Sept. 9, 2026

LiteSwitch: Lock's Quest with Jackie Kashian and Andy Ashcraft

Comedian Jackie Kashian and game designer Andy Ashcraft are locking in for a spoiler-laced talk about Lock’s Quest (Nintendo DS, 2008) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.

In this episode, we discuss how Jackie’s using stand-up comedy to be a force for good and dig back to some old merch that Mike had to explain to his mom, Jaymo nerds out about Andy’s experiences working on Flagen Brothers for the Sega Dreamcast, Jackie shares some memorable gaming moments like the Bonita Zakos from Stretch Panic on the Sony PlayStation, and everybody explains to Mike what gaming on the Nintendo DS was like. In the main event, as we get deep into the world of Lock’s Quest, Andy shares inside perspectives from his role as a creative manager for THQ working with the developer 5th Cell to make Lock’s Quest.

Watch out for spoilers for Lock’s Quest, Planet of the Apes, and Citizen Kane.

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!

Game on, everyone.

(0:00) Intro

(1:09) Welcoming Jackie Kashian and Andy Ashcraft

(30:06) Lock’s Quest

(1:10:50) Mini-Game Minute: Components Opponents

(1:15:06) Lock’s Quest (con’t)

(1:20:49) NintenDO or NintenDON’T

(1:21:50) Jackie’s plugs

(1:23:33) Andy’s plugs

(1:24:20) Outro

For more of Jackie Kashian, you can check out her two podcasts, The Dork Forest (https://jackiekashian.com/the-dork-forrest) where she’s having comedians share the things they’re really into and The Jackie and Laurie Show (https://jackieandlaurieshow.com/) with her and Laurie Kilmartin.

For her albums, stand-up specials, tour dates, and more, the one-stop shop is: https://jackiekashian.com/

For more of Andy Ashcraft, you can check out his podcast Ethics and Video Games (https://ethicsandvideogames.com/) that he co-hosted with Shlomo Sher, and Andy also recommends checking out his Schlomo Sher’s related book, Play Nice: The Ethics of Video Games

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Lock in everyone because of time
for the old switcheroo where 

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we're talking gaming retro with 
Mike and J MO. 

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I'm Mike. 
And I'm J MO we're the often 

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imitated, never emulated retro 
gaming podcast that normally 

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dives deep into the Nintendo 
Switch Online Nintendo Classics 

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catalog. 
But on this extra special light 

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Switch episode, we are rerouting
our troops to explore a cult 

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classic from the days of DS with
THQ's real time strategy action 

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title Locks Quest, available now
on PlayStation, Xbox, Mobile and

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Steam. 
Mike, this is a bit of a 

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deviation from our normal 
mission statement, but having 

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spent a lot of time with this 
game recently, well deserving of

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today's spotlight. 
And I think you have some 

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special guests, one of which is 
no stranger to spotlights. 

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You want to introduce them. 
Yeah, so very glad to have 

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really one of my favorite 
comedians for the last 20 

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something years, Jackie Kasian. 
And and. 

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We also have her husband Andy, 
who worked on this game. 

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Ashcraft. 
Andy Ashcraft, how are you guys?

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We're great. 
Thank you. 

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Thank you for having us on. 
Thank you for being here. 

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So I I want to start with 
Jackie. 

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So for people who haven't 
checked her out, because I've 

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quoted her at various points on 
the past this of this podcast 

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for having great jokes about 
video games, but far more than 

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just video game content. 
Like I don't want to over praise

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that and make it seem like 
that's all you do because that 

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is not. 
Right, my dad keeps talking. 

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Yes, I have plenty of jokes 
about my dad. 

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Definitely a you and Jamo have 
that in common. 

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You. 
Have a slander about my dad, no.

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No, no, you have a lot of 
stories about him that is I, I 

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don't think but so aside from 
having like the Dork Forest 

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podcast since 2006. 
Yep. 

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No seasons, by the way. 
We just keep going. 

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And then eventually I get burned
out and I go, hey, guess who's 

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taking a week off? 
And then then we just free up. 

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Yeah. 
And of course, your most recent 

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special is altercation. 
I'm in the middle of an 

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inadvertent trilogy. 
It was my last album before this

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was going to be called 
Altercation, but then COVID 

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happened and we were all home 
for 16 months. 

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So when I finally did record it,
it had become Staycation. 

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Get it? 
Because my last name's vacation.

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We were all home. 
And so I'm down doing a trilogy 

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and this one's called 
Altercation because I want to 

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punch everyone in the nose and 
my last name's Vacation. 

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So we don't know what the next 
one's going to be called. 

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It could be vindication, could 
be abdication, could be if it's 

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all sex jokes, could be 
fornication, could be location, 

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location. 
We don't know. 

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We don't know. 
But I would say I was more 

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excited to see that you released
on Band Camp, your first album, 

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first album that I got from you,
which was Cake is Not My 

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Downfall, which I ordered from 
you a couple decades ago. 

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I did put that up there. 
Good for me. 

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Somebody just asked me about 
that and I said get over it. 

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And, and instead of saying go to
my band camp, somebody else 

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asked about that because that 
was the one that I just grabbed 

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the set in 1999 or 2001 or 
something. 

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And then Andy helped me with 
the, I think must have been 2002

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because you helped me with the 
art. 

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And then I burned it on my 
computer like we used to do back

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in 2001. 
And then I put stickers on 

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little CD discs. 
There were cake stickers because

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it's called cake. 
It's not my downfall. 

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I went to keep going and bought 
bought jewel cases. 

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I bought jewel cases that then 
got smashed every time I tried 

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to travel with them and I still 
have an entire. 

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If you, if anybody has a CD 
player, no in your heart, but 

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you can either get all five. 
You can get five of my CDs and 

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two of my DVDs. 
You would have to have a 

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different device for that. 
They're in my garage. 

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And if you don't have those 
devices, you could get a 

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mismatched set of coasters. 
Yeah, that's. 

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Hilarious when I'd ordered that,
it also came with a couple pins 

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that were very awkward to try to
explain to my mom what they said

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when I was trying to get see if 
she can find them in my stuff at

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my parents' house. 
What did they say? 

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Oh, was it the vagina T-shirt 
thing? 

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Yes, that's on the that's on the
The Bread album too. 

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I think that's. 
My closer. 

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I did most of the stuff from 
cake on bread because it was 

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recorded by professionals. 
Go ahead. 

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Is the pin an arrow that says 
that's where I keep my vagina? 

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With another arrow that says 
that's where I keep my it just 

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says that's where I keep my 
vagina with an arrow going to 

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the left and an arrow going 
down. 

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Because I, I refuse to do the 
T-shirt in the joke, I refuse to

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do the T-shirt. 
And then my dad was like, you 

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should make buttons and, and, 
and they should have your 

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website on them or no, Initially
he said you should throw 

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painters caps into the audience.
And I was like, remember 

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painters caps, You guys, I don't
know if you were alive in the 

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80s, but people used to wear 
painters caps. 

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It was a, it was a just wait, 
it'll come back any minute now. 

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That as a fashion moment. 
We should have our first piece 

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of merch piece and painters caps
Mike. 

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That'd be amazing. 
Wow, you guys could start the 

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the the retro trend of painters 
caps oh. 

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My God, I wonder if they're 
they're there. 

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Anyway, go ahead, orderable. 
I'm sure they are. 

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I'm sure they are. 
So from that I want wanted to 

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ask since on on that when you 
talk about video games, you talk

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a lot about Final Fantasy on the
Game Boy. 

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Right, that was the only video 
game joke I ever had was that 

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Final Fantasy Legends and I 
booked a private with who did 

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spore Andy. 
Well, it was. 

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Yeah, yeah, yeah. 
I had AI had a corporate a 

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Christmas party for Forexis and 
they wanted me to do that joke. 

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And I was like, that joke is for
people who don't play video 

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games and for people who just 
know that game and that's it. 

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People who make video games 
don't need the explanation, 

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which is the one of the funny 
parts, and then they don't need 

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the reference to the the other 
one. 

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They'll laugh politely. 
So I ate it for approximately 57

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minutes overlooking the 
Baltimore Orioles field. 

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So. 
Much It was their Christmas 

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party, right? 
Right. 

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And they were going to give me a
free copy of Spore and they 

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didn't. 
They did pay me, but they were 

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it was going to be this weird 
bonus. 

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And I was like, well, I don't 
want to play it anyway. 

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They made civilization, they 
made Spore, whatever. 

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So I. 
I was going to ask both what 

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where did you start with gaming?
Because I think you've talked 

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about both the handled stuff and
arcade. 

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So I was curious about where you
started and then now what? 

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Like when you do play stuff, 
what kind of stuff do you play? 

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Well, I started on the on the 
uprights and I took a class in 

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high school in 1981 called 
biking and bowling. 

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And I thought it was polo, 
right. 

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I thought it was going to be 
where you biked from the bowl, 

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from the bowl from the bike. 
But no, it was biked to the 

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bowling alley bowl bike back to 
school. 

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That's a that's a joke actually,
from cake that didn't make it to

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bread Anyway. 
So the, they had, they had 

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uprights, they had Galaga, they 
had Gorf and they had Tempest 

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and they, they had pole 
position. 

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And I needed to make money at 
that point because they were 

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quarters across quarters. 
I had a finite, my allowance I 

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believe was $5 a week. 
So I started selling candy bars.

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Anyway, the, and then I went to 
college. 

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I had the most money I'd ever 
had in my life. 

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I spent 75 bucks a week of my 
student loans on video games for

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the first five weeks until I 
heard about a guy who I had to 

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drop out of school because he 
spent all of his loans on video 

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games. 
And then I had to get it under 

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control. 
And then, so I never even owned 

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a, a Game Boy, I don't think 
until the 90s. 

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And I got the old grey brick and
the, and the Final Fantasy 

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legend was the game on that grey
brick. 

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And then I met this guy Andy 
Ashcraft and he worked for 

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PlayStation and he showed me APS
2 game that has to this day is 

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the silliest, weirdest game, 
which means that I don't know 

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all of them but my the remember 
stretch panic. 

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Oh yes, PS2. 
PS1. 

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PS1. 
But you played it on your PS2? 

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00:09:21,560 --> 00:09:24,480
Yeah, Yeah, you got it for like 
$3 used. 

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Right, right, right. 
It might have been APS 2 game. 

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I can't you know now. 
I can't remember. 

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Stretch Panic was this weird 
Japanese game, a 3D action 

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platformer kind of game. 
And you played a little girl 

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with a scarf that was possessed 
by a demon. 

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And the scarf had a big hand on 
it. 

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And so I could reach out and 
grab things and, and it could 

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grab, it could grab anything in 
the world and it was all Polygon

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art. 
And it could stretch the 

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polygons back. 
And then you could let go and it

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would snap and do damage. 
That's the way you fought 

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things. 
You do. 

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You reach out, grab them and 
stretch them and. 

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And yeah. 
And tell them how? 

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Who did Who did she fight she? 
She would save her sister. 

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You tell she had to, she had to 
go into the world, into the 

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demon world, and there were 
these spinning circles and and 

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00:10:18,320 --> 00:10:21,960
then there were these demon 
ladies with giant boobies. 

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I just saw them, I just googled 
it. 

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That's it. 
And you could push them off of 

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the giant spinning plates, but 
that didn't defeat them. 

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That did not kill them. 
That with their boobs would 

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flatten out, turn into 
helicopters, and they'd fly back

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up and land back on the spinning
thing. 

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So the way you had to defeat 
them is you had to run around 

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back, take your possessed scarf 
and pull their ponytails so 

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00:10:44,080 --> 00:10:47,800
often it defeated them. 
That's the. 

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00:10:47,840 --> 00:10:50,320
Weirdest, weirdest game I've 
ever seen in my life. 

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It could be a really cool out of
context TikTok we make. 

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00:10:54,320 --> 00:10:56,760
Just like she's not on acid you 
guys. 

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00:10:56,760 --> 00:10:59,400
It was the PS2. 
It's a real, it's a real pig. 

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From Japan. 
So I I wanted to shout you out, 

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00:11:04,880 --> 00:11:06,960
Jackie, for being a woman of 
your word. 

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00:11:06,960 --> 00:11:09,680
I recently was listening to your
2017 special. 

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00:11:09,760 --> 00:11:13,120
I'm not the hero of this story. 
And and you made a joke about 

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00:11:13,120 --> 00:11:16,000
being a white lady meat shield 
for everyone who was terrified 

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00:11:16,000 --> 00:11:20,400
after the 2016 election. 
And, you know, recently, after 

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00:11:20,400 --> 00:11:23,760
Minnesota has been under siege, 
but not in a fun locks quest 

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00:11:23,760 --> 00:11:28,680
kind of way. 
You did a charity concert with 

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00:11:29,640 --> 00:11:31,280
another comedian, Lori. 
Lori. 

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00:11:31,280 --> 00:11:33,200
Yeah. 
And so I was just wondering if 

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you could speak to what that was
like, both as a comedian and as 

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00:11:35,960 --> 00:11:40,240
a Minnesota native. 
Well, yeah, we're Minnesota 

203
00:11:40,240 --> 00:11:47,840
Comic and the The thing is, this
is when the 2016 I'm not the 

204
00:11:47,840 --> 00:11:49,480
hero. 
That's the first time I was ever

205
00:11:49,480 --> 00:11:53,200
overtly political in any of my 
stand up and was because I was 

206
00:11:53,200 --> 00:11:55,520
scared and it was six weeks 
after the election. 

207
00:11:55,920 --> 00:11:58,680
And so I kind of lost my tiny 
mind and I was like, you guys, 

208
00:11:59,360 --> 00:12:01,840
we have to. 
And so white lady meat shield 

209
00:12:01,840 --> 00:12:08,440
inspired first a charity T-shirt
and pin that had it's it was a 

210
00:12:08,440 --> 00:12:12,320
picture essentially of June 
Cleaver. 

211
00:12:12,560 --> 00:12:15,080
It was like a white lady, like a
caricature of a white lady with 

212
00:12:15,080 --> 00:12:18,960
Pearl, with a Pearl necklace on.
And it said in Latin it was on a

213
00:12:18,960 --> 00:12:20,880
shield. 
And in Latin it said malice 

214
00:12:20,880 --> 00:12:24,520
artibus impeterect, which means 
get in the way of bad behavior. 

215
00:12:24,960 --> 00:12:29,920
And there was a T-shirt and a 
pin, both designed by Jenny Fine

216
00:12:30,480 --> 00:12:33,840
of AJ Fine Originals. 
She's a fine artist. 

217
00:12:34,080 --> 00:12:36,440
Yeah, really. 
She's done a lot of art for me 

218
00:12:36,440 --> 00:12:41,120
and herself and other whatever. 
But all of that, the money from 

219
00:12:41,120 --> 00:12:45,080
that above the cost of the 
shirts and stuff went to various

220
00:12:45,400 --> 00:12:49,200
anti fascist and immigration 
help and food legal and all 

221
00:12:49,200 --> 00:12:51,880
these things. 
We we ended up donating about 14

222
00:12:51,880 --> 00:12:54,720
grand for that. 
And that was so to various 

223
00:12:54,720 --> 00:12:57,440
different groups. 
And that was so successful 

224
00:12:57,440 --> 00:13:00,080
because 14 grand isn't a lot if 
you have a lot of money. 

225
00:13:00,360 --> 00:13:03,000
But if you don't have any money,
14 grand is a lot of money. 

226
00:13:04,280 --> 00:13:10,760
Yeah, it's not nothing. 
So, so when Taco Navjob came 

227
00:13:10,760 --> 00:13:15,360
back into power, I was like, I 
don't know what to do except for

228
00:13:15,640 --> 00:13:21,880
more benefits. 
So I'll do so Lori Kilmartin and

229
00:13:21,880 --> 00:13:26,480
I and Rivenford and a bunch of 
other comics, Ayo Rodriguez and 

230
00:13:26,480 --> 00:13:34,360
and we just we donated our time 
Carmen Morales and to and this 

231
00:13:34,360 --> 00:13:36,120
the Zoom shows. 
We do zoom shows. 

232
00:13:36,120 --> 00:13:40,200
If you sign up for my e-mail 
list, which is harder to get on 

233
00:13:40,200 --> 00:13:43,520
than to get off, you got to go 
to my website, you got to scroll

234
00:13:43,520 --> 00:13:45,120
to the bottom, you got to fill 
it out. 

235
00:13:45,600 --> 00:13:48,320
It's easy to get off because I 
send you an e-mail every two 

236
00:13:48,320 --> 00:13:51,440
months and in every e-mail 
there's an unsubscribe button. 

237
00:13:51,640 --> 00:13:53,400
No harm, no fall, knock yourself
out. 

238
00:13:53,400 --> 00:13:56,280
It's been great having me. 
But if you're on the e-mail 

239
00:13:56,280 --> 00:13:58,560
list, you'll get an announcement
when there's a zoom stand up 

240
00:13:58,560 --> 00:14:00,160
show. 
And they're usually benefits 

241
00:14:00,760 --> 00:14:05,040
for, for the same kind of thing 
for like legal help, food and 

242
00:14:05,040 --> 00:14:10,320
and rent help for people who 
have to hide and, and then, and 

243
00:14:10,320 --> 00:14:12,080
then when, when there's extra 
money. 

244
00:14:12,080 --> 00:14:15,280
And there so far has not been. 
We try to do like abortion 

245
00:14:15,280 --> 00:14:19,160
rights and just women's rights 
and voting rights and. 

246
00:14:19,800 --> 00:14:21,800
These these. 
People. 

247
00:14:22,800 --> 00:14:25,240
You remember liberty and justice
for all I remembered from my 

248
00:14:25,240 --> 00:14:27,680
childhood. 
It's a little saying we had when

249
00:14:27,680 --> 00:14:31,720
I was a kid. 
And so, yeah, so and and this. 

250
00:14:31,760 --> 00:14:34,160
And at this time, I have a new 
benefit item. 

251
00:14:34,160 --> 00:14:37,240
It's it's my new album. 
It's a download card. 

252
00:14:37,240 --> 00:14:40,640
And it comes with an enameled 
Pete pin of a bumblebee. 

253
00:14:40,880 --> 00:14:44,560
Because I, I say that I'm angry 
and I'm made of bees. 

254
00:14:44,600 --> 00:14:47,360
And if you were to scratch me, 
bees would come out with a 

255
00:14:47,360 --> 00:14:54,640
possible thumbs that would punch
Nazis and the, the pins, all of 

256
00:14:54,760 --> 00:14:56,400
it. 
It's a pin and a download card. 

257
00:14:56,400 --> 00:14:59,520
You could get them at my shows. 
20 bucks, all the money. 

258
00:14:59,680 --> 00:15:05,080
So far we've donated 6 grand to 
various different groups and and

259
00:15:05,080 --> 00:15:08,640
then I have beanies union made 
beanies and T-shirts that say 

260
00:15:08,640 --> 00:15:10,480
made a piece. 
All that money goes to me. 

261
00:15:10,680 --> 00:15:14,520
That's mine, mine mine. 
I also have to pay by mortgage. 

262
00:15:14,600 --> 00:15:17,840
So because I have a house, what?
I was saying. 

263
00:15:17,920 --> 00:15:19,480
Andy had a house and then I 
married him. 

264
00:15:19,560 --> 00:15:21,960
Yeah. 
The Zoom show's having fun 

265
00:15:21,960 --> 00:15:25,160
because I've caught a couple of 
those, which I'm also counting 

266
00:15:25,160 --> 00:15:29,040
as filling in because you had 
Margaret Cho on one of them. 

267
00:15:29,480 --> 00:15:33,080
Yeah. 
I had gone to something thinking

268
00:15:33,080 --> 00:15:37,600
I was going to see Margaret Cho 
tell jokes because a friend 

269
00:15:37,600 --> 00:15:43,000
invited me years ago, like 15 
years ago to a burlesque show. 

270
00:15:43,240 --> 00:15:46,360
But it also had comedians and it
was like, oh, cool. 

271
00:15:46,560 --> 00:15:50,120
And it and Margaret Cho's listed
that would be cool to see her do

272
00:15:50,120 --> 00:15:51,920
comedy. 
And then I saw her do a 

273
00:15:51,920 --> 00:15:55,920
burlesque show where at the end 
she had like a a giant strap on 

274
00:15:56,360 --> 00:15:59,960
and it was very much like, this 
isn't what I thought I was 

275
00:15:59,960 --> 00:16:04,280
coming here to see. 
Right, yes, you should see the 

276
00:16:04,280 --> 00:16:06,440
stand up and mime show that I 
do. 

277
00:16:06,440 --> 00:16:09,000
I just only do mine. 
Weird. 

278
00:16:10,080 --> 00:16:12,560
Don't do that for the podcast. 
That's a bad idea right now. 

279
00:16:14,480 --> 00:16:17,720
I just, I just wanted to give 
you credit for putting your meat

280
00:16:17,720 --> 00:16:20,640
shield where your mouth is and. 
Of course. 

281
00:16:21,080 --> 00:16:24,880
And if I could, Speaking of 
meat, if I could talk to your 

282
00:16:24,880 --> 00:16:31,480
naked friend who's very clothed 
on the zoom used to describe 

283
00:16:31,560 --> 00:16:35,000
your. 
There's always money in the 

284
00:16:35,000 --> 00:16:37,320
banana shirt. 
There's always money in the 

285
00:16:37,320 --> 00:16:38,640
banana shirt, actually, Is 
there? 

286
00:16:38,640 --> 00:16:42,280
Let me see, there is. 
Look at that, Look at that. 

287
00:16:42,280 --> 00:16:43,600
I. 
Just pulled it out of the closet

288
00:16:43,600 --> 00:16:47,200
and whenever it's just hanging 
in the closet, she will tuck 

289
00:16:47,440 --> 00:16:49,720
some amount of money. 
There's a $5.00 bill in the 

290
00:16:49,720 --> 00:16:53,800
banana shirt so that we can say 
there's money, money in the 

291
00:16:53,800 --> 00:16:57,520
banana shirt. 
So we're about to dive deep into

292
00:16:57,520 --> 00:17:00,520
Locke's quest for the DS. 
But before we get to it though, 

293
00:17:00,920 --> 00:17:04,680
I was very excited to go through
your gaming credits as a 

294
00:17:04,680 --> 00:17:11,040
developer and you worked on one 
of the last Sega released games 

295
00:17:11,040 --> 00:17:12,560
for the Dreamcast in North 
America. 

296
00:17:12,560 --> 00:17:14,520
And Dreamcast is so beloved to 
my heart. 

297
00:17:14,760 --> 00:17:20,560
Flagen brothers episode 1. 
Yes, beautiful game, really cool

298
00:17:20,839 --> 00:17:24,880
emotion engine that was really 
groundbreaking for the time and 

299
00:17:24,880 --> 00:17:26,960
I remember reading about this I.
Haven't seen anything. 

300
00:17:27,200 --> 00:17:29,440
I haven't seen anything like it 
since honestly. 

301
00:17:29,440 --> 00:17:32,760
Yeah, yeah. 
And like I remember because you,

302
00:17:33,000 --> 00:17:35,200
it had been a development for 
the entire lifespan of the 

303
00:17:35,200 --> 00:17:37,080
Dreamcast. 
So there was this kind of 

304
00:17:37,080 --> 00:17:38,560
sadness. 
That was only one year. 

305
00:17:39,000 --> 00:17:44,600
Right, It is true, but you know,
there was a sadness to that game

306
00:17:44,600 --> 00:17:47,240
for a minute amongst the Sega 
fans because they're like, well,

307
00:17:47,240 --> 00:17:50,000
the Dreamcast, we all know it's 
really good, but they just are 

308
00:17:50,000 --> 00:17:52,960
not marketing this thing. 
It is not going to live and 

309
00:17:52,960 --> 00:17:54,040
we're never going to see this 
game. 

310
00:17:54,040 --> 00:17:56,440
And so then to have it be 1 of 
the, I mean, I vividly remember 

311
00:17:56,440 --> 00:17:58,440
going to Best Buy and being 
like, I'm getting flaking 

312
00:17:58,440 --> 00:18:00,920
brothers and you know, it's an 
episode. 

313
00:18:00,920 --> 00:18:04,000
You're 1. 
Of you're one of the a very few 

314
00:18:04,000 --> 00:18:06,000
people who remember that game at
all. 

315
00:18:06,440 --> 00:18:09,480
So yeah, yeah, I'm, I'm, I'm 
pleased to meet you. 

316
00:18:11,600 --> 00:18:14,240
There are dozens of us bakers. 
Dozens of you. 

317
00:18:14,640 --> 00:18:18,080
But so I've been wondering this 
since I was a kid. 

318
00:18:18,480 --> 00:18:21,760
You know, we never got to see 
Episode 2, right? 

319
00:18:22,040 --> 00:18:24,160
Did you guys? 
So, So what was your involvement

320
00:18:24,160 --> 00:18:26,960
with that game specifically? 
And do you recall what the 

321
00:18:26,960 --> 00:18:29,360
sequel would have been? 
Because I remember you were 

322
00:18:29,360 --> 00:18:32,200
going to be able to take your 
data from your character and 

323
00:18:32,200 --> 00:18:35,160
carry it from game to game and 
have a kind of a persistent 

324
00:18:35,160 --> 00:18:37,320
relationship with your brother 
Mogul. 

325
00:18:37,320 --> 00:18:40,920
So can you give me any tidbits 
are behind the scenes? 

326
00:18:40,960 --> 00:18:43,680
So a lot of that was marketing 
talk. 

327
00:18:47,480 --> 00:18:50,200
Never meet your heroes, OK? 
Yeah, yeah, let me. 

328
00:18:50,640 --> 00:18:55,080
Do you remember that there was 
this unlock, if you played it 

329
00:18:55,080 --> 00:18:59,720
every month, you could unlock a 
special thing every month 

330
00:19:00,680 --> 00:19:03,440
because it was one of these 
first, the Dreamcast was the 

331
00:19:03,440 --> 00:19:07,440
first, you know, a device that 
connected, had Internet 

332
00:19:07,440 --> 00:19:10,720
connectivity, the first of the, 
of the consoles who had Internet

333
00:19:10,720 --> 00:19:12,880
connectivity. 
And they were, and they were, 

334
00:19:13,200 --> 00:19:15,680
they really wanted, they really 
pressed, they really wanted to 

335
00:19:15,680 --> 00:19:18,640
like show that off. 
And, and of course, we are in 

336
00:19:18,640 --> 00:19:21,280
the middle of development and 
they're like, what can we do? 

337
00:19:21,280 --> 00:19:24,160
What can we do? 
So we, we created, we went back 

338
00:19:24,160 --> 00:19:28,960
to our catalog of sort of 
discarded ideas and put together

339
00:19:30,440 --> 00:19:34,680
12 things, usually little jokey 
things that you could turn on or

340
00:19:34,680 --> 00:19:36,640
off depending on what month it 
was. 

341
00:19:39,000 --> 00:19:43,080
And so like if in May, for 
example, Moigel, who was the big

342
00:19:43,080 --> 00:19:48,600
goofy brother, had like a, a, a,
a 1950s dress. 

343
00:19:48,600 --> 00:19:51,400
He dressed like his mom. 
And so it. 

344
00:19:51,400 --> 00:19:54,040
Was Mother's Day, so it was sort
of a Mother's Day theme and he 

345
00:19:54,040 --> 00:19:56,960
had a little little hat with a 
flower and A and the and the 

346
00:19:56,960 --> 00:20:02,320
dress, print, print dress and 
and then, you know, and then 

347
00:20:02,320 --> 00:20:04,680
June was something else and 
then, you know, there was a 

348
00:20:04,680 --> 00:20:08,440
Turkey costume I think for, for,
for November. 

349
00:20:08,920 --> 00:20:11,800
There was a this is goofy, 
goofy, weird things, little 

350
00:20:11,800 --> 00:20:15,400
things that we could throw in 
very easily because because 

351
00:20:15,640 --> 00:20:20,080
because again, this was an like.
The Dreamcast was, this was 

352
00:20:20,080 --> 00:20:23,760
1999. 
It was meant to, it was meant to

353
00:20:23,760 --> 00:20:26,320
be a, a launch title for the 
Dreamcast. 

354
00:20:26,560 --> 00:20:30,360
So it was meant to release in 
September 9th, 1999. 

355
00:20:31,200 --> 00:20:37,200
But I kept having my programmers
stolen away to go work on on on 

356
00:20:37,200 --> 00:20:40,480
sports games. 
Yeah, that that that's where the

357
00:20:40,480 --> 00:20:42,160
money was. 
Yeah, yeah. 

358
00:20:42,160 --> 00:20:44,640
Well, yeah, exactly. 
I, I, I, I didn't begrudge them 

359
00:20:44,640 --> 00:20:46,480
that. 
Because like, if you don't, if 

360
00:20:46,480 --> 00:20:50,760
you don't miss your, your launch
date for a, a football title or 

361
00:20:51,040 --> 00:20:54,040
a, a basketball title or a 
baseball title, you know, 

362
00:20:54,040 --> 00:20:57,120
you're, you're just, you're just
not going to sell anything this 

363
00:20:57,120 --> 00:20:58,400
that year. 
Yeah. 

364
00:20:58,440 --> 00:20:59,200
Are you? 
Yeah. 

365
00:20:59,280 --> 00:21:05,120
Are you even in game design? 
So I understood like when they 

366
00:21:05,120 --> 00:21:06,960
like, Oh my gosh, we need to 
have these programmers. 

367
00:21:06,960 --> 00:21:08,960
And remember, we were a very 
small team anyways. 

368
00:21:08,960 --> 00:21:13,640
There was only 12 of us. 
And so two of the programmers 

369
00:21:13,640 --> 00:21:16,920
would regularly get pulled off 
to go work on on sports games. 

370
00:21:18,080 --> 00:21:20,120
We've heard that happens a lot 
in game development as we've 

371
00:21:20,120 --> 00:21:22,040
been researching, you know, 
these older games. 

372
00:21:23,040 --> 00:21:26,320
But so it's so funny because 
like I remember and I and I 

373
00:21:26,320 --> 00:21:28,760
think these unlocks would happen
automatically because I remember

374
00:21:28,760 --> 00:21:30,360
he's like, why is Moigo in a moo
moo? 

375
00:21:30,760 --> 00:21:33,320
But now I know it's because it 
was Mother's Day and. 

376
00:21:33,320 --> 00:21:34,480
It's Mother's Day, right? 
Right. 

377
00:21:34,920 --> 00:21:38,680
For those who haven't seen it, 
it's essentially if Looney Tunes

378
00:21:38,680 --> 00:21:42,800
made Of Mice and Men and you 
play as Lenny or you play as 

379
00:21:42,800 --> 00:21:46,160
George, excuse me, and Moigo is 
your Lenny and you kind of 

380
00:21:46,160 --> 00:21:49,960
manage him. 
But it's so so episode 2 that. 

381
00:21:50,080 --> 00:21:52,360
Is I have bad news about how 
that story ends? 

382
00:21:55,000 --> 00:21:57,760
There was this dark undercurrent
to the game and we're going to 

383
00:21:57,760 --> 00:22:00,800
get to that with locks quest 
because oh Andy, there is a dark

384
00:22:00,800 --> 00:22:03,680
undertone to locks quest, but 
we'll get to that later. 

385
00:22:03,680 --> 00:22:04,440
You're sick, man. 
And. 

386
00:22:04,800 --> 00:22:07,360
We worked on it going back to 
going back to flogging Brothers,

387
00:22:07,440 --> 00:22:13,040
though I, I was lead designer 
for, for a long period of time, 

388
00:22:13,040 --> 00:22:17,200
the only designer and also for a
long period of time the 

389
00:22:17,200 --> 00:22:19,600
producer. 
So I was, I was, I was wearing 

390
00:22:19,600 --> 00:22:22,400
very many hats. 
Being in both producer and 

391
00:22:22,400 --> 00:22:26,800
designer, it turns out, will 
make you crazy because there's 

392
00:22:26,800 --> 00:22:28,360
one side of your brain. 
It's like, oh, it'd be really 

393
00:22:28,360 --> 00:22:30,240
cool if we could do this. 
And the other part of your brain

394
00:22:30,240 --> 00:22:33,320
is like, we can't afford that. 
And it's just better if you have

395
00:22:33,320 --> 00:22:35,480
two people to actually argue 
those points, right? 

396
00:22:35,920 --> 00:22:39,120
Otherwise you. 
Would have split personality. 

397
00:22:42,440 --> 00:22:44,760
Yeah, yeah, exactly. 
But I'm really proud of that 

398
00:22:44,760 --> 00:22:49,440
game. 
The the we spent a lot of time 

399
00:22:49,640 --> 00:22:53,880
getting the feel of that AI 
correct. 

400
00:22:54,240 --> 00:22:57,400
And it's a needs based AI. 
So Muygle actually has needs. 

401
00:22:57,800 --> 00:23:03,080
He has hunger and he has, he has
a social need and he has he gets

402
00:23:03,080 --> 00:23:04,880
tired. 
So he had his, he has a sleep 

403
00:23:04,880 --> 00:23:10,040
need and and he has an 
entertainment need. 

404
00:23:10,320 --> 00:23:13,360
So he has these different needs 
and they're, and they're slowly 

405
00:23:13,360 --> 00:23:16,240
ticking down so long as they're 
not being addressed. 

406
00:23:17,040 --> 00:23:21,560
And then you as your, as, as his
smart little brother can address

407
00:23:21,560 --> 00:23:23,600
them. 
Help him help him address those 

408
00:23:23,600 --> 00:23:26,440
needs and they will get bumped 
up and they need to be more, 

409
00:23:26,720 --> 00:23:28,960
more available to do other 
things, which is what you need 

410
00:23:28,960 --> 00:23:30,360
him for. 
You need him to play these other

411
00:23:30,360 --> 00:23:33,680
little mini games and do things 
with them in order to progress 

412
00:23:33,680 --> 00:23:35,960
the story along. 
Yeah, but you. 

413
00:23:36,000 --> 00:23:38,640
But you had to abuse him to 
solve some puzzles. 

414
00:23:38,640 --> 00:23:40,480
Like you had to make him madly. 
Yeah, that's. 

415
00:23:40,520 --> 00:23:46,360
So. 
Mean like it's like he, he it's 

416
00:23:46,440 --> 00:23:49,560
it's kind of implied that he 
he's at least he's he's not the 

417
00:23:50,040 --> 00:23:52,760
he's he's slow, whatever, 
whatever you want that to mean, 

418
00:23:52,760 --> 00:23:55,360
right. 
And and so you have to like wail

419
00:23:55,400 --> 00:23:58,000
on a house like Andy. 
Sometimes sometimes you just got

420
00:23:58,000 --> 00:24:01,520
to go up and punch him in the 
and then you cry and or get. 

421
00:24:03,040 --> 00:24:07,040
It was 1999, but there was still
hitting in 90. 9 We're still 

422
00:24:07,040 --> 00:24:08,920
hitting. 
Yeah, there was still hitting 

423
00:24:08,920 --> 00:24:10,040
back then. 
We don't hit anymore. 

424
00:24:10,400 --> 00:24:13,280
But I just, I, I just remember 
though, because, you know, 

425
00:24:13,280 --> 00:24:15,680
Jackie refers you as art guy in 
her stand up specials. 

426
00:24:15,680 --> 00:24:18,720
But I just remember just taking 
time and just running around the

427
00:24:18,720 --> 00:24:21,440
junkyard and appreciating LEGO's
run animation. 

428
00:24:21,720 --> 00:24:24,800
It is so just enjoyable to look 
at. 

429
00:24:24,800 --> 00:24:28,160
So big fan. 
So real quick though, episode 2,

430
00:24:28,160 --> 00:24:30,360
do you remember what it was 
going to be as far as story 

431
00:24:30,360 --> 00:24:32,440
goes? 
There was no plans for an. 

432
00:24:32,440 --> 00:24:33,880
Episode Oh, that's all marketing
talk. 

433
00:24:34,600 --> 00:24:36,040
Well, you heard it here first, 
you guys. 

434
00:24:36,120 --> 00:24:38,080
Blake and Brothers Episode 2 
never. 

435
00:24:38,080 --> 00:24:39,000
Really. 
Let me tell you. 

436
00:24:39,120 --> 00:24:41,240
Let me also tell you, let me go 
back to the story about the 

437
00:24:41,240 --> 00:24:45,560
monthly things. 
Oh yes, the, the, the, what it 

438
00:24:45,560 --> 00:24:48,840
connected to in the Internet was
literally just a date stamp. 

439
00:24:50,360 --> 00:24:52,520
Everything was on the disk. 
Yes. 

440
00:24:52,920 --> 00:24:56,440
And it and the, and it was kind 
of given to people in 2017, 

441
00:24:56,440 --> 00:24:57,640
right? 
The ability to access it. 

442
00:24:57,840 --> 00:25:00,640
Yeah, yeah. 
Because I think that the the 

443
00:25:00,640 --> 00:25:06,120
website was going to go down and
so it was just a web page with 

444
00:25:06,120 --> 00:25:08,760
the date with a date stamp on it
and that's all it was. 

445
00:25:08,760 --> 00:25:12,000
And so, yeah, they just made it 
so that all the dates are on 

446
00:25:12,000 --> 00:25:16,840
that, what I'm saying. 
They didn't know the power of 

447
00:25:16,840 --> 00:25:19,080
the Internet in 19. 90 They 
didn't, but you could just 

448
00:25:19,080 --> 00:25:22,040
change the date in your in your 
Dreamcast to get access to it. 

449
00:25:22,400 --> 00:25:27,080
I remember being in college and 
my my seaman died when I was 

450
00:25:27,120 --> 00:25:30,200
really busy in finals week. 
And I was devastated. 

451
00:25:30,200 --> 00:25:32,200
And Leonard Nimoy was so 
disappointed in it. 

452
00:25:32,200 --> 00:25:34,200
Yeah, Yeah. 
And Leonard Nimoy says I regret 

453
00:25:34,200 --> 00:25:35,200
to it. 
Those of you don't know, it's 

454
00:25:35,200 --> 00:25:38,440
this weird pet SIM about fish 
with faces hosted narrated by 

455
00:25:38,440 --> 00:25:40,200
Leonard Nimoy. 
Like, it's incredible. 

456
00:25:40,480 --> 00:25:42,840
But I remember being. 
I don't think, I don't think 

457
00:25:42,840 --> 00:25:45,280
I've subjected Jackie to this. 
Oh, I don't. 

458
00:25:45,560 --> 00:25:47,800
Know what that? 
Is Oh yeah, sounds weird. 

459
00:25:48,040 --> 00:25:49,880
That's it's, it's going to be 
your weekend. 

460
00:25:49,880 --> 00:25:53,600
Good luck with that. 
But I remember where Andy 

461
00:25:53,600 --> 00:26:01,880
subjects Jackie to C man. 
C man hit that hard A but I 

462
00:26:01,880 --> 00:26:05,400
remember thinking like, wait a 
minute, no way this is going to 

463
00:26:05,400 --> 00:26:08,600
work right? 
And I went into the game system 

464
00:26:08,600 --> 00:26:10,880
and turned the clock back. 
C man is alive again. 

465
00:26:11,960 --> 00:26:16,360
And it felt like time travel. 
But Speaking of time travel that

466
00:26:16,360 --> 00:26:18,280
we have a retro game to cover. 
Mike, you ready? 

467
00:26:19,080 --> 00:26:21,760
No, no. 
There's a question I wanted to 

468
00:26:21,760 --> 00:26:24,640
ask Andy, since you you were the
first person who's actually 

469
00:26:25,400 --> 00:26:27,840
worked on games that we've then 
had on. 

470
00:26:28,000 --> 00:26:30,440
Yeah, our first dev interview. 
No, I, I am your. 

471
00:26:30,440 --> 00:26:34,080
I'm your first game dev guest. 
Yes, we've had a lot of people 

472
00:26:34,080 --> 00:26:38,960
who are fans on the game side, 
but not on the other side of how

473
00:26:38,960 --> 00:26:40,880
this works. 
So I want, I did want to ask, 

474
00:26:42,280 --> 00:26:48,880
since I think game game 
developer is a very fuzzy term 

475
00:26:48,880 --> 00:26:54,120
to people who don't do it, what,
what does it actually entail in 

476
00:26:54,120 --> 00:26:58,160
terms of for you, what part of 
that is it that you're doing? 

477
00:26:58,520 --> 00:27:00,440
Right. 
So it isn't sort of, it's an 

478
00:27:00,440 --> 00:27:03,560
umbrella term that, that that 
basically covers everybody that 

479
00:27:03,560 --> 00:27:06,880
works in the in the industry. 
But more specifically, if you 

480
00:27:06,880 --> 00:27:09,160
talk about developers, you're 
usually talking about actually 

481
00:27:09,160 --> 00:27:14,320
code writers, which is not me. 
I am a, I'm a game designer and 

482
00:27:14,320 --> 00:27:16,920
producer. 
I don't consider myself a game 

483
00:27:16,920 --> 00:27:22,440
developer in the video game 
sense because I don't write 

484
00:27:22,440 --> 00:27:24,880
code. 
I mean, I can a little bit and I

485
00:27:24,880 --> 00:27:28,920
can, I can, I can mess around 
and, and in scripting languages.

486
00:27:28,920 --> 00:27:33,320
And, you know, in the old days 
of, of, of video game design, 

487
00:27:33,680 --> 00:27:39,040
every game came with its own 
bespoke scripting language to 

488
00:27:39,040 --> 00:27:41,400
make stuff in. 
And so you had to learn all 

489
00:27:41,400 --> 00:27:45,160
these things that had, that 
always had no documentation and 

490
00:27:45,160 --> 00:27:46,680
nobody had any time to teach 
you. 

491
00:27:46,920 --> 00:27:53,280
So Yep, Yep. 
You make tools, you know that, 

492
00:27:53,280 --> 00:27:58,080
you know the drill. 
And so, yeah, I don't, I don't 

493
00:27:58,080 --> 00:27:59,440
consider myself a game 
developer. 

494
00:27:59,440 --> 00:28:01,160
I can consider myself a game 
designer. 

495
00:28:01,480 --> 00:28:03,960
On Fliggin Brothers, I was also 
producer, which meant that I was

496
00:28:03,960 --> 00:28:05,880
also in charge of schedules and 
budgets. 

497
00:28:07,200 --> 00:28:10,520
So not only the creative lead, 
but also the scheduling and 

498
00:28:10,520 --> 00:28:13,200
budgeting lead. 
Why do I feel like that's 

499
00:28:13,200 --> 00:28:16,320
harder? 
It's it's a different gig. 

500
00:28:16,320 --> 00:28:18,680
Some people really love it, but 
it's a different gig. 

501
00:28:19,320 --> 00:28:21,760
Mike does all our scheduling and
I'm so grateful to him. 

502
00:28:23,640 --> 00:28:25,840
Is that I'm the art guy, I guess
I do the cover art. 

503
00:28:26,640 --> 00:28:30,400
So yeah, that's amazing. 
But so you are more the 

504
00:28:31,160 --> 00:28:32,960
character development 
aesthetics. 

505
00:28:33,600 --> 00:28:34,640
Yeah. 
Storyboarding. 

506
00:28:34,880 --> 00:28:39,720
And the user experience, like I,
I, I, I, my, my job is to think 

507
00:28:39,720 --> 00:28:41,960
about like the whole, the whole 
thing. 

508
00:28:42,320 --> 00:28:45,720
How does the player experience 
this thing and then guide all 

509
00:28:45,720 --> 00:28:47,880
the creative app elements that 
go into that. 

510
00:28:49,120 --> 00:28:52,480
And I, and I've always believed 
that a game experience starts 

511
00:28:52,480 --> 00:28:56,480
when you first hear about the 
game and then continues through 

512
00:28:56,480 --> 00:28:58,720
the marketing and whatever. 
And then there's finally the 

513
00:28:58,720 --> 00:29:01,360
release of the game. 
Maybe somebody buys the game, 

514
00:29:01,560 --> 00:29:04,560
downloads the game now and then 
plays the game. 

515
00:29:04,560 --> 00:29:06,760
And now, now you're actually in 
the heart of the, the 

516
00:29:06,760 --> 00:29:09,760
experience, right? 
And then you finish the game and

517
00:29:09,760 --> 00:29:12,720
then you did you the game, the 
game experience continues while 

518
00:29:12,720 --> 00:29:14,640
you talk about the game with 
your friends or on these 

519
00:29:14,640 --> 00:29:17,520
podcasts or whatever. 
And so until finally, you know, 

520
00:29:17,520 --> 00:29:21,040
that's that the long tail of the
game experience dries up. 

521
00:29:21,040 --> 00:29:25,480
But I, I feel like game 
designers, the creative leads of

522
00:29:25,480 --> 00:29:28,880
the of the game, need to be 
thinking about that whole arc. 

523
00:29:29,160 --> 00:29:32,120
So this is sort of like a game 
ends twice, once in the credits 

524
00:29:32,120 --> 00:29:35,240
roll and with the second time 
when the last person speaks its 

525
00:29:35,240 --> 00:29:37,240
name. 
That's right, that's right. 

526
00:29:38,200 --> 00:29:40,800
It's a very what was that, 
Disney? 

527
00:29:43,040 --> 00:29:45,960
The Mexican Coco. 
Coco. 

528
00:29:45,960 --> 00:29:47,280
It's kind of like Coco. 
Yeah. 

529
00:29:47,520 --> 00:29:53,680
The game is alive in this sort 
of Coco world of a right. 

530
00:29:53,680 --> 00:29:56,440
So Lox Quest is actually, but 
Lox Quest is alive and well 

531
00:29:56,440 --> 00:29:59,920
because you can actually 
download it right now, which is 

532
00:29:59,920 --> 00:30:01,240
amazing. 
Yeah. 

533
00:30:02,800 --> 00:30:05,320
Am I ready to get into it then? 
Yes, please. 

534
00:30:06,120 --> 00:30:09,400
All right, so guys, these clocks
are going to clean themselves. 

535
00:30:09,400 --> 00:30:12,880
Let's snap into the Kingdom of 
Antonia with Locks Quest for the

536
00:30:12,880 --> 00:30:17,920
Nintendo DS released in 2008. 
As described on the back of the 

537
00:30:17,920 --> 00:30:21,200
box, which I'm very excited to 
actually be holding, it says 

538
00:30:21,200 --> 00:30:23,920
here build and battle in the 
ultimate construction combat 

539
00:30:23,920 --> 00:30:25,400
game. 
Create and customize your own 

540
00:30:25,400 --> 00:30:28,320
fortress with weapons and traps 
to help Locke defend his Kingdom

541
00:30:28,520 --> 00:30:31,440
from evil Lord Agony and his 
clockwork invaders. 

542
00:30:31,640 --> 00:30:33,560
Build towers, weapons, traps, 
and more. 

543
00:30:33,560 --> 00:30:36,240
Defend your creations from 
invaders and explore the Kingdom

544
00:30:36,240 --> 00:30:39,400
for new missions. 
So, Jackie, would you mind for 

545
00:30:39,400 --> 00:30:42,400
our audio listeners describing 
the kind of cover art of Locke's

546
00:30:42,400 --> 00:30:43,720
Quest and giving us your 
thoughts on it? 

547
00:30:44,640 --> 00:30:47,800
Yes, I that's a perfect thing 
for me to do. 

548
00:30:48,120 --> 00:30:52,800
I'm not going to lie to you. 
So Lock's quest, it's got what 

549
00:30:52,800 --> 00:30:56,840
do I assume is our our. 
I never knew if his name was 

550
00:30:56,840 --> 00:31:00,760
Lock or. 
Yeah, his name's Lock, right? 

551
00:31:01,000 --> 00:31:03,960
Yeah. 
He's got a giant wrench and he 

552
00:31:04,440 --> 00:31:06,080
is. 
He looks like he's been put 

553
00:31:06,080 --> 00:31:09,360
together by. 
Remember those, the sticks, that

554
00:31:09,360 --> 00:31:10,800
all. 
Then you could build a dude. 

555
00:31:12,200 --> 00:31:15,200
Yeah, he looks like he's he's 
built up connects on his feet 

556
00:31:15,720 --> 00:31:20,000
and but it's just he's his shins
He's got he's got chicken legs, 

557
00:31:20,000 --> 00:31:24,480
I guess is what I'm saying. 
He is surrounded by a Viking 

558
00:31:24,480 --> 00:31:29,280
robotted, helmeted dudes, dudes 
and and then they look like 

559
00:31:29,280 --> 00:31:33,560
turrets behind him. 
And because it's a tower defense

560
00:31:33,560 --> 00:31:37,600
game, it's got towers and 
turrets and there's going to be 

561
00:31:37,600 --> 00:31:40,760
bang bangs and but there's gears
that need to be adjusted 

562
00:31:40,760 --> 00:31:43,600
obviously because. 
He's got a wrench, big old 

563
00:31:43,600 --> 00:31:45,840
wrench. 
I, I the whole game, I'm like, I

564
00:31:45,840 --> 00:31:47,360
can't wait to unlock that 
freaking wrench. 

565
00:31:47,360 --> 00:31:49,200
And things would be sweet. 
Hey, wait a minute, Andy. 

566
00:31:51,200 --> 00:31:52,800
Like your tool will tease me. 
No, no. 

567
00:31:53,200 --> 00:31:56,800
He has with the whole game. 
Well in the DS1 when he attacks 

568
00:31:56,800 --> 00:31:58,280
he just kind of like swings his 
first. 

569
00:31:58,280 --> 00:32:00,400
You never actually see it. 
But but you're right though. 

570
00:32:00,400 --> 00:32:02,720
I mean he's clearly using it 
because you're an arcaneer. 

571
00:32:02,720 --> 00:32:05,880
Great term by the way, just 
creating architecture out of 

572
00:32:05,880 --> 00:32:09,520
absolutely nothing. 
I before we get too deep into 

573
00:32:09,520 --> 00:32:11,280
the, I want to make sure you 
understand. 

574
00:32:11,480 --> 00:32:17,040
I worked at this point. 
I worked at THQ as I forget what

575
00:32:17,040 --> 00:32:21,280
was my title at the time, but it
was basically I would get 

576
00:32:21,280 --> 00:32:25,440
assigned with a producer, thank 
God, because it's very important

577
00:32:25,440 --> 00:32:28,120
to split these two. 
And, and I would go and, and 

578
00:32:28,120 --> 00:32:31,640
they would assign me to a game 
that they've signed from a third

579
00:32:31,640 --> 00:32:33,760
party developer. 
So in this case, it was Fifth 

580
00:32:33,760 --> 00:32:38,200
Cell and, and so I would go and 
I'd represent the publisher to 

581
00:32:38,200 --> 00:32:42,480
this and I, I'd done this kind 
of work for, for PlayStation for

582
00:32:42,720 --> 00:32:49,360
the prior seven years. 
And so I would go and basically 

583
00:32:49,360 --> 00:32:52,200
just make sure that all of the 
creative things were aligning 

584
00:32:52,400 --> 00:32:53,760
the way that they needed to 
align. 

585
00:32:53,920 --> 00:32:57,240
So these ideas and this game did
not come from my brain. 

586
00:32:58,640 --> 00:33:04,680
Jeremiah Slaka and his and his 
partner Joe Tringali are the, 

587
00:33:04,840 --> 00:33:07,800
are the, the, the brains behind 
this thing and the, and the 

588
00:33:07,800 --> 00:33:09,560
creative forces behind this, 
this game. 

589
00:33:09,560 --> 00:33:12,320
And I want to make sure that 
they get the full credit for 

590
00:33:12,320 --> 00:33:14,040
and. 
And and Andy doesn't try to 

591
00:33:14,440 --> 00:33:16,760
coattail that. 
He's like, I did the thing I 

592
00:33:16,760 --> 00:33:18,000
did. 
That's just yes. 

593
00:33:18,440 --> 00:33:19,960
Right, right, right. 
I mean, yeah. 

594
00:33:19,960 --> 00:33:24,080
And, and honestly, they're an 
amazing developer to work with. 

595
00:33:24,480 --> 00:33:30,720
And so, you know, I was sending 
them feedback on story and, you 

596
00:33:30,720 --> 00:33:33,280
know, I was playing the levels 
and sending them feedback on on 

597
00:33:33,280 --> 00:33:35,280
levels and, and little bits and 
pieces. 

598
00:33:35,280 --> 00:33:38,680
But, but literally I was just 
basically just play testing this

599
00:33:38,680 --> 00:33:39,520
game. 
Yeah. 

600
00:33:40,640 --> 00:33:43,600
So. 
And you know, and making sure 

601
00:33:43,600 --> 00:33:47,160
that it it, it was, you know, it
was hitting all of the creative 

602
00:33:47,160 --> 00:33:50,040
beats and, and, and then 
representing it to the, to the 

603
00:33:50,040 --> 00:33:54,760
rest of the, the publisher 
organization so that the 

604
00:33:56,160 --> 00:33:58,160
advertising and all that lined 
up. 

605
00:33:58,720 --> 00:34:02,880
So were you working with them 
for a lot of the like, how early

606
00:34:02,880 --> 00:34:05,680
in their development were they 
when they started this like this

607
00:34:06,120 --> 00:34:09,239
wasn't like. 
They had they had AI feel like, 

608
00:34:09,440 --> 00:34:15,719
I think they had a demo and and 
those they had a they had a demo

609
00:34:15,719 --> 00:34:20,239
of, you know, running around in 
the 3D World and they had a demo

610
00:34:20,239 --> 00:34:24,000
of of the creeps, the the robot,
the at that point, I don't even 

611
00:34:24,040 --> 00:34:27,440
think that the the designs were 
done completely. 

612
00:34:27,440 --> 00:34:31,159
So it was just some generic 
things that moved around and, 

613
00:34:31,560 --> 00:34:34,080
and you were and, and the 
ability to run around between 

614
00:34:34,080 --> 00:34:37,719
the towers. 
So it's like the pitch was so 

615
00:34:37,719 --> 00:34:41,080
easy. 
It's a tower defense game with 

616
00:34:42,239 --> 00:34:44,679
with a single player character 
that runs around and fixes 

617
00:34:44,679 --> 00:34:47,360
builds and fixes towers. 
Yeah. 

618
00:34:47,840 --> 00:34:53,560
And then so so that they find, 
add and add to that a like a a 

619
00:34:53,560 --> 00:34:59,920
JRPG style storyline. 
What's the J in that Japanese? 

620
00:35:00,560 --> 00:35:04,800
Oh, thank you. 
It it it reminds me of a Strauss

621
00:35:04,800 --> 00:35:07,240
family favorite game. 
I'm curious if you ever played 

622
00:35:07,440 --> 00:35:10,480
an old 3D O Sega Saturn game 
called the Horde? 

623
00:35:10,640 --> 00:35:14,160
No, that's amazing. 
Yeah, You actually play as Kirk 

624
00:35:14,160 --> 00:35:16,200
Cameron. 
It's not showing up very well on

625
00:35:16,200 --> 00:35:17,840
the camera right now. 
There he is. 

626
00:35:17,840 --> 00:35:21,480
Kirk Cameron from Growing Pains,
right, is the main character. 

627
00:35:21,480 --> 00:35:24,600
But it was similar in that, you 
know, you would have the the 

628
00:35:24,600 --> 00:35:27,160
build phase where you put up 
your towers and defenses, then 

629
00:35:27,160 --> 00:35:29,440
you ran around. 
It didn't run nearly as well as 

630
00:35:29,440 --> 00:35:31,880
locks quest runs. 
Yeah, I don't know that. 

631
00:35:32,280 --> 00:35:35,880
I don't know that those two, 
Jeremiah and Joe, had ever 

632
00:35:36,480 --> 00:35:38,400
played the Horde. 
Yeah, it's never. 

633
00:35:38,680 --> 00:35:41,480
We never or seen the movie. 
It never came up. 

634
00:35:42,360 --> 00:35:44,960
No, it's not a movie. 
It's it's Kirk Cameron is in the

635
00:35:44,960 --> 00:35:46,440
game. 
This is back in the day when you

636
00:35:46,440 --> 00:35:50,400
would have like full motion 
video cutscenes on the Command 

637
00:35:50,400 --> 00:35:53,080
and Conquer. 
Yeah. 

638
00:35:53,080 --> 00:35:56,560
It's it's a wild, it's a wild 
title that, you know, I was very

639
00:35:56,560 --> 00:35:59,240
happy to be reminded of in 
playing this game that you 

640
00:35:59,240 --> 00:36:00,480
worked on. 
Yeah. 

641
00:36:01,160 --> 00:36:03,440
So do you remember because you 
said you were kind of making 

642
00:36:03,440 --> 00:36:06,320
sure like the story, so I can be
mad at you about the story, 

643
00:36:06,320 --> 00:36:08,080
right? 
Because this story broke my 

644
00:36:08,120 --> 00:36:12,400
heart. 
Well, you guys can bond on it. 

645
00:36:12,920 --> 00:36:18,240
Yeah, we can bond about it. 
Yeah, because, yeah, Jeremiah or

646
00:36:19,080 --> 00:36:20,800
Joe was really the one in charge
of the story. 

647
00:36:20,800 --> 00:36:22,120
He was the between the two of 
them. 

648
00:36:22,120 --> 00:36:26,040
He was the writer and Jeremiah 
was the was the gamer guy more 

649
00:36:26,040 --> 00:36:29,920
more on on that on that side. 
So, but, but Joe was really 

650
00:36:29,920 --> 00:36:34,840
focused on story and, and it was
really, it was really important 

651
00:36:34,840 --> 00:36:40,280
for him to like, like tell a 
story that dug deep and, and, 

652
00:36:40,280 --> 00:36:45,040
and make you feel right. 
Right I I played Drawn to Life, 

653
00:36:45,040 --> 00:36:46,880
which was their other. 
Game, that was the other one, 

654
00:36:46,880 --> 00:36:47,640
right? 
Yeah. 

655
00:36:48,720 --> 00:36:53,200
In which in which Scott Rogers, 
friend of the show, yeah, was 

656
00:36:53,200 --> 00:36:55,240
the creative manager. 
That was the that was my title, 

657
00:36:55,240 --> 00:36:57,640
Creative Manager. 
Oh, there you go. 

658
00:36:58,080 --> 00:37:01,320
Yeah, turn off the virtual 
background so you guys can see 

659
00:37:01,320 --> 00:37:02,640
the visual aids a little bit 
better. 

660
00:37:02,840 --> 00:37:06,520
Yeah, so, so this, so on the 
cover it, it talks about it, you

661
00:37:06,520 --> 00:37:09,640
know, from the creators of Drawn
to Life and Jackie, did you know

662
00:37:09,640 --> 00:37:12,320
that this game is arguably in 
the Drawn to Life universe? 

663
00:37:13,200 --> 00:37:16,360
Oh no. 
Oh my gosh, what a weird. 

664
00:37:16,360 --> 00:37:20,040
Yeah, arguably it could be. 
Well, because Mike from Drawn to

665
00:37:20,040 --> 00:37:25,240
Life is in Antonia and he has 
this joke about vacationing in a

666
00:37:25,240 --> 00:37:27,200
place with no Wi-Fi and he made 
a huge mistake. 

667
00:37:27,200 --> 00:37:30,600
This is only after you've beaten
the game, but it's really it's 

668
00:37:30,600 --> 00:37:32,960
really cute though, because in 
Drawn to Life he's the only 

669
00:37:32,960 --> 00:37:35,480
human. 
And so in Locks quest he's a 

670
00:37:35,480 --> 00:37:37,320
Raposa. 
He's like a little cat creature.

671
00:37:37,880 --> 00:37:40,760
And so that's right, kind of a 
little subversion. 

672
00:37:40,760 --> 00:37:43,200
You're reminding me about all 
kinds of stuff in this game 

673
00:37:43,200 --> 00:37:45,360
because I haven't actually 
thought about this game in 10 

674
00:37:45,360 --> 00:37:46,040
years. 
Really. 

675
00:37:46,440 --> 00:37:49,120
Yeah. 
That's amazing. 

676
00:37:49,560 --> 00:37:52,360
After you beat the game, there's
this little hidden area called 

677
00:37:52,360 --> 00:37:55,040
the Hall of Heroes, and in fact,
Mike from Down to Life will give

678
00:37:55,040 --> 00:37:58,040
you the little thing you need to
know to where to go on the map 

679
00:37:58,040 --> 00:38:00,080
to find the room full of 
developers. 

680
00:38:00,280 --> 00:38:02,400
Mike, you remember Zombies Ate 
My Neighbors, how we talked 

681
00:38:02,400 --> 00:38:04,360
about that dev dev room at the 
end. 

682
00:38:04,840 --> 00:38:08,360
Very much that vibe. 
So there's all kinds of cute 

683
00:38:08,360 --> 00:38:09,960
things. 
I'm just wondering, Andy, since 

684
00:38:09,960 --> 00:38:12,520
you did work on the game, if you
get any of these references. 

685
00:38:12,760 --> 00:38:15,440
There's someone in the credits 
that's kids with keyboard, which

686
00:38:15,440 --> 00:38:18,040
seems to be an office pet, like 
a dog or something. 

687
00:38:20,240 --> 00:38:22,960
This this was like 3 decades ago
at this point, yeah. 

688
00:38:23,240 --> 00:38:27,960
And, and honestly, it might have
been, it was, it may have been a

689
00:38:27,960 --> 00:38:30,480
kind of a more of an in joke for
Joe and Jeremiah. 

690
00:38:30,840 --> 00:38:36,520
Right. 
Yeah, 'cause they were, they 

691
00:38:36,520 --> 00:38:38,840
were, they were a really 
interesting pair. 

692
00:38:40,200 --> 00:38:43,160
They were, they were like they 
were like 23 when they, when 

693
00:38:43,160 --> 00:38:45,240
they were making this game. 
They were like they were really 

694
00:38:45,240 --> 00:38:49,440
young and they're really smart 
and they put together this 

695
00:38:49,440 --> 00:38:53,760
really, really great team and 
we're running this game company 

696
00:38:53,760 --> 00:38:57,440
and design like they were they 
were living the the life kind of

697
00:38:57,440 --> 00:39:01,920
like you would expect, like 
everybody that everybody who 

698
00:39:01,920 --> 00:39:05,240
thinks about what game design 
and like should be, they were 

699
00:39:05,240 --> 00:39:07,840
actually having that life and it
was kind of amazing to just to 

700
00:39:07,840 --> 00:39:12,800
watch them, right. 
Yeah, it felt really cool. 

701
00:39:13,280 --> 00:39:16,760
Yeah. 
And so in that dev room, there's

702
00:39:16,760 --> 00:39:19,560
a it's all very jokey. 
Like you talk to different 

703
00:39:19,560 --> 00:39:21,680
characters and one says, hey, 
how did you find this secret 

704
00:39:21,680 --> 00:39:22,800
room? 
Did you use the Internet? 

705
00:39:22,800 --> 00:39:26,360
Did you cheat? 
And if you say yes, he goes, oh,

706
00:39:26,360 --> 00:39:28,760
thanks for being honest. 
If you say no, he goes liar and 

707
00:39:28,760 --> 00:39:34,480
kills you. 
So genuinely funny and like, you

708
00:39:34,480 --> 00:39:36,640
know, and then there's a 
character who's like, you know, 

709
00:39:37,600 --> 00:39:39,720
the villain of the story and he 
goes like, you know, I'm 

710
00:39:39,720 --> 00:39:42,000
secretly the only good person in
this whole plot line. 

711
00:39:42,240 --> 00:39:46,520
Like it's very 4th wall breaky. 
But one of the Knights says, 

712
00:39:46,520 --> 00:39:54,360
hey, here's your secret 
redemption code 5C0O73RPWN57473R

713
00:39:54,560 --> 00:39:57,000
or I don't know. 
Does this does it flip on Zoom? 

714
00:39:57,000 --> 00:39:57,920
It does, doesn't it? 
No. 

715
00:39:58,120 --> 00:39:59,720
No, no, no, no. 
We can see it. 

716
00:40:00,200 --> 00:40:04,720
So it says in leet speak it says
Scooter pones tater. 

717
00:40:06,320 --> 00:40:08,960
Oh, so it does. 
Yeah. 

718
00:40:09,720 --> 00:40:12,120
Any any anything on that you 
know? 

719
00:40:12,120 --> 00:40:14,200
Who tater might be? 
Who's Tater? 

720
00:40:14,840 --> 00:40:16,120
Scooter. 
Who's it's? 

721
00:40:16,240 --> 00:40:18,760
It's got to be. 
It's got to be people on their 

722
00:40:18,760 --> 00:40:20,920
team. 
Yeah, it's just got to be. 

723
00:40:21,120 --> 00:40:24,400
Honestly, we, we, yeah, we, we 
programmer. 

724
00:40:25,120 --> 00:40:30,120
Ball busting, right? 
Love little jokes like that. 

725
00:40:30,920 --> 00:40:33,600
My last question about behind 
the scenes stuff is that in that

726
00:40:33,600 --> 00:40:38,760
area you can find graves of the 
things you guys had to scrap. 

727
00:40:39,400 --> 00:40:42,800
Yeah, I'm making this game so 
you can find I, I Wi-Fi mode, I 

728
00:40:42,800 --> 00:40:45,000
assume would have been just a 
way to play the multiplayer 

729
00:40:45,000 --> 00:40:47,760
online. 
And you guys had to just scrap 

730
00:40:47,760 --> 00:40:51,000
that and go straight to just 
Bluetooth multiplayer against 

731
00:40:51,000 --> 00:40:55,000
other DS who's also in the room.
But city build mode and vehicle 

732
00:40:55,000 --> 00:40:57,080
mode didn't make it into the 
final game. 

733
00:40:57,080 --> 00:40:58,600
Any memory of what that would 
have been? 

734
00:40:59,680 --> 00:41:02,840
I don't remember city build 
mode, but I, I vaguely remember 

735
00:41:03,240 --> 00:41:09,560
the, the, the, the vehicle mode 
as just we, we couldn't get the 

736
00:41:09,840 --> 00:41:13,800
I, I, if I remember correctly, 
the, the controls just never 

737
00:41:13,800 --> 00:41:16,920
quite worked. 
Like the, the, the scale of 

738
00:41:16,920 --> 00:41:20,000
running around on foot and the 
scale that you would expect from

739
00:41:20,000 --> 00:41:23,040
having a vehicle. 
We're just too different. 

740
00:41:23,960 --> 00:41:27,480
And so it was just never quite 
worked. 

741
00:41:28,400 --> 00:41:30,840
But it was basically just that 
it was, it was like you would 

742
00:41:30,840 --> 00:41:33,520
have a vehicle that you could 
fix and upgrade and do and do 

743
00:41:33,520 --> 00:41:36,040
cool stuff to. 
And then you can move around 

744
00:41:36,840 --> 00:41:42,160
either that map or a bigger map 
in the in this vehicle and have 

745
00:41:42,160 --> 00:41:45,240
that kind and go from place to 
place that way and get there 

746
00:41:45,240 --> 00:41:48,720
quicker. 
But yeah, it just didn't quite 

747
00:41:48,720 --> 00:41:52,120
scale right. 
And so it it it created more 

748
00:41:52,120 --> 00:41:55,960
problems than it solved. 
You know a lot of ideas too. 

749
00:41:56,600 --> 00:41:59,880
Well, I remember when we first 
started going out, you would 

750
00:41:59,880 --> 00:42:03,160
tell me about games you were 
working on in general. 

751
00:42:03,160 --> 00:42:07,640
And then as we live together, it
was more specific, but you, you 

752
00:42:07,640 --> 00:42:10,200
would work on these games for 
like a year, year and a half. 

753
00:42:10,200 --> 00:42:11,520
And then they would be 
cancelled. 

754
00:42:11,520 --> 00:42:15,320
Like a movie that never got 
picked up, you know, or a show 

755
00:42:15,320 --> 00:42:17,960
that that was in production that
they bought the script and 

756
00:42:17,960 --> 00:42:19,840
they're going to make the TV 
show. 

757
00:42:19,840 --> 00:42:21,280
They're going to make the movie.
They're going to do it. 

758
00:42:21,280 --> 00:42:24,280
They're going to do it. 
And Nah, we've, we've changed 

759
00:42:24,280 --> 00:42:27,200
leaders and this leader no 
longer wants to make that. 

760
00:42:27,480 --> 00:42:29,160
But do you remember that? 
Weird. 

761
00:42:29,280 --> 00:42:32,000
I don't know what it was. 
Axle of Evil, maybe? 

762
00:42:32,520 --> 00:42:36,160
Oh yes, was it? 
Driving game or something? 

763
00:42:38,960 --> 00:42:41,560
Yeah, there it was. 
It was going to be a spin. 

764
00:42:41,560 --> 00:42:46,680
This was back when I worked at 
at PlayStation and there was a 

765
00:42:46,680 --> 00:42:52,640
talk of making a spin off game 
from the Twisted Metal 

766
00:42:52,640 --> 00:42:55,000
franchise. 
Called. 

767
00:42:55,240 --> 00:42:56,720
Oh yeah, actually, it's going to
be. 

768
00:42:57,200 --> 00:43:00,160
A Yeah, yeah yeah was. 
It going to be called was it a 

769
00:43:00,160 --> 00:43:03,800
versus? 
I, I don't remember exactly what

770
00:43:03,880 --> 00:43:06,720
it it was at that point, just, 
and I'd like it was just 

771
00:43:06,720 --> 00:43:10,840
somebody's like, like, like 
idea, right? 

772
00:43:12,120 --> 00:43:14,920
But yeah, you're just. 
You're just going to play Axel 

773
00:43:16,000 --> 00:43:18,000
and it was going to be called 
Axel of Evil. 

774
00:43:18,120 --> 00:43:21,280
Axel was the character who who 
was strapped in and had the 

775
00:43:21,280 --> 00:43:24,920
wheels on either on either hand.
Oh God. 

776
00:43:25,000 --> 00:43:29,160
So he really, he was holding the
whole car the the vehicle 

777
00:43:29,160 --> 00:43:31,880
together, which was really just 
two giant wheels with him 

778
00:43:31,880 --> 00:43:34,440
strapped in between them. 
The. 

779
00:43:34,760 --> 00:43:38,480
Guy himself, yeah, kind of kind 
of a he was the go Kart. 

780
00:43:38,880 --> 00:43:41,280
Right, right. 
But the game that I worked on in

781
00:43:41,280 --> 00:43:44,920
that series that that did get 
cancelled was, and rightly so. 

782
00:43:46,760 --> 00:43:49,360
We realized that like 
conceptually it was just like 

783
00:43:49,520 --> 00:43:55,720
what it was. 
So there was a, a PlayStation 

784
00:43:55,720 --> 00:44:00,320
one game called Twisted Metal 
small Brawl, which was the 

785
00:44:00,320 --> 00:44:04,840
Twisted Metal cars as, as RC 
racers. 

786
00:44:05,720 --> 00:44:10,920
And so the idea was that you 
were kids driving these RC, RC 

787
00:44:10,920 --> 00:44:14,760
racers or RC cars around and all
the, the environment's really 

788
00:44:14,760 --> 00:44:17,280
big and, and you, but you're 
still doing the same kind of 

789
00:44:17,280 --> 00:44:18,600
thing. 
You're still, you know, driving 

790
00:44:18,600 --> 00:44:21,840
around and blowing each other 
up, crashing and doing all that 

791
00:44:21,840 --> 00:44:25,520
kind of stuff. 
One of the concept artists 

792
00:44:25,520 --> 00:44:30,520
working there, she had done 
these amazing illustrations of 

793
00:44:30,520 --> 00:44:35,000
the characters of the, of, of 
those of the drivers and the 

794
00:44:35,000 --> 00:44:37,840
twist metal drivers as like 12 
year olds. 

795
00:44:39,840 --> 00:44:43,560
And they were so cool that we 
wanted to make a game with them.

796
00:44:44,240 --> 00:44:47,560
And so we were, we were, we 
worked for probably about a year

797
00:44:48,200 --> 00:44:51,560
on a game which was them running
around in an abandoned theme 

798
00:44:51,560 --> 00:44:54,360
park shooting paintball guns at 
each other. 

799
00:44:54,400 --> 00:44:57,520
OK. 
Why? 

800
00:44:57,520 --> 00:45:00,640
Why not? 
I I want to play that. 

801
00:45:00,640 --> 00:45:01,760
Why? 
Why can't I play that? 

802
00:45:02,320 --> 00:45:03,880
Why, why is it good? 
Why is it good? 

803
00:45:03,880 --> 00:45:06,040
This was cancelled. 
I I was expecting like, oh, the 

804
00:45:06,040 --> 00:45:07,400
kids kill each other. 
I'm like, OK, I get. 

805
00:45:07,400 --> 00:45:09,080
Isn't that because it's just kid
violence? 

806
00:45:09,200 --> 00:45:11,240
Yeah, yeah. 
Because of kid, kid violence and

807
00:45:11,240 --> 00:45:12,360
all that. 
Oh. 

808
00:45:12,640 --> 00:45:14,840
Just encourage. 
Oh, just encourage. 

809
00:45:15,080 --> 00:45:17,760
But what about right but. 
But no, but the, the point, the 

810
00:45:17,760 --> 00:45:22,280
the thing was like paintball is 
already a simulation of running 

811
00:45:22,280 --> 00:45:23,920
around and shooting each other 
with guns. 

812
00:45:24,040 --> 00:45:26,480
And so it's really what we were 
making was a simulation, a video

813
00:45:26,480 --> 00:45:29,040
game simulation of a thing that 
was already being simulated. 

814
00:45:29,920 --> 00:45:33,600
Like it was a 2 step simulation.
We're like, what? 

815
00:45:34,000 --> 00:45:35,800
Like, if we're going to make a 
shooter, why don't we make a 

816
00:45:35,800 --> 00:45:38,360
shooter that just shoots? 
Right. 

817
00:45:39,000 --> 00:45:42,360
Then you don't get to use the 
awesome art of them as children,

818
00:45:42,760 --> 00:45:43,160
right? 
What? 

819
00:45:43,480 --> 00:45:46,120
What was the one where somebody 
had made the art and you wanted 

820
00:45:46,120 --> 00:45:51,000
to do like a Mortal Kombat 
versus a fighter thing with the 

821
00:45:51,000 --> 00:45:58,040
leaders, all dictators? 
So yes, so there was this 

822
00:45:58,040 --> 00:46:00,920
Japanese developer, I'm going to
try to remember the name, but 

823
00:46:00,920 --> 00:46:02,880
I'm probably not going to be 
able to. 

824
00:46:03,080 --> 00:46:06,320
But they had made the boxing 
like the fairly famous boxing 

825
00:46:06,320 --> 00:46:09,720
game on on PlayStation 2. 
And so they had this really 

826
00:46:09,720 --> 00:46:13,680
great boxing engine and we 
pitched to them and they liked 

827
00:46:13,680 --> 00:46:16,680
the idea and, and Sony was on 
board with this idea for a 

828
00:46:16,680 --> 00:46:20,080
minute, which was you play as 
world leaders. 

829
00:46:20,080 --> 00:46:23,880
So like like super deformed 
versions of these world leaders 

830
00:46:24,240 --> 00:46:27,560
and you're in a boxing ring, but
but your giant size, so you're 

831
00:46:27,560 --> 00:46:30,440
like Kaiju size and your stuff 
in the boxing ring that's like 

832
00:46:30,560 --> 00:46:34,120
the world is like. 
Tiny compared to. 

833
00:46:34,160 --> 00:46:37,760
The tiny compared to you. 
So you're, you're just these 

834
00:46:37,800 --> 00:46:40,040
giant boxers and you're it's 
still a boxing game in your 

835
00:46:40,040 --> 00:46:43,000
boxing and but you're these, 
these famous like. 

836
00:46:43,000 --> 00:46:46,160
You could be like Stalin and you
could be like, yeah, Shay. 

837
00:46:46,520 --> 00:46:49,000
I mean, it was like it was some 
deep long. 

838
00:46:49,000 --> 00:46:52,280
Box, Right. 
And then, and then each, each of

839
00:46:52,280 --> 00:46:55,880
the boxers had these little 
smaller characters that would 

840
00:46:56,000 --> 00:46:59,760
like, like you'd hit somebody 
and stars would come out of them

841
00:46:59,760 --> 00:47:02,040
and they would litter and they 
would litter the landscape. 

842
00:47:02,040 --> 00:47:03,920
And you could go and collect 
them or you could have these 

843
00:47:03,920 --> 00:47:05,720
little minions that would go off
and do it. 

844
00:47:06,400 --> 00:47:08,880
And so like Bill Clinton's 
minions. 

845
00:47:08,880 --> 00:47:12,680
And the idea was that all this 
would be would the art style for

846
00:47:12,680 --> 00:47:18,040
this would all look like 
political cartoons? 

847
00:47:18,040 --> 00:47:19,280
Yeah. 
Right. 

848
00:47:19,560 --> 00:47:21,520
Right. 
And so you're, you're like, if 

849
00:47:21,520 --> 00:47:24,400
you're a Bill Clinton, your 
little minions were these little

850
00:47:24,560 --> 00:47:29,240
these little brunettes and blue 
skirts right around collecting. 

851
00:47:29,880 --> 00:47:34,080
It was a reason it wasn't me. 
If any of my students are 

852
00:47:34,080 --> 00:47:36,680
listening to go ahead Mike. 
I'm just imagining like a secret

853
00:47:36,680 --> 00:47:40,040
character that is just like a 
fat cat with dollar signs for 

854
00:47:40,040 --> 00:47:43,080
eyes is like just like the. 
Cliche. 

855
00:47:43,560 --> 00:47:45,240
Old time of. 
Tearing Yeah. 

856
00:47:46,000 --> 00:47:49,640
CEO of Coke. 
You know, Osama bin Laden was, 

857
00:47:49,680 --> 00:47:52,880
was one of the boxers and and 
even have those little 

858
00:47:52,880 --> 00:47:55,880
terrorists, these little 
characters running around. 

859
00:47:56,080 --> 00:47:58,560
It was, yeah. 
It would not have. 

860
00:47:58,720 --> 00:48:01,960
It would not have held up. 
Yes, and I think shock and awe 

861
00:48:02,600 --> 00:48:05,520
had right we'll. 
See, that's the reason, that's 

862
00:48:05,520 --> 00:48:08,640
the, that's the actual reason it
got cancelled because somebody 

863
00:48:08,640 --> 00:48:13,240
in PR and like the Sony, you 
know, some at some point had 

864
00:48:13,240 --> 00:48:19,280
tried to trademark the term 
shock and awe for Sony, for Sony

865
00:48:21,160 --> 00:48:24,280
and it and it had gotten out and
there had been this huge PR 

866
00:48:24,280 --> 00:48:26,800
backlash. 
And then all of a sudden Sony 

867
00:48:26,800 --> 00:48:29,840
was like, we're not doing 
anything political, nothing 

868
00:48:29,840 --> 00:48:31,600
political, and this game is 
cancelled. 

869
00:48:33,920 --> 00:48:37,280
That's fascinating because I've 
I've, you hear a lot about, you 

870
00:48:37,280 --> 00:48:40,000
know, vaporware and games that 
never came to be, but I don't 

871
00:48:40,000 --> 00:48:42,040
even remember ever even hearing 
about this one. 

872
00:48:42,040 --> 00:48:43,640
Like it never got out of like 
the no. 

873
00:48:44,000 --> 00:48:45,760
No, it was in the. 
It was in the design. 

874
00:48:45,760 --> 00:48:47,960
Eternal yeah, that's that's 
fascinating. 

875
00:48:47,960 --> 00:48:51,960
But definitely like a DVD mic 
would have owned like it's all 

876
00:48:51,960 --> 00:48:54,720
the world leaders as Kaiju 
that's right up like that. 

877
00:48:54,920 --> 00:48:58,280
I love that. 
That is weird that that feels 

878
00:48:58,280 --> 00:49:00,000
like that asked to already be an
anime. 

879
00:49:00,800 --> 00:49:03,400
Yeah, for sure. 
You know, or like a debate team 

880
00:49:03,400 --> 00:49:05,120
or something, I don't know. 
Manga. 

881
00:49:05,280 --> 00:49:06,800
It might just be manga. 
There you. 

882
00:49:06,920 --> 00:49:09,840
Go there you go well, you know 
some of the things you were 

883
00:49:09,840 --> 00:49:12,960
saying I kind of you know, I'm 
getting little hits of lox quest

884
00:49:12,960 --> 00:49:14,240
and things I want to say about 
this team. 

885
00:49:14,240 --> 00:49:15,960
So let's let's get in the. 
Lox Quest. 

886
00:49:16,400 --> 00:49:20,240
Yeah, actual. 
Some poor fan is listening to 

887
00:49:20,240 --> 00:49:21,200
this. 
Like when are they going to get 

888
00:49:21,200 --> 00:49:24,840
to Lox Quest? 
I have a general question about 

889
00:49:24,840 --> 00:49:28,880
LOX quest here that I think any 
of you can jump on since I just 

890
00:49:28,880 --> 00:49:30,520
played the steam port. 
Yeah. 

891
00:49:32,200 --> 00:49:36,280
And Nintendo is notoriously 
weird in how they design 

892
00:49:36,400 --> 00:49:42,520
systems. 
I realized I don't think I've 

893
00:49:42,520 --> 00:49:45,600
ever actually like played on 
ADS. 

894
00:49:45,960 --> 00:49:47,600
Wow. 
Oh, right. 

895
00:49:47,800 --> 00:49:52,280
What happens with that? 
Like what's the button 

896
00:49:52,280 --> 00:49:55,760
configuration and stuff? 
And I think multiple screens. 

897
00:49:56,680 --> 00:49:57,240
I'm not. 
I don't. 

898
00:49:57,240 --> 00:49:58,080
Know how it? 
Works. 

899
00:49:58,400 --> 00:50:01,240
Oh yeah. 
So it was a it was a clamshell 

900
00:50:01,840 --> 00:50:08,440
that this way it opened up and 
you had a screen on the top and 

901
00:50:08,440 --> 00:50:11,040
a screen on the bottom and you 
and on the bottom you had I 

902
00:50:11,040 --> 00:50:13,400
think the the controls were on 
the bottom. 

903
00:50:14,240 --> 00:50:18,480
Yeah, yeah, yeah. 
And so you had AD pad and a 

904
00:50:18,480 --> 00:50:23,880
couple of buttons. 
And so frequently the the games 

905
00:50:23,880 --> 00:50:27,560
would have the main the main 
screen, the screen you're 

906
00:50:27,560 --> 00:50:30,680
running around on on one of the 
screens and you use the other 

907
00:50:30,680 --> 00:50:34,520
screen for other information. 
But sometimes it would actually 

908
00:50:34,520 --> 00:50:40,120
expand out there it is. 
Yeah, yeah, that's it tilted a 

909
00:50:40,120 --> 00:50:42,240
little bit so that the light can
see the buttons. 

910
00:50:42,400 --> 00:50:44,120
Yeah, yeah. 
So you have the D pad on one 

911
00:50:44,120 --> 00:50:49,920
side and you've got yeah, the 
joystick and and a little like 

912
00:50:50,720 --> 00:50:57,680
a, a nub, right. 
And so sometimes the information

913
00:50:57,680 --> 00:51:00,400
like depending on the game it 
would use the two screens in 

914
00:51:00,400 --> 00:51:03,520
different ways. 
You know the the bottom screen 

915
00:51:03,520 --> 00:51:06,840
is a touch screen that you would
interact with using the stylus, 

916
00:51:06,960 --> 00:51:07,360
right? 
You could. 

917
00:51:07,520 --> 00:51:10,400
So that is essentially how you 
play locks. 

918
00:51:10,400 --> 00:51:13,800
Quest is entirely stylus driven 
except for moving the camera, 

919
00:51:13,800 --> 00:51:18,200
which you could you do with the 
little slider the the the new 

920
00:51:18,200 --> 00:51:19,440
hotness. 
Andy, I don't know if you've 

921
00:51:19,440 --> 00:51:24,520
heard this rumor, but the switch
too has USBC ports on the top 

922
00:51:24,520 --> 00:51:27,640
and bottom. 
So the popular theory is that 

923
00:51:27,640 --> 00:51:31,200
when we eventually get DS games,
they will sell a second screen 

924
00:51:31,200 --> 00:51:34,960
folding peripheral that you fold
over the switch. 

925
00:51:34,960 --> 00:51:36,760
And because this you know, this 
is touchscreen. 

926
00:51:37,040 --> 00:51:40,920
So you just need that second 
screen to have DS functionality.

927
00:51:42,040 --> 00:51:44,120
Be pretty cool, Be pretty cool. 
Yeah. 

928
00:51:45,000 --> 00:51:47,760
So Mike, when you played the 
Steam port, there was a 

929
00:51:47,760 --> 00:51:50,000
segmented screen on your like 
computer. 

930
00:51:50,080 --> 00:51:51,840
There was not. 
It's a single screen. 

931
00:51:52,360 --> 00:51:54,640
OK, sounds like it'd be 
difficult. 

932
00:51:54,640 --> 00:51:57,200
Interesting. 
I'm trying to remember now what 

933
00:51:57,440 --> 00:52:00,240
I mean. 
Jeremy, you might. 

934
00:52:00,440 --> 00:52:02,720
You've played it more recently. 
Sure have. 

935
00:52:02,920 --> 00:52:08,360
What was on the top screen? 
Top screen was your stats. 

936
00:52:08,840 --> 00:52:11,280
That's right, your the the timer
which. 

937
00:52:11,480 --> 00:52:13,960
So for those who haven't played 
the game, you're essentially 

938
00:52:13,960 --> 00:52:19,520
your goal is to survive the day.
Yeah, So, yeah, each each level 

939
00:52:20,120 --> 00:52:27,800
in the game, each each location 
and day is a is a tower defense 

940
00:52:29,000 --> 00:52:31,480
game. 
Yes, into itself with, with 

941
00:52:31,480 --> 00:52:34,240
different level designs, because
the, the terrain itself would 

942
00:52:34,280 --> 00:52:36,040
would give you different 
challenges. 

943
00:52:36,520 --> 00:52:38,040
Yeah. 
And so yeah. 

944
00:52:38,040 --> 00:52:42,120
And so you know, a a certain 
number of waves of creeps would 

945
00:52:42,160 --> 00:52:45,800
would show up and you'd have to 
make sure your your towers could

946
00:52:45,800 --> 00:52:47,800
defeat all of the creeps before 
they got through. 

947
00:52:48,240 --> 00:52:50,400
Yeah, and, and, and let's talk 
about that for a second. 

948
00:52:50,440 --> 00:52:53,400
The the the clockwork is the 
name of the baddies in this one.

949
00:52:53,400 --> 00:52:56,080
The clockwork for the creeps. 
So I'm using generic. 

950
00:52:56,080 --> 00:52:59,080
I'm using like game designer 
generic talk for. 

951
00:52:59,720 --> 00:53:00,960
Yeah. 
Right. 

952
00:53:00,960 --> 00:53:03,560
Yeah, yeah, the creeps in terms 
of gameplay, yeah, totally. 

953
00:53:04,080 --> 00:53:07,400
But so this game, it is very 
stressful. 

954
00:53:08,200 --> 00:53:09,880
It is. 
It is challenging. 

955
00:53:09,880 --> 00:53:12,320
Jackie, you remember playing it 
and being like, this is a hard 

956
00:53:12,320 --> 00:53:13,920
freaking game. 
Right. 

957
00:53:13,920 --> 00:53:16,760
Because it's endless, you know, 
it's just one of those games 

958
00:53:16,760 --> 00:53:20,200
that you, you just you're like, 
OK, all right, I did it. 

959
00:53:20,320 --> 00:53:22,440
And then you're like and two. 
Yep. 

960
00:53:23,000 --> 00:53:25,320
And then you're like, OK, all 
right, all right. 

961
00:53:25,600 --> 00:53:27,800
But there's something, I mean, 
it was very satisfying. 

962
00:53:27,800 --> 00:53:31,680
I remember being incredibly 
addicted to it and and 

963
00:53:31,680 --> 00:53:37,320
definitely interested in just I 
was like, because I thought that

964
00:53:37,320 --> 00:53:41,920
the art, you know, sometimes the
art is so it it helps the game 

965
00:53:41,920 --> 00:53:46,760
play so much that even if it's a
just a, you know, like a tower 

966
00:53:46,760 --> 00:53:49,720
defense game doesn't sound that 
interesting, right? 

967
00:53:49,720 --> 00:53:53,880
It sounds pretty basic, but the 
is that doom? 

968
00:53:54,120 --> 00:53:56,040
What is that? 
That's Lord agony. 

969
00:53:56,040 --> 00:53:58,320
That's Lord agony. 
That's the that's the main bad 

970
00:53:58,320 --> 00:54:01,360
guy. 
Timu Dr. No yeah, yeah, you 

971
00:54:01,360 --> 00:54:04,080
know, he very reminiscent Jackie
of Doctor Doom, but I'm going to

972
00:54:04,080 --> 00:54:07,080
get into a second how deep this 
character is but yeah, I totally

973
00:54:07,080 --> 00:54:11,280
with you like I don't play tower
defense games because. 

974
00:54:11,320 --> 00:54:13,960
They they're compelling. 
There's they're they're so 

975
00:54:13,960 --> 00:54:16,240
compelling that they'll take you
off the grid. 

976
00:54:16,360 --> 00:54:18,880
They'll just be like, OK, well, 
this is what I do now. 

977
00:54:19,280 --> 00:54:24,000
Yeah, I play this game so. 
Well, and my students, my 

978
00:54:24,000 --> 00:54:26,960
students play like Clash of 
Clans, which is a very famous 

979
00:54:26,960 --> 00:54:29,240
tower defense game that makes 
millions of dollars or whatever,

980
00:54:29,240 --> 00:54:32,240
but they don't ever talk about 
the characters like Locks Quest 

981
00:54:32,240 --> 00:54:33,920
has some cool characters. 
Mike, what were you going to 

982
00:54:33,920 --> 00:54:36,960
say? 
I would say like I, I play a 

983
00:54:36,960 --> 00:54:40,120
fair amount of tower defense 
games until usually either I 

984
00:54:40,120 --> 00:54:44,160
beaten it or I had it's hit a 
point where like, OK, this is a 

985
00:54:44,160 --> 00:54:45,880
particular spot was really 
annoying. 

986
00:54:46,080 --> 00:54:47,880
But like I I've gone through a 
lot. 

987
00:54:48,160 --> 00:54:53,840
The thing I wasn't prepared for 
at all with this was I can't 

988
00:54:53,840 --> 00:54:57,520
think of another tower defense 
game I played that has decided 

989
00:54:57,520 --> 00:55:00,200
to go, Oh, you survived that. 
That's the end of this day. 

990
00:55:00,480 --> 00:55:03,680
Your next level is that same 
level and things are and some 

991
00:55:03,680 --> 00:55:08,320
things are carrying over. 
And so I'm very used to ones 

992
00:55:08,320 --> 00:55:10,760
where it's like, OK, I got by. 
That's all that matters. 

993
00:55:12,040 --> 00:55:16,640
It's a fresh start and this had 
a lot of like, Oh well, 

994
00:55:16,640 --> 00:55:20,560
everything's destroyed and I 
have no resources anymore. 

995
00:55:21,400 --> 00:55:22,880
But you. 
But they're coming again. 

996
00:55:23,320 --> 00:55:26,760
And it for me, it was just like,
well, I'm starting a new game 

997
00:55:27,360 --> 00:55:29,480
because. 
Too, too frustrating. 

998
00:55:30,760 --> 00:55:32,360
No, it was just. 
No, it was just. 

999
00:55:32,600 --> 00:55:37,080
I have no resources anymore. 
I can't beat this. 

1000
00:55:37,080 --> 00:55:39,840
At this point. 
I need to start back over and 

1001
00:55:39,840 --> 00:55:42,200
play the previous level better. 
Yeah. 

1002
00:55:42,640 --> 00:55:45,520
Oh, right, right. 
Yeah, yeah, yeah, I did that 

1003
00:55:45,520 --> 00:55:46,680
too. 
I remember that. 

1004
00:55:46,800 --> 00:55:49,920
Yeah. 
It's going oh, I'm done for a 

1005
00:55:49,920 --> 00:55:52,800
hot SEC here. 
Allow me to rest and I forget 

1006
00:55:52,960 --> 00:55:54,920
how far back. 
You didn't have to go back 

1007
00:55:55,120 --> 00:56:01,240
forever, right, Did you? 
I did no OK on, on, on Steam. 

1008
00:56:01,240 --> 00:56:04,120
There was not the ability to 
like, oh, I'm saving every time 

1009
00:56:04,120 --> 00:56:07,720
things feel all right. 
Oh yeah. 

1010
00:56:07,840 --> 00:56:09,280
That sucks. 
Yeah, that's not. 

1011
00:56:11,040 --> 00:56:12,800
Yeah, yeah. 
What what what Jackie's 

1012
00:56:12,800 --> 00:56:16,440
referring to is that you can 
every time you lose, you can 

1013
00:56:16,440 --> 00:56:18,480
retry, which is just, hey, I can
do that better. 

1014
00:56:18,880 --> 00:56:21,240
Because what's so also what's so
compelling about this game is 

1015
00:56:21,240 --> 00:56:23,840
that it's tower defense, but you
are boots on the ground running 

1016
00:56:23,840 --> 00:56:27,520
around as the character 
attacking things and fixing 

1017
00:56:27,520 --> 00:56:31,080
things. 
And every action in the game is 

1018
00:56:31,080 --> 00:56:35,800
its own 3 second mini game where
it's like, oh, I got to repair 

1019
00:56:35,800 --> 00:56:38,040
this tower. 
So now I'm sliding my stylus 

1020
00:56:38,040 --> 00:56:40,320
back and forth across the like 
I'm ratcheting like, you know, 

1021
00:56:40,320 --> 00:56:41,600
it's, it feels like it's. 
Serious. 

1022
00:56:42,120 --> 00:56:44,760
You know, now I'm poisoning. 
So now I'm like spinning the 

1023
00:56:44,760 --> 00:56:48,560
stylus here, right, right. 
And which, by the way, I guess 

1024
00:56:48,680 --> 00:56:50,640
you didn't develop this game, 
but Jackie has a joke about 

1025
00:56:50,640 --> 00:56:52,640
like, do you ever think about 
games when we're making love? 

1026
00:56:52,800 --> 00:56:55,200
And it's like some of this game 
is really tactile. 

1027
00:56:55,440 --> 00:56:57,640
You know, it's like you're 
spinning, you're swiping, you're

1028
00:56:57,720 --> 00:57:00,200
you're going all over the place 
and people are moaning and it's 

1029
00:57:00,200 --> 00:57:02,560
very intense. 
And then and I. 

1030
00:57:02,560 --> 00:57:06,000
Don't remember that joke, but I.
Well, you said that you 

1031
00:57:06,000 --> 00:57:08,120
sometimes think about comedy 
when you're being intimate, so 

1032
00:57:08,200 --> 00:57:09,520
you ever think about game 
design? 

1033
00:57:10,160 --> 00:57:13,760
Right. 
That's the newer newer. 

1034
00:57:14,360 --> 00:57:18,920
That is a new bit, but see that 
is what I think Andys thinking 

1035
00:57:18,920 --> 00:57:21,600
about sometimes. 
And he said that question sounds

1036
00:57:21,600 --> 00:57:25,120
like a trap. 
He's trying to Well, it's but 

1037
00:57:25,120 --> 00:57:26,680
it's funny, though. 
So Mike talked about this game 

1038
00:57:26,680 --> 00:57:28,920
being so difficult because you 
run out of resources. 

1039
00:57:28,920 --> 00:57:31,400
And so I looked up online. 
I was like, I'm not getting this

1040
00:57:31,400 --> 00:57:32,680
done. 
I don't have the money to do 

1041
00:57:32,680 --> 00:57:33,960
this. 
And this guy online is like, 

1042
00:57:33,960 --> 00:57:38,880
yeah, land mines, just use land 
mines and just coat the map in 

1043
00:57:38,880 --> 00:57:42,040
these things that will. 
And I was like, oh, This is why 

1044
00:57:42,040 --> 00:57:45,680
this is a problem in actual 
warfare and why like, you know, 

1045
00:57:45,680 --> 00:57:48,720
thousands of land mines are like
a problem for decades is because

1046
00:57:48,720 --> 00:57:51,760
it was so much more cost 
effective than building 

1047
00:57:51,760 --> 00:57:53,520
infrastructure. 
And I was like, like kind of 

1048
00:57:53,520 --> 00:57:57,040
dark, but like. 
Yeah, but I, I don't think we 

1049
00:57:57,040 --> 00:58:02,440
ever, I don't think we realized 
that there it was a degenerative

1050
00:58:02,440 --> 00:58:07,680
strategy though, but you. 
Know but what is degenerative 

1051
00:58:07,680 --> 00:58:11,200
though is the story Like do you 
recall? 

1052
00:58:11,440 --> 00:58:14,320
Do you recall how dark this plot
line gets? 

1053
00:58:14,400 --> 00:58:16,120
Oh yeah. 
OK. 

1054
00:58:16,480 --> 00:58:17,920
So. 
My my. 

1055
00:58:17,960 --> 00:58:20,840
Permission OK. 
Permission to go into spoilers. 

1056
00:58:21,320 --> 00:58:22,800
Please. 
Do OK. 

1057
00:58:22,800 --> 00:58:26,520
So listen, if you're going to 
play this game, $15 on eBay is 

1058
00:58:26,520 --> 00:58:28,360
the general asking price for a 
used copy. 

1059
00:58:28,840 --> 00:58:32,320
So if you're going to play it, I
don't know, skip 30 seconds or 

1060
00:58:32,320 --> 00:58:34,440
something. 
But so Jackie has a joke about 

1061
00:58:34,440 --> 00:58:37,520
how the more messed up a concept
is, the more fun the game is 

1062
00:58:37,520 --> 00:58:40,160
going to be, right? 
So this whole time you're 

1063
00:58:40,160 --> 00:58:42,320
stressed out that the killer 
robots are going to kill all 

1064
00:58:42,320 --> 00:58:43,520
your friends and neighbors, 
right? 

1065
00:58:44,600 --> 00:58:47,360
So then, you know, OK, get to 
the next day, very, very 

1066
00:58:47,360 --> 00:58:49,000
stressful. 
And then you meet this cute 

1067
00:58:49,000 --> 00:58:51,480
little Guga named Blue Bit, 
right? 

1068
00:58:51,720 --> 00:58:54,200
Yeah. 
And now the killer robots are 

1069
00:58:54,200 --> 00:58:57,400
after him, like, and he gets, he
gets hit and he's like, yeah, 

1070
00:59:00,520 --> 00:59:03,280
it's, it's messed up. 
Right, because it's the most 

1071
00:59:03,280 --> 00:59:05,640
adorable character and you're 
like, no. 

1072
00:59:06,120 --> 00:59:08,360
And and I'm fine with that, but 
he doesn't do anything else in 

1073
00:59:08,360 --> 00:59:10,640
the story. 
He's just there to make you feel

1074
00:59:10,640 --> 00:59:13,240
bad when you don't do a good 
enough job defending the 

1075
00:59:13,240 --> 00:59:16,600
precious little boy. 
So then you find your sister 

1076
00:59:16,800 --> 00:59:21,200
Emmy, adorable kid. 
Right now the killer robots are 

1077
00:59:21,200 --> 00:59:23,800
after her. 
And it's just like this keeps 

1078
00:59:23,800 --> 00:59:28,480
getting more stressful. 
Then here's the major spoiler 

1079
00:59:28,480 --> 00:59:30,360
territory. 
Evil robot king. 

1080
00:59:30,840 --> 00:59:34,480
Remember who he is Andy your 
your uncle. 

1081
00:59:35,240 --> 00:59:38,240
Yeah, right, right. 
Oh, right, you. 

1082
00:59:38,720 --> 00:59:40,280
You don't know it at first. 
You you learn it. 

1083
00:59:40,400 --> 00:59:41,200
Yeah, Yeah. 
So it's. 

1084
00:59:42,160 --> 00:59:46,200
Spider verse Yeah, it's. 
Low key like spider verse, not 

1085
00:59:46,200 --> 00:59:47,480
low key. 
Well done anyway. 

1086
00:59:49,240 --> 00:59:53,880
But so in the third act of the 
game, he kills your sister. 

1087
00:59:54,640 --> 00:59:56,600
And his niece. 
And. 

1088
00:59:56,600 --> 01:00:00,840
Gears come out of her. 
She's Mike, right? 

1089
01:00:00,840 --> 01:00:01,960
Mike. 
Wow. 

1090
01:00:02,280 --> 01:00:04,720
Oh, it gets so much better. 
It gets so much better. 

1091
01:00:05,080 --> 01:00:08,840
She guys. 
And he killer robot king. 

1092
01:00:08,840 --> 01:00:11,800
Your betrayal Shakespearean 
uncle is the only one who can 

1093
01:00:11,800 --> 01:00:14,280
bring her back. 
So now you're killing your 

1094
01:00:14,280 --> 01:00:17,200
friends and neighbors to defend 
the former villain of the story.

1095
01:00:17,840 --> 01:00:19,240
OK. 
Wow. 

1096
01:00:19,720 --> 01:00:23,000
End of the game can't bring her 
back to life because she was 

1097
01:00:23,000 --> 01:00:27,280
never a human in the 1st place. 
She's a robot, so the main 

1098
01:00:27,280 --> 01:00:34,040
character kills himself and 
gives his soul to her so she can

1099
01:00:34,200 --> 01:00:38,040
be. 
Yes, Locke chooses death so that

1100
01:00:38,040 --> 01:00:40,520
Emmy can become. 
A I do not remember this victory

1101
01:00:40,520 --> 01:00:43,560
screen. 
Jackie, Jackie, your husband 

1102
01:00:43,560 --> 01:00:48,080
greenlit this bullshit. 
OK, the last shot of this game 

1103
01:00:48,320 --> 01:00:52,520
is Emmy at your grave, the 
player character's grave, saying

1104
01:00:52,560 --> 01:00:56,920
thank you for your life. 
And then Locke walks up from 

1105
01:00:56,920 --> 01:00:58,800
behind her and says hey, want to
play hide and seek? 

1106
01:00:58,960 --> 01:01:04,040
He is now the soulless robot. 
You are dead and she built a 

1107
01:01:04,120 --> 01:01:07,480
robot version of you. 
Holy hell, is that not the most 

1108
01:01:07,480 --> 01:01:08,600
disturbing? 
I don't. 

1109
01:01:09,200 --> 01:01:11,480
I don't remember whether she 
built it or whether your uncle 

1110
01:01:11,480 --> 01:01:13,200
built it. 
Something, yeah. 

1111
01:01:13,200 --> 01:01:14,800
Your camera just went away, 
Andy. 

1112
01:01:14,840 --> 01:01:16,680
He did. 
Oh my gosh, what it Why? 

1113
01:01:16,680 --> 01:01:18,520
He's gobsmacked, so it's some 
like. 

1114
01:01:18,880 --> 01:01:23,760
Reverse Pinocchio thing, yeah. 
Yeah, yeah. 

1115
01:01:24,160 --> 01:01:29,920
I remember having conversations 
with Joe about this and and and 

1116
01:01:29,920 --> 01:01:31,880
he was like, no, this is the way
it's got to be. 

1117
01:01:34,160 --> 01:01:40,040
But such a compelling story for 
a tower defense game for the. 

1118
01:01:40,080 --> 01:01:42,400
DS. 
For the DS in. 

1119
01:01:42,560 --> 01:01:45,720
The box, I mean, there's no 
reason why you can't tell a 

1120
01:01:45,720 --> 01:01:47,080
story. 
I mean it, it was, you know, 

1121
01:01:47,080 --> 01:01:49,400
probably 30 or 48 hours of 
gameplay, right? 

1122
01:01:49,640 --> 01:01:53,640
Yeah, 100 days, 100 levels and 
then everyone divided into 

1123
01:01:53,640 --> 01:01:57,680
building and battling and I am 
so glad that I Nintend did beat 

1124
01:01:57,680 --> 01:02:00,680
this game. 
Excellent. 

1125
01:02:00,680 --> 01:02:05,640
Some sound effect. 
Because I think that is the 

1126
01:02:05,720 --> 01:02:07,680
thing that people don't talk 
about with this game. 

1127
01:02:07,800 --> 01:02:10,080
I was reading reviews at the 
time because our friend Cyril 

1128
01:02:10,080 --> 01:02:11,320
from defunct games love to do 
that. 

1129
01:02:11,320 --> 01:02:13,720
And it's like there were some 
reviews saying, oh, it's just a 

1130
01:02:13,720 --> 01:02:16,440
boilerplate fantasy store, 
cliche Hero's journey. 

1131
01:02:16,440 --> 01:02:19,800
Like, no, no, no, no. 
It it it has it has way. 

1132
01:02:20,200 --> 01:02:22,960
There's way more. 
I mean, yeah, the the, the 

1133
01:02:22,960 --> 01:02:28,400
pitch, you know, the, you know, 
the fantasy tower defense run 

1134
01:02:28,400 --> 01:02:32,440
around and and build your towers
would have been enough for us to

1135
01:02:32,440 --> 01:02:34,280
green light a game like this, 
right. 

1136
01:02:35,840 --> 01:02:40,600
So it's entirely Joe pushing 
really hard to get this kind of 

1137
01:02:40,600 --> 01:02:44,440
deep storyline into it. 
And to. 

1138
01:02:44,440 --> 01:02:45,400
Make it super. 
Awesome. 

1139
01:02:45,680 --> 01:02:48,080
Weird. 
That gets the reaction that you 

1140
01:02:48,080 --> 01:02:50,760
have, which is what ultimately 
what you want, right? 

1141
01:02:50,760 --> 01:02:55,360
You want, you want people to 
have like a strong emotional 

1142
01:02:55,360 --> 01:03:01,040
reaction to, to the games you're
making a. 100% yeah, but like I 

1143
01:03:01,040 --> 01:03:03,640
just I my hat's off to everyone 
who worked on this game and 

1144
01:03:03,640 --> 01:03:05,920
everyone who greenlit this game 
and everyone who supported the 

1145
01:03:05,960 --> 01:03:09,160
families making this game. 
It was just like, because can 

1146
01:03:09,240 --> 01:03:09,920
you put a shit? 
I'll. 

1147
01:03:09,920 --> 01:03:13,120
Tell you the marketing people 
never played the game all the 

1148
01:03:13,120 --> 01:03:14,520
way through it. 
Kind of shows. 

1149
01:03:15,600 --> 01:03:18,240
Yeah, and, and this was by 
design. 

1150
01:03:19,640 --> 01:03:22,360
Right, nobody encouraged. 
Like, no, we never encouraged 

1151
01:03:22,360 --> 01:03:26,600
them to play the game all the 
way through because I don't know

1152
01:03:26,600 --> 01:03:28,960
that I don't. 
I honestly don't know how they 

1153
01:03:28,960 --> 01:03:32,240
would have felt about the game 
being that dark. 

1154
01:03:32,520 --> 01:03:33,720
Yeah. 
Yeah, right. 

1155
01:03:33,720 --> 01:03:35,680
Yeah. 
Especially the part where like 

1156
01:03:35,680 --> 01:03:38,880
you kind of choose death. 
I was like, wow, like, I don't 

1157
01:03:38,880 --> 01:03:40,600
know if you could get away with 
that ending. 

1158
01:03:41,040 --> 01:03:49,200
Yeah, and and and honestly, you 
know, even then I think it would

1159
01:03:49,200 --> 01:03:52,200
have been problematic like 
marketing would have really 

1160
01:03:52,200 --> 01:03:54,200
rethought if. 
Someone would have noticed. 

1161
01:03:54,920 --> 01:04:00,280
If someone were to was was going
to notice how dark it was, they 

1162
01:04:00,280 --> 01:04:04,480
made a they made a rethought 
because they had a lot of of 

1163
01:04:04,480 --> 01:04:08,400
pull at THQ in regards to what 
got released and what didn't get

1164
01:04:08,400 --> 01:04:11,160
released, and they had complete 
control over how much money was 

1165
01:04:11,160 --> 01:04:12,600
spent on marketing. 
Yeah. 

1166
01:04:12,960 --> 01:04:17,120
Oh, the marketing people, yeah. 
So like, you know, there's, 

1167
01:04:17,280 --> 01:04:24,560
there's surely they know by now.
But yeah, there's a, there's a 

1168
01:04:24,560 --> 01:04:28,680
reason that developers don't 
like to show marketing people 

1169
01:04:28,680 --> 01:04:33,360
the game until it's done because
they get the, they get the, 

1170
01:04:33,360 --> 01:04:36,400
they, they see it early, you 
know, they, they'll, they'll see

1171
01:04:36,400 --> 01:04:40,000
it early and they'll, and 
they'll see it for six months 

1172
01:04:40,560 --> 01:04:44,080
and, and, and the, and the game 
will still have a year or six 

1173
01:04:44,080 --> 01:04:45,680
months or a year to, to get 
done. 

1174
01:04:46,120 --> 01:04:49,400
But they'll get bored. 
Yeah. 

1175
01:04:49,400 --> 01:04:52,880
And they'll get bored because 
they saw it last year and 

1176
01:04:52,880 --> 01:04:54,880
they're bored with it by now. 
They want they they're now 

1177
01:04:54,880 --> 01:04:59,800
looking at the new shiny things 
that are in prototype form and 

1178
01:04:59,800 --> 01:05:03,000
they're at, but they're 
allocating money now based on 

1179
01:05:03,000 --> 01:05:07,080
their excitement. 
Like South Park doesn't ever let

1180
01:05:07,080 --> 01:05:10,480
anybody see it till it's done so
that they don't get notes. 

1181
01:05:10,760 --> 01:05:12,680
Yeah, probably, yeah. 
Yeah, such. 

1182
01:05:13,040 --> 01:05:15,520
Creative cycle is like a week 
like this. 

1183
01:05:15,840 --> 01:05:18,400
Yeah, you can. 
You can. 

1184
01:05:19,280 --> 01:05:21,720
How much of that? 
Our creative cycle for this was 

1185
01:05:21,720 --> 01:05:25,480
two years, so. 
How much of that is, is there a 

1186
01:05:25,640 --> 01:05:29,080
concern also that like if you 
let them know about the weird 

1187
01:05:29,080 --> 01:05:32,000
things that happened later, that
marketing will decide that's a 

1188
01:05:32,000 --> 01:05:35,360
marketing point and we're like 
undercut? 

1189
01:05:35,360 --> 01:05:39,800
Oh, and they'll spoiler it. 
Yeah, either either they will 

1190
01:05:40,080 --> 01:05:44,200
want to, they'll get excited 
about it and want to and want to

1191
01:05:44,200 --> 01:05:49,120
lead with that, or they'll be 
turned off by it and want to 

1192
01:05:49,120 --> 01:05:53,200
have it removed from the game. 
Yeah, Every time I watch a 

1193
01:05:53,200 --> 01:05:56,680
trailer for a movie where it's 
too long, I'm like, well, I 

1194
01:05:56,680 --> 01:05:58,120
don't need to see this movie 
anymore. 

1195
01:05:58,840 --> 01:06:01,000
Yeah, because I've seen the 
movie in the trailer, right? 

1196
01:06:01,160 --> 01:06:04,640
I remember being weirdly 
surprised with animated movie 

1197
01:06:05,200 --> 01:06:08,320
Megamind where I thought that it
had just given everything in the

1198
01:06:09,280 --> 01:06:11,960
in the way. 
I was like, oh, this actually 

1199
01:06:12,600 --> 01:06:14,840
just had a twist. 
Still, that's that's amazing. 

1200
01:06:16,440 --> 01:06:18,480
Yeah, I was. 
I've been happily surprised a 

1201
01:06:18,480 --> 01:06:20,840
couple of times where I've gone 
in and going. 

1202
01:06:21,000 --> 01:06:24,200
I think I know what this movie 
is about from the trailer and 

1203
01:06:24,200 --> 01:06:26,880
find out that I know everything 
about the first third of the 

1204
01:06:26,880 --> 01:06:29,920
movie and absolutely nothing 
about the second third of the 

1205
01:06:29,920 --> 01:06:33,520
second. 3rd and I think the. 
Flip side is where like at this 

1206
01:06:33,520 --> 01:06:37,280
point like if you buy planet of 
the apes like the Statue of 

1207
01:06:37,280 --> 01:06:43,280
Liberty is on the cover right? 
Right, exactly. 

1208
01:06:43,600 --> 01:06:46,680
But at this point it's a 40, you
know, it's a 50 year old movie. 

1209
01:06:47,680 --> 01:06:51,840
You should know, like cultural 
knowledge, that you should just 

1210
01:06:51,840 --> 01:06:53,800
know what that what? 
That's what that's about. 

1211
01:06:53,800 --> 01:06:58,600
I I I remember when when. 
What's the rosebud? 

1212
01:06:58,600 --> 01:06:59,960
What's Citizen? 
Kane. 

1213
01:07:00,080 --> 01:07:02,240
Citizen Kane, No. 
Citizen Kane was playing one 

1214
01:07:02,240 --> 01:07:04,320
afternoon and my and my 
stepmother, I was like, well, 

1215
01:07:04,320 --> 01:07:07,680
what's this? 
And she said it's, it's a, you 

1216
01:07:07,680 --> 01:07:08,720
know, you're not going to like 
this movie. 

1217
01:07:09,080 --> 01:07:10,400
And I said, well, what's 
Rosebud? 

1218
01:07:10,400 --> 01:07:12,880
She goes, it's a slut, just go 
play. 

1219
01:07:12,880 --> 01:07:16,800
And I was like, and I realized 
like 10 years later that she had

1220
01:07:16,800 --> 01:07:22,360
completely ruined. 
So couple of things though, that

1221
01:07:22,360 --> 01:07:24,360
about this game we didn't really
touch on yet because there's 

1222
01:07:24,400 --> 01:07:27,600
there's a lot of little, you 
know, different types of 

1223
01:07:27,600 --> 01:07:29,320
gameplay variety. 
Like we kind of touched on the 

1224
01:07:29,320 --> 01:07:32,640
story all told through these 
really likable characters, very 

1225
01:07:32,640 --> 01:07:37,520
well drawn, well animated, this 
wonderful swelling music, very 

1226
01:07:37,520 --> 01:07:40,680
fantasy fanfare, you know, brass
instruments. 

1227
01:07:40,680 --> 01:07:43,920
It just just nails the look and 
feel of it in a way that, you 

1228
01:07:43,920 --> 01:07:46,880
know, just really charmed me. 
But then there's also these 

1229
01:07:46,880 --> 01:07:51,440
little kind of side quests, I 
guess, because like every attack

1230
01:07:51,440 --> 01:07:55,760
is this 3 second mini game. 
But then there's these more well

1231
01:07:55,760 --> 01:07:59,640
developed diversions. 
Like there's a 2D mode where you

1232
01:07:59,640 --> 01:08:03,600
man turrets manually, kind of 
like angry bird style, right? 

1233
01:08:03,800 --> 01:08:06,080
Angry Bird would be a great 
Jackie Cashin album. 

1234
01:08:06,080 --> 01:08:07,200
Just putting that in the 
universe. 

1235
01:08:08,480 --> 01:08:11,760
But but like I I really enjoyed 
like, you know, the kind of 

1236
01:08:11,760 --> 01:08:13,960
Mike, do you remember those PC 
games we played where like you 

1237
01:08:13,960 --> 01:08:16,439
kind of shot the trajectory? 
Did you get to one of these 

1238
01:08:16,439 --> 01:08:19,160
levels in the Steam version? 
I didn't. 

1239
01:08:19,160 --> 01:08:21,880
How early did you reach the 
first of those? 

1240
01:08:22,200 --> 01:08:24,880
I want to say like 10 to 15 
levels in. 

1241
01:08:24,960 --> 01:08:26,160
Yeah, that's about right, I 
think. 

1242
01:08:26,520 --> 01:08:29,760
I think there's three of them 
throughout the 100 levels of the

1243
01:08:29,760 --> 01:08:30,520
game. 
Yeah. 

1244
01:08:31,200 --> 01:08:32,960
But it was just like, OK, this 
is really cool. 

1245
01:08:32,960 --> 01:08:35,840
And like game plays kind of mix 
it up a little bit, you know? 

1246
01:08:36,600 --> 01:08:39,399
And I'm a huge fan of that. 
Whenever you can take an 

1247
01:08:39,399 --> 01:08:43,439
experience and appeal to a wide 
range of play styles. 

1248
01:08:43,439 --> 01:08:47,359
So, so that was one of those 
things where as a creative 

1249
01:08:47,359 --> 01:08:51,200
developer, I was always or 
creative creative director, I 

1250
01:08:51,200 --> 01:08:55,399
was always really worried about,
but fifth sell them like that's 

1251
01:08:55,399 --> 01:09:01,600
fifth sells bread and butter. 
They I would, you know, because 

1252
01:09:01,600 --> 01:09:03,880
every time that somebody comes 
up, so we'll put a mini game in 

1253
01:09:03,880 --> 01:09:07,399
here and you're like, wait a 
minute, now you have to develop 

1254
01:09:07,399 --> 01:09:11,600
an entire another game and you 
have to make that game fun too. 

1255
01:09:12,560 --> 01:09:15,520
And you know, and if you're 
going to make another game and 

1256
01:09:15,520 --> 01:09:21,479
make that game fun, why not just
make that other game, right. 

1257
01:09:24,920 --> 01:09:29,640
And so, and I was, and, and so I
was always nervous when 5th Cell

1258
01:09:29,640 --> 01:09:32,760
would pitch these ideas, but 
then they would just do it and 

1259
01:09:32,760 --> 01:09:36,680
it would be great. 
Like that was honestly one of 

1260
01:09:36,680 --> 01:09:39,479
their core strengths is that 
they would they, they, they get 

1261
01:09:39,479 --> 01:09:42,640
excited about an idea and then 
two days later they'd have it 

1262
01:09:42,640 --> 01:09:44,800
working. 
So. 

1263
01:09:45,880 --> 01:09:48,720
My favorite is the crafting 
system. 

1264
01:09:49,120 --> 01:09:51,279
Mike, You probably got to the 
crafting system right, where you

1265
01:09:51,279 --> 01:09:55,440
have, like they show you the 
finished product, they show you 

1266
01:09:55,440 --> 01:09:59,360
what your new invention should 
look like, and then they present

1267
01:09:59,360 --> 01:10:03,320
to you a open Lego chest 
essentially, of 20 different 

1268
01:10:03,320 --> 01:10:05,720
pieces of scrap. 
And you have to kind of sort 

1269
01:10:05,720 --> 01:10:08,320
through, OK, which piece do I 
need and where does it go? 

1270
01:10:08,480 --> 01:10:11,400
It's very simple, but very 
satisfying. 

1271
01:10:11,400 --> 01:10:15,680
Andy, you remember this mode 
every single time. 

1272
01:10:15,680 --> 01:10:18,080
And it was also fun is that it 
didn't make it too easy. 

1273
01:10:18,080 --> 01:10:20,400
Some of the shapes you really 
had to kind of lean in and be 

1274
01:10:20,400 --> 01:10:23,720
like, wait a minute, that's the 
wrong kind of nut and bolt that 

1275
01:10:23,720 --> 01:10:26,920
doesn't quite fit. 
And mercifully, the timer of the

1276
01:10:26,920 --> 01:10:30,920
game stops when you're in this 
mode, so you can really enjoy 

1277
01:10:30,920 --> 01:10:33,400
it. 
Yeah, I was such a fan of it 

1278
01:10:33,400 --> 01:10:35,880
that I, I, if you guys would 
humor me for just two minutes 

1279
01:10:35,880 --> 01:10:38,320
here. 
That was that was the way that 

1280
01:10:38,320 --> 01:10:42,000
you would develop basically the 
recipes of things that you could

1281
01:10:42,000 --> 01:10:43,920
build in the field when the 
timer was on. 

1282
01:10:44,080 --> 01:10:46,560
Yes, yes. 
Every new turret, every new 

1283
01:10:46,560 --> 01:10:49,840
trap, Yeah, is is assembled that
way. 

1284
01:10:50,200 --> 01:10:53,720
So I made a quick mini game for 
us because I know you love to 

1285
01:10:53,720 --> 01:10:56,440
gamify things. 
So Jackie, Andy, Mike, if you'll

1286
01:10:56,440 --> 01:10:59,480
play with me, I'm calling this 
components opponents. 

1287
01:10:59,560 --> 01:11:03,120
And what the way it works is 
that I'm I'm going to describe 

1288
01:11:03,120 --> 01:11:05,720
some shapes to you, then I'm 
going to hold it up for the 

1289
01:11:05,720 --> 01:11:09,360
camera and whoever shouts out 
what it is first when it's 

1290
01:11:09,400 --> 01:11:12,920
reconstructed gets the point. 
OK, start out pretty simple 

1291
01:11:12,920 --> 01:11:15,480
video game here can. 
You show us an example. 

1292
01:11:16,000 --> 01:11:18,360
Well, we can make the first one 
not count if you want that 

1293
01:11:18,640 --> 01:11:20,320
because the first one is very. 
Yeah, No, we'll just. 

1294
01:11:20,480 --> 01:11:21,320
We'll play. 
We'll play I. 

1295
01:11:21,560 --> 01:11:23,080
Think you're going to get it 
right away? 

1296
01:11:23,120 --> 01:11:24,760
OK, OK. 
All right, So here are the 

1297
01:11:24,760 --> 01:11:27,040
components. 
Yellow semicircles. 

1298
01:11:27,040 --> 01:11:30,360
What is it? 
Pac-Man. 

1299
01:11:30,600 --> 01:11:34,960
Pac-Man Jackie gets one point. 
Right, that's also because I saw

1300
01:11:34,960 --> 01:11:37,920
it through. 
And it's also been on Mike's 

1301
01:11:37,960 --> 01:11:42,600
shirt and Mike's and Mike's 
awesome Solar System shirt. 

1302
01:11:42,680 --> 01:11:44,480
Yeah, Mike is wearing a Pac-Man 
shirt right now. 

1303
01:11:44,480 --> 01:11:45,520
OK, This is a little more 
difficult. 

1304
01:11:45,520 --> 01:11:48,560
This is a little more difficult.
OK, OK, This one's a power up. 

1305
01:11:48,960 --> 01:11:51,280
Purple semicircle, white 
rectangle. 

1306
01:11:53,920 --> 01:11:56,680
The power up. 
Power down technically. 

1307
01:11:57,000 --> 01:11:59,400
Power. 
You don't want to get this. 

1308
01:11:59,680 --> 01:12:04,640
It's the poison mushroom. 
The poison mushroom Mario. 

1309
01:12:04,640 --> 01:12:07,000
Yeah, there we. 
Go wow. 

1310
01:12:07,320 --> 01:12:09,440
All right, Mike, good. 
I was like OK, come on, Mike, 

1311
01:12:09,440 --> 01:12:10,760
come on. 
We played this game recently. 

1312
01:12:10,760 --> 01:12:12,200
I'm. 
So psyched that I'm on the 

1313
01:12:12,200 --> 01:12:13,360
board. 
OK. 

1314
01:12:13,360 --> 01:12:16,800
You're on the board. 
You are tied for first, all 

1315
01:12:16,800 --> 01:12:18,760
right? 
This one is in the game 

1316
01:12:18,760 --> 01:12:21,840
development. 
How embarrassing. 

1317
01:12:23,040 --> 01:12:24,560
I'm terrible at playing my own 
games. 

1318
01:12:25,440 --> 01:12:28,680
It's a weird thing. 
All right, round 4 rounds, by 

1319
01:12:28,680 --> 01:12:30,280
the way, with a potential 
tiebreaker that's a bit 

1320
01:12:30,280 --> 01:12:32,720
cerebral. 
This one is a physical video 

1321
01:12:32,720 --> 01:12:35,520
game object. 
Red circles, Gray rectangle 

1322
01:12:35,560 --> 01:12:42,000
shapes. 
That's the sorry NES controller.

1323
01:12:42,280 --> 01:12:46,320
Mike takes it again. 
The NES controller. 

1324
01:12:46,320 --> 01:12:48,720
Look at nice. 
You know Mike, our guest was 

1325
01:12:48,720 --> 01:12:49,520
getting it. 
You could. 

1326
01:12:49,720 --> 01:12:51,120
Have. 
Yeah, yeah, yeah, I had that 

1327
01:12:51,120 --> 01:12:54,720
one. 
Elbowing Andy inside, all right.

1328
01:12:54,720 --> 01:12:58,280
So on that, so go back to the so
on that one, I was slightly 

1329
01:12:58,280 --> 01:13:00,280
confused. 
This is my creative director 

1330
01:13:00,280 --> 01:13:04,680
feedback on this puzzle that. 
I made on Google slide. 

1331
01:13:05,240 --> 01:13:11,680
You made on Google Slide. 
Flip it over the I thought that 

1332
01:13:11,680 --> 01:13:15,560
the the the the angle bits where
they were were like your 

1333
01:13:15,560 --> 01:13:18,160
registration marks because you 
actually have registration marks

1334
01:13:18,160 --> 01:13:21,840
on the other one. 
So you've got registration marks

1335
01:13:21,840 --> 01:13:22,560
all. 
Right. 

1336
01:13:23,880 --> 01:13:27,040
I was picking my games. 
No little girls get killed or 

1337
01:13:27,040 --> 01:13:30,600
whatever I mean. 
Technically in his no little 

1338
01:13:30,600 --> 01:13:32,280
girl got killed either. 
That's. 

1339
01:13:32,480 --> 01:13:34,840
True, right, true. 
That's like the boy took the 

1340
01:13:34,840 --> 01:13:37,000
bullet for his sister took. 
The bullet. 

1341
01:13:37,080 --> 01:13:40,600
OK, well, so Mike's in the lead,
so we'll do double points for 

1342
01:13:40,600 --> 01:13:41,720
this one. 
Actually, you know what triple 

1343
01:13:41,720 --> 01:13:43,520
points with? 
Anybody's game triple points 

1344
01:13:43,520 --> 01:13:45,280
this is. 
It taking a chance with this 

1345
01:13:45,280 --> 01:13:47,240
one. 
This one's a person. 

1346
01:13:50,800 --> 01:13:56,400
Orange, orange triangle, yellow 
box D's facing down. 

1347
01:13:58,880 --> 01:14:00,400
This is someone important to all
of us. 

1348
01:14:01,800 --> 01:14:07,240
No, it's Trump. 
Nope, not that important. 

1349
01:14:07,600 --> 01:14:09,800
That's his toupee on the on the 
lower left. 

1350
01:14:11,440 --> 01:14:13,360
This is going to This is not 
going to go well. 

1351
01:14:13,720 --> 01:14:16,480
And he's unhappy. 
And he goes, Mike. 

1352
01:14:18,480 --> 01:14:20,640
What do you got, Mike? 
Nah, this. 

1353
01:14:21,040 --> 01:14:23,320
Is the toughest 1. 
Mike's going to take it away, 

1354
01:14:23,360 --> 01:14:24,960
No. 
It's Jackie. 

1355
01:14:29,240 --> 01:14:32,480
Yay component opponents. 
Have you ever read a comic book 

1356
01:14:32,480 --> 01:14:34,840
called Rex Libris? 
It was one of the first ones 

1357
01:14:35,240 --> 01:14:37,560
Andy ever turned me on to, and 
that's what that looks like. 

1358
01:14:37,560 --> 01:14:41,160
It looks like Rex Libris, 
interstellar librarian who would

1359
01:14:41,160 --> 01:14:44,760
go get overdue books back from 
bad guys. 

1360
01:14:45,160 --> 01:14:48,160
And I, for some reason, have a 
statue of. 

1361
01:14:48,160 --> 01:14:50,840
Yeah, I was. 
There was a statuette that that 

1362
01:14:50,840 --> 01:14:53,040
was released at our comic book 
store. 

1363
01:14:53,040 --> 01:14:55,280
People like Jackie so much they 
bought it for her. 

1364
01:14:57,080 --> 01:14:59,280
Unlikable. 
If that's better for engagement,

1365
01:14:59,280 --> 01:15:02,400
then that's what that was. 
Right. 

1366
01:15:03,360 --> 01:15:05,040
Well, Rex Libros, everybody read
it. 

1367
01:15:05,120 --> 01:15:07,680
That's right. 
Anything else you want to praise

1368
01:15:07,680 --> 01:15:09,520
about Locks quest before we go 
into? 

1369
01:15:10,680 --> 01:15:13,400
I do want to, I want to go back 
a little bit and talk about you 

1370
01:15:13,400 --> 01:15:16,640
were talking about the, the post
game stuff. 

1371
01:15:17,400 --> 01:15:21,360
And I want to talk about, 
because I, I even at that point,

1372
01:15:21,360 --> 01:15:26,360
I hadn't sort of formulated 
this, this thought about how 

1373
01:15:26,360 --> 01:15:31,600
important it is to have post 
game, or I should say post story

1374
01:15:32,000 --> 01:15:35,840
material in a game. 
It works. 

1375
01:15:35,920 --> 01:15:38,000
And this is this is not just 
game design. 

1376
01:15:38,040 --> 01:15:39,600
Now we're just we're just 
talking about game design 

1377
01:15:39,600 --> 01:15:42,960
theory. 
Now there is, I think it's 

1378
01:15:42,960 --> 01:15:46,160
really important for games to 
have and more people are getting

1379
01:15:46,160 --> 01:15:51,720
this, the games that have a 
Daniel Mont like because before 

1380
01:15:51,720 --> 01:15:56,680
you know Mario, Mario, you know,
you know, rescues Princess Peach

1381
01:15:56,680 --> 01:15:59,640
and defeats Bowser and yay, 
there's a celebration. 

1382
01:15:59,640 --> 01:16:02,080
Game over bone. 
Dana Mont. 

1383
01:16:02,080 --> 01:16:03,800
I always call them victory 
screens or. 

1384
01:16:03,800 --> 01:16:07,240
Afters. 
Yeah, The Afters, anything that 

1385
01:16:07,240 --> 01:16:10,920
anything that comes after the 
main, the main plot is done, 

1386
01:16:11,360 --> 01:16:16,240
gives us time to emotionally 
sort of like come to grips with 

1387
01:16:16,440 --> 01:16:19,160
what just happened. 
Big dramatic things have just 

1388
01:16:19,160 --> 01:16:22,280
happened. 
And to like, yank us out of the 

1389
01:16:22,280 --> 01:16:26,000
experience immediately 
afterwards is really jarring. 

1390
01:16:26,440 --> 01:16:31,440
And why so many horror movies do
exactly that, right? 

1391
01:16:31,680 --> 01:16:36,400
Because they want you walking 
out of the theater emotionally. 

1392
01:16:38,680 --> 01:16:40,840
You know they want your nerves 
to still be jangling. 

1393
01:16:41,800 --> 01:16:45,800
I just saw Zach Kreger's 
Weapons, which is one of the 

1394
01:16:45,800 --> 01:16:49,880
only movies to get how weird and
terrifying being a teacher is 

1395
01:16:50,600 --> 01:16:52,760
that that movie really nailed 
that. 

1396
01:16:52,880 --> 01:16:55,400
But. 
But how old are your students? 

1397
01:16:55,840 --> 01:16:57,200
I teach middle school. 
OK. 

1398
01:16:57,240 --> 01:16:58,760
Oh God. 
No, no, that's. 

1399
01:16:58,760 --> 01:16:59,360
The worst? 
They're fine. 

1400
01:17:01,360 --> 01:17:04,440
They're they just want someone 
to be nice to them, honestly and

1401
01:17:04,440 --> 01:17:08,560
actually, and also quick side 
tangent, Jackie, you know, your 

1402
01:17:08,560 --> 01:17:12,360
comedy has been a regular on my 
Spotify stand up playlist for a 

1403
01:17:12,680 --> 01:17:16,040
very long time. 
Do you like the spooky reading, 

1404
01:17:16,040 --> 01:17:18,360
girl? 
It's a very junior high kind of 

1405
01:17:20,000 --> 01:17:23,440
bit. 
Yeah, like my sister said that 

1406
01:17:23,440 --> 01:17:25,560
she actually said to her 
daughter when she was 

1407
01:17:25,560 --> 01:17:27,120
complaining about not having any
friends. 

1408
01:17:27,360 --> 01:17:28,760
She said. 
Are you friendly? 

1409
01:17:28,960 --> 01:17:32,240
Yes, it. 
Blew Noah's mind, just like it 

1410
01:17:32,240 --> 01:17:36,040
blew my mind when the teacher 
told us that it to me. 

1411
01:17:36,120 --> 01:17:38,640
But but Speaking of being 
friendly, though, one thing I 

1412
01:17:38,640 --> 01:17:42,360
always loved about your bits was
that you are very vocal about 

1413
01:17:42,360 --> 01:17:46,600
how much you love your husband. 
And, you know, well, that was, 

1414
01:17:46,640 --> 01:17:50,280
you know, the groundbreaking in 
odds comedy. 

1415
01:17:50,560 --> 01:17:53,200
And you would complain about 
like these male comics, which 

1416
01:17:53,200 --> 01:17:55,760
is, oh, you bitch about my wife 
and this and that and that. 

1417
01:17:55,760 --> 01:17:59,600
And I'm like, and I love my wife
and I love our relationship. 

1418
01:17:59,600 --> 01:18:02,680
And it's like, it meant a lot to
see someone. 

1419
01:18:03,120 --> 01:18:05,880
Yeah, I saw, I saw. 
I see myself in your bits and I 

1420
01:18:06,440 --> 01:18:11,320
I love your love. 
We are in love, we are still in 

1421
01:18:11,320 --> 01:18:12,960
the, we are still in like, which
is. 

1422
01:18:13,040 --> 01:18:14,280
That's true. 
That is nice. 

1423
01:18:14,280 --> 01:18:15,880
That's that's harder to maintain
sometimes. 

1424
01:18:16,400 --> 01:18:19,120
And if you listen to enough of 
her comedy, you'll know all 

1425
01:18:19,120 --> 01:18:22,960
about our sex life, too. 
Yeah, you spin the style. 

1426
01:18:23,000 --> 01:18:23,960
It's. 
Speculative. 

1427
01:18:24,040 --> 01:18:27,400
It's just, it's just something 
that I'm just pitching. 

1428
01:18:27,680 --> 01:18:32,960
What about this? 
Do this so. 

1429
01:18:34,480 --> 01:18:37,640
We go right to the source launch
quest, yes. 

1430
01:18:37,680 --> 01:18:42,480
What? 
About launch quest, so you know 

1431
01:18:42,920 --> 01:18:47,880
because I don't have so my 
brother moved away to Colorado 

1432
01:18:48,320 --> 01:18:50,440
and he would have been the other
person I would have played this 

1433
01:18:50,440 --> 01:18:54,640
DS game with but so you guys 
also had multiplayer in there 

1434
01:18:54,840 --> 01:18:56,580
and I guess would have 
originally been it had been 

1435
01:18:56,580 --> 01:18:59,520
Wi-Fi, but it sounds really cool
and I can't wait to try it 

1436
01:18:59,520 --> 01:19:01,600
eventually cuz he never. 
Done it. 

1437
01:19:02,040 --> 01:19:03,920
Yeah, he owns this game in 
Colorado. 

1438
01:19:04,240 --> 01:19:07,200
This is his DSI don't know how 
that's gonna work, but. 

1439
01:19:07,680 --> 01:19:11,040
But at any rate, though, it adds
A wrinkle to the gameplay not 

1440
01:19:11,040 --> 01:19:14,720
seen in single player mode, in 
which you get to summon your own

1441
01:19:14,720 --> 01:19:17,400
clockwork enemies and send them 
at your opponent. 

1442
01:19:17,640 --> 01:19:19,440
Right. 
Which, right, Jackie, doesn't 

1443
01:19:19,440 --> 01:19:22,560
sound fun. 
You get to you get to be the 

1444
01:19:22,560 --> 01:19:25,080
Doctor Robotnik sending all the 
robots in. 

1445
01:19:25,560 --> 01:19:27,920
Yeah, Yeah. 
So I was just wondering if you 

1446
01:19:27,920 --> 01:19:30,640
were, if there's anything about 
that that you were, you know, 

1447
01:19:30,640 --> 01:19:33,520
was worth speaking to. 
And I was curious like it came 

1448
01:19:33,520 --> 01:19:36,680
someone like the boss. 
Characters, it came in late, OK,

1449
01:19:38,080 --> 01:19:40,760
it was one of those things. 
It was a it was a stretch goal, 

1450
01:19:41,080 --> 01:19:45,320
yeah. 
And they they they managed it. 

1451
01:19:46,800 --> 01:19:50,200
We weren't, we kind of not 
expecting them to manage it and 

1452
01:19:50,200 --> 01:19:54,840
they managed it. 
So again, you know, all hands, 

1453
01:19:55,080 --> 01:20:00,040
hands up for for for fifth sale 
for for getting that in the game

1454
01:20:00,040 --> 01:20:02,840
when we didn't have an 
expectation that it would 

1455
01:20:02,840 --> 01:20:04,960
actually get done. 
Yeah, well. 

1456
01:20:06,360 --> 01:20:09,360
You know, that's my biggest joy 
con for this is that, you know, 

1457
01:20:09,440 --> 01:20:12,880
to play it the way that it was 
originally designed on the DS. 

1458
01:20:12,960 --> 01:20:17,040
Like hopefully we get DS games 
on the Switch and hopefully they

1459
01:20:17,040 --> 01:20:20,480
figure out some kind of stylist 
for the Switch to that can that 

1460
01:20:20,480 --> 01:20:23,080
can really bring this to light. 
Because if you can't tell just 

1461
01:20:23,080 --> 01:20:26,840
by how I'm talking about it, 
this game, it's got a lot going 

1462
01:20:26,840 --> 01:20:29,400
under the hood or under the 
clamshell, however you wanna say

1463
01:20:29,400 --> 01:20:32,720
it, and there's just a lot of 
really cool stuff about it. 

1464
01:20:33,400 --> 01:20:35,680
Was there anything else you 
wanted to touch on before we 

1465
01:20:35,680 --> 01:20:38,360
wrap it up and render the 
verdict, which seems pretty 

1466
01:20:38,360 --> 01:20:42,240
obvious at this point? 
Give us the verdict. 

1467
01:20:42,840 --> 01:20:45,240
Mike, you ready? 
Do I need to? 

1468
01:20:45,280 --> 01:20:46,680
Am I going to be able to handle 
this? 

1469
01:20:46,680 --> 01:20:48,200
Oh, you're going to be able to 
handle it. 

1470
01:20:48,280 --> 01:20:50,920
Yeah. 
Guys, that brings us to the the 

1471
01:20:50,920 --> 01:20:53,120
moment of truth. 
We've covered the joy pros, the 

1472
01:20:53,120 --> 01:20:55,400
joy cons and every bit in 
between. 

1473
01:20:55,680 --> 01:20:58,800
So now it's time to declare 
today's game as a Nintendo or a 

1474
01:20:58,800 --> 01:20:59,680
Nintendo. 
Don't. 

1475
01:20:59,880 --> 01:21:01,440
It's a Nintendo. 
Come on. 

1476
01:21:03,600 --> 01:21:06,240
For sure. 
Like, like, you know, steal 

1477
01:21:06,240 --> 01:21:09,240
yourself for the ending. 
Like prepare yourself 

1478
01:21:09,240 --> 01:21:13,040
emotionally for, you know, 
actually, yeah, I guess if you 

1479
01:21:13,040 --> 01:21:16,280
are back because you skipped the
spoiler part, I won't I won't 

1480
01:21:16,280 --> 01:21:20,360
say anything more. 
But wow, that alone was like, 

1481
01:21:20,360 --> 01:21:22,120
that's that's that's pretty 
wild. 

1482
01:21:24,080 --> 01:21:26,360
So, Mike, ready to call? 
Game over for today. 

1483
01:21:26,560 --> 01:21:30,720
I think so. 
OK, so as Andy once infamously 

1484
01:21:30,720 --> 01:21:36,440
said, good news, it's over. 
There was a little. 

1485
01:21:36,760 --> 01:21:38,960
My ass is coming. 
Yeah. 

1486
01:21:38,960 --> 01:21:44,280
And so was Andy. 
I didn't know how to not say 

1487
01:21:44,320 --> 01:21:45,840
that. 
That's an. 

1488
01:21:45,880 --> 01:21:49,280
Inside your head, voice Jackie. 
Anyway, you're my student. 

1489
01:21:49,280 --> 01:21:50,520
Name your grade, name your 
grade. 

1490
01:21:51,920 --> 01:21:54,720
It's been an honor and a delight
to have you both with us today. 

1491
01:21:54,720 --> 01:21:56,880
Jackie, before you get on out of
here, why don't you tell our 

1492
01:21:56,880 --> 01:21:59,120
listeners where they can find 
your stand up and anything else 

1493
01:21:59,120 --> 01:22:01,400
you want to plug? 
All right, so I have two 

1494
01:22:01,400 --> 01:22:04,040
podcasts, The Dork Forest, where
I interview people about what 

1495
01:22:04,040 --> 01:22:06,280
they love. 
Been doing it for 20 years. 

1496
01:22:06,280 --> 01:22:10,360
There's a little over 1000 
episodes and if you have a 

1497
01:22:10,360 --> 01:22:13,440
favorite comic you could Google 
the words Dork Forest and the 

1498
01:22:13,440 --> 01:22:17,000
name of that comic. 
Odds are we have talked about 

1499
01:22:17,000 --> 01:22:19,160
something. 
It might be beating with Janine 

1500
01:22:19,160 --> 01:22:22,160
Garofalo, might be Canadian 
history with Guy Branham. 

1501
01:22:22,200 --> 01:22:23,920
You don't know. 
Anyway. 

1502
01:22:25,040 --> 01:22:27,920
And then I have a stand up 
podcast with Laurie Kilbarton 

1503
01:22:27,920 --> 01:22:31,720
called Jackie and Laurie Show. 
And I have a new album and 

1504
01:22:31,720 --> 01:22:33,920
special called Altercation. 
So if you go to 

1505
01:22:33,920 --> 01:22:37,560
jackiecation.com, too much info,
all the things, all the clips, 

1506
01:22:37,560 --> 01:22:40,680
see if you like my stand up, see
if you like my podcast and see 

1507
01:22:40,680 --> 01:22:41,840
if you want to come and see me 
live. 

1508
01:22:41,960 --> 01:22:44,120
Thanks a lot for having me on. 
It's been amazing. 

1509
01:22:44,120 --> 01:22:45,400
We'll definitely link it in the 
show notes. 

1510
01:22:45,560 --> 01:22:48,320
And the fun part about seeing 
her live, seeing why not she 

1511
01:22:48,320 --> 01:22:51,160
makes it to the end of the show.
What does that mean? 

1512
01:22:52,160 --> 01:22:54,800
She nearly fell, or she did fall
off the stage. 

1513
01:22:55,200 --> 01:22:58,680
Oh, last night, you were there 
last night when I would that 

1514
01:22:58,880 --> 01:23:01,240
those, those kind of stages 
aren't my favorite stages. 

1515
01:23:01,280 --> 01:23:03,640
Those pop up stages that and 
then they aren't pushed up 

1516
01:23:03,640 --> 01:23:06,440
against the wall and so that I 
don't know where the ends are. 

1517
01:23:06,760 --> 01:23:08,920
And because I have a depth 
perception problem. 

1518
01:23:09,160 --> 01:23:12,120
And so I fell off and I I yeah, 
I heard. 

1519
01:23:12,120 --> 01:23:13,720
Wow. 
It popped my arm. 

1520
01:23:13,840 --> 01:23:17,280
It's it's all fun and games 
until until 911 is called. 

1521
01:23:17,800 --> 01:23:19,320
It's exciting. 
Until right. 

1522
01:23:19,320 --> 01:23:20,720
Until. 
And then she rolled a natural 

1523
01:23:20,720 --> 01:23:23,200
20. 
And then I didn't roll it after 

1524
01:23:23,200 --> 01:23:25,360
20 and I gave it to Maria. 
What? 

1525
01:23:26,360 --> 01:23:27,600
She. 
Can get out, yeah. 

1526
01:23:28,160 --> 01:23:34,120
And no gears came out, so we're 
like, OK, she's human like Andy.

1527
01:23:34,120 --> 01:23:39,200
Anything you want to plug or? 
Yeah, so I have a podcast with 

1528
01:23:39,200 --> 01:23:42,480
my one of my colleagues. 
So I teach game design at New 

1529
01:23:42,480 --> 01:23:46,280
York Film Academy and my 
colleague Shlomo Cher is a a 

1530
01:23:46,560 --> 01:23:50,080
philosopher and an ethicist, and
he and I have a podcast called 

1531
01:23:51,280 --> 01:23:54,760
The ethics of video Games. 
And while we were writing, while

1532
01:23:54,760 --> 01:23:58,440
we were doing the podcast, he 
was fast writing this book, Play

1533
01:23:58,440 --> 01:24:01,320
nice The ethics of video Games, 
Shlomo Cher. 

1534
01:24:02,600 --> 01:24:06,960
And so I want to plug his book 
for him next year. 

1535
01:24:06,960 --> 01:24:10,800
About this time I should have 
several tabletop games available

1536
01:24:10,800 --> 01:24:12,800
for people, but but I don't have
them right now. 

1537
01:24:12,920 --> 01:24:14,760
So nothing to plug quite yet. 
Stay. 

1538
01:24:15,160 --> 01:24:16,480
Tuned. 
Stay tuned. 

1539
01:24:16,920 --> 01:24:19,240
Sounds exciting. 
Sounds exciting guys. 

1540
01:24:19,760 --> 01:24:21,600
That all sounds northeast 
excellent. 

1541
01:24:21,600 --> 01:24:23,360
Everyone. 
Join us next time when we are 

1542
01:24:23,360 --> 01:24:26,640
celebrating the end of our 
triumphant 4th season with our 

1543
01:24:26,640 --> 01:24:30,480
annual 16th bit retrospective 
season finale. 

1544
01:24:30,640 --> 01:24:32,720
We'll have games, we'll have 
cameos. 

1545
01:24:32,920 --> 01:24:35,560
It's a good time, guaranteed. 
Also, don't forget to visit 

1546
01:24:35,560 --> 01:24:39,040
www.theoldswitcharoo.com. 
There you can find links to our 

1547
01:24:39,040 --> 01:24:42,360
Spotify, Discord, YouTube, 
TikTok and all the social medias

1548
01:24:42,520 --> 01:24:46,480
you can shake a joystick act Ash
joystick at fumbled it. 

1549
01:24:46,680 --> 01:24:49,440
Big thanks to Crystal Fields for
our incredible intro song. 

1550
01:24:49,440 --> 01:24:52,640
And please, dear listener, don't
forget to like and subscribe. 

1551
01:24:52,760 --> 01:24:55,640
Every click means a lot and you 
mean a lot to us. 

1552
01:24:55,840 --> 01:24:58,080
Until next time, this has been 
the old switcheroo. 

1553
01:24:58,080 --> 01:25:00,440
We've been talking gaming retro 
with Mike and Jamo. 

1554
01:25:00,640 --> 01:25:03,080
I've been Mike. 
And I've been jamo game on 

1555
01:25:03,080 --> 01:25:05,440
everyone. 
Yay. 

1556
01:25:19,000 --> 01:25:21,240
Really quick, Jackie, because 
just I don't know if this will 

1557
01:25:21,240 --> 01:25:24,400
fit into the conversation, but I
just wanted to give you a very 

1558
01:25:24,400 --> 01:25:29,440
specific piece of praise. 
I was I was listening to your 

1559
01:25:29,440 --> 01:25:31,200
special. 
It's never going to be bread, 

1560
01:25:31,200 --> 01:25:33,520
right? 
And you have this amazing joke 

1561
01:25:33,520 --> 01:25:37,480
about Sarah Palin being like a 
Handmaid's Tale president or 

1562
01:25:37,480 --> 01:25:40,120
something like that, right? 
And you made and you're like, 

1563
01:25:40,160 --> 01:25:41,480
oh, it's like a really obscure 
joke. 

1564
01:25:41,480 --> 01:25:44,320
And like, you know, it was 
because that was before the show

1565
01:25:44,320 --> 01:25:46,680
had come out. 
Right, 2003. 

1566
01:25:46,960 --> 01:25:49,280
Right. 
We're required to have read the 

1567
01:25:49,280 --> 01:25:52,320
book to get that joke. 
But now I, I, yeah. 

1568
01:25:52,920 --> 01:25:56,120
Now that the show is popular, no
knows who Sarah Palin is and the

1569
01:25:56,120 --> 01:26:01,160
bar is so much lower than so 
it's like the best joke that 

1570
01:26:01,160 --> 01:26:03,560
will. 
It will never work though, but 

1571
01:26:03,880 --> 01:26:08,040
it looks so good. 
It works OK if I'm if I'm in 

1572
01:26:08,040 --> 01:26:12,480
front of a relatively literate 
audience and I couldn't watch 

1573
01:26:12,480 --> 01:26:16,640
the show just because it was. 
I had read the book, I knew how 

1574
01:26:16,640 --> 01:26:18,480
it ended. 
I knew how it went. 

1575
01:26:18,800 --> 01:26:20,840
I didn't approve of the book at 
the time. 

1576
01:26:20,840 --> 01:26:22,240
It was the only thing in 
English. 

1577
01:26:22,240 --> 01:26:27,920
I was traveling across Europe in
1989 and I was like, why is this

1578
01:26:27,920 --> 01:26:29,240
the only thing that's in 
English? 

1579
01:26:29,240 --> 01:26:33,280
Because I don't want to read it 
that in Hungarian short stories,

1580
01:26:33,640 --> 01:26:35,600
can you say the word cheerful in
Hungarian? 

1581
01:26:35,600 --> 01:26:37,640
You can't. 
It doesn't exist it. 

1582
01:26:41,000 --> 01:26:42,880
Hasn't cheerful. 
Hasn't made it over to Hungary 

1583
01:26:42,880 --> 01:26:46,440
yet, no. 
That since the 1952 invasion of 

1584
01:26:46,440 --> 01:26:50,200
the Soviet Union. 
Well, on that note.

 

Andrew Ashcraft Profile Photo

Game Designer

Andy Ashcraft is a game designer with 30+ years in the video-game industry, and over 10 years in the table-top game industry. He runs his own game design company called Giantsdance Games. He also teaches game design to young game designers and writing for games to young screenwriters at New York Film Academy (in Burbank). He and his colleague, Shlomo Sher, have a podcast called "Ethics and Videogames" in which we talk about all kinds of issues around gaming. Andy and his very funny wife, stand-up comic Jackie Kashian, live in sunny Van Nuys, CA.

Jackie Kashian Profile Photo

Comedian

Jackie Kashian is a stand-up comedian who has been seen on Dropout Tv, After Midnight, Conan, Corden, HBO, Netflix, Comedy Central, and or heard on NPR and Audible. Her new comedy album, Alter-Kashian, was just #1 comedy albums and specials have been #1 on Billboard. She has two podcasts The Jackie and Laurie Show and The Dork Forest.