S4E14: Fire Emblem- Path of Radiance - or- Hitting the Griddy
Stiltskin from the shrugbuds joins the party for some Fire Emblem: Path of Radiance (GameCube, 2005) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog.
In this episode, we welcome our first fairy tale creature that predates video games, discuss the place for tactical combat in the JRPG genre, try to understand the significance of Anna as a recurring character in the Fire Emblem franchise, weigh the pros and cons of the weapons triangle, and even touch upon how video games can create worlds that explore patterns that can mirror the dangers that human nature produce in the real world.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:20) Welcoming Stiltskin
(5:46) Fire Emblem: Path of Radiance (GameCube)
(1:03:45) Mini-Game Minute: Clash or Pass
(1:10:14) Fire Emblem: Path of Radiance (con’t)
(1:33:17) NintenDO or NintenDON’T
Join Stiltskin and the shrugbuds community on Twitch: https://www.twitch.tv/shrugbuds and YouTube: https://www.youtube.com/@shrugbuds
Fire Emblem: Path of Radiance Manual: https://www.scribd.com/document/505304853/Fire-Emblem-Path-of-Radiance-Manual
My Roommate Won't Stop Sneezing (STILTSKIN - Episode #6) | Shrugbuds: https://www.youtube.com/watch?v=VFjOk6tAHjM
Fire Emblem Radiant Dawn Development Staff Interview | Nintendo Dream, April 2007: https://web.archive.org/web/20070618061417/http://www.nindori.com/interview/156FE/index.html
Ancient Language | Serenesforest.net: https://serenesforest.net/path-of-radiance/miscellaneous/ancient-language/
List of characters in Fire Emblem: Path of Radiance | Fire Emblem Wiki: https://fireemblemwiki.org/wiki/List_of_characters_in_Fire_Emblem:_Path_of_Radiance
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My Lord Ike, welcome to the old
switcheroo where we're talking
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gaming retro with Mike and Jamo.
I'm Mike.
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And I'm sorry, I'm Jamo.
We're the often imitated, never
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emulated retro gaming podcast
diving deep into the Nintendo
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Switch Online Nintendo Classics
catalog.
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Today we are fortifying our
defenses and our friendships
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with Fire Emblem Path of
Radiance for the Nintendo
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GameCube in an episode we are
calling Hitting the Gritty.
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If you like what you hear, don't
forget to like, subscribe, and
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of course, play along.
Now, Mike, first of all, the
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gritty.
Are you familiar?
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I'm not sure what you're doing.
It's a viral touchdown dance,
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but you know the grid E, We're
hitting the grid E You know
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what's better than that pun?
We have recently hit our first
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500 subscribers on YouTube.
Congratulations buddy.
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I think that's proof that we're
getting plenty of shrugs online,
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but we could definitely use a
few more buds.
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Any idea where we can find some
dank high quality bud?
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I feel like that had a second
meaning that I'm not aware of.
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But yeah, I am very pleased to
welcome.
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I think what will be our oldest
guest feels rude.
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Most established guest?
Perhaps Stiltskin from Shrug
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Buds on Twitch and YouTube.
Hey, what's up guys?
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Nice to meet you.
I'm Rumpelstiltskin from The
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Fairy Tales, and yeah, I'm, I'm,
I'm cool with you calling me
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old.
I, I own it, you know what I
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mean.
I'm 5000.
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In case you're not familiar
with, you know me, I've been
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around for quite a while.
I've seen a lot of things and
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I'm excited to talk about some
video games with you guys though
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'cause I love video games
despite my old age.
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Believe it or not, I can't get
enough of them.
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You people who aren't, you know,
watching on Zoom right now, he
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has impeccable skin, stilt skin
that is smooth as butter and
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kind of green like old butter.
How do you pull that off?
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You know, here's the thing, I'm
immortal so I don't age quite
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the same and I get heavy amounts
of Botox facelift and I have
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this beard too which covers up
my Turkey wobble.
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What is that called the?
The Waddle.
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The waddle.
Yeah, I you know, I've got a
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pretty dangly one underneath
this, but you can't see it.
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So I think one obvious question
would be when did you first get
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exposure to video games?
Like did you start with like the
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thing that was like pawn but on
an oscilloscope in like the 60s?
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Or did you get in with gaming
later?
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Well, look, I, I, I, I was aware
of that stuff.
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I even spent a little bit of
time in Russia with running some
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schemes.
And so I played some of those
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weird Soviet games from the 70s,
but I didn't really get
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captivated by a video game until
I saw the 1st Super Mario
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Brothers.
And what, what drew me to it was
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the fact that it's about a small
little guy who eats a mushroom
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and they gets to step on things.
And I just liked that I, you
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know, I'm, I'm pretty tiny
myself.
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So I really liked the idea of
stomping on turtles, goombas,
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what not, you know, that just
drew me right in.
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So like, yeah, I was like, I, I
got to, I got to check this out.
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I became obsessed with that
stuff.
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I was a big Nintendo person.
I this is true.
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I actually used to draw original
Mario levels in a notebook just
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for fun.
And at one point I made a
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interactive kind of dumb Mario
game using a transparency, you
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know, that kind of transparency
clear paper.
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I put it over my TV and I
created a little Mario that I
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would like jump over the levels
that I drew on this transparency
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paper when I was just screwing
around.
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So that was one of the earliest
game memories I have was I would
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go over to my cousin's place and
just play tons and tons of
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Nintendo and it was a great
time.
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That's how I know I've been
teaching for a while, because
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when I first started, I vividly
remember having to take those
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transparencies and like, wash
them between classes.
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You know what?
I mean, yeah, yeah.
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So the fact that I'm vibing with
you, someone who's thousands of
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years old, does not make me feel
exactly young.
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Well, when I got into games
though, it was funny because I
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had another cousin who was Sega
obsessed.
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He bought every Sega system,
even the Saturn.
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He had Sega CD, I think it was
like the 32X, all of that stuff.
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And he was crazy about GRP GS.
And one of the first games I
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remember really enjoying playing
over there was Fantasy *2 and
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Shining Force 2.
Like that was kind of my intro
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into the world of GRP GS.
I know a lot of people it was
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Final Fantasy or Chrono Trigger
or something like that, but my
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introduction was Shining Force
and Fantasy Star.
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So since we're talking about
Fire Emblem today, I think this
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is like appropriate to mention
that that was kind of my gateway
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into the GRPG world was like
these sort of, you know, top
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down strategy games with
characters and tactical battles
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and stuff.
I really love it.
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Yeah, and I, I think it's a
perfect segue.
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So guys, these mercenaries
aren't going to accidentally get
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themselves killed.
Are we ready for player phase
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start?
Yes.
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No I I worded that wrong but
that's what it says in this game
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at the start of every turn some
player phase so.
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Yes.
Guys, let's March our way into
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Fire Emblem Path of Radiance for
the Nintendo GameCube.
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Released in 2005 as described on
Nintendo Switch Online, this
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installment of the classic
strategy role-playing series
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Fire Emblem was released for the
Nintendo GameCube system in
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2005.
Fully voiced cutscenes in 3D
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maps accompany the return of the
brutal battle system, where your
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units are gone for good if they
fall in a fight.
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On the continent of Telius 2
races the human Bjork is how you
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say it still.
Like the singer?
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Bjork, the human Bjork and the
half human Lagos.
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Which, by the way, I do not love
that they're making me say half
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human when the game makes it
clear that that's a slur.
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Yeah, they do.
They tell you and.
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They put that in the description
Stiltskin.
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Or wait, is it subhuman?
Subhuman is a slur.
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You.
Don't say the full S.
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Sorry, just bleep that.
Just bleep that.
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I didn't say it.
The Bjork and half human Lagoos
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have built a history of strife,
mistrust, and compromise.
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Now sinister forces emerge from
the shadows to pit the two
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groups against each other.
Follow the protagonist, Ike, and
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a colorful cast of characters as
this grand drama unfolds around
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them.
Dark days arise and heck yeah,
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the human and 1/2.
Human thing feels like a weird
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line that's getting drawn
because they make it a point
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they're like, well when we say
human we mean it derogatorily
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too.
That's true.
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How does that then?
How are you still the logistics
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of that do not make sense to me
of how people are offended by
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things in that context where
it's like but you're are is this
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like one of these like Jabba,
you're a wonderful human being
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things right.
The offensive of like subhuman
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is that you're associating them
with humans.
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Yeah, yeah, I, I, I get your
logic.
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And you know what?
Stiltskin recently published a
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video about perspective bias
when Harvey shrunk all down and
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could have used that Mario star
to grow bigger.
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Oh, yeah, yeah, yeah, that's a
fun episode, yes.
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Freaking hilarious.
But I also realized that I'm
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like, Can you believe they put
that slur?
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But also in the game, human is
the slur, Yeah.
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Yeah, that character tells you.
He's like, if you meet one of my
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people and they refer to you as
a human, they don't like you, so
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don't trust them.
I thought that was interesting.
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Spence can.
Can I ask a potentially messed
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up question before we get into
this game?
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Absolutely.
What are you like?
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That's a good question.
Pointed ears.
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Yes, here's the thing.
I hatched out of an egg.
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I don't know my family.
I took a 23andMe once.
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I've got a little bit of elf, a
little bit of gnome.
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I got a lot of little different
stuff, but yes, as far as I
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know, I'm just a mythical
creature that torments people
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and offers them Faustian
bargains, you know?
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Beautiful.
Glad you're here.
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What's your favorite Faustian
bargain?
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Well, I mean, here's the thing,
like anything that I get
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something for, I'm, I'm into,
you know, so like I'm most
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famous for the whole like
spinning straw into gold thing,
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which I've mentioned before,
ticks me off because like, it's
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the one time I screwed up like a
massive failure.
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I, I'm usually very successful
in, in all my tricks and
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whatnot.
But you know, I've helped some
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people become president.
I've helped some people, you
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know, become celebrities.
I've helped some people get
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music careers with my magic.
So, you know, I've, I've been
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all over the place.
Some of your favorite cultural
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icons, you know, they've given
me a baby for so it's true.
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I know you can't name names, but
what does it rhyme with?
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Let's just say Smell Smith Smith
VO.
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A certain band from the 90s may
not have been as popular if they
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didn't give me a first born
each.
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Let's just let's just say that.
All right, well, Speaking of
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popularity, let's take a look at
the box art, since that was off
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in people's first impressions
here.
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Mike, would you mind describing
the GameCube box art for our
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audio listeners?
So for me, the part that stands
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out the most is the very cool
title of Fire Emblem with the
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fire effects around it.
Yeah, the the the font.
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I think that part's not the font
part.
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It's just it's, it's the shading
on on it.
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But then we've got Ike Blow
holding a sword.
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Kind of stabbing the customer,
if you think about it like it's
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going right at us.
In the bottom right, we've got
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sort of a long line of Knights
or soldiers.
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I can't tell if those are Spears
or banners.
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I.
Think they're both?
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And then a couple characters
that I am not quite recognizing,
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including like a golden Angel
looking thing in the background.
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Yeah, those are the heroin
characters that are pretty
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central the plot.
And then in the top left you got
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the villains still skin.
Are we?
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Are we feeling this cover?
I like it OK.
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I think the arts kind of cool.
It's got a cool like composition
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and stuff, but it is kind of,
you know, some of these Grays,
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not grayscale.
What is it?
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Sepia toned?
People in the background kind of
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blur together.
It's all right.
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It's it's not my favorite Fire
Emblem cover I guess.
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And and when he says sepia tone
people just so everyone's clear,
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the whole box art has like a
kind of a brownish color to it.
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He's not.
He's not being weird with the
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subhuman comments again.
No, no, it's not racial.
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For those who listening audio,
you know, that might have been a
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strange comment without the
visual, but it's funny that Mike
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likes the actual Fire Emblem
logo because this was before the
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actual Fire Emblem font had been
established in in Fire Emblem
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00:11:21,760 --> 00:11:23,200
games.
For the last five or six of
206
00:11:23,200 --> 00:11:26,520
them, you've had like this very
signature sort of tilted Fire
207
00:11:26,520 --> 00:11:29,880
Emblem, almost like italics with
an F that kind of evokes a
208
00:11:29,880 --> 00:11:31,520
blade.
And so I don't know, there's
209
00:11:31,520 --> 00:11:35,040
something about the GameCube box
art that just to me feels a tad
210
00:11:35,040 --> 00:11:38,520
generic, a little kind of like
bargain bin at Walmart kind of
211
00:11:38,520 --> 00:11:39,840
find.
I don't know if that makes sense
212
00:11:39,840 --> 00:11:43,320
to you guys, But yeah, I would
say mid.
213
00:11:43,320 --> 00:11:46,920
I'd agree with Stiltskin.
This feels like also almost just
214
00:11:46,920 --> 00:11:51,080
like cover of generic anime.
Yeah, yeah.
215
00:11:51,520 --> 00:11:54,400
Yeah.
Like it doesn't have the that
216
00:11:54,400 --> 00:11:56,200
was awesome.
I'll tell someone about it
217
00:11:56,200 --> 00:12:00,680
Thing, yeah. 100 percent, 100%.
So got some behind the scenes
218
00:12:00,680 --> 00:12:02,560
trivia for Fire Emblem Path of
Radiance.
219
00:12:02,560 --> 00:12:05,400
The games lead developer was
Toru Nahiro.
220
00:12:05,720 --> 00:12:08,120
We enjoyed his work in a
previous season when we covered
221
00:12:08,320 --> 00:12:10,520
Metroid and Kid Icarus on the
NES.
222
00:12:10,600 --> 00:12:14,240
Oh yeah, and we will see him
again pretty much whenever we
223
00:12:14,240 --> 00:12:17,880
cover Fire Emblem.
This dude has 28 Fire Emblem
224
00:12:17,880 --> 00:12:20,000
games under his belt, if you can
believe that.
225
00:12:20,880 --> 00:12:24,520
Path of Radiance is specifically
the 9th Fire Emblem game in the
226
00:12:24,520 --> 00:12:27,240
series, but it was only the 3rd
to ever be released in North
227
00:12:27,240 --> 00:12:30,560
America and was the first ever
installment for home consoles,
228
00:12:30,560 --> 00:12:33,480
fulfilling a lifelong dream of
the devs to see Fire Emblem on
229
00:12:33,480 --> 00:12:35,960
their television screens.
Which I thought was kind of
230
00:12:35,960 --> 00:12:39,200
funny since I played most of it
in handheld mode on my Switch.
231
00:12:39,200 --> 00:12:42,400
So the game they were so excited
to be on television, I played
232
00:12:42,400 --> 00:12:44,800
off television.
According to an interview with
233
00:12:44,800 --> 00:12:47,760
Nintendo Dream, transitioning
the series to 3D proved
234
00:12:47,760 --> 00:12:50,920
extremely challenging for the
dev team, leading Not a Hero to
235
00:12:50,920 --> 00:12:54,840
estimate that the shipped game
was only about 70% complete.
236
00:12:55,280 --> 00:12:57,680
Although, interestingly enough,
he was referring to elements
237
00:12:57,680 --> 00:13:00,600
such as simplified animations
and cut features like a
238
00:13:00,600 --> 00:13:03,320
dedicated battle arena, not the
story itself.
239
00:13:03,320 --> 00:13:05,960
Stiltskin, would you be
surprised to hear that he
240
00:13:05,960 --> 00:13:08,560
considers the game 30%
unfinished?
241
00:13:08,840 --> 00:13:12,680
Well, I can say I've actually
played quite a few Fire Emblems,
242
00:13:12,680 --> 00:13:17,160
and I played the Gameboy Advance
one that came out before this.
243
00:13:17,520 --> 00:13:20,280
I don't know what the Japanese
name is, but in America it's
244
00:13:20,280 --> 00:13:23,600
just Fire Emblem.
And the animation, even though
245
00:13:23,600 --> 00:13:28,080
it's pixel art is so beautiful.
Like everything has like such a
246
00:13:28,080 --> 00:13:31,080
fluid motion to it.
When you have the little like
247
00:13:31,160 --> 00:13:35,080
there's like a dancer class that
you can like rejuvenate a
248
00:13:35,080 --> 00:13:37,840
character and give them an
additional turn and they like
249
00:13:37,840 --> 00:13:40,480
play a flute and they do this
little like kicking dance
250
00:13:40,480 --> 00:13:42,440
motion.
And I loved watching that
251
00:13:42,440 --> 00:13:44,680
animation every single time this
game.
252
00:13:44,680 --> 00:13:48,240
What kind of shocked me is that
the animations are kind of janky
253
00:13:48,240 --> 00:13:51,120
despite this huge step forward
for the series.
254
00:13:51,360 --> 00:13:54,280
It's 3D, you know, you've got
these big maps and stuff like
255
00:13:54,280 --> 00:13:56,640
that.
There's a lot of janky little
256
00:13:56,640 --> 00:13:59,280
things.
Like for example, the horses run
257
00:13:59,280 --> 00:14:01,360
really weird.
Like both of their front legs
258
00:14:01,360 --> 00:14:04,440
move in tandem, which is just
not how a horse moves.
259
00:14:04,480 --> 00:14:06,520
You know, one leg goes in front
of the other.
260
00:14:06,600 --> 00:14:09,400
So it looks really weird have
this horse kind of running with
261
00:14:09,400 --> 00:14:12,280
both legs.
It's it's hard to describe, but
262
00:14:12,280 --> 00:14:15,240
it just looks off.
Even the way Ike holds his sword
263
00:14:15,280 --> 00:14:18,120
looks a little strange.
He's he kind of like is holding
264
00:14:18,120 --> 00:14:21,440
it above his head in one hand
and it's a very stiff animation
265
00:14:21,440 --> 00:14:25,400
when he attacks.
So I, I believe that I, I bet
266
00:14:25,400 --> 00:14:28,400
this was a very challenging game
for the team to make.
267
00:14:28,400 --> 00:14:31,320
And so I'm not surprised that
maybe they struggled to get it
268
00:14:31,320 --> 00:14:32,960
done on time because this stuff
is hard.
269
00:14:32,960 --> 00:14:35,960
I don't want to sound like a
spoiled gamer that just like oh
270
00:14:36,000 --> 00:14:40,280
this sucks, but I definitely
felt some rough around the edges
271
00:14:40,520 --> 00:14:43,080
presentation stuff compared to
some of the other Fire Emblem
272
00:14:43,080 --> 00:14:45,920
games.
Two parts that both feel related
273
00:14:45,920 --> 00:14:49,440
to that would be, it's like the
description mentioned, fully
274
00:14:49,440 --> 00:14:55,120
voiced cutscenes of which I feel
like I saw like one or two.
275
00:14:55,440 --> 00:15:00,680
There's 6 total. 6 total.
Most of what I would think of as
276
00:15:00,680 --> 00:15:05,480
a cutscene wasn't or was not
wasn't voiced, not wasn't a
277
00:15:05,480 --> 00:15:06,640
cutscene.
Right.
278
00:15:06,760 --> 00:15:10,560
And a lot of those were just
relying on the regular game
279
00:15:10,560 --> 00:15:12,840
mechanics to do the animation.
Right.
280
00:15:13,320 --> 00:15:16,440
So that also has me wondering if
part of that animation thing
281
00:15:16,440 --> 00:15:21,800
would have been more custom
animation in the things that I
282
00:15:21,800 --> 00:15:25,840
would consider to be cutscenes.
Because sometimes it didn't
283
00:15:25,840 --> 00:15:27,720
really make a difference and
sometimes it looked a little bit
284
00:15:27,720 --> 00:15:30,960
weird to try and take like what
they had as a battle animation
285
00:15:30,960 --> 00:15:33,920
and put it into a story plot
point.
286
00:15:34,560 --> 00:15:36,560
Yeah, I I guess for those who
haven't played it, we should
287
00:15:36,560 --> 00:15:38,520
just clarify.
This game tells its story in
288
00:15:38,520 --> 00:15:42,800
essentially 3 different ways.
One is fully animated, kind of
289
00:15:42,800 --> 00:15:46,920
Pixar style full computer
animation with voice acting, and
290
00:15:46,920 --> 00:15:50,040
there's six movies of that.
Then there's story told through
291
00:15:50,040 --> 00:15:52,760
the in game engine where you
actually see the polygonal
292
00:15:52,760 --> 00:15:55,040
characters kind of running
around and interacting and
293
00:15:55,040 --> 00:15:57,560
that's looks kind of janky.
And then most of the story is
294
00:15:57,560 --> 00:16:00,600
told in classic Fire Emblem
style of the two characters,
295
00:16:01,200 --> 00:16:03,840
mostly static images on the
screen and then text boxes.
296
00:16:04,640 --> 00:16:06,520
I would also say there's the map
ones.
297
00:16:06,520 --> 00:16:08,800
We've got the map and that's.
True or info?
298
00:16:09,800 --> 00:16:12,280
The scrolling text.
All of Star Wars, Dang it.
299
00:16:12,440 --> 00:16:16,720
I love a good map.
Lots of different narrative that
300
00:16:16,720 --> 00:16:18,360
was a reference to something.
I know it was Mike.
301
00:16:19,160 --> 00:16:21,160
No, that's just a reference to
me being a nerd.
302
00:16:21,400 --> 00:16:24,280
Okay.
Wait, you guys are nerds?
303
00:16:24,280 --> 00:16:25,960
What am I doing here?
I didn't.
304
00:16:25,960 --> 00:16:26,680
Know the.
Nerds.
305
00:16:26,960 --> 00:16:28,320
No, I'm kidding.
Come on.
306
00:16:28,680 --> 00:16:30,720
You're Yeah.
Thousands of years old.
307
00:16:30,720 --> 00:16:33,560
You used actual maps like that.
I did.
308
00:16:33,640 --> 00:16:35,080
I did, yeah.
It was hard.
309
00:16:35,800 --> 00:16:38,960
It lost super easy.
There's no thing to Orient to
310
00:16:38,960 --> 00:16:40,360
you.
I guess the sun would be what
311
00:16:40,360 --> 00:16:42,840
orients you?
Got to make a left at the third
312
00:16:42,840 --> 00:16:47,560
inverted V What the heck?
So Speaking of learning things,
313
00:16:47,560 --> 00:16:50,480
Path of Radiance offers a series
of tutorial demonstrations
314
00:16:50,480 --> 00:16:53,920
hosted by Anna, a light hearted
redhead who is the closest thing
315
00:16:53,920 --> 00:16:56,920
the series has to a mascot.
As she appears in some form or
316
00:16:56,920 --> 00:17:00,080
another in almost every single
Fire Emblem game, she's
317
00:17:00,080 --> 00:17:03,680
essentially the only character
to have a constant presence.
318
00:17:03,960 --> 00:17:06,720
Fans on Reddit have speculated
that she is some form of multi
319
00:17:06,720 --> 00:17:09,800
dimensional God, which would
explain her ability to tease the
320
00:17:09,800 --> 00:17:12,440
player directly or make
anachronistic references to
321
00:17:12,440 --> 00:17:15,520
aliens and The Simpsons.
Mike, did you get to did you get
322
00:17:15,520 --> 00:17:16,280
to these jokes?
Mike?
323
00:17:16,680 --> 00:17:19,400
I do not.
Believe I did.
324
00:17:19,880 --> 00:17:21,599
OK, I just thought they were
cute.
325
00:17:21,640 --> 00:17:23,119
Like, game over, man.
Game over.
326
00:17:23,119 --> 00:17:26,319
I'm like, hey, Anna, I know.
I know what you're up to.
327
00:17:26,960 --> 00:17:30,800
I can say regarding Anna, I was
shocked when we got to the shop
328
00:17:30,800 --> 00:17:32,360
keeps.
When you finally get a base
329
00:17:32,360 --> 00:17:35,840
later in the game, spoiler
alert, you get access to shops
330
00:17:36,000 --> 00:17:38,600
and I was like, oh here comes
Anna because she's the merchant
331
00:17:38,600 --> 00:17:41,040
in so many of these games.
And then you meet these new
332
00:17:41,040 --> 00:17:43,280
characters, there's like 4
merchants I think.
333
00:17:43,280 --> 00:17:44,320
I was like what?
What?
334
00:17:44,440 --> 00:17:46,240
Wait, I thought she was going to
show up.
335
00:17:46,400 --> 00:17:49,480
It was very shocking to me so.
Yeah, that would have been fun
336
00:17:49,480 --> 00:17:51,160
to kind of see her as the
tutorial.
337
00:17:51,160 --> 00:17:54,960
And you know, I guess that's her
role in most Fire Emblems is as
338
00:17:54,960 --> 00:17:57,200
a merchant.
Yeah, and sometimes you can
339
00:17:57,200 --> 00:18:00,320
recruit her too, so she'll show
up selling you things on the
340
00:18:00,320 --> 00:18:02,520
map, and then in some of them,
if you talk to her enough,
341
00:18:02,520 --> 00:18:06,040
she'll be like, OK, I'll join.
I got strangely attached to Anna
342
00:18:06,040 --> 00:18:08,400
because like it was really fun
the way they did it.
343
00:18:08,400 --> 00:18:10,800
Like, you know, the as I'm
showing the boys on the video
344
00:18:10,800 --> 00:18:13,520
here, she'll be like and that
concludes the tutorial for oh,
345
00:18:13,520 --> 00:18:16,120
wait a minute, I forgot
something like it's very feels
346
00:18:16,120 --> 00:18:19,000
like you're actually talking to
a person and there's one point
347
00:18:19,000 --> 00:18:21,000
where she's like, Hey, you got
through that tutorial and you
348
00:18:21,000 --> 00:18:22,360
didn't get sleepy.
Great job.
349
00:18:22,360 --> 00:18:26,160
And I was like, I felt seen Anna
to make this.
350
00:18:26,200 --> 00:18:30,120
Point to clarify how this game
structures everything, because
351
00:18:30,120 --> 00:18:33,360
it's at least it's not the
structure of a game I have
352
00:18:33,360 --> 00:18:37,400
played before is this is divided
into chapters.
353
00:18:37,520 --> 00:18:41,280
You have a chunk of story where
you don't do anything and then
354
00:18:41,280 --> 00:18:44,720
you have a battle and then you
have a chunk of story that
355
00:18:44,720 --> 00:18:48,200
concludes it and then it goes to
a new chapter and begins again.
356
00:18:48,800 --> 00:18:51,680
And when we get those bases,
that kind of adds a step of
357
00:18:51,960 --> 00:18:55,320
chunk of story base, chunk of
story, I think.
358
00:18:55,680 --> 00:18:59,280
Yeah.
And so it's, it is much more
359
00:18:59,480 --> 00:19:03,120
episodic than I had realized it
would be compared to, you know,
360
00:19:03,400 --> 00:19:07,440
open world, move around to your
next destination or something
361
00:19:07,440 --> 00:19:10,840
that's a bit more consistently
linear without those breaks.
362
00:19:11,200 --> 00:19:16,240
And so tutorials apparently
unlock each chapter and there's
363
00:19:16,240 --> 00:19:19,600
a few tutorials that it will go
like, hey, would you like this
364
00:19:19,600 --> 00:19:21,440
tutorial?
And every time I'm like, yes, I
365
00:19:21,440 --> 00:19:24,120
would like that tutorial.
And then it's something like
366
00:19:24,120 --> 00:19:27,120
Chapter 9.
I discovered that there was a
367
00:19:27,120 --> 00:19:30,760
bunch of other tutorials that I
wasn't aware of because it
368
00:19:30,760 --> 00:19:32,400
didn't tell me that they were
there.
369
00:19:32,960 --> 00:19:35,480
Is that under info?
I believe so, I think.
370
00:19:35,680 --> 00:19:36,600
Something like that.
Yeah.
371
00:19:36,600 --> 00:19:38,840
You go into there and then it's
like, oh, there's a, there's a
372
00:19:38,840 --> 00:19:42,120
bunch of tutorials for things
I've already done that would
373
00:19:42,120 --> 00:19:46,360
have been helpful.
It felt weirdly hidden because
374
00:19:46,360 --> 00:19:49,120
when new things would show up,
most many of the other things
375
00:19:49,120 --> 00:19:51,200
would like switch the text
color.
376
00:19:51,440 --> 00:19:53,640
Yeah.
It's funny because like, the
377
00:19:53,640 --> 00:19:55,880
info thing was blinking for me,
but I never clicked.
378
00:19:55,880 --> 00:19:58,600
It was like, I know how to play
this game, but then later on I
379
00:19:58,600 --> 00:20:00,400
was like, you know, nothing
really taught me how to do that.
380
00:20:00,400 --> 00:20:02,560
But apparently it was there the
whole time, I'm guessing.
381
00:20:03,200 --> 00:20:07,320
And so last bit of trivia here,
the foreign Serene's language
382
00:20:07,320 --> 00:20:11,000
spoken by the Heron characters
actually isn't gibberish.
383
00:20:11,640 --> 00:20:13,240
Still skin.
Can you read Serene?
384
00:20:14,000 --> 00:20:16,120
I'm rusty.
Pretty rusty on it.
385
00:20:16,480 --> 00:20:20,640
So there actually is a Rosetta
Stone style key posted to
386
00:20:20,640 --> 00:20:26,600
serenesforest.net and if you use
this to translate the foreign
387
00:20:26,600 --> 00:20:30,440
text that appears behind the
menus, it is a perfectly
388
00:20:30,440 --> 00:20:33,080
translated segment from
Shakespeare's Hamlet.
389
00:20:33,400 --> 00:20:36,360
Doubt that the stars are fire.
Doubt that the sun does not
390
00:20:36,360 --> 00:20:39,040
move.
Doubt truth to be a liar, but
391
00:20:39,040 --> 00:20:41,960
never doubt.
I love and I was like, that's in
392
00:20:41,960 --> 00:20:47,520
the menus hidden behind the
options and sound tests.
393
00:20:48,960 --> 00:20:50,920
I mean you've.
Never really read Shakespeare
394
00:20:50,920 --> 00:20:52,880
until you've read it in the
original Serene.
395
00:20:53,320 --> 00:20:54,840
There you go.
There you go.
396
00:20:54,920 --> 00:20:57,520
I just love find out things.
That was the thing that MM was
397
00:20:57,520 --> 00:20:59,960
bragging about, being able to
speak Skywalk.
398
00:20:59,960 --> 00:21:01,680
What is it, Mike?
What's the Wookiee language?
399
00:21:02,080 --> 00:21:04,560
Shriwalk though I can read
Arabesh.
400
00:21:06,000 --> 00:21:09,280
What is that?
That is the Star Wars font that
401
00:21:09,280 --> 00:21:11,520
gets used.
So it's just it's mapping of of
402
00:21:11,520 --> 00:21:13,120
the letters.
So it's not it's own language,
403
00:21:13,120 --> 00:21:16,640
but it's different script.
Like on the screens they use.
404
00:21:17,000 --> 00:21:19,400
Yes.
Interesting, interesting.
405
00:21:20,560 --> 00:21:23,960
All right, so before we get into
the joy pros and joy cons, let's
406
00:21:23,960 --> 00:21:26,040
go over our history with the
game and how far we've gotten.
407
00:21:26,040 --> 00:21:29,800
So Stiltskin, you had said that
Shining Forest and Fantasy Star
408
00:21:29,800 --> 00:21:31,800
was sort of your on ramp to Fire
Emblem.
409
00:21:32,080 --> 00:21:34,440
What's your history with the
series and how far have you
410
00:21:34,440 --> 00:21:37,600
gotten this game?
OK, well, I went crazy for these
411
00:21:37,600 --> 00:21:42,640
games around the 3DS era.
I'm a huge GRPG guy, really into
412
00:21:42,640 --> 00:21:45,920
Atlas games to fill in some of
the gaps.
413
00:21:45,920 --> 00:21:49,840
You know, I was into like
Persona 1 and 2.
414
00:21:49,840 --> 00:21:53,760
I had that, that one.
What is it called?
415
00:21:54,520 --> 00:21:58,520
The Persona 2 where you like
create rumors on the Internet,
416
00:21:58,520 --> 00:22:01,080
you get on message boards and it
changes realities.
417
00:22:01,320 --> 00:22:05,520
So I was like into these really
kind of like more esoteric GRP
418
00:22:05,520 --> 00:22:08,560
GS and stuff, but I kind of
missed on a Fire Emblem.
419
00:22:08,760 --> 00:22:12,640
Did they make a persona Q Anon?
It's close.
420
00:22:12,680 --> 00:22:17,600
It's Persona Q, but yes, yes.
But like, you know, I, I had
421
00:22:17,600 --> 00:22:21,480
been playing a lot of XCOM and
things like that.
422
00:22:21,480 --> 00:22:23,440
XCOM is a huge strategy game for
me.
423
00:22:23,440 --> 00:22:26,120
I really love that.
And so Fire Emblem had always
424
00:22:26,120 --> 00:22:28,520
kind of been on my radar.
And when they came to three, DSI
425
00:22:28,520 --> 00:22:30,320
had one of those.
So I was like, hell yeah.
426
00:22:30,320 --> 00:22:32,920
So I got Awakening and I got
obsessed with that.
427
00:22:32,920 --> 00:22:36,320
You could make really funny,
like relationships.
428
00:22:36,320 --> 00:22:38,320
You know how you have the
support conversations in this
429
00:22:38,320 --> 00:22:40,760
where people like fight next to
each other enough, get these
430
00:22:40,760 --> 00:22:43,080
additional scenes?
Well, if I remember correctly,
431
00:22:43,080 --> 00:22:46,640
in Awakenings you can have a kid
together, you can get like weird
432
00:22:46,640 --> 00:22:50,160
offsprings that come through a
time portal from the future to
433
00:22:50,160 --> 00:22:55,120
the past and join your party.
So I love playing matchmaker.
434
00:22:55,160 --> 00:22:59,240
Like on top of all the strategy
combat of like, OK, let's get
435
00:22:59,240 --> 00:23:01,320
the weirdest combinations we
can.
436
00:23:01,320 --> 00:23:05,040
Like there's a country bumpkin
character who wears a pot on his
437
00:23:05,040 --> 00:23:07,720
head like a hat.
So I teamed him up with this
438
00:23:07,720 --> 00:23:11,960
fancy lady knight who is super
tough and like, you know, like a
439
00:23:12,560 --> 00:23:16,120
what is it a royal person or
whatever, and I like seeing them
440
00:23:16,120 --> 00:23:18,120
get married.
You know, all that stuff was
441
00:23:18,120 --> 00:23:20,040
really fun, but I've never
played this.
442
00:23:20,040 --> 00:23:22,640
I never had a GameCube.
So going back to this game was
443
00:23:22,640 --> 00:23:26,560
really fun to kind of see where
I think the series sort of like
444
00:23:26,720 --> 00:23:29,480
became modernized.
As far as I know, this is the
445
00:23:29,480 --> 00:23:32,600
first one that had like support
conversations and some of the
446
00:23:32,600 --> 00:23:35,480
base management stuff.
It just seems like a huge step
447
00:23:35,480 --> 00:23:37,920
forward because a lot of the
older Fire Emblems, you're like
448
00:23:38,360 --> 00:23:41,040
just on the map, you know, most
of the time having your
449
00:23:41,040 --> 00:23:43,520
interactions and if you want to
go to the store, the store is
450
00:23:43,520 --> 00:23:46,480
like actually on the battle map
and stuff like that.
451
00:23:46,480 --> 00:23:50,320
This feels like much more like a
modern game of today's world.
452
00:23:50,880 --> 00:23:55,360
And so then, how far did you get
playing this game for our show?
453
00:23:55,880 --> 00:24:00,280
I got about 10 hours because I'm
playing on hard.
454
00:24:00,760 --> 00:24:06,400
So I only got 11 chapters done
because what I discovered was
455
00:24:06,400 --> 00:24:10,040
that on hard mode, apparently
they dump a ton more enemies
456
00:24:10,680 --> 00:24:14,040
onto the map.
So some of these areas that I
457
00:24:14,040 --> 00:24:17,800
guess on regular mode and easy
are kind of empty or whatever.
458
00:24:17,800 --> 00:24:21,120
They just like put eight extra
soldiers that you have to fight.
459
00:24:21,400 --> 00:24:24,040
And of course it's you've got
the quote UN quote perma death
460
00:24:24,040 --> 00:24:28,080
going so you can't lose anybody.
And I'm very OCD about this.
461
00:24:28,080 --> 00:24:31,120
I try to like play the perfect
match and I like to take my time
462
00:24:31,120 --> 00:24:33,320
with this stuff and really like
think about my next move and
463
00:24:33,320 --> 00:24:35,880
everything.
So I found some of these matches
464
00:24:35,880 --> 00:24:38,120
for me.
I was really like, you know,
465
00:24:38,120 --> 00:24:39,720
into it.
I'm scratching my head.
466
00:24:39,720 --> 00:24:43,840
I'm like, OK, but I, you know, I
could spend like a full hour or
467
00:24:43,840 --> 00:24:47,160
so, you know, I'm just like one
fight, you know.
468
00:24:47,160 --> 00:24:51,240
So it was definitely taking a
lot more time and, you know, I
469
00:24:51,240 --> 00:24:53,720
was trying to get as much of
this done as possible, but I'm
470
00:24:53,720 --> 00:24:55,600
like, I don't want to rush it
either because I'm really
471
00:24:55,600 --> 00:24:58,560
enjoying this.
So yeah, I got maybe like, you
472
00:24:58,560 --> 00:25:01,840
know, I, I'm guessing I, there's
like what, 30 chapters or
473
00:25:01,840 --> 00:25:03,840
something?
I think I got about 1/3, a
474
00:25:03,840 --> 00:25:06,360
little over a third in.
Since we're going to talk about
475
00:25:06,360 --> 00:25:09,440
like plot stuff anyway, so we're
not too worried about spoilers
476
00:25:09,440 --> 00:25:11,680
at this point.
Like plot wise, what are you up
477
00:25:11,680 --> 00:25:13,480
to?
We could talk about that stuff.
478
00:25:13,520 --> 00:25:14,440
I'm not going to ruin it.
OK?
479
00:25:14,480 --> 00:25:14,880
Yeah.
Yeah.
480
00:25:15,120 --> 00:25:19,720
So Ike's dad died, and I know, I
know, right?
481
00:25:20,440 --> 00:25:24,360
And so some of the heavy hitters
on your team leave and he's
482
00:25:24,360 --> 00:25:26,040
struggling with becoming a
leader.
483
00:25:26,400 --> 00:25:31,800
And then we meet the beast
people, the subhumans, as
484
00:25:31,800 --> 00:25:34,680
they're called, derogatorily.
And so you're hanging out with
485
00:25:34,680 --> 00:25:36,240
them, and some of them join me
up.
486
00:25:36,240 --> 00:25:40,280
And then I just saved a bunch of
new recruits from like, a prison
487
00:25:40,280 --> 00:25:43,040
where there's this weird guy
who, like, it's kind of inferred
488
00:25:43,040 --> 00:25:46,480
he's like getting off on
torturing people in a way that's
489
00:25:46,480 --> 00:25:49,320
kind of unsavory.
Like, it feels like a little
490
00:25:49,320 --> 00:25:53,160
ninja scroll.
But I just beat that, basically.
491
00:25:53,160 --> 00:25:56,600
And we're trying to help the
Princess Elmesia, what is her
492
00:25:56,600 --> 00:25:57,280
name?
Alencia.
493
00:25:57,600 --> 00:25:59,160
Alencia.
That's right.
494
00:25:59,480 --> 00:26:02,040
So that's where I left off.
But you guys can talk about
495
00:26:02,040 --> 00:26:04,840
anything beyond that point
because you know, it's not
496
00:26:04,840 --> 00:26:07,240
exactly like the things that
happened in this game are
497
00:26:07,240 --> 00:26:11,280
shocking exactly plot
development wise, so.
498
00:26:12,080 --> 00:26:15,160
So, Mike, I'm gonna guess.
Well, actually, I don't know.
499
00:26:15,160 --> 00:26:16,600
You've been chugging away at
this, Mike.
500
00:26:16,600 --> 00:26:19,440
How far did you get?
And I believe I'm correct in
501
00:26:19,440 --> 00:26:21,440
saying you'd never played a Fire
Emblem before.
502
00:26:22,360 --> 00:26:23,440
I.
Have not.
503
00:26:23,680 --> 00:26:27,600
Which certainly meant the
tactical element was pleasant to
504
00:26:27,600 --> 00:26:29,960
see from.
That was the part I liked about
505
00:26:29,960 --> 00:26:31,840
Shining Force.
When that showed up, I was like,
506
00:26:32,000 --> 00:26:35,160
I have like 10 people, we're not
really limiting me here, right?
507
00:26:35,520 --> 00:26:38,200
So I had no experience with this
as a franchise.
508
00:26:38,480 --> 00:26:41,160
I have no qualms.
I'm playing on the easiest
509
00:26:41,160 --> 00:26:46,160
setting so I have gotten a
little bit further than
510
00:26:46,160 --> 00:26:50,320
Stiltskin because the gist of
this is 1 Kingdom falls, the
511
00:26:50,320 --> 00:26:53,680
Princess escaped that Kingdom
and then it's you're trying to
512
00:26:53,680 --> 00:26:56,800
get her someplace safe.
So Stiltskin is just at the
513
00:26:56,800 --> 00:26:58,440
point where you've gotten to the
beast Kingdom.
514
00:26:58,440 --> 00:27:01,760
On that I have gotten a few
chapters later which is where
515
00:27:01,760 --> 00:27:06,360
you basically get on a boat and
get to another Kingdom to hope
516
00:27:06,360 --> 00:27:08,720
that they will help.
So I'm at like chapter like 14
517
00:27:08,720 --> 00:27:10,920
or something.
Yeah, you're about the halfway
518
00:27:10,920 --> 00:27:13,400
point.
Yeah, about as much time as
519
00:27:13,400 --> 00:27:15,240
Stillskin has in it, it sounds
like.
520
00:27:15,520 --> 00:27:20,200
But I am playing on easy so.
Well, I also played on easy
521
00:27:20,200 --> 00:27:23,200
because to read the description
of it, it seemed like it was
522
00:27:23,200 --> 00:27:28,120
just that easy is going to give
you tutorials and it says like,
523
00:27:28,120 --> 00:27:30,040
oh, if you don't want the
tutorials, play on medium.
524
00:27:30,040 --> 00:27:32,960
I'm like, well, OK, so I also
played on easy.
525
00:27:33,400 --> 00:27:36,040
I had not had a ton of Fire
Emblem experience.
526
00:27:36,040 --> 00:27:38,880
I'd messed around with the
mobile iPhone version Fire
527
00:27:38,880 --> 00:27:41,960
Emblem Heroes, but the gotcha
mechanics and that are so
528
00:27:41,960 --> 00:27:44,040
aggressive that I was like, I
don't want to devote a ton of
529
00:27:44,040 --> 00:27:46,320
time to that.
I played Three Houses on the
530
00:27:46,320 --> 00:27:50,080
Switch, but then I loaned that
to a friend who stopped hanging
531
00:27:50,080 --> 00:27:51,960
out with my friend group, so
that's unfortunate.
532
00:27:52,320 --> 00:27:54,600
Oh no, you got to get it back.
That's a great game.
533
00:27:54,920 --> 00:27:59,560
I think I can get it back, but I
don't know if I'm as tempted
534
00:27:59,560 --> 00:28:01,480
after playing this game.
We'll get into that later, but
535
00:28:01,480 --> 00:28:04,200
there's some things that this
game did that I wish Three
536
00:28:04,200 --> 00:28:06,960
Houses had done.
But this is the first Fire
537
00:28:06,960 --> 00:28:10,280
Emblem game on which I ever
locked in, as the kids would
538
00:28:10,280 --> 00:28:12,600
say.
And I'm pretty proud to say that
539
00:28:12,600 --> 00:28:16,640
after moderate use of Safe
States on Nintendo Classics, 29
540
00:28:16,640 --> 00:28:21,240
hours and 39 minutes later, I
nintended beat Path of Radiance
541
00:28:21,240 --> 00:28:22,640
last night.
Wow.
542
00:28:22,960 --> 00:28:26,840
Nintendo Family computer, Mike.
I couldn't find my phone, so
543
00:28:26,840 --> 00:28:29,400
that's all right.
Congratulations.
544
00:28:29,520 --> 00:28:30,640
Thank you.
Thank you.
545
00:28:30,680 --> 00:28:34,200
And also I will note because I
get a lot of grief for using
546
00:28:34,200 --> 00:28:37,040
rewinds.
GameCube emulator on Switch 2
547
00:28:37,040 --> 00:28:39,360
does not have rewind, it has
safe states.
548
00:28:39,880 --> 00:28:42,720
So I am guilty of what I'm
guessing Stiltskin did where
549
00:28:42,720 --> 00:28:46,400
it's like okay save state,
person died not on my watch,
550
00:28:46,400 --> 00:28:48,280
reload that save state we're
doing that again.
551
00:28:49,240 --> 00:28:50,480
I.
Kept forgetting.
552
00:28:50,560 --> 00:28:53,320
I kept forgetting to do.
I had to restart some of the
553
00:28:53,320 --> 00:28:56,120
fights from scratch because I
just wasn't happy about how they
554
00:28:56,120 --> 00:28:58,640
were going.
Yeah, I don't know.
555
00:28:59,640 --> 00:29:03,040
Yeah, You know, I wish there was
rewind sometimes because I'd be
556
00:29:03,040 --> 00:29:05,400
like, oh crap, I should have
done a safe state.
557
00:29:05,400 --> 00:29:07,360
I didn't.
And there's also sometimes you
558
00:29:07,360 --> 00:29:09,080
just miss click and you're like,
well, that's not really my
559
00:29:09,080 --> 00:29:10,960
fault.
I mean, I guess it is
560
00:29:10,960 --> 00:29:12,920
technically I was.
Going to say, in a turn based
561
00:29:12,920 --> 00:29:15,840
game I don't really think that
there's a distinction between
562
00:29:15,920 --> 00:29:19,160
rewind and save state other than
you have to like have an extra
563
00:29:19,160 --> 00:29:21,640
button click, but it's not
mechanically changing much.
564
00:29:22,040 --> 00:29:25,200
Yeah, it's just to constantly be
making safe states kind of sucks
565
00:29:25,200 --> 00:29:28,600
the fun out of it.
Yeah, I did at some point just
566
00:29:28,760 --> 00:29:31,840
decide, well, this is going so
badly, I'd like to see what
567
00:29:31,840 --> 00:29:34,400
happens when I, like, lose,
lose.
568
00:29:34,840 --> 00:29:36,720
Yeah, because it's like I've got
a saved game.
569
00:29:36,720 --> 00:29:38,720
I'll go back to that.
Well, let's, let's see what
570
00:29:38,720 --> 00:29:41,200
happens if I kind of let the
party get wiped.
571
00:29:41,200 --> 00:29:42,840
Oh.
My God.
572
00:29:44,840 --> 00:29:48,440
I was going to bring that up.
Did any of you lose a character
573
00:29:48,440 --> 00:29:50,240
and watch the cutscene that
happens?
574
00:29:50,800 --> 00:29:54,880
Well, you mean the little text?
Box yes, yes, there are like,
575
00:29:54,880 --> 00:29:58,240
you know, the little plot scene,
because we always call it perma
576
00:29:58,240 --> 00:29:59,400
death.
Everyone's always like, oh,
577
00:29:59,400 --> 00:30:01,360
those games have perma death.
But I think it's kind of funny
578
00:30:01,360 --> 00:30:04,320
that they don't die.
They're just like, oh, I messed
579
00:30:04,320 --> 00:30:06,720
up.
And like Ike is like, OK, go
580
00:30:06,720 --> 00:30:08,200
relax.
And then you get a cutscene
581
00:30:08,200 --> 00:30:10,160
where they're like, yeah, I
really blew it, huh?
582
00:30:10,440 --> 00:30:14,280
Like after they're like, I guess
I'll still travel with you, but
583
00:30:14,280 --> 00:30:16,960
I can't fight anymore.
So it's not really perma death.
584
00:30:16,960 --> 00:30:18,840
It's like they kind of take a
break or something.
585
00:30:19,480 --> 00:30:23,040
I feel like I got a perman death
I the implication was they were
586
00:30:23,040 --> 00:30:24,080
dead.
Really.
587
00:30:24,240 --> 00:30:26,960
What's, well, what Stiltskin's
referring to is that story
588
00:30:26,960 --> 00:30:30,400
essential characters will go
owee and just rest for the rest
589
00:30:30,400 --> 00:30:33,240
of the game and be like, I'm
embarrassed I can't go fight
590
00:30:33,240 --> 00:30:36,560
anymore.
But the side characters who are
591
00:30:36,560 --> 00:30:40,000
not essential to the story will
absolutely beef it and beef it
592
00:30:40,000 --> 00:30:42,320
permanently.
I lost quite a few, I think.
593
00:30:42,880 --> 00:30:44,000
Wow.
Yeah, yeah.
594
00:30:44,240 --> 00:30:47,000
I lost like 12 people to get to
the end of this game.
595
00:30:47,640 --> 00:30:50,560
But so, Stiltskin, you know,
you've seen a lot of people die
596
00:30:51,000 --> 00:30:53,120
thousands of years.
Of course, you've gone from the
597
00:30:53,120 --> 00:30:55,680
cup and ball.
And out of all of the games to
598
00:30:55,680 --> 00:30:58,360
choose from, you chose Path of
Radiance.
599
00:30:58,360 --> 00:31:01,120
So can you lead us on a
discussion of the Joy Pros?
600
00:31:01,440 --> 00:31:03,560
What do you like about this game
that you haven't mentioned
601
00:31:03,560 --> 00:31:05,760
already?
OK, well you know, what I like
602
00:31:05,760 --> 00:31:09,360
about these games is I think
even though the plots aren't
603
00:31:09,360 --> 00:31:14,120
that mind blowing, I think they
incorporate the game mechanics
604
00:31:14,120 --> 00:31:17,360
into the story in a way that's
kind of underrated.
605
00:31:17,600 --> 00:31:20,880
Like for example in this game,
you know, you don't have access
606
00:31:20,880 --> 00:31:24,640
to a base or your money or any
of those extra mechanics where
607
00:31:24,640 --> 00:31:28,240
you can outfit people or give
them extra XP because you're
608
00:31:28,240 --> 00:31:31,360
just a kid working for your dad
and his mercenary group.
609
00:31:31,600 --> 00:31:34,640
So I think for like the first
like 8 missions or something,
610
00:31:34,920 --> 00:31:36,600
you're just kind of going along
with the flow.
611
00:31:36,600 --> 00:31:39,520
And even though they let you
command things and stuff like
612
00:31:39,520 --> 00:31:42,120
that, you're still kind of like
not in charge.
613
00:31:42,360 --> 00:31:47,120
So when your dad dies and you
get to take over, it's sort of
614
00:31:47,120 --> 00:31:50,320
like they introduce all these
new game mechanics all at once.
615
00:31:50,320 --> 00:31:52,240
And I think that's really
exciting and cool.
616
00:31:52,600 --> 00:31:56,040
And even for example, you've got
those characters.
617
00:31:56,040 --> 00:31:59,080
I think his name is Shannon and
Gettry.
618
00:31:59,720 --> 00:32:02,120
Yeah, yeah.
There's like the heavy guy with
619
00:32:02,120 --> 00:32:05,400
the spear and the the serious
armor and then a really good
620
00:32:05,400 --> 00:32:09,640
Archer who can take serious
damage and dish it out too.
621
00:32:09,920 --> 00:32:12,280
And so in the early going, when
your characters are weaker,
622
00:32:12,280 --> 00:32:15,120
especially on hard, you kind of
rely on those units to sort of
623
00:32:15,120 --> 00:32:18,360
carry the weaker ones and stuff.
So when it got to the point
624
00:32:18,360 --> 00:32:21,760
where those characters quit
because you're just a kid taking
625
00:32:21,760 --> 00:32:26,680
over the group, the mercenary
group, and that actually hit me
626
00:32:26,680 --> 00:32:30,240
hard because I was like, well,
fuck, I I rely on those guys to
627
00:32:30,240 --> 00:32:31,760
get through missions, you know
what I mean?
628
00:32:32,080 --> 00:32:35,640
I like that fusion of
storytelling and strategy
629
00:32:35,640 --> 00:32:38,480
mechanics where something will
happen in the story and it's
630
00:32:38,480 --> 00:32:40,760
like, oh, OK, I've got to play
differently now.
631
00:32:41,200 --> 00:32:44,360
I think that's something that
you don't always see in a lot of
632
00:32:44,360 --> 00:32:48,160
JRPGS or even some strategy
games where I think that the
633
00:32:48,160 --> 00:32:51,960
storytelling and the strategy
stuff is a little bit more
634
00:32:51,960 --> 00:32:54,920
separated or something.
And this is just so cool.
635
00:32:55,160 --> 00:32:57,200
I, I just like it.
It's like every time you get one
636
00:32:57,200 --> 00:33:00,440
of these games, it's like you
get a little anime series that
637
00:33:00,440 --> 00:33:02,800
you can like watch for 30 hours
or something.
638
00:33:03,120 --> 00:33:06,480
Tons of characters and like lots
of little moments and side
639
00:33:06,480 --> 00:33:08,440
things and stuff and side
adventures.
640
00:33:08,440 --> 00:33:11,640
It's just so rich that I when
you get a good Fire Emblem, it's
641
00:33:11,640 --> 00:33:14,040
easy to get sucked in and that's
what I love about these games.
642
00:33:14,400 --> 00:33:16,600
I.
Do see your point with that sort
643
00:33:16,600 --> 00:33:18,760
of forcing you to rethink
things?
644
00:33:18,760 --> 00:33:23,520
Because I think to me the bigger
loss out of those two is losing
645
00:33:23,520 --> 00:33:26,040
an Archer because I'm like that.
That was my one range dude at
646
00:33:26,040 --> 00:33:27,480
that time.
Yeah.
647
00:33:27,800 --> 00:33:34,280
And because the game gives a lot
of options, it seems in terms of
648
00:33:34,760 --> 00:33:38,200
who you're picking.
And it has, I think this is the
649
00:33:38,200 --> 00:33:41,880
first game we've covered on the
show that has character
650
00:33:41,880 --> 00:33:45,440
experience, but also has bonus
experience that you can allocate
651
00:33:45,440 --> 00:33:48,880
how you want.
That really allowed me to go,
652
00:33:49,240 --> 00:33:54,240
oh, I need range because that's
that works well with my play
653
00:33:54,240 --> 00:33:57,280
style.
I am going to invest to make
654
00:33:57,280 --> 00:34:01,280
sure that I get ranged or
characters upgrading in class
655
00:34:01,280 --> 00:34:03,600
and you get to choose like what
other weapon I'm like, oh, I
656
00:34:03,600 --> 00:34:05,760
would like another person that
can use a bow please.
657
00:34:06,040 --> 00:34:07,520
Really I just want everyone to
have bows.
658
00:34:08,400 --> 00:34:11,280
Yeah.
And that really did allow it to
659
00:34:11,280 --> 00:34:14,639
customize to how I wanted to
play it, but in response to how
660
00:34:14,639 --> 00:34:17,080
it was pushing me to have to
shift around.
661
00:34:17,679 --> 00:34:21,199
I think what's so cool about
this game, and I would guess the
662
00:34:21,199 --> 00:34:24,960
whole series based on how
Stiltskin is talking, is that I
663
00:34:24,960 --> 00:34:30,440
was so invested in these
characters on multiple, and I
664
00:34:30,440 --> 00:34:33,639
mean that in multiple ways. 1, I
feel like all the characters are
665
00:34:33,639 --> 00:34:38,360
so well written.
They feel very complex and like
666
00:34:38,360 --> 00:34:41,239
Soren, the little mage friend
who like Soren.
667
00:34:41,719 --> 00:34:43,400
Yeah.
And he's an A hole.
668
00:34:43,400 --> 00:34:45,440
And everyone's like he's Soren.
Stop being such an A hole.
669
00:34:45,440 --> 00:34:48,440
And he's like, what?
I'm just saying the facts.
670
00:34:49,280 --> 00:34:52,960
It kind of reminded me of a
neurodivergent character who
671
00:34:53,080 --> 00:34:55,920
doesn't understand why you can't
just be completely honest.
672
00:34:56,159 --> 00:34:58,080
Shouldn't we all be is life or
death?
673
00:34:58,600 --> 00:35:00,800
I'm going to tell you who is
useless out there.
674
00:35:02,160 --> 00:35:06,200
And and so my heart broke when
Soren went down in battle and I
675
00:35:06,200 --> 00:35:07,480
was so relieved when he went
ouchy.
676
00:35:07,480 --> 00:35:08,720
I'm going to head back.
OK, good.
677
00:35:09,000 --> 00:35:11,840
You're still hanging around.
I'm glad you didn't beef it
678
00:35:11,840 --> 00:35:14,840
permanently, Soren.
But so then to have these
679
00:35:14,840 --> 00:35:17,840
characters that you get so
attached to because of the
680
00:35:17,840 --> 00:35:20,400
writing being so good, and then
they're out there on the
681
00:35:20,400 --> 00:35:23,040
battlefield and they're
permanently dying.
682
00:35:23,400 --> 00:35:30,240
I felt a panic in my chest.
When the enemy, the enemy AI,
683
00:35:30,240 --> 00:35:31,760
they're real a holes in this
game.
684
00:35:31,760 --> 00:35:35,960
They will, they will zero in on
every mistake you make.
685
00:35:36,320 --> 00:35:39,680
If you leave a gap in your
defenses so they can run through
686
00:35:39,680 --> 00:35:43,600
and attack your healer, they are
all going to do that.
687
00:35:44,120 --> 00:35:46,920
And you sit back going please
dodge, please dodge, please
688
00:35:46,920 --> 00:35:50,000
dodge.
You know, and, and praying that
689
00:35:50,000 --> 00:35:52,600
your that your paladin will make
it through.
690
00:35:52,840 --> 00:35:56,400
And I can't think of any other
RPG I've played where I got that
691
00:35:56,400 --> 00:35:59,240
level of emotional investment.
Still skin.
692
00:35:59,240 --> 00:36:00,720
Does it?
Does it hit you in the fields?
693
00:36:01,040 --> 00:36:05,760
Yes, and I'm not trying to be
gatekeeper or something because
694
00:36:05,800 --> 00:36:07,800
I think anybody should play any
game the way they want.
695
00:36:08,000 --> 00:36:11,640
But I do think at some point if
you like this and once you have
696
00:36:11,640 --> 00:36:15,560
a Fire Emblem under your belt,
go in on hard mode because that
697
00:36:15,560 --> 00:36:18,880
feeling you're describing gets
amplified times 20.
698
00:36:19,080 --> 00:36:21,720
You, you become so protective of
your people.
699
00:36:21,840 --> 00:36:24,840
You're just like, fuck no.
And like if you think they're
700
00:36:24,840 --> 00:36:28,320
nasty, uneasy, they are so
scummy On hard.
701
00:36:28,520 --> 00:36:31,120
I had, I had some of the enemies
surprise me.
702
00:36:31,120 --> 00:36:34,760
I had a couple enemies run away
from me and go heal in the
703
00:36:34,760 --> 00:36:38,360
corner of the map.
And I'm like, you just get back
704
00:36:38,360 --> 00:36:39,440
here.
That's so cowardly.
705
00:36:39,440 --> 00:36:42,000
But I love how selfish and real
it is.
706
00:36:42,000 --> 00:36:44,120
You know, it's like, that's
really what they should do.
707
00:36:44,400 --> 00:36:48,160
But that level of stress you
feel, that emotional attachment,
708
00:36:48,320 --> 00:36:51,040
I think becomes even more
extreme on the hard mode.
709
00:36:51,480 --> 00:36:54,440
And like, when you have the
victories, though, you also feel
710
00:36:54,440 --> 00:36:56,200
like I really accomplished
something.
711
00:36:56,400 --> 00:36:58,600
I got through.
I didn't lose anybody.
712
00:36:58,840 --> 00:37:01,760
And Shannon's little check in
with you at the end where he's
713
00:37:01,760 --> 00:37:04,000
like, nobody died.
That just feels really good to
714
00:37:04,000 --> 00:37:06,440
be like, OK, I got through.
It's fine.
715
00:37:07,120 --> 00:37:09,480
Titania carried us once again.
Great.
716
00:37:10,120 --> 00:37:13,280
It wasn't from the first time I
got one of those very early on
717
00:37:13,280 --> 00:37:16,040
was right when I lost someone.
From then on it just felt
718
00:37:16,040 --> 00:37:18,880
passive aggressive every time.
They yeah, no one died this
719
00:37:18,880 --> 00:37:21,080
time.
Yeah.
720
00:37:21,520 --> 00:37:23,520
You guys remember the first one
you lost?
721
00:37:23,600 --> 00:37:26,680
Mine was Ralph the Rolf, the
little Archer boy.
722
00:37:26,680 --> 00:37:30,960
And like, he's like he's 10 if
he's a day, like he's not old at
723
00:37:30,960 --> 00:37:32,920
all.
And so that one felt bad.
724
00:37:33,080 --> 00:37:36,080
He was like missed your little
sister's little friend from
725
00:37:36,080 --> 00:37:38,200
school.
That's the first one I lost.
726
00:37:38,200 --> 00:37:41,800
Do you guys remember which ones?
I lost his brother, the one with
727
00:37:41,800 --> 00:37:43,560
the axe.
Boyd.
728
00:37:43,880 --> 00:37:47,080
Yeah.
Yeah, OK, Boyd, you know, he's
729
00:37:47,080 --> 00:37:50,680
kind of a frontline character,
but at the beginning he's kind
730
00:37:50,680 --> 00:37:52,960
of squishy.
He doesn't quite have the stats.
731
00:37:52,960 --> 00:37:56,320
And of course the the leveling
up system in these games can be
732
00:37:56,320 --> 00:37:59,640
very brutal because the stats
that increase are completely
733
00:37:59,640 --> 00:38:01,880
random.
And sometimes one time I had a
734
00:38:01,880 --> 00:38:04,000
level up where no stats were
increased.
735
00:38:04,480 --> 00:38:06,240
But that's something I won't re
roll.
736
00:38:06,240 --> 00:38:09,400
I know some people they sit
there and they like re roll a
737
00:38:09,400 --> 00:38:12,040
level up over and over again.
I'm like, OK, I think that's
738
00:38:12,040 --> 00:38:13,360
cheating.
That's too far.
739
00:38:13,640 --> 00:38:16,440
That's too far, yeah.
But if I lose somebody on hard
740
00:38:16,440 --> 00:38:20,240
mode, I'm like, OK, I got to
restart because I got to get
741
00:38:20,240 --> 00:38:22,600
through this with everybody and
check because you there are
742
00:38:22,600 --> 00:38:25,640
certain fights where you're
like, I cannot survive without
743
00:38:25,640 --> 00:38:27,960
Boyd.
I need a good axe guy to get me
744
00:38:27,960 --> 00:38:30,400
through the rest of the game.
And if I don't have him, I'm
745
00:38:30,400 --> 00:38:33,760
screwed.
So that that really gets me
746
00:38:33,760 --> 00:38:36,520
invested in how the battles go
in a special way.
747
00:38:37,080 --> 00:38:39,280
But yeah, Boyd was the guy that
died the most for me.
748
00:38:39,320 --> 00:38:41,720
I'd be like, oh God damn it.
Like, because I always have him
749
00:38:41,720 --> 00:38:43,680
out front, you know, like I need
him there.
750
00:38:43,800 --> 00:38:46,560
So that was that was partially
all almost why I was like, well,
751
00:38:46,560 --> 00:38:48,600
that's happened and I'm going to
just accept it because I was
752
00:38:48,840 --> 00:38:51,840
like, I don't know how to, I
couldn't figure out how to
753
00:38:51,840 --> 00:38:54,520
utilize him right, because it's
like he is very squishy and it's
754
00:38:54,520 --> 00:38:58,000
like, and he kept not doing much
damage or missing.
755
00:38:58,440 --> 00:39:00,520
And some of it may have played
differently if I'd found the
756
00:39:00,520 --> 00:39:02,760
guides at that point, because
there's some stuff that was
757
00:39:02,760 --> 00:39:06,600
explained to me is like, Oh, I
did not know I could be how to
758
00:39:06,600 --> 00:39:10,520
interpret the stats.
That's that specifically because
759
00:39:10,520 --> 00:39:13,400
I somehow missed that those were
adding new ones.
760
00:39:13,760 --> 00:39:17,920
Yeah, Boyd was the one that hurt
the most for me because he's, I
761
00:39:17,920 --> 00:39:21,240
think maybe the first or second
person, whoever joins your team.
762
00:39:21,840 --> 00:39:25,960
And in my playthrough, he made
it to the second to last level
763
00:39:25,960 --> 00:39:28,520
of the game.
And I was like, oh, God, they
764
00:39:28,520 --> 00:39:30,280
got buoyed.
And then what followed was like
765
00:39:30,280 --> 00:39:32,320
a series of three devastating
losses.
766
00:39:32,320 --> 00:39:34,760
It was like end game when
everyone starts turning to dust
767
00:39:35,240 --> 00:39:38,480
and I'm just like, we have to
make it through this, and we
768
00:39:38,480 --> 00:39:39,920
are.
And and, you know, I try to beat
769
00:39:39,920 --> 00:39:42,480
every game for the show.
So I was really under the wire.
770
00:39:42,480 --> 00:39:45,120
Like I was playing this thing a
lot on the plane back from
771
00:39:45,120 --> 00:39:47,760
Indiana.
You know, I was up late at night
772
00:39:47,760 --> 00:39:49,440
being like, I gotta get it in 30
hours.
773
00:39:49,440 --> 00:39:51,880
It was a lot.
But I can't say, Can't say I
774
00:39:51,880 --> 00:39:54,400
regret it in the slightest.
When I lost miss, that was when
775
00:39:54,400 --> 00:39:57,040
I just went like OK, we're just
gonna let this go party wipe cuz
776
00:39:57,040 --> 00:39:58,520
that feels like it's gonna be a
big problem.
777
00:39:59,320 --> 00:40:02,320
Yeah, the most devastating loss
for me was racing.
778
00:40:02,920 --> 00:40:05,000
So still I don't think you've
gotten to.
779
00:40:05,000 --> 00:40:07,640
Have you gotten to the point
where the Heron or Angel like
780
00:40:07,640 --> 00:40:10,200
characters join?
No, I have not.
781
00:40:10,720 --> 00:40:14,880
So one of them is really
interesting tactically because
782
00:40:14,880 --> 00:40:18,880
they can do zero damage, but
their whole ability is to grant
783
00:40:18,880 --> 00:40:21,080
an extra turn.
To any.
784
00:40:21,280 --> 00:40:25,200
Any unit you want, and they're
lagoos, so when they turn into
785
00:40:25,200 --> 00:40:29,160
their animal form it will grant
an extra turn to every character
786
00:40:29,360 --> 00:40:30,720
around them.
Whoa.
787
00:40:30,880 --> 00:40:33,800
OK, Yeah.
And it was huge.
788
00:40:34,080 --> 00:40:37,440
And when he went down, I was
like, this game just got so much
789
00:40:37,440 --> 00:40:41,640
harder, you know, but, but you
know, I just, I, I freaking
790
00:40:41,640 --> 00:40:47,800
love, I love how I, I think the
battles are perfectly paced in
791
00:40:47,800 --> 00:40:50,720
that when someone goes down,
you're like, well, this battle
792
00:40:50,720 --> 00:40:52,920
took 20 minutes.
I'm not just going to restart.
793
00:40:52,920 --> 00:40:56,480
I'm going to eat that loss.
But also they're just long
794
00:40:56,480 --> 00:40:58,240
enough that it, like you said,
it really feels like an
795
00:40:58,240 --> 00:41:00,320
accomplishment.
You feel like you went through
796
00:41:00,320 --> 00:41:02,800
something when you survive and
no one gets, you know,
797
00:41:03,280 --> 00:41:05,800
devastated or or or or even when
people do.
798
00:41:06,480 --> 00:41:08,840
So I I'm a big fan of the
combat.
799
00:41:08,840 --> 00:41:10,960
So still, can you play other
Fire Emblems?
800
00:41:10,960 --> 00:41:13,160
How does the actual combat
compare?
801
00:41:13,400 --> 00:41:16,600
Well I'm glad you mentioned that
because I'm a little old school
802
00:41:16,600 --> 00:41:18,720
in that I prefer the weapons
triangle.
803
00:41:19,160 --> 00:41:22,720
That's something they've kind of
like simplified for newer games,
804
00:41:23,080 --> 00:41:26,800
not counting Fire Emblem Engage,
which is kind of like a
805
00:41:26,800 --> 00:41:29,480
throwback, a fan service game or
something.
806
00:41:29,840 --> 00:41:33,480
But I think starting with the
3DS, maybe I'm wrong.
807
00:41:33,480 --> 00:41:37,320
I can't remember when they lost
it, but for Three Houses it
808
00:41:37,320 --> 00:41:39,640
doesn't have the same impact
anymore.
809
00:41:39,640 --> 00:41:43,720
Where is to me, I like the
almost chess like element of
810
00:41:43,720 --> 00:41:46,360
this where it's like, OK, I have
a spear person here.
811
00:41:46,360 --> 00:41:49,000
They're going to be able to take
those people coming at me
812
00:41:49,360 --> 00:41:52,240
because they've got a spear.
I like knowing where to position
813
00:41:52,240 --> 00:41:56,280
my enemies based on what weapons
they have and who's in attack
814
00:41:56,280 --> 00:41:58,240
range.
So to me, that's such a a huge
815
00:41:58,240 --> 00:42:01,720
part of the strategy that as
much as I love Three Houses, I
816
00:42:01,720 --> 00:42:04,960
kind of like, I'm a little like,
God, bring the weapons triangle
817
00:42:04,960 --> 00:42:07,360
back, or at least give me the
option to turn it on because I
818
00:42:07,360 --> 00:42:09,840
just really like that element to
the combat.
819
00:42:10,360 --> 00:42:14,440
Yeah, and, and the fact that it
plays so precisely on the grid,
820
00:42:15,000 --> 00:42:17,720
I think makes this feel way more
fair and like you said, more
821
00:42:17,720 --> 00:42:20,600
like chess.
Like I love how you click on any
822
00:42:20,600 --> 00:42:23,720
given enemy and it shows you
exactly their range.
823
00:42:24,320 --> 00:42:26,440
Although screw the ballistas.
Have you guys gotten to one of
824
00:42:26,440 --> 00:42:28,520
the levels where the enemy has
ballistas that could shoot
825
00:42:28,520 --> 00:42:32,040
across the whole map?
No, but I know I know what to
826
00:42:32,040 --> 00:42:34,880
expect.
It's brutal.
827
00:42:34,880 --> 00:42:36,800
You have.
To get to that ballista so fast,
828
00:42:36,800 --> 00:42:38,080
too, right?
Yeah.
829
00:42:38,680 --> 00:42:40,440
Can you take it over in this
game?
830
00:42:41,520 --> 00:42:44,360
No, but they're my Oh my Mike,
can you?
831
00:42:44,360 --> 00:42:47,960
You're making a face.
The guy, the training guy
832
00:42:48,320 --> 00:42:52,760
implied that you could, that
it's just whoever, whoever is
833
00:42:52,760 --> 00:42:55,200
there can use it.
Dang it, I wish.
834
00:42:55,240 --> 00:42:57,640
That is really fun.
It's like you're like at the
835
00:42:57,640 --> 00:43:00,160
beginning of the match you're
like, oh fuck, I got to get over
836
00:43:00,160 --> 00:43:02,520
there quick so I can get the
ballista and then I can use it
837
00:43:02,520 --> 00:43:04,360
on the enemy.
That's that's pretty awesome.
838
00:43:04,720 --> 00:43:07,360
Ho ho, now I have a ballista.
Exactly.
839
00:43:07,480 --> 00:43:10,880
Yeah, yeah.
The best map of the game is this
840
00:43:11,040 --> 00:43:15,520
peak fighting on the side of a
mountain, and there's two paths
841
00:43:15,520 --> 00:43:19,520
up the mountain and along the
path, the narrow pathway, are
842
00:43:19,520 --> 00:43:22,200
enemies with boulders.
And they will knock the boulder
843
00:43:22,200 --> 00:43:25,720
down the path and it will roll
and it will take down anyone in
844
00:43:25,720 --> 00:43:28,720
its path and enemies in its
path, right?
845
00:43:29,160 --> 00:43:32,240
So there's that level of like,
OK, I'm going to hug the wall,
846
00:43:32,240 --> 00:43:36,360
OK, one at a time.
But what's great is that once
847
00:43:36,360 --> 00:43:39,560
you get to the top, there's
still enemies you need to defeat
848
00:43:39,560 --> 00:43:41,320
on the other path you didn't
take.
849
00:43:41,320 --> 00:43:44,600
So you just knock the boulders
and it's like, I don't know if
850
00:43:44,600 --> 00:43:47,400
anyone ever played Escape from
Fireball Island or whatever.
851
00:43:47,400 --> 00:43:50,640
That marble rolling game, my
Strauss family favorite, It was
852
00:43:50,640 --> 00:43:54,400
so satisfying.
So guys, of the levels you've
853
00:43:54,400 --> 00:43:57,440
played, any standouts, any
standout battles that you
854
00:43:57,440 --> 00:44:01,640
thought were really interesting?
Because I appreciate how they
855
00:44:01,760 --> 00:44:06,680
guided you within the story was
a little still skin.
856
00:44:06,680 --> 00:44:09,560
We'll reach this shortly and
he'll see the same stuff.
857
00:44:09,880 --> 00:44:14,040
There's a battle that takes
place on three boats.
858
00:44:14,280 --> 00:44:16,720
Yeah.
Where you are basically coming
859
00:44:16,720 --> 00:44:20,320
in to reinforce one of the ships
and the other two ships.
860
00:44:20,320 --> 00:44:22,320
There are three pathways
connecting them.
861
00:44:22,880 --> 00:44:27,440
And like 2 chapters earlier in
one of these conversations at
862
00:44:27,440 --> 00:44:31,240
base with random dude, which is
like, hey, you don't.
863
00:44:31,320 --> 00:44:34,360
You don't know who I am.
What would you do in this
864
00:44:34,360 --> 00:44:37,240
situation?
And it turns out that he's like
865
00:44:37,240 --> 00:44:40,000
the twin brother of one of the
other merchants.
866
00:44:40,160 --> 00:44:41,920
OK.
And it's like they're playing
867
00:44:41,920 --> 00:44:45,400
some war game and it's basically
this whole discussion of like,
868
00:44:45,400 --> 00:44:49,880
oh, So what I would do is put my
strongest units, my my strongest
869
00:44:49,880 --> 00:44:53,000
units to block the bridges so
that I can maintain control of
870
00:44:53,000 --> 00:44:56,280
those points.
And then if I don't attack, I'm
871
00:44:56,280 --> 00:44:57,480
not dealing with counter
attacks.
872
00:44:57,480 --> 00:44:59,760
So I'm taking they're taking
less damage and I can have range
873
00:44:59,760 --> 00:45:03,000
attacks coming from either magic
or arrows behind.
874
00:45:03,520 --> 00:45:07,200
And it's like, that all makes
sense side bit and like 2
875
00:45:07,200 --> 00:45:11,000
chapters later I see that said,
I'm like, oh, you guys put this
876
00:45:11,000 --> 00:45:13,760
in here so that someone would
have that and if they're stuck,
877
00:45:13,760 --> 00:45:17,520
hopefully they'd remember.
Oh, the game explained A tactic
878
00:45:17,520 --> 00:45:22,360
to use here because you just put
your tankiest units there and
879
00:45:22,360 --> 00:45:25,040
then you can have anyone else
that's weaker in the background
880
00:45:25,040 --> 00:45:25,880
attacking.
And they were.
881
00:45:25,920 --> 00:45:28,280
They're all pretty much safe.
That's really funny.
882
00:45:28,480 --> 00:45:30,600
The game taught you something
just through this random
883
00:45:30,600 --> 00:45:31,520
conversation.
Yeah.
884
00:45:32,360 --> 00:45:35,400
Yeah, yeah, they put, they just
planted a few chapters earlier
885
00:45:35,440 --> 00:45:39,600
so that it's, and it's a fully
optional, you know, going into
886
00:45:39,600 --> 00:45:41,520
the conversations you can have
at the base.
887
00:45:41,840 --> 00:45:43,920
Yeah.
That kind of world building is
888
00:45:43,920 --> 00:45:48,360
like why I think this is the top
tier strategy game franchise, at
889
00:45:48,360 --> 00:45:51,960
least coming out of Japan, you
know, not counting PC stuff or
890
00:45:51,960 --> 00:45:53,440
whatever.
It's just like what you're
891
00:45:53,440 --> 00:45:54,880
talking about.
You can just have these little
892
00:45:54,880 --> 00:45:58,160
rich interactions that it's so
seamless, the way it blends
893
00:45:58,160 --> 00:46:01,240
together.
Yeah, sorry, I didn't mean to
894
00:46:01,240 --> 00:46:03,000
cut you off.
I just was trying to piggyback
895
00:46:03,000 --> 00:46:07,080
on I, yeah, I love it.
Well, and what what I think is
896
00:46:07,080 --> 00:46:09,760
really special about this game
is the number of ways that it
897
00:46:09,760 --> 00:46:14,480
kind of, like you said, you
know, sort of immerses you in it
898
00:46:14,480 --> 00:46:16,480
and it's sort of seamless and
you almost don't really even
899
00:46:16,480 --> 00:46:18,480
notice it.
And that continues to some of
900
00:46:18,480 --> 00:46:22,920
the more interesting encounters.
There's a battle that is nigh
901
00:46:22,920 --> 00:46:26,800
unwinnable, but it's mentioned
that one of your units was a
902
00:46:26,800 --> 00:46:28,960
childhood friend with the boss
character.
903
00:46:29,520 --> 00:46:33,040
And so your unit is like, if I
can just talk to him, maybe we
904
00:46:33,040 --> 00:46:36,680
can resolve this peacefully.
And the whole game's theme is
905
00:46:36,680 --> 00:46:39,720
about how war is really terrible
and violence isn't really
906
00:46:39,720 --> 00:46:42,640
necessary.
And so if you can get that
907
00:46:42,640 --> 00:46:46,880
character to the boss character
and and you can talk to people
908
00:46:46,880 --> 00:46:50,280
on the battlefield and anytime
you can have two allies talk to
909
00:46:50,280 --> 00:46:52,080
each other.
And apparently in future games
910
00:46:52,080 --> 00:46:53,880
still, it's because they want to
have a baby if they talk to each
911
00:46:53,880 --> 00:46:56,640
other in the battle a lot.
But but that's that's everyone's
912
00:46:56,640 --> 00:46:59,240
favorite moment in the Marvel
movie is like when Iron Man and
913
00:46:59,240 --> 00:47:01,440
Spider Man look at each other
and they say something snarky in
914
00:47:01,440 --> 00:47:03,920
the middle of a battle.
And it's like, hell yeah, you
915
00:47:04,240 --> 00:47:08,000
know, So you can also walk into
open doors.
916
00:47:08,240 --> 00:47:11,600
There's little huts and houses
and you know yeah, rooms in the
917
00:47:11,600 --> 00:47:15,720
castle and who you send into the
private domicile effects what
918
00:47:15,720 --> 00:47:18,680
happens inside.
So like, if you're in a town
919
00:47:18,680 --> 00:47:21,640
that's known to be racist, don't
send your lagoose character
920
00:47:22,080 --> 00:47:24,560
because the person will not
treat them nicely, you know, and
921
00:47:24,560 --> 00:47:26,120
it's just they.
Might not give you an item they.
922
00:47:26,120 --> 00:47:29,880
Might not give you an item.
Yeah, I met the grandfather of
923
00:47:29,880 --> 00:47:34,080
some random soldier I killed on
the battlefield and he like,
924
00:47:34,080 --> 00:47:36,360
called out my character.
Like you're the one who killed
925
00:47:36,360 --> 00:47:38,040
my son out there.
Like, Oh my God.
926
00:47:38,320 --> 00:47:43,920
You know, there are so many
interesting interactions in the
927
00:47:43,920 --> 00:47:47,440
battles that really make this
feel like a lived in world.
928
00:47:47,760 --> 00:47:49,960
It was.
Interesting to be like to do for
929
00:47:49,960 --> 00:47:52,960
that talk feature also because
the way that you can recruit
930
00:47:52,960 --> 00:47:54,280
people that way.
Yeah.
931
00:47:54,360 --> 00:47:58,400
Which actually leads me to
wanting to ask, the first time
932
00:47:58,400 --> 00:48:05,680
you see a unit that's not an
enemy unit is I think like
933
00:48:05,680 --> 00:48:11,000
there's a boat with pirates or
something and there's a like a
934
00:48:11,280 --> 00:48:13,320
one of those Pegasus units or
something that comes in and
935
00:48:13,320 --> 00:48:16,240
hasn't dialogue with pirate.
Is that a recruitable character?
936
00:48:16,800 --> 00:48:19,920
Yes, but you needed to talk to
her earlier.
937
00:48:20,160 --> 00:48:23,440
Oh, like on the battlefield?
Yeah, I talked to her the first
938
00:48:23,440 --> 00:48:25,360
time and she didn't join.
I was like what the heck.
939
00:48:25,360 --> 00:48:27,840
And then she came back like 5
missions later or something.
940
00:48:27,840 --> 00:48:30,400
Was like I've been looking for
you, I'm here to help.
941
00:48:31,080 --> 00:48:34,800
You shot your shot, all right.
I was curious because I think
942
00:48:34,800 --> 00:48:38,880
it's, I had not found out how
the talk thing really works at
943
00:48:38,880 --> 00:48:40,520
that point.
And it wasn't until like
944
00:48:40,800 --> 00:48:44,280
chapters later, because I think
what had thrown me was the
945
00:48:44,280 --> 00:48:48,440
option to talk varies depending
on which character.
946
00:48:49,000 --> 00:48:54,600
And so it can be that only, you
know, only Ike has to go talk to
947
00:48:54,600 --> 00:48:58,360
this person because other people
won't, or in some cases, someone
948
00:48:58,360 --> 00:49:00,040
else can also have that
conversation.
949
00:49:00,480 --> 00:49:03,720
Yeah, like when you're in the
jail thing that I just did, I
950
00:49:03,720 --> 00:49:07,560
couldn't get the talk option to
pop up for like a mounted unit
951
00:49:07,560 --> 00:49:10,120
or something that was in jail,
and then I figured out you had
952
00:49:10,120 --> 00:49:12,560
to get the other mounted unit to
talk to him.
953
00:49:12,560 --> 00:49:14,160
I'm like, how the heck was I
supposed to know that?
954
00:49:14,160 --> 00:49:17,800
I just guessed.
It's kind of silly, but I do
955
00:49:17,800 --> 00:49:20,640
like those little details.
It really makes it feel real and
956
00:49:20,640 --> 00:49:23,120
more detailed.
And I think that same 1 you
957
00:49:23,120 --> 00:49:27,360
mentioned with the Pegasus unit,
it's hilarious that the pirates
958
00:49:27,360 --> 00:49:31,240
show up to raid on the top half
of the map and it's just like
959
00:49:31,520 --> 00:49:34,880
they've got a song that they
sing or something that was
960
00:49:34,880 --> 00:49:37,920
cracking me up, you know?
It's just, I love those little
961
00:49:37,920 --> 00:49:44,080
details and flourishes.
It really goes a long way, you
962
00:49:44,080 --> 00:49:47,360
know, Just Speaking of pros,
things I like about this game,
963
00:49:47,360 --> 00:49:51,440
specifically in the franchise in
general, is it's easy to take
964
00:49:51,440 --> 00:49:54,360
for granted how diverse these
missions are.
965
00:49:54,920 --> 00:49:57,400
I played Triangle Strategy last
year.
966
00:49:57,600 --> 00:49:59,360
Has anybody played that?
That's the.
967
00:49:59,360 --> 00:50:01,840
Really one with the really
pretty 2D art, right?
968
00:50:02,080 --> 00:50:04,720
Yeah, I think it's from the
Octopath Traveller team or
969
00:50:04,720 --> 00:50:07,960
whatever.
You know, that's a game that I
970
00:50:07,960 --> 00:50:10,400
really enjoyed the story
elements because you have to
971
00:50:10,400 --> 00:50:15,320
convince people in your party to
vote on things and you know,
972
00:50:15,800 --> 00:50:17,840
it's like the story stuff was
fantastic.
973
00:50:17,840 --> 00:50:22,480
I thought it was really good.
But every single like battle
974
00:50:22,680 --> 00:50:25,400
kind of had the same layout of
like, all right, you got a
975
00:50:25,400 --> 00:50:29,400
turtle up, go into the corner,
protect your weak units, put the
976
00:50:29,400 --> 00:50:32,080
front people in front.
And just by the end of the game,
977
00:50:32,080 --> 00:50:35,360
I was like, I'm not enjoying the
combat very much because I feel
978
00:50:35,360 --> 00:50:38,520
like they're not throwing enough
wrenches at me or, you know, I'm
979
00:50:38,520 --> 00:50:40,960
not like coming up with a new
strategy I've never tried
980
00:50:40,960 --> 00:50:43,200
before.
Whereas I think the variety in
981
00:50:43,200 --> 00:50:46,640
these games is really wonderful.
Like even sometimes they're just
982
00:50:46,640 --> 00:50:49,520
like, all right, just survive
this somehow for eight turns.
983
00:50:49,520 --> 00:50:53,000
That's kind of fun, you know,
versus like route the enemy or
984
00:50:53,000 --> 00:50:55,560
get to the escape, you know?
Yeah.
985
00:50:55,560 --> 00:50:58,560
The the one that I'd never
really understood the purpose of
986
00:50:58,560 --> 00:51:01,560
differentiating was that there's
seas and there's arrive.
987
00:51:02,080 --> 00:51:04,880
And the arrive objective means
any character has to reach the
988
00:51:04,880 --> 00:51:07,480
space and seas mean that has to
be Ike.
989
00:51:08,160 --> 00:51:10,560
And I was those points of like,
you know, Ike's not the best
990
00:51:10,560 --> 00:51:14,280
person in my team here.
I'm team Titania, right?
991
00:51:14,440 --> 00:51:16,680
But you know, it's just I
thought that was a weird
992
00:51:16,680 --> 00:51:18,040
distinction.
And there's also some weird
993
00:51:18,040 --> 00:51:20,760
emphasis put on Ike.
Like one of the cool things is
994
00:51:20,760 --> 00:51:25,000
that Ike can issue commands to
the other characters and you can
995
00:51:25,000 --> 00:51:30,280
issue commands to your actual
team or the NPC helpers who are
996
00:51:30,280 --> 00:51:32,360
nearby.
And you can say like, hey, rally
997
00:51:32,360 --> 00:51:35,840
on me or go to this area or
avoid combatants or whatever.
998
00:51:36,440 --> 00:51:39,000
And it's a great feature because
some of these maps are real big.
999
00:51:39,000 --> 00:51:41,160
And you're like, I'm going to be
spending the next four turns
1000
00:51:41,160 --> 00:51:43,520
just moving.
I don't want to have to
1001
00:51:43,520 --> 00:51:45,160
individually move every
character.
1002
00:51:45,160 --> 00:51:47,920
And there's no enemy around me.
So I'm just going to have Ike
1003
00:51:47,920 --> 00:51:50,360
tell everyone to follow.
And now we're really cruising
1004
00:51:50,360 --> 00:51:53,560
through the game.
But sometimes I would end the
1005
00:51:53,560 --> 00:51:56,280
turn as Ike.
And I feel like I should still
1006
00:51:56,280 --> 00:51:58,680
be able to issue those blanket
commands.
1007
00:51:58,960 --> 00:52:01,400
It's weird that only.
I mean I get thematically why
1008
00:52:01,400 --> 00:52:05,200
only Ike can do that, but now
I'm having to manually move
1009
00:52:05,200 --> 00:52:06,960
character.
I don't know, it'd be like if in
1010
00:52:06,960 --> 00:52:10,920
StarCraft you could only do the
click and drag if you had
1011
00:52:10,920 --> 00:52:12,720
certain people selected it.
Just.
1012
00:52:12,720 --> 00:52:14,440
I just found it a little
strange.
1013
00:52:14,840 --> 00:52:16,480
I just want to step back
slightly because there's two
1014
00:52:16,480 --> 00:52:18,720
points with number one with
those pirates that show up the
1015
00:52:18,720 --> 00:52:22,560
first time.
The boss on that I think is a
1016
00:52:22,560 --> 00:52:24,880
pun name.
OK, what is it?
1017
00:52:25,200 --> 00:52:31,040
So it is spelled HAVETTI.
Have 80.
1018
00:52:31,520 --> 00:52:33,960
I think it's Havati.
Like Hawaii?
1019
00:52:34,320 --> 00:52:37,600
No Havati like a Havati.
OK, OK.
1020
00:52:38,160 --> 00:52:40,080
I was thinking of the cheese
havarti.
1021
00:52:40,120 --> 00:52:43,320
It was like Havarti, like I it's
trying to figure.
1022
00:52:43,320 --> 00:52:45,760
It's good you've probably been
on a boat with actual pirates.
1023
00:52:45,760 --> 00:52:47,920
Like, and I don't mean like
pirates, like Somali pirates, I
1024
00:52:47,920 --> 00:52:49,880
mean like pirates, pirates, eye
patch pirates.
1025
00:52:49,960 --> 00:52:54,040
Yeah, yeah, it's not as cool as
you think it smells, probably.
1026
00:52:54,280 --> 00:52:58,040
Yeah, it smells.
Not good conversation either.
1027
00:52:58,320 --> 00:53:00,760
You don't want to talk to
pirates for like 2 weeks.
1028
00:53:02,000 --> 00:53:05,120
And then also boat related the
the level that I said it was a
1029
00:53:05,120 --> 00:53:07,760
great level.
I have a solid boat theme going
1030
00:53:07,760 --> 00:53:11,520
here because you bring up the
game mode things of different
1031
00:53:11,960 --> 00:53:14,160
objectives.
Yeah, on.
1032
00:53:14,160 --> 00:53:18,560
That boat level, there are
chests, OK.
1033
00:53:18,560 --> 00:53:19,960
And they're just kind of sitting
there.
1034
00:53:20,640 --> 00:53:24,480
And that one was just a like,
survive ten turns, I think.
1035
00:53:25,080 --> 00:53:28,480
And I think presumably what
happens is if you just defend
1036
00:53:28,480 --> 00:53:32,440
and don't do anything else, you
survive ten turns and then
1037
00:53:33,040 --> 00:53:35,080
enemies leave.
Right.
1038
00:53:35,640 --> 00:53:40,880
I because I am trying to farm XP
as much as I can, like well, I'm
1039
00:53:40,880 --> 00:53:43,000
not just going to survive.
I am going to kill them all if I
1040
00:53:43,000 --> 00:53:46,240
can.
At which point, additional at
1041
00:53:46,240 --> 00:53:49,120
which point the crows decide to
show up and they're just like
1042
00:53:49,240 --> 00:53:50,600
they're fighting amongst
themselves.
1043
00:53:50,680 --> 00:53:55,120
Let's take all their treasure
and the birds kind of just keep
1044
00:53:55,120 --> 00:53:58,160
flying in so long as there's
turns left.
1045
00:53:58,160 --> 00:54:01,240
I don't know how many, but they
kept coming for me.
1046
00:54:01,600 --> 00:54:05,360
They keep flying in and going
straight for chests that are
1047
00:54:05,360 --> 00:54:08,080
unopened.
And if they open a chest, you
1048
00:54:08,080 --> 00:54:11,960
can kill them and basically get
whatever item was in there.
1049
00:54:12,200 --> 00:54:16,640
And so I have some fancy weapons
no one can use right now that
1050
00:54:16,640 --> 00:54:18,280
came out of those.
And it was a point where I'm
1051
00:54:18,280 --> 00:54:20,920
like, can I figure out how to
get the characters I'm not
1052
00:54:20,920 --> 00:54:23,680
controlling to please stop
attacking birds until they after
1053
00:54:23,680 --> 00:54:26,360
they open things?
Because that would be great
1054
00:54:27,080 --> 00:54:30,200
because the NPC stuff was like
killing them and it's like, no,
1055
00:54:30,200 --> 00:54:34,760
I need them to open stuff so I
can loot their corpses for, I
1056
00:54:34,760 --> 00:54:37,480
guess, your items.
So I guess maybe that's probably
1057
00:54:37,480 --> 00:54:38,720
why they were not as keen on
that.
1058
00:54:39,280 --> 00:54:42,520
It's it's so it's interesting
because that becomes a mechanic
1059
00:54:42,520 --> 00:54:46,040
in the game at every level past
that point when there's chests
1060
00:54:46,040 --> 00:54:48,280
on the map still, it's going to
be gotten to this point where
1061
00:54:48,280 --> 00:54:51,400
random thieves show up and start
to loot the chests that are on
1062
00:54:51,400 --> 00:54:55,480
the map.
Yeah, yeah, that is also like a
1063
00:54:55,480 --> 00:54:57,600
pretty standard thing that
happens.
1064
00:54:58,160 --> 00:55:01,840
It drives you nuts too, because
like a lot of this is just
1065
00:55:02,040 --> 00:55:04,840
across the entire franchise.
You'll see like a room up in the
1066
00:55:04,840 --> 00:55:08,720
left corner of a map that has
like 6 juicy treasure chests in
1067
00:55:08,720 --> 00:55:10,200
it.
And then there's like a thief
1068
00:55:10,200 --> 00:55:11,640
unit.
You're like, oh, that son of a
1069
00:55:11,640 --> 00:55:13,520
bitch, He's heading for that
room.
1070
00:55:13,520 --> 00:55:15,400
I got to get there first.
So even though you have another
1071
00:55:15,400 --> 00:55:18,840
objective, you're kind of like,
can I create a second team to go
1072
00:55:18,840 --> 00:55:20,520
over there and get the good
weapons?
1073
00:55:20,520 --> 00:55:22,840
Because that good weapon can
make a huge, huge difference
1074
00:55:22,840 --> 00:55:24,960
later.
You know, maybe there's a hammer
1075
00:55:24,960 --> 00:55:27,360
in there, something that like
gets cuts through armor.
1076
00:55:27,520 --> 00:55:29,800
Like that stuff is so valuable.
The stuff you can't get in
1077
00:55:29,800 --> 00:55:33,280
stores.
So yeah, I love having multiple
1078
00:55:33,280 --> 00:55:35,040
goals like that.
It's so fun.
1079
00:55:35,520 --> 00:55:38,400
Items that money can't buy, like
the nice of Kwan Tsu.
1080
00:55:39,200 --> 00:55:44,320
OK, way over my head.
But it's just another example of
1081
00:55:44,320 --> 00:55:46,440
this game being really
brilliantly developed because
1082
00:55:46,440 --> 00:55:48,840
what they did, what they're
doing there is they're going,
1083
00:55:48,840 --> 00:55:53,200
OK, this map is huge.
And we know that you're going to
1084
00:55:53,200 --> 00:55:57,040
be tempted to spend all the
turns required to trek over
1085
00:55:57,040 --> 00:55:58,640
there and get those treasure
chests.
1086
00:55:59,000 --> 00:56:01,920
So the thieves appearing every
time there's chests is basically
1087
00:56:01,920 --> 00:56:03,680
saying, hey, there's a timer on
these things.
1088
00:56:03,960 --> 00:56:07,560
Yeah, so prioritize it or don't,
But you don't get it both ways.
1089
00:56:07,560 --> 00:56:09,880
And that's so good for pacing.
It is a little weird
1090
00:56:09,880 --> 00:56:12,960
thematically because the thieves
are also considered enemy units.
1091
00:56:12,960 --> 00:56:15,440
So it's like if you were
watching Star Wars and there was
1092
00:56:15,440 --> 00:56:18,320
like a little Star War
stormtrooper, like, running
1093
00:56:18,320 --> 00:56:19,960
around in the background
stealing from the other
1094
00:56:19,960 --> 00:56:21,760
stormtroopers.
I'm like, what's going on?
1095
00:56:22,000 --> 00:56:24,800
What's going on there?
I mean, there's still an enemy
1096
00:56:24,800 --> 00:56:28,040
to you.
Sure, sure, and still skin.
1097
00:56:28,040 --> 00:56:29,120
That would normally be you,
right?
1098
00:56:29,120 --> 00:56:31,040
Running around in the background
with the treasure chests.
1099
00:56:31,280 --> 00:56:34,480
I'm more into having other
people do my dirty work for me.
1100
00:56:34,600 --> 00:56:38,360
You know, I like, I wheel and
deal and get them to do stuff
1101
00:56:38,360 --> 00:56:40,520
for me in exchange for
something.
1102
00:56:40,840 --> 00:56:42,920
But yeah, yeah.
I mean, you know, I would
1103
00:56:43,040 --> 00:56:45,760
definitely get you guys to steal
stuff for me if I could.
1104
00:56:46,000 --> 00:56:48,200
I would steal anything for you.
Still skin, I love you.
1105
00:56:48,200 --> 00:56:51,760
Careful, be careful, he'd try.
That's true.
1106
00:56:52,720 --> 00:56:54,320
I've been fighting along you
with this whole Zoom.
1107
00:56:54,320 --> 00:56:56,200
I've got a little stat boost
from being near you now.
1108
00:56:57,280 --> 00:56:59,240
OK, So you know what this is?
We're having fun.
1109
00:56:59,320 --> 00:57:00,680
This is a fun conversation.
OK?
1110
00:57:01,000 --> 00:57:03,360
Yeah, I'm gonna, I'm gonna risk
throwing cold water all over
1111
00:57:03,360 --> 00:57:04,280
this thing.
OK.
1112
00:57:04,560 --> 00:57:05,600
You ready?
You ready?
1113
00:57:05,640 --> 00:57:08,480
Well, here's the thing.
The story in this game is so
1114
00:57:08,480 --> 00:57:11,800
freaking good, OK?
And I don't think I've ever
1115
00:57:11,800 --> 00:57:14,720
played a game for this podcast
where I'm like, oh, this is an
1116
00:57:14,720 --> 00:57:18,360
important story.
Like there are moments in this
1117
00:57:18,360 --> 00:57:21,640
plot line that feel like full on
prescient, right?
1118
00:57:22,120 --> 00:57:26,040
So I'm I'm gonna read to you
some plot points that happened
1119
00:57:26,040 --> 00:57:28,040
later in the game, OK?
Yeah.
1120
00:57:28,280 --> 00:57:30,160
And draw your own freaking
conclusions, everybody.
1121
00:57:30,160 --> 00:57:32,480
OK, these are things that
happens in the game.
1122
00:57:32,480 --> 00:57:36,080
Immigrants are rounded up and
left to rot in cages or put to
1123
00:57:36,080 --> 00:57:38,880
work in grueling labor
conditions with no regard for
1124
00:57:38,880 --> 00:57:41,400
their safety, including children
and veterans.
1125
00:57:42,000 --> 00:57:47,120
That's in this game from 2005.
Veterans feels like a weird.
1126
00:57:47,440 --> 00:57:49,280
Well, some of them are like from
previous wars.
1127
00:57:49,960 --> 00:57:53,080
You haven't gotten that far yet.
No, no, I know I meant I felt
1128
00:57:53,080 --> 00:57:56,760
that was a weird call out.
Well, what's happened?
1129
00:57:58,560 --> 00:58:00,240
Oh, I see what you're saying.
It's like, oh, this veterans is
1130
00:58:00,240 --> 00:58:00,920
extra.
I don't know.
1131
00:58:01,520 --> 00:58:03,680
Yeah, including bakers.
It's.
1132
00:58:04,760 --> 00:58:08,920
Mike veterans are OK.
OK, how about this one Mike?
1133
00:58:08,920 --> 00:58:11,760
Ultra defensive nationalist
police language and consider
1134
00:58:11,760 --> 00:58:14,560
anyone who attempts to use
inclusive language as a form of
1135
00:58:14,560 --> 00:58:17,160
treason.
Plot point and path of radiance.
1136
00:58:18,120 --> 00:58:21,080
Warmongering narcissist becomes
frustrated with a ragtag group
1137
00:58:21,080 --> 00:58:23,680
of rebels and deliberately
targets civilian infrastructure
1138
00:58:23,840 --> 00:58:25,520
to discourage organized
resistance.
1139
00:58:26,080 --> 00:58:28,800
Said warmonger deliberately
starts a war he knows is bad for
1140
00:58:28,800 --> 00:58:30,560
his own people in order to
distract from his real life
1141
00:58:30,560 --> 00:58:35,000
interests.
There are themes in here that I
1142
00:58:35,000 --> 00:58:40,800
think are crucial to humanity.
And I got emotional because I
1143
00:58:40,800 --> 00:58:43,520
got so attached to these
characters and the fact that
1144
00:58:43,520 --> 00:58:46,840
this book was dealing with the
horrors of war and the
1145
00:58:47,960 --> 00:58:53,880
scuzziness of politics and the,
you know, racism and slavery and
1146
00:58:53,880 --> 00:58:57,240
so many hot button topics.
I was like, I really respected
1147
00:58:57,240 --> 00:59:00,600
it because I don't think
Nintendo goes there very often
1148
00:59:00,600 --> 00:59:02,080
with their games.
Do you guys get what I'm saying?
1149
00:59:02,160 --> 00:59:07,240
Yes, 100%, yeah, These games
are, they're not like dark dark.
1150
00:59:07,240 --> 00:59:10,760
It's not like, I guess you would
say grim dark, but it's mature
1151
00:59:11,360 --> 00:59:13,760
despite how like colorful and
fun the cast is.
1152
00:59:13,960 --> 00:59:18,560
There's usually like some stuff
of real war in it and politics
1153
00:59:18,560 --> 00:59:22,560
and things that come out of war
and people being oppressed and
1154
00:59:22,560 --> 00:59:25,480
fighting back and all that.
So yeah, the games are usually,
1155
00:59:25,720 --> 00:59:29,320
there's usually a little bit of
that to some degree The previous
1156
00:59:29,320 --> 00:59:31,720
game to this, the one on
Gameplay Advance, is a little
1157
00:59:31,720 --> 00:59:35,160
bit lighter.
You get 3 different storylines
1158
00:59:35,160 --> 00:59:36,960
and that which is kind of
interesting.
1159
00:59:36,960 --> 00:59:41,400
But this definitely, I will say
having played that one, this
1160
00:59:41,400 --> 00:59:44,200
feels like a huge step forward
storytelling wise for the whole
1161
00:59:44,200 --> 00:59:45,400
franchise.
Like this.
1162
00:59:45,400 --> 00:59:50,960
I felt like, oh, this is like a
modern, like this is the the
1163
00:59:50,960 --> 00:59:53,960
Fire Emblem we know today has
arrived in this game.
1164
00:59:53,960 --> 00:59:57,480
So I was very impressed by that
kind of quantum leap forward.
1165
00:59:58,000 --> 00:59:59,720
I.
Did think that there was an
1166
00:59:59,720 --> 01:00:04,160
optimism with the idea that.
Oh, well, the prejudices exist
1167
01:00:04,160 --> 01:00:07,680
between the people, but those in
charge are trying to overcome
1168
01:00:07,680 --> 01:00:10,840
that.
Yeah, When you get into the idea
1169
01:00:10,840 --> 01:00:14,760
that like for the main human
Kingdom and the main animal
1170
01:00:14,760 --> 01:00:16,720
Kingdom, where it's like, no,
the leaders are trying to move
1171
01:00:16,720 --> 01:00:20,400
past this and it's just the
people are dragging their feet.
1172
01:00:20,800 --> 01:00:23,840
And it's like, I like that
optimism where like the people
1173
01:00:23,840 --> 01:00:26,760
call them the shots are trying
to make things better because
1174
01:00:26,760 --> 01:00:29,600
that feels not the same
direction as now.
1175
01:00:29,920 --> 01:00:32,320
Yeah.
I particularly love the did you
1176
01:00:32,320 --> 01:00:34,120
guys get to the little girl
who's kind of running the
1177
01:00:34,120 --> 01:00:36,480
Kingdom?
I forget what her name is, but
1178
01:00:36,480 --> 01:00:40,080
she's like, she's trying to do
reparations because her people
1179
01:00:40,080 --> 01:00:43,680
did terrible things to the bird
people and she's acknowledging
1180
01:00:43,680 --> 01:00:46,440
it and she apologizes.
And it's like this really
1181
01:00:46,440 --> 01:00:50,280
powerful moment of like Nintendo
freaking go in there and then
1182
01:00:50,280 --> 01:00:52,600
tell you, OK, you know what?
Can I make us a little more
1183
01:00:52,600 --> 01:00:54,040
immature?
Can we get to our mini game
1184
01:00:54,040 --> 01:00:55,840
minute?
Anything else we love about Path
1185
01:00:55,840 --> 01:00:58,400
of Radiance before we go on to
our halftime show?
1186
01:00:59,880 --> 01:01:02,600
Oh God I feel like I've been
heaping so much praise.
1187
01:01:02,880 --> 01:01:04,040
It's a lot of good stuff I
don't.
1188
01:01:04,040 --> 01:01:07,360
Know if we can handle anymore?
Mike, anything else to praise?
1189
01:01:07,880 --> 01:01:10,560
I have been digging the music.
Yeah.
1190
01:01:10,800 --> 01:01:11,560
Oh yeah.
Yeah.
1191
01:01:12,120 --> 01:01:14,720
I It is one of those repeated
battle themes, but I never get
1192
01:01:14,720 --> 01:01:16,920
tired of hearing it.
And it's so funny.
1193
01:01:16,920 --> 01:01:21,520
It's just the what is it called
that the trumpet every time.
1194
01:01:21,560 --> 01:01:22,880
The fanfare.
Fanfare.
1195
01:01:22,880 --> 01:01:23,840
That's exactly.
Yeah.
1196
01:01:24,240 --> 01:01:28,520
And it's just there's something
and then when the enemy and it's
1197
01:01:28,520 --> 01:01:32,120
like, oh God, yeah, it it, it.
Emotionally directs you in a way
1198
01:01:32,120 --> 01:01:35,120
because you're like, no, I can't
lose somebody, don't die.
1199
01:01:35,120 --> 01:01:37,480
Everybody hold it together.
The music is so good at that.
1200
01:01:37,760 --> 01:01:41,920
It's very funny too when like,
you've cleared out the map and
1201
01:01:41,920 --> 01:01:44,360
it goes through all the
different themes really quick.
1202
01:01:44,960 --> 01:01:48,360
You know so.
Hopefully like the the NPC
1203
01:01:48,360 --> 01:01:50,560
music, because they have their
own music, it'll you'll hear
1204
01:01:50,560 --> 01:01:53,440
like a second of that, then the
enemy and then back to you.
1205
01:01:53,440 --> 01:01:55,240
I don't know, that was cracking
me up a little bit.
1206
01:01:55,560 --> 01:02:00,400
Yeah, it cycles through Go back.
Yeah, exactly.
1207
01:02:00,880 --> 01:02:03,360
And then also, you know, just
appreciating music and visual
1208
01:02:03,360 --> 01:02:07,040
cues, like the first time one of
my characters evolved, they can
1209
01:02:07,040 --> 01:02:09,280
level up into a stronger second
class.
1210
01:02:09,280 --> 01:02:12,440
And it's a really cool cutscene
cuz like the sun breaks through
1211
01:02:12,440 --> 01:02:14,920
the clouds and it's oh, and it's
like the path of radiance.
1212
01:02:14,920 --> 01:02:16,880
There it is.
It did the thing right.
1213
01:02:17,280 --> 01:02:19,120
And Boyd was my first one to
evolve.
1214
01:02:19,120 --> 01:02:22,320
So when, when he was, when he
died at the end of the game, it
1215
01:02:22,320 --> 01:02:24,840
was, it was really brutal.
It would it's, it was like, I
1216
01:02:24,840 --> 01:02:27,440
don't know, like if it was my.
1st to evolve cuz he evolved
1217
01:02:27,440 --> 01:02:30,360
into a corpse.
That's devolved devolution.
1218
01:02:31,520 --> 01:02:33,440
Evolve has just changed.
It doesn't have to be good
1219
01:02:33,440 --> 01:02:37,120
change, although I did
appreciate that you were able to
1220
01:02:37,120 --> 01:02:43,520
get things to advance a couple
up on classes which I just used
1221
01:02:43,520 --> 01:02:45,600
for the healers because they're
tough to level up.
1222
01:02:46,200 --> 01:02:48,480
Yeah, 100%, yeah.
And then they could dodge
1223
01:02:48,480 --> 01:02:50,880
better, yeah.
Well, not just dodge.
1224
01:02:50,880 --> 01:02:54,080
Better missed.
She goes up a class, gets a
1225
01:02:54,080 --> 01:02:56,800
horse.
Oh yeah, and.
1226
01:02:57,240 --> 01:03:00,360
That's.
Just it wildly changed into 8.
1227
01:03:00,360 --> 01:03:03,000
But she also gets a sword.
But the cool thing with the
1228
01:03:03,000 --> 01:03:06,800
horses, those units can do
something and then move again.
1229
01:03:07,000 --> 01:03:08,840
Yeah.
And to have a healer that can
1230
01:03:08,840 --> 01:03:12,400
heal and retreat, So awesome.
Oh yeah.
1231
01:03:12,920 --> 01:03:15,800
Yeah, and I loved, I loved all
the little tactical things you
1232
01:03:15,800 --> 01:03:18,040
had to consider because like
Mike said, the horses, horse
1233
01:03:18,040 --> 01:03:23,040
characters can move, act, move.
So you can hit and run or heal
1234
01:03:23,040 --> 01:03:25,000
and run.
But then you got the Lagoos
1235
01:03:25,000 --> 01:03:29,800
characters who are literally
helpless half the battle and
1236
01:03:29,800 --> 01:03:32,240
then the then they'll Hulk out,
they'll become their animal form
1237
01:03:32,240 --> 01:03:33,960
and there's some of the most
powerful ones, but you got to
1238
01:03:33,960 --> 01:03:37,200
preserve that unit until they
can evolve again.
1239
01:03:37,560 --> 01:03:40,080
The spell cast characters, you
know, being weak but having
1240
01:03:40,080 --> 01:03:41,360
ranges.
I mean, I guess that's not that
1241
01:03:41,360 --> 01:03:44,320
unique, but there was just so
many fun little elements to
1242
01:03:44,320 --> 01:03:47,680
consider strategy wise.
Something else to consider is
1243
01:03:47,680 --> 01:03:51,240
our mini game minute for today.
We're calling Clash or Pass
1244
01:03:52,240 --> 01:03:53,960
where we are going to just
because.
1245
01:03:53,960 --> 01:03:55,840
OK, look, we're going to say the
thing.
1246
01:03:55,840 --> 01:03:58,120
OK, I'll say the thing.
I have the most to lose.
1247
01:03:58,120 --> 01:04:00,520
I'm a public school teacher.
All of the Fire Emblem
1248
01:04:00,520 --> 01:04:03,320
characters are insanely
attractive like.
1249
01:04:04,240 --> 01:04:07,960
Wife waifus for miles.
And huzz Boo foos, or whatever
1250
01:04:07,960 --> 01:04:11,080
you call those huzz material.
Like they're handsome and
1251
01:04:11,080 --> 01:04:15,280
likable and stylish.
So I originally envisioned this
1252
01:04:15,280 --> 01:04:18,360
game with all 45 characters and
before the show, Mike is Mike is
1253
01:04:18,360 --> 01:04:21,320
like you maniac.
Just pick like a handful, you
1254
01:04:21,320 --> 01:04:23,400
horny devil.
So we're going to discuss
1255
01:04:23,400 --> 01:04:26,560
whether these characters are
clash or Pass and still going,
1256
01:04:26,560 --> 01:04:31,360
and I are going to weigh in and
then if there's a tie mic, we'll
1257
01:04:31,360 --> 01:04:34,280
send it to the Discord.
That sounds reasonable.
1258
01:04:34,680 --> 01:04:36,600
OK, I don't know how you wanna
play this.
1259
01:04:36,600 --> 01:04:40,480
OK, so clash or pass?
Pass means no interest.
1260
01:04:40,480 --> 01:04:42,920
Clash.
It means you'd like to lock
1261
01:04:42,920 --> 01:04:46,000
swords.
Lock swords, I see.
1262
01:04:46,440 --> 01:04:49,080
For some of them, anyway.
You like the clash, if you know
1263
01:04:49,080 --> 01:04:50,800
what I mean.
OK, starting off with my
1264
01:04:50,800 --> 01:04:53,960
favorite my #1 because when you
beat this game, it's actually
1265
01:04:53,960 --> 01:04:56,640
kind of fun.
They rank all of your fighters
1266
01:04:56,640 --> 01:04:58,360
in terms of how successful they
were.
1267
01:04:58,600 --> 01:05:03,160
Love that.
So with 166 kills my #1 waifu
1268
01:05:03,480 --> 01:05:07,960
Titania the Knight clash or pass
the suit of armor must be
1269
01:05:07,960 --> 01:05:11,240
included Stiltskin.
Oh absolutely clash.
1270
01:05:11,240 --> 01:05:13,080
I mean, this is like the ideal
woman.
1271
01:05:13,080 --> 01:05:16,040
She can defend you.
She seems very tall.
1272
01:05:16,120 --> 01:05:18,720
That's an important thing to me
since I'm so small.
1273
01:05:19,040 --> 01:05:21,600
Me too.
I would like her to, like, reach
1274
01:05:21,600 --> 01:05:25,200
things from a top shelf, you
know, I feel like I could go
1275
01:05:25,200 --> 01:05:27,400
anywhere with her.
And if people tried to start
1276
01:05:27,400 --> 01:05:31,840
things, I could like, mouth off
and be like, yeah, and my wife
1277
01:05:31,840 --> 01:05:33,680
will take care of this, you
know?
1278
01:05:33,680 --> 01:05:35,560
So, like, she's perfect.
She's perfect.
1279
01:05:36,240 --> 01:05:39,120
And I will say as a short man
who's married to a tall woman,
1280
01:05:39,120 --> 01:05:41,560
it's interesting because she
accuses me of short privilege
1281
01:05:41,560 --> 01:05:44,000
sometimes because like, it's
like Tupperware on the bottom
1282
01:05:44,000 --> 01:05:46,440
shelf and like, I, it's, it's
difficult for her.
1283
01:05:46,440 --> 01:05:50,080
You know what I mean?
All right, how about Next up we
1284
01:05:50,080 --> 01:05:52,400
got Lee.
How do you say this one still
1285
01:05:52,400 --> 01:05:55,440
skin, leaf or lathe?
The lathe girl I.
1286
01:05:55,480 --> 01:05:59,120
Don't know.
Lathe classier pass.
1287
01:05:59,520 --> 01:06:02,560
Well, I'm allergic to cats, so
I'm going to say no.
1288
01:06:03,240 --> 01:06:06,080
I'm going to say pass, you know,
because I'd just be sneezing.
1289
01:06:06,240 --> 01:06:08,480
I get it.
My nose is already red enough,
1290
01:06:08,480 --> 01:06:11,080
you know what I mean?
So I think, I think I'd be even
1291
01:06:11,080 --> 01:06:14,080
worse off in her presence.
Nothing personal against her.
1292
01:06:14,320 --> 01:06:16,720
Yeah, you sneezing is a bad
recipe.
1293
01:06:17,320 --> 01:06:20,400
Yeah.
I'm going to send it.
1294
01:06:20,400 --> 01:06:22,400
Look, I'm not being all Derek
here, OK?
1295
01:06:22,560 --> 01:06:27,600
But I'm going to say clash
because her tension with Ike in
1296
01:06:27,600 --> 01:06:31,400
the later dialogue is palpable.
Like, they have a whole thing
1297
01:06:31,400 --> 01:06:33,840
about how I'd love to spar with
you and, like, you think you can
1298
01:06:33,840 --> 01:06:35,280
keep up.
And I was like, Oh my God,
1299
01:06:37,120 --> 01:06:38,960
there's some subtext.
There's some future babies
1300
01:06:38,960 --> 01:06:42,360
coming through OK.
That character's is written like
1301
01:06:42,360 --> 01:06:46,800
that one anime character in
every anime that seems to hate
1302
01:06:46,800 --> 01:06:49,720
the main character, but not
really.
1303
01:06:50,120 --> 01:06:51,360
It's just like that's their
form.
1304
01:06:52,160 --> 01:06:53,880
Well, yeah.
Archetype.
1305
01:06:54,600 --> 01:06:58,280
Sure, but there is also genuine,
satisfying storytelling when
1306
01:06:58,280 --> 01:07:00,600
characters start at each other's
throats and by the end of the
1307
01:07:00,600 --> 01:07:03,160
game they're they're very close.
It's like that's, that's a
1308
01:07:03,160 --> 01:07:05,680
satisfying feeling.
It's like a screwball comedy,
1309
01:07:05,680 --> 01:07:09,680
but it's a cat person.
All right, so Stiltskin Shin on
1310
01:07:09,680 --> 01:07:13,960
the sniper.
Beautiful anime long hair boy.
1311
01:07:14,600 --> 01:07:18,520
Well, I, I'm split on this
because looks wise a clash, but
1312
01:07:18,760 --> 01:07:21,080
he's kind of a jerk.
He's kind of a jerk.
1313
01:07:21,240 --> 01:07:24,760
He's kind of a jerk.
So I'm, I think overall I'm
1314
01:07:24,760 --> 01:07:27,200
going to pass because I'm not
that superficial.
1315
01:07:27,640 --> 01:07:30,720
You know I I need I need the
full package here, so I'm going
1316
01:07:30,720 --> 01:07:33,040
to pass.
Yeah, I also wouldn't want his
1317
01:07:33,040 --> 01:07:36,360
full package.
It's he's he's interesting
1318
01:07:36,360 --> 01:07:38,960
though, because like you guys
mentioned, he'll leave.
1319
01:07:38,960 --> 01:07:40,600
He'll just be like, oh, there's
a kid and charge him out of
1320
01:07:40,600 --> 01:07:43,480
here.
You can get him back or you can
1321
01:07:43,480 --> 01:07:45,800
kill him later in the game.
Love that.
1322
01:07:45,960 --> 01:07:47,720
Yeah.
And so, like, when I took him
1323
01:07:47,720 --> 01:07:50,160
down and I was like, oh, I
probably didn't have to do that.
1324
01:07:50,240 --> 01:07:54,160
Like, I felt kind of torn
because it was like, I can't
1325
01:07:54,160 --> 01:07:56,720
think of a lot of RPGs.
Well, that's not true.
1326
01:07:57,160 --> 01:07:59,400
Almost every RPG has.
The character becomes a traitor.
1327
01:08:00,000 --> 01:08:08,600
OK, this is the King of the
Lions, and his name is GIF from.
1328
01:08:10,560 --> 01:08:13,720
Is that right?
GIF from GIF.
1329
01:08:14,280 --> 01:08:16,200
Gifraium.
Gifraium.
1330
01:08:18,439 --> 01:08:22,680
From The Lion King, What do you
say, Stiltskin?
1331
01:08:22,920 --> 01:08:26,600
Clash or pass?
He looks too much like Adam
1332
01:08:26,600 --> 01:08:29,080
Driver.
I'm going to pass.
1333
01:08:29,080 --> 01:08:31,680
He's just, there's something a
little Adam Drivery about him.
1334
01:08:31,880 --> 01:08:33,600
Nothing against Adam Driver as
an actor.
1335
01:08:33,600 --> 01:08:36,160
Just, you know, he seems like an
intense guy.
1336
01:08:36,680 --> 01:08:40,359
That's not The Lion King.
Sorry, sorry, this is the Lion
1337
01:08:40,359 --> 01:08:43,240
King's like second in command
like his go to guy.
1338
01:08:44,200 --> 01:08:48,040
OK, next Patrine, the one of the
four writers.
1339
01:08:48,600 --> 01:08:52,680
Stiltskin.
Yeah, yeah, she could.
1340
01:08:52,680 --> 01:08:57,760
She could beat me up, sure.
I feel, I feel intimidated.
1341
01:08:57,800 --> 01:09:01,200
So it it's a clash.
There's some step on the mommy
1342
01:09:01,200 --> 01:09:02,680
vibes with Patrine A.
Little bit.
1343
01:09:02,680 --> 01:09:04,920
Yeah, a little bit.
Does she have heels?
1344
01:09:05,840 --> 01:09:07,160
She does.
OK.
1345
01:09:08,279 --> 01:09:09,880
Mike, you want to weigh in on
this one big guy?
1346
01:09:10,160 --> 01:09:12,960
That that just doesn't.
Heels never seem practical, but
1347
01:09:12,960 --> 01:09:15,800
like extra not practical in a
fighter, that's all.
1348
01:09:16,080 --> 01:09:17,640
Yeah, she's got some cool
swagger.
1349
01:09:18,160 --> 01:09:22,880
And then finally, Oliver.
Like, I know we're not doing
1350
01:09:22,880 --> 01:09:24,760
merry Clash kill, but I would
kill Oliver.
1351
01:09:24,760 --> 01:09:29,120
He's the creep who like,
enslaves the lagoos.
1352
01:09:29,120 --> 01:09:31,960
So you have to say pass or kill,
right Stiltskin.
1353
01:09:32,160 --> 01:09:35,439
Well, I would, but that outfit
is quite something.
1354
01:09:35,439 --> 01:09:37,399
I mean, this picture you picked
is quite fetching.
1355
01:09:37,399 --> 01:09:41,720
I like the you know, he's like
got like slashes of of clothing,
1356
01:09:42,040 --> 01:09:44,640
tantalizing little slivers of
skins showing.
1357
01:09:45,000 --> 01:09:48,840
And he's also bald.
And I think they as a fellow
1358
01:09:48,840 --> 01:09:52,479
bald guy, I think, you know,
bald men don't often get
1359
01:09:52,479 --> 01:09:55,000
appreciated as much as they can.
So I'm going to be a contrarian
1360
01:09:55,000 --> 01:09:58,400
here and go clash.
Oh God, OK, but he's like on the
1361
01:09:58,400 --> 01:10:01,240
list Stiltskin like this was.
AI can fix him.
1362
01:10:03,520 --> 01:10:07,840
No, no, no, you know, you know,
no, I, I probably would pass
1363
01:10:07,840 --> 01:10:10,480
honestly, like if I'm being more
truthful, but I just wanted to
1364
01:10:10,480 --> 01:10:13,120
kind of, you know, throw a
wrench in the works here.
1365
01:10:13,520 --> 01:10:15,320
I appreciate that.
Well, you know what else throws
1366
01:10:15,320 --> 01:10:17,640
a wrench in the works?
Are Joy Con.
1367
01:10:18,560 --> 01:10:20,000
This game ain't perfect,
Stiltskin.
1368
01:10:20,280 --> 01:10:23,000
It's really good.
I think we've made that clear.
1369
01:10:23,240 --> 01:10:25,200
What frustrates you about this
game?
1370
01:10:25,720 --> 01:10:29,360
I could say one thing, when we
got the shops, they introduce
1371
01:10:29,360 --> 01:10:32,480
you to the characters and stuff
like that and it's like, cool, I
1372
01:10:32,480 --> 01:10:36,120
get to buy, you know, weapons
cuz by that point you've gone
1373
01:10:36,120 --> 01:10:39,240
through a lot of battles and
you're kind of running out.
1374
01:10:39,240 --> 01:10:42,960
So you're like OK, great.
It took me like 30 minutes to
1375
01:10:42,960 --> 01:10:45,920
figure out where to freaking buy
your weapons.
1376
01:10:45,920 --> 01:10:48,200
It was so aggravating.
You have to go to like the
1377
01:10:48,200 --> 01:10:52,080
character's status page or
something or his inventory and
1378
01:10:52,080 --> 01:10:55,600
then go down and there's like an
option for shop rather than it
1379
01:10:55,600 --> 01:10:58,600
just being part of the menu of
different things you can do at
1380
01:10:58,600 --> 01:11:00,440
your base.
And I'm like, this is so
1381
01:11:00,840 --> 01:11:04,360
complicated in a way that
doesn't make sense.
1382
01:11:04,560 --> 01:11:07,280
It's like there's certain
quality of life features that
1383
01:11:07,280 --> 01:11:11,240
they hadn't quite gotten down
yet, You know, I don't mean to
1384
01:11:11,240 --> 01:11:13,200
sound too negative about this
because I think there's a lot
1385
01:11:13,200 --> 01:11:16,400
they do right, But that was
annoying to me.
1386
01:11:16,880 --> 01:11:20,080
I was I that was the most
agitated I got playing this was
1387
01:11:20,080 --> 01:11:21,840
trying to figure out where to
freaking buy stuff.
1388
01:11:22,280 --> 01:11:27,840
And I don't understand exact
like or didn't go down the path
1389
01:11:27,840 --> 01:11:29,560
because I don't know if I'm
going to end up in a path I
1390
01:11:29,560 --> 01:11:33,720
can't reverse with the
distinction between the Armory
1391
01:11:33,720 --> 01:11:36,040
where you can buy the ready to
go weapons that have some
1392
01:11:36,040 --> 01:11:39,440
weapons but not all.
And sometimes the steel versions
1393
01:11:39,440 --> 01:11:40,680
are there and sometimes they're
not.
1394
01:11:40,680 --> 01:11:43,320
And I don't know why and I
haven't figured that out.
1395
01:11:43,560 --> 01:11:47,400
But there's also a forge where
you can like do like custom
1396
01:11:47,400 --> 01:11:51,640
weapons, but I don't really
understand what that's going to
1397
01:11:51,640 --> 01:11:55,240
do because it's like, I can just
buy the weapons.
1398
01:11:55,960 --> 01:11:59,360
I'm not really sure in what way
the forging is adding something.
1399
01:11:59,920 --> 01:12:02,680
So the forge mechanic, it's not
very well explained unless
1400
01:12:02,680 --> 01:12:04,520
there's someone of those
tutorials that neither you nor I
1401
01:12:04,520 --> 01:12:08,040
clicked on.
But you can pick a weapon type,
1402
01:12:08,040 --> 01:12:11,040
including the spell books, which
I thought was interesting.
1403
01:12:11,040 --> 01:12:16,000
Like I never would think of a
book as being forged but but you
1404
01:12:16,000 --> 01:12:18,920
can customize the stats
yourself.
1405
01:12:19,240 --> 01:12:23,280
So you customize its accuracy,
its likeliness to get a critical
1406
01:12:23,280 --> 01:12:26,680
hit, how much damage it does,
and how many times per turn you
1407
01:12:26,680 --> 01:12:29,720
can use it.
And all of those stats cost
1408
01:12:29,720 --> 01:12:33,000
money to upgrade.
So what I would do between each
1409
01:12:33,000 --> 01:12:35,880
match is that I would pick 1
character who didn't have any
1410
01:12:35,880 --> 01:12:39,600
good weapons because they broke
and I would Max out their weapon
1411
01:12:39,880 --> 01:12:43,240
and you can change the name and
the color of it and then I'm OK
1412
01:12:43,240 --> 01:12:45,680
that person's set.
Interestingly, you can only
1413
01:12:45,680 --> 01:12:50,320
forge one item per intermission,
I guess we'll call it.
1414
01:12:50,800 --> 01:12:54,160
But you know, it's, it's the the
base menu.
1415
01:12:54,160 --> 01:12:56,160
Like Stiltskin said, it's very
clunky.
1416
01:12:56,640 --> 01:12:59,760
In order to like, trade items,
you have to select each
1417
01:12:59,760 --> 01:13:03,920
character individually.
You have to give and take items
1418
01:13:03,920 --> 01:13:07,120
from a convoy.
Yeah, sometimes you'll forge a
1419
01:13:07,120 --> 01:13:10,400
weapon not realizing that the
character you wanted to use it
1420
01:13:10,400 --> 01:13:13,240
can't because their skill isn't
high enough.
1421
01:13:13,640 --> 01:13:16,560
Right.
And you know, I, I think that
1422
01:13:16,560 --> 01:13:19,880
this game would do very well
with a remake.
1423
01:13:20,200 --> 01:13:23,640
Like let's let's up the
graphics, let's speed up the
1424
01:13:23,640 --> 01:13:27,080
animation cycle because like, I
love the animated fight scenes,
1425
01:13:27,080 --> 01:13:30,640
but my God it took me 30 hours
to beat the game with animations
1426
01:13:30,640 --> 01:13:35,560
off and animation on is adding
10 to 15 seconds of every
1427
01:13:35,560 --> 01:13:38,200
attack.
Yeah, the fact that you can't
1428
01:13:38,200 --> 01:13:43,400
Fast forward at will for certain
fights is is a huge downgrade in
1429
01:13:43,400 --> 01:13:45,440
this version.
I I agree with that.
1430
01:13:45,440 --> 01:13:48,400
That really bumped me out.
I will say they thought to let
1431
01:13:48,400 --> 01:13:51,440
you pick specific units where
you will see the animation, so
1432
01:13:51,440 --> 01:13:54,680
if there's one you particularly
like, you know you can customize
1433
01:13:54,680 --> 01:13:55,920
it that way.
But you can't do that with
1434
01:13:55,920 --> 01:13:57,840
enemies.
I kind of feel like, OK, I'm
1435
01:13:57,840 --> 01:13:59,760
fighting this boss.
I kind of wish I could see the
1436
01:13:59,760 --> 01:14:03,040
cool cutscene, but Stiltskin's
waiting and I got to beat this
1437
01:14:03,040 --> 01:14:05,480
game, so sorry.
I'm just going to kind of
1438
01:14:05,480 --> 01:14:08,640
blitzkrieg through it, so.
And on hard mode, there's way
1439
01:14:08,640 --> 01:14:11,120
more enemies.
So like the enemy turn takes
1440
01:14:11,120 --> 01:14:14,560
like a longer time because
they'll add like, like in some
1441
01:14:14,800 --> 01:14:19,040
cases, I, I looked it up just to
see there's like 14 more enemies
1442
01:14:19,240 --> 01:14:20,680
on a map.
That's insane.
1443
01:14:20,760 --> 01:14:24,320
And it's just a lot, it's a lot
to deal with crowd control wise,
1444
01:14:24,480 --> 01:14:26,880
just waiting to see where
everybody's moving.
1445
01:14:27,240 --> 01:14:29,280
I don't know.
It's yeah, there's certain
1446
01:14:29,280 --> 01:14:31,880
things that like weren't quite
up to stuff.
1447
01:14:31,880 --> 01:14:34,400
I was curious about this.
I'm going to ask you, did you
1448
01:14:34,400 --> 01:14:37,040
know what things like the Seraph
robe did?
1449
01:14:37,160 --> 01:14:40,400
Was that confusing to you when
you got those kind of items?
1450
01:14:40,720 --> 01:14:43,040
Partially confusing.
OK.
1451
01:14:43,360 --> 01:14:47,000
I I think it's because I think
the seraph robe was one of the
1452
01:14:47,000 --> 01:14:53,480
ones that did this that was AI
used it and it went away.
1453
01:14:53,960 --> 01:14:58,560
Yeah.
And that is, in my experience,
1454
01:14:58,920 --> 01:15:03,480
not how clothes work.
I don't know, Mike, Look at
1455
01:15:03,480 --> 01:15:06,160
Oliver with his clothes ripping
away in the sensuous ribs like
1456
01:15:06,160 --> 01:15:08,360
still saying.
Yeah, it's a I'm going to borrow
1457
01:15:08,360 --> 01:15:09,680
that look.
It's great.
1458
01:15:10,000 --> 01:15:12,040
Yeah.
So like that bit threw me.
1459
01:15:12,240 --> 01:15:15,240
I did appreciate that there was
the help option.
1460
01:15:15,240 --> 01:15:18,440
If you could figure out how to,
the fact that you could go in
1461
01:15:18,440 --> 01:15:20,600
and see stuff and there was a
button you can hit and then it
1462
01:15:20,600 --> 01:15:22,840
would highlight things and it
would explain what it was, was
1463
01:15:22,840 --> 01:15:26,560
useful.
Yeah, weirdly hard to use, like
1464
01:15:26,560 --> 01:15:28,840
weirdly hard to activate because
you had to be on the right
1465
01:15:28,840 --> 01:15:30,880
screen for it.
And it'd be like, I want to know
1466
01:15:30,880 --> 01:15:33,520
what that thing is there.
Why does help not work on this
1467
01:15:33,520 --> 01:15:35,800
screen?
But if I go to a slightly
1468
01:15:35,800 --> 01:15:39,320
different screen, it will.
But it was still weird to have
1469
01:15:39,360 --> 01:15:42,920
or it was counterintuitive to
have that robe like be a
1470
01:15:42,920 --> 01:15:44,880
consumable.
I thought it was an equivable
1471
01:15:45,480 --> 01:15:50,840
because it's a freaking robe and
I don't like and like I'd use
1472
01:15:50,840 --> 01:15:53,920
the help thing.
So like, I don't feel like that
1473
01:15:53,920 --> 01:15:55,360
was conveyed and should have
been.
1474
01:15:55,960 --> 01:15:58,560
Yeah, that's just one example of
kind of a standard thing.
1475
01:15:58,560 --> 01:16:01,480
It's like you just know what
that item it does if you played
1476
01:16:01,480 --> 01:16:03,160
other games.
But I was surprised that there
1477
01:16:03,160 --> 01:16:06,560
was no tutorial.
There's no like, oh, use this to
1478
01:16:06,560 --> 01:16:09,240
make to boost this stat from
your character.
1479
01:16:09,240 --> 01:16:11,240
There's none of that.
It's just sort of like you get
1480
01:16:11,240 --> 01:16:14,320
these weird items like, oh, the
statue piece and you're like,
1481
01:16:14,320 --> 01:16:17,360
what does this do?
I was wondering if that was like
1482
01:16:17,640 --> 01:16:21,040
intimidating for someone who
hasn't played these games as
1483
01:16:21,040 --> 01:16:24,800
much or whatever.
It would have been if I hadn't
1484
01:16:24,800 --> 01:16:27,560
realized that I could use the
help thing and then it just
1485
01:16:27,640 --> 01:16:30,720
turned into that problem where
I'm afraid to use items because
1486
01:16:30,720 --> 01:16:33,240
I hoard all items till the end
because what if I need it later
1487
01:16:33,240 --> 01:16:37,520
for something else?
But it's so much better that and
1488
01:16:37,520 --> 01:16:40,320
granted, part of it is because,
you know, this is 2005, but not
1489
01:16:40,320 --> 01:16:43,040
a decade earlier with some of
the other things, you know, that
1490
01:16:43,120 --> 01:16:45,720
it had that kind of a help
option and it would explain what
1491
01:16:45,720 --> 01:16:48,840
things were.
So most of it was like, you
1492
01:16:49,040 --> 01:16:51,320
know, oh, I got a gem.
What do I do with that?
1493
01:16:51,440 --> 01:16:52,720
Oh, you can just sell this for
money.
1494
01:16:52,720 --> 01:16:54,600
It's like, all right then.
Yeah.
1495
01:16:54,600 --> 01:16:56,480
But it's interesting though,
because it's not always honest
1496
01:16:56,480 --> 01:16:59,440
because if you look at the
description for a coin, coin
1497
01:16:59,440 --> 01:17:02,880
says sell it for money and you
get 1 gold and you're like,
1498
01:17:02,880 --> 01:17:05,800
thanks for wasting my time game.
But Mike, if you take the coins
1499
01:17:05,800 --> 01:17:09,440
and you try to forge with them,
your weapons will get special
1500
01:17:09,440 --> 01:17:12,240
attributes.
And it's and there's all kinds
1501
01:17:12,240 --> 01:17:15,080
of little things to learn about
the game that I think is kind of
1502
01:17:15,080 --> 01:17:17,360
neat.
I like games that don't tell you
1503
01:17:17,360 --> 01:17:20,680
everything and invite that kind
of level of discovery.
1504
01:17:20,960 --> 01:17:23,680
But there's there's a good,
there's a right and a wrong way
1505
01:17:23,680 --> 01:17:26,160
to do that.
This game on Nintendo Classics
1506
01:17:26,160 --> 01:17:28,160
has Game Boy Advanced
functionality.
1507
01:17:28,600 --> 01:17:32,960
When this was released on the
GameCube, the original GameCube,
1508
01:17:32,960 --> 01:17:36,040
there was a cable where you
connect a Gameboy Advance into
1509
01:17:36,040 --> 01:17:39,280
the controller port, and for
some of the advanced games like
1510
01:17:39,280 --> 01:17:41,480
Final Fantasy Crystal
Chronicles, you could actually
1511
01:17:41,480 --> 01:17:46,840
play using the Gameboy screen.
Wow, it was like we you a decade
1512
01:17:46,840 --> 01:17:49,800
before that was a thing.
And so that's on here.
1513
01:17:49,800 --> 01:17:51,840
And I was like, ah man, that
sucks.
1514
01:17:51,840 --> 01:17:54,000
I wish I could get the stuff
that was unlocked.
1515
01:17:54,280 --> 01:17:56,920
No, they thought about that.
All the Gameboy Advanced content
1516
01:17:56,920 --> 01:18:00,080
is already unlocked for you on
Nintendo Classics.
1517
01:18:00,360 --> 01:18:02,720
Oh, that's cool.
Right, but did it tell me that?
1518
01:18:02,720 --> 01:18:06,280
No, no.
It gets you a couple of extra
1519
01:18:06,280 --> 01:18:10,520
battle maps and some art, so
nothing too essential, but it's
1520
01:18:10,520 --> 01:18:13,360
like neat, but I wish you'd made
it more clear.
1521
01:18:13,360 --> 01:18:16,320
Same thing with the menus.
Like that's cool, but I wish it
1522
01:18:16,320 --> 01:18:18,760
was less clunky and a little bit
more natural.
1523
01:18:19,040 --> 01:18:22,680
So they do know that you can
unlock things for modern
1524
01:18:22,680 --> 01:18:24,360
consoles on Nintendo Switch
Online.
1525
01:18:25,000 --> 01:18:28,560
Yes, SP mode, bring it back.
This is NIT picky, but while
1526
01:18:28,560 --> 01:18:31,400
we're talking about the help
menus, I found it confusing when
1527
01:18:31,400 --> 01:18:34,680
I did a couple times go in to
look for help.
1528
01:18:35,000 --> 01:18:39,880
It was like organized by the
chapter in which you get the new
1529
01:18:39,880 --> 01:18:44,200
mechanic rather than like, oh,
this is all stuff pertaining to
1530
01:18:44,200 --> 01:18:46,200
battle, this stuff pertaining to
leveling up.
1531
01:18:46,600 --> 01:18:49,520
Maybe I'm wrong, but like I
remember thinking, that's weird.
1532
01:18:49,520 --> 01:18:52,160
Why would I be like, Oh yeah,
they introduced that in Chapter
1533
01:18:52,160 --> 01:18:55,240
7, so I should go to the Chapter
7 section of help.
1534
01:18:55,560 --> 01:18:59,000
Like I just there were a couple
times where I really like spent
1535
01:18:59,000 --> 01:19:02,280
time being like, where do I
learn about the thing I want to
1536
01:19:02,280 --> 01:19:03,840
research?
Maybe there was a better way to
1537
01:19:03,840 --> 01:19:06,200
do it, but.
There was another sort to it
1538
01:19:06,200 --> 01:19:09,280
that I think the default is by
chapter, which was more useful
1539
01:19:09,280 --> 01:19:12,200
for like someone like me who at
a certain point was like, now
1540
01:19:12,200 --> 01:19:14,200
that I know it exists, I'm
checking every chapter.
1541
01:19:14,360 --> 01:19:16,800
What new things am I being told
about?
1542
01:19:17,160 --> 01:19:20,040
But I thought there was it might
have just been alphabetical, but
1543
01:19:20,040 --> 01:19:22,680
there was like another sort
option somewhere.
1544
01:19:22,880 --> 01:19:24,880
I see.
Yeah, I just thought the chapter
1545
01:19:24,880 --> 01:19:27,600
thing was baffling a little bit
to be like, wait, I don't
1546
01:19:27,600 --> 01:19:30,400
remember what map you introduced
that on.
1547
01:19:30,400 --> 01:19:33,480
Like I'm just trying to, in the
middle of a fight, look up
1548
01:19:33,480 --> 01:19:35,040
something.
OK, cool.
1549
01:19:35,240 --> 01:19:38,480
I think it was.
More useful for my going along
1550
01:19:38,880 --> 01:19:42,320
because after the after the like
hour I had of I'm just going to
1551
01:19:42,320 --> 01:19:44,880
sit and go through tutorials.
Now that I've found a bunch that
1552
01:19:44,880 --> 01:19:48,040
I've missed was I can imagine
someone like every couple
1553
01:19:48,040 --> 01:19:49,800
trappers be like have I missed
anything new?
1554
01:19:51,080 --> 01:19:55,520
Rather than I don't need most of
these I need to find one then
1555
01:19:55,520 --> 01:19:57,800
it's less ideal.
It is funny though, the way
1556
01:19:57,800 --> 01:20:00,120
Stilson describes it though,
because I'd be like, if in order
1557
01:20:00,120 --> 01:20:02,280
to Google information, you'd be
like, what grade did I learn
1558
01:20:02,280 --> 01:20:04,080
that in?
That was a fifth grade, right?
1559
01:20:04,080 --> 01:20:07,320
Like me go to five grade.
The clunkiest thing of all
1560
01:20:07,320 --> 01:20:10,160
though, is the voice acting in
the cutscenes.
1561
01:20:10,800 --> 01:20:15,320
It is woo.
It is, it is bad and there is no
1562
01:20:15,320 --> 01:20:18,520
option to go to the original
Japanese, at least as far as I
1563
01:20:18,520 --> 01:20:21,720
could find.
So really cool animation on the
1564
01:20:21,720 --> 01:20:24,280
cutscenes, but man if those dubs
don't ruin it.
1565
01:20:24,280 --> 01:20:27,080
Are you with me, Stiltskin?
Yeah, I'm a anti dub guy.
1566
01:20:27,080 --> 01:20:30,800
I'm a Subs guy all the way.
I try not to be too gatekeeper.
1567
01:20:30,800 --> 01:20:32,800
You're like nerdy about this
stuff.
1568
01:20:32,800 --> 01:20:36,320
But like Japanese actors a lot
of times bring these like little
1569
01:20:36,320 --> 01:20:38,520
nuances to the characters and
stuff.
1570
01:20:38,720 --> 01:20:41,400
And I feel like a lot of
American voice actors are
1571
01:20:41,400 --> 01:20:42,720
yelling.
It's like they're just
1572
01:20:42,720 --> 01:20:45,360
projecting all the time.
They're like, Ike, get over
1573
01:20:45,360 --> 01:20:47,200
here.
You have to do the thing now,
1574
01:20:47,200 --> 01:20:51,320
you know, like, why is everybody
screaming anime dubs?
1575
01:20:51,320 --> 01:20:53,640
I don't get it.
And some dubs are better than
1576
01:20:53,640 --> 01:20:54,360
others.
I'm not.
1577
01:20:54,480 --> 01:20:56,400
You know, if you watch stuff
with dubs, that's fine.
1578
01:20:56,400 --> 01:20:57,880
But like, for me, it drives me
nuts.
1579
01:20:58,080 --> 01:21:01,040
And this is one of the worst
examples of that, in my opinion.
1580
01:21:01,040 --> 01:21:04,480
I just was like, oh, man.
These moments especially, like
1581
01:21:04,480 --> 01:21:08,000
when your dad dies, you know,
Ike's dad, it's sort of like,
1582
01:21:08,160 --> 01:21:10,920
that scene was really corny.
No.
1583
01:21:11,480 --> 01:21:13,720
Yeah.
It undercuts a lot of the drama
1584
01:21:13,720 --> 01:21:15,520
in in ways that were kind of a
bummer.
1585
01:21:15,880 --> 01:21:16,320
Yeah.
I.
1586
01:21:16,640 --> 01:21:20,320
Don't even remember that being
voiced I.
1587
01:21:20,840 --> 01:21:24,600
Mean there were they were there,
but the the best line of
1588
01:21:24,600 --> 01:21:29,280
dialogue in the whole game is
gate kept stiltskin behind a
1589
01:21:29,280 --> 01:21:31,720
really a decision that I don't
think anybody makes.
1590
01:21:32,040 --> 01:21:36,240
So without going into actual
plot specifics before the last
1591
01:21:36,240 --> 01:21:40,320
level, Princess Alencia, right,
She gives a rousing speech to
1592
01:21:40,320 --> 01:21:43,560
the troops and one of your
friends like, Hey, Ike, you
1593
01:21:43,560 --> 01:21:47,000
should give a speech and you
have two choices, give a speech
1594
01:21:47,160 --> 01:21:49,480
or don't.
And if you give a speech, it's
1595
01:21:49,480 --> 01:21:51,680
OK, It's kind of clunky.
It's like, Hey, nobody die on
1596
01:21:51,680 --> 01:21:54,000
me.
You all have parents.
1597
01:21:54,120 --> 01:21:56,560
Don't make them sad.
Live right.
1598
01:21:56,840 --> 01:22:00,320
And I'm like, OK, low key
motivating, But so I, I made a
1599
01:22:00,320 --> 01:22:02,600
safe state and I was like, what
happens if I don't give the
1600
01:22:02,640 --> 01:22:04,800
speech?
And it's hilarious because that
1601
01:22:04,800 --> 01:22:06,280
goes, no, I'm not going up
there.
1602
01:22:06,600 --> 01:22:08,840
And your sister's like, come on.
I he's like, no.
1603
01:22:09,160 --> 01:22:10,760
And she's like, you're being
boring.
1604
01:22:10,920 --> 01:22:12,240
And Mike, I thought you'd
appreciate this.
1605
01:22:12,240 --> 01:22:14,080
I goes, I'm perfectly happy
being boring.
1606
01:22:14,080 --> 01:22:19,240
Come on, we're going.
I'm like, that's a much more
1607
01:22:19,280 --> 01:22:21,520
memorable character moment that
I kind of wish they had just
1608
01:22:21,520 --> 01:22:24,320
left in, you know?
They left it in well.
1609
01:22:24,320 --> 01:22:29,000
Sure, yeah, if I, if I decide to
play like Mike could probably be
1610
01:22:29,000 --> 01:22:31,520
playing.
But so again, without giving
1611
01:22:31,520 --> 01:22:33,600
away anything because like, I
get the sense that Mike might
1612
01:22:33,600 --> 01:22:35,680
play this more and Stiltskin
probably will too.
1613
01:22:35,920 --> 01:22:39,640
I'm going to finish it, yeah.
So this game's story is
1614
01:22:39,640 --> 01:22:43,280
painfully unfinished.
It is like Across the Spider
1615
01:22:43,280 --> 01:22:46,880
verse territory where you're
like, I like that, but you are
1616
01:22:46,880 --> 01:22:50,960
directly acknowledging that
there is more story and you are
1617
01:22:50,960 --> 01:22:53,880
rubbing it in my face so I'm let
down.
1618
01:22:54,040 --> 01:22:57,880
Interesting.
Now, I do know Radiant Dawn on
1619
01:22:57,880 --> 01:23:03,400
the Wii is a direct sequel to
this, so I'm sure we'll get Wii
1620
01:23:03,400 --> 01:23:05,600
games at some point on Nintendo
Classics if they keep this
1621
01:23:05,600 --> 01:23:07,960
going.
So I'm very excited to see what
1622
01:23:07,960 --> 01:23:11,560
happens with the story.
But also 30 hours and then
1623
01:23:11,560 --> 01:23:13,160
getting blue balled on the
ending.
1624
01:23:13,160 --> 01:23:19,240
It's kind of like this doesn't
sit well for 30 hours of my time
1625
01:23:19,240 --> 01:23:21,200
Stiltskin.
I want some closure, you feel
1626
01:23:21,200 --> 01:23:23,240
me?
Yes, no, I I agree.
1627
01:23:23,480 --> 01:23:26,240
And it's funny because I think a
lot of the other games have very
1628
01:23:26,240 --> 01:23:29,200
satisfying endings.
Not to keep talking about that
1629
01:23:29,200 --> 01:23:31,800
Game Boy Advance one, but one of
the weird things about the
1630
01:23:31,800 --> 01:23:36,280
writing in that is that you are
the strategist in the game.
1631
01:23:36,280 --> 01:23:38,800
So you're part of the party, you
yourself.
1632
01:23:38,960 --> 01:23:41,840
So the characters will break the
4th wall and talk to you.
1633
01:23:42,280 --> 01:23:44,640
They're all like, I hope you can
advise me in this battle.
1634
01:23:44,640 --> 01:23:47,080
I really need to help.
So when you get to the end of a
1635
01:23:47,080 --> 01:23:50,040
journey, like one of the
campaigns or something, the
1636
01:23:50,040 --> 01:23:53,280
characters will say goodbye
directly to you, the player.
1637
01:23:53,520 --> 01:23:56,840
And I found it so moving.
I was like, they're like like
1638
01:23:56,840 --> 01:23:59,200
one of the characters is like, I
hope we get to see each other
1639
01:23:59,200 --> 01:24:00,400
again one day.
And I'm like I.
1640
01:24:00,400 --> 01:24:04,720
Hope so too, but enjoy.
Being queen of your Kingdom now,
1641
01:24:04,720 --> 01:24:06,200
you know, Like it was so oh
great.
1642
01:24:06,400 --> 01:24:09,040
So that's kind of a bummer to
hear that you don't get closure,
1643
01:24:09,040 --> 01:24:11,280
but I'm glad I know at least so
I won't be shell shocked.
1644
01:24:11,720 --> 01:24:15,440
I, I was fully expecting there
to be like an extra mission or
1645
01:24:15,440 --> 01:24:18,400
two after the credits.
And when there wasn't, I went on
1646
01:24:18,400 --> 01:24:20,040
Wikipedia.
I was like, was there, did I get
1647
01:24:20,040 --> 01:24:21,240
the worst ending?
Nope.
1648
01:24:21,880 --> 01:24:25,200
It's just, it's just just
doesn't, doesn't stick the
1649
01:24:25,200 --> 01:24:28,800
landing, I'm sorry to say.
There's one other thing that I
1650
01:24:28,800 --> 01:24:32,560
did find frustrating with a
decision on how this handles
1651
01:24:32,680 --> 01:24:35,800
what you know.
It's the intersection of what
1652
01:24:35,800 --> 01:24:39,760
you know going into missions and
the perma death thing.
1653
01:24:40,080 --> 01:24:44,400
And that is you have the ability
to choose what characters you
1654
01:24:44,400 --> 01:24:48,240
have with you at a point when
you don't really know what the
1655
01:24:48,240 --> 01:24:50,880
level is going to do 100.
Percent.
1656
01:24:51,160 --> 01:24:55,320
And so like the example of this
that I why I decided to find out
1657
01:24:55,320 --> 01:24:58,320
what happens when the whole
party gets wiped out was that
1658
01:24:58,440 --> 01:25:02,640
rescue prisoners bit where you
start off and it's you have the
1659
01:25:02,640 --> 01:25:05,400
whole map out in One Direction
and you're just kind of like at
1660
01:25:05,400 --> 01:25:07,640
an entry point.
And it's like, OK, we're
1661
01:25:07,640 --> 01:25:11,560
starting here and there's kind
of like a US don't get seen,
1662
01:25:11,560 --> 01:25:13,840
which is like it that's
obviously happening one way or
1663
01:25:13,840 --> 01:25:16,200
the other.
And so I have the standard
1664
01:25:16,200 --> 01:25:20,400
healers are at the back, move
inward, int, start taking stuff
1665
01:25:20,400 --> 01:25:24,160
out, and when they find out
you're there, the enemy just
1666
01:25:24,160 --> 01:25:27,400
shows up behind you and then
just runs up and just like wipes
1667
01:25:27,400 --> 01:25:30,640
out anyone weak in the back.
And it was this thing where it's
1668
01:25:30,640 --> 01:25:33,360
like, I would have started this
differently if I knew that was
1669
01:25:33,360 --> 01:25:36,360
going to happen.
But now I'm locked into this
1670
01:25:36,480 --> 01:25:40,280
sort of a situation.
And the characters later on,
1671
01:25:40,280 --> 01:25:43,280
it's like, OK, well, I picked
the characters based off of just
1672
01:25:43,280 --> 01:25:48,360
this first glimpse and it
wouldn't be as bad if even if it
1673
01:25:48,360 --> 01:25:51,480
was OK, someone's down and I
have one turn to revive them.
1674
01:25:51,720 --> 01:25:54,280
But it's that thing that they're
as soon as they hit 0, they're
1675
01:25:54,280 --> 01:25:56,320
dead.
Does kind of create this thing
1676
01:25:56,320 --> 01:25:58,240
where it's like this feels
really frustrating that you're
1677
01:25:58,760 --> 01:26:01,960
going to be real strict on this
whole they're dead thing.
1678
01:26:02,200 --> 01:26:05,520
But I have such a limited set of
information and I just kind of
1679
01:26:05,520 --> 01:26:08,360
prefer to have a little bit more
leeway to try to recover and re
1680
01:26:08,360 --> 01:26:11,120
strategize when I get that new
thing rather than you get just
1681
01:26:11,120 --> 01:26:14,040
sort of hit from the side and
just knocked before.
1682
01:26:14,040 --> 01:26:17,600
I kind of have an ability to
rearrange things.
1683
01:26:18,080 --> 01:26:19,360
I'll tell you what they should
have done.
1684
01:26:19,400 --> 01:26:22,920
They should have let you view
the map for the next level so
1685
01:26:22,920 --> 01:26:25,000
that you could at least be on
the lookout for, oh, enemies
1686
01:26:25,000 --> 01:26:26,480
could come through that
corridor.
1687
01:26:26,720 --> 01:26:29,360
Or the most frustrating thing
are all these chests.
1688
01:26:29,360 --> 01:26:33,080
Well, half the levels don't have
any treasure chests, and your
1689
01:26:33,080 --> 01:26:36,800
treasure chest keys or door keys
have to be held by a certain
1690
01:26:36,800 --> 01:26:38,960
character.
So I can't count the number of
1691
01:26:38,960 --> 01:26:41,480
times that I started a level and
will Dang it.
1692
01:26:42,040 --> 01:26:44,520
I didn't bring any of my chest
keys, they're all sitting in
1693
01:26:44,520 --> 01:26:46,480
convoy.
I didn't bring the characters
1694
01:26:46,480 --> 01:26:48,680
holding them.
So that's why I never left.
1695
01:26:48,680 --> 01:26:51,120
The thief character just stayed
in my party permanently because
1696
01:26:51,120 --> 01:26:52,720
I just got so sick of having to
go back.
1697
01:26:53,200 --> 01:26:55,040
Yeah, you don't.
You don't keep your thief in
1698
01:26:55,040 --> 01:26:56,080
there.
You're doing it right.
1699
01:26:56,080 --> 01:26:58,040
You get rid of that guy.
He's only there for special
1700
01:26:58,040 --> 01:27:01,520
occasions.
But I I do, I agree that some of
1701
01:27:01,520 --> 01:27:04,440
that stuff is frustrating, but I
do think, and maybe I'm wrong,
1702
01:27:04,440 --> 01:27:08,040
but I think you can switch your
party members out at the map
1703
01:27:08,040 --> 01:27:10,400
screen, right?
You can do it at the map screen,
1704
01:27:10,400 --> 01:27:12,920
but not like if.
Not mid battle.
1705
01:27:12,920 --> 01:27:16,520
Yeah, not when like we're a turn
in surprise, we've changed the
1706
01:27:16,520 --> 01:27:20,920
goals, right, Right.
It's that part which I get story
1707
01:27:20,920 --> 01:27:25,560
wise but then is much more
unforgiving because of the whole
1708
01:27:25,560 --> 01:27:27,600
death thing.
Yes, yeah.
1709
01:27:27,680 --> 01:27:32,040
I mean, I can't tell if I'm just
like Stockholm Syndrome strategy
1710
01:27:32,040 --> 01:27:34,960
RPG player, but I'm like, I kind
of like that.
1711
01:27:34,960 --> 01:27:38,560
It's just like, OK, bring your
core people that you know you
1712
01:27:38,560 --> 01:27:41,480
can use in like any situation.
And then it's like the fancy
1713
01:27:41,480 --> 01:27:43,520
stuff as if you see chess or
whatever.
1714
01:27:44,000 --> 01:27:45,840
But those surprises, they
definitely do shock you.
1715
01:27:45,840 --> 01:27:47,720
You know what I mean?
It's definitely like something
1716
01:27:47,720 --> 01:27:50,440
where you're like, oh, no, I
didn't expect that to happen.
1717
01:27:50,600 --> 01:27:52,680
Yeah.
There's an XCOM meme that I
1718
01:27:52,680 --> 01:27:55,400
think is like the perfect
encapsulation of what I like
1719
01:27:55,400 --> 01:27:59,120
about strategy games, which is
like the mode of like Step 1 is
1720
01:27:59,120 --> 01:28:01,280
like, ha, ha, I'm a genius with
that move.
1721
01:28:01,640 --> 01:28:04,720
And then the second panel is a
guy going, oh, no, like, it's
1722
01:28:04,720 --> 01:28:06,840
like that's the cycle of playing
a strategy game.
1723
01:28:06,880 --> 01:28:09,560
It's like, you're like, oh, I'm
prepared.
1724
01:28:09,560 --> 01:28:13,880
Oh wait, I'm not prepared.
So yeah, I think if you had like
1725
01:28:14,080 --> 01:28:16,080
the chess part doesn't even
worry as much because I'm like,
1726
01:28:16,080 --> 01:28:18,440
OK, there's a little bit of
distance to work on that.
1727
01:28:18,440 --> 01:28:20,320
It's where?
Well now the problem's here and
1728
01:28:20,320 --> 01:28:23,520
I don't have a turn between it
showing up and it killing
1729
01:28:23,520 --> 01:28:25,560
someone.
Yeah, yeah.
1730
01:28:25,640 --> 01:28:29,760
The blitz part of that was the
part that was the more
1731
01:28:29,760 --> 01:28:31,680
frustrating thing.
Yeah, totally.
1732
01:28:31,720 --> 01:28:33,360
I could see that.
But I think there's something,
1733
01:28:33,360 --> 01:28:36,240
he said for the odds being
against you and you, you know,
1734
01:28:36,240 --> 01:28:38,040
persever.
I love when the game doesn't
1735
01:28:38,040 --> 01:28:41,160
feel fair, but then you get that
endorphin rush of winning
1736
01:28:41,160 --> 01:28:43,680
anyway.
So Yep, Yep, totally feel.
1737
01:28:44,080 --> 01:28:46,320
And like I said, there's a
couple levels where that was
1738
01:28:46,320 --> 01:28:50,120
really annoying and most of the
levels went much better where it
1739
01:28:50,120 --> 01:28:51,920
was like, okay, no, we switched
things up.
1740
01:28:51,960 --> 01:28:55,560
I can readjust.
It was just a couple where like
1741
01:28:55,560 --> 01:28:58,560
it didn't feel like there was
the room to do so and it
1742
01:28:58,560 --> 01:29:00,680
mattered more because of the
perma death.
1743
01:29:00,960 --> 01:29:03,240
I feel yeah, yeah.
Anything else to complain about
1744
01:29:03,240 --> 01:29:04,520
the game before we go to our
verdict?
1745
01:29:06,800 --> 01:29:11,080
I feel like I've said my piece.
Like there is one other thing
1746
01:29:11,080 --> 01:29:13,680
that I find frustrating because
it doesn't feel intuitive.
1747
01:29:13,680 --> 01:29:17,080
It's not really in the manual.
It takes a while to sort out at
1748
01:29:17,080 --> 01:29:20,160
all is.
So you've got the weapons
1749
01:29:20,160 --> 01:29:23,280
categories as far as like the
weapons triangle and stuff,
1750
01:29:23,280 --> 01:29:25,200
great.
But then it throws a bunch of
1751
01:29:25,200 --> 01:29:29,040
other things that I have no
intuition as to what the heck
1752
01:29:29,040 --> 01:29:33,040
those are.
You know, it's Lance versus axe
1753
01:29:33,040 --> 01:29:36,680
versus sword, right?
And then it does stuff like this
1754
01:29:36,680 --> 01:29:39,880
guy has a hammer.
Yeah, yeah.
1755
01:29:40,320 --> 01:29:43,000
This one's a javelin.
Like, I don't, I don't know.
1756
01:29:43,280 --> 01:29:48,160
Like I was not around in the
Middle Ages and learned this as
1757
01:29:48,160 --> 01:29:53,040
like part of training.
I don't know what a javelin
1758
01:29:53,040 --> 01:29:56,160
counts as categorically.
Yeah, Stiltskin, Is that
1759
01:29:56,160 --> 01:29:58,440
accurate?
Are are swords better against
1760
01:29:58,440 --> 01:30:00,480
axes?
Yes, 100%.
1761
01:30:00,720 --> 01:30:03,840
And if a guy runs at you with
armor, if you have a hammer,
1762
01:30:03,840 --> 01:30:05,760
you've got them beat, you got
them.
1763
01:30:05,760 --> 01:30:08,080
Locked.
No, I I do feel you on that
1764
01:30:08,080 --> 01:30:10,640
because I was thinking that if
you haven't played this game,
1765
01:30:10,640 --> 01:30:14,800
you might not know to give,
like, Boyd the hammer and then
1766
01:30:14,800 --> 01:30:17,240
put him at the front.
He's going to mow down like the
1767
01:30:17,240 --> 01:30:19,040
heavy armor dudes with the
Spears.
1768
01:30:19,240 --> 01:30:21,560
But if he doesn't have that,
he's going to get his clock
1769
01:30:21,560 --> 01:30:23,480
cleaned.
You know, they don't really,
1770
01:30:23,480 --> 01:30:27,680
like, come out with that unless
it's in the many hours of
1771
01:30:27,680 --> 01:30:29,920
tutorials that you're just
supposed to peruse at your
1772
01:30:29,920 --> 01:30:32,160
leisure.
I don't know.
1773
01:30:32,160 --> 01:30:35,160
But yeah, I was wondering about
that, like how friendly this
1774
01:30:35,160 --> 01:30:38,440
was, because I was surprised at
how it doesn't hold your hand
1775
01:30:38,440 --> 01:30:42,160
for some of the major important
little pieces of information you
1776
01:30:42,160 --> 01:30:45,720
need to succeed at the game.
Yeah, using the hammer in that
1777
01:30:45,720 --> 01:30:48,880
way was not covered, which
probably explains his being
1778
01:30:48,880 --> 01:30:50,800
dead.
Right.
1779
01:30:51,360 --> 01:30:52,640
Yeah.
And so there was some stuff like
1780
01:30:52,640 --> 01:30:57,360
that or I still really don't
feel like I understand
1781
01:30:57,360 --> 01:31:02,160
conceptually what they get or
like how it's functioning within
1782
01:31:02,160 --> 01:31:04,520
the gameplay the the special
weapons that you get.
1783
01:31:05,040 --> 01:31:06,880
Like the fire lands and things
like that.
1784
01:31:07,120 --> 01:31:09,640
Yeah, I was thinking, you know,
you get this, you know, I got
1785
01:31:09,640 --> 01:31:14,040
the sword that is good against
the animal people.
1786
01:31:14,360 --> 01:31:16,160
Yeah.
And it's like this is very
1787
01:31:16,160 --> 01:31:18,240
helpful.
Can I have another one of these
1788
01:31:18,240 --> 01:31:22,960
somehow kind of things and
figuring out which of those are
1789
01:31:23,080 --> 01:31:27,120
obtainable and which ones aren't
or to what extent, which is more
1790
01:31:27,120 --> 01:31:29,040
just AI.
Still don't feel like I have a
1791
01:31:29,040 --> 01:31:30,760
sense of how the game thinks
about.
1792
01:31:30,800 --> 01:31:33,000
Like that's what I thought the
forging was going to be actually
1793
01:31:33,160 --> 01:31:36,840
was like, oh you can forge
another one of these weapons
1794
01:31:36,840 --> 01:31:41,880
that's good against the armor
piercer piercing sword or
1795
01:31:41,880 --> 01:31:44,160
something.
Yeah, but I think that's what
1796
01:31:44,160 --> 01:31:47,080
you use the coins for when you
forge it adds the special
1797
01:31:47,080 --> 01:31:48,760
attributes.
But again, game didn't make that
1798
01:31:48,760 --> 01:31:51,120
clear.
And and you know, I mentioned
1799
01:31:51,120 --> 01:31:52,720
that Sauron went down early in
my game.
1800
01:31:52,720 --> 01:31:55,720
I didn't get another magic user
for like 10 levels, but God
1801
01:31:55,720 --> 01:32:00,360
damn, I I found a lot of magic
tomes I couldn't use, you know,
1802
01:32:00,400 --> 01:32:02,800
or like, oh, I got picking up
all these arrows.
1803
01:32:02,800 --> 01:32:06,240
Too bad Shin on left me like it
would have been nice, you know?
1804
01:32:06,240 --> 01:32:09,240
So yeah.
So you only had him as your
1805
01:32:09,240 --> 01:32:13,000
magic user for a long stretch.
And Tunoff also died.
1806
01:32:13,000 --> 01:32:15,640
Look, I have a problem with
protecting the big brains.
1807
01:32:16,360 --> 01:32:19,120
What was the other one you had?
Tunoff I think is his name.
1808
01:32:19,120 --> 01:32:21,960
The kid in the orange.
Did you get the girl that looks
1809
01:32:21,960 --> 01:32:23,440
like she's from Sailor Moon
Girl?
1810
01:32:24,360 --> 01:32:25,680
That.
Looks like she's the magical
1811
01:32:25,680 --> 01:32:28,680
girl with the the short skirt
mage character.
1812
01:32:28,920 --> 01:32:30,960
She was good.
Ileana, Yeah.
1813
01:32:31,320 --> 01:32:32,720
Yeah.
She was the one where I
1814
01:32:32,720 --> 01:32:36,240
discovered the oh, talking to
enemies can be useful.
1815
01:32:36,920 --> 01:32:38,600
Yes, Yeah, yeah, yeah, yeah.
Yeah.
1816
01:32:38,600 --> 01:32:41,040
And I think I kind of wish that
there was something that would
1817
01:32:41,040 --> 01:32:44,720
at least let you know who you
needed to get them to talk to in
1818
01:32:44,720 --> 01:32:47,960
cases of just like this person's
got a this enemy has a name,
1819
01:32:48,520 --> 01:32:50,080
right?
Someone can talk to them
1820
01:32:50,080 --> 01:32:54,360
probably.
Yeah, You know, I think there's
1821
01:32:54,360 --> 01:32:57,480
some things that like, because
this is what, the 10th game in
1822
01:32:57,480 --> 01:33:00,960
the series or something?
And yet in America there'd only
1823
01:33:00,960 --> 01:33:03,200
been three that came out here,
right?
1824
01:33:03,200 --> 01:33:05,600
So I think there's some things
that the Japanese team is just
1825
01:33:05,600 --> 01:33:07,920
like, oh, they've all played
Fire Emble before.
1826
01:33:07,920 --> 01:33:09,320
They know this stuff, They don't
need to.
1827
01:33:09,840 --> 01:33:11,520
I was definitely feeling some of
that.
1828
01:33:11,720 --> 01:33:13,960
The 10 in Japan, 3 here thing,
that's like because we're not on
1829
01:33:13,960 --> 01:33:16,760
metric, right?
Yeah, right.
1830
01:33:17,160 --> 01:33:18,880
All right.
Well, guys, on that note, I
1831
01:33:18,880 --> 01:33:21,040
think that brings us to the
moment of truth.
1832
01:33:21,040 --> 01:33:24,160
We've covered the Joy Pros, the
Joy Cons, and every bit in
1833
01:33:24,160 --> 01:33:28,400
between, so it's time to declare
Fire Emblem Path of Radius,
1834
01:33:28,400 --> 01:33:30,720
Radiance.
Path of Radiance.
1835
01:33:30,720 --> 01:33:32,520
I can do this.
Path of your radius.
1836
01:33:32,520 --> 01:33:38,640
The path of your radius, the
diameter has a mark 10 do or a
1837
01:33:38,640 --> 01:33:41,920
Nintend don't.
Still, can you pick this game?
1838
01:33:41,960 --> 01:33:45,560
What say ye?
Nintendo it, but I'm biased.
1839
01:33:45,600 --> 01:33:47,880
I I love this franchise.
I think it's great.
1840
01:33:48,200 --> 01:33:51,160
I think most of the time if you
pick up a Fire Emblem title of
1841
01:33:51,160 --> 01:33:54,040
some kind, it's going to give
you a memorable story.
1842
01:33:54,640 --> 01:33:57,040
But it's a lot of game.
It's a big undertaking.
1843
01:33:57,480 --> 01:34:01,920
I think what makes this great is
that it's a very full game on
1844
01:34:01,920 --> 01:34:05,640
this Nintendo Switch service.
You know, I feel like it's a
1845
01:34:05,640 --> 01:34:09,120
great value because I remember
when these games, especially the
1846
01:34:09,120 --> 01:34:12,480
we won it used to go for like
400 bucks on eBay or something
1847
01:34:12,480 --> 01:34:15,160
like that.
These are very rare games.
1848
01:34:15,160 --> 01:34:17,400
This GameCube one.
I I just think it's an
1849
01:34:17,400 --> 01:34:20,240
incredible value that you can
pay the little subscription fee
1850
01:34:20,240 --> 01:34:23,000
and get access to this.
So I'm having a blast playing
1851
01:34:23,000 --> 01:34:24,200
this.
I'm going to play it at my own
1852
01:34:24,200 --> 01:34:28,520
leisure over the next couple
weeks, slow style, I think, and
1853
01:34:28,520 --> 01:34:30,240
just have a good time.
I really recommend it.
1854
01:34:30,800 --> 01:34:34,000
Yeah, my, my $1,000,000 idea is
that on Nintendo Classics there
1855
01:34:34,000 --> 01:34:36,240
should be a little thing when
you pick the game that tells you
1856
01:34:36,240 --> 01:34:38,240
how much the game is worth on
like eBay.
1857
01:34:38,840 --> 01:34:41,760
So like so you can be like I'm
playing like I'm paying if
1858
01:34:41,760 --> 01:34:44,880
playing a $500 game for like 20
bucks a month right now or
1859
01:34:44,880 --> 01:34:46,920
whatever.
Or you can watch it drop when it
1860
01:34:46,920 --> 01:34:50,680
comes out on the Nintendo
classics like you can see the
1861
01:34:51,080 --> 01:34:53,560
the price.
I mean, I think that's the
1862
01:34:53,560 --> 01:34:55,520
whole, there'd be a whole
streaming category of let's Play
1863
01:34:55,520 --> 01:34:59,120
games that nobody wants, you
know, $3, the bargain bin
1864
01:34:59,120 --> 01:35:00,400
basement.
Right.
1865
01:35:00,640 --> 01:35:02,640
I agree with you.
A Path of Radiance is a
1866
01:35:02,640 --> 01:35:05,960
fantastic game.
It's fun, it's compelling,
1867
01:35:06,320 --> 01:35:09,520
likable characters.
The story feels not only well
1868
01:35:09,520 --> 01:35:12,760
written but important for the
times that we're living in, and
1869
01:35:12,760 --> 01:35:15,280
I think Nintendo classics might
be the perfect way to experience
1870
01:35:15,280 --> 01:35:18,240
this game because like Stiltskin
said, it's affordable, but also
1871
01:35:18,240 --> 01:35:21,320
the ability to use save states.
It kind of lets you undo, like
1872
01:35:21,320 --> 01:35:23,960
those oopsies that didn't really
feel like my fault.
1873
01:35:24,400 --> 01:35:27,080
Like we said, the menus are
clunky, and so being able to
1874
01:35:27,080 --> 01:35:30,600
save state and undo damage that
I did without actually losing
1875
01:35:30,600 --> 01:35:35,160
that much progress, I think it's
a Super Nintendo bordering on
1876
01:35:35,160 --> 01:35:39,000
Nintendo 64.
But because of the way the game
1877
01:35:39,000 --> 01:35:41,240
did not stick the landing, I
don't feel like I can give it
1878
01:35:41,680 --> 01:35:44,840
the highest of praise.
But definitely Super Nintendo
1879
01:35:44,960 --> 01:35:47,280
for me.
Mike, are you going to going to
1880
01:35:47,280 --> 01:35:48,880
complete the trilogy here?
Clean Sweep.
1881
01:35:49,200 --> 01:35:50,840
I think I would go Nintendo on
this.
1882
01:35:50,840 --> 01:35:54,640
For me I think it has a lot that
works for it tactically.
1883
01:35:54,640 --> 01:35:58,680
I think I am less swayed by the
story per SE.
1884
01:35:58,680 --> 01:36:00,120
Like it.
Not that it's bad, just that
1885
01:36:00,120 --> 01:36:03,680
it's that part doesn't feel
stand out for the most part to
1886
01:36:03,680 --> 01:36:06,400
me.
But I like that sort of tactical
1887
01:36:06,400 --> 01:36:07,880
sense.
I think it does it really well.
1888
01:36:07,880 --> 01:36:11,440
I think it's got a lot that just
because it could, the ability to
1889
01:36:11,440 --> 01:36:14,920
select enemies and see where
they can move to and where they
1890
01:36:14,920 --> 01:36:20,560
can attack from, for example, is
just so nice that it feels like
1891
01:36:20,840 --> 01:36:24,080
a lot of the tools are there to
figure things out.
1892
01:36:24,080 --> 01:36:26,280
The extent that once I
understood it, the way that I
1893
01:36:26,280 --> 01:36:29,560
can figure out who was going to
be doing how much damage to who
1894
01:36:30,280 --> 01:36:32,560
really changed how I was playing
it.
1895
01:36:32,760 --> 01:36:36,400
So it does have a lot there.
I think it does end up being a
1896
01:36:36,400 --> 01:36:40,200
pretty solid entry.
And so where did you rank it out
1897
01:36:40,200 --> 01:36:42,680
of our 112 games we've covered
so far?
1898
01:36:42,680 --> 01:36:48,680
I personally, I put it very high
at 13 out of 112.
1899
01:36:49,040 --> 01:36:52,000
Wow, yeah, I really love this
game.
1900
01:36:52,000 --> 01:36:56,040
I put it right below Pokémon
Snap and right above Killer
1901
01:36:56,040 --> 01:36:58,080
Instinct, which is a weird
chunk.
1902
01:36:58,520 --> 01:37:03,520
You know, we got fighting game
strategy, Pokémon picture SIM.
1903
01:37:03,800 --> 01:37:07,240
But I just think there's a
there's a level of quality in
1904
01:37:07,600 --> 01:37:10,360
all three of those products that
I think they're all really good
1905
01:37:10,360 --> 01:37:13,760
games bordering on must plays.
Where did you put it in your
1906
01:37:13,760 --> 01:37:17,040
rankings, Mike?
I put it at 24th.
1907
01:37:17,280 --> 01:37:20,320
OK.
Which puts it right behind
1908
01:37:20,800 --> 01:37:22,960
Mario's Picross and above
Earthbound.
1909
01:37:23,320 --> 01:37:24,280
Wow.
Yeah.
1910
01:37:24,280 --> 01:37:27,120
So let's close that with.
Wait, one quick thing I want to
1911
01:37:27,120 --> 01:37:29,120
say because this is the only
time I've been on your show.
1912
01:37:29,400 --> 01:37:33,600
It's my number one game, but
unfortunately it's also my last
1913
01:37:33,600 --> 01:37:36,400
place.
So it's both the best game I
1914
01:37:36,400 --> 01:37:39,200
played for your podcast and the
worst it's.
1915
01:37:39,240 --> 01:37:42,840
True, that bridges out.
Good news and bad news for Fire
1916
01:37:42,840 --> 01:37:45,120
Emblem.
That's that's, you know, highs
1917
01:37:45,120 --> 01:37:46,240
and lows, buddy.
I love it.
1918
01:37:46,240 --> 01:37:48,880
So let's close out with our and
standings.
1919
01:37:48,880 --> 01:37:52,520
Not Mike, not Jamo, but the and.
In between the mathematical
1920
01:37:52,520 --> 01:37:54,480
average of my ranking and
Mike's.
1921
01:37:54,880 --> 01:37:57,880
Where did Fire Emblem Path of
Radiance land in our combined
1922
01:37:57,880 --> 01:38:02,440
list it?
Has ended up tied for 11th with
1923
01:38:02,760 --> 01:38:09,360
Ninja Gaiden and The Legend of
Zelda 4 Swords, which puts it
1924
01:38:09,560 --> 01:38:14,400
one spot below Ocarina of Time
and right above Sonic the
1925
01:38:14,400 --> 01:38:19,480
Hedgehog spinball.
Mike ranking Sonic spinball as
1926
01:38:19,480 --> 01:38:22,800
like third has really carried
that game.
1927
01:38:22,800 --> 01:38:25,960
Mike.
That's what happens when you ask
1928
01:38:25,960 --> 01:38:28,560
me to rank things and then I
rank things the way I feel they
1929
01:38:28,560 --> 01:38:30,440
should be ranked.
All right.
1930
01:38:30,560 --> 01:38:32,440
I do remember that being fun
though.
1931
01:38:32,960 --> 01:38:34,960
Sonic, I remember that being
fun.
1932
01:38:35,360 --> 01:38:37,880
I haven't played it since the
90s though so.
1933
01:38:38,360 --> 01:38:42,320
But would you agree that it is a
little worse than Fire Emblem?
1934
01:38:42,320 --> 01:38:44,240
And the Fire Emblem is a little
worse than Ocarina?
1935
01:38:44,240 --> 01:38:45,960
Do you think this is a good spot
for its stiltskin?
1936
01:38:46,080 --> 01:38:48,040
You know, this is, this is
subjective.
1937
01:38:48,640 --> 01:38:51,600
I don't know, like, you know,
all this stuff is so subjective
1938
01:38:51,600 --> 01:38:54,520
because like Ocarina of Time, I
didn't play that at the time.
1939
01:38:54,520 --> 01:38:56,320
So I don't have the same
connection to it that some
1940
01:38:56,320 --> 01:38:59,200
people do where that was like
their Zelda game, you know what
1941
01:38:59,200 --> 01:39:01,200
I mean?
So like, I don't know, I've,
1942
01:39:01,200 --> 01:39:03,880
I've never connected to that
Zelda very much.
1943
01:39:03,880 --> 01:39:07,160
I'm kind of a weirdo there.
I don't know, I don't know how I
1944
01:39:07,160 --> 01:39:09,800
feel about these rankings.
Ninja Gaiden is great, but I
1945
01:39:09,800 --> 01:39:11,920
haven't played that in a long
time.
1946
01:39:12,600 --> 01:39:14,160
I don't know.
I don't know how I feel about it
1947
01:39:14,160 --> 01:39:16,560
now, you know, I.
Will say this does also put it
1948
01:39:16,560 --> 01:39:21,160
just a few spots ahead of the
first shining force.
1949
01:39:21,320 --> 01:39:23,240
Yeah, we really like Shining
Force.
1950
01:39:23,360 --> 01:39:25,960
I'd agree with that.
I love Shining Forest but it's
1951
01:39:25,960 --> 01:39:29,160
it's a little primitive now.
This feels like the natural
1952
01:39:29,160 --> 01:39:30,960
evolution of what the Shining
Force.
1953
01:39:30,960 --> 01:39:33,120
I haven't played the newer
Shining games, but I hope
1954
01:39:33,120 --> 01:39:36,000
they're like Fire Emblem because
it is fantastic.
1955
01:39:36,880 --> 01:39:38,880
Well guys, we're going to call
that game over for today.
1956
01:39:38,880 --> 01:39:41,680
Stiltskin, thank you so much for
going on this adventure with us.
1957
01:39:41,840 --> 01:39:44,920
Of course, before we banish you
to oblivion by saying your name
1958
01:39:44,920 --> 01:39:47,880
three times in a row, where can
our viewers go to find Shrug
1959
01:39:47,880 --> 01:39:50,000
Buds and anything else you'd
like to plug?
1960
01:39:50,560 --> 01:39:52,560
OK, well you can find us on
YouTube.
1961
01:39:52,560 --> 01:39:55,920
We've got an animated series.
So if you're curious about me
1962
01:39:55,920 --> 01:39:59,680
and my friend Harvey and how we
met and what our life is like,
1963
01:39:59,680 --> 01:40:01,040
we've got a little animated
show.
1964
01:40:01,240 --> 01:40:06,000
It's got some fun cameos it it's
a good time on twitch.com/shrug
1965
01:40:06,000 --> 01:40:11,760
Buds on Tuesdays and Thursdays
at 6:30 Pacific Time we do a
1966
01:40:11,760 --> 01:40:15,520
stream.
Where we watch weird movies,
1967
01:40:15,760 --> 01:40:18,960
quote, UN quote bad movies.
We're very bad movie positive.
1968
01:40:18,960 --> 01:40:21,520
I don't even like saying bad
movie, but sometimes that helps
1969
01:40:21,520 --> 01:40:24,440
people understand what we watch.
We watch all kinds of stuff.
1970
01:40:24,440 --> 01:40:27,600
It's all over the place.
We do our little commentary on
1971
01:40:27,600 --> 01:40:29,480
it, but we also do comedy
segments.
1972
01:40:29,760 --> 01:40:34,960
We read Heathcliff comics
together and you know, I record
1973
01:40:34,960 --> 01:40:37,960
songs about the users and stuff
like that.
1974
01:40:37,960 --> 01:40:39,920
So there's a lot of stuff going
on in our Twitch.
1975
01:40:39,920 --> 01:40:42,320
There's all these like weird end
jokes and stuff like that.
1976
01:40:42,320 --> 01:40:46,120
It's a whole little mini
universe for you to check out,
1977
01:40:46,120 --> 01:40:48,160
so definitely come join.
It's very inclusive.
1978
01:40:48,160 --> 01:40:51,440
Everybody's welcome, and we'll
roll out the red carpet for you
1979
01:40:51,440 --> 01:40:53,360
if you decide to come to our
stream.
1980
01:40:53,480 --> 01:40:58,000
I would like to put full blame
on you that as of today I now
1981
01:40:58,000 --> 01:41:01,240
have Heathcliff comics showing
up in my Facebook algorithm.
1982
01:41:01,840 --> 01:41:04,400
Not a thing it's supposed to
even know about.
1983
01:41:05,440 --> 01:41:07,480
That's amazing.
That's how they get you.
1984
01:41:07,800 --> 01:41:10,040
And still skin.
Did you ever shake the mental
1985
01:41:10,040 --> 01:41:12,680
image of powders butt from your
mind or did I just put that back
1986
01:41:12,680 --> 01:41:14,440
in there?
It's back now.
1987
01:41:15,240 --> 01:41:17,880
You know, I honestly, I think
the most disturbing thing in
1988
01:41:17,880 --> 01:41:21,920
that movie is Jeff Goldblum as
the teacher coming back to
1989
01:41:21,920 --> 01:41:24,280
powder after the electrical
event.
1990
01:41:24,280 --> 01:41:29,360
He's like, Powder, I had the
best sex of my life after you
1991
01:41:29,360 --> 01:41:32,040
electrocuted me or whatever.
And you're like, what?
1992
01:41:32,080 --> 01:41:34,040
That's your teacher, dude.
Why is he telling you that?
1993
01:41:34,400 --> 01:41:36,400
And then, like, he's kind of
like Powder.
1994
01:41:36,400 --> 01:41:38,920
Nobody touches you, do they?
And I'm like, what?
1995
01:41:39,120 --> 01:41:42,680
And then he's just like rubs
Powder's head like
1996
01:41:42,680 --> 01:41:45,160
affectionately I'm like, what
the fuck is going on?
1997
01:41:45,200 --> 01:41:48,840
I I feel like that kind of flies
under the radar of inappropriate
1998
01:41:48,840 --> 01:41:51,360
Powder scenes, but that's the
thing that haunts me the most
1999
01:41:51,360 --> 01:41:53,760
for some reason.
Well, it's a Victor Salva movie,
2000
01:41:53,760 --> 01:41:55,120
so there you.
Go all.
2001
01:41:55,480 --> 01:41:57,520
Right guys, now that we're
totally.
2002
01:41:57,520 --> 01:42:00,040
Now we left on that note.
Yeah, bad taste in your mouth
2003
01:42:00,040 --> 01:42:01,920
here, guys.
This has been Northeast.
2004
01:42:01,920 --> 01:42:04,240
Excellent.
Everyone join us next time when
2005
01:42:04,240 --> 01:42:07,800
we're going to be double teaming
Double Dragon for the NES.
2006
01:42:08,240 --> 01:42:09,920
Oh hell yeah.
Yeah, it's gonna be good.
2007
01:42:09,920 --> 01:42:10,840
You're gonna listen, aren't you?
Still.
2008
01:42:10,960 --> 01:42:12,760
I will, I will.
I love being on the show.
2009
01:42:12,760 --> 01:42:14,160
It was fun.
You got time.
2010
01:42:14,160 --> 01:42:15,640
You live thousands of years.
You got time.
2011
01:42:15,840 --> 01:42:17,200
Yeah.
Also, don't forget to visit
2012
01:42:17,200 --> 01:42:20,600
www.theoldswitcharoo.com where
you can find links to our
2013
01:42:20,600 --> 01:42:23,960
Spotify, Discord, YouTube,
TikTok and all the social medias
2014
01:42:23,960 --> 01:42:26,840
you can shake a joystick at.
Big thanks to Crystal Fields for
2015
01:42:26,840 --> 01:42:29,840
our incredible intro song.
And please, dear listener, don't
2016
01:42:29,840 --> 01:42:33,160
forget to like and subscribe and
every click means a lot and you
2017
01:42:33,160 --> 01:42:35,720
mean a lot to us.
Until next time, this has been
2018
01:42:35,720 --> 01:42:38,120
the old switcheroo.
We've been talking gaming retro
2019
01:42:38,120 --> 01:42:40,080
with Mike and Jamo.
I've been Mike.
2020
01:42:40,440 --> 01:42:42,440
And I've been jamo game on
everyone.