BONUS | Lite Switch: Apr 29, 2026 | Star Wars Episode I: Racer
Josh from Smashing Game Time and Star Wars cosplayer Bryan Lee hit the track with Jaymo in this special Lite Switch episode devoted to Star Wars Episode One: Racer, released for the Nintendo 64 in 1999. We begin our discussion by comparing the trilogy of Star Wars trilogies in our Mini-Game Minute: Marry, Force, Kill! From there, we blast our way through the unconventional box art, debate the problematic characterizations of Star Wars aliens, and even reveal the collectible card games that threaten total destruction of our wallets! Happy Early Star Wars Day, and May the Force Be With You, Always…
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Game on, everyone.
(0:00) Intro
(1:30) Welcoming Bryan
(2:12) Welcoming Josh
(2:47) May the 4th Be With You
(4:20) Mini-Game Minute: Marry, Force, Kill
(14:36) Box Art Breakdown(19:34) Knowledge is Nintendo Power
(32:07) JoyPros of Episode One: Racer
(55:05) JoyCons of Episode One: Racer
(1:15:11) NintenDo or NintenDon’t
(1:18:20) Outro
Check out Josh at https://www.smashinggametime.com/
Follow Bryan’s adventures in cosplay at https://www.instagram.com/bryan.s.lee/
Star Wars Episode I: Racer [30s] TV Commercial 2 for Nintendo 64 - N64 - 1999: https://www.youtube.com/watch?v=NoPLjWogaF8
Speaker 0 (0:00): I don't know where my Genesis could be. I haven't seen my Super Nintendo since 2003. That's alright. I don't mind. I've gotta switch in the old switcheroo.
Speaker 0 (0:22): My friend Mike and JMO too.
Unknown Speaker (0:28): And Josh. Brian and it's Josh. The original lyrics. The old switcheroo, where we're talking gaming retro hoe with your friends Mike and I am Jaymo. They're not Mike, but I am still Jaymo.
Unknown Speaker (0:51): I'm still Jaymo.
Jaymo (0:55): Okay. That was worth it in my head. Welcome back, guys, to the old Switcheroo. We're the often imitated, never emulated retro gaming podcast that normally dives deep into the Nintendo Switch online, catalog via Nintendo classics. But in this special Light Switch episode, we are honing our Jedi reflexes to race pods in Star Wars episode one racer, available now in the Nintendo eshop.
Jaymo (1:19): If you like what you hear, don't forget to like, subscribe, and, of course, play along. And our episode is called, now this is podcasting. Hey. Mike, unfortunately, could not join us, but here with me in this wretched hive of scum and villainy are two of my very favorite returning guests. Please welcome back to the show Star Wars cosplayer and the man who waited a record setting thousand plus hours in line to see Star Wars Revenge of the Sith.
Unknown Speaker (1:48): Instagram's brian dot s dot lee. Is the force strong with you today, Brian?
Unknown Speaker (1:53): I hope so. I mean, I I'm wearing my Star Wars shirt. And
Unknown Speaker (1:57): You geared up. I appreciate that.
Bryan (1:59): But that was impressive, the little intro there. I mean, if, god forbid, someday we lose John Williams, We got a we got a we got a prime replacement here.
Jaymo (2:09): You got J Mo Strauss. And you and you know who else we got? Making his triumphant return from the dregs of season two's Ghoul Patrol. Please welcome back Josh from smashing game time. Josh, congratulations on beating your brother Nick for the ongoing competition of most switcheroo appearances.
Jaymo (2:25): How's that dad life treating you?
Josh (2:27): Oh, dad life is getting better and better. Excuse me. As I start to lose my voice because my child brings home every illness known to man. Yep. And my wife is right behind her.
Unknown Speaker (2:36): So at this point, I'm thankful the force is strong with me because I need it.
Jaymo (2:39): Yeah. Your midichlorian count is nice and high. So
Unknown Speaker (2:42): High enough to at least keep me alive, so I'm thankful. The force is thankful. Yes.
Jaymo (2:47): So, boys, before we get to today's game, I just want to wish you both an early happy Star Wars Day. May 4 is fast approaching. So got a couple of things for us to talk about here. First of all, can I tell you my Star Wars joke?
Unknown Speaker (3:00): Do it. Of course.
Jaymo (3:02): Why does Palpatine always wear Nike?
Unknown Speaker (3:07): Because he just does it?
Unknown Speaker (3:09): Because he loves to just
Unknown Speaker (3:10): He loves to just
Unknown Speaker (3:11): He loves to just the first human to think of it. You know what I mean? So I wanted to
Bryan (3:33): It would have to be a little bit dumber for somebody like Josh to say it to to be in the in the main of dad joke. You know? So
Unknown Speaker (3:41): Well, here. I got one for you. I don't want this one. I don't think this one's been made. Oh.
Josh (3:45): You know why Palpultine has been banned from every Burger King in the country?
Jaymo (3:51): Like, something about have it your way. Wait a minute. I don't know. Why, Josh?
Josh (3:56): Because he always tries to order 66.
Unknown Speaker (3:59): Okay.
Unknown Speaker (4:04): Okay? Yeah. I mean, it's it's dad enough, but at
Unknown Speaker (4:07): the same time, it's
Unknown Speaker (4:08): like it's a little more a little original.
Unknown Speaker (4:10): Alright, Brian.
Unknown Speaker (4:10): Go ahead, Brian. Your turn. I
Unknown Speaker (4:14): jeez. Do I do I have a Star Wars joke?
Jaymo (4:18): If you think of one, let us know. I want to give our listeners some context with our personal feelings about Star Wars with a quick mini game minute that I would like to call Mary Force Kill. And I know that sounds awful. Okay? But hear me out though.
Jaymo (4:35): I wanna know of the Star Wars trilogies, original, prequel, and sequel, which one would you marry and watch for the rest of your life? Which one would you kill and do away with whatever? And which one would you just kinda kinda force touch a little bit? Which one which which which one's your fun one? So I'll go first.
Jaymo (4:53): I think you have to marry the original trilogy. I think it just is so iconic and important to, like, filmmaking that I think you kinda have to keep that one forever. But I think my hot take, though, is that I think I would force mess around with the sequel trilogy. I think that those are so much more interesting than people give them credit for, and I would reluctantly kill the prequels. I think there's a lot of cool aesthetic, but I just don't know if there's as much meat on the bone.
Jaymo (5:21): Josh, what's yours?
Josh (5:23): Oh, I would definitely marry the original. Like you said, there's there's so much to it that just honestly, you if you tried to do anything else with it, it's not the same.
Unknown Speaker (5:32): Yeah.
Josh (5:33): But if we're going to sit here and, you know, if I'm gonna be a little more force sensitive towards one, I think the prequels. Only because, honestly, I just I love Obi Wan Kenobi as a character.
Jaymo (5:44): Okay.
Josh (5:44): They they fleshed him out so much more, not only within the movies, but within everything spin off wise for it. So I just I love him as a character. So I think, really, that's kinda where it stands out. And then, of course, not that I don't think that they're good. It's just people give it so much hate.
Unknown Speaker (5:58): Of course, I'm gonna have to kill the sequels.
Jaymo (6:00): You you came in. Did you ever play Obi Wan, the game? Obi Wan? That was the one where, like, you flicked the right stick to control his lightsaber.
Josh (6:10): Yeah. I think I do remember playing it. It just it starts to get to some point where, like, I can differentiate a lot of them because I remember the, like, nostalgia that each one has. But then there's at some point, it all starts to blend in, and I'm like, I think I played it.
Unknown Speaker (6:25): Yeah.
Josh (6:25): It's been so long. I can't tell you. But I I it sounds familiar.
Unknown Speaker (6:28): It was graphically a pretty ugly game, but I love the hell out of it, and I played the hell out of it. You could do so many cool things with your lightsaber and the force, and and I really loved it for that reason. It was actually the first piece of Internet content I ever created was a message board message board post saying that, you know what? This game is a seven out of 10. And
Josh (6:47): And how many people threatened your life?
Jaymo (6:49): Oh, yeah. People did not like that game. It was very glitchy.
Unknown Speaker (6:52): Well, I mean, I don't know. Maybe I'm also thinking through nostalgia goggles because I remember playing it and not thinking the graphics were that bad. I thought it was good. If anything, it made me think that, like, there was potential here. Because if I remember if I remember Obi wan came out after Menace.
Bryan (7:08): Right? Yes. It was and it was, like, based off of the the Menace version of of Obi wan with, you know, the padawan. Like
Unknown Speaker (7:16): Yeah. I
Unknown Speaker (7:16): don't know if I yeah. If anything, like, ultimately, once the prequels were all done, it made me kinda think retroactively. Like, you should have waited till you had, you know, a little bit more at least the prequel era done so that you can kind of I don't know. I mean, obviously, it was a flash in the pan. Like like, it was in the it was in that wave of episode one mania that they're just like, oh, we just gotta make an Obi Wan game.
Bryan (7:37): I I don't know. I just remember enjoying it, but, obviously, you know, it doesn't didn't have much of a legacy back game. There were a few games back then where that sort of decided to just do first person perspective of a given prequel character. Like, you remember there was a Django game about Hunter? Mhmm.
Bryan (7:54): But yeah. I mean, well, to go back to your question before. Yeah. I'm I'm I my answer is the same as yours, Jeremy. I I I'd hate to have to pick one to I'm I'm very much of the philosophy of, you know, obviously, everybody has their their own subjective opinions about the films, but, like, I just try to celebrate all of them, warts and all.
Bryan (8:11): But but I have to get yeah. I mean, the original trilogy will always be my baby as as for, I think, any of us. They're they're still my favorite films of all time. But and I there's a lot that I that I love and appreciate and also have issues with in terms of both the prequels and the sequels. But given that I feel like the sequels get probably more hate than they deserve, and that Yeah, Josh.
Unknown Speaker (8:39): Once again, I never said I hated the sequels. I I am just saying. I understand. He he defended
Unknown Speaker (8:44): them as he said it too. Yeah.
Josh (8:45): I know. If I understand the hate that comes from I mean, I don't under I don't understand the hate that comes from the Star Wars fan base, like, true hardcore ones. It's like, yes. They're they're you're trampling on sacred ground. You gotta be careful with what you do.
Josh (8:58): It's Disney. Disney doesn't care. Disney was there to make the most money.
Unknown Speaker (9:02): Yeah.
Josh (9:03): But it's just a standard, like, hey. I like Star Wars enough to at least love the universe. They're not bad. Don't get me wrong. If I'm gonna pick like, if I'm gonna pick one to death, I'm gonna pick, The Force Awakens because it's just a rehashing of A New Hope.
Unknown Speaker (9:15): Yeah. Yeah.
Unknown Speaker (9:16): That's all it is.
Bryan (9:17): I agree. Well, I mean, there's a there's a lot I I mean, I love The Force Awakens, but I definitely agree that it they leaned way too hard into rehashing the same general structure if they had just let it kinda run run if they had given it more faith to just run on its own, it could have been even greater. But but but yeah. I mean, to at least with the prequels, though I don't know. I mean, I I might have answered that differently over time too because even my opinions on individual prequels go up and down.
Bryan (9:41): Like, I realized a few years ago for one thing. I used to be one of the people who I I feel like more often than not, most Star Wars fans list Revenge of the Sith as their favorite prequel, for example. And I I agreed with that for for many years until, like, I kinda I was swayed a bit by by bouncing just kinda talking to my friend Ryan who kinda gave a pretty solid argument, I felt like, for for for supporting The Phantom Menace more than most people would would, and then also pointing out some flaws that I've always sort of felt like with Revenge of the Sith, for example. Like, I I feel like that movie does Padme Dirty. I feel like the the latter half of that movie is is is rushed, you know, to to try to bridge the gap to to A New Hope.
Bryan (10:30): And, like, if anything, over time, my my my feelings on Sith have kind of waned. But, like, now I'm comfortable saying in my hard talk take of the I think Phantom Menace is the best prequel. I think Phantom Menace well, because a lot of people back then were were so side you know, were so, like we're a lot of people back then, I think I feel like were were sidelined by what they by by their disappointment in Menace that it just that that Menace still sorta gets maybe too bad a rap lingering from that kind of reaction. But, like, I think there's just a lot there's a lot to love about Menace. Yeah.
Bryan (11:12): Like, the like the podrace, for example. You know? Like
Jaymo (11:15): But, ultimately, though, you would go the keep the originals, mess around with the sequels. And if you had to kill one, you'd kill the prequels.
Unknown Speaker (11:25): If I had to
Unknown Speaker (11:26): You waited in line for a thousand hours for that movie, you're getting rid of it.
Unknown Speaker (11:30): Well, I thought it was as we all did back then, we thought the the revenge of the sith was the was gonna be the final Star Wars ever.
Jaymo (11:37): Did you know this, Josh? That, like so I mean, let me know in the comments if someone finds a record of it, but Brian might be the person who set the world record for longest wait for a movie. He was part of lining liningup.net's charity work, and so he was there waiting in Downtown Hollywood to see revenge of the sith for over a thousand hours. Right?
Bryan (11:56): It's I'm not sure what the final hours for the because the episode one line was the big one that, like, you you you might have heard back then from the people who were the fans who were camping out for over a month at the at the Chinese Theater as well as the the the the the now gone village well, not gone, but now shuttered village theater in in in Westwood where, you know, they camped out for, like, a month and a half. But, but, yeah, basically, the long and short of it, liningup.net, which kinda grew out of the the episode one line, they they built a system of, like you know, for because people would always ask, like, what? You just don't you guys have jobs? Don't you guys have school or whatever? You know?
Bryan (12:31): It's like, yeah. A lot you know, we did. Like, developed a system, these fans, to to sort of allow you to log in hours, and then you you don't necessarily even need to spend the nights, you know, in the like, just it's about how much hours you accrue over over a given period of time, and then your place in line is kinda determined by how much how much time you cumulatively spent there. So, you know, I was going to school at the time. I was going to work at the time.
Bryan (13:00): I was just spending every every free hour I had and literally sleeping in in line. So yeah. I mean, I was 19. I was a little you know? But I was also like, this is the last Star Wars ever.
Bryan (13:14): And, you know, I was too young to join the the first two. But yeah. I mean but at the same time, it's it's just a nonstop Star Wars party. It's not you people think, what do you you know, you're just sitting there waiting forever. It's like, no.
Unknown Speaker (13:27): And, you know, we we just what what do we what do you do when you get Star Wars fans together? You you you You
Unknown Speaker (13:33): sit there and talk about legends and which what stories are true and which stories are not true.
Bryan (13:36): You want. Exactly. Debate canon and everything. But at the same time, because it was it was such a you know, it it we we were we a lot of attention was on us and a lot of media was on us. The the there was always interesting things happening.
Bryan (13:50): We literally had, like, Star Wars celebrities come and visit us as as they still they still did because we still do the lines for the Disney era films, and and there will be one shortly for Mandalorian and Grogu. So, yeah, I mean, get Star Wars fans together. We'll we'll we'll make the time pass. We even just even just talking Star Wars.
Unknown Speaker (14:12): Yeah. And it got you on the Jimmy Kimmel show for a second. It was it was a segment because they because, Josh, they filmed right across the street from the Star Wars line. So we might I might pull some footage of that off of YouTube.
Unknown Speaker (14:23): Oh, I
Unknown Speaker (14:23): would love to see that. Oh, it's Brian's
Jaymo (14:26): a cutie patootie. Well, guys, now that we've made half of our listeners turn off the video in a fit of rage for saying the sequels were not the worst trilogy, are you guys ready to roll the chance cubes and blast into today's game?
Unknown Speaker (14:39): Let's do it. Let's do it. Yeah. I'm game.
Jaymo (14:42): Alright. Well, let's dive into Star Wars episode one racer released for the n 64 and Windows in 1999. According to the game's opening crawl, for generations, the galactic pod racing circuit has thrilled citizens of the Outer Rim territories with its fast and dangerous contests of repulsor and turbine driven land vehicles. Amid the ruffian and racing elite, one champion stands above the rest. His name is Sabolba, a cunning and ruthless pilot who wins by any means necessary.
Jaymo (15:12): To challenge him, all the best podrace pilots gather on the desert planet of Tatooine for the legendary Bunta classic determined to claim the title of fastest podracer in the galaxy. Let's take a look at the, front of the box art, for the Nintendo 64 since we are a Nintendo themed podcast. We have a dark ominous black and white image of the junk dealer water Wado water. Staring
Unknown Speaker (15:37): at
Jaymo (15:37): the customer while the bright gold logo sits in the center while two pod racers are flying across the box art from left to right. Now I kinda hate this box. I think this is so weird. Is anyone with me?
Josh (15:53): No. It's definitely weird.
Unknown Speaker (15:54): What's weird about it, Josh?
Josh (15:56): Let's be honest. The whole like, the black black background isn't the problem here because we're very it's, you know, it's it's very much a Star Wars staple. Yeah. It's the black and white, I think, that really throws it off.
Jaymo (16:07): Yeah. Yeah. It's because Star Wars posters are usually so colorful. And so you have this black and white image of Wado that it's kind of really ominous, but he's kind of a silly character in Phantom Menace.
Josh (16:20): He's also, like, on the screen for, like, what? Sixty seconds?
Unknown Speaker (16:23): Oh, yeah.
Unknown Speaker (16:23): A hundred and twenty seconds? Yeah. It's, like, in and out. Yeah.
Jaymo (16:26): Way more in this game than whatever it was in the movie. Yeah. But my biggest issue with it is the pod racers are are are, like they're side shots. They're, like what would you it's not a profile shot. What would you call that when you're looking Brian, you're
Unknown Speaker (16:40): Yeah. Pro that would be that would be profile. Profile shot. From the side. But, I mean, at the same time, I mean, that's the thing.
Bryan (16:44): It's immediately, it feels like you wanna knock it for its simplicity, but Yeah. It's the simplicity is not necessarily the problem. Like, you can do minimalist artworks that that have a lot of impact. But at the same time, you look at this, and it's just that standard promo image of Wado, you know, just dimmed and made black and white on a black background and then just like you said, those those those profile shots of the podrace was just at his knees. Like, it looks like somebody just sort of slapped together, like because they're just standard renderers of them on their side and that and that and and of yeah.
Bryan (17:18): We've seen that promo picture of of Wado before, but it's just I don't know. It just it seems very lazy. And I almost I almost kinda forgot that this was the box art for the n 64 version because I I always played it on PC, and I was used to the one of of Anakin's racer coming at you, which, again, is fairly standard, but it's like but it's it's an exciting graphic. It's like Yeah.
Jaymo (17:37): It's it's got a good sense of a good sense of movement. And that's my biggest issue is you got the racing game, and there's no sense of movement to this box art. Like, it almost looks like the podraces, there's little Hot Wheels, like, sitting on the shelf or something.
Bryan (17:50): Yeah. You don't even really notice the podraces right away. Like, like, Wado sticks out to you because it's just kinda weird and creepy that he's, like, staring at you. And then yeah. And almost like he's like like, what do they what do they even mean with this?
Unknown Speaker (18:03): Like, because Watto is it it's like they're making him, like, the villain.
Unknown Speaker (18:08): Yeah.
Bryan (18:09): And, yeah, like, yeah, he's a slaver and he owns Anakin and he's not exactly a up and up kinda guy. But it's just like the the way they have him on here, it's like it's like as if he's a Bulba. Like, he's you know?
Josh (18:20): It's like he they're making him, the antagonist. Like, just like the main the big bad guy of the whole game. It's like, it's a racing game. It's
Unknown Speaker (18:27): And then you fire up the game, and it's like
Unknown Speaker (18:30): Like,
Unknown Speaker (18:33): for those who don't know, like, the I don't know if it was the same voice actor who did it, but It was.
Unknown Speaker (18:37): It was Andy Saccone.
Jaymo (18:38): That's awesome. So he he he narrates the menus, kind of. So his presence in the game is is very comical.
Bryan (18:46): And I I I love that bit too, though, where it's just Wado basically humming to himself the the figurine dance cantina cantina band band theme. Yes. And it's like and and just just subtle enough away that, like, it I I because I remember the first time hearing it, not realizing he's doing because it because you're in a very gruff need. It's Andy's the cum. They're like, hey.
Bryan (19:09): Like, those are, like, some haze in there, which obviously aren't in the you know? But then but I I loved I loved that that audio of him singing that song so much. I remember making it the or getting the WAV file back in the day and making it my computer shutdown sound. Oh,
Unknown Speaker (19:28): I like that. I was gonna say that'd a good ringtone too. That'd be a really fun ringtone.
Unknown Speaker (19:31): Yeah. Yeah. Yeah.
Unknown Speaker (19:32): It would be a good one.
Jaymo (19:33): So episode one racer was originally gonna be released as Star Wars pod racer. But deep into development, LucasArts learned that all the exclusive rights to use the word pod in a video game title belong to Ubisoft. Did you guys ever play Planet of Death racing?
Unknown Speaker (19:51): No. I've heard of it.
Jaymo (19:53): Really? I mean, I didn't like it. It was one of those games that, like, when you got your computer from Circuit City, you got, like, a free game. And so, you know, as a kid, you're like, well, it's a free game. I'm gonna play a free game.
Jaymo (20:05): Doesn't matter if it's good or not. But so they owned the rights to the word pod in a video game at the time, so they had to just call it racer. The game, episode one racer, features a number of aspects of the phantom menace that were cut from the theatrical release, including racers Clegg Holdfast, Odie Mandrell, and Sebulba's concealed flamethrower weapon that's used multiple times in the extended podrace. Brian, you were big into the Blu ray rerelease.
Bryan (20:32): Hold on. You're saying Odie Mandrell is not in the movie, but he is.
Unknown Speaker (20:35): Okay. Maybe maybe I
Unknown Speaker (20:37): got his other name. What was the other progress that you mentioned?
Unknown Speaker (20:39): Clegg Holdfast?
Unknown Speaker (20:41): Yeah. Clegg Holdfast is I mean, Clegg Holdfast is more or less in the background, but, like Yeah. Odie Mandrell was the guy who, he he stops with a pit stop after the first lap, and the pit droid gets sucked through his engine. Oh, okay. Like, oh, no.
Unknown Speaker (20:55): That that's that's Odie Mandrell. I know my pot races, man. I could wasn't it wasn't because of this game. It was because of young Jedi CCG
Unknown Speaker (21:02): Young Jedi.
Bryan (21:03): That I that I, yeah, which I obsessively collected, which was the CCG entirely based only on the phantom menace.
Jaymo (21:10): And so every single background character who's there for, like, a single shot had, like, a card and a foil version and, like
Bryan (21:19): Yeah. They they mined they mined that one movie for it was for, like, for, like, six or seven expansions or something. But, I mean, not that I'm necessarily proud of it per se, but I feel like I could probably, maybe with a little bit of time and a pen and paper, list you all 18 podracers from the Boonta Eve classic.
Jaymo (21:38): Do you still have your complete young Jedi set somewhere?
Unknown Speaker (21:41): I do. Yeah. It's actually in a binder. Wow.
Jaymo (21:44): Josh, did you ever complete, like, a card collection? Like, do ever collect tradable trading card?
Unknown Speaker (21:48): I have. I mean,
Unknown Speaker (21:49): I've I mean,
Unknown Speaker (21:49): literally have so many cards down here on my side. You can't see it. Probably see one of the binders here. Nice. Yeah.
Josh (21:55): Wars PCG? No. So I've learned to avoid the big ones. Like, obviously, don't touch Pokemon because you're never gonna get what you want. And I also learned magic and Star Wars.
Josh (22:05): You avoid because those are o not oversaturated, but there's so many people who already play it and have been playing it for
Unknown Speaker (22:11): I get you.
Josh (22:11): Beginning of time. It's like, it's not worth it. So I go for, like, the newer stuff.
Unknown Speaker (22:15): Like, give me one example.
Unknown Speaker (22:16): Of current that I'm collecting? Yeah. Union Arena. Oh. The Bandai DMT.
Unknown Speaker (22:23): Yeah. Okay.
Unknown Speaker (22:24): That sounds neat.
Josh (22:25): It is. It's basically they cover all of, like, the big animes. So, like, this these sets they come out have come out now. They just did solo leveling. We're about to get, reincarnated as a slime monster and re:Zero.
Unknown Speaker (22:41): That excited somebody. It went way over my head.
Unknown Speaker (22:44): Hey. But that's okay. I trust me. I I get it because we I I just did Evangelion, NeoGenesis and Evangelion. So you I'm sure you've heard of that one at least.
Unknown Speaker (22:53): Oh, yeah. Brian and
Unknown Speaker (22:54): I were big on that show in high school.
Josh (22:55): So I I just clicked those. They just had a theatrical release, back in November.
Bryan (23:01): Okay. And are these, like, trading cards, or are they are they are they actual game?
Unknown Speaker (23:06): It's both. So they're they are trading cards, but it is a game that I also play. Think Oh, yeah. That's true. This is actually other ones, but just give you well, I'll show you these ones too.
Unknown Speaker (23:15): But the other one I do is UniVerse, and I specifically do My Hero Academia. Oh, nice.
Bryan (23:20): That's awesome. So Honestly, like, I I'm kinda with you in that, like, because I used to collect so many, card games, particularly Decipher because that was back when Decipher before yeah. Before Witches of the Coast got the Star Wars license, Decipher would that made would make Star Wars CCG, Young Jedi CCG, Jedi Knights was one that wasn't as popular, but and also didn't look as good, which is probably why I didn't really collect it. My my my my point being that there were all these games that that, I never really played the games themselves. I mostly just wanted to collect the cards.
Bryan (23:56): And so if a big part of it for me, a big part of the draw was, like, how good the cards look, the presentation of it itself, because I'm not playing the game, the mechanics of it. And that's part of why I really loved, young Jedi and even more so Star Wars CCG, this this this brushed metal and kinda look to them. Like, they were just gorgeous, gorgeous cards. And but, yeah, it's been a long time since I've been into card collecting. And and especially as an adult now, the more I real the collecting, I feel like it's become a little bit more of I get I get pickier and pickier with it because more the more and more I realize, like, do I have some place to put this right now?
Unknown Speaker (24:33): Do I have some place to just look at this right now?
Unknown Speaker (24:35): I mean, not only that, though, but are you gonna be able to afford it? Because, I mean, I've got friends who are like, oh, yeah. No. I'm dropping, you know, 4 or $500 right now. And I'd you know, I just bought, you know, $500 worth last week, and it's like
Unknown Speaker (24:47): Yeah. Collecting gets expensive.
Unknown Speaker (24:48): What do
Unknown Speaker (24:49): you first off, what what do you what
Josh (24:50): do you do for your living? Because I don't wanna have your job. You're dropping a grand on cards in the first week of a month? Come on.
Unknown Speaker (24:56): You're like, I should probably feed my new child. I should probably As
Unknown Speaker (24:59): as much as I wanna collect all these cards, guys, I've got a kid to feed. I mean, I'm obviously not a skinny boy. I'm a big boy. I need my food.
Unknown Speaker (25:06): I love food so much.
Bryan (25:08): Priorities, man, and inflation and everything. You you just gotta get pickier and pickier. Like, so so whereas before, I used to be the, like, every every anything and everything Star Wars, but but, yeah, it's just you you you get more of a refined taste. Right? Like Oh, yeah.
Unknown Speaker (25:21): Yeah. Well, you know who else
Jaymo (25:22): had refined tastes? LucasArts legend, Tim Schafer, the, director of comedy adventure Grim Fandango. That's a cult class. I don't if you guys ever messed up
Unknown Speaker (25:31): that Oh, yeah.
Jaymo (25:33): He was working in the office next door while they were developing pod racer or excuse me, racer pod racer.
Unknown Speaker (25:39): But it's funny you mentioned that because I was gonna say when you mentioned before that they had to drop the pod legally. I feel like so many people, even people who know and love this game, intentionally or otherwise, still call it pod racers.
Unknown Speaker (25:50): So
Bryan (25:50): and, naturally, we do because it's it's about pod racing. But, yeah, it was just racer.
Jaymo (25:55): So so, like, apparently, Tim Schafer would pop his head in, and kinda schmooze with the racer devs and one day asked, hey. What are you gonna put me in the credits for? And the Star Wars racer developers are like, you didn't help with anything. And he said, that's true. But on the other hand, I did nothing to hurt it.
Jaymo (26:11): So this led the devs to credit him in the racer credits as Tim Schafer colon never actively trying to sabotage the project. I thought that was fun. I love that. I love This game did have a sequel, Star Wars Racer Revenge. It was released rereleased on the PlayStation four in 2014.
Unknown Speaker (26:32): Wasn't it called Sebulba's Revenge?
Unknown Speaker (26:35): No. It was Racer Revenge. Yeah.
Unknown Speaker (26:37): Oh, Racer Revenge. Oh, that's what it was. Yeah.
Jaymo (26:39): Yeah. Star Wars Racer Revenge. But did you guys know why Star Wars Racer Revenge on the PS four is one of the most sought after used games on the Internet? Like, they're going for $506,100 bucks right now.
Unknown Speaker (26:51): Really?
Unknown Speaker (26:52): Did you hear about this?
Josh (26:53): I'm gonna assume it has probably something to do with licensing. But You'd think that.
Bryan (26:57): But It's, like, significantly less popular than the first game, you know, but
Jaymo (27:02): So in in December 2025, there was a rare glitch discovered on the PlayStation four rerelease. The limited run did a rerelease, and it can be used to jailbreak the PlayStation five.
Josh (27:14): I do kinda remember hearing this now.
Jaymo (27:16): Yeah. And and and the the big thing is that it can do that in offline mode. So there's, like, no way for, like, Sony to catch it and stop it and you know what I mean? Yep. So if you have a copy of star wars racer revenge for the PS four, you hold on to that bad boy.
Jaymo (27:31): It is incredibly valuable.
Bryan (27:33): Oh, wow. Yeah. I'm I'm looking at it the the the page for Racer Revenge right now, and it's just talking about how, I guess, all the demand for it skyrocketed as of this year.
Unknown Speaker (27:43): Yeah.
Unknown Speaker (27:43): Yeah. Wow.
Jaymo (27:45): Well, because there but there had previously been no discovered way. And I don't I'm not condoning jailbreaking, but, like, this this was a big get for that community who try to, you know, use the the consoles however they want. And, yeah, it's a hot commodity.
Bryan (27:59): That's crazy that they discovered it so many years later because that game came out in 2002. It's a very old game. Yeah.
Unknown Speaker (28:05): Well, they well, this is the PlayStation four rerelease. So I
Unknown Speaker (28:08): see. Okay.
Jaymo (28:09): 2014. But still, though, that's, what, twelve years?
Unknown Speaker (28:12): Fourteen years?
Jaymo (28:13): Yeah. Yeah. It's a it's a dynamic space. What can you say? So before we get to the joy pros and joy cons of episode one racer, what's our history with this game, and how far have we gotten?
Unknown Speaker (28:24): Josh, can we start with you?
Josh (28:26): So, originally, as a kid, when I played it, not probably not when it first came out, but maybe, like, a year or two after it did. I'm gonna tell you right now, Kidney was a terrible gamer. I've been going back and played games for Odds of Killers. Man, this game's really hard and played as an adult and said, man, Kidney was so dumb. As an adult, I did finish it.
Josh (28:45): And I tried my best not to do any of, like, the cheeses and stuff like that you can do with it. So I did complete it.
Unknown Speaker (28:52): You nin 10 did. Yes.
Unknown Speaker (28:55): I mean, fuck you.
Unknown Speaker (28:59): Good job, Josh.
Unknown Speaker (29:01): But yeah. Yeah.
Jaymo (29:04): Brian, have you beaten episode one racer, and what's your history with the game?
Bryan (29:10): To be think I have, but I can't say with absolute certainty. Because I know I played a I know. I actually you know what? Don't don't even bother because I because I can't confirm.
Unknown Speaker (29:21): I don't know. It's anything Josh.
Unknown Speaker (29:23): Do I do
Unknown Speaker (29:24): I play it, Josh?
Unknown Speaker (29:25): Play it.
Unknown Speaker (29:26): I'm playing it. Brian probably Nintendo.
Unknown Speaker (29:29): I mean, I'm
Bryan (29:31): well, to preface that, it's like because I remember playing the hell out of the demo. Oh. But never and then eventually getting the full game. There's a so and and I love the full game as well. But a lot of my nostalgia, weirdly, is around the demo because I didn't have the full game right away.
Bryan (29:50): I think I got it maybe a year later or so. And the demo was basically the Tatooine level. And and and my Star Wars kid heart was like, well, it's the one in the movie. What do you what do you need? And eventually, you know, came to came to get the full game and for PC, like I mentioned before, because I I did not get that weird Wado cover.
Bryan (30:09): I got the cool one with Anakin's racer coming at you. And, and then quickly, I I fell in love with the rest of the maps and everything. So so I'm I'm I'm fairly certain I did I did, but but I I'm I'm I'm in turn, because of how much I I I played that demo beat and and then before I played the full game, I I have a lot of nostalgia, especially for that for that Tatooine track, which, of course, is the one in the movie. So, you know, you you yeah. It's it's definitely the one I put the most hours into.
Bryan (30:39): It's just that map. And and and even in the full game, I feel like I always went back to it just because it's like, hey. It's like that that little that's Beggars Canyon. It's that little gap we had to turn sideways. And, you know, yeah.
Unknown Speaker (30:51): There's just something about the Tatooine Arena.
Jaymo (30:54): Yeah. And it's it's it's evokes the feelings of the movie the most directly. And Yeah. And that is I mean, I'm that's such a sexy quince. So I I loved this game as a kid.
Jaymo (31:04): Mike had it, and I would always wanna borrow it from him. And, like, I my family did tend to have more games, but there was a few games that I didn't get, and Mike did. And so I remember, like, I would loan Mike, like, three or four games to get this one game. You know what I mean? Like, we had, like, a whole barter system, but, you know, we both really loved it as kids.
Jaymo (31:26): And then I got the Dreamcast rerelease for dirt cheap when that console was dying. So I was kinda nervous about this game because as we stated or maybe we didn't make it clear enough, this game is unfortunately not included in Nintendo classics. It is available for purchase on the Switch and on computer and a couple other consoles as well. But since it's not a Nintendo classics game, that meant I couldn't rely on my rewinding and my safe states. Like, if I was gonna intend to do this, I had to do it as an honest man.
Jaymo (31:55): And so I've been grinding away at it, but I'm pleased to say that I Nintendo did beat this game as well. And
Unknown Speaker (32:04): it felt good. So,
Jaymo (32:07): Josh, we joked about doing this episode, it feels like over a year ago at this point. Yeah. So I would love to throw it to you first for the joy pros. What do we like about this futuristic racer?
Josh (32:20): Well, my my first thought is, of course, the Nintendo 64 is the console. Like, that was, like, the peak console as far as, like, I have four other brothers. There's five of us. So we had to share everything. I had to share Super Nintendo.
Josh (32:33): I had to share Nintendo. I had to share my Sega, my Sega Saturn, my my Dreamcast. I mean, literally, every console you can think of we had to share up until the March is when we finally were like, no. We're all gonna get our own consoles. And that was probably the first time ever that we had multiple of one console, not because we broke it, but because we wanted it.
Josh (32:52): So it made me appreciate a lot more of the games now as an adult going back. And one of the joys that I absolutely loved about this game is they did what f zero couldn't do. They made a fast paced and it's not that f zero was bad. I understand that f zero was one of the early developed games for them till '64, and there was a lot of pressure running on them. But I think LucasArts came in and destroyed what could have been f zero.
Josh (33:23): And I think that's why everybody hates f zero even up into the GameCube. And it it's well deserved. Like, it's it's so fast paced, and you can see it, but at the same time, it's really not that fast paced, where f zero, they tried to do it, and you can never really tell.
Jaymo (33:38): Yeah. I think the genius of this game is that you watch Phantom Menace. Right? Mhmm. And you're like, that is that is the standout secret.
Jaymo (33:47): And maybe maybe the there's a case for the double bladed lightsaber fight, but it's like, it's such a moment, and your adrenaline's pumping, and it's so exciting, and you've never really seen anything quite like this in a movie before. And then the game comes out, and you're like, woah. That's amazing. I can't wait to play. Right?
Jaymo (34:03): You pick it up the controller, and it is exactly as fast as you would hope it would be. Mhmm. It nailed the feeling of the pod ray sequence. And, like, in in the past games, I've been disappointed. There'd be a Batman game where it's like, oh, you're playing the Batmobile, but it doesn't feel like you're in the Batmobile cause you're blowing up too easily and your movement's so limited.
Jaymo (34:24): But this thing, this game puts you on these enormous tracks. These tracks that are miles and miles long and so wide. And so when you're ripping through it, you actually get a sensation of speed because there's unique architecture and environments whipping past you that you only see for half a second. F zero, I do also like f zero, but you're on this confined track. Mhmm.
Jaymo (34:47): And so you don't have the visual comparison of where I am and where I just was and oh, I I I could gush about it so much. But the sensation of speed, the developers said that their goal was to make an eyeball peeling sense of speed where you feel nervous the whole time playing. And I mission accomplished for me.
Bryan (35:09): Well, absolutely. If anything, it it very it it's very evocative of the fact that, like, you know you know, in universe, they talk about how Anakin is the only human who can do this. The whole idea is that podracing is so fast, requires such lightning flat fast reflexes. Humans are physically incapable. You gotta be you gotta be a Doug.
Bryan (35:28): You gotta be Gano, or you gotta be something some spindly creature with weird you know, like, so so inherently, you know, obviously, we're all humans playing this game. To give it that feel of, like, this is something that even humans should barely be able to to do, came across. And and just like the way you mentioned, Jeremy, the the the depth the the depth and the scale that they make you feel, not just in the backgrounds, but also in the speed that which you're of which you're going through these things. And also just the creativity of, like because, obviously, pod racers, you know, compared to, like, NASCAR or any other kind of racing in in the real world, you know, the the they're not on the ground. They're they're they're they're they're on, you know, they're on turbo lifts.
Bryan (36:18): They're they're they're slightly they're technically slightly flying, but, but there's you could imagine that a game like this could easily not differentiate very much from a a grounded kind of wheel based vehicle kinda racing system. But but there are maps here. Like, the one that always sticks out in my mind is the the the UVO four map because that's the one where you fall through those antigravity tunnels and, like, the the they they give you a good feeling of scope and scale and and for lack of a better term, star warsiness. You know, there there's there's a certain flair to to and and uniqueness to every map that gives it yeah. That that makes it just feel very much like it's in universe, and this is act the then this is podracing.
Jaymo (37:06): Yeah. It it's immersive in that way, and I think that they use the license really well. Because, like, you mentioned the antigravity segment, which is really thrilling because, first of all, you're now kinda actually flying. For these next ten seconds, you are, like, in free flight because there's no more floor. Right?
Jaymo (37:22): But then
Unknown Speaker (37:22): Flying around because there
Jaymo (37:24): ain't no ground. Come on, Randy Newman. Calm down. But so then you have the antigravity segment where you're flying through, but now you're having to dodge rocks and debris, which is a very Star Wars visual of having to navigate around kinda through the asteroid belt. And there's even a part where you go through some kinda big engine room, and there's some kinda big energy core, and it kind of evokes the Death Star core.
Jaymo (37:48): But there's no there's no moment where it's like, oh, this is the Death Star Track, or oh, Darth Maul's in this game. It's like it's all very grounded in the pod racing circuit. And we're seeing these things that evoke the memories and feelings of Star Wars we like without breaking that for that the immersion. I I'm a big fan of it. Do you like the Star Wars Star Warsiness of it, Josh?
Josh (38:13): Oh, yeah. I mean, there's there is I I don't know. Am I allowed to get into the the not so like, if I'm gonna pic something here?
Jaymo (38:19): Yeah. You can you can tease the con.
Josh (38:21): No. I won't get teased just then. I mean, really, they just did a great job, honestly. It doesn't feel like your typical racer, but it also doesn't feel like it's a rip off of a gnome racer. I think they did a really great job of, like you said, taking the license and, honestly, just going I mean, they just really, LucasArts had a a phenomenal team just working on all of their games from what?
Josh (38:43): I think it was '90 at least '95 to honestly, really until they were bought out. And, honestly, I there there wasn't a single one that I'm like, oh, it was terrible. Well, driving around, there's, one or two, but everybody's allowed one or two. No. But, no, this is one of those, like honestly, if you told me I can't take Mario Kart, I can't take f zero.
Josh (39:04): Like, I had to pick one racing? Like, sure. Yeah. I'll take I'll take racer. Like, what's wrong with it?
Josh (39:09): It's great. Like, is the online or the multiplayer good? No. Let's be honest. No.
Josh (39:16): Local play, not really that good, and then the multiplayer, it's just it's almost impossible. But at the same time, I I don't care. I wanna race against I want give me give me a give me a mode where I can, like, make the bots even harder. That that'd be cool. I'd I'd play that more.
Josh (39:32): But, like, no. It's it's a great game. There's everything there's nothing that I constantly nitpick as far as, like, would I take it from, like, a 10 out of 10 to a five out of 10? No. It's it's it's good enough where it's like, yeah.
Josh (39:44): As far as a game, though, for what it is, I would say it's high up there. It does a really great job with its environment, with its gameplay handling. I mean, even just the selection of your parts. They do I mean, literally, there there's that's what's forgotten in a lot of these more modern games is just being able to sit down and visually change out parts and seeing how not only it looks on your vehicle, but then how it's gonna make your vehicle perform.
Unknown Speaker (40:10): Yeah.
Unknown Speaker (40:11): I miss those.
Jaymo (40:12): There's so much personality and character in this game, way more than they had to do. So, like, I was playing the other day, and I remember this I I I was I had this flash of memory of Mike and I as kids. And on the second Tatooine track because okay. So so the tracks are enormous, and they're branching pathways. And to create different tracks, the devs kinda just put little gates to kinda shunt you down certain branches.
Jaymo (40:45): But what's cool is that in the later parts of the tournament, they kind of open that up. And some of the tracks, you might not see an opponent for a while because you're all on wildly different paths kind of cross trekking through the countryside of this alien planet. It's a really cool feeling. But in the final tattooing track, you do this little jump over kind of like a hole in the ground. And I remember Mike and I being like, was that was that what I think it was?
Jaymo (41:15): So we slam on our pod racer brakes, turn around. It's the freaking Sarlacc pit. And you can see the Sarlacc mouth, and you would never see that because the game the game doesn't yeah. You go right over it, and you're going so fast. But they thought to put that in there.
Jaymo (41:33): When we were playing multiplayer versus, Brian went off the side of a suspension bridge and crashed into, like, a frozen gorge, but there were, like, tents and little flagpoles and things where he landed, and there's no way you could get there without blowing up. So they could have just made it a bottomless pit, and we never would have cared. But all those little details, I just loved it so much. Mike, Brian, I think you were feeling it too.
Bryan (41:56): Yeah. No. Definitely the the level of detail around it, and even just the way that, like because I I didn't even really realize. Not sure I realized when I was a kid what playing it through, like because the second time you go to Tatooine, think it's it's not exact oh, because there's the Bunta training course that you start out with, but but also very much evocative of of of what you see even in know, you obviously, we only see Tatooine in in the in the movie, but you see that there's, like, there's those area there's that gated area, like, like, sec that service ramp or something. Or, like like, almost like there's a second course that Anakin gets pushed off into, and that's and he uses that to his advantage to sort of overtake Sebulba.
Bryan (42:32): But just the level of detail that they put into into every little into areas that you don't normally that you can yeah. Like you said, Jeremy, you can only really see if you're gonna die there. You know, like, crash crash in a certain way. But then I also I I loved the ways that, like I'm not certain if it was maybe the first time we ever really saw Malister in in in some sort of I mean, maybe maybe in in expanded universe novels or stuff like that. But Malister had always been a thing.
Bryan (43:01): Like, the Malisterians were were are the three eyed aliens. You know? So they've been they've been around since since whatchamacallit? Since return of the Jedi. But but I always love that little detail of, like because Qui Gon, when when, you know, when he gets asked about podracing, there's that one quick line where he just mentions, oh, yeah.
Bryan (43:19): There's podracing on Malastare. It's, very fast, very dangerous. And they made sure that Malastare was represented as a map in this. You know? So this yeah.
Bryan (43:26): This is the way that they clearly put their time and energy and there's and and, you know, every little detail of Star Wars that they could just inject into it. It made it feel very much in universe, made it feel very canon. And and in and in turn, it gave us some of our first looks at some of these some of these planets that had already been established, and I'm sure many that were original to the game too.
Jaymo (43:50): Yeah. Yeah. And and I don't wanna sleep on Josh's point about, like, the swapping out the parts. The menus of this game are fun because we we mentioned El Wado. Like, Wado doesn't just sing though.
Unknown Speaker (44:01): He, like, kinda grumbles and,
Unknown Speaker (44:02): oh, they come to my store. They ruin you know? Like, why they
Jaymo (44:05): don't buy? Nobody buy. You know? And it's, like, it's little personality, but then there's also other racers kind of middling about and kinda walking around the menus. You can buy little pit droids, and they'll hop up and walk off to go work on your vehicle.
Jaymo (44:21): I don't I didn't know until researching for this episode that you when you buy things from Wado's junkyard, you get it cheaper, but the parts are damaged and you need to and the pit droids will be improving the quality of the part between races?
Unknown Speaker (44:38): Yep.
Jaymo (44:39): Okay. I didn't know about that mechanic at all, Josh. But what's cool
Unknown Speaker (44:43): Go ahead.
Unknown Speaker (44:43): No. No. No. Please. Please.
Josh (44:44): I was gonna say so that's one of the cheeses I remember as a kid is to get better stuff. You're you're supposed to start the race, and then you're supposed to quit out. That way when you came back, not only was there more inventory, but they had already had a huge time amount of time with your stuff that you could actually go back and either use it or sell it.
Jaymo (45:04): Yeah. And it's cool though because there is an option to inspect vehicle. And I always thought it was just, oh, here's a cool look of the of the character model. And that's what it is. It's like camera mode, but you can also see what the pit droids are working on.
Jaymo (45:17): So you know which part is gonna be fixed. And I was like, that is just so freaking neat.
Josh (45:23): I mean, it's really detailed. They did a good job. Like, they the smallest thing like I said, I we don't appreciate enough as modern gamers because it kinda felt like this is a part of it that's left out where now as an adult, you go back to all these other games. Like, man, kinda missed the good old days of Gran Turismo one and two. I missed the, speed racer or speed racer.
Josh (45:41): I'm just okay. Episode one racer. I won't keep saying pod racer. I'm like, no. We have to be correct.
Josh (45:46): Yeah. No. Forget like, there's just so much detail. It's like, man, I wish the developers would go back to this. This is so this is so great.
Bryan (45:54): Yeah. And and not not to mention so in line with with what they're I mean, like, implication being all these pod racers are are are they know their machines are are are are or in the case of Anakin, basically building it. You know?
Unknown Speaker (46:08): Like Mhmm.
Bryan (46:09): So so the whole idea does to constantly I mean, I know there's other racing games that are like that where you where you can modify and and and, you know, be the mechanic for your own vehicle, but you they definitely got that feel across that, of you constantly tinkering with your pod racer. You know? Mhmm. It definitely got that vibe so well done.
Jaymo (46:28): I I have a potentially juicy question. But, like, as I I genuinely loved Wado as a character, but I know that some people find him, like, kind of, like, offensive and, like, he's kind of, like, a stereotype. But my whole thing about that was that when I saw it as a kid, I didn't think about that at all. And it wasn't until people said, well, he's offensive because of this. And I was like, oh, well, I see your point, but also now you made me think that.
Jaymo (46:56): And I wasn't thinking that before. To me, he was just like this alien species. But I also know that there's a very academic argument for, like, the characters in Phantom Men as being, like, racial stereotypes. Do you guys have an opinion on that?
Bryan (47:10): I feel like, I I think I think there's a lot of merit to to, you know, the criticisms, but at the same time, you know yeah. I don't know. I mean, it it it can be sometimes, at least in the case of somebody like Wado, I I I feel like it's a little bit ambiguous enough that it's that it's not necessarily so on the nose, but I'm not gonna tell somebody that, you know, that if they feel like it's because it does lean into tropes that are associated with with Jewish people that that that's what a lot of people say, particularly with Wado, that, yeah, I I can see why and totally, you know, don't negate if somebody feels like it leaned into maybe a little bit offensive or leaned into some of those tropes in a way that were a little a little too on the nose. You know? But, you know, it's just yeah.
Bryan (48:02): That didn't strike that didn't strike me when I when I was, you know, when when we're 13 when I came out. Like Yeah. But but if anything, over time, I started to realize, yeah, there's some merit to some of this, but I I don't, you know, to each their own, I guess, it's you know, in terms of how it makes you feel. Because I definitely feel like, you know, could people criticize the Neimoidians of sounding stereotypically Asian? And and I I remember kinda hearing that, yeah, I think that's maybe a little bit more merit to that as opposed to maybe Wado, but but it's all I mean, I think it's all healthy discussion, you know, to to to at least highlight situations where you might be intentionally or otherwise.
Bryan (48:43): Because I don't I don't feel like it was necessarily intentional, but, but it does there's there's a reason why people say, like, it it does sort of it does sort of follow certain tropes that that I think understandably many people were offended by.
Unknown Speaker (48:59): Yeah. I like how said that. I like he said healthy discussion. That's I I like that approach. I'm gonna steal that, Brian.
Unknown Speaker (49:04): You're you're a smart
Unknown Speaker (49:05): guy. But
Jaymo (49:09): back to the racing game. How cool is the boost, Josh? Do you like the boost mechanic? I'm I'm veering the pod racer back on track. No.
Unknown Speaker (49:18): No. No. No. No. We're gonna land
Unknown Speaker (49:20): I love it, and I don't love it in the sense of, like, yes. I well, no. No. No. No.
Josh (49:25): Love it in the sense that it does a great job of, like, emphasizing, hey. You it's everybody's dream of watching, like, fast and furious, the first movie. Hey. We're gonna put some nitros in, we're gonna we're gonna yeah. You get that NOS in there, boom.
Josh (49:40): You're gonna go. Yes. And they got that right. Where I don't like it, I think, is in the very tight sections or corners. But it's a racing game.
Josh (49:50): You're I mean, if you're not paying attention, if you're not carefully planning out what you're doing, which it's kinda hard to do here, you're gonna crash into the wall. You're gonna lose one of your propulsions, and you're gonna, you know, crash and have to wait to respawn and then drive forward.
Jaymo (50:03): But I really what I really like about it is that to activate the boost, you have to hold forward on your thumbstick or joystick. So you need to be watching the track for where can I have a straightaway that's long enough for me to charge this boost? And then once your meter fills up, you get that, like, or what else is that? Was
Unknown Speaker (50:24): I can't I can't do
Jaymo (50:26): but that it's the afterburner sound Yeah. Which is straight from Phantom Menace, And it hits every time that sound hits, I get a thrill. And you take off, you, like, almost double your speed, and you see the heat of your engines going, and you have to ease off and let your engine cool, or it's gonna catch on fire. And there's Tuscan raiders shooting at you in the final tattooing track, and you hear them like, and, like, you know, and they're making your engine catch on fire. And there's so many little things to micromanage that you really kinda feel like that moment where Anakin's engine has broken, and he's having to keep his cool and fix that while still steering.
Unknown Speaker (51:10): And so Bulba's being an asshole over here, and it's just like, oh, oh, I'm sorry.
Josh (51:15): I just I no. I mean, I especially towards, like, the the last few races, I definitely felt like I almost felt like I had to keep doing turbo in the most awkward spots. I felt like I was forced to.
Unknown Speaker (51:27): Right.
Unknown Speaker (51:27): It was because there's no way you're keeping up with them if you didn't.
Bryan (51:29): Well, if anything, like, just recently, you know, I I played the game for the for the first time in in many years with with J Mo. And, I in part because it had been so long, I didn't use it that much because, like like you said, like, you have to you have to use it very strategically. If you don't remember, like, oh, you got a turn coming right up. That's a bad place to fire it. You know?
Bryan (51:50): Like like, try to find your open straightaways and then, you know you know, to make the most out of it without without crashing and burning. But if anything, like, yeah, like like like Jeremy said, is it's that they they brilliantly work in so much of the familiar sound effects that Ben Burd created. And, like, so many so many of the sounds that yeah. It just particularly particularly those those those boost noises, those like, even yeah. Just the the whole game, let let alone the the the boost feature, just so well incorporates those familiar sounds.
Bryan (52:28): Like, just that simple but chug chugging kind of, you know like, it's just the soundscape of the game, it's just, masterfully done, especially in those moments where you boost. And and you just gotta you got you just gotta choose the right right moments to do it. Like, you know, like like the other day when playing with J Mo and and our friend Lisa, she she definitely fired up that like, the one where she overtook me at the last last second.
Unknown Speaker (52:53): Yeah.
Unknown Speaker (52:53): I was like, okay. I hats off to you. And I just lost you, but, like, bravo.
Jaymo (52:57): Well and also, you know, Josh kinda was this game was catching strays right away because Josh was saying, like, know, the multiplayer is bad. Brian, I thought it ran pretty I mean so it was interesting. When I was watching you and Lisa play, and hi, Lisa, if you're listening. I was like, oh, the frame rate is kind of not as good as single player, and I didn't really know what to expect as far as how it would feel to race against you guys. But once I had my hands on the controller, it kind of felt really comparable to what I remember as the single player mode.
Jaymo (53:26): And Lisa didn't really play this game nearly as much as we did, but she was picking up some wins. And she kinda took to it rather quickly, and and you can have up to six AI opponents. I wish it was four players. It's really hard to go from f zero x being a four player racer and then coming to this. I don't know, Josh, if you agree, but there's just something sad about a two player n 64 game.
Unknown Speaker (53:48): It just always bugged me.
Josh (53:50): I mean, I get it because of limitations because this is also one of their few games that actually required you to have the expansion back to be
Unknown Speaker (53:58): able to play it
Josh (53:58): on the, yeah, on the n 64. They get re we were required to at least for multiplayer. I don't how much with single player, but I think even on the box art, it says that it's required.
Jaymo (54:08): Yeah. I think there's textures that are completely missing if you don't have it, so the game actually gets harder.
Josh (54:13): So it makes sense that, that, yeah, you're gonna do. Because even then if you look back at, like, Rogue Squadron, like, that struggle to even play, and I don't even think you need the expansion to play those. But for being remastered onto a more modern consoles like the Switch, PlayStation four, PC, I don't see the problem with it. The problem becomes the limitation of being able to take something that was built in '99 and play it on something that's, you know, 2014. Right.
Josh (54:43): It yes. It's nice. Yes. It can do yes. You're gonna get your constant 60 frames per second, but that's kinda where it ends.
Josh (54:49): Your your limitation then becomes how well can an old, engine game engine run with as much extra features that were never really intended for.
Jaymo (55:01): That's fair. That's fair. And and, Brian, you know, you played this on the PC back in the day. So if we can kinda start our Joy Cons a little bit, the Windows version had eight player LAN multiplayer. Mhmm.
Jaymo (55:13): And so I have to believe now I have full disclosure. I I don't know how programming works. I'm pretty dumb when it comes to coding stuff. But, Brian, I think you have some knowledge about networking stuff. If they had a local area network multiplayer code in the Windows release, would it be so hard to put online in the rerelease and just make it, like, private lobbies?
Jaymo (55:35): Like, I'm not saying, like, I need, like, servers and things, but if Josh has it on the Switch and I have it on the Switch and the old game had a local area network, could you not just treat the Internet as that LAN and give me that online gaming? Am I being dumb?
Bryan (55:49): Well, I don't I don't know. I mean, honestly, you you might know better than I, but I just I feel I it would I would love such a thing. Like, I've and I would like to think that it wouldn't require too much extra work in coding to to make such a thing available because I would love a version of the classic game that we know, but, you know, but just really expand the multiplayer capabilities. It's one thing I never really dabbled in because, like I said, I only really played on PC. Only I know I only really played by myself.
Bryan (56:19): So I wasn't literally, when we when when you and I and Lisa played, I think that might have been the first time I played multiplayer, in Racer. So, yeah. But it would god. Such a thing like that would be nice to to just have the classic game, but really expand the multiplayer capability. So yeah.
Bryan (56:41): And they're with you in that, like, at the very least, if if as long as it wouldn't be too difficult to do, I'd love for them to add that. Yeah.
Josh (56:47): Here, as somebody who is a IT slash programmer guy, I'll say
Unknown Speaker (56:51): Go for it.
Josh (56:51): Yeah. It is not a difficult thing to do, but that's just it. You're look you're you're a kid. You wanna go buy something at the store. Mom, dad, I've got the money.
Josh (56:59): I wanted to buy this. Or is mom and dad gonna let you? Depends. Is it you know, are you getting Grand Theft Auto? Probably not.
Josh (57:07): So and or okay. Maybe you don't have all the money. Maybe you have, like, a couple bucks. Mom, dad, I wanna buy this. Well, they they don't wanna pay all that extra money for it.
Unknown Speaker (57:14): So, yeah, they're gonna tell you, no. You can't have it. You've got that at home. You've got pod racing at home. You guys go play that.
Josh (57:20): You don't need this multiplayer. No. But all seriousness, it's for modern day, it's probably more of an issue because, you know, there there's no reason to have to put all of these resources into a game that's already made. Put a nice little shiny coat of paint, make it run really nice. We're gonna rerelease it.
Josh (57:37): We're gonna slap the $20 on there. We're gonna sell 200,000 units and make an easy 2,000,000. Like, that's that's the idea. Let's let's make something really quick so we have something in our portfolio for for, The Mandalorian and Gragu. That's that's what we're gonna make this money for.
Josh (57:52): That's what we want. They beyond that, it's like, unless you get, like, a cult following. Right? Nowadays, it's easier. You've got modders and it's very wide blown.
Josh (58:00): So someone's probably already done it. Someone's already made spec wise. Yeah. You download this. You can play it.
Josh (58:06): Is it gonna be to every console? Unfortunately, no. Nintendo's very stingy about third four part fourth party is what they usually call it, but an extra third party coming in. PlayStation's a little similar with that. They're starting to get a little less.
Josh (58:20): Microsoft, they're a toss-up. I mean, really, PC is the biggest spot you're gonna see it in. But even then, there's ways around that. I'm sure someone's come up with a way for Switch and PC to be able to play at the same time. It's just a matter of actually looking around and seeing who who actually enjoyed it and who built it.
Josh (58:37): So it, for sure, does exist. And I'm I would I agree. I would love to have eight people race on here. That'd be freaking awesome. Yeah.
Josh (58:44): I wanna I wanna purposely crash into people. That sounds really cool.
Bryan (58:48): Well so You're right. If if if anything like, if you're gonna put in that extra effort to to add that capability, then why not just do a a fresh remake of the game? To to upgrade Yeah. Everything and and if anything yeah. I think we always love such a such a thing.
Bryan (59:05): Yeah. I mean, maybe maybe now is the time to do such I mean, I know they you know, obviously, we have and, you we have a game coming out that's very evocative of it, and they're probably and and I'm sure they're factoring in the the nostalgia and the popularity of of of games like Racer.
Jaymo (59:21): Yeah. You're referring to Star Wars Galactic Racer, the upcoming Star Wars racing game and the first Star Wars racing game since Super Bombad racing, I think. Really? The Mario Kart clone set in Phantom Menace. But I that trailer cracked me up so much because, like, first of all, I'm just stoked.
Jaymo (59:40): I'm just stoked for I love when IPs have different types of games. I wish more things did that. You know? But the trailer's going, and it's like, oh, you can play as a speeder bike, and you can play as, like, this speeder car, and it's all these cool Star Wars vehicles. And then the whole time, I'm thinking, where's the pod racer?
Jaymo (59:59): I want a pod racer. And then at the end of the trailer, you see the pod racer. Yeah. And you're thinking, like, alright. Suboba or, like, sexy older Anakin.
Unknown Speaker (1:00:09): It's Ben Guadrineros. And he's he's like and if they do this big reveal, like, we're gonna gasp at Ben Quadraneros, and my favorite YouTube comment was, like, somehow Ben Quadraneros returned. It's so funny.
Bryan (1:00:27): Like, I know Josh said you have a soft spot for old Ben and Obi Wan Kenobi, but Ben Quadeneros, best Ben.
Unknown Speaker (1:00:33): Oh, best Ben.
Josh (1:00:35): Not wrong. Not wrong at all. I I saw him I mean, there's a reason why Obi Wan is my Jesus. Okay? Yeah.
Bryan (1:00:42): So we we we love old Ben, but, I mean yeah. But Ben Quattenero is the that that was a just a great little cameo to work in there. And then he's finally getting his due. He finally because we never saw him race. Right.
Unknown Speaker (1:00:53): He just literally just blew up.
Unknown Speaker (1:00:54): What if what if in the new game, his car just blows or his pod blows up at the start
Unknown Speaker (1:00:58): of every race? Like, you just
Unknown Speaker (1:01:01): Yes.
Bryan (1:01:01): He's sorta like the like a joke character, like a Dan for for for a street fighter.
Jaymo (1:01:05): Oh, that'd funny. So I my my two biggest joy cons are kinda tying in what Josh said, but, like, with this rerelease, they added one new thing for the switch, and that's motion controls. And what's interesting is that you can have each Joy Con represent a separate engine, and so you can control them independently with tilt. And so, Brian, I want to try this. We gotta try this sometime.
Jaymo (1:01:30): You hold one, I'll hold the other, and we'll see if we can, like, sync it up, which it It's
Unknown Speaker (1:01:35): like it's like copilot, like like like, what's it? Pacific Rim style?
Jaymo (1:01:38): Pacific Rim style. Right. But my bummer, though, is that I really wish they had done it so that you held the Joy Cons horizontally. Oh, yeah. You could have the controls like Anakin actually has or, like, in the often forgotten Star Wars pod racer arcade game where you have the two different tilts.
Jaymo (1:01:59): And you could've you could've done that with the gyros of the Switch Joy Con.
Unknown Speaker (1:02:04): No. Literally just watching you turn your hands like that. We're instantly like, yeah. Why didn't I mean, because you you see that image of Anakin with, you know, the thing. I mean, it gives you that that handlebar feeling.
Bryan (1:02:14): Yeah. You know? Because not not every racer has something because, I mean, Sebulba, don't think it's like I don't yeah. I mean but we're so used to Anakin with those handles. And especially, like you mentioned, the the the arcade game, that was just like there was something just really cool about about that.
Bryan (1:02:30): So, yeah, a missed opportunity. Although it's really it's funny you mentioned because, you know, like like, when when we played, when Lisa and I were playing, we didn't realize that the motion motion control was, was on, and it just led to a really hilarious moment because we're just like, we we're struggling to figure out, wait. Which screen am I? Like like and then just not being able to determine for a while until Jeremy realized, oh, sorry. Motion control is on.
Bryan (1:02:52): Like, oh, okay. We're idiots.
Jaymo (1:02:54): But that's also weird, though, because, like, you know, Josh was talking about how little effort they put into this rerelease. Because if I change the motion control in single it changes it for both first and second player. Like, that's weird that we can't have separate control schemes in a modern game. You know? So I'm I'm happy to have this.
Unknown Speaker (1:03:14): I'm happy to still be able to access it, but I'm just kinda like, like, you kinda get a c for effort, but the game is so good that you gotta pass. Yep. I don't know.
Bryan (1:03:24): If anything, all the more reason why the more reason for them to just make a I mean, I know we're getting Galactic Racer in there. There's, you know, Ben Quatneros in there, but but the opportunities you could think of to make it to kind of improve upon what was done before. But I'm just I'm I'm glad at least I'm I'm excited to see at least how, you know, hopefully more than Ben Quatneros if there's other pod racers that you can do that you can you know, that that'll be available in Galactic Racer. But if anything, I'm excited that Galactic Racer is working in all sorts of different kinds of speeders. You mentioned the speeder bike, and I think in the in the trailer, you see a speeder that's if not exactly at least the same kind of model of the one that Han Solo rides in Corelli at the beginning of solo, which I always just sort of like the look of that speeder.
Bryan (1:04:11): And, obviously, with any kind of speeder, like Star in Wars, you can just you know, you you see all sorts of you know, the the there's there's a huge variety of of just repulsor based speeder speeding vehicles. So I just love that they're throwing them all into one racing game, including pod racers. So Yeah. Yeah. There's a lot of there's a lot of opportunity to kind of improve upon what they've done before.
Unknown Speaker (1:04:37): So last question, because I don't know if there's a Joy Con or Joy Pro, but, Josh, did did you say you played this on the N 64 back in the day?
Unknown Speaker (1:04:43): I did.
Jaymo (1:04:44): So I don't know about you, but I always thought as a kid, I didn't really understand how, you know, games worked. And so I thought the decision to only have music in the final lap was really cool and climactic, but it was it was a space saving technique. To save space on the cartridge, they only had music for the final lap. Oh. And and the rerelease has music the whole time.
Jaymo (1:05:05): So I kinda missed the days where it was just the cool sound effects and the one for two laps, and then you hit that third lap and dual of the fates kicks in, and you're happy. It's so good.
Unknown Speaker (1:05:19): John Williams at the last lap of every race? Yes, please. Yeah. Know. That's the way to go.
Jaymo (1:05:23): And I think if you have John Williams the whole time, I think it's a it's it's just a little bit oversaturation. I don't know.
Bryan (1:05:30): I'm I'm a 100 with you. I mean, if anything, it's it's exactly like it is in the Phantom Menace. The Phantom Menace the first two laps have no music, but then it's that last lap. Well, maybe not the full last lap, but it's basically when things start going wrong for Anakin. From from from that moment that, you know, if you're yes, the bulb pulls that piece.
Bryan (1:05:47): And when it starts to when it starts to fail on him is when the music kicks in, then suddenly you feel that tension because that because it's not just music. It's John Williams', like, tension music. Like, it like, it reminds me of, like, you know, Jurassic Park when when when, Grant and and Tim are climbing out of the the the car in the tree, and and there's no music until the car starts sinking after them.
Unknown Speaker (1:06:10): Yeah.
Unknown Speaker (1:06:11): And then the music kicks in, you're like, oh my god. I went out. My heart's bending.
Unknown Speaker (1:06:14): Yeah.
Bryan (1:06:14): So there there's there's a there's a definitely a lot of there's a lot of value to withholding where you where you put the music. I didn't I didn't really occur to me until you mentioned it that I guess they did that to save space.
Unknown Speaker (1:06:28): But Yeah.
Bryan (1:06:29): But at the same time, it like you said, like, it it's there's, yeah, there's a narrative reason to maybe withhold it. And then at least that way, it doesn't overpower any of the sound effects you're hearing at first because that's definitely something that and I'm sure the game designers think about this too because I know that's something that always comes into play when when when people like John Williams are are scoring films is to make sure that the music doesn't interfere with the sound effects, that that it's not in the same same registers. You know? So because because then you start muddying it. You start covering you know, like, it it can it can interfere with with with how well you can hear certain things in to sing from each other.
Unknown Speaker (1:07:05): So Yeah.
Bryan (1:07:06): But but, yeah, I mean, there's nothing wrong with kicking in that music at the end to make you realize, alright. I gotta lock in. I gotta you know?
Jaymo (1:07:13): And and I kinda found that having the music play the whole time I mean, it's John Williams. It's, like, it's gorgeous. But, like, I kind of stopped paying attention to it, and I have moments of, oh, yeah. Duel of the Fates is playing, but I remember in the original game when it only kicked in on the final lap. And and and then, you know, Joy Con, the the laps are long, some of these tracks, and you always have to do three in the tournament mode.
Jaymo (1:07:35): And so when you're trying to beat this game and you make one tiny mistake at the third lap. You just lost twelve minutes of your adult life, Josh. And now your the diaper needs to be changed, and now I gotta stop playing. Right? So that's Yep.
Unknown Speaker (1:07:50): And then
Unknown Speaker (1:07:51): you don't come back until the next day. You're like, what what was I doing? Oh, yeah.
Unknown Speaker (1:07:54): Pod racing. Pod racing.
Jaymo (1:07:57): Any other bones to pick with pod racer before we get to our verdict? Or, excuse me, racer.
Unknown Speaker (1:08:02): I did it again. Ah, so you're it's okay. We're all done.
Bryan (1:08:04): Yeah. No. Like I said, people who know this game well will, accidentally call it pod racer very frequently. And, you know, why not? Because they're pod racers.
Bryan (1:08:13): But, yeah, you're right. It it is technically racer. We we can't get sued by or not we, but, they can't get sued by well, I mean, I mean, it makes me curious if, like, does that does that still apply that does that
Unknown Speaker (1:08:27): company does? Don't know. I'm sure that ran out years ago.
Bryan (1:08:32): If they were to do a new one, could they finally just be like, alright. Now now it's Potter.
Josh (1:08:37): I'm sure, but I think at that point, it's kinda like, well, what's what's what's the point of us calling it podracing? Like, what
Jaymo (1:08:42): Yeah. You limit yourself. You know, you got the cool speeder bikes in there.
Josh (1:08:46): See, I think the only other bone I would have to pick and this is more of like a obviously, I'm not a very much of a into, like, the thick science of Star Wars. But how can a a levitating vehicle slide on ice? I would love someone to explain that to me.
Unknown Speaker (1:09:05): Right.
Unknown Speaker (1:09:05): That's a very, very good point.
Unknown Speaker (1:09:08): Well And I don't think that in a foolish way, mean, like, I want that explained because to me, if it was if it was like any other vehicle, I'd be like, okay. But we're levitating off the ground. Come on. There's no way. There's no friction.
Unknown Speaker (1:09:22): Well, the force, Josh. Come on.
Bryan (1:09:24): I mean, look. Turbo Turbo lifts not Turbo lifts. What's what's the what's the name of the Star Wars technology that just, oh my goodness.
Unknown Speaker (1:09:34): Anyone's gonna know it's gonna be you.
Unknown Speaker (1:09:36): Because I know the turbolifts are are are their version of elevators.
Unknown Speaker (1:09:41): Don't screw this up, Brian. Well,
Bryan (1:09:44): I mean, the the technology like, because, essentially, like, the the same thing that all speeders do where they're not necessarily flying the way x wings do, but they're just sort of, like, like, presumably we don't know. Obviously, it's a fictional technology, but presume it's like that hover technology, you know, that that it's like maybe there's something some sort of invisible force force pushing against the ground. And I could imagine in such a way, if it's on ice, it would still be, like, slippery. You know? Like
Unknown Speaker (1:10:13): that the repulsor lift? Is that what
Unknown Speaker (1:10:15): you're Thank you.
Unknown Speaker (1:10:16): Yeah. Okay.
Unknown Speaker (1:10:16): That's what I
Unknown Speaker (1:10:17): was googling. I understand what you're talking about, but I can't remember the exact name.
Bryan (1:10:21): Yeah. Because I'm because yeah. Because the repulsor lift is Star Wars' way of saying, like, not flying, but hovering. Right. Like, it needs a surface to push up against.
Bryan (1:10:30): And because it's it is pushing up against the surface, this is me just spitballing. Like, maybe that's why the ice will still be slippery, like, because it's like
Unknown Speaker (1:10:38): Like I said, I'm not saying it in, a, oh, this is stupid. I'm saying it in, a I don't understand. Someone explain it to me because I was getting frustrated because, like, every racing game, like, yeah, it makes sense. It's ice. Right.
Josh (1:10:47): But we're not even touching it. Explain to me how it is it because of the temperature? It's so cold or the surface is so cold that it takes more energy to do it. So rather than expanding the energy to be able to lift it higher, it spreads it out, and that's what causes it to have that frictionless, lift. Sure.
Unknown Speaker (1:11:05): That makes really a sense. I'll take it. But as a racer, I'm like, son of a bitch. Literally.
Unknown Speaker (1:11:09): It's literally unplayable.
Unknown Speaker (1:11:12): It was fine. But still, it's like, oh, come on.
Unknown Speaker (1:11:15): Oh, but now it makes me question, like, can you take repulsorlifts over water? Like, I
Josh (1:11:19): mean, what Well, let's just take get you I forgot the other one where you're near the beach. I'm pretty sure there like, when you go where you're driving past, like, the water or over it, there is like, you're not sliding it like you were in with all the ice. So it's like, okay. It's clearly something to do with the temperature. It has to.
Unknown Speaker (1:11:34): Oh, you might you might be onto something there. Or or, you know, I mean, if if anything, it reminds me of, back to the future too when he when Marty finds out you can't take hoverboards on water. Know? Yeah. You know
Unknown Speaker (1:11:45): what? Someone on the Internet knows. So leave a comment and explain this to us because Josh is losing sleep at night. I mean, that's that's happening because of the kid. Well, actually, no.
Unknown Speaker (1:11:53): It's
Josh (1:11:53): No. It's it's now this. This is the sole reason. I finally got over my my fear of finding something. It took me almost six years to find a song.
Josh (1:12:01): It lived in my head, read and free for six years till I finally heard it, got out of my head. Now this is stuck in my
Unknown Speaker (1:12:06): What was the song?
Unknown Speaker (1:12:07): Slide.
Unknown Speaker (1:12:09): It's why don't you slide? That
Unknown Speaker (1:12:11): one No. Frank Ocean. That's the only person I can think of that's on.
Unknown Speaker (1:12:18): He doesn't wanna he doesn't wanna sing it because it'll get back in there.
Unknown Speaker (1:12:20): He's gonna play. Alright, guys. Well, that's
Unknown Speaker (1:12:23): all your nights like this.
Unknown Speaker (1:12:26): Yeah.
Josh (1:12:27): Do you enjoy all your nights like this?
Unknown Speaker (1:12:31): Oh, yeah.
Unknown Speaker (1:12:31): That song. Yeah. That's something I've lived on my head rent free for six years. Like, I can only remember the melody. And I'm like, what is that song?
Unknown Speaker (1:12:39): There's a whole Married With Children episode all about that
Unknown Speaker (1:12:41): Yeah.
Unknown Speaker (1:12:42): Where Al is, like, tormented. Alright.
Unknown Speaker (1:12:44): We all have that where we, like, know a song but just none of the words and be like, sing it to me. Like, I mean. Summonai. Summonai. Yeah.
Unknown Speaker (1:12:53): Like, Jeremy famously oh, famously.
Unknown Speaker (1:12:55): Yeah. Brian and we're talking about Disney's Tarzan. And I was like, I love that opening song where he's, like, summonai. And Brian's, like, what did you say?
Unknown Speaker (1:13:02): Son of man?
Unknown Speaker (1:13:03): I was
Unknown Speaker (1:13:04): like, no. No. It's like a it's like a Africa thing. He's in the jungle. Samanae.
Unknown Speaker (1:13:07): And Brian's like, that's not a word. You just made that up. It's son of man. But I was like, building. Samanae.
Unknown Speaker (1:13:16): You had me song. I was like, yeah. That sounds awesome. Let's sing that. Okay.
Bryan (1:13:22): Well, I'm I'm definitely one of those kinds of people too. Just like even even I'll know the words to a song, I'd I'd but I it it won't be until many years later I really even really think about what those words mean. It's just it's just yeah. You did you're thinking very melodically. You know?
Unknown Speaker (1:13:35): Yeah. Yeah.
Unknown Speaker (1:13:36): I mean, someone live. It's like, oh, those are different.
Jaymo (1:13:39): Well and one last note here, neither Joy Pro nor Joy Con, but, Mike, I know you're listening to this. You gotta let us know in the comments or on the Discord, and join the Discord www.theoldswitcharue.com. How did this play with the n 64 controller? Because I feel like I was very grateful to have good thumbsticks with this thing, but I feel like with that old n 64 joystick, I don't know if it's hand it would handle well by modern expectations. So very curious.
Unknown Speaker (1:14:05): Josh is saying probably not. Josh, did you play with an n 64 controller?
Unknown Speaker (1:14:08): So I did, actually. I blew the blew the dust off and an extender or an extender, like, adapter to be able to So I did that. And Rough. I I honestly, I did two races. Was like, no.
Josh (1:14:21): No. No. We're we're going we're going back to we're going back to the other controller. This isn't there's some games where I'm like, yeah. You have to have the Nintendo 61 controller.
Josh (1:14:29): This is one of those where I like, yeah. Don't do it. Yeah. It's a trap.
Unknown Speaker (1:14:33): Even though you you mostly played on n 64 when you were back when were When I
Josh (1:14:36): was a kid, yeah, when I gonna I'd see I mean, that's that's the only way to play it. But as an adult, I let's be honest. Nintendo 64 is probably the most nostalgic controller, but the worst controller.
Bryan (1:14:47): You'd have to hold the the middle, I guess, to yeah. Mean, that's always yeah. That was always strange about that.
Unknown Speaker (1:14:55): Yeah. But, also, shout out to the TV commercial, which turned the n 64 controller into a Star Wars battleship. And when you think about how the thing looks like
Unknown Speaker (1:15:03): Yeah. It kinda it looks like a like a Naboo Starfighter kinda, like, that three prong kinda yeah.
Jaymo (1:15:08): Alright, guys. Well, that gonna bring us to the moment of truth. We've covered the Joy Pros, the Joy Cons, and some extra stuff in between, I think. It's time to declare episode one racer as a Nintendo or a Nintendon't. Josh, this episode was low key your idea.
Jaymo (1:15:23): So, what say you?
Josh (1:15:26): I'm gonna say Nintendo. Yeah. It's honestly and for something that is, you know, showing its age, we're talking twenty seven years almost at this point, it it's still it's still great. I mean, I'm not saying, like, you're gonna be able to get all your friends together and play it and enjoy every moment, but you know what? Play play it by yourself.
Josh (1:15:42): Get through it. Have some friends come over. Have a couple beers and have a couple races. Honestly, it's a lot of fun. Like, I'm not it's not gonna be your Mario party, but it's at least gonna have a few good memories put into your good old brain noggin there.
Jaymo (1:15:55): I agree. I agree. I'm actually gonna go Super Nintendo. This is one of my favorite Star War or racing games, period. I think this is probably my favorite futuristic racing game.
Unknown Speaker (1:16:06): 100%.
Jaymo (1:16:07): Yeah. It's just it just gets the sounds and the feel. And, you know, you could wait for it to go on sale. $15 might be a little steep. But, honestly, even at $15 asking price, I think you're gonna get $15 worth of fun out of this thing.
Unknown Speaker (1:16:26): So I'm gonna go super Nintendo. Brian, are you gonna do a clean sweep?
Bryan (1:16:30): Oh, absolutely Nintendo. I mean, this game especially, like like, when you think back to LucasArts of the era, the late nineties and the early early aughts, they had a real reputation of being kinda hit or miss despite how much Star Wars was, like Star Wars was huge again, you know, because it was it's finally back in theaters and everything, and Star Wars mania was was abound. But if you remember back then, we had you had, like, Jedi power battles, like, yeah, like, Yoda okay. I don't wanna I don't wanna poo poo any games and, like, obviously, you know, teach their own. But, like like, they're they're they had a track record that was rather hit on this.
Bryan (1:17:10): And some yeah. And but whereas Racer was always one of those one of those gems, one of those ones where it's like, yeah. They they they I I feel like they really nailed it, and and it goes to show even just how how how well it still plays today, despite, you know, some of the aforementioned issues. But it's just it's just so much fun. It's so Star Wars y.
Bryan (1:17:32): It they they yeah. All around, it's it's it's definitely up there in terms of the like, I would put it on the the Mount Rushmore of LucasArts game.
Unknown Speaker (1:17:43): So Nice.
Unknown Speaker (1:17:44): Yeah. Absolutely.
Jaymo (1:17:46): Well and so for the and standings, without Mike, my second head here, I will not officially be ranking this game. But if I had, it would have ranked incredibly high. I would have put this at number 12 out of a 102 games. I think it's right above Pokemon Snap and right below Ghouls and Ghosts. And, Josh, for the record, the game from your previous episode, Zombies Ate My Neighbors, is sitting in our top 20.
Jaymo (1:18:11): It's, like, number 19 right now. So you boys
Unknown Speaker (1:18:13): hate it, though.
Jaymo (1:18:14): You boys over at smashing game time. You know a smashing great time when you see it.
Unknown Speaker (1:18:18): Oh, all the time, baby.
Jaymo (1:18:20): So we're gonna call that game over for today. Brian, thank you so much for braving that Santa Clarita traffic to come over the other day and play this for the episode. Before you boost your way out of here, why don't you remind our listeners where they can go to cyber stalk you?
Bryan (1:18:34): Oh, you can find me on Instagram at brian dot s dot lee. That's brian with a y. And I I've I've a bit of a hiatus right now on there, but you can find a lot of my my cosplay and and my violin. So I just I just whatever. I don't a lot a lot of people like to compart especially cosplayers like to compartmentalize on very different accounts.
Bryan (1:18:54): It's just everything involving me. That's why it's my name. But you can also find me on, on YouTube and TikTok. Sorry. Brian dot s dot lee on Instagram and TikTok, and brian lee on YouTube.
Unknown Speaker (1:19:07): You got it. You got the full name.
Unknown Speaker (1:19:09): Yep.
Jaymo (1:19:09): And, Josh, thank you so much for giving me an excuse to gush all about this game. It's been way too long. Where can our listeners find you and your brother and your always entertaining gaming content?
Josh (1:19:20): Yeah. So you can find all of our content over at our website, smashinggametime.com. That's where the podcast lives, where our words live. All of our thanks are there as well. I'll make sure to shoot my stuff over to to Jayma over there by good buddy, our local bring on guest because, let's be honest, we love to talk about games, and I'm sure we're gonna have a few more episodes lined up between both of our podcasts.
Josh (1:19:43): So, hey, come come over. We the fun continues. It's not just here. It's everywhere, baby.
Jaymo (1:19:49): The saga continues. Continues. I love it. That all sounds n e excellent. Everyone join us next time for our very first movie slash game hybrid episode.
Jaymo (1:19:58): We're gonna be diving deep into quest for Camelot on the Game Boy Color and in theaters everywhere in 1998. That was a weird one.
Unknown Speaker (1:20:06): Oh, yeah.
Jaymo (1:20:07): Don't forget to visit www.theoldswitcharue.com. There you can find links to our Spotify, Discord, YouTube, TikTok, and all the social medias you can shake a joystick at. Big thanks to Crystal Fields for our incredible intro song, and please, dear listener, don't forget to like and subscribe. Every click means a lot, and you mean a lot to us. Until next time.
Jaymo (1:20:25): This has been the old switcheroo where we normally talk gaming retro with Mike and Jaymo. They're not Mike, but I'm still Jaymo. Game on everyone. May the force be with you. You gotta say
Unknown Speaker (1:20:35): that. Right? May 4 be with You
Unknown Speaker (1:20:37): have to.
Unknown Speaker (1:20:37): Happy May 4, everybody.
Unknown Speaker (1:20:39): Happy May 4.
Unknown Speaker (1:20:40): Happy May 4.
























