Feb. 25, 2026

S4E04: Solomon's Key -or- An Old Testament to Your Skill

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Alex will be sharing his wisdom as he joins Mike and Jaymo for Solomon’s Key (NES, 1987) as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!

In this episode, Alex shares how he first saw Solomon’s Key beaten on a VHS tape, we look at Solomon’s Key’s reskins and sequels, and Jaymo puts Mike and Alex to the test with a challenge of riddles. Plus, we get sidetracked with a bit of a revisit to Punch-Out!!

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!


Game on, everyone.



(0:00) Intro

(1:02) Welcoming Alex

(1:58) Solomon’s Key

(43:00) Mini-Game Minute: Who’s That Solomon?

(46:14) Solomon’s Key (cont’d)

(58:30) NintenDO or NintenDON’T

Solomon’s Key Manual: https://archive.org/embed/solomons-key-nes-hiresscans/Solomon's Key - Manual (Searchable)


The Story Behind Solomon’s Key, One Of The Most Challenging NES Games by Peter Tieryas | Kotaku: https://kotaku.com/the-story-behind-solomons-key-one-of-the-most-challeng-1840421992

Solomon's Key by metroidmcfly in 14:00 - SGDQ2019 | Games Done Quick: https://www.youtube.com/watch?v=iNdkO9gVNTY

How a Perfect Speedrun Was Finally Beaten | Summoning Salt: https://www.youtube.com/watch?v=9c3oXERMTCM

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dear friends, practice operation
because it's time for the old

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00:00:31,640 --> 00:00:34,680
switcheroo where we're talking
gaming retro with Mike and Jamo.

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00:00:34,880 --> 00:00:37,880
I'm Mike and I'm Jamo.
Join us on our epic quest to

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00:00:37,880 --> 00:00:41,080
research and review all 300 plus
retro games in the Nintendo

5
00:00:41,080 --> 00:00:43,560
Classics catalog.
Today we are unlocking the

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00:00:43,560 --> 00:00:47,000
secrets of the NES puzzle
adventure Solomon's Key in an

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episode we are calling an Old
Testament to your skill.

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00:00:52,880 --> 00:00:55,360
If you like what you hear, don't
forget to like, subscribe and of

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00:00:55,360 --> 00:00:58,400
course, play along.
Now, Mike, got to be on your

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00:00:58,400 --> 00:01:00,880
best behavior.
Today I'm introducing to my work

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friends for the first time.
Please welcome to the show 1 of

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the only people who can make me
break a sweat on the pickleball

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court, my fellow middle school
teacher, Alex.

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Alex, how was your last student
day today?

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My last student day.
Well hopefully our boss doesn't

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listen to this, but I squeaked
out a little bit early to go

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play around around the golf.
But anyway.

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Just like 20.
Minutes early.

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Well, don't worry because our
bus started the holiday party a

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little early so.
OK.

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This is already our most
incriminating episode. 00.

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So Alex, any plans for the
holidays?

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Are you and your brothers are
going to get back together and

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play more of these old games?
Oh man, we'll get into that a

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little bit later, but we had
such a blast the other day.

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He wants me.
He wants me to come back and and

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play everything he has already.
We had so much fun.

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Great.
Well, you know, direct him

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towards our Discord and, you
know, maybe we'll have him on

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next.
That'd be fun.

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00:01:56,240 --> 00:01:58,880
Yeah.
So guys, I think if we're ready,

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let's dive into Solomon's Key,
released for the NES in 1987.

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As described on Nintendo
Classics as Dana, a skilled and

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talented war hero, you must
strategically maneuver through

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over 40 stages using mysterious
block creation skills and other

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magical powers.
Free the captive fairy in each

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stage by finding the bell and
escape by grabbing the Magic

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Key.
Use quick thinking and magical

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firepower to discover hidden
items and evade numerous enemies

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as you race against the clock.
Solomon's Key also features over

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10 secret levels and multiple
endings you can unlock.

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Do you have what it takes to
unravel the secrets of Solomon's

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Key?
I don't know.

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00:02:50,240 --> 00:02:52,040
That's a pretty good
description, Alex, don't you

45
00:02:52,040 --> 00:02:54,280
think?
Yeah, what is this play time?

46
00:02:54,440 --> 00:02:57,960
Five hours and 54 minutes.
That is how long I played the

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00:02:57,960 --> 00:02:59,320
game to prepare for this
episode.

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Oh, OK.
Yeah, you can see exactly how

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long you've spent playing.
I love it.

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You could add about 30 years to
that and you got mine.

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Yeah, you have a long history
with this game.

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I do.
So Speaking of your long

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history, I am maybe the most
excited I've ever been to talk

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about box art because Alex was
nice enough to bring me his copy

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of Solomon's Key so that I could
actually hold the freaking

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things in my hand.
And you know, it's just such a

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cool experience.
I really appreciated that you

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have the player character Dana
the Wizard balancing

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precariously on suspended
blocks, casting a spell and

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clutching a key while the
dreaded demon headed attacked.

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Enemies attack in waves.
Pair of fairies watch

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supportively from the background
while the marketing team at

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Tecmo touts the game's half a
million soldiers in Japan.

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Mike, I'm going to give you like
this box.

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Art Yeah, I'm going to start off
like the thought for Solomon's

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key is a pretty standard sort of
block font, except the O in

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Solomon and the E in key have
been replaced by a key, and that

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is just great.
Yeah, what a natural.

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Like the key just forms those
letters naturally.

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It's not, doesn't look like it's
kind of forced in there, but I

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also think it really
demonstrates what the gameplay

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is like.
Alex did so, so you kept the

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box.
Tell me how you feel about it.

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Well, I actually borrowed it
from my little brother who's

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just into retro games.
Our original copy, man, that

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thing would have been who knows
where that is.

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Probably taken to a thrift store
or something back in the in the

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90s.
But I did go to play with my

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little brother and he had the
game in the box, so I asked him

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to borrow it so I can show you.
Yeah, it's, it's it's like I'm

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terrified.
Like I hope you said I was OK to

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open it right?
Absolutely, Absolutely.

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Absolutely.
That's just Mike always reads

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the manuals for the show and so
like for me to actually flip,

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flip through the actual manual.
Super cool feeling.

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I very eager to get your guys's
opinion on the Commodore 64

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release.
Alex, have you seen this?

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00:04:59,360 --> 00:05:01,760
No.
So when this was released for

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the Commodore 64, very different
vibe.

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00:05:06,160 --> 00:05:07,680
Alex, would you describe what
you're looking at?

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00:05:07,920 --> 00:05:09,240
I wouldn't know what I'm looking
at.

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00:05:09,240 --> 00:05:10,960
It looks like something.
Yeah.

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I have no idea it almost.
Looks like a Harlequin novel

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cover because Dana is now super
buff and barely clothed at all.

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00:05:22,280 --> 00:05:27,040
Is it so this is after NES?
Yeah, this was the Commodore 64

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port.
OK.

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00:05:28,560 --> 00:05:30,720
Which, you know, they had, you
know, a bit more improved

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graphics.
But I also think it's

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interesting that, you know,
they've done away with the

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blocks, and it's almost like
they're trying to explain.

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Mike, do you see in the center
background of the Commodore 64

102
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cover art what this is meant to
imply?

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I think it's much.
Is that meant to imply a block

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having disappeared?
Or like being created right?

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Like pretty cool.
It's so the.

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Outline there.
You got the giant scorpions.

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Yeah, all of this really feels a
lot closer to more like he kind

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of makes me think of like a
Conan the Barbarian kind of

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00:06:00,560 --> 00:06:01,200
thing.
Yeah.

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00:06:02,000 --> 00:06:04,160
Yeah, and I was like, one of the
things I like about Dana as a

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character is that he's not, he's
not physically imposing.

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You know, It's like you got to
use your magic and your wits.

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So mention on Discord which one
you think is better, but I think

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the first one is far superior.
I don't know.

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00:06:14,440 --> 00:06:16,240
Right, boys.
Yes.

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For sure super classic.
So Solomon's key was directed by

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Kanichi Nishi.
We will meet him again when we

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00:06:23,000 --> 00:06:28,080
cover the NES puzzle game Fire
and Ice, otherwise known as What

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00:06:28,080 --> 00:06:32,360
Alex?
Well, it's a, it's a, it's a

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prequel.
Yeah, Solomon's too.

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Did you ever play this one?
Never played it.

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Never played it.
It's on the Switch.

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It's actually kind of an
interesting story conceit

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because the the game, the
premise of the game, is that

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it's all a tale that an old
woman is telling her

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grandchildren about how Dana
learned magic and went from

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apprentice to wizard.
Oh wow.

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00:06:52,760 --> 00:06:55,640
Yeah, and it's, you know, it's
the same character graphics are

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00:06:55,640 --> 00:06:59,520
definitely improved, but I
think, I think that Mike's gonna

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00:06:59,520 --> 00:07:01,200
really dig this game.
I was messing around with it a

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little bit.
It's just so much more precise

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than Solomon's key was.
And so Speaking of name changes,

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this game was given a complete
Samurai reskin when it was

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released as Zipang for the Turbo
graphics to capitalize on the

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retro futuristic sci-fi samurai
film of the same name.

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Dana's wand was replaced by a
samurai sword and all the

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enemies are re imagined as
eastern cryptids like Monkey

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Warriors and Kappas.
Alex, you ever messed around

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00:07:30,840 --> 00:07:34,040
with Zipang?
No, no, never heard of it.

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00:07:34,360 --> 00:07:36,520
Is that a pyramid though?
The pyramid.

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00:07:36,520 --> 00:07:37,920
What do you want to?
Oh, yeah, in the.

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00:07:38,000 --> 00:07:41,960
Yeah, That's interesting.
Are there pyramids in ancient

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Japan?
I don't feel like I've heard of

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that.
I think so, especially not kind

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of that kind of a look to one.
It is also interesting to me,

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and I will get to this with the
original game as well, that the

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layout you are showing us on
this very much has a Star of

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David outline to it, right?
Which is in Solomon's key as

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00:08:05,640 --> 00:08:07,760
kind of a thing.
It was just a rescan, they

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00:08:07,760 --> 00:08:09,880
didn't change levels.
Interesting.

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So some imagery doesn't really
make sense anymore.

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So according to a 2019 developer
interview conducted by Kotaku

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writer Peter Terius, the monster
design in Solomon's Key was

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heavily inspired by Midway's
Quarter Muncher Gauntlet, which

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was covered by our friends at
the Arcadiology podcast, as well

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as with the Ray Harryhausen film
Jason and the Argonauts.

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00:08:31,280 --> 00:08:32,840
I've never seen this movie, is
it good?

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00:08:33,120 --> 00:08:35,960
I have never seen this movie.
The stop motion one.

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00:08:36,200 --> 00:08:38,720
No.
The stop motion stands out, I

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00:08:38,720 --> 00:08:41,120
suppose, like it.
It's very much what you expect

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out of a Harryhausen stop
motion, which is that kind.

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It has that.
It's not stop motion that I

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think you look at and go that's
I didn't realize that's not

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real, right.
But at the same time, like I

165
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think it's still is this kind of
thing you can appreciate.

166
00:08:56,480 --> 00:08:58,720
Yeah, yeah.
It's like stylistically cool.

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00:08:58,920 --> 00:09:01,000
Yeah.
I'll never forget I went to a

168
00:09:01,040 --> 00:09:05,080
Comic Con panel for Ray
Harryhausen and I just walked

169
00:09:05,080 --> 00:09:07,040
right in because there were
seats empty and there's people

170
00:09:07,040 --> 00:09:09,680
out the door lining up for the
next panel like no, no, no, cut

171
00:09:09,680 --> 00:09:10,920
in.
I'm like, I want to see this one

172
00:09:10,920 --> 00:09:13,960
and I can see empty seats.
Can I please go inside?

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You know what I mean?
So I I'd always appreciate good

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stop motion.
And so continuing in the fun

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tradition we touched on last
episode, where in Tecmo games

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feature fun references to their
other IP, Solomon's Key has an

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00:09:26,800 --> 00:09:30,480
incredibly difficult to find
cameo that I was really excited

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00:09:30,480 --> 00:09:32,240
to talk to Alex about.
But of course he already knew

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00:09:32,240 --> 00:09:33,400
it.
Alex, can you talk about Mighty

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00:09:33,400 --> 00:09:37,800
Bomb Jack in Solomon's Key?
Yeah, You know, I, I never

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00:09:37,800 --> 00:09:42,480
played Mighty Bomb Jack, but I
know, I mean, I didn't know at

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00:09:42,480 --> 00:09:46,040
the time, but you could finish
the game as him or I don't know

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00:09:46,040 --> 00:09:49,680
how that works, but I saw I just
wanted fired up a YouTube video

184
00:09:49,680 --> 00:09:53,080
and saw somebody doing this.
Yeah, it's really wild.

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00:09:53,080 --> 00:09:55,240
So in a couple of the levels you
can.

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00:09:55,640 --> 00:09:57,680
So one of the mechanics in the
game is that you jump and you

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00:09:57,680 --> 00:09:59,840
break a block above your head
like Mario style.

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00:09:59,960 --> 00:10:02,720
Yeah.
And if you jump into one block,

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00:10:02,720 --> 00:10:05,040
which which by all accounts
should not break, it's a steel

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00:10:05,040 --> 00:10:06,640
block, right?
Those don't break in this game.

191
00:10:06,800 --> 00:10:10,320
But if you jump and hit it 11
times, Mighty Bomb Jack will fly

192
00:10:10,320 --> 00:10:13,440
up the top and start jumping
around and when you collect him

193
00:10:13,440 --> 00:10:15,600
it turns every enemy into a
fairy.

194
00:10:15,760 --> 00:10:17,080
OK.
Which is pretty.

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00:10:17,080 --> 00:10:19,640
Cool, like it's a good way to
rack up like, extra lives.

196
00:10:19,840 --> 00:10:22,440
I think, I think in by the time
I played this game, you would

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00:10:22,440 --> 00:10:25,920
have never have known this.
I mean, no, there's no Internet

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00:10:26,200 --> 00:10:29,800
to go do that.
I mean, I, I played with a, a

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00:10:29,800 --> 00:10:32,120
cousin, his name was Mike as
well.

200
00:10:32,240 --> 00:10:35,800
He was six years older than me
when we played the game

201
00:10:35,800 --> 00:10:37,440
together.
He made you go dissect

202
00:10:37,440 --> 00:10:39,640
everything.
He would go have you like you

203
00:10:39,640 --> 00:10:42,840
would have to search for
everything before you kind of

204
00:10:42,920 --> 00:10:44,440
let you move on to the next
level.

205
00:10:44,920 --> 00:10:47,200
Right.
He would pause the game right

206
00:10:47,280 --> 00:10:50,000
when a new level would come on
and he would like, he thought he

207
00:10:50,000 --> 00:10:52,440
was John Madden or something,
drawing up a play on how we

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00:10:52,440 --> 00:10:56,680
should strategically play it.
I think he's part of the reason

209
00:10:56,680 --> 00:10:58,960
why I'm why I'm such an
impatient person.

210
00:10:59,480 --> 00:11:02,120
But yeah, he would.
He would even draw the levels

211
00:11:02,280 --> 00:11:06,600
because that's how he was.
Wait, hold on, Mike, go get your

212
00:11:06,600 --> 00:11:08,520
blueprints notebook.
I feel like this is right up

213
00:11:08,520 --> 00:11:10,920
here out there.
We we just guest hosted on our

214
00:11:11,200 --> 00:11:14,920
like a show called Smashing game
Time and Mike has a notebook for

215
00:11:14,920 --> 00:11:17,280
one game for one game.
So.

216
00:11:17,400 --> 00:11:21,520
So maybe it's a mic thing?
That's right.

217
00:11:22,320 --> 00:11:25,240
Yeah, he he, he can.
He was a lot older than us so he

218
00:11:25,240 --> 00:11:27,680
kind of controlled how we were
allowed to play the level.

219
00:11:27,840 --> 00:11:30,080
Yeah.
This is the kind of game that

220
00:11:30,080 --> 00:11:33,880
kind of lent itself to that
though in that like I cuz I

221
00:11:33,880 --> 00:11:37,160
don't think the I don't think
the manual mentioned that you

222
00:11:37,160 --> 00:11:40,240
can warp levels.
No, no.

223
00:11:40,240 --> 00:11:43,920
And that was something that like
I watched a speed run of this

224
00:11:43,920 --> 00:11:47,280
and aside from doing that, they
did the the bomb Jack thing to

225
00:11:47,280 --> 00:11:49,800
get an extra life to kind of
have a bit of a cushion.

226
00:11:50,360 --> 00:11:52,960
But one of the other things that
they were doing was getting some

227
00:11:52,960 --> 00:11:55,640
of the warps.
And there are things like you

228
00:11:55,640 --> 00:11:58,080
have to get up to a certain
corner and put a block and then

229
00:11:58,080 --> 00:12:01,360
remove a block to get the warp.
And it's like, and there's like,

230
00:12:01,360 --> 00:12:05,040
yeah, there's no way you like,
you don't just find this, no.

231
00:12:05,400 --> 00:12:08,640
Well, you actually do because
some of the stuff you would find

232
00:12:08,640 --> 00:12:11,840
we would, we would, we would
spend hours on one level just to

233
00:12:11,840 --> 00:12:14,920
make sure we, we didn't miss
anything as kids.

234
00:12:15,640 --> 00:12:19,960
So because like I said, you just
you had to figure out your

235
00:12:20,120 --> 00:12:23,600
figure it out yourself.
How did you spend hours on one

236
00:12:23,600 --> 00:12:26,680
level?
I think we really wanted to beat

237
00:12:26,680 --> 00:12:29,480
the game and I'll, you know,
tell you right now, never beat

238
00:12:29,480 --> 00:12:34,520
the game, but you would just go
through and put a block in every

239
00:12:34,520 --> 00:12:37,200
open area and break it and to
see if anything was there.

240
00:12:37,320 --> 00:12:40,720
What I mean by that is, so the
way this game works is that

241
00:12:40,720 --> 00:12:42,720
you've got only a handful of
lives.

242
00:12:42,760 --> 00:12:44,760
You have a timer that's counting
down.

243
00:12:45,080 --> 00:12:47,280
Yeah.
When that runs out, the life's

244
00:12:47,280 --> 00:12:49,840
over.
And then when you're out of

245
00:12:49,840 --> 00:12:52,720
lives, it sends you back to the
beginning.

246
00:12:53,200 --> 00:12:54,880
Correct.
Maybe.

247
00:12:54,880 --> 00:12:57,680
Maybe it'd be paused for some
time and we would break down the

248
00:12:57,680 --> 00:13:01,440
level OK, And if it was not
early on in the game, let's say

249
00:13:01,440 --> 00:13:04,840
you get to level 7, you would
accept spending all your life

250
00:13:04,840 --> 00:13:07,800
searching level 7 to make it to,
making sure you didn't miss

251
00:13:07,800 --> 00:13:09,920
anything.
Well, and the later half of the

252
00:13:09,920 --> 00:13:13,800
game you have to be that
thorough because like I totally

253
00:13:13,800 --> 00:13:16,560
used the guide and if I hadn't,
you would have to mate your own

254
00:13:16,560 --> 00:13:18,200
guide.
But so what's cool though, is

255
00:13:18,200 --> 00:13:20,360
that so Alex comes up to me in
the copy room and he goes like

256
00:13:20,560 --> 00:13:22,960
my brothers and I would have
this thing where after you die,

257
00:13:22,960 --> 00:13:25,760
if you like, jam some buttons,
you can restart without going

258
00:13:25,760 --> 00:13:28,720
back to level 1.
And so Mike is trying to play

259
00:13:28,720 --> 00:13:32,040
this game like an honest man
where I use the rewind features

260
00:13:32,040 --> 00:13:33,680
and strategy guides and
whatever.

261
00:13:34,080 --> 00:13:36,560
But so I confirmed Alex that
that actually works

262
00:13:36,560 --> 00:13:39,800
consistently.
You press A&B and is it up mic

263
00:13:39,800 --> 00:13:43,600
or is it start up?
Up So I played the first.

264
00:13:44,280 --> 00:13:47,680
We played this game for at least
a year, possibly 2, without

265
00:13:47,680 --> 00:13:49,200
knowing you could continue in
the game.

266
00:13:49,480 --> 00:13:51,720
Yeah.
So one day we go to my cousin's

267
00:13:51,720 --> 00:13:55,320
house and he's like, I think I
figured out how to continue.

268
00:13:55,440 --> 00:13:58,000
It doesn't work every time, but
here's what you do.

269
00:13:58,440 --> 00:14:01,920
You just start ramming all the
buttons and AB like all the

270
00:14:01,920 --> 00:14:06,320
buttons and you get to start at
the level, you know, you you

271
00:14:06,320 --> 00:14:09,200
just died at, which was a
completely game, you know,

272
00:14:09,200 --> 00:14:11,840
complete game changer.
So then we had like this

273
00:14:11,840 --> 00:14:15,240
resurgent of trying to beat the
game because being able to

274
00:14:15,240 --> 00:14:17,200
continue, you're like, wow, we
have a chance.

275
00:14:17,200 --> 00:14:20,800
Because without being able to
continue when you're a 10 year

276
00:14:20,800 --> 00:14:25,560
old kid playing this 11, it was
just, you know, we just couldn't

277
00:14:25,560 --> 00:14:29,120
do it.
Yeah, So have you ever beaten

278
00:14:29,120 --> 00:14:33,000
this game?
No and I I I went to my cousin

279
00:14:33,080 --> 00:14:36,360
or sorry my brother's house
Saturday we we played for four

280
00:14:36,360 --> 00:14:41,680
hours ripped through got to
level 38 and struggled on that

281
00:14:41,680 --> 00:14:45,280
for like an hour.
I don't and was just getting so

282
00:14:45,280 --> 00:14:47,480
annoyed.
Ended up getting past it.

283
00:14:48,040 --> 00:14:51,960
Once you get to level 41 though,
it's an easy level.

284
00:14:51,960 --> 00:14:53,680
Then you get to 42, a tough
level.

285
00:14:53,800 --> 00:14:59,440
If you die on 42434445 all the
way to 48, you go back to 41.

286
00:14:59,720 --> 00:15:02,400
So you can't die on 43 and stay
on 43.

287
00:15:02,720 --> 00:15:05,400
Which is cool because it's like
a limitation built into the

288
00:15:05,400 --> 00:15:07,920
cheat code.
Correct, correct.

289
00:15:08,080 --> 00:15:11,920
But the problem is, you know,
watching somebody play through

290
00:15:11,920 --> 00:15:18,240
on YouTube, they could get to
level 41 with 15 lives in a in a

291
00:15:18,240 --> 00:15:20,960
ton of fireballs.
Let's say you die on 43.

292
00:15:20,960 --> 00:15:24,280
You go back to 41, you have no
fireballs, and you have 3 lives.

293
00:15:24,640 --> 00:15:26,800
Yeah, but you know what you do
have?

294
00:15:26,840 --> 00:15:30,640
You do have the ability to
rewind on Nintendo Switch, which

295
00:15:30,680 --> 00:15:34,080
means I'm sorry to do this to
you, Alex, but I nintended beat

296
00:15:34,080 --> 00:15:35,880
this game.
Oh man.

297
00:15:37,600 --> 00:15:41,360
I'm a.
Computer Mike, I'm going to take

298
00:15:41,360 --> 00:15:43,840
again, this is this is widely
regarded as one of the toughest

299
00:15:43,840 --> 00:15:46,400
NES games of all time.
Mike, I'm how'd you do?

300
00:15:47,200 --> 00:15:52,360
So without knowing that, I could
just kind of continue at where I

301
00:15:52,360 --> 00:15:54,280
was.
You're welcome and thank you,

302
00:15:54,280 --> 00:15:55,200
Alex.
Yeah.

303
00:15:55,720 --> 00:16:00,440
Yes.
I was getting to level 5.

304
00:16:00,800 --> 00:16:03,240
Yeah.
I'll get into here where this

305
00:16:03,240 --> 00:16:06,080
kind of foreshadow stuff, but it
kind of covers sort of my take

306
00:16:06,080 --> 00:16:10,320
on that with level 5, where you
have to basically get a key and

307
00:16:10,320 --> 00:16:11,680
then get all the way up to the
top.

308
00:16:11,960 --> 00:16:15,680
It was the first level of these
that really felt like this

309
00:16:15,680 --> 00:16:18,200
wasn't a puzzle.
Yeah.

310
00:16:18,320 --> 00:16:20,640
It was.
It was much more action

311
00:16:20,640 --> 00:16:23,080
platformer.
There's like reflexes.

312
00:16:23,560 --> 00:16:27,760
Yeah, especially with the time,
with the timer like I had, I had

313
00:16:27,760 --> 00:16:30,360
to run where I think I was like,
OK, I've got something working

314
00:16:30,760 --> 00:16:34,160
and I just couldn't do it fast
enough to get to where I needed

315
00:16:34,160 --> 00:16:36,640
to get to for the approach I was
using.

316
00:16:37,200 --> 00:16:40,520
And part of the problem was I'd
get there and I would often be

317
00:16:40,520 --> 00:16:43,320
at like, well, I'm at one life.
I have one shot, and then I'm

318
00:16:43,600 --> 00:16:47,840
back to the beginning.
Yeah, once I could keep going a

319
00:16:47,840 --> 00:16:54,840
bit further, then I was able to
get to level 10 and then level

320
00:16:54,840 --> 00:16:56,240
10.
I have no freaking idea what

321
00:16:56,240 --> 00:17:01,440
like it, I was dead so fast
every time.

322
00:17:01,480 --> 00:17:04,480
I'm looking at the level right
now, and I'm going to brag a

323
00:17:04,480 --> 00:17:06,640
little bit.
I haven't played this game in 30

324
00:17:06,640 --> 00:17:08,200
years.
It all came back to you.

325
00:17:08,440 --> 00:17:10,119
I knew what to do on that level
immediately.

326
00:17:10,119 --> 00:17:12,800
You got to wait for the fireball
to come back down and you got to

327
00:17:12,800 --> 00:17:15,040
block it in.
You got to trap that fireball

328
00:17:15,040 --> 00:17:16,680
that's chasing you.
So.

329
00:17:17,040 --> 00:17:20,359
But like those are I played that
level, I don't know, hundreds of

330
00:17:20,359 --> 00:17:22,720
times as a kid.
Because I think 10 is the only

331
00:17:22,760 --> 00:17:25,720
two guys coming straight at you
and it's 3 tiers or I think that

332
00:17:25,720 --> 00:17:27,880
was 10.
Let me see one.

333
00:17:27,960 --> 00:17:30,960
I may be off by level 16.
Well, this.

334
00:17:31,440 --> 00:17:34,120
Every level in this game has a
ton of monsters coming at you.

335
00:17:34,120 --> 00:17:35,520
It's really stressful.
They're 2.

336
00:17:35,520 --> 00:17:37,120
Running right at you.
Yeah.

337
00:17:37,120 --> 00:17:38,560
And you're on the same level as
them.

338
00:17:38,560 --> 00:17:42,960
And and so basically I think
what you have to do is very

339
00:17:42,960 --> 00:17:46,600
quickly put down a block, jump
on top of it, put down another

340
00:17:46,600 --> 00:17:48,480
block, jump on top of that and
get up above them.

341
00:17:48,720 --> 00:17:52,120
Yeah.
And I just from when it starts

342
00:17:52,680 --> 00:17:55,520
just executing that fast enough,
right?

343
00:17:55,520 --> 00:17:59,880
Yes, was so difficult.
And I was always the youngest,

344
00:17:59,880 --> 00:18:02,840
my brother's two years older, my
cousin Mike's six years older

345
00:18:02,840 --> 00:18:06,280
than myself.
I, I was watching them play at

346
00:18:06,280 --> 00:18:08,480
these levels before I even had a
crack at them.

347
00:18:08,480 --> 00:18:12,160
So I was learning from all their
mistakes, getting to level 10,

348
00:18:12,160 --> 00:18:15,160
seeing them struggle.
I, I have all the levels on my

349
00:18:15,160 --> 00:18:17,120
phone right now and I'm looking
at level 10.

350
00:18:17,120 --> 00:18:21,720
And it once you know what to do,
it's all easy.

351
00:18:22,000 --> 00:18:24,200
But.
Figuring out what you need to

352
00:18:24,200 --> 00:18:25,840
do, what your first couple moves
are.

353
00:18:25,840 --> 00:18:29,480
And this game's interesting
because they'll throw a

354
00:18:29,480 --> 00:18:33,320
challenging level at you on
level 10 and then they'll follow

355
00:18:33,320 --> 00:18:35,560
it up with like the the most
easy level on 11.

356
00:18:35,760 --> 00:18:38,240
You know they don't, They don't
progressively get harder.

357
00:18:38,480 --> 00:18:42,000
What I liked about it is that
there were different types of

358
00:18:42,000 --> 00:18:44,560
challenges.
So some, like Mike said, some

359
00:18:44,560 --> 00:18:47,560
missions you start and there's
these demons right in your face.

360
00:18:48,280 --> 00:18:50,160
Some levels have no enemies at
all.

361
00:18:50,600 --> 00:18:52,600
You are not in any risk of
dying.

362
00:18:52,600 --> 00:18:55,400
It's a pure time challenge.
And there's so many blocks to

363
00:18:55,400 --> 00:18:58,560
break and navigate and climb up
and down and you have to figure

364
00:18:58,560 --> 00:19:00,760
out the exact path to take
through the blocks.

365
00:19:00,760 --> 00:19:04,680
It really is like a maze.
And I thought those are some of

366
00:19:04,680 --> 00:19:08,400
my favorite levels because it's
like it was the least satisfying

367
00:19:08,400 --> 00:19:10,120
when I would just miss time a
jump.

368
00:19:10,240 --> 00:19:14,160
But yes, when I'm actually kind
of given the breathing room to

369
00:19:14,160 --> 00:19:17,520
really play with a chamber.
I thought that was when the

370
00:19:17,520 --> 00:19:19,080
game, Mike, did you get to any
of those?

371
00:19:19,200 --> 00:19:20,480
What do you mean to any of
those?

372
00:19:20,960 --> 00:19:23,200
Though any other rooms where
there are no monsters.

373
00:19:23,600 --> 00:19:25,360
The hidden rooms is what they
call them.

374
00:19:25,360 --> 00:19:26,960
Oh, are those the hidden ones
only?

375
00:19:27,280 --> 00:19:30,800
Yeah, you got to get a shrine in
a hidden shrine and then that

376
00:19:30,800 --> 00:19:33,160
gets you to the hidden levels.
I think the point of the hidden

377
00:19:33,160 --> 00:19:37,960
levels are to let you build up
your arsenal like you're low on

378
00:19:37,960 --> 00:19:39,960
fireballs.
They'll give you a lot of stuff,

379
00:19:40,560 --> 00:19:43,840
Get extra fairies, yeah.
That's good to know because one

380
00:19:43,840 --> 00:19:46,920
of my complaints with the game
was that like I once I was in

381
00:19:46,920 --> 00:19:48,720
the second-half of the game, I
was like, where are all the

382
00:19:48,720 --> 00:19:50,280
fireballs?
Yeah.

383
00:19:50,520 --> 00:19:52,640
I had fun throwing these and
like I haven't.

384
00:19:52,640 --> 00:19:54,160
I haven't found.
I don't think I found.

385
00:19:54,160 --> 00:19:55,440
No, I do.
Think, well, you know, you

386
00:19:55,440 --> 00:19:58,840
could, you could change those.
I don't even know what they are.

387
00:19:58,840 --> 00:20:01,160
The blue diamond things.
You could you could hit it with

388
00:20:01,160 --> 00:20:03,640
your wand and change it to a
fireball if you're short on

389
00:20:03,640 --> 00:20:05,960
fireballs.
Oh, the crystal balls can be

390
00:20:05,960 --> 00:20:08,560
turned into ammo.
Yes.

391
00:20:09,680 --> 00:20:12,040
Oh.
You hit it with your wand and

392
00:20:12,040 --> 00:20:13,600
you could turn it into a
fireball.

393
00:20:13,600 --> 00:20:17,960
That that is really cool to know
because I kept seeing these

394
00:20:17,960 --> 00:20:20,360
crystal balls and it's like in
the booklet they just say that

395
00:20:20,360 --> 00:20:23,000
they changed the behavior of
your fireball.

396
00:20:23,200 --> 00:20:26,120
They'll make it go longer or
they'll make it like last, you

397
00:20:26,120 --> 00:20:28,520
know, longer on the screen.
But that's a cool that's a cool

398
00:20:28,520 --> 00:20:30,040
trick.
I like that, Alex.

399
00:20:30,200 --> 00:20:31,400
Yeah, I don't know if it's a
trick.

400
00:20:31,400 --> 00:20:33,360
I think it's something we
figured out when we were 10

401
00:20:33,360 --> 00:20:35,560
years old.
I'm Dumber than 10 year old you

402
00:20:35,600 --> 00:20:38,600
like.
Come on, it's easy.

403
00:20:38,880 --> 00:20:42,920
So, yeah, I mean, I think I
don't even know how we got our

404
00:20:42,920 --> 00:20:46,280
hands on this game because it
wasn't a very popular game.

405
00:20:46,280 --> 00:20:49,840
No, I think the games that I
have a lot of play back in the

406
00:20:49,840 --> 00:20:51,960
80s.
Of course, Mario.

407
00:20:51,960 --> 00:20:55,400
That's what came with the NES.
Yeah, we got our hands on Mike

408
00:20:55,400 --> 00:20:57,600
Tyson's Punch Out.
Oh, man, That's.

409
00:20:57,960 --> 00:21:02,160
I've played that so many times.
I listened to your podcast on

410
00:21:02,160 --> 00:21:04,000
Mike Tyson's Punch Out.
I was pretty entertained.

411
00:21:04,360 --> 00:21:05,600
Disappointed.
Disappointed.

412
00:21:05,600 --> 00:21:10,120
You've never seen Rocky movies.
I I I'm not avoiding Rocky.

413
00:21:10,520 --> 00:21:12,200
Look, you haven't seen Jason in
the Argonauts, OK?

414
00:21:12,280 --> 00:21:13,960
I.
Can be OK, OK, all right.

415
00:21:14,680 --> 00:21:17,160
I've never seen that either.
But so it was so funny you say

416
00:21:17,160 --> 00:21:19,800
this game wasn't that popular,
but I was telling Mike like this

417
00:21:19,800 --> 00:21:23,520
has happened multiple times in
our podcast where we'll see,

418
00:21:23,520 --> 00:21:28,600
I'll see this obscure game to me
obscure in the catalog and I'll

419
00:21:28,600 --> 00:21:30,520
run into somebody.
And I remember it was like, I

420
00:21:30,520 --> 00:21:32,600
think over a year ago, I was
telling you about this podcast

421
00:21:32,600 --> 00:21:34,680
and you're like, we gotta do the
classics like Solomon's Key.

422
00:21:34,680 --> 00:21:37,000
And I'm like, who the hell has
heard of Solomon's key?

423
00:21:37,080 --> 00:21:40,240
We gotta get Alex on here.
And and so here we are.

424
00:21:40,240 --> 00:21:42,960
So I was pleasantly surprised by
this game.

425
00:21:43,040 --> 00:21:47,120
I, I, I really like the block
mechanic.

426
00:21:47,480 --> 00:21:50,840
I guess the developer was
inspired by a game called Load

427
00:21:50,840 --> 00:21:56,240
Runner on the PC where you had
to dig away the level to trap

428
00:21:56,240 --> 00:21:59,280
enemies.
And the developer of Solomon's

429
00:21:59,280 --> 00:22:02,280
Key was like, how cool would it
be if you could spontaneously

430
00:22:02,280 --> 00:22:05,960
create environment, you know?
Yeah, it said it's just

431
00:22:05,960 --> 00:22:07,800
destroying it.
And then that's, that's what

432
00:22:07,800 --> 00:22:10,840
made this, you know, game, you
know, come to be.

433
00:22:10,840 --> 00:22:14,600
But I think like Minecraft kind
of owes a lot to this.

434
00:22:14,920 --> 00:22:16,280
Mike, you get what I'm putting
down with that.

435
00:22:16,640 --> 00:22:17,280
I don't.
Come on, Mike.

436
00:22:17,800 --> 00:22:20,480
I don't think so.
God come on the block.

437
00:22:20,480 --> 00:22:24,640
Create block creation and you
you can use them as platforms or

438
00:22:24,640 --> 00:22:28,160
destroy them to suit your needs.
I I feel like the Minecraft devs

439
00:22:28,160 --> 00:22:31,800
probably played this game.
I would not be surprised if he

440
00:22:31,800 --> 00:22:34,120
hadn't.
Listen, I know you listen.

441
00:22:34,120 --> 00:22:36,600
Minecraft.
Mojang, leave a comment.

442
00:22:37,160 --> 00:22:41,960
I mean, it's specifically notch.
So this was a popular game then

443
00:22:42,680 --> 00:22:45,560
I just, I don't like I said, I
don't know how we got our hands

444
00:22:45,560 --> 00:22:48,560
on it.
I think, you know, recalling

445
00:22:48,560 --> 00:22:52,880
1988, we had some neighbors and
they were going off to college

446
00:22:52,880 --> 00:22:56,520
and they just kind of dumped
like 10 NES games, which were

447
00:22:56,520 --> 00:22:59,560
like gold to us because this
isn't a game.

448
00:22:59,560 --> 00:23:03,120
I would, we would have gone to,
you know, waited for Christmas

449
00:23:03,120 --> 00:23:06,600
or pulled our money in to buy.
So I think it got dumped onto

450
00:23:06,600 --> 00:23:08,800
US.
A quick little story.

451
00:23:08,800 --> 00:23:14,120
My, my mom's second husband, my
stepdad, he was a professional

452
00:23:14,200 --> 00:23:18,440
motocross rider.
He was paralyzed in a during a

453
00:23:18,440 --> 00:23:22,640
race, chest down.
So he's still alive, he's in a

454
00:23:22,640 --> 00:23:25,880
wheelchair.
But the one thing that would

455
00:23:25,880 --> 00:23:29,800
bring him so much joy, he was 21
years old at the time was

456
00:23:29,800 --> 00:23:34,880
playing Nintendo with us.
You know, he was a great athlete

457
00:23:34,880 --> 00:23:39,080
and to have that taken away at
such a young age, he got a

458
00:23:39,080 --> 00:23:43,640
guitar his, his parents got him
a guitar and we would buy him

459
00:23:43,640 --> 00:23:47,480
some Nintendo games because he
was actually the first person

460
00:23:47,480 --> 00:23:50,440
that started to play the game.
We would be, he didn't work for

461
00:23:50,440 --> 00:23:53,160
about 3 years.
We'd be at school and we'd come

462
00:23:53,160 --> 00:23:56,240
home at 3:00 and he'd be still
playing Solomon's key.

463
00:23:57,640 --> 00:24:00,400
So, and he'd be all like, that's
a level 17 today.

464
00:24:00,880 --> 00:24:02,560
And he's like, let me show you
guys.

465
00:24:03,120 --> 00:24:06,560
But so there's a lot of
memorable times with this game,

466
00:24:06,560 --> 00:24:10,120
and that was the one of them,
you know, seeing somebody who I

467
00:24:10,120 --> 00:24:14,720
had this bad accident and this
game helped him get through some

468
00:24:14,720 --> 00:24:17,640
tough days.
Yeah, I love that you shared

469
00:24:17,640 --> 00:24:20,600
that because, like, I mean,
Alex, we have mutual friends who

470
00:24:20,600 --> 00:24:25,000
have shared stories about how
gaming kept them company, you

471
00:24:25,000 --> 00:24:28,680
know, in a rough time.
And and I love, I love that

472
00:24:28,680 --> 00:24:31,080
games can do that.
And I love that you shared that.

473
00:24:31,080 --> 00:24:35,480
So I I was really taken with how
this game plays.

474
00:24:35,720 --> 00:24:37,600
You said you watched your
brothers play it a lot.

475
00:24:37,600 --> 00:24:40,880
So is this one of your games or
was this one one that you liked

476
00:24:40,880 --> 00:24:44,480
because your brothers liked?
I think it was one of those

477
00:24:44,480 --> 00:24:48,800
games where like we just kind of
all watched each other play.

478
00:24:49,480 --> 00:24:51,720
My cousin Mikey kind of dictated
things.

479
00:24:52,160 --> 00:24:54,640
He, he lived in Santa Clarita.
I grew up in Palmdale.

480
00:24:54,640 --> 00:24:57,400
But he would come spend 3 weeks
in the summer with us or vice

481
00:24:57,400 --> 00:25:00,480
versa.
And in Palmdale, it's too hot to

482
00:25:00,480 --> 00:25:04,160
play outside during 10:00 AM to
2:00 PM.

483
00:25:04,160 --> 00:25:08,400
So we'd go in and we, we'd play,
we played a lot of Zelda, a lot

484
00:25:08,400 --> 00:25:12,360
of Mike Tyson sponge out, but we
played this game a lot and it

485
00:25:12,360 --> 00:25:15,680
was just like a team effort.
Mike would be like, oh, you're

486
00:25:15,680 --> 00:25:18,640
really good at 7.
Alex, you, you, you got 7.

487
00:25:18,640 --> 00:25:21,200
Steve, my brother, you got 8 and
I'll do 9.

488
00:25:21,800 --> 00:25:24,840
So it's like, it's like once
you, once he saw you mastered a

489
00:25:24,840 --> 00:25:30,760
level, he would give you the
controls because at the time not

490
00:25:30,760 --> 00:25:33,960
being able to continue having to
go back to scratch was like, oh

491
00:25:33,960 --> 00:25:36,040
man, it was, it was really
disheartening.

492
00:25:36,280 --> 00:25:38,080
Can't give it to the little kid,
he's gonna screw it up for the

493
00:25:38,080 --> 00:25:39,760
whole run like.
No, no.

494
00:25:39,760 --> 00:25:41,000
I.
Just love that you're sitting on

495
00:25:41,000 --> 00:25:43,320
this like I put me in coach,
like I'm ready to play.

496
00:25:43,640 --> 00:25:46,960
Man, you watch enough, you're,
you're the youngest you, you're

497
00:25:46,960 --> 00:25:49,360
like, it's like watching you're
like a backseat driver.

498
00:25:49,360 --> 00:25:53,080
Cuz this game, Solomon's key,
there's a lot of different ways

499
00:25:53,080 --> 00:25:55,280
you could be at a level.
And that's one of my favorite

500
00:25:55,280 --> 00:25:59,680
things about it is the moments
of like, I can see what I think

501
00:25:59,680 --> 00:26:02,600
they want me to do, but there's
a lot of enemies over there.

502
00:26:02,600 --> 00:26:05,600
I'm going to make a little
staircase over here where

503
00:26:05,600 --> 00:26:08,640
there's nobody.
And it's not the fastest way to

504
00:26:08,640 --> 00:26:10,920
go, but I'm kind of doing it my
own way.

505
00:26:11,120 --> 00:26:13,000
And that's my favorite kind of
puzzle game.

506
00:26:13,040 --> 00:26:14,560
I like.
I don't really take as much

507
00:26:14,560 --> 00:26:17,920
satisfaction in trying to figure
out what did the dev want me to

508
00:26:17,920 --> 00:26:20,760
do.
And when you let your player

509
00:26:20,880 --> 00:26:24,800
like, feel genuinely clever like
that, it's a good endorphin hit

510
00:26:25,040 --> 00:26:28,480
in a way that not a lot of other
game genres I think can can

511
00:26:28,480 --> 00:26:31,280
quite pull off.
It's made it interesting for

512
00:26:31,440 --> 00:26:35,000
level 5 when we just kind of
have there's pretty much just

513
00:26:35,040 --> 00:26:38,320
enemies on the side that will
shoot fireballs across, yeah.

514
00:26:38,440 --> 00:26:39,640
Yeah, yeah.
I don't have to.

515
00:26:39,640 --> 00:26:42,800
Get up to the top.
The way I ended up approaching

516
00:26:42,800 --> 00:26:46,640
that, that takes forever because
I tried to just go up and like,

517
00:26:46,640 --> 00:26:49,480
I can't.
I cannot create and jump on

518
00:26:49,480 --> 00:26:52,480
platforms fast enough to just go
up.

519
00:26:52,840 --> 00:26:55,120
Yeah.
And so like, OK, I need to do

520
00:26:55,120 --> 00:26:58,280
something.
And I, I think I accidentally

521
00:26:58,400 --> 00:27:00,800
realized that the enemies that
are on the side there, if you

522
00:27:00,800 --> 00:27:04,160
put a block next to the one
they're on, they will move on to

523
00:27:04,160 --> 00:27:06,720
it and then you can remove it
and they will fall and die.

524
00:27:06,720 --> 00:27:10,200
And I'm like, OK, I can do this,
but then I've got to run back

525
00:27:10,200 --> 00:27:14,120
and forth and clear out the
pickups that are already there

526
00:27:14,120 --> 00:27:16,960
because they block the blocks,
which is annoying.

527
00:27:17,200 --> 00:27:21,560
But like, so like, OK, And that
was a very long process.

528
00:27:21,920 --> 00:27:25,560
And then I watched the
speedrunner, A speedrunner do

529
00:27:25,560 --> 00:27:30,000
this and basically just build a
ladder straight up in one in one

530
00:27:30,000 --> 00:27:36,400
go and was good enough to be
putting additional blocks to, to

531
00:27:36,400 --> 00:27:40,360
stop the fireballs at the same
time to not like fall and

532
00:27:40,360 --> 00:27:43,400
restart, which is because for
me, I'd have to dodge something.

533
00:27:43,400 --> 00:27:45,240
Then I have to start the whole
process over again.

534
00:27:45,680 --> 00:27:50,560
And it was interesting to see.
It's like, oh, I attempted that

535
00:27:50,560 --> 00:27:53,480
and could not come at anywhere
close to making that work.

536
00:27:53,760 --> 00:27:56,600
Mike, did you figure out you
could put a block behind you as

537
00:27:56,600 --> 00:27:58,880
a fireballs come in and use it
as a shield?

538
00:27:59,400 --> 00:28:02,040
Sometimes.
Oh yeah, yeah.

539
00:28:02,040 --> 00:28:05,800
So if you go up the right side
of that level, you drop the guys

540
00:28:05,800 --> 00:28:08,760
on the right by building a
block, killing them.

541
00:28:08,760 --> 00:28:12,000
But while you're doing that, you
need to set a block behind you

542
00:28:12,000 --> 00:28:14,000
as a shield.
That's the Safeway to play the

543
00:28:14,000 --> 00:28:17,200
game, but I'm not one of those
speed runners.

544
00:28:17,200 --> 00:28:20,160
We never played like that
because you couldn't risk a life

545
00:28:20,480 --> 00:28:23,720
going up the middle like maybe
messing around you would.

546
00:28:24,120 --> 00:28:26,360
So I didn't know whether to
count this as a joy Pro or Joy

547
00:28:26,360 --> 00:28:29,040
con because I kind of feel sort
of mid, as the kids would say

548
00:28:29,040 --> 00:28:31,440
about them.
Alex, how do you feel about the

549
00:28:31,440 --> 00:28:33,880
monsters?
Or I guess I guess the demons is

550
00:28:33,880 --> 00:28:36,200
a better term.
Well, there were some that

551
00:28:36,200 --> 00:28:39,840
really didn't annoy you too
much, but the one.

552
00:28:39,840 --> 00:28:43,000
There's ones you could jump,
there's ones you cannot jump.

553
00:28:44,200 --> 00:28:47,280
I think the ones you could jump
weren't that stressful.

554
00:28:47,600 --> 00:28:50,160
Right.
But you know, whatever those, I

555
00:28:50,160 --> 00:28:52,440
don't even know if I could like
identify them.

556
00:28:52,640 --> 00:28:54,920
The guys that spit fire like a
flame at you.

557
00:28:55,200 --> 00:28:57,120
Yeah, the Dragons and the like
the.

558
00:28:57,120 --> 00:29:00,480
Salamander things or.
Yeah, yeah.

559
00:29:00,480 --> 00:29:03,240
You can't jump those guys.
And then they kind of pause to

560
00:29:03,240 --> 00:29:05,720
blow fire, so they're really
tough to get by.

561
00:29:06,040 --> 00:29:08,240
Yeah.
And then there's like the little

562
00:29:08,240 --> 00:29:10,200
guys, what do they call it?
What do they call it?

563
00:29:10,200 --> 00:29:12,720
The goblins the top right.
Yeah, the the little guys that

564
00:29:13,080 --> 00:29:16,360
they see, I like their behavior.
Like when they see you, they

565
00:29:16,360 --> 00:29:19,280
swing their arms like an angry
ape and just charge right at

566
00:29:19,280 --> 00:29:21,960
you.
And so, but I I like you said.

567
00:29:21,960 --> 00:29:24,080
It's your own fault.
Exactly.

568
00:29:24,080 --> 00:29:26,560
It's that's the energy.
It's The Simpsons Bart Lisa

569
00:29:26,560 --> 00:29:28,640
fight.
But you know, once you once they

570
00:29:28,640 --> 00:29:31,680
don't see you when you jump over
them, they start moving slowly

571
00:29:31,680 --> 00:29:32,480
again.
But that's kind of good

572
00:29:32,480 --> 00:29:34,120
storytelling because like
they're kind of dim witted.

573
00:29:34,120 --> 00:29:35,520
They already forgot you're right
there.

574
00:29:35,520 --> 00:29:38,240
You know what I mean?
That's kind of fun.

575
00:29:38,240 --> 00:29:42,920
But then also like I just I sort
of feel like the the monsters

576
00:29:42,920 --> 00:29:46,160
kind of lacked personality a bit
like the ghost, for example.

577
00:29:46,160 --> 00:29:48,360
Like they don't really do
anything that's ghost like to

578
00:29:48,360 --> 00:29:51,640
me, they don't really go through
objects or anything.

579
00:29:52,840 --> 00:29:56,000
And I just found the fires.
I mean, they call them burns

580
00:29:56,000 --> 00:29:58,960
here and like in the game they
just look like a fire.

581
00:29:59,320 --> 00:30:01,560
I found those pretty irritating.
Yeah.

582
00:30:02,080 --> 00:30:05,520
Was an interesting thing that
like the because the manual

583
00:30:05,520 --> 00:30:09,360
mentions this, yeah, basically
like they don't take up the full

584
00:30:09,360 --> 00:30:11,120
block they're on.
Yeah.

585
00:30:11,440 --> 00:30:14,240
And so you can share a block,
correct?

586
00:30:14,240 --> 00:30:17,560
And, and again, that's where
this begins to feel much more

587
00:30:17,560 --> 00:30:23,160
like a precise like action
platformer than a puzzle and

588
00:30:23,200 --> 00:30:27,320
like watching someone good at
this do later levels and how

589
00:30:27,320 --> 00:30:32,400
much of it relied on being able
to precisely land on just a part

590
00:30:32,400 --> 00:30:38,760
of a block was fascinating, but
also really crystallized how I

591
00:30:38,760 --> 00:30:40,840
felt about the game.
Yeah.

592
00:30:40,840 --> 00:30:42,520
Did you know you could also hit
them with your?

593
00:30:42,960 --> 00:30:44,960
Do they call it a wand?
Is that what they call it?

594
00:30:44,960 --> 00:30:45,680
I think so.
Yeah.

595
00:30:46,240 --> 00:30:48,680
A wand and you could tamp the
fire down.

596
00:30:49,040 --> 00:30:50,360
Yeah.
And then you could, yeah.

597
00:30:50,560 --> 00:30:52,800
And you could jump in like.
I was disappointed that didn't

598
00:30:52,800 --> 00:30:55,240
that I couldn't just continue to
whack him with the wand until it

599
00:30:55,240 --> 00:30:56,640
was.
Gone.

600
00:30:56,640 --> 00:30:59,120
Yeah, like.
There was a little bit in

601
00:30:59,120 --> 00:31:02,320
general with the enemies that I,
I think it was frustrating to

602
00:31:02,320 --> 00:31:05,720
hit enemies or I'm like, I don't
actually have a way to eliminate

603
00:31:05,720 --> 00:31:09,000
this enemy.
Yeah, to sort of allow the like,

604
00:31:09,000 --> 00:31:12,240
OK, fine.
I'm clearing things out and like

605
00:31:12,240 --> 00:31:14,360
there's at least one or two
spots was like, it's like this

606
00:31:14,360 --> 00:31:16,440
doesn't feel like a strategic,
strategic spot.

607
00:31:16,440 --> 00:31:19,280
I'm now just going to make a mad
rush for it and kind of hope

608
00:31:19,280 --> 00:31:22,680
that I get to an exit first.
Yeah, I definitely did that.

609
00:31:22,680 --> 00:31:25,120
There are definitely parts where
like I would dive through the

610
00:31:25,120 --> 00:31:27,040
door at the last possible
second, but that felt like a

611
00:31:27,040 --> 00:31:28,240
cool escape, you know what I
mean?

612
00:31:28,240 --> 00:31:31,200
If like Indiana Jones, the the
boulder is chasing you and you

613
00:31:31,200 --> 00:31:33,320
just barely squeak in at the
last second.

614
00:31:34,040 --> 00:31:37,800
I was blown away though to learn
that the direction you entered

615
00:31:37,800 --> 00:31:40,120
the door matters for the next
level.

616
00:31:40,360 --> 00:31:42,920
Didn't know that.
Yeah, isn't that crazy, Alex?

617
00:31:42,920 --> 00:31:46,040
So there are some puzzles where
they say OK, even though the

618
00:31:46,040 --> 00:31:49,280
doors in front of you take the
long way around and drop into it

619
00:31:49,280 --> 00:31:52,680
because in the next level, if
you start at the bottom of the

620
00:31:52,680 --> 00:31:55,240
door, way easier.
Really.

621
00:31:55,760 --> 00:31:57,280
Yeah, isn't that crazy?
What?

622
00:31:57,280 --> 00:32:00,000
What's changing?
What's changing is where Dana

623
00:32:00,000 --> 00:32:01,840
spawns.
You know, now that you've

624
00:32:01,840 --> 00:32:04,400
mentioned that, I think I
learned that like many, many

625
00:32:04,400 --> 00:32:06,520
years after playing that, and I
think I forgot that.

626
00:32:06,520 --> 00:32:10,320
But yeah, I, I think I think
you're right.

627
00:32:10,320 --> 00:32:14,960
Like so do you know when you
what section of the door you

628
00:32:14,960 --> 00:32:17,320
should go in or that's you have
to figure out right you?

629
00:32:17,320 --> 00:32:20,800
Have to know from OK, I got to
the next level and hey, if I

630
00:32:20,800 --> 00:32:24,760
started above the door instead
of below it, this would be way

631
00:32:24,760 --> 00:32:25,920
easier.
So like the Michael one I'm

632
00:32:25,920 --> 00:32:28,200
mentioning is that like, you
know, the level begins, the cool

633
00:32:28,200 --> 00:32:31,240
little star effects, the
constellation coalesces into

634
00:32:31,240 --> 00:32:33,720
Dana's appearance.
And if you're holding down the

635
00:32:33,720 --> 00:32:37,160
left joystick, he'll appear and
then you can just step over onto

636
00:32:37,160 --> 00:32:40,280
a platform that's right there.
But below the door, you are

637
00:32:40,280 --> 00:32:42,480
dropped into the bottom half of
the chamber.

638
00:32:42,480 --> 00:32:45,360
And now it's a real pain in the
butt to get back out of there,

639
00:32:45,680 --> 00:32:48,200
you know, and, and the challenge
with that level is time.

640
00:32:48,720 --> 00:32:50,240
You got to.
You got to be fast.

641
00:32:50,400 --> 00:32:51,840
Now I got to play the game
again.

642
00:32:52,000 --> 00:32:54,640
I thought.
I thought I played Solomon's Key

643
00:32:54,640 --> 00:32:57,520
for the last time.
I mean it.

644
00:32:57,680 --> 00:33:00,920
I had a little PTSD from playing
just for four hours.

645
00:33:01,040 --> 00:33:05,280
I'm like cuz, cuz you see a
level like man, it just bring

646
00:33:05,280 --> 00:33:08,720
backs nightmares of not being
able to get past that level.

647
00:33:08,800 --> 00:33:10,840
Yeah.
For instance, I'm going to throw

648
00:33:10,840 --> 00:33:13,400
out a random number, let's call
it 22.

649
00:33:14,040 --> 00:33:17,040
You get to 22 and then you spend
all your lives and you got to

650
00:33:17,040 --> 00:33:18,920
spend a good hour getting back
there.

651
00:33:19,120 --> 00:33:22,920
Yeah, it was rough.
But I, I kind of want to go back

652
00:33:22,920 --> 00:33:26,560
and play it again now that you
taught me the trick of casting a

653
00:33:26,560 --> 00:33:30,200
spell on the crystal balls to
get fire ammo, because I feel

654
00:33:30,200 --> 00:33:32,800
like that would have made the
whole game very different.

655
00:33:32,880 --> 00:33:35,360
Different.
Because if I could have that,

656
00:33:35,800 --> 00:33:38,680
you know, I know this isn't the
intended solution, but the

657
00:33:38,680 --> 00:33:42,160
fireball was sort of like the
oopsie mechanic of, oh, I'm

658
00:33:42,160 --> 00:33:43,680
stuck, we'll blast it.
Yeah.

659
00:33:43,920 --> 00:33:46,360
And now my run's not over.
I don't think there's any puzzle

660
00:33:46,360 --> 00:33:49,640
where you need the fireball.
I think there's some levels in

661
00:33:49,640 --> 00:33:52,440
the 40s when you're getting
ready to get towards the end

662
00:33:52,520 --> 00:33:55,960
that having a fireball is is
pretty important.

663
00:33:56,000 --> 00:33:58,920
Yeah, or especially the Super
fireball that travels up and

664
00:33:58,920 --> 00:33:59,800
down.
The walls.

665
00:34:00,080 --> 00:34:02,960
That's that's a cool feeling.
Definitely.

666
00:34:03,080 --> 00:34:06,480
I think the paper and I saw, I
think only used to fire had like

667
00:34:07,000 --> 00:34:09,800
2 fireballs they used on one
level and they're like yeah, we

668
00:34:09,800 --> 00:34:12,239
didn't need to do that, but it
was gonna be a total pain

669
00:34:12,239 --> 00:34:13,840
otherwise.
Yeah, correct.

670
00:34:13,880 --> 00:34:16,719
Yeah.
Definite head scratcher is the

671
00:34:16,760 --> 00:34:19,719
items in this game because I
don't think the items do what

672
00:34:19,719 --> 00:34:23,080
you would ever expect them to do
so the items that are in the

673
00:34:23,080 --> 00:34:25,800
booklet listed as medicine, they
have nothing to do with your

674
00:34:25,800 --> 00:34:28,400
health.
They either give you more points

675
00:34:28,400 --> 00:34:32,360
based on how quickly you beat
the chamber or one of the

676
00:34:32,719 --> 00:34:35,639
medicine.
The medicine of Meltona is the

677
00:34:35,840 --> 00:34:38,120
is the bomb attack.
Essentially when you collect it,

678
00:34:38,159 --> 00:34:42,080
every demon head and every one
of the salamander enemies bursts

679
00:34:42,080 --> 00:34:45,000
into flame and it's really cool.
It's like oh, when you're like

680
00:34:45,199 --> 00:34:48,960
oh, that feels great.
This level got so much easier.

681
00:34:49,320 --> 00:34:53,159
But you know, it's like Alex is
telling me he was watching like

682
00:34:53,199 --> 00:34:56,000
a YouTube run and they were
like, oh, the fairies, I guess

683
00:34:56,000 --> 00:34:58,960
they don't do anything and
you're like 10 of them gives you

684
00:34:58,960 --> 00:35:02,240
an extra Dana, you idiot.
Well, when you invited me on

685
00:35:02,240 --> 00:35:07,600
this this to talk about
Solomon's key, the 1st video I

686
00:35:07,600 --> 00:35:10,080
pulled up on YouTube was these
two guys playing it.

687
00:35:10,240 --> 00:35:12,360
It had a lot of views like
300,000.

688
00:35:12,560 --> 00:35:14,960
So I'm like, oh, let me see what
this just check it out.

689
00:35:15,320 --> 00:35:17,760
And they hadn't a clue what what
was going on in the game.

690
00:35:18,240 --> 00:35:22,000
Like 1 was like, like acted like
he knew what he was, he was he

691
00:35:22,000 --> 00:35:24,280
was doing.
But yeah, yeah, you got, you

692
00:35:24,280 --> 00:35:26,320
got, you got it all right there
in the book.

693
00:35:26,600 --> 00:35:28,200
Yeah.
But yeah, like that stuff that's

694
00:35:28,800 --> 00:35:30,680
like, it would be one thing if
they were playing, they didn't

695
00:35:30,680 --> 00:35:32,800
know the hidden stuff.
It's like that's, that's in the

696
00:35:32,800 --> 00:35:36,360
manual that's told.
Yeah, that is told to you is

697
00:35:36,960 --> 00:35:39,760
it's on that level people do
like the did you know you could

698
00:35:39,760 --> 00:35:43,120
control the ducks and duck hawk?
And it's like, yeah, it was in

699
00:35:43,120 --> 00:35:45,600
the manual.
Stop acting like you discovered

700
00:35:45,600 --> 00:35:47,480
a secret.
You just didn't read it.

701
00:35:47,760 --> 00:35:49,560
RTFM.
Am I right, Mike?

702
00:35:49,800 --> 00:35:51,680
This.
I definitely think the monsters

703
00:35:51,680 --> 00:35:55,800
are lacking zool.
But no.

704
00:35:56,160 --> 00:35:59,480
But there is a Dana.
If there is a Dana, then there

705
00:35:59,480 --> 00:36:01,960
is no Zool.
You got it backwards.

706
00:36:03,280 --> 00:36:05,840
I get the joke you're trying to
make and I deeply appreciate it,

707
00:36:05,840 --> 00:36:08,320
but the line is there is no
Dana, only Zul.

708
00:36:09,120 --> 00:36:11,440
So since we have a Dana.
Attacks Dana.

709
00:36:11,840 --> 00:36:15,240
OK, OK, I guess so.
All right, all right.

710
00:36:15,240 --> 00:36:16,120
OK.
You know what?

711
00:36:16,320 --> 00:36:17,920
I shouldn't have stamped on that
joke, Mike.

712
00:36:17,920 --> 00:36:20,320
That was a good one.
I'm sorry, is there anything we

713
00:36:20,320 --> 00:36:23,840
explicitly like about Solomon's
key we haven't touched on

714
00:36:23,840 --> 00:36:27,920
already?
I like the bold choice to for

715
00:36:27,920 --> 00:36:30,680
how often we've talked about
religious symbols not being

716
00:36:30,680 --> 00:36:35,000
allowed in Nintendo, it's weird
to me that this didn't mind

717
00:36:35,000 --> 00:36:39,280
doing that.
No, so this does have the Star

718
00:36:39,280 --> 00:36:42,880
of David several different spots
in the in the game, right?

719
00:36:43,200 --> 00:36:45,480
I was kind of surprised, a
little surprised by that.

720
00:36:45,960 --> 00:36:50,000
And then I, I do appreciate the
consolation thing that they're

721
00:36:50,000 --> 00:36:52,040
doing.
Yeah, some of the chambers are

722
00:36:52,040 --> 00:36:56,360
themed to the different with the
horoscope slash constellation,

723
00:36:56,360 --> 00:36:58,000
right?
Yeah, the Zodiac.

724
00:36:58,440 --> 00:36:59,760
Zodiac, thank you.
I knew there was a term.

725
00:36:59,880 --> 00:37:02,840
That's how I continue.
But yeah, that is just kind of

726
00:37:02,840 --> 00:37:06,640
like a nice little grouping of
way of grouping the rooms that I

727
00:37:06,640 --> 00:37:08,800
did appreciate.
Yeah, yeah.

728
00:37:09,160 --> 00:37:11,840
And it kind of themes it like
it's sort of a cosmic sort of

729
00:37:11,840 --> 00:37:13,640
scale sort of thing.
And yeah.

730
00:37:13,800 --> 00:37:16,720
Am I the only idiot who didn't
know that Solomon's key didn't

731
00:37:16,720 --> 00:37:18,240
refer to the keys on unlock
doors?

732
00:37:18,240 --> 00:37:20,720
But in fact, it's a key, like a
key of terms.

733
00:37:21,320 --> 00:37:24,680
I mean I'm not even sure the
person doing the cover up near

734
00:37:24,680 --> 00:37:26,640
that.
Right, he's holding a freaking

735
00:37:26,640 --> 00:37:29,600
key and they put.
The key, the key in the title.

736
00:37:29,600 --> 00:37:34,400
But yeah, they're I thought the
manual description indicates

737
00:37:34,400 --> 00:37:36,840
what it is.
It does, yeah.

738
00:37:36,840 --> 00:37:38,720
Because I think there's also
like a thing that there's 2

739
00:37:38,720 --> 00:37:42,480
hidden pages.
The page of time and the page of

740
00:37:42,480 --> 00:37:44,680
space.
Like there's a whole, there's a

741
00:37:44,680 --> 00:37:48,080
whole thing about like multiple
endings and I'm like man, I am

742
00:37:48,080 --> 00:37:53,240
not getting on ending let alone
many endings to consider one a

743
00:37:53,240 --> 00:37:55,200
good one.
Well, OK, so this is something I

744
00:37:55,200 --> 00:37:58,320
wanted to bring up.
Alex, do you know about the GDV?

745
00:37:58,680 --> 00:38:00,200
Have you heard of this?
Yeah.

746
00:38:00,200 --> 00:38:01,840
They gave you a number at the
end, right?

747
00:38:01,840 --> 00:38:03,880
Yeah.
Is that based on how well you

748
00:38:03,880 --> 00:38:05,640
played?
How efficient?

749
00:38:05,920 --> 00:38:10,320
Apparently no one really knows
the exact math that goes into

750
00:38:10,320 --> 00:38:15,800
this, but it's some combination
of time and the how many items

751
00:38:15,800 --> 00:38:18,720
you have left when you beat the
game, how many times you've

752
00:38:18,720 --> 00:38:19,480
died.
But so.

753
00:38:19,480 --> 00:38:22,360
What's wild about it though, is
that I I got the worst ending.

754
00:38:22,800 --> 00:38:27,000
Dana just leaves.
He escapes essentially, and it

755
00:38:27,000 --> 00:38:29,000
says he seals the Devil's
underground.

756
00:38:29,320 --> 00:38:32,200
His second best ending is that
you suck all the demons from the

757
00:38:32,200 --> 00:38:36,480
world back into their
underground chamber and then

758
00:38:36,480 --> 00:38:38,440
seal it.
I think that's the one I saw.

759
00:38:38,440 --> 00:38:42,600
I haven't told this story yet,
but my cousin Mike, I think as

760
00:38:42,600 --> 00:38:45,080
we got a little older and a
little bit better at the game,

761
00:38:45,080 --> 00:38:49,640
he took it home and he beat it.
And I think he called us and

762
00:38:49,640 --> 00:38:50,960
he's like, I beat, tell him it's
Keith.

763
00:38:51,160 --> 00:38:54,680
I'm like, yeah, right.
Well, he had a camcorder at the

764
00:38:54,680 --> 00:38:56,720
time.
This must have been early 90s.

765
00:38:57,000 --> 00:39:00,560
He put the camcorder out when he
got to like the last couple

766
00:39:00,560 --> 00:39:05,720
levels and filmed it for us,
mailed us the VHS and he's

767
00:39:05,720 --> 00:39:09,760
still, he's searching for it as
we like, like he he thinks he

768
00:39:09,760 --> 00:39:11,640
could find her.
I hope he does.

769
00:39:11,960 --> 00:39:13,760
Yeah, I'm gonna, I'm gonna bring
it to you.

770
00:39:13,760 --> 00:39:16,160
When he finds it, he says it's
gonna take him some time to go

771
00:39:16,160 --> 00:39:18,680
through all his, you know,
footage.

772
00:39:18,680 --> 00:39:24,040
But yeah, I remember.
I remember popping in the VHS

773
00:39:24,040 --> 00:39:27,440
and watching it on TV.
Somebody beat Solomon's key.

774
00:39:27,440 --> 00:39:30,840
Didn't think it was possible.
The very first let's play of

775
00:39:30,840 --> 00:39:33,880
Solomon's key.
I'm so excited, I really hope he

776
00:39:33,880 --> 00:39:35,360
finds it.
Yeah.

777
00:39:35,600 --> 00:39:38,920
Since you bring up the endings,
I do also appreciate and this is

778
00:39:38,920 --> 00:39:40,960
one of the things where it's
like this is the this is the

779
00:39:40,960 --> 00:39:42,840
core of nostalgia.
A thing that reminds me of a

780
00:39:42,840 --> 00:39:46,480
thing I like gets credit out of
with for nothing else other than

781
00:39:46,480 --> 00:39:50,480
that is this whole idea of
someone's let all the demons out

782
00:39:50,480 --> 00:39:53,680
now you have to go capture them
all and I'm as I'm reading I'm

783
00:39:53,680 --> 00:39:56,040
like OK the.
Same ghosts of Scooby-doo.

784
00:39:56,040 --> 00:39:57,680
Yes, this is 13 Ghosts of
scooby-doo.

785
00:39:57,680 --> 00:39:59,680
Like, all I need is some Vincent
Price and we're sold.

786
00:39:59,680 --> 00:40:02,880
And I'm sold on this.
It's not good that I knew the

787
00:40:02,880 --> 00:40:04,400
joke.
You were not even a joke.

788
00:40:04,560 --> 00:40:06,480
I knew the reference you were
going for.

789
00:40:07,240 --> 00:40:09,640
Like, I know your body and we're
at that point.

790
00:40:10,000 --> 00:40:12,160
So I didn't finish my point
about GDV though.

791
00:40:12,160 --> 00:40:15,200
So it's this nebulous number
that's meant to represent the

792
00:40:15,200 --> 00:40:17,440
quality of your run at the end
of the game.

793
00:40:18,040 --> 00:40:20,120
I got the worst ending.
I didn't.

794
00:40:20,400 --> 00:40:23,520
I didn't seal all the demons
away, I didn't free the fairies,

795
00:40:23,920 --> 00:40:26,760
and my GDV was 72.
Now, I think a big part of that

796
00:40:26,760 --> 00:40:30,160
is that technically I never died
because I just rewound every

797
00:40:30,160 --> 00:40:32,120
time I die.
Well, almost every time I died.

798
00:40:32,600 --> 00:40:37,480
But the YouTube video I watched
that had the best ending had a

799
00:40:37,480 --> 00:40:40,040
GDV of 74.
So I'm like Dang.

800
00:40:40,200 --> 00:40:43,720
I don't think.
Are you sure that's all that

801
00:40:44,440 --> 00:40:46,320
determined the ending?
Cuz I thought the endings also

802
00:40:46,320 --> 00:40:49,400
determined by by the like item
pickups and stuff.

803
00:40:49,400 --> 00:40:51,880
Yeah.
But so, you know, if the in

804
00:40:51,880 --> 00:40:54,360
walkthroughs, it says if you
want the best ending, you have

805
00:40:54,360 --> 00:40:57,280
to go to this corner and get
this, you know, Yeah.

806
00:40:57,360 --> 00:40:58,480
Whatever.
Yeah.

807
00:40:58,480 --> 00:41:01,000
So I don't think it's as based
off that score.

808
00:41:01,200 --> 00:41:04,200
It baffled me cuz I got, I think
the first one I had was like 47

809
00:41:04,200 --> 00:41:06,920
and that was like not making it
out of the first level.

810
00:41:07,520 --> 00:41:10,320
And then I was like, oh, I made
it like another level and it's

811
00:41:10,320 --> 00:41:12,960
like, oh, I'm at the 48 and it's
like, and then it just kind of

812
00:41:12,960 --> 00:41:14,840
stayed around there.
I stopped paying attention at a

813
00:41:14,840 --> 00:41:16,920
point, but for a while I'm like,
I'm getting further and this

814
00:41:16,920 --> 00:41:18,200
score doesn't go up.
I don't know.

815
00:41:18,200 --> 00:41:19,960
I don't know what's up with
this.

816
00:41:20,320 --> 00:41:23,360
I'll I'll tell you, playing this
in the 80s, we didn't care what

817
00:41:23,360 --> 00:41:27,800
your GDV score was.
We didn't give AGD about your.

818
00:41:28,160 --> 00:41:29,920
DVD.
We sure didn't.

819
00:41:29,920 --> 00:41:34,360
And, and can I ask you, how many
times did you have to rewind the

820
00:41:34,360 --> 00:41:37,760
game before you beat it?
Like how many rewinds did you

821
00:41:37,760 --> 00:41:39,440
do?
Well, all of them.

822
00:41:39,720 --> 00:41:42,040
Yeah, all of them.
I mean, because you know, if you

823
00:41:42,040 --> 00:41:45,040
if you try it on the Switch,
it's just two buttons and you

824
00:41:45,040 --> 00:41:48,680
just back up a few seconds.
But like, there's a reason that

825
00:41:48,680 --> 00:41:51,600
Mike streams these games and I
don't because no one would want

826
00:41:51,600 --> 00:41:55,400
to watch me play it.
I rewind like every 1015

827
00:41:55,400 --> 00:41:57,480
seconds.
So I probably, I probably will

828
00:41:57,480 --> 00:41:59,760
rewind it over 1000 times in a
run.

829
00:42:00,200 --> 00:42:05,040
Like it's, it's true, it's true
madness, but this game's hard.

830
00:42:05,880 --> 00:42:08,400
So I I listen to hear Mike Tyson
sponge out and that's another

831
00:42:08,400 --> 00:42:10,320
game.
We have so many hours under our

832
00:42:10,320 --> 00:42:14,280
belt as kids.
I think I was Owen 2000 against

833
00:42:14,280 --> 00:42:18,600
Mike Tyson as a kid.
I played it like during college

834
00:42:18,600 --> 00:42:21,360
just randomly and it took me a
couple times and I beat him.

835
00:42:21,480 --> 00:42:24,280
Yeah, he told me.
And it was one of the best

836
00:42:24,280 --> 00:42:28,160
feelings I've ever had.
And last Saturday when I went to

837
00:42:28,160 --> 00:42:31,720
my little brother's house to
play Solomon's key, had had

838
00:42:31,720 --> 00:42:34,560
enough of Solomon's key.
After about four hours, I said,

839
00:42:34,560 --> 00:42:36,480
let's fire up Mike Tyson.
Let me see him if I if I could

840
00:42:36,480 --> 00:42:39,240
beat him.
And it took me about 15 tries

841
00:42:39,240 --> 00:42:41,920
and I got him again.
But my gosh, I'm going to

842
00:42:41,920 --> 00:42:45,080
challenge you to beat Mike Tyson
without rewinding.

843
00:42:45,240 --> 00:42:47,760
Yeah, OK, OK.
Yeah, you can do it.

844
00:42:47,880 --> 00:42:49,760
I can't do it.
I can't do it.

845
00:42:50,120 --> 00:42:54,360
I'm not good at these old games.
I just talk about them and I get

846
00:42:54,360 --> 00:42:57,680
nothing but grief for it.
And I appreciate the vote of

847
00:42:57,680 --> 00:42:58,800
confidence.
I really do.

848
00:42:59,400 --> 00:43:01,880
Well, guys, Speaking of vote of
confidence, I think you're both,

849
00:43:02,440 --> 00:43:04,920
you're both pretty smart.
So I had a quick mini game

850
00:43:04,920 --> 00:43:06,960
minute for us that we're
calling.

851
00:43:06,960 --> 00:43:09,360
Who's that?
Solomon.

852
00:43:09,680 --> 00:43:13,880
We're going to find out which
one of you is the wisest because

853
00:43:14,240 --> 00:43:16,240
you know, the premise of this
game is that you are trying to

854
00:43:16,240 --> 00:43:19,840
find the grimoire from the wise
King of Solomon.

855
00:43:19,840 --> 00:43:25,080
So I have come up with a series
of riddles for you guys to

856
00:43:25,080 --> 00:43:27,280
solve.
They're very simple.

857
00:43:27,320 --> 00:43:30,640
There's only three of them, so
whoever gets the most first is

858
00:43:30,640 --> 00:43:33,680
the wisest of them all.
Blurted out If you know it.

859
00:43:34,160 --> 00:43:36,360
Ready.
Yes, again, it's presented a bit

860
00:43:36,360 --> 00:43:38,680
as being about wisdom and really
is about speed.

861
00:43:38,960 --> 00:43:40,680
Yes, it's thematic, Mike.
OK.

862
00:43:40,720 --> 00:43:43,160
I think I'm being set up here
for some reason, I don't know

863
00:43:43,160 --> 00:43:44,960
why.
Well, I will say I read this to

864
00:43:44,960 --> 00:43:47,280
our pickleball friends Alex, and
they were like oh those are

865
00:43:47,280 --> 00:43:48,960
good.
You got to get you got to.

866
00:43:48,960 --> 00:43:51,520
OK, here we go.
First one, I am wooden.

867
00:43:51,920 --> 00:43:54,800
I am not a door, but I do have
hinges and keys.

868
00:43:54,920 --> 00:43:57,160
What am I?
I have no idea.

869
00:43:57,360 --> 00:44:00,280
I am wooden.
I am not a door, but I do have

870
00:44:00,280 --> 00:44:03,320
hinges and keys.
A piano.

871
00:44:03,760 --> 00:44:07,400
Yeah, Mike gets.
Look at that, Look at that.

872
00:44:07,760 --> 00:44:09,720
The band teacher at our school
got it right away, Alex.

873
00:44:09,960 --> 00:44:11,720
Of course he did.
Of course he didn't.

874
00:44:11,720 --> 00:44:13,520
He doesn't even have a wooden
piano.

875
00:44:13,520 --> 00:44:15,160
This is like.
Freaking poser.

876
00:44:15,640 --> 00:44:18,160
Yeah, yeah.
Yeah, you hear me, Andrew?

877
00:44:18,160 --> 00:44:24,120
OK, all right, here we go.
How much does 1/4 of 1/2 of a

878
00:44:24,120 --> 00:44:27,520
whole weigh?
1/4 of 1/2.

879
00:44:28,120 --> 00:44:29,960
Of a hole weighs what, Mike?
Nothing.

880
00:44:30,400 --> 00:44:33,800
Yeah, Holes don't have weight,
Hey.

881
00:44:35,480 --> 00:44:38,680
Oh man this Can I hit the rewind
button in this?

882
00:44:39,920 --> 00:44:42,440
All.
Right, nothing.

883
00:44:43,480 --> 00:44:45,280
Triple triple points for the
last 1.

884
00:44:45,280 --> 00:44:46,480
So this is still a game.
You ready?

885
00:44:47,040 --> 00:44:50,680
What is the longest word in John
Steinbeck's classic title Of

886
00:44:50,680 --> 00:44:52,560
Mice and Men?
No clue.

887
00:44:53,040 --> 00:44:57,720
Your mind is my mind, Mike, what
is the longest word?

888
00:44:58,160 --> 00:45:00,640
Steinbeck.
And John, Oh, you're so close.

889
00:45:01,840 --> 00:45:05,160
What is the longest word in John
Steinbeck's classic title Of

890
00:45:05,160 --> 00:45:08,120
Mice and Men?
Steinbeck was close so.

891
00:45:08,120 --> 00:45:11,440
Yes, in the classic title Of
Mice and Men, what is the

892
00:45:11,440 --> 00:45:13,600
longest word?
Classic.

893
00:45:14,280 --> 00:45:15,920
Well, the title is Of Mice and
Men.

894
00:45:16,200 --> 00:45:19,880
Yeah, and I'm presuming it's not
mice.

895
00:45:20,120 --> 00:45:21,880
It's mice.
OK.

896
00:45:23,360 --> 00:45:26,240
In the title of Mice and Men,
Mice is the longest word.

897
00:45:26,240 --> 00:45:28,240
OK, you know what?
I'm.

898
00:45:28,240 --> 00:45:30,680
Giving myself the point for that
one for stumping you guys.

899
00:45:31,200 --> 00:45:33,800
Oh man, it's not dumb.
You are not.

900
00:45:34,000 --> 00:45:36,960
That, that, that was some real
like, what have I got in my

901
00:45:36,960 --> 00:45:38,760
pocket nonsense.
Like that's not actually a

902
00:45:38,760 --> 00:45:40,360
Riddle.
Yes, it is.

903
00:45:40,440 --> 00:45:43,400
It's Florida State written.
Listen, I'm going to post it on

904
00:45:43,400 --> 00:45:45,720
the discord.
Let me know if you see what I'm

905
00:45:45,720 --> 00:45:48,520
going for here, Mike.
You won.

906
00:45:48,520 --> 00:45:50,080
Why you besmirching my riddles?
You won you.

907
00:45:50,560 --> 00:45:51,160
Won.
You won.

908
00:45:51,160 --> 00:45:53,240
Here's a Riddle.
Say the word the.

909
00:45:54,000 --> 00:45:56,240
The.
Oh no, you figured it out.

910
00:45:56,680 --> 00:45:59,240
You're such a Dick.
Oh my God.

911
00:45:59,520 --> 00:46:02,080
Listen, Mike, you're be OK.
Listen.

912
00:46:02,160 --> 00:46:05,200
Listen, audience.
I did not besmirch the 1st 2:00.

913
00:46:05,480 --> 00:46:09,880
I I need your help on this one.
OK, go to our discord, we are

914
00:46:09,880 --> 00:46:13,360
going to have it out.
OK, but since Mike's being a

915
00:46:13,360 --> 00:46:15,680
crouchy at me.
Mike, tell me a Joy Khan, what

916
00:46:15,680 --> 00:46:17,080
do you not like about Solomon's
key?

917
00:46:17,080 --> 00:46:18,920
Why don't you just keep the hate
of rolling out of you all?

918
00:46:19,440 --> 00:46:23,160
Right.
I think it is the combination

919
00:46:23,160 --> 00:46:26,800
of, or at least for something
that I went into hoping for

920
00:46:26,840 --> 00:46:31,240
puzzle how much of this feels
like a lot more in the sense of

921
00:46:31,320 --> 00:46:37,680
precision and the time feels so
short and some of these like

922
00:46:37,680 --> 00:46:41,960
it's a lot of work to get
through and it's it kind of for

923
00:46:41,960 --> 00:46:45,760
me, it messes with enjoying the
OK, what's the solution?

924
00:46:45,760 --> 00:46:49,040
Because it turns into run and
just hope you don't die.

925
00:46:49,560 --> 00:46:51,760
I don't know that the time was
necessary.

926
00:46:52,160 --> 00:46:54,760
I, I feel like this game would
be just, I mean, I guess for

927
00:46:54,760 --> 00:46:57,960
some puzzles, like if it's just
a challenge of how fast can you

928
00:46:57,960 --> 00:46:59,680
navigate it.
But even then, like Alex said,

929
00:46:59,840 --> 00:47:03,160
once you know the pattern, it's
like muscle memory, you know?

930
00:47:03,720 --> 00:47:09,480
Yeah, I, I just got to level 43
and we, we time was never an

931
00:47:09,480 --> 00:47:12,400
issue.
I mean, we were continuing, you

932
00:47:12,400 --> 00:47:17,040
know, when we when we died, but
there wasn't a level where like,

933
00:47:17,600 --> 00:47:21,000
you know, time was an issue just
cuz I remembered how to, I

934
00:47:21,000 --> 00:47:23,520
remembered how to play the level
all these years later.

935
00:47:24,160 --> 00:47:26,000
Does this game need to be one
hit kill?

936
00:47:26,040 --> 00:47:28,600
I feel like there's a world
where you have like you can take

937
00:47:28,600 --> 00:47:31,280
a couple of hits from at least
the monsters I would get if the

938
00:47:31,280 --> 00:47:34,680
fire has to instantly kill you
because if you could just get

939
00:47:34,680 --> 00:47:37,080
damaged and run through it, then
now a lot of the puzzles are

940
00:47:37,080 --> 00:47:40,120
just broken.
But like, I don't know, I just,

941
00:47:40,200 --> 00:47:44,080
I feel like this game is, is
really tough and not in a fun

942
00:47:44,080 --> 00:47:47,160
Ninja Gaiden kind of way.
Yeah, it's tough.

943
00:47:47,520 --> 00:47:50,200
Actually, I think I don't mind
the one hit kill.

944
00:47:50,480 --> 00:47:53,400
I think it shouldn't be a secret
that you can continue.

945
00:47:54,000 --> 00:47:58,440
Yeah, yeah.
Like that, That changes that up

946
00:47:58,440 --> 00:48:00,720
a whole lot.
But here's what it it here's

947
00:48:00,720 --> 00:48:03,360
where learning to continue kind
of ruins the game.

948
00:48:03,720 --> 00:48:06,880
You just take the fastest way.
You don't go exploring the

949
00:48:06,880 --> 00:48:11,440
level, you know, seeing what you
can get, building your score,

950
00:48:11,920 --> 00:48:13,880
You know, you, you don't explore
anymore.

951
00:48:13,880 --> 00:48:16,240
You just get the key and you you
get in as fast as you can.

952
00:48:16,800 --> 00:48:18,120
I don't know.
I think it gives you the freedom

953
00:48:18,120 --> 00:48:19,920
to explore.
If you're not having to restart

954
00:48:19,920 --> 00:48:22,080
at the beginning, you can be.
It's becomes.

955
00:48:22,400 --> 00:48:25,080
I think I have an idea that'll
work here and not I just need to

956
00:48:25,080 --> 00:48:27,840
scrape by because I'm going to
die.

957
00:48:28,560 --> 00:48:30,040
Well, there's that argument as
well.

958
00:48:30,520 --> 00:48:33,240
Yeah, It is kind of interesting,
though, because making you have,

959
00:48:33,240 --> 00:48:36,880
like, these limited lives and,
like, does kind of force you to

960
00:48:36,880 --> 00:48:40,200
make some tough choices because
there were levels where, like

961
00:48:40,200 --> 00:48:42,480
you said, I was like, oh, I got
to the door pretty quickly.

962
00:48:42,480 --> 00:48:45,280
But look at all those areas over
there.

963
00:48:45,280 --> 00:48:48,880
I bet there's a lot of treasure,
probably a lot of fireballs.

964
00:48:48,880 --> 00:48:52,760
Like, I could explore these
depths, but it's a risky.

965
00:48:53,040 --> 00:48:55,040
Yeah.
And so it's, you know, am I

966
00:48:55,040 --> 00:48:57,520
going to just go on to the next
level in the hope that I will

967
00:48:57,520 --> 00:49:00,800
get further than I ever have, or
will I take the chance and sort

968
00:49:00,800 --> 00:49:03,520
of stock up?
That is kind of really good

969
00:49:03,520 --> 00:49:05,400
storytelling through your
gameplay.

970
00:49:05,800 --> 00:49:09,120
Yeah, I hate that you have a
level pulled up right now

971
00:49:09,120 --> 00:49:12,040
because I'm just focusing on
where the pattern is.

972
00:49:13,400 --> 00:49:15,080
I can get rid of it.
No, no, no.

973
00:49:15,080 --> 00:49:17,440
Yeah, I'm just kidding.
I'm just like I'm the backseat

974
00:49:17,440 --> 00:49:18,360
driver, OK?
I think this.

975
00:49:18,360 --> 00:49:22,160
Yeah, yeah.
I thought the final level was

976
00:49:22,160 --> 00:49:25,040
just obnoxious.
Did you guys have watched it?

977
00:49:25,560 --> 00:49:29,040
I've seen it, yeah, on the on
VHSI saw it.

978
00:49:29,720 --> 00:49:30,680
So you.
Oh, that's right.

979
00:49:30,680 --> 00:49:31,400
Yeah, that's right.
Yeah.

980
00:49:31,400 --> 00:49:33,680
Back in the day.
But so, like, I mean, first of

981
00:49:33,680 --> 00:49:36,800
all, like Mike said, kudos for
them for like, not changing the

982
00:49:36,800 --> 00:49:39,160
religious imagery.
I think it makes the game more

983
00:49:39,160 --> 00:49:40,680
interesting.
But like, what?

984
00:49:40,720 --> 00:49:41,920
You know, this is the final
room.

985
00:49:41,920 --> 00:49:44,520
So there's no exit door.
It's just the Key of Solomon.

986
00:49:44,520 --> 00:49:47,280
And I actually gasped.
I was like, like it, There it is

987
00:49:47,320 --> 00:49:50,400
right there in the center.
But it's the, what I think maybe

988
00:49:50,400 --> 00:49:52,840
the only level where there are
no breakable blocks.

989
00:49:52,840 --> 00:49:54,640
And you're like, what do I do?
Yeah.

990
00:49:54,640 --> 00:49:57,560
And so you learn.
OK, Well, I mean, I'm sure

991
00:49:57,560 --> 00:49:59,880
eventually I would have
discovered that.

992
00:49:59,880 --> 00:50:02,680
No, you break the unbreakable
blocks cuz what else are you

993
00:50:02,680 --> 00:50:03,840
going to do?
There's nothing else to

994
00:50:03,840 --> 00:50:05,360
experiment with.
You might as well start hitting

995
00:50:05,360 --> 00:50:08,320
your wand against stuff.
Imagine getting here with with

996
00:50:08,320 --> 00:50:10,880
six fireball style.
Yeah, I I see what you're

997
00:50:10,880 --> 00:50:15,720
saying, but the to get into the
actual chamber with Solomon's

998
00:50:15,720 --> 00:50:19,040
sacred book, you need to cast
your magic block spell on a

999
00:50:19,040 --> 00:50:22,440
mirror, which you have never had
to do before.

1000
00:50:22,440 --> 00:50:25,040
No, no.
There's no way you would know

1001
00:50:25,040 --> 00:50:27,280
that unless someone told you or
you read a guide.

1002
00:50:27,640 --> 00:50:30,720
Yeah.
Does that do anything on any

1003
00:50:30,720 --> 00:50:31,840
other level?
No.

1004
00:50:31,960 --> 00:50:35,200
Well, at least look correct me
if you if in the comments, if

1005
00:50:35,200 --> 00:50:37,080
you know there are level other
levels that have this.

1006
00:50:37,080 --> 00:50:40,600
But I was just like, I can't
imagine how frustrating it would

1007
00:50:40,600 --> 00:50:42,960
be to get that close.
But then also I'm like, well,

1008
00:50:42,960 --> 00:50:44,560
that's also kind of thematically
cool.

1009
00:50:44,880 --> 00:50:48,520
It's almost like biblically
unfair that you can't reach this

1010
00:50:48,520 --> 00:50:52,080
God like knowledge.
You know what I mean, Adam.

1011
00:50:52,080 --> 00:50:53,320
Maybe I'm giving it too much
credit.

1012
00:50:53,800 --> 00:50:56,360
Yeah, I don't know.
So Alex, you're, you're very pro

1013
00:50:56,360 --> 00:50:58,040
on this game.
Is there anything else that

1014
00:50:58,040 --> 00:51:01,400
frustrates you about it?
I think I'm pro just because of

1015
00:51:01,400 --> 00:51:05,240
the memories, you know, from 8
years old to 12 years old.

1016
00:51:05,240 --> 00:51:08,840
I think I haven't told, you
know, mentioned this yet, but

1017
00:51:09,320 --> 00:51:15,040
how to NES run from 87 to maybe
92?

1018
00:51:15,080 --> 00:51:17,120
When did when did Super Nintendo
come out?

1019
00:51:17,560 --> 00:51:19,080
91?
Yeah, it feels like.

1020
00:51:19,080 --> 00:51:21,640
Early 90s, right, Mike?
Something like that.

1021
00:51:22,120 --> 00:51:24,760
Everybody just started.
It was just Street Fighter,

1022
00:51:24,760 --> 00:51:26,120
Street Fighter, Street Fighter,
right?

1023
00:51:26,680 --> 00:51:31,520
Yeah.
And then my my mom had my little

1024
00:51:31,520 --> 00:51:36,600
brother John, my half brother.
And when he he was born in 91.

1025
00:51:36,840 --> 00:51:45,760
So come about 9495, my stepdad
went and got and he found an NES

1026
00:51:45,760 --> 00:51:49,200
and a ton of games at a garage
sale and he brought it home to

1027
00:51:49,200 --> 00:51:52,120
my little brother John.
And so I think Solomon's key,

1028
00:51:52,120 --> 00:51:53,840
what might have been in that
arsenal.

1029
00:51:54,520 --> 00:51:59,680
And so I replayed all these
retro games a second time with

1030
00:51:59,680 --> 00:52:01,640
my little brother.
It was kind of like how we

1031
00:52:01,640 --> 00:52:03,160
bonded.
And I, I think that's why he

1032
00:52:03,160 --> 00:52:05,840
really enjoyed me coming over
the other day because it brought

1033
00:52:05,840 --> 00:52:08,560
him back to his childhood.
That's awesome.

1034
00:52:09,000 --> 00:52:11,080
So there was kind of two NES
runs for me.

1035
00:52:11,320 --> 00:52:14,680
Yeah, yeah, yours.
And then you you passed it on.

1036
00:52:15,040 --> 00:52:18,160
Yeah, that's so I think that's
what I love about the game is

1037
00:52:18,160 --> 00:52:20,600
the memories.
But like I said, playing the

1038
00:52:20,600 --> 00:52:25,320
other day it it brought me PTSD
and just I got mad.

1039
00:52:25,320 --> 00:52:27,920
I got mad and I turned it off
and I'm like, OK, let me punch

1040
00:52:27,920 --> 00:52:29,600
Mike Tyson and see if I can
knock him out.

1041
00:52:29,960 --> 00:52:31,360
Right.
And you did it fifteen tries,

1042
00:52:31,360 --> 00:52:33,440
like no big deal.
Like our friend Brian, who was

1043
00:52:33,440 --> 00:52:35,600
on that, you know, he was
rewinding too and still couldn't

1044
00:52:35,600 --> 00:52:40,360
take down Mr. Dream.
So I heard that, sorry to change

1045
00:52:40,600 --> 00:52:45,320
games, but like, even back then
there were like Mike Tyson,

1046
00:52:45,320 --> 00:52:47,720
there was he he had different
patterns.

1047
00:52:47,720 --> 00:52:48,480
He didn't.
He didn't.

1048
00:52:49,200 --> 00:52:50,680
Wasn't the same pattern every
time.

1049
00:52:51,320 --> 00:52:52,240
Yeah.
I don't know what they call

1050
00:52:52,240 --> 00:52:54,040
that.
I think just that, right, Mike?

1051
00:52:54,200 --> 00:52:57,200
You watch a lot of speed runs.
Yeah, I mean, there's a whole

1052
00:52:57,200 --> 00:53:01,360
thing about like what you're to
get the speed run for Mike

1053
00:53:01,360 --> 00:53:04,120
Tyson.
It matters what order you get

1054
00:53:04,120 --> 00:53:11,200
because your best performance is
not enough if Mike Tyson delays

1055
00:53:11,200 --> 00:53:13,400
at the wrong spot.
Gotcha, gotcha.

1056
00:53:13,520 --> 00:53:16,280
That is brutal though, because
like the timing on some of these

1057
00:53:16,280 --> 00:53:19,640
speedrunners, it's like almost
Olympic levels of like precision

1058
00:53:19,640 --> 00:53:23,560
and practice and like and so to
then have it be a level of

1059
00:53:23,560 --> 00:53:26,720
randomness on top of that.
So you could be at your A game,

1060
00:53:26,720 --> 00:53:29,440
but sorry, the roll of the dice
just didn't work.

1061
00:53:29,440 --> 00:53:30,160
That's.
Brutal.

1062
00:53:30,160 --> 00:53:34,320
Yeah, Something saw its most
recent video on Getting the time

1063
00:53:34,520 --> 00:53:36,240
under a certain threshold on
that.

1064
00:53:36,520 --> 00:53:39,600
A huge amount of that is like
the breakdown of these are all

1065
00:53:39,600 --> 00:53:42,400
the possibilities that can
happen at the tail end of that

1066
00:53:42,400 --> 00:53:44,560
fight.
And only these want, you know,

1067
00:53:45,040 --> 00:53:50,040
you only have a certain percent
chance of being of having the

1068
00:53:50,040 --> 00:53:52,240
one that you can actually set
the record with.

1069
00:53:52,640 --> 00:53:55,880
Yeah, yeah, yeah.
Like I don't getting back to

1070
00:53:55,880 --> 00:53:59,360
what you just said.
I watched, I spent 3 hours or

1071
00:53:59,360 --> 00:54:01,920
was it no like an hour and a
half watching somebody beat

1072
00:54:01,920 --> 00:54:05,000
Solomon's key just last week and
they didn't die.

1073
00:54:05,000 --> 00:54:07,200
I just don't I don't know how
that's possible.

1074
00:54:07,760 --> 00:54:09,680
Like they didn't die.
They didn't die.

1075
00:54:10,640 --> 00:54:12,840
The tool assistant speed run, I
don't know, there's some King of

1076
00:54:12,840 --> 00:54:15,080
Kong stuff going on.
There the one that I watched was

1077
00:54:15,080 --> 00:54:17,440
14 minutes to beat the game,
which was insane.

1078
00:54:17,480 --> 00:54:22,000
Yeah, my little brother also
said there's an AI like a played

1079
00:54:22,000 --> 00:54:23,400
played it.
Gross.

1080
00:54:24,120 --> 00:54:26,320
Yeah.
I like that I cheat, but that's

1081
00:54:26,360 --> 00:54:28,400
even that's beyond the pale for
me.

1082
00:54:28,400 --> 00:54:32,440
Because I think this is like my
gauge for how popular a game is,

1083
00:54:32,440 --> 00:54:35,000
is basically how many speed runs
have been done for it.

1084
00:54:35,000 --> 00:54:37,520
And so in this case there was
games done.

1085
00:54:37,520 --> 00:54:41,080
Quick has had it once.
OK, but it still made the stage.

1086
00:54:41,400 --> 00:54:45,440
Yeah, made the stage, but yeah,
it was 14 minutes and they're

1087
00:54:45,440 --> 00:54:47,680
just going through it and
talking about how they're having

1088
00:54:47,680 --> 00:54:49,240
to get to stuff and it's like,
yeah, this is.

1089
00:54:50,080 --> 00:54:53,360
There's no way on some of those
levels like this would take

1090
00:54:53,360 --> 00:54:55,520
forever just to figure out
that's what you have to do.

1091
00:54:55,520 --> 00:54:57,240
It's like this person knows
exactly what they're doing and

1092
00:54:57,240 --> 00:55:00,800
they're still taking most of the
time on some of those levels.

1093
00:55:01,560 --> 00:55:03,400
Yeah.
Biblically unfair.

1094
00:55:04,240 --> 00:55:06,200
So I wanted to do a quick
segment before we get to our

1095
00:55:06,200 --> 00:55:08,560
rankings that we call Nintendis
or DAT.

1096
00:55:08,560 --> 00:55:12,200
Because just like our last
episode on Tecmo Bowl, you can

1097
00:55:12,200 --> 00:55:15,920
purchase the arcade version of
Solomon's Key for 799 in the

1098
00:55:15,920 --> 00:55:18,080
Switch eShop.
Alex, did you ever play it in

1099
00:55:18,080 --> 00:55:20,760
the arcades?
You know, I never, I went to a

1100
00:55:20,760 --> 00:55:23,800
lot of arcades in my day.
I never saw this game in an

1101
00:55:23,800 --> 00:55:26,880
arcade I ever went to.
Yeah, it's so it's interesting

1102
00:55:26,880 --> 00:55:29,880
because like Mike, I did, I'm
guessing you didn't either.

1103
00:55:30,240 --> 00:55:33,040
I didn't, though I think I read
some stuff about about changes

1104
00:55:33,040 --> 00:55:36,000
between the two.
Well, so booting it up, you

1105
00:55:36,000 --> 00:55:38,560
know, it's like graphically it's
just a lot nicer.

1106
00:55:38,560 --> 00:55:41,440
The enemies, Dana himself, you
know, are just easier to read.

1107
00:55:41,440 --> 00:55:44,880
There's some fun animations like
you and your monsters will make

1108
00:55:44,920 --> 00:55:48,240
expressions now so like when you
block, you know, take a block

1109
00:55:48,240 --> 00:55:50,440
out from under them, they'll get
little cartoony looney tune

1110
00:55:50,440 --> 00:55:53,440
scared eyes as they fall to
their death and you know the

1111
00:55:54,000 --> 00:55:56,360
same kind of chip tune rhythm,
but sounds a little nicer

1112
00:55:56,360 --> 00:55:59,960
backgrounds look real nice.
I think that for me, you know,

1113
00:55:59,960 --> 00:56:02,680
cuz I'm a cheating bastard.
Like you can't rewind.

1114
00:56:02,720 --> 00:56:05,200
You can't rewind in this version
And yeah, you have unlimited

1115
00:56:05,200 --> 00:56:08,360
quarters so you can get
unlimited retries without having

1116
00:56:08,360 --> 00:56:13,240
to do the AB up trick.
But I just, I just don't think

1117
00:56:13,720 --> 00:56:17,680
that there's enough of a
difference to justify paying

1118
00:56:17,680 --> 00:56:19,520
anything.
And Alex, did you know that

1119
00:56:19,520 --> 00:56:21,880
actually you and your brother on
the Switch could both play

1120
00:56:21,880 --> 00:56:25,600
Solomon's key and pass the
controller to each other through

1121
00:56:25,600 --> 00:56:28,120
the Internet?
So like right now I can play

1122
00:56:28,120 --> 00:56:31,160
with someone in Chicago and when
I get to a tough level, I hand

1123
00:56:31,240 --> 00:56:34,120
them the and they take over.
That's crazy.

1124
00:56:34,200 --> 00:56:37,960
Isn't that fun?
Yeah, I mean, I actually, I went

1125
00:56:37,960 --> 00:56:39,520
to my little brothers.
I knew he had the game.

1126
00:56:39,520 --> 00:56:42,240
I knew he had an NES, and I
wanted to just play it how I did

1127
00:56:42,240 --> 00:56:44,960
as a kid.
But now that you're mentioning

1128
00:56:44,960 --> 00:56:48,960
all this stuff, maybe I need to
get, you know, I get a Switch

1129
00:56:48,960 --> 00:56:52,040
for myself.
I don't know because I'm a big

1130
00:56:52,040 --> 00:56:56,080
person on hand eye coordination
and till this day I think

1131
00:56:56,080 --> 00:57:00,240
playing NES as a kid help me be
a better baseball player, help

1132
00:57:00,240 --> 00:57:03,400
me be a better golfer, having to
have that hand eye coordination.

1133
00:57:03,400 --> 00:57:05,960
So maybe it's time.
I think some of my students

1134
00:57:05,960 --> 00:57:07,920
listen to this podcast.
We don't want them to think that

1135
00:57:07,920 --> 00:57:09,680
there's like actually benefits
to playing that many video

1136
00:57:09,680 --> 00:57:14,040
games, so.
Surgeons play video games for

1137
00:57:14,200 --> 00:57:16,120
similar reasons for.
Yeah, yeah.

1138
00:57:16,520 --> 00:57:18,400
They probably don't play the
surgeon game though.

1139
00:57:18,400 --> 00:57:22,600
The one trauma center.
Yeah, I wonder if it would, you

1140
00:57:22,600 --> 00:57:25,760
know, you know, I don't have
high blood pressure yet.

1141
00:57:25,760 --> 00:57:28,280
I'm sure it's coming.
But I wonder if it, you know,

1142
00:57:28,280 --> 00:57:31,000
raise that a little bit higher
because, you know, what do they

1143
00:57:31,000 --> 00:57:33,240
call it when somebody throws and
breaks the controller?

1144
00:57:33,680 --> 00:57:38,520
Normal.
Yeah, if I'm playing against

1145
00:57:38,520 --> 00:57:40,480
Brian, it's as I knock the
controller out of his hands.

1146
00:57:40,480 --> 00:57:41,400
Hey, Brian.
Yeah.

1147
00:57:42,120 --> 00:57:45,200
So Alex, any other thoughts on
Solomon's key before we get to

1148
00:57:45,200 --> 00:57:48,760
our ranking?
No, I just remember once we

1149
00:57:48,760 --> 00:57:53,000
learned to continue, once you
get got to a high enough level

1150
00:57:53,440 --> 00:57:56,520
as kids, you can change games
because we just left it on the

1151
00:57:56,520 --> 00:57:59,560
whole time because we didn't
want to go back to square one.

1152
00:57:59,640 --> 00:58:02,000
But so you could, you couldn't
play, you wanted to play a new

1153
00:58:02,000 --> 00:58:06,680
game, be like, and then my mom,
you know, if the Nintendo got,

1154
00:58:07,080 --> 00:58:08,440
you know, shut off, you'd be
like.

1155
00:58:08,440 --> 00:58:12,480
What did you do?
We're on level 41 already.

1156
00:58:12,640 --> 00:58:15,040
Did you ever do the thing where
like you put a towel over it so

1157
00:58:15,040 --> 00:58:17,600
you hope your dad like doesn't
notice that it's still running

1158
00:58:17,600 --> 00:58:20,560
like?
We never did that, we never did

1159
00:58:20,560 --> 00:58:22,120
that.
We just would just hide it.

1160
00:58:22,120 --> 00:58:24,520
We put it where it wouldn't get
kicked and we just hope it

1161
00:58:24,640 --> 00:58:27,800
stayed on for the next day all.
Right, Mike, ready to wrap this

1162
00:58:27,800 --> 00:58:29,040
up?
Yeah.

1163
00:58:29,600 --> 00:58:31,640
OK, guys, Well, that brings us
to the moment of truth.

1164
00:58:31,640 --> 00:58:34,960
We've covered the joy pros, the
joy cons, and every bit in

1165
00:58:34,960 --> 00:58:36,600
between.
So now it's time to declare

1166
00:58:36,600 --> 00:58:40,360
today's game as a Nintendo or a
Nintendo.

1167
00:58:40,760 --> 00:58:42,600
Don't.
Mike, can we start with you?

1168
00:58:43,120 --> 00:58:45,760
Yeah, I.
Think like I said, sorry.

1169
00:58:45,760 --> 00:58:51,040
Like I went into this hearing it
in the context of a puzzle game

1170
00:58:51,200 --> 00:58:56,600
and was excited for that.
And from that I found what the

1171
00:58:56,600 --> 00:58:59,400
game is on many levels, very
underwhelming.

1172
00:58:59,800 --> 00:59:03,320
OK.
I think ultimately it still ends

1173
00:59:03,320 --> 00:59:05,560
up as a weak Nintendo for me.
OK.

1174
00:59:06,240 --> 00:59:10,200
A limp Nintendo.
And that's because I there's

1175
00:59:10,880 --> 00:59:15,440
enough of it that I did
appreciate, but I hit a point

1176
00:59:15,880 --> 00:59:19,080
relatively quick where this went
from feeling like this was a

1177
00:59:19,080 --> 00:59:23,080
puzzle game to feeling that this
was more precision platformer

1178
00:59:23,080 --> 00:59:25,240
game.
And for me, that's where it

1179
00:59:25,240 --> 00:59:28,680
stopped being fun and why I hit
a point where I'm like, OK, you

1180
00:59:28,680 --> 00:59:32,040
know, at this point I'm not
enjoying this and I'm good

1181
00:59:32,040 --> 00:59:33,560
ending.
I think you're going to like

1182
00:59:33,560 --> 00:59:37,080
fire and ice, AKA Solomon's key
too, because from just a little

1183
00:59:37,080 --> 00:59:39,720
bit I played, I was like, oh,
this is pure precision.

1184
00:59:40,080 --> 00:59:42,040
There's no standing on the
corners of things.

1185
00:59:42,040 --> 00:59:45,440
It's almost more like chess.
And like, you know, you can move

1186
00:59:45,600 --> 00:59:48,040
this space to this space to this
space, and there's like an order

1187
00:59:48,040 --> 00:59:50,280
to it to in order to get around
your opponent.

1188
00:59:50,600 --> 00:59:53,840
And it's like, imagine chess
having like half moves.

1189
00:59:54,320 --> 00:59:55,680
That's kind of what this game
feels like.

1190
00:59:55,680 --> 00:59:56,880
And it's like, well, that's
chaos.

1191
00:59:56,880 --> 00:59:59,720
That's not that's not logic,
that's timing.

1192
00:59:59,720 --> 01:00:02,200
That's.
Frame data, you know, and it's

1193
01:00:02,200 --> 01:00:05,400
not really as much your thing.
Yeah, and, and I can think of

1194
01:00:05,400 --> 01:00:09,200
games like PC games that are
close to this, that like I did

1195
01:00:09,200 --> 01:00:12,120
play, but they weren't timed.
It was more just you had to make

1196
01:00:12,120 --> 01:00:14,200
the right moves.
Yeah, right.

1197
01:00:14,680 --> 01:00:16,840
And that's more satisfying
because like, once my brain

1198
01:00:16,840 --> 01:00:19,600
knows what to do, I don't want
to be in this puzzle anymore.

1199
01:00:19,920 --> 01:00:21,400
I was pleasantly surprised by
it.

1200
01:00:21,800 --> 01:00:24,760
I think, like I said, I really
like the mechanic of creating

1201
01:00:24,760 --> 01:00:27,120
and destroying blocks.
I think it wrinkles the brain in

1202
01:00:27,120 --> 01:00:30,840
a really fun way, and it feels
kind of like the ancestral

1203
01:00:30,840 --> 01:00:34,400
forebear to games like Portal.
You know, it's not as good as

1204
01:00:34,400 --> 01:00:38,960
games like that, but I feel like
this is where some of those

1205
01:00:38,960 --> 01:00:41,760
ideas might have originated.
Or, you know, they at least

1206
01:00:41,760 --> 01:00:45,000
share some DNA.
So definitely for me, I don't

1207
01:00:45,000 --> 01:00:47,280
think I would ever play this
unless I could rewind.

1208
01:00:47,360 --> 01:00:49,000
I think it would just be too
frustrating.

1209
01:00:49,000 --> 01:00:53,360
But rewinding when I got hit by
an enemy took away the

1210
01:00:53,360 --> 01:00:55,840
frustration of having to do it
over and over again.

1211
01:00:55,840 --> 01:00:58,840
And so I could just enjoy the
puzzle and oh, I know what to do

1212
01:00:58,840 --> 01:01:00,600
now.
I get the timing right.

1213
01:01:00,600 --> 01:01:02,240
That worked.
It removed the thing you don't

1214
01:01:02,240 --> 01:01:04,760
like, Mike.
So I know you don't rewind, but

1215
01:01:04,760 --> 01:01:08,160
you should.
Alex, will you take us home

1216
01:01:08,160 --> 01:01:13,920
here, Nintendo?
So the pros, I think playing

1217
01:01:13,920 --> 01:01:17,720
with my my brother Steve, my
brother, my cousin Mike, and

1218
01:01:17,720 --> 01:01:20,320
then later on with my little
brother John, just the

1219
01:01:20,320 --> 01:01:24,800
camaraderie of like pausing the
game going here's what you got

1220
01:01:24,800 --> 01:01:26,120
to do.
You got to break it down.

1221
01:01:26,240 --> 01:01:28,720
You know, my cousin Mike being
John Madden.

1222
01:01:29,640 --> 01:01:33,800
I think just the memories and
you know, the game had to have

1223
01:01:33,800 --> 01:01:36,960
been good for its time because
we played it so much.

1224
01:01:37,320 --> 01:01:40,680
You know, I could say that we
played Zelda so much.

1225
01:01:40,680 --> 01:01:43,840
We played excite bike a lot.
We played Mike Tyson's Punch

1226
01:01:43,840 --> 01:01:47,080
Out, of course, Mario's, but we
played Solomon's Key as much as

1227
01:01:47,080 --> 01:01:51,120
any other game.
So for me that has to say it's

1228
01:01:51,320 --> 01:01:53,720
it's a great game.
I don't know if it hold, you

1229
01:01:53,720 --> 01:01:59,040
know, holds the candle of the
games now, but the cons are

1230
01:01:59,040 --> 01:02:02,720
definitely having to play many
years without knowing you could

1231
01:02:02,720 --> 01:02:04,080
continue.
That's brutal.

1232
01:02:05,360 --> 01:02:08,480
It would have been hard enough,
you know, knowing how to

1233
01:02:08,480 --> 01:02:11,240
continue.
But I will say we, you know,

1234
01:02:11,240 --> 01:02:13,520
when we learn to continue, we
brought the game back out and

1235
01:02:13,520 --> 01:02:17,760
we, we, we, we had a little
second run at it as like 12 year

1236
01:02:17,760 --> 01:02:19,680
olds, 13 year olds.
Yeah.

1237
01:02:20,080 --> 01:02:23,280
I don't know.
Anyway, it's it's I guess it's a

1238
01:02:23,280 --> 01:02:26,280
good game for the 80s.
Probably doesn't hold up to the

1239
01:02:26,280 --> 01:02:28,880
games today.
But for you, it's a Nintendo.

1240
01:02:29,440 --> 01:02:30,520
Yes.
For sure.

1241
01:02:31,040 --> 01:02:32,200
Yeah.
I love that.

1242
01:02:32,560 --> 01:02:34,840
Well, guys, we're going to call
that game over for today.

1243
01:02:34,840 --> 01:02:38,720
The final score for Solomon's
Key is a unanimous Nintendo.

1244
01:02:39,200 --> 01:02:40,920
Alex, this has been years in the
making.

1245
01:02:40,920 --> 01:02:42,840
Thank you so much for joining us
tonight.

1246
01:02:43,120 --> 01:02:46,160
And let's get together and play
some games sometime.

1247
01:02:46,160 --> 01:02:48,200
Let's do it.
Absolutely we will.

1248
01:02:48,560 --> 01:02:51,280
Excellent.
And everyone join us next time

1249
01:02:51,280 --> 01:02:56,520
and we'll be journeying into a
historic moment for me, crossing

1250
01:02:56,680 --> 01:02:59,120
something off of my gaming
bucket list.

1251
01:02:59,360 --> 01:03:04,480
We are covering the infamous
Virtual Boy for the Nintendo

1252
01:03:04,480 --> 01:03:07,080
Switch to I've pre-ordered my
peripheral.

1253
01:03:07,360 --> 01:03:11,720
I am so ready to dive into the
red and black world.

1254
01:03:11,720 --> 01:03:13,000
Alex, did you ever have a
Virtual Boy?

1255
01:03:13,560 --> 01:03:16,400
No.
It's it's gonna burn our eyes

1256
01:03:16,440 --> 01:03:18,920
right off our socket.
Did anyone ever have one?

1257
01:03:19,520 --> 01:03:22,680
No, Nintendo's biggest failure
and we get to experience it.

1258
01:03:22,680 --> 01:03:24,440
How exciting.
What a time to be alive.

1259
01:03:24,440 --> 01:03:26,920
Am I right everyone?
Don't forget to visit

1260
01:03:26,920 --> 01:03:30,760
www.theoldswitcharoo.com.
There you can find links to our

1261
01:03:30,760 --> 01:03:34,480
Spotify, Discord, YouTube,
TikTok and all the social medias

1262
01:03:34,480 --> 01:03:37,560
you can shake a joystick at.
Big thanks to Crystal Fields for

1263
01:03:37,560 --> 01:03:40,480
our incredible intro song.
And please, dear listener, don't

1264
01:03:40,480 --> 01:03:43,840
forget to like and subscribe.
Every click means a lot and you

1265
01:03:43,840 --> 01:03:46,600
mean a lot to us.
So until next time, this has

1266
01:03:46,600 --> 01:03:49,400
been the old switcheroo.
We've been talking gaming retro

1267
01:03:49,400 --> 01:03:51,320
with Mike and Jamo.
I've been Mike.

1268
01:03:51,800 --> 01:03:53,760
And I've been jamo game on
everyone.

Alex Suarez Profile Photo

Meathead PE Teacher

My name is Alex and I was born in 1979. I grew up playing NES and SNES with my siblings and cousins. I’m a little biased, but I think I grew up in the greatest era for video games!