July 29, 2026

S4E14: Fire Emblem- Path of Radiance - or- Hitting the Griddy

Stiltskin from the shrugbuds joins the party for some Fire Emblem: Path of Radiance (GameCube, 2005) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.

In this episode, we welcome our first fairy tale creature that predates video games, discuss the place for tactical combat in the JRPG genre, try to understand the significance of Anna as a recurring character in the Fire Emblem franchise, weigh the pros and cons of the weapons triangle, and even touch upon how video games can create worlds that explore patterns that can mirror the dangers that human nature produce in the real world.

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!

Game on, everyone.

(0:00) Intro

(1:20) Welcoming Stiltskin

(5:46) Fire Emblem: Path of Radiance (GameCube)

(1:03:45) Mini-Game Minute: Clash or Pass

(1:10:14) Fire Emblem: Path of Radiance (con’t)

(1:33:17) NintenDO or NintenDON’T

Join Stiltskin and the shrugbuds community on Twitch: https://www.twitch.tv/shrugbuds and YouTube: https://www.youtube.com/@shrugbuds

Fire Emblem: Path of Radiance Manual: https://www.scribd.com/document/505304853/Fire-Emblem-Path-of-Radiance-Manual

My Roommate Won't Stop Sneezing (STILTSKIN - Episode #6) | Shrugbuds: https://www.youtube.com/watch?v=VFjOk6tAHjM

Fire Emblem Radiant Dawn Development Staff Interview | Nintendo Dream, April 2007: https://web.archive.org/web/20070618061417/http://www.nindori.com/interview/156FE/index.html

Ancient Language | Serenesforest.net: https://serenesforest.net/path-of-radiance/miscellaneous/ancient-language/

List of characters in Fire Emblem: Path of Radiance | Fire Emblem Wiki: https://fireemblemwiki.org/wiki/List_of_characters_in_Fire_Emblem:_Path_of_Radiance

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My Lord Ike, welcome to the old 
switcheroo where we're talking 

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gaming retro with Mike and Jamo.
I'm Mike. 

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And I'm sorry, I'm Jamo. 
We're the often imitated, never 

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emulated retro gaming podcast 
diving deep into the Nintendo 

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Switch Online Nintendo Classics 
catalog. 

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Today we are fortifying our 
defenses and our friendships 

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with Fire Emblem Path of 
Radiance for the Nintendo 

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GameCube in an episode we are 
calling Hitting the Gritty. 

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If you like what you hear, don't
forget to like, subscribe, and 

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of course, play along. 
Now, Mike, first of all, the 

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gritty. 
Are you familiar? 

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I'm not sure what you're doing. 
It's a viral touchdown dance, 

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but you know the grid E, We're 
hitting the grid E You know 

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what's better than that pun? 
We have recently hit our first 

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500 subscribers on YouTube. 
Congratulations buddy. 

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I think that's proof that we're 
getting plenty of shrugs online,

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but we could definitely use a 
few more buds. 

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Any idea where we can find some 
dank high quality bud? 

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I feel like that had a second 
meaning that I'm not aware of. 

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But yeah, I am very pleased to 
welcome. 

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I think what will be our oldest 
guest feels rude. 

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Most established guest? 
Perhaps Stiltskin from Shrug 

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Buds on Twitch and YouTube. 
Hey, what's up guys? 

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Nice to meet you. 
I'm Rumpelstiltskin from The 

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Fairy Tales, and yeah, I'm, I'm,
I'm cool with you calling me 

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old. 
I, I own it, you know what I 

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mean. 
I'm 5000. 

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In case you're not familiar 
with, you know me, I've been 

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around for quite a while. 
I've seen a lot of things and 

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I'm excited to talk about some 
video games with you guys though

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'cause I love video games 
despite my old age. 

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Believe it or not, I can't get 
enough of them. 

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You people who aren't, you know,
watching on Zoom right now, he 

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has impeccable skin, stilt skin 
that is smooth as butter and 

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kind of green like old butter. 
How do you pull that off? 

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You know, here's the thing, I'm 
immortal so I don't age quite 

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the same and I get heavy amounts
of Botox facelift and I have 

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this beard too which covers up 
my Turkey wobble. 

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What is that called the? 
The Waddle. 

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The waddle. 
Yeah, I you know, I've got a 

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pretty dangly one underneath 
this, but you can't see it. 

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So I think one obvious question 
would be when did you first get 

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exposure to video games? 
Like did you start with like the

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thing that was like pawn but on 
an oscilloscope in like the 60s?

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Or did you get in with gaming 
later? 

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Well, look, I, I, I, I was aware
of that stuff. 

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I even spent a little bit of 
time in Russia with running some

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schemes. 
And so I played some of those 

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weird Soviet games from the 70s,
but I didn't really get 

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captivated by a video game until
I saw the 1st Super Mario 

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Brothers. 
And what, what drew me to it was

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the fact that it's about a small
little guy who eats a mushroom 

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and they gets to step on things.
And I just liked that I, you 

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know, I'm, I'm pretty tiny 
myself. 

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So I really liked the idea of 
stomping on turtles, goombas, 

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what not, you know, that just 
drew me right in. 

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So like, yeah, I was like, I, I 
got to, I got to check this out.

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I became obsessed with that 
stuff. 

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I was a big Nintendo person. 
I this is true. 

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I actually used to draw original
Mario levels in a notebook just 

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for fun. 
And at one point I made a 

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interactive kind of dumb Mario 
game using a transparency, you 

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know, that kind of transparency 
clear paper. 

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I put it over my TV and I 
created a little Mario that I 

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would like jump over the levels 
that I drew on this transparency

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paper when I was just screwing 
around. 

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So that was one of the earliest 
game memories I have was I would

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go over to my cousin's place and
just play tons and tons of 

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Nintendo and it was a great 
time. 

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That's how I know I've been 
teaching for a while, because 

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when I first started, I vividly 
remember having to take those 

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transparencies and like, wash 
them between classes. 

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You know what? 
I mean, yeah, yeah. 

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So the fact that I'm vibing with
you, someone who's thousands of 

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years old, does not make me feel
exactly young. 

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Well, when I got into games 
though, it was funny because I 

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had another cousin who was Sega 
obsessed. 

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He bought every Sega system, 
even the Saturn. 

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He had Sega CD, I think it was 
like the 32X, all of that stuff.

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And he was crazy about GRP GS. 
And one of the first games I 

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remember really enjoying playing
over there was Fantasy *2 and 

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Shining Force 2. 
Like that was kind of my intro 

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into the world of GRP GS. 
I know a lot of people it was 

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Final Fantasy or Chrono Trigger 
or something like that, but my 

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introduction was Shining Force 
and Fantasy Star. 

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So since we're talking about 
Fire Emblem today, I think this 

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is like appropriate to mention 
that that was kind of my gateway

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into the GRPG world was like 
these sort of, you know, top 

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down strategy games with 
characters and tactical battles 

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and stuff. 
I really love it. 

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Yeah, and I, I think it's a 
perfect segue. 

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So guys, these mercenaries 
aren't going to accidentally get

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themselves killed. 
Are we ready for player phase 

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start? 
Yes. 

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No I I worded that wrong but 
that's what it says in this game

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at the start of every turn some 
player phase so. 

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Yes. 
Guys, let's March our way into 

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Fire Emblem Path of Radiance for
the Nintendo GameCube. 

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Released in 2005 as described on
Nintendo Switch Online, this 

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installment of the classic 
strategy role-playing series 

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Fire Emblem was released for the
Nintendo GameCube system in 

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2005. 
Fully voiced cutscenes in 3D 

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maps accompany the return of the
brutal battle system, where your

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units are gone for good if they 
fall in a fight. 

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On the continent of Telius 2 
races the human Bjork is how you

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say it still. 
Like the singer? 

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Bjork, the human Bjork and the 
half human Lagos. 

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Which, by the way, I do not love
that they're making me say half 

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human when the game makes it 
clear that that's a slur. 

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Yeah, they do. 
They tell you and. 

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They put that in the description
Stiltskin. 

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Or wait, is it subhuman? 
Subhuman is a slur. 

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You. 
Don't say the full S. 

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Sorry, just bleep that. 
Just bleep that. 

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I didn't say it. 
The Bjork and half human Lagoos 

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have built a history of strife, 
mistrust, and compromise. 

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Now sinister forces emerge from 
the shadows to pit the two 

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groups against each other. 
Follow the protagonist, Ike, and

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a colorful cast of characters as
this grand drama unfolds around 

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them. 
Dark days arise and heck yeah, 

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the human and 1/2. 
Human thing feels like a weird 

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line that's getting drawn 
because they make it a point 

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they're like, well when we say 
human we mean it derogatorily 

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too. 
That's true. 

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How does that then? 
How are you still the logistics 

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of that do not make sense to me 
of how people are offended by 

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things in that context where 
it's like but you're are is this

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like one of these like Jabba, 
you're a wonderful human being 

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things right. 
The offensive of like subhuman 

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is that you're associating them 
with humans. 

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Yeah, yeah, I, I, I get your 
logic. 

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And you know what? 
Stiltskin recently published a 

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video about perspective bias 
when Harvey shrunk all down and 

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could have used that Mario star 
to grow bigger. 

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Oh, yeah, yeah, yeah, that's a 
fun episode, yes. 

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Freaking hilarious. 
But I also realized that I'm 

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like, Can you believe they put 
that slur? 

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But also in the game, human is 
the slur, Yeah. 

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Yeah, that character tells you. 
He's like, if you meet one of my

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00:08:01,480 --> 00:08:04,400
people and they refer to you as 
a human, they don't like you, so

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don't trust them. 
I thought that was interesting. 

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00:08:06,720 --> 00:08:08,480
Spence can. 
Can I ask a potentially messed 

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00:08:08,480 --> 00:08:10,000
up question before we get into 
this game? 

144
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Absolutely. 
What are you like? 

145
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That's a good question. 
Pointed ears. 

146
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Yes, here's the thing. 
I hatched out of an egg. 

147
00:08:19,040 --> 00:08:23,000
I don't know my family. 
I took a 23andMe once. 

148
00:08:23,000 --> 00:08:25,400
I've got a little bit of elf, a 
little bit of gnome. 

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I got a lot of little different 
stuff, but yes, as far as I 

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00:08:29,640 --> 00:08:34,559
know, I'm just a mythical 
creature that torments people 

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and offers them Faustian 
bargains, you know? 

152
00:08:37,080 --> 00:08:38,240
Beautiful. 
Glad you're here. 

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00:08:38,360 --> 00:08:39,960
What's your favorite Faustian 
bargain? 

154
00:08:40,960 --> 00:08:44,240
Well, I mean, here's the thing, 
like anything that I get 

155
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something for, I'm, I'm into, 
you know, so like I'm most 

156
00:08:48,400 --> 00:08:51,840
famous for the whole like 
spinning straw into gold thing, 

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which I've mentioned before, 
ticks me off because like, it's 

158
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the one time I screwed up like a
massive failure. 

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00:08:58,480 --> 00:09:01,520
I, I'm usually very successful 
in, in all my tricks and 

160
00:09:01,520 --> 00:09:03,880
whatnot. 
But you know, I've helped some 

161
00:09:03,880 --> 00:09:07,360
people become president. 
I've helped some people, you 

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00:09:07,360 --> 00:09:10,120
know, become celebrities. 
I've helped some people get 

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00:09:10,120 --> 00:09:13,280
music careers with my magic. 
So, you know, I've, I've been 

164
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all over the place. 
Some of your favorite cultural 

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00:09:15,760 --> 00:09:20,560
icons, you know, they've given 
me a baby for so it's true. 

166
00:09:21,360 --> 00:09:23,480
I know you can't name names, but
what does it rhyme with? 

167
00:09:24,840 --> 00:09:28,320
Let's just say Smell Smith Smith
VO. 

168
00:09:28,920 --> 00:09:32,120
A certain band from the 90s may 
not have been as popular if they

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00:09:32,120 --> 00:09:34,280
didn't give me a first born 
each. 

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00:09:34,280 --> 00:09:37,680
Let's just let's just say that. 
All right, well, Speaking of 

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popularity, let's take a look at
the box art, since that was off 

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in people's first impressions 
here. 

173
00:09:42,480 --> 00:09:45,800
Mike, would you mind describing 
the GameCube box art for our 

174
00:09:45,800 --> 00:09:48,760
audio listeners? 
So for me, the part that stands 

175
00:09:48,760 --> 00:09:53,160
out the most is the very cool 
title of Fire Emblem with the 

176
00:09:53,160 --> 00:09:56,680
fire effects around it. 
Yeah, the the the font. 

177
00:09:56,880 --> 00:09:58,040
I think that part's not the font
part. 

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It's just it's, it's the shading
on on it. 

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00:10:00,280 --> 00:10:03,800
But then we've got Ike Blow 
holding a sword. 

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00:10:04,160 --> 00:10:07,040
Kind of stabbing the customer, 
if you think about it like it's 

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00:10:07,080 --> 00:10:09,680
going right at us. 
In the bottom right, we've got 

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00:10:09,680 --> 00:10:14,480
sort of a long line of Knights 
or soldiers. 

183
00:10:15,200 --> 00:10:17,120
I can't tell if those are Spears
or banners. 

184
00:10:17,120 --> 00:10:18,160
I. 
Think they're both? 

185
00:10:18,760 --> 00:10:22,640
And then a couple characters 
that I am not quite recognizing,

186
00:10:22,640 --> 00:10:26,320
including like a golden Angel 
looking thing in the background.

187
00:10:26,440 --> 00:10:29,120
Yeah, those are the heroin 
characters that are pretty 

188
00:10:29,120 --> 00:10:31,160
central the plot. 
And then in the top left you got

189
00:10:31,160 --> 00:10:33,280
the villains still skin. 
Are we? 

190
00:10:33,400 --> 00:10:36,440
Are we feeling this cover? 
I like it OK. 

191
00:10:36,840 --> 00:10:40,720
I think the arts kind of cool. 
It's got a cool like composition

192
00:10:40,720 --> 00:10:45,960
and stuff, but it is kind of, 
you know, some of these Grays, 

193
00:10:46,160 --> 00:10:47,280
not grayscale. 
What is it? 

194
00:10:47,280 --> 00:10:49,760
Sepia toned? 
People in the background kind of

195
00:10:49,760 --> 00:10:51,320
blur together. 
It's all right. 

196
00:10:51,400 --> 00:10:54,240
It's it's not my favorite Fire 
Emblem cover I guess. 

197
00:10:54,840 --> 00:10:57,720
And and when he says sepia tone 
people just so everyone's clear,

198
00:10:57,720 --> 00:11:01,520
the whole box art has like a 
kind of a brownish color to it. 

199
00:11:01,520 --> 00:11:03,120
He's not. 
He's not being weird with the 

200
00:11:03,120 --> 00:11:05,720
subhuman comments again. 
No, no, it's not racial. 

201
00:11:08,360 --> 00:11:10,240
For those who listening audio, 
you know, that might have been a

202
00:11:10,240 --> 00:11:13,400
strange comment without the 
visual, but it's funny that Mike

203
00:11:13,400 --> 00:11:17,480
likes the actual Fire Emblem 
logo because this was before the

204
00:11:17,480 --> 00:11:21,760
actual Fire Emblem font had been
established in in Fire Emblem 

205
00:11:21,760 --> 00:11:23,200
games. 
For the last five or six of 

206
00:11:23,200 --> 00:11:26,520
them, you've had like this very 
signature sort of tilted Fire 

207
00:11:26,520 --> 00:11:29,880
Emblem, almost like italics with
an F that kind of evokes a 

208
00:11:29,880 --> 00:11:31,520
blade. 
And so I don't know, there's 

209
00:11:31,520 --> 00:11:35,040
something about the GameCube box
art that just to me feels a tad 

210
00:11:35,040 --> 00:11:38,520
generic, a little kind of like 
bargain bin at Walmart kind of 

211
00:11:38,520 --> 00:11:39,840
find. 
I don't know if that makes sense

212
00:11:39,840 --> 00:11:43,320
to you guys, But yeah, I would 
say mid. 

213
00:11:43,320 --> 00:11:46,920
I'd agree with Stiltskin. 
This feels like also almost just

214
00:11:46,920 --> 00:11:51,080
like cover of generic anime. 
Yeah, yeah. 

215
00:11:51,520 --> 00:11:54,400
Yeah. 
Like it doesn't have the that 

216
00:11:54,400 --> 00:11:56,200
was awesome. 
I'll tell someone about it 

217
00:11:56,200 --> 00:12:00,680
Thing, yeah. 100 percent, 100%. 
So got some behind the scenes 

218
00:12:00,680 --> 00:12:02,560
trivia for Fire Emblem Path of 
Radiance. 

219
00:12:02,560 --> 00:12:05,400
The games lead developer was 
Toru Nahiro. 

220
00:12:05,720 --> 00:12:08,120
We enjoyed his work in a 
previous season when we covered 

221
00:12:08,320 --> 00:12:10,520
Metroid and Kid Icarus on the 
NES. 

222
00:12:10,600 --> 00:12:14,240
Oh yeah, and we will see him 
again pretty much whenever we 

223
00:12:14,240 --> 00:12:17,880
cover Fire Emblem. 
This dude has 28 Fire Emblem 

224
00:12:17,880 --> 00:12:20,000
games under his belt, if you can
believe that. 

225
00:12:20,880 --> 00:12:24,520
Path of Radiance is specifically
the 9th Fire Emblem game in the 

226
00:12:24,520 --> 00:12:27,240
series, but it was only the 3rd 
to ever be released in North 

227
00:12:27,240 --> 00:12:30,560
America and was the first ever 
installment for home consoles, 

228
00:12:30,560 --> 00:12:33,480
fulfilling a lifelong dream of 
the devs to see Fire Emblem on 

229
00:12:33,480 --> 00:12:35,960
their television screens. 
Which I thought was kind of 

230
00:12:35,960 --> 00:12:39,200
funny since I played most of it 
in handheld mode on my Switch. 

231
00:12:39,200 --> 00:12:42,400
So the game they were so excited
to be on television, I played 

232
00:12:42,400 --> 00:12:44,800
off television. 
According to an interview with 

233
00:12:44,800 --> 00:12:47,760
Nintendo Dream, transitioning 
the series to 3D proved 

234
00:12:47,760 --> 00:12:50,920
extremely challenging for the 
dev team, leading Not a Hero to 

235
00:12:50,920 --> 00:12:54,840
estimate that the shipped game 
was only about 70% complete. 

236
00:12:55,280 --> 00:12:57,680
Although, interestingly enough, 
he was referring to elements 

237
00:12:57,680 --> 00:13:00,600
such as simplified animations 
and cut features like a 

238
00:13:00,600 --> 00:13:03,320
dedicated battle arena, not the 
story itself. 

239
00:13:03,320 --> 00:13:05,960
Stiltskin, would you be 
surprised to hear that he 

240
00:13:05,960 --> 00:13:08,560
considers the game 30% 
unfinished? 

241
00:13:08,840 --> 00:13:12,680
Well, I can say I've actually 
played quite a few Fire Emblems,

242
00:13:12,680 --> 00:13:17,160
and I played the Gameboy Advance
one that came out before this. 

243
00:13:17,520 --> 00:13:20,280
I don't know what the Japanese 
name is, but in America it's 

244
00:13:20,280 --> 00:13:23,600
just Fire Emblem. 
And the animation, even though 

245
00:13:23,600 --> 00:13:28,080
it's pixel art is so beautiful. 
Like everything has like such a 

246
00:13:28,080 --> 00:13:31,080
fluid motion to it. 
When you have the little like 

247
00:13:31,160 --> 00:13:35,080
there's like a dancer class that
you can like rejuvenate a 

248
00:13:35,080 --> 00:13:37,840
character and give them an 
additional turn and they like 

249
00:13:37,840 --> 00:13:40,480
play a flute and they do this 
little like kicking dance 

250
00:13:40,480 --> 00:13:42,440
motion. 
And I loved watching that 

251
00:13:42,440 --> 00:13:44,680
animation every single time this
game. 

252
00:13:44,680 --> 00:13:48,240
What kind of shocked me is that 
the animations are kind of janky

253
00:13:48,240 --> 00:13:51,120
despite this huge step forward 
for the series. 

254
00:13:51,360 --> 00:13:54,280
It's 3D, you know, you've got 
these big maps and stuff like 

255
00:13:54,280 --> 00:13:56,640
that. 
There's a lot of janky little 

256
00:13:56,640 --> 00:13:59,280
things. 
Like for example, the horses run

257
00:13:59,280 --> 00:14:01,360
really weird. 
Like both of their front legs 

258
00:14:01,360 --> 00:14:04,440
move in tandem, which is just 
not how a horse moves. 

259
00:14:04,480 --> 00:14:06,520
You know, one leg goes in front 
of the other. 

260
00:14:06,600 --> 00:14:09,400
So it looks really weird have 
this horse kind of running with 

261
00:14:09,400 --> 00:14:12,280
both legs. 
It's it's hard to describe, but 

262
00:14:12,280 --> 00:14:15,240
it just looks off. 
Even the way Ike holds his sword

263
00:14:15,280 --> 00:14:18,120
looks a little strange. 
He's he kind of like is holding 

264
00:14:18,120 --> 00:14:21,440
it above his head in one hand 
and it's a very stiff animation 

265
00:14:21,440 --> 00:14:25,400
when he attacks. 
So I, I believe that I, I bet 

266
00:14:25,400 --> 00:14:28,400
this was a very challenging game
for the team to make. 

267
00:14:28,400 --> 00:14:31,320
And so I'm not surprised that 
maybe they struggled to get it 

268
00:14:31,320 --> 00:14:32,960
done on time because this stuff 
is hard. 

269
00:14:32,960 --> 00:14:35,960
I don't want to sound like a 
spoiled gamer that just like oh 

270
00:14:36,000 --> 00:14:40,280
this sucks, but I definitely 
felt some rough around the edges

271
00:14:40,520 --> 00:14:43,080
presentation stuff compared to 
some of the other Fire Emblem 

272
00:14:43,080 --> 00:14:45,920
games. 
Two parts that both feel related

273
00:14:45,920 --> 00:14:49,440
to that would be, it's like the 
description mentioned, fully 

274
00:14:49,440 --> 00:14:55,120
voiced cutscenes of which I feel
like I saw like one or two. 

275
00:14:55,440 --> 00:15:00,680
There's 6 total. 6 total. 
Most of what I would think of as

276
00:15:00,680 --> 00:15:05,480
a cutscene wasn't or was not 
wasn't voiced, not wasn't a 

277
00:15:05,480 --> 00:15:06,640
cutscene. 
Right. 

278
00:15:06,760 --> 00:15:10,560
And a lot of those were just 
relying on the regular game 

279
00:15:10,560 --> 00:15:12,840
mechanics to do the animation. 
Right. 

280
00:15:13,320 --> 00:15:16,440
So that also has me wondering if
part of that animation thing 

281
00:15:16,440 --> 00:15:21,800
would have been more custom 
animation in the things that I 

282
00:15:21,800 --> 00:15:25,840
would consider to be cutscenes. 
Because sometimes it didn't 

283
00:15:25,840 --> 00:15:27,720
really make a difference and 
sometimes it looked a little bit

284
00:15:27,720 --> 00:15:30,960
weird to try and take like what 
they had as a battle animation 

285
00:15:30,960 --> 00:15:33,920
and put it into a story plot 
point. 

286
00:15:34,560 --> 00:15:36,560
Yeah, I I guess for those who 
haven't played it, we should 

287
00:15:36,560 --> 00:15:38,520
just clarify. 
This game tells its story in 

288
00:15:38,520 --> 00:15:42,800
essentially 3 different ways. 
One is fully animated, kind of 

289
00:15:42,800 --> 00:15:46,920
Pixar style full computer 
animation with voice acting, and

290
00:15:46,920 --> 00:15:50,040
there's six movies of that. 
Then there's story told through 

291
00:15:50,040 --> 00:15:52,760
the in game engine where you 
actually see the polygonal 

292
00:15:52,760 --> 00:15:55,040
characters kind of running 
around and interacting and 

293
00:15:55,040 --> 00:15:57,560
that's looks kind of janky. 
And then most of the story is 

294
00:15:57,560 --> 00:16:00,600
told in classic Fire Emblem 
style of the two characters, 

295
00:16:01,200 --> 00:16:03,840
mostly static images on the 
screen and then text boxes. 

296
00:16:04,640 --> 00:16:06,520
I would also say there's the map
ones. 

297
00:16:06,520 --> 00:16:08,800
We've got the map and that's. 
True or info? 

298
00:16:09,800 --> 00:16:12,280
The scrolling text. 
All of Star Wars, Dang it. 

299
00:16:12,440 --> 00:16:16,720
I love a good map. 
Lots of different narrative that

300
00:16:16,720 --> 00:16:18,360
was a reference to something. 
I know it was Mike. 

301
00:16:19,160 --> 00:16:21,160
No, that's just a reference to 
me being a nerd. 

302
00:16:21,400 --> 00:16:24,280
Okay. 
Wait, you guys are nerds? 

303
00:16:24,280 --> 00:16:25,960
What am I doing here? 
I didn't. 

304
00:16:25,960 --> 00:16:26,680
Know the. 
Nerds. 

305
00:16:26,960 --> 00:16:28,320
No, I'm kidding. 
Come on. 

306
00:16:28,680 --> 00:16:30,720
You're Yeah. 
Thousands of years old. 

307
00:16:30,720 --> 00:16:33,560
You used actual maps like that. 
I did. 

308
00:16:33,640 --> 00:16:35,080
I did, yeah. 
It was hard. 

309
00:16:35,800 --> 00:16:38,960
It lost super easy. 
There's no thing to Orient to 

310
00:16:38,960 --> 00:16:40,360
you. 
I guess the sun would be what 

311
00:16:40,360 --> 00:16:42,840
orients you? 
Got to make a left at the third 

312
00:16:42,840 --> 00:16:47,560
inverted V What the heck? 
So Speaking of learning things, 

313
00:16:47,560 --> 00:16:50,480
Path of Radiance offers a series
of tutorial demonstrations 

314
00:16:50,480 --> 00:16:53,920
hosted by Anna, a light hearted 
redhead who is the closest thing

315
00:16:53,920 --> 00:16:56,920
the series has to a mascot. 
As she appears in some form or 

316
00:16:56,920 --> 00:17:00,080
another in almost every single 
Fire Emblem game, she's 

317
00:17:00,080 --> 00:17:03,680
essentially the only character 
to have a constant presence. 

318
00:17:03,960 --> 00:17:06,720
Fans on Reddit have speculated 
that she is some form of multi 

319
00:17:06,720 --> 00:17:09,800
dimensional God, which would 
explain her ability to tease the

320
00:17:09,800 --> 00:17:12,440
player directly or make 
anachronistic references to 

321
00:17:12,440 --> 00:17:15,520
aliens and The Simpsons. 
Mike, did you get to did you get

322
00:17:15,520 --> 00:17:16,280
to these jokes? 
Mike? 

323
00:17:16,680 --> 00:17:19,400
I do not. 
Believe I did. 

324
00:17:19,880 --> 00:17:21,599
OK, I just thought they were 
cute. 

325
00:17:21,640 --> 00:17:23,119
Like, game over, man. 
Game over. 

326
00:17:23,119 --> 00:17:26,319
I'm like, hey, Anna, I know. 
I know what you're up to. 

327
00:17:26,960 --> 00:17:30,800
I can say regarding Anna, I was 
shocked when we got to the shop 

328
00:17:30,800 --> 00:17:32,360
keeps. 
When you finally get a base 

329
00:17:32,360 --> 00:17:35,840
later in the game, spoiler 
alert, you get access to shops 

330
00:17:36,000 --> 00:17:38,600
and I was like, oh here comes 
Anna because she's the merchant 

331
00:17:38,600 --> 00:17:41,040
in so many of these games. 
And then you meet these new 

332
00:17:41,040 --> 00:17:43,280
characters, there's like 4 
merchants I think. 

333
00:17:43,280 --> 00:17:44,320
I was like what? 
What? 

334
00:17:44,440 --> 00:17:46,240
Wait, I thought she was going to
show up. 

335
00:17:46,400 --> 00:17:49,480
It was very shocking to me so. 
Yeah, that would have been fun 

336
00:17:49,480 --> 00:17:51,160
to kind of see her as the 
tutorial. 

337
00:17:51,160 --> 00:17:54,960
And you know, I guess that's her
role in most Fire Emblems is as 

338
00:17:54,960 --> 00:17:57,200
a merchant. 
Yeah, and sometimes you can 

339
00:17:57,200 --> 00:18:00,320
recruit her too, so she'll show 
up selling you things on the 

340
00:18:00,320 --> 00:18:02,520
map, and then in some of them, 
if you talk to her enough, 

341
00:18:02,520 --> 00:18:06,040
she'll be like, OK, I'll join. 
I got strangely attached to Anna

342
00:18:06,040 --> 00:18:08,400
because like it was really fun 
the way they did it. 

343
00:18:08,400 --> 00:18:10,800
Like, you know, the as I'm 
showing the boys on the video 

344
00:18:10,800 --> 00:18:13,520
here, she'll be like and that 
concludes the tutorial for oh, 

345
00:18:13,520 --> 00:18:16,120
wait a minute, I forgot 
something like it's very feels 

346
00:18:16,120 --> 00:18:19,000
like you're actually talking to 
a person and there's one point 

347
00:18:19,000 --> 00:18:21,000
where she's like, Hey, you got 
through that tutorial and you 

348
00:18:21,000 --> 00:18:22,360
didn't get sleepy. 
Great job. 

349
00:18:22,360 --> 00:18:26,160
And I was like, I felt seen Anna
to make this. 

350
00:18:26,200 --> 00:18:30,120
Point to clarify how this game 
structures everything, because 

351
00:18:30,120 --> 00:18:33,360
it's at least it's not the 
structure of a game I have 

352
00:18:33,360 --> 00:18:37,400
played before is this is divided
into chapters. 

353
00:18:37,520 --> 00:18:41,280
You have a chunk of story where 
you don't do anything and then 

354
00:18:41,280 --> 00:18:44,720
you have a battle and then you 
have a chunk of story that 

355
00:18:44,720 --> 00:18:48,200
concludes it and then it goes to
a new chapter and begins again. 

356
00:18:48,800 --> 00:18:51,680
And when we get those bases, 
that kind of adds a step of 

357
00:18:51,960 --> 00:18:55,320
chunk of story base, chunk of 
story, I think. 

358
00:18:55,680 --> 00:18:59,280
Yeah. 
And so it's, it is much more 

359
00:18:59,480 --> 00:19:03,120
episodic than I had realized it 
would be compared to, you know, 

360
00:19:03,400 --> 00:19:07,440
open world, move around to your 
next destination or something 

361
00:19:07,440 --> 00:19:10,840
that's a bit more consistently 
linear without those breaks. 

362
00:19:11,200 --> 00:19:16,240
And so tutorials apparently 
unlock each chapter and there's 

363
00:19:16,240 --> 00:19:19,600
a few tutorials that it will go 
like, hey, would you like this 

364
00:19:19,600 --> 00:19:21,440
tutorial? 
And every time I'm like, yes, I 

365
00:19:21,440 --> 00:19:24,120
would like that tutorial. 
And then it's something like 

366
00:19:24,120 --> 00:19:27,120
Chapter 9. 
I discovered that there was a 

367
00:19:27,120 --> 00:19:30,760
bunch of other tutorials that I 
wasn't aware of because it 

368
00:19:30,760 --> 00:19:32,400
didn't tell me that they were 
there. 

369
00:19:32,960 --> 00:19:35,480
Is that under info? 
I believe so, I think. 

370
00:19:35,680 --> 00:19:36,600
Something like that. 
Yeah. 

371
00:19:36,600 --> 00:19:38,840
You go into there and then it's 
like, oh, there's a, there's a 

372
00:19:38,840 --> 00:19:42,120
bunch of tutorials for things 
I've already done that would 

373
00:19:42,120 --> 00:19:46,360
have been helpful. 
It felt weirdly hidden because 

374
00:19:46,360 --> 00:19:49,120
when new things would show up, 
most many of the other things 

375
00:19:49,120 --> 00:19:51,200
would like switch the text 
color. 

376
00:19:51,440 --> 00:19:53,640
Yeah. 
It's funny because like, the 

377
00:19:53,640 --> 00:19:55,880
info thing was blinking for me, 
but I never clicked. 

378
00:19:55,880 --> 00:19:58,600
It was like, I know how to play 
this game, but then later on I 

379
00:19:58,600 --> 00:20:00,400
was like, you know, nothing 
really taught me how to do that.

380
00:20:00,400 --> 00:20:02,560
But apparently it was there the 
whole time, I'm guessing. 

381
00:20:03,200 --> 00:20:07,320
And so last bit of trivia here, 
the foreign Serene's language 

382
00:20:07,320 --> 00:20:11,000
spoken by the Heron characters 
actually isn't gibberish. 

383
00:20:11,640 --> 00:20:13,240
Still skin. 
Can you read Serene? 

384
00:20:14,000 --> 00:20:16,120
I'm rusty. 
Pretty rusty on it. 

385
00:20:16,480 --> 00:20:20,640
So there actually is a Rosetta 
Stone style key posted to 

386
00:20:20,640 --> 00:20:26,600
serenesforest.net and if you use
this to translate the foreign 

387
00:20:26,600 --> 00:20:30,440
text that appears behind the 
menus, it is a perfectly 

388
00:20:30,440 --> 00:20:33,080
translated segment from 
Shakespeare's Hamlet. 

389
00:20:33,400 --> 00:20:36,360
Doubt that the stars are fire. 
Doubt that the sun does not 

390
00:20:36,360 --> 00:20:39,040
move. 
Doubt truth to be a liar, but 

391
00:20:39,040 --> 00:20:41,960
never doubt. 
I love and I was like, that's in

392
00:20:41,960 --> 00:20:47,520
the menus hidden behind the 
options and sound tests. 

393
00:20:48,960 --> 00:20:50,920
I mean you've. 
Never really read Shakespeare 

394
00:20:50,920 --> 00:20:52,880
until you've read it in the 
original Serene. 

395
00:20:53,320 --> 00:20:54,840
There you go. 
There you go. 

396
00:20:54,920 --> 00:20:57,520
I just love find out things. 
That was the thing that MM was 

397
00:20:57,520 --> 00:20:59,960
bragging about, being able to 
speak Skywalk. 

398
00:20:59,960 --> 00:21:01,680
What is it, Mike? 
What's the Wookiee language? 

399
00:21:02,080 --> 00:21:04,560
Shriwalk though I can read 
Arabesh. 

400
00:21:06,000 --> 00:21:09,280
What is that? 
That is the Star Wars font that 

401
00:21:09,280 --> 00:21:11,520
gets used. 
So it's just it's mapping of of 

402
00:21:11,520 --> 00:21:13,120
the letters. 
So it's not it's own language, 

403
00:21:13,120 --> 00:21:16,640
but it's different script. 
Like on the screens they use. 

404
00:21:17,000 --> 00:21:19,400
Yes. 
Interesting, interesting. 

405
00:21:20,560 --> 00:21:23,960
All right, so before we get into
the joy pros and joy cons, let's

406
00:21:23,960 --> 00:21:26,040
go over our history with the 
game and how far we've gotten. 

407
00:21:26,040 --> 00:21:29,800
So Stiltskin, you had said that 
Shining Forest and Fantasy Star 

408
00:21:29,800 --> 00:21:31,800
was sort of your on ramp to Fire
Emblem. 

409
00:21:32,080 --> 00:21:34,440
What's your history with the 
series and how far have you 

410
00:21:34,440 --> 00:21:37,600
gotten this game? 
OK, well, I went crazy for these

411
00:21:37,600 --> 00:21:42,640
games around the 3DS era. 
I'm a huge GRPG guy, really into

412
00:21:42,640 --> 00:21:45,920
Atlas games to fill in some of 
the gaps. 

413
00:21:45,920 --> 00:21:49,840
You know, I was into like 
Persona 1 and 2. 

414
00:21:49,840 --> 00:21:53,760
I had that, that one. 
What is it called? 

415
00:21:54,520 --> 00:21:58,520
The Persona 2 where you like 
create rumors on the Internet, 

416
00:21:58,520 --> 00:22:01,080
you get on message boards and it
changes realities. 

417
00:22:01,320 --> 00:22:05,520
So I was like into these really 
kind of like more esoteric GRP 

418
00:22:05,520 --> 00:22:08,560
GS and stuff, but I kind of 
missed on a Fire Emblem. 

419
00:22:08,760 --> 00:22:12,640
Did they make a persona Q Anon? 
It's close. 

420
00:22:12,680 --> 00:22:17,600
It's Persona Q, but yes, yes. 
But like, you know, I, I had 

421
00:22:17,600 --> 00:22:21,480
been playing a lot of XCOM and 
things like that. 

422
00:22:21,480 --> 00:22:23,440
XCOM is a huge strategy game for
me. 

423
00:22:23,440 --> 00:22:26,120
I really love that. 
And so Fire Emblem had always 

424
00:22:26,120 --> 00:22:28,520
kind of been on my radar. 
And when they came to three, DSI

425
00:22:28,520 --> 00:22:30,320
had one of those. 
So I was like, hell yeah. 

426
00:22:30,320 --> 00:22:32,920
So I got Awakening and I got 
obsessed with that. 

427
00:22:32,920 --> 00:22:36,320
You could make really funny, 
like relationships. 

428
00:22:36,320 --> 00:22:38,320
You know how you have the 
support conversations in this 

429
00:22:38,320 --> 00:22:40,760
where people like fight next to 
each other enough, get these 

430
00:22:40,760 --> 00:22:43,080
additional scenes? 
Well, if I remember correctly, 

431
00:22:43,080 --> 00:22:46,640
in Awakenings you can have a kid
together, you can get like weird

432
00:22:46,640 --> 00:22:50,160
offsprings that come through a 
time portal from the future to 

433
00:22:50,160 --> 00:22:55,120
the past and join your party. 
So I love playing matchmaker. 

434
00:22:55,160 --> 00:22:59,240
Like on top of all the strategy 
combat of like, OK, let's get 

435
00:22:59,240 --> 00:23:01,320
the weirdest combinations we 
can. 

436
00:23:01,320 --> 00:23:05,040
Like there's a country bumpkin 
character who wears a pot on his

437
00:23:05,040 --> 00:23:07,720
head like a hat. 
So I teamed him up with this 

438
00:23:07,720 --> 00:23:11,960
fancy lady knight who is super 
tough and like, you know, like a

439
00:23:12,560 --> 00:23:16,120
what is it a royal person or 
whatever, and I like seeing them

440
00:23:16,120 --> 00:23:18,120
get married. 
You know, all that stuff was 

441
00:23:18,120 --> 00:23:20,040
really fun, but I've never 
played this. 

442
00:23:20,040 --> 00:23:22,640
I never had a GameCube. 
So going back to this game was 

443
00:23:22,640 --> 00:23:26,560
really fun to kind of see where 
I think the series sort of like 

444
00:23:26,720 --> 00:23:29,480
became modernized. 
As far as I know, this is the 

445
00:23:29,480 --> 00:23:32,600
first one that had like support 
conversations and some of the 

446
00:23:32,600 --> 00:23:35,480
base management stuff. 
It just seems like a huge step 

447
00:23:35,480 --> 00:23:37,920
forward because a lot of the 
older Fire Emblems, you're like 

448
00:23:38,360 --> 00:23:41,040
just on the map, you know, most 
of the time having your 

449
00:23:41,040 --> 00:23:43,520
interactions and if you want to 
go to the store, the store is 

450
00:23:43,520 --> 00:23:46,480
like actually on the battle map 
and stuff like that. 

451
00:23:46,480 --> 00:23:50,320
This feels like much more like a
modern game of today's world. 

452
00:23:50,880 --> 00:23:55,360
And so then, how far did you get
playing this game for our show? 

453
00:23:55,880 --> 00:24:00,280
I got about 10 hours because I'm
playing on hard. 

454
00:24:00,760 --> 00:24:06,400
So I only got 11 chapters done 
because what I discovered was 

455
00:24:06,400 --> 00:24:10,040
that on hard mode, apparently 
they dump a ton more enemies 

456
00:24:10,680 --> 00:24:14,040
onto the map. 
So some of these areas that I 

457
00:24:14,040 --> 00:24:17,800
guess on regular mode and easy 
are kind of empty or whatever. 

458
00:24:17,800 --> 00:24:21,120
They just like put eight extra 
soldiers that you have to fight.

459
00:24:21,400 --> 00:24:24,040
And of course it's you've got 
the quote UN quote perma death 

460
00:24:24,040 --> 00:24:28,080
going so you can't lose anybody.
And I'm very OCD about this. 

461
00:24:28,080 --> 00:24:31,120
I try to like play the perfect 
match and I like to take my time

462
00:24:31,120 --> 00:24:33,320
with this stuff and really like 
think about my next move and 

463
00:24:33,320 --> 00:24:35,880
everything. 
So I found some of these matches

464
00:24:35,880 --> 00:24:38,120
for me. 
I was really like, you know, 

465
00:24:38,120 --> 00:24:39,720
into it. 
I'm scratching my head. 

466
00:24:39,720 --> 00:24:43,840
I'm like, OK, but I, you know, I
could spend like a full hour or 

467
00:24:43,840 --> 00:24:47,160
so, you know, I'm just like one 
fight, you know. 

468
00:24:47,160 --> 00:24:51,240
So it was definitely taking a 
lot more time and, you know, I 

469
00:24:51,240 --> 00:24:53,720
was trying to get as much of 
this done as possible, but I'm 

470
00:24:53,720 --> 00:24:55,600
like, I don't want to rush it 
either because I'm really 

471
00:24:55,600 --> 00:24:58,560
enjoying this. 
So yeah, I got maybe like, you 

472
00:24:58,560 --> 00:25:01,840
know, I, I'm guessing I, there's
like what, 30 chapters or 

473
00:25:01,840 --> 00:25:03,840
something? 
I think I got about 1/3, a 

474
00:25:03,840 --> 00:25:06,360
little over a third in. 
Since we're going to talk about 

475
00:25:06,360 --> 00:25:09,440
like plot stuff anyway, so we're
not too worried about spoilers 

476
00:25:09,440 --> 00:25:11,680
at this point. 
Like plot wise, what are you up 

477
00:25:11,680 --> 00:25:13,480
to? 
We could talk about that stuff. 

478
00:25:13,520 --> 00:25:14,440
I'm not going to ruin it. 
OK? 

479
00:25:14,480 --> 00:25:14,880
Yeah. 
Yeah. 

480
00:25:15,120 --> 00:25:19,720
So Ike's dad died, and I know, I
know, right? 

481
00:25:20,440 --> 00:25:24,360
And so some of the heavy hitters
on your team leave and he's 

482
00:25:24,360 --> 00:25:26,040
struggling with becoming a 
leader. 

483
00:25:26,400 --> 00:25:31,800
And then we meet the beast 
people, the subhumans, as 

484
00:25:31,800 --> 00:25:34,680
they're called, derogatorily. 
And so you're hanging out with 

485
00:25:34,680 --> 00:25:36,240
them, and some of them join me 
up. 

486
00:25:36,240 --> 00:25:40,280
And then I just saved a bunch of
new recruits from like, a prison

487
00:25:40,280 --> 00:25:43,040
where there's this weird guy 
who, like, it's kind of inferred

488
00:25:43,040 --> 00:25:46,480
he's like getting off on 
torturing people in a way that's

489
00:25:46,480 --> 00:25:49,320
kind of unsavory. 
Like, it feels like a little 

490
00:25:49,320 --> 00:25:53,160
ninja scroll. 
But I just beat that, basically.

491
00:25:53,160 --> 00:25:56,600
And we're trying to help the 
Princess Elmesia, what is her 

492
00:25:56,600 --> 00:25:57,280
name? 
Alencia. 

493
00:25:57,600 --> 00:25:59,160
Alencia. 
That's right. 

494
00:25:59,480 --> 00:26:02,040
So that's where I left off. 
But you guys can talk about 

495
00:26:02,040 --> 00:26:04,840
anything beyond that point 
because you know, it's not 

496
00:26:04,840 --> 00:26:07,240
exactly like the things that 
happened in this game are 

497
00:26:07,240 --> 00:26:11,280
shocking exactly plot 
development wise, so. 

498
00:26:12,080 --> 00:26:15,160
So, Mike, I'm gonna guess. 
Well, actually, I don't know. 

499
00:26:15,160 --> 00:26:16,600
You've been chugging away at 
this, Mike. 

500
00:26:16,600 --> 00:26:19,440
How far did you get? 
And I believe I'm correct in 

501
00:26:19,440 --> 00:26:21,440
saying you'd never played a Fire
Emblem before. 

502
00:26:22,360 --> 00:26:23,440
I. 
Have not. 

503
00:26:23,680 --> 00:26:27,600
Which certainly meant the 
tactical element was pleasant to

504
00:26:27,600 --> 00:26:29,960
see from. 
That was the part I liked about 

505
00:26:29,960 --> 00:26:31,840
Shining Force. 
When that showed up, I was like,

506
00:26:32,000 --> 00:26:35,160
I have like 10 people, we're not
really limiting me here, right? 

507
00:26:35,520 --> 00:26:38,200
So I had no experience with this
as a franchise. 

508
00:26:38,480 --> 00:26:41,160
I have no qualms. 
I'm playing on the easiest 

509
00:26:41,160 --> 00:26:46,160
setting so I have gotten a 
little bit further than 

510
00:26:46,160 --> 00:26:50,320
Stiltskin because the gist of 
this is 1 Kingdom falls, the 

511
00:26:50,320 --> 00:26:53,680
Princess escaped that Kingdom 
and then it's you're trying to 

512
00:26:53,680 --> 00:26:56,800
get her someplace safe. 
So Stiltskin is just at the 

513
00:26:56,800 --> 00:26:58,440
point where you've gotten to the
beast Kingdom. 

514
00:26:58,440 --> 00:27:01,760
On that I have gotten a few 
chapters later which is where 

515
00:27:01,760 --> 00:27:06,360
you basically get on a boat and 
get to another Kingdom to hope 

516
00:27:06,360 --> 00:27:08,720
that they will help. 
So I'm at like chapter like 14 

517
00:27:08,720 --> 00:27:10,920
or something. 
Yeah, you're about the halfway 

518
00:27:10,920 --> 00:27:13,400
point. 
Yeah, about as much time as 

519
00:27:13,400 --> 00:27:15,240
Stillskin has in it, it sounds 
like. 

520
00:27:15,520 --> 00:27:20,200
But I am playing on easy so. 
Well, I also played on easy 

521
00:27:20,200 --> 00:27:23,200
because to read the description 
of it, it seemed like it was 

522
00:27:23,200 --> 00:27:28,120
just that easy is going to give 
you tutorials and it says like, 

523
00:27:28,120 --> 00:27:30,040
oh, if you don't want the 
tutorials, play on medium. 

524
00:27:30,040 --> 00:27:32,960
I'm like, well, OK, so I also 
played on easy. 

525
00:27:33,400 --> 00:27:36,040
I had not had a ton of Fire 
Emblem experience. 

526
00:27:36,040 --> 00:27:38,880
I'd messed around with the 
mobile iPhone version Fire 

527
00:27:38,880 --> 00:27:41,960
Emblem Heroes, but the gotcha 
mechanics and that are so 

528
00:27:41,960 --> 00:27:44,040
aggressive that I was like, I 
don't want to devote a ton of 

529
00:27:44,040 --> 00:27:46,320
time to that. 
I played Three Houses on the 

530
00:27:46,320 --> 00:27:50,080
Switch, but then I loaned that 
to a friend who stopped hanging 

531
00:27:50,080 --> 00:27:51,960
out with my friend group, so 
that's unfortunate. 

532
00:27:52,320 --> 00:27:54,600
Oh no, you got to get it back. 
That's a great game. 

533
00:27:54,920 --> 00:27:59,560
I think I can get it back, but I
don't know if I'm as tempted 

534
00:27:59,560 --> 00:28:01,480
after playing this game. 
We'll get into that later, but 

535
00:28:01,480 --> 00:28:04,200
there's some things that this 
game did that I wish Three 

536
00:28:04,200 --> 00:28:06,960
Houses had done. 
But this is the first Fire 

537
00:28:06,960 --> 00:28:10,280
Emblem game on which I ever 
locked in, as the kids would 

538
00:28:10,280 --> 00:28:12,600
say. 
And I'm pretty proud to say that

539
00:28:12,600 --> 00:28:16,640
after moderate use of Safe 
States on Nintendo Classics, 29 

540
00:28:16,640 --> 00:28:21,240
hours and 39 minutes later, I 
nintended beat Path of Radiance 

541
00:28:21,240 --> 00:28:22,640
last night. 
Wow. 

542
00:28:22,960 --> 00:28:26,840
Nintendo Family computer, Mike. 
I couldn't find my phone, so 

543
00:28:26,840 --> 00:28:29,400
that's all right. 
Congratulations. 

544
00:28:29,520 --> 00:28:30,640
Thank you. 
Thank you. 

545
00:28:30,680 --> 00:28:34,200
And also I will note because I 
get a lot of grief for using 

546
00:28:34,200 --> 00:28:37,040
rewinds. 
GameCube emulator on Switch 2 

547
00:28:37,040 --> 00:28:39,360
does not have rewind, it has 
safe states. 

548
00:28:39,880 --> 00:28:42,720
So I am guilty of what I'm 
guessing Stiltskin did where 

549
00:28:42,720 --> 00:28:46,400
it's like okay save state, 
person died not on my watch, 

550
00:28:46,400 --> 00:28:48,280
reload that save state we're 
doing that again. 

551
00:28:49,240 --> 00:28:50,480
I. 
Kept forgetting. 

552
00:28:50,560 --> 00:28:53,320
I kept forgetting to do. 
I had to restart some of the 

553
00:28:53,320 --> 00:28:56,120
fights from scratch because I 
just wasn't happy about how they

554
00:28:56,120 --> 00:28:58,640
were going. 
Yeah, I don't know. 

555
00:28:59,640 --> 00:29:03,040
Yeah, You know, I wish there was
rewind sometimes because I'd be 

556
00:29:03,040 --> 00:29:05,400
like, oh crap, I should have 
done a safe state. 

557
00:29:05,400 --> 00:29:07,360
I didn't. 
And there's also sometimes you 

558
00:29:07,360 --> 00:29:09,080
just miss click and you're like,
well, that's not really my 

559
00:29:09,080 --> 00:29:10,960
fault. 
I mean, I guess it is 

560
00:29:10,960 --> 00:29:12,920
technically I was. 
Going to say, in a turn based 

561
00:29:12,920 --> 00:29:15,840
game I don't really think that 
there's a distinction between 

562
00:29:15,920 --> 00:29:19,160
rewind and save state other than
you have to like have an extra 

563
00:29:19,160 --> 00:29:21,640
button click, but it's not 
mechanically changing much. 

564
00:29:22,040 --> 00:29:25,200
Yeah, it's just to constantly be
making safe states kind of sucks

565
00:29:25,200 --> 00:29:28,600
the fun out of it. 
Yeah, I did at some point just 

566
00:29:28,760 --> 00:29:31,840
decide, well, this is going so 
badly, I'd like to see what 

567
00:29:31,840 --> 00:29:34,400
happens when I, like, lose, 
lose. 

568
00:29:34,840 --> 00:29:36,720
Yeah, because it's like I've got
a saved game. 

569
00:29:36,720 --> 00:29:38,720
I'll go back to that. 
Well, let's, let's see what 

570
00:29:38,720 --> 00:29:41,200
happens if I kind of let the 
party get wiped. 

571
00:29:41,200 --> 00:29:42,840
Oh. 
My God. 

572
00:29:44,840 --> 00:29:48,440
I was going to bring that up. 
Did any of you lose a character 

573
00:29:48,440 --> 00:29:50,240
and watch the cutscene that 
happens? 

574
00:29:50,800 --> 00:29:54,880
Well, you mean the little text? 
Box yes, yes, there are like, 

575
00:29:54,880 --> 00:29:58,240
you know, the little plot scene,
because we always call it perma 

576
00:29:58,240 --> 00:29:59,400
death. 
Everyone's always like, oh, 

577
00:29:59,400 --> 00:30:01,360
those games have perma death. 
But I think it's kind of funny 

578
00:30:01,360 --> 00:30:04,320
that they don't die. 
They're just like, oh, I messed 

579
00:30:04,320 --> 00:30:06,720
up. 
And like Ike is like, OK, go 

580
00:30:06,720 --> 00:30:08,200
relax. 
And then you get a cutscene 

581
00:30:08,200 --> 00:30:10,160
where they're like, yeah, I 
really blew it, huh? 

582
00:30:10,440 --> 00:30:14,280
Like after they're like, I guess
I'll still travel with you, but 

583
00:30:14,280 --> 00:30:16,960
I can't fight anymore. 
So it's not really perma death. 

584
00:30:16,960 --> 00:30:18,840
It's like they kind of take a 
break or something. 

585
00:30:19,480 --> 00:30:23,040
I feel like I got a perman death
I the implication was they were 

586
00:30:23,040 --> 00:30:24,080
dead. 
Really. 

587
00:30:24,240 --> 00:30:26,960
What's, well, what Stiltskin's 
referring to is that story 

588
00:30:26,960 --> 00:30:30,400
essential characters will go 
owee and just rest for the rest 

589
00:30:30,400 --> 00:30:33,240
of the game and be like, I'm 
embarrassed I can't go fight 

590
00:30:33,240 --> 00:30:36,560
anymore. 
But the side characters who are 

591
00:30:36,560 --> 00:30:40,000
not essential to the story will 
absolutely beef it and beef it 

592
00:30:40,000 --> 00:30:42,320
permanently. 
I lost quite a few, I think. 

593
00:30:42,880 --> 00:30:44,000
Wow. 
Yeah, yeah. 

594
00:30:44,240 --> 00:30:47,000
I lost like 12 people to get to 
the end of this game. 

595
00:30:47,640 --> 00:30:50,560
But so, Stiltskin, you know, 
you've seen a lot of people die 

596
00:30:51,000 --> 00:30:53,120
thousands of years. 
Of course, you've gone from the 

597
00:30:53,120 --> 00:30:55,680
cup and ball. 
And out of all of the games to 

598
00:30:55,680 --> 00:30:58,360
choose from, you chose Path of 
Radiance. 

599
00:30:58,360 --> 00:31:01,120
So can you lead us on a 
discussion of the Joy Pros? 

600
00:31:01,440 --> 00:31:03,560
What do you like about this game
that you haven't mentioned 

601
00:31:03,560 --> 00:31:05,760
already? 
OK, well you know, what I like 

602
00:31:05,760 --> 00:31:09,360
about these games is I think 
even though the plots aren't 

603
00:31:09,360 --> 00:31:14,120
that mind blowing, I think they 
incorporate the game mechanics 

604
00:31:14,120 --> 00:31:17,360
into the story in a way that's 
kind of underrated. 

605
00:31:17,600 --> 00:31:20,880
Like for example in this game, 
you know, you don't have access 

606
00:31:20,880 --> 00:31:24,640
to a base or your money or any 
of those extra mechanics where 

607
00:31:24,640 --> 00:31:28,240
you can outfit people or give 
them extra XP because you're 

608
00:31:28,240 --> 00:31:31,360
just a kid working for your dad 
and his mercenary group. 

609
00:31:31,600 --> 00:31:34,640
So I think for like the first 
like 8 missions or something, 

610
00:31:34,920 --> 00:31:36,600
you're just kind of going along 
with the flow. 

611
00:31:36,600 --> 00:31:39,520
And even though they let you 
command things and stuff like 

612
00:31:39,520 --> 00:31:42,120
that, you're still kind of like 
not in charge. 

613
00:31:42,360 --> 00:31:47,120
So when your dad dies and you 
get to take over, it's sort of 

614
00:31:47,120 --> 00:31:50,320
like they introduce all these 
new game mechanics all at once. 

615
00:31:50,320 --> 00:31:52,240
And I think that's really 
exciting and cool. 

616
00:31:52,600 --> 00:31:56,040
And even for example, you've got
those characters. 

617
00:31:56,040 --> 00:31:59,080
I think his name is Shannon and 
Gettry. 

618
00:31:59,720 --> 00:32:02,120
Yeah, yeah. 
There's like the heavy guy with 

619
00:32:02,120 --> 00:32:05,400
the spear and the the serious 
armor and then a really good 

620
00:32:05,400 --> 00:32:09,640
Archer who can take serious 
damage and dish it out too. 

621
00:32:09,920 --> 00:32:12,280
And so in the early going, when 
your characters are weaker, 

622
00:32:12,280 --> 00:32:15,120
especially on hard, you kind of 
rely on those units to sort of 

623
00:32:15,120 --> 00:32:18,360
carry the weaker ones and stuff.
So when it got to the point 

624
00:32:18,360 --> 00:32:21,760
where those characters quit 
because you're just a kid taking

625
00:32:21,760 --> 00:32:26,680
over the group, the mercenary 
group, and that actually hit me 

626
00:32:26,680 --> 00:32:30,240
hard because I was like, well, 
fuck, I I rely on those guys to 

627
00:32:30,240 --> 00:32:31,760
get through missions, you know 
what I mean? 

628
00:32:32,080 --> 00:32:35,640
I like that fusion of 
storytelling and strategy 

629
00:32:35,640 --> 00:32:38,480
mechanics where something will 
happen in the story and it's 

630
00:32:38,480 --> 00:32:40,760
like, oh, OK, I've got to play 
differently now. 

631
00:32:41,200 --> 00:32:44,360
I think that's something that 
you don't always see in a lot of

632
00:32:44,360 --> 00:32:48,160
JRPGS or even some strategy 
games where I think that the 

633
00:32:48,160 --> 00:32:51,960
storytelling and the strategy 
stuff is a little bit more 

634
00:32:51,960 --> 00:32:54,920
separated or something. 
And this is just so cool. 

635
00:32:55,160 --> 00:32:57,200
I, I just like it. 
It's like every time you get one

636
00:32:57,200 --> 00:33:00,440
of these games, it's like you 
get a little anime series that 

637
00:33:00,440 --> 00:33:02,800
you can like watch for 30 hours 
or something. 

638
00:33:03,120 --> 00:33:06,480
Tons of characters and like lots
of little moments and side 

639
00:33:06,480 --> 00:33:08,440
things and stuff and side 
adventures. 

640
00:33:08,440 --> 00:33:11,640
It's just so rich that I when 
you get a good Fire Emblem, it's

641
00:33:11,640 --> 00:33:14,040
easy to get sucked in and that's
what I love about these games. 

642
00:33:14,400 --> 00:33:16,600
I. 
Do see your point with that sort

643
00:33:16,600 --> 00:33:18,760
of forcing you to rethink 
things? 

644
00:33:18,760 --> 00:33:23,520
Because I think to me the bigger
loss out of those two is losing 

645
00:33:23,520 --> 00:33:26,040
an Archer because I'm like that.
That was my one range dude at 

646
00:33:26,040 --> 00:33:27,480
that time. 
Yeah. 

647
00:33:27,800 --> 00:33:34,280
And because the game gives a lot
of options, it seems in terms of

648
00:33:34,760 --> 00:33:38,200
who you're picking. 
And it has, I think this is the 

649
00:33:38,200 --> 00:33:41,880
first game we've covered on the 
show that has character 

650
00:33:41,880 --> 00:33:45,440
experience, but also has bonus 
experience that you can allocate

651
00:33:45,440 --> 00:33:48,880
how you want. 
That really allowed me to go, 

652
00:33:49,240 --> 00:33:54,240
oh, I need range because that's 
that works well with my play 

653
00:33:54,240 --> 00:33:57,280
style. 
I am going to invest to make 

654
00:33:57,280 --> 00:34:01,280
sure that I get ranged or 
characters upgrading in class 

655
00:34:01,280 --> 00:34:03,600
and you get to choose like what 
other weapon I'm like, oh, I 

656
00:34:03,600 --> 00:34:05,760
would like another person that 
can use a bow please. 

657
00:34:06,040 --> 00:34:07,520
Really I just want everyone to 
have bows. 

658
00:34:08,400 --> 00:34:11,280
Yeah. 
And that really did allow it to 

659
00:34:11,280 --> 00:34:14,639
customize to how I wanted to 
play it, but in response to how 

660
00:34:14,639 --> 00:34:17,080
it was pushing me to have to 
shift around. 

661
00:34:17,679 --> 00:34:21,199
I think what's so cool about 
this game, and I would guess the

662
00:34:21,199 --> 00:34:24,960
whole series based on how 
Stiltskin is talking, is that I 

663
00:34:24,960 --> 00:34:30,440
was so invested in these 
characters on multiple, and I 

664
00:34:30,440 --> 00:34:33,639
mean that in multiple ways. 1, I
feel like all the characters are

665
00:34:33,639 --> 00:34:38,360
so well written. 
They feel very complex and like 

666
00:34:38,360 --> 00:34:41,239
Soren, the little mage friend 
who like Soren. 

667
00:34:41,719 --> 00:34:43,400
Yeah. 
And he's an A hole. 

668
00:34:43,400 --> 00:34:45,440
And everyone's like he's Soren. 
Stop being such an A hole. 

669
00:34:45,440 --> 00:34:48,440
And he's like, what? 
I'm just saying the facts. 

670
00:34:49,280 --> 00:34:52,960
It kind of reminded me of a 
neurodivergent character who 

671
00:34:53,080 --> 00:34:55,920
doesn't understand why you can't
just be completely honest. 

672
00:34:56,159 --> 00:34:58,080
Shouldn't we all be is life or 
death? 

673
00:34:58,600 --> 00:35:00,800
I'm going to tell you who is 
useless out there. 

674
00:35:02,160 --> 00:35:06,200
And and so my heart broke when 
Soren went down in battle and I 

675
00:35:06,200 --> 00:35:07,480
was so relieved when he went 
ouchy. 

676
00:35:07,480 --> 00:35:08,720
I'm going to head back. 
OK, good. 

677
00:35:09,000 --> 00:35:11,840
You're still hanging around. 
I'm glad you didn't beef it 

678
00:35:11,840 --> 00:35:14,840
permanently, Soren. 
But so then to have these 

679
00:35:14,840 --> 00:35:17,840
characters that you get so 
attached to because of the 

680
00:35:17,840 --> 00:35:20,400
writing being so good, and then 
they're out there on the 

681
00:35:20,400 --> 00:35:23,040
battlefield and they're 
permanently dying. 

682
00:35:23,400 --> 00:35:30,240
I felt a panic in my chest. 
When the enemy, the enemy AI, 

683
00:35:30,240 --> 00:35:31,760
they're real a holes in this 
game. 

684
00:35:31,760 --> 00:35:35,960
They will, they will zero in on 
every mistake you make. 

685
00:35:36,320 --> 00:35:39,680
If you leave a gap in your 
defenses so they can run through

686
00:35:39,680 --> 00:35:43,600
and attack your healer, they are
all going to do that. 

687
00:35:44,120 --> 00:35:46,920
And you sit back going please 
dodge, please dodge, please 

688
00:35:46,920 --> 00:35:50,000
dodge. 
You know, and, and praying that 

689
00:35:50,000 --> 00:35:52,600
your that your paladin will make
it through. 

690
00:35:52,840 --> 00:35:56,400
And I can't think of any other 
RPG I've played where I got that

691
00:35:56,400 --> 00:35:59,240
level of emotional investment. 
Still skin. 

692
00:35:59,240 --> 00:36:00,720
Does it? 
Does it hit you in the fields? 

693
00:36:01,040 --> 00:36:05,760
Yes, and I'm not trying to be 
gatekeeper or something because 

694
00:36:05,800 --> 00:36:07,800
I think anybody should play any 
game the way they want. 

695
00:36:08,000 --> 00:36:11,640
But I do think at some point if 
you like this and once you have 

696
00:36:11,640 --> 00:36:15,560
a Fire Emblem under your belt, 
go in on hard mode because that 

697
00:36:15,560 --> 00:36:18,880
feeling you're describing gets 
amplified times 20. 

698
00:36:19,080 --> 00:36:21,720
You, you become so protective of
your people. 

699
00:36:21,840 --> 00:36:24,840
You're just like, fuck no. 
And like if you think they're 

700
00:36:24,840 --> 00:36:28,320
nasty, uneasy, they are so 
scummy On hard. 

701
00:36:28,520 --> 00:36:31,120
I had, I had some of the enemies
surprise me. 

702
00:36:31,120 --> 00:36:34,760
I had a couple enemies run away 
from me and go heal in the 

703
00:36:34,760 --> 00:36:38,360
corner of the map. 
And I'm like, you just get back 

704
00:36:38,360 --> 00:36:39,440
here. 
That's so cowardly. 

705
00:36:39,440 --> 00:36:42,000
But I love how selfish and real 
it is. 

706
00:36:42,000 --> 00:36:44,120
You know, it's like, that's 
really what they should do. 

707
00:36:44,400 --> 00:36:48,160
But that level of stress you 
feel, that emotional attachment,

708
00:36:48,320 --> 00:36:51,040
I think becomes even more 
extreme on the hard mode. 

709
00:36:51,480 --> 00:36:54,440
And like, when you have the 
victories, though, you also feel

710
00:36:54,440 --> 00:36:56,200
like I really accomplished 
something. 

711
00:36:56,400 --> 00:36:58,600
I got through. 
I didn't lose anybody. 

712
00:36:58,840 --> 00:37:01,760
And Shannon's little check in 
with you at the end where he's 

713
00:37:01,760 --> 00:37:04,000
like, nobody died. 
That just feels really good to 

714
00:37:04,000 --> 00:37:06,440
be like, OK, I got through. 
It's fine. 

715
00:37:07,120 --> 00:37:09,480
Titania carried us once again. 
Great. 

716
00:37:10,120 --> 00:37:13,280
It wasn't from the first time I 
got one of those very early on 

717
00:37:13,280 --> 00:37:16,040
was right when I lost someone. 
From then on it just felt 

718
00:37:16,040 --> 00:37:18,880
passive aggressive every time. 
They yeah, no one died this 

719
00:37:18,880 --> 00:37:21,080
time. 
Yeah. 

720
00:37:21,520 --> 00:37:23,520
You guys remember the first one 
you lost? 

721
00:37:23,600 --> 00:37:26,680
Mine was Ralph the Rolf, the 
little Archer boy. 

722
00:37:26,680 --> 00:37:30,960
And like, he's like he's 10 if 
he's a day, like he's not old at

723
00:37:30,960 --> 00:37:32,920
all. 
And so that one felt bad. 

724
00:37:33,080 --> 00:37:36,080
He was like missed your little 
sister's little friend from 

725
00:37:36,080 --> 00:37:38,200
school. 
That's the first one I lost. 

726
00:37:38,200 --> 00:37:41,800
Do you guys remember which ones?
I lost his brother, the one with

727
00:37:41,800 --> 00:37:43,560
the axe. 
Boyd. 

728
00:37:43,880 --> 00:37:47,080
Yeah. 
Yeah, OK, Boyd, you know, he's 

729
00:37:47,080 --> 00:37:50,680
kind of a frontline character, 
but at the beginning he's kind 

730
00:37:50,680 --> 00:37:52,960
of squishy. 
He doesn't quite have the stats.

731
00:37:52,960 --> 00:37:56,320
And of course the the leveling 
up system in these games can be 

732
00:37:56,320 --> 00:37:59,640
very brutal because the stats 
that increase are completely 

733
00:37:59,640 --> 00:38:01,880
random. 
And sometimes one time I had a 

734
00:38:01,880 --> 00:38:04,000
level up where no stats were 
increased. 

735
00:38:04,480 --> 00:38:06,240
But that's something I won't re 
roll. 

736
00:38:06,240 --> 00:38:09,400
I know some people they sit 
there and they like re roll a 

737
00:38:09,400 --> 00:38:12,040
level up over and over again. 
I'm like, OK, I think that's 

738
00:38:12,040 --> 00:38:13,360
cheating. 
That's too far. 

739
00:38:13,640 --> 00:38:16,440
That's too far, yeah. 
But if I lose somebody on hard 

740
00:38:16,440 --> 00:38:20,240
mode, I'm like, OK, I got to 
restart because I got to get 

741
00:38:20,240 --> 00:38:22,600
through this with everybody and 
check because you there are 

742
00:38:22,600 --> 00:38:25,640
certain fights where you're 
like, I cannot survive without 

743
00:38:25,640 --> 00:38:27,960
Boyd. 
I need a good axe guy to get me 

744
00:38:27,960 --> 00:38:30,400
through the rest of the game. 
And if I don't have him, I'm 

745
00:38:30,400 --> 00:38:33,760
screwed. 
So that that really gets me 

746
00:38:33,760 --> 00:38:36,520
invested in how the battles go 
in a special way. 

747
00:38:37,080 --> 00:38:39,280
But yeah, Boyd was the guy that 
died the most for me. 

748
00:38:39,320 --> 00:38:41,720
I'd be like, oh God damn it. 
Like, because I always have him 

749
00:38:41,720 --> 00:38:43,680
out front, you know, like I need
him there. 

750
00:38:43,800 --> 00:38:46,560
So that was that was partially 
all almost why I was like, well,

751
00:38:46,560 --> 00:38:48,600
that's happened and I'm going to
just accept it because I was 

752
00:38:48,840 --> 00:38:51,840
like, I don't know how to, I 
couldn't figure out how to 

753
00:38:51,840 --> 00:38:54,520
utilize him right, because it's 
like he is very squishy and it's

754
00:38:54,520 --> 00:38:58,000
like, and he kept not doing much
damage or missing. 

755
00:38:58,440 --> 00:39:00,520
And some of it may have played 
differently if I'd found the 

756
00:39:00,520 --> 00:39:02,760
guides at that point, because 
there's some stuff that was 

757
00:39:02,760 --> 00:39:06,600
explained to me is like, Oh, I 
did not know I could be how to 

758
00:39:06,600 --> 00:39:10,520
interpret the stats. 
That's that specifically because

759
00:39:10,520 --> 00:39:13,400
I somehow missed that those were
adding new ones. 

760
00:39:13,760 --> 00:39:17,920
Yeah, Boyd was the one that hurt
the most for me because he's, I 

761
00:39:17,920 --> 00:39:21,240
think maybe the first or second 
person, whoever joins your team.

762
00:39:21,840 --> 00:39:25,960
And in my playthrough, he made 
it to the second to last level 

763
00:39:25,960 --> 00:39:28,520
of the game. 
And I was like, oh, God, they 

764
00:39:28,520 --> 00:39:30,280
got buoyed. 
And then what followed was like 

765
00:39:30,280 --> 00:39:32,320
a series of three devastating 
losses. 

766
00:39:32,320 --> 00:39:34,760
It was like end game when 
everyone starts turning to dust 

767
00:39:35,240 --> 00:39:38,480
and I'm just like, we have to 
make it through this, and we 

768
00:39:38,480 --> 00:39:39,920
are. 
And and, you know, I try to beat

769
00:39:39,920 --> 00:39:42,480
every game for the show. 
So I was really under the wire. 

770
00:39:42,480 --> 00:39:45,120
Like I was playing this thing a 
lot on the plane back from 

771
00:39:45,120 --> 00:39:47,760
Indiana. 
You know, I was up late at night

772
00:39:47,760 --> 00:39:49,440
being like, I gotta get it in 30
hours. 

773
00:39:49,440 --> 00:39:51,880
It was a lot. 
But I can't say, Can't say I 

774
00:39:51,880 --> 00:39:54,400
regret it in the slightest. 
When I lost miss, that was when 

775
00:39:54,400 --> 00:39:57,040
I just went like OK, we're just 
gonna let this go party wipe cuz

776
00:39:57,040 --> 00:39:58,520
that feels like it's gonna be a 
big problem. 

777
00:39:59,320 --> 00:40:02,320
Yeah, the most devastating loss 
for me was racing. 

778
00:40:02,920 --> 00:40:05,000
So still I don't think you've 
gotten to. 

779
00:40:05,000 --> 00:40:07,640
Have you gotten to the point 
where the Heron or Angel like 

780
00:40:07,640 --> 00:40:10,200
characters join? 
No, I have not. 

781
00:40:10,720 --> 00:40:14,880
So one of them is really 
interesting tactically because 

782
00:40:14,880 --> 00:40:18,880
they can do zero damage, but 
their whole ability is to grant 

783
00:40:18,880 --> 00:40:21,080
an extra turn. 
To any. 

784
00:40:21,280 --> 00:40:25,200
Any unit you want, and they're 
lagoos, so when they turn into 

785
00:40:25,200 --> 00:40:29,160
their animal form it will grant 
an extra turn to every character

786
00:40:29,360 --> 00:40:30,720
around them. 
Whoa. 

787
00:40:30,880 --> 00:40:33,800
OK, Yeah. 
And it was huge. 

788
00:40:34,080 --> 00:40:37,440
And when he went down, I was 
like, this game just got so much

789
00:40:37,440 --> 00:40:41,640
harder, you know, but, but you 
know, I just, I, I freaking 

790
00:40:41,640 --> 00:40:47,800
love, I love how I, I think the 
battles are perfectly paced in 

791
00:40:47,800 --> 00:40:50,720
that when someone goes down, 
you're like, well, this battle 

792
00:40:50,720 --> 00:40:52,920
took 20 minutes. 
I'm not just going to restart. 

793
00:40:52,920 --> 00:40:56,480
I'm going to eat that loss. 
But also they're just long 

794
00:40:56,480 --> 00:40:58,240
enough that it, like you said, 
it really feels like an 

795
00:40:58,240 --> 00:41:00,320
accomplishment. 
You feel like you went through 

796
00:41:00,320 --> 00:41:02,800
something when you survive and 
no one gets, you know, 

797
00:41:03,280 --> 00:41:05,800
devastated or or or or even when
people do. 

798
00:41:06,480 --> 00:41:08,840
So I I'm a big fan of the 
combat. 

799
00:41:08,840 --> 00:41:10,960
So still, can you play other 
Fire Emblems? 

800
00:41:10,960 --> 00:41:13,160
How does the actual combat 
compare? 

801
00:41:13,400 --> 00:41:16,600
Well I'm glad you mentioned that
because I'm a little old school 

802
00:41:16,600 --> 00:41:18,720
in that I prefer the weapons 
triangle. 

803
00:41:19,160 --> 00:41:22,720
That's something they've kind of
like simplified for newer games,

804
00:41:23,080 --> 00:41:26,800
not counting Fire Emblem Engage,
which is kind of like a 

805
00:41:26,800 --> 00:41:29,480
throwback, a fan service game or
something. 

806
00:41:29,840 --> 00:41:33,480
But I think starting with the 
3DS, maybe I'm wrong. 

807
00:41:33,480 --> 00:41:37,320
I can't remember when they lost 
it, but for Three Houses it 

808
00:41:37,320 --> 00:41:39,640
doesn't have the same impact 
anymore. 

809
00:41:39,640 --> 00:41:43,720
Where is to me, I like the 
almost chess like element of 

810
00:41:43,720 --> 00:41:46,360
this where it's like, OK, I have
a spear person here. 

811
00:41:46,360 --> 00:41:49,000
They're going to be able to take
those people coming at me 

812
00:41:49,360 --> 00:41:52,240
because they've got a spear. 
I like knowing where to position

813
00:41:52,240 --> 00:41:56,280
my enemies based on what weapons
they have and who's in attack 

814
00:41:56,280 --> 00:41:58,240
range. 
So to me, that's such a a huge 

815
00:41:58,240 --> 00:42:01,720
part of the strategy that as 
much as I love Three Houses, I 

816
00:42:01,720 --> 00:42:04,960
kind of like, I'm a little like,
God, bring the weapons triangle 

817
00:42:04,960 --> 00:42:07,360
back, or at least give me the 
option to turn it on because I 

818
00:42:07,360 --> 00:42:09,840
just really like that element to
the combat. 

819
00:42:10,360 --> 00:42:14,440
Yeah, and, and the fact that it 
plays so precisely on the grid, 

820
00:42:15,000 --> 00:42:17,720
I think makes this feel way more
fair and like you said, more 

821
00:42:17,720 --> 00:42:20,600
like chess. 
Like I love how you click on any

822
00:42:20,600 --> 00:42:23,720
given enemy and it shows you 
exactly their range. 

823
00:42:24,320 --> 00:42:26,440
Although screw the ballistas. 
Have you guys gotten to one of 

824
00:42:26,440 --> 00:42:28,520
the levels where the enemy has 
ballistas that could shoot 

825
00:42:28,520 --> 00:42:32,040
across the whole map? 
No, but I know I know what to 

826
00:42:32,040 --> 00:42:34,880
expect. 
It's brutal. 

827
00:42:34,880 --> 00:42:36,800
You have. 
To get to that ballista so fast,

828
00:42:36,800 --> 00:42:38,080
too, right? 
Yeah. 

829
00:42:38,680 --> 00:42:40,440
Can you take it over in this 
game? 

830
00:42:41,520 --> 00:42:44,360
No, but they're my Oh my Mike, 
can you? 

831
00:42:44,360 --> 00:42:47,960
You're making a face. 
The guy, the training guy 

832
00:42:48,320 --> 00:42:52,760
implied that you could, that 
it's just whoever, whoever is 

833
00:42:52,760 --> 00:42:55,200
there can use it. 
Dang it, I wish. 

834
00:42:55,240 --> 00:42:57,640
That is really fun. 
It's like you're like at the 

835
00:42:57,640 --> 00:43:00,160
beginning of the match you're 
like, oh fuck, I got to get over

836
00:43:00,160 --> 00:43:02,520
there quick so I can get the 
ballista and then I can use it 

837
00:43:02,520 --> 00:43:04,360
on the enemy. 
That's that's pretty awesome. 

838
00:43:04,720 --> 00:43:07,360
Ho ho, now I have a ballista. 
Exactly. 

839
00:43:07,480 --> 00:43:10,880
Yeah, yeah. 
The best map of the game is this

840
00:43:11,040 --> 00:43:15,520
peak fighting on the side of a 
mountain, and there's two paths 

841
00:43:15,520 --> 00:43:19,520
up the mountain and along the 
path, the narrow pathway, are 

842
00:43:19,520 --> 00:43:22,200
enemies with boulders. 
And they will knock the boulder 

843
00:43:22,200 --> 00:43:25,720
down the path and it will roll 
and it will take down anyone in 

844
00:43:25,720 --> 00:43:28,720
its path and enemies in its 
path, right? 

845
00:43:29,160 --> 00:43:32,240
So there's that level of like, 
OK, I'm going to hug the wall, 

846
00:43:32,240 --> 00:43:36,360
OK, one at a time. 
But what's great is that once 

847
00:43:36,360 --> 00:43:39,560
you get to the top, there's 
still enemies you need to defeat

848
00:43:39,560 --> 00:43:41,320
on the other path you didn't 
take. 

849
00:43:41,320 --> 00:43:44,600
So you just knock the boulders 
and it's like, I don't know if 

850
00:43:44,600 --> 00:43:47,400
anyone ever played Escape from 
Fireball Island or whatever. 

851
00:43:47,400 --> 00:43:50,640
That marble rolling game, my 
Strauss family favorite, It was 

852
00:43:50,640 --> 00:43:54,400
so satisfying. 
So guys, of the levels you've 

853
00:43:54,400 --> 00:43:57,440
played, any standouts, any 
standout battles that you 

854
00:43:57,440 --> 00:44:01,640
thought were really interesting?
Because I appreciate how they 

855
00:44:01,760 --> 00:44:06,680
guided you within the story was 
a little still skin. 

856
00:44:06,680 --> 00:44:09,560
We'll reach this shortly and 
he'll see the same stuff. 

857
00:44:09,880 --> 00:44:14,040
There's a battle that takes 
place on three boats. 

858
00:44:14,280 --> 00:44:16,720
Yeah. 
Where you are basically coming 

859
00:44:16,720 --> 00:44:20,320
in to reinforce one of the ships
and the other two ships. 

860
00:44:20,320 --> 00:44:22,320
There are three pathways 
connecting them. 

861
00:44:22,880 --> 00:44:27,440
And like 2 chapters earlier in 
one of these conversations at 

862
00:44:27,440 --> 00:44:31,240
base with random dude, which is 
like, hey, you don't. 

863
00:44:31,320 --> 00:44:34,360
You don't know who I am. 
What would you do in this 

864
00:44:34,360 --> 00:44:37,240
situation? 
And it turns out that he's like 

865
00:44:37,240 --> 00:44:40,000
the twin brother of one of the 
other merchants. 

866
00:44:40,160 --> 00:44:41,920
OK. 
And it's like they're playing 

867
00:44:41,920 --> 00:44:45,400
some war game and it's basically
this whole discussion of like, 

868
00:44:45,400 --> 00:44:49,880
oh, So what I would do is put my
strongest units, my my strongest

869
00:44:49,880 --> 00:44:53,000
units to block the bridges so 
that I can maintain control of 

870
00:44:53,000 --> 00:44:56,280
those points. 
And then if I don't attack, I'm 

871
00:44:56,280 --> 00:44:57,480
not dealing with counter 
attacks. 

872
00:44:57,480 --> 00:44:59,760
So I'm taking they're taking 
less damage and I can have range

873
00:44:59,760 --> 00:45:03,000
attacks coming from either magic
or arrows behind. 

874
00:45:03,520 --> 00:45:07,200
And it's like, that all makes 
sense side bit and like 2 

875
00:45:07,200 --> 00:45:11,000
chapters later I see that said, 
I'm like, oh, you guys put this 

876
00:45:11,000 --> 00:45:13,760
in here so that someone would 
have that and if they're stuck, 

877
00:45:13,760 --> 00:45:17,520
hopefully they'd remember. 
Oh, the game explained A tactic 

878
00:45:17,520 --> 00:45:22,360
to use here because you just put
your tankiest units there and 

879
00:45:22,360 --> 00:45:25,040
then you can have anyone else 
that's weaker in the background 

880
00:45:25,040 --> 00:45:25,880
attacking. 
And they were. 

881
00:45:25,920 --> 00:45:28,280
They're all pretty much safe. 
That's really funny. 

882
00:45:28,480 --> 00:45:30,600
The game taught you something 
just through this random 

883
00:45:30,600 --> 00:45:31,520
conversation. 
Yeah. 

884
00:45:32,360 --> 00:45:35,400
Yeah, yeah, they put, they just 
planted a few chapters earlier 

885
00:45:35,440 --> 00:45:39,600
so that it's, and it's a fully 
optional, you know, going into 

886
00:45:39,600 --> 00:45:41,520
the conversations you can have 
at the base. 

887
00:45:41,840 --> 00:45:43,920
Yeah. 
That kind of world building is 

888
00:45:43,920 --> 00:45:48,360
like why I think this is the top
tier strategy game franchise, at

889
00:45:48,360 --> 00:45:51,960
least coming out of Japan, you 
know, not counting PC stuff or 

890
00:45:51,960 --> 00:45:53,440
whatever. 
It's just like what you're 

891
00:45:53,440 --> 00:45:54,880
talking about. 
You can just have these little 

892
00:45:54,880 --> 00:45:58,160
rich interactions that it's so 
seamless, the way it blends 

893
00:45:58,160 --> 00:46:01,240
together. 
Yeah, sorry, I didn't mean to 

894
00:46:01,240 --> 00:46:03,000
cut you off. 
I just was trying to piggyback 

895
00:46:03,000 --> 00:46:07,080
on I, yeah, I love it. 
Well, and what what I think is 

896
00:46:07,080 --> 00:46:09,760
really special about this game 
is the number of ways that it 

897
00:46:09,760 --> 00:46:14,480
kind of, like you said, you 
know, sort of immerses you in it

898
00:46:14,480 --> 00:46:16,480
and it's sort of seamless and 
you almost don't really even 

899
00:46:16,480 --> 00:46:18,480
notice it. 
And that continues to some of 

900
00:46:18,480 --> 00:46:22,920
the more interesting encounters.
There's a battle that is nigh 

901
00:46:22,920 --> 00:46:26,800
unwinnable, but it's mentioned 
that one of your units was a 

902
00:46:26,800 --> 00:46:28,960
childhood friend with the boss 
character. 

903
00:46:29,520 --> 00:46:33,040
And so your unit is like, if I 
can just talk to him, maybe we 

904
00:46:33,040 --> 00:46:36,680
can resolve this peacefully. 
And the whole game's theme is 

905
00:46:36,680 --> 00:46:39,720
about how war is really terrible
and violence isn't really 

906
00:46:39,720 --> 00:46:42,640
necessary. 
And so if you can get that 

907
00:46:42,640 --> 00:46:46,880
character to the boss character 
and and you can talk to people 

908
00:46:46,880 --> 00:46:50,280
on the battlefield and anytime 
you can have two allies talk to 

909
00:46:50,280 --> 00:46:52,080
each other. 
And apparently in future games 

910
00:46:52,080 --> 00:46:53,880
still, it's because they want to
have a baby if they talk to each

911
00:46:53,880 --> 00:46:56,640
other in the battle a lot. 
But but that's that's everyone's

912
00:46:56,640 --> 00:46:59,240
favorite moment in the Marvel 
movie is like when Iron Man and 

913
00:46:59,240 --> 00:47:01,440
Spider Man look at each other 
and they say something snarky in

914
00:47:01,440 --> 00:47:03,920
the middle of a battle. 
And it's like, hell yeah, you 

915
00:47:04,240 --> 00:47:08,000
know, So you can also walk into 
open doors. 

916
00:47:08,240 --> 00:47:11,600
There's little huts and houses 
and you know yeah, rooms in the 

917
00:47:11,600 --> 00:47:15,720
castle and who you send into the
private domicile effects what 

918
00:47:15,720 --> 00:47:18,680
happens inside. 
So like, if you're in a town 

919
00:47:18,680 --> 00:47:21,640
that's known to be racist, don't
send your lagoose character 

920
00:47:22,080 --> 00:47:24,560
because the person will not 
treat them nicely, you know, and

921
00:47:24,560 --> 00:47:26,120
it's just they. 
Might not give you an item they.

922
00:47:26,120 --> 00:47:29,880
Might not give you an item. 
Yeah, I met the grandfather of 

923
00:47:29,880 --> 00:47:34,080
some random soldier I killed on 
the battlefield and he like, 

924
00:47:34,080 --> 00:47:36,360
called out my character. 
Like you're the one who killed 

925
00:47:36,360 --> 00:47:38,040
my son out there. 
Like, Oh my God. 

926
00:47:38,320 --> 00:47:43,920
You know, there are so many 
interesting interactions in the 

927
00:47:43,920 --> 00:47:47,440
battles that really make this 
feel like a lived in world. 

928
00:47:47,760 --> 00:47:49,960
It was. 
Interesting to be like to do for

929
00:47:49,960 --> 00:47:52,960
that talk feature also because 
the way that you can recruit 

930
00:47:52,960 --> 00:47:54,280
people that way. 
Yeah. 

931
00:47:54,360 --> 00:47:58,400
Which actually leads me to 
wanting to ask, the first time 

932
00:47:58,400 --> 00:48:05,680
you see a unit that's not an 
enemy unit is I think like 

933
00:48:05,680 --> 00:48:11,000
there's a boat with pirates or 
something and there's a like a 

934
00:48:11,280 --> 00:48:13,320
one of those Pegasus units or 
something that comes in and 

935
00:48:13,320 --> 00:48:16,240
hasn't dialogue with pirate. 
Is that a recruitable character?

936
00:48:16,800 --> 00:48:19,920
Yes, but you needed to talk to 
her earlier. 

937
00:48:20,160 --> 00:48:23,440
Oh, like on the battlefield? 
Yeah, I talked to her the first 

938
00:48:23,440 --> 00:48:25,360
time and she didn't join. 
I was like what the heck. 

939
00:48:25,360 --> 00:48:27,840
And then she came back like 5 
missions later or something. 

940
00:48:27,840 --> 00:48:30,400
Was like I've been looking for 
you, I'm here to help. 

941
00:48:31,080 --> 00:48:34,800
You shot your shot, all right. 
I was curious because I think 

942
00:48:34,800 --> 00:48:38,880
it's, I had not found out how 
the talk thing really works at 

943
00:48:38,880 --> 00:48:40,520
that point. 
And it wasn't until like 

944
00:48:40,800 --> 00:48:44,280
chapters later, because I think 
what had thrown me was the 

945
00:48:44,280 --> 00:48:48,440
option to talk varies depending 
on which character. 

946
00:48:49,000 --> 00:48:54,600
And so it can be that only, you 
know, only Ike has to go talk to

947
00:48:54,600 --> 00:48:58,360
this person because other people
won't, or in some cases, someone

948
00:48:58,360 --> 00:49:00,040
else can also have that 
conversation. 

949
00:49:00,480 --> 00:49:03,720
Yeah, like when you're in the 
jail thing that I just did, I 

950
00:49:03,720 --> 00:49:07,560
couldn't get the talk option to 
pop up for like a mounted unit 

951
00:49:07,560 --> 00:49:10,120
or something that was in jail, 
and then I figured out you had 

952
00:49:10,120 --> 00:49:12,560
to get the other mounted unit to
talk to him. 

953
00:49:12,560 --> 00:49:14,160
I'm like, how the heck was I 
supposed to know that? 

954
00:49:14,160 --> 00:49:17,800
I just guessed. 
It's kind of silly, but I do 

955
00:49:17,800 --> 00:49:20,640
like those little details. 
It really makes it feel real and

956
00:49:20,640 --> 00:49:23,120
more detailed. 
And I think that same 1 you 

957
00:49:23,120 --> 00:49:27,360
mentioned with the Pegasus unit,
it's hilarious that the pirates 

958
00:49:27,360 --> 00:49:31,240
show up to raid on the top half 
of the map and it's just like 

959
00:49:31,520 --> 00:49:34,880
they've got a song that they 
sing or something that was 

960
00:49:34,880 --> 00:49:37,920
cracking me up, you know? 
It's just, I love those little 

961
00:49:37,920 --> 00:49:44,080
details and flourishes. 
It really goes a long way, you 

962
00:49:44,080 --> 00:49:47,360
know, Just Speaking of pros, 
things I like about this game, 

963
00:49:47,360 --> 00:49:51,440
specifically in the franchise in
general, is it's easy to take 

964
00:49:51,440 --> 00:49:54,360
for granted how diverse these 
missions are. 

965
00:49:54,920 --> 00:49:57,400
I played Triangle Strategy last 
year. 

966
00:49:57,600 --> 00:49:59,360
Has anybody played that? 
That's the. 

967
00:49:59,360 --> 00:50:01,840
Really one with the really 
pretty 2D art, right? 

968
00:50:02,080 --> 00:50:04,720
Yeah, I think it's from the 
Octopath Traveller team or 

969
00:50:04,720 --> 00:50:07,960
whatever. 
You know, that's a game that I 

970
00:50:07,960 --> 00:50:10,400
really enjoyed the story 
elements because you have to 

971
00:50:10,400 --> 00:50:15,320
convince people in your party to
vote on things and you know, 

972
00:50:15,800 --> 00:50:17,840
it's like the story stuff was 
fantastic. 

973
00:50:17,840 --> 00:50:22,480
I thought it was really good. 
But every single like battle 

974
00:50:22,680 --> 00:50:25,400
kind of had the same layout of 
like, all right, you got a 

975
00:50:25,400 --> 00:50:29,400
turtle up, go into the corner, 
protect your weak units, put the

976
00:50:29,400 --> 00:50:32,080
front people in front. 
And just by the end of the game,

977
00:50:32,080 --> 00:50:35,360
I was like, I'm not enjoying the
combat very much because I feel 

978
00:50:35,360 --> 00:50:38,520
like they're not throwing enough
wrenches at me or, you know, I'm

979
00:50:38,520 --> 00:50:40,960
not like coming up with a new 
strategy I've never tried 

980
00:50:40,960 --> 00:50:43,200
before. 
Whereas I think the variety in 

981
00:50:43,200 --> 00:50:46,640
these games is really wonderful.
Like even sometimes they're just

982
00:50:46,640 --> 00:50:49,520
like, all right, just survive 
this somehow for eight turns. 

983
00:50:49,520 --> 00:50:53,000
That's kind of fun, you know, 
versus like route the enemy or 

984
00:50:53,000 --> 00:50:55,560
get to the escape, you know? 
Yeah. 

985
00:50:55,560 --> 00:50:58,560
The the one that I'd never 
really understood the purpose of

986
00:50:58,560 --> 00:51:01,560
differentiating was that there's
seas and there's arrive. 

987
00:51:02,080 --> 00:51:04,880
And the arrive objective means 
any character has to reach the 

988
00:51:04,880 --> 00:51:07,480
space and seas mean that has to 
be Ike. 

989
00:51:08,160 --> 00:51:10,560
And I was those points of like, 
you know, Ike's not the best 

990
00:51:10,560 --> 00:51:14,280
person in my team here. 
I'm team Titania, right? 

991
00:51:14,440 --> 00:51:16,680
But you know, it's just I 
thought that was a weird 

992
00:51:16,680 --> 00:51:18,040
distinction. 
And there's also some weird 

993
00:51:18,040 --> 00:51:20,760
emphasis put on Ike. 
Like one of the cool things is 

994
00:51:20,760 --> 00:51:25,000
that Ike can issue commands to 
the other characters and you can

995
00:51:25,000 --> 00:51:30,280
issue commands to your actual 
team or the NPC helpers who are 

996
00:51:30,280 --> 00:51:32,360
nearby. 
And you can say like, hey, rally

997
00:51:32,360 --> 00:51:35,840
on me or go to this area or 
avoid combatants or whatever. 

998
00:51:36,440 --> 00:51:39,000
And it's a great feature because
some of these maps are real big.

999
00:51:39,000 --> 00:51:41,160
And you're like, I'm going to be
spending the next four turns 

1000
00:51:41,160 --> 00:51:43,520
just moving. 
I don't want to have to 

1001
00:51:43,520 --> 00:51:45,160
individually move every 
character. 

1002
00:51:45,160 --> 00:51:47,920
And there's no enemy around me. 
So I'm just going to have Ike 

1003
00:51:47,920 --> 00:51:50,360
tell everyone to follow. 
And now we're really cruising 

1004
00:51:50,360 --> 00:51:53,560
through the game. 
But sometimes I would end the 

1005
00:51:53,560 --> 00:51:56,280
turn as Ike. 
And I feel like I should still 

1006
00:51:56,280 --> 00:51:58,680
be able to issue those blanket 
commands. 

1007
00:51:58,960 --> 00:52:01,400
It's weird that only. 
I mean I get thematically why 

1008
00:52:01,400 --> 00:52:05,200
only Ike can do that, but now 
I'm having to manually move 

1009
00:52:05,200 --> 00:52:06,960
character. 
I don't know, it'd be like if in

1010
00:52:06,960 --> 00:52:10,920
StarCraft you could only do the 
click and drag if you had 

1011
00:52:10,920 --> 00:52:12,720
certain people selected it. 
Just. 

1012
00:52:12,720 --> 00:52:14,440
I just found it a little 
strange. 

1013
00:52:14,840 --> 00:52:16,480
I just want to step back 
slightly because there's two 

1014
00:52:16,480 --> 00:52:18,720
points with number one with 
those pirates that show up the 

1015
00:52:18,720 --> 00:52:22,560
first time. 
The boss on that I think is a 

1016
00:52:22,560 --> 00:52:24,880
pun name. 
OK, what is it? 

1017
00:52:25,200 --> 00:52:31,040
So it is spelled HAVETTI. 
Have 80. 

1018
00:52:31,520 --> 00:52:33,960
I think it's Havati. 
Like Hawaii? 

1019
00:52:34,320 --> 00:52:37,600
No Havati like a Havati. 
OK, OK. 

1020
00:52:38,160 --> 00:52:40,080
I was thinking of the cheese 
havarti. 

1021
00:52:40,120 --> 00:52:43,320
It was like Havarti, like I it's
trying to figure. 

1022
00:52:43,320 --> 00:52:45,760
It's good you've probably been 
on a boat with actual pirates. 

1023
00:52:45,760 --> 00:52:47,920
Like, and I don't mean like 
pirates, like Somali pirates, I 

1024
00:52:47,920 --> 00:52:49,880
mean like pirates, pirates, eye 
patch pirates. 

1025
00:52:49,960 --> 00:52:54,040
Yeah, yeah, it's not as cool as 
you think it smells, probably. 

1026
00:52:54,280 --> 00:52:58,040
Yeah, it smells. 
Not good conversation either. 

1027
00:52:58,320 --> 00:53:00,760
You don't want to talk to 
pirates for like 2 weeks. 

1028
00:53:02,000 --> 00:53:05,120
And then also boat related the 
the level that I said it was a 

1029
00:53:05,120 --> 00:53:07,760
great level. 
I have a solid boat theme going 

1030
00:53:07,760 --> 00:53:11,520
here because you bring up the 
game mode things of different 

1031
00:53:11,960 --> 00:53:14,160
objectives. 
Yeah, on. 

1032
00:53:14,160 --> 00:53:18,560
That boat level, there are 
chests, OK. 

1033
00:53:18,560 --> 00:53:19,960
And they're just kind of sitting
there. 

1034
00:53:20,640 --> 00:53:24,480
And that one was just a like, 
survive ten turns, I think. 

1035
00:53:25,080 --> 00:53:28,480
And I think presumably what 
happens is if you just defend 

1036
00:53:28,480 --> 00:53:32,440
and don't do anything else, you 
survive ten turns and then 

1037
00:53:33,040 --> 00:53:35,080
enemies leave. 
Right. 

1038
00:53:35,640 --> 00:53:40,880
I because I am trying to farm XP
as much as I can, like well, I'm

1039
00:53:40,880 --> 00:53:43,000
not just going to survive. 
I am going to kill them all if I

1040
00:53:43,000 --> 00:53:46,240
can. 
At which point, additional at 

1041
00:53:46,240 --> 00:53:49,120
which point the crows decide to 
show up and they're just like 

1042
00:53:49,240 --> 00:53:50,600
they're fighting amongst 
themselves. 

1043
00:53:50,680 --> 00:53:55,120
Let's take all their treasure 
and the birds kind of just keep 

1044
00:53:55,120 --> 00:53:58,160
flying in so long as there's 
turns left. 

1045
00:53:58,160 --> 00:54:01,240
I don't know how many, but they 
kept coming for me. 

1046
00:54:01,600 --> 00:54:05,360
They keep flying in and going 
straight for chests that are 

1047
00:54:05,360 --> 00:54:08,080
unopened. 
And if they open a chest, you 

1048
00:54:08,080 --> 00:54:11,960
can kill them and basically get 
whatever item was in there. 

1049
00:54:12,200 --> 00:54:16,640
And so I have some fancy weapons
no one can use right now that 

1050
00:54:16,640 --> 00:54:18,280
came out of those. 
And it was a point where I'm 

1051
00:54:18,280 --> 00:54:20,920
like, can I figure out how to 
get the characters I'm not 

1052
00:54:20,920 --> 00:54:23,680
controlling to please stop 
attacking birds until they after

1053
00:54:23,680 --> 00:54:26,360
they open things? 
Because that would be great 

1054
00:54:27,080 --> 00:54:30,200
because the NPC stuff was like 
killing them and it's like, no, 

1055
00:54:30,200 --> 00:54:34,760
I need them to open stuff so I 
can loot their corpses for, I 

1056
00:54:34,760 --> 00:54:37,480
guess, your items. 
So I guess maybe that's probably

1057
00:54:37,480 --> 00:54:38,720
why they were not as keen on 
that. 

1058
00:54:39,280 --> 00:54:42,520
It's it's so it's interesting 
because that becomes a mechanic 

1059
00:54:42,520 --> 00:54:46,040
in the game at every level past 
that point when there's chests 

1060
00:54:46,040 --> 00:54:48,280
on the map still, it's going to 
be gotten to this point where 

1061
00:54:48,280 --> 00:54:51,400
random thieves show up and start
to loot the chests that are on 

1062
00:54:51,400 --> 00:54:55,480
the map. 
Yeah, yeah, that is also like a 

1063
00:54:55,480 --> 00:54:57,600
pretty standard thing that 
happens. 

1064
00:54:58,160 --> 00:55:01,840
It drives you nuts too, because 
like a lot of this is just 

1065
00:55:02,040 --> 00:55:04,840
across the entire franchise. 
You'll see like a room up in the

1066
00:55:04,840 --> 00:55:08,720
left corner of a map that has 
like 6 juicy treasure chests in 

1067
00:55:08,720 --> 00:55:10,200
it. 
And then there's like a thief 

1068
00:55:10,200 --> 00:55:11,640
unit. 
You're like, oh, that son of a 

1069
00:55:11,640 --> 00:55:13,520
bitch, He's heading for that 
room. 

1070
00:55:13,520 --> 00:55:15,400
I got to get there first. 
So even though you have another 

1071
00:55:15,400 --> 00:55:18,840
objective, you're kind of like, 
can I create a second team to go

1072
00:55:18,840 --> 00:55:20,520
over there and get the good 
weapons? 

1073
00:55:20,520 --> 00:55:22,840
Because that good weapon can 
make a huge, huge difference 

1074
00:55:22,840 --> 00:55:24,960
later. 
You know, maybe there's a hammer

1075
00:55:24,960 --> 00:55:27,360
in there, something that like 
gets cuts through armor. 

1076
00:55:27,520 --> 00:55:29,800
Like that stuff is so valuable. 
The stuff you can't get in 

1077
00:55:29,800 --> 00:55:33,280
stores. 
So yeah, I love having multiple 

1078
00:55:33,280 --> 00:55:35,040
goals like that. 
It's so fun. 

1079
00:55:35,520 --> 00:55:38,400
Items that money can't buy, like
the nice of Kwan Tsu. 

1080
00:55:39,200 --> 00:55:44,320
OK, way over my head. 
But it's just another example of

1081
00:55:44,320 --> 00:55:46,440
this game being really 
brilliantly developed because 

1082
00:55:46,440 --> 00:55:48,840
what they did, what they're 
doing there is they're going, 

1083
00:55:48,840 --> 00:55:53,200
OK, this map is huge. 
And we know that you're going to

1084
00:55:53,200 --> 00:55:57,040
be tempted to spend all the 
turns required to trek over 

1085
00:55:57,040 --> 00:55:58,640
there and get those treasure 
chests. 

1086
00:55:59,000 --> 00:56:01,920
So the thieves appearing every 
time there's chests is basically

1087
00:56:01,920 --> 00:56:03,680
saying, hey, there's a timer on 
these things. 

1088
00:56:03,960 --> 00:56:07,560
Yeah, so prioritize it or don't,
But you don't get it both ways. 

1089
00:56:07,560 --> 00:56:09,880
And that's so good for pacing. 
It is a little weird 

1090
00:56:09,880 --> 00:56:12,960
thematically because the thieves
are also considered enemy units.

1091
00:56:12,960 --> 00:56:15,440
So it's like if you were 
watching Star Wars and there was

1092
00:56:15,440 --> 00:56:18,320
like a little Star War 
stormtrooper, like, running 

1093
00:56:18,320 --> 00:56:19,960
around in the background 
stealing from the other 

1094
00:56:19,960 --> 00:56:21,760
stormtroopers. 
I'm like, what's going on? 

1095
00:56:22,000 --> 00:56:24,800
What's going on there? 
I mean, there's still an enemy 

1096
00:56:24,800 --> 00:56:28,040
to you. 
Sure, sure, and still skin. 

1097
00:56:28,040 --> 00:56:29,120
That would normally be you, 
right? 

1098
00:56:29,120 --> 00:56:31,040
Running around in the background
with the treasure chests. 

1099
00:56:31,280 --> 00:56:34,480
I'm more into having other 
people do my dirty work for me. 

1100
00:56:34,600 --> 00:56:38,360
You know, I like, I wheel and 
deal and get them to do stuff 

1101
00:56:38,360 --> 00:56:40,520
for me in exchange for 
something. 

1102
00:56:40,840 --> 00:56:42,920
But yeah, yeah. 
I mean, you know, I would 

1103
00:56:43,040 --> 00:56:45,760
definitely get you guys to steal
stuff for me if I could. 

1104
00:56:46,000 --> 00:56:48,200
I would steal anything for you. 
Still skin, I love you. 

1105
00:56:48,200 --> 00:56:51,760
Careful, be careful, he'd try. 
That's true. 

1106
00:56:52,720 --> 00:56:54,320
I've been fighting along you 
with this whole Zoom. 

1107
00:56:54,320 --> 00:56:56,200
I've got a little stat boost 
from being near you now. 

1108
00:56:57,280 --> 00:56:59,240
OK, So you know what this is? 
We're having fun. 

1109
00:56:59,320 --> 00:57:00,680
This is a fun conversation. 
OK? 

1110
00:57:01,000 --> 00:57:03,360
Yeah, I'm gonna, I'm gonna risk 
throwing cold water all over 

1111
00:57:03,360 --> 00:57:04,280
this thing. 
OK. 

1112
00:57:04,560 --> 00:57:05,600
You ready? 
You ready? 

1113
00:57:05,640 --> 00:57:08,480
Well, here's the thing. 
The story in this game is so 

1114
00:57:08,480 --> 00:57:11,800
freaking good, OK? 
And I don't think I've ever 

1115
00:57:11,800 --> 00:57:14,720
played a game for this podcast 
where I'm like, oh, this is an 

1116
00:57:14,720 --> 00:57:18,360
important story. 
Like there are moments in this 

1117
00:57:18,360 --> 00:57:21,640
plot line that feel like full on
prescient, right? 

1118
00:57:22,120 --> 00:57:26,040
So I'm I'm gonna read to you 
some plot points that happened 

1119
00:57:26,040 --> 00:57:28,040
later in the game, OK? 
Yeah. 

1120
00:57:28,280 --> 00:57:30,160
And draw your own freaking 
conclusions, everybody. 

1121
00:57:30,160 --> 00:57:32,480
OK, these are things that 
happens in the game. 

1122
00:57:32,480 --> 00:57:36,080
Immigrants are rounded up and 
left to rot in cages or put to 

1123
00:57:36,080 --> 00:57:38,880
work in grueling labor 
conditions with no regard for 

1124
00:57:38,880 --> 00:57:41,400
their safety, including children
and veterans. 

1125
00:57:42,000 --> 00:57:47,120
That's in this game from 2005. 
Veterans feels like a weird. 

1126
00:57:47,440 --> 00:57:49,280
Well, some of them are like from
previous wars. 

1127
00:57:49,960 --> 00:57:53,080
You haven't gotten that far yet.
No, no, I know I meant I felt 

1128
00:57:53,080 --> 00:57:56,760
that was a weird call out. 
Well, what's happened? 

1129
00:57:58,560 --> 00:58:00,240
Oh, I see what you're saying. 
It's like, oh, this veterans is 

1130
00:58:00,240 --> 00:58:00,920
extra. 
I don't know. 

1131
00:58:01,520 --> 00:58:03,680
Yeah, including bakers. 
It's. 

1132
00:58:04,760 --> 00:58:08,920
Mike veterans are OK. 
OK, how about this one Mike? 

1133
00:58:08,920 --> 00:58:11,760
Ultra defensive nationalist 
police language and consider 

1134
00:58:11,760 --> 00:58:14,560
anyone who attempts to use 
inclusive language as a form of 

1135
00:58:14,560 --> 00:58:17,160
treason. 
Plot point and path of radiance.

1136
00:58:18,120 --> 00:58:21,080
Warmongering narcissist becomes 
frustrated with a ragtag group 

1137
00:58:21,080 --> 00:58:23,680
of rebels and deliberately 
targets civilian infrastructure 

1138
00:58:23,840 --> 00:58:25,520
to discourage organized 
resistance. 

1139
00:58:26,080 --> 00:58:28,800
Said warmonger deliberately 
starts a war he knows is bad for

1140
00:58:28,800 --> 00:58:30,560
his own people in order to 
distract from his real life 

1141
00:58:30,560 --> 00:58:35,000
interests. 
There are themes in here that I 

1142
00:58:35,000 --> 00:58:40,800
think are crucial to humanity. 
And I got emotional because I 

1143
00:58:40,800 --> 00:58:43,520
got so attached to these 
characters and the fact that 

1144
00:58:43,520 --> 00:58:46,840
this book was dealing with the 
horrors of war and the 

1145
00:58:47,960 --> 00:58:53,880
scuzziness of politics and the, 
you know, racism and slavery and

1146
00:58:53,880 --> 00:58:57,240
so many hot button topics. 
I was like, I really respected 

1147
00:58:57,240 --> 00:59:00,600
it because I don't think 
Nintendo goes there very often 

1148
00:59:00,600 --> 00:59:02,080
with their games. 
Do you guys get what I'm saying?

1149
00:59:02,160 --> 00:59:07,240
Yes, 100%, yeah, These games 
are, they're not like dark dark.

1150
00:59:07,240 --> 00:59:10,760
It's not like, I guess you would
say grim dark, but it's mature 

1151
00:59:11,360 --> 00:59:13,760
despite how like colorful and 
fun the cast is. 

1152
00:59:13,960 --> 00:59:18,560
There's usually like some stuff 
of real war in it and politics 

1153
00:59:18,560 --> 00:59:22,560
and things that come out of war 
and people being oppressed and 

1154
00:59:22,560 --> 00:59:25,480
fighting back and all that. 
So yeah, the games are usually, 

1155
00:59:25,720 --> 00:59:29,320
there's usually a little bit of 
that to some degree The previous

1156
00:59:29,320 --> 00:59:31,720
game to this, the one on 
Gameplay Advance, is a little 

1157
00:59:31,720 --> 00:59:35,160
bit lighter. 
You get 3 different storylines 

1158
00:59:35,160 --> 00:59:36,960
and that which is kind of 
interesting. 

1159
00:59:36,960 --> 00:59:41,400
But this definitely, I will say 
having played that one, this 

1160
00:59:41,400 --> 00:59:44,200
feels like a huge step forward 
storytelling wise for the whole 

1161
00:59:44,200 --> 00:59:45,400
franchise. 
Like this. 

1162
00:59:45,400 --> 00:59:50,960
I felt like, oh, this is like a 
modern, like this is the the 

1163
00:59:50,960 --> 00:59:53,960
Fire Emblem we know today has 
arrived in this game. 

1164
00:59:53,960 --> 00:59:57,480
So I was very impressed by that 
kind of quantum leap forward. 

1165
00:59:58,000 --> 00:59:59,720
I. 
Did think that there was an 

1166
00:59:59,720 --> 01:00:04,160
optimism with the idea that. 
Oh, well, the prejudices exist 

1167
01:00:04,160 --> 01:00:07,680
between the people, but those in
charge are trying to overcome 

1168
01:00:07,680 --> 01:00:10,840
that. 
Yeah, When you get into the idea

1169
01:00:10,840 --> 01:00:14,760
that like for the main human 
Kingdom and the main animal 

1170
01:00:14,760 --> 01:00:16,720
Kingdom, where it's like, no, 
the leaders are trying to move 

1171
01:00:16,720 --> 01:00:20,400
past this and it's just the 
people are dragging their feet. 

1172
01:00:20,800 --> 01:00:23,840
And it's like, I like that 
optimism where like the people 

1173
01:00:23,840 --> 01:00:26,760
call them the shots are trying 
to make things better because 

1174
01:00:26,760 --> 01:00:29,600
that feels not the same 
direction as now. 

1175
01:00:29,920 --> 01:00:32,320
Yeah. 
I particularly love the did you 

1176
01:00:32,320 --> 01:00:34,120
guys get to the little girl 
who's kind of running the 

1177
01:00:34,120 --> 01:00:36,480
Kingdom? 
I forget what her name is, but 

1178
01:00:36,480 --> 01:00:40,080
she's like, she's trying to do 
reparations because her people 

1179
01:00:40,080 --> 01:00:43,680
did terrible things to the bird 
people and she's acknowledging 

1180
01:00:43,680 --> 01:00:46,440
it and she apologizes. 
And it's like this really 

1181
01:00:46,440 --> 01:00:50,280
powerful moment of like Nintendo
freaking go in there and then 

1182
01:00:50,280 --> 01:00:52,600
tell you, OK, you know what? 
Can I make us a little more 

1183
01:00:52,600 --> 01:00:54,040
immature? 
Can we get to our mini game 

1184
01:00:54,040 --> 01:00:55,840
minute? 
Anything else we love about Path

1185
01:00:55,840 --> 01:00:58,400
of Radiance before we go on to 
our halftime show? 

1186
01:00:59,880 --> 01:01:02,600
Oh God I feel like I've been 
heaping so much praise. 

1187
01:01:02,880 --> 01:01:04,040
It's a lot of good stuff I 
don't. 

1188
01:01:04,040 --> 01:01:07,360
Know if we can handle anymore? 
Mike, anything else to praise? 

1189
01:01:07,880 --> 01:01:10,560
I have been digging the music. 
Yeah. 

1190
01:01:10,800 --> 01:01:11,560
Oh yeah. 
Yeah. 

1191
01:01:12,120 --> 01:01:14,720
I It is one of those repeated 
battle themes, but I never get 

1192
01:01:14,720 --> 01:01:16,920
tired of hearing it. 
And it's so funny. 

1193
01:01:16,920 --> 01:01:21,520
It's just the what is it called 
that the trumpet every time. 

1194
01:01:21,560 --> 01:01:22,880
The fanfare. 
Fanfare. 

1195
01:01:22,880 --> 01:01:23,840
That's exactly. 
Yeah. 

1196
01:01:24,240 --> 01:01:28,520
And it's just there's something 
and then when the enemy and it's

1197
01:01:28,520 --> 01:01:32,120
like, oh God, yeah, it it, it. 
Emotionally directs you in a way

1198
01:01:32,120 --> 01:01:35,120
because you're like, no, I can't
lose somebody, don't die. 

1199
01:01:35,120 --> 01:01:37,480
Everybody hold it together. 
The music is so good at that. 

1200
01:01:37,760 --> 01:01:41,920
It's very funny too when like, 
you've cleared out the map and 

1201
01:01:41,920 --> 01:01:44,360
it goes through all the 
different themes really quick. 

1202
01:01:44,960 --> 01:01:48,360
You know so. 
Hopefully like the the NPC 

1203
01:01:48,360 --> 01:01:50,560
music, because they have their 
own music, it'll you'll hear 

1204
01:01:50,560 --> 01:01:53,440
like a second of that, then the 
enemy and then back to you. 

1205
01:01:53,440 --> 01:01:55,240
I don't know, that was cracking 
me up a little bit. 

1206
01:01:55,560 --> 01:02:00,400
Yeah, it cycles through Go back.
Yeah, exactly. 

1207
01:02:00,880 --> 01:02:03,360
And then also, you know, just 
appreciating music and visual 

1208
01:02:03,360 --> 01:02:07,040
cues, like the first time one of
my characters evolved, they can 

1209
01:02:07,040 --> 01:02:09,280
level up into a stronger second 
class. 

1210
01:02:09,280 --> 01:02:12,440
And it's a really cool cutscene 
cuz like the sun breaks through 

1211
01:02:12,440 --> 01:02:14,920
the clouds and it's oh, and it's
like the path of radiance. 

1212
01:02:14,920 --> 01:02:16,880
There it is. 
It did the thing right. 

1213
01:02:17,280 --> 01:02:19,120
And Boyd was my first one to 
evolve. 

1214
01:02:19,120 --> 01:02:22,320
So when, when he was, when he 
died at the end of the game, it 

1215
01:02:22,320 --> 01:02:24,840
was, it was really brutal. 
It would it's, it was like, I 

1216
01:02:24,840 --> 01:02:27,440
don't know, like if it was my. 
1st to evolve cuz he evolved 

1217
01:02:27,440 --> 01:02:30,360
into a corpse. 
That's devolved devolution. 

1218
01:02:31,520 --> 01:02:33,440
Evolve has just changed. 
It doesn't have to be good 

1219
01:02:33,440 --> 01:02:37,120
change, although I did 
appreciate that you were able to

1220
01:02:37,120 --> 01:02:43,520
get things to advance a couple 
up on classes which I just used 

1221
01:02:43,520 --> 01:02:45,600
for the healers because they're 
tough to level up. 

1222
01:02:46,200 --> 01:02:48,480
Yeah, 100%, yeah. 
And then they could dodge 

1223
01:02:48,480 --> 01:02:50,880
better, yeah. 
Well, not just dodge. 

1224
01:02:50,880 --> 01:02:54,080
Better missed. 
She goes up a class, gets a 

1225
01:02:54,080 --> 01:02:56,800
horse. 
Oh yeah, and. 

1226
01:02:57,240 --> 01:03:00,360
That's. 
Just it wildly changed into 8. 

1227
01:03:00,360 --> 01:03:03,000
But she also gets a sword. 
But the cool thing with the 

1228
01:03:03,000 --> 01:03:06,800
horses, those units can do 
something and then move again. 

1229
01:03:07,000 --> 01:03:08,840
Yeah. 
And to have a healer that can 

1230
01:03:08,840 --> 01:03:12,400
heal and retreat, So awesome. 
Oh yeah. 

1231
01:03:12,920 --> 01:03:15,800
Yeah, and I loved, I loved all 
the little tactical things you 

1232
01:03:15,800 --> 01:03:18,040
had to consider because like 
Mike said, the horses, horse 

1233
01:03:18,040 --> 01:03:23,040
characters can move, act, move. 
So you can hit and run or heal 

1234
01:03:23,040 --> 01:03:25,000
and run. 
But then you got the Lagoos 

1235
01:03:25,000 --> 01:03:29,800
characters who are literally 
helpless half the battle and 

1236
01:03:29,800 --> 01:03:32,240
then the then they'll Hulk out, 
they'll become their animal form

1237
01:03:32,240 --> 01:03:33,960
and there's some of the most 
powerful ones, but you got to 

1238
01:03:33,960 --> 01:03:37,200
preserve that unit until they 
can evolve again. 

1239
01:03:37,560 --> 01:03:40,080
The spell cast characters, you 
know, being weak but having 

1240
01:03:40,080 --> 01:03:41,360
ranges. 
I mean, I guess that's not that 

1241
01:03:41,360 --> 01:03:44,320
unique, but there was just so 
many fun little elements to 

1242
01:03:44,320 --> 01:03:47,680
consider strategy wise. 
Something else to consider is 

1243
01:03:47,680 --> 01:03:51,240
our mini game minute for today. 
We're calling Clash or Pass 

1244
01:03:52,240 --> 01:03:53,960
where we are going to just 
because. 

1245
01:03:53,960 --> 01:03:55,840
OK, look, we're going to say the
thing. 

1246
01:03:55,840 --> 01:03:58,120
OK, I'll say the thing. 
I have the most to lose. 

1247
01:03:58,120 --> 01:04:00,520
I'm a public school teacher. 
All of the Fire Emblem 

1248
01:04:00,520 --> 01:04:03,320
characters are insanely 
attractive like. 

1249
01:04:04,240 --> 01:04:07,960
Wife waifus for miles. 
And huzz Boo foos, or whatever 

1250
01:04:07,960 --> 01:04:11,080
you call those huzz material. 
Like they're handsome and 

1251
01:04:11,080 --> 01:04:15,280
likable and stylish. 
So I originally envisioned this 

1252
01:04:15,280 --> 01:04:18,360
game with all 45 characters and 
before the show, Mike is Mike is

1253
01:04:18,360 --> 01:04:21,320
like you maniac. 
Just pick like a handful, you 

1254
01:04:21,320 --> 01:04:23,400
horny devil. 
So we're going to discuss 

1255
01:04:23,400 --> 01:04:26,560
whether these characters are 
clash or Pass and still going, 

1256
01:04:26,560 --> 01:04:31,360
and I are going to weigh in and 
then if there's a tie mic, we'll

1257
01:04:31,360 --> 01:04:34,280
send it to the Discord. 
That sounds reasonable. 

1258
01:04:34,680 --> 01:04:36,600
OK, I don't know how you wanna 
play this. 

1259
01:04:36,600 --> 01:04:40,480
OK, so clash or pass? 
Pass means no interest. 

1260
01:04:40,480 --> 01:04:42,920
Clash. 
It means you'd like to lock 

1261
01:04:42,920 --> 01:04:46,000
swords. 
Lock swords, I see. 

1262
01:04:46,440 --> 01:04:49,080
For some of them, anyway. 
You like the clash, if you know 

1263
01:04:49,080 --> 01:04:50,800
what I mean. 
OK, starting off with my 

1264
01:04:50,800 --> 01:04:53,960
favorite my #1 because when you 
beat this game, it's actually 

1265
01:04:53,960 --> 01:04:56,640
kind of fun. 
They rank all of your fighters 

1266
01:04:56,640 --> 01:04:58,360
in terms of how successful they 
were. 

1267
01:04:58,600 --> 01:05:03,160
Love that. 
So with 166 kills my #1 waifu 

1268
01:05:03,480 --> 01:05:07,960
Titania the Knight clash or pass
the suit of armor must be 

1269
01:05:07,960 --> 01:05:11,240
included Stiltskin. 
Oh absolutely clash. 

1270
01:05:11,240 --> 01:05:13,080
I mean, this is like the ideal 
woman. 

1271
01:05:13,080 --> 01:05:16,040
She can defend you. 
She seems very tall. 

1272
01:05:16,120 --> 01:05:18,720
That's an important thing to me 
since I'm so small. 

1273
01:05:19,040 --> 01:05:21,600
Me too. 
I would like her to, like, reach

1274
01:05:21,600 --> 01:05:25,200
things from a top shelf, you 
know, I feel like I could go 

1275
01:05:25,200 --> 01:05:27,400
anywhere with her. 
And if people tried to start 

1276
01:05:27,400 --> 01:05:31,840
things, I could like, mouth off 
and be like, yeah, and my wife 

1277
01:05:31,840 --> 01:05:33,680
will take care of this, you 
know? 

1278
01:05:33,680 --> 01:05:35,560
So, like, she's perfect. 
She's perfect. 

1279
01:05:36,240 --> 01:05:39,120
And I will say as a short man 
who's married to a tall woman, 

1280
01:05:39,120 --> 01:05:41,560
it's interesting because she 
accuses me of short privilege 

1281
01:05:41,560 --> 01:05:44,000
sometimes because like, it's 
like Tupperware on the bottom 

1282
01:05:44,000 --> 01:05:46,440
shelf and like, I, it's, it's 
difficult for her. 

1283
01:05:46,440 --> 01:05:50,080
You know what I mean? 
All right, how about Next up we 

1284
01:05:50,080 --> 01:05:52,400
got Lee. 
How do you say this one still 

1285
01:05:52,400 --> 01:05:55,440
skin, leaf or lathe? 
The lathe girl I. 

1286
01:05:55,480 --> 01:05:59,120
Don't know. 
Lathe classier pass. 

1287
01:05:59,520 --> 01:06:02,560
Well, I'm allergic to cats, so 
I'm going to say no. 

1288
01:06:03,240 --> 01:06:06,080
I'm going to say pass, you know,
because I'd just be sneezing. 

1289
01:06:06,240 --> 01:06:08,480
I get it. 
My nose is already red enough, 

1290
01:06:08,480 --> 01:06:11,080
you know what I mean? 
So I think, I think I'd be even 

1291
01:06:11,080 --> 01:06:14,080
worse off in her presence. 
Nothing personal against her. 

1292
01:06:14,320 --> 01:06:16,720
Yeah, you sneezing is a bad 
recipe. 

1293
01:06:17,320 --> 01:06:20,400
Yeah. 
I'm going to send it. 

1294
01:06:20,400 --> 01:06:22,400
Look, I'm not being all Derek 
here, OK? 

1295
01:06:22,560 --> 01:06:27,600
But I'm going to say clash 
because her tension with Ike in 

1296
01:06:27,600 --> 01:06:31,400
the later dialogue is palpable. 
Like, they have a whole thing 

1297
01:06:31,400 --> 01:06:33,840
about how I'd love to spar with 
you and, like, you think you can

1298
01:06:33,840 --> 01:06:35,280
keep up. 
And I was like, Oh my God, 

1299
01:06:37,120 --> 01:06:38,960
there's some subtext. 
There's some future babies 

1300
01:06:38,960 --> 01:06:42,360
coming through OK. 
That character's is written like

1301
01:06:42,360 --> 01:06:46,800
that one anime character in 
every anime that seems to hate 

1302
01:06:46,800 --> 01:06:49,720
the main character, but not 
really. 

1303
01:06:50,120 --> 01:06:51,360
It's just like that's their 
form. 

1304
01:06:52,160 --> 01:06:53,880
Well, yeah. 
Archetype. 

1305
01:06:54,600 --> 01:06:58,280
Sure, but there is also genuine,
satisfying storytelling when 

1306
01:06:58,280 --> 01:07:00,600
characters start at each other's
throats and by the end of the 

1307
01:07:00,600 --> 01:07:03,160
game they're they're very close.
It's like that's, that's a 

1308
01:07:03,160 --> 01:07:05,680
satisfying feeling. 
It's like a screwball comedy, 

1309
01:07:05,680 --> 01:07:09,680
but it's a cat person. 
All right, so Stiltskin Shin on 

1310
01:07:09,680 --> 01:07:13,960
the sniper. 
Beautiful anime long hair boy. 

1311
01:07:14,600 --> 01:07:18,520
Well, I, I'm split on this 
because looks wise a clash, but 

1312
01:07:18,760 --> 01:07:21,080
he's kind of a jerk. 
He's kind of a jerk. 

1313
01:07:21,240 --> 01:07:24,760
He's kind of a jerk. 
So I'm, I think overall I'm 

1314
01:07:24,760 --> 01:07:27,200
going to pass because I'm not 
that superficial. 

1315
01:07:27,640 --> 01:07:30,720
You know I I need I need the 
full package here, so I'm going 

1316
01:07:30,720 --> 01:07:33,040
to pass. 
Yeah, I also wouldn't want his 

1317
01:07:33,040 --> 01:07:36,360
full package. 
It's he's he's interesting 

1318
01:07:36,360 --> 01:07:38,960
though, because like you guys 
mentioned, he'll leave. 

1319
01:07:38,960 --> 01:07:40,600
He'll just be like, oh, there's 
a kid and charge him out of 

1320
01:07:40,600 --> 01:07:43,480
here. 
You can get him back or you can 

1321
01:07:43,480 --> 01:07:45,800
kill him later in the game. 
Love that. 

1322
01:07:45,960 --> 01:07:47,720
Yeah. 
And so, like, when I took him 

1323
01:07:47,720 --> 01:07:50,160
down and I was like, oh, I 
probably didn't have to do that.

1324
01:07:50,240 --> 01:07:54,160
Like, I felt kind of torn 
because it was like, I can't 

1325
01:07:54,160 --> 01:07:56,720
think of a lot of RPGs. 
Well, that's not true. 

1326
01:07:57,160 --> 01:07:59,400
Almost every RPG has. 
The character becomes a traitor.

1327
01:08:00,000 --> 01:08:08,600
OK, this is the King of the 
Lions, and his name is GIF from.

1328
01:08:10,560 --> 01:08:13,720
Is that right? 
GIF from GIF. 

1329
01:08:14,280 --> 01:08:16,200
Gifraium. 
Gifraium. 

1330
01:08:18,439 --> 01:08:22,680
From The Lion King, What do you 
say, Stiltskin? 

1331
01:08:22,920 --> 01:08:26,600
Clash or pass? 
He looks too much like Adam 

1332
01:08:26,600 --> 01:08:29,080
Driver. 
I'm going to pass. 

1333
01:08:29,080 --> 01:08:31,680
He's just, there's something a 
little Adam Drivery about him. 

1334
01:08:31,880 --> 01:08:33,600
Nothing against Adam Driver as 
an actor. 

1335
01:08:33,600 --> 01:08:36,160
Just, you know, he seems like an
intense guy. 

1336
01:08:36,680 --> 01:08:40,359
That's not The Lion King. 
Sorry, sorry, this is the Lion 

1337
01:08:40,359 --> 01:08:43,240
King's like second in command 
like his go to guy. 

1338
01:08:44,200 --> 01:08:48,040
OK, next Patrine, the one of the
four writers. 

1339
01:08:48,600 --> 01:08:52,680
Stiltskin. 
Yeah, yeah, she could. 

1340
01:08:52,680 --> 01:08:57,760
She could beat me up, sure. 
I feel, I feel intimidated. 

1341
01:08:57,800 --> 01:09:01,200
So it it's a clash. 
There's some step on the mommy 

1342
01:09:01,200 --> 01:09:02,680
vibes with Patrine A. 
Little bit. 

1343
01:09:02,680 --> 01:09:04,920
Yeah, a little bit. 
Does she have heels? 

1344
01:09:05,840 --> 01:09:07,160
She does. 
OK. 

1345
01:09:08,279 --> 01:09:09,880
Mike, you want to weigh in on 
this one big guy? 

1346
01:09:10,160 --> 01:09:12,960
That that just doesn't. 
Heels never seem practical, but 

1347
01:09:12,960 --> 01:09:15,800
like extra not practical in a 
fighter, that's all. 

1348
01:09:16,080 --> 01:09:17,640
Yeah, she's got some cool 
swagger. 

1349
01:09:18,160 --> 01:09:22,880
And then finally, Oliver. 
Like, I know we're not doing 

1350
01:09:22,880 --> 01:09:24,760
merry Clash kill, but I would 
kill Oliver. 

1351
01:09:24,760 --> 01:09:29,120
He's the creep who like, 
enslaves the lagoos. 

1352
01:09:29,120 --> 01:09:31,960
So you have to say pass or kill,
right Stiltskin. 

1353
01:09:32,160 --> 01:09:35,439
Well, I would, but that outfit 
is quite something. 

1354
01:09:35,439 --> 01:09:37,399
I mean, this picture you picked 
is quite fetching. 

1355
01:09:37,399 --> 01:09:41,720
I like the you know, he's like 
got like slashes of of clothing,

1356
01:09:42,040 --> 01:09:44,640
tantalizing little slivers of 
skins showing. 

1357
01:09:45,000 --> 01:09:48,840
And he's also bald. 
And I think they as a fellow 

1358
01:09:48,840 --> 01:09:52,479
bald guy, I think, you know, 
bald men don't often get 

1359
01:09:52,479 --> 01:09:55,000
appreciated as much as they can.
So I'm going to be a contrarian 

1360
01:09:55,000 --> 01:09:58,400
here and go clash. 
Oh God, OK, but he's like on the

1361
01:09:58,400 --> 01:10:01,240
list Stiltskin like this was. 
AI can fix him. 

1362
01:10:03,520 --> 01:10:07,840
No, no, no, you know, you know, 
no, I, I probably would pass 

1363
01:10:07,840 --> 01:10:10,480
honestly, like if I'm being more
truthful, but I just wanted to 

1364
01:10:10,480 --> 01:10:13,120
kind of, you know, throw a 
wrench in the works here. 

1365
01:10:13,520 --> 01:10:15,320
I appreciate that. 
Well, you know what else throws 

1366
01:10:15,320 --> 01:10:17,640
a wrench in the works? 
Are Joy Con. 

1367
01:10:18,560 --> 01:10:20,000
This game ain't perfect, 
Stiltskin. 

1368
01:10:20,280 --> 01:10:23,000
It's really good. 
I think we've made that clear. 

1369
01:10:23,240 --> 01:10:25,200
What frustrates you about this 
game? 

1370
01:10:25,720 --> 01:10:29,360
I could say one thing, when we 
got the shops, they introduce 

1371
01:10:29,360 --> 01:10:32,480
you to the characters and stuff 
like that and it's like, cool, I

1372
01:10:32,480 --> 01:10:36,120
get to buy, you know, weapons 
cuz by that point you've gone 

1373
01:10:36,120 --> 01:10:39,240
through a lot of battles and 
you're kind of running out. 

1374
01:10:39,240 --> 01:10:42,960
So you're like OK, great. 
It took me like 30 minutes to 

1375
01:10:42,960 --> 01:10:45,920
figure out where to freaking buy
your weapons. 

1376
01:10:45,920 --> 01:10:48,200
It was so aggravating. 
You have to go to like the 

1377
01:10:48,200 --> 01:10:52,080
character's status page or 
something or his inventory and 

1378
01:10:52,080 --> 01:10:55,600
then go down and there's like an
option for shop rather than it 

1379
01:10:55,600 --> 01:10:58,600
just being part of the menu of 
different things you can do at 

1380
01:10:58,600 --> 01:11:00,440
your base. 
And I'm like, this is so 

1381
01:11:00,840 --> 01:11:04,360
complicated in a way that 
doesn't make sense. 

1382
01:11:04,560 --> 01:11:07,280
It's like there's certain 
quality of life features that 

1383
01:11:07,280 --> 01:11:11,240
they hadn't quite gotten down 
yet, You know, I don't mean to 

1384
01:11:11,240 --> 01:11:13,200
sound too negative about this 
because I think there's a lot 

1385
01:11:13,200 --> 01:11:16,400
they do right, But that was 
annoying to me. 

1386
01:11:16,880 --> 01:11:20,080
I was I that was the most 
agitated I got playing this was 

1387
01:11:20,080 --> 01:11:21,840
trying to figure out where to 
freaking buy stuff. 

1388
01:11:22,280 --> 01:11:27,840
And I don't understand exact 
like or didn't go down the path 

1389
01:11:27,840 --> 01:11:29,560
because I don't know if I'm 
going to end up in a path I 

1390
01:11:29,560 --> 01:11:33,720
can't reverse with the 
distinction between the Armory 

1391
01:11:33,720 --> 01:11:36,040
where you can buy the ready to 
go weapons that have some 

1392
01:11:36,040 --> 01:11:39,440
weapons but not all. 
And sometimes the steel versions

1393
01:11:39,440 --> 01:11:40,680
are there and sometimes they're 
not. 

1394
01:11:40,680 --> 01:11:43,320
And I don't know why and I 
haven't figured that out. 

1395
01:11:43,560 --> 01:11:47,400
But there's also a forge where 
you can like do like custom 

1396
01:11:47,400 --> 01:11:51,640
weapons, but I don't really 
understand what that's going to 

1397
01:11:51,640 --> 01:11:55,240
do because it's like, I can just
buy the weapons. 

1398
01:11:55,960 --> 01:11:59,360
I'm not really sure in what way 
the forging is adding something.

1399
01:11:59,920 --> 01:12:02,680
So the forge mechanic, it's not 
very well explained unless 

1400
01:12:02,680 --> 01:12:04,520
there's someone of those 
tutorials that neither you nor I

1401
01:12:04,520 --> 01:12:08,040
clicked on. 
But you can pick a weapon type, 

1402
01:12:08,040 --> 01:12:11,040
including the spell books, which
I thought was interesting. 

1403
01:12:11,040 --> 01:12:16,000
Like I never would think of a 
book as being forged but but you

1404
01:12:16,000 --> 01:12:18,920
can customize the stats 
yourself. 

1405
01:12:19,240 --> 01:12:23,280
So you customize its accuracy, 
its likeliness to get a critical

1406
01:12:23,280 --> 01:12:26,680
hit, how much damage it does, 
and how many times per turn you 

1407
01:12:26,680 --> 01:12:29,720
can use it. 
And all of those stats cost 

1408
01:12:29,720 --> 01:12:33,000
money to upgrade. 
So what I would do between each 

1409
01:12:33,000 --> 01:12:35,880
match is that I would pick 1 
character who didn't have any 

1410
01:12:35,880 --> 01:12:39,600
good weapons because they broke 
and I would Max out their weapon

1411
01:12:39,880 --> 01:12:43,240
and you can change the name and 
the color of it and then I'm OK 

1412
01:12:43,240 --> 01:12:45,680
that person's set. 
Interestingly, you can only 

1413
01:12:45,680 --> 01:12:50,320
forge one item per intermission,
I guess we'll call it. 

1414
01:12:50,800 --> 01:12:54,160
But you know, it's, it's the the
base menu. 

1415
01:12:54,160 --> 01:12:56,160
Like Stiltskin said, it's very 
clunky. 

1416
01:12:56,640 --> 01:12:59,760
In order to like, trade items, 
you have to select each 

1417
01:12:59,760 --> 01:13:03,920
character individually. 
You have to give and take items 

1418
01:13:03,920 --> 01:13:07,120
from a convoy. 
Yeah, sometimes you'll forge a 

1419
01:13:07,120 --> 01:13:10,400
weapon not realizing that the 
character you wanted to use it 

1420
01:13:10,400 --> 01:13:13,240
can't because their skill isn't 
high enough. 

1421
01:13:13,640 --> 01:13:16,560
Right. 
And you know, I, I think that 

1422
01:13:16,560 --> 01:13:19,880
this game would do very well 
with a remake. 

1423
01:13:20,200 --> 01:13:23,640
Like let's let's up the 
graphics, let's speed up the 

1424
01:13:23,640 --> 01:13:27,080
animation cycle because like, I 
love the animated fight scenes, 

1425
01:13:27,080 --> 01:13:30,640
but my God it took me 30 hours 
to beat the game with animations

1426
01:13:30,640 --> 01:13:35,560
off and animation on is adding 
10 to 15 seconds of every 

1427
01:13:35,560 --> 01:13:38,200
attack. 
Yeah, the fact that you can't 

1428
01:13:38,200 --> 01:13:43,400
Fast forward at will for certain
fights is is a huge downgrade in

1429
01:13:43,400 --> 01:13:45,440
this version. 
I I agree with that. 

1430
01:13:45,440 --> 01:13:48,400
That really bumped me out. 
I will say they thought to let 

1431
01:13:48,400 --> 01:13:51,440
you pick specific units where 
you will see the animation, so 

1432
01:13:51,440 --> 01:13:54,680
if there's one you particularly 
like, you know you can customize

1433
01:13:54,680 --> 01:13:55,920
it that way. 
But you can't do that with 

1434
01:13:55,920 --> 01:13:57,840
enemies. 
I kind of feel like, OK, I'm 

1435
01:13:57,840 --> 01:13:59,760
fighting this boss. 
I kind of wish I could see the 

1436
01:13:59,760 --> 01:14:03,040
cool cutscene, but Stiltskin's 
waiting and I got to beat this 

1437
01:14:03,040 --> 01:14:05,480
game, so sorry. 
I'm just going to kind of 

1438
01:14:05,480 --> 01:14:08,640
blitzkrieg through it, so. 
And on hard mode, there's way 

1439
01:14:08,640 --> 01:14:11,120
more enemies. 
So like the enemy turn takes 

1440
01:14:11,120 --> 01:14:14,560
like a longer time because 
they'll add like, like in some 

1441
01:14:14,800 --> 01:14:19,040
cases, I, I looked it up just to
see there's like 14 more enemies

1442
01:14:19,240 --> 01:14:20,680
on a map. 
That's insane. 

1443
01:14:20,760 --> 01:14:24,320
And it's just a lot, it's a lot 
to deal with crowd control wise,

1444
01:14:24,480 --> 01:14:26,880
just waiting to see where 
everybody's moving. 

1445
01:14:27,240 --> 01:14:29,280
I don't know. 
It's yeah, there's certain 

1446
01:14:29,280 --> 01:14:31,880
things that like weren't quite 
up to stuff. 

1447
01:14:31,880 --> 01:14:34,400
I was curious about this. 
I'm going to ask you, did you 

1448
01:14:34,400 --> 01:14:37,040
know what things like the Seraph
robe did? 

1449
01:14:37,160 --> 01:14:40,400
Was that confusing to you when 
you got those kind of items? 

1450
01:14:40,720 --> 01:14:43,040
Partially confusing. 
OK. 

1451
01:14:43,360 --> 01:14:47,000
I I think it's because I think 
the seraph robe was one of the 

1452
01:14:47,000 --> 01:14:53,480
ones that did this that was AI 
used it and it went away. 

1453
01:14:53,960 --> 01:14:58,560
Yeah. 
And that is, in my experience, 

1454
01:14:58,920 --> 01:15:03,480
not how clothes work. 
I don't know, Mike, Look at 

1455
01:15:03,480 --> 01:15:06,160
Oliver with his clothes ripping 
away in the sensuous ribs like 

1456
01:15:06,160 --> 01:15:08,360
still saying. 
Yeah, it's a I'm going to borrow

1457
01:15:08,360 --> 01:15:09,680
that look. 
It's great. 

1458
01:15:10,000 --> 01:15:12,040
Yeah. 
So like that bit threw me. 

1459
01:15:12,240 --> 01:15:15,240
I did appreciate that there was 
the help option. 

1460
01:15:15,240 --> 01:15:18,440
If you could figure out how to, 
the fact that you could go in 

1461
01:15:18,440 --> 01:15:20,600
and see stuff and there was a 
button you can hit and then it 

1462
01:15:20,600 --> 01:15:22,840
would highlight things and it 
would explain what it was, was 

1463
01:15:22,840 --> 01:15:26,560
useful. 
Yeah, weirdly hard to use, like 

1464
01:15:26,560 --> 01:15:28,840
weirdly hard to activate because
you had to be on the right 

1465
01:15:28,840 --> 01:15:30,880
screen for it. 
And it'd be like, I want to know

1466
01:15:30,880 --> 01:15:33,520
what that thing is there. 
Why does help not work on this 

1467
01:15:33,520 --> 01:15:35,800
screen? 
But if I go to a slightly 

1468
01:15:35,800 --> 01:15:39,320
different screen, it will. 
But it was still weird to have 

1469
01:15:39,360 --> 01:15:42,920
or it was counterintuitive to 
have that robe like be a 

1470
01:15:42,920 --> 01:15:44,880
consumable. 
I thought it was an equivable 

1471
01:15:45,480 --> 01:15:50,840
because it's a freaking robe and
I don't like and like I'd use 

1472
01:15:50,840 --> 01:15:53,920
the help thing. 
So like, I don't feel like that 

1473
01:15:53,920 --> 01:15:55,360
was conveyed and should have 
been. 

1474
01:15:55,960 --> 01:15:58,560
Yeah, that's just one example of
kind of a standard thing. 

1475
01:15:58,560 --> 01:16:01,480
It's like you just know what 
that item it does if you played 

1476
01:16:01,480 --> 01:16:03,160
other games. 
But I was surprised that there 

1477
01:16:03,160 --> 01:16:06,560
was no tutorial. 
There's no like, oh, use this to

1478
01:16:06,560 --> 01:16:09,240
make to boost this stat from 
your character. 

1479
01:16:09,240 --> 01:16:11,240
There's none of that. 
It's just sort of like you get 

1480
01:16:11,240 --> 01:16:14,320
these weird items like, oh, the 
statue piece and you're like, 

1481
01:16:14,320 --> 01:16:17,360
what does this do? 
I was wondering if that was like

1482
01:16:17,640 --> 01:16:21,040
intimidating for someone who 
hasn't played these games as 

1483
01:16:21,040 --> 01:16:24,800
much or whatever. 
It would have been if I hadn't 

1484
01:16:24,800 --> 01:16:27,560
realized that I could use the 
help thing and then it just 

1485
01:16:27,640 --> 01:16:30,720
turned into that problem where 
I'm afraid to use items because 

1486
01:16:30,720 --> 01:16:33,240
I hoard all items till the end 
because what if I need it later 

1487
01:16:33,240 --> 01:16:37,520
for something else? 
But it's so much better that and

1488
01:16:37,520 --> 01:16:40,320
granted, part of it is because, 
you know, this is 2005, but not 

1489
01:16:40,320 --> 01:16:43,040
a decade earlier with some of 
the other things, you know, that

1490
01:16:43,120 --> 01:16:45,720
it had that kind of a help 
option and it would explain what

1491
01:16:45,720 --> 01:16:48,840
things were. 
So most of it was like, you 

1492
01:16:49,040 --> 01:16:51,320
know, oh, I got a gem. 
What do I do with that? 

1493
01:16:51,440 --> 01:16:52,720
Oh, you can just sell this for 
money. 

1494
01:16:52,720 --> 01:16:54,600
It's like, all right then. 
Yeah. 

1495
01:16:54,600 --> 01:16:56,480
But it's interesting though, 
because it's not always honest 

1496
01:16:56,480 --> 01:16:59,440
because if you look at the 
description for a coin, coin 

1497
01:16:59,440 --> 01:17:02,880
says sell it for money and you 
get 1 gold and you're like, 

1498
01:17:02,880 --> 01:17:05,800
thanks for wasting my time game.
But Mike, if you take the coins 

1499
01:17:05,800 --> 01:17:09,440
and you try to forge with them, 
your weapons will get special 

1500
01:17:09,440 --> 01:17:12,240
attributes. 
And it's and there's all kinds 

1501
01:17:12,240 --> 01:17:15,080
of little things to learn about 
the game that I think is kind of

1502
01:17:15,080 --> 01:17:17,360
neat. 
I like games that don't tell you

1503
01:17:17,360 --> 01:17:20,680
everything and invite that kind 
of level of discovery. 

1504
01:17:20,960 --> 01:17:23,680
But there's there's a good, 
there's a right and a wrong way 

1505
01:17:23,680 --> 01:17:26,160
to do that. 
This game on Nintendo Classics 

1506
01:17:26,160 --> 01:17:28,160
has Game Boy Advanced 
functionality. 

1507
01:17:28,600 --> 01:17:32,960
When this was released on the 
GameCube, the original GameCube,

1508
01:17:32,960 --> 01:17:36,040
there was a cable where you 
connect a Gameboy Advance into 

1509
01:17:36,040 --> 01:17:39,280
the controller port, and for 
some of the advanced games like 

1510
01:17:39,280 --> 01:17:41,480
Final Fantasy Crystal 
Chronicles, you could actually 

1511
01:17:41,480 --> 01:17:46,840
play using the Gameboy screen. 
Wow, it was like we you a decade

1512
01:17:46,840 --> 01:17:49,800
before that was a thing. 
And so that's on here. 

1513
01:17:49,800 --> 01:17:51,840
And I was like, ah man, that 
sucks. 

1514
01:17:51,840 --> 01:17:54,000
I wish I could get the stuff 
that was unlocked. 

1515
01:17:54,280 --> 01:17:56,920
No, they thought about that. 
All the Gameboy Advanced content

1516
01:17:56,920 --> 01:18:00,080
is already unlocked for you on 
Nintendo Classics. 

1517
01:18:00,360 --> 01:18:02,720
Oh, that's cool. 
Right, but did it tell me that? 

1518
01:18:02,720 --> 01:18:06,280
No, no. 
It gets you a couple of extra 

1519
01:18:06,280 --> 01:18:10,520
battle maps and some art, so 
nothing too essential, but it's 

1520
01:18:10,520 --> 01:18:13,360
like neat, but I wish you'd made
it more clear. 

1521
01:18:13,360 --> 01:18:16,320
Same thing with the menus. 
Like that's cool, but I wish it 

1522
01:18:16,320 --> 01:18:18,760
was less clunky and a little bit
more natural. 

1523
01:18:19,040 --> 01:18:22,680
So they do know that you can 
unlock things for modern 

1524
01:18:22,680 --> 01:18:24,360
consoles on Nintendo Switch 
Online. 

1525
01:18:25,000 --> 01:18:28,560
Yes, SP mode, bring it back. 
This is NIT picky, but while 

1526
01:18:28,560 --> 01:18:31,400
we're talking about the help 
menus, I found it confusing when

1527
01:18:31,400 --> 01:18:34,680
I did a couple times go in to 
look for help. 

1528
01:18:35,000 --> 01:18:39,880
It was like organized by the 
chapter in which you get the new

1529
01:18:39,880 --> 01:18:44,200
mechanic rather than like, oh, 
this is all stuff pertaining to 

1530
01:18:44,200 --> 01:18:46,200
battle, this stuff pertaining to
leveling up. 

1531
01:18:46,600 --> 01:18:49,520
Maybe I'm wrong, but like I 
remember thinking, that's weird.

1532
01:18:49,520 --> 01:18:52,160
Why would I be like, Oh yeah, 
they introduced that in Chapter 

1533
01:18:52,160 --> 01:18:55,240
7, so I should go to the Chapter
7 section of help. 

1534
01:18:55,560 --> 01:18:59,000
Like I just there were a couple 
times where I really like spent 

1535
01:18:59,000 --> 01:19:02,280
time being like, where do I 
learn about the thing I want to 

1536
01:19:02,280 --> 01:19:03,840
research? 
Maybe there was a better way to 

1537
01:19:03,840 --> 01:19:06,200
do it, but. 
There was another sort to it 

1538
01:19:06,200 --> 01:19:09,280
that I think the default is by 
chapter, which was more useful 

1539
01:19:09,280 --> 01:19:12,200
for like someone like me who at 
a certain point was like, now 

1540
01:19:12,200 --> 01:19:14,200
that I know it exists, I'm 
checking every chapter. 

1541
01:19:14,360 --> 01:19:16,800
What new things am I being told 
about? 

1542
01:19:17,160 --> 01:19:20,040
But I thought there was it might
have just been alphabetical, but

1543
01:19:20,040 --> 01:19:22,680
there was like another sort 
option somewhere. 

1544
01:19:22,880 --> 01:19:24,880
I see. 
Yeah, I just thought the chapter

1545
01:19:24,880 --> 01:19:27,600
thing was baffling a little bit 
to be like, wait, I don't 

1546
01:19:27,600 --> 01:19:30,400
remember what map you introduced
that on. 

1547
01:19:30,400 --> 01:19:33,480
Like I'm just trying to, in the 
middle of a fight, look up 

1548
01:19:33,480 --> 01:19:35,040
something. 
OK, cool. 

1549
01:19:35,240 --> 01:19:38,480
I think it was. 
More useful for my going along 

1550
01:19:38,880 --> 01:19:42,320
because after the after the like
hour I had of I'm just going to 

1551
01:19:42,320 --> 01:19:44,880
sit and go through tutorials. 
Now that I've found a bunch that

1552
01:19:44,880 --> 01:19:48,040
I've missed was I can imagine 
someone like every couple 

1553
01:19:48,040 --> 01:19:49,800
trappers be like have I missed 
anything new? 

1554
01:19:51,080 --> 01:19:55,520
Rather than I don't need most of
these I need to find one then 

1555
01:19:55,520 --> 01:19:57,800
it's less ideal. 
It is funny though, the way 

1556
01:19:57,800 --> 01:20:00,120
Stilson describes it though, 
because I'd be like, if in order

1557
01:20:00,120 --> 01:20:02,280
to Google information, you'd be 
like, what grade did I learn 

1558
01:20:02,280 --> 01:20:04,080
that in? 
That was a fifth grade, right? 

1559
01:20:04,080 --> 01:20:07,320
Like me go to five grade. 
The clunkiest thing of all 

1560
01:20:07,320 --> 01:20:10,160
though, is the voice acting in 
the cutscenes. 

1561
01:20:10,800 --> 01:20:15,320
It is woo. 
It is, it is bad and there is no

1562
01:20:15,320 --> 01:20:18,520
option to go to the original 
Japanese, at least as far as I 

1563
01:20:18,520 --> 01:20:21,720
could find. 
So really cool animation on the 

1564
01:20:21,720 --> 01:20:24,280
cutscenes, but man if those dubs
don't ruin it. 

1565
01:20:24,280 --> 01:20:27,080
Are you with me, Stiltskin? 
Yeah, I'm a anti dub guy. 

1566
01:20:27,080 --> 01:20:30,800
I'm a Subs guy all the way. 
I try not to be too gatekeeper. 

1567
01:20:30,800 --> 01:20:32,800
You're like nerdy about this 
stuff. 

1568
01:20:32,800 --> 01:20:36,320
But like Japanese actors a lot 
of times bring these like little

1569
01:20:36,320 --> 01:20:38,520
nuances to the characters and 
stuff. 

1570
01:20:38,720 --> 01:20:41,400
And I feel like a lot of 
American voice actors are 

1571
01:20:41,400 --> 01:20:42,720
yelling. 
It's like they're just 

1572
01:20:42,720 --> 01:20:45,360
projecting all the time. 
They're like, Ike, get over 

1573
01:20:45,360 --> 01:20:47,200
here. 
You have to do the thing now, 

1574
01:20:47,200 --> 01:20:51,320
you know, like, why is everybody
screaming anime dubs? 

1575
01:20:51,320 --> 01:20:53,640
I don't get it. 
And some dubs are better than 

1576
01:20:53,640 --> 01:20:54,360
others. 
I'm not. 

1577
01:20:54,480 --> 01:20:56,400
You know, if you watch stuff 
with dubs, that's fine. 

1578
01:20:56,400 --> 01:20:57,880
But like, for me, it drives me 
nuts. 

1579
01:20:58,080 --> 01:21:01,040
And this is one of the worst 
examples of that, in my opinion.

1580
01:21:01,040 --> 01:21:04,480
I just was like, oh, man. 
These moments especially, like 

1581
01:21:04,480 --> 01:21:08,000
when your dad dies, you know, 
Ike's dad, it's sort of like, 

1582
01:21:08,160 --> 01:21:10,920
that scene was really corny. 
No. 

1583
01:21:11,480 --> 01:21:13,720
Yeah. 
It undercuts a lot of the drama 

1584
01:21:13,720 --> 01:21:15,520
in in ways that were kind of a 
bummer. 

1585
01:21:15,880 --> 01:21:16,320
Yeah. 
I. 

1586
01:21:16,640 --> 01:21:20,320
Don't even remember that being 
voiced I. 

1587
01:21:20,840 --> 01:21:24,600
Mean there were they were there,
but the the best line of 

1588
01:21:24,600 --> 01:21:29,280
dialogue in the whole game is 
gate kept stiltskin behind a 

1589
01:21:29,280 --> 01:21:31,720
really a decision that I don't 
think anybody makes. 

1590
01:21:32,040 --> 01:21:36,240
So without going into actual 
plot specifics before the last 

1591
01:21:36,240 --> 01:21:40,320
level, Princess Alencia, right, 
She gives a rousing speech to 

1592
01:21:40,320 --> 01:21:43,560
the troops and one of your 
friends like, Hey, Ike, you 

1593
01:21:43,560 --> 01:21:47,000
should give a speech and you 
have two choices, give a speech 

1594
01:21:47,160 --> 01:21:49,480
or don't. 
And if you give a speech, it's 

1595
01:21:49,480 --> 01:21:51,680
OK, It's kind of clunky. 
It's like, Hey, nobody die on 

1596
01:21:51,680 --> 01:21:54,000
me. 
You all have parents. 

1597
01:21:54,120 --> 01:21:56,560
Don't make them sad. 
Live right. 

1598
01:21:56,840 --> 01:22:00,320
And I'm like, OK, low key 
motivating, But so I, I made a 

1599
01:22:00,320 --> 01:22:02,600
safe state and I was like, what 
happens if I don't give the 

1600
01:22:02,640 --> 01:22:04,800
speech? 
And it's hilarious because that 

1601
01:22:04,800 --> 01:22:06,280
goes, no, I'm not going up 
there. 

1602
01:22:06,600 --> 01:22:08,840
And your sister's like, come on.
I he's like, no. 

1603
01:22:09,160 --> 01:22:10,760
And she's like, you're being 
boring. 

1604
01:22:10,920 --> 01:22:12,240
And Mike, I thought you'd 
appreciate this. 

1605
01:22:12,240 --> 01:22:14,080
I goes, I'm perfectly happy 
being boring. 

1606
01:22:14,080 --> 01:22:19,240
Come on, we're going. 
I'm like, that's a much more 

1607
01:22:19,280 --> 01:22:21,520
memorable character moment that 
I kind of wish they had just 

1608
01:22:21,520 --> 01:22:24,320
left in, you know? 
They left it in well. 

1609
01:22:24,320 --> 01:22:29,000
Sure, yeah, if I, if I decide to
play like Mike could probably be

1610
01:22:29,000 --> 01:22:31,520
playing. 
But so again, without giving 

1611
01:22:31,520 --> 01:22:33,600
away anything because like, I 
get the sense that Mike might 

1612
01:22:33,600 --> 01:22:35,680
play this more and Stiltskin 
probably will too. 

1613
01:22:35,920 --> 01:22:39,640
I'm going to finish it, yeah. 
So this game's story is 

1614
01:22:39,640 --> 01:22:43,280
painfully unfinished. 
It is like Across the Spider 

1615
01:22:43,280 --> 01:22:46,880
verse territory where you're 
like, I like that, but you are 

1616
01:22:46,880 --> 01:22:50,960
directly acknowledging that 
there is more story and you are 

1617
01:22:50,960 --> 01:22:53,880
rubbing it in my face so I'm let
down. 

1618
01:22:54,040 --> 01:22:57,880
Interesting. 
Now, I do know Radiant Dawn on 

1619
01:22:57,880 --> 01:23:03,400
the Wii is a direct sequel to 
this, so I'm sure we'll get Wii 

1620
01:23:03,400 --> 01:23:05,600
games at some point on Nintendo 
Classics if they keep this 

1621
01:23:05,600 --> 01:23:07,960
going. 
So I'm very excited to see what 

1622
01:23:07,960 --> 01:23:11,560
happens with the story. 
But also 30 hours and then 

1623
01:23:11,560 --> 01:23:13,160
getting blue balled on the 
ending. 

1624
01:23:13,160 --> 01:23:19,240
It's kind of like this doesn't 
sit well for 30 hours of my time

1625
01:23:19,240 --> 01:23:21,200
Stiltskin. 
I want some closure, you feel 

1626
01:23:21,200 --> 01:23:23,240
me? 
Yes, no, I I agree. 

1627
01:23:23,480 --> 01:23:26,240
And it's funny because I think a
lot of the other games have very

1628
01:23:26,240 --> 01:23:29,200
satisfying endings. 
Not to keep talking about that 

1629
01:23:29,200 --> 01:23:31,800
Game Boy Advance one, but one of
the weird things about the 

1630
01:23:31,800 --> 01:23:36,280
writing in that is that you are 
the strategist in the game. 

1631
01:23:36,280 --> 01:23:38,800
So you're part of the party, you
yourself. 

1632
01:23:38,960 --> 01:23:41,840
So the characters will break the
4th wall and talk to you. 

1633
01:23:42,280 --> 01:23:44,640
They're all like, I hope you can
advise me in this battle. 

1634
01:23:44,640 --> 01:23:47,080
I really need to help. 
So when you get to the end of a 

1635
01:23:47,080 --> 01:23:50,040
journey, like one of the 
campaigns or something, the 

1636
01:23:50,040 --> 01:23:53,280
characters will say goodbye 
directly to you, the player. 

1637
01:23:53,520 --> 01:23:56,840
And I found it so moving. 
I was like, they're like like 

1638
01:23:56,840 --> 01:23:59,200
one of the characters is like, I
hope we get to see each other 

1639
01:23:59,200 --> 01:24:00,400
again one day. 
And I'm like I. 

1640
01:24:00,400 --> 01:24:04,720
Hope so too, but enjoy. 
Being queen of your Kingdom now,

1641
01:24:04,720 --> 01:24:06,200
you know, Like it was so oh 
great. 

1642
01:24:06,400 --> 01:24:09,040
So that's kind of a bummer to 
hear that you don't get closure,

1643
01:24:09,040 --> 01:24:11,280
but I'm glad I know at least so 
I won't be shell shocked. 

1644
01:24:11,720 --> 01:24:15,440
I, I was fully expecting there 
to be like an extra mission or 

1645
01:24:15,440 --> 01:24:18,400
two after the credits. 
And when there wasn't, I went on

1646
01:24:18,400 --> 01:24:20,040
Wikipedia. 
I was like, was there, did I get

1647
01:24:20,040 --> 01:24:21,240
the worst ending? 
Nope. 

1648
01:24:21,880 --> 01:24:25,200
It's just, it's just just 
doesn't, doesn't stick the 

1649
01:24:25,200 --> 01:24:28,800
landing, I'm sorry to say. 
There's one other thing that I 

1650
01:24:28,800 --> 01:24:32,560
did find frustrating with a 
decision on how this handles 

1651
01:24:32,680 --> 01:24:35,800
what you know. 
It's the intersection of what 

1652
01:24:35,800 --> 01:24:39,760
you know going into missions and
the perma death thing. 

1653
01:24:40,080 --> 01:24:44,400
And that is you have the ability
to choose what characters you 

1654
01:24:44,400 --> 01:24:48,240
have with you at a point when 
you don't really know what the 

1655
01:24:48,240 --> 01:24:50,880
level is going to do 100. 
Percent. 

1656
01:24:51,160 --> 01:24:55,320
And so like the example of this 
that I why I decided to find out

1657
01:24:55,320 --> 01:24:58,320
what happens when the whole 
party gets wiped out was that 

1658
01:24:58,440 --> 01:25:02,640
rescue prisoners bit where you 
start off and it's you have the 

1659
01:25:02,640 --> 01:25:05,400
whole map out in One Direction 
and you're just kind of like at 

1660
01:25:05,400 --> 01:25:07,640
an entry point. 
And it's like, OK, we're 

1661
01:25:07,640 --> 01:25:11,560
starting here and there's kind 
of like a US don't get seen, 

1662
01:25:11,560 --> 01:25:13,840
which is like it that's 
obviously happening one way or 

1663
01:25:13,840 --> 01:25:16,200
the other. 
And so I have the standard 

1664
01:25:16,200 --> 01:25:20,400
healers are at the back, move 
inward, int, start taking stuff 

1665
01:25:20,400 --> 01:25:24,160
out, and when they find out 
you're there, the enemy just 

1666
01:25:24,160 --> 01:25:27,400
shows up behind you and then 
just runs up and just like wipes

1667
01:25:27,400 --> 01:25:30,640
out anyone weak in the back. 
And it was this thing where it's

1668
01:25:30,640 --> 01:25:33,360
like, I would have started this 
differently if I knew that was 

1669
01:25:33,360 --> 01:25:36,360
going to happen. 
But now I'm locked into this 

1670
01:25:36,480 --> 01:25:40,280
sort of a situation. 
And the characters later on, 

1671
01:25:40,280 --> 01:25:43,280
it's like, OK, well, I picked 
the characters based off of just

1672
01:25:43,280 --> 01:25:48,360
this first glimpse and it 
wouldn't be as bad if even if it

1673
01:25:48,360 --> 01:25:51,480
was OK, someone's down and I 
have one turn to revive them. 

1674
01:25:51,720 --> 01:25:54,280
But it's that thing that they're
as soon as they hit 0, they're 

1675
01:25:54,280 --> 01:25:56,320
dead. 
Does kind of create this thing 

1676
01:25:56,320 --> 01:25:58,240
where it's like this feels 
really frustrating that you're 

1677
01:25:58,760 --> 01:26:01,960
going to be real strict on this 
whole they're dead thing. 

1678
01:26:02,200 --> 01:26:05,520
But I have such a limited set of
information and I just kind of 

1679
01:26:05,520 --> 01:26:08,360
prefer to have a little bit more
leeway to try to recover and re 

1680
01:26:08,360 --> 01:26:11,120
strategize when I get that new 
thing rather than you get just 

1681
01:26:11,120 --> 01:26:14,040
sort of hit from the side and 
just knocked before. 

1682
01:26:14,040 --> 01:26:17,600
I kind of have an ability to 
rearrange things. 

1683
01:26:18,080 --> 01:26:19,360
I'll tell you what they should 
have done. 

1684
01:26:19,400 --> 01:26:22,920
They should have let you view 
the map for the next level so 

1685
01:26:22,920 --> 01:26:25,000
that you could at least be on 
the lookout for, oh, enemies 

1686
01:26:25,000 --> 01:26:26,480
could come through that 
corridor. 

1687
01:26:26,720 --> 01:26:29,360
Or the most frustrating thing 
are all these chests. 

1688
01:26:29,360 --> 01:26:33,080
Well, half the levels don't have
any treasure chests, and your 

1689
01:26:33,080 --> 01:26:36,800
treasure chest keys or door keys
have to be held by a certain 

1690
01:26:36,800 --> 01:26:38,960
character. 
So I can't count the number of 

1691
01:26:38,960 --> 01:26:41,480
times that I started a level and
will Dang it. 

1692
01:26:42,040 --> 01:26:44,520
I didn't bring any of my chest 
keys, they're all sitting in 

1693
01:26:44,520 --> 01:26:46,480
convoy. 
I didn't bring the characters 

1694
01:26:46,480 --> 01:26:48,680
holding them. 
So that's why I never left. 

1695
01:26:48,680 --> 01:26:51,120
The thief character just stayed 
in my party permanently because 

1696
01:26:51,120 --> 01:26:52,720
I just got so sick of having to 
go back. 

1697
01:26:53,200 --> 01:26:55,040
Yeah, you don't. 
You don't keep your thief in 

1698
01:26:55,040 --> 01:26:56,080
there. 
You're doing it right. 

1699
01:26:56,080 --> 01:26:58,040
You get rid of that guy. 
He's only there for special 

1700
01:26:58,040 --> 01:27:01,520
occasions. 
But I I do, I agree that some of

1701
01:27:01,520 --> 01:27:04,440
that stuff is frustrating, but I
do think, and maybe I'm wrong, 

1702
01:27:04,440 --> 01:27:08,040
but I think you can switch your 
party members out at the map 

1703
01:27:08,040 --> 01:27:10,400
screen, right? 
You can do it at the map screen,

1704
01:27:10,400 --> 01:27:12,920
but not like if. 
Not mid battle. 

1705
01:27:12,920 --> 01:27:16,520
Yeah, not when like we're a turn
in surprise, we've changed the 

1706
01:27:16,520 --> 01:27:20,920
goals, right, Right. 
It's that part which I get story

1707
01:27:20,920 --> 01:27:25,560
wise but then is much more 
unforgiving because of the whole

1708
01:27:25,560 --> 01:27:27,600
death thing. 
Yes, yeah. 

1709
01:27:27,680 --> 01:27:32,040
I mean, I can't tell if I'm just
like Stockholm Syndrome strategy

1710
01:27:32,040 --> 01:27:34,960
RPG player, but I'm like, I kind
of like that. 

1711
01:27:34,960 --> 01:27:38,560
It's just like, OK, bring your 
core people that you know you 

1712
01:27:38,560 --> 01:27:41,480
can use in like any situation. 
And then it's like the fancy 

1713
01:27:41,480 --> 01:27:43,520
stuff as if you see chess or 
whatever. 

1714
01:27:44,000 --> 01:27:45,840
But those surprises, they 
definitely do shock you. 

1715
01:27:45,840 --> 01:27:47,720
You know what I mean? 
It's definitely like something 

1716
01:27:47,720 --> 01:27:50,440
where you're like, oh, no, I 
didn't expect that to happen. 

1717
01:27:50,600 --> 01:27:52,680
Yeah. 
There's an XCOM meme that I 

1718
01:27:52,680 --> 01:27:55,400
think is like the perfect 
encapsulation of what I like 

1719
01:27:55,400 --> 01:27:59,120
about strategy games, which is 
like the mode of like Step 1 is 

1720
01:27:59,120 --> 01:28:01,280
like, ha, ha, I'm a genius with 
that move. 

1721
01:28:01,640 --> 01:28:04,720
And then the second panel is a 
guy going, oh, no, like, it's 

1722
01:28:04,720 --> 01:28:06,840
like that's the cycle of playing
a strategy game. 

1723
01:28:06,880 --> 01:28:09,560
It's like, you're like, oh, I'm 
prepared. 

1724
01:28:09,560 --> 01:28:13,880
Oh wait, I'm not prepared. 
So yeah, I think if you had like

1725
01:28:14,080 --> 01:28:16,080
the chess part doesn't even 
worry as much because I'm like, 

1726
01:28:16,080 --> 01:28:18,440
OK, there's a little bit of 
distance to work on that. 

1727
01:28:18,440 --> 01:28:20,320
It's where? 
Well now the problem's here and 

1728
01:28:20,320 --> 01:28:23,520
I don't have a turn between it 
showing up and it killing 

1729
01:28:23,520 --> 01:28:25,560
someone. 
Yeah, yeah. 

1730
01:28:25,640 --> 01:28:29,760
The blitz part of that was the 
part that was the more 

1731
01:28:29,760 --> 01:28:31,680
frustrating thing. 
Yeah, totally. 

1732
01:28:31,720 --> 01:28:33,360
I could see that. 
But I think there's something, 

1733
01:28:33,360 --> 01:28:36,240
he said for the odds being 
against you and you, you know, 

1734
01:28:36,240 --> 01:28:38,040
persever. 
I love when the game doesn't 

1735
01:28:38,040 --> 01:28:41,160
feel fair, but then you get that
endorphin rush of winning 

1736
01:28:41,160 --> 01:28:43,680
anyway. 
So Yep, Yep, totally feel. 

1737
01:28:44,080 --> 01:28:46,320
And like I said, there's a 
couple levels where that was 

1738
01:28:46,320 --> 01:28:50,120
really annoying and most of the 
levels went much better where it

1739
01:28:50,120 --> 01:28:51,920
was like, okay, no, we switched 
things up. 

1740
01:28:51,960 --> 01:28:55,560
I can readjust. 
It was just a couple where like 

1741
01:28:55,560 --> 01:28:58,560
it didn't feel like there was 
the room to do so and it 

1742
01:28:58,560 --> 01:29:00,680
mattered more because of the 
perma death. 

1743
01:29:00,960 --> 01:29:03,240
I feel yeah, yeah. 
Anything else to complain about 

1744
01:29:03,240 --> 01:29:04,520
the game before we go to our 
verdict? 

1745
01:29:06,800 --> 01:29:11,080
I feel like I've said my piece. 
Like there is one other thing 

1746
01:29:11,080 --> 01:29:13,680
that I find frustrating because 
it doesn't feel intuitive. 

1747
01:29:13,680 --> 01:29:17,080
It's not really in the manual. 
It takes a while to sort out at 

1748
01:29:17,080 --> 01:29:20,160
all is. 
So you've got the weapons 

1749
01:29:20,160 --> 01:29:23,280
categories as far as like the 
weapons triangle and stuff, 

1750
01:29:23,280 --> 01:29:25,200
great. 
But then it throws a bunch of 

1751
01:29:25,200 --> 01:29:29,040
other things that I have no 
intuition as to what the heck 

1752
01:29:29,040 --> 01:29:33,040
those are. 
You know, it's Lance versus axe 

1753
01:29:33,040 --> 01:29:36,680
versus sword, right? 
And then it does stuff like this

1754
01:29:36,680 --> 01:29:39,880
guy has a hammer. 
Yeah, yeah. 

1755
01:29:40,320 --> 01:29:43,000
This one's a javelin. 
Like, I don't, I don't know. 

1756
01:29:43,280 --> 01:29:48,160
Like I was not around in the 
Middle Ages and learned this as 

1757
01:29:48,160 --> 01:29:53,040
like part of training. 
I don't know what a javelin 

1758
01:29:53,040 --> 01:29:56,160
counts as categorically. 
Yeah, Stiltskin, Is that 

1759
01:29:56,160 --> 01:29:58,440
accurate? 
Are are swords better against 

1760
01:29:58,440 --> 01:30:00,480
axes? 
Yes, 100%. 

1761
01:30:00,720 --> 01:30:03,840
And if a guy runs at you with 
armor, if you have a hammer, 

1762
01:30:03,840 --> 01:30:05,760
you've got them beat, you got 
them. 

1763
01:30:05,760 --> 01:30:08,080
Locked. 
No, I I do feel you on that 

1764
01:30:08,080 --> 01:30:10,640
because I was thinking that if 
you haven't played this game, 

1765
01:30:10,640 --> 01:30:14,800
you might not know to give, 
like, Boyd the hammer and then 

1766
01:30:14,800 --> 01:30:17,240
put him at the front. 
He's going to mow down like the 

1767
01:30:17,240 --> 01:30:19,040
heavy armor dudes with the 
Spears. 

1768
01:30:19,240 --> 01:30:21,560
But if he doesn't have that, 
he's going to get his clock 

1769
01:30:21,560 --> 01:30:23,480
cleaned. 
You know, they don't really, 

1770
01:30:23,480 --> 01:30:27,680
like, come out with that unless 
it's in the many hours of 

1771
01:30:27,680 --> 01:30:29,920
tutorials that you're just 
supposed to peruse at your 

1772
01:30:29,920 --> 01:30:32,160
leisure. 
I don't know. 

1773
01:30:32,160 --> 01:30:35,160
But yeah, I was wondering about 
that, like how friendly this 

1774
01:30:35,160 --> 01:30:38,440
was, because I was surprised at 
how it doesn't hold your hand 

1775
01:30:38,440 --> 01:30:42,160
for some of the major important 
little pieces of information you

1776
01:30:42,160 --> 01:30:45,720
need to succeed at the game. 
Yeah, using the hammer in that 

1777
01:30:45,720 --> 01:30:48,880
way was not covered, which 
probably explains his being 

1778
01:30:48,880 --> 01:30:50,800
dead. 
Right. 

1779
01:30:51,360 --> 01:30:52,640
Yeah. 
And so there was some stuff like

1780
01:30:52,640 --> 01:30:57,360
that or I still really don't 
feel like I understand 

1781
01:30:57,360 --> 01:31:02,160
conceptually what they get or 
like how it's functioning within

1782
01:31:02,160 --> 01:31:04,520
the gameplay the the special 
weapons that you get. 

1783
01:31:05,040 --> 01:31:06,880
Like the fire lands and things 
like that. 

1784
01:31:07,120 --> 01:31:09,640
Yeah, I was thinking, you know, 
you get this, you know, I got 

1785
01:31:09,640 --> 01:31:14,040
the sword that is good against 
the animal people. 

1786
01:31:14,360 --> 01:31:16,160
Yeah. 
And it's like this is very 

1787
01:31:16,160 --> 01:31:18,240
helpful. 
Can I have another one of these 

1788
01:31:18,240 --> 01:31:22,960
somehow kind of things and 
figuring out which of those are 

1789
01:31:23,080 --> 01:31:27,120
obtainable and which ones aren't
or to what extent, which is more

1790
01:31:27,120 --> 01:31:29,040
just AI. 
Still don't feel like I have a 

1791
01:31:29,040 --> 01:31:30,760
sense of how the game thinks 
about. 

1792
01:31:30,800 --> 01:31:33,000
Like that's what I thought the 
forging was going to be actually

1793
01:31:33,160 --> 01:31:36,840
was like, oh you can forge 
another one of these weapons 

1794
01:31:36,840 --> 01:31:41,880
that's good against the armor 
piercer piercing sword or 

1795
01:31:41,880 --> 01:31:44,160
something. 
Yeah, but I think that's what 

1796
01:31:44,160 --> 01:31:47,080
you use the coins for when you 
forge it adds the special 

1797
01:31:47,080 --> 01:31:48,760
attributes. 
But again, game didn't make that

1798
01:31:48,760 --> 01:31:51,120
clear. 
And and you know, I mentioned 

1799
01:31:51,120 --> 01:31:52,720
that Sauron went down early in 
my game. 

1800
01:31:52,720 --> 01:31:55,720
I didn't get another magic user 
for like 10 levels, but God 

1801
01:31:55,720 --> 01:32:00,360
damn, I I found a lot of magic 
tomes I couldn't use, you know, 

1802
01:32:00,400 --> 01:32:02,800
or like, oh, I got picking up 
all these arrows. 

1803
01:32:02,800 --> 01:32:06,240
Too bad Shin on left me like it 
would have been nice, you know? 

1804
01:32:06,240 --> 01:32:09,240
So yeah. 
So you only had him as your 

1805
01:32:09,240 --> 01:32:13,000
magic user for a long stretch. 
And Tunoff also died. 

1806
01:32:13,000 --> 01:32:15,640
Look, I have a problem with 
protecting the big brains. 

1807
01:32:16,360 --> 01:32:19,120
What was the other one you had? 
Tunoff I think is his name. 

1808
01:32:19,120 --> 01:32:21,960
The kid in the orange. 
Did you get the girl that looks 

1809
01:32:21,960 --> 01:32:23,440
like she's from Sailor Moon 
Girl? 

1810
01:32:24,360 --> 01:32:25,680
That. 
Looks like she's the magical 

1811
01:32:25,680 --> 01:32:28,680
girl with the the short skirt 
mage character. 

1812
01:32:28,920 --> 01:32:30,960
She was good. 
Ileana, Yeah. 

1813
01:32:31,320 --> 01:32:32,720
Yeah. 
She was the one where I 

1814
01:32:32,720 --> 01:32:36,240
discovered the oh, talking to 
enemies can be useful. 

1815
01:32:36,920 --> 01:32:38,600
Yes, Yeah, yeah, yeah, yeah. 
Yeah. 

1816
01:32:38,600 --> 01:32:41,040
And I think I kind of wish that 
there was something that would 

1817
01:32:41,040 --> 01:32:44,720
at least let you know who you 
needed to get them to talk to in

1818
01:32:44,720 --> 01:32:47,960
cases of just like this person's
got a this enemy has a name, 

1819
01:32:48,520 --> 01:32:50,080
right? 
Someone can talk to them 

1820
01:32:50,080 --> 01:32:54,360
probably. 
Yeah, You know, I think there's 

1821
01:32:54,360 --> 01:32:57,480
some things that like, because 
this is what, the 10th game in 

1822
01:32:57,480 --> 01:33:00,960
the series or something? 
And yet in America there'd only 

1823
01:33:00,960 --> 01:33:03,200
been three that came out here, 
right? 

1824
01:33:03,200 --> 01:33:05,600
So I think there's some things 
that the Japanese team is just 

1825
01:33:05,600 --> 01:33:07,920
like, oh, they've all played 
Fire Emble before. 

1826
01:33:07,920 --> 01:33:09,320
They know this stuff, They don't
need to. 

1827
01:33:09,840 --> 01:33:11,520
I was definitely feeling some of
that. 

1828
01:33:11,720 --> 01:33:13,960
The 10 in Japan, 3 here thing, 
that's like because we're not on

1829
01:33:13,960 --> 01:33:16,760
metric, right? 
Yeah, right. 

1830
01:33:17,160 --> 01:33:18,880
All right. 
Well, guys, on that note, I 

1831
01:33:18,880 --> 01:33:21,040
think that brings us to the 
moment of truth. 

1832
01:33:21,040 --> 01:33:24,160
We've covered the Joy Pros, the 
Joy Cons, and every bit in 

1833
01:33:24,160 --> 01:33:28,400
between, so it's time to declare
Fire Emblem Path of Radius, 

1834
01:33:28,400 --> 01:33:30,720
Radiance. 
Path of Radiance. 

1835
01:33:30,720 --> 01:33:32,520
I can do this. 
Path of your radius. 

1836
01:33:32,520 --> 01:33:38,640
The path of your radius, the 
diameter has a mark 10 do or a 

1837
01:33:38,640 --> 01:33:41,920
Nintend don't. 
Still, can you pick this game? 

1838
01:33:41,960 --> 01:33:45,560
What say ye? 
Nintendo it, but I'm biased. 

1839
01:33:45,600 --> 01:33:47,880
I I love this franchise. 
I think it's great. 

1840
01:33:48,200 --> 01:33:51,160
I think most of the time if you 
pick up a Fire Emblem title of 

1841
01:33:51,160 --> 01:33:54,040
some kind, it's going to give 
you a memorable story. 

1842
01:33:54,640 --> 01:33:57,040
But it's a lot of game. 
It's a big undertaking. 

1843
01:33:57,480 --> 01:34:01,920
I think what makes this great is
that it's a very full game on 

1844
01:34:01,920 --> 01:34:05,640
this Nintendo Switch service. 
You know, I feel like it's a 

1845
01:34:05,640 --> 01:34:09,120
great value because I remember 
when these games, especially the

1846
01:34:09,120 --> 01:34:12,480
we won it used to go for like 
400 bucks on eBay or something 

1847
01:34:12,480 --> 01:34:15,160
like that. 
These are very rare games. 

1848
01:34:15,160 --> 01:34:17,400
This GameCube one. 
I I just think it's an 

1849
01:34:17,400 --> 01:34:20,240
incredible value that you can 
pay the little subscription fee 

1850
01:34:20,240 --> 01:34:23,000
and get access to this. 
So I'm having a blast playing 

1851
01:34:23,000 --> 01:34:24,200
this. 
I'm going to play it at my own 

1852
01:34:24,200 --> 01:34:28,520
leisure over the next couple 
weeks, slow style, I think, and 

1853
01:34:28,520 --> 01:34:30,240
just have a good time. 
I really recommend it. 

1854
01:34:30,800 --> 01:34:34,000
Yeah, my, my $1,000,000 idea is 
that on Nintendo Classics there 

1855
01:34:34,000 --> 01:34:36,240
should be a little thing when 
you pick the game that tells you

1856
01:34:36,240 --> 01:34:38,240
how much the game is worth on 
like eBay. 

1857
01:34:38,840 --> 01:34:41,760
So like so you can be like I'm 
playing like I'm paying if 

1858
01:34:41,760 --> 01:34:44,880
playing a $500 game for like 20 
bucks a month right now or 

1859
01:34:44,880 --> 01:34:46,920
whatever. 
Or you can watch it drop when it

1860
01:34:46,920 --> 01:34:50,680
comes out on the Nintendo 
classics like you can see the 

1861
01:34:51,080 --> 01:34:53,560
the price. 
I mean, I think that's the 

1862
01:34:53,560 --> 01:34:55,520
whole, there'd be a whole 
streaming category of let's Play

1863
01:34:55,520 --> 01:34:59,120
games that nobody wants, you 
know, $3, the bargain bin 

1864
01:34:59,120 --> 01:35:00,400
basement. 
Right. 

1865
01:35:00,640 --> 01:35:02,640
I agree with you. 
A Path of Radiance is a 

1866
01:35:02,640 --> 01:35:05,960
fantastic game. 
It's fun, it's compelling, 

1867
01:35:06,320 --> 01:35:09,520
likable characters. 
The story feels not only well 

1868
01:35:09,520 --> 01:35:12,760
written but important for the 
times that we're living in, and 

1869
01:35:12,760 --> 01:35:15,280
I think Nintendo classics might 
be the perfect way to experience

1870
01:35:15,280 --> 01:35:18,240
this game because like Stiltskin
said, it's affordable, but also 

1871
01:35:18,240 --> 01:35:21,320
the ability to use save states. 
It kind of lets you undo, like 

1872
01:35:21,320 --> 01:35:23,960
those oopsies that didn't really
feel like my fault. 

1873
01:35:24,400 --> 01:35:27,080
Like we said, the menus are 
clunky, and so being able to 

1874
01:35:27,080 --> 01:35:30,600
save state and undo damage that 
I did without actually losing 

1875
01:35:30,600 --> 01:35:35,160
that much progress, I think it's
a Super Nintendo bordering on 

1876
01:35:35,160 --> 01:35:39,000
Nintendo 64. 
But because of the way the game 

1877
01:35:39,000 --> 01:35:41,240
did not stick the landing, I 
don't feel like I can give it 

1878
01:35:41,680 --> 01:35:44,840
the highest of praise. 
But definitely Super Nintendo 

1879
01:35:44,960 --> 01:35:47,280
for me. 
Mike, are you going to going to 

1880
01:35:47,280 --> 01:35:48,880
complete the trilogy here? 
Clean Sweep. 

1881
01:35:49,200 --> 01:35:50,840
I think I would go Nintendo on 
this. 

1882
01:35:50,840 --> 01:35:54,640
For me I think it has a lot that
works for it tactically. 

1883
01:35:54,640 --> 01:35:58,680
I think I am less swayed by the 
story per SE. 

1884
01:35:58,680 --> 01:36:00,120
Like it. 
Not that it's bad, just that 

1885
01:36:00,120 --> 01:36:03,680
it's that part doesn't feel 
stand out for the most part to 

1886
01:36:03,680 --> 01:36:06,400
me. 
But I like that sort of tactical

1887
01:36:06,400 --> 01:36:07,880
sense. 
I think it does it really well. 

1888
01:36:07,880 --> 01:36:11,440
I think it's got a lot that just
because it could, the ability to

1889
01:36:11,440 --> 01:36:14,920
select enemies and see where 
they can move to and where they 

1890
01:36:14,920 --> 01:36:20,560
can attack from, for example, is
just so nice that it feels like 

1891
01:36:20,840 --> 01:36:24,080
a lot of the tools are there to 
figure things out. 

1892
01:36:24,080 --> 01:36:26,280
The extent that once I 
understood it, the way that I 

1893
01:36:26,280 --> 01:36:29,560
can figure out who was going to 
be doing how much damage to who 

1894
01:36:30,280 --> 01:36:32,560
really changed how I was playing
it. 

1895
01:36:32,760 --> 01:36:36,400
So it does have a lot there. 
I think it does end up being a 

1896
01:36:36,400 --> 01:36:40,200
pretty solid entry. 
And so where did you rank it out

1897
01:36:40,200 --> 01:36:42,680
of our 112 games we've covered 
so far? 

1898
01:36:42,680 --> 01:36:48,680
I personally, I put it very high
at 13 out of 112. 

1899
01:36:49,040 --> 01:36:52,000
Wow, yeah, I really love this 
game. 

1900
01:36:52,000 --> 01:36:56,040
I put it right below Pokémon 
Snap and right above Killer 

1901
01:36:56,040 --> 01:36:58,080
Instinct, which is a weird 
chunk. 

1902
01:36:58,520 --> 01:37:03,520
You know, we got fighting game 
strategy, Pokémon picture SIM. 

1903
01:37:03,800 --> 01:37:07,240
But I just think there's a 
there's a level of quality in 

1904
01:37:07,600 --> 01:37:10,360
all three of those products that
I think they're all really good 

1905
01:37:10,360 --> 01:37:13,760
games bordering on must plays. 
Where did you put it in your 

1906
01:37:13,760 --> 01:37:17,040
rankings, Mike? 
I put it at 24th. 

1907
01:37:17,280 --> 01:37:20,320
OK. 
Which puts it right behind 

1908
01:37:20,800 --> 01:37:22,960
Mario's Picross and above 
Earthbound. 

1909
01:37:23,320 --> 01:37:24,280
Wow. 
Yeah. 

1910
01:37:24,280 --> 01:37:27,120
So let's close that with. 
Wait, one quick thing I want to 

1911
01:37:27,120 --> 01:37:29,120
say because this is the only 
time I've been on your show. 

1912
01:37:29,400 --> 01:37:33,600
It's my number one game, but 
unfortunately it's also my last 

1913
01:37:33,600 --> 01:37:36,400
place. 
So it's both the best game I 

1914
01:37:36,400 --> 01:37:39,200
played for your podcast and the 
worst it's. 

1915
01:37:39,240 --> 01:37:42,840
True, that bridges out. 
Good news and bad news for Fire 

1916
01:37:42,840 --> 01:37:45,120
Emblem. 
That's that's, you know, highs 

1917
01:37:45,120 --> 01:37:46,240
and lows, buddy. 
I love it. 

1918
01:37:46,240 --> 01:37:48,880
So let's close out with our and 
standings. 

1919
01:37:48,880 --> 01:37:52,520
Not Mike, not Jamo, but the and.
In between the mathematical 

1920
01:37:52,520 --> 01:37:54,480
average of my ranking and 
Mike's. 

1921
01:37:54,880 --> 01:37:57,880
Where did Fire Emblem Path of 
Radiance land in our combined 

1922
01:37:57,880 --> 01:38:02,440
list it? 
Has ended up tied for 11th with 

1923
01:38:02,760 --> 01:38:09,360
Ninja Gaiden and The Legend of 
Zelda 4 Swords, which puts it 

1924
01:38:09,560 --> 01:38:14,400
one spot below Ocarina of Time 
and right above Sonic the 

1925
01:38:14,400 --> 01:38:19,480
Hedgehog spinball. 
Mike ranking Sonic spinball as 

1926
01:38:19,480 --> 01:38:22,800
like third has really carried 
that game. 

1927
01:38:22,800 --> 01:38:25,960
Mike. 
That's what happens when you ask

1928
01:38:25,960 --> 01:38:28,560
me to rank things and then I 
rank things the way I feel they 

1929
01:38:28,560 --> 01:38:30,440
should be ranked. 
All right. 

1930
01:38:30,560 --> 01:38:32,440
I do remember that being fun 
though. 

1931
01:38:32,960 --> 01:38:34,960
Sonic, I remember that being 
fun. 

1932
01:38:35,360 --> 01:38:37,880
I haven't played it since the 
90s though so. 

1933
01:38:38,360 --> 01:38:42,320
But would you agree that it is a
little worse than Fire Emblem? 

1934
01:38:42,320 --> 01:38:44,240
And the Fire Emblem is a little 
worse than Ocarina? 

1935
01:38:44,240 --> 01:38:45,960
Do you think this is a good spot
for its stiltskin? 

1936
01:38:46,080 --> 01:38:48,040
You know, this is, this is 
subjective. 

1937
01:38:48,640 --> 01:38:51,600
I don't know, like, you know, 
all this stuff is so subjective 

1938
01:38:51,600 --> 01:38:54,520
because like Ocarina of Time, I 
didn't play that at the time. 

1939
01:38:54,520 --> 01:38:56,320
So I don't have the same 
connection to it that some 

1940
01:38:56,320 --> 01:38:59,200
people do where that was like 
their Zelda game, you know what 

1941
01:38:59,200 --> 01:39:01,200
I mean? 
So like, I don't know, I've, 

1942
01:39:01,200 --> 01:39:03,880
I've never connected to that 
Zelda very much. 

1943
01:39:03,880 --> 01:39:07,160
I'm kind of a weirdo there. 
I don't know, I don't know how I

1944
01:39:07,160 --> 01:39:09,800
feel about these rankings. 
Ninja Gaiden is great, but I 

1945
01:39:09,800 --> 01:39:11,920
haven't played that in a long 
time. 

1946
01:39:12,600 --> 01:39:14,160
I don't know. 
I don't know how I feel about it

1947
01:39:14,160 --> 01:39:16,560
now, you know, I. 
Will say this does also put it 

1948
01:39:16,560 --> 01:39:21,160
just a few spots ahead of the 
first shining force. 

1949
01:39:21,320 --> 01:39:23,240
Yeah, we really like Shining 
Force. 

1950
01:39:23,360 --> 01:39:25,960
I'd agree with that. 
I love Shining Forest but it's 

1951
01:39:25,960 --> 01:39:29,160
it's a little primitive now. 
This feels like the natural 

1952
01:39:29,160 --> 01:39:30,960
evolution of what the Shining 
Force. 

1953
01:39:30,960 --> 01:39:33,120
I haven't played the newer 
Shining games, but I hope 

1954
01:39:33,120 --> 01:39:36,000
they're like Fire Emblem because
it is fantastic. 

1955
01:39:36,880 --> 01:39:38,880
Well guys, we're going to call 
that game over for today. 

1956
01:39:38,880 --> 01:39:41,680
Stiltskin, thank you so much for
going on this adventure with us.

1957
01:39:41,840 --> 01:39:44,920
Of course, before we banish you 
to oblivion by saying your name 

1958
01:39:44,920 --> 01:39:47,880
three times in a row, where can 
our viewers go to find Shrug 

1959
01:39:47,880 --> 01:39:50,000
Buds and anything else you'd 
like to plug? 

1960
01:39:50,560 --> 01:39:52,560
OK, well you can find us on 
YouTube. 

1961
01:39:52,560 --> 01:39:55,920
We've got an animated series. 
So if you're curious about me 

1962
01:39:55,920 --> 01:39:59,680
and my friend Harvey and how we 
met and what our life is like, 

1963
01:39:59,680 --> 01:40:01,040
we've got a little animated 
show. 

1964
01:40:01,240 --> 01:40:06,000
It's got some fun cameos it it's
a good time on twitch.com/shrug 

1965
01:40:06,000 --> 01:40:11,760
Buds on Tuesdays and Thursdays 
at 6:30 Pacific Time we do a 

1966
01:40:11,760 --> 01:40:15,520
stream. 
Where we watch weird movies, 

1967
01:40:15,760 --> 01:40:18,960
quote, UN quote bad movies. 
We're very bad movie positive. 

1968
01:40:18,960 --> 01:40:21,520
I don't even like saying bad 
movie, but sometimes that helps 

1969
01:40:21,520 --> 01:40:24,440
people understand what we watch.
We watch all kinds of stuff. 

1970
01:40:24,440 --> 01:40:27,600
It's all over the place. 
We do our little commentary on 

1971
01:40:27,600 --> 01:40:29,480
it, but we also do comedy 
segments. 

1972
01:40:29,760 --> 01:40:34,960
We read Heathcliff comics 
together and you know, I record 

1973
01:40:34,960 --> 01:40:37,960
songs about the users and stuff 
like that. 

1974
01:40:37,960 --> 01:40:39,920
So there's a lot of stuff going 
on in our Twitch. 

1975
01:40:39,920 --> 01:40:42,320
There's all these like weird end
jokes and stuff like that. 

1976
01:40:42,320 --> 01:40:46,120
It's a whole little mini 
universe for you to check out, 

1977
01:40:46,120 --> 01:40:48,160
so definitely come join. 
It's very inclusive. 

1978
01:40:48,160 --> 01:40:51,440
Everybody's welcome, and we'll 
roll out the red carpet for you 

1979
01:40:51,440 --> 01:40:53,360
if you decide to come to our 
stream. 

1980
01:40:53,480 --> 01:40:58,000
I would like to put full blame 
on you that as of today I now 

1981
01:40:58,000 --> 01:41:01,240
have Heathcliff comics showing 
up in my Facebook algorithm. 

1982
01:41:01,840 --> 01:41:04,400
Not a thing it's supposed to 
even know about. 

1983
01:41:05,440 --> 01:41:07,480
That's amazing. 
That's how they get you. 

1984
01:41:07,800 --> 01:41:10,040
And still skin. 
Did you ever shake the mental 

1985
01:41:10,040 --> 01:41:12,680
image of powders butt from your 
mind or did I just put that back

1986
01:41:12,680 --> 01:41:14,440
in there? 
It's back now. 

1987
01:41:15,240 --> 01:41:17,880
You know, I honestly, I think 
the most disturbing thing in 

1988
01:41:17,880 --> 01:41:21,920
that movie is Jeff Goldblum as 
the teacher coming back to 

1989
01:41:21,920 --> 01:41:24,280
powder after the electrical 
event. 

1990
01:41:24,280 --> 01:41:29,360
He's like, Powder, I had the 
best sex of my life after you 

1991
01:41:29,360 --> 01:41:32,040
electrocuted me or whatever. 
And you're like, what? 

1992
01:41:32,080 --> 01:41:34,040
That's your teacher, dude. 
Why is he telling you that? 

1993
01:41:34,400 --> 01:41:36,400
And then, like, he's kind of 
like Powder. 

1994
01:41:36,400 --> 01:41:38,920
Nobody touches you, do they? 
And I'm like, what? 

1995
01:41:39,120 --> 01:41:42,680
And then he's just like rubs 
Powder's head like 

1996
01:41:42,680 --> 01:41:45,160
affectionately I'm like, what 
the fuck is going on? 

1997
01:41:45,200 --> 01:41:48,840
I I feel like that kind of flies
under the radar of inappropriate

1998
01:41:48,840 --> 01:41:51,360
Powder scenes, but that's the 
thing that haunts me the most 

1999
01:41:51,360 --> 01:41:53,760
for some reason. 
Well, it's a Victor Salva movie,

2000
01:41:53,760 --> 01:41:55,120
so there you. 
Go all. 

2001
01:41:55,480 --> 01:41:57,520
Right guys, now that we're 
totally. 

2002
01:41:57,520 --> 01:42:00,040
Now we left on that note. 
Yeah, bad taste in your mouth 

2003
01:42:00,040 --> 01:42:01,920
here, guys. 
This has been Northeast. 

2004
01:42:01,920 --> 01:42:04,240
Excellent. 
Everyone join us next time when 

2005
01:42:04,240 --> 01:42:07,800
we're going to be double teaming
Double Dragon for the NES. 

2006
01:42:08,240 --> 01:42:09,920
Oh hell yeah. 
Yeah, it's gonna be good. 

2007
01:42:09,920 --> 01:42:10,840
You're gonna listen, aren't you?
Still. 

2008
01:42:10,960 --> 01:42:12,760
I will, I will. 
I love being on the show. 

2009
01:42:12,760 --> 01:42:14,160
It was fun. 
You got time. 

2010
01:42:14,160 --> 01:42:15,640
You live thousands of years. 
You got time. 

2011
01:42:15,840 --> 01:42:17,200
Yeah. 
Also, don't forget to visit 

2012
01:42:17,200 --> 01:42:20,600
www.theoldswitcharoo.com where 
you can find links to our 

2013
01:42:20,600 --> 01:42:23,960
Spotify, Discord, YouTube, 
TikTok and all the social medias

2014
01:42:23,960 --> 01:42:26,840
you can shake a joystick at. 
Big thanks to Crystal Fields for

2015
01:42:26,840 --> 01:42:29,840
our incredible intro song. 
And please, dear listener, don't

2016
01:42:29,840 --> 01:42:33,160
forget to like and subscribe and
every click means a lot and you 

2017
01:42:33,160 --> 01:42:35,720
mean a lot to us. 
Until next time, this has been 

2018
01:42:35,720 --> 01:42:38,120
the old switcheroo. 
We've been talking gaming retro 

2019
01:42:38,120 --> 01:42:40,080
with Mike and Jamo. 
I've been Mike. 

2020
01:42:40,440 --> 01:42:42,440
And I've been jamo game on 
everyone.

 

Stiltskin Profile Photo

Twitch Streamer / Famous Fairy Tale Creature