S4E05: Virtual Boy and Teleroboxer -or- The Sweet Science (Fiction, That Is!)
Cyril from Defunct Games is stepping into the ring to take on Teleroboxer (1995) and the Nintendo Virtual Boy with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this episode, Cyril takes us back to what it was like being at the unveiling of the Nintendo Virtual Boy at the winter Consumer Electronics Show in Las Vegas in 1995, we try to wrap our heads around the LED technology behind the Virtual Boy’s 3D stereoscopic effects, Cyril and Jaymo try to get to the bottom of why the Virtual Boy sales were such a disappointment, and we evaluate the new Nintendo accessories available to play the Virtual Boy games on the Switch.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:20) Welcoming Cyril
(3:58) Virtual Boy
(21:26) Virtual Boy Accessories
(43:32) Teleroboxer
(1:13:00) NintenDO or NintenDON’T
Check out the Kickstarter for the Complete Cheat Code Compendium at https://www.kickstarter.com/projects/763614590/gameshark-returns-the-complete-cheat-code-compendium
Or find Cyril’s work at Defunct Games (http://www.defunctgames.com/) or on YouTube at https://www.youtube.com/@DefunctGames
Telerobooxer Manual: https://files.virtual-boy.com/teleroboxer-instruction-booklet.pdf
The Fastest Game Console Ever Made? - Virtual Boy In Slow Mo | The Slow Mo Guys: https://www.youtube.com/watch?v=jW7M8H99x7Y
The Ultimate History of Video Games by Stephen Kent | https://www.amazon.com/dp/B08QHG23LR
The BEST WAY To Play Virtual Boy- How To Play Virtual Boy Comfortably (Nintendo Switch 2) | Demeech: https://www.youtube.com/watch?v=YFvqKDs7Kao
1990s Critics Review Every Virtual Boy Game on Nintendo Classics (Review Crew) | Defunct Games: https://www.youtube.com/watch?v=JKcaPLObQ6g
[WR] Teleroboxer speedrun - 2:04.86 IGT | swordsmankirby: https://www.youtube.com/watch?v=DR8uAVqOF6k
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I don't know where my Genesis
could be.
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I haven't seen my Super Nintendo
since 2003.
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00:00:11,600 --> 00:00:15,880
That's all right.
I don't mind.
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00:00:17,960 --> 00:00:23,720
I've got a Switch in the old
Switch room, my friend Mike and.
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00:00:24,080 --> 00:00:32,159
Jamo too.
Let's get Red to E Rumble
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00:00:32,159 --> 00:00:35,000
because it's time for the old
switcheroo where we're talking
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00:00:35,000 --> 00:00:38,000
gaming retro with Mike and Jamo.
I'm Mike.
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00:00:38,560 --> 00:00:42,400
And I'm Jamo join us on our epic
quest to research and review all
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00:00:42,400 --> 00:00:45,080
300 plus games in the Nintendo
Classics catalog.
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00:00:45,320 --> 00:00:48,600
Today we are shoving our faces
into our first ever Virtual Boy
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00:00:48,600 --> 00:00:52,800
game, the first person puncher,
Telero Boxer in an episode we
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00:00:52,800 --> 00:00:55,840
are calling the Sweet Science
Fiction.
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00:00:55,840 --> 00:00:57,840
That is.
If you like what you hear, don't
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00:00:57,840 --> 00:01:00,520
forget to like, subscribe and of
course, play along.
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Mike, you know historically we
do not see eye to eye when it
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comes to boxing games, right?
We're almost dead on punch out,
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but yeah, then it diverges
heavily.
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It diverges heavily.
You took one too many hits with
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the snake and declared punch out
better than super punch out,
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which is categorically wrong.
Leave a comment if you're with
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00:01:17,640 --> 00:01:20,200
me.
So I think we need a new referee
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for this boxing game.
Do you know anyone with
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extensive knowledge of old,
obscure video games?
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I think we don't know anyone
better for that than Cyril from
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defunct games.
Hey, how's it going, JMO and
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Mike?
You got it right that time.
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Good job I.
Didn't even accept it call back.
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Zero.
Congratulations, you were last
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on our show promoting the
Complete Cheat Code Compendium.
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That's right.
Crossing your fingers at
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reaching the 100 grand mark.
You guys blew right past that
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here.
We're recording this at the end
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of February 2026, which means
you are diving into the process
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of riding that bad boy.
And I was wondering if you could
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tease anything you've cooked up
or planned for those who might
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not have pre-ordered the book
yet and cover kind of what it is
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00:02:04,560 --> 00:02:08,039
basically?
You're right, We were just a
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couple of weeks ago we were
hoping to to hit 100,000.
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We did right towards the end of
the campaign, but you can still
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pre-order it.
Now we we hit $108,000 or about
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$208,000.
And this was my first full week
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of actually working on on the
book.
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There's actual writing has been
done and interviews will start
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next week.
This is a very exciting time for
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00:02:34,160 --> 00:02:35,960
me.
The Complete Cheat Code
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Compendium, just for those who
may not know about it, is just
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what it sounds like.
It's a book about the rise and
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fall of cheat codes and cheat
devices.
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I've teamed up with Todd Hayes,
who of course was the Co founder
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of Interact Accessories.
He's the one that brought out
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the Gameshark and we're going to
look at the history of 100 of
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the best cheat codes of all
time.
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Plus all of the the the cheat
devices like the game Genie and
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Gameshark, of course, and, and
just where they went and why
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they should come back.
And that's a book that I am
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currently writing.
So very exciting times.
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You're well equipped and to
those who have not been to
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defunctgames.com, check it out
because Cyril has a great fun
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sense of humor about him and I'm
just so excited to see you bring
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your wit and your charm to the
conversation of cheat codes.
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It's going to be an all timer, I
just know it is.
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Yeah, real excited about.
It it's going to be incredible
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and you know what's questionably
incredible?
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These 3D games and they're not
going to 3C themselves.
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So you guys ready to play it
loud?
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I have a play it loud beg.
Wait, did you say beg or bag?
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Bag from the Consumer
Electronics Show.
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Nice, nice.
Yeah, Play it loud.
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Beg is something different.
Like, yes, let's give our
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listeners a quick history on the
Virtual Boy, which was
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originally released in 1995.
Have either of you ever had
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experience with a real life
Virtual Boy?
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I hadn't.
I don't.
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It's been on my bucket list.
Mike, I believe you had.
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Yeah.
Yeah, I'll start.
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We'll start with me because I
have much less to say because
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since Jamo, like you owned
consoles consistently that were
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vaguely recent, whereas I pretty
much I had an Atari at home and
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I, and it's important to stress
this isn't like, Oh well, yeah,
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that was the cutting edge at a
point because that was a hand me
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down Atari that I was playing in
the mid 90s.
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So that's what I had at home.
But we would rent systems every
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so often.
Like I remember renting an N64
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and actually like by the end of
the weekend I had blisters
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because it was basically what we
have this now I have to play
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this non-stop for 48 hours
because then it goes away again.
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Right.
And so that meant that I was
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going to like, I think it might
have been Hollywood Video where
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you could just, you know, you
get, you could rent the whole
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console.
And so when the Virtual Boy came
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out, like they had a demo one
there that you could rent.
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Wait, were you?
Did you rent it during the
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Blockbuster promotion?
No, that costs, that's money.
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We were.
We're still in the cheap head,
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but they had it there that you
could.
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Try right and so you you tried
it in store.
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Yeah.
So I so I would have briefly
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tried it in store, but that was
it.
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I saw one in person and would
have looked through it and
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played briefly but not it did
never came home with me.
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OK, I know.
I know our friend Larry Blast
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from the past store had a
Virtual Boy in stock at some
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point.
So I was wondering if maybe you
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played it when they had it
there.
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But Cyril, you played probably
more Virtual Boy than either of
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us, right?
I have actually a lot of Virtual
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Boy experience starting before
it actually even came out.
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Just to show how old I am.
One of the very first video game
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conventions I ever went to was
the Winter Consumer Electronics
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Show in the mid 90s.
And one of the three times I
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went in 95 was when they
introduced the Virtual Boy for
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the first time in the US just a
few months before it launched.
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They had announced it a few
months before that at the the
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Tokyo Game Show, but this is the
first American debut.
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They used a geodesic Dome to get
everybody into this like tight,
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dark area so that everybody can
have a perfect experience with
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it.
And it's the same geodesic Dome
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that they had used to promote
Star Fox a couple years earlier.
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And we, I remember standing in
line for most of that day to get
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in there.
I remember the reaction, real
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fun story about it because, you
know, we're in there for, I
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don't know, 10 or 15 minutes
jumping from kiosk to kiosk and
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telero box or and there are a
couple other games on the
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Galactic pinball and a couple
other ones.
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I made a video about it but the
after I don't know if I can
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curse here.
We try not to but have fun I.
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Would say treat it like a
garnish.
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All right, Well, I'm going to
use my one here because it's the
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one thing I remember.
You know, on our way out of that
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dark geodesic Dome, we get into
the bright lights where, you
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know, this is Vegas, you know,
in a, a tent in Vegas.
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We get out there, it's, it's
sunny, it's bright.
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You barely see anything.
We're all kind of, you know,
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we're all rubbing our eyes.
And then one guy got to look at
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the, the press kit that they had
handed everybody.
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And he says, $200.
Oh fuck that.
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And that's the that that is the
first thing I think of when I
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think of the Virtual Boy.
I didn't buy 1 when it first
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came out but about a year after
it came out Walmart and probably
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Blockbuster were were were
liquidating them.
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They were, it was priced to move
and I remember picking it up
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with the the Mario's tennis game
for $30.00 at Walmart as they
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were getting rid of them.
And I still own that that unit.
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It still works.
I picked up a few of the other
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games like the, the Wario Land
and stuff like that.
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But yeah, I've, I actually have
a real good experience with when
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people come over, people that,
you know, Oh, and my collection
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of old systems, 8 out of 10
times they point at the Virtual
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Boy and want to try it.
Yeah.
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00:08:47,920 --> 00:08:52,720
So it is a novelty, but it's, it
is attractive.
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It's it's something people want
to look at.
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Yeah, it's definitely, it has
almost a mythos about it at this
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point.
Yeah.
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00:08:59,800 --> 00:09:02,680
So let's kind of go over a bit.
Essentially what it is, as
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explained in the awesome YouTube
channel Slow MO Guys, the
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console creates a parallax 3D
effect by projecting a single
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line of red pixels into a pair
of rapidly oscillating mirrors
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00:09:16,200 --> 00:09:18,640
that bounce the light directly
into your eyeballs.
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00:09:18,640 --> 00:09:21,880
So Cyril, I've heard this thing
is kind of noisy in real life.
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Like it it comes from the the
vibration of the mirrors, right?
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00:09:25,560 --> 00:09:28,320
I I don't know if noisy is the
no, I wouldn't.
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00:09:28,440 --> 00:09:31,480
I mean especially compared to
modern consoles, No, I wouldn't.
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I don't think it's that noisy.
OK.
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What?
What was it?
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Pixels or LEDs?
Well, today I learned there's a
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00:09:40,080 --> 00:09:44,840
difference.
Well, we'll link the video if
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00:09:44,840 --> 00:09:46,680
you want to check out for
yourself, but it's kind of like
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if I called it like a kind of a
high tech flip book happening in
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00:09:49,920 --> 00:09:51,520
your eyes.
Is that kind of the science
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behind it, Mike?
I wouldn't describe as a flip
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because a flip book you're
seeing like each image is its
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own image.
I would actually say this is
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much closer to honestly it's,
it's doing the same thing as
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what like a CRT TV did, which
people don't really think about
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00:10:06,520 --> 00:10:10,560
that.
Like the old CRTTVS, the reason
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they got deeper, the larger the
pictures the the screens got was
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that they have basically an
electron gun that is steering
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with magnets basically.
But it's sort of sending out
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each spot on the screen at a
time, row by row, and just is
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doing that very fast multiple
times a second.
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00:10:35,120 --> 00:10:38,960
So it's actually rebuilding the
image constantly.
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Wow.
Not quite row by row but more
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spot by spot.
But it goes one row at a time
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and so and that's why you get.
As you get a bigger screen it
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have to get deeper because it
can't kick out to very large
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00:10:55,360 --> 00:10:59,120
angles, so you have to move that
gun further and further back
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from the screen.
Right.
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00:11:01,120 --> 00:11:05,120
But yeah, so like with that kind
of, you know, and anything with
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00:11:05,120 --> 00:11:09,400
images really, you're having to
build some way, it's not just a
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00:11:09,520 --> 00:11:11,240
the whole images there.
Right.
191
00:11:11,840 --> 00:11:14,240
So it was it was out.
It was amazing to watch that
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00:11:14,240 --> 00:11:18,080
video and see see this broken
down because it was so cool to
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00:11:18,080 --> 00:11:20,720
see how how that was working.
And I think the other
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00:11:20,920 --> 00:11:25,440
fascinating part to that was I
think actually it actually is
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covering.
Each.
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00:11:27,600 --> 00:11:32,560
Image with multiple passes to
allow you to get lighter and
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00:11:32,560 --> 00:11:36,720
darker shading in.
It's not just two-tone.
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00:11:37,400 --> 00:11:39,400
Right.
Yeah, and I and I think that
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00:11:39,400 --> 00:11:41,400
shows individuals serial.
It sounds like he has something
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00:11:41,400 --> 00:11:43,920
to say about the tech.
Well, I, I don't know about the
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00:11:43,920 --> 00:11:46,520
tech, but I'm not a big tech
guy.
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00:11:46,920 --> 00:11:49,480
I leave that for the experts.
I just play the games.
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00:11:49,720 --> 00:11:52,280
For me it always reminded me and
maybe it's just because of the
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00:11:52,280 --> 00:11:56,080
wireframe stuff and like Red
Alarm and some of the other
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00:11:56,080 --> 00:12:00,440
games, but it always reminded me
of like a A next generation
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00:12:00,440 --> 00:12:04,360
version of vector graphics or
like Vectrax and stuff like that
207
00:12:04,360 --> 00:12:07,480
from back in the day.
It kind of blew my mind because
208
00:12:07,480 --> 00:12:11,440
this is a 32 bit console and in
my head Nintendo skipped that
209
00:12:11,440 --> 00:12:13,920
generation.
Well, the Game Boy Advance was
210
00:12:13,920 --> 00:12:16,800
also 32 bad.
No, I guess it was, wasn't it?
211
00:12:16,800 --> 00:12:18,680
Yeah.
You don't think of it that way.
212
00:12:19,240 --> 00:12:21,560
So according to the book The
Ultimate History of Video Games
213
00:12:21,560 --> 00:12:24,720
by Stephen Kent, the tech was
developed by Massachusetts based
214
00:12:24,720 --> 00:12:26,600
Reflection Technology
Incorporated.
215
00:12:27,200 --> 00:12:29,560
Sega passed on the concept
because they were concerned
216
00:12:29,560 --> 00:12:32,480
about potential motion sickness
and the single color red
217
00:12:32,480 --> 00:12:35,440
display, which was chosen
because red lights are, I guess,
218
00:12:35,440 --> 00:12:38,680
more recognizable to the eye and
cheaper to manufacture.
219
00:12:39,240 --> 00:12:43,640
Mike confirmed deny red light.
I mean, I would say I I think
220
00:12:43,760 --> 00:12:49,640
like blue LE DS took a while and
red is pretty easy, pretty
221
00:12:49,640 --> 00:12:52,680
common to do like so I'm not
surprised by that.
222
00:12:53,200 --> 00:12:55,880
I guess This is why it's red
lights is because your eye sees
223
00:12:55,880 --> 00:12:58,040
that the easiest so that's why
red light is stop.
224
00:12:58,360 --> 00:13:04,000
I mean, I'm going to say that
isn't because I don't know if
225
00:13:04,000 --> 00:13:07,360
people that were color blind
could necessarily use this.
226
00:13:08,120 --> 00:13:09,880
Oh.
Because I've actually been in.
227
00:13:09,880 --> 00:13:14,360
Situations came up in the old in
like the old magazines or
228
00:13:14,360 --> 00:13:16,080
anything.
Nobody ever asked that question.
229
00:13:16,520 --> 00:13:17,760
Yeah.
And I, and I say it because I
230
00:13:17,760 --> 00:13:23,160
have been in situations where
for safety reasons, areas that
231
00:13:23,160 --> 00:13:25,680
are dark but need to have like,
you know, a step lit or
232
00:13:25,680 --> 00:13:31,640
something that aren't using red
specifically because it create
233
00:13:31,640 --> 00:13:34,040
there are some people who will
not pick up.
234
00:13:34,600 --> 00:13:35,720
Right.
Red.
235
00:13:36,440 --> 00:13:40,000
I never even thought of that.
I I hadn't heard thought of that
236
00:13:40,000 --> 00:13:42,200
one either.
So leave a comment if you're
237
00:13:42,200 --> 00:13:45,480
color blind and tell us what
it's like trying to boot up the
238
00:13:45,480 --> 00:13:48,320
Virtual Boy.
I will say though, you know, for
239
00:13:48,320 --> 00:13:51,400
those who haven't seen footage
of it, like it's so distinct,
240
00:13:51,400 --> 00:13:54,600
it's just black, red on black.
And there's no other console in
241
00:13:54,600 --> 00:13:58,120
history that's had that like,
color scheme, you know, so it
242
00:13:58,120 --> 00:14:00,120
kind of, it makes it instantly
recognizable.
243
00:14:00,440 --> 00:14:03,840
So back in the day, Nintendo
eagerly partnered with RTI
244
00:14:03,840 --> 00:14:07,120
because they felt the tech was
unique and difficult to emulate
245
00:14:07,600 --> 00:14:09,480
regarding, you know,
competitors.
246
00:14:09,880 --> 00:14:11,560
So going full send on the
concept.
247
00:14:11,560 --> 00:14:15,400
Nintendo constructed A dedicated
manufacturing facility in China.
248
00:14:15,800 --> 00:14:18,920
But development troubles arose
when the Product Liability Act
249
00:14:18,920 --> 00:14:22,880
of 1995 made Nintendo more
vulnerable to litigation should
250
00:14:22,880 --> 00:14:24,640
customers become negatively
affected.
251
00:14:24,960 --> 00:14:28,960
So they abandoned the initially
planned head tracking features
252
00:14:29,240 --> 00:14:31,600
as well as the promised head
strap version that you could
253
00:14:31,600 --> 00:14:35,920
just wear, leading to the heavy
table mounted iteration we have
254
00:14:35,920 --> 00:14:39,040
before us today.
So you're you have the Virtual
255
00:14:39,040 --> 00:14:41,920
Boy in your home right now.
It's apparently quite hefty.
256
00:14:42,920 --> 00:14:47,640
Yeah, I mean, it's, it's lighter
than my PlayStation 5, but it's
257
00:14:47,880 --> 00:14:51,320
it's real top heavy, so it can
get knocked over pretty easily.
258
00:14:51,600 --> 00:14:54,280
Yeah.
And also just to to kind of
259
00:14:54,280 --> 00:14:58,000
double back for a little
context, you said that Sega
260
00:14:58,000 --> 00:15:00,200
passed on it.
You have to remember at the time
261
00:15:00,520 --> 00:15:04,320
Sega was working on their own VR
thing for the Genesis.
262
00:15:05,080 --> 00:15:09,240
They had announced and then one
of the CE s s I went to, they
263
00:15:09,480 --> 00:15:13,400
were showing off some of the
tech that was going to be for
264
00:15:13,640 --> 00:15:17,640
what was a thing that never came
out their their genesis virtual
265
00:15:17,640 --> 00:15:20,160
reality.
And obviously knowing what we
266
00:15:20,160 --> 00:15:25,000
know about virtual reality now,
it was very ambitious to try
267
00:15:25,000 --> 00:15:28,560
that with a 16 bit system in the
in the mid 1990s.
268
00:15:28,960 --> 00:15:33,240
I mean, we really didn't get to
real virtual reality until,
269
00:15:33,360 --> 00:15:36,640
let's be honest, 20 years later,
maybe even 25 years later.
270
00:15:37,160 --> 00:15:42,240
So I don't know, but yeah, that
I can see why they would pass on
271
00:15:42,360 --> 00:15:45,720
on something like this.
And really one of the only
272
00:15:45,720 --> 00:15:49,880
reasons that the the Nintendo
even went with this was it had a
273
00:15:50,000 --> 00:15:54,440
a champion, it had the gun pay,
was championing this, this, this
274
00:15:54,440 --> 00:15:57,240
thing.
And, you know, he had just come
275
00:15:57,240 --> 00:16:02,840
off of the wildly successful
Game Boy, so of course we got to
276
00:16:02,840 --> 00:16:05,480
go with it.
He left the company one year one
277
00:16:05,480 --> 00:16:08,520
year later and then died almost
immediately after that.
278
00:16:08,840 --> 00:16:11,080
Yeah, it's kind of sad.
Gunfe Yokoi for those that don't
279
00:16:11,080 --> 00:16:13,600
know, the inventor of the D pad.
Yeah.
280
00:16:14,200 --> 00:16:16,240
Yeah.
And to also look back because I
281
00:16:16,320 --> 00:16:17,520
had a chance to do a quick
check.
282
00:16:17,520 --> 00:16:20,480
So, yeah, So this is using LE DS
specifically, OK.
283
00:16:21,040 --> 00:16:25,080
And so the thing that I would
distinguish with that from the
284
00:16:25,080 --> 00:16:28,800
very electronic side of the LE
DS give out light at specific
285
00:16:28,800 --> 00:16:31,840
wavelengths.
And so the cheap ones that were
286
00:16:31,840 --> 00:16:34,640
easily available to work with
were red.
287
00:16:35,200 --> 00:16:40,800
There was very much a challenge
to broaden out LE DS to other
288
00:16:40,800 --> 00:16:45,200
colors like at this point a lot,
you know, that's come a long
289
00:16:45,200 --> 00:16:47,680
way.
But earlier LE DS really were
290
00:16:47,680 --> 00:16:51,920
just red, which is AI think a
big part of why you think about
291
00:16:51,920 --> 00:16:55,000
most things that have an LED as
a power light kind of stuff.
292
00:16:55,000 --> 00:16:57,960
It they all 10 towards red.
And I think that is just simply
293
00:16:57,960 --> 00:17:02,320
because that is cheap, easily
made, because I want to say I
294
00:17:02,360 --> 00:17:05,880
thought at I'd seen something at
some point they were going to at
295
00:17:05,880 --> 00:17:10,000
least try to have two colors to
this rather than just red.
296
00:17:10,319 --> 00:17:13,319
Yeah.
And that gets into this thing of
297
00:17:13,319 --> 00:17:18,359
like you, where you would at
least get further towards having
298
00:17:18,520 --> 00:17:21,880
color, which actually is it
would have been interesting if
299
00:17:21,880 --> 00:17:24,960
they had done that because I
think people here here that go,
300
00:17:24,960 --> 00:17:26,560
OK, well, it's just going to
have two colors.
301
00:17:26,560 --> 00:17:29,080
But really what you've done is
gotten a whole bunch of other
302
00:17:29,080 --> 00:17:34,640
shades sort of doable, which
kind of reminds like very early
303
00:17:34,640 --> 00:17:38,000
color movies are very weird
because you start paying
304
00:17:38,000 --> 00:17:40,480
attention, you start to realize
that they don't actually have
305
00:17:40,960 --> 00:17:43,240
full colors.
They have a couple colors.
306
00:17:43,800 --> 00:17:47,280
And so I think it's like red and
green and they don't have other
307
00:17:47,280 --> 00:17:50,440
stuff and but you can get things
where those mix.
308
00:17:50,920 --> 00:17:52,560
Yeah.
And so at first glance, it just
309
00:17:52,560 --> 00:17:53,680
like, oh, yeah, this is in
color.
310
00:17:53,680 --> 00:17:56,000
And you start to be like, wait,
no, but there's colors that they
311
00:17:56,000 --> 00:17:58,640
don't have.
But it you don't notice it as,
312
00:17:58,720 --> 00:18:02,640
oh, this is just two colors.
You notice it as this is missing
313
00:18:02,640 --> 00:18:04,200
color.
Colors eventually, yeah.
314
00:18:04,720 --> 00:18:06,800
Yeah, you kind of start to see
the matrix.
315
00:18:07,320 --> 00:18:09,040
Yeah, yeah, you start like, wait
a minute.
316
00:18:10,080 --> 00:18:12,240
So you're correct.
So there were prototypes that
317
00:18:12,240 --> 00:18:15,440
had multiple colors and by
Nintendo's estimates it would
318
00:18:15,440 --> 00:18:20,560
have cost $1000 now not $1000.95
but like today's equivalent.
319
00:18:20,560 --> 00:18:25,640
So they were just like we can't
sell a console for household
320
00:18:25,640 --> 00:18:28,680
destroying amount.
So they.
321
00:18:28,680 --> 00:18:31,080
Couldn't even sell it for 200.
That's true.
322
00:18:31,080 --> 00:18:34,040
So one of the biggest challenges
was marketing this thing.
323
00:18:34,480 --> 00:18:39,360
They couldn't show on television
ads or in magazine ads or really
324
00:18:39,360 --> 00:18:41,720
any kind of ad what that 3D
effect looked like.
325
00:18:42,120 --> 00:18:44,520
So they partnered with
Blockbuster and sent out almost
326
00:18:44,520 --> 00:18:48,320
1,000,000 units offering to let
people rent it for three nights.
327
00:18:48,320 --> 00:18:53,320
For 999 you would get 2 games
and a coupon for $10 off the
328
00:18:53,320 --> 00:18:55,240
console.
So essentially if you end up
329
00:18:55,240 --> 00:18:59,200
buying it, the rental is free.
But this is widely seen as a
330
00:18:59,200 --> 00:19:02,640
disaster because enough people
were able to try it to decide
331
00:19:02,640 --> 00:19:07,160
that it wasn't worth the high
price tag, and so this marketing
332
00:19:07,160 --> 00:19:10,360
strategy might have actually
hurt them more than help them.
333
00:19:10,680 --> 00:19:15,080
And then let's also not forget
that at this point, Nintendo
334
00:19:15,160 --> 00:19:19,320
knew what the Japanese reaction
was, and it had been a similar
335
00:19:19,320 --> 00:19:23,040
reaction where people were
buying it and then almost
336
00:19:23,040 --> 00:19:27,640
immediately returning it.
And there's rumors that some of
337
00:19:27,640 --> 00:19:32,080
those Japanese systems made
their way to the US just wasn't
338
00:19:32,080 --> 00:19:35,280
selling.
So at this point, they knew they
339
00:19:35,280 --> 00:19:38,680
had a stinker.
Around this time was when they
340
00:19:38,680 --> 00:19:41,760
decided not to launch it in
Europe, which they had been
341
00:19:41,760 --> 00:19:44,600
planning on doing.
And so it just never made it to
342
00:19:44,600 --> 00:19:47,440
Europe.
So I think that by the time the
343
00:19:47,440 --> 00:19:53,000
American version came out, they
had a inkling that this might
344
00:19:53,520 --> 00:19:59,120
not be their their big system.
And but they didn't care because
345
00:19:59,120 --> 00:20:02,240
at that point they thought, OK,
we have the Nintendo 64 coming
346
00:20:02,240 --> 00:20:05,400
out in 90 in 1995.
At that point it was called the
347
00:20:05,400 --> 00:20:09,120
Ultra 64, but that was going to
come out in 1995.
348
00:20:09,120 --> 00:20:11,880
It got delayed to 96.
But still, they're like, all
349
00:20:11,880 --> 00:20:15,000
right, you know, we as soon as
that comes out, that's going to
350
00:20:15,000 --> 00:20:17,360
be the big thing.
We'll be back at #1.
351
00:20:18,000 --> 00:20:21,600
Didn't quite work out that way,
but was definitely way more
352
00:20:21,600 --> 00:20:27,320
successful than the Virtual Boy
and it it made people forget
353
00:20:27,320 --> 00:20:30,960
about the Virtual Boy by 96.
By the time Super Mario 64 came
354
00:20:30,960 --> 00:20:33,240
out, nobody remembered the
Virtual Boy.
355
00:20:33,920 --> 00:20:38,240
And not surprising, it is easily
Nintendo's worst selling
356
00:20:38,240 --> 00:20:40,120
console.
And it's not close.
357
00:20:40,120 --> 00:20:45,360
It sold an estimated 770,000
units, which for comparison
358
00:20:45,360 --> 00:20:48,800
their second worst selling
console, the Wii U, sold 13
359
00:20:48,800 --> 00:20:51,280
million.
Now hold on here.
360
00:20:51,440 --> 00:20:53,720
Nah, you're not.
You're not considering the
361
00:20:53,720 --> 00:20:58,560
Nintendo 64 DD its own thing.
It had its own games.
362
00:20:58,560 --> 00:21:02,720
OK, but it didn't get a we.
Count the Sega CD as a main or
363
00:21:02,720 --> 00:21:05,520
as a a different system.
I do.
364
00:21:05,760 --> 00:21:08,720
That's an add on.
I don't know, it has its own
365
00:21:08,720 --> 00:21:10,240
games though.
Sure.
366
00:21:10,640 --> 00:21:12,840
I think the the DD, how many did
that sell?
367
00:21:12,840 --> 00:21:15,400
That's got to be, that's got to
be lower than 800,000.
368
00:21:15,680 --> 00:21:17,680
I'm not sure.
I'm not sure, but this was to
369
00:21:17,680 --> 00:21:20,640
clarify Nintendo so I didn't get
Sega CD factored in there.
370
00:21:20,640 --> 00:21:24,280
Well, you know, well, the, the
DD, the the Nintendo 64 DD.
371
00:21:24,480 --> 00:21:25,560
Yeah, the disk drive.
Yeah.
372
00:21:26,240 --> 00:21:29,960
So despite all this infamy,
Nintendo shocked the world on
373
00:21:29,960 --> 00:21:33,040
September 12th, 2025 when it
announced that the Virtual Boy
374
00:21:33,040 --> 00:21:38,600
was coming to Nintendo Classics.
So as described on nintendo.com,
375
00:21:38,600 --> 00:21:41,200
gear up for stereoscopic 3D
viewing with this dedicated
376
00:21:41,200 --> 00:21:43,000
accessory.
Replicates the original Virtual
377
00:21:43,000 --> 00:21:45,320
Boy experience with this add on
accessory for the Nintendo
378
00:21:45,320 --> 00:21:47,800
Switch 2 or Nintendo Switch
system, each sold separately.
379
00:21:48,040 --> 00:21:50,720
Simply insert your system into
the accessory, pick your up your
380
00:21:50,720 --> 00:21:53,240
Joy Connor Joy Con 2 controllers
and get ready for
381
00:21:53,240 --> 00:21:57,080
classicgamingnintendo.com offers
2 models of the Virtual Boy for
382
00:21:57,080 --> 00:22:00,000
Nintendo Switch.
A plastic and metal recreation
383
00:22:00,000 --> 00:22:03,200
of the original hardware or I
should say the original shell
384
00:22:03,240 --> 00:22:09,720
minus the hardware for 999.
Sorry I wish 9999 a 100 bucks
385
00:22:09,760 --> 00:22:13,400
and a handheld cardboard version
for 2499.
386
00:22:13,720 --> 00:22:15,600
So Mike, which one did you end
up picking up?
387
00:22:16,160 --> 00:22:21,520
So I I hate using the switch as
a handheld to begin with, so I
388
00:22:21,520 --> 00:22:23,560
did not bother with the
cardboard thing.
389
00:22:23,880 --> 00:22:26,240
Yeah.
So for better or worse, I went
390
00:22:26,240 --> 00:22:29,840
with the replica of the original
thing.
391
00:22:29,840 --> 00:22:30,960
Yes.
OK.
392
00:22:31,240 --> 00:22:35,440
And let's talk first about the
joy pros and joy cons of this
393
00:22:35,600 --> 00:22:38,320
these products here.
What do you like about it, Mike?
394
00:22:39,240 --> 00:22:43,360
I like that they made these
games available in some
395
00:22:43,360 --> 00:22:46,240
capacity.
I think that is actually a good
396
00:22:46,240 --> 00:22:47,800
thing to do.
OK.
397
00:22:48,840 --> 00:22:50,560
Yeah.
So I like, I'm appreciative of
398
00:22:50,560 --> 00:22:55,920
that, of even to the extent of
at least one game which was
399
00:22:55,920 --> 00:22:58,320
never released in the US, even
if we're going to count the
400
00:22:58,320 --> 00:23:01,960
Virtual Boy as a release.
Yeah, I appreciate them viewing
401
00:23:01,960 --> 00:23:05,400
it as that, as like we're making
things accessible that otherwise
402
00:23:05,400 --> 00:23:07,000
wouldn't have been.
Right.
403
00:23:07,600 --> 00:23:10,960
And I guess that I could remap
controls for individual games
404
00:23:10,960 --> 00:23:14,280
because we'll talk more about
that later, but I it struggles
405
00:23:14,280 --> 00:23:17,040
with that.
Yeah, well, talking specifically
406
00:23:17,040 --> 00:23:21,120
about the the peripherals
themselves, I think that the 3D
407
00:23:21,120 --> 00:23:24,760
effect is actually pretty good.
Like I was surprised at how
408
00:23:24,760 --> 00:23:27,520
crisp it looked, how how good it
looked.
409
00:23:27,960 --> 00:23:30,560
There's some nice lenses here.
I'll get to it a little bit
410
00:23:30,560 --> 00:23:33,240
later, but I try to knock off VR
headset and there's something
411
00:23:33,240 --> 00:23:37,000
about the quality of the lenses
in the official Nintendo
412
00:23:37,000 --> 00:23:39,880
peripheral that I think really,
really makes it nice.
413
00:23:40,200 --> 00:23:42,520
And like, you know, there's some
nice attention to detail.
414
00:23:42,520 --> 00:23:45,160
They really recreated the
original look Cyril with like
415
00:23:45,160 --> 00:23:49,720
fake focus and IPD sliders.
They don't actually move, but
416
00:23:49,720 --> 00:23:51,400
you know, they, they, they put
that in there.
417
00:23:51,400 --> 00:23:53,880
They really tried to make this
feel like something that was
418
00:23:53,880 --> 00:23:55,680
just plucked out of time.
Yeah.
419
00:23:55,680 --> 00:23:57,480
Actually I, I, I will, I will
give that.
420
00:23:57,760 --> 00:24:02,800
I think the 3D look, if we're
going to count that as with the
421
00:24:02,800 --> 00:24:07,160
peripheral because I kind of
quite wasn't the 3D look worked.
422
00:24:07,600 --> 00:24:09,200
Yeah, and better than I
expected.
423
00:24:09,200 --> 00:24:12,720
I thought it was going to be
kind of rough, you know, so that
424
00:24:12,720 --> 00:24:15,920
that was pleasantly surprising.
And also it's funny, the Virtual
425
00:24:15,920 --> 00:24:18,960
boys big innovation is
presenting the 3D image to your
426
00:24:18,960 --> 00:24:21,120
eyes.
But I almost remember the sound
427
00:24:21,120 --> 00:24:24,560
effects of today's games more
because you know, the the
428
00:24:24,560 --> 00:24:28,360
peripheral has little holes in
the bottom so that your switch
429
00:24:28,360 --> 00:24:31,120
to its butt is hanging out and
the speakers are right there
430
00:24:31,120 --> 00:24:33,720
next to your face.
Same thing with the cardboard
431
00:24:33,720 --> 00:24:36,840
version.
And so you know, you, I kind of
432
00:24:36,840 --> 00:24:41,000
got some stereoscopic sort of 3D
sound going on with Telero Boxer
433
00:24:41,000 --> 00:24:43,920
that I thought was I thought was
pretty neat.
434
00:24:44,520 --> 00:24:46,080
Should we talk about the
controller?
435
00:24:46,120 --> 00:24:48,360
I feel like, I feel like that's
a good point to talk about the
436
00:24:48,360 --> 00:24:50,560
controller because Cyril, you
own this thing.
437
00:24:50,560 --> 00:24:53,480
We don't that one of the bummers
is that they did not recreate
438
00:24:53,480 --> 00:24:55,120
the Virtual Boy controller, but
it's very.
439
00:24:55,120 --> 00:24:56,000
Unique.
They didn't.
440
00:24:56,320 --> 00:24:58,560
No, you only get the shell.
You got to use your regular
441
00:24:58,560 --> 00:25:01,840
controller, which it's just like
you went through so much trouble
442
00:25:01,840 --> 00:25:03,520
to make this look like the real
thing.
443
00:25:04,040 --> 00:25:06,880
But like I would have wished is
going to be very first world
444
00:25:06,880 --> 00:25:09,080
problem with me, but I would
have wished to pay 50 more bucks
445
00:25:09,080 --> 00:25:11,200
and get a controller right Mike,
like that's.
446
00:25:11,200 --> 00:25:12,840
Interesting.
I would say like 10 bucks more
447
00:25:12,840 --> 00:25:14,040
but yes.
OK.
448
00:25:14,160 --> 00:25:16,400
So Cyril, can you speak to the
Virtual Boy controller?
449
00:25:16,400 --> 00:25:18,160
Because I think it's kind of
interesting.
450
00:25:18,440 --> 00:25:21,360
I like the controller.
I I like that it's actually
451
00:25:21,360 --> 00:25:25,040
pretty comfortable.
It's way more comfortable in my
452
00:25:25,040 --> 00:25:28,560
hands than the the Nintendo 64
controller that came out a year
453
00:25:28,560 --> 00:25:33,640
later, but it has it.
It kind of reminds me of where
454
00:25:33,640 --> 00:25:37,120
modern controls went with the
the dual, the dual pad.
455
00:25:37,120 --> 00:25:42,760
Even though these are both D
pads, I like the the links also
456
00:25:42,760 --> 00:25:47,200
did this where you know, some
games you could do left-handed
457
00:25:47,200 --> 00:25:50,320
or right-handed.
That's something that you didn't
458
00:25:50,320 --> 00:25:52,440
see going into the future very
much.
459
00:25:53,280 --> 00:25:58,040
And even though Telero boxer
doesn't is not a good example of
460
00:25:58,040 --> 00:26:01,960
that, I like I like controllers
that they kind of can give you
461
00:26:01,960 --> 00:26:06,040
that that functionality, but I
think it's comfortable and you
462
00:26:06,040 --> 00:26:08,440
know, it has a short cord, but
you don't need it to go very,
463
00:26:08,680 --> 00:26:12,080
very far.
No, I I like the controller.
464
00:26:12,560 --> 00:26:17,680
I think it's what it's one of I
get into some trouble because I
465
00:26:17,680 --> 00:26:21,160
have some strong opinions about
how Nintendo has screwed up some
466
00:26:21,160 --> 00:26:23,640
controllers in the past.
I'm not a big fan of the joy
467
00:26:23,640 --> 00:26:26,800
cons, for example.
OK, I like this.
468
00:26:27,320 --> 00:26:30,960
Maybe not as much as the Super
Nintendo controller, but I I
469
00:26:31,400 --> 00:26:36,000
this is in my top maybe the the
the top half for Nintendo.
470
00:26:36,000 --> 00:26:39,160
At least and so and so with the
original controller.
471
00:26:39,160 --> 00:26:43,080
So you've got almost sort of
like a handle on either side,
472
00:26:43,080 --> 00:26:46,200
you've got D pads on either
side, you've got 2 buttons on
473
00:26:46,240 --> 00:26:47,600
either side.
And then you've got like a is
474
00:26:47,760 --> 00:26:51,080
was the remaining like a pair of
triggers or?
475
00:26:51,160 --> 00:26:52,800
Yeah, on the back.
Yeah.
476
00:26:53,360 --> 00:26:55,400
Yeah.
And so I think that would have
477
00:26:55,400 --> 00:27:00,240
been a good controller to have,
in part because the switch
478
00:27:00,240 --> 00:27:06,960
controller has AD pad on either
side in effect, but then does
479
00:27:06,960 --> 00:27:09,520
not have an additional 2 buttons
on either side.
480
00:27:10,200 --> 00:27:11,640
On either side, right?
Yeah.
481
00:27:12,200 --> 00:27:14,840
So I am worried about this being
an issue for some games going
482
00:27:14,840 --> 00:27:17,160
forward if they make creative
use of that select and pause
483
00:27:17,160 --> 00:27:19,360
button.
But like Cyril said though, the
484
00:27:19,360 --> 00:27:21,920
fact that it's like a perfectly
symmetrical controller is
485
00:27:21,920 --> 00:27:24,560
interesting for accessibility.
Like it's one of the best
486
00:27:24,560 --> 00:27:27,240
controllers for lefties.
And you could actually remap the
487
00:27:27,240 --> 00:27:29,960
controls to just be OK, well,
let's, you know, use the other
488
00:27:29,960 --> 00:27:34,520
side of the controller.
I hate almost everything about
489
00:27:34,520 --> 00:27:37,200
these peripherals.
These are really bad.
490
00:27:37,240 --> 00:27:42,680
Oh my God I've been in pain for
weeks.
491
00:27:44,200 --> 00:27:48,280
I had to look up and I think
this is part part that you talk
492
00:27:48,280 --> 00:27:51,840
about that it has sort of like
some of the adjustment controls
493
00:27:52,000 --> 00:27:54,080
from the original console on
there.
494
00:27:54,160 --> 00:27:57,760
Yeah, to replicate, like they
tried to replicate this visually
495
00:27:57,760 --> 00:28:02,120
so much and do not understand
font sizes on their packaging
496
00:28:02,640 --> 00:28:04,760
and don't come with additional
instructions.
497
00:28:05,040 --> 00:28:07,760
I had to look up a video on just
how to open the freaking thing
498
00:28:07,760 --> 00:28:10,600
so that I didn't break it
because the diagram made it look
499
00:28:10,600 --> 00:28:14,040
like there's a switch on the
side kind of thing, because
500
00:28:14,040 --> 00:28:17,040
that's where they put the like
motion arrow to open it up.
501
00:28:17,440 --> 00:28:20,520
Like I got this thing and I'm
just like, I, I legitimately do
502
00:28:20,520 --> 00:28:23,200
not know how I'm supposed to put
how I'm supposed to open this to
503
00:28:23,200 --> 00:28:25,600
put the switch in it.
And to be clear, you're an
504
00:28:25,600 --> 00:28:30,800
astrophysicist.
Yeah, like it just and it, it's
505
00:28:30,800 --> 00:28:34,600
like I do not want to have spent
$100 and the first thing I do is
506
00:28:34,600 --> 00:28:38,200
I snap plastic because I think
something's supposed to move
507
00:28:38,200 --> 00:28:39,880
that does not, is not supposed
to move.
508
00:28:40,280 --> 00:28:44,440
Yeah, and it's really
uncomfortable to get it into a
509
00:28:44,440 --> 00:28:50,760
nice position because you can't
adjust the length of the stands.
510
00:28:50,760 --> 00:28:53,320
I was expecting to be able to
pull on these legs and get it to
511
00:28:53,320 --> 00:28:59,360
a comfortable height, no?
No, no, no, hold on.
512
00:28:59,640 --> 00:29:02,880
You've seen how uncomfortable
people look when they're using
513
00:29:02,880 --> 00:29:06,280
the system in the past, right?
I thought they would at least
514
00:29:06,280 --> 00:29:09,880
make the form factor not
physically painful in 2026.
515
00:29:09,960 --> 00:29:15,640
No, I'm assuming that they're
they're it's still top heavy
516
00:29:15,640 --> 00:29:18,600
with the switch in it.
Yeah, 100%.
517
00:29:18,600 --> 00:29:23,160
I feel like they could have.
They could have kept the like.
518
00:29:24,480 --> 00:29:28,640
I don't think anybody remembers
fondly what the stand looked
519
00:29:28,640 --> 00:29:31,600
like.
I think everyone remembers the
520
00:29:31,600 --> 00:29:36,160
top part.
Just keep the top part and have
521
00:29:36,160 --> 00:29:39,760
a better stand.
You're so effed up, you call it
522
00:29:39,760 --> 00:29:42,560
the top part.
There you go, a little John
523
00:29:42,560 --> 00:29:47,360
Mulaney virality there.
So, you know, and and on the
524
00:29:47,360 --> 00:29:49,440
official Nintendo director, they
revealed these things.
525
00:29:49,440 --> 00:29:51,840
They showed the spokesperson
hunching down into it.
526
00:29:51,840 --> 00:29:54,760
So that's why I was playing.
It didn't occur to me that you
527
00:29:54,760 --> 00:29:58,560
should make it tilt up and you
stick your face down into it.
528
00:29:59,040 --> 00:30:00,800
How do you play, Mike?
Do you hunch or do you?
529
00:30:02,360 --> 00:30:03,280
Look, is there a hunch I can't
get?
530
00:30:03,280 --> 00:30:06,720
I mean, I can't even tilting it
isn't enough.
531
00:30:06,720 --> 00:30:08,680
Like part of part of the
frustration with this is like, I
532
00:30:08,680 --> 00:30:12,440
don't have anywhere that I can
actually play this comfortably.
533
00:30:12,840 --> 00:30:14,800
Right.
Like I was kind of having to
534
00:30:14,800 --> 00:30:17,880
play the game of what boxes do I
have that appear to be the right
535
00:30:17,880 --> 00:30:19,440
height which.
I did that too.
536
00:30:20,080 --> 00:30:21,960
Shouldn't be a part of this?
No.
537
00:30:22,600 --> 00:30:26,920
Now, remember that when this
first came out, this was
538
00:30:26,920 --> 00:30:29,800
primarily marketed at younger
people.
539
00:30:30,440 --> 00:30:35,640
Now, that is not great because
it also has warnings about
540
00:30:35,640 --> 00:30:38,040
younger people playing it
because it could actually hurt
541
00:30:38,040 --> 00:30:41,560
developing eyes.
So that was a flaw.
542
00:30:41,960 --> 00:30:46,080
But you know, you have to put
yourself in the mindset of a
543
00:30:46,080 --> 00:30:51,040
smaller body.
Sure, sure, but I'm not the
544
00:30:51,040 --> 00:30:53,520
biggest guy.
I'm a short king, you know what
545
00:30:53,520 --> 00:30:54,920
I mean?
Like, there's not a huge
546
00:30:54,920 --> 00:30:57,920
difference in size between me
and a kid.
547
00:30:58,400 --> 00:31:01,200
So yeah, that was really
disappointing.
548
00:31:01,440 --> 00:31:05,960
I'm totally baffled at the fact
that the $100 version came with
549
00:31:05,960 --> 00:31:11,440
a set of red lenses because the
graphics are already red.
550
00:31:12,000 --> 00:31:14,560
And if you take the lenses out,
it looks much better.
551
00:31:14,560 --> 00:31:16,200
Mike, you're making a face.
Like you didn't realize those
552
00:31:16,200 --> 00:31:18,920
were in there?
I didn't realize that the
553
00:31:20,080 --> 00:31:26,600
graphics were red because the
end screen that I'll complain
554
00:31:26,600 --> 00:31:29,800
about is white text.
Yeah.
555
00:31:30,440 --> 00:31:34,240
And but looks red through there.
And because that's the only bit
556
00:31:34,240 --> 00:31:38,240
that I like, I didn't bother to
try to run stuff with it with it
557
00:31:38,240 --> 00:31:39,920
out of the machine.
So that's the only thing that I
558
00:31:39,960 --> 00:31:42,840
one of the only things I saw
both in and out.
559
00:31:43,480 --> 00:31:45,600
Right.
And just presumed they had just
560
00:31:45,600 --> 00:31:48,280
made everything white and then
did that.
561
00:31:48,760 --> 00:31:52,000
Yeah, but it's so strange
because the cardboard version
562
00:31:52,000 --> 00:31:53,680
doesn't come with the red
lenses.
563
00:31:54,280 --> 00:31:56,880
And so it's like, what is the
point of the red lenses?
564
00:31:56,880 --> 00:31:59,720
They're going to release a patch
that lets you change the colors.
565
00:32:00,040 --> 00:32:02,040
You can change it to white, you
can change it to yellow.
566
00:32:02,240 --> 00:32:04,040
There's different hues you can
choose from.
567
00:32:04,640 --> 00:32:06,240
And so you would take out the
red lenses.
568
00:32:06,240 --> 00:32:08,800
But I don't understand why they
even bothered with those things.
569
00:32:08,800 --> 00:32:11,960
Like, is there any way?
Because without it, the blacks
570
00:32:11,960 --> 00:32:15,040
look darker, right?
And the red is crisper.
571
00:32:15,040 --> 00:32:17,240
And I'm like, is this going to
hurt my eyes more?
572
00:32:17,560 --> 00:32:20,840
Just having the weird red fog
over everything make it less
573
00:32:20,840 --> 00:32:23,440
crisp and painful to the eyes.
Is there any science to that?
574
00:32:24,120 --> 00:32:26,720
I'm wondering if it's doing any
sort of a just of additional
575
00:32:26,720 --> 00:32:29,120
adjustment that I'm just not
aware of.
576
00:32:29,640 --> 00:32:31,920
But if it is though, again, why
wouldn't you include with the
577
00:32:31,920 --> 00:32:34,600
cardboard version?
Like clearly you have released a
578
00:32:34,600 --> 00:32:36,560
version that doesn't think this
is essential.
579
00:32:37,280 --> 00:32:40,960
So the original console
headphone Jack.
580
00:32:42,240 --> 00:32:43,360
I can go grab it.
I don't.
581
00:32:43,680 --> 00:32:46,920
I don't think so.
Because what's insane to me is
582
00:32:46,920 --> 00:32:50,560
that the Cardboard version has a
cable pass through for wired
583
00:32:50,560 --> 00:32:54,760
headphones.
The $100 version does not.
584
00:32:55,360 --> 00:32:59,960
So you have to play it open
somehow, looking even stupider.
585
00:33:00,840 --> 00:33:04,600
Now OK, hold on now I've never
actually, even though I, I am a
586
00:33:04,760 --> 00:33:08,760
Virtual Boy owner, I've never
actually played it with another
587
00:33:08,760 --> 00:33:12,600
person Now did they?
I know they intended to release
588
00:33:14,120 --> 00:33:16,360
a a cable sort of like the Game
Boy.
589
00:33:16,600 --> 00:33:20,160
They'll let you link them up.
But I in my memory, I'm trying
590
00:33:20,160 --> 00:33:22,640
to remember.
I don't think they did right.
591
00:33:23,000 --> 00:33:29,080
No, there's no actual maybe.
Like Mario's Tennis has a A mode
592
00:33:29,080 --> 00:33:32,640
in it somewhere where it's
supposed to have two players,
593
00:33:32,640 --> 00:33:35,440
but I don't remember them
actually selling that cable.
594
00:33:35,960 --> 00:33:38,320
And it's actually interesting
because through researching for
595
00:33:38,320 --> 00:33:40,920
the game we're about to talk
about, I learned a new term that
596
00:33:40,920 --> 00:33:44,280
drives me insane called
fanonical.
597
00:33:44,840 --> 00:33:46,840
Have you guys heard of fanonical
logic?
598
00:33:47,400 --> 00:33:51,760
No, no.
It's when people talk about a
599
00:33:51,760 --> 00:33:55,040
game or a movie that doesn't
exist.
600
00:33:55,360 --> 00:33:57,600
It's not a fan film.
There's they didn't even write a
601
00:33:57,600 --> 00:34:00,160
script for it.
They just create wiki entries
602
00:34:00,600 --> 00:34:03,960
for games that they've imagined
and people like discuss them on
603
00:34:03,960 --> 00:34:07,760
message boards and like update
the wikis and have debates about
604
00:34:07,760 --> 00:34:09,040
it.
And it's so there was a
605
00:34:09,040 --> 00:34:12,480
fanonical sequel to Tellurro
Boxer referring to like a two
606
00:34:12,480 --> 00:34:13,760
player mode.
And I was like, oh freaking
607
00:34:13,760 --> 00:34:17,800
sweet Mike and I can wait.
Oh, this isn't a real thing by
608
00:34:17,800 --> 00:34:21,520
any stretch of the imagination.
People have way too much time on
609
00:34:21,520 --> 00:34:22,960
their hands.
Something Cyril.
610
00:34:23,040 --> 00:34:27,239
It really annoyed me so.
I'm also say as much as like I,
611
00:34:27,239 --> 00:34:31,560
I get some level of like, OK,
you made these peripherals.
612
00:34:32,239 --> 00:34:35,760
Many of these games, you can
argue they have just had to like
613
00:34:35,840 --> 00:34:39,560
port and they're just porting it
and they're not doing any kind
614
00:34:39,560 --> 00:34:41,080
of development.
Right.
615
00:34:41,520 --> 00:34:47,239
And I say that with the context
of we have already covered, they
616
00:34:47,239 --> 00:34:51,280
had to come up with a different
way of how this outputs images
617
00:34:51,560 --> 00:34:58,640
because this is a screen and not
a single row of LE DS with
618
00:34:58,640 --> 00:35:01,240
mirrors flickering back and
forth, correct?
619
00:35:01,840 --> 00:35:05,680
So they already were having to
develop a new way that this
620
00:35:05,680 --> 00:35:07,880
outputs images.
Oh, I see where you're going
621
00:35:07,880 --> 00:35:11,000
with this.
There is no reason that they
622
00:35:11,000 --> 00:35:15,880
couldn't have also allowed for a
mode that just shows you a non
623
00:35:15,880 --> 00:35:21,040
3D image and can play this and
experience at least experience
624
00:35:21,040 --> 00:35:24,320
the games.
If for example you would like to
625
00:35:24,320 --> 00:35:27,560
play this docked and just play
it that way.
626
00:35:27,760 --> 00:35:31,840
Like I especially like at this
point I don't think I you know
627
00:35:31,920 --> 00:35:34,600
you you can make a case of it.
Yes, you gain something out of
628
00:35:34,720 --> 00:35:39,600
the 3D and there's people who
will care, but you should be
629
00:35:39,600 --> 00:35:43,800
able to play this 2D because
that works perfectly fine.
630
00:35:44,000 --> 00:35:46,560
You already had to adjust the
output.
631
00:35:47,120 --> 00:35:49,240
You could very easy.
Just like you know what, just
632
00:35:49,240 --> 00:35:55,120
output the left side as a single
screen if it's, you know if
633
00:35:55,120 --> 00:36:00,520
someone wants it to be that.
Yeah and emulation on other
634
00:36:00,520 --> 00:36:03,720
systems on other, you know, on
computer and stuff like that for
635
00:36:03,720 --> 00:36:08,200
the Virtual Boy let you do that
like you you don't have to have
636
00:36:08,360 --> 00:36:11,120
the the dual screen or you don't
have to have it in 3D or
637
00:36:11,120 --> 00:36:13,200
anything like that.
And most of the games,
638
00:36:13,400 --> 00:36:17,040
especially like the game we're
going to talk about today, most
639
00:36:17,040 --> 00:36:20,760
of the games work just fine.
You don't need you don't it's a
640
00:36:20,760 --> 00:36:25,120
value added thing with Wario
land to have, you know, the 3D
641
00:36:25,120 --> 00:36:27,760
effect.
That's pretty cool, but I mean
642
00:36:27,800 --> 00:36:30,600
it's it's not essential.
The only one where I would even
643
00:36:30,600 --> 00:36:35,680
argue that it might be essential
is Red alarm, because playing
644
00:36:35,680 --> 00:36:39,360
that in 2D is a nightmare.
But of course I don't know if
645
00:36:39,360 --> 00:36:42,360
you guys tried that one.
Playing that in 3D also a
646
00:36:42,360 --> 00:36:45,760
nightmare.
Slightly less so, yeah.
647
00:36:45,760 --> 00:36:48,880
Knowing Nintendo, I feel like
they just because they can't be
648
00:36:48,880 --> 00:36:51,360
making a lot of money on these
things, I don't think it was we
649
00:36:51,360 --> 00:36:53,040
want to sell these things.
I think it was like we want
650
00:36:53,040 --> 00:36:54,840
people to get the authentic
experience.
651
00:36:54,840 --> 00:36:58,680
But I've met.
I just feel like the the program
652
00:36:58,680 --> 00:37:01,080
for this was just much more
thrown together because like I'm
653
00:37:01,080 --> 00:37:06,160
also super annoyed just because
it's frustrating every time that
654
00:37:06,720 --> 00:37:09,880
every time I try to exit out of
this, I can't easily exit out of
655
00:37:09,880 --> 00:37:11,920
this.
Yes, it says you have to take it
656
00:37:11,920 --> 00:37:14,760
out of the stand and do the
touch screen for some reason.
657
00:37:15,080 --> 00:37:16,680
Yeah, I shouldn't need to do
that.
658
00:37:17,120 --> 00:37:18,720
No.
Oh, Nintendo.
659
00:37:18,840 --> 00:37:20,920
Yeah, cuz also what happens,
like I put it back in the dock
660
00:37:20,920 --> 00:37:23,240
and go sit down and then I can't
get, it's like, Oh yeah, right.
661
00:37:23,240 --> 00:37:25,920
I can't play anything because I
need to go touch a screen on the
662
00:37:25,920 --> 00:37:29,720
other side of the room now.
It's so wild.
663
00:37:30,000 --> 00:37:34,320
And then you can't stream this
thing because if it detects any
664
00:37:34,320 --> 00:37:37,440
kind of interaction with the
USBC, it's like, oh, you're not
665
00:37:37,440 --> 00:37:40,440
in hand, old mode, shut down,
panic crash.
666
00:37:40,640 --> 00:37:43,160
Right?
Leaving my father and I this
667
00:37:43,160 --> 00:37:46,480
morning to create the first ever
capture boy.
668
00:37:47,440 --> 00:37:50,160
We have created what is
essentially a dark room for the
669
00:37:50,160 --> 00:37:55,680
switch with a small hole in the
lid like a pinhole camera so
670
00:37:55,680 --> 00:37:58,560
that I can use my phone to
record what's on my switch to
671
00:37:58,560 --> 00:38:01,760
screen with no glare.
Can we workshop the name?
672
00:38:05,440 --> 00:38:08,160
Yeah, I'm not on the list, just
to be clear, but yes.
673
00:38:08,160 --> 00:38:13,240
So originally the prototype was
a Frito Lay variety box, but
674
00:38:13,240 --> 00:38:15,880
like it's just insane that I'm
having to jump through all these
675
00:38:15,880 --> 00:38:19,320
hoops and it's like Nintendo,
don't you want people to see the
676
00:38:19,320 --> 00:38:21,480
games?
Don't you understand that when
677
00:38:21,480 --> 00:38:25,200
people stream games that's good
for your business?
678
00:38:25,480 --> 00:38:27,120
Like what are you doing
Nintendo?
679
00:38:27,120 --> 00:38:31,200
So Nintendis or dat?
I gotta say definitely don't
680
00:38:31,200 --> 00:38:33,720
try.
I got some bad advice on Reddit
681
00:38:33,720 --> 00:38:38,000
and bought one of the third
party switch to headsets where
682
00:38:38,000 --> 00:38:40,000
it straps your switch to to your
face.
683
00:38:40,680 --> 00:38:43,360
This is by far the worst option
because the switch to is so
684
00:38:43,360 --> 00:38:45,960
heavy.
Pressing down on my nose Cyril.
685
00:38:45,960 --> 00:38:48,400
I felt like I was suffocating
and it left me with really
686
00:38:48,400 --> 00:38:52,440
painful lines on my forehead.
Oh no, I barely made it out of
687
00:38:52,440 --> 00:38:57,360
this thing alive.
Wildly, according to the
688
00:38:57,560 --> 00:39:00,800
YouTuber Dimich, the most
comfortable way to play the
689
00:39:00,800 --> 00:39:04,240
Virtual Boy is to almost take it
into bed with you like a lover
690
00:39:04,480 --> 00:39:08,440
and lay it across your body so
that like you're, you're on your
691
00:39:08,440 --> 00:39:11,600
back, your heads propped up by
pillows, and the Virtual Boy is
692
00:39:11,600 --> 00:39:15,520
resting on your face.
That way you can play it without
693
00:39:15,600 --> 00:39:18,080
using the joy cons next to your
ears.
694
00:39:18,080 --> 00:39:20,120
That's what happens if you're
playing the cardboard model.
695
00:39:20,440 --> 00:39:23,040
You get a real controller and
you can kind of prop it up with
696
00:39:23,040 --> 00:39:25,600
your hands.
But I'm so glad I married you
697
00:39:25,600 --> 00:39:27,080
guys.
I would never want to be caught
698
00:39:27,080 --> 00:39:29,680
dead playing video games like
this.
699
00:39:29,680 --> 00:39:32,720
This is insane, Nintendo.
That's embarrassing.
700
00:39:33,160 --> 00:39:35,680
You heard it here first.
Don't take a Virtual Boy to bed.
701
00:39:36,040 --> 00:39:37,800
There you go.
Or.
702
00:39:38,320 --> 00:39:41,400
Any variety.
So that might not be the cut.
703
00:39:42,040 --> 00:39:46,440
One thing I I do appreciate
though, is that Nintendo when,
704
00:39:46,440 --> 00:39:50,320
when they did surprise everybody
by announcing it for the the
705
00:39:50,360 --> 00:39:55,200
Nintendo classics, they actually
did show footage, 2D footage,
706
00:39:55,440 --> 00:39:59,280
but they showed footage unlike
the old, the old advertisements
707
00:39:59,880 --> 00:40:03,480
and did did you guys look at the
old advertisements?
708
00:40:04,000 --> 00:40:05,720
Yeah, that I saw the caveman
ones.
709
00:40:05,880 --> 00:40:07,480
Well, they, yeah, there, there's
two of them.
710
00:40:07,480 --> 00:40:11,760
There's both of them are kind of
they're, they're they're sort of
711
00:40:11,760 --> 00:40:18,200
in this weird dystopian post
apocalyptic hellscape world
712
00:40:18,200 --> 00:40:22,000
where you know when one of them
has it, like, you know, the, the
713
00:40:22,000 --> 00:40:26,760
machine is this giant, you know,
like Terminator style robot.
714
00:40:27,080 --> 00:40:30,400
That's that's, you know, going
around the countryside looking
715
00:40:30,400 --> 00:40:35,160
for humans, targeting humans.
And this is the second time
716
00:40:35,160 --> 00:40:37,600
Nintendo did this.
They also did this with the Game
717
00:40:37,600 --> 00:40:41,920
Boy a few years earlier, six
years earlier when they when
718
00:40:41,920 --> 00:40:44,640
they released that in the US.
Do you remember that the first
719
00:40:44,640 --> 00:40:50,440
ad for that was like a robot in
a post apocalyptic world giving
720
00:40:50,440 --> 00:40:53,040
a Game Boy and playing Tetris
with a human.
721
00:40:53,480 --> 00:40:57,560
And Nintendo has this weird,
like with all their portables,
722
00:40:57,560 --> 00:41:00,600
they have this weird obsession
with dystopian or like post
723
00:41:00,600 --> 00:41:03,760
apocalyptic worlds.
And I I don't, I don't get it.
724
00:41:04,240 --> 00:41:05,800
You know what's hilarious about
that ad, though?
725
00:41:05,800 --> 00:41:07,000
Mike, Have you seen the
commercial?
726
00:41:07,760 --> 00:41:09,920
Which one?
The one where the virtual boy is
727
00:41:09,920 --> 00:41:14,160
chasing down the boy in the post
apocalyptic land, actually.
728
00:41:14,880 --> 00:41:16,520
Was a clip of that in serial
stuff.
729
00:41:17,040 --> 00:41:17,800
Yeah.
Yeah.
730
00:41:18,040 --> 00:41:20,600
So yes, I've seen that.
Check out serial stuff.
731
00:41:20,600 --> 00:41:21,800
He has things that we talked
about.
732
00:41:22,160 --> 00:41:24,400
Yeah, defunctgames.com or on
YouTube.
733
00:41:24,800 --> 00:41:29,360
So they make the Virtual Boy
look like some kind of like ATS
734
00:41:29,360 --> 00:41:32,600
T right, chasing down this guy.
And my first thought watching
735
00:41:32,600 --> 00:41:35,120
that was like, wow, look at how
long the legs are on that thing.
736
00:41:35,120 --> 00:41:37,480
That would have been nice.
Would have been nice to have a
737
00:41:37,480 --> 00:41:39,320
Virtual Boy with a little
freaking reach.
738
00:41:39,680 --> 00:41:41,920
But I know that we have some
members of our Discord and by
739
00:41:41,920 --> 00:41:44,640
the way,
www.theoldswitcharoo.com if you
740
00:41:44,640 --> 00:41:46,960
want to join our Discord and
talk about pretty much anything.
741
00:41:48,000 --> 00:41:50,440
They're kind of debating about
what version they should buy.
742
00:41:50,440 --> 00:41:55,400
So I gotta say, Nintendis or
that I, I feel like for
743
00:41:55,400 --> 00:42:00,520
curiosity's sake, the $25 model
is probably the way to go unless
744
00:42:00,520 --> 00:42:02,000
you're willing to look real
stupid.
745
00:42:03,200 --> 00:42:07,000
But yeah, it's, it's it's it's,
it's a whole thing.
746
00:42:07,360 --> 00:42:12,200
Did I hear correctly that the
the labo thing also works?
747
00:42:12,200 --> 00:42:14,600
Yes, the labo does indeed work.
Yeah, did.
748
00:42:14,600 --> 00:42:16,880
You try that out.
And unfortunately I got rid of
749
00:42:16,880 --> 00:42:18,280
that.
I didn't keep it around because
750
00:42:18,280 --> 00:42:20,800
all the labo stuff was taking a
lot of room in my 1 closet.
751
00:42:20,800 --> 00:42:24,320
So of course would have loved to
have tried it, but it is cool.
752
00:42:24,320 --> 00:42:27,280
I'm excited for people to, you
know, get more use out of that
753
00:42:27,280 --> 00:42:29,200
Labo VR set.
And that was actually my last
754
00:42:29,200 --> 00:42:33,520
joy con is that I was, I was
literally giddy with the idea of
755
00:42:33,520 --> 00:42:35,240
building this Virtual Boy
headset.
756
00:42:35,240 --> 00:42:37,640
I love building Labos.
It's the best part of that
757
00:42:37,640 --> 00:42:41,640
product and so when it came pre
constructed, I kind of was a
758
00:42:41,640 --> 00:42:43,960
little crestfallen.
It felt like buying Legos and it
759
00:42:43,960 --> 00:42:47,320
was built for you already.
It wasn't advertised as Labo.
760
00:42:47,320 --> 00:42:50,320
I guess that's technically my
bad, but every other cardboard
761
00:42:50,320 --> 00:42:54,240
peripheral has been this really
fun snap together experience so
762
00:42:54,440 --> 00:42:56,440
I was kind of bummed.
There is.
763
00:42:56,440 --> 00:42:59,440
Also, and I think I talked about
it in advance as well, I'm kind
764
00:42:59,440 --> 00:43:02,920
of disappointed that I didn't
see anyone that was just seemed
765
00:43:02,920 --> 00:43:06,480
to be really doing like a OK,
we're doing a much more
766
00:43:06,480 --> 00:43:11,000
comfortable cheaper version of
this because it's really just a
767
00:43:11,000 --> 00:43:13,480
holder.
Like an Etsy, like a 3D printed
768
00:43:13,480 --> 00:43:14,880
something.
Yeah.
769
00:43:15,000 --> 00:43:18,120
Hey, you know, there's there's
room to be had and I don't know,
770
00:43:18,120 --> 00:43:20,600
maybe Cyril knows a peripheral
maker too.
771
00:43:20,600 --> 00:43:25,560
But anyway, are we ready?
I think Post Apocalyptic Robots
772
00:43:25,560 --> 00:43:28,600
is a perfect segue into our
first ever Virtual Boy game.
773
00:43:28,600 --> 00:43:30,400
Are you guys ready?
Yes.
774
00:43:31,000 --> 00:43:34,080
Let's do it.
All right, so let's dive into
775
00:43:34,360 --> 00:43:41,160
Telero Boxer, released on the
Virtual Boy in 1995.
776
00:43:46,760 --> 00:43:50,160
According to Nintendo Classics,
it's time for the Telero Boxing
777
00:43:50,160 --> 00:43:52,000
tournament.
Become the champion in the
778
00:43:52,000 --> 00:43:54,840
sports game released for the
Virtual Boy system in 1995.
779
00:43:55,080 --> 00:43:58,400
Enter the 22nd century, where a
futuristic sport called Telero
780
00:43:58,400 --> 00:44:01,480
Boxing is all the rage, pitting
remote controlled robots against
781
00:44:01,480 --> 00:44:04,160
each other.
You are a Telero boxer, a player
782
00:44:04,160 --> 00:44:06,200
controlling their robot and
aiming for the top.
783
00:44:06,480 --> 00:44:09,360
Dodge intense 3D attacks that
come flying your way and
784
00:44:09,360 --> 00:44:11,360
knockout your foes with
different combos.
785
00:44:11,520 --> 00:44:14,240
For example, if you spot a big
opening in your opponent's
786
00:44:14,240 --> 00:44:17,920
defenses, that's your chance to
sock them with the power machine
787
00:44:17,920 --> 00:44:21,480
gun attack.
Let's take a look at the box
788
00:44:21,480 --> 00:44:23,720
art, since, you know, I don't
think Taylor a boxer was
789
00:44:23,720 --> 00:44:26,640
someone's first impression.
But it was a launch title,
790
00:44:26,920 --> 00:44:28,120
right, Cyril?
Pretty sure it was.
791
00:44:28,240 --> 00:44:30,920
So it was, yeah, it was
definitely the first one of the
792
00:44:30,920 --> 00:44:33,840
first ones.
So this is a super striking
793
00:44:33,840 --> 00:44:36,920
image and I'm I'm pretty into
it.
794
00:44:37,560 --> 00:44:39,240
Mike, would you describe it for
our listeners?
795
00:44:40,040 --> 00:44:46,880
Yeah, so we have a robot with a
right jab coming right at you,
796
00:44:47,240 --> 00:44:51,400
kind of with Telero Boxer as
like the brass knuckles on what?
797
00:44:51,400 --> 00:44:56,080
They're already steel knuckles,
which is sort of a hat and a
798
00:44:56,080 --> 00:45:00,320
hat, but does visually work.
I think it's pretty sick, like
799
00:45:00,360 --> 00:45:02,360
I'm a fan of this.
Cyril, you with us?
800
00:45:05,160 --> 00:45:10,840
Sort of OK, this is an OK.
This is an OK box.
801
00:45:12,160 --> 00:45:13,800
I think it's striking.
It looks good.
802
00:45:14,160 --> 00:45:17,960
My issue with it is that the
robots don't necessarily look
803
00:45:17,960 --> 00:45:20,080
like that.
And I actually think the robot
804
00:45:20,080 --> 00:45:22,800
designs that they have in the
game are better.
805
00:45:23,080 --> 00:45:25,600
Yeah.
It feels like this is more
806
00:45:25,720 --> 00:45:27,720
designed for the American
audience.
807
00:45:28,000 --> 00:45:32,160
Like we're going to make the the
robot look real tough.
808
00:45:32,800 --> 00:45:37,800
And I don't feel like the robots
in the game are sort of that
809
00:45:37,800 --> 00:45:40,240
machismo.
Yeah, for some reason it kind of
810
00:45:40,240 --> 00:45:43,320
reminds me of a News of the
World by Queen.
811
00:45:43,960 --> 00:45:46,240
I mean, not for some reason.
It's obviously because of the
812
00:45:46,240 --> 00:45:47,640
giant robot.
It's not like there's a
813
00:45:47,640 --> 00:45:51,160
different reason, but.
It's something about this giant
814
00:45:51,160 --> 00:45:53,240
robot that makes me think of
giant robots.
815
00:45:54,840 --> 00:45:56,840
Yeah, I.
Don't think the the Japanese
816
00:45:56,840 --> 00:45:59,240
cover is necessarily a whole lot
better.
817
00:46:00,720 --> 00:46:06,160
So I just, I think this design,
but maybe with one of the the
818
00:46:06,160 --> 00:46:10,840
better robots would have maybe I
would like it more, but that is
819
00:46:10,840 --> 00:46:14,120
nitpicking.
Yeah, this, this like the robot
820
00:46:14,120 --> 00:46:17,360
design kind of just has a very
stern looking face and it
821
00:46:17,360 --> 00:46:23,520
doesn't have sort of the more
stylized caricature elements of
822
00:46:23,520 --> 00:46:25,800
the robots in this.
Yeah, true.
823
00:46:25,880 --> 00:46:27,000
Yeah.
It's kind of more generic, sort
824
00:46:27,000 --> 00:46:29,400
of Frankenstein.
So the only real trivia I have
825
00:46:29,400 --> 00:46:32,960
on this game is that it has a
little hidden cheat code in the
826
00:46:32,960 --> 00:46:35,240
starting cutscene.
Or I don't know, serial Mr.
827
00:46:35,240 --> 00:46:37,200
cheat code you'd tell us.
No.
828
00:46:37,760 --> 00:46:40,840
Oh, what?
By the book.
829
00:46:42,880 --> 00:46:44,200
Good idea.
Good idea.
830
00:46:44,880 --> 00:46:47,640
Yeah.
Well, so in the opening
831
00:46:47,640 --> 00:46:50,440
cutscene, when you're seeing
your player character standing
832
00:46:50,440 --> 00:46:52,200
in front of his teller, robots
or robot?
833
00:46:52,760 --> 00:46:54,720
It doesn't.
There's no indication of this,
834
00:46:54,720 --> 00:46:56,760
but it's controllable.
If you hit the punch buttons,
835
00:46:56,760 --> 00:47:00,840
the cutscene will punch kind of
like Mario's face in the
836
00:47:00,840 --> 00:47:03,120
beginning of Super Mario 64.
Would you count those as cheat
837
00:47:03,120 --> 00:47:04,880
codes?
Little hidden menu interactions?
838
00:47:04,880 --> 00:47:06,720
I think I would.
I would, yeah.
839
00:47:07,840 --> 00:47:11,320
So Cyril, did you have any
memories of this game in
840
00:47:11,320 --> 00:47:12,960
particular or how it was
advertised?
841
00:47:13,760 --> 00:47:15,800
I don't remember it being
advertised.
842
00:47:16,120 --> 00:47:18,600
Yeah, independently just
attached to the Virtual Boy.
843
00:47:18,920 --> 00:47:23,640
I remember it from from it was
the basically the showpiece game
844
00:47:23,640 --> 00:47:26,040
at the Winter Consumer
Electronic show.
845
00:47:26,320 --> 00:47:29,680
Yeah.
And it's the, you know, as a fan
846
00:47:29,680 --> 00:47:35,080
of Punch Out or when I played up
Mike Tyson's Punch Out, I I was
847
00:47:35,080 --> 00:47:37,720
a big fan of that.
So this, this caught my eye,
848
00:47:37,720 --> 00:47:40,440
even though I'm not a big boxing
fan.
849
00:47:40,680 --> 00:47:44,440
But yeah, no, right off the bat,
this was one of the ones that I
850
00:47:44,440 --> 00:47:46,360
was really excited to actually
play.
851
00:47:46,360 --> 00:47:50,560
And because it's visually
striking in a way that most of
852
00:47:50,560 --> 00:47:53,720
the other ones aren't.
You're being visually struck.
853
00:47:55,080 --> 00:47:58,400
And you have to also remember
that a lot of the other stuff
854
00:47:58,400 --> 00:48:03,000
that was coming out, we got
Mario's Tennis, which, you know,
855
00:48:03,240 --> 00:48:07,520
visually is what it is, but
Mario Clash is basically just
856
00:48:07,600 --> 00:48:11,880
Mario Brothers with 3D elements,
and that's not that exciting.
857
00:48:12,120 --> 00:48:16,160
So this actually felt like a new
Nintendo game with actual new
858
00:48:16,160 --> 00:48:18,440
Nintendo characters.
Yeah.
859
00:48:18,880 --> 00:48:22,640
That's one of the things I
actually have a a bunch of
860
00:48:22,640 --> 00:48:24,280
things that I think this game
gets right.
861
00:48:24,520 --> 00:48:27,800
It's not a perfect game by any
stretch of the imagination, but
862
00:48:27,800 --> 00:48:33,000
as a as a Virtual Boy game 30
years later, I think it's pretty
863
00:48:33,000 --> 00:48:35,680
good.
So have you ever beaten?
864
00:48:36,360 --> 00:48:40,400
It I've beat, yeah, I have
beaten it, but here's what I
865
00:48:40,400 --> 00:48:42,680
have not done and I had to
actually look this up.
866
00:48:42,840 --> 00:48:47,120
I I didn't to actually beat the
to get to the was the 8th
867
00:48:47,120 --> 00:48:51,880
character the the cat boxer at
the very end you have to beat
868
00:48:51,880 --> 00:48:54,360
the the 1st 7 without ever
dying.
869
00:48:54,760 --> 00:48:56,480
Yes.
Or ever losing.
870
00:48:56,480 --> 00:49:02,640
Yeah, And that is real tough.
This game's tough.
871
00:49:02,640 --> 00:49:04,560
This game's hard.
It's one of it's one of
872
00:49:04,560 --> 00:49:06,680
Nintendo's hardest games, I
would argue.
873
00:49:07,480 --> 00:49:09,840
So I need a judgement call from
Mike because Mike, you didn't
874
00:49:09,960 --> 00:49:12,240
beat it, I'm assuming.
God, no, we're going to.
875
00:49:12,240 --> 00:49:14,520
OK, I I didn't mean that
insultingly, but like he said,
876
00:49:14,520 --> 00:49:16,160
the game's hard and you're
playing like an honest man.
877
00:49:16,160 --> 00:49:17,480
Am I playing the sound effect
for Cyril?
878
00:49:17,480 --> 00:49:20,440
Because at the end of the game,
it makes it very clear that
879
00:49:20,440 --> 00:49:22,120
you're not done.
Yeah.
880
00:49:22,720 --> 00:49:26,560
So did he beat it?
I mean, did did it say what did
881
00:49:26,840 --> 00:49:28,800
did it say to you?
Did it say you beat it?
882
00:49:29,040 --> 00:49:31,440
It said congratulations, but
you're not the champion.
883
00:49:31,680 --> 00:49:33,160
Yes.
Did you get credits?
884
00:49:33,760 --> 00:49:35,800
Yeah, there's, I think there's
still credits.
885
00:49:35,800 --> 00:49:37,080
You get credits, I think you
get.
886
00:49:37,440 --> 00:49:41,080
It you, it's a bad ending.
I got the bad ending and there's
887
00:49:41,080 --> 00:49:43,160
a good ending.
The good ending's not that much
888
00:49:43,160 --> 00:49:47,080
better, but.
Well, Unit 10 did get the bad
889
00:49:47,080 --> 00:49:54,600
ending.
I'm happy because the the the
890
00:49:54,600 --> 00:49:57,200
credits actually have a pretty
cool thing where you can punch
891
00:49:57,200 --> 00:49:59,920
the the the pictures of the
developers.
892
00:50:00,240 --> 00:50:02,040
Yeah.
Yeah, that did look fun.
893
00:50:02,440 --> 00:50:03,960
Yeah, they get all beat up
though.
894
00:50:03,960 --> 00:50:06,640
So Mike, you watched Let's play
a speed run.
895
00:50:07,000 --> 00:50:09,840
Yeah, I watched the speed run on
this is like 2 1/2 minutes.
896
00:50:10,160 --> 00:50:12,040
Wow, that's actually probably
pretty cool.
897
00:50:12,480 --> 00:50:15,440
Well, so I also got to the bad
ending.
898
00:50:15,480 --> 00:50:18,560
And you know, at this point my
neck is hurting, my eyes are
899
00:50:18,560 --> 00:50:19,800
hurting.
I'm like, Oh my God, it's
900
00:50:19,800 --> 00:50:22,600
finally over.
You got to do it all over again,
901
00:50:22,600 --> 00:50:24,240
you loser.
And it's funny because like
902
00:50:24,240 --> 00:50:26,960
normally I cheat so much that I
would never have ever accepted a
903
00:50:26,960 --> 00:50:30,680
loss, but I was kind of trying
to learn the game and you know,
904
00:50:30,720 --> 00:50:33,240
it's like, you know, a boxing,
like it's really funny to play
905
00:50:33,240 --> 00:50:36,480
this because I VR box all the
time on my metaquest.
906
00:50:36,480 --> 00:50:39,080
It's one of my favorite games.
It's my favorite way to get a
907
00:50:39,080 --> 00:50:41,840
workout.
So to be playing another VR
908
00:50:41,840 --> 00:50:44,560
boxing that was so different,
but also in a lot of ways really
909
00:50:44,560 --> 00:50:45,600
similar.
It was really fun.
910
00:50:45,600 --> 00:50:50,280
So I was actually excited after
the initial like, Oh my God, I
911
00:50:50,280 --> 00:50:52,680
got to stick my face in this
thing again because I wasn't
912
00:50:52,680 --> 00:50:54,440
quite ready to be done with the
game.
913
00:50:54,440 --> 00:50:57,400
I was going to take that one out
of context.
914
00:50:58,000 --> 00:51:01,080
So I was actually excited
because I didn't quite feel like
915
00:51:01,080 --> 00:51:03,440
I was done with it.
And I love the hidden final
916
00:51:03,440 --> 00:51:05,320
boss.
So I'm proud to say that I
917
00:51:05,320 --> 00:51:08,240
Nintended get the good ending.
Nice.
918
00:51:09,720 --> 00:51:12,080
I'm a little computer.
And when you were on our show
919
00:51:12,080 --> 00:51:14,040
last time, Cyril, you were like,
I don't think you're going to
920
00:51:14,040 --> 00:51:15,160
beat it.
And I was like, come on, your
921
00:51:15,160 --> 00:51:19,120
boy, come on.
The the, the third, the third
922
00:51:19,120 --> 00:51:22,960
Max, the the tough one.
I feel like after you get past
923
00:51:22,960 --> 00:51:27,600
that one, I'm not saying it's
smooth sailing, but it is
924
00:51:28,040 --> 00:51:30,880
smoother sailing like the storm
is over.
925
00:51:31,800 --> 00:51:34,080
I would disagree.
I think the second to last and
926
00:51:34,080 --> 00:51:35,840
last boss are are are pretty
Dang tough.
927
00:51:35,840 --> 00:51:38,680
But so let's get into what we
like about the game.
928
00:51:38,680 --> 00:51:40,760
Cyril, you had mentioned that
you thought like there were some
929
00:51:40,760 --> 00:51:43,720
new Nintendo characters.
So are you with me that these
930
00:51:43,720 --> 00:51:45,800
robots are pretty cool
opponents?
931
00:51:46,200 --> 00:51:49,760
Yeah, I think the the, the
character designs are pretty
932
00:51:49,760 --> 00:51:52,400
good.
And and I think that we're we're
933
00:51:52,400 --> 00:51:56,120
we're sort of sidestepping.
I think what is a key part of
934
00:51:56,120 --> 00:52:00,520
this game is who directed this?
And that's Yoshio Sakamoto.
935
00:52:01,000 --> 00:52:04,600
And now he he started with
Nintendo in the early 80s with
936
00:52:04,600 --> 00:52:06,840
the he he worked on the game and
watch.
937
00:52:07,520 --> 00:52:10,880
But more importantly, you know,
he's he's worked on a bunch of
938
00:52:11,000 --> 00:52:15,040
stuff that's on the Nintendo
switch online, like wrecking
939
00:52:15,040 --> 00:52:17,440
crew and Kid Icarus in the early
days.
940
00:52:17,440 --> 00:52:21,840
He's the one that that directed
and put and program does Famicom
941
00:52:22,120 --> 00:52:25,480
detective club games.
There was just AI think they
942
00:52:25,480 --> 00:52:31,360
remade those MEO the smiling man
on the the switch recently, but
943
00:52:31,360 --> 00:52:37,320
he also directed balloon kid and
gumshoe, but also super Metroid.
944
00:52:37,560 --> 00:52:41,440
Like he went from like he he was
hot off of this and did super
945
00:52:41,440 --> 00:52:43,880
Metroid, or maybe he did super
Metroid right before I forget
946
00:52:43,880 --> 00:52:49,360
the timing, but the like he is
he is a good developer.
947
00:52:49,360 --> 00:52:53,080
This is a, this is not just
thrown together by, you know,
948
00:52:53,600 --> 00:52:56,240
some, somebody at Nintendo that
you've never heard of.
949
00:52:56,280 --> 00:52:59,040
Like he, he did a bunch of
Metroid games.
950
00:52:59,680 --> 00:53:03,920
And I, I think you see some of
that, that Nintendo love come
951
00:53:03,920 --> 00:53:08,680
through with the character
designs And some of the, I don't
952
00:53:08,680 --> 00:53:12,800
know if you read the, there was
a Nintendo power spread that
953
00:53:12,800 --> 00:53:16,560
really went into the, the
details and the mythology and
954
00:53:16,560 --> 00:53:18,360
the lore of all these
characters.
955
00:53:18,840 --> 00:53:21,560
And I think a lot of that's,
that's pretty fun.
956
00:53:21,560 --> 00:53:24,080
And I think that Nintendo
probably could have done
957
00:53:24,080 --> 00:53:29,080
something more with this if they
had unshackled it from the
958
00:53:29,080 --> 00:53:33,080
Virtual Boy and, and put it on.
I mean, you know, imagine a Wii
959
00:53:33,080 --> 00:53:36,880
version where you're, you're
actually using the, the Wii
960
00:53:37,400 --> 00:53:39,560
controls, like the, the motion
controls.
961
00:53:40,080 --> 00:53:41,560
I'm surprised they didn't do
that, though.
962
00:53:41,720 --> 00:53:46,200
They did do that with Punch Out.
And maybe that was just a, you
963
00:53:46,200 --> 00:53:48,040
know, that was a better IP for
them.
964
00:53:48,520 --> 00:53:51,920
Well, I think this is very much
the spiritual forebear to arms.
965
00:53:52,360 --> 00:53:54,400
Definitely.
Which is a Switch game that I
966
00:53:54,400 --> 00:53:55,960
adore.
Mike, did you ever pick up Arms?
967
00:53:56,680 --> 00:53:58,760
Did you ever take up arms, Mike?
Boy.
968
00:53:59,800 --> 00:54:03,520
That's gonna bang a list.
I have never heard of it.
969
00:54:03,840 --> 00:54:06,000
It's a Switch.
It was a Switch.
970
00:54:07,040 --> 00:54:09,240
If it wasn't a launch title, it
was soon after the Switch
971
00:54:09,240 --> 00:54:11,640
launched.
A boxing game where you play as
972
00:54:11,640 --> 00:54:15,600
robots with slinky arms and so
you punch with the joy con.
973
00:54:15,600 --> 00:54:17,920
Or you can use controls like you
would like to, but if you punch
974
00:54:17,920 --> 00:54:23,240
with the joy con, your character
has a big long the arm that goes
975
00:54:23,240 --> 00:54:24,480
across.
So it's like imagine tellero
976
00:54:24,480 --> 00:54:27,960
boxer in a big 3D arena.
But I think it's crazy though
977
00:54:27,960 --> 00:54:30,560
that like none of the tellero
boxers get a shot out in that
978
00:54:30,560 --> 00:54:32,440
series.
No mention of them in Smash.
979
00:54:32,440 --> 00:54:37,120
But these are cool characters.
Like I felt like, although of
980
00:54:37,120 --> 00:54:39,360
course more opponents would have
been welcome.
981
00:54:39,640 --> 00:54:43,080
I think that each of the 8 have
a really distinct personality
982
00:54:43,640 --> 00:54:46,040
that I really enjoyed.
One of the highlights was
983
00:54:46,040 --> 00:54:48,880
Bombcoon.
So Mike, how many, how many of
984
00:54:48,880 --> 00:54:51,520
these did you see, Mike?
I saw 2.
985
00:54:52,120 --> 00:54:56,800
OK, so you got to the bear slash
gorilla.
986
00:54:57,280 --> 00:55:01,760
I got through the first one,
took an attempt or two, and then
987
00:55:01,760 --> 00:55:06,720
after like 20 losses to the
second one and never having any
988
00:55:06,720 --> 00:55:11,240
fun and feeling like what I was
doing, you know, button presses
989
00:55:11,320 --> 00:55:14,080
didn't seem to be doing what I
wanted them to.
990
00:55:14,520 --> 00:55:17,600
OK.
It just, it was feeling too much
991
00:55:17,600 --> 00:55:20,360
like a punishment.
They walked away, yeah.
992
00:55:21,080 --> 00:55:25,280
It got slightly better when I I
made the mistake of jumping into
993
00:55:25,280 --> 00:55:28,160
the game before taking a look at
the manual.
994
00:55:28,680 --> 00:55:31,040
And so realizing that I was
playing basic.
995
00:55:31,160 --> 00:55:35,920
I was literally playing with one
hand behind my back in that
996
00:55:36,320 --> 00:55:40,840
because it uses both D pads and
I didn't have the right, I
997
00:55:40,840 --> 00:55:44,080
didn't have the right D pad
until I went and remapped them.
998
00:55:44,840 --> 00:55:47,600
So I could only, you know, I
couldn't dodge to the right.
999
00:55:48,360 --> 00:55:49,720
What do you mean you didn't have
the right D pad?
1000
00:55:49,720 --> 00:55:52,440
I don't understand.
By default, like your, your
1001
00:55:52,440 --> 00:55:57,080
motion controls aren't on the D
pad they're on, they're on the
1002
00:55:57,400 --> 00:55:59,280
joystick.
I thought they're on both.
1003
00:55:59,480 --> 00:56:02,280
Nope.
Oh, you usually use the D pad on
1004
00:56:02,280 --> 00:56:04,600
the left side.
Yeah, cuz I'm trying to do
1005
00:56:04,600 --> 00:56:08,960
specific directions.
Oh, OK.
1006
00:56:09,000 --> 00:56:13,120
And I every single game that
I've attempted to try to like
1007
00:56:13,480 --> 00:56:17,000
for stuff like the any other
stuff that just puts it puts it
1008
00:56:17,000 --> 00:56:20,240
on both.
I always have issues with the
1009
00:56:20,400 --> 00:56:22,880
with trying to use joystick on
things that were designed for D
1010
00:56:22,880 --> 00:56:25,200
pad and I use the buttons.
That's hilarious.
1011
00:56:25,200 --> 00:56:28,160
I never use the button.
I hate using the D pad buttons
1012
00:56:28,160 --> 00:56:29,520
on the joy con.
That's so funny.
1013
00:56:29,520 --> 00:56:34,480
OK, so so you your your initial
impression was pretty lousy.
1014
00:56:35,000 --> 00:56:35,880
Yeah, it's like something was
wrong.
1015
00:56:35,880 --> 00:56:37,960
It's like, OK, here's the
problem.
1016
00:56:38,200 --> 00:56:39,560
Where are those controls?
And then.
1017
00:56:39,560 --> 00:56:42,080
So I remapped them all.
Any better luck?
1018
00:56:42,760 --> 00:56:44,120
Basically no.
Actually one of the closest
1019
00:56:44,120 --> 00:56:46,640
times I came I wasn't even
watching, I was just hitting
1020
00:56:46,640 --> 00:56:49,280
buttons with my face not in the
thing and then checking in
1021
00:56:49,280 --> 00:56:54,240
occasionally.
You were gambling on the.
1022
00:56:54,240 --> 00:56:59,600
Fight it was this thing where
it's like I knew from a what I
1023
00:56:59,600 --> 00:57:02,440
knew I needed.
I think part of why I went and
1024
00:57:02,440 --> 00:57:04,360
checked the manual and
discovered, oh, I'm missing a
1025
00:57:04,360 --> 00:57:06,840
whole set of controls was cuz
they.
1026
00:57:07,360 --> 00:57:11,800
So the second second boss does
this thing where normally he has
1027
00:57:11,800 --> 00:57:17,000
a head where heads go and so
often it moves down to like his
1028
00:57:17,000 --> 00:57:18,200
stomach.
Yeah.
1029
00:57:18,800 --> 00:57:21,080
It's awesome.
And so you're then it's like,
1030
00:57:21,080 --> 00:57:24,640
OK, clearly I got to punch him
in his Quaid summoning mouth and
1031
00:57:24,640 --> 00:57:28,720
I can't actually like and I was
like thing where I'm like, I
1032
00:57:28,720 --> 00:57:33,720
know what I need to hit.
I can't get a punch to go there.
1033
00:57:34,400 --> 00:57:37,600
All my punches are just whiffing
over, are aiming at where the
1034
00:57:37,600 --> 00:57:40,800
head should be.
And so I kind of went back and
1035
00:57:40,960 --> 00:57:43,920
looked through it was like, OK,
no, I definitely need to check
1036
00:57:43,920 --> 00:57:47,800
the manual, read through that
fully, kind of came back and
1037
00:57:47,800 --> 00:57:50,960
even with a sort of conceptual
idea of what I wanted to have
1038
00:57:50,960 --> 00:57:54,280
happen, it just, it didn't feel
like it was happening when I was
1039
00:57:54,280 --> 00:57:56,480
trying to make it happen.
OK.
1040
00:57:57,480 --> 00:58:00,160
I mean, I'm sad because that
moment I think is one of my
1041
00:58:00,160 --> 00:58:03,160
favorites because his he's like
this big gorilla thing.
1042
00:58:03,160 --> 00:58:05,880
And like you said, the head will
go down to his abdomen.
1043
00:58:05,880 --> 00:58:08,520
So you have to punch him in the
gut, which will pop his head out
1044
00:58:08,520 --> 00:58:12,720
of the top of his neck.
And you have to like, do like a
1045
00:58:12,720 --> 00:58:15,400
hook right when it lands to get
a really good hit.
1046
00:58:15,400 --> 00:58:18,440
So it's kind of like that.
What's it called when you, is it
1047
00:58:18,440 --> 00:58:20,280
skeet shooting when you go like
pull?
1048
00:58:21,240 --> 00:58:22,920
Yeah.
So it's like, it felt like that,
1049
00:58:22,920 --> 00:58:26,240
like pull and then clobber him.
Cyril, do you have a favorite
1050
00:58:26,400 --> 00:58:29,560
robot opponent in this game?
Yeah, I wrote down to I like
1051
00:58:30,120 --> 00:58:31,880
you.
You brought up a bomb Coon.
1052
00:58:32,080 --> 00:58:35,360
That one's really cool because
they actually have a, it has a
1053
00:58:35,560 --> 00:58:38,760
bomb strapped to his body that's
counting down.
1054
00:58:38,760 --> 00:58:42,640
And it it it changes up the
dynamic of that quite a bit.
1055
00:58:42,880 --> 00:58:46,480
I also like that his age is 527
for some reason.
1056
00:58:46,760 --> 00:58:48,120
And it sucks.
His question mark?
1057
00:58:48,280 --> 00:58:51,520
Yeah, I had seen the point
raised that I so I also went to
1058
00:58:51,520 --> 00:58:54,320
go checked.
Am I missing something here?
1059
00:58:54,320 --> 00:58:56,440
And the bits of advice that I
found didn't help.
1060
00:58:56,760 --> 00:59:00,760
One of the points that I did see
though was that for most of
1061
00:59:00,760 --> 00:59:05,960
these you can just outlast them.
You don't actually have, which
1062
00:59:05,960 --> 00:59:08,880
is different from like the Mike
Tyson thing where it's like,
1063
00:59:08,880 --> 00:59:11,280
Nope, you're both still
standing, therefore you lose.
1064
00:59:11,520 --> 00:59:13,120
Right.
With the one exception like
1065
00:59:13,360 --> 00:59:15,960
except for the one that blows
up, that one you kind of have to
1066
00:59:16,280 --> 00:59:17,840
beat.
Yeah, yeah.
1067
00:59:18,640 --> 00:59:22,080
The other one I really liked was
a Kanger.
1068
00:59:22,400 --> 00:59:24,120
I Kanger, Yes.
I don't know how to.
1069
00:59:24,120 --> 00:59:28,320
Pounce that the kangaroo.
The robot kangaroo that that has
1070
00:59:28,320 --> 00:59:35,320
a little Joey in its pouch.
And I, I love the idea that it
1071
00:59:35,320 --> 00:59:38,440
reacts differently if you go
after the Joey.
1072
00:59:38,680 --> 00:59:42,160
It's one of the the few fighting
game characters where it's sort
1073
00:59:42,160 --> 00:59:44,400
of built around protecting
another person.
1074
00:59:44,560 --> 00:59:47,480
Yeah.
And that was really ingenious.
1075
00:59:47,800 --> 00:59:51,680
I presume that Hugh Jackman is
controlling that one.
1076
00:59:52,200 --> 00:59:57,480
Only, only every Christmas.
My favorite, I mean like bomb
1077
00:59:57,480 --> 00:59:59,800
Coon is so fun too, because the
way that that fight works is
1078
00:59:59,800 --> 01:00:04,520
that it's a single round and and
he's not that good of a fighter.
1079
01:00:04,520 --> 01:00:06,720
Like you're getting pretty good
easy hits on him unless you're
1080
01:00:06,720 --> 01:00:10,400
Mike and so.
We don't know I would lose to
1081
01:00:10,400 --> 01:00:11,960
him.
That's true, you might be able
1082
01:00:11,960 --> 01:00:14,680
to take him, but in the last 10
seconds he just stops fighting.
1083
01:00:14,680 --> 01:00:16,200
He throws his hands up and
laughs at you.
1084
01:00:16,600 --> 01:00:19,280
And so that's the time to use
your super attacks where you
1085
01:00:19,280 --> 01:00:23,240
hold down both D pads in, I
guess you'd say the same
1086
01:00:23,240 --> 01:00:25,040
directions.
You either pulled them both
1087
01:00:25,040 --> 01:00:29,440
away, both to the center, both
down, or both up and your fist
1088
01:00:29,440 --> 01:00:31,200
will flash after like half a
second.
1089
01:00:31,240 --> 01:00:33,560
You get this really fun like
kind of Ding Dong sound.
1090
01:00:33,680 --> 01:00:36,840
And then you could do this
machine gun punch or they're
1091
01:00:36,840 --> 01:00:40,080
just glass and sparks flying and
the sounds really good and their
1092
01:00:40,080 --> 01:00:42,640
whole body's getting rocked.
So that's really fun that you
1093
01:00:42,640 --> 01:00:47,280
really get to cut loose on him.
I thought that Prynne and
1094
01:00:47,360 --> 01:00:54,000
Cherie, the French, the French
characters, they're wild because
1095
01:00:54,000 --> 01:00:57,040
she kind of has like a moving
hip and sort of a sachet, kind
1096
01:00:57,040 --> 01:01:00,120
of a very feminine body.
And then Cyril, do you recall
1097
01:01:00,120 --> 01:01:03,120
her super attack?
Because I've never experienced
1098
01:01:03,120 --> 01:01:06,160
anything like this in VR before.
No, I don't remember.
1099
01:01:06,160 --> 01:01:09,320
I the only thing I remember
about her is that she had real
1100
01:01:09,320 --> 01:01:13,840
prominent breasts and a vagina.
Well, OK, you know what, you
1101
01:01:13,840 --> 01:01:15,120
creep?
I didn't see the.
1102
01:01:15,120 --> 01:01:16,760
I didn't see you didn't.
Oh.
1103
01:01:17,160 --> 01:01:19,080
Boy, my eyes went right there.
I.
1104
01:01:19,080 --> 01:01:22,280
Didn't see the vagina until you
just pointed it out, but her
1105
01:01:22,280 --> 01:01:25,480
super attack is to lower her
hands by her side and do a
1106
01:01:25,480 --> 01:01:28,280
barrage of breast missiles.
Oh yeah, that's right.
1107
01:01:28,280 --> 01:01:30,440
Hitting you in the face over and
over again and like kind.
1108
01:01:30,440 --> 01:01:33,280
Of like a fembot thing.
Kind of a fembot thing.
1109
01:01:33,280 --> 01:01:35,960
Yeah.
So if you can't appreciate that,
1110
01:01:35,960 --> 01:01:39,840
like, come on, get on my level.
I was amused that there are more
1111
01:01:39,840 --> 01:01:43,160
fighters that have an
unspecified gender than there
1112
01:01:43,160 --> 01:01:46,920
are female fighters.
Yeah, that's interesting.
1113
01:01:46,920 --> 01:01:53,160
Yeah, the Bomb Coons pilot Picky
is a reference to Japanese
1114
01:01:53,160 --> 01:01:57,320
comedian Takashi Katano's
characters on Takashi Castle.
1115
01:01:57,720 --> 01:01:59,920
So that was a reference to
Japanese television.
1116
01:02:00,440 --> 01:02:03,720
And then, yeah, you mentioned
the third opponent, the German
1117
01:02:03,720 --> 01:02:05,760
robot who shoots it's like hat
at you.
1118
01:02:06,040 --> 01:02:09,240
That's kind of fun because it's
pilot ends up being another
1119
01:02:09,240 --> 01:02:13,560
robot and it's just like AI.
Piloting AI is like, well, it
1120
01:02:13,560 --> 01:02:16,800
used to be science fiction, but
we're kind of near in that.
1121
01:02:16,960 --> 01:02:21,760
Machines controlling machines.
The, the final, the final boss
1122
01:02:21,760 --> 01:02:24,680
fight, I gasped in the light
because so I've played through
1123
01:02:24,680 --> 01:02:26,800
this game a second time and here
it is.
1124
01:02:27,200 --> 01:02:29,960
And it says like the time to
fight the champion.
1125
01:02:30,000 --> 01:02:33,480
It waits for you and you get to
the screen that's supposed to
1126
01:02:33,480 --> 01:02:35,360
show your opponent and it's just
blank.
1127
01:02:35,400 --> 01:02:38,040
And there's, there's no data.
It's all question marks.
1128
01:02:38,240 --> 01:02:42,360
You enter the arena and the
arena is empty, and you're like,
1129
01:02:42,360 --> 01:02:46,080
where's my opponent?
And then this giant cat robot
1130
01:02:46,080 --> 01:02:50,520
just lands in front of you and
it's swatting at you and it has
1131
01:02:50,520 --> 01:02:52,880
a ton of life.
So you're just wailing on it.
1132
01:02:53,080 --> 01:02:55,640
And I bring it down and the cat
robot explodes.
1133
01:02:55,640 --> 01:02:58,960
And in the background, wearing
the VR headset controlling the
1134
01:02:58,960 --> 01:03:02,320
cat robot is an actual cat
that's just stretching and
1135
01:03:02,320 --> 01:03:03,800
playing.
And I was just like, that is
1136
01:03:03,800 --> 01:03:07,080
hilarious.
That really immersed me because
1137
01:03:07,080 --> 01:03:09,640
I started thinking about how
good cats have like those fat
1138
01:03:09,640 --> 01:03:11,200
reflexes when they're swatting
you.
1139
01:03:11,840 --> 01:03:14,800
And I was just like how that is
peak Nintendo humor.
1140
01:03:14,800 --> 01:03:18,040
I loved it so much.
That should have been what
1141
01:03:18,040 --> 01:03:19,360
happened at the end of Real
Steel.
1142
01:03:20,520 --> 01:03:24,720
Exactly 100%.
The robots, they're cute, but
1143
01:03:24,720 --> 01:03:28,120
they're also genuinely menacing.
Yes, and I think that I think
1144
01:03:28,120 --> 01:03:30,240
they're well made.
I think there are only 8 of
1145
01:03:30,280 --> 01:03:35,560
them, or I got 9 if you include
yourself I suppose, but there
1146
01:03:35,640 --> 01:03:39,200
there aren't that many of them.
But also, this is for all
1147
01:03:39,200 --> 01:03:42,560
intents and purposes, it's a
portable game released in the
1148
01:03:42,560 --> 01:03:46,440
mid 90s, and most of that mean
if you go back and play any of
1149
01:03:46,440 --> 01:03:50,120
those Game Boy games from the
early days, they're not very
1150
01:03:50,120 --> 01:03:52,520
long.
No, no, yeah, definitely a
1151
01:03:52,520 --> 01:03:54,720
product of its time that it's
kind of limited.
1152
01:03:54,960 --> 01:03:57,360
But I also just loved all the
moments that the game
1153
01:03:58,080 --> 01:04:00,320
thoughtfully showed off the 3D
effect.
1154
01:04:00,480 --> 01:04:03,760
So like we mentioned the the
breast attack, but then also
1155
01:04:03,760 --> 01:04:06,440
like, you have moments like when
you duck, you'll notice that the
1156
01:04:06,640 --> 01:04:09,160
track lights above you, you get
a new angle on them.
1157
01:04:09,160 --> 01:04:11,520
So it really makes it feel like
you're in that room.
1158
01:04:12,640 --> 01:04:17,240
You know, when you lose a fight,
that last punch breaks through
1159
01:04:17,240 --> 01:04:19,440
the screen and gets a little
closer than all the other ones
1160
01:04:19,440 --> 01:04:22,440
and your screen shatters and
it's like, that's that's all so
1161
01:04:22,440 --> 01:04:23,960
cool.
And I disagree with Mike.
1162
01:04:23,960 --> 01:04:26,480
I'm sad Mike had such a hard
time with it because to me this
1163
01:04:26,480 --> 01:04:31,920
is way better than punch out.
I once those once those two
1164
01:04:32,000 --> 01:04:34,480
control, once you get used to
controlling each fist
1165
01:04:34,480 --> 01:04:38,200
independently and once you get
used to blocking and dodging.
1166
01:04:38,360 --> 01:04:40,520
I mean I'll be honest, I never
really got the hang of dodging,
1167
01:04:40,520 --> 01:04:43,640
but once you learn how to like
block high and low and punch the
1168
01:04:43,640 --> 01:04:47,440
gut and punch the face, I really
got into a rhythm and made this
1169
01:04:47,440 --> 01:04:49,240
feel more like an actual
fighting game.
1170
01:04:49,240 --> 01:04:51,200
Whereas punch out is so rhythm
based.
1171
01:04:51,200 --> 01:04:53,440
Punch outs.
Like learn the pattern, do the
1172
01:04:53,440 --> 01:04:55,760
pattern.
This one, I felt like I was
1173
01:04:55,760 --> 01:04:58,400
playing my other VR boxing game
and that's a huge compliment.
1174
01:04:58,400 --> 01:05:00,760
I I really like how this game
plays.
1175
01:05:01,280 --> 01:05:04,160
Well, I wondered about that
because back in the day,
1176
01:05:04,160 --> 01:05:09,120
obviously when people first
played it, it was unusual to
1177
01:05:09,160 --> 01:05:12,760
have a game that was basically a
dual D pad.
1178
01:05:13,280 --> 01:05:16,000
I mean, there have been twin
stick shooters before that.
1179
01:05:16,160 --> 01:05:19,440
Smash TV came out a few years
before that and Robotron and
1180
01:05:19,440 --> 01:05:23,400
stuff like that.
But obviously, like on home
1181
01:05:23,400 --> 01:05:27,840
consoles, you didn't really do
the the dual the D pad very
1182
01:05:27,840 --> 01:05:29,680
often.
And you know, this is the time
1183
01:05:29,680 --> 01:05:32,320
before even analog sticks were
out.
1184
01:05:32,880 --> 01:05:36,840
So I was curious to see if
people would have an easier time
1185
01:05:37,480 --> 01:05:42,600
in 2026 because they're more
used to that now with first
1186
01:05:42,600 --> 01:05:45,400
person shooters and just other
other games in general.
1187
01:05:45,880 --> 01:05:50,320
And so I'm happy to hear that
you didn't have a real problem
1188
01:05:50,320 --> 01:05:53,520
with that cuz some of the
reviews back in the day had
1189
01:05:53,520 --> 01:05:57,240
issues with that design.
No, Mike did.
1190
01:05:57,400 --> 01:06:00,040
I mean well.
I mean, once I found out where
1191
01:06:00,040 --> 01:06:03,200
it had mapped things and
remapped it, it addressed that
1192
01:06:03,200 --> 01:06:04,840
part of the problem.
Yeah.
1193
01:06:04,840 --> 01:06:07,640
But I mean, I still like like
you kind of still struggle with
1194
01:06:07,640 --> 01:06:10,080
like, well, punching the gut
when I want to punch the gut,
1195
01:06:10,080 --> 01:06:12,800
like the timing and the aiming
never really clicked for you.
1196
01:06:12,880 --> 01:06:16,480
And some of the I actually went
and checked another game just to
1197
01:06:16,480 --> 01:06:20,640
feel because it's it felt non
responsive to me and it was like
1198
01:06:20,640 --> 01:06:22,880
is this just a console thing?
And I switched to something else
1199
01:06:22,880 --> 01:06:26,880
and it was like OK, now this one
feels closer to from when I hit
1200
01:06:26,880 --> 01:06:30,600
the button to a thing happens.
Yeah, there's a little bit of a
1201
01:06:30,600 --> 01:06:32,960
delay, but I think it's
intentional because like your
1202
01:06:32,960 --> 01:06:35,560
fists are flying or whatever.
So I think we're, I think we're
1203
01:06:35,560 --> 01:06:37,560
segueing into joy cons.
Anything else we want to praise
1204
01:06:37,560 --> 01:06:39,200
about the game?
We talked about the fighting,
1205
01:06:39,200 --> 01:06:41,120
the graphics and the characters,
and that's kind of all there is
1206
01:06:41,120 --> 01:06:42,040
to it.
I do.
1207
01:06:42,120 --> 01:06:44,960
I do like the pacing.
You brought up a bomb Coon and
1208
01:06:44,960 --> 01:06:47,360
you have to remember that one.
I think that's the one right
1209
01:06:47,360 --> 01:06:49,480
after the third boss, right?
That's the 4th.
1210
01:06:49,560 --> 01:06:52,640
The bomb coon's the fourth boss,
correct, The 4th fighter.
1211
01:06:53,120 --> 01:06:56,920
And that third boss is that's
the that's the one where you
1212
01:06:56,920 --> 01:06:58,560
realize, oh, this is going to be
tough.
1213
01:06:58,880 --> 01:07:00,880
Yeah.
That's where I'd say, I mean,
1214
01:07:00,880 --> 01:07:03,720
the first one is basically
training wheels and then the
1215
01:07:03,720 --> 01:07:06,880
second one makes you think, you
know, it.
1216
01:07:06,880 --> 01:07:10,760
It forces you to memorize and
come up with a formulated
1217
01:07:10,760 --> 01:07:12,720
strategy.
But it's not.
1218
01:07:13,360 --> 01:07:19,960
Sorry, Mike, it's not that hard.
But the third one is where they
1219
01:07:20,000 --> 01:07:23,840
put those and then they just
ramp that difficult difficulty
1220
01:07:23,840 --> 01:07:27,600
up to 1000.
And I feel like once you get
1221
01:07:27,600 --> 01:07:31,640
past that, they realized, all
right, you need a break here.
1222
01:07:32,000 --> 01:07:35,760
Here's here's, here's bomb Coon.
It's a fun little a fun little
1223
01:07:35,760 --> 01:07:37,040
fighter.
It's not that hard.
1224
01:07:37,040 --> 01:07:39,240
You'll probably beat it in your
first or second attempt.
1225
01:07:39,680 --> 01:07:45,160
And they realized you need a
little bit of a calm after you
1226
01:07:45,160 --> 01:07:48,760
needed that easy stage.
And I like that they were
1227
01:07:48,760 --> 01:07:51,680
thinking about that.
And I think that's just the the
1228
01:07:51,680 --> 01:07:54,520
experience that Sakamoto brought
to it.
1229
01:07:55,160 --> 01:07:58,160
Yeah, but I mean, to get to
segue the joy cons, though, one
1230
01:07:58,160 --> 01:08:01,720
thing that kind of frustrated me
is that I felt like there needed
1231
01:08:01,720 --> 01:08:04,080
to be something in between these
fights.
1232
01:08:04,080 --> 01:08:06,480
I needed the Doc Lewis giving me
a tip.
1233
01:08:06,840 --> 01:08:09,560
I needed the trick where you
could press the select button,
1234
01:08:09,560 --> 01:08:11,480
have him pat me on the shoulder
and gain health.
1235
01:08:11,760 --> 01:08:15,360
I really hate the way this game
handles the life recovery
1236
01:08:15,360 --> 01:08:17,439
mechanic.
Like, you know what I'm talking
1237
01:08:17,439 --> 01:08:18,760
about.
Can you speak to that?
1238
01:08:19,080 --> 01:08:21,399
I mean, I don't know what you're
talking about because you're
1239
01:08:21,399 --> 01:08:25,000
saying what you hate about it.
OK, well so, well I mean so
1240
01:08:25,200 --> 01:08:28,120
between every round it says take
a break, right?
1241
01:08:28,120 --> 01:08:31,399
And you have two options.
You can choose automatic pause
1242
01:08:31,560 --> 01:08:34,520
or or automatic pause can be
turned on or off.
1243
01:08:35,080 --> 01:08:38,040
And this is Nintendo wanting you
to take your face out of the VR
1244
01:08:38,040 --> 01:08:40,960
thing after every 60 seconds,
which is like if you develop a
1245
01:08:40,960 --> 01:08:43,800
console you have to look away
from every 60 seconds.
1246
01:08:43,800 --> 01:08:45,200
I don't know if you should have
built this thing.
1247
01:08:45,439 --> 01:08:47,960
It was ill conceived.
I'll conceived, but what a
1248
01:08:47,960 --> 01:08:49,319
concept.
What a concept.
1249
01:08:49,319 --> 01:08:52,840
There you go, Mike.
But so if you choose automatic
1250
01:08:52,840 --> 01:08:59,000
pause off between rounds, your
opponent gains health and you
1251
01:08:59,000 --> 01:09:02,520
don't if you choose automatic
pause on you both.
1252
01:09:02,520 --> 01:09:07,160
Gain health if it's on off, I
believe it's that you can hit
1253
01:09:07,160 --> 01:09:11,399
buttons to gain health and I
think it's you can out gain the
1254
01:09:11,399 --> 01:09:14,319
opponent in that.
Was there a mini game I missed?
1255
01:09:14,920 --> 01:09:19,960
You can also skip it directly so
that the other or so that the
1256
01:09:19,960 --> 01:09:23,000
opponent does not gain health.
Interesting.
1257
01:09:23,080 --> 01:09:26,000
Which is, so there's a little
bit of a strategy there that
1258
01:09:26,000 --> 01:09:30,200
maybe you want to keep that
opponent lower and you also the
1259
01:09:30,439 --> 01:09:36,399
as the song plays, you gain your
health back and the opponent
1260
01:09:36,399 --> 01:09:40,640
only gains half of the songs
health back.
1261
01:09:40,880 --> 01:09:43,160
OK.
So I don't know if it's 10
1262
01:09:43,160 --> 01:09:46,960
seconds or however long it is,
but they they get 5 seconds of
1263
01:09:47,200 --> 01:09:49,840
life back and then it caps it
there.
1264
01:09:49,880 --> 01:09:53,279
Whereas you're getting that 10
more, sorry, that five more
1265
01:09:53,279 --> 01:09:54,760
seconds, you're getting the
whole 10 seconds.
1266
01:09:55,000 --> 01:09:57,040
Yeah, I miss.
I like this game even more.
1267
01:09:57,040 --> 01:09:58,400
There's a whole mechanic I
missed out on.
1268
01:09:59,160 --> 01:10:03,080
I will agree with you though
that it probably could have used
1269
01:10:03,080 --> 01:10:08,120
a mini game or something between
like maybe a bonus game or
1270
01:10:08,120 --> 01:10:13,440
something between that, I don't
know, added a little bit to the
1271
01:10:13,480 --> 01:10:16,520
the lore and also gave you some
variety.
1272
01:10:17,040 --> 01:10:20,800
And maybe if this wasn't a
launch game, maybe if this was a
1273
01:10:20,800 --> 01:10:23,520
second generation game or
something like that, it would
1274
01:10:23,520 --> 01:10:24,600
have had it.
I don't know.
1275
01:10:24,920 --> 01:10:26,840
I think if this game was
released in modern days there
1276
01:10:26,840 --> 01:10:29,800
definitely be a training mode.
Oh yeah, for sure.
1277
01:10:30,080 --> 01:10:32,440
Yeah, but I don't think enough
that was a thing back then.
1278
01:10:32,520 --> 01:10:34,040
But I definitely wouldn't really
get it from it.
1279
01:10:34,040 --> 01:10:36,000
So that's what.
You got instruction manuals for.
1280
01:10:36,400 --> 01:10:38,920
Yeah.
So, Mike, what else is there
1281
01:10:38,920 --> 01:10:40,280
anything else you didn't like
about it?
1282
01:10:40,280 --> 01:10:42,840
I mean, if you can't control
where your punches go, this,
1283
01:10:42,840 --> 01:10:45,240
it's gonna be a hard sell.
Yeah, yeah.
1284
01:10:45,240 --> 01:10:47,720
When it doesn't feel when it
hits the point like I need to
1285
01:10:47,720 --> 01:10:51,920
hit there, every combination
feels like it's not reliably
1286
01:10:51,920 --> 01:10:53,400
doing that.
Yeah.
1287
01:10:54,440 --> 01:10:56,720
And so, you know, we alluded to
it before, but it's also it's
1288
01:10:56,720 --> 01:10:59,920
very bare bones.
There's no survival mode, no
1289
01:10:59,920 --> 01:11:02,240
time attack, you can't even
choose your opponent.
1290
01:11:02,240 --> 01:11:04,960
You just go through all 8 over
and over again.
1291
01:11:05,480 --> 01:11:08,320
And it's like I would have, I
would love to have my friend
1292
01:11:08,320 --> 01:11:10,280
Kyle come over because he's
curious about the virtual boy.
1293
01:11:10,280 --> 01:11:11,960
I'd love to put him against bomb
Coon.
1294
01:11:11,960 --> 01:11:13,840
And I guess I'm going to play
and create a safe state right
1295
01:11:13,840 --> 01:11:16,680
before it, you know what I mean?
But like that's, that's kind of
1296
01:11:16,680 --> 01:11:18,880
annoying.
And then you know, any fighting
1297
01:11:18,880 --> 01:11:21,440
game that's single player, it's
like our single player racing
1298
01:11:21,440 --> 01:11:23,920
game.
It just feels kind of kind of,
1299
01:11:24,480 --> 01:11:27,200
you know, I also didn't love the
stun system.
1300
01:11:27,280 --> 01:11:29,840
If you take too many hits in a
row, you have trouble blocking.
1301
01:11:29,840 --> 01:11:33,400
And it's like, I, I get you want
to create the tension of, Oh my
1302
01:11:33,400 --> 01:11:34,840
gosh, this is really getting
away from me.
1303
01:11:34,840 --> 01:11:38,440
But I kind of feel like if I'm
getting hit a lot, take away my
1304
01:11:38,440 --> 01:11:41,080
ability to attack so that I have
to defend.
1305
01:11:41,080 --> 01:11:43,800
But to make it even harder to
stop the onslaught.
1306
01:11:43,800 --> 01:11:47,640
It just, it felt unfair.
I'll mention at this point in it
1307
01:11:47,640 --> 01:11:51,360
because this is where I
associate with it as a prelude
1308
01:11:51,360 --> 01:11:56,160
of things to come.
One of the reviews that Cyril's
1309
01:11:56,160 --> 01:12:00,400
video covers does compare this
to Super Punch Out.
1310
01:12:00,960 --> 01:12:04,040
Yeah.
And in my mind that was very
1311
01:12:04,040 --> 01:12:07,560
apartment into my not liking it.
OK.
1312
01:12:07,960 --> 01:12:11,800
And honestly also being like,
yeah, Jamo's gonna like this.
1313
01:12:12,160 --> 01:12:14,480
Yeah, yeah, this is the top of
the heap.
1314
01:12:14,480 --> 01:12:15,960
This is better than either punch
out.
1315
01:12:16,720 --> 01:12:19,480
Well, for those of us who did
not listen to the episode where
1316
01:12:19,480 --> 01:12:24,800
you compared to Punch Out and
Super Punch Out, what, what
1317
01:12:24,800 --> 01:12:28,440
didn't you like about Super
Punch Out that you did like with
1318
01:12:28,440 --> 01:12:30,040
Super with the original Punch
Out?
1319
01:12:30,560 --> 01:12:35,480
I think really, frankly, because
Punch Out is the learn the
1320
01:12:35,480 --> 01:12:38,880
patterns, figure it out kind of
thing, which, you know, it
1321
01:12:38,880 --> 01:12:42,600
almost moves towards the same
family as a rhythm game.
1322
01:12:42,600 --> 01:12:47,200
Whereas Super Punch Out moves
much more heavily towards a
1323
01:12:47,200 --> 01:12:52,000
fighting game which I generally
don't have fun with and Jamo
1324
01:12:52,000 --> 01:12:53,880
does.
Yeah, baby, that's my genre.
1325
01:12:54,520 --> 01:12:59,720
Yeah, I get that.
And so, yeah, my joy con is that
1326
01:12:59,720 --> 01:13:02,440
they haven't made more of these.
I really like Tell the Road
1327
01:13:02,440 --> 01:13:05,800
Boxer, which is impressive.
Well, we'll get to it in our
1328
01:13:05,800 --> 01:13:07,960
final rankings here.
So guys, I think we're going to
1329
01:13:07,960 --> 01:13:10,320
call that game over for today.
Ready to move on to our
1330
01:13:10,320 --> 01:13:11,840
rankings?
Sure.
1331
01:13:12,040 --> 01:13:14,480
Yep.
OK, so that's brings us to the
1332
01:13:14,480 --> 01:13:16,960
moment of truth.
We've covered the joy pros, the
1333
01:13:16,960 --> 01:13:19,320
joy cons and every bit in
between.
1334
01:13:19,520 --> 01:13:24,000
So it's time to declare today's
game and SIS peripheral system.
1335
01:13:24,000 --> 01:13:27,160
Let's rank that as well.
Mike, can we start with you the
1336
01:13:27,160 --> 01:13:30,120
let's do the Nintendo Virtual
Boy peripherals, Nintendo or
1337
01:13:30,120 --> 01:13:33,480
Nintendo?
I mean they're an intend.
1338
01:13:33,480 --> 01:13:35,920
Have to because it won't let you
check it out without the
1339
01:13:35,920 --> 01:13:37,880
peripherals.
But is it worth?
1340
01:13:37,880 --> 01:13:43,200
It I think so.
I mean is certainly even at the
1341
01:13:43,240 --> 01:13:48,520
100 bucks like that is cheaper
than it's going to be to get a
1342
01:13:48,600 --> 01:13:51,200
original Virtual Boy at this
point.
1343
01:13:51,720 --> 01:13:54,600
OK.
Even back in the day, yeah, half
1344
01:13:54,600 --> 01:13:56,880
the price.
It's wild that it feels so
1345
01:13:56,880 --> 01:13:59,800
expensive but it's like the most
affordable it's ever to play
1346
01:13:59,800 --> 01:14:01,240
these games.
It's never been more affordable
1347
01:14:01,240 --> 01:14:03,400
unless you use illegal
emulation.
1348
01:14:04,240 --> 01:14:08,240
I think I I'm a Nintendo for the
peripheral, but I do think
1349
01:14:08,720 --> 01:14:12,240
you're probably fine with the
cardboard one because the $100
1350
01:14:12,240 --> 01:14:15,480
one, I was expecting it to be
more comfortable and it just
1351
01:14:15,480 --> 01:14:17,440
kind of isn't.
Unless like I said, you're going
1352
01:14:17,440 --> 01:14:20,320
to lay down in bed with it,
which is feels really dorky.
1353
01:14:20,840 --> 01:14:22,960
And at that point it's like, why
not just lay down in bed with
1354
01:14:22,960 --> 01:14:24,880
the cardboard one and just kind
of lay there.
1355
01:14:24,880 --> 01:14:27,960
And you know, I think you're
fine to get the cardboard
1356
01:14:27,960 --> 01:14:30,760
version.
Don't get the don't get the VR
1357
01:14:30,760 --> 01:14:32,560
headset knock off version of the
Amazon.
1358
01:14:32,560 --> 01:14:35,200
Those things hurt.
It might be all right if you've
1359
01:14:35,200 --> 01:14:38,640
got one of those like stands
that they make for using like a
1360
01:14:38,640 --> 01:14:41,320
computer at a couch.
Yeah.
1361
01:14:41,880 --> 01:14:45,120
Like that might actually be the
fix, but that's the whole extra
1362
01:14:45,120 --> 01:14:47,360
thing.
Yeah, but you know what though?
1363
01:14:47,360 --> 01:14:49,600
I mean, I intend to beat all
these games one day, so I might
1364
01:14:49,600 --> 01:14:54,160
just invest in myself and look
into that serial Telero boxer.
1365
01:14:54,720 --> 01:14:59,040
Nintendo or Nintend don't.
I say Nintendo, I like this one.
1366
01:14:59,360 --> 01:15:02,320
Look, don't get me wrong, you're
not going to play this and and
1367
01:15:02,320 --> 01:15:05,000
come out of it saying that it's
the best game you've ever
1368
01:15:05,000 --> 01:15:08,520
played.
I, I, this is AB or maybe even
1369
01:15:08,520 --> 01:15:13,480
AB minus, but it's still I'd
say, you know, back in the day I
1370
01:15:13,480 --> 01:15:19,280
thought it was pretty good.
It's it's from my listing now
1371
01:15:19,720 --> 01:15:23,480
people that don't know on
defunct games dot com and also
1372
01:15:23,480 --> 01:15:26,120
the the YouTube channel.
We have a, a series called
1373
01:15:26,120 --> 01:15:30,040
Review Crew where we, we look at
what the critics said back when
1374
01:15:30,040 --> 01:15:32,880
these games first came out and
we come up with the, the average
1375
01:15:32,880 --> 01:15:36,240
based on their scores and the
average, the overall average for
1376
01:15:36,240 --> 01:15:41,160
this game is 72%, which may not
sound that great, but it's, it's
1377
01:15:41,560 --> 01:15:44,800
the only one behind of the
Virtual Boy games that are out
1378
01:15:44,800 --> 01:15:46,560
right now.
It's the only one.
1379
01:15:46,560 --> 01:15:51,600
It's like in second place after
Wario Land, which is at 75%.
1380
01:15:51,600 --> 01:15:54,520
So it's right behind.
It's it's, it's pretty close.
1381
01:15:54,800 --> 01:15:58,800
I think that I would, I would
say that it's it's definitely
1382
01:15:58,800 --> 01:16:01,360
one of the top three Virtual Boy
games.
1383
01:16:01,760 --> 01:16:04,960
OK, OK.
Well, Mike, where is your
1384
01:16:04,960 --> 01:16:08,240
Nintendo and Nintendo ranking
for Tellura Boxer and where did
1385
01:16:08,240 --> 01:16:13,040
you put it on our and standings
of all the games ranked that
1386
01:16:13,040 --> 01:16:15,960
we've played so far?
For me like the only thing this
1387
01:16:15,960 --> 01:16:22,600
really has as a saving grace for
it is looking neat on the
1388
01:16:22,600 --> 01:16:28,280
Virtual Boy, but I would rather
play almost any game we have
1389
01:16:28,280 --> 01:16:31,600
played over this.
Oh my God are you talking
1390
01:16:31,600 --> 01:16:33,320
bottom?
I feel like you're talking about
1391
01:16:33,320 --> 01:16:35,600
bottom 5.
Yeah, I it is.
1392
01:16:35,600 --> 01:16:39,360
It is my fourth lowest.
It is very much a Nintendo for
1393
01:16:39,360 --> 01:16:43,360
me.
I like and part of that is even
1394
01:16:43,360 --> 01:16:46,720
like I did beat one, I didn't
feel any joy or satisfaction in
1395
01:16:46,720 --> 01:16:50,240
the one I beat either.
Like it just it wasn't fun fun
1396
01:16:50,240 --> 01:16:52,400
when I was losing.
It wasn't fun fun the little the
1397
01:16:52,400 --> 01:16:55,600
one time I won.
Hold on, OK, did you play any of
1398
01:16:55,600 --> 01:16:58,000
the other?
And maybe this is a spoiler for
1399
01:16:58,080 --> 01:17:02,120
future episodes, but did you
play any of the other Virtual
1400
01:17:02,120 --> 01:17:03,640
Boy games?
We haven't.
1401
01:17:03,640 --> 01:17:05,120
This is our first Virtual Boy
game.
1402
01:17:05,520 --> 01:17:07,600
OK, so there.
OK, none of those are on.
1403
01:17:08,440 --> 01:17:13,240
There in not a podcast capacity,
but just in your off time, did
1404
01:17:13,240 --> 01:17:15,080
you you didn't try any of the
other ones?
1405
01:17:15,120 --> 01:17:18,560
I checked out the pinball a
little bit to see if the lack of
1406
01:17:18,560 --> 01:17:22,480
response was a uniform thing and
I did not feel it.
1407
01:17:22,480 --> 01:17:24,680
And because I want I was like,
am I?
1408
01:17:24,680 --> 01:17:28,400
Am I judging it harshly for a
virtual avoid emulation thing?
1409
01:17:29,760 --> 01:17:32,080
OK, so you haven't played Red
Alarm?
1410
01:17:32,720 --> 01:17:33,320
No.
No.
1411
01:17:33,480 --> 01:17:37,000
We'll have to tune in for that
episode to see if you like that
1412
01:17:37,000 --> 01:17:42,520
even less, because that's the
one that gives me a real
1413
01:17:42,520 --> 01:17:44,960
headache.
So to be clear for Mike's
1414
01:17:44,960 --> 01:17:49,680
rankings, he plays Telero Boxer
99th out of 101.
1415
01:17:50,400 --> 01:17:54,240
Insanity 100 and 200 and. 2.
Hold on, what's what's the
1416
01:17:54,240 --> 01:17:57,880
lowest one?
Serious, but also for context
1417
01:17:57,880 --> 01:17:59,760
though.
Super Ghosts and Ghosts is the
1418
01:17:59,800 --> 01:18:03,680
second one.
Mike's Mike's List, Mikes List
1419
01:18:03,680 --> 01:18:06,640
is true insanity, but you know.
What off the island?
1420
01:18:07,160 --> 01:18:10,520
So Mike said that Telero Boxer
is better than Flicky and worse
1421
01:18:10,520 --> 01:18:12,800
than Congos caper.
You hear that Ryan?
1422
01:18:13,280 --> 01:18:15,640
Well you know what?
This is why I'm glad the Ant
1423
01:18:15,640 --> 01:18:18,160
standings are a thing.
Because Mikes wrong.
1424
01:18:19,160 --> 01:18:24,200
This is a Nintendo, this game,
this game I know sale right
1425
01:18:24,280 --> 01:18:26,120
isn't.
Isn't that out of it's
1426
01:18:26,160 --> 01:18:29,040
craziness?
Doesn't Mike drive you insane?
1427
01:18:31,320 --> 01:18:34,520
But I appreciate him because he
and I are so different.
1428
01:18:34,520 --> 01:18:35,720
And that's that's I love you,
Mike.
1429
01:18:35,720 --> 01:18:37,120
I think that's why this works,
baby.
1430
01:18:37,120 --> 01:18:38,800
So.
What's his number one?
1431
01:18:40,120 --> 01:18:41,960
Pokémon Snap.
That's a good.
1432
01:18:41,960 --> 01:18:44,800
Number I would I would never
have guessed that that.
1433
01:18:44,800 --> 01:18:48,360
Don't get me wrong, not saying
that's a bad game, it's in fact
1434
01:18:48,400 --> 01:18:50,400
the only Pokémon game I've
played.
1435
01:18:51,040 --> 01:18:55,840
But yeah, you know, like Pokémon
came out when I was an adult.
1436
01:18:57,280 --> 01:19:00,360
Well, so I ranked Telero Boxer
much higher.
1437
01:19:00,480 --> 01:19:03,080
I think it's an Nintendo.
I think it's fast, I think it's
1438
01:19:03,080 --> 01:19:04,400
fun.
They create, the characters are
1439
01:19:04,400 --> 01:19:06,560
cool.
This is what I wish Punch Out
1440
01:19:06,560 --> 01:19:08,480
had been.
I think this is better than
1441
01:19:08,480 --> 01:19:11,320
either of those games.
And so looking at my Ann's
1442
01:19:11,320 --> 01:19:17,400
standings, I ended up pretty
high on it because I think it's
1443
01:19:17,400 --> 01:19:20,040
better than fighters history,
because that's such a shameless
1444
01:19:20,040 --> 01:19:22,480
Street Fighter two RIP off that
I kind of don't want to give it
1445
01:19:22,480 --> 01:19:25,480
too much credit.
But I I don't think I can say
1446
01:19:25,480 --> 01:19:29,040
it's better than the first 3
Mega Man games combined.
1447
01:19:29,040 --> 01:19:32,560
Plus 1/4 bonus game that changes
the gameplay.
1448
01:19:32,800 --> 01:19:34,400
That was just such a solid
offers.
1449
01:19:34,400 --> 01:19:39,800
I ranked it 34th out of 102.
I worked on the the re release
1450
01:19:40,040 --> 01:19:42,560
of Maggie Man the Wiley Wars.
Heck yeah, dude.
1451
01:19:42,560 --> 01:19:44,160
When?
Retrobit brought that.
1452
01:19:44,160 --> 01:19:50,080
Out yeah you did you're amazing
dude so so that means that means
1453
01:19:50,080 --> 01:19:55,080
that our combined and standing
not Mike not Jamo, but the and
1454
01:19:55,080 --> 01:19:59,200
in between places telero boxer
at.
1455
01:20:00,480 --> 01:20:04,440
Mike, you bastard you.
Miked it way down.
1456
01:20:04,440 --> 01:20:08,320
Didn't you?
It's 72nd, above Star Fox and
1457
01:20:08,320 --> 01:20:13,840
below Mappy Land.
Star Fox below Mappy Land.
1458
01:20:14,720 --> 01:20:16,600
Whoa.
Hold on, hold on, hold on, hold
1459
01:20:16,600 --> 01:20:19,440
on, hold on.
I feel like I'm I'm speaking for
1460
01:20:19,440 --> 01:20:24,480
the audience here.
How is how did Star Fox wind up
1461
01:20:24,480 --> 01:20:26,720
that low so.
Here's what you gotta do, Cyril.
1462
01:20:26,760 --> 01:20:30,000
You gotta listen to our episode
where we covered the rankings.
1463
01:20:30,000 --> 01:20:33,160
There's a whole light switch
episode and all of this is on
1464
01:20:33,160 --> 01:20:40,320
www.theoldswitcharoot.com.
But wow, Mike, we're gonna heads
1465
01:20:40,320 --> 01:20:42,560
are gonna roll over this one and
your.
1466
01:20:42,560 --> 01:20:46,600
Top.
Your top is Mario Kart 64.
1467
01:20:46,960 --> 01:20:48,840
Yeah, that's what am I doing?
What are we?
1468
01:20:48,840 --> 01:20:51,280
What are we doing?
Here you have been on the old
1469
01:20:51,280 --> 01:20:53,200
switcheroo, buddy boy, and you
know what?
1470
01:20:53,600 --> 01:20:56,440
It's not even the best Mario
Kart on the.
1471
01:20:57,120 --> 01:21:00,040
You can, you can, you can
complain all you want, but we
1472
01:21:00,040 --> 01:21:01,480
already got this episode out of
you.
1473
01:21:01,480 --> 01:21:04,760
OK, so.
It's on Racing for the Wind.
1474
01:21:04,840 --> 01:21:07,280
We haven't covered it yet.
It's not.
1475
01:21:07,360 --> 01:21:08,640
It's not available.
It's not.
1476
01:21:08,800 --> 01:21:10,600
It's not going to beat Mario
Kart 64, right?
1477
01:21:10,880 --> 01:21:13,400
Like.
Well, I did an episode where I
1478
01:21:13,400 --> 01:21:17,160
looked at what the the critics
said and that that reviewed both
1479
01:21:17,160 --> 01:21:20,680
of them.
And in fact it did beat Mario
1480
01:21:20,680 --> 01:21:24,720
Kart 64.
Well, pretty pretty handily too.
1481
01:21:25,200 --> 01:21:28,080
I mean, history's never been
correct before, so I have to
1482
01:21:28,080 --> 01:21:30,480
start now, guys.
We're going to call that game
1483
01:21:30,480 --> 01:21:32,880
over for today.
Cyril, thank you so much for
1484
01:21:32,880 --> 01:21:35,040
joining us once again.
Before you get out of here,
1485
01:21:35,280 --> 01:21:37,080
would you like to remind our
listeners where they can
1486
01:21:37,080 --> 01:21:39,160
pre-order your book or check out
your other content?
1487
01:21:39,560 --> 01:21:44,080
Yes you can of course still
pre-order the book while I write
1488
01:21:44,080 --> 01:21:46,600
it.
The complete cheat code
1489
01:21:47,040 --> 01:21:50,640
compendium is available for
pre-order through Kickstarter.
1490
01:21:50,880 --> 01:21:53,400
If you don't want to type that
in, you can just go to
1491
01:21:53,400 --> 01:21:57,320
defunctgames.com.
The link is right at the very
1492
01:21:57,880 --> 01:22:01,400
right on the front page.
Just look for the look for the
1493
01:22:01,400 --> 01:22:03,920
big picture of it and and click
on that.
1494
01:22:03,920 --> 01:22:05,360
It'll go right to the
Kickstarter.
1495
01:22:05,640 --> 01:22:10,640
And yeah, and just for anybody
that's that's curious, the
1496
01:22:10,680 --> 01:22:14,200
Nintendo 64 DD sold 15,000
units.
1497
01:22:14,880 --> 01:22:16,320
There you go.
There you go.
1498
01:22:16,400 --> 01:22:20,320
And then defunctgames.com for
all of your retro content and
1499
01:22:20,320 --> 01:22:22,360
your YouTube.
It's it's.
1500
01:22:22,360 --> 01:22:25,400
We'll link it on the show notes.
And we do modern reviews that
1501
01:22:25,400 --> 01:22:27,960
are mostly indie related.
We're we're getting back into.
1502
01:22:28,320 --> 01:22:30,760
It it's got it all
defunctgames.com, check it out
1503
01:22:30,800 --> 01:22:33,240
and guys, that all sounds NE
excellent.
1504
01:22:33,240 --> 01:22:38,600
Everyone join us next time for
an all timer Earthbound on the
1505
01:22:38,680 --> 01:22:42,680
SNES and as of time of
recording, it was our 100th
1506
01:22:42,680 --> 01:22:45,200
game.
So it is a just fantastic
1507
01:22:45,200 --> 01:22:50,520
episode and a fantastic moment.
And everyone thank you for
1508
01:22:50,520 --> 01:22:53,640
joining us for this long but
awesome episode.
1509
01:22:53,800 --> 01:22:57,080
Don't forget to visit
www.theoldswitcharoo.com.
1510
01:22:57,080 --> 01:22:59,520
There you can find links to our
Spotify, our Discord, YouTube,
1511
01:22:59,520 --> 01:23:02,920
TikTok and all the social medias
you can shake a joystick at.
1512
01:23:03,200 --> 01:23:05,920
Big thanks to Crystal Fields for
our incredible intro song.
1513
01:23:05,920 --> 01:23:09,240
And please dear listener, don't
forget to like and subscribe.
1514
01:23:09,280 --> 01:23:12,040
Every click means a lot and you
mean a lot to us.
1515
01:23:12,320 --> 01:23:13,800
Until next time.
This has been the old
1516
01:23:13,800 --> 01:23:16,040
switcheroo.
We've been talking gaming retro
1517
01:23:16,040 --> 01:23:17,800
with Mike and JMO.
I've been Mike.
1518
01:23:18,240 --> 01:23:20,040
And I've been JMO game on
everyone.
1519
01:23:33,480 --> 01:23:42,520
Oh, I get why Mike hit record.
Oh my God, Cyril, your reaction
1520
01:23:42,520 --> 01:23:45,000
to hearing Mike start recording
was classic.
1521
01:23:45,040 --> 01:23:47,160
And then you kept talking.
Oh my God.

Editor in Chief
Creator of the Defunct Games empire. Launched the Defunct Games website in 2001, followed later by the YouTube channel. Freelance critic since 2002, Electronic Gaming Monthly contributor and Retro-Bit Publishing marketer. Winner of the Nobel Prize for Good Game Reviews and three time runner-up for the Publishers Clearing House sweepstakes.























