BONUS | Lite Switch: Feb 5, 2026 | The Complete Cheat Code Compendium kickstarter
In this bonus midseason LiteSwitch episode, Cyril from Defunct Games is here to talk to Mike and Jaymo about GameShark Returns: The Complete Cheat Code Compendium, a book that Cyril’s working on with InterAct Accessories co-founder Todd Hays. With an already successful kickstarter campaign, GameShark Returns: The Complete Cheat Code Compendium is currently set for release in Fall 2026.
In this episode, we talk about what the differences are between easter eggs, glitches, and cheat codes, how cheat codes and hidden strategies were used to sell video game magazines, try to recollect if cheat codes were stigmatized in the 90s, and how cheat codes functioned as early accessibility options. Along the way we also look back on the loss of rentals in the video game ecosystem, try to figure out why Sonic the Hedgehog 2’s debug mode doesn’t get more attention, and decry how DLC is replacing cheat codes.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:15) Welcoming Cyril from Defunct Games
(5:18) The Complete Cheat Code Compendium - Kickstarter Description
(16:41) Cyril Meets Todd Hays
(22:53) Selecting the best cheat codes
(29:17) Remembering Dinosaurs for Hire for the Sega Genesis
(34:08) What constitutes a cheat code?
(38:32) Sega Saturn Pro Action Replay
(43:07) Outlaws re-release
(47:30) Code Vault
(49:09) Game Shark Ad Archive
(54:23) Hot Coffee
(57:20) Long-Hidden Cheats
(1:03:20) Favorite Cheat Codes
Check out the Kickstarter campaign for Gameshark Returns: The Complete Cheat Code Compendium: https://www.kickstarter.com/projects/763614590/gameshark-returns-the-complete-cheat-code-compendium
The Cheat Code Compendium - Announcement Trailer | Defunct Games: https://www.youtube.com/watch?v=uRgU9OkQV7o
More info on the book and the rest of Cyril’s activities at Defunct Games: http://www.defunctgames.com/
How Yahtzee Created Unique Worlds in Starstruck Vagabond | GameMaker Memoirs | Second Wind: https://www.youtube.com/watch?v=XlFbH5B6ivs
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It's time to up, up, down, down,
left, right, left, right.
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Be a start the old switcheroo
where we're talking normally
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talking gaming retro with Mike
and Jamo.
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I'm Mike.
And I'm Jamo in this special
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light Switch episode, we're
taking a break from our usual
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quest to research and review
every game in the Nintendo
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Classics catalog to bring you a
sneak peek at the hottest up and
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coming book in gaming, the
Complete Cheat Code Compendium
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brought to you by Gameshark.
If you like what you hear, don't
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00:00:54,800 --> 00:00:56,760
forget to like, follow and
subscribe and give us your
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thoughts in the comments below.
Mike, I don't know about you,
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but my favorite cheat code is a
special command.
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You take out your phone.
You text Mike and ask him to fix
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the problem.
Makes Lifeway easier.
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But you can't use that tray.
I can try.
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Do you have someone with an
intimate knowledge of cheat code
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history as well as the creation
of this impressive compilation?
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Yeah.
So we've already seen his
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encyclopedic levels of
information when we had the
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ghosts and ghouls and goblins
and etcetera franchise.
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So is great to welcome Cyril
from defunct games back.
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Hey, thanks guys.
J MO and Lomac Lubaca, No after
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a bad start.
No, it's great.
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You, you, you know what you're
doing.
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You're teasing our Discord,
baby.
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These are Discord names.
You got to you got to join the
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discard at
www.theoldswitcharoo.com to know
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who Low Baca is.
Cyril, great to have you back.
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Congratulations on smashing this
project's Kickstarter goal
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within half a day of it
launching.
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How does it feel to have, as of
recording nearly 1000 people
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cheering you on and putting
their money where their mouth
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is?
It's pretty cool.
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Yeah, this absolutely blew all
of my expectations.
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I I kind of went and I'm, I'm
new to the, the Kickstarter
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thing.
I was vaguely part of the the
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EGM compendium.
I contributed a little bit to
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that, but obviously I had
nothing to do with the success
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of that.
And so seeing that, or maybe I
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did so seeing that, so seeing
this actually, you know, this
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actually come about and and not
only I smashed the goal, but I
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don't know, we're up.
We're we're pushing 80,000 at
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this point.
And that's, that's real exciting
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that it is exceeded my
expectations.
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Well, you just deserve it A.
Long way to go.
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Yeah, it's, it's, it's really,
really cool.
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And before I get too far ahead
of myself, I don't want to make
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sure I didn't misspeak because I
saw on the Kickstarter the the
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mock up cover published by Game
Pro.
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That's the Game Pro or is it
someone who worked in Game Pro?
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What?
What's the story with that?
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Because that brand has not been
around in some time.
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Yes, well, we're going to start
with the hard questions, huh?
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No, listen, I offered to listen,
listener.
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I was trying to softball when I
was like, you want to see the
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questions of dancing?
He said.
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We're living on the razor's
edge.
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And question number one, I'm
already getting grief for.
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But yeah, I was a huge fan of
game pro.
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That was my childhood.
So I see that on the cover.
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I'm going to ask about it,
Cyril.
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And so are people.
So we got to spill the tea.
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We are definitely working with
some of the people that created
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Game Pro.
That's about as much as I can
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say about that.
But also a lot of that is not
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stuff that I am dealing with.
That is this is a big creation
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of Todd Hayes.
Todd, of course, created the Co
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founded the poorly named STD
accessories back in the day, not
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the greatest name, and then
changed that strong armed and
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changed that to interact
accessories in the in the mid
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90s.
And of course that became, you
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know, that gave us Gameshark and
all sorts of other things that
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everybody remembers.
And he's, he's come aboard to,
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he is, he's created this book
that wants to chronicle the
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entire history of cheat codes,
not just cheat devices, but as
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you said at the beginning, like
the Konami code, the Mortal
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Kombat blood code, big head
modes and all sorts of other
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things.
And kind of the rise and fall of
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hints and tips, cheats and, and,
and those cheating, the cheating
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devices and see if there's still
a a future if we can get back
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to, to cheating.
Yeah.
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And so a lot of that is going to
be on him.
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I'm just here to to write the
damn thing.
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I'm here to to do the interviews
and to to actually write down
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the the information and and make
it fun for everybody, just like
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I do on defunct cams.
That's, that's awesome.
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The description on the
Kickstarter, it says behind that
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era where the tinkerers, the
engineers, the innovators who
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refused to accept hardware
limits.
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Their work shaped the golden age
of cheat code culture.
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But the era is fading.
Websites gone, magazines lost,
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devices scattered and forgotten.
This compendium brings it all
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back.
Every device, every story, every
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legendary cheat code preserved
in one definitive volume.
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The golden age of cheat codes
finally has a home.
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The Complete Cheat Code
Compendium.
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Estimated release September
2026.
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Mike, did that make you sad at
all?
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I don't know if I'd say sad it.
It has got me thinking about a
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distinction, but I don't think
I've ever really thought about
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before.
That being.
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Which is because I think
especially being more of like
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APC gamer kind kind of stuff.
When I think cheat code, I
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really think cheat code of a
thing that you're entering in
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that the developers had included
in in some capacity.
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But then when you get into
something like the Gameshark,
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where I think that was more
interfering with the signals
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going between the game and the
console, I think, right, right.
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So to what extent these are
really, I think two different
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things then, right?
Where you have on one hand, what
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developers put in a game, and on
the other hand you have how you
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can manipulate the game.
Like it feels closer to more
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something like mod like modern
mods or something.
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Yes, no and and I agree the no,
I agree because I think that and
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we'll we'll cover both of those.
But there is a distinction
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between them.
Obviously there is a distinct
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history when it comes to a lot
of the especially the early 8
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and 16 bit games.
So why those codes were were
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placed in there in the 1st
place?
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How magazines would use those
to, you know, Sally issues.
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The cheating was one of the
biggest leading reasons why
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people bought Game Pro or
Electronic Monthly though you
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know, Nintendo Power was started
almost entirely on just
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strategies.
And I mean, there was no
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editorializing in there.
There was just pictures of maps.
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And so I think that the cheating
is something that was there from
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the beginning for reason.
And then of course, that evolved
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into the game Genie, the the
proaction replay and Gameshark
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and, and all of those devices
that came after that.
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But there was that's a
completely different story that
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we're also going to include.
And, and a lot of that is going
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to be about the drama that came
from it.
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Because right, as you point out,
yeah, they, they put Nintendo
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put Justin Bailey into, into
Metroid.
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It wasn't, you know, Game Shark
or Todd or somebody else.
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It was, it was Nintendo, one of
their developers.
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Whereas, you know, with, you
know, with the Game Shark, all
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of these first parties fought
Game Genie and all of these
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other cheating devices.
So yeah, they're they're two
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distinct stories, but they're
all part of the same narrative.
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Yeah, and, and, and that is,
it's interesting because like,
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as you probably remember on our
show, I will cheat using rewind
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features to reach the end of
every game.
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And I feel like I get so much
crap for that.
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My brother was just busting my
chops in one of her upcoming
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episodes.
And I feel like when we were
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growing up, cheats and cheating
and cheat codes was kind of more
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celebrated.
Like we would just be so excited
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to see the end of a game that no
one gave you grief for not
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reaching it legitimately.
I don't know.
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Did you guys feel like that was
a part of gaming culture growing
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up?
I don't really think it.
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Was well some of those games,
especially the 8 and 16 bit
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games were really tough.
Like I I dare you to to beat
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Ninja Gaiden the first Ninja
Gaiden the on the the Nintendo
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Entertainment System without
cheating.
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I got to the last boss without
cheating.
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Wow.
Yeah, but he had to start that
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whole level over again.
If you if you died and so yeah,
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obviously rewind or a safe state
that didn't exist, you know,
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back in the day, the, the, the,
the luxuries, the quality of
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life changes that emulation
gives us are are nice and
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probably can be considered
cheating.
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But you know how many people
would have seen the end of
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Contra without the Konami code
or things like that?
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And as has been brought up many
times before, it's just a level
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of accessibility.
Not everybody is at the same
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level of, of being able to beat
a game or not everybody's real
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good at video games.
So it does level, level things a
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little bit and gives people a
chance to see an ending or rent
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a game that they might not be
interested in back in the day,
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of course, and and actually get
far enough into it.
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So I think I think cheat codes
are a good thing.
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You know they're always
optional.
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I think I, I think I'm a more as
not something that I ever really
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had as A and so it helped me see
the end of the game.
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We like the the the things that
fall under cheat codes one way
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or another, I think tended to be
things that made the get
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gameplay fun but didn't
necessarily advance it.
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Which like, I like, I think this
one, this feels like this counts
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in this.
I'll, I'll bring this up, but I
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did this to to Jamo recently at
an arcade where we were playing
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Cruisin and I switched to
alternate vehicles, which
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00:11:09,840 --> 00:11:12,080
doesn't do any.
Yeah, which doesn't do anything
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for, you know, it doesn't make
it more likely that I'll win.
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00:11:16,960 --> 00:11:21,920
It just changes something that
is more fun because it those are
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cooler vehicles than the normal
ones.
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Or I think, you know, a lot of
the Goldeneye stuff was nothing
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00:11:27,240 --> 00:11:30,840
that ever helped me beat the
single player game and see the
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end of that game, but it made
multiplayer more interesting.
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Oh sure, absolutely.
Or even the single player with
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like the big head mode.
But So what I loved as a kid was
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that, you know, games were
expensive and they're they're
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expensive again, or they always
happen.
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I don't know what it is, but
you'd rent a game and you know,
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00:11:50,120 --> 00:11:52,080
you're like, oh, this game, the
Mighty Max game, Isn't that
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00:11:52,080 --> 00:11:53,760
actually the Mighty Max game was
kind of dope.
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00:11:53,960 --> 00:11:56,480
But like you rent a game like
like dinosaurs for Hire, for
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00:11:56,480 --> 00:11:59,080
example, in the sake of Genesis,
it's like this mindless shooter
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00:11:59,080 --> 00:12:03,000
and you're like, well, I only
have the weekend to play this.
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00:12:03,680 --> 00:12:06,880
Might as well whip up the game
Genie, see the end of the game.
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00:12:06,920 --> 00:12:09,280
And if it's like fun enough,
then I'll try to just get
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legitimately good.
But at least I got to enjoy all
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00:12:12,000 --> 00:12:16,240
of the content in my weekend
rental and I don't know why.
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00:12:16,240 --> 00:12:19,000
I mean I don't know if this is
tangential or related, but why
206
00:12:19,000 --> 00:12:24,120
did renting games just go away?
I would so pay $5 to try a brand
207
00:12:24,120 --> 00:12:26,760
new game and just download it
and then after five days it like
208
00:12:26,760 --> 00:12:28,880
deletes or something.
Is it Conspiracy would just be
209
00:12:28,880 --> 00:12:32,360
rampant.
It's because physical media went
210
00:12:32,360 --> 00:12:34,720
away.
Yeah, I guess so.
211
00:12:34,760 --> 00:12:38,840
And and yeah, there's, there's
not and you know it.
212
00:12:38,880 --> 00:12:42,120
It doesn't help that we're
dealing with discs that get
213
00:12:42,120 --> 00:12:45,520
scratched and what not.
I mean, there are a bunch of
214
00:12:45,520 --> 00:12:48,920
reasons why, but yeah, it just,
there's not as much money and
215
00:12:49,920 --> 00:12:52,400
unfortunately we didn't get a
good alternative.
216
00:12:52,400 --> 00:12:55,800
You know, we don't Sony or
Nintendo don't have weekend
217
00:12:55,800 --> 00:12:58,880
rentals or or things like that
where they they probably could,
218
00:12:58,880 --> 00:13:02,520
but I don't know, you know.
Yeah, I can think of Steam doing
219
00:13:02,640 --> 00:13:05,320
stuff that almost feels in that
they don't have like the free
220
00:13:05,320 --> 00:13:10,040
weekends check something out or
and that they do have a return
221
00:13:10,040 --> 00:13:13,680
policy on on games.
Yeah, so does Nintendo.
222
00:13:13,680 --> 00:13:14,920
I mean, you can do that in
Nintendo too.
223
00:13:14,920 --> 00:13:16,320
It's.
Just yeah, Sony and Microsoft do
224
00:13:16,360 --> 00:13:17,280
as well.
OK.
225
00:13:17,840 --> 00:13:19,760
It's just funny though, because
I feel like there's a stigma on
226
00:13:19,760 --> 00:13:21,880
returning things in this
country, so people don't really
227
00:13:21,880 --> 00:13:25,480
like to do it.
But so can we jump into the book
228
00:13:25,480 --> 00:13:27,240
itself because there's so much
to unpack?
229
00:13:27,240 --> 00:13:31,040
Or Cyril, are we allowed to talk
cover because the Kickstarter
230
00:13:31,040 --> 00:13:34,680
has like a mock up?
It has a mock up that that I
231
00:13:34,720 --> 00:13:36,680
agree.
Is that so?
232
00:13:36,680 --> 00:13:38,840
It is dope.
For those who haven't seen it,
233
00:13:38,840 --> 00:13:42,120
it's super 90s.
You're looking at the shark's
234
00:13:42,120 --> 00:13:45,880
mouth and inside the shark's
mouth is this pile of cheat
235
00:13:45,880 --> 00:13:47,880
devices.
And then wedged between the
236
00:13:47,880 --> 00:13:53,640
teeth is a Gameshark 2 disc.
So Cyril, who's designing the
237
00:13:53,640 --> 00:13:58,880
cover and kind of what goes into
making something feel peak 90s
238
00:13:58,880 --> 00:14:04,280
in 2026?
Well, boy, I'm not.
239
00:14:04,880 --> 00:14:08,000
As far as I know, Todd has
somebody who's going to be
240
00:14:08,280 --> 00:14:11,520
designing covers, and I believe
there's also going to be a slip
241
00:14:11,520 --> 00:14:14,000
cover.
I think that's one of the goals.
242
00:14:15,160 --> 00:14:18,520
But as far as I know, I'm not
the one doing it, thankfully,
243
00:14:18,520 --> 00:14:20,240
because I'm terrible at that
kind of thing.
244
00:14:22,400 --> 00:14:26,920
What I do know is that we're
trying to pull things like I
245
00:14:26,920 --> 00:14:30,720
said, from the, the 8 and 16 bit
era, but also sort of the, the
246
00:14:31,000 --> 00:14:35,480
end of cheat codes where the
early 2000s 'cause I, I feel
247
00:14:35,480 --> 00:14:40,200
like I don't know, around 2005
or 2006 is when they started to
248
00:14:40,200 --> 00:14:43,320
go away with the Xbox 360 and
PlayStation 3.
249
00:14:43,960 --> 00:14:47,520
And we're trying to, we're
trying to cover a few decades
250
00:14:47,520 --> 00:14:50,480
where, you know, because
everybody has nostalgia for a
251
00:14:50,480 --> 00:14:53,320
different, a different decade.
When I think of cheat codes, a
252
00:14:53,320 --> 00:14:56,440
lot of my cheat codes are in
that 8 and 16 bit.
253
00:14:56,760 --> 00:14:59,080
But for a lot of people, when
you think of cheat codes, it's
254
00:14:59,080 --> 00:15:03,480
spawning cars in Grand Theft
Auto or all of the Grand Theft
255
00:15:03,720 --> 00:15:07,200
Auto codes that really the last
one beating that cheat code
256
00:15:07,200 --> 00:15:10,920
drum.
Yeah, 100% and that one reminds
257
00:15:10,920 --> 00:15:14,600
me of one of my favorite cheat
codes, Sonic the Hedgehog 2, the
258
00:15:14,600 --> 00:15:17,360
debug mode.
You guys have it in the trailer
259
00:15:17,360 --> 00:15:19,200
for the book.
You made the trailer right?
260
00:15:19,520 --> 00:15:21,360
Yeah.
Yeah, beautiful trailer.
261
00:15:21,360 --> 00:15:23,920
Well, we'll link to it.
It's it's a piece of work of
262
00:15:23,920 --> 00:15:26,560
art.
But Mike, you know, we covered
263
00:15:26,560 --> 00:15:28,920
Sonic the Hedgehog too, and I'm
so embarrassed to not mention
264
00:15:28,920 --> 00:15:30,720
the debug mode.
Are you familiar with what what
265
00:15:30,720 --> 00:15:36,040
this is?
I'm not sure, I thought there
266
00:15:36,040 --> 00:15:40,160
was some way that like a sound
cue you can get to like a level
267
00:15:40,160 --> 00:15:42,440
select or something crazy.
But I know that's what you're
268
00:15:42,440 --> 00:15:44,640
talking about.
Yeah, it has that.
269
00:15:44,720 --> 00:15:48,800
But what what it is, is almost
like a Mario Maker style mode,
270
00:15:49,200 --> 00:15:52,040
where with the touch of a
button, you can turn the Sprite
271
00:15:52,040 --> 00:15:57,080
of Sonic into what's essentially
a cursor to place any item or
272
00:15:57,080 --> 00:16:02,600
any enemy in a level, and then
you can press a button to resume
273
00:16:02,600 --> 00:16:05,040
play or just torment the Tails
character.
274
00:16:05,480 --> 00:16:09,040
But like, this was something
that predated Mario Maker by
275
00:16:09,200 --> 00:16:10,640
Cyril.
How about two decades?
276
00:16:10,840 --> 00:16:13,400
Definitely, yeah.
I mean 91 and when did Mario
277
00:16:13,400 --> 00:16:15,360
Maker come out?
I mean, yeah, for sure.
278
00:16:15,360 --> 00:16:18,680
It's it was way ahead of its
time and it's something that I'm
279
00:16:19,040 --> 00:16:21,520
honestly surprised not a lot of
other games had.
280
00:16:21,520 --> 00:16:25,800
So it's it's on the of all the
games on the the Nintendo Switch
281
00:16:25,800 --> 00:16:28,080
Online, it's one of the coolest
codes.
282
00:16:29,080 --> 00:16:31,240
And I think if you told people
like, hey, there's a there's a
283
00:16:31,440 --> 00:16:35,600
Sonic Maker that Sega made, they
just didn't advertise it because
284
00:16:35,600 --> 00:16:38,280
it was a cheat code in a game of
called Sonic 2.
285
00:16:38,480 --> 00:16:40,440
I think people be really into
hearing about that.
286
00:16:40,960 --> 00:16:44,880
So, so Speaking of, you know,
Origins here, how did you come
287
00:16:44,880 --> 00:16:47,360
to be the writer of this book?
Todd Hayes pitched it to you.
288
00:16:47,360 --> 00:16:49,920
You approached him.
What was the genesis of all
289
00:16:49,920 --> 00:16:53,560
this?
Well, I had a phone call with
290
00:16:53,560 --> 00:16:58,120
Todd who is way more fun to talk
to than than I am.
291
00:16:58,160 --> 00:17:04,200
He is just so much fun mile a
minute, so many stories about
292
00:17:04,200 --> 00:17:07,560
the industry.
I could write 10 books just on
293
00:17:07,800 --> 00:17:09,880
the few phone calls I've had
with them.
294
00:17:10,319 --> 00:17:15,599
And no, he and I gelled.
I pitched him a bunch of he
295
00:17:15,599 --> 00:17:18,160
asked, you know, what are the
ideas you would have for the
296
00:17:18,160 --> 00:17:20,640
book?
And I, I pitched 10 or 15
297
00:17:21,240 --> 00:17:26,760
different, different ideas, went
back and forth and it did seem
298
00:17:26,760 --> 00:17:29,760
like he liked the ideas I had.
So we're, we're going ahead with
299
00:17:29,760 --> 00:17:33,920
it that that's basically the the
origin story.
300
00:17:33,920 --> 00:17:37,640
And then once, once I jumped on
and this all happened very
301
00:17:37,640 --> 00:17:40,320
quickly.
It was just a couple of months
302
00:17:40,320 --> 00:17:43,720
really this all came together.
It's been a whirlwind for the
303
00:17:43,720 --> 00:17:47,520
last few last few weeks and
which is crazy because I just
304
00:17:47,520 --> 00:17:51,680
got back from three weeks at in
Oregon on on vacation at the
305
00:17:51,680 --> 00:17:55,040
coast.
But yeah, it's all came together
306
00:17:55,040 --> 00:17:57,520
real quickly and it's been a lot
of fun.
307
00:17:57,520 --> 00:18:01,720
And I've just been researching
and writing and doing interviews
308
00:18:01,720 --> 00:18:06,360
and just getting people ready to
to contribute to this thing,
309
00:18:06,680 --> 00:18:10,160
both financially and of course,
actually writing so that it's
310
00:18:10,160 --> 00:18:11,720
not just me.
We're actually going to have a
311
00:18:11,720 --> 00:18:18,440
lot of people, game developers,
industry players, critics and
312
00:18:18,440 --> 00:18:21,840
and people that worked on those
old magazines talking about
313
00:18:21,840 --> 00:18:24,360
these classic codes as well as
just fans.
314
00:18:25,120 --> 00:18:29,160
That's awesome.
So is there an aspect of one of
315
00:18:29,160 --> 00:18:31,680
your ideas for this that looks
like it'll be in there that
316
00:18:31,680 --> 00:18:33,480
you're particularly, you think
it's either going to be
317
00:18:33,480 --> 00:18:36,760
particularly unique or just that
you're enjoying the chance to
318
00:18:36,760 --> 00:18:40,560
explore?
Absolutely everything related to
319
00:18:42,320 --> 00:18:45,080
everything related to, and this
is not going to surprise you,
320
00:18:45,360 --> 00:18:50,120
everything related to the
magazines that that put in cheat
321
00:18:50,120 --> 00:18:55,120
codes, which is all of them, but
but specific pro and, and that
322
00:18:55,120 --> 00:18:59,600
the ones that were designed
around specifically for cheat
323
00:18:59,600 --> 00:19:02,480
codes interest me.
And I, I'm excited to talk to
324
00:19:02,480 --> 00:19:07,640
those people and about how they
approach not making a magazine
325
00:19:07,640 --> 00:19:11,840
that had previews and reviews,
which was most magazines in that
326
00:19:11,840 --> 00:19:17,360
era, but just strategies and
codes and where they got them.
327
00:19:17,360 --> 00:19:21,480
And you know, and sort of the,
the longevity of that because
328
00:19:21,480 --> 00:19:24,440
there are a lot of people who
still say that those magazines
329
00:19:24,440 --> 00:19:28,560
not Nintendo Power or game pro
or EGM or what have you.
330
00:19:28,840 --> 00:19:33,080
Those tip magazines were their
favorite, even though I, I'm
331
00:19:33,080 --> 00:19:36,360
real curious to talk to to those
people and explore more of that
332
00:19:36,360 --> 00:19:38,320
world and really bring that to
life.
333
00:19:38,320 --> 00:19:42,080
Because I feel like as with the
case with all magazines, they've
334
00:19:42,200 --> 00:19:45,120
it's just a different, it's a
different era and it's all gone
335
00:19:45,120 --> 00:19:48,800
away and I love exploring that.
It's just something that I'm
336
00:19:48,800 --> 00:19:51,320
into.
Yeah, you've you've been running
337
00:19:51,320 --> 00:19:54,240
the defunct games website for
over a quarter century at this
338
00:19:54,280 --> 00:19:55,160
point.
Yeah.
339
00:19:55,160 --> 00:19:58,720
It started in 2001.
So this is our 25th anniversary
340
00:19:58,720 --> 00:20:00,240
in April.
Is is.
341
00:20:00,240 --> 00:20:04,920
Gemini correct in estimating
you've had some 15,000 reviews
342
00:20:04,920 --> 00:20:08,920
slash articles.
Who's Gemini?
343
00:20:10,880 --> 00:20:13,200
The robot you have a.
Phone number 0.
344
00:20:16,440 --> 00:20:19,200
All right, I.
Would you guess though 15,000 is
345
00:20:19,280 --> 00:20:21,800
somewhere in the ballpark.
15,000 that's.
346
00:20:21,920 --> 00:20:23,080
What it says?
Right.
347
00:20:24,160 --> 00:20:29,000
There's there's no way that's
true So no, but I mean, yeah,
348
00:20:29,000 --> 00:20:31,880
there's a lot of there's a lot
of stuff on debug games.
349
00:20:32,200 --> 00:20:36,920
Maybe it's gotten out of hand.
I boy, that does sound like a
350
00:20:36,920 --> 00:20:39,400
lot though.
I have to do the math to figure
351
00:20:39,400 --> 00:20:42,160
out how how much that is per
year.
352
00:20:42,400 --> 00:20:45,760
There's probably things that
it's counting as articles that
353
00:20:45,760 --> 00:20:48,560
are not articles.
That does seem high, but it's
354
00:20:48,560 --> 00:20:52,320
definitely up there.
We've, I mean, in my career,
355
00:20:52,320 --> 00:20:55,960
I've probably written 3 or 4,
maybe 5000 reviews.
356
00:20:55,960 --> 00:20:58,320
So it's it's probably up there
somewhere.
357
00:20:58,760 --> 00:21:01,200
You know, I bet you it's doing
it's counting when you discuss
358
00:21:01,200 --> 00:21:04,000
reviews written by other people
and that each one of those is a
359
00:21:04,000 --> 00:21:06,160
review discussed.
That's probably what it is.
360
00:21:06,160 --> 00:21:10,360
But you know, what's it feel
like to be writing the very sort
361
00:21:10,360 --> 00:21:12,440
of thing you'd normally be
critiquing?
362
00:21:12,680 --> 00:21:17,080
You have been studying gaming
journalism, you know, for like,
363
00:21:17,160 --> 00:21:19,400
it feels like your adult life
and now you are about to
364
00:21:19,400 --> 00:21:22,680
contribute a book to it.
That's got to feel cool.
365
00:21:23,200 --> 00:21:25,480
Yeah.
Well, look, as a, as a writer,
366
00:21:25,480 --> 00:21:27,560
I've always wanted to write a
book.
367
00:21:27,560 --> 00:21:30,200
And so this is really a dream
come true.
368
00:21:31,400 --> 00:21:35,480
What I will say though, is that
this doesn't feel that different
369
00:21:35,480 --> 00:21:39,760
from what I'm already doing
because I, you know, I started
370
00:21:39,760 --> 00:21:43,280
as a a freelance journalist.
I've, you know, not just game
371
00:21:43,280 --> 00:21:47,000
critic or whatever, but I, you
know, I've, I've written my
372
00:21:47,520 --> 00:21:51,760
share of, of news stories and
features and various magazines
373
00:21:51,760 --> 00:21:53,600
and newspapers and websites and
whatnot.
374
00:21:54,160 --> 00:21:59,240
So this is just me doing that on
a bigger level.
375
00:21:59,280 --> 00:22:03,400
And then also, you know, trying
to work in more interviews and,
376
00:22:03,400 --> 00:22:06,800
and history and stuff like that.
It's, it's just a bigger project
377
00:22:06,800 --> 00:22:09,600
than what I'm used to because a
lot of the time, you know, I'll
378
00:22:10,040 --> 00:22:13,560
like with the, the Nintendo
Switch online games that get
379
00:22:13,560 --> 00:22:16,960
announced, you know, I can do my
research in a day or two.
380
00:22:17,520 --> 00:22:22,360
This I actually need to really
interview and talk to a lot of
381
00:22:22,360 --> 00:22:24,240
different people to get the full
story.
382
00:22:25,000 --> 00:22:29,920
But I know you're up for it.
So the the compendium itself, it
383
00:22:29,920 --> 00:22:32,480
says that the book includes the
top 100.
384
00:22:33,400 --> 00:22:36,880
Are you handling the curation of
the cheat codes or are you doing
385
00:22:36,880 --> 00:22:38,720
the interviews and the article
content?
386
00:22:39,880 --> 00:22:44,640
Both to an extent my, my gig
here is mostly in writing and
387
00:22:44,640 --> 00:22:49,440
getting the, getting the
contributors to contribute both
388
00:22:49,440 --> 00:22:51,800
big and small in big and small
ways.
389
00:22:53,400 --> 00:22:56,520
That's most of what I'm doing.
However, obviously, yeah, we're,
390
00:22:56,520 --> 00:23:00,080
we have a, a group that's kind
of looking at, you know, we're,
391
00:23:00,080 --> 00:23:04,280
we're kind of judging what the
best hints and, and tips and
392
00:23:04,280 --> 00:23:07,800
sheets and whatnot are and, you
know, looking at the different
393
00:23:07,800 --> 00:23:10,680
magazines to see what they
thought the best ones were.
394
00:23:10,680 --> 00:23:14,360
I mean, in the, the Nintendo
Powers 100th issue, they had a
395
00:23:14,360 --> 00:23:18,360
list of the 100 best cheat codes
of all time, though that was
396
00:23:18,360 --> 00:23:22,040
like 97 or 98 or something.
So it's, it's missing a lot of
397
00:23:22,040 --> 00:23:27,320
games, but it's fun to, you
know, to pick and choose what
398
00:23:27,320 --> 00:23:29,920
are going to be the the 100 or
it's probably going to be more
399
00:23:29,920 --> 00:23:32,520
than 100.
But we're going to have all the
400
00:23:32,520 --> 00:23:36,640
iconic and all the ones that
that made history, some of the
401
00:23:36,640 --> 00:23:38,800
infamous ones that got companies
in trouble.
402
00:23:39,160 --> 00:23:42,040
And we'll really take a look at
the the full history of that.
403
00:23:42,600 --> 00:23:46,600
That's awesome.
And the pop culture ripples
404
00:23:46,600 --> 00:23:50,000
because obviously, you know,
there are cheat codes that
405
00:23:50,000 --> 00:23:53,280
appear in movies and and songs
and whatnot these days.
406
00:23:53,280 --> 00:23:54,880
I.
Mean does does the Konami code
407
00:23:54,880 --> 00:23:57,680
still work on Google?
Oh.
408
00:23:58,280 --> 00:24:00,720
It did so oh, like if you put in
the search bar.
409
00:24:01,200 --> 00:24:03,360
If you were on the Google
homepage and you put in the
410
00:24:03,360 --> 00:24:05,520
Konami code, it used to do
something.
411
00:24:06,160 --> 00:24:08,360
It's tough, but yeah, that's a
great.
412
00:24:08,360 --> 00:24:10,520
I'm going to have to test that.
Of it kind of, you know,
413
00:24:10,680 --> 00:24:15,160
permeating the culture.
And I and I do like that one
414
00:24:15,160 --> 00:24:18,720
because I, I don't like to brag,
but I did discover the Konami
415
00:24:18,720 --> 00:24:20,480
code I believe.
What?
416
00:24:20,800 --> 00:24:25,280
Not first, but independently.
I don't believe that I have
417
00:24:25,880 --> 00:24:29,760
memories of being at someone
else's house playing Nintendo,
418
00:24:29,760 --> 00:24:32,040
which is not a thing I normally
did because you didn't have one.
419
00:24:33,760 --> 00:24:40,640
And having never been good, I
think it actually was Contra and
420
00:24:40,760 --> 00:24:44,600
basically button mashing and
then being like I have 30 lives
421
00:24:44,600 --> 00:24:46,080
and that does not seem right
but.
422
00:24:46,920 --> 00:24:49,000
Why would you button mashing on
the menu?
423
00:24:52,360 --> 00:24:58,200
That's why I'm calling bullshit.
Then it's a different it went to
424
00:24:58,200 --> 00:25:00,720
I suddenly have a lot of lives
in this game and I don't.
425
00:25:00,720 --> 00:25:03,440
I do not know how and could
never replicate it.
426
00:25:04,080 --> 00:25:07,440
That's fair.
Yeah, I want to.
427
00:25:07,520 --> 00:25:09,960
Can I share my weirdest cheat
code story?
428
00:25:10,280 --> 00:25:12,680
Yeah, well, I want to hear them.
Because I feel like that's
429
00:25:12,680 --> 00:25:15,760
what's fun about this idea,
Cyril, is that these cheat codes
430
00:25:15,880 --> 00:25:19,320
do become almost legendary.
Or actually you said in the
431
00:25:19,320 --> 00:25:22,520
trailer you're even covering
fake ones like the Sheng Yong
432
00:25:22,960 --> 00:25:26,280
Street Fighter one, you know, so
it feels like a myth and
433
00:25:26,280 --> 00:25:28,080
sometimes it just full on is a
myth.
434
00:25:29,240 --> 00:25:34,200
I remember getting the
blockbuster secret codes 97.
435
00:25:34,200 --> 00:25:37,040
Blockbuster Video would have
published these little handbooks
436
00:25:37,040 --> 00:25:39,120
every year.
And I bought it because it was
437
00:25:39,120 --> 00:25:41,920
like on sale next to the Milk
Duds for like $4.00.
438
00:25:41,920 --> 00:25:44,640
Like I bought it in 1998, you
understand, It was like last
439
00:25:44,640 --> 00:25:47,520
year's edition.
And so I got it for dirt cheap
440
00:25:47,520 --> 00:25:48,960
because like, I didn't have any
money as a kid.
441
00:25:48,960 --> 00:25:52,240
And I'm flipping through it and
I go to the back where it covers
442
00:25:52,240 --> 00:25:54,960
X-Men, Children of the Atom.
Do you guys know that game?
443
00:25:55,360 --> 00:25:59,640
Yeah, the the Capcom game.
Yeah, Mike, it's X-Men in the
444
00:25:59,640 --> 00:26:03,760
style of Street Fighter, right?
So it was Young Jamo's favorite
445
00:26:03,760 --> 00:26:04,920
game.
And I'm flipping through and I'm
446
00:26:04,920 --> 00:26:12,760
like this, this book says I can
play as Akuma in the X-Men game.
447
00:26:13,560 --> 00:26:17,720
It was it was a surreal moment.
It was like Bugs and Mickey
448
00:26:17,720 --> 00:26:19,760
sharing a screen.
Who Framed Roger Rabbit Like I
449
00:26:19,760 --> 00:26:21,080
would.
I didn't think you could do
450
00:26:21,080 --> 00:26:24,880
that.
You know, Cyril, do you have a
451
00:26:24,880 --> 00:26:27,080
favorite like Cameo cheat code
like that?
452
00:26:28,440 --> 00:26:29,920
Oh boy.
Cameo.
453
00:26:30,240 --> 00:26:31,280
Yeah.
Like when the unlocks a
454
00:26:31,280 --> 00:26:35,200
character from something else.
Oh.
455
00:26:35,520 --> 00:26:40,000
Geez, probably.
I mean Akuma showed up
456
00:26:40,440 --> 00:26:44,680
previously in Super Street
Fighter 2 Turbo.
457
00:26:44,840 --> 00:26:47,680
I believe it was the one.
He would kill a bison at the
458
00:26:47,680 --> 00:26:49,240
end.
Yeah, boy.
459
00:26:50,800 --> 00:26:54,880
Well, you know, the Earthworm
gym games had some fun cameos.
460
00:26:54,880 --> 00:26:57,120
Like you could have a like a
Donkey Kong head.
461
00:26:58,080 --> 00:27:00,720
What?
Did you ever you ever see that?
462
00:27:00,720 --> 00:27:03,600
That's a fun little cameo.
Like it looked like Donkey Kong
463
00:27:03,600 --> 00:27:06,320
from and they didn't get sued
for that.
464
00:27:06,720 --> 00:27:11,720
No, it's just playful.
That's awesome.
465
00:27:11,720 --> 00:27:13,760
You look that up.
That's a lot of fun.
466
00:27:14,960 --> 00:27:16,600
Both cameos.
Jeez.
467
00:27:17,520 --> 00:27:20,240
You know what's gonna happen is
5 minutes from now, I'm gonna be
468
00:27:20,240 --> 00:27:23,840
like, that's the one.
Well, we'll still be recording 5
469
00:27:23,840 --> 00:27:26,960
minutes from now, so.
We, you know, these days, you
470
00:27:26,960 --> 00:27:29,320
know, you actually bring up a
good point because you know,
471
00:27:29,320 --> 00:27:32,520
back in the day to get some of
those, those extra fighters like
472
00:27:32,520 --> 00:27:38,480
in Super Street Fighter 2 Turbo
or in the Marvel and stuff like
473
00:27:38,480 --> 00:27:41,800
that, you'd actually have to put
in a cheat code or you'd have
474
00:27:42,000 --> 00:27:43,720
have to do or you'd have to
unlock them.
475
00:27:43,720 --> 00:27:46,680
I mean, I remember when I bought
the the first Marvel Versus
476
00:27:46,680 --> 00:27:50,800
Capcom on the Dreamcast, or
maybe it was the second one, it
477
00:27:50,800 --> 00:27:53,200
had like 30 unlockable
characters.
478
00:27:53,200 --> 00:27:54,640
Oh yeah.
And that's the sort of stuff
479
00:27:54,640 --> 00:27:58,360
that at one time would have been
unlockable or would have been a
480
00:27:58,360 --> 00:28:02,720
cheat code, whereas these days
they're just going to sell it to
481
00:28:02,720 --> 00:28:06,040
you.
Yeah, I, I think I tasted blood
482
00:28:06,040 --> 00:28:10,360
when I saw in the trailer that
Capcom Arcade Stadium, I think
483
00:28:10,360 --> 00:28:13,560
it's called, sells cheat codes
as DLC.
484
00:28:13,720 --> 00:28:16,640
You want invincibility?
Give us $0.99 and it's like, oh,
485
00:28:17,520 --> 00:28:21,760
gross, right?
Yeah, that's that's not great.
486
00:28:22,640 --> 00:28:26,160
And yeah.
I, I had a programming question
487
00:28:26,160 --> 00:28:28,760
and I feel like Mike, you, you
kind of alluded to understanding
488
00:28:28,760 --> 00:28:32,000
it, but did you guys ever have a
Gameshark or a Game Genie and
489
00:28:32,000 --> 00:28:35,960
you put codes in incorrectly on
purpose to see what would
490
00:28:35,960 --> 00:28:38,880
happen?
Oh, sure, absolutely.
491
00:28:38,960 --> 00:28:41,800
I mean that that's half the fun
of, of both of those is sort of
492
00:28:41,800 --> 00:28:46,120
testing, you know, you'd, you'd
kind of backwards, backwards
493
00:28:46,320 --> 00:28:50,360
engineer the codes.
You'd sort of see, OK, these
494
00:28:50,360 --> 00:28:52,920
numbers and these letters are
doing one thing.
495
00:28:52,920 --> 00:28:55,560
So if we just change one thing,
what's it going to do?
496
00:28:55,560 --> 00:28:57,920
And that's half the fun of those
devices.
497
00:28:57,920 --> 00:28:59,640
And some of the later game
sharks.
498
00:28:59,640 --> 00:29:02,680
You could of course save those
and, and whatnot.
499
00:29:02,680 --> 00:29:07,440
But I mean, that was trying to
break the, the NES games or the
500
00:29:07,440 --> 00:29:11,480
Super NES games in glorious ways
was half the fun of the Game
501
00:29:11,480 --> 00:29:13,200
Genie.
And it's obviously one of the
502
00:29:13,200 --> 00:29:15,200
reasons why Nintendo didn't want
you to have one.
503
00:29:15,800 --> 00:29:18,760
Right, right.
So my brothers and I had, I had
504
00:29:18,760 --> 00:29:21,800
mentioned it earlier, Dinosaurs
for Hire on the Sega Genesis,
505
00:29:21,880 --> 00:29:23,040
and we have a memory of that
one.
506
00:29:23,120 --> 00:29:27,280
Yeah, Cyril, you know this game.
I I was at the winter Consumer
507
00:29:27,280 --> 00:29:29,600
Electronics Show when they when
Sega showed that off.
508
00:29:29,600 --> 00:29:32,040
That shows my age.
Oh my gosh.
509
00:29:33,000 --> 00:29:36,840
I still have a a button or pin
for for that game.
510
00:29:36,840 --> 00:29:39,760
Probably a couple of them.
Yeah, you got to post that to
511
00:29:39,760 --> 00:29:41,160
the Discord.
I need to see these.
512
00:29:41,400 --> 00:29:44,240
So, Mike, dinosaurs for hire.
Did I ever make you play this
513
00:29:44,240 --> 00:29:46,280
one?
Not that I'm aware of.
514
00:29:46,440 --> 00:29:49,840
It wasn't very good.
I don't even really the comic
515
00:29:49,840 --> 00:29:52,040
only ran for like 3 years.
I think it's incredible.
516
00:29:52,040 --> 00:29:55,080
Even got, you know, a game.
But it was very much that Ninja
517
00:29:55,080 --> 00:29:59,760
Turtles era of like take an
animal and anthropomorphize them
518
00:29:59,760 --> 00:30:02,360
and give them attitude.
You have a you have a comic, you
519
00:30:02,360 --> 00:30:04,680
have a game.
So it was in that vein.
520
00:30:04,680 --> 00:30:07,200
But so there was this
Triceratops character who had
521
00:30:07,200 --> 00:30:09,600
this worthless melee attack.
I'm going to give something just
522
00:30:09,600 --> 00:30:12,520
for the YouTube viewers here.
It was worthless because your
523
00:30:12,520 --> 00:30:16,760
head butt right like you just
you didn't lunge.
524
00:30:17,000 --> 00:30:19,360
You're just you're a little
Sprite just standing where it
525
00:30:19,360 --> 00:30:20,960
was.
So unless an enemy happened to
526
00:30:20,960 --> 00:30:24,720
be already about to land on your
head, you didn't hit them.
527
00:30:24,720 --> 00:30:30,840
OK, is this making sense so far?
Just say yes.
528
00:30:31,840 --> 00:30:34,520
Yes.
So so we put in a game genie
529
00:30:34,520 --> 00:30:38,680
code that we knew was wrong and
everything seemed fine until the
530
00:30:38,680 --> 00:30:42,200
end of level 1.
And then my triceratops head
531
00:30:42,400 --> 00:30:47,280
separated from his body and flew
into the sky and just just took
532
00:30:47,280 --> 00:30:48,560
off.
It just yielded into the
533
00:30:48,560 --> 00:30:51,160
horizon.
So now my headless triceratops
534
00:30:51,160 --> 00:30:54,120
is just standing there and then
three seconds later the game
535
00:30:54,120 --> 00:30:56,160
hard crashes.
How?
536
00:30:56,320 --> 00:30:59,960
How was that possible through
just a botched code in a game
537
00:30:59,960 --> 00:31:01,320
genie?
What was the Game Genie in the
538
00:31:01,320 --> 00:31:04,040
Gameshark doing programming
wise?
539
00:31:06,800 --> 00:31:10,480
It was trying to be decaf attack
another saying a game on the
540
00:31:10,480 --> 00:31:13,240
Genesis.
Yes, Cyril all.
541
00:31:13,520 --> 00:31:15,040
I set him up, you knock him
down.
542
00:31:15,040 --> 00:31:17,080
But I seriously though, I don't
understand the magic.
543
00:31:17,080 --> 00:31:19,960
What is it doing?
Boy, I don't know.
544
00:31:20,960 --> 00:31:23,080
I'm not a programmer.
I just write about it.
545
00:31:23,280 --> 00:31:25,760
Mike is Mike.
What's it doing?
546
00:31:26,040 --> 00:31:31,520
Yeah, Mike.
Yeah, I mean, it ultimately just
547
00:31:31,520 --> 00:31:34,320
sounds like it gets into a point
where the game does not know how
548
00:31:34,320 --> 00:31:36,520
to proceed.
Right.
549
00:31:37,280 --> 00:31:40,320
So what exactly is breaking?
I'm less sure about like that is
550
00:31:40,320 --> 00:31:42,400
what it is.
Just like it has reached a point
551
00:31:42,400 --> 00:31:44,280
where the next thing it needs to
do just doesn't work.
552
00:31:44,720 --> 00:31:47,400
Right, whatever they program to
keep those two sprites together,
553
00:31:47,400 --> 00:31:49,800
it's like, oh, and that so
coding is like that.
554
00:31:49,800 --> 00:31:51,960
If one thing goes wrong, it's
like a strand of Christmas
555
00:31:51,960 --> 00:31:55,960
lights and you lose everything.
It depends on how how things are
556
00:31:55,960 --> 00:31:59,920
set up.
And especially when you get the
557
00:31:59,920 --> 00:32:02,240
distinction between like like
something that is really like a
558
00:32:02,240 --> 00:32:03,960
hard lock versus a soft lock
where it's just like it just
559
00:32:03,960 --> 00:32:07,400
crashes or it's just it is stuck
and nothing is happening.
560
00:32:09,640 --> 00:32:13,920
Which like in modern games, I
think probably feels like it
561
00:32:13,920 --> 00:32:17,400
mostly shows up in procedurally
generated games that haven't
562
00:32:17,400 --> 00:32:19,320
tested everything out.
And you end up in a situation
563
00:32:19,320 --> 00:32:22,840
where it's like the games
trigger for something needs to
564
00:32:22,840 --> 00:32:27,240
happen.
Actually, I just watched a video
565
00:32:27,240 --> 00:32:30,640
talking specifically about this
with Star Trek Vagabond, which I
566
00:32:30,640 --> 00:32:32,840
talked about, which was Yossi
Crow Shaw's game.
567
00:32:33,280 --> 00:32:36,040
Yeah.
And had a situation where on
568
00:32:36,040 --> 00:32:44,040
procedurally generated levels,
it would hit a soft lock if a
569
00:32:44,040 --> 00:32:48,040
character needed to walk on for
a cutscene and there happened to
570
00:32:48,040 --> 00:32:53,800
be an item or be an object that
had been generated outside the
571
00:32:53,800 --> 00:32:57,040
view where the character needs
to come from.
572
00:32:57,040 --> 00:33:00,280
And it's just stuck.
And it was one of those things
573
00:33:00,280 --> 00:33:03,080
where just like the game, just
from the user perspective is
574
00:33:03,080 --> 00:33:06,120
like, well, the game just froze,
or I shouldn't say froze, but
575
00:33:06,120 --> 00:33:08,880
the game, the game has stopped
and it will no longer advance.
576
00:33:08,880 --> 00:33:10,240
Why is that?
And it's because it's something
577
00:33:10,240 --> 00:33:13,600
going on that you can't see
because it just knows, oh, move
578
00:33:13,600 --> 00:33:15,800
this character to here and then
move into a cutscene and it
579
00:33:15,800 --> 00:33:18,480
can't trigger because something
else is blocking it.
580
00:33:19,200 --> 00:33:23,400
Yeah, it reminds me of our
friends on the discord SSJ 3
581
00:33:23,400 --> 00:33:25,560
Butch and Kill the Chica.
They do a lot of Zelda
582
00:33:25,560 --> 00:33:28,800
randomizers and I think they
called it solvable logic where
583
00:33:29,200 --> 00:33:33,520
the game is set up to not crash
or put you into a dead end that
584
00:33:33,520 --> 00:33:36,880
you can't get out of.
I think that's a different
585
00:33:36,880 --> 00:33:38,080
thing.
In their case, they're talking
586
00:33:38,080 --> 00:33:44,520
more about do you have, you
know, is the key to a box inside
587
00:33:44,520 --> 00:33:47,720
the box that it's the key for
kind of like situations like you
588
00:33:47,960 --> 00:33:51,600
that you can get yourself locked
in that sense where it's not a
589
00:33:51,600 --> 00:33:53,760
programming lock, it's a logic
lock.
590
00:33:53,760 --> 00:33:58,280
Whether or not you have the
ability to reach those items
591
00:33:58,480 --> 00:34:01,840
versus we're not the code can
simply run to reach those
592
00:34:01,840 --> 00:34:02,800
things.
Yeah.
593
00:34:04,240 --> 00:34:06,520
So I have a logic lock question
for Cyril.
594
00:34:07,720 --> 00:34:10,320
This got me thinking.
One of the, I think the most
595
00:34:10,320 --> 00:34:14,480
intriguing parts about this book
is like, what constitutes a
596
00:34:14,480 --> 00:34:17,639
cheat code, right?
Because like, there were things
597
00:34:17,639 --> 00:34:20,120
we've covered on our show.
It's like Mario Kart 64.
598
00:34:20,120 --> 00:34:23,800
You go into the tunnel in
Calamari Desert, the train track
599
00:34:23,800 --> 00:34:26,600
tunnel.
And if you turn around with a
600
00:34:26,600 --> 00:34:29,639
superstar and go back across
where the finish line would be,
601
00:34:29,639 --> 00:34:33,000
it counts as a whole lap.
But there is a sly reference to
602
00:34:33,000 --> 00:34:35,360
that trick in the research
manual.
603
00:34:35,760 --> 00:34:37,719
Research manual, instruction
manual.
604
00:34:37,719 --> 00:34:41,520
Excuse me.
So if an if a developer
605
00:34:41,520 --> 00:34:44,679
acknowledges it as being in the
game, is it no longer a cheat
606
00:34:44,679 --> 00:34:46,600
code?
What constitutes a cheat code
607
00:34:46,600 --> 00:34:49,760
exactly in your philosophy as
you're creating this book?
608
00:34:50,520 --> 00:34:56,600
I am taking a broad approach to
what a cheat code is for me to
609
00:34:56,600 --> 00:34:59,440
keep this interesting to keep,
you know, to have a lot of
610
00:34:59,440 --> 00:35:03,600
things to write about.
For me, it's not just like the
611
00:35:03,600 --> 00:35:05,440
Konami code or something like
that.
612
00:35:05,760 --> 00:35:09,960
It's also something that maybe
wasn't supposed to be there,
613
00:35:09,960 --> 00:35:13,200
like the minus world in Super
Mario Brothers.
614
00:35:13,680 --> 00:35:16,920
I would consider that even
though you're not technically
615
00:35:16,920 --> 00:35:21,080
doing a code, you're kind of
breaking the game.
616
00:35:21,120 --> 00:35:25,480
I would consider that to be
something of a cheat code or,
617
00:35:26,240 --> 00:35:31,000
you know, even a section about
passwords and things like that
618
00:35:31,000 --> 00:35:35,440
and how they were used.
Sometimes just to, you know,
619
00:35:35,600 --> 00:35:39,120
save your progress, obviously,
but sometimes as a cheater, as
620
00:35:39,160 --> 00:35:42,640
you know, like I said, with
Justin Bailey, or even with like
621
00:35:42,640 --> 00:35:46,400
the Legend of Zelda, the the the
whole second quest when it came
622
00:35:46,400 --> 00:35:48,800
to putting in Zelda as your as
your name.
623
00:35:49,240 --> 00:35:54,360
So I think that as far as I'm
concerned, we're going to keep
624
00:35:54,360 --> 00:35:59,560
it broad so that it can have, as
you know, we can cover as much
625
00:35:59,560 --> 00:36:05,880
stuff as possible and not just
have it be about the same level
626
00:36:05,880 --> 00:36:09,840
selects and, you know, infinite
lives and and things like that.
627
00:36:10,560 --> 00:36:12,440
We're going to keep it
interesting.
628
00:36:12,640 --> 00:36:14,840
So with that, since that
basically is kind of opening it
629
00:36:14,840 --> 00:36:17,600
up to glitches and exploits that
people find.
630
00:36:17,960 --> 00:36:21,200
Yes.
Then I think that leads me to
631
00:36:21,200 --> 00:36:29,480
wonder about your take on like
there's, I think even even the
632
00:36:29,480 --> 00:36:33,600
era like the the 90s, there's
situations where like I think
633
00:36:33,640 --> 00:36:38,080
people play like some of the
Japanese Zelda games instead of
634
00:36:38,080 --> 00:36:40,040
the American ones because
there's things you can do in the
635
00:36:40,040 --> 00:36:43,440
Japanese version that were fixed
by the time there is an American
636
00:36:43,440 --> 00:36:46,760
release.
And so you have this idea like
637
00:36:46,760 --> 00:36:49,920
with physical media, you had a,
this is the version you need
638
00:36:49,920 --> 00:36:52,960
that allows you to do these
exploits now.
639
00:36:53,080 --> 00:36:56,640
So much of gaming is digital.
These kinds of things get
640
00:36:56,640 --> 00:37:02,520
patched.
Is that harming a lot of the fun
641
00:37:02,520 --> 00:37:06,360
and gaming that you're losing?
You're losing that sort of
642
00:37:06,440 --> 00:37:09,360
people have discovered it and
shared it because now it's
643
00:37:09,600 --> 00:37:11,960
people discover it and then
someone patched it.
644
00:37:11,960 --> 00:37:13,880
It disappears from every for
everybody else.
645
00:37:14,920 --> 00:37:19,480
Oh, definitely.
And, you know, I, I can
646
00:37:19,480 --> 00:37:21,440
understand them wanting to patch
things.
647
00:37:22,200 --> 00:37:25,520
You know, sometimes there are
just things that break the game
648
00:37:25,600 --> 00:37:27,480
in ways they don't want you to
do.
649
00:37:28,000 --> 00:37:32,440
But, you know, often it's
because they're online games
650
00:37:32,440 --> 00:37:35,000
and, you know, you don't want to
get into a situation where
651
00:37:35,200 --> 00:37:38,520
somebody can go inside of a wall
or something and, and have an
652
00:37:38,520 --> 00:37:40,400
unfair advantage.
But yeah, I know.
653
00:37:40,400 --> 00:37:45,600
I I think that, yeah.
It's patching is both a good
654
00:37:45,600 --> 00:37:47,920
thing and a bad thing in that in
that sense.
655
00:37:47,920 --> 00:37:53,800
And we have lost a lot of sort
of a lot of the innocence of the
656
00:37:53,800 --> 00:37:57,320
cheat codes back in the day.
And you're right, you know, the
657
00:37:57,320 --> 00:38:00,720
game you got was the game you
got and you can exploit it.
658
00:38:00,720 --> 00:38:02,880
And that was the fun of getting
those devices.
659
00:38:02,880 --> 00:38:05,800
You can exploit it in different
ways that nobody thought you
660
00:38:05,800 --> 00:38:08,800
should be able to, but I don't
know.
661
00:38:09,200 --> 00:38:13,040
No, I the you know, there are
games, you're not just Grand
662
00:38:13,040 --> 00:38:15,760
Theft Auto, but there are games
that are still doing cheat
663
00:38:15,760 --> 00:38:18,160
codes.
I think that some of the indie
664
00:38:18,160 --> 00:38:21,360
games that are doing, you know,
throwback specific, you know,
665
00:38:21,400 --> 00:38:24,120
trying to be 8 and 16 big games
and whatnot.
666
00:38:24,480 --> 00:38:28,400
I think a lot of those are
purposely putting in cheat codes
667
00:38:28,400 --> 00:38:31,440
and and whatnot.
Yeah, people like hungry for
668
00:38:31,440 --> 00:38:35,840
them.
I had a Pro Action Replay Plus.
669
00:38:35,840 --> 00:38:37,040
Is that what it was called?
Cereal.
670
00:38:37,600 --> 00:38:41,880
Yeah.
And I was a Sega Saturn kid and
671
00:38:41,880 --> 00:38:44,600
there aren't many of us left.
I have a Saturn.
672
00:38:45,080 --> 00:38:49,160
OK, so Cyril, you know that some
of the greatest Sega Saturn
673
00:38:49,160 --> 00:38:51,080
games never made it to the
States.
674
00:38:51,160 --> 00:38:53,320
Yeah, and so my Pro Action may
play.
675
00:38:53,320 --> 00:38:56,320
Plus, I got it so I could play
X-Men versus Street Fighter on
676
00:38:56,320 --> 00:38:59,160
my Sega Saturn and I like puffed
out my chest.
677
00:38:59,160 --> 00:39:00,920
Having friends over because
they're like, this is
678
00:39:00,920 --> 00:39:04,000
incredible.
And the PlayStation, something
679
00:39:04,000 --> 00:39:08,480
about the architecture of it, it
just did not handle 2D sprites
680
00:39:08,480 --> 00:39:10,680
or processing as fast as the
Saturn could or something.
681
00:39:10,680 --> 00:39:12,240
But.
It didn't have enough RAM.
682
00:39:12,440 --> 00:39:13,120
That's what.
OK.
683
00:39:13,320 --> 00:39:16,480
You can get the RAM cartridge
for the Saturn and that really
684
00:39:16,480 --> 00:39:19,520
helped.
Yeah, and those games, so it, it
685
00:39:19,520 --> 00:39:22,520
was like pretty much arcade,
perfect recreations of these
686
00:39:22,840 --> 00:39:25,320
wildly popular Capcom fighting
games.
687
00:39:26,040 --> 00:39:28,960
Are you going to explore any of
the other Gameshark uses in your
688
00:39:28,960 --> 00:39:30,080
book?
Because it's not like it's just
689
00:39:30,080 --> 00:39:33,720
a cheat code device.
No, I, I think that's, that is
690
00:39:33,720 --> 00:39:37,320
actually a great point because I
want to look at the
691
00:39:37,320 --> 00:39:40,520
accessibility of it.
We actually have been talking to
692
00:39:40,960 --> 00:39:44,200
somebody who's who's blind,
who's legally blind.
693
00:39:44,440 --> 00:39:47,440
They use cheat codes to actually
be able to get through a lot of
694
00:39:47,440 --> 00:39:51,080
these games, get through stuff
that he normally wouldn't be
695
00:39:51,080 --> 00:39:53,720
able to.
And that just opened my mind and
696
00:39:54,520 --> 00:39:58,240
to all sorts of possibilities of
ways people used cheat codes
697
00:39:58,240 --> 00:40:01,080
that I hadn't even thought of.
And that's so much fun.
698
00:40:02,600 --> 00:40:06,560
Yeah, the the the action replay
was, was was pretty cool.
699
00:40:06,560 --> 00:40:08,640
And and one of my favorite.
We're going to go back to the
700
00:40:08,640 --> 00:40:11,120
cameo here.
One of my favorite codes.
701
00:40:11,120 --> 00:40:14,280
And this goes into the just
locking up the game.
702
00:40:14,920 --> 00:40:17,760
Neither.
You owned a Super Nintendo,
703
00:40:17,760 --> 00:40:19,040
right?
You were both Genesis.
704
00:40:19,320 --> 00:40:26,400
I I got one later in life.
OK, the Super Nintendo, I don't
705
00:40:26,400 --> 00:40:29,520
know if you remember the
original Street Fighter two that
706
00:40:29,520 --> 00:40:32,280
came out on and not Street
Fighter 2 Turbo and not the
707
00:40:32,280 --> 00:40:35,440
Super Street Fighter Two, but
the first one that didn't have
708
00:40:35,440 --> 00:40:38,400
the bosses playable.
Yeah, all the magazines
709
00:40:38,400 --> 00:40:41,720
trumpeted, oh, now you can play
as the bosses with this code.
710
00:40:41,720 --> 00:40:43,760
And of course it was a pro
action Replay code.
711
00:40:43,960 --> 00:40:46,360
So you had to buy the pro Action
Replay and everyone ran out to
712
00:40:46,360 --> 00:40:49,760
buy a pro action Replay to play
as the four bosses, Bell Rock
713
00:40:49,760 --> 00:40:55,240
and Vegan and then and Bison.
And of course, you couldn't
714
00:40:55,480 --> 00:40:58,200
really play as them.
They, you know, like to do their
715
00:40:58,200 --> 00:40:59,680
moves.
You're basically doing, you
716
00:40:59,680 --> 00:41:02,520
know, reuse fireball and and
things like that.
717
00:41:02,520 --> 00:41:05,600
And then immediately the game
would lock up because it's not
718
00:41:05,600 --> 00:41:09,800
supposed to be doing this.
And I think that was a lot of
719
00:41:09,800 --> 00:41:13,920
people's experience with those
codes.
720
00:41:13,920 --> 00:41:17,680
But man, the magazines just
trumpeted those as if it was,
721
00:41:17,880 --> 00:41:21,200
you know, a miracle code that
was going to reinvent Street
722
00:41:21,200 --> 00:41:24,520
Fighter Two for you.
And the hype was real.
723
00:41:24,520 --> 00:41:30,440
And just those those fleeting
moments of playing M Bison on
724
00:41:30,440 --> 00:41:34,040
on, you know, before Street
Street Fighter 2 Turbo came out.
725
00:41:34,440 --> 00:41:39,360
Boy, that that was a lot of fun.
And not so much the locking up
726
00:41:39,360 --> 00:41:42,400
the game, though it did sort of
feel like you were breaking the
727
00:41:42,400 --> 00:41:44,480
game every time, But thankfully
you didn't.
728
00:41:45,840 --> 00:41:48,120
And and Mike, you had mentioned
on your cable club league
729
00:41:48,120 --> 00:41:51,000
episode where you, you know,
enjoyed your silver place medal
730
00:41:51,000 --> 00:41:53,960
with StarCraft Brood War.
Like there's a lot of fun cheats
731
00:41:53,960 --> 00:41:55,800
in Blizzard.
It's more just like typing
732
00:41:55,800 --> 00:41:58,560
commands almost.
It's not like a console cheat
733
00:41:58,560 --> 00:42:00,520
code where there's like a
certain button press timing
734
00:42:00,520 --> 00:42:02,600
thing.
It's just what, what was the,
735
00:42:02,640 --> 00:42:04,320
what were some of the StarCraft
cheat codes?
736
00:42:04,320 --> 00:42:06,560
There was like power everlasting
or something.
737
00:42:07,400 --> 00:42:10,040
I don't really remember
StarCraft cheat codes.
738
00:42:10,320 --> 00:42:15,680
OK, Warcraft had a lot of them.
Definitely like just a lot, a
739
00:42:15,680 --> 00:42:19,600
lot of PC games had them and I
think probably part of it is it
740
00:42:19,600 --> 00:42:26,280
was really easy to have.
You had inbuilt ways of putting
741
00:42:26,280 --> 00:42:30,120
in text and text was easy to
work with.
742
00:42:32,280 --> 00:42:35,840
Like actually, so I think a game
is more like I think like Shadow
743
00:42:35,840 --> 00:42:42,880
Warrior and Duke Nukem and
Outlaws all were more in that
744
00:42:43,000 --> 00:42:46,920
that range of of and of of
having like I just a page print
745
00:42:46,920 --> 00:42:50,480
out of here are the codes that
we looked that, you know, my dad
746
00:42:50,480 --> 00:42:54,480
looked up when he was at work
and brought home so that we have
747
00:42:54,480 --> 00:42:57,800
them near the computer.
I remember that and it was on
748
00:42:57,800 --> 00:43:00,920
the printer paper with like the
little hole punches on the side.
749
00:43:00,920 --> 00:43:03,920
Oh boy, that.
But I remember like Mike's dad
750
00:43:03,920 --> 00:43:06,000
was a real one.
Like he like he would always,
751
00:43:06,240 --> 00:43:07,760
yeah, have the the codes from
work.
752
00:43:07,760 --> 00:43:10,440
Mike, did you hear that they're
doing a re release of Outlaws?
753
00:43:11,440 --> 00:43:13,640
I I did not, and that's what I'm
stoked I.
754
00:43:14,000 --> 00:43:15,960
Can't.
Even remember how much I that I
755
00:43:15,960 --> 00:43:19,880
ever actually played because
it's one of those ones that I
756
00:43:19,880 --> 00:43:22,280
think started up.
We played demo a whole lot and
757
00:43:22,280 --> 00:43:27,760
eventually the the full game.
Night Dive just put that out
758
00:43:27,760 --> 00:43:29,640
right.
Yeah, yeah, they see.
759
00:43:29,640 --> 00:43:32,160
Real good work.
But the beautiful thing though,
760
00:43:32,160 --> 00:43:34,360
is that, you know, Mike and I
would share the demos, I think
761
00:43:34,440 --> 00:43:36,840
maybe floppy disk or something.
I don't know how we would share
762
00:43:36,840 --> 00:43:38,680
these with each other.
Shareware, yeah.
763
00:43:38,840 --> 00:43:43,320
Yeah, but the Outlaws demo would
work with the full games cheat
764
00:43:43,320 --> 00:43:44,640
codes.
Right.
765
00:43:45,440 --> 00:43:47,640
So if I remember Mike, remember
the dynamite.
766
00:43:49,320 --> 00:43:51,040
I remember a lot, I remember a
lot of dynamite out of that
767
00:43:51,040 --> 00:43:53,600
game.
You, you would do the code for
768
00:43:53,600 --> 00:43:56,440
infinite ammo, and one of the
weapons was a dynamite, and you
769
00:43:56,440 --> 00:43:58,480
could leave it.
And so we would leave trails of
770
00:43:58,480 --> 00:44:00,680
dynamite going up and down
through the town, through the
771
00:44:00,680 --> 00:44:02,040
saloon, through the Sheriff's
Office.
772
00:44:02,040 --> 00:44:05,440
And when you detonated it, you
know, and we're talking like a
773
00:44:06,000 --> 00:44:08,280
3D first person shooter with 2D
Sprite.
774
00:44:08,280 --> 00:44:10,880
So it could handle a lot on the
screen at one time.
775
00:44:11,120 --> 00:44:12,800
Yeah.
And so you'd see the snaking
776
00:44:12,800 --> 00:44:17,200
trail of explosion going through
the town as it made its way to
777
00:44:17,200 --> 00:44:19,480
you.
Totally not possible up the
778
00:44:19,480 --> 00:44:23,400
front of cheat codes.
That's the the origin of like
779
00:44:23,560 --> 00:44:27,400
the the open world sandbox game.
I mean, that's what people like
780
00:44:27,400 --> 00:44:28,920
to do.
I mean, that's the reason
781
00:44:28,920 --> 00:44:31,720
Crackdown sold so well is
because you could do stuff like
782
00:44:31,720 --> 00:44:33,320
that.
Yeah, that's a lot of the stuff
783
00:44:33,320 --> 00:44:36,480
that I like.
I think back as is stuff of that
784
00:44:36,480 --> 00:44:38,640
sort where it's like right now
this isn't helping me beat the
785
00:44:38,640 --> 00:44:40,440
game, this is just letting me
having fun with it.
786
00:44:40,440 --> 00:44:45,880
I think all that was I think PC
Gamer which had demo discs,
787
00:44:47,800 --> 00:44:50,640
which I think I still have those
around somewhere possibly.
788
00:44:51,920 --> 00:44:54,640
The desks or the magazines?
Yes.
789
00:44:55,360 --> 00:44:58,240
Oh good.
I think I kept, I think I've
790
00:44:58,240 --> 00:45:00,800
kept both around.
I may have finally given in to
791
00:45:00,800 --> 00:45:04,560
the get rid of those but.
You got you all got to give in
792
00:45:04,560 --> 00:45:06,080
to the get rid of those at some
point.
793
00:45:06,360 --> 00:45:11,120
I think it hit, yeah.
I think it hit a point where it
794
00:45:11,120 --> 00:45:16,400
was like, I don't think I can
run any of this now, so this is
795
00:45:16,400 --> 00:45:19,680
difficult, but there's a whole
lot of games that were like that
796
00:45:19,680 --> 00:45:24,240
and a lot of the demos had what
they needed for those to work, I
797
00:45:24,240 --> 00:45:25,360
think.
So I think like Duke Nuke
798
00:45:25,360 --> 00:45:28,040
probably was the same category
actually.
799
00:45:28,040 --> 00:45:31,240
And Shadow Warrior, which is
definitely a game I never owned.
800
00:45:31,760 --> 00:45:34,360
Well, I own it now.
That's Steam era.
801
00:45:34,360 --> 00:45:35,480
That's different.
It doesn't count.
802
00:45:36,360 --> 00:45:40,080
I mean, when I think back to
cheating on the PC, and I'll
803
00:45:40,320 --> 00:45:43,920
admit that I was more of a
console gamer growing up, when I
804
00:45:43,920 --> 00:45:47,120
think about cheating on the PC,
you're right that it's not
805
00:45:47,120 --> 00:45:50,560
necessarily so that I can see
the end of the game, that that
806
00:45:50,560 --> 00:45:55,960
was more of a console thing.
But like for me, a lot of the, a
807
00:45:56,600 --> 00:45:59,200
lot of what I played on the PC
back in the day was like SIM
808
00:45:59,200 --> 00:46:01,880
City.
And just having that that
809
00:46:01,880 --> 00:46:06,960
infusion of cash early on made a
huge deal like that that allowed
810
00:46:06,960 --> 00:46:10,440
me or that cheat code allowed me
to actually get pretty far in
811
00:46:10,440 --> 00:46:15,760
that game and skip a significant
part of what would be kind of a
812
00:46:15,760 --> 00:46:21,320
boring first couple of hours of,
you know, building things up.
813
00:46:21,560 --> 00:46:25,880
I do like the idea of cheats
speeding up the process and
814
00:46:25,880 --> 00:46:30,800
getting you to the good stuff.
Yeah, yeah, SP mode in the
815
00:46:30,880 --> 00:46:34,080
Nintendo Switch Online slash
Nintendo Classics, like give me
816
00:46:34,080 --> 00:46:37,480
the stuff so I can just, you
know, play all the tracks in a
817
00:46:37,480 --> 00:46:40,280
site by 64 with Mike, because I
bought this game I paid for.
818
00:46:40,280 --> 00:46:41,960
I'm.
I'm subscribing to play this.
819
00:46:42,240 --> 00:46:45,600
Let me access the entire game.
I'm a grown man.
820
00:46:46,280 --> 00:46:48,320
We're all grown.
Man, all the gold, all the
821
00:46:48,320 --> 00:46:51,680
Goldeneye cheats that you have
to unlock that aren't available
822
00:46:51,680 --> 00:46:55,560
there that I never unlock the
first time around because I I
823
00:46:56,000 --> 00:46:59,760
got a used copy that I think I
then gave to to Jamo and his
824
00:46:59,760 --> 00:47:03,040
brothers to unlock the other
things and return after a week
825
00:47:03,040 --> 00:47:05,680
or two.
And it'd be amazing if via the
826
00:47:05,680 --> 00:47:08,400
cheat code Compendium, like
we're finding, oh, there's a
827
00:47:08,400 --> 00:47:10,720
code to just unlock all the
stuff and not have to play
828
00:47:10,720 --> 00:47:13,320
through this because, you know,
I wouldn't necessarily think to
829
00:47:13,320 --> 00:47:16,680
look for that.
For some reason, my brain has
830
00:47:16,680 --> 00:47:18,800
kind of forgotten cheat codes
existed.
831
00:47:19,240 --> 00:47:22,280
And so part of what makes this
project so fun is that it really
832
00:47:22,280 --> 00:47:26,960
brings back the sense of like,
wonder and discovery that we had
833
00:47:26,960 --> 00:47:31,920
when we were kids.
I'm sort of curious since since
834
00:47:31,920 --> 00:47:34,080
the book is going to be this
combination of both like the top
835
00:47:34,080 --> 00:47:38,680
100 best cheat codes, give or
take a few, it sounds like like,
836
00:47:38,880 --> 00:47:44,440
and then a lot more of this
narrative structure of the sort
837
00:47:44,440 --> 00:47:47,160
of the history at the interviews
with people and all that.
838
00:47:47,480 --> 00:47:51,720
I'm a little curious because one
of the bonuses on this is the
839
00:47:52,400 --> 00:47:57,400
code vault and what exactly that
is supposed to be.
840
00:47:58,160 --> 00:48:05,360
I from what I understand the the
idea of this is to collect all
841
00:48:05,360 --> 00:48:10,040
of the sort of the greatest
cheats of all time and into one
842
00:48:10,040 --> 00:48:14,520
place and have it look.
I know there are other sites
843
00:48:14,520 --> 00:48:18,760
that have done this game facts
and all sorts of other websites
844
00:48:18,760 --> 00:48:24,000
and the goal is to do this
better and what that means right
845
00:48:24,000 --> 00:48:26,800
now little up in the air.
I I'm going to be a little vague
846
00:48:26,800 --> 00:48:30,120
about it because you know, this
is still a Kickstarter phase.
847
00:48:30,120 --> 00:48:35,040
And obviously my side of this is
the editorial in writing.
848
00:48:36,280 --> 00:48:40,720
But I do know from talking to
the team that they do have some
849
00:48:40,720 --> 00:48:43,720
ideas for the code Vault and
some of them sound pretty good.
850
00:48:44,040 --> 00:48:48,880
And I'm curious about seeing
what comes of that and having
851
00:48:48,880 --> 00:48:53,000
some input on that when we get
closer to the the fruition of
852
00:48:53,000 --> 00:48:55,120
that.
OK, so there's some stuff yet to
853
00:48:55,120 --> 00:48:57,800
be revealed that will separate
that away from just like
854
00:48:58,440 --> 00:49:01,680
websites.
Absolutely, absolutely.
855
00:49:01,680 --> 00:49:04,880
I'm, I'm right now we're kind of
taking it one step at a time.
856
00:49:04,880 --> 00:49:07,840
We got, you know, we're going to
be announcing contributors in a
857
00:49:07,840 --> 00:49:10,600
little bit.
We're going to I have a
858
00:49:10,600 --> 00:49:15,520
Gameshark advertisement archive
then we're going to be posting
859
00:49:15,520 --> 00:49:20,800
on defunct games probably this
week that has all of the
860
00:49:20,800 --> 00:49:26,800
Gameshark print ads back from 95
all the way up to the the early
861
00:49:26,800 --> 00:49:32,200
2000s There 40 of them or so.
And some of them are pretty
862
00:49:32,200 --> 00:49:35,680
crazy.
It is, you know, if you remember
863
00:49:35,680 --> 00:49:39,440
magazines from the late 90s and
early 2000s, some of them got,
864
00:49:40,720 --> 00:49:43,480
let's just put it this way, you
probably couldn't do those
865
00:49:43,480 --> 00:49:47,120
advertisements today.
And one of the things we're
866
00:49:47,120 --> 00:49:50,200
going to do is we're going to
have a video where maybe a
867
00:49:50,200 --> 00:49:55,120
couple of videos were Todd, Todd
Hayes, who was the creator of
868
00:49:55,120 --> 00:49:59,080
these advertisements, takes us
back and actually goes over the
869
00:49:59,080 --> 00:50:03,360
thoughts of his thoughts about
why that ad or why he came up
870
00:50:03,360 --> 00:50:07,120
with that ad or what his
thoughts are now about it and
871
00:50:07,120 --> 00:50:11,080
how they, he thinks they aged
and all sorts of the, the fun
872
00:50:11,080 --> 00:50:14,880
stories around that.
He's just a great story teller.
873
00:50:14,880 --> 00:50:18,440
And it's going to be so much fun
to, to talk to him about that.
874
00:50:18,840 --> 00:50:22,200
And we'll have the, the full
archive on the fun games so
875
00:50:22,200 --> 00:50:25,480
people can look at all of those
and all of their glory.
876
00:50:25,800 --> 00:50:29,560
There's, I mean, Elvis shows up,
there's a whole 1 where they
877
00:50:29,640 --> 00:50:33,360
they talk about the Gameshark as
if it's a condom.
878
00:50:34,600 --> 00:50:37,160
There's some, there's some
pretty, there's some pretty fun
879
00:50:37,160 --> 00:50:38,520
stuff.
Seemed thankful.
880
00:50:38,880 --> 00:50:42,720
I think I remember that one.
I I It was a magazine print ad,
881
00:50:42,720 --> 00:50:44,920
wasn't it?
It was yeah, no, it was yeah,
882
00:50:44,920 --> 00:50:48,000
don't, don't play games
unprotected or something like
883
00:50:48,000 --> 00:50:51,160
that.
Yeah, definitely playing into it
884
00:50:51,600 --> 00:50:53,560
even has like a condom shot in
it.
885
00:50:53,560 --> 00:50:58,480
It's and, you know, and there's
one with a dog peeing on a fire
886
00:50:58,480 --> 00:51:03,320
hydrant and yeah, and then they
get into the ones where it's
887
00:51:03,320 --> 00:51:06,400
just sexy women.
And I want, I want to be clear,
888
00:51:06,680 --> 00:51:08,920
if any of my students are
listening to this, we are
889
00:51:08,920 --> 00:51:11,080
journalists.
We are documenting gaming
890
00:51:11,080 --> 00:51:13,880
history.
We didn't create these things.
891
00:51:14,120 --> 00:51:16,600
Cyril kind of created these
things because he's making a
892
00:51:16,600 --> 00:51:17,560
book about it.
OK.
893
00:51:17,720 --> 00:51:19,840
I did not create these things
but Mike and.
894
00:51:19,840 --> 00:51:24,000
I are just covering it.
OK, but speak.
895
00:51:24,000 --> 00:51:26,480
Speaking of covering for this
book, though, you have a long
896
00:51:26,480 --> 00:51:29,040
list of contributors, people who
lined up.
897
00:51:29,240 --> 00:51:32,920
They've been working in gaming,
public publication, development,
898
00:51:32,920 --> 00:51:36,480
retail, streaming.
What was your process when it
899
00:51:36,480 --> 00:51:37,800
came to the outreach for this
book?
900
00:51:37,800 --> 00:51:39,960
And has there been a
conversation or an interview
901
00:51:39,960 --> 00:51:42,280
you've already done that was
like particularly exciting or
902
00:51:42,280 --> 00:51:46,200
enlightening?
You look, I've been working
903
00:51:46,320 --> 00:51:51,040
freelance as a freelance
journalist in critic for 25
904
00:51:51,040 --> 00:51:54,560
years now almost.
And I've met a lot of great
905
00:51:54,560 --> 00:52:01,160
writers and and a lot of them, I
feel like haven't had a big
906
00:52:01,160 --> 00:52:02,920
break.
And I wanted to, what I wanted
907
00:52:02,920 --> 00:52:06,880
to do with this experience was
reach out to people that I know
908
00:52:07,320 --> 00:52:11,080
a know their stuff, especially
when it comes to the history and
909
00:52:11,080 --> 00:52:13,240
our great writers have
personality.
910
00:52:13,640 --> 00:52:18,400
And I wanted to wanted to give
them a chance to be in a book,
911
00:52:18,400 --> 00:52:21,840
just like how excited I was to
be included in the Electronic
912
00:52:21,840 --> 00:52:24,120
Monthly Compendium a couple of
months ago.
913
00:52:24,520 --> 00:52:29,880
And so, yeah, I was, I, I really
wanted to focus on who my
914
00:52:29,880 --> 00:52:34,400
favorite either up and coming
and already established writers
915
00:52:34,400 --> 00:52:38,680
that maybe you're not, you know,
the ones that the top names of
916
00:52:38,680 --> 00:52:41,640
the field, but should be, you
know, they're the people that
917
00:52:41,640 --> 00:52:44,920
you should be reading and you
should be paying attention to.
918
00:52:44,920 --> 00:52:47,480
And I wanted to give them a
voice and kind of, you know,
919
00:52:47,560 --> 00:52:50,920
raise them up much in the same
way that this book is raising me
920
00:52:50,920 --> 00:52:53,000
up.
That's awesome, I love that.
921
00:52:53,680 --> 00:52:57,240
Which has been the larger
challenge out of this thing?
922
00:52:57,240 --> 00:53:02,520
Because sort of I initially when
you mentioned this, it was very
923
00:53:02,520 --> 00:53:05,680
much sort of as the writer of
this book, but you're you're
924
00:53:05,680 --> 00:53:10,480
really functioning also as the
editor of a larger work as well.
925
00:53:11,640 --> 00:53:16,040
And which of those has been, I
guess I either the greater
926
00:53:16,040 --> 00:53:19,280
challenge or the one you find
find more interesting or?
927
00:53:20,360 --> 00:53:22,600
I'm always going to find the
writing and research more
928
00:53:22,600 --> 00:53:27,440
interesting, but I do obviously
it's fun to reach out and to
929
00:53:27,440 --> 00:53:30,880
pitch an idea to somebody.
And a lot of them are excited
930
00:53:30,880 --> 00:53:34,480
because it's just a fun and
exciting idea and everybody
931
00:53:34,480 --> 00:53:35,920
wants to be part of a book,
right?
932
00:53:37,800 --> 00:53:42,080
And so, yeah, it's, it's both of
them are fun, but obviously
933
00:53:42,160 --> 00:53:46,000
researching and writing is, you
know, I'm, I love doing that
934
00:53:46,000 --> 00:53:48,240
already.
It's if I could do that all day,
935
00:53:48,240 --> 00:53:50,840
I would.
I'm boring in that sense.
936
00:53:50,840 --> 00:53:54,440
But you know, that's why there
aren't a ton of movies about
937
00:53:54,600 --> 00:53:57,520
writers that you know, that are
researching, you know, they have
938
00:53:57,520 --> 00:54:00,120
to turn it into like Fear and
Loathing or something like that
939
00:54:00,120 --> 00:54:03,120
where you know, there's other
things going on.
940
00:54:03,240 --> 00:54:04,480
I don't know what I'm talking
about.
941
00:54:04,480 --> 00:54:10,080
Stop me.
Well, I, I don't want to you,
942
00:54:10,080 --> 00:54:12,400
you have a lot to say and I
think it's going to really
943
00:54:12,720 --> 00:54:16,160
blossom in this book here.
Is there anything you wanted to
944
00:54:16,160 --> 00:54:19,600
talk about, about this project
or about your contribution or
945
00:54:19,600 --> 00:54:21,600
your writing process that we
didn't get to already cover?
946
00:54:22,320 --> 00:54:25,160
Well, let me, let me ask you,
we, we've talked about, you
947
00:54:25,160 --> 00:54:28,720
know, the, the codes that
shouldn't exist and the codes
948
00:54:28,720 --> 00:54:31,880
that do exist and how it locked
up your system and stuff like
949
00:54:31,880 --> 00:54:33,360
that.
But did either of you 2.
950
00:54:33,440 --> 00:54:36,600
I don't know how big in the
Grand Theft Auto or specifically
951
00:54:36,600 --> 00:54:41,920
San Andreas you were, but did
either of you get a cheat code
952
00:54:41,920 --> 00:54:48,280
so that maybe you could see very
horribly blocky sex scene that
953
00:54:48,280 --> 00:54:50,280
has something to do with hot
coffee?
954
00:54:50,520 --> 00:54:52,440
Yeah, I was going to say, you
asked me if I ever drank hot
955
00:54:52,440 --> 00:54:53,880
coffee.
I did.
956
00:54:53,880 --> 00:54:56,920
I did not.
But the history, Mike, do you
957
00:54:56,920 --> 00:55:00,240
know the history of this one?
Vaguely.
958
00:55:00,520 --> 00:55:04,360
Like like I, I kind of remember
this being a thing, but like,
959
00:55:04,360 --> 00:55:06,320
it's not a game I ever played
that.
960
00:55:06,320 --> 00:55:10,000
Rockstar into a lot of problems.
Yeah, well, because they they,
961
00:55:10,080 --> 00:55:13,400
they hit a sex mini game in the
game that was unlockable.
962
00:55:13,400 --> 00:55:16,840
And at first they lied and
blamed hackers and then people
963
00:55:16,840 --> 00:55:20,320
were like, this is on the
PlayStation release like this.
964
00:55:20,720 --> 00:55:23,440
Really good hackers.
Yeah, you're that good.
965
00:55:23,440 --> 00:55:24,880
Yeah.
But like, I believe they even
966
00:55:24,880 --> 00:55:26,920
got into some congressional
trouble for it.
967
00:55:27,600 --> 00:55:30,320
Yeah, they had to, they had to
pull the game because it
968
00:55:30,320 --> 00:55:34,920
immediately got a, they they
raised the rating up to an AM
969
00:55:34,920 --> 00:55:35,560
rating.
That's.
970
00:55:35,560 --> 00:55:37,400
What I said, that was the one
prior I remembered, they said,
971
00:55:37,400 --> 00:55:38,880
well, no, that's still in your
game.
972
00:55:38,880 --> 00:55:42,320
We're rating it based off that.
Adult, yeah, adult only rating,
973
00:55:42,320 --> 00:55:46,800
I mean, and so they had to
repress it without that.
974
00:55:46,800 --> 00:55:50,360
And obviously what happened
there was they, that is
975
00:55:50,360 --> 00:55:54,560
something that they were working
on and maybe nixed for whatever
976
00:55:54,560 --> 00:55:57,520
reason, probably because they
thought it'd be a scandal and it
977
00:55:57,520 --> 00:55:59,760
was just an idea that they
thought was too far.
978
00:56:00,280 --> 00:56:03,680
And then instead of deleting it
out of the code, I guess they
979
00:56:03,680 --> 00:56:06,600
just hit it, you know, figuring,
well, who's going to ever find
980
00:56:06,600 --> 00:56:08,720
this?
There's no, you know, no links
981
00:56:08,720 --> 00:56:13,720
to it anymore.
And little did they realize that
982
00:56:13,720 --> 00:56:15,720
of course people are going to go
through the code or people are
983
00:56:15,720 --> 00:56:19,440
going to go, you know, use
cheats to define that sort of
984
00:56:19,440 --> 00:56:21,240
thing.
It's like how Disney got taken
985
00:56:21,240 --> 00:56:26,320
down by like VHS.
Sure, yeah, like the hidden
986
00:56:26,320 --> 00:56:28,280
frames with the, you know,
stuff.
987
00:56:28,920 --> 00:56:31,240
Yeah, because we're pausing
Movies Now.
988
00:56:31,320 --> 00:56:33,040
Yeah, people.
People could pause Movies Now.
989
00:56:33,440 --> 00:56:36,320
Right, it was a pretty infamous
Who Framed Roger Rabbit one,
990
00:56:36,320 --> 00:56:38,360
too.
I think that that one's like,
991
00:56:38,360 --> 00:56:41,400
not really a, that one's just,
they didn't animate stuff.
992
00:56:41,400 --> 00:56:44,600
And then people presume, but I
think, yeah, yeah.
993
00:56:44,600 --> 00:56:46,480
So like if you actually look at
it, it's like, yeah, no, it
994
00:56:46,480 --> 00:56:49,960
just, it looks like that because
you cut your brain kind of fills
995
00:56:49,960 --> 00:56:54,400
in what's going on.
I was thinking the rescuer
996
00:56:54,400 --> 00:56:58,560
straight up has like a topless
woman like an image of a top.
997
00:56:58,560 --> 00:57:00,360
Like like not even like, oh,
it's a drawing.
998
00:57:00,360 --> 00:57:02,720
It's like no, you have like a
photograph of a topless woman
999
00:57:03,240 --> 00:57:06,000
but you have to pause and like
one of like 3 frights.
1000
00:57:07,560 --> 00:57:10,280
It wasn't it in Fight Club where
he like spliced inappropriate
1001
00:57:10,280 --> 00:57:15,280
footage into children?
'S movies.
1002
00:57:15,880 --> 00:57:17,960
Listen, listen, I got to clean
up the ACT from these two.
1003
00:57:17,960 --> 00:57:19,200
A little.
That's not a cheat code.
1004
00:57:19,440 --> 00:57:21,280
But you know what is a cheat
code though?
1005
00:57:21,360 --> 00:57:23,080
I don't know if you happen to
hear our Super Punch Out
1006
00:57:23,080 --> 00:57:27,240
episode, but like Super Punch
Out had a two player mode that
1007
00:57:27,240 --> 00:57:32,760
was discovered in 2022.
That cheat code was undiscovered
1008
00:57:32,760 --> 00:57:37,400
for decades and it unlocks a
whole nother way to play the
1009
00:57:37,400 --> 00:57:40,320
game.
And like, I would argue, I mean,
1010
00:57:40,520 --> 00:57:43,560
Mike and Brian overruled me, but
I would argue that Super Punch
1011
00:57:43,560 --> 00:57:47,200
Out is more fun than Punch Out
because it's the only game in
1012
00:57:47,200 --> 00:57:50,320
the series up until the Wii one
where you could have a versus
1013
00:57:50,320 --> 00:57:53,560
mode and it's a fighting game.
I want to, I want, if I have a
1014
00:57:53,560 --> 00:57:55,760
fighting game, I want it to be
two players.
1015
00:57:56,160 --> 00:57:58,600
Even though it was totally
broken and all the boss
1016
00:57:58,600 --> 00:58:00,960
characters were totally
overpowered except for Glass Joe
1017
00:58:00,960 --> 00:58:02,760
or whatever his name is, Gabby
Joe.
1018
00:58:02,760 --> 00:58:07,400
I think in that game, it's just
like it was so exciting that new
1019
00:58:07,400 --> 00:58:09,400
discoveries are still being
made.
1020
00:58:09,840 --> 00:58:12,360
Do you?
Consider Punch Out to be a a
1021
00:58:12,360 --> 00:58:15,000
fighting game.
I'm blaming this, but all right,
1022
00:58:15,000 --> 00:58:16,240
well.
I mean the first.
1023
00:58:16,240 --> 00:58:19,320
Ones I, I think what you've
stumbled upon is, is, is
1024
00:58:19,360 --> 00:58:22,440
actually why he likes that that
game more is because I think
1025
00:58:22,640 --> 00:58:26,080
Super Punch Out is much closer
to being a fighting game, yeah,
1026
00:58:26,120 --> 00:58:28,840
than the original Punch Out.
And I think that is why the
1027
00:58:28,840 --> 00:58:30,160
original Punch Out's the better
game.
1028
00:58:31,000 --> 00:58:37,200
I, I agree with you, Mike, cuz I
guess I've always viewed those
1029
00:58:37,240 --> 00:58:41,080
as kind of almost like puzzle
games cuz it's about finding
1030
00:58:41,080 --> 00:58:46,200
that the right combo or the
right timing and yeah, OK, I
1031
00:58:46,240 --> 00:58:47,760
can.
See how that the rhythm games
1032
00:58:47,760 --> 00:58:48,840
almost.
Yeah.
1033
00:58:49,000 --> 00:58:50,480
No, I can see that for sure.
Yeah.
1034
00:58:51,440 --> 00:58:53,880
I guess I just wanted to be
fighting game cuz that's my
1035
00:58:53,920 --> 00:58:55,800
genre.
Sure.
1036
00:58:56,440 --> 00:59:01,280
And the original Punch Out had a
pretty memorable second quest in
1037
00:59:01,600 --> 00:59:04,960
the Another World circuit that
you can do with the code.
1038
00:59:06,760 --> 00:59:10,920
So yeah, no, that's I.
But back to your point though,
1039
00:59:11,160 --> 00:59:15,440
yes, it's wild that we're still
finding codes that are buried
1040
00:59:15,440 --> 00:59:19,920
in, you know, 20 or 30 year old
games and nobody alerted the
1041
00:59:19,920 --> 00:59:23,720
press about it back in the day.
You'd think that someone would
1042
00:59:23,720 --> 00:59:28,520
have known this, either a
developer or somebody and would
1043
00:59:28,520 --> 00:59:33,240
have said something, you know,
just get it in game pro and I, I
1044
00:59:33,240 --> 00:59:35,680
don't know, it's, it's shocking,
especially all these years
1045
00:59:35,680 --> 00:59:38,480
later.
It does make me wonder which
1046
00:59:38,800 --> 00:59:40,920
sort of, with some of those
things, which of those were
1047
00:59:40,920 --> 00:59:47,360
things that somebody put in and
they didn't really fully realize
1048
00:59:47,360 --> 00:59:49,600
it was still in there versus
which ones they were waiting for
1049
00:59:49,600 --> 00:59:51,400
someone to find.
And some of them may just be
1050
00:59:51,400 --> 00:59:54,640
like, Oh yeah, I forgot that was
in the version that we released.
1051
00:59:55,360 --> 00:59:57,200
Right.
No, I, I think that a lot of, I
1052
00:59:57,440 --> 00:59:59,800
mean, especially back in the
day, a lot of them were, were
1053
00:59:59,800 --> 01:00:04,400
put in there to aid in
development to, you know, to, to
1054
01:00:04,400 --> 01:00:09,080
make it easier to test out a
later level and to, you know,
1055
01:00:09,240 --> 01:00:12,240
or.
To help critics test out, you
1056
01:00:12,240 --> 01:00:15,120
know, later levels without you
have to remember that, you know,
1057
01:00:15,120 --> 01:00:19,080
if you go back to some of those
those early EGM issues, they
1058
01:00:19,080 --> 01:00:22,840
only had four critics and they
were reviewing 35 games an
1059
01:00:22,840 --> 01:00:26,800
issue. 35 games an issue is more
than one game a day.
1060
01:00:28,840 --> 01:00:32,200
And I don't know how they did
it, but probably with a lot of
1061
01:00:32,200 --> 01:00:36,440
cheat codes, probably also.
Sort of curious here because I
1062
01:00:36,440 --> 01:00:38,800
think I think you mentioned a
little bit about this, but like
1063
01:00:39,000 --> 01:00:41,160
punch out makes me think about
this to the extent to like
1064
01:00:41,600 --> 01:00:45,840
people have memorized the the
password for Mike Tyson and
1065
01:00:45,840 --> 01:00:48,560
certainly like you don't have,
you can just jump to that if you
1066
01:00:48,560 --> 01:00:50,000
know that.
Definitely.
1067
01:00:52,120 --> 01:00:55,480
So I think I'm kind of curious
both how those count, Do those
1068
01:00:55,480 --> 01:00:57,200
fall into the realm of cheat
codes?
1069
01:00:57,200 --> 01:01:02,080
And then also to what extent
Easter eggs fall under the
1070
01:01:02,160 --> 01:01:05,920
extent of cheat codes more
motivated by the like things
1071
01:01:05,920 --> 01:01:09,880
that are left in there that
people may not bring attention
1072
01:01:09,880 --> 01:01:11,760
to because they're not supposed
to have had it in there.
1073
01:01:12,480 --> 01:01:15,760
Because I think back to like the
first Easter egg being adventure
1074
01:01:15,760 --> 01:01:18,160
where it was someone putting
their initials in there or
1075
01:01:18,160 --> 01:01:21,000
putting their name in there.
And it was like somebody knew
1076
01:01:21,000 --> 01:01:22,240
that was in there and they also
knew.
1077
01:01:22,240 --> 01:01:26,000
They shouldn't tell people that
they've done it necessarily.
1078
01:01:26,880 --> 01:01:30,000
And whether or not those kinds
of things start to fall into
1079
01:01:30,280 --> 01:01:34,480
cheat codes or if it's more game
specific, like gameplay
1080
01:01:34,480 --> 01:01:37,600
specific, I should say.
That's an interesting, Yeah,
1081
01:01:37,600 --> 01:01:43,720
that's an interesting question.
I'm not sure if hiding things
1082
01:01:43,920 --> 01:01:48,160
like that necessarily.
Yeah, is necessarily Yeah IA
1083
01:01:48,760 --> 01:01:50,800
cheat code.
I think it counts.
1084
01:01:52,400 --> 01:01:54,160
Like I said, we're taking a
broad approach.
1085
01:01:54,160 --> 01:01:58,160
So we might find we may find
that in there in in some
1086
01:01:58,160 --> 01:02:00,480
capacity.
I mean, when I think of that,
1087
01:02:00,520 --> 01:02:05,400
like for example, in the US
version of, I don't know if you
1088
01:02:05,640 --> 01:02:10,600
played Snatch or the Hideo
Kojima game that he made before
1089
01:02:10,600 --> 01:02:13,440
Metal Gear Solid and all that,
the the point and click
1090
01:02:13,440 --> 01:02:17,040
adventure game, there's a bar
that he goes into that in the
1091
01:02:17,040 --> 01:02:21,240
Japanese version, it's just
regular bar patrons, but in the
1092
01:02:21,240 --> 01:02:25,440
American version, it's cameos of
Sparkster and the guy who's from
1093
01:02:25,440 --> 01:02:28,360
Contra and other Konami
characters.
1094
01:02:28,360 --> 01:02:35,960
I think Goman is in there and
that I would not consider, even
1095
01:02:35,960 --> 01:02:38,720
though it's an Easter egg, I
would not consider that a cheat
1096
01:02:38,720 --> 01:02:41,240
code.
But would it be fun to talk
1097
01:02:41,240 --> 01:02:42,480
about?
Maybe we'll see.
1098
01:02:42,480 --> 01:02:45,080
And.
It it, it does feel like there's
1099
01:02:45,080 --> 01:02:49,360
a continuum between that's a
pure Easter egg you've versus
1100
01:02:49,640 --> 01:02:51,520
some of those you have to do at
least a little bit of work to
1101
01:02:51,520 --> 01:02:52,880
get to.
Yeah.
1102
01:02:53,680 --> 01:02:56,120
I'm thinking of like Duke Nukem
had a bunch of like jokes where
1103
01:02:56,120 --> 01:03:00,720
you could find slain heroes from
other game series, you know, and
1104
01:03:00,720 --> 01:03:03,760
they were like secret rooms.
So you had to know some order of
1105
01:03:03,760 --> 01:03:05,760
operations or where to press on
a certain wall.
1106
01:03:05,760 --> 01:03:08,520
And I would put that in the same
category as knowing to press,
1107
01:03:09,280 --> 01:03:12,160
you know, BAX on the menu
screen.
1108
01:03:12,160 --> 01:03:14,440
You know, it's like it's still a
if you know, you know, kind of
1109
01:03:14,440 --> 01:03:16,680
thing that's sort of unlocking
something.
1110
01:03:16,680 --> 01:03:22,080
This happens to be in game.
So, you know, do you all have to
1111
01:03:22,080 --> 01:03:24,960
wrap this up a favorite cheat
code of all time?
1112
01:03:25,200 --> 01:03:30,400
Mine was on actually on Duke
Nukem 3D for the Sega Saturn,
1113
01:03:30,400 --> 01:03:33,880
but also on a game called a
power slave or exhumed.
1114
01:03:33,880 --> 01:03:36,080
Are you guys familiar at all?
Yeah, of.
1115
01:03:36,800 --> 01:03:38,680
Course, do you know what death
Tank is?
1116
01:03:39,640 --> 01:03:43,000
That was that, the mini game.
That was the mini game that you
1117
01:03:43,000 --> 01:03:47,240
unlocked just by changing the
controls in a really wacky way.
1118
01:03:47,560 --> 01:03:50,160
So it's like if you if you made
the left trigger, the right
1119
01:03:50,160 --> 01:03:52,400
trigger and the right trigger
the left trigger and you swapped
1120
01:03:52,400 --> 01:03:55,400
Z&C&X and, and it's basically
like no one would ever want to
1121
01:03:55,400 --> 01:03:57,760
play this way.
But if you made the controls
1122
01:03:57,880 --> 01:04:02,000
that specific configuration,
then on the menu there was a
1123
01:04:02,120 --> 01:04:03,440
mic.
What was that game we played in
1124
01:04:03,440 --> 01:04:07,600
elementary school where you had
to figure out the trajectory and
1125
01:04:07,600 --> 01:04:12,560
the velocity of your bullets to
shoot over a hill and hit each
1126
01:04:12,560 --> 01:04:13,840
other?
You know what I'm talking about.
1127
01:04:13,840 --> 01:04:14,720
I know what you're talking
about.
1128
01:04:14,720 --> 01:04:16,440
I don't know what that is, but
there I think there's a lot of
1129
01:04:16,440 --> 01:04:20,680
that of that formula.
So it was that style game kind
1130
01:04:20,680 --> 01:04:23,280
of like Worms, but it was all
simultaneous.
1131
01:04:23,800 --> 01:04:26,880
And I just, I just learned that
there's like a spiritual
1132
01:04:26,880 --> 01:04:28,680
successor on the Switch called
Tread Knots.
1133
01:04:29,000 --> 01:04:32,800
But when they re released Power
Slave just a couple of years ago
1134
01:04:33,320 --> 01:04:36,600
they removed that whole
unlockable mini game.
1135
01:04:36,600 --> 01:04:38,520
Well.
No, they didn't want to redo
1136
01:04:38,560 --> 01:04:40,720
that.
I know, but it was my favorite
1137
01:04:41,040 --> 01:04:44,320
part and it's heartbreaking.
And so that's my favorite type
1138
01:04:44,320 --> 01:04:46,920
of mini game.
Like in Black Ops 2, you can
1139
01:04:46,920 --> 01:04:51,400
unlock an entire top down twin
stick shooter if you realize
1140
01:04:51,400 --> 01:04:54,560
that the menu of the game is
actually in the first person
1141
01:04:54,560 --> 01:04:57,280
engine.
And if you look down, you can
1142
01:04:57,280 --> 01:05:01,680
break out of the restraints that
is presenting the menu and then
1143
01:05:01,680 --> 01:05:05,400
find a computer in the menu room
to play like an arcade game.
1144
01:05:05,560 --> 01:05:09,160
That was always my favorite, was
a cheat code that fundamentally
1145
01:05:09,280 --> 01:05:12,920
changed the whole experience.
So those are my favorites.
1146
01:05:12,920 --> 01:05:17,680
Mike, do you have any?
I don't say favorite, but sort
1147
01:05:17,680 --> 01:05:20,880
of a realm that hasn't been
touched upon as much on this.
1148
01:05:21,560 --> 01:05:24,760
I would say NBA Jam where you
had three digit codes that you
1149
01:05:24,760 --> 01:05:28,840
kind of had enter as many as you
can before the game starts.
1150
01:05:29,840 --> 01:05:35,120
And because it was clearly a
thing, you could look it up, you
1151
01:05:35,120 --> 01:05:37,560
could look things up or you
could get told, hey, if you do
1152
01:05:37,560 --> 01:05:38,880
this, you'll get this specific
thing.
1153
01:05:39,200 --> 01:05:41,240
But you could also just try
stuff random and see what would
1154
01:05:41,240 --> 01:05:42,400
happen.
Yeah.
1155
01:05:42,400 --> 01:05:43,720
Or like be like, I'm running out
of time.
1156
01:05:43,720 --> 01:05:45,760
Just button mash randomly and
just see what I get.
1157
01:05:46,960 --> 01:05:51,880
So I kind of like that as not
for a specific thing, but just
1158
01:05:51,880 --> 01:05:54,720
like as a general mechanic of
like you knew it was there, it
1159
01:05:54,720 --> 01:05:57,440
wasn't too hard to play around
with and just like get something
1160
01:05:57,440 --> 01:06:01,880
out.
Yeah, Mortal Kombat 3 also did
1161
01:06:01,880 --> 01:06:04,600
that exact same thing and around
the same time.
1162
01:06:05,000 --> 01:06:07,120
And I agree that that was a
really good idea.
1163
01:06:07,120 --> 01:06:11,320
In fact, Mortal Kombat is a real
interesting test case about how
1164
01:06:11,320 --> 01:06:15,480
you can use cheat codes to
extend the amount of coverage
1165
01:06:15,480 --> 01:06:19,720
you get in in magazines.
And and because every revision
1166
01:06:19,720 --> 01:06:23,240
of that game had something new
to find or, you know, a new
1167
01:06:23,240 --> 01:06:27,360
fatality or new, you know, it's
secret character, something that
1168
01:06:27,800 --> 01:06:31,720
was hidden away and only rumored
at but turned out to be true
1169
01:06:31,720 --> 01:06:37,040
because Reptile was there.
And I think that yeah, that
1170
01:06:37,040 --> 01:06:39,920
that's really cool.
My, I don't know if I have
1171
01:06:39,920 --> 01:06:43,200
necessarily look, maybe I'm
boring and I'll say like the
1172
01:06:43,200 --> 01:06:46,000
debug mode and Sonic is, is real
memorable.
1173
01:06:46,360 --> 01:06:51,880
But I do have a couple of like
sort of personal ones that are,
1174
01:06:51,880 --> 01:06:56,200
are are close to me for real
personal experience reasons that
1175
01:06:56,200 --> 01:06:58,160
aren't necessarily the the
greatest.
1176
01:06:58,640 --> 01:07:02,320
But like for example, from our
last episode, anybody that tuned
1177
01:07:02,320 --> 01:07:05,480
into that, you may remember that
I was on game pro television,
1178
01:07:05,480 --> 01:07:10,080
game pro TV back in 1990 or 91.
I don't remember when the
1179
01:07:10,080 --> 01:07:13,280
episode aired.
I was 12 or 11 or something like
1180
01:07:13,280 --> 01:07:18,240
that and given out a, a cheat of
how to beat Loki in ghouls and
1181
01:07:18,240 --> 01:07:21,720
ghosts.
And that for that reason, I've
1182
01:07:22,240 --> 01:07:25,200
always had a, a special place.
It's not really a good cheat
1183
01:07:25,200 --> 01:07:26,440
code.
It's more of a strategy.
1184
01:07:26,560 --> 01:07:31,040
And we can argue about whether
strategies are, are, are
1185
01:07:31,040 --> 01:07:34,080
considered secret codes, but
that's always one.
1186
01:07:34,400 --> 01:07:38,960
And do you ever play the the
Genesis version of Disney's
1187
01:07:38,960 --> 01:07:40,880
Aladdin?
Sure, yeah.
1188
01:07:40,880 --> 01:07:45,480
Yeah, Disney's Aladdin had a
pretty easy cheat code to let
1189
01:07:45,480 --> 01:07:47,840
you just immediately swap
levels.
1190
01:07:47,840 --> 01:07:49,640
It just move on to the next
level.
1191
01:07:50,200 --> 01:07:52,800
And I remember reading that I
was at the Winter Consumer
1192
01:07:52,800 --> 01:07:57,680
Electronics Show in the early
mid, whenever year that came
1193
01:07:57,680 --> 01:08:00,880
out, the early 90s, somewhere in
the mid 90s.
1194
01:08:01,280 --> 01:08:04,720
And I remember because, you
know, you'd always be able to
1195
01:08:04,720 --> 01:08:07,960
pick up, you know, an issue of
Game Pro or EGM.
1196
01:08:07,960 --> 01:08:11,000
They always had booths at these
video game conventions that are
1197
01:08:11,000 --> 01:08:14,040
giving out free issues.
And I remember looking that
1198
01:08:14,880 --> 01:08:19,399
alright, seeing a code for to to
change levels in Disney's
1199
01:08:19,399 --> 01:08:22,200
Aladdin and being excited
because I knew it was on the
1200
01:08:22,200 --> 01:08:24,600
show floor.
So the next day I went into the
1201
01:08:24,600 --> 01:08:28,680
show floor and tried it out and
just warped my way to the end
1202
01:08:28,680 --> 01:08:31,720
and it was so excited.
And then the guy behind me just
1203
01:08:31,720 --> 01:08:36,160
sort of turns up his nose and
just goddamn cheaters.
1204
01:08:38,359 --> 01:08:41,760
And I don't know if that was
just an onlooker, another, you
1205
01:08:41,760 --> 01:08:45,040
know, another journalist or
somebody in the industry, or
1206
01:08:45,040 --> 01:08:47,359
maybe it was one of the reps
from Sega, I don't know.
1207
01:08:47,720 --> 01:08:50,960
But at that, always, I always
remember that, even though I
1208
01:08:50,960 --> 01:08:53,279
was, you know, a teenager at the
time.
1209
01:08:54,279 --> 01:08:56,600
And that is that is one last
thing that I think is so
1210
01:08:56,600 --> 01:09:00,359
fascinating is that like in the
online era, like I remember
1211
01:09:00,359 --> 01:09:05,200
playing Halo 2 on Xbox Live and
the cheating in that game was
1212
01:09:05,200 --> 01:09:08,880
rampant.
And and it's like this, this was
1213
01:09:08,880 --> 01:09:12,600
not no longer a cheat code.
This was people, you know,
1214
01:09:12,600 --> 01:09:16,399
exploiting and, you know, using
their technical know how to take
1215
01:09:16,399 --> 01:09:18,240
advantage of other players
online.
1216
01:09:18,240 --> 01:09:21,200
So I definitely think that
that's where like our discussion
1217
01:09:21,200 --> 01:09:26,080
on cheating shifted from fun to
kind of like this is feeling
1218
01:09:26,080 --> 01:09:29,399
gross.
It was so cool to be accused of
1219
01:09:29,399 --> 01:09:33,880
using an aim bot on gun bound.
And that's, and that's the thing
1220
01:09:33,880 --> 01:09:36,880
that that's a good point to
bring up that these days when
1221
01:09:36,880 --> 01:09:40,439
you think of cheating,
unfortunately, it's often, you
1222
01:09:40,439 --> 01:09:43,680
know, the people that are caught
cheating, you know, playing in
1223
01:09:43,680 --> 01:09:48,319
tournaments or people that are
using it online for Call of Duty
1224
01:09:48,319 --> 01:09:51,359
or other online games, Fortnite
and stuff like that.
1225
01:09:51,359 --> 01:09:54,279
Aim bots and things where you
can just see through the level
1226
01:09:54,279 --> 01:09:56,040
and all sorts of things like
that.
1227
01:09:56,040 --> 01:10:01,720
And as a, as a book, I'm going
to speak on the behalf of a
1228
01:10:01,720 --> 01:10:06,080
book.
We do not endorse that.
1229
01:10:06,080 --> 01:10:08,560
We're not, we're not for that
kind of cheating.
1230
01:10:09,560 --> 01:10:12,000
That's wrong.
Don't do it.
1231
01:10:12,360 --> 01:10:17,960
But you know, just for single,
single player games and just
1232
01:10:17,960 --> 01:10:21,280
for, for having fun, have at it.
I, I don't really care.
1233
01:10:21,280 --> 01:10:24,440
But you know, in tournaments and
competitive stuff, don't cheat.
1234
01:10:25,520 --> 01:10:33,400
Yeah, I do remember somewhere in
the Jedi Knight series where
1235
01:10:33,400 --> 01:10:36,240
they had online play and it was
there would be things are just
1236
01:10:36,240 --> 01:10:39,640
like we're we're specific group
rooms, which is big.
1237
01:10:40,040 --> 01:10:42,920
This room you can use whatever
you would like and you'd go and
1238
01:10:42,920 --> 01:10:45,080
you'd see people who were
cheating in fascinating ways.
1239
01:10:45,200 --> 01:10:45,800
Right.
Yeah.
1240
01:10:46,080 --> 01:10:49,680
But like everybody acknowledged,
that's what they were doing.
1241
01:10:50,080 --> 01:10:53,200
Yeah, if they know that that's
what's going to happen.
1242
01:10:54,080 --> 01:10:57,080
But that's not AI.
Don't feel like that's possible
1243
01:10:57,080 --> 01:10:58,760
these days.
Most of these games that come
1244
01:10:58,760 --> 01:11:02,280
out have, you know, their own
servers and very tightly
1245
01:11:02,280 --> 01:11:06,200
controlled servers.
And you know, I don't know, but
1246
01:11:06,440 --> 01:11:11,800
obviously maybe that's more of a
thing on PC where I'm not doing
1247
01:11:11,800 --> 01:11:14,840
as much gaming or at least not
as much online gaming.
1248
01:11:14,840 --> 01:11:18,720
I should say most of the even
though I review a lot of PC
1249
01:11:18,720 --> 01:11:22,320
games, most of the stuff I do is
still console and indie related
1250
01:11:22,320 --> 01:11:25,600
and that's not been that big of
an issue there thankfully.
1251
01:11:26,000 --> 01:11:29,080
Yeah, Mike, that reminded of
Brian's story of doing one of
1252
01:11:29,080 --> 01:11:30,320
those cheat rooms in Jedi
Knight.
1253
01:11:30,320 --> 01:11:33,400
And another player just filled
the level with water.
1254
01:11:33,920 --> 01:11:35,240
And every player was like, Oh my
God.
1255
01:11:35,240 --> 01:11:37,120
And you had to breathe in that
game.
1256
01:11:37,320 --> 01:11:39,840
So suddenly it became this thing
of like fighting.
1257
01:11:39,920 --> 01:11:42,480
Everyone's fighting for their
life to find spots of air.
1258
01:11:42,760 --> 01:11:46,440
And it's just like, yeah, it's
a, it's a bygone era and.
1259
01:11:46,440 --> 01:11:48,320
More games need Titanic themed
levels, yeah.
1260
01:11:48,920 --> 01:11:50,920
There you go.
Did that have?
1261
01:11:51,720 --> 01:11:54,080
Did that have swimming
mechanics?
1262
01:11:54,080 --> 01:11:56,640
It did, yeah.
All the Jedi Knight games did.
1263
01:11:56,640 --> 01:11:58,320
It was very much an adventure in
that way.
1264
01:11:59,160 --> 01:12:02,080
And so finally, I'm I'm feeling
like this is more of a Todd
1265
01:12:02,080 --> 01:12:04,920
Hayes question, but Todd Hayes
leave a comment.
1266
01:12:04,920 --> 01:12:08,480
OK.
The Kickstarter teases the retro
1267
01:12:08,480 --> 01:12:12,040
Shark, which seems like some way
for people to start using these
1268
01:12:12,040 --> 01:12:16,400
cheats in some way.
Are we teasing that for the
1269
01:12:16,400 --> 01:12:18,560
future or do we have any
information on the retro Shark?
1270
01:12:18,560 --> 01:12:24,840
Service, I definitely cannot
tell you what's what's coming
1271
01:12:24,840 --> 01:12:28,400
up, but I can tell you that they
have the whole road map for
1272
01:12:28,800 --> 01:12:31,480
stuff that he wants to do
because he he's excited about
1273
01:12:31,480 --> 01:12:33,760
getting back in the games
industry.
1274
01:12:33,760 --> 01:12:38,360
He's kind of, he kind of took
some time off and, and regrouped
1275
01:12:38,360 --> 01:12:40,920
and thought about some stuff,
had did some life stuff and then
1276
01:12:40,920 --> 01:12:45,640
came back and he's like, hey, I
have all these ideas and the
1277
01:12:45,640 --> 01:12:49,320
first step is to tell his story
and tell the story of just cheat
1278
01:12:49,320 --> 01:12:52,240
codes in general.
They're going to follow up that
1279
01:12:52,240 --> 01:12:56,560
with sort of the next phase,
which is going to be accessories
1280
01:12:56,560 --> 01:12:59,640
and some some other things that
are on the rise.
1281
01:12:59,640 --> 01:13:02,480
And I know for a fact that he
has at least two or three
1282
01:13:02,760 --> 01:13:08,040
things, one of which you
mentioned the Retroshark, and we
1283
01:13:08,040 --> 01:13:10,280
will see what that is in the
future.
1284
01:13:10,880 --> 01:13:14,280
Very exciting.
Right now, I obviously right now
1285
01:13:14,280 --> 01:13:16,120
I just, I want to focus on the
book.
1286
01:13:16,120 --> 01:13:19,040
We don't want to get, we won't
don't want to have that over
1287
01:13:19,040 --> 01:13:20,640
shadow.
You know what, what is it?
1288
01:13:20,680 --> 01:13:23,240
What I think is the most
exciting part of this, which is
1289
01:13:23,240 --> 01:13:27,680
writing a book.
Yeah, and how long do people
1290
01:13:27,680 --> 01:13:29,760
have if they would like to join
this Kickstarter?
1291
01:13:30,440 --> 01:13:35,040
I believe they have until the.
I think it's the 18th of of this
1292
01:13:35,040 --> 01:13:40,560
month though.
If I understand correctly, and I
1293
01:13:40,560 --> 01:13:45,040
may not, but if I understand
correctly, there will be ways of
1294
01:13:45,040 --> 01:13:48,040
continuing the pre-order after
that.
1295
01:13:48,200 --> 01:13:53,240
Much like the EGM compendium
where we will just continue to
1296
01:13:53,280 --> 01:13:56,640
promote it.
People can pre-order it and then
1297
01:13:56,640 --> 01:13:58,920
when it comes out everyone will
get their copy.
1298
01:13:59,520 --> 01:14:03,400
Beautiful, I got mine
pre-ordered and did we hit the
1299
01:14:03,400 --> 01:14:07,400
tier for the foil cover yet?
I want that I'm.
1300
01:14:07,880 --> 01:14:09,960
I am not sure.
I want that.
1301
01:14:10,040 --> 01:14:12,880
So listen, listener, Listener, I
don't ask you for much, OK?
1302
01:14:13,200 --> 01:14:16,000
I'm gonna need you to support
this because this cover, once
1303
01:14:16,000 --> 01:14:19,000
you see the mock up imagining
this thing with foil cover on,
1304
01:14:19,360 --> 01:14:22,760
it's gonna be Chef kiss.
Well, so Cyril, why don't you
1305
01:14:22,760 --> 01:14:25,440
remind our listeners how they
can back this awesome project
1306
01:14:25,640 --> 01:14:27,600
and where they can find your
other online content?
1307
01:14:28,520 --> 01:14:32,000
All right, yes, the Complete
Cheat Code Compendium is
1308
01:14:32,000 --> 01:14:35,080
currently live over at
Kickstarter.
1309
01:14:35,680 --> 01:14:40,400
I'm sure that on the link or in
the description box or somewhere
1310
01:14:40,680 --> 01:14:45,160
there will be a link to it.
If there is not, you should go
1311
01:14:45,160 --> 01:14:48,560
to defunctgames.com and there
are a couple of links there
1312
01:14:48,560 --> 01:14:53,240
aren't just on the front page.
You can, there's a big, big ad
1313
01:14:53,240 --> 01:14:57,640
that says pre-order, pre-order
now or we'll shoot the book.
1314
01:14:57,880 --> 01:15:00,880
You can just click on that if
you especially if you get the
1315
01:15:00,880 --> 01:15:05,960
reference and it'll take you
right to the Kickstarter and
1316
01:15:06,000 --> 01:15:10,080
awesome.
You can find me not that many
1317
01:15:10,080 --> 01:15:13,200
places.
Defunct games is obviously on
1318
01:15:13,200 --> 01:15:16,400
YouTube, just Defunct games.
You find me at obviously
1319
01:15:16,400 --> 01:15:21,480
defunctgames.com and I'm I'm on
bluesky@defunctgames.com.
1320
01:15:22,320 --> 01:15:26,000
Excellent.
Well, until next time and you
1321
01:15:26,000 --> 01:15:27,000
got a pre-order, you got to do
it.
1322
01:15:27,000 --> 01:15:28,680
It's going to be.
Everybody's got a pre-order,
1323
01:15:28,760 --> 01:15:33,040
every single person.
Cyril has commended and we shall
1324
01:15:33,040 --> 01:15:35,440
obey.
So everyone, that sounds NE
1325
01:15:35,520 --> 01:15:37,920
excellent.
Join us next time and we will be
1326
01:15:38,240 --> 01:15:41,560
celebrating your Super Bowl win
or commiserating God.
1327
01:15:41,680 --> 01:15:44,920
I hope so.
However you feel about the Super
1328
01:15:44,920 --> 01:15:48,520
Bowl, come hear us talk about
another kind of bowl, and that
1329
01:15:48,520 --> 01:15:54,080
is the famous Tecmo Bowl on the
NES right there at the end of
1330
01:15:54,080 --> 01:15:56,800
your football season.
And then remember to please
1331
01:15:56,800 --> 01:16:01,440
like, follow, subscribe to the
old Switch a Roo and rate or
1332
01:16:01,440 --> 01:16:03,760
review the show wherever you get
your podcasts.
1333
01:16:03,960 --> 01:16:08,280
You can also visit
www.theoldswitcharoo.com to find
1334
01:16:08,280 --> 01:16:10,680
all our social media links.
We'd love to hear what you
1335
01:16:10,680 --> 01:16:13,560
thought of this episode or what
you're hearing hoping to hear in
1336
01:16:13,560 --> 01:16:16,280
future episodes.
And as always, thanks for
1337
01:16:16,280 --> 01:16:19,120
listening to the old Switch a
Roo where we've been normally
1338
01:16:19,120 --> 01:16:21,200
talking gaming retro with Mike
and J MO.
1339
01:16:21,520 --> 01:16:24,640
I've been back to the Virtual
Console soon enough or the the
1340
01:16:24,640 --> 01:16:25,520
virtual.
World.
1341
01:16:27,880 --> 01:16:30,560
And I've been Jamo came on
everyone.

Editor in Chief
Creator of the Defunct Games empire. Launched the Defunct Games website in 2001, followed later by the YouTube channel. Freelance critic since 2002, Electronic Gaming Monthly contributor and Retro-Bit Publishing marketer. Winner of the Nobel Prize for Good Game Reviews and three time runner-up for the Publishers Clearing House sweepstakes.























