you're going to play it, I
don't know, skip 30 seconds or
1060
00:58:32,320 --> 00:58:34,440
something.
But so Jackie has a joke about
1061
00:58:34,440 --> 00:58:37,520
how the more messed up a concept
is, the more fun the game is
1062
00:58:37,520 --> 00:58:40,160
going to be, right?
So this whole time you're
1063
00:58:40,160 --> 00:58:42,320
stressed out that the killer
robots are going to kill all
1064
00:58:42,320 --> 00:58:43,520
your friends and neighbors,
right?
1065
00:58:44,600 --> 00:58:47,360
So then, you know, OK, get to
the next day, very, very
1066
00:58:47,360 --> 00:58:49,000
stressful.
And then you meet this cute
1067
00:58:49,000 --> 00:58:51,480
little Guga named Blue Bit,
right?
1068
00:58:51,720 --> 00:58:54,200
Yeah.
And now the killer robots are
1069
00:58:54,200 --> 00:58:57,400
after him, like, and he gets, he
gets hit and he's like, yeah,
1070
00:59:00,520 --> 00:59:03,280
it's, it's messed up.
Right, because it's the most
1071
00:59:03,280 --> 00:59:05,640
adorable character and you're
like, no.
1072
00:59:06,120 --> 00:59:08,360
And and I'm fine with that, but
he doesn't do anything else in
1073
00:59:08,360 --> 00:59:10,640
the story.
He's just there to make you feel
1074
00:59:10,640 --> 00:59:13,240
bad when you don't do a good
enough job defending the
1075
00:59:13,240 --> 00:59:16,600
precious little boy.
So then you find your sister
1076
00:59:16,800 --> 00:59:21,200
Emmy, adorable kid.
Right now the killer robots are
1077
00:59:21,200 --> 00:59:23,800
after her.
And it's just like this keeps
1078
00:59:23,800 --> 00:59:28,480
getting more stressful.
Then here's the major spoiler
1079
00:59:28,480 --> 00:59:30,360
territory.
Evil robot king.
1080
00:59:30,840 --> 00:59:34,480
Remember who he is Andy your
your uncle.
1081
00:59:35,240 --> 00:59:38,240
Yeah, right, right.
Oh, right, you.
1082
00:59:38,720 --> 00:59:40,280
You don't know it at first.
You you learn it.
1083
00:59:40,400 --> 00:59:41,200
Yeah, Yeah.
So it's.
1084
00:59:42,160 --> 00:59:46,200
Spider verse Yeah, it's.
Low key like spider verse, not
1085
00:59:46,200 --> 00:59:47,480
low key.
Well done anyway.
1086
00:59:49,240 --> 00:59:53,880
But so in the third act of the
game, he kills your sister.
1087
00:59:54,640 --> 00:59:56,600
And his niece.
And.
1088
00:59:56,600 --> 01:00:00,840
Gears come out of her.
She's Mike, right?
1089
01:00:00,840 --> 01:00:01,960
Mike.
Wow.
1090
01:00:02,280 --> 01:00:04,720
Oh, it gets so much better.
It gets so much better.
1091
01:00:05,080 --> 01:00:08,840
She guys.
And he killer robot king.
1092
01:00:08,840 --> 01:00:11,800
Your betrayal Shakespearean
uncle is the only one who can
1093
01:00:11,800 --> 01:00:14,280
bring her back.
So now you're killing your
1094
01:00:14,280 --> 01:00:17,200
friends and neighbors to defend
the former villain of the story.
1095
01:00:17,840 --> 01:00:19,240
OK.
Wow.
1096
01:00:19,720 --> 01:00:23,000
End of the game can't bring her
back to life because she was
1097
01:00:23,000 --> 01:00:27,280
never a human in the 1st place.
She's a robot, so the main
1098
01:00:27,280 --> 01:00:34,040
character kills himself and
gives his soul to her so she can
1099
01:00:34,200 --> 01:00:38,040
be.
Yes, Locke chooses death so that
1100
01:00:38,040 --> 01:00:40,520
Emmy can become.
A I do not remember this victory
1101
01:00:40,520 --> 01:00:43,560
screen.
Jackie, Jackie, your husband
1102
01:00:43,560 --> 01:00:48,080
greenlit this bullshit.
OK, the last shot of this game
1103
01:00:48,320 --> 01:00:52,520
is Emmy at your grave, the
player character's grave, saying
1104
01:00:52,560 --> 01:00:56,920
thank you for your life.
And then Locke walks up from
1105
01:00:56,920 --> 01:00:58,800
behind her and says hey, want to
play hide and seek?
1106
01:00:58,960 --> 01:01:04,040
He is now the soulless robot.
You are dead and she built a
1107
01:01:04,120 --> 01:01:07,480
robot version of you.
Holy hell, is that not the most
1108
01:01:07,480 --> 01:01:08,600
disturbing?
I don't.
1109
01:01:09,200 --> 01:01:11,480
I don't remember whether she
built it or whether your uncle
1110
01:01:11,480 --> 01:01:13,200
built it.
Something, yeah.
1111
01:01:13,200 --> 01:01:14,800
Your camera just went away,
Andy.
1112
01:01:14,840 --> 01:01:16,680
He did.
Oh my gosh, what it Why?
1113
01:01:16,680 --> 01:01:18,520
He's gobsmacked, so it's some
like.
1114
01:01:18,880 --> 01:01:23,760
Reverse Pinocchio thing, yeah.
Yeah, yeah.
1115
01:01:24,160 --> 01:01:29,920
I remember having conversations
with Joe about this and and and
1116
01:01:29,920 --> 01:01:31,880
he was like, no, this is the way
it's got to be.
1117
01:01:34,160 --> 01:01:40,040
But such a compelling story for
a tower defense game for the.
1118
01:01:40,080 --> 01:01:42,400
DS.
For the DS in.
1119
01:01:42,560 --> 01:01:45,720
The box, I mean, there's no
reason why you can't tell a
1120
01:01:45,720 --> 01:01:47,080
story.
I mean it, it was, you know,
1121
01:01:47,080 --> 01:01:49,400
probably 30 or 48 hours of
gameplay, right?
1122
01:01:49,640 --> 01:01:53,640
Yeah, 100 days, 100 levels and
then everyone divided into
1123
01:01:53,640 --> 01:01:57,680
building and battling and I am
so glad that I Nintend did beat
1124
01:01:57,680 --> 01:02:00,680
this game.
Excellent.
1125
01:02:00,680 --> 01:02:05,640
Some sound effect.
Because I think that is the
1126
01:02:05,720 --> 01:02:07,680
thing that people don't talk
about with this game.
1127
01:02:07,800 --> 01:02:10,080
I was reading reviews at the
time because our friend Cyril
1128
01:02:10,080 --> 01:02:11,320
from defunct games love to do
that.
1129
01:02:11,320 --> 01:02:13,720
And it's like there were some
reviews saying, oh, it's just a
1130
01:02:13,720 --> 01:02:16,440
boilerplate fantasy store,
cliche Hero's journey.
1131
01:02:16,440 --> 01:02:19,800
Like, no, no, no, no.
It it it has it has way.
1132
01:02:20,200 --> 01:02:22,960
There's way more.
I mean, yeah, the the, the
1133
01:02:22,960 --> 01:02:28,400
pitch, you know, the, you know,
the fantasy tower defense run
1134
01:02:28,400 --> 01:02:32,440
around and and build your towers
would have been enough for us to
1135
01:02:32,440 --> 01:02:34,280
green light a game like this,
right.
1136
01:02:35,840 --> 01:02:40,600
So it's entirely Joe pushing
really hard to get this kind of
1137
01:02:40,600 --> 01:02:44,440
deep storyline into it.
And to.
1138
01:02:44,440 --> 01:02:45,400
Make it super.
Awesome.
1139
01:02:45,680 --> 01:02:48,080
Weird.
That gets the reaction that you
1140
01:02:48,080 --> 01:02:50,760
have, which is what ultimately
what you want, right?
1141
01:02:50,760 --> 01:02:55,360
You want, you want people to
have like a strong emotional
1142
01:02:55,360 --> 01:03:01,040
reaction to, to the games you're
making a. 100% yeah, but like I
1143
01:03:01,040 --> 01:03:03,640
just I my hat's off to everyone
who worked on this game and
1144
01:03:03,640 --> 01:03:05,920
everyone who greenlit this game
and everyone who supported the
1145
01:03:05,960 --> 01:03:09,160
families making this game.
It was just like, because can
1146
01:03:09,240 --> 01:03:09,920
you put a shit?
I'll.
1147
01:03:09,920 --> 01:03:13,120
Tell you the marketing people
never played the game all the
1148
01:03:13,120 --> 01:03:14,520
way through it.
Kind of shows.
1149
01:03:15,600 --> 01:03:18,240
Yeah, and, and this was by
design.
1150
01:03:19,640 --> 01:03:22,360
Right, nobody encouraged.
Like, no, we never encouraged
1151
01:03:22,360 --> 01:03:26,600
them to play the game all the
way through because I don't know
1152
01:03:26,600 --> 01:03:28,960
that I don't.
I honestly don't know how they
1153
01:03:28,960 --> 01:03:32,240
would have felt about the game
being that dark.
1154
01:03:32,520 --> 01:03:33,720
Yeah.
Yeah, right.
1155
01:03:33,720 --> 01:03:35,680
Yeah.
Especially the part where like
1156
01:03:35,680 --> 01:03:38,880
you kind of choose death.
I was like, wow, like, I don't
1157
01:03:38,880 --> 01:03:40,600
know if you could get away with
that ending.
1158
01:03:41,040 --> 01:03:49,200
Yeah, and and and honestly, you
know, even then I think it would
1159
01:03:49,200 --> 01:03:52,200
have been problematic like
marketing would have really
1160
01:03:52,200 --> 01:03:54,200
rethought if.
Someone would have noticed.
1161
01:03:54,920 --> 01:04:00,280
If someone were to was was going
to notice how dark it was, they
1162
01:04:00,280 --> 01:04:04,480
made a they made a rethought
because they had a lot of of
1163
01:04:04,480 --> 01:04:08,400
pull at THQ in regards to what
got released and what didn't get
1164
01:04:08,400 --> 01:04:11,160
released, and they had complete
control over how much money was
1165
01:04:11,160 --> 01:04:12,600
spent on marketing.
Yeah.
1166
01:04:12,960 --> 01:04:17,120
Oh, the marketing people, yeah.
So like, you know, there's,
1167
01:04:17,280 --> 01:04:24,560
there's surely they know by now.
But yeah, there's a, there's a
1168
01:04:24,560 --> 01:04:28,680
reason that developers don't
like to show marketing people
1169
01:04:28,680 --> 01:04:33,360
the game until it's done because
they get the, they get the,
1170
01:04:33,360 --> 01:04:36,400
they, they see it early, you
know, they, they'll, they'll see
1171
01:04:36,400 --> 01:04:40,000
it early and they'll, and
they'll see it for six months
1172
01:04:40,560 --> 01:04:44,080
and, and, and the, and the game
will still have a year or six
1173
01:04:44,080 --> 01:04:45,680
months or a year to, to get
done.
1174
01:04:46,120 --> 01:04:49,400
But they'll get bored.
Yeah.
1175
01:04:49,400 --> 01:04:52,880
And they'll get bored because
they saw it last year and
1176
01:04:52,880 --> 01:04:54,880
they're bored with it by now.
They want they they're now
1177
01:04:54,880 --> 01:04:59,800
looking at the new shiny things
that are in prototype form and
1178
01:04:59,800 --> 01:05:03,000
they're at, but they're
allocating money now based on
1179
01:05:03,000 --> 01:05:07,080
their excitement.
Like South Park doesn't ever let
1180
01:05:07,080 --> 01:05:10,480
anybody see it till it's done so
that they don't get notes.
1181
01:05:10,760 --> 01:05:12,680
Yeah, probably, yeah.
Yeah, such.
1182
01:05:13,040 --> 01:05:15,520
Creative cycle is like a week
like this.
1183
01:05:15,840 --> 01:05:18,400
Yeah, you can.
You can.
1184
01:05:19,280 --> 01:05:21,720
How much of that?
Our creative cycle for this was
1185
01:05:21,720 --> 01:05:25,480
two years, so.
How much of that is, is there a
1186
01:05:25,640 --> 01:05:29,080
concern also that like if you
let them know about the weird
1187
01:05:29,080 --> 01:05:32,000
things that happened later, that
marketing will decide that's a
1188
01:05:32,000 --> 01:05:35,360
marketing point and we're like
undercut?
1189
01:05:35,360 --> 01:05:39,800
Oh, and they'll spoiler it.
Yeah, either either they will
1190
01:05:40,080 --> 01:05:44,200
want to, they'll get excited
about it and want to and want to
1191
01:05:44,200 --> 01:05:49,120
lead with that, or they'll be
turned off by it and want to
1192
01:05:49,120 --> 01:05:53,200
have it removed from the game.
Yeah, Every time I watch a
1193
01:05:53,200 --> 01:05:56,680
trailer for a movie where it's
too long, I'm like, well, I
1194
01:05:56,680 --> 01:05:58,120
don't need to see this movie
anymore.
1195
01:05:58,840 --> 01:06:01,000
Yeah, because I've seen the
movie in the trailer, right?
1196
01:06:01,160 --> 01:06:04,640
I remember being weirdly
surprised with animated movie
1197
01:06:05,200 --> 01:06:08,320
Megamind where I thought that it
had just given everything in the
1198
01:06:09,280 --> 01:06:11,960
in the way.
I was like, oh, this actually
1199
01:06:12,600 --> 01:06:14,840
just had a twist.
Still, that's that's amazing.
1200
01:06:16,440 --> 01:06:18,480
Yeah, I was.
I've been happily surprised a
1201
01:06:18,480 --> 01:06:20,840
couple of times where I've gone
in and going.
1202
01:06:21,000 --> 01:06:24,200
I think I know what this movie
is about from the trailer and
1203
01:06:24,200 --> 01:06:26,880
find out that I know everything
about the first third of the
1204
01:06:26,880 --> 01:06:29,920
movie and absolutely nothing
about the second third of the
1205
01:06:29,920 --> 01:06:33,520
second. 3rd and I think the.
Flip side is where like at this
1206
01:06:33,520 --> 01:06:37,280
point like if you buy planet of
the apes like the Statue of
1207
01:06:37,280 --> 01:06:43,280
Liberty is on the cover right?
Right, exactly.
1208
01:06:43,600 --> 01:06:46,680
But at this point it's a 40, you
know, it's a 50 year old movie.
1209
01:06:47,680 --> 01:06:51,840
You should know, like cultural
knowledge, that you should just
1210
01:06:51,840 --> 01:06:53,800
know what that what?
That's what that's about.
1211
01:06:53,800 --> 01:06:58,600
I I I remember when when.
What's the rosebud?
1212
01:06:58,600 --> 01:06:59,960
What's Citizen?
Kane.
1213
01:07:00,080 --> 01:07:02,240
Citizen Kane, No.
Citizen Kane was playing one
1214
01:07:02,240 --> 01:07:04,320
afternoon and my and my
stepmother, I was like, well,
1215
01:07:04,320 --> 01:07:07,680
what's this?
And she said it's, it's a, you
1216
01:07:07,680 --> 01:07:08,720
know, you're not going to like
this movie.
1217
01:07:09,080 --> 01:07:10,400
And I said, well, what's
Rosebud?
1218
01:07:10,400 --> 01:07:12,880
She goes, it's a slut, just go
play.
1219
01:07:12,880 --> 01:07:16,800
And I was like, and I realized
like 10 years later that she had
1220
01:07:16,800 --> 01:07:22,360
completely ruined.
So couple of things though, that
1221
01:07:22,360 --> 01:07:24,360
about this game we didn't really
touch on yet because there's
1222
01:07:24,400 --> 01:07:27,600
there's a lot of little, you
know, different types of
1223
01:07:27,600 --> 01:07:29,320
gameplay variety.
Like we kind of touched on the
1224
01:07:29,320 --> 01:07:32,640
story all told through these
really likable characters, very
1225
01:07:32,640 --> 01:07:37,520
well drawn, well animated, this
wonderful swelling music, very
1226
01:07:37,520 --> 01:07:40,680
fantasy fanfare, you know, brass
instruments.
1227
01:07:40,680 --> 01:07:43,920
It just just nails the look and
feel of it in a way that, you
1228
01:07:43,920 --> 01:07:46,880
know, just really charmed me.
But then there's also these
1229
01:07:46,880 --> 01:07:51,440
little kind of side quests, I
guess, because like every attack
1230
01:07:51,440 --> 01:07:55,760
is this 3 second mini game.
But then there's these more well
1231
01:07:55,760 --> 01:07:59,640
developed diversions.
Like there's a 2D mode where you
1232
01:07:59,640 --> 01:08:03,600
man turrets manually, kind of
like angry bird style, right?
1233
01:08:03,800 --> 01:08:06,080
Angry Bird would be a great
Jackie Cashin album.
1234
01:08:06,080 --> 01:08:07,200
Just putting that in the
universe.
1235
01:08:08,480 --> 01:08:11,760
But but like I I really enjoyed
like, you know, the kind of
1236
01:08:11,760 --> 01:08:13,960
Mike, do you remember those PC
games we played where like you
1237
01:08:13,960 --> 01:08:16,439
kind of shot the trajectory?
Did you get to one of these
1238
01:08:16,439 --> 01:08:19,160
levels in the Steam version?
I didn't.
1239
01:08:19,160 --> 01:08:21,880
How early did you reach the
first of those?
1240
01:08:22,200 --> 01:08:24,880
I want to say like 10 to 15
levels in.
1241
01:08:24,960 --> 01:08:26,160
Yeah, that's about right, I
think.
1242
01:08:26,520 --> 01:08:29,760
I think there's three of them
throughout the 100 levels of the
1243
01:08:29,760 --> 01:08:30,520
game.
Yeah.
1244
01:08:31,200 --> 01:08:32,960
But it was just like, OK, this
is really cool.
1245
01:08:32,960 --> 01:08:35,840
And like game plays kind of mix
it up a little bit, you know?
1246
01:08:36,600 --> 01:08:39,399
And I'm a huge fan of that.
Whenever you can take an
1247
01:08:39,399 --> 01:08:43,439
experience and appeal to a wide
range of play styles.
1248
01:08:43,439 --> 01:08:47,359
So, so that was one of those
things where as a creative
1249
01:08:47,359 --> 01:08:51,200
developer, I was always or
creative creative director, I
1250
01:08:51,200 --> 01:08:55,399
was always really worried about,
but fifth sell them like that's
1251
01:08:55,399 --> 01:09:01,600
fifth sells bread and butter.
They I would, you know, because
1252
01:09:01,600 --> 01:09:03,880
every time that somebody comes
up, so we'll put a mini game in
1253
01:09:03,880 --> 01:09:07,399
here and you're like, wait a
minute, now you have to develop
1254
01:09:07,399 --> 01:09:11,600
an entire another game and you
have to make that game fun too.
1255
01:09:12,560 --> 01:09:15,520
And you know, and if you're
going to make another game and
1256
01:09:15,520 --> 01:09:21,479
make that game fun, why not just
make that other game, right.
1257
01:09:24,920 --> 01:09:29,640
And so, and I was, and, and so I
was always nervous when 5th Cell
1258
01:09:29,640 --> 01:09:32,760
would pitch these ideas, but
then they would just do it and
1259
01:09:32,760 --> 01:09:36,680
it would be great.
Like that was honestly one of
1260
01:09:36,680 --> 01:09:39,479
their core strengths is that
they would they, they, they get
1261
01:09:39,479 --> 01:09:42,640
excited about an idea and then
two days later they'd have it
1262
01:09:42,640 --> 01:09:44,800
working.
So.
1263
01:09:45,880 --> 01:09:48,720
My favorite is the crafting
system.
1264
01:09:49,120 --> 01:09:51,279
Mike, You probably got to the
crafting system right, where you
1265
01:09:51,279 --> 01:09:55,440
have, like they show you the
finished product, they show you
1266
01:09:55,440 --> 01:09:59,360
what your new invention should
look like, and then they present
1267
01:09:59,360 --> 01:10:03,320
to you a open Lego chest
essentially, of 20 different
1268
01:10:03,320 --> 01:10:05,720
pieces of scrap.
And you have to kind of sort
1269
01:10:05,720 --> 01:10:08,320
through, OK, which piece do I
need and where does it go?
1270
01:10:08,480 --> 01:10:11,400
It's very simple, but very
satisfying.
1271
01:10:11,400 --> 01:10:15,680
Andy, you remember this mode
every single time.
1272
01:10:15,680 --> 01:10:18,080
And it was also fun is that it
didn't make it too easy.
1273
01:10:18,080 --> 01:10:20,400
Some of the shapes you really
had to kind of lean in and be
1274
01:10:20,400 --> 01:10:23,720
like, wait a minute, that's the
wrong kind of nut and bolt that
1275
01:10:23,720 --> 01:10:26,920
doesn't quite fit.
And mercifully, the timer of the
1276
01:10:26,920 --> 01:10:30,920
game stops when you're in this
mode, so you can really enjoy
1277
01:10:30,920 --> 01:10:33,400
it.
Yeah, I was such a fan of it
1278
01:10:33,400 --> 01:10:35,880
that I, I, if you guys would
humor me for just two minutes
1279
01:10:35,880 --> 01:10:38,320
here.
That was that was the way that
1280
01:10:38,320 --> 01:10:42,000
you would develop basically the
recipes of things that you could
1281
01:10:42,000 --> 01:10:43,920
build in the field when the
timer was on.
1282
01:10:44,080 --> 01:10:46,560
Yes, yes.
Every new turret, every new
1283
01:10:46,560 --> 01:10:49,840
trap, Yeah, is is assembled that
way.
1284
01:10:50,200 --> 01:10:53,720
So I made a quick mini game for
us because I know you love to
1285
01:10:53,720 --> 01:10:56,440
gamify things.
So Jackie, Andy, Mike, if you'll
1286
01:10:56,440 --> 01:10:59,480
play with me, I'm calling this
components opponents.
1287
01:10:59,560 --> 01:11:03,120
And what the way it works is
that I'm I'm going to describe
1288
01:11:03,120 --> 01:11:05,720
some shapes to you, then I'm
going to hold it up for the
1289
01:11:05,720 --> 01:11:09,360
camera and whoever shouts out
what it is first when it's
1290
01:11:09,400 --> 01:11:12,920
reconstructed gets the point.
OK, start out pretty simple
1291
01:11:12,920 --> 01:11:15,480
video game here can.
You show us an example.
1292
01:11:16,000 --> 01:11:18,360
Well, we can make the first one
not count if you want that
1293
01:11:18,640 --> 01:11:20,320
because the first one is very.
Yeah, No, we'll just.
1294
01:11:20,480 --> 01:11:21,320
We'll play.
We'll play I.
1295
01:11:21,560 --> 01:11:23,080
Think you're going to get it
right away?
1296
01:11:23,120 --> 01:11:24,760
OK, OK.
All right, So here are the
1297
01:11:24,760 --> 01:11:27,040
components.
Yellow semicircles.
1298
01:11:27,040 --> 01:11:30,360
What is it?
Pac-Man.
1299
01:11:30,600 --> 01:11:34,960
Pac-Man Jackie gets one point.
Right, that's also because I saw
1300
01:11:34,960 --> 01:11:37,920
it through.
And it's also been on Mike's
1301
01:11:37,960 --> 01:11:42,600
shirt and Mike's and Mike's
awesome Solar System shirt.
1302
01:11:42,680 --> 01:11:44,480
Yeah, Mike is wearing a Pac-Man
shirt right now.
1303
01:11:44,480 --> 01:11:45,520
OK, This is a little more
difficult.
1304
01:11:45,520 --> 01:11:48,560
This is a little more difficult.
OK, OK, This one's a power up.
1305
01:11:48,960 --> 01:11:51,280
Purple semicircle, white
rectangle.
1306
01:11:53,920 --> 01:11:56,680
The power up.
Power down technically.
1307
01:11:57,000 --> 01:11:59,400
Power.
You don't want to get this.
1308
01:11:59,680 --> 01:12:04,640
It's the poison mushroom.
The poison mushroom Mario.
1309
01:12:04,640 --> 01:12:07,000
Yeah, there we.
Go wow.
1310
01:12:07,320 --> 01:12:09,440
All right, Mike, good.
I was like OK, come on, Mike,
1311
01:12:09,440 --> 01:12:10,760
come on.
We played this game recently.
1312
01:12:10,760 --> 01:12:12,200
I'm.
So psyched that I'm on the
1313
01:12:12,200 --> 01:12:13,360
board.
OK.
1314
01:12:13,360 --> 01:12:16,800
You're on the board.
You are tied for first, all
1315
01:12:16,800 --> 01:12:18,760
right?
This one is in the game
1316
01:12:18,760 --> 01:12:21,840
development.
How embarrassing.
1317
01:12:23,040 --> 01:12:24,560
I'm terrible at playing my own
games.
1318
01:12:25,440 --> 01:12:28,680
It's a weird thing.
All right, round 4 rounds, by
1319
01:12:28,680 --> 01:12:30,280
the way, with a potential
tiebreaker that's a bit
1320
01:12:30,280 --> 01:12:32,720
cerebral.
This one is a physical video
1321
01:12:32,720 --> 01:12:35,520
game object.
Red circles, Gray rectangle
1322
01:12:35,560 --> 01:12:42,000
shapes.
That's the sorry NES controller.
1323
01:12:42,280 --> 01:12:46,320
Mike takes it again.
The NES controller.
1324
01:12:46,320 --> 01:12:48,720
Look at nice.
You know Mike, our guest was
1325
01:12:48,720 --> 01:12:49,520
getting it.
You could.
1326
01:12:49,720 --> 01:12:51,120
Have.
Yeah, yeah, yeah, I had that
1327
01:12:51,120 --> 01:12:54,720
one.
Elbowing Andy inside, all right.
1328
01:12:54,720 --> 01:12:58,280
So on that, so go back to the so
on that one, I was slightly
1329
01:12:58,280 --> 01:13:00,280
confused.
This is my creative director
1330
01:13:00,280 --> 01:13:04,680
feedback on this puzzle that.
I made on Google slide.
1331
01:13:05,240 --> 01:13:11,680
You made on Google Slide.
Flip it over the I thought that
1332
01:13:11,680 --> 01:13:15,560
the the the the angle bits where
they were were like your
1333
01:13:15,560 --> 01:13:18,160
registration marks because you
actually have registration marks
1334
01:13:18,160 --> 01:13:21,840
on the other one.
So you've got registration marks
1335
01:13:21,840 --> 01:13:22,560
all.
Right.
1336
01:13:23,880 --> 01:13:27,040
I was picking my games.
No little girls get killed or
1337
01:13:27,040 --> 01:13:30,600
whatever I mean.
Technically in his no little
1338
01:13:30,600 --> 01:13:32,280
girl got killed either.
That's.
1339
01:13:32,480 --> 01:13:34,840
True, right, true.
That's like the boy took the
1340
01:13:34,840 --> 01:13:37,000
bullet for his sister took.
The bullet.
1341
01:13:37,080 --> 01:13:40,600
OK, well, so Mike's in the lead,
so we'll do double points for
1342
01:13:40,600 --> 01:13:41,720
this one.
Actually, you know what triple
1343
01:13:41,720 --> 01:13:43,520
points with?
Anybody's game triple points
1344
01:13:43,520 --> 01:13:45,280
this is.
It taking a chance with this
1345
01:13:45,280 --> 01:13:47,240
one.
This one's a person.
1346
01:13:50,800 --> 01:13:56,400
Orange, orange triangle, yellow
box D's facing down.
1347
01:13:58,880 --> 01:14:00,400
This is someone important to all
of us.
1348
01:14:01,800 --> 01:14:07,240
No, it's Trump.
Nope, not that important.
1349
01:14:07,600 --> 01:14:09,800
That's his toupee on the on the
lower left.
1350
01:14:11,440 --> 01:14:13,360
This is going to This is not
going to go well.
1351
01:14:13,720 --> 01:14:16,480
And he's unhappy.
And he goes, Mike.
1352
01:14:18,480 --> 01:14:20,640
What do you got, Mike?
Nah, this.
1353
01:14:21,040 --> 01:14:23,320
Is the toughest 1.
Mike's going to take it away,
1354
01:14:23,360 --> 01:14:24,960
No.
It's Jackie.
1355
01:14:29,240 --> 01:14:32,480
Yay component opponents.
Have you ever read a comic book
1356
01:14:32,480 --> 01:14:34,840
called Rex Libris?
It was one of the first ones
1357
01:14:35,240 --> 01:14:37,560
Andy ever turned me on to, and
that's what that looks like.
1358
01:14:37,560 --> 01:14:41,160
It looks like Rex Libris,
interstellar librarian who would
1359
01:14:41,160 --> 01:14:44,760
go get overdue books back from
bad guys.
1360
01:14:45,160 --> 01:14:48,160
And I, for some reason, have a
statue of.
1361
01:14:48,160 --> 01:14:50,840
Yeah, I was.
There was a statuette that that
1362
01:14:50,840 --> 01:14:53,040
was released at our comic book
store.
1363
01:14:53,040 --> 01:14:55,280
People like Jackie so much they
bought it for her.
1364
01:14:57,080 --> 01:14:59,280
Unlikable.
If that's better for engagement,
1365
01:14:59,280 --> 01:15:02,400
then that's what that was.
Right.
1366
01:15:03,360 --> 01:15:05,040
Well, Rex Libros, everybody read
it.
1367
01:15:05,120 --> 01:15:07,680
That's right.
Anything else you want to praise
1368
01:15:07,680 --> 01:15:09,520
about Locks quest before we go
into?
1369
01:15:10,680 --> 01:15:13,400
I do want to, I want to go back
a little bit and talk about you
1370
01:15:13,400 --> 01:15:16,640
were talking about the, the post
game stuff.
1371
01:15:17,400 --> 01:15:21,360
And I want to talk about,
because I, I even at that point,
1372
01:15:21,360 --> 01:15:26,360
I hadn't sort of formulated
this, this thought about how
1373
01:15:26,360 --> 01:15:31,600
important it is to have post
game, or I should say post story
1374
01:15:32,000 --> 01:15:35,840
material in a game.
It works.
1375
01:15:35,920 --> 01:15:38,000
And this is this is not just
game design.
1376
01:15:38,040 --> 01:15:39,600
Now we're just we're just
talking about game design
1377
01:15:39,600 --> 01:15:42,960
theory.
Now there is, I think it's
1378
01:15:42,960 --> 01:15:46,160
really important for games to
have and more people are getting
1379
01:15:46,160 --> 01:15:51,720
this, the games that have a
Daniel Mont like because before
1380
01:15:51,720 --> 01:15:56,680
you know Mario, Mario, you know,
you know, rescues Princess Peach
1381
01:15:56,680 --> 01:15:59,640
and defeats Bowser and yay,
there's a celebration.
1382
01:15:59,640 --> 01:16:02,080
Game over bone.
Dana Mont.
1383
01:16:02,080 --> 01:16:03,800
I always call them victory
screens or.
1384
01:16:03,800 --> 01:16:07,240
Afters.
Yeah, The Afters, anything that
1385
01:16:07,240 --> 01:16:10,920
anything that comes after the
main, the main plot is done,
1386
01:16:11,360 --> 01:16:16,240
gives us time to emotionally
sort of like come to grips with
1387
01:16:16,440 --> 01:16:19,160
what just happened.
Big dramatic things have just
1388
01:16:19,160 --> 01:16:22,280
happened.
And to like, yank us out of the
1389
01:16:22,280 --> 01:16:26,000
experience immediately
afterwards is really jarring.
1390
01:16:26,440 --> 01:16:31,440
And why so many horror movies do
exactly that, right?
1391
01:16:31,680 --> 01:16:36,400
Because they want you walking
out of the theater emotionally.
1392
01:16:38,680 --> 01:16:40,840
You know they want your nerves
to still be jangling.
1393
01:16:41,800 --> 01:16:45,800
I just saw Zach Kreger's
Weapons, which is one of the
1394
01:16:45,800 --> 01:16:49,880
only movies to get how weird and
terrifying being a teacher is
1395
01:16:50,600 --> 01:16:52,760
that that movie really nailed
that.
1396
01:16:52,880 --> 01:16:55,400
But.
But how old are your students?
1397
01:16:55,840 --> 01:16:57,200
I teach middle school.
OK.
1398
01:16:57,240 --> 01:16:58,760
Oh God.
No, no, that's.
1399
01:16:58,760 --> 01:16:59,360
The worst?
They're fine.
1400
01:17:01,360 --> 01:17:04,440
They're they just want someone
to be nice to them, honestly and
1401
01:17:04,440 --> 01:17:08,560
actually, and also quick side
tangent, Jackie, you know, your
1402
01:17:08,560 --> 01:17:12,360
comedy has been a regular on my
Spotify stand up playlist for a
1403
01:17:12,680 --> 01:17:16,040
very long time.
Do you like the spooky reading,
1404
01:17:16,040 --> 01:17:18,360
girl?
It's a very junior high kind of
1405
01:17:20,000 --> 01:17:23,440
bit.
Yeah, like my sister said that
1406
01:17:23,440 --> 01:17:25,560
she actually said to her
daughter when she was
1407
01:17:25,560 --> 01:17:27,120
complaining about not having any
friends.
1408
01:17:27,360 --> 01:17:28,760
She said.
Are you friendly?
1409
01:17:28,960 --> 01:17:32,240
Yes, it.
Blew Noah's mind, just like it
1410
01:17:32,240 --> 01:17:36,040
blew my mind when the teacher
told us that it to me.
1411
01:17:36,120 --> 01:17:38,640
But but Speaking of being
friendly, though, one thing I
1412
01:17:38,640 --> 01:17:42,360
always loved about your bits was
that you are very vocal about
1413
01:17:42,360 --> 01:17:46,600
how much you love your husband.
And, you know, well, that was,
1414
01:17:46,640 --> 01:17:50,280
you know, the groundbreaking in
odds comedy.
1415
01:17:50,560 --> 01:17:53,200
And you would complain about
like these male comics, which
1416
01:17:53,200 --> 01:17:55,760
is, oh, you bitch about my wife
and this and that and that.
1417
01:17:55,760 --> 01:17:59,600
And I'm like, and I love my wife
and I love our relationship.
1418
01:17:59,600 --> 01:18:02,680
And it's like, it meant a lot to
see someone.
1419
01:18:03,120 --> 01:18:05,880
Yeah, I saw, I saw.
I see myself in your bits and I
1420
01:18:06,440 --> 01:18:11,320
I love your love.
We are in love, we are still in
1421
01:18:11,320 --> 01:18:12,960
the, we are still in like, which
is.
1422
01:18:13,040 --> 01:18:14,280
That's true.
That is nice.
1423
01:18:14,280 --> 01:18:15,880
That's that's harder to maintain
sometimes.
1424
01:18:16,400 --> 01:18:19,120
And if you listen to enough of
her comedy, you'll know all
1425
01:18:19,120 --> 01:18:22,960
about our sex life, too.
Yeah, you spin the style.
1426
01:18:23,000 --> 01:18:23,960
It's.
Speculative.
1427
01:18:24,040 --> 01:18:27,400
It's just, it's just something
that I'm just pitching.
1428
01:18:27,680 --> 01:18:32,960
What about this?
Do this so.
1429
01:18:34,480 --> 01:18:37,640
We go right to the source launch
quest, yes.
1430
01:18:37,680 --> 01:18:42,480
What?
About launch quest, so you know
1431
01:18:42,920 --> 01:18:47,880
because I don't have so my
brother moved away to Colorado
1432
01:18:48,320 --> 01:18:50,440
and he would have been the other
person I would have played this
1433
01:18:50,440 --> 01:18:54,640
DS game with but so you guys
also had multiplayer in there
1434
01:18:54,840 --> 01:18:56,580
and I guess would have
originally been it had been
1435
01:18:56,580 --> 01:18:59,520
Wi-Fi, but it sounds really cool
and I can't wait to try it
1436
01:18:59,520 --> 01:19:01,600
eventually cuz he never.
Done it.
1437
01:19:02,040 --> 01:19:03,920
Yeah, he owns this game in
Colorado.
1438
01:19:04,240 --> 01:19:07,200
This is his DSI don't know how
that's gonna work, but.
1439
01:19:07,680 --> 01:19:11,040
But at any rate, though, it adds
A wrinkle to the gameplay not
1440
01:19:11,040 --> 01:19:14,720
seen in single player mode, in
which you get to summon your own
1441
01:19:14,720 --> 01:19:17,400
clockwork enemies and send them
at your opponent.
1442
01:19:17,640 --> 01:19:19,440
Right.
Which, right, Jackie, doesn't
1443
01:19:19,440 --> 01:19:22,560
sound fun.
You get to you get to be the
1444
01:19:22,560 --> 01:19:25,080
Doctor Robotnik sending all the
robots in.
1445
01:19:25,560 --> 01:19:27,920
Yeah, Yeah.
So I was just wondering if you
1446
01:19:27,920 --> 01:19:30,640
were, if there's anything about
that that you were, you know,
1447
01:19:30,640 --> 01:19:33,520
was worth speaking to.
And I was curious like it came
1448
01:19:33,520 --> 01:19:36,680
someone like the boss.
Characters, it came in late, OK,
1449
01:19:38,080 --> 01:19:40,760
it was one of those things.
It was a it was a stretch goal,
1450
01:19:41,080 --> 01:19:45,320
yeah.
And they they they managed it.
1451
01:19:46,800 --> 01:19:50,200
We weren't, we kind of not
expecting them to manage it and
1452
01:19:50,200 --> 01:19:54,840
they managed it.
So again, you know, all hands,
1453
01:19:55,080 --> 01:20:00,040
hands up for for for fifth sale
for for getting that in the game
1454
01:20:00,040 --> 01:20:02,840
when we didn't have an
expectation that it would
1455
01:20:02,840 --> 01:20:04,960
actually get done.
Yeah, well.
1456
01:20:06,360 --> 01:20:09,360
You know, that's my biggest joy
con for this is that, you know,
1457
01:20:09,440 --> 01:20:12,880
to play it the way that it was
originally designed on the DS.
1458
01:20:12,960 --> 01:20:17,040
Like hopefully we get DS games
on the Switch and hopefully they
1459
01:20:17,040 --> 01:20:20,480
figure out some kind of stylist
for the Switch to that can that
1460
01:20:20,480 --> 01:20:23,080
can really bring this to light.
Because if you can't tell just
1461
01:20:23,080 --> 01:20:26,840
by how I'm talking about it,
this game, it's got a lot going
1462
01:20:26,840 --> 01:20:29,400
under the hood or under the
clamshell, however you wanna say
1463
01:20:29,400 --> 01:20:32,720
it, and there's just a lot of
really cool stuff about it.
1464
01:20:33,400 --> 01:20:35,680
Was there anything else you
wanted to touch on before we
1465
01:20:35,680 --> 01:20:38,360
wrap it up and render the
verdict, which seems pretty
1466
01:20:38,360 --> 01:20:42,240
obvious at this point?
Give us the verdict.
1467
01:20:42,840 --> 01:20:45,240
Mike, you ready?
Do I need to?
1468
01:20:45,280 --> 01:20:46,680
Am I going to be able to handle
this?
1469
01:20:46,680 --> 01:20:48,200
Oh, you're going to be able to
handle it.
1470
01:20:48,280 --> 01:20:50,920
Yeah.
Guys, that brings us to the the
1471
01:20:50,920 --> 01:20:53,120
moment of truth.
We've covered the joy pros, the
1472
01:20:53,120 --> 01:20:55,400
joy cons and every bit in
between.
1473
01:20:55,680 --> 01:20:58,800
So now it's time to declare
today's game as a Nintendo or a
1474
01:20:58,800 --> 01:20:59,680
Nintendo.
Don't.
1475
01:20:59,880 --> 01:21:01,440
It's a Nintendo.
Come on.
1476
01:21:03,600 --> 01:21:06,240
For sure.
Like, like, you know, steal
1477
01:21:06,240 --> 01:21:09,240
yourself for the ending.
Like prepare yourself
1478
01:21:09,240 --> 01:21:13,040
emotionally for, you know,
actually, yeah, I guess if you
1479
01:21:13,040 --> 01:21:16,280
are back because you skipped the
spoiler part, I won't I won't
1480
01:21:16,280 --> 01:21:20,360
say anything more.
But wow, that alone was like,
1481
01:21:20,360 --> 01:21:22,120
that's that's that's pretty
wild.
1482
01:21:24,080 --> 01:21:26,360
So, Mike, ready to call?
Game over for today.
1483
01:21:26,560 --> 01:21:30,720
I think so.
OK, so as Andy once infamously
1484
01:21:30,720 --> 01:21:36,440
said, good news, it's over.
There was a little.
1485
01:21:36,760 --> 01:21:38,960
My ass is coming.
Yeah.
1486
01:21:38,960 --> 01:21:44,280
And so was Andy.
I didn't know how to not say
1487
01:21:44,320 --> 01:21:45,840
that.
That's an.
1488
01:21:45,880 --> 01:21:49,280
Inside your head, voice Jackie.
Anyway, you're my student.
1489
01:21:49,280 --> 01:21:50,520
Name your grade, name your
grade.
1490
01:21:51,920 --> 01:21:54,720
It's been an honor and a delight
to have you both with us today.
1491
01:21:54,720 --> 01:21:56,880
Jackie, before you get on out of
here, why don't you tell our
1492
01:21:56,880 --> 01:21:59,120
listeners where they can find
your stand up and anything else
1493
01:21:59,120 --> 01:22:01,400
you want to plug?
All right, so I have two
1494
01:22:01,400 --> 01:22:04,040
podcasts, The Dork Forest, where
I interview people about what
1495
01:22:04,040 --> 01:22:06,280
they love.
Been doing it for 20 years.
1496
01:22:06,280 --> 01:22:10,360
There's a little over 1000
episodes and if you have a
1497
01:22:10,360 --> 01:22:13,440
favorite comic you could Google
the words Dork Forest and the
1498
01:22:13,440 --> 01:22:17,000
name of that comic.
Odds are we have talked about
1499
01:22:17,000 --> 01:22:19,160
something.
It might be beating with Janine
1500
01:22:19,160 --> 01:22:22,160
Garofalo, might be Canadian
history with Guy Branham.
1501
01:22:22,200 --> 01:22:23,920
You don't know.
Anyway.
1502
01:22:25,040 --> 01:22:27,920
And then I have a stand up
podcast with Laurie Kilbarton
1503
01:22:27,920 --> 01:22:31,720
called Jackie and Laurie Show.
And I have a new album and
1504
01:22:31,720 --> 01:22:33,920
special called Altercation.
So if you go to
1505
01:22:33,920 --> 01:22:37,560
jackiecation.com, too much info,
all the things, all the clips,
1506
01:22:37,560 --> 01:22:40,680
see if you like my stand up, see
if you like my podcast and see
1507
01:22:40,680 --> 01:22:41,840
if you want to come and see me
live.
1508
01:22:41,960 --> 01:22:44,120
Thanks a lot for having me on.
It's been amazing.
1509
01:22:44,120 --> 01:22:45,400
We'll definitely link it in the
show notes.
1510
01:22:45,560 --> 01:22:48,320
And the fun part about seeing
her live, seeing why not she
1511
01:22:48,320 --> 01:22:51,160
makes it to the end of the show.
What does that mean?
1512
01:22:52,160 --> 01:22:54,800
She nearly fell, or she did fall
off the stage.
1513
01:22:55,200 --> 01:22:58,680
Oh, last night, you were there
last night when I would that
1514
01:22:58,880 --> 01:23:01,240
those, those kind of stages
aren't my favorite stages.
1515
01:23:01,280 --> 01:23:03,640
Those pop up stages that and
then they aren't pushed up
1516
01:23:03,640 --> 01:23:06,440
against the wall and so that I
don't know where the ends are.
1517
01:23:06,760 --> 01:23:08,920
And because I have a depth
perception problem.
1518
01:23:09,160 --> 01:23:12,120
And so I fell off and I I yeah,
I heard.
1519
01:23:12,120 --> 01:23:13,720
Wow.
It popped my arm.
1520
01:23:13,840 --> 01:23:17,280
It's it's all fun and games
until until 911 is called.
1521
01:23:17,800 --> 01:23:19,320
It's exciting.
Until right.
1522
01:23:19,320 --> 01:23:20,720
Until.
And then she rolled a natural
1523
01:23:20,720 --> 01:23:23,200
20.
And then I didn't roll it after
1524
01:23:23,200 --> 01:23:25,360
20 and I gave it to Maria.
What?
1525
01:23:26,360 --> 01:23:27,600
She.
Can get out, yeah.
1526
01:23:28,160 --> 01:23:34,120
And no gears came out, so we're
like, OK, she's human like Andy.
1527
01:23:34,120 --> 01:23:39,200
Anything you want to plug or?
Yeah, so I have a podcast with
1528
01:23:39,200 --> 01:23:42,480
my one of my colleagues.
So I teach game design at New
1529
01:23:42,480 --> 01:23:46,280
York Film Academy and my
colleague Shlomo Cher is a a
1530
01:23:46,560 --> 01:23:50,080
philosopher and an ethicist, and
he and I have a podcast called
1531
01:23:51,280 --> 01:23:54,760
The ethics of video Games.
And while we were writing, while
1532
01:23:54,760 --> 01:23:58,440
we were doing the podcast, he
was fast writing this book, Play
1533
01:23:58,440 --> 01:24:01,320
nice The ethics of video Games,
Shlomo Cher.
1534
01:24:02,600 --> 01:24:06,960
And so I want to plug his book
for him next year.
1535
01:24:06,960 --> 01:24:10,800
About this time I should have
several tabletop games available
1536
01:24:10,800 --> 01:24:12,800
for people, but but I don't have
them right now.
1537
01:24:12,920 --> 01:24:14,760
So nothing to plug quite yet.
Stay.
1538
01:24:15,160 --> 01:24:16,480
Tuned.
Stay tuned.
1539
01:24:16,920 --> 01:24:19,240
Sounds exciting.
Sounds exciting guys.
1540
01:24:19,760 --> 01:24:21,600
That all sounds northeast
excellent.
1541
01:24:21,600 --> 01:24:23,360
Everyone.
Join us next time when we are
1542
01:24:23,360 --> 01:24:26,640
celebrating the end of our
triumphant 4th season with our
1543
01:24:26,640 --> 01:24:30,480
annual 16th bit retrospective
season finale.
1544
01:24:30,640 --> 01:24:32,720
We'll have games, we'll have
cameos.
1545
01:24:32,920 --> 01:24:35,560
It's a good time, guaranteed.
Also, don't forget to visit
1546
01:24:35,560 --> 01:24:39,040
www.theoldswitcharoo.com.
There you can find links to our
1547
01:24:39,040 --> 01:24:42,360
Spotify, Discord, YouTube,
TikTok and all the social medias
1548
01:24:42,520 --> 01:24:46,480
you can shake a joystick act Ash
joystick at fumbled it.
1549
01:24:46,680 --> 01:24:49,440
Big thanks to Crystal Fields for
our incredible intro song.
1550
01:24:49,440 --> 01:24:52,640
And please, dear listener, don't
forget to like and subscribe.
1551
01:24:52,760 --> 01:24:55,640
Every click means a lot and you
mean a lot to us.
1552
01:24:55,840 --> 01:24:58,080
Until next time, this has been
the old switcheroo.
1553
01:24:58,080 --> 01:25:00,440
We've been talking gaming retro
with Mike and Jamo.
1554
01:25:00,640 --> 01:25:03,080
I've been Mike.
And I've been jamo game on
1555
01:25:03,080 --> 01:25:05,440
everyone.
Yay.
1556
01:25:19,000 --> 01:25:21,240
Really quick, Jackie, because
just I don't know if this will
1557
01:25:21,240 --> 01:25:24,400
fit into the conversation, but I
just wanted to give you a very
1558
01:25:24,400 --> 01:25:29,440
specific piece of praise.
I was I was listening to your
1559
01:25:29,440 --> 01:25:31,200
special.
It's never going to be bread,
1560
01:25:31,200 --> 01:25:33,520
right?
And you have this amazing joke
1561
01:25:33,520 --> 01:25:37,480
about Sarah Palin being like a
Handmaid's Tale president or
1562
01:25:37,480 --> 01:25:40,120
something like that, right?
And you made and you're like,
1563
01:25:40,160 --> 01:25:41,480
oh, it's like a really obscure
joke.
1564
01:25:41,480 --> 01:25:44,320
And like, you know, it was
because that was before the show
1565
01:25:44,320 --> 01:25:46,680
had come out.
Right, 2003.
1566
01:25:46,960 --> 01:25:49,280
Right.
We're required to have read the
1567
01:25:49,280 --> 01:25:52,320
book to get that joke.
But now I, I, yeah.
1568
01:25:52,920 --> 01:25:56,120
Now that the show is popular, no
knows who Sarah Palin is and the
1569
01:25:56,120 --> 01:26:01,160
bar is so much lower than so
it's like the best joke that
1570
01:26:01,160 --> 01:26:03,560
will.
It will never work though, but
1571
01:26:03,880 --> 01:26:08,040
it looks so good.
It works OK if I'm if I'm in
1572
01:26:08,040 --> 01:26:12,480
front of a relatively literate
audience and I couldn't watch
1573
01:26:12,480 --> 01:26:16,640
the show just because it was.
I had read the book, I knew how
1574
01:26:16,640 --> 01:26:18,480
it ended.
I knew how it went.
1575
01:26:18,800 --> 01:26:20,840
I didn't approve of the book at
the time.
1576
01:26:20,840 --> 01:26:22,240
It was the only thing in
English.
1577
01:26:22,240 --> 01:26:27,920
I was traveling across Europe in
1989 and I was like, why is this
1578
01:26:27,920 --> 01:26:29,240
the only thing that's in
English?
1579
01:26:29,240 --> 01:26:33,280
Because I don't want to read it
that in Hungarian short stories,
1580
01:26:33,640 --> 01:26:35,600
can you say the word cheerful in
Hungarian?
1581
01:26:35,600 --> 01:26:37,640
You can't.
It doesn't exist it.
1582
01:26:41,000 --> 01:26:42,880
Hasn't cheerful.
Hasn't made it over to Hungary
1583
01:26:42,880 --> 01:26:46,440
yet, no.
That since the 1952 invasion of
1584
01:26:46,440 --> 01:26:50,200
the Soviet Union.
Well, on that note.
Game Designer
Andy Ashcraft is a game designer with 30+ years in the video-game industry, and over 10 years in the table-top game industry. He runs his own game design company called Giantsdance Games. He also teaches game design to young game designers and writing for games to young screenwriters at New York Film Academy (in Burbank). He and his colleague, Shlomo Sher, have a podcast called "Ethics and Videogames" in which we talk about all kinds of issues around gaming. Andy and his very funny wife, stand-up comic Jackie Kashian, live in sunny Van Nuys, CA.
Comedian
Jackie Kashian is a stand-up comedian who has been seen on Dropout Tv, After Midnight, Conan, Corden, HBO, Netflix, Comedy Central, and or heard on NPR and Audible. Her new comedy album, Alter-Kashian, was just #1 comedy albums and specials have been #1 on Billboard. She has two podcasts The Jackie and Laurie Show and The Dork Forest.
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