March 11, 2026

S4E05: Virtual Boy and Teleroboxer -or- The Sweet Science (Fiction, That Is!)

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Cyril from Defunct Games is stepping into the ring to take on Teleroboxer (1995) and the Nintendo Virtual Boy with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!

 

In this episode, Cyril takes us back to what it was like being at the unveiling of the Nintendo Virtual Boy at the winter Consumer Electronics Show in Las Vegas in 1995, we try to wrap our heads around the LED technology behind the Virtual Boy’s 3D stereoscopic effects, Cyril and Jaymo try to get to the bottom of why the Virtual Boy sales were such a disappointment, and we evaluate the new Nintendo accessories available to play the Virtual Boy games on the Switch. 

 

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!

 

Game on, everyone.

 

 

(0:00) Intro

(1:20) Welcoming Cyril

(3:58) Virtual Boy

(21:26) Virtual Boy Accessories

(43:32) Teleroboxer

(1:13:00) NintenDO or NintenDON’T

 

 

Check out the Kickstarter for the Complete Cheat Code Compendium at https://www.kickstarter.com/projects/763614590/gameshark-returns-the-complete-cheat-code-compendium

Or find Cyril’s work at Defunct Games (http://www.defunctgames.com/) or on YouTube at https://www.youtube.com/@DefunctGames

 

 

Telerobooxer Manual: https://files.virtual-boy.com/teleroboxer-instruction-booklet.pdf

 

The Fastest Game Console Ever Made? - Virtual Boy In Slow Mo | The Slow Mo Guys: https://www.youtube.com/watch?v=jW7M8H99x7Y

The Ultimate History of Video Games by Stephen Kent | https://www.amazon.com/dp/B08QHG23LR

The BEST WAY To Play Virtual Boy- How To Play Virtual Boy Comfortably (Nintendo Switch 2) | Demeech: https://www.youtube.com/watch?v=YFvqKDs7Kao

1990s Critics Review Every Virtual Boy Game on Nintendo Classics (Review Crew) | Defunct Games: https://www.youtube.com/watch?v=JKcaPLObQ6g

[WR] Teleroboxer speedrun - 2:04.86 IGT | swordsmankirby: https://www.youtube.com/watch?v=DR8uAVqOF6k

1
00:00:00,280 --> 00:00:03,160
I don't know where my Genesis 
could be. 

2
00:00:05,360 --> 00:00:10,120
I haven't seen my Super Nintendo
since 2003. 

3
00:00:11,600 --> 00:00:15,880
That's all right. 
I don't mind. 

4
00:00:17,960 --> 00:00:23,720
I've got a Switch in the old 
Switch room, my friend Mike and.

5
00:00:24,080 --> 00:00:32,159
Jamo too. 
Let's get Red to E Rumble 

6
00:00:32,159 --> 00:00:35,000
because it's time for the old 
switcheroo where we're talking 

7
00:00:35,000 --> 00:00:38,000
gaming retro with Mike and Jamo.
I'm Mike. 

8
00:00:38,560 --> 00:00:42,400
And I'm Jamo join us on our epic
quest to research and review all

9
00:00:42,400 --> 00:00:45,080
300 plus games in the Nintendo 
Classics catalog. 

10
00:00:45,320 --> 00:00:48,600
Today we are shoving our faces 
into our first ever Virtual Boy 

11
00:00:48,600 --> 00:00:52,800
game, the first person puncher, 
Telero Boxer in an episode we 

12
00:00:52,800 --> 00:00:55,840
are calling the Sweet Science 
Fiction. 

13
00:00:55,840 --> 00:00:57,840
That is. 
If you like what you hear, don't

14
00:00:57,840 --> 00:01:00,520
forget to like, subscribe and of
course, play along. 

15
00:01:01,000 --> 00:01:05,519
Mike, you know historically we 
do not see eye to eye when it 

16
00:01:05,519 --> 00:01:08,960
comes to boxing games, right? 
We're almost dead on punch out, 

17
00:01:08,960 --> 00:01:10,600
but yeah, then it diverges 
heavily. 

18
00:01:10,800 --> 00:01:13,000
It diverges heavily. 
You took one too many hits with 

19
00:01:13,000 --> 00:01:15,400
the snake and declared punch out
better than super punch out, 

20
00:01:15,400 --> 00:01:17,640
which is categorically wrong. 
Leave a comment if you're with 

21
00:01:17,640 --> 00:01:20,200
me. 
So I think we need a new referee

22
00:01:20,200 --> 00:01:22,200
for this boxing game. 
Do you know anyone with 

23
00:01:22,200 --> 00:01:24,400
extensive knowledge of old, 
obscure video games? 

24
00:01:24,920 --> 00:01:27,840
I think we don't know anyone 
better for that than Cyril from 

25
00:01:27,840 --> 00:01:33,240
defunct games. 
Hey, how's it going, JMO and 

26
00:01:33,680 --> 00:01:35,840
Mike? 
You got it right that time. 

27
00:01:35,880 --> 00:01:39,880
Good job I. 
Didn't even accept it call back.

28
00:01:40,200 --> 00:01:42,360
Zero. 
Congratulations, you were last 

29
00:01:42,360 --> 00:01:45,480
on our show promoting the 
Complete Cheat Code Compendium. 

30
00:01:45,720 --> 00:01:47,480
That's right. 
Crossing your fingers at 

31
00:01:47,480 --> 00:01:50,640
reaching the 100 grand mark. 
You guys blew right past that 

32
00:01:50,640 --> 00:01:52,520
here. 
We're recording this at the end 

33
00:01:52,520 --> 00:01:56,080
of February 2026, which means 
you are diving into the process 

34
00:01:56,080 --> 00:01:59,520
of riding that bad boy. 
And I was wondering if you could

35
00:01:59,520 --> 00:02:02,400
tease anything you've cooked up 
or planned for those who might 

36
00:02:02,400 --> 00:02:04,560
not have pre-ordered the book 
yet and cover kind of what it is

37
00:02:04,560 --> 00:02:08,039
basically? 
You're right, We were just a 

38
00:02:08,039 --> 00:02:11,400
couple of weeks ago we were 
hoping to to hit 100,000. 

39
00:02:11,400 --> 00:02:14,680
We did right towards the end of 
the campaign, but you can still 

40
00:02:14,680 --> 00:02:18,800
pre-order it. 
Now we we hit $108,000 or about 

41
00:02:18,800 --> 00:02:23,520
$208,000. 
And this was my first full week 

42
00:02:23,520 --> 00:02:26,440
of actually working on on the 
book. 

43
00:02:26,680 --> 00:02:31,240
There's actual writing has been 
done and interviews will start 

44
00:02:31,240 --> 00:02:34,160
next week. 
This is a very exciting time for

45
00:02:34,160 --> 00:02:35,960
me. 
The Complete Cheat Code 

46
00:02:36,160 --> 00:02:41,080
Compendium, just for those who 
may not know about it, is just 

47
00:02:41,080 --> 00:02:43,480
what it sounds like. 
It's a book about the rise and 

48
00:02:43,480 --> 00:02:46,200
fall of cheat codes and cheat 
devices. 

49
00:02:46,480 --> 00:02:50,960
I've teamed up with Todd Hayes, 
who of course was the Co founder

50
00:02:50,960 --> 00:02:54,640
of Interact Accessories. 
He's the one that brought out 

51
00:02:54,640 --> 00:02:58,680
the Gameshark and we're going to
look at the history of 100 of 

52
00:02:58,680 --> 00:03:00,560
the best cheat codes of all 
time. 

53
00:03:00,800 --> 00:03:04,680
Plus all of the the the cheat 
devices like the game Genie and 

54
00:03:04,680 --> 00:03:08,880
Gameshark, of course, and, and 
just where they went and why 

55
00:03:08,880 --> 00:03:13,240
they should come back. 
And that's a book that I am 

56
00:03:13,240 --> 00:03:16,400
currently writing. 
So very exciting times. 

57
00:03:17,120 --> 00:03:19,640
You're well equipped and to 
those who have not been to 

58
00:03:19,640 --> 00:03:22,960
defunctgames.com, check it out 
because Cyril has a great fun 

59
00:03:22,960 --> 00:03:26,400
sense of humor about him and I'm
just so excited to see you bring

60
00:03:26,400 --> 00:03:29,560
your wit and your charm to the 
conversation of cheat codes. 

61
00:03:29,560 --> 00:03:31,480
It's going to be an all timer, I
just know it is. 

62
00:03:31,880 --> 00:03:34,760
Yeah, real excited about. 
It it's going to be incredible 

63
00:03:34,920 --> 00:03:37,040
and you know what's questionably
incredible? 

64
00:03:37,440 --> 00:03:40,360
These 3D games and they're not 
going to 3C themselves. 

65
00:03:40,360 --> 00:03:42,120
So you guys ready to play it 
loud? 

66
00:03:43,520 --> 00:03:48,000
I have a play it loud beg. 
Wait, did you say beg or bag? 

67
00:03:48,240 --> 00:03:52,760
Bag from the Consumer 
Electronics Show. 

68
00:03:53,040 --> 00:03:54,800
Nice, nice. 
Yeah, Play it loud. 

69
00:03:54,800 --> 00:03:59,000
Beg is something different. 
Like, yes, let's give our 

70
00:03:59,000 --> 00:04:02,440
listeners a quick history on the
Virtual Boy, which was 

71
00:04:02,440 --> 00:04:07,640
originally released in 1995. 
Have either of you ever had 

72
00:04:07,640 --> 00:04:09,960
experience with a real life 
Virtual Boy? 

73
00:04:09,960 --> 00:04:10,920
I hadn't. 
I don't. 

74
00:04:10,920 --> 00:04:13,000
It's been on my bucket list. 
Mike, I believe you had. 

75
00:04:13,000 --> 00:04:13,600
Yeah. 
Yeah, I'll start. 

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00:04:13,600 --> 00:04:16,160
We'll start with me because I 
have much less to say because 

77
00:04:16,680 --> 00:04:20,760
since Jamo, like you owned 
consoles consistently that were 

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00:04:20,760 --> 00:04:26,240
vaguely recent, whereas I pretty
much I had an Atari at home and 

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00:04:26,240 --> 00:04:29,320
I, and it's important to stress 
this isn't like, Oh well, yeah, 

80
00:04:29,320 --> 00:04:32,560
that was the cutting edge at a 
point because that was a hand me

81
00:04:32,560 --> 00:04:35,640
down Atari that I was playing in
the mid 90s. 

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00:04:36,240 --> 00:04:39,360
So that's what I had at home. 
But we would rent systems every 

83
00:04:39,360 --> 00:04:42,880
so often. 
Like I remember renting an N64 

84
00:04:42,880 --> 00:04:46,320
and actually like by the end of 
the weekend I had blisters 

85
00:04:46,520 --> 00:04:48,960
because it was basically what we
have this now I have to play 

86
00:04:48,960 --> 00:04:52,400
this non-stop for 48 hours 
because then it goes away again.

87
00:04:52,880 --> 00:04:55,000
Right. 
And so that meant that I was 

88
00:04:55,000 --> 00:05:00,200
going to like, I think it might 
have been Hollywood Video where 

89
00:05:00,200 --> 00:05:02,480
you could just, you know, you 
get, you could rent the whole 

90
00:05:02,480 --> 00:05:04,440
console. 
And so when the Virtual Boy came

91
00:05:04,440 --> 00:05:09,160
out, like they had a demo one 
there that you could rent. 

92
00:05:09,800 --> 00:05:11,560
Wait, were you? 
Did you rent it during the 

93
00:05:11,560 --> 00:05:15,120
Blockbuster promotion? 
No, that costs, that's money. 

94
00:05:15,640 --> 00:05:17,360
We were. 
We're still in the cheap head, 

95
00:05:17,360 --> 00:05:18,960
but they had it there that you 
could. 

96
00:05:18,960 --> 00:05:23,000
Try right and so you you tried 
it in store. 

97
00:05:23,560 --> 00:05:25,360
Yeah. 
So I so I would have briefly 

98
00:05:25,360 --> 00:05:27,360
tried it in store, but that was 
it. 

99
00:05:27,720 --> 00:05:31,280
I saw one in person and would 
have looked through it and 

100
00:05:31,280 --> 00:05:35,280
played briefly but not it did 
never came home with me. 

101
00:05:35,640 --> 00:05:37,840
OK, I know. 
I know our friend Larry Blast 

102
00:05:37,840 --> 00:05:40,760
from the past store had a 
Virtual Boy in stock at some 

103
00:05:40,760 --> 00:05:41,800
point. 
So I was wondering if maybe you 

104
00:05:41,800 --> 00:05:43,000
played it when they had it 
there. 

105
00:05:43,320 --> 00:05:48,240
But Cyril, you played probably 
more Virtual Boy than either of 

106
00:05:48,240 --> 00:05:52,200
us, right? 
I have actually a lot of Virtual

107
00:05:52,200 --> 00:05:56,520
Boy experience starting before 
it actually even came out. 

108
00:05:57,560 --> 00:06:03,360
Just to show how old I am. 
One of the very first video game

109
00:06:03,360 --> 00:06:07,960
conventions I ever went to was 
the Winter Consumer Electronics 

110
00:06:07,960 --> 00:06:11,600
Show in the mid 90s. 
And one of the three times I 

111
00:06:11,600 --> 00:06:16,480
went in 95 was when they 
introduced the Virtual Boy for 

112
00:06:16,480 --> 00:06:20,280
the first time in the US just a 
few months before it launched. 

113
00:06:20,720 --> 00:06:24,840
They had announced it a few 
months before that at the the 

114
00:06:24,840 --> 00:06:29,120
Tokyo Game Show, but this is the
first American debut. 

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00:06:29,120 --> 00:06:34,440
They used a geodesic Dome to get
everybody into this like tight, 

116
00:06:34,440 --> 00:06:38,200
dark area so that everybody can 
have a perfect experience with 

117
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it. 
And it's the same geodesic Dome 

118
00:06:41,080 --> 00:06:44,120
that they had used to promote 
Star Fox a couple years earlier.

119
00:06:44,640 --> 00:06:50,240
And we, I remember standing in 
line for most of that day to get

120
00:06:50,240 --> 00:06:53,840
in there. 
I remember the reaction, real 

121
00:06:53,840 --> 00:06:56,120
fun story about it because, you 
know, we're in there for, I 

122
00:06:56,120 --> 00:07:00,080
don't know, 10 or 15 minutes 
jumping from kiosk to kiosk and 

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00:07:00,080 --> 00:07:04,120
telero box or and there are a 
couple other games on the 

124
00:07:04,280 --> 00:07:06,200
Galactic pinball and a couple 
other ones. 

125
00:07:06,400 --> 00:07:11,720
I made a video about it but the 
after I don't know if I can 

126
00:07:11,720 --> 00:07:14,760
curse here. 
We try not to but have fun I. 

127
00:07:14,920 --> 00:07:16,240
Would say treat it like a 
garnish. 

128
00:07:17,480 --> 00:07:21,680
All right, Well, I'm going to 
use my one here because it's the

129
00:07:21,680 --> 00:07:25,040
one thing I remember. 
You know, on our way out of that

130
00:07:25,040 --> 00:07:29,680
dark geodesic Dome, we get into 
the bright lights where, you 

131
00:07:29,680 --> 00:07:33,360
know, this is Vegas, you know, 
in a, a tent in Vegas. 

132
00:07:33,640 --> 00:07:36,560
We get out there, it's, it's 
sunny, it's bright. 

133
00:07:37,000 --> 00:07:40,360
You barely see anything. 
We're all kind of, you know, 

134
00:07:40,960 --> 00:07:44,560
we're all rubbing our eyes. 
And then one guy got to look at 

135
00:07:44,560 --> 00:07:47,640
the, the press kit that they had
handed everybody. 

136
00:07:47,960 --> 00:07:52,200
And he says, $200. 
Oh fuck that. 

137
00:07:56,000 --> 00:08:00,320
And that's the that that is the 
first thing I think of when I 

138
00:08:00,400 --> 00:08:04,480
think of the Virtual Boy. 
I didn't buy 1 when it first 

139
00:08:04,480 --> 00:08:09,760
came out but about a year after 
it came out Walmart and probably

140
00:08:09,760 --> 00:08:13,520
Blockbuster were were were 
liquidating them. 

141
00:08:13,520 --> 00:08:16,640
They were, it was priced to move
and I remember picking it up 

142
00:08:16,920 --> 00:08:22,480
with the the Mario's tennis game
for $30.00 at Walmart as they 

143
00:08:22,480 --> 00:08:26,920
were getting rid of them. 
And I still own that that unit. 

144
00:08:26,920 --> 00:08:29,720
It still works. 
I picked up a few of the other 

145
00:08:29,720 --> 00:08:32,440
games like the, the Wario Land 
and stuff like that. 

146
00:08:33,080 --> 00:08:37,360
But yeah, I've, I actually have 
a real good experience with when

147
00:08:37,360 --> 00:08:41,320
people come over, people that, 
you know, Oh, and my collection 

148
00:08:41,320 --> 00:08:46,000
of old systems, 8 out of 10 
times they point at the Virtual 

149
00:08:46,000 --> 00:08:47,920
Boy and want to try it. 
Yeah. 

150
00:08:47,920 --> 00:08:52,720
So it is a novelty, but it's, it
is attractive. 

151
00:08:52,720 --> 00:08:54,400
It's it's something people want 
to look at. 

152
00:08:54,760 --> 00:08:58,480
Yeah, it's definitely, it has 
almost a mythos about it at this

153
00:08:58,480 --> 00:08:59,600
point. 
Yeah. 

154
00:08:59,800 --> 00:09:02,680
So let's kind of go over a bit. 
Essentially what it is, as 

155
00:09:02,680 --> 00:09:06,160
explained in the awesome YouTube
channel Slow MO Guys, the 

156
00:09:06,160 --> 00:09:10,600
console creates a parallax 3D 
effect by projecting a single 

157
00:09:10,600 --> 00:09:15,920
line of red pixels into a pair 
of rapidly oscillating mirrors 

158
00:09:16,200 --> 00:09:18,640
that bounce the light directly 
into your eyeballs. 

159
00:09:18,640 --> 00:09:21,880
So Cyril, I've heard this thing 
is kind of noisy in real life. 

160
00:09:21,880 --> 00:09:24,960
Like it it comes from the the 
vibration of the mirrors, right?

161
00:09:25,560 --> 00:09:28,320
I I don't know if noisy is the 
no, I wouldn't. 

162
00:09:28,440 --> 00:09:31,480
I mean especially compared to 
modern consoles, No, I wouldn't.

163
00:09:31,680 --> 00:09:33,760
I don't think it's that noisy. 
OK. 

164
00:09:34,080 --> 00:09:34,800
What? 
What was it? 

165
00:09:35,040 --> 00:09:40,080
Pixels or LEDs? 
Well, today I learned there's a 

166
00:09:40,080 --> 00:09:44,840
difference. 
Well, we'll link the video if 

167
00:09:44,840 --> 00:09:46,680
you want to check out for 
yourself, but it's kind of like 

168
00:09:47,040 --> 00:09:49,920
if I called it like a kind of a 
high tech flip book happening in

169
00:09:49,920 --> 00:09:51,520
your eyes. 
Is that kind of the science 

170
00:09:51,520 --> 00:09:54,360
behind it, Mike? 
I wouldn't describe as a flip 

171
00:09:54,360 --> 00:09:56,520
because a flip book you're 
seeing like each image is its 

172
00:09:56,520 --> 00:09:58,400
own image. 
I would actually say this is 

173
00:09:58,400 --> 00:10:02,240
much closer to honestly it's, 
it's doing the same thing as 

174
00:10:02,240 --> 00:10:06,520
what like a CRT TV did, which 
people don't really think about 

175
00:10:06,520 --> 00:10:10,560
that. 
Like the old CRTTVS, the reason 

176
00:10:10,560 --> 00:10:15,800
they got deeper, the larger the 
pictures the the screens got was

177
00:10:16,280 --> 00:10:21,000
that they have basically an 
electron gun that is steering 

178
00:10:21,000 --> 00:10:26,080
with magnets basically. 
But it's sort of sending out 

179
00:10:26,360 --> 00:10:31,560
each spot on the screen at a 
time, row by row, and just is 

180
00:10:31,560 --> 00:10:34,800
doing that very fast multiple 
times a second. 

181
00:10:35,120 --> 00:10:38,960
So it's actually rebuilding the 
image constantly. 

182
00:10:39,320 --> 00:10:42,760
Wow. 
Not quite row by row but more 

183
00:10:42,760 --> 00:10:45,640
spot by spot. 
But it goes one row at a time 

184
00:10:46,200 --> 00:10:50,560
and so and that's why you get. 
As you get a bigger screen it 

185
00:10:50,560 --> 00:10:55,360
have to get deeper because it 
can't kick out to very large 

186
00:10:55,360 --> 00:10:59,120
angles, so you have to move that
gun further and further back 

187
00:10:59,120 --> 00:11:00,560
from the screen. 
Right. 

188
00:11:01,120 --> 00:11:05,120
But yeah, so like with that kind
of, you know, and anything with 

189
00:11:05,120 --> 00:11:09,400
images really, you're having to 
build some way, it's not just a 

190
00:11:09,520 --> 00:11:11,240
the whole images there. 
Right. 

191
00:11:11,840 --> 00:11:14,240
So it was it was out. 
It was amazing to watch that 

192
00:11:14,240 --> 00:11:18,080
video and see see this broken 
down because it was so cool to 

193
00:11:18,080 --> 00:11:20,720
see how how that was working. 
And I think the other 

194
00:11:20,920 --> 00:11:25,440
fascinating part to that was I 
think actually it actually is 

195
00:11:25,560 --> 00:11:27,000
covering. 
Each. 

196
00:11:27,600 --> 00:11:32,560
Image with multiple passes to 
allow you to get lighter and 

197
00:11:32,560 --> 00:11:36,720
darker shading in. 
It's not just two-tone. 

198
00:11:37,400 --> 00:11:39,400
Right. 
Yeah, and I and I think that 

199
00:11:39,400 --> 00:11:41,400
shows individuals serial. 
It sounds like he has something 

200
00:11:41,400 --> 00:11:43,920
to say about the tech. 
Well, I, I don't know about the 

201
00:11:43,920 --> 00:11:46,520
tech, but I'm not a big tech 
guy. 

202
00:11:46,920 --> 00:11:49,480
I leave that for the experts. 
I just play the games. 

203
00:11:49,720 --> 00:11:52,280
For me it always reminded me and
maybe it's just because of the 

204
00:11:52,280 --> 00:11:56,080
wireframe stuff and like Red 
Alarm and some of the other 

205
00:11:56,080 --> 00:12:00,440
games, but it always reminded me
of like a A next generation 

206
00:12:00,440 --> 00:12:04,360
version of vector graphics or 
like Vectrax and stuff like that

207
00:12:04,360 --> 00:12:07,480
from back in the day. 
It kind of blew my mind because 

208
00:12:07,480 --> 00:12:11,440
this is a 32 bit console and in 
my head Nintendo skipped that 

209
00:12:11,440 --> 00:12:13,920
generation. 
Well, the Game Boy Advance was 

210
00:12:13,920 --> 00:12:16,800
also 32 bad. 
No, I guess it was, wasn't it? 

211
00:12:16,800 --> 00:12:18,680
Yeah. 
You don't think of it that way. 

212
00:12:19,240 --> 00:12:21,560
So according to the book The 
Ultimate History of Video Games 

213
00:12:21,560 --> 00:12:24,720
by Stephen Kent, the tech was 
developed by Massachusetts based

214
00:12:24,720 --> 00:12:26,600
Reflection Technology 
Incorporated. 

215
00:12:27,200 --> 00:12:29,560
Sega passed on the concept 
because they were concerned 

216
00:12:29,560 --> 00:12:32,480
about potential motion sickness 
and the single color red 

217
00:12:32,480 --> 00:12:35,440
display, which was chosen 
because red lights are, I guess,

218
00:12:35,440 --> 00:12:38,680
more recognizable to the eye and
cheaper to manufacture. 

219
00:12:39,240 --> 00:12:43,640
Mike confirmed deny red light. 
I mean, I would say I I think 

220
00:12:43,760 --> 00:12:49,640
like blue LE DS took a while and
red is pretty easy, pretty 

221
00:12:49,640 --> 00:12:52,680
common to do like so I'm not 
surprised by that. 

222
00:12:53,200 --> 00:12:55,880
I guess This is why it's red 
lights is because your eye sees 

223
00:12:55,880 --> 00:12:58,040
that the easiest so that's why 
red light is stop. 

224
00:12:58,360 --> 00:13:04,000
I mean, I'm going to say that 
isn't because I don't know if 

225
00:13:04,000 --> 00:13:07,360
people that were color blind 
could necessarily use this. 

226
00:13:08,120 --> 00:13:09,880
Oh. 
Because I've actually been in. 

227
00:13:09,880 --> 00:13:14,360
Situations came up in the old in
like the old magazines or 

228
00:13:14,360 --> 00:13:16,080
anything. 
Nobody ever asked that question.

229
00:13:16,520 --> 00:13:17,760
Yeah. 
And I, and I say it because I 

230
00:13:17,760 --> 00:13:23,160
have been in situations where 
for safety reasons, areas that 

231
00:13:23,160 --> 00:13:25,680
are dark but need to have like, 
you know, a step lit or 

232
00:13:25,680 --> 00:13:31,640
something that aren't using red 
specifically because it create 

233
00:13:31,640 --> 00:13:34,040
there are some people who will 
not pick up. 

234
00:13:34,600 --> 00:13:35,720
Right. 
Red. 

235
00:13:36,440 --> 00:13:40,000
I never even thought of that. 
I I hadn't heard thought of that

236
00:13:40,000 --> 00:13:42,200
one either. 
So leave a comment if you're 

237
00:13:42,200 --> 00:13:45,480
color blind and tell us what 
it's like trying to boot up the 

238
00:13:45,480 --> 00:13:48,320
Virtual Boy. 
I will say though, you know, for

239
00:13:48,320 --> 00:13:51,400
those who haven't seen footage 
of it, like it's so distinct, 

240
00:13:51,400 --> 00:13:54,600
it's just black, red on black. 
And there's no other console in 

241
00:13:54,600 --> 00:13:58,120
history that's had that like, 
color scheme, you know, so it 

242
00:13:58,120 --> 00:14:00,120
kind of, it makes it instantly 
recognizable. 

243
00:14:00,440 --> 00:14:03,840
So back in the day, Nintendo 
eagerly partnered with RTI 

244
00:14:03,840 --> 00:14:07,120
because they felt the tech was 
unique and difficult to emulate 

245
00:14:07,600 --> 00:14:09,480
regarding, you know, 
competitors. 

246
00:14:09,880 --> 00:14:11,560
So going full send on the 
concept. 

247
00:14:11,560 --> 00:14:15,400
Nintendo constructed A dedicated
manufacturing facility in China.

248
00:14:15,800 --> 00:14:18,920
But development troubles arose 
when the Product Liability Act 

249
00:14:18,920 --> 00:14:22,880
of 1995 made Nintendo more 
vulnerable to litigation should 

250
00:14:22,880 --> 00:14:24,640
customers become negatively 
affected. 

251
00:14:24,960 --> 00:14:28,960
So they abandoned the initially 
planned head tracking features 

252
00:14:29,240 --> 00:14:31,600
as well as the promised head 
strap version that you could 

253
00:14:31,600 --> 00:14:35,920
just wear, leading to the heavy 
table mounted iteration we have 

254
00:14:35,920 --> 00:14:39,040
before us today. 
So you're you have the Virtual 

255
00:14:39,040 --> 00:14:41,920
Boy in your home right now. 
It's apparently quite hefty. 

256
00:14:42,920 --> 00:14:47,640
Yeah, I mean, it's, it's lighter
than my PlayStation 5, but it's 

257
00:14:47,880 --> 00:14:51,320
it's real top heavy, so it can 
get knocked over pretty easily. 

258
00:14:51,600 --> 00:14:54,280
Yeah. 
And also just to to kind of 

259
00:14:54,280 --> 00:14:58,000
double back for a little 
context, you said that Sega 

260
00:14:58,000 --> 00:15:00,200
passed on it. 
You have to remember at the time

261
00:15:00,520 --> 00:15:04,320
Sega was working on their own VR
thing for the Genesis. 

262
00:15:05,080 --> 00:15:09,240
They had announced and then one 
of the CE s s I went to, they 

263
00:15:09,480 --> 00:15:13,400
were showing off some of the 
tech that was going to be for 

264
00:15:13,640 --> 00:15:17,640
what was a thing that never came
out their their genesis virtual 

265
00:15:17,640 --> 00:15:20,160
reality. 
And obviously knowing what we 

266
00:15:20,160 --> 00:15:25,000
know about virtual reality now, 
it was very ambitious to try 

267
00:15:25,000 --> 00:15:28,560
that with a 16 bit system in the
in the mid 1990s. 

268
00:15:28,960 --> 00:15:33,240
I mean, we really didn't get to 
real virtual reality until, 

269
00:15:33,360 --> 00:15:36,640
let's be honest, 20 years later,
maybe even 25 years later. 

270
00:15:37,160 --> 00:15:42,240
So I don't know, but yeah, that 
I can see why they would pass on

271
00:15:42,360 --> 00:15:45,720
on something like this. 
And really one of the only 

272
00:15:45,720 --> 00:15:49,880
reasons that the the Nintendo 
even went with this was it had a

273
00:15:50,000 --> 00:15:54,440
a champion, it had the gun pay, 
was championing this, this, this

274
00:15:54,440 --> 00:15:57,240
thing. 
And, you know, he had just come 

275
00:15:57,240 --> 00:16:02,840
off of the wildly successful 
Game Boy, so of course we got to

276
00:16:02,840 --> 00:16:05,480
go with it. 
He left the company one year one

277
00:16:05,480 --> 00:16:08,520
year later and then died almost 
immediately after that. 

278
00:16:08,840 --> 00:16:11,080
Yeah, it's kind of sad. 
Gunfe Yokoi for those that don't

279
00:16:11,080 --> 00:16:13,600
know, the inventor of the D pad.
Yeah. 

280
00:16:14,200 --> 00:16:16,240
Yeah. 
And to also look back because I 

281
00:16:16,320 --> 00:16:17,520
had a chance to do a quick 
check. 

282
00:16:17,520 --> 00:16:20,480
So, yeah, So this is using LE DS
specifically, OK. 

283
00:16:21,040 --> 00:16:25,080
And so the thing that I would 
distinguish with that from the 

284
00:16:25,080 --> 00:16:28,800
very electronic side of the LE 
DS give out light at specific 

285
00:16:28,800 --> 00:16:31,840
wavelengths. 
And so the cheap ones that were 

286
00:16:31,840 --> 00:16:34,640
easily available to work with 
were red. 

287
00:16:35,200 --> 00:16:40,800
There was very much a challenge 
to broaden out LE DS to other 

288
00:16:40,800 --> 00:16:45,200
colors like at this point a lot,
you know, that's come a long 

289
00:16:45,200 --> 00:16:47,680
way. 
But earlier LE DS really were 

290
00:16:47,680 --> 00:16:51,920
just red, which is AI think a 
big part of why you think about 

291
00:16:51,920 --> 00:16:55,000
most things that have an LED as 
a power light kind of stuff. 

292
00:16:55,000 --> 00:16:57,960
It they all 10 towards red. 
And I think that is just simply 

293
00:16:57,960 --> 00:17:02,320
because that is cheap, easily 
made, because I want to say I 

294
00:17:02,360 --> 00:17:05,880
thought at I'd seen something at
some point they were going to at

295
00:17:05,880 --> 00:17:10,000
least try to have two colors to 
this rather than just red. 

296
00:17:10,319 --> 00:17:13,319
Yeah. 
And that gets into this thing of

297
00:17:13,319 --> 00:17:18,359
like you, where you would at 
least get further towards having

298
00:17:18,520 --> 00:17:21,880
color, which actually is it 
would have been interesting if 

299
00:17:21,880 --> 00:17:24,960
they had done that because I 
think people here here that go, 

300
00:17:24,960 --> 00:17:26,560
OK, well, it's just going to 
have two colors. 

301
00:17:26,560 --> 00:17:29,080
But really what you've done is 
gotten a whole bunch of other 

302
00:17:29,080 --> 00:17:34,640
shades sort of doable, which 
kind of reminds like very early 

303
00:17:34,640 --> 00:17:38,000
color movies are very weird 
because you start paying 

304
00:17:38,000 --> 00:17:40,480
attention, you start to realize 
that they don't actually have 

305
00:17:40,960 --> 00:17:43,240
full colors. 
They have a couple colors. 

306
00:17:43,800 --> 00:17:47,280
And so I think it's like red and
green and they don't have other 

307
00:17:47,280 --> 00:17:50,440
stuff and but you can get things
where those mix. 

308
00:17:50,920 --> 00:17:52,560
Yeah. 
And so at first glance, it just 

309
00:17:52,560 --> 00:17:53,680
like, oh, yeah, this is in 
color. 

310
00:17:53,680 --> 00:17:56,000
And you start to be like, wait, 
no, but there's colors that they

311
00:17:56,000 --> 00:17:58,640
don't have. 
But it you don't notice it as, 

312
00:17:58,720 --> 00:18:02,640
oh, this is just two colors. 
You notice it as this is missing

313
00:18:02,640 --> 00:18:04,200
color. 
Colors eventually, yeah. 

314
00:18:04,720 --> 00:18:06,800
Yeah, you kind of start to see 
the matrix. 

315
00:18:07,320 --> 00:18:09,040
Yeah, yeah, you start like, wait
a minute. 

316
00:18:10,080 --> 00:18:12,240
So you're correct. 
So there were prototypes that 

317
00:18:12,240 --> 00:18:15,440
had multiple colors and by 
Nintendo's estimates it would 

318
00:18:15,440 --> 00:18:20,560
have cost $1000 now not $1000.95
but like today's equivalent. 

319
00:18:20,560 --> 00:18:25,640
So they were just like we can't 
sell a console for household 

320
00:18:25,640 --> 00:18:28,680
destroying amount. 
So they. 

321
00:18:28,680 --> 00:18:31,080
Couldn't even sell it for 200. 
That's true. 

322
00:18:31,080 --> 00:18:34,040
So one of the biggest challenges
was marketing this thing. 

323
00:18:34,480 --> 00:18:39,360
They couldn't show on television
ads or in magazine ads or really

324
00:18:39,360 --> 00:18:41,720
any kind of ad what that 3D 
effect looked like. 

325
00:18:42,120 --> 00:18:44,520
So they partnered with 
Blockbuster and sent out almost 

326
00:18:44,520 --> 00:18:48,320
1,000,000 units offering to let 
people rent it for three nights.

327
00:18:48,320 --> 00:18:53,320
For 999 you would get 2 games 
and a coupon for $10 off the 

328
00:18:53,320 --> 00:18:55,240
console. 
So essentially if you end up 

329
00:18:55,240 --> 00:18:59,200
buying it, the rental is free. 
But this is widely seen as a 

330
00:18:59,200 --> 00:19:02,640
disaster because enough people 
were able to try it to decide 

331
00:19:02,640 --> 00:19:07,160
that it wasn't worth the high 
price tag, and so this marketing

332
00:19:07,160 --> 00:19:10,360
strategy might have actually 
hurt them more than help them. 

333
00:19:10,680 --> 00:19:15,080
And then let's also not forget 
that at this point, Nintendo 

334
00:19:15,160 --> 00:19:19,320
knew what the Japanese reaction 
was, and it had been a similar 

335
00:19:19,320 --> 00:19:23,040
reaction where people were 
buying it and then almost 

336
00:19:23,040 --> 00:19:27,640
immediately returning it. 
And there's rumors that some of 

337
00:19:27,640 --> 00:19:32,080
those Japanese systems made 
their way to the US just wasn't 

338
00:19:32,080 --> 00:19:35,280
selling. 
So at this point, they knew they

339
00:19:35,280 --> 00:19:38,680
had a stinker. 
Around this time was when they 

340
00:19:38,680 --> 00:19:41,760
decided not to launch it in 
Europe, which they had been 

341
00:19:41,760 --> 00:19:44,600
planning on doing. 
And so it just never made it to 

342
00:19:44,600 --> 00:19:47,440
Europe. 
So I think that by the time the 

343
00:19:47,440 --> 00:19:53,000
American version came out, they 
had a inkling that this might 

344
00:19:53,520 --> 00:19:59,120
not be their their big system. 
And but they didn't care because

345
00:19:59,120 --> 00:20:02,240
at that point they thought, OK, 
we have the Nintendo 64 coming 

346
00:20:02,240 --> 00:20:05,400
out in 90 in 1995. 
At that point it was called the 

347
00:20:05,400 --> 00:20:09,120
Ultra 64, but that was going to 
come out in 1995. 

348
00:20:09,120 --> 00:20:11,880
It got delayed to 96. 
But still, they're like, all 

349
00:20:11,880 --> 00:20:15,000
right, you know, we as soon as 
that comes out, that's going to 

350
00:20:15,000 --> 00:20:17,360
be the big thing. 
We'll be back at #1. 

351
00:20:18,000 --> 00:20:21,600
Didn't quite work out that way, 
but was definitely way more 

352
00:20:21,600 --> 00:20:27,320
successful than the Virtual Boy 
and it it made people forget 

353
00:20:27,320 --> 00:20:30,960
about the Virtual Boy by 96. 
By the time Super Mario 64 came 

354
00:20:30,960 --> 00:20:33,240
out, nobody remembered the 
Virtual Boy. 

355
00:20:33,920 --> 00:20:38,240
And not surprising, it is easily
Nintendo's worst selling 

356
00:20:38,240 --> 00:20:40,120
console. 
And it's not close. 

357
00:20:40,120 --> 00:20:45,360
It sold an estimated 770,000 
units, which for comparison 

358
00:20:45,360 --> 00:20:48,800
their second worst selling 
console, the Wii U, sold 13 

359
00:20:48,800 --> 00:20:51,280
million. 
Now hold on here. 

360
00:20:51,440 --> 00:20:53,720
Nah, you're not. 
You're not considering the 

361
00:20:53,720 --> 00:20:58,560
Nintendo 64 DD its own thing. 
It had its own games. 

362
00:20:58,560 --> 00:21:02,720
OK, but it didn't get a we. 
Count the Sega CD as a main or 

363
00:21:02,720 --> 00:21:05,520
as a a different system. 
I do. 

364
00:21:05,760 --> 00:21:08,720
That's an add on. 
I don't know, it has its own 

365
00:21:08,720 --> 00:21:10,240
games though. 
Sure. 

366
00:21:10,640 --> 00:21:12,840
I think the the DD, how many did
that sell? 

367
00:21:12,840 --> 00:21:15,400
That's got to be, that's got to 
be lower than 800,000. 

368
00:21:15,680 --> 00:21:17,680
I'm not sure. 
I'm not sure, but this was to 

369
00:21:17,680 --> 00:21:20,640
clarify Nintendo so I didn't get
Sega CD factored in there. 

370
00:21:20,640 --> 00:21:24,280
Well, you know, well, the, the 
DD, the the Nintendo 64 DD. 

371
00:21:24,480 --> 00:21:25,560
Yeah, the disk drive. 
Yeah. 

372
00:21:26,240 --> 00:21:29,960
So despite all this infamy, 
Nintendo shocked the world on 

373
00:21:29,960 --> 00:21:33,040
September 12th, 2025 when it 
announced that the Virtual Boy 

374
00:21:33,040 --> 00:21:38,600
was coming to Nintendo Classics.
So as described on nintendo.com,

375
00:21:38,600 --> 00:21:41,200
gear up for stereoscopic 3D 
viewing with this dedicated 

376
00:21:41,200 --> 00:21:43,000
accessory. 
Replicates the original Virtual 

377
00:21:43,000 --> 00:21:45,320
Boy experience with this add on 
accessory for the Nintendo 

378
00:21:45,320 --> 00:21:47,800
Switch 2 or Nintendo Switch 
system, each sold separately. 

379
00:21:48,040 --> 00:21:50,720
Simply insert your system into 
the accessory, pick your up your

380
00:21:50,720 --> 00:21:53,240
Joy Connor Joy Con 2 controllers
and get ready for 

381
00:21:53,240 --> 00:21:57,080
classicgamingnintendo.com offers
2 models of the Virtual Boy for 

382
00:21:57,080 --> 00:22:00,000
Nintendo Switch. 
A plastic and metal recreation 

383
00:22:00,000 --> 00:22:03,200
of the original hardware or I 
should say the original shell 

384
00:22:03,240 --> 00:22:09,720
minus the hardware for 999. 
Sorry I wish 9999 a 100 bucks 

385
00:22:09,760 --> 00:22:13,400
and a handheld cardboard version
for 2499. 

386
00:22:13,720 --> 00:22:15,600
So Mike, which one did you end 
up picking up? 

387
00:22:16,160 --> 00:22:21,520
So I I hate using the switch as 
a handheld to begin with, so I 

388
00:22:21,520 --> 00:22:23,560
did not bother with the 
cardboard thing. 

389
00:22:23,880 --> 00:22:26,240
Yeah. 
So for better or worse, I went 

390
00:22:26,240 --> 00:22:29,840
with the replica of the original
thing. 

391
00:22:29,840 --> 00:22:30,960
Yes. 
OK. 

392
00:22:31,240 --> 00:22:35,440
And let's talk first about the 
joy pros and joy cons of this 

393
00:22:35,600 --> 00:22:38,320
these products here. 
What do you like about it, Mike?

394
00:22:39,240 --> 00:22:43,360
I like that they made these 
games available in some 

395
00:22:43,360 --> 00:22:46,240
capacity. 
I think that is actually a good 

396
00:22:46,240 --> 00:22:47,800
thing to do. 
OK. 

397
00:22:48,840 --> 00:22:50,560
Yeah. 
So I like, I'm appreciative of 

398
00:22:50,560 --> 00:22:55,920
that, of even to the extent of 
at least one game which was 

399
00:22:55,920 --> 00:22:58,320
never released in the US, even 
if we're going to count the 

400
00:22:58,320 --> 00:23:01,960
Virtual Boy as a release. 
Yeah, I appreciate them viewing 

401
00:23:01,960 --> 00:23:05,400
it as that, as like we're making
things accessible that otherwise

402
00:23:05,400 --> 00:23:07,000
wouldn't have been. 
Right. 

403
00:23:07,600 --> 00:23:10,960
And I guess that I could remap 
controls for individual games 

404
00:23:10,960 --> 00:23:14,280
because we'll talk more about 
that later, but I it struggles 

405
00:23:14,280 --> 00:23:17,040
with that. 
Yeah, well, talking specifically

406
00:23:17,040 --> 00:23:21,120
about the the peripherals 
themselves, I think that the 3D 

407
00:23:21,120 --> 00:23:24,760
effect is actually pretty good. 
Like I was surprised at how 

408
00:23:24,760 --> 00:23:27,520
crisp it looked, how how good it
looked. 

409
00:23:27,960 --> 00:23:30,560
There's some nice lenses here. 
I'll get to it a little bit 

410
00:23:30,560 --> 00:23:33,240
later, but I try to knock off VR
headset and there's something 

411
00:23:33,240 --> 00:23:37,000
about the quality of the lenses 
in the official Nintendo 

412
00:23:37,000 --> 00:23:39,880
peripheral that I think really, 
really makes it nice. 

413
00:23:40,200 --> 00:23:42,520
And like, you know, there's some
nice attention to detail. 

414
00:23:42,520 --> 00:23:45,160
They really recreated the 
original look Cyril with like 

415
00:23:45,160 --> 00:23:49,720
fake focus and IPD sliders. 
They don't actually move, but 

416
00:23:49,720 --> 00:23:51,400
you know, they, they, they put 
that in there. 

417
00:23:51,400 --> 00:23:53,880
They really tried to make this 
feel like something that was 

418
00:23:53,880 --> 00:23:55,680
just plucked out of time. 
Yeah. 

419
00:23:55,680 --> 00:23:57,480
Actually I, I, I will, I will 
give that. 

420
00:23:57,760 --> 00:24:02,800
I think the 3D look, if we're 
going to count that as with the 

421
00:24:02,800 --> 00:24:07,160
peripheral because I kind of 
quite wasn't the 3D look worked.

422
00:24:07,600 --> 00:24:09,200
Yeah, and better than I 
expected. 

423
00:24:09,200 --> 00:24:12,720
I thought it was going to be 
kind of rough, you know, so that

424
00:24:12,720 --> 00:24:15,920
that was pleasantly surprising. 
And also it's funny, the Virtual

425
00:24:15,920 --> 00:24:18,960
boys big innovation is 
presenting the 3D image to your 

426
00:24:18,960 --> 00:24:21,120
eyes. 
But I almost remember the sound 

427
00:24:21,120 --> 00:24:24,560
effects of today's games more 
because you know, the the 

428
00:24:24,560 --> 00:24:28,360
peripheral has little holes in 
the bottom so that your switch 

429
00:24:28,360 --> 00:24:31,120
to its butt is hanging out and 
the speakers are right there 

430
00:24:31,120 --> 00:24:33,720
next to your face. 
Same thing with the cardboard 

431
00:24:33,720 --> 00:24:36,840
version. 
And so you know, you, I kind of 

432
00:24:36,840 --> 00:24:41,000
got some stereoscopic sort of 3D
sound going on with Telero Boxer

433
00:24:41,000 --> 00:24:43,920
that I thought was I thought was
pretty neat. 

434
00:24:44,520 --> 00:24:46,080
Should we talk about the 
controller? 

435
00:24:46,120 --> 00:24:48,360
I feel like, I feel like that's 
a good point to talk about the 

436
00:24:48,360 --> 00:24:50,560
controller because Cyril, you 
own this thing. 

437
00:24:50,560 --> 00:24:53,480
We don't that one of the bummers
is that they did not recreate 

438
00:24:53,480 --> 00:24:55,120
the Virtual Boy controller, but 
it's very. 

439
00:24:55,120 --> 00:24:56,000
Unique. 
They didn't. 

440
00:24:56,320 --> 00:24:58,560
No, you only get the shell. 
You got to use your regular 

441
00:24:58,560 --> 00:25:01,840
controller, which it's just like
you went through so much trouble

442
00:25:01,840 --> 00:25:03,520
to make this look like the real 
thing. 

443
00:25:04,040 --> 00:25:06,880
But like I would have wished is 
going to be very first world 

444
00:25:06,880 --> 00:25:09,080
problem with me, but I would 
have wished to pay 50 more bucks

445
00:25:09,080 --> 00:25:11,200
and get a controller right Mike,
like that's. 

446
00:25:11,200 --> 00:25:12,840
Interesting. 
I would say like 10 bucks more 

447
00:25:12,840 --> 00:25:14,040
but yes. 
OK. 

448
00:25:14,160 --> 00:25:16,400
So Cyril, can you speak to the 
Virtual Boy controller? 

449
00:25:16,400 --> 00:25:18,160
Because I think it's kind of 
interesting. 

450
00:25:18,440 --> 00:25:21,360
I like the controller. 
I I like that it's actually 

451
00:25:21,360 --> 00:25:25,040
pretty comfortable. 
It's way more comfortable in my 

452
00:25:25,040 --> 00:25:28,560
hands than the the Nintendo 64 
controller that came out a year 

453
00:25:28,560 --> 00:25:33,640
later, but it has it. 
It kind of reminds me of where 

454
00:25:33,640 --> 00:25:37,120
modern controls went with the 
the dual, the dual pad. 

455
00:25:37,120 --> 00:25:42,760
Even though these are both D 
pads, I like the the links also 

456
00:25:42,760 --> 00:25:47,200
did this where you know, some 
games you could do left-handed 

457
00:25:47,200 --> 00:25:50,320
or right-handed. 
That's something that you didn't

458
00:25:50,320 --> 00:25:52,440
see going into the future very 
much. 

459
00:25:53,280 --> 00:25:58,040
And even though Telero boxer 
doesn't is not a good example of

460
00:25:58,040 --> 00:26:01,960
that, I like I like controllers 
that they kind of can give you 

461
00:26:01,960 --> 00:26:06,040
that that functionality, but I 
think it's comfortable and you 

462
00:26:06,040 --> 00:26:08,440
know, it has a short cord, but 
you don't need it to go very, 

463
00:26:08,680 --> 00:26:12,080
very far. 
No, I I like the controller. 

464
00:26:12,560 --> 00:26:17,680
I think it's what it's one of I 
get into some trouble because I 

465
00:26:17,680 --> 00:26:21,160
have some strong opinions about 
how Nintendo has screwed up some

466
00:26:21,160 --> 00:26:23,640
controllers in the past. 
I'm not a big fan of the joy 

467
00:26:23,640 --> 00:26:26,800
cons, for example. 
OK, I like this. 

468
00:26:27,320 --> 00:26:30,960
Maybe not as much as the Super 
Nintendo controller, but I I 

469
00:26:31,400 --> 00:26:36,000
this is in my top maybe the the 
the top half for Nintendo. 

470
00:26:36,000 --> 00:26:39,160
At least and so and so with the 
original controller. 

471
00:26:39,160 --> 00:26:43,080
So you've got almost sort of 
like a handle on either side, 

472
00:26:43,080 --> 00:26:46,200
you've got D pads on either 
side, you've got 2 buttons on 

473
00:26:46,240 --> 00:26:47,600
either side. 
And then you've got like a is 

474
00:26:47,760 --> 00:26:51,080
was the remaining like a pair of
triggers or? 

475
00:26:51,160 --> 00:26:52,800
Yeah, on the back. 
Yeah. 

476
00:26:53,360 --> 00:26:55,400
Yeah. 
And so I think that would have 

477
00:26:55,400 --> 00:27:00,240
been a good controller to have, 
in part because the switch 

478
00:27:00,240 --> 00:27:06,960
controller has AD pad on either 
side in effect, but then does 

479
00:27:06,960 --> 00:27:09,520
not have an additional 2 buttons
on either side. 

480
00:27:10,200 --> 00:27:11,640
On either side, right? 
Yeah. 

481
00:27:12,200 --> 00:27:14,840
So I am worried about this being
an issue for some games going 

482
00:27:14,840 --> 00:27:17,160
forward if they make creative 
use of that select and pause 

483
00:27:17,160 --> 00:27:19,360
button. 
But like Cyril said though, the 

484
00:27:19,360 --> 00:27:21,920
fact that it's like a perfectly 
symmetrical controller is 

485
00:27:21,920 --> 00:27:24,560
interesting for accessibility. 
Like it's one of the best 

486
00:27:24,560 --> 00:27:27,240
controllers for lefties. 
And you could actually remap the

487
00:27:27,240 --> 00:27:29,960
controls to just be OK, well, 
let's, you know, use the other 

488
00:27:29,960 --> 00:27:34,520
side of the controller. 
I hate almost everything about 

489
00:27:34,520 --> 00:27:37,200
these peripherals. 
These are really bad. 

490
00:27:37,240 --> 00:27:42,680
Oh my God I've been in pain for 
weeks. 

491
00:27:44,200 --> 00:27:48,280
I had to look up and I think 
this is part part that you talk 

492
00:27:48,280 --> 00:27:51,840
about that it has sort of like 
some of the adjustment controls 

493
00:27:52,000 --> 00:27:54,080
from the original console on 
there. 

494
00:27:54,160 --> 00:27:57,760
Yeah, to replicate, like they 
tried to replicate this visually

495
00:27:57,760 --> 00:28:02,120
so much and do not understand 
font sizes on their packaging 

496
00:28:02,640 --> 00:28:04,760
and don't come with additional 
instructions. 

497
00:28:05,040 --> 00:28:07,760
I had to look up a video on just
how to open the freaking thing 

498
00:28:07,760 --> 00:28:10,600
so that I didn't break it 
because the diagram made it look

499
00:28:10,600 --> 00:28:14,040
like there's a switch on the 
side kind of thing, because 

500
00:28:14,040 --> 00:28:17,040
that's where they put the like 
motion arrow to open it up. 

501
00:28:17,440 --> 00:28:20,520
Like I got this thing and I'm 
just like, I, I legitimately do 

502
00:28:20,520 --> 00:28:23,200
not know how I'm supposed to put
how I'm supposed to open this to

503
00:28:23,200 --> 00:28:25,600
put the switch in it. 
And to be clear, you're an 

504
00:28:25,600 --> 00:28:30,800
astrophysicist. 
Yeah, like it just and it, it's 

505
00:28:30,800 --> 00:28:34,600
like I do not want to have spent
$100 and the first thing I do is

506
00:28:34,600 --> 00:28:38,200
I snap plastic because I think 
something's supposed to move 

507
00:28:38,200 --> 00:28:39,880
that does not, is not supposed 
to move. 

508
00:28:40,280 --> 00:28:44,440
Yeah, and it's really 
uncomfortable to get it into a 

509
00:28:44,440 --> 00:28:50,760
nice position because you can't 
adjust the length of the stands.

510
00:28:50,760 --> 00:28:53,320
I was expecting to be able to 
pull on these legs and get it to

511
00:28:53,320 --> 00:28:59,360
a comfortable height, no? 
No, no, no, hold on. 

512
00:28:59,640 --> 00:29:02,880
You've seen how uncomfortable 
people look when they're using 

513
00:29:02,880 --> 00:29:06,280
the system in the past, right? 
I thought they would at least 

514
00:29:06,280 --> 00:29:09,880
make the form factor not 
physically painful in 2026. 

515
00:29:09,960 --> 00:29:15,640
No, I'm assuming that they're 
they're it's still top heavy 

516
00:29:15,640 --> 00:29:18,600
with the switch in it. 
Yeah, 100%. 

517
00:29:18,600 --> 00:29:23,160
I feel like they could have. 
They could have kept the like. 

518
00:29:24,480 --> 00:29:28,640
I don't think anybody remembers 
fondly what the stand looked 

519
00:29:28,640 --> 00:29:31,600
like. 
I think everyone remembers the 

520
00:29:31,600 --> 00:29:36,160
top part. 
Just keep the top part and have 

521
00:29:36,160 --> 00:29:39,760
a better stand. 
You're so effed up, you call it 

522
00:29:39,760 --> 00:29:42,560
the top part. 
There you go, a little John 

523
00:29:42,560 --> 00:29:47,360
Mulaney virality there. 
So, you know, and and on the 

524
00:29:47,360 --> 00:29:49,440
official Nintendo director, they
revealed these things. 

525
00:29:49,440 --> 00:29:51,840
They showed the spokesperson 
hunching down into it. 

526
00:29:51,840 --> 00:29:54,760
So that's why I was playing. 
It didn't occur to me that you 

527
00:29:54,760 --> 00:29:58,560
should make it tilt up and you 
stick your face down into it. 

528
00:29:59,040 --> 00:30:00,800
How do you play, Mike? 
Do you hunch or do you? 

529
00:30:02,360 --> 00:30:03,280
Look, is there a hunch I can't 
get? 

530
00:30:03,280 --> 00:30:06,720
I mean, I can't even tilting it 
isn't enough. 

531
00:30:06,720 --> 00:30:08,680
Like part of part of the 
frustration with this is like, I

532
00:30:08,680 --> 00:30:12,440
don't have anywhere that I can 
actually play this comfortably. 

533
00:30:12,840 --> 00:30:14,800
Right. 
Like I was kind of having to 

534
00:30:14,800 --> 00:30:17,880
play the game of what boxes do I
have that appear to be the right

535
00:30:17,880 --> 00:30:19,440
height which. 
I did that too. 

536
00:30:20,080 --> 00:30:21,960
Shouldn't be a part of this? 
No. 

537
00:30:22,600 --> 00:30:26,920
Now, remember that when this 
first came out, this was 

538
00:30:26,920 --> 00:30:29,800
primarily marketed at younger 
people. 

539
00:30:30,440 --> 00:30:35,640
Now, that is not great because 
it also has warnings about 

540
00:30:35,640 --> 00:30:38,040
younger people playing it 
because it could actually hurt 

541
00:30:38,040 --> 00:30:41,560
developing eyes. 
So that was a flaw. 

542
00:30:41,960 --> 00:30:46,080
But you know, you have to put 
yourself in the mindset of a 

543
00:30:46,080 --> 00:30:51,040
smaller body. 
Sure, sure, but I'm not the 

544
00:30:51,040 --> 00:30:53,520
biggest guy. 
I'm a short king, you know what 

545
00:30:53,520 --> 00:30:54,920
I mean? 
Like, there's not a huge 

546
00:30:54,920 --> 00:30:57,920
difference in size between me 
and a kid. 

547
00:30:58,400 --> 00:31:01,200
So yeah, that was really 
disappointing. 

548
00:31:01,440 --> 00:31:05,960
I'm totally baffled at the fact 
that the $100 version came with 

549
00:31:05,960 --> 00:31:11,440
a set of red lenses because the 
graphics are already red. 

550
00:31:12,000 --> 00:31:14,560
And if you take the lenses out, 
it looks much better. 

551
00:31:14,560 --> 00:31:16,200
Mike, you're making a face. 
Like you didn't realize those 

552
00:31:16,200 --> 00:31:18,920
were in there? 
I didn't realize that the 

553
00:31:20,080 --> 00:31:26,600
graphics were red because the 
end screen that I'll complain 

554
00:31:26,600 --> 00:31:29,800
about is white text. 
Yeah. 

555
00:31:30,440 --> 00:31:34,240
And but looks red through there.
And because that's the only bit 

556
00:31:34,240 --> 00:31:38,240
that I like, I didn't bother to 
try to run stuff with it with it

557
00:31:38,240 --> 00:31:39,920
out of the machine. 
So that's the only thing that I 

558
00:31:39,960 --> 00:31:42,840
one of the only things I saw 
both in and out. 

559
00:31:43,480 --> 00:31:45,600
Right. 
And just presumed they had just 

560
00:31:45,600 --> 00:31:48,280
made everything white and then 
did that. 

561
00:31:48,760 --> 00:31:52,000
Yeah, but it's so strange 
because the cardboard version 

562
00:31:52,000 --> 00:31:53,680
doesn't come with the red 
lenses. 

563
00:31:54,280 --> 00:31:56,880
And so it's like, what is the 
point of the red lenses? 

564
00:31:56,880 --> 00:31:59,720
They're going to release a patch
that lets you change the colors.

565
00:32:00,040 --> 00:32:02,040
You can change it to white, you 
can change it to yellow. 

566
00:32:02,240 --> 00:32:04,040
There's different hues you can 
choose from. 

567
00:32:04,640 --> 00:32:06,240
And so you would take out the 
red lenses. 

568
00:32:06,240 --> 00:32:08,800
But I don't understand why they 
even bothered with those things.

569
00:32:08,800 --> 00:32:11,960
Like, is there any way? 
Because without it, the blacks 

570
00:32:11,960 --> 00:32:15,040
look darker, right? 
And the red is crisper. 

571
00:32:15,040 --> 00:32:17,240
And I'm like, is this going to 
hurt my eyes more? 

572
00:32:17,560 --> 00:32:20,840
Just having the weird red fog 
over everything make it less 

573
00:32:20,840 --> 00:32:23,440
crisp and painful to the eyes. 
Is there any science to that? 

574
00:32:24,120 --> 00:32:26,720
I'm wondering if it's doing any 
sort of a just of additional 

575
00:32:26,720 --> 00:32:29,120
adjustment that I'm just not 
aware of. 

576
00:32:29,640 --> 00:32:31,920
But if it is though, again, why 
wouldn't you include with the 

577
00:32:31,920 --> 00:32:34,600
cardboard version? 
Like clearly you have released a

578
00:32:34,600 --> 00:32:36,560
version that doesn't think this 
is essential. 

579
00:32:37,280 --> 00:32:40,960
So the original console 
headphone Jack. 

580
00:32:42,240 --> 00:32:43,360
I can go grab it. 
I don't. 

581
00:32:43,680 --> 00:32:46,920
I don't think so. 
Because what's insane to me is 

582
00:32:46,920 --> 00:32:50,560
that the Cardboard version has a
cable pass through for wired 

583
00:32:50,560 --> 00:32:54,760
headphones. 
The $100 version does not. 

584
00:32:55,360 --> 00:32:59,960
So you have to play it open 
somehow, looking even stupider. 

585
00:33:00,840 --> 00:33:04,600
Now OK, hold on now I've never 
actually, even though I, I am a 

586
00:33:04,760 --> 00:33:08,760
Virtual Boy owner, I've never 
actually played it with another 

587
00:33:08,760 --> 00:33:12,600
person Now did they? 
I know they intended to release 

588
00:33:14,120 --> 00:33:16,360
a a cable sort of like the Game 
Boy. 

589
00:33:16,600 --> 00:33:20,160
They'll let you link them up. 
But I in my memory, I'm trying 

590
00:33:20,160 --> 00:33:22,640
to remember. 
I don't think they did right. 

591
00:33:23,000 --> 00:33:29,080
No, there's no actual maybe. 
Like Mario's Tennis has a A mode

592
00:33:29,080 --> 00:33:32,640
in it somewhere where it's 
supposed to have two players, 

593
00:33:32,640 --> 00:33:35,440
but I don't remember them 
actually selling that cable. 

594
00:33:35,960 --> 00:33:38,320
And it's actually interesting 
because through researching for 

595
00:33:38,320 --> 00:33:40,920
the game we're about to talk 
about, I learned a new term that

596
00:33:40,920 --> 00:33:44,280
drives me insane called 
fanonical. 

597
00:33:44,840 --> 00:33:46,840
Have you guys heard of fanonical
logic? 

598
00:33:47,400 --> 00:33:51,760
No, no. 
It's when people talk about a 

599
00:33:51,760 --> 00:33:55,040
game or a movie that doesn't 
exist. 

600
00:33:55,360 --> 00:33:57,600
It's not a fan film. 
There's they didn't even write a

601
00:33:57,600 --> 00:34:00,160
script for it. 
They just create wiki entries 

602
00:34:00,600 --> 00:34:03,960
for games that they've imagined 
and people like discuss them on 

603
00:34:03,960 --> 00:34:07,760
message boards and like update 
the wikis and have debates about

604
00:34:07,760 --> 00:34:09,040
it. 
And it's so there was a 

605
00:34:09,040 --> 00:34:12,480
fanonical sequel to Tellurro 
Boxer referring to like a two 

606
00:34:12,480 --> 00:34:13,760
player mode. 
And I was like, oh freaking 

607
00:34:13,760 --> 00:34:17,800
sweet Mike and I can wait. 
Oh, this isn't a real thing by 

608
00:34:17,800 --> 00:34:21,520
any stretch of the imagination. 
People have way too much time on

609
00:34:21,520 --> 00:34:22,960
their hands. 
Something Cyril. 

610
00:34:23,040 --> 00:34:27,239
It really annoyed me so. 
I'm also say as much as like I, 

611
00:34:27,239 --> 00:34:31,560
I get some level of like, OK, 
you made these peripherals. 

612
00:34:32,239 --> 00:34:35,760
Many of these games, you can 
argue they have just had to like

613
00:34:35,840 --> 00:34:39,560
port and they're just porting it
and they're not doing any kind 

614
00:34:39,560 --> 00:34:41,080
of development. 
Right. 

615
00:34:41,520 --> 00:34:47,239
And I say that with the context 
of we have already covered, they

616
00:34:47,239 --> 00:34:51,280
had to come up with a different 
way of how this outputs images 

617
00:34:51,560 --> 00:34:58,640
because this is a screen and not
a single row of LE DS with 

618
00:34:58,640 --> 00:35:01,240
mirrors flickering back and 
forth, correct? 

619
00:35:01,840 --> 00:35:05,680
So they already were having to 
develop a new way that this 

620
00:35:05,680 --> 00:35:07,880
outputs images. 
Oh, I see where you're going 

621
00:35:07,880 --> 00:35:11,000
with this. 
There is no reason that they 

622
00:35:11,000 --> 00:35:15,880
couldn't have also allowed for a
mode that just shows you a non 

623
00:35:15,880 --> 00:35:21,040
3D image and can play this and 
experience at least experience 

624
00:35:21,040 --> 00:35:24,320
the games. 
If for example you would like to

625
00:35:24,320 --> 00:35:27,560
play this docked and just play 
it that way. 

626
00:35:27,760 --> 00:35:31,840
Like I especially like at this 
point I don't think I you know 

627
00:35:31,920 --> 00:35:34,600
you you can make a case of it. 
Yes, you gain something out of 

628
00:35:34,720 --> 00:35:39,600
the 3D and there's people who 
will care, but you should be 

629
00:35:39,600 --> 00:35:43,800
able to play this 2D because 
that works perfectly fine. 

630
00:35:44,000 --> 00:35:46,560
You already had to adjust the 
output. 

631
00:35:47,120 --> 00:35:49,240
You could very easy. 
Just like you know what, just 

632
00:35:49,240 --> 00:35:55,120
output the left side as a single
screen if it's, you know if 

633
00:35:55,120 --> 00:36:00,520
someone wants it to be that. 
Yeah and emulation on other 

634
00:36:00,520 --> 00:36:03,720
systems on other, you know, on 
computer and stuff like that for

635
00:36:03,720 --> 00:36:08,200
the Virtual Boy let you do that 
like you you don't have to have 

636
00:36:08,360 --> 00:36:11,120
the the dual screen or you don't
have to have it in 3D or 

637
00:36:11,120 --> 00:36:13,200
anything like that. 
And most of the games, 

638
00:36:13,400 --> 00:36:17,040
especially like the game we're 
going to talk about today, most 

639
00:36:17,040 --> 00:36:20,760
of the games work just fine. 
You don't need you don't it's a 

640
00:36:20,760 --> 00:36:25,120
value added thing with Wario 
land to have, you know, the 3D 

641
00:36:25,120 --> 00:36:27,760
effect. 
That's pretty cool, but I mean 

642
00:36:27,800 --> 00:36:30,600
it's it's not essential. 
The only one where I would even 

643
00:36:30,600 --> 00:36:35,680
argue that it might be essential
is Red alarm, because playing 

644
00:36:35,680 --> 00:36:39,360
that in 2D is a nightmare. 
But of course I don't know if 

645
00:36:39,360 --> 00:36:42,360
you guys tried that one. 
Playing that in 3D also a 

646
00:36:42,360 --> 00:36:45,760
nightmare. 
Slightly less so, yeah. 

647
00:36:45,760 --> 00:36:48,880
Knowing Nintendo, I feel like 
they just because they can't be 

648
00:36:48,880 --> 00:36:51,360
making a lot of money on these 
things, I don't think it was we 

649
00:36:51,360 --> 00:36:53,040
want to sell these things. 
I think it was like we want 

650
00:36:53,040 --> 00:36:54,840
people to get the authentic 
experience. 

651
00:36:54,840 --> 00:36:58,680
But I've met. 
I just feel like the the program

652
00:36:58,680 --> 00:37:01,080
for this was just much more 
thrown together because like I'm

653
00:37:01,080 --> 00:37:06,160
also super annoyed just because 
it's frustrating every time that

654
00:37:06,720 --> 00:37:09,880
every time I try to exit out of 
this, I can't easily exit out of

655
00:37:09,880 --> 00:37:11,920
this. 
Yes, it says you have to take it

656
00:37:11,920 --> 00:37:14,760
out of the stand and do the 
touch screen for some reason. 

657
00:37:15,080 --> 00:37:16,680
Yeah, I shouldn't need to do 
that. 

658
00:37:17,120 --> 00:37:18,720
No. 
Oh, Nintendo. 

659
00:37:18,840 --> 00:37:20,920
Yeah, cuz also what happens, 
like I put it back in the dock 

660
00:37:20,920 --> 00:37:23,240
and go sit down and then I can't
get, it's like, Oh yeah, right. 

661
00:37:23,240 --> 00:37:25,920
I can't play anything because I 
need to go touch a screen on the

662
00:37:25,920 --> 00:37:29,720
other side of the room now. 
It's so wild. 

663
00:37:30,000 --> 00:37:34,320
And then you can't stream this 
thing because if it detects any 

664
00:37:34,320 --> 00:37:37,440
kind of interaction with the 
USBC, it's like, oh, you're not 

665
00:37:37,440 --> 00:37:40,440
in hand, old mode, shut down, 
panic crash. 

666
00:37:40,640 --> 00:37:43,160
Right? 
Leaving my father and I this 

667
00:37:43,160 --> 00:37:46,480
morning to create the first ever
capture boy. 

668
00:37:47,440 --> 00:37:50,160
We have created what is 
essentially a dark room for the 

669
00:37:50,160 --> 00:37:55,680
switch with a small hole in the 
lid like a pinhole camera so 

670
00:37:55,680 --> 00:37:58,560
that I can use my phone to 
record what's on my switch to 

671
00:37:58,560 --> 00:38:01,760
screen with no glare. 
Can we workshop the name? 

672
00:38:05,440 --> 00:38:08,160
Yeah, I'm not on the list, just 
to be clear, but yes. 

673
00:38:08,160 --> 00:38:13,240
So originally the prototype was 
a Frito Lay variety box, but 

674
00:38:13,240 --> 00:38:15,880
like it's just insane that I'm 
having to jump through all these

675
00:38:15,880 --> 00:38:19,320
hoops and it's like Nintendo, 
don't you want people to see the

676
00:38:19,320 --> 00:38:21,480
games? 
Don't you understand that when 

677
00:38:21,480 --> 00:38:25,200
people stream games that's good 
for your business? 

678
00:38:25,480 --> 00:38:27,120
Like what are you doing 
Nintendo? 

679
00:38:27,120 --> 00:38:31,200
So Nintendis or dat? 
I gotta say definitely don't 

680
00:38:31,200 --> 00:38:33,720
try. 
I got some bad advice on Reddit 

681
00:38:33,720 --> 00:38:38,000
and bought one of the third 
party switch to headsets where 

682
00:38:38,000 --> 00:38:40,000
it straps your switch to to your
face. 

683
00:38:40,680 --> 00:38:43,360
This is by far the worst option 
because the switch to is so 

684
00:38:43,360 --> 00:38:45,960
heavy. 
Pressing down on my nose Cyril. 

685
00:38:45,960 --> 00:38:48,400
I felt like I was suffocating 
and it left me with really 

686
00:38:48,400 --> 00:38:52,440
painful lines on my forehead. 
Oh no, I barely made it out of 

687
00:38:52,440 --> 00:38:57,360
this thing alive. 
Wildly, according to the 

688
00:38:57,560 --> 00:39:00,800
YouTuber Dimich, the most 
comfortable way to play the 

689
00:39:00,800 --> 00:39:04,240
Virtual Boy is to almost take it
into bed with you like a lover 

690
00:39:04,480 --> 00:39:08,440
and lay it across your body so 
that like you're, you're on your

691
00:39:08,440 --> 00:39:11,600
back, your heads propped up by 
pillows, and the Virtual Boy is 

692
00:39:11,600 --> 00:39:15,520
resting on your face. 
That way you can play it without

693
00:39:15,600 --> 00:39:18,080
using the joy cons next to your 
ears. 

694
00:39:18,080 --> 00:39:20,120
That's what happens if you're 
playing the cardboard model. 

695
00:39:20,440 --> 00:39:23,040
You get a real controller and 
you can kind of prop it up with 

696
00:39:23,040 --> 00:39:25,600
your hands. 
But I'm so glad I married you 

697
00:39:25,600 --> 00:39:27,080
guys. 
I would never want to be caught 

698
00:39:27,080 --> 00:39:29,680
dead playing video games like 
this. 

699
00:39:29,680 --> 00:39:32,720
This is insane, Nintendo. 
That's embarrassing. 

700
00:39:33,160 --> 00:39:35,680
You heard it here first. 
Don't take a Virtual Boy to bed.

701
00:39:36,040 --> 00:39:37,800
There you go. 
Or. 

702
00:39:38,320 --> 00:39:41,400
Any variety. 
So that might not be the cut. 

703
00:39:42,040 --> 00:39:46,440
One thing I I do appreciate 
though, is that Nintendo when, 

704
00:39:46,440 --> 00:39:50,320
when they did surprise everybody
by announcing it for the the 

705
00:39:50,360 --> 00:39:55,200
Nintendo classics, they actually
did show footage, 2D footage, 

706
00:39:55,440 --> 00:39:59,280
but they showed footage unlike 
the old, the old advertisements 

707
00:39:59,880 --> 00:40:03,480
and did did you guys look at the
old advertisements? 

708
00:40:04,000 --> 00:40:05,720
Yeah, that I saw the caveman 
ones. 

709
00:40:05,880 --> 00:40:07,480
Well, they, yeah, there, there's
two of them. 

710
00:40:07,480 --> 00:40:11,760
There's both of them are kind of
they're, they're they're sort of

711
00:40:11,760 --> 00:40:18,200
in this weird dystopian post 
apocalyptic hellscape world 

712
00:40:18,200 --> 00:40:22,000
where you know when one of them 
has it, like, you know, the, the

713
00:40:22,000 --> 00:40:26,760
machine is this giant, you know,
like Terminator style robot. 

714
00:40:27,080 --> 00:40:30,400
That's that's, you know, going 
around the countryside looking 

715
00:40:30,400 --> 00:40:35,160
for humans, targeting humans. 
And this is the second time 

716
00:40:35,160 --> 00:40:37,600
Nintendo did this. 
They also did this with the Game

717
00:40:37,600 --> 00:40:41,920
Boy a few years earlier, six 
years earlier when they when 

718
00:40:41,920 --> 00:40:44,640
they released that in the US. 
Do you remember that the first 

719
00:40:44,640 --> 00:40:50,440
ad for that was like a robot in 
a post apocalyptic world giving 

720
00:40:50,440 --> 00:40:53,040
a Game Boy and playing Tetris 
with a human. 

721
00:40:53,480 --> 00:40:57,560
And Nintendo has this weird, 
like with all their portables, 

722
00:40:57,560 --> 00:41:00,600
they have this weird obsession 
with dystopian or like post 

723
00:41:00,600 --> 00:41:03,760
apocalyptic worlds. 
And I I don't, I don't get it. 

724
00:41:04,240 --> 00:41:05,800
You know what's hilarious about 
that ad, though? 

725
00:41:05,800 --> 00:41:07,000
Mike, Have you seen the 
commercial? 

726
00:41:07,760 --> 00:41:09,920
Which one? 
The one where the virtual boy is

727
00:41:09,920 --> 00:41:14,160
chasing down the boy in the post
apocalyptic land, actually. 

728
00:41:14,880 --> 00:41:16,520
Was a clip of that in serial 
stuff. 

729
00:41:17,040 --> 00:41:17,800
Yeah. 
Yeah. 

730
00:41:18,040 --> 00:41:20,600
So yes, I've seen that. 
Check out serial stuff. 

731
00:41:20,600 --> 00:41:21,800
He has things that we talked 
about. 

732
00:41:22,160 --> 00:41:24,400
Yeah, defunctgames.com or on 
YouTube. 

733
00:41:24,800 --> 00:41:29,360
So they make the Virtual Boy 
look like some kind of like ATS 

734
00:41:29,360 --> 00:41:32,600
T right, chasing down this guy. 
And my first thought watching 

735
00:41:32,600 --> 00:41:35,120
that was like, wow, look at how 
long the legs are on that thing.

736
00:41:35,120 --> 00:41:37,480
That would have been nice. 
Would have been nice to have a 

737
00:41:37,480 --> 00:41:39,320
Virtual Boy with a little 
freaking reach. 

738
00:41:39,680 --> 00:41:41,920
But I know that we have some 
members of our Discord and by 

739
00:41:41,920 --> 00:41:44,640
the way, 
www.theoldswitcharoo.com if you 

740
00:41:44,640 --> 00:41:46,960
want to join our Discord and 
talk about pretty much anything.

741
00:41:48,000 --> 00:41:50,440
They're kind of debating about 
what version they should buy. 

742
00:41:50,440 --> 00:41:55,400
So I gotta say, Nintendis or 
that I, I feel like for 

743
00:41:55,400 --> 00:42:00,520
curiosity's sake, the $25 model 
is probably the way to go unless

744
00:42:00,520 --> 00:42:02,000
you're willing to look real 
stupid. 

745
00:42:03,200 --> 00:42:07,000
But yeah, it's, it's it's it's, 
it's a whole thing. 

746
00:42:07,360 --> 00:42:12,200
Did I hear correctly that the 
the labo thing also works? 

747
00:42:12,200 --> 00:42:14,600
Yes, the labo does indeed work. 
Yeah, did. 

748
00:42:14,600 --> 00:42:16,880
You try that out. 
And unfortunately I got rid of 

749
00:42:16,880 --> 00:42:18,280
that. 
I didn't keep it around because 

750
00:42:18,280 --> 00:42:20,800
all the labo stuff was taking a 
lot of room in my 1 closet. 

751
00:42:20,800 --> 00:42:24,320
So of course would have loved to
have tried it, but it is cool. 

752
00:42:24,320 --> 00:42:27,280
I'm excited for people to, you 
know, get more use out of that 

753
00:42:27,280 --> 00:42:29,200
Labo VR set. 
And that was actually my last 

754
00:42:29,200 --> 00:42:33,520
joy con is that I was, I was 
literally giddy with the idea of

755
00:42:33,520 --> 00:42:35,240
building this Virtual Boy 
headset. 

756
00:42:35,240 --> 00:42:37,640
I love building Labos. 
It's the best part of that 

757
00:42:37,640 --> 00:42:41,640
product and so when it came pre 
constructed, I kind of was a 

758
00:42:41,640 --> 00:42:43,960
little crestfallen. 
It felt like buying Legos and it

759
00:42:43,960 --> 00:42:47,320
was built for you already. 
It wasn't advertised as Labo. 

760
00:42:47,320 --> 00:42:50,320
I guess that's technically my 
bad, but every other cardboard 

761
00:42:50,320 --> 00:42:54,240
peripheral has been this really 
fun snap together experience so 

762
00:42:54,440 --> 00:42:56,440
I was kind of bummed. 
There is. 

763
00:42:56,440 --> 00:42:59,440
Also, and I think I talked about
it in advance as well, I'm kind 

764
00:42:59,440 --> 00:43:02,920
of disappointed that I didn't 
see anyone that was just seemed 

765
00:43:02,920 --> 00:43:06,480
to be really doing like a OK, 
we're doing a much more 

766
00:43:06,480 --> 00:43:11,000
comfortable cheaper version of 
this because it's really just a 

767
00:43:11,000 --> 00:43:13,480
holder. 
Like an Etsy, like a 3D printed 

768
00:43:13,480 --> 00:43:14,880
something. 
Yeah. 

769
00:43:15,000 --> 00:43:18,120
Hey, you know, there's there's 
room to be had and I don't know,

770
00:43:18,120 --> 00:43:20,600
maybe Cyril knows a peripheral 
maker too. 

771
00:43:20,600 --> 00:43:25,560
But anyway, are we ready? 
I think Post Apocalyptic Robots 

772
00:43:25,560 --> 00:43:28,600
is a perfect segue into our 
first ever Virtual Boy game. 

773
00:43:28,600 --> 00:43:30,400
Are you guys ready? 
Yes. 

774
00:43:31,000 --> 00:43:34,080
Let's do it. 
All right, so let's dive into 

775
00:43:34,360 --> 00:43:41,160
Telero Boxer, released on the 
Virtual Boy in 1995. 

776
00:43:46,760 --> 00:43:50,160
According to Nintendo Classics, 
it's time for the Telero Boxing 

777
00:43:50,160 --> 00:43:52,000
tournament. 
Become the champion in the 

778
00:43:52,000 --> 00:43:54,840
sports game released for the 
Virtual Boy system in 1995. 

779
00:43:55,080 --> 00:43:58,400
Enter the 22nd century, where a 
futuristic sport called Telero 

780
00:43:58,400 --> 00:44:01,480
Boxing is all the rage, pitting 
remote controlled robots against

781
00:44:01,480 --> 00:44:04,160
each other. 
You are a Telero boxer, a player

782
00:44:04,160 --> 00:44:06,200
controlling their robot and 
aiming for the top. 

783
00:44:06,480 --> 00:44:09,360
Dodge intense 3D attacks that 
come flying your way and 

784
00:44:09,360 --> 00:44:11,360
knockout your foes with 
different combos. 

785
00:44:11,520 --> 00:44:14,240
For example, if you spot a big 
opening in your opponent's 

786
00:44:14,240 --> 00:44:17,920
defenses, that's your chance to 
sock them with the power machine

787
00:44:17,920 --> 00:44:21,480
gun attack. 
Let's take a look at the box 

788
00:44:21,480 --> 00:44:23,720
art, since, you know, I don't 
think Taylor a boxer was 

789
00:44:23,720 --> 00:44:26,640
someone's first impression. 
But it was a launch title, 

790
00:44:26,920 --> 00:44:28,120
right, Cyril? 
Pretty sure it was. 

791
00:44:28,240 --> 00:44:30,920
So it was, yeah, it was 
definitely the first one of the 

792
00:44:30,920 --> 00:44:33,840
first ones. 
So this is a super striking 

793
00:44:33,840 --> 00:44:36,920
image and I'm I'm pretty into 
it. 

794
00:44:37,560 --> 00:44:39,240
Mike, would you describe it for 
our listeners? 

795
00:44:40,040 --> 00:44:46,880
Yeah, so we have a robot with a 
right jab coming right at you, 

796
00:44:47,240 --> 00:44:51,400
kind of with Telero Boxer as 
like the brass knuckles on what?

797
00:44:51,400 --> 00:44:56,080
They're already steel knuckles, 
which is sort of a hat and a 

798
00:44:56,080 --> 00:45:00,320
hat, but does visually work. 
I think it's pretty sick, like 

799
00:45:00,360 --> 00:45:02,360
I'm a fan of this. 
Cyril, you with us? 

800
00:45:05,160 --> 00:45:10,840
Sort of OK, this is an OK. 
This is an OK box. 

801
00:45:12,160 --> 00:45:13,800
I think it's striking. 
It looks good. 

802
00:45:14,160 --> 00:45:17,960
My issue with it is that the 
robots don't necessarily look 

803
00:45:17,960 --> 00:45:20,080
like that. 
And I actually think the robot 

804
00:45:20,080 --> 00:45:22,800
designs that they have in the 
game are better. 

805
00:45:23,080 --> 00:45:25,600
Yeah. 
It feels like this is more 

806
00:45:25,720 --> 00:45:27,720
designed for the American 
audience. 

807
00:45:28,000 --> 00:45:32,160
Like we're going to make the the
robot look real tough. 

808
00:45:32,800 --> 00:45:37,800
And I don't feel like the robots
in the game are sort of that 

809
00:45:37,800 --> 00:45:40,240
machismo. 
Yeah, for some reason it kind of

810
00:45:40,240 --> 00:45:43,320
reminds me of a News of the 
World by Queen. 

811
00:45:43,960 --> 00:45:46,240
I mean, not for some reason. 
It's obviously because of the 

812
00:45:46,240 --> 00:45:47,640
giant robot. 
It's not like there's a 

813
00:45:47,640 --> 00:45:51,160
different reason, but. 
It's something about this giant 

814
00:45:51,160 --> 00:45:53,240
robot that makes me think of 
giant robots. 

815
00:45:54,840 --> 00:45:56,840
Yeah, I. 
Don't think the the Japanese 

816
00:45:56,840 --> 00:45:59,240
cover is necessarily a whole lot
better. 

817
00:46:00,720 --> 00:46:06,160
So I just, I think this design, 
but maybe with one of the the 

818
00:46:06,160 --> 00:46:10,840
better robots would have maybe I
would like it more, but that is 

819
00:46:10,840 --> 00:46:14,120
nitpicking. 
Yeah, this, this like the robot 

820
00:46:14,120 --> 00:46:17,360
design kind of just has a very 
stern looking face and it 

821
00:46:17,360 --> 00:46:23,520
doesn't have sort of the more 
stylized caricature elements of 

822
00:46:23,520 --> 00:46:25,800
the robots in this. 
Yeah, true. 

823
00:46:25,880 --> 00:46:27,000
Yeah. 
It's kind of more generic, sort 

824
00:46:27,000 --> 00:46:29,400
of Frankenstein. 
So the only real trivia I have 

825
00:46:29,400 --> 00:46:32,960
on this game is that it has a 
little hidden cheat code in the 

826
00:46:32,960 --> 00:46:35,240
starting cutscene. 
Or I don't know, serial Mr. 

827
00:46:35,240 --> 00:46:37,200
cheat code you'd tell us. 
No. 

828
00:46:37,760 --> 00:46:40,840
Oh, what? 
By the book. 

829
00:46:42,880 --> 00:46:44,200
Good idea. 
Good idea. 

830
00:46:44,880 --> 00:46:47,640
Yeah. 
Well, so in the opening 

831
00:46:47,640 --> 00:46:50,440
cutscene, when you're seeing 
your player character standing 

832
00:46:50,440 --> 00:46:52,200
in front of his teller, robots 
or robot? 

833
00:46:52,760 --> 00:46:54,720
It doesn't. 
There's no indication of this, 

834
00:46:54,720 --> 00:46:56,760
but it's controllable. 
If you hit the punch buttons, 

835
00:46:56,760 --> 00:47:00,840
the cutscene will punch kind of 
like Mario's face in the 

836
00:47:00,840 --> 00:47:03,120
beginning of Super Mario 64. 
Would you count those as cheat 

837
00:47:03,120 --> 00:47:04,880
codes? 
Little hidden menu interactions?

838
00:47:04,880 --> 00:47:06,720
I think I would. 
I would, yeah. 

839
00:47:07,840 --> 00:47:11,320
So Cyril, did you have any 
memories of this game in 

840
00:47:11,320 --> 00:47:12,960
particular or how it was 
advertised? 

841
00:47:13,760 --> 00:47:15,800
I don't remember it being 
advertised. 

842
00:47:16,120 --> 00:47:18,600
Yeah, independently just 
attached to the Virtual Boy. 

843
00:47:18,920 --> 00:47:23,640
I remember it from from it was 
the basically the showpiece game

844
00:47:23,640 --> 00:47:26,040
at the Winter Consumer 
Electronic show. 

845
00:47:26,320 --> 00:47:29,680
Yeah. 
And it's the, you know, as a fan

846
00:47:29,680 --> 00:47:35,080
of Punch Out or when I played up
Mike Tyson's Punch Out, I I was 

847
00:47:35,080 --> 00:47:37,720
a big fan of that. 
So this, this caught my eye, 

848
00:47:37,720 --> 00:47:40,440
even though I'm not a big boxing
fan. 

849
00:47:40,680 --> 00:47:44,440
But yeah, no, right off the bat,
this was one of the ones that I 

850
00:47:44,440 --> 00:47:46,360
was really excited to actually 
play. 

851
00:47:46,360 --> 00:47:50,560
And because it's visually 
striking in a way that most of 

852
00:47:50,560 --> 00:47:53,720
the other ones aren't. 
You're being visually struck. 

853
00:47:55,080 --> 00:47:58,400
And you have to also remember 
that a lot of the other stuff 

854
00:47:58,400 --> 00:48:03,000
that was coming out, we got 
Mario's Tennis, which, you know,

855
00:48:03,240 --> 00:48:07,520
visually is what it is, but 
Mario Clash is basically just 

856
00:48:07,600 --> 00:48:11,880
Mario Brothers with 3D elements,
and that's not that exciting. 

857
00:48:12,120 --> 00:48:16,160
So this actually felt like a new
Nintendo game with actual new 

858
00:48:16,160 --> 00:48:18,440
Nintendo characters. 
Yeah. 

859
00:48:18,880 --> 00:48:22,640
That's one of the things I 
actually have a a bunch of 

860
00:48:22,640 --> 00:48:24,280
things that I think this game 
gets right. 

861
00:48:24,520 --> 00:48:27,800
It's not a perfect game by any 
stretch of the imagination, but 

862
00:48:27,800 --> 00:48:33,000
as a as a Virtual Boy game 30 
years later, I think it's pretty

863
00:48:33,000 --> 00:48:35,680
good. 
So have you ever beaten? 

864
00:48:36,360 --> 00:48:40,400
It I've beat, yeah, I have 
beaten it, but here's what I 

865
00:48:40,400 --> 00:48:42,680
have not done and I had to 
actually look this up. 

866
00:48:42,840 --> 00:48:47,120
I I didn't to actually beat the 
to get to the was the 8th 

867
00:48:47,120 --> 00:48:51,880
character the the cat boxer at 
the very end you have to beat 

868
00:48:51,880 --> 00:48:54,360
the the 1st 7 without ever 
dying. 

869
00:48:54,760 --> 00:48:56,480
Yes. 
Or ever losing. 

870
00:48:56,480 --> 00:49:02,640
Yeah, And that is real tough. 
This game's tough. 

871
00:49:02,640 --> 00:49:04,560
This game's hard. 
It's one of it's one of 

872
00:49:04,560 --> 00:49:06,680
Nintendo's hardest games, I 
would argue. 

873
00:49:07,480 --> 00:49:09,840
So I need a judgement call from 
Mike because Mike, you didn't 

874
00:49:09,960 --> 00:49:12,240
beat it, I'm assuming. 
God, no, we're going to. 

875
00:49:12,240 --> 00:49:14,520
OK, I I didn't mean that 
insultingly, but like he said, 

876
00:49:14,520 --> 00:49:16,160
the game's hard and you're 
playing like an honest man. 

877
00:49:16,160 --> 00:49:17,480
Am I playing the sound effect 
for Cyril? 

878
00:49:17,480 --> 00:49:20,440
Because at the end of the game, 
it makes it very clear that 

879
00:49:20,440 --> 00:49:22,120
you're not done. 
Yeah. 

880
00:49:22,720 --> 00:49:26,560
So did he beat it? 
I mean, did did it say what did 

881
00:49:26,840 --> 00:49:28,800
did it say to you? 
Did it say you beat it? 

882
00:49:29,040 --> 00:49:31,440
It said congratulations, but 
you're not the champion. 

883
00:49:31,680 --> 00:49:33,160
Yes. 
Did you get credits? 

884
00:49:33,760 --> 00:49:35,800
Yeah, there's, I think there's 
still credits. 

885
00:49:35,800 --> 00:49:37,080
You get credits, I think you 
get. 

886
00:49:37,440 --> 00:49:41,080
It you, it's a bad ending. 
I got the bad ending and there's

887
00:49:41,080 --> 00:49:43,160
a good ending. 
The good ending's not that much 

888
00:49:43,160 --> 00:49:47,080
better, but. 
Well, Unit 10 did get the bad 

889
00:49:47,080 --> 00:49:54,600
ending. 
I'm happy because the the the 

890
00:49:54,600 --> 00:49:57,200
credits actually have a pretty 
cool thing where you can punch 

891
00:49:57,200 --> 00:49:59,920
the the the pictures of the 
developers. 

892
00:50:00,240 --> 00:50:02,040
Yeah. 
Yeah, that did look fun. 

893
00:50:02,440 --> 00:50:03,960
Yeah, they get all beat up 
though. 

894
00:50:03,960 --> 00:50:06,640
So Mike, you watched Let's play 
a speed run. 

895
00:50:07,000 --> 00:50:09,840
Yeah, I watched the speed run on
this is like 2 1/2 minutes. 

896
00:50:10,160 --> 00:50:12,040
Wow, that's actually probably 
pretty cool. 

897
00:50:12,480 --> 00:50:15,440
Well, so I also got to the bad 
ending. 

898
00:50:15,480 --> 00:50:18,560
And you know, at this point my 
neck is hurting, my eyes are 

899
00:50:18,560 --> 00:50:19,800
hurting. 
I'm like, Oh my God, it's 

900
00:50:19,800 --> 00:50:22,600
finally over. 
You got to do it all over again,

901
00:50:22,600 --> 00:50:24,240
you loser. 
And it's funny because like 

902
00:50:24,240 --> 00:50:26,960
normally I cheat so much that I 
would never have ever accepted a

903
00:50:26,960 --> 00:50:30,680
loss, but I was kind of trying 
to learn the game and you know, 

904
00:50:30,720 --> 00:50:33,240
it's like, you know, a boxing, 
like it's really funny to play 

905
00:50:33,240 --> 00:50:36,480
this because I VR box all the 
time on my metaquest. 

906
00:50:36,480 --> 00:50:39,080
It's one of my favorite games. 
It's my favorite way to get a 

907
00:50:39,080 --> 00:50:41,840
workout. 
So to be playing another VR 

908
00:50:41,840 --> 00:50:44,560
boxing that was so different, 
but also in a lot of ways really

909
00:50:44,560 --> 00:50:45,600
similar. 
It was really fun. 

910
00:50:45,600 --> 00:50:50,280
So I was actually excited after 
the initial like, Oh my God, I 

911
00:50:50,280 --> 00:50:52,680
got to stick my face in this 
thing again because I wasn't 

912
00:50:52,680 --> 00:50:54,440
quite ready to be done with the 
game. 

913
00:50:54,440 --> 00:50:57,400
I was going to take that one out
of context. 

914
00:50:58,000 --> 00:51:01,080
So I was actually excited 
because I didn't quite feel like

915
00:51:01,080 --> 00:51:03,440
I was done with it. 
And I love the hidden final 

916
00:51:03,440 --> 00:51:05,320
boss. 
So I'm proud to say that I 

917
00:51:05,320 --> 00:51:08,240
Nintended get the good ending. 
Nice. 

918
00:51:09,720 --> 00:51:12,080
I'm a little computer. 
And when you were on our show 

919
00:51:12,080 --> 00:51:14,040
last time, Cyril, you were like,
I don't think you're going to 

920
00:51:14,040 --> 00:51:15,160
beat it. 
And I was like, come on, your 

921
00:51:15,160 --> 00:51:19,120
boy, come on. 
The the, the third, the third 

922
00:51:19,120 --> 00:51:22,960
Max, the the tough one. 
I feel like after you get past 

923
00:51:22,960 --> 00:51:27,600
that one, I'm not saying it's 
smooth sailing, but it is 

924
00:51:28,040 --> 00:51:30,880
smoother sailing like the storm 
is over. 

925
00:51:31,800 --> 00:51:34,080
I would disagree. 
I think the second to last and 

926
00:51:34,080 --> 00:51:35,840
last boss are are are pretty 
Dang tough. 

927
00:51:35,840 --> 00:51:38,680
But so let's get into what we 
like about the game. 

928
00:51:38,680 --> 00:51:40,760
Cyril, you had mentioned that 
you thought like there were some

929
00:51:40,760 --> 00:51:43,720
new Nintendo characters. 
So are you with me that these 

930
00:51:43,720 --> 00:51:45,800
robots are pretty cool 
opponents? 

931
00:51:46,200 --> 00:51:49,760
Yeah, I think the the, the 
character designs are pretty 

932
00:51:49,760 --> 00:51:52,400
good. 
And and I think that we're we're

933
00:51:52,400 --> 00:51:56,120
we're sort of sidestepping. 
I think what is a key part of 

934
00:51:56,120 --> 00:52:00,520
this game is who directed this? 
And that's Yoshio Sakamoto. 

935
00:52:01,000 --> 00:52:04,600
And now he he started with 
Nintendo in the early 80s with 

936
00:52:04,600 --> 00:52:06,840
the he he worked on the game and
watch. 

937
00:52:07,520 --> 00:52:10,880
But more importantly, you know, 
he's he's worked on a bunch of 

938
00:52:11,000 --> 00:52:15,040
stuff that's on the Nintendo 
switch online, like wrecking 

939
00:52:15,040 --> 00:52:17,440
crew and Kid Icarus in the early
days. 

940
00:52:17,440 --> 00:52:21,840
He's the one that that directed 
and put and program does Famicom

941
00:52:22,120 --> 00:52:25,480
detective club games. 
There was just AI think they 

942
00:52:25,480 --> 00:52:31,360
remade those MEO the smiling man
on the the switch recently, but 

943
00:52:31,360 --> 00:52:37,320
he also directed balloon kid and
gumshoe, but also super Metroid.

944
00:52:37,560 --> 00:52:41,440
Like he went from like he he was
hot off of this and did super 

945
00:52:41,440 --> 00:52:43,880
Metroid, or maybe he did super 
Metroid right before I forget 

946
00:52:43,880 --> 00:52:49,360
the timing, but the like he is 
he is a good developer. 

947
00:52:49,360 --> 00:52:53,080
This is a, this is not just 
thrown together by, you know, 

948
00:52:53,600 --> 00:52:56,240
some, somebody at Nintendo that 
you've never heard of. 

949
00:52:56,280 --> 00:52:59,040
Like he, he did a bunch of 
Metroid games. 

950
00:52:59,680 --> 00:53:03,920
And I, I think you see some of 
that, that Nintendo love come 

951
00:53:03,920 --> 00:53:08,680
through with the character 
designs And some of the, I don't

952
00:53:08,680 --> 00:53:12,800
know if you read the, there was 
a Nintendo power spread that 

953
00:53:12,800 --> 00:53:16,560
really went into the, the 
details and the mythology and 

954
00:53:16,560 --> 00:53:18,360
the lore of all these 
characters. 

955
00:53:18,840 --> 00:53:21,560
And I think a lot of that's, 
that's pretty fun. 

956
00:53:21,560 --> 00:53:24,080
And I think that Nintendo 
probably could have done 

957
00:53:24,080 --> 00:53:29,080
something more with this if they
had unshackled it from the 

958
00:53:29,080 --> 00:53:33,080
Virtual Boy and, and put it on. 
I mean, you know, imagine a Wii 

959
00:53:33,080 --> 00:53:36,880
version where you're, you're 
actually using the, the Wii 

960
00:53:37,400 --> 00:53:39,560
controls, like the, the motion 
controls. 

961
00:53:40,080 --> 00:53:41,560
I'm surprised they didn't do 
that, though. 

962
00:53:41,720 --> 00:53:46,200
They did do that with Punch Out.
And maybe that was just a, you 

963
00:53:46,200 --> 00:53:48,040
know, that was a better IP for 
them. 

964
00:53:48,520 --> 00:53:51,920
Well, I think this is very much 
the spiritual forebear to arms. 

965
00:53:52,360 --> 00:53:54,400
Definitely. 
Which is a Switch game that I 

966
00:53:54,400 --> 00:53:55,960
adore. 
Mike, did you ever pick up Arms?

967
00:53:56,680 --> 00:53:58,760
Did you ever take up arms, Mike?
Boy. 

968
00:53:59,800 --> 00:54:03,520
That's gonna bang a list. 
I have never heard of it. 

969
00:54:03,840 --> 00:54:06,000
It's a Switch. 
It was a Switch. 

970
00:54:07,040 --> 00:54:09,240
If it wasn't a launch title, it 
was soon after the Switch 

971
00:54:09,240 --> 00:54:11,640
launched. 
A boxing game where you play as 

972
00:54:11,640 --> 00:54:15,600
robots with slinky arms and so 
you punch with the joy con. 

973
00:54:15,600 --> 00:54:17,920
Or you can use controls like you
would like to, but if you punch 

974
00:54:17,920 --> 00:54:23,240
with the joy con, your character
has a big long the arm that goes

975
00:54:23,240 --> 00:54:24,480
across. 
So it's like imagine tellero 

976
00:54:24,480 --> 00:54:27,960
boxer in a big 3D arena. 
But I think it's crazy though 

977
00:54:27,960 --> 00:54:30,560
that like none of the tellero 
boxers get a shot out in that 

978
00:54:30,560 --> 00:54:32,440
series. 
No mention of them in Smash. 

979
00:54:32,440 --> 00:54:37,120
But these are cool characters. 
Like I felt like, although of 

980
00:54:37,120 --> 00:54:39,360
course more opponents would have
been welcome. 

981
00:54:39,640 --> 00:54:43,080
I think that each of the 8 have 
a really distinct personality 

982
00:54:43,640 --> 00:54:46,040
that I really enjoyed. 
One of the highlights was 

983
00:54:46,040 --> 00:54:48,880
Bombcoon. 
So Mike, how many, how many of 

984
00:54:48,880 --> 00:54:51,520
these did you see, Mike? 
I saw 2. 

985
00:54:52,120 --> 00:54:56,800
OK, so you got to the bear slash
gorilla. 

986
00:54:57,280 --> 00:55:01,760
I got through the first one, 
took an attempt or two, and then

987
00:55:01,760 --> 00:55:06,720
after like 20 losses to the 
second one and never having any 

988
00:55:06,720 --> 00:55:11,240
fun and feeling like what I was 
doing, you know, button presses 

989
00:55:11,320 --> 00:55:14,080
didn't seem to be doing what I 
wanted them to. 

990
00:55:14,520 --> 00:55:17,600
OK. 
It just, it was feeling too much

991
00:55:17,600 --> 00:55:20,360
like a punishment. 
They walked away, yeah. 

992
00:55:21,080 --> 00:55:25,280
It got slightly better when I I 
made the mistake of jumping into

993
00:55:25,280 --> 00:55:28,160
the game before taking a look at
the manual. 

994
00:55:28,680 --> 00:55:31,040
And so realizing that I was 
playing basic. 

995
00:55:31,160 --> 00:55:35,920
I was literally playing with one
hand behind my back in that 

996
00:55:36,320 --> 00:55:40,840
because it uses both D pads and 
I didn't have the right, I 

997
00:55:40,840 --> 00:55:44,080
didn't have the right D pad 
until I went and remapped them. 

998
00:55:44,840 --> 00:55:47,600
So I could only, you know, I 
couldn't dodge to the right. 

999
00:55:48,360 --> 00:55:49,720
What do you mean you didn't have
the right D pad? 

1000
00:55:49,720 --> 00:55:52,440
I don't understand. 
By default, like your, your 

1001
00:55:52,440 --> 00:55:57,080
motion controls aren't on the D 
pad they're on, they're on the 

1002
00:55:57,400 --> 00:55:59,280
joystick. 
I thought they're on both. 

1003
00:55:59,480 --> 00:56:02,280
Nope. 
Oh, you usually use the D pad on

1004
00:56:02,280 --> 00:56:04,600
the left side. 
Yeah, cuz I'm trying to do 

1005
00:56:04,600 --> 00:56:08,960
specific directions. 
Oh, OK. 

1006
00:56:09,000 --> 00:56:13,120
And I every single game that 
I've attempted to try to like 

1007
00:56:13,480 --> 00:56:17,000
for stuff like the any other 
stuff that just puts it puts it 

1008
00:56:17,000 --> 00:56:20,240
on both. 
I always have issues with the 

1009
00:56:20,400 --> 00:56:22,880
with trying to use joystick on 
things that were designed for D 

1010
00:56:22,880 --> 00:56:25,200
pad and I use the buttons. 
That's hilarious. 

1011
00:56:25,200 --> 00:56:28,160
I never use the button. 
I hate using the D pad buttons 

1012
00:56:28,160 --> 00:56:29,520
on the joy con. 
That's so funny. 

1013
00:56:29,520 --> 00:56:34,480
OK, so so you your your initial 
impression was pretty lousy. 

1014
00:56:35,000 --> 00:56:35,880
Yeah, it's like something was 
wrong. 

1015
00:56:35,880 --> 00:56:37,960
It's like, OK, here's the 
problem. 

1016
00:56:38,200 --> 00:56:39,560
Where are those controls? 
And then. 

1017
00:56:39,560 --> 00:56:42,080
So I remapped them all. 
Any better luck? 

1018
00:56:42,760 --> 00:56:44,120
Basically no. 
Actually one of the closest 

1019
00:56:44,120 --> 00:56:46,640
times I came I wasn't even 
watching, I was just hitting 

1020
00:56:46,640 --> 00:56:49,280
buttons with my face not in the 
thing and then checking in 

1021
00:56:49,280 --> 00:56:54,240
occasionally. 
You were gambling on the. 

1022
00:56:54,240 --> 00:56:59,600
Fight it was this thing where 
it's like I knew from a what I 

1023
00:56:59,600 --> 00:57:02,440
knew I needed. 
I think part of why I went and 

1024
00:57:02,440 --> 00:57:04,360
checked the manual and 
discovered, oh, I'm missing a 

1025
00:57:04,360 --> 00:57:06,840
whole set of controls was cuz 
they. 

1026
00:57:07,360 --> 00:57:11,800
So the second second boss does 
this thing where normally he has

1027
00:57:11,800 --> 00:57:17,000
a head where heads go and so 
often it moves down to like his 

1028
00:57:17,000 --> 00:57:18,200
stomach. 
Yeah. 

1029
00:57:18,800 --> 00:57:21,080
It's awesome. 
And so you're then it's like, 

1030
00:57:21,080 --> 00:57:24,640
OK, clearly I got to punch him 
in his Quaid summoning mouth and

1031
00:57:24,640 --> 00:57:28,720
I can't actually like and I was 
like thing where I'm like, I 

1032
00:57:28,720 --> 00:57:33,720
know what I need to hit. 
I can't get a punch to go there.

1033
00:57:34,400 --> 00:57:37,600
All my punches are just whiffing
over, are aiming at where the 

1034
00:57:37,600 --> 00:57:40,800
head should be. 
And so I kind of went back and 

1035
00:57:40,960 --> 00:57:43,920
looked through it was like, OK, 
no, I definitely need to check 

1036
00:57:43,920 --> 00:57:47,800
the manual, read through that 
fully, kind of came back and 

1037
00:57:47,800 --> 00:57:50,960
even with a sort of conceptual 
idea of what I wanted to have 

1038
00:57:50,960 --> 00:57:54,280
happen, it just, it didn't feel 
like it was happening when I was

1039
00:57:54,280 --> 00:57:56,480
trying to make it happen. 
OK. 

1040
00:57:57,480 --> 00:58:00,160
I mean, I'm sad because that 
moment I think is one of my 

1041
00:58:00,160 --> 00:58:03,160
favorites because his he's like 
this big gorilla thing. 

1042
00:58:03,160 --> 00:58:05,880
And like you said, the head will
go down to his abdomen. 

1043
00:58:05,880 --> 00:58:08,520
So you have to punch him in the 
gut, which will pop his head out

1044
00:58:08,520 --> 00:58:12,720
of the top of his neck. 
And you have to like, do like a 

1045
00:58:12,720 --> 00:58:15,400
hook right when it lands to get 
a really good hit. 

1046
00:58:15,400 --> 00:58:18,440
So it's kind of like that. 
What's it called when you, is it

1047
00:58:18,440 --> 00:58:20,280
skeet shooting when you go like 
pull? 

1048
00:58:21,240 --> 00:58:22,920
Yeah. 
So it's like, it felt like that,

1049
00:58:22,920 --> 00:58:26,240
like pull and then clobber him. 
Cyril, do you have a favorite 

1050
00:58:26,400 --> 00:58:29,560
robot opponent in this game? 
Yeah, I wrote down to I like 

1051
00:58:30,120 --> 00:58:31,880
you. 
You brought up a bomb Coon. 

1052
00:58:32,080 --> 00:58:35,360
That one's really cool because 
they actually have a, it has a 

1053
00:58:35,560 --> 00:58:38,760
bomb strapped to his body that's
counting down. 

1054
00:58:38,760 --> 00:58:42,640
And it it it changes up the 
dynamic of that quite a bit. 

1055
00:58:42,880 --> 00:58:46,480
I also like that his age is 527 
for some reason. 

1056
00:58:46,760 --> 00:58:48,120
And it sucks. 
His question mark? 

1057
00:58:48,280 --> 00:58:51,520
Yeah, I had seen the point 
raised that I so I also went to 

1058
00:58:51,520 --> 00:58:54,320
go checked. 
Am I missing something here? 

1059
00:58:54,320 --> 00:58:56,440
And the bits of advice that I 
found didn't help. 

1060
00:58:56,760 --> 00:59:00,760
One of the points that I did see
though was that for most of 

1061
00:59:00,760 --> 00:59:05,960
these you can just outlast them.
You don't actually have, which 

1062
00:59:05,960 --> 00:59:08,880
is different from like the Mike 
Tyson thing where it's like, 

1063
00:59:08,880 --> 00:59:11,280
Nope, you're both still 
standing, therefore you lose. 

1064
00:59:11,520 --> 00:59:13,120
Right. 
With the one exception like 

1065
00:59:13,360 --> 00:59:15,960
except for the one that blows 
up, that one you kind of have to

1066
00:59:16,280 --> 00:59:17,840
beat. 
Yeah, yeah. 

1067
00:59:18,640 --> 00:59:22,080
The other one I really liked was
a Kanger. 

1068
00:59:22,400 --> 00:59:24,120
I Kanger, Yes. 
I don't know how to. 

1069
00:59:24,120 --> 00:59:28,320
Pounce that the kangaroo. 
The robot kangaroo that that has

1070
00:59:28,320 --> 00:59:35,320
a little Joey in its pouch. 
And I, I love the idea that it 

1071
00:59:35,320 --> 00:59:38,440
reacts differently if you go 
after the Joey. 

1072
00:59:38,680 --> 00:59:42,160
It's one of the the few fighting
game characters where it's sort 

1073
00:59:42,160 --> 00:59:44,400
of built around protecting 
another person. 

1074
00:59:44,560 --> 00:59:47,480
Yeah. 
And that was really ingenious. 

1075
00:59:47,800 --> 00:59:51,680
I presume that Hugh Jackman is 
controlling that one. 

1076
00:59:52,200 --> 00:59:57,480
Only, only every Christmas. 
My favorite, I mean like bomb 

1077
00:59:57,480 --> 00:59:59,800
Coon is so fun too, because the 
way that that fight works is 

1078
00:59:59,800 --> 01:00:04,520
that it's a single round and and
he's not that good of a fighter.

1079
01:00:04,520 --> 01:00:06,720
Like you're getting pretty good 
easy hits on him unless you're 

1080
01:00:06,720 --> 01:00:10,400
Mike and so. 
We don't know I would lose to 

1081
01:00:10,400 --> 01:00:11,960
him. 
That's true, you might be able 

1082
01:00:11,960 --> 01:00:14,680
to take him, but in the last 10 
seconds he just stops fighting. 

1083
01:00:14,680 --> 01:00:16,200
He throws his hands up and 
laughs at you. 

1084
01:00:16,600 --> 01:00:19,280
And so that's the time to use 
your super attacks where you 

1085
01:00:19,280 --> 01:00:23,240
hold down both D pads in, I 
guess you'd say the same 

1086
01:00:23,240 --> 01:00:25,040
directions. 
You either pulled them both 

1087
01:00:25,040 --> 01:00:29,440
away, both to the center, both 
down, or both up and your fist 

1088
01:00:29,440 --> 01:00:31,200
will flash after like half a 
second. 

1089
01:00:31,240 --> 01:00:33,560
You get this really fun like 
kind of Ding Dong sound. 

1090
01:00:33,680 --> 01:00:36,840
And then you could do this 
machine gun punch or they're 

1091
01:00:36,840 --> 01:00:40,080
just glass and sparks flying and
the sounds really good and their

1092
01:00:40,080 --> 01:00:42,640
whole body's getting rocked. 
So that's really fun that you 

1093
01:00:42,640 --> 01:00:47,280
really get to cut loose on him. 
I thought that Prynne and 

1094
01:00:47,360 --> 01:00:54,000
Cherie, the French, the French 
characters, they're wild because

1095
01:00:54,000 --> 01:00:57,040
she kind of has like a moving 
hip and sort of a sachet, kind 

1096
01:00:57,040 --> 01:01:00,120
of a very feminine body. 
And then Cyril, do you recall 

1097
01:01:00,120 --> 01:01:03,120
her super attack? 
Because I've never experienced 

1098
01:01:03,120 --> 01:01:06,160
anything like this in VR before.
No, I don't remember. 

1099
01:01:06,160 --> 01:01:09,320
I the only thing I remember 
about her is that she had real 

1100
01:01:09,320 --> 01:01:13,840
prominent breasts and a vagina. 
Well, OK, you know what, you 

1101
01:01:13,840 --> 01:01:15,120
creep? 
I didn't see the. 

1102
01:01:15,120 --> 01:01:16,760
I didn't see you didn't. 
Oh. 

1103
01:01:17,160 --> 01:01:19,080
Boy, my eyes went right there. 
I. 

1104
01:01:19,080 --> 01:01:22,280
Didn't see the vagina until you 
just pointed it out, but her 

1105
01:01:22,280 --> 01:01:25,480
super attack is to lower her 
hands by her side and do a 

1106
01:01:25,480 --> 01:01:28,280
barrage of breast missiles. 
Oh yeah, that's right. 

1107
01:01:28,280 --> 01:01:30,440
Hitting you in the face over and
over again and like kind. 

1108
01:01:30,440 --> 01:01:33,280
Of like a fembot thing. 
Kind of a fembot thing. 

1109
01:01:33,280 --> 01:01:35,960
Yeah. 
So if you can't appreciate that,

1110
01:01:35,960 --> 01:01:39,840
like, come on, get on my level. 
I was amused that there are more

1111
01:01:39,840 --> 01:01:43,160
fighters that have an 
unspecified gender than there 

1112
01:01:43,160 --> 01:01:46,920
are female fighters. 
Yeah, that's interesting. 

1113
01:01:46,920 --> 01:01:53,160
Yeah, the Bomb Coons pilot Picky
is a reference to Japanese 

1114
01:01:53,160 --> 01:01:57,320
comedian Takashi Katano's 
characters on Takashi Castle. 

1115
01:01:57,720 --> 01:01:59,920
So that was a reference to 
Japanese television. 

1116
01:02:00,440 --> 01:02:03,720
And then, yeah, you mentioned 
the third opponent, the German 

1117
01:02:03,720 --> 01:02:05,760
robot who shoots it's like hat 
at you. 

1118
01:02:06,040 --> 01:02:09,240
That's kind of fun because it's 
pilot ends up being another 

1119
01:02:09,240 --> 01:02:13,560
robot and it's just like AI. 
Piloting AI is like, well, it 

1120
01:02:13,560 --> 01:02:16,800
used to be science fiction, but 
we're kind of near in that. 

1121
01:02:16,960 --> 01:02:21,760
Machines controlling machines. 
The, the final, the final boss 

1122
01:02:21,760 --> 01:02:24,680
fight, I gasped in the light 
because so I've played through 

1123
01:02:24,680 --> 01:02:26,800
this game a second time and here
it is. 

1124
01:02:27,200 --> 01:02:29,960
And it says like the time to 
fight the champion. 

1125
01:02:30,000 --> 01:02:33,480
It waits for you and you get to 
the screen that's supposed to 

1126
01:02:33,480 --> 01:02:35,360
show your opponent and it's just
blank. 

1127
01:02:35,400 --> 01:02:38,040
And there's, there's no data. 
It's all question marks. 

1128
01:02:38,240 --> 01:02:42,360
You enter the arena and the 
arena is empty, and you're like,

1129
01:02:42,360 --> 01:02:46,080
where's my opponent? 
And then this giant cat robot 

1130
01:02:46,080 --> 01:02:50,520
just lands in front of you and 
it's swatting at you and it has 

1131
01:02:50,520 --> 01:02:52,880
a ton of life. 
So you're just wailing on it. 

1132
01:02:53,080 --> 01:02:55,640
And I bring it down and the cat 
robot explodes. 

1133
01:02:55,640 --> 01:02:58,960
And in the background, wearing 
the VR headset controlling the 

1134
01:02:58,960 --> 01:03:02,320
cat robot is an actual cat 
that's just stretching and 

1135
01:03:02,320 --> 01:03:03,800
playing. 
And I was just like, that is 

1136
01:03:03,800 --> 01:03:07,080
hilarious. 
That really immersed me because 

1137
01:03:07,080 --> 01:03:09,640
I started thinking about how 
good cats have like those fat 

1138
01:03:09,640 --> 01:03:11,200
reflexes when they're swatting 
you. 

1139
01:03:11,840 --> 01:03:14,800
And I was just like how that is 
peak Nintendo humor. 

1140
01:03:14,800 --> 01:03:18,040
I loved it so much. 
That should have been what 

1141
01:03:18,040 --> 01:03:19,360
happened at the end of Real 
Steel. 

1142
01:03:20,520 --> 01:03:24,720
Exactly 100%. 
The robots, they're cute, but 

1143
01:03:24,720 --> 01:03:28,120
they're also genuinely menacing.
Yes, and I think that I think 

1144
01:03:28,120 --> 01:03:30,240
they're well made. 
I think there are only 8 of 

1145
01:03:30,280 --> 01:03:35,560
them, or I got 9 if you include 
yourself I suppose, but there 

1146
01:03:35,640 --> 01:03:39,200
there aren't that many of them. 
But also, this is for all 

1147
01:03:39,200 --> 01:03:42,560
intents and purposes, it's a 
portable game released in the 

1148
01:03:42,560 --> 01:03:46,440
mid 90s, and most of that mean 
if you go back and play any of 

1149
01:03:46,440 --> 01:03:50,120
those Game Boy games from the 
early days, they're not very 

1150
01:03:50,120 --> 01:03:52,520
long. 
No, no, yeah, definitely a 

1151
01:03:52,520 --> 01:03:54,720
product of its time that it's 
kind of limited. 

1152
01:03:54,960 --> 01:03:57,360
But I also just loved all the 
moments that the game 

1153
01:03:58,080 --> 01:04:00,320
thoughtfully showed off the 3D 
effect. 

1154
01:04:00,480 --> 01:04:03,760
So like we mentioned the the 
breast attack, but then also 

1155
01:04:03,760 --> 01:04:06,440
like, you have moments like when
you duck, you'll notice that the

1156
01:04:06,640 --> 01:04:09,160
track lights above you, you get 
a new angle on them. 

1157
01:04:09,160 --> 01:04:11,520
So it really makes it feel like 
you're in that room. 

1158
01:04:12,640 --> 01:04:17,240
You know, when you lose a fight,
that last punch breaks through 

1159
01:04:17,240 --> 01:04:19,440
the screen and gets a little 
closer than all the other ones 

1160
01:04:19,440 --> 01:04:22,440
and your screen shatters and 
it's like, that's that's all so 

1161
01:04:22,440 --> 01:04:23,960
cool. 
And I disagree with Mike. 

1162
01:04:23,960 --> 01:04:26,480
I'm sad Mike had such a hard 
time with it because to me this 

1163
01:04:26,480 --> 01:04:31,920
is way better than punch out. 
I once those once those two 

1164
01:04:32,000 --> 01:04:34,480
control, once you get used to 
controlling each fist 

1165
01:04:34,480 --> 01:04:38,200
independently and once you get 
used to blocking and dodging. 

1166
01:04:38,360 --> 01:04:40,520
I mean I'll be honest, I never 
really got the hang of dodging, 

1167
01:04:40,520 --> 01:04:43,640
but once you learn how to like 
block high and low and punch the

1168
01:04:43,640 --> 01:04:47,440
gut and punch the face, I really
got into a rhythm and made this 

1169
01:04:47,440 --> 01:04:49,240
feel more like an actual 
fighting game. 

1170
01:04:49,240 --> 01:04:51,200
Whereas punch out is so rhythm 
based. 

1171
01:04:51,200 --> 01:04:53,440
Punch outs. 
Like learn the pattern, do the 

1172
01:04:53,440 --> 01:04:55,760
pattern. 
This one, I felt like I was 

1173
01:04:55,760 --> 01:04:58,400
playing my other VR boxing game 
and that's a huge compliment. 

1174
01:04:58,400 --> 01:05:00,760
I I really like how this game 
plays. 

1175
01:05:01,280 --> 01:05:04,160
Well, I wondered about that 
because back in the day, 

1176
01:05:04,160 --> 01:05:09,120
obviously when people first 
played it, it was unusual to 

1177
01:05:09,160 --> 01:05:12,760
have a game that was basically a
dual D pad. 

1178
01:05:13,280 --> 01:05:16,000
I mean, there have been twin 
stick shooters before that. 

1179
01:05:16,160 --> 01:05:19,440
Smash TV came out a few years 
before that and Robotron and 

1180
01:05:19,440 --> 01:05:23,400
stuff like that. 
But obviously, like on home 

1181
01:05:23,400 --> 01:05:27,840
consoles, you didn't really do 
the the dual the D pad very 

1182
01:05:27,840 --> 01:05:29,680
often. 
And you know, this is the time 

1183
01:05:29,680 --> 01:05:32,320
before even analog sticks were 
out. 

1184
01:05:32,880 --> 01:05:36,840
So I was curious to see if 
people would have an easier time

1185
01:05:37,480 --> 01:05:42,600
in 2026 because they're more 
used to that now with first 

1186
01:05:42,600 --> 01:05:45,400
person shooters and just other 
other games in general. 

1187
01:05:45,880 --> 01:05:50,320
And so I'm happy to hear that 
you didn't have a real problem 

1188
01:05:50,320 --> 01:05:53,520
with that cuz some of the 
reviews back in the day had 

1189
01:05:53,520 --> 01:05:57,240
issues with that design. 
No, Mike did. 

1190
01:05:57,400 --> 01:06:00,040
I mean well. 
I mean, once I found out where 

1191
01:06:00,040 --> 01:06:03,200
it had mapped things and 
remapped it, it addressed that 

1192
01:06:03,200 --> 01:06:04,840
part of the problem. 
Yeah. 

1193
01:06:04,840 --> 01:06:07,640
But I mean, I still like like 
you kind of still struggle with 

1194
01:06:07,640 --> 01:06:10,080
like, well, punching the gut 
when I want to punch the gut, 

1195
01:06:10,080 --> 01:06:12,800
like the timing and the aiming 
never really clicked for you. 

1196
01:06:12,880 --> 01:06:16,480
And some of the I actually went 
and checked another game just to

1197
01:06:16,480 --> 01:06:20,640
feel because it's it felt non 
responsive to me and it was like

1198
01:06:20,640 --> 01:06:22,880
is this just a console thing? 
And I switched to something else

1199
01:06:22,880 --> 01:06:26,880
and it was like OK, now this one
feels closer to from when I hit 

1200
01:06:26,880 --> 01:06:30,600
the button to a thing happens. 
Yeah, there's a little bit of a 

1201
01:06:30,600 --> 01:06:32,960
delay, but I think it's 
intentional because like your 

1202
01:06:32,960 --> 01:06:35,560
fists are flying or whatever. 
So I think we're, I think we're 

1203
01:06:35,560 --> 01:06:37,560
segueing into joy cons. 
Anything else we want to praise 

1204
01:06:37,560 --> 01:06:39,200
about the game? 
We talked about the fighting, 

1205
01:06:39,200 --> 01:06:41,120
the graphics and the characters,
and that's kind of all there is 

1206
01:06:41,120 --> 01:06:42,040
to it. 
I do. 

1207
01:06:42,120 --> 01:06:44,960
I do like the pacing. 
You brought up a bomb Coon and 

1208
01:06:44,960 --> 01:06:47,360
you have to remember that one. 
I think that's the one right 

1209
01:06:47,360 --> 01:06:49,480
after the third boss, right? 
That's the 4th. 

1210
01:06:49,560 --> 01:06:52,640
The bomb coon's the fourth boss,
correct, The 4th fighter. 

1211
01:06:53,120 --> 01:06:56,920
And that third boss is that's 
the that's the one where you 

1212
01:06:56,920 --> 01:06:58,560
realize, oh, this is going to be
tough. 

1213
01:06:58,880 --> 01:07:00,880
Yeah. 
That's where I'd say, I mean, 

1214
01:07:00,880 --> 01:07:03,720
the first one is basically 
training wheels and then the 

1215
01:07:03,720 --> 01:07:06,880
second one makes you think, you 
know, it. 

1216
01:07:06,880 --> 01:07:10,760
It forces you to memorize and 
come up with a formulated 

1217
01:07:10,760 --> 01:07:12,720
strategy. 
But it's not. 

1218
01:07:13,360 --> 01:07:19,960
Sorry, Mike, it's not that hard.
But the third one is where they 

1219
01:07:20,000 --> 01:07:23,840
put those and then they just 
ramp that difficult difficulty 

1220
01:07:23,840 --> 01:07:27,600
up to 1000. 
And I feel like once you get 

1221
01:07:27,600 --> 01:07:31,640
past that, they realized, all 
right, you need a break here. 

1222
01:07:32,000 --> 01:07:35,760
Here's here's, here's bomb Coon.
It's a fun little a fun little 

1223
01:07:35,760 --> 01:07:37,040
fighter. 
It's not that hard. 

1224
01:07:37,040 --> 01:07:39,240
You'll probably beat it in your 
first or second attempt. 

1225
01:07:39,680 --> 01:07:45,160
And they realized you need a 
little bit of a calm after you 

1226
01:07:45,160 --> 01:07:48,760
needed that easy stage. 
And I like that they were 

1227
01:07:48,760 --> 01:07:51,680
thinking about that. 
And I think that's just the the 

1228
01:07:51,680 --> 01:07:54,520
experience that Sakamoto brought
to it. 

1229
01:07:55,160 --> 01:07:58,160
Yeah, but I mean, to get to 
segue the joy cons, though, one 

1230
01:07:58,160 --> 01:08:01,720
thing that kind of frustrated me
is that I felt like there needed

1231
01:08:01,720 --> 01:08:04,080
to be something in between these
fights. 

1232
01:08:04,080 --> 01:08:06,480
I needed the Doc Lewis giving me
a tip. 

1233
01:08:06,840 --> 01:08:09,560
I needed the trick where you 
could press the select button, 

1234
01:08:09,560 --> 01:08:11,480
have him pat me on the shoulder 
and gain health. 

1235
01:08:11,760 --> 01:08:15,360
I really hate the way this game 
handles the life recovery 

1236
01:08:15,360 --> 01:08:17,439
mechanic. 
Like, you know what I'm talking 

1237
01:08:17,439 --> 01:08:18,760
about. 
Can you speak to that? 

1238
01:08:19,080 --> 01:08:21,399
I mean, I don't know what you're
talking about because you're 

1239
01:08:21,399 --> 01:08:25,000
saying what you hate about it. 
OK, well so, well I mean so 

1240
01:08:25,200 --> 01:08:28,120
between every round it says take
a break, right? 

1241
01:08:28,120 --> 01:08:31,399
And you have two options. 
You can choose automatic pause 

1242
01:08:31,560 --> 01:08:34,520
or or automatic pause can be 
turned on or off. 

1243
01:08:35,080 --> 01:08:38,040
And this is Nintendo wanting you
to take your face out of the VR 

1244
01:08:38,040 --> 01:08:40,960
thing after every 60 seconds, 
which is like if you develop a 

1245
01:08:40,960 --> 01:08:43,800
console you have to look away 
from every 60 seconds. 

1246
01:08:43,800 --> 01:08:45,200
I don't know if you should have 
built this thing. 

1247
01:08:45,439 --> 01:08:47,960
It was ill conceived. 
I'll conceived, but what a 

1248
01:08:47,960 --> 01:08:49,319
concept. 
What a concept. 

1249
01:08:49,319 --> 01:08:52,840
There you go, Mike. 
But so if you choose automatic 

1250
01:08:52,840 --> 01:08:59,000
pause off between rounds, your 
opponent gains health and you 

1251
01:08:59,000 --> 01:09:02,520
don't if you choose automatic 
pause on you both. 

1252
01:09:02,520 --> 01:09:07,160
Gain health if it's on off, I 
believe it's that you can hit 

1253
01:09:07,160 --> 01:09:11,399
buttons to gain health and I 
think it's you can out gain the 

1254
01:09:11,399 --> 01:09:14,319
opponent in that. 
Was there a mini game I missed? 

1255
01:09:14,920 --> 01:09:19,960
You can also skip it directly so
that the other or so that the 

1256
01:09:19,960 --> 01:09:23,000
opponent does not gain health. 
Interesting. 

1257
01:09:23,080 --> 01:09:26,000
Which is, so there's a little 
bit of a strategy there that 

1258
01:09:26,000 --> 01:09:30,200
maybe you want to keep that 
opponent lower and you also the 

1259
01:09:30,439 --> 01:09:36,399
as the song plays, you gain your
health back and the opponent 

1260
01:09:36,399 --> 01:09:40,640
only gains half of the songs 
health back. 

1261
01:09:40,880 --> 01:09:43,160
OK. 
So I don't know if it's 10 

1262
01:09:43,160 --> 01:09:46,960
seconds or however long it is, 
but they they get 5 seconds of 

1263
01:09:47,200 --> 01:09:49,840
life back and then it caps it 
there. 

1264
01:09:49,880 --> 01:09:53,279
Whereas you're getting that 10 
more, sorry, that five more 

1265
01:09:53,279 --> 01:09:54,760
seconds, you're getting the 
whole 10 seconds. 

1266
01:09:55,000 --> 01:09:57,040
Yeah, I miss. 
I like this game even more. 

1267
01:09:57,040 --> 01:09:58,400
There's a whole mechanic I 
missed out on. 

1268
01:09:59,160 --> 01:10:03,080
I will agree with you though 
that it probably could have used

1269
01:10:03,080 --> 01:10:08,120
a mini game or something between
like maybe a bonus game or 

1270
01:10:08,120 --> 01:10:13,440
something between that, I don't 
know, added a little bit to the 

1271
01:10:13,480 --> 01:10:16,520
the lore and also gave you some 
variety. 

1272
01:10:17,040 --> 01:10:20,800
And maybe if this wasn't a 
launch game, maybe if this was a

1273
01:10:20,800 --> 01:10:23,520
second generation game or 
something like that, it would 

1274
01:10:23,520 --> 01:10:24,600
have had it. 
I don't know. 

1275
01:10:24,920 --> 01:10:26,840
I think if this game was 
released in modern days there 

1276
01:10:26,840 --> 01:10:29,800
definitely be a training mode. 
Oh yeah, for sure. 

1277
01:10:30,080 --> 01:10:32,440
Yeah, but I don't think enough 
that was a thing back then. 

1278
01:10:32,520 --> 01:10:34,040
But I definitely wouldn't really
get it from it. 

1279
01:10:34,040 --> 01:10:36,000
So that's what. 
You got instruction manuals for.

1280
01:10:36,400 --> 01:10:38,920
Yeah. 
So, Mike, what else is there 

1281
01:10:38,920 --> 01:10:40,280
anything else you didn't like 
about it? 

1282
01:10:40,280 --> 01:10:42,840
I mean, if you can't control 
where your punches go, this, 

1283
01:10:42,840 --> 01:10:45,240
it's gonna be a hard sell. 
Yeah, yeah. 

1284
01:10:45,240 --> 01:10:47,720
When it doesn't feel when it 
hits the point like I need to 

1285
01:10:47,720 --> 01:10:51,920
hit there, every combination 
feels like it's not reliably 

1286
01:10:51,920 --> 01:10:53,400
doing that. 
Yeah. 

1287
01:10:54,440 --> 01:10:56,720
And so, you know, we alluded to 
it before, but it's also it's 

1288
01:10:56,720 --> 01:10:59,920
very bare bones. 
There's no survival mode, no 

1289
01:10:59,920 --> 01:11:02,240
time attack, you can't even 
choose your opponent. 

1290
01:11:02,240 --> 01:11:04,960
You just go through all 8 over 
and over again. 

1291
01:11:05,480 --> 01:11:08,320
And it's like I would have, I 
would love to have my friend 

1292
01:11:08,320 --> 01:11:10,280
Kyle come over because he's 
curious about the virtual boy. 

1293
01:11:10,280 --> 01:11:11,960
I'd love to put him against bomb
Coon. 

1294
01:11:11,960 --> 01:11:13,840
And I guess I'm going to play 
and create a safe state right 

1295
01:11:13,840 --> 01:11:16,680
before it, you know what I mean?
But like that's, that's kind of 

1296
01:11:16,680 --> 01:11:18,880
annoying. 
And then you know, any fighting 

1297
01:11:18,880 --> 01:11:21,440
game that's single player, it's 
like our single player racing 

1298
01:11:21,440 --> 01:11:23,920
game. 
It just feels kind of kind of, 

1299
01:11:24,480 --> 01:11:27,200
you know, I also didn't love the
stun system. 

1300
01:11:27,280 --> 01:11:29,840
If you take too many hits in a 
row, you have trouble blocking. 

1301
01:11:29,840 --> 01:11:33,400
And it's like, I, I get you want
to create the tension of, Oh my 

1302
01:11:33,400 --> 01:11:34,840
gosh, this is really getting 
away from me. 

1303
01:11:34,840 --> 01:11:38,440
But I kind of feel like if I'm 
getting hit a lot, take away my 

1304
01:11:38,440 --> 01:11:41,080
ability to attack so that I have
to defend. 

1305
01:11:41,080 --> 01:11:43,800
But to make it even harder to 
stop the onslaught. 

1306
01:11:43,800 --> 01:11:47,640
It just, it felt unfair. 
I'll mention at this point in it

1307
01:11:47,640 --> 01:11:51,360
because this is where I 
associate with it as a prelude 

1308
01:11:51,360 --> 01:11:56,160
of things to come. 
One of the reviews that Cyril's 

1309
01:11:56,160 --> 01:12:00,400
video covers does compare this 
to Super Punch Out. 

1310
01:12:00,960 --> 01:12:04,040
Yeah. 
And in my mind that was very 

1311
01:12:04,040 --> 01:12:07,560
apartment into my not liking it.
OK. 

1312
01:12:07,960 --> 01:12:11,800
And honestly also being like, 
yeah, Jamo's gonna like this. 

1313
01:12:12,160 --> 01:12:14,480
Yeah, yeah, this is the top of 
the heap. 

1314
01:12:14,480 --> 01:12:15,960
This is better than either punch
out. 

1315
01:12:16,720 --> 01:12:19,480
Well, for those of us who did 
not listen to the episode where 

1316
01:12:19,480 --> 01:12:24,800
you compared to Punch Out and 
Super Punch Out, what, what 

1317
01:12:24,800 --> 01:12:28,440
didn't you like about Super 
Punch Out that you did like with

1318
01:12:28,440 --> 01:12:30,040
Super with the original Punch 
Out? 

1319
01:12:30,560 --> 01:12:35,480
I think really, frankly, because
Punch Out is the learn the 

1320
01:12:35,480 --> 01:12:38,880
patterns, figure it out kind of 
thing, which, you know, it 

1321
01:12:38,880 --> 01:12:42,600
almost moves towards the same 
family as a rhythm game. 

1322
01:12:42,600 --> 01:12:47,200
Whereas Super Punch Out moves 
much more heavily towards a 

1323
01:12:47,200 --> 01:12:52,000
fighting game which I generally 
don't have fun with and Jamo 

1324
01:12:52,000 --> 01:12:53,880
does. 
Yeah, baby, that's my genre. 

1325
01:12:54,520 --> 01:12:59,720
Yeah, I get that. 
And so, yeah, my joy con is that

1326
01:12:59,720 --> 01:13:02,440
they haven't made more of these.
I really like Tell the Road 

1327
01:13:02,440 --> 01:13:05,800
Boxer, which is impressive. 
Well, we'll get to it in our 

1328
01:13:05,800 --> 01:13:07,960
final rankings here. 
So guys, I think we're going to 

1329
01:13:07,960 --> 01:13:10,320
call that game over for today. 
Ready to move on to our 

1330
01:13:10,320 --> 01:13:11,840
rankings? 
Sure. 

1331
01:13:12,040 --> 01:13:14,480
Yep. 
OK, so that's brings us to the 

1332
01:13:14,480 --> 01:13:16,960
moment of truth. 
We've covered the joy pros, the 

1333
01:13:16,960 --> 01:13:19,320
joy cons and every bit in 
between. 

1334
01:13:19,520 --> 01:13:24,000
So it's time to declare today's 
game and SIS peripheral system. 

1335
01:13:24,000 --> 01:13:27,160
Let's rank that as well. 
Mike, can we start with you the 

1336
01:13:27,160 --> 01:13:30,120
let's do the Nintendo Virtual 
Boy peripherals, Nintendo or 

1337
01:13:30,120 --> 01:13:33,480
Nintendo? 
I mean they're an intend. 

1338
01:13:33,480 --> 01:13:35,920
Have to because it won't let you
check it out without the 

1339
01:13:35,920 --> 01:13:37,880
peripherals. 
But is it worth? 

1340
01:13:37,880 --> 01:13:43,200
It I think so. 
I mean is certainly even at the 

1341
01:13:43,240 --> 01:13:48,520
100 bucks like that is cheaper 
than it's going to be to get a 

1342
01:13:48,600 --> 01:13:51,200
original Virtual Boy at this 
point. 

1343
01:13:51,720 --> 01:13:54,600
OK. 
Even back in the day, yeah, half

1344
01:13:54,600 --> 01:13:56,880
the price. 
It's wild that it feels so 

1345
01:13:56,880 --> 01:13:59,800
expensive but it's like the most
affordable it's ever to play 

1346
01:13:59,800 --> 01:14:01,240
these games. 
It's never been more affordable 

1347
01:14:01,240 --> 01:14:03,400
unless you use illegal 
emulation. 

1348
01:14:04,240 --> 01:14:08,240
I think I I'm a Nintendo for the
peripheral, but I do think 

1349
01:14:08,720 --> 01:14:12,240
you're probably fine with the 
cardboard one because the $100 

1350
01:14:12,240 --> 01:14:15,480
one, I was expecting it to be 
more comfortable and it just 

1351
01:14:15,480 --> 01:14:17,440
kind of isn't. 
Unless like I said, you're going

1352
01:14:17,440 --> 01:14:20,320
to lay down in bed with it, 
which is feels really dorky. 

1353
01:14:20,840 --> 01:14:22,960
And at that point it's like, why
not just lay down in bed with 

1354
01:14:22,960 --> 01:14:24,880
the cardboard one and just kind 
of lay there. 

1355
01:14:24,880 --> 01:14:27,960
And you know, I think you're 
fine to get the cardboard 

1356
01:14:27,960 --> 01:14:30,760
version. 
Don't get the don't get the VR 

1357
01:14:30,760 --> 01:14:32,560
headset knock off version of the
Amazon. 

1358
01:14:32,560 --> 01:14:35,200
Those things hurt. 
It might be all right if you've 

1359
01:14:35,200 --> 01:14:38,640
got one of those like stands 
that they make for using like a 

1360
01:14:38,640 --> 01:14:41,320
computer at a couch. 
Yeah. 

1361
01:14:41,880 --> 01:14:45,120
Like that might actually be the 
fix, but that's the whole extra 

1362
01:14:45,120 --> 01:14:47,360
thing. 
Yeah, but you know what though? 

1363
01:14:47,360 --> 01:14:49,600
I mean, I intend to beat all 
these games one day, so I might 

1364
01:14:49,600 --> 01:14:54,160
just invest in myself and look 
into that serial Telero boxer. 

1365
01:14:54,720 --> 01:14:59,040
Nintendo or Nintend don't. 
I say Nintendo, I like this one.

1366
01:14:59,360 --> 01:15:02,320
Look, don't get me wrong, you're
not going to play this and and 

1367
01:15:02,320 --> 01:15:05,000
come out of it saying that it's 
the best game you've ever 

1368
01:15:05,000 --> 01:15:08,520
played. 
I, I, this is AB or maybe even 

1369
01:15:08,520 --> 01:15:13,480
AB minus, but it's still I'd 
say, you know, back in the day I

1370
01:15:13,480 --> 01:15:19,280
thought it was pretty good. 
It's it's from my listing now 

1371
01:15:19,720 --> 01:15:23,480
people that don't know on 
defunct games dot com and also 

1372
01:15:23,480 --> 01:15:26,120
the the YouTube channel. 
We have a, a series called 

1373
01:15:26,120 --> 01:15:30,040
Review Crew where we, we look at
what the critics said back when 

1374
01:15:30,040 --> 01:15:32,880
these games first came out and 
we come up with the, the average

1375
01:15:32,880 --> 01:15:36,240
based on their scores and the 
average, the overall average for

1376
01:15:36,240 --> 01:15:41,160
this game is 72%, which may not 
sound that great, but it's, it's

1377
01:15:41,560 --> 01:15:44,800
the only one behind of the 
Virtual Boy games that are out 

1378
01:15:44,800 --> 01:15:46,560
right now. 
It's the only one. 

1379
01:15:46,560 --> 01:15:51,600
It's like in second place after 
Wario Land, which is at 75%. 

1380
01:15:51,600 --> 01:15:54,520
So it's right behind. 
It's it's, it's pretty close. 

1381
01:15:54,800 --> 01:15:58,800
I think that I would, I would 
say that it's it's definitely 

1382
01:15:58,800 --> 01:16:01,360
one of the top three Virtual Boy
games. 

1383
01:16:01,760 --> 01:16:04,960
OK, OK. 
Well, Mike, where is your 

1384
01:16:04,960 --> 01:16:08,240
Nintendo and Nintendo ranking 
for Tellura Boxer and where did 

1385
01:16:08,240 --> 01:16:13,040
you put it on our and standings 
of all the games ranked that 

1386
01:16:13,040 --> 01:16:15,960
we've played so far? 
For me like the only thing this 

1387
01:16:15,960 --> 01:16:22,600
really has as a saving grace for
it is looking neat on the 

1388
01:16:22,600 --> 01:16:28,280
Virtual Boy, but I would rather 
play almost any game we have 

1389
01:16:28,280 --> 01:16:31,600
played over this. 
Oh my God are you talking 

1390
01:16:31,600 --> 01:16:33,320
bottom? 
I feel like you're talking about

1391
01:16:33,320 --> 01:16:35,600
bottom 5. 
Yeah, I it is. 

1392
01:16:35,600 --> 01:16:39,360
It is my fourth lowest. 
It is very much a Nintendo for 

1393
01:16:39,360 --> 01:16:43,360
me. 
I like and part of that is even 

1394
01:16:43,360 --> 01:16:46,720
like I did beat one, I didn't 
feel any joy or satisfaction in 

1395
01:16:46,720 --> 01:16:50,240
the one I beat either. 
Like it just it wasn't fun fun 

1396
01:16:50,240 --> 01:16:52,400
when I was losing. 
It wasn't fun fun the little the

1397
01:16:52,400 --> 01:16:55,600
one time I won. 
Hold on, OK, did you play any of

1398
01:16:55,600 --> 01:16:58,000
the other? 
And maybe this is a spoiler for 

1399
01:16:58,080 --> 01:17:02,120
future episodes, but did you 
play any of the other Virtual 

1400
01:17:02,120 --> 01:17:03,640
Boy games? 
We haven't. 

1401
01:17:03,640 --> 01:17:05,120
This is our first Virtual Boy 
game. 

1402
01:17:05,520 --> 01:17:07,600
OK, so there. 
OK, none of those are on. 

1403
01:17:08,440 --> 01:17:13,240
There in not a podcast capacity,
but just in your off time, did 

1404
01:17:13,240 --> 01:17:15,080
you you didn't try any of the 
other ones? 

1405
01:17:15,120 --> 01:17:18,560
I checked out the pinball a 
little bit to see if the lack of

1406
01:17:18,560 --> 01:17:22,480
response was a uniform thing and
I did not feel it. 

1407
01:17:22,480 --> 01:17:24,680
And because I want I was like, 
am I? 

1408
01:17:24,680 --> 01:17:28,400
Am I judging it harshly for a 
virtual avoid emulation thing? 

1409
01:17:29,760 --> 01:17:32,080
OK, so you haven't played Red 
Alarm? 

1410
01:17:32,720 --> 01:17:33,320
No. 
No. 

1411
01:17:33,480 --> 01:17:37,000
We'll have to tune in for that 
episode to see if you like that 

1412
01:17:37,000 --> 01:17:42,520
even less, because that's the 
one that gives me a real 

1413
01:17:42,520 --> 01:17:44,960
headache. 
So to be clear for Mike's 

1414
01:17:44,960 --> 01:17:49,680
rankings, he plays Telero Boxer 
99th out of 101. 

1415
01:17:50,400 --> 01:17:54,240
Insanity 100 and 200 and. 2. 
Hold on, what's what's the 

1416
01:17:54,240 --> 01:17:57,880
lowest one? 
Serious, but also for context 

1417
01:17:57,880 --> 01:17:59,760
though. 
Super Ghosts and Ghosts is the 

1418
01:17:59,800 --> 01:18:03,680
second one. 
Mike's Mike's List, Mikes List 

1419
01:18:03,680 --> 01:18:06,640
is true insanity, but you know. 
What off the island? 

1420
01:18:07,160 --> 01:18:10,520
So Mike said that Telero Boxer 
is better than Flicky and worse 

1421
01:18:10,520 --> 01:18:12,800
than Congos caper. 
You hear that Ryan? 

1422
01:18:13,280 --> 01:18:15,640
Well you know what? 
This is why I'm glad the Ant 

1423
01:18:15,640 --> 01:18:18,160
standings are a thing. 
Because Mikes wrong. 

1424
01:18:19,160 --> 01:18:24,200
This is a Nintendo, this game, 
this game I know sale right 

1425
01:18:24,280 --> 01:18:26,120
isn't. 
Isn't that out of it's 

1426
01:18:26,160 --> 01:18:29,040
craziness? 
Doesn't Mike drive you insane? 

1427
01:18:31,320 --> 01:18:34,520
But I appreciate him because he 
and I are so different. 

1428
01:18:34,520 --> 01:18:35,720
And that's that's I love you, 
Mike. 

1429
01:18:35,720 --> 01:18:37,120
I think that's why this works, 
baby. 

1430
01:18:37,120 --> 01:18:38,800
So. 
What's his number one? 

1431
01:18:40,120 --> 01:18:41,960
Pokémon Snap. 
That's a good. 

1432
01:18:41,960 --> 01:18:44,800
Number I would I would never 
have guessed that that. 

1433
01:18:44,800 --> 01:18:48,360
Don't get me wrong, not saying 
that's a bad game, it's in fact 

1434
01:18:48,400 --> 01:18:50,400
the only Pokémon game I've 
played. 

1435
01:18:51,040 --> 01:18:55,840
But yeah, you know, like Pokémon
came out when I was an adult. 

1436
01:18:57,280 --> 01:19:00,360
Well, so I ranked Telero Boxer 
much higher. 

1437
01:19:00,480 --> 01:19:03,080
I think it's an Nintendo. 
I think it's fast, I think it's 

1438
01:19:03,080 --> 01:19:04,400
fun. 
They create, the characters are 

1439
01:19:04,400 --> 01:19:06,560
cool. 
This is what I wish Punch Out 

1440
01:19:06,560 --> 01:19:08,480
had been. 
I think this is better than 

1441
01:19:08,480 --> 01:19:11,320
either of those games. 
And so looking at my Ann's 

1442
01:19:11,320 --> 01:19:17,400
standings, I ended up pretty 
high on it because I think it's 

1443
01:19:17,400 --> 01:19:20,040
better than fighters history, 
because that's such a shameless 

1444
01:19:20,040 --> 01:19:22,480
Street Fighter two RIP off that 
I kind of don't want to give it 

1445
01:19:22,480 --> 01:19:25,480
too much credit. 
But I I don't think I can say 

1446
01:19:25,480 --> 01:19:29,040
it's better than the first 3 
Mega Man games combined. 

1447
01:19:29,040 --> 01:19:32,560
Plus 1/4 bonus game that changes
the gameplay. 

1448
01:19:32,800 --> 01:19:34,400
That was just such a solid 
offers. 

1449
01:19:34,400 --> 01:19:39,800
I ranked it 34th out of 102. 
I worked on the the re release 

1450
01:19:40,040 --> 01:19:42,560
of Maggie Man the Wiley Wars. 
Heck yeah, dude. 

1451
01:19:42,560 --> 01:19:44,160
When? 
Retrobit brought that. 

1452
01:19:44,160 --> 01:19:50,080
Out yeah you did you're amazing 
dude so so that means that means

1453
01:19:50,080 --> 01:19:55,080
that our combined and standing 
not Mike not Jamo, but the and 

1454
01:19:55,080 --> 01:19:59,200
in between places telero boxer 
at. 

1455
01:20:00,480 --> 01:20:04,440
Mike, you bastard you. 
Miked it way down. 

1456
01:20:04,440 --> 01:20:08,320
Didn't you? 
It's 72nd, above Star Fox and 

1457
01:20:08,320 --> 01:20:13,840
below Mappy Land. 
Star Fox below Mappy Land. 

1458
01:20:14,720 --> 01:20:16,600
Whoa. 
Hold on, hold on, hold on, hold 

1459
01:20:16,600 --> 01:20:19,440
on, hold on. 
I feel like I'm I'm speaking for

1460
01:20:19,440 --> 01:20:24,480
the audience here. 
How is how did Star Fox wind up 

1461
01:20:24,480 --> 01:20:26,720
that low so. 
Here's what you gotta do, Cyril.

1462
01:20:26,760 --> 01:20:30,000
You gotta listen to our episode 
where we covered the rankings. 

1463
01:20:30,000 --> 01:20:33,160
There's a whole light switch 
episode and all of this is on 

1464
01:20:33,160 --> 01:20:40,320
www.theoldswitcharoot.com. 
But wow, Mike, we're gonna heads

1465
01:20:40,320 --> 01:20:42,560
are gonna roll over this one and
your. 

1466
01:20:42,560 --> 01:20:46,600
Top. 
Your top is Mario Kart 64. 

1467
01:20:46,960 --> 01:20:48,840
Yeah, that's what am I doing? 
What are we? 

1468
01:20:48,840 --> 01:20:51,280
What are we doing? 
Here you have been on the old 

1469
01:20:51,280 --> 01:20:53,200
switcheroo, buddy boy, and you 
know what? 

1470
01:20:53,600 --> 01:20:56,440
It's not even the best Mario 
Kart on the. 

1471
01:20:57,120 --> 01:21:00,040
You can, you can, you can 
complain all you want, but we 

1472
01:21:00,040 --> 01:21:01,480
already got this episode out of 
you. 

1473
01:21:01,480 --> 01:21:04,760
OK, so. 
It's on Racing for the Wind. 

1474
01:21:04,840 --> 01:21:07,280
We haven't covered it yet. 
It's not. 

1475
01:21:07,360 --> 01:21:08,640
It's not available. 
It's not. 

1476
01:21:08,800 --> 01:21:10,600
It's not going to beat Mario 
Kart 64, right? 

1477
01:21:10,880 --> 01:21:13,400
Like. 
Well, I did an episode where I 

1478
01:21:13,400 --> 01:21:17,160
looked at what the the critics 
said and that that reviewed both

1479
01:21:17,160 --> 01:21:20,680
of them. 
And in fact it did beat Mario 

1480
01:21:20,680 --> 01:21:24,720
Kart 64. 
Well, pretty pretty handily too.

1481
01:21:25,200 --> 01:21:28,080
I mean, history's never been 
correct before, so I have to 

1482
01:21:28,080 --> 01:21:30,480
start now, guys. 
We're going to call that game 

1483
01:21:30,480 --> 01:21:32,880
over for today. 
Cyril, thank you so much for 

1484
01:21:32,880 --> 01:21:35,040
joining us once again. 
Before you get out of here, 

1485
01:21:35,280 --> 01:21:37,080
would you like to remind our 
listeners where they can 

1486
01:21:37,080 --> 01:21:39,160
pre-order your book or check out
your other content? 

1487
01:21:39,560 --> 01:21:44,080
Yes you can of course still 
pre-order the book while I write

1488
01:21:44,080 --> 01:21:46,600
it. 
The complete cheat code 

1489
01:21:47,040 --> 01:21:50,640
compendium is available for 
pre-order through Kickstarter. 

1490
01:21:50,880 --> 01:21:53,400
If you don't want to type that 
in, you can just go to 

1491
01:21:53,400 --> 01:21:57,320
defunctgames.com. 
The link is right at the very 

1492
01:21:57,880 --> 01:22:01,400
right on the front page. 
Just look for the look for the 

1493
01:22:01,400 --> 01:22:03,920
big picture of it and and click 
on that. 

1494
01:22:03,920 --> 01:22:05,360
It'll go right to the 
Kickstarter. 

1495
01:22:05,640 --> 01:22:10,640
And yeah, and just for anybody 
that's that's curious, the 

1496
01:22:10,680 --> 01:22:14,200
Nintendo 64 DD sold 15,000 
units. 

1497
01:22:14,880 --> 01:22:16,320
There you go. 
There you go. 

1498
01:22:16,400 --> 01:22:20,320
And then defunctgames.com for 
all of your retro content and 

1499
01:22:20,320 --> 01:22:22,360
your YouTube. 
It's it's. 

1500
01:22:22,360 --> 01:22:25,400
We'll link it on the show notes.
And we do modern reviews that 

1501
01:22:25,400 --> 01:22:27,960
are mostly indie related. 
We're we're getting back into. 

1502
01:22:28,320 --> 01:22:30,760
It it's got it all 
defunctgames.com, check it out 

1503
01:22:30,800 --> 01:22:33,240
and guys, that all sounds NE 
excellent. 

1504
01:22:33,240 --> 01:22:38,600
Everyone join us next time for 
an all timer Earthbound on the 

1505
01:22:38,680 --> 01:22:42,680
SNES and as of time of 
recording, it was our 100th 

1506
01:22:42,680 --> 01:22:45,200
game. 
So it is a just fantastic 

1507
01:22:45,200 --> 01:22:50,520
episode and a fantastic moment. 
And everyone thank you for 

1508
01:22:50,520 --> 01:22:53,640
joining us for this long but 
awesome episode. 

1509
01:22:53,800 --> 01:22:57,080
Don't forget to visit 
www.theoldswitcharoo.com. 

1510
01:22:57,080 --> 01:22:59,520
There you can find links to our 
Spotify, our Discord, YouTube, 

1511
01:22:59,520 --> 01:23:02,920
TikTok and all the social medias
you can shake a joystick at. 

1512
01:23:03,200 --> 01:23:05,920
Big thanks to Crystal Fields for
our incredible intro song. 

1513
01:23:05,920 --> 01:23:09,240
And please dear listener, don't 
forget to like and subscribe. 

1514
01:23:09,280 --> 01:23:12,040
Every click means a lot and you 
mean a lot to us. 

1515
01:23:12,320 --> 01:23:13,800
Until next time. 
This has been the old 

1516
01:23:13,800 --> 01:23:16,040
switcheroo. 
We've been talking gaming retro 

1517
01:23:16,040 --> 01:23:17,800
with Mike and JMO. 
I've been Mike. 

1518
01:23:18,240 --> 01:23:20,040
And I've been JMO game on 
everyone. 

1519
01:23:33,480 --> 01:23:42,520
Oh, I get why Mike hit record. 
Oh my God, Cyril, your reaction 

1520
01:23:42,520 --> 01:23:45,000
to hearing Mike start recording 
was classic. 

1521
01:23:45,040 --> 01:23:47,160
And then you kept talking. 
Oh my God.

 

Cyril Lachel Profile Photo

Editor in Chief

Creator of the Defunct Games empire. Launched the Defunct Games website in 2001, followed later by the YouTube channel. Freelance critic since 2002, Electronic Gaming Monthly contributor and Retro-Bit Publishing marketer. Winner of the Nobel Prize for Good Game Reviews and three time runner-up for the Publishers Clearing House sweepstakes.