S4E02: Chibi-Robo! -or- What It's Like to be Mr. Butlertron: A Rope of Sand
Lawson from Super Wall Jump is here to create happiness by talking about Chibi-Robo! Plug into Adventure! (GameCube, 2005) as he joins Mike and Jaymo for the first GameCube game of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this episode, we talk about how Chibi-Robo evolved from a point-and-click game foiling robbers to the platforming chore-completing game that was released, dig into the pop culture references that Chibi-Robo seems to pull in, and Lawson introduces us to everyone’s favorite new “Smash Brothers”-based drinking game, Yoshi Roulette.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find links to our Discord, social media, and so much more!
Game on, everyone.
(0:00) Intro
(1:30) Welcoming Lawson from Super Wall Jump
(4:10) Chibi-Robo!
(45:20) Mini-Game Minute: And Robo was his Name-o
(53:13) Chibi-Robo! (cont’d)
(1:06:25) NintenDO or NintenDON’T
Check out Lawson’s podcast Super Wall Jump: https://linktr.ee/superwalljump
And watch Lawson’s new project at Two Story Entertainment: https://www.youtube.com/@Two-Story-Entertainment
Chibi-Robo! Plug into Adventure! Manual: https://www.gamingalexandria.com/wp/2018/12/chibi-robo/
Chibi-Robo! Lockout Bingo Race by Jaxler & Kobazco in 58:08 - Summer Games Done Quick 2024 | Games Done Quick: https://www.youtube.com/watch?v=Ej0BxAQb-aA
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And I'll say spread the
happiness everyone, because it's
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time for the old switcheroo
where we're talking gaming retro
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with Mike and Jamo.
I'm Mike and I'm Jamo.
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Join us on our epic quest to
research and review all 300 plus
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games in the Nintendo Classics
catalog.
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Today we are scrubbing and
scrounging our way through our
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show's very first GameCube game,
Chibi Robo.
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Plug into adventure in an
episode we are calling What it's
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like to be Mr. Butlertron Colon
a Rope of sand.
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Don't forget If you like what
you hear, don't forget to like,
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subscribe, and of course, play
along.
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Principal Lunsworth, what do you
think of my title?
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I appreciate that our titles are
already too long and then you've
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borrowed an also already too
long title.
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From what?
Clone High, yeah.
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I was like, he's either not
going to remember or this is
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going to be his favorite.
So Mike, we can't run an
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institution to the ground
without a shadow we figure
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looming over us.
Do you have anyone in mind?
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Yes, so podcast that I was on
last year, Super Wall Jump, we
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have Lawson who did a very good
job of better researching our
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show than I think I did going
on.
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Glad to have him here for this.
Hello, yes, I am here.
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It's nice, it's good to be here,
and I can't wait to talk about
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Chibi Robo and about this tiny,
adorable little robot.
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Before we do that, do you want
to explain a little bit about
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sort of what your goal is with
super with?
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Super Watch Up is my podcast
where I interview content
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creators and video game
consumers and everything in
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between about video games.
I've had obviously Mike on and
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we talked about game design over
time with Nintendo.
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I've had people come on and talk
about their thesis about GTA
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Online role-playing communities
and what that means like for
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society broadly in terms of
people seeking out third spaces
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online.
And overall, I just try and talk
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about the intersection of video
games and digital culture and
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have a good time doing it.
That's dope A.
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Couple developers as well.
Oh yeah, a couple more
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developers.
By the time that you're
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listening to this listener, I
will have at least have had
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three different developers on to
talk about their games and their
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process in making their games.
So if you're interested in how
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video games are made, it's also
a good listen for that.
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Video games are hard to make, by
the way.
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I, I listened to your interviews
with a variety of mics, a
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plethora almost of mics and you
don't, you don't cast like a
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newbie like this is a relatively
new show, but do you know what's
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your content creation experience
prior to starting Super Wall
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Jump?
I'm unfortunately an actor.
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I in college, I was going for
engineering and then two years
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into engineering, I'm like, wow,
if I have to design A lamp and
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that's just my job for the rest
of my life, I am going to kill
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myself.
So I changed majors entirely.
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I went into telecommunications
production, which is film.
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And so I do.
I'm a sound mixer, and I'm also
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an actor.
And last year I was in my
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feature film debut in a movie
called Night Shift, produced by
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Puppet Combo, which if you play
retro indie horror games, you
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might recognize the name.
And maybe you've seen me in that
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movie.
But yeah, I have the training.
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And also at a certain point you
learn how to do editing and it
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kills you inside, but you get
used to it.
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It's killed Mike inside.
He does our editing.
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I was already dead inside, so it
wasn't as much of a problem.
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OK, good.
No, no, no damage done then.
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All right, Well, guys, without
further ado, I think there's an
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estranged family in need of some
chibi therapy.
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Are you guys ready to make
people happy?
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Happy, happy.
We definitely won't make it any
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worse.
OK, let's dive into Chibi Robo
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Plug into Adventure, released on
the GameCube in 2006.
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As described on Nintendo Switch
Online slash Nintendo Classics,
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the little robot who wants to
bring happiness to all Chibi
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Robot is a four inch tall robot
who's arrived at the Sanderson
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house with the goal of helping
the family get the most out of
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life and happy and find
happiness.
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I'm sorry, I'm laughing with
what Lawson said about how
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you're going to cause all these
problems.
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This description is kind of
dark.
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If you kind of if you know, you
know.
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Day or night.
He'll help however he can,
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whether that's by cleaning or
looking for lost items in this
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chibi action adventure title
originally released from
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Nintendo GameCube system in
2006, he'll aim for the top of
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the chibi ranking by gathering
happy points and moolah, AKA
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money.
It's rumored that Shibi Robo
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will become Super Chibi Robo if
he reaches the top of the
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rankings.
But between a daughter who only
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speaks in the language of frogs
and toys that come alive when
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humans aren't around, Shibi Robo
has his work cut out for him in
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the mystery packed Sanderson
house.
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It just reminds me of like wacky
anime, you know, in a really
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good way.
What was that?
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One was like fully cooly and it
like had people like weird horns
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growing out of people's.
You don't talk about Lawson.
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Oh oh I've seen Foodie Cootie
and I also know it's a very fun
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anime and I love that it was
only 4 episodes and they never
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made any other seasons.
That's that's the best part.
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It's short, sweet and they never
made more of it, so that way it
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gets to stay good.
Forever.
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Well, I think short and sweet
perfect segue into the box art
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description.
We are looking at the North
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American box art here you have
the titular Chibi Robo hefting
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his little plug up onto his head
to carry it and he's for scale
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in the background, some kind of
tea set.
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Mike, what's your take on the
box art for Chibi Robo?
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It's.
Hard because this does look
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almost like this was just
straight up they made they made
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this as like a model.
Yeah.
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And I kind of, I don't know, I
feel like I kind of want
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something more, but I can't
really specify what more because
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what more can you really put on
there because you're the robot
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running around.
I agree with you, it seems a
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little simple because I think
such a draw of this game is the
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weird side characters.
So it's like kind of a miss to
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not get that.
But Lawson, have you seen the
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Japanese box art?
I have not seen the Japanese box
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art.
I only I got this game as a kid
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in North America so.
So brace yourself, check this
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out.
Well, awesome.
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Will you tell our listeners who
can't see the difference between
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North America and Japan?
Injured the SO in the American
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version he is holding the plug
above his head and the logo and
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plug into Adventure is also
above it.
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In the Japanese version his plug
tail is on the ground and he's
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holding a worryingly photo
realistic scrap of paper and the
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like title of the game was
underneath along with another
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version of him holding the plug
like by the title.
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But I do think it's hurt.
This is more what the game was
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about.
But I feel like they should have
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had a different kind of trash
because if you look in the back,
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in the background, you can see
there's another scrap of paper.
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And so it looks like you're only
picking up scraps of paper
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instead of like doing anything
else.
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And it's a bit more than picking
up scraps of paper.
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Am I crazy though?
And there's some level of like
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kind of cultural touchstone for
each one where it's like
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American and we're like, we're
carrying our own plug and
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Japanese like he's serving,
right.
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And because I feel like that's
that's something that's
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appreciated more outside of this
country is like the sort of
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servant mentality.
I don't know.
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Am I way off base here?
Is that a weird thing to say?
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I mean, it is a little bit like
pulling yourself up by your
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bootstraps.
There is a little bit of that
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and the North American.
But OK, carrying your own plug.
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I think that you're trying to
keep it simple for American
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audiences.
Like yes, he has a tail that's
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also a plug and that's
important, but also you're tying
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it into plug into adventure.
And I can't read Japanese so I
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don't know if the Japanese one
also says plug into adventure.
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Oh, good question.
Yeah, I don't.
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Think, I don't think it does.
I think it just says Chibi Robo.
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So the plug is not nearly as
front and center because it
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there's they're not centering on
the plug.
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I do like that, at least for the
English.
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I don't know if it works on the
Japanese that the dots of the
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eyes are little outlets.
Yeah.
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Like they it's used on the
Japanese as well, but I don't
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know if that's actually.
Meaningful.
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Yeah, I mean, I, I, I think so.
Listener I we should point out
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that not only are there dots on
like the Japanese one, but these
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dots are the two prong outlet,
not the three prong there is.
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There are no three prong outlets
in the entire game.
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It's two prong only.
Because this movie isn't
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grounded in reality.
That's an electricity joke.
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I got that one.
Well, so this game was directed
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by Kenichi Nishi.
We will meet him again when we
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cover the sexy sci-fi
swashbuckler psycho dream for
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the SNES.
Last to know this one.
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I have no idea, but that image
is terrifying to me.
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Don't describe it.
OK, I was about to describe it
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and I now I won't.
It's an alien shaped like
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something moving on, I thought.
It was AI thought it was a weird
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dragon that was also kind of a
bat.
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Oh yeah, yeah.
Look up Psycho Dream Well,
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Psycho Dream Chippy Robo was
originally developed as a point
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and click title in which the
player would not control the
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titular character directly, but
instead instructing to perform
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various tasks to defend the home
of his inventor against a pair
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of French stereotypes trying to
burglarize the house at night.
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However, when the original
publisher Bandai lost interest
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in the project, it was trapped
in development limbo for several
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years until famed Nintendo
director Shigodo Miyamoto was
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shown the project by a friend.
Nintendo acquired the publishing
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rights and retooled the game as
a puzzle platformer, but two
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Bandai brands remain in the
game.
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You guys know which ones I'm
talking about?
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Drake Redcrest I.
Wish.
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Sadly, no something.
Primo Primo puel.
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Primo puel.
How would you guys say this?
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I should have looked it up.
Sorry, PRIMOPUEL.
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Yeah, Primo Puel.
Crema Fuel was an actual toy,
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very popular in Japan.
It would say over 280 random
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phrases to at different points
in the day.
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So it would like say good
morning to you and say goodnight
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and say it's bored when it
hasn't been like interacted
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with.
And it was a really big hit in
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Japan.
So you can find one of these
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actually in the game, brand name
and all.
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And my personal favorite, the
fully functioning Tamagotchi.
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Do you remember this, Lawson?
Honestly, I don't think I ever
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came across the Tamagotchi like
ever.
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You can't get it until you beat
the game and go back because
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there's an event that happens
with that unveils it.
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00:11:31,360 --> 00:11:34,520
And so then you can give it to
the Sanderson husband or
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00:11:34,520 --> 00:11:35,920
Sanderson dad, I guess you'd
say.
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And when he's not playing with
it, you can come up on the table
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and you can actually play the
Tamagotchi.
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You can decide to pet it or
scold it or like turn off.
211
00:11:43,960 --> 00:11:46,920
Did you guys have Tamagotchis?
I did not.
212
00:11:46,920 --> 00:11:50,920
I had I had Pokémon, but I think
that I just missed the
213
00:11:50,920 --> 00:11:54,640
Tamagotchi wave or my parents
when I said Tamagotchi, their
214
00:11:54,640 --> 00:11:56,480
brains just sort of smoothed
over and they were.
215
00:11:56,600 --> 00:12:00,000
Like, uh huh, uh huh.
I might have had knock off
216
00:12:00,320 --> 00:12:03,720
Tamagotchi.
Yeah, yeah, Might had like a
217
00:12:03,720 --> 00:12:07,640
crazy active bowel system.
Like, it was like embarrassing.
218
00:12:07,960 --> 00:12:11,080
Like classmates would ask why my
Tamagotchi was pooping so much.
219
00:12:11,080 --> 00:12:20,440
I'm sorry, that's too personal.
So Speaking of the kind of toy
220
00:12:20,440 --> 00:12:24,560
market here, Chibi Robo would go
on to have 4 sequels, the last
221
00:12:24,560 --> 00:12:28,440
of which is the infamously mid
grappling hook 2D platformer
222
00:12:28,720 --> 00:12:32,560
Chibi Robo Ziplash for the 3DS.
Amusingly though, in November of
223
00:12:32,560 --> 00:12:37,320
2018, Nintendo tweeted A context
list image of Chibi Robo
224
00:12:37,360 --> 00:12:40,920
bursting into flames.
But when a surprise Nintendo
225
00:12:40,920 --> 00:12:45,160
Direct happened the next day
with no Chibi Robo content, this
226
00:12:45,160 --> 00:12:49,640
became a meme for the misplaced
and desperate enthusiasm of the
227
00:12:49,640 --> 00:12:54,200
average Nintendo fan.
Chibi Robo for Smash.
228
00:12:54,720 --> 00:12:57,640
I right?
We don't need Goku, we need
229
00:12:57,640 --> 00:13:00,360
Chibi Robo and he needs to be to
scale.
230
00:13:00,800 --> 00:13:05,440
That Oh my gosh.
It's just it's two pixels on the
231
00:13:05,440 --> 00:13:07,840
screen moving around very
slowly.
232
00:13:08,360 --> 00:13:10,440
I think that could be so
interesting though, to see in
233
00:13:10,440 --> 00:13:12,520
like a tournament where
everyone's playing as the two
234
00:13:12,520 --> 00:13:14,320
pixels.
That could be fun.
235
00:13:15,080 --> 00:13:18,000
There's a drinking game that I
sometimes play called Yoshi
236
00:13:18,000 --> 00:13:25,480
Roulette where you get 8 level 9
CPU Yoshi's and you bet which
237
00:13:25,480 --> 00:13:28,480
Yoshi's going to win.
Oh, that's fun.
238
00:13:28,480 --> 00:13:32,280
You bet on like the color Yoshi.
Yeah, it's like, oh, I, I bet
239
00:13:32,280 --> 00:13:38,480
three shots on blue Yoshi.
Well, I bet like a 32nd sip on
240
00:13:38,480 --> 00:13:42,960
wool and Yoshi or what have you
and that, but even harder to
241
00:13:42,960 --> 00:13:44,680
figure out what's happening.
Could be fun.
242
00:13:45,080 --> 00:13:48,240
That is so fun.
We have to, we have to do a
243
00:13:48,240 --> 00:13:51,320
bonus episode where we do that
and we record it and like we
244
00:13:51,320 --> 00:13:53,080
just talk, you know?
That'd be fun.
245
00:13:53,680 --> 00:13:58,760
We'll we'll cast the AI battle.
You just got to do the announcer
246
00:13:58,760 --> 00:14:02,040
thing of and now the green
Yoshi's going to do a backup
247
00:14:02,280 --> 00:14:05,560
already spike you off the edge.
The people's elbow.
248
00:14:05,560 --> 00:14:09,520
Oh.
My God, that's Yoshi's music.
249
00:14:10,880 --> 00:14:13,320
What?
Oh, like the wrestler intro?
250
00:14:13,880 --> 00:14:17,160
That's funny.
So before we get into the joy
251
00:14:17,160 --> 00:14:20,760
pros and joy cons, what's our
history with this game and how
252
00:14:20,760 --> 00:14:22,680
far did we get?
Lawson, can we throw it to you?
253
00:14:23,360 --> 00:14:27,920
I played this game as a kid.
I did not beat the game as a
254
00:14:27,920 --> 00:14:33,160
child and then as an adult, I
streamed the game last year on
255
00:14:33,160 --> 00:14:36,640
my Twitch channel.
Let me tell you, I am not
256
00:14:36,640 --> 00:14:39,200
surprised child Lawson did not
figure this game out.
257
00:14:39,560 --> 00:14:41,920
Because adult Lawson could not
figure this game out.
258
00:14:42,120 --> 00:14:46,240
I had to look up a guide from
2004 and be like, you want me to
259
00:14:46,240 --> 00:14:48,920
do what?
In what order, huh?
260
00:14:49,680 --> 00:14:54,440
And I did beat the game, but I I
do not think that 10 year old
261
00:14:54,440 --> 00:14:55,880
Lawson could have figured it
out.
262
00:14:56,360 --> 00:15:00,960
OK, but you nintended I mean
computer.
263
00:15:01,960 --> 00:15:07,080
Yes, adult me was able to use
the power of the Internet to
264
00:15:07,080 --> 00:15:11,840
look at things other than
Pokémon and found it was really
265
00:15:11,840 --> 00:15:14,080
good.
It had the old like ASCII art
266
00:15:14,240 --> 00:15:17,320
where they just make a bunch of
cool images with like hashtags
267
00:15:17,320 --> 00:15:19,200
and number signs.
It was great.
268
00:15:19,360 --> 00:15:22,880
But I did finally beat the game
and I'm like, huh, that's
269
00:15:22,880 --> 00:15:26,320
awesome.
Mike, your experience with Chibi
270
00:15:26,320 --> 00:15:28,120
Robo?
First time I believe.
271
00:15:28,400 --> 00:15:30,760
Yeah, because I had never heard
of this.
272
00:15:30,960 --> 00:15:34,320
OK.
And so and really, especially
273
00:15:34,320 --> 00:15:38,960
with like, I really didn't play
the GameCube, so that whole era
274
00:15:39,000 --> 00:15:43,800
is quasi dark to me.
OK, OK.
275
00:15:44,000 --> 00:15:48,520
This required me getting the
switch to and getting that set
276
00:15:48,520 --> 00:15:50,600
up and working and everything.
Yes.
277
00:15:50,880 --> 00:15:55,520
So that didn't happen until like
36 hours ago.
278
00:15:56,080 --> 00:15:59,120
OK, so fresh.
So this was your first switch to
279
00:15:59,120 --> 00:16:00,480
title?
Yes.
280
00:16:00,960 --> 00:16:03,800
Wow, OK.
Your first Switch 2 game was a
281
00:16:03,800 --> 00:16:06,400
game from 2000.
Bravo.
282
00:16:07,280 --> 00:16:10,160
That's like, that's like some
hipster award like achievement.
283
00:16:11,120 --> 00:16:15,920
I mean, I feel like my first
switch game was quite possibly
284
00:16:16,080 --> 00:16:20,120
Pokémon snap or something so.
A bigger gap, Yeah.
285
00:16:20,480 --> 00:16:23,120
So you're scooting along, though
I noticed you made good
286
00:16:23,120 --> 00:16:25,160
progress.
How far did you get?
287
00:16:25,160 --> 00:16:27,960
Yeah, well, I decided like, I
can probably get in like two
288
00:16:27,960 --> 00:16:29,600
hours to get a good sense of
this.
289
00:16:29,880 --> 00:16:33,480
And then 4 1/2 hours later, it
was like, I really need to stop
290
00:16:33,480 --> 00:16:35,360
doing this.
I think I just have this one
291
00:16:35,360 --> 00:16:37,080
thing to do to get to a new
thing.
292
00:16:37,360 --> 00:16:39,880
So I stopped.
Yeah, I stopped at 4 1/2 hours
293
00:16:39,880 --> 00:16:40,880
and.
OK.
294
00:16:41,360 --> 00:16:44,200
I think I was making decent
progress.
295
00:16:44,440 --> 00:16:49,320
Yeah, I'm something in the like
with the happiness ranking that
296
00:16:49,760 --> 00:16:53,080
scales in a very stupid way.
I wouldn't say it was probably
297
00:16:53,080 --> 00:16:58,520
around 1200 happiness, OK, which
I think it was 80 on the ranking
298
00:16:58,520 --> 00:17:01,920
because it does this weird thing
where you have happiness points
299
00:17:02,440 --> 00:17:04,920
and it lets you know what your
ranking is compared to all the
300
00:17:04,920 --> 00:17:08,000
other chippy robos out there.
Yeah.
301
00:17:08,000 --> 00:17:12,640
And you start off at 100,000 A.
100,000 OK.
302
00:17:13,160 --> 00:17:17,400
And like, it drops very, very
fast.
303
00:17:17,400 --> 00:17:21,520
Like you really shoot up those
rankings in a way that almost
304
00:17:21,520 --> 00:17:24,400
didn't feel satisfying.
OK, because.
305
00:17:24,400 --> 00:17:26,560
It was like it, it was so much
of a jump where I'm just like,
306
00:17:27,079 --> 00:17:30,200
oh, is this just like no one
else is trying?
307
00:17:30,200 --> 00:17:32,360
So I'm moving up the rankings
very fast.
308
00:17:32,880 --> 00:17:37,760
I I think not to defend like
such a such an arbitrary thing,
309
00:17:37,760 --> 00:17:42,120
but I think that is a bit of a
tension build because as the
310
00:17:42,120 --> 00:17:46,040
game goes on, your jump in the
ranking gets lower and lower and
311
00:17:46,040 --> 00:17:49,560
you're like, oh, like I'm, I'm
climbing the mountain as it were
312
00:17:49,560 --> 00:17:52,840
of the chibi rankings.
And so it's an achievement with
313
00:17:52,920 --> 00:17:56,920
every last point you get.
So I do think, I don't know,
314
00:17:56,920 --> 00:17:58,280
lost in them.
Are you with me?
315
00:17:58,280 --> 00:18:00,560
That's kind of a storytelling
technique.
316
00:18:01,040 --> 00:18:02,800
A little bit, yeah.
You're getting.
317
00:18:03,280 --> 00:18:06,240
The thing is when you're
climbing real life leaderboards,
318
00:18:06,720 --> 00:18:09,880
being able to get to the like,
top percentile is going to be
319
00:18:09,880 --> 00:18:14,360
harder and harder and harder.
Like think about how good the
320
00:18:14,360 --> 00:18:17,400
average person is at chess.
Bad.
321
00:18:17,560 --> 00:18:22,040
So to be in the top 50% of chess
players, you don't have to be
322
00:18:22,040 --> 00:18:24,640
very good, you just have to know
how the pieces move.
323
00:18:25,000 --> 00:18:28,920
There is a difference between I
am kind of all right and like I
324
00:18:28,920 --> 00:18:31,560
can move upon.
Congratulations, you moved up
325
00:18:31,560 --> 00:18:36,720
100,000 exactly like it.
Like I definitely agree, like
326
00:18:36,760 --> 00:18:39,160
it's going to get your movement
up.
327
00:18:39,160 --> 00:18:41,320
It is going to get less as you
get towards the top.
328
00:18:41,640 --> 00:18:44,920
It was just felt a bit too.
Abrupted.
329
00:18:45,080 --> 00:18:47,840
Yeah, it changed dramatically.
I just looked at how long it
330
00:18:47,840 --> 00:18:51,840
took me to beat Shiba Robo and
looking at it took me about 12
331
00:18:51,840 --> 00:18:54,480
hours.
OK, so I beat it.
332
00:18:54,800 --> 00:18:57,680
Sorry.
So Mike, you did not beat this
333
00:18:57,680 --> 00:18:59,800
game, but you've made a decent
bite out of it.
334
00:18:59,960 --> 00:19:01,440
Yeah, I think some solid
progress.
335
00:19:01,800 --> 00:19:06,720
Well, I have been playing this
game ever since Lawson joined
336
00:19:06,720 --> 00:19:08,800
our discord.
And by the way, everyone, you
337
00:19:08,800 --> 00:19:13,600
should do you, you, you washed
onto our shores, Lawson two days
338
00:19:13,600 --> 00:19:16,040
after Shibi Robo was announced.
And we're like, hey, Lawson,
339
00:19:16,040 --> 00:19:17,200
what's your favorite game?
Shibi Robo?
340
00:19:17,200 --> 00:19:19,680
And it's like, what the how
serendipitous is that?
341
00:19:19,840 --> 00:19:22,800
That was amazing.
So if this is a castaway
342
00:19:22,800 --> 00:19:26,360
situation, am I Tom Hanks or am
I Wilson?
343
00:19:27,680 --> 00:19:29,680
I mean, you're giving Wilson
vibes, but I think that's a
344
00:19:29,680 --> 00:19:33,400
compliment like Wilson.
I I need to get some more sun.
345
00:19:34,800 --> 00:19:37,640
So I've been playing it ever
since he recommended it and this
346
00:19:37,640 --> 00:19:42,280
game made me like Majora's Mask
less because I had to stop
347
00:19:42,280 --> 00:19:45,480
playing this game to beat all of
Majora's Mask.
348
00:19:45,920 --> 00:19:48,160
But man, I was thinking if she'd
be Robo the whole time.
349
00:19:48,960 --> 00:19:53,880
Guys, I really like this game.
Weirdly similar games, right?
350
00:19:54,040 --> 00:19:57,080
There's a strange through line.
And both times you're like,
351
00:19:57,080 --> 00:20:02,240
what's going on?
Yeah, so with a guide when
352
00:20:02,240 --> 00:20:07,120
needed and creative use of safe
states, there are some random
353
00:20:07,120 --> 00:20:09,920
events that get a lot easier if
you can save state and go back.
354
00:20:11,080 --> 00:20:15,200
I'd intended beat Chibi Robo.
How many?
355
00:20:15,440 --> 00:20:17,960
Computer.
You did that to figure out the
356
00:20:17,960 --> 00:20:19,880
spies, didn't you?
I did.
357
00:20:21,160 --> 00:20:24,720
He's referring to a military
mini game where you the little
358
00:20:24,720 --> 00:20:27,960
egg soldiers swap back and forth
and it gets so fast there's no
359
00:20:27,960 --> 00:20:29,600
way you can keep track of it.
Oh yeah.
360
00:20:29,880 --> 00:20:31,680
Unless you know in advance which
one's wrong.
361
00:20:31,800 --> 00:20:35,640
Or you keep track of it.
OK, I my eye wasn't fast enough,
362
00:20:35,640 --> 00:20:39,240
but my determination was enough
to get to the end of this game.
363
00:20:39,240 --> 00:20:43,600
So, Lawson, will you lead us in
a discussion of the Joy Pros of
364
00:20:43,600 --> 00:20:45,880
Chibi Robo?
What makes this game cool?
365
00:20:46,320 --> 00:20:52,160
This game has so many things
going on, and I say that in a
366
00:20:52,160 --> 00:20:56,000
very positive way.
For example, this game is Toy
367
00:20:56,000 --> 00:20:58,800
Story.
All the toys come to life at
368
00:20:58,800 --> 00:21:01,200
night.
All of them have deep seated
369
00:21:01,200 --> 00:21:03,920
emotional trauma.
It's great.
370
00:21:04,240 --> 00:21:07,440
You don't know why any of them
are doing any of the things that
371
00:21:07,440 --> 00:21:10,440
they are, and they don't quite
know it either, but they know
372
00:21:10,440 --> 00:21:13,040
that this is what I do.
I live in a shoebox.
373
00:21:13,320 --> 00:21:17,440
Oh, I'm an army man.
I'm in the army, I'm going to
374
00:21:17,440 --> 00:21:19,520
fight to the death.
They don't know why they're
375
00:21:19,520 --> 00:21:22,600
doing this.
They just do, and that's great.
376
00:21:22,840 --> 00:21:26,960
And that also, like, goes across
the entirety of the cast, not
377
00:21:26,960 --> 00:21:33,080
just the toys, because you also
have the dog and the family for
378
00:21:33,080 --> 00:21:36,280
as long as it lasts.
Well, with the toys, I mean this
379
00:21:36,320 --> 00:21:42,040
even has like very much a Buzz
Lightyear character space Ranger
380
00:21:42,040 --> 00:21:45,680
doing patrols or it's just like
I can't not notice this.
381
00:21:47,440 --> 00:21:50,280
Yeah, well, what's interesting
about that though, is that they
382
00:21:50,280 --> 00:21:53,600
would not make a good Toy Story
game until way after this.
383
00:21:53,760 --> 00:21:57,920
So it's almost like Nintendo
because when they retooled this
384
00:21:57,920 --> 00:22:00,120
from a point and Click to this
style of game, it's almost like
385
00:22:00,120 --> 00:22:02,640
Nintendo 0 down.
What would make a Toy Story game
386
00:22:02,640 --> 00:22:06,120
really fun if you know it was
done properly.
387
00:22:06,280 --> 00:22:08,360
There was a good Toy Story game
by this time.
388
00:22:09,640 --> 00:22:12,400
I mean, there was a side scroll
around Genesis which was really
389
00:22:12,400 --> 00:22:14,520
beautiful.
Look at and had a lot of
390
00:22:14,520 --> 00:22:16,760
gameplay variety, but I don't
know if it's regarded as
391
00:22:16,760 --> 00:22:19,720
particularly good.
I don't know, Lost, you know,
392
00:22:19,720 --> 00:22:22,520
Did you ever play Toy Story on
this Sega Genesis?
393
00:22:22,560 --> 00:22:25,240
I never played any Toy Story
games.
394
00:22:25,240 --> 00:22:28,320
I haven't even played Kingdom
Hearts 3 which has a Toy Story
395
00:22:28,320 --> 00:22:30,000
section.
Yeah, that's pretty close.
396
00:22:31,000 --> 00:22:32,120
Yeah.
All right, this is going to be
397
00:22:32,120 --> 00:22:35,640
the nerdiest thing I believe,
and Sarah will know for sure,
398
00:22:35,640 --> 00:22:38,840
but I believe Toy Story 3 is the
best reviewed Toy Story game so
399
00:22:38,840 --> 00:22:42,640
far.
But this game, for me, it
400
00:22:42,640 --> 00:22:47,600
scratches such an itch of
tidying this shared virtual
401
00:22:47,600 --> 00:22:50,960
space.
I don't know why, but it was
402
00:22:50,960 --> 00:22:55,000
very Animal Crossing in the way
that that game knows exactly how
403
00:22:55,000 --> 00:22:59,240
many times make you press the
button for scrubbing a spot on
404
00:22:59,240 --> 00:23:02,040
the floor to be satisfying.
It's almost like you're getting
405
00:23:02,040 --> 00:23:04,080
that satisfaction of OK, guys,
mash the button, mash the
406
00:23:04,080 --> 00:23:05,240
button.
That was that one was a
407
00:23:05,240 --> 00:23:06,640
stubborn.
That was a stubborn stain.
408
00:23:07,840 --> 00:23:12,200
But that simple endorphin rush
of tidying a space.
409
00:23:12,760 --> 00:23:14,920
Mike though, I don't think you
played that way because I was
410
00:23:14,920 --> 00:23:18,400
watching you stream with Keegis,
I think is the name, and this
411
00:23:18,400 --> 00:23:20,440
monster was leaving spills all
over the place.
412
00:23:20,880 --> 00:23:25,640
Partially down in the basement.
I hadn't realized that I thought
413
00:23:25,640 --> 00:23:28,840
those were texture OK rather
than spills.
414
00:23:29,400 --> 00:23:30,120
Partially also.
Yeah.
415
00:23:30,120 --> 00:23:31,720
Especially because I did not
really like.
416
00:23:32,360 --> 00:23:35,960
I did not like the having to
mash the button.
417
00:23:36,440 --> 00:23:37,680
Really.
Part Yeah.
418
00:23:38,960 --> 00:23:40,760
I thought it just made it so
visceral.
419
00:23:40,760 --> 00:23:44,080
I don't know.
The game captures the feeling of
420
00:23:44,080 --> 00:23:47,080
being able to accomplish tasks
just really easily.
421
00:23:48,520 --> 00:23:52,160
Oh, hey, yeah, you do a task,
you get a reward.
422
00:23:52,160 --> 00:23:56,520
You clean up a little footprint
from a dog, you get a reward.
423
00:23:56,680 --> 00:24:00,240
You go and get like a stubborn
crayon drawing off a wall, you
424
00:24:00,240 --> 00:24:02,720
get a reward.
You throw, you pick up trash,
425
00:24:02,800 --> 00:24:05,320
you get a reward.
And it's a great way to like
426
00:24:05,320 --> 00:24:07,160
gamify the moment to moment
gameplay.
427
00:24:07,160 --> 00:24:11,000
So that way if you are a child
playing this game, you can just
428
00:24:11,000 --> 00:24:14,440
say, all right, little Timmy, go
and pick up trash.
429
00:24:14,520 --> 00:24:16,400
And you know, we can build some
good habits.
430
00:24:16,400 --> 00:24:20,280
But also the more of the
cleaning you do, it just also
431
00:24:20,280 --> 00:24:24,440
has a good gameplay benefit of
getting you money and happiness
432
00:24:24,440 --> 00:24:27,080
points.
I do wonder just how this entire
433
00:24:27,080 --> 00:24:31,240
economy works of who the heck's
paying you both in general.
434
00:24:31,240 --> 00:24:35,440
Like, because the a whole key
premise of this is the father
435
00:24:35,440 --> 00:24:39,880
has bought the unemployed father
has bought a fancy robot for an
436
00:24:39,880 --> 00:24:43,880
8 year old's birthday where the
8 year old doesn't really seem
437
00:24:43,880 --> 00:24:47,520
to care about it.
Yeah, she's won over but doesn't
438
00:24:47,520 --> 00:24:50,040
really care about it.
The wife is unhappy and of
439
00:24:50,040 --> 00:24:53,280
course I can't trust this enough
that he apparently parties so
440
00:24:53,280 --> 00:24:56,800
hard he sleep, he sleeps it off
in the like in the living room
441
00:24:57,080 --> 00:25:00,200
for the party that is him, his
wife and his eight-year old.
442
00:25:00,480 --> 00:25:02,360
So.
It's a weird vibe.
443
00:25:02,880 --> 00:25:07,600
I do think that is a case of OK
cool, whenever I drink I need to
444
00:25:07,600 --> 00:25:09,840
sleep on the couch or else my
wife will get mad.
445
00:25:10,360 --> 00:25:14,960
That is how I read that as he is
sort of permanently in the
446
00:25:14,960 --> 00:25:18,120
doghouse forever and so he just
preemptively sleeps on the
447
00:25:18,120 --> 00:25:20,120
couch.
Yeah, it's the whole thing is
448
00:25:20,120 --> 00:25:22,000
just like it.
But yeah, so it's like they
449
00:25:22,000 --> 00:25:23,640
don't necessarily have the
money, but then you do a lot of
450
00:25:23,920 --> 00:25:27,560
stuff that especially before
they've keyed into you doing
451
00:25:27,560 --> 00:25:30,040
this and you're getting paid or
it's things like you were nice
452
00:25:30,040 --> 00:25:32,920
to the fish, here's money.
And it's like, dude, are the
453
00:25:32,920 --> 00:25:36,920
fish part of this this economy?
Like did the fish pay me on
454
00:25:36,920 --> 00:25:39,600
this?
What I'm thinking is everyone is
455
00:25:39,600 --> 00:25:42,720
stealing from the family.
Oh my God, like it.
456
00:25:42,720 --> 00:25:47,920
Like broadly, all of the toys,
all of like the animals, all of
457
00:25:47,920 --> 00:25:50,800
the creatures that are not quite
toys or animals that are still
458
00:25:50,800 --> 00:25:53,840
there, All of them are just
straight up stealing money from
459
00:25:53,840 --> 00:25:55,400
the family.
So they have a ton of it lying
460
00:25:55,400 --> 00:25:57,960
around and that's why they're in
financial duress.
461
00:25:58,160 --> 00:26:00,840
The whole the whole house is
basically a Banana Republic.
462
00:26:01,240 --> 00:26:05,200
Basically, Yeah.
Oh, there's coins lying all over
463
00:26:05,200 --> 00:26:06,440
the place.
And no.
464
00:26:06,440 --> 00:26:09,360
And like the, you know, the
humans can't seem to find them.
465
00:26:09,560 --> 00:26:12,040
Yeah, because all the toys are
waking up in the middle of the
466
00:26:12,040 --> 00:26:13,480
night.
They're like, all right, cool.
467
00:26:13,560 --> 00:26:15,640
Time to get the shiny things out
of the wife's wallet.
468
00:26:15,800 --> 00:26:18,520
And then they're going and
stashing them all over the
469
00:26:18,520 --> 00:26:20,720
place.
And I I what I do like about the
470
00:26:20,720 --> 00:26:25,880
way this handles, I guess both
the coins and the happiness to
471
00:26:25,920 --> 00:26:28,920
at least the extent that I have
is my grasp on the game.
472
00:26:28,920 --> 00:26:32,960
Maybe I'm wrong about this is so
the game has a day night cycle.
473
00:26:32,960 --> 00:26:35,920
Basically each time you go
between day and night, you have
474
00:26:35,920 --> 00:26:40,480
to go back to your base and kind
of things reset and that means
475
00:26:40,480 --> 00:26:43,240
there's new tasks to get
happiness that will appear.
476
00:26:43,720 --> 00:26:48,480
That also means that a lot of
spots with the coins to pick up
477
00:26:48,480 --> 00:26:51,920
are back.
And so because there doesn't
478
00:26:51,920 --> 00:26:55,600
seem to be an overall ticking
clock, like there's not a, you
479
00:26:55,600 --> 00:26:57,360
have to finish the game by a
certain point.
480
00:26:57,800 --> 00:27:02,080
If you're moving slower, you
kind of, it seems can just kind
481
00:27:02,080 --> 00:27:06,640
of grind that up a bit more.
And so it doesn't, you can
482
00:27:06,640 --> 00:27:09,320
certainly do things faster or
more efficiently.
483
00:27:09,760 --> 00:27:14,120
Like one of the benefits of
leveling up the happiness you is
484
00:27:14,520 --> 00:27:16,680
because you're this little robot
that has to be powered.
485
00:27:17,200 --> 00:27:19,240
And so you have to find outlets
and recharge.
486
00:27:19,640 --> 00:27:22,000
You can increase your battery
life if you're good at this.
487
00:27:22,000 --> 00:27:24,960
I could see doing this with less
battery life and not worrying
488
00:27:24,960 --> 00:27:27,560
about that as much.
If you're going at a slower
489
00:27:27,560 --> 00:27:30,680
pace, you're able to kind of
build that up in a way.
490
00:27:30,680 --> 00:27:34,520
So this game kind of really felt
like there wasn't as much of a
491
00:27:35,600 --> 00:27:37,840
skill threshold so much as it
was.
492
00:27:37,840 --> 00:27:41,400
You could do this faster, but if
you're not things still
493
00:27:41,440 --> 00:27:44,160
accumulating as you're doing
stuff, there's stuff to do.
494
00:27:44,640 --> 00:27:47,960
Yeah, it should be pointed out
that every action in the game
495
00:27:47,960 --> 00:27:51,240
costs energy.
And if you run out of energy,
496
00:27:51,240 --> 00:27:55,160
your day ends and then you have
to start the next day or night.
497
00:27:55,720 --> 00:27:58,200
So you have to be mindful of,
OK, cool, how much energy do I
498
00:27:58,200 --> 00:28:00,120
have?
Do I have enough energy to do
499
00:28:00,120 --> 00:28:04,120
this task and then go and plug
in in one of the outlets?
500
00:28:04,440 --> 00:28:08,120
Nodding like life.
I mean, it's, it's a little bit
501
00:28:08,120 --> 00:28:10,240
like life.
Do I have the energy to go to
502
00:28:10,240 --> 00:28:14,560
the grocery store and cook
dinner and file my taxes?
503
00:28:14,840 --> 00:28:17,720
No, sorry IRS, it's not
happening.
504
00:28:18,160 --> 00:28:22,120
But it is funny though, like I
think this game is well written.
505
00:28:22,160 --> 00:28:26,960
I think it's the, the, the plot
is very clever and very real.
506
00:28:26,960 --> 00:28:31,040
And the developers said that
they wanted to delve into darker
507
00:28:31,040 --> 00:28:34,800
subjects such as divorce and
climate change and
508
00:28:34,800 --> 00:28:37,840
misinformation.
And like, it's, there's, there's
509
00:28:37,840 --> 00:28:41,240
a lot of, you know, like kind of
that a good Disney movie has
510
00:28:41,240 --> 00:28:44,360
jokes that only the adults will
laugh at because they're just no
511
00:28:44,360 --> 00:28:46,560
more about the world.
You know what I'm talking about.
512
00:28:47,320 --> 00:28:51,760
I feel like this game has that
in spades and like there are
513
00:28:51,760 --> 00:28:54,920
points where it was genuinely
heartbreaking seeing some of
514
00:28:54,920 --> 00:28:58,680
them going through these
struggles, particularly Jenny
515
00:28:59,000 --> 00:29:02,240
when she knows her parents are
considering a divorce.
516
00:29:02,480 --> 00:29:07,680
The animation, the, the way that
the Sprite is drawn, you just
517
00:29:07,680 --> 00:29:10,800
really feel for her.
And it's this little girl, it's
518
00:29:10,800 --> 00:29:13,640
a little 8 year old girl
kneeling alone in a dark
519
00:29:13,640 --> 00:29:16,520
hallway, hearing her parents
argue on the others.
520
00:29:16,520 --> 00:29:19,280
Like that's, that's a moment.
Are you guys with me?
521
00:29:19,280 --> 00:29:21,640
Like this is this is good stuff.
Oh, yeah.
522
00:29:22,240 --> 00:29:25,840
I think there's a lot that's
said just in a or it's a joke
523
00:29:25,840 --> 00:29:29,760
that says a lot is at some point
when the wife made a comment of
524
00:29:29,760 --> 00:29:32,760
like, I should have married you.
And it's just like you are
525
00:29:32,760 --> 00:29:36,840
saying that to a tiny robot.
This is such a sad state of your
526
00:29:36,840 --> 00:29:39,160
life, right?
Yeah.
527
00:29:39,680 --> 00:29:44,240
I I think something important to
lay out for the listener is you
528
00:29:44,240 --> 00:29:49,160
being purchased almost causes a
divorce because the father is
529
00:29:49,160 --> 00:29:52,960
unemployed and buys you and
apparently you were expensive,
530
00:29:53,920 --> 00:29:59,240
has a crippling toy addiction,
and the daughter allegedly is
531
00:29:59,400 --> 00:30:04,320
cursed to speak frog and only
talks in ribbits.
532
00:30:04,400 --> 00:30:08,040
So you are coming into a
household basically on the brink
533
00:30:08,280 --> 00:30:12,240
because it also seems as if the
husband has been unemployed for
534
00:30:12,240 --> 00:30:13,720
a while.
Yeah.
535
00:30:14,280 --> 00:30:20,120
And has not tried to find a job
so you have no income because
536
00:30:20,120 --> 00:30:23,120
the mom is a stay at home mom.
You have a daughter that is
537
00:30:23,120 --> 00:30:25,480
clearly going through something
they need a therapist for but
538
00:30:25,480 --> 00:30:26,960
they can't afford.
Yeah.
539
00:30:27,520 --> 00:30:31,800
And the dad is there.
There's stuff going on.
540
00:30:32,760 --> 00:30:37,960
And also their house is haunted
by ghosts and aliens and toys
541
00:30:37,960 --> 00:30:40,040
that come alive at night and.
Steal your wallet?
542
00:30:40,640 --> 00:30:45,480
I'm intrigued to find out more
with this to the extent of if
543
00:30:45,480 --> 00:30:51,080
she is was more verbal and now
it's just like Justin Rivets,
544
00:30:51,120 --> 00:30:53,560
no?
I, I believe it was she like if
545
00:30:53,560 --> 00:30:57,200
you get the frog suit by being
nice to the frog and like saving
546
00:30:57,200 --> 00:31:00,360
the frog, the frog's like, hey
buddy, guess what, you get a
547
00:31:00,360 --> 00:31:03,200
frog suit.
You can talk to frogs now and
548
00:31:03,560 --> 00:31:07,160
then you can finally talk to the
8 year old.
549
00:31:07,520 --> 00:31:09,560
Yeah, but it's like.
She cops frog language.
550
00:31:09,600 --> 00:31:12,800
Like genuinely frog language.
Because I view this also as
551
00:31:12,800 --> 00:31:15,800
you're getting doing more and
starting to accurate because
552
00:31:15,800 --> 00:31:18,920
like the initial stuff she is,
she has is just rivets like in
553
00:31:18,920 --> 00:31:22,800
the opening stuff and later on
starts getting worse.
554
00:31:22,800 --> 00:31:26,080
So I was also wondering to what
extent this is almost closer to
555
00:31:26,640 --> 00:31:30,840
a kid who it who was non verbal.
Yeah.
556
00:31:31,200 --> 00:31:34,680
Who?
Which honestly, if we throw that
557
00:31:34,680 --> 00:31:38,800
together with that dad, it's not
the craziest thing to be like,
558
00:31:38,800 --> 00:31:41,600
well, there's a genetic
component to autism.
559
00:31:41,960 --> 00:31:43,640
Yeah.
So did you see these characters,
560
00:31:43,640 --> 00:31:45,720
some of them being potentially
like on the spectrum?
561
00:31:46,120 --> 00:31:49,560
I I would frame that I can
definitely see someone from that
562
00:31:49,560 --> 00:31:52,760
perspective seeing similarities
in that.
563
00:31:52,960 --> 00:31:54,800
It's like a valid read, is what
you're saying.
564
00:31:54,960 --> 00:31:57,120
Yeah.
Yeah, I did.
565
00:31:57,120 --> 00:32:01,080
I was encouraged to learn that
Jenny does show up again in the
566
00:32:01,080 --> 00:32:05,040
series as much older and you can
see that like she's doing OK
567
00:32:05,640 --> 00:32:07,400
because like, I don't know, but
you guys, But like, I just
568
00:32:07,400 --> 00:32:12,360
genuinely like felt really
connected to this family in a
569
00:32:12,360 --> 00:32:14,920
way that I don't think game
characters often do.
570
00:32:15,520 --> 00:32:18,360
Limiting the gameplay to just
being you're in this house with
571
00:32:18,360 --> 00:32:20,640
these four people and you're
going to be talking to them a
572
00:32:20,640 --> 00:32:23,880
whole lot and you're going to be
seeing them in moments where
573
00:32:23,880 --> 00:32:25,840
they don't think they're being
watched by anyone.
574
00:32:26,320 --> 00:32:29,520
It was very voyeuristic, but not
in a creepy way, like in a
575
00:32:29,520 --> 00:32:32,800
vulnerable way or some of the.
They're written as whole people.
576
00:32:33,120 --> 00:32:34,400
Yeah.
Not they're not.
577
00:32:34,400 --> 00:32:39,280
Just like I'm a I'm a lazy dad,
you know that He feels bad all
578
00:32:39,280 --> 00:32:41,480
the time.
Because he lies about his
579
00:32:41,480 --> 00:32:44,080
finances to his wife, he hides
the receipts.
580
00:32:44,600 --> 00:32:47,360
That's bad.
The wife is like, hey, I love my
581
00:32:47,360 --> 00:32:51,520
kid, I love my husband, but also
I'm at the end of my rope.
582
00:32:51,560 --> 00:32:53,680
We are having significant money
troubles.
583
00:32:53,720 --> 00:32:57,920
Where are we going to cut costs?
Yeah, like I do really like the
584
00:32:57,960 --> 00:33:00,160
like within the same
conversation, you'll have her
585
00:33:00,160 --> 00:33:05,280
both be like, I my husband's
total mess and also be like, Oh
586
00:33:05,280 --> 00:33:07,320
yeah, she, you know, she's
drawing.
587
00:33:07,320 --> 00:33:08,880
I can't draw.
She must get that from her
588
00:33:08,880 --> 00:33:10,200
husband.
Which is this level of like,
589
00:33:10,720 --> 00:33:13,280
yeah, there's things in there
that I like, but I, I can't deal
590
00:33:13,280 --> 00:33:16,840
with this, which I appreciate.
Although a related point on
591
00:33:16,840 --> 00:33:21,760
those conversations, I don't
understand how to interact with
592
00:33:21,760 --> 00:33:26,360
some of those conversations
because so Shibi Robo somewhat
593
00:33:26,360 --> 00:33:29,960
as a key point, does not.
Talk right, non verbal.
594
00:33:30,440 --> 00:33:33,840
You have a sidekick television
who will?
595
00:33:34,320 --> 00:33:35,960
A lot.
He talks so much.
596
00:33:36,120 --> 00:33:40,760
Unless bailing and will
frequently, like, facilitate the
597
00:33:40,760 --> 00:33:45,480
conversations, but you have
these sort of one-on-one
598
00:33:45,480 --> 00:33:49,360
conversations.
And then you'll get like a yes
599
00:33:49,360 --> 00:33:53,440
or no prompt.
And sometimes it's like, hey, do
600
00:33:53,440 --> 00:33:55,720
you like the house?
And there's like a yes or no.
601
00:33:55,720 --> 00:33:57,280
And like, you don't really know
what gets said, but it's like,
602
00:33:57,280 --> 00:33:59,160
oh, I can tell flattery.
It's like, OK, yeah, fine.
603
00:33:59,400 --> 00:34:02,440
But other times, I don't
understand how yes or no is a
604
00:34:02,440 --> 00:34:07,600
response to that.
And I'm like, am I supposed to
605
00:34:07,600 --> 00:34:12,400
be like, what do those mean?
Because that wasn't a question.
606
00:34:12,639 --> 00:34:14,960
Yeah.
There wasn't a thing where it
607
00:34:14,960 --> 00:34:16,480
was like, hey, what do you think
about this?
608
00:34:16,760 --> 00:34:21,639
It's other things.
I'm like, I don't know what yes
609
00:34:21,639 --> 00:34:23,639
and no mean now.
Right.
610
00:34:23,960 --> 00:34:27,440
And that is your only two
responses to everything.
611
00:34:27,440 --> 00:34:29,600
But a lot of cutscenes, it
doesn't change a thing.
612
00:34:29,600 --> 00:34:31,280
You'll say no and they'll be
like, don't be crazy.
613
00:34:31,280 --> 00:34:33,040
That's clearly on fire.
Chippy Robo, do you see the
614
00:34:33,040 --> 00:34:35,360
fire?
No, don't be crazy.
615
00:34:35,360 --> 00:34:37,719
It's clearly on fire.
It'll just loop you, you know
616
00:34:37,760 --> 00:34:40,560
what I mean?
I feel like it's like talking to
617
00:34:40,560 --> 00:34:43,120
certain people sometimes,
though, because I don't know
618
00:34:43,120 --> 00:34:45,159
about you guys.
I often times get into
619
00:34:45,159 --> 00:34:48,000
conversations with strangers or
just people while I'm working
620
00:34:48,159 --> 00:34:53,880
who just go on and on and on.
And you got to hang with a or.
621
00:34:53,880 --> 00:34:57,720
Man that's crazy.
Yeah, that's crazy, man.
622
00:34:58,200 --> 00:35:01,880
And I think that's just what
like the yeses and Nos are.
623
00:35:01,880 --> 00:35:03,960
They're just and man, that's
crazy.
624
00:35:05,360 --> 00:35:08,240
Give me the give me just a man
that's crazy as an option and no
625
00:35:08,240 --> 00:35:09,400
other option and I'm cool with
it.
626
00:35:09,400 --> 00:35:12,880
But it's thing where I'm like, I
feel like there's a right or
627
00:35:12,880 --> 00:35:15,480
wrong answer and I don't
understand what that right or
628
00:35:15,480 --> 00:35:18,320
wrong answer is.
And like, if I wanted that
629
00:35:18,320 --> 00:35:20,640
situation, I would talk with
people for real.
630
00:35:21,120 --> 00:35:22,920
I mean, I think she'd be real
but just doesn't care.
631
00:35:22,920 --> 00:35:25,640
He's like, man, I'm here to
clean up messes and by the end
632
00:35:25,640 --> 00:35:29,320
of the game you are solving the
energy crisis by talking to
633
00:35:29,320 --> 00:35:33,600
aliens.
But along the way, the gameplay
634
00:35:33,600 --> 00:35:38,920
variety is really interesting.
So, Mike, I kind of feel like
635
00:35:38,920 --> 00:35:43,000
I'm getting the vibe that if
Lawson and I can avoid spoilers,
636
00:35:43,000 --> 00:35:45,360
we maybe should, because I feel
like you're going to play more
637
00:35:45,360 --> 00:35:47,680
of this.
I feel like I'm going to play
638
00:35:47,680 --> 00:35:52,840
more of this, Yes, OK, I accept
the risk of stuff has to get
639
00:35:52,840 --> 00:35:56,000
talked about.
Well, I mean, I, I will just say
640
00:35:56,000 --> 00:35:58,840
that I think that there are some
really strong emotional beats
641
00:35:58,840 --> 00:36:01,480
for the player in this game.
Like Lawson was talking about,
642
00:36:01,480 --> 00:36:04,840
like you get the frog costume
and now you understand the
643
00:36:04,840 --> 00:36:07,360
little girl, but like, it's a
very tender moment because
644
00:36:07,360 --> 00:36:13,840
you're like, Oh my gosh, like
I'm the only one who this this
645
00:36:13,960 --> 00:36:16,360
seemed like a child with special
needs of some kind.
646
00:36:16,360 --> 00:36:19,320
And I'm connecting with her and
I'm understanding her and like,
647
00:36:19,800 --> 00:36:22,280
that is a feeling I've never
gotten from a game.
648
00:36:22,440 --> 00:36:26,720
It felt and it felt very human
and it's like, this game is so
649
00:36:26,720 --> 00:36:30,880
weird.
How is it hitting so well?
650
00:36:31,360 --> 00:36:34,000
I think the big thing is the
game makes you work for those
651
00:36:34,000 --> 00:36:36,560
emotional beats.
You can't just talk to the 8
652
00:36:36,560 --> 00:36:40,200
year old and be like why are you
only talking in ribbits?
653
00:36:40,800 --> 00:36:44,280
Are you like, OK, you have to
put in the work and then
654
00:36:44,280 --> 00:36:47,560
eventually you're like, Oh no,
she's just having trouble
655
00:36:47,560 --> 00:36:51,240
communicating because of what I
think is a literal curse.
656
00:36:51,600 --> 00:36:54,680
Yeah, toys.
Come to toys, come to life in
657
00:36:54,680 --> 00:36:57,120
this house.
That's not magic though, that's
658
00:36:57,120 --> 00:36:58,680
science.
We should watch it.
659
00:36:58,680 --> 00:37:00,120
We're going to spoil something
about the ending.
660
00:37:00,680 --> 00:37:03,720
So sufficiently advanced
technology is indistinguishable
661
00:37:03,720 --> 00:37:04,880
for magic.
There you go.
662
00:37:05,800 --> 00:37:08,360
That is not the first time that
there's been that's been said on
663
00:37:08,360 --> 00:37:10,600
this show.
With our thing.
664
00:37:11,120 --> 00:37:14,440
But yeah, I think there's also
just an element of like it
665
00:37:14,440 --> 00:37:18,040
throws enough weird curveballs
that certainly like when I
666
00:37:18,040 --> 00:37:20,200
started going through this and
knew nothing about this and
667
00:37:20,200 --> 00:37:22,040
respect.
Well, this has gotten some new
668
00:37:22,040 --> 00:37:23,960
direct directions I didn't
really expect.
669
00:37:24,000 --> 00:37:28,760
And when I decided like do a,
oh, kind of see what I what else
670
00:37:28,760 --> 00:37:31,400
there is not really knowing how
far I was through it, I decided
671
00:37:31,400 --> 00:37:37,640
to watch not quite a speed run.
It was a one versus one bingo of
672
00:37:37,640 --> 00:37:43,400
this where two people play this
and they have a bingo card of
673
00:37:43,400 --> 00:37:48,040
events and or like achievements
and stuff and it's whoever can
674
00:37:48,040 --> 00:37:51,520
get 13 of them.
And.
675
00:37:51,840 --> 00:37:55,280
They're like, well, the the
center space is divorce.
676
00:37:57,480 --> 00:37:59,160
So you have to get the plot
going.
677
00:37:59,960 --> 00:38:02,320
Yeah, fascinating.
When they're like, yeah, so
678
00:38:02,360 --> 00:38:04,160
you'll see that in like 45
minutes.
679
00:38:04,680 --> 00:38:08,200
Wow, that I love creative speed
runs.
680
00:38:08,440 --> 00:38:11,960
I I mean that's it's not super
hard to speed run the divorce
681
00:38:11,960 --> 00:38:15,760
conversation because I believe
finding that you have to find
682
00:38:15,920 --> 00:38:20,200
the husbands toy receipt because
he's been buying more toys even
683
00:38:20,240 --> 00:38:23,680
though they already had a fight
because you were purchased.
684
00:38:23,920 --> 00:38:27,720
You know, the little humanoid
robot that need that shoes
685
00:38:27,720 --> 00:38:29,920
through power more than a
washing machine.
686
00:38:29,920 --> 00:38:33,720
Apparently that is the thing.
They're like, hey, yeah, no,
687
00:38:33,720 --> 00:38:37,200
we're having an energy crisis
because of the chibi robos and
688
00:38:37,200 --> 00:38:39,600
because of the giga robos.
And he buys a chibi robo.
689
00:38:39,760 --> 00:38:42,560
Yeah, it's.
Contributing to global warming.
690
00:38:42,760 --> 00:38:45,600
I I What do you think of the
dog?
691
00:38:45,600 --> 00:38:48,800
Because there's a whole subplot.
Mike, did you start doing your
692
00:38:48,800 --> 00:38:51,880
military training to attack the
dog?
693
00:38:51,880 --> 00:38:52,880
A.
Little bit.
694
00:38:52,880 --> 00:38:56,040
I mean, first of all, the dog
weirds me out for that 1000 yard
695
00:38:56,040 --> 00:38:59,400
stare.
Yeah, but I also really
696
00:38:59,400 --> 00:39:02,880
appreciate like at her at the
birthday party at the beginning
697
00:39:03,080 --> 00:39:06,280
when he pops up with like a
wrapped bone and the dad is
698
00:39:06,280 --> 00:39:08,680
like, oh, that's neat.
How'd you wrap that bone?
699
00:39:08,680 --> 00:39:12,800
And like, in many contexts,
you'd that would be feel like
700
00:39:12,800 --> 00:39:14,680
one of those like, oh, look what
Santa brought you.
701
00:39:14,680 --> 00:39:18,400
Like I'm playing along with a
thing with this dude.
702
00:39:18,400 --> 00:39:21,800
I think he's the dog hashing up
with a rap rap bone.
703
00:39:21,800 --> 00:39:26,080
And he's like, the heck.
But yeah.
704
00:39:26,080 --> 00:39:29,480
And so I've done a little bit of
the training, which is weird
705
00:39:29,480 --> 00:39:33,280
with the military being like
eggs.
706
00:39:33,560 --> 00:39:36,520
Yeah, they're sentient eggs.
That are all from instead of
707
00:39:36,520 --> 00:39:38,400
little.
Instead of little green army
708
00:39:38,400 --> 00:39:41,680
men, they're little orange eggs
for some reason.
709
00:39:41,880 --> 00:39:43,520
Green eggs and man.
Green.
710
00:39:43,520 --> 00:39:49,280
There you go.
But, and so I've done a little
711
00:39:49,280 --> 00:39:52,800
bit of that and I appreciate
that like all of them have the
712
00:39:52,800 --> 00:39:54,720
first time that you actually get
the chance to talk to them, like
713
00:39:54,840 --> 00:39:58,320
they all have dialogue, it
repeats a little bit, but it's
714
00:39:58,320 --> 00:40:01,760
surprisingly a large number of
options.
715
00:40:01,960 --> 00:40:04,320
Yeah, there's like 16 of them or
something standing there.
716
00:40:04,560 --> 00:40:10,640
There's 19 standing there and
there's probably before I
717
00:40:10,640 --> 00:40:12,680
accidentally triggered the next
bit when I was just going around
718
00:40:12,680 --> 00:40:13,880
and trying to talk to all of
them.
719
00:40:14,360 --> 00:40:17,280
I got there about 15 of them
actually, no, I might have been
720
00:40:17,280 --> 00:40:22,680
closer to like 18 of them.
And then of that, probably about
721
00:40:22,680 --> 00:40:25,640
5 repeated stuff that I'd
already heard, like it was a lot
722
00:40:25,640 --> 00:40:27,880
of variety.
And that's discounted that they
723
00:40:27,920 --> 00:40:32,280
are all just named after
different cities in the US.
724
00:40:32,720 --> 00:40:34,280
Did you think that was going to
be the mini game?
725
00:40:36,360 --> 00:40:37,800
You said you don't want to ruin
the next bit.
726
00:40:37,800 --> 00:40:39,440
Is that what you think the mini
game is today?
727
00:40:41,440 --> 00:40:43,760
No, I wasn't sure.
Oh, OK.
728
00:40:44,120 --> 00:40:45,720
But, and so there was a chunk,
I'm just trying to figure out
729
00:40:45,720 --> 00:40:47,320
what's going on with them.
And because the first time you
730
00:40:47,320 --> 00:40:49,920
see them, you don't, they look
very weird.
731
00:40:49,920 --> 00:40:52,520
And then the next time around
it's like a cutscene.
732
00:40:52,520 --> 00:40:55,560
It's like, oh, this is entirely
egg puns.
733
00:40:55,560 --> 00:40:58,080
I see what we're doing now.
And so I've done a little bit of
734
00:40:58,400 --> 00:41:02,200
the training with them and I
have found, so basically they
735
00:41:02,200 --> 00:41:05,000
have lost one of their ranks to
the dog.
736
00:41:05,560 --> 00:41:09,280
Yes.
But I've seen that cutscene and
737
00:41:09,280 --> 00:41:14,160
I have found the dog tags.
Yes, Memphis's dog tag the
738
00:41:14,160 --> 00:41:18,040
fallen soldier.
And I am I, I did the first
739
00:41:18,040 --> 00:41:21,040
training, which is the find the
spy and it's the shuffle.
740
00:41:21,360 --> 00:41:24,840
I think I got up to like the 7th
or something.
741
00:41:25,200 --> 00:41:27,160
It's good.
Like it keeps making you do them
742
00:41:27,160 --> 00:41:29,880
and it's like, I don't want to
lose on purpose, but I also
743
00:41:30,360 --> 00:41:32,000
don't want to do more than I
have to.
744
00:41:32,600 --> 00:41:35,000
Are you telling me you could do
it's, it's for those who haven't
745
00:41:35,000 --> 00:41:37,480
played it, it's like the kind of
cup and ball game where they put
746
00:41:37,480 --> 00:41:39,920
a ball under 3 cups and they
shuffle them around.
747
00:41:39,920 --> 00:41:41,240
You got to guess which one the
ball's under.
748
00:41:41,240 --> 00:41:42,640
That's essentially the gameplay
mechanic.
749
00:41:42,640 --> 00:41:46,720
But Mike, I found it impossible
after like 5.
750
00:41:47,000 --> 00:41:50,120
I was somewhere between 5:00 and
5:00 and 7:00 that I that I had
751
00:41:50,120 --> 00:41:52,680
done and that was my third run
through it maybe.
752
00:41:53,080 --> 00:41:55,240
Interesting.
For me, the mini game that was
753
00:41:55,240 --> 00:41:57,880
the hardest was the spaceship
mini game, which if you haven't
754
00:41:57,880 --> 00:42:00,680
gotten to that, that's
incredibly hard and I could not
755
00:42:00,680 --> 00:42:04,840
find a good way to do it.
I'm on the run the handrail 1
756
00:42:04,840 --> 00:42:07,880
now and I had like one really
good run that almost made it to
757
00:42:08,440 --> 00:42:11,760
the end and now every time I
just fall and then I moved on.
758
00:42:13,520 --> 00:42:16,280
But what Lawson's referring to
is that there are like, unlock
759
00:42:16,480 --> 00:42:20,600
unlockable vehicular missions.
Essentially you can unlock a
760
00:42:20,600 --> 00:42:24,600
spaceship that has like a
shooting mini game or like you
761
00:42:24,600 --> 00:42:26,880
kind of lock these hot rods and
that's where you play chicken.
762
00:42:27,240 --> 00:42:30,400
These two cars are like racing
towards the Cliff and you have
763
00:42:30,400 --> 00:42:34,760
to break as close as possible
to, you know, the edge, which I
764
00:42:34,760 --> 00:42:37,440
thought was really thrilling.
The spaceship one Lost is
765
00:42:37,440 --> 00:42:40,800
talking about is that you are
flying like Star Wars A New Hope
766
00:42:40,800 --> 00:42:44,560
in the Trench style, and all
you're doing is timing when to
767
00:42:44,560 --> 00:42:46,760
fire the lasers.
You don't even have to aim them,
768
00:42:46,920 --> 00:42:49,440
it's just a matter of when do
you press that button.
769
00:42:49,720 --> 00:42:54,520
So it's like A1 button Star Fox,
but it's very difficult.
770
00:42:54,840 --> 00:42:57,480
And it's so hard.
It's so hard.
771
00:42:57,480 --> 00:43:00,960
And I'm like, I don't know what
you want me to do here, but
772
00:43:01,480 --> 00:43:04,360
considering how many different
mini games there are between
773
00:43:04,360 --> 00:43:08,480
this, the spaceship, the egg
shuffle, the burger flipping,
774
00:43:09,560 --> 00:43:13,120
the game is chock full of little
things to do.
775
00:43:13,640 --> 00:43:18,920
And considering it's, I think
it's sort of analogous to how in
776
00:43:18,920 --> 00:43:21,080
Breath of the Wild Tears, the
Kingdom, you have the Clorox
777
00:43:21,080 --> 00:43:25,280
seeds, which are challenges
littered all over the world that
778
00:43:25,280 --> 00:43:26,960
are pretty simple on the
surface.
779
00:43:26,960 --> 00:43:30,080
But there's just so many of them
that you can really like have a
780
00:43:30,080 --> 00:43:32,560
lot of fun with them.
And I can look at the real 1 and
781
00:43:32,560 --> 00:43:35,880
be like, wow, the people that
made this game really liked
782
00:43:35,880 --> 00:43:38,640
working on this game because
there's a lot of love where
783
00:43:38,640 --> 00:43:41,960
there doesn't need to be.
That is so well, you know,
784
00:43:41,960 --> 00:43:44,080
something awesome.
I see you.
785
00:43:44,440 --> 00:43:48,360
That was so well said.
So I'm I'm jazz.
786
00:43:48,360 --> 00:43:50,720
I'm jazzed that all three of us
are kind of vibing with this
787
00:43:50,720 --> 00:43:53,800
game.
Any other joy pros of the game
788
00:43:53,800 --> 00:43:55,440
we haven't touched on?
Something you guys think is
789
00:43:55,440 --> 00:43:59,160
really special?
I'm going to say I feel like it
790
00:43:59,160 --> 00:44:04,480
is more of a puzzle exploration
game that is on platforms than a
791
00:44:04,480 --> 00:44:07,600
platforming game.
Yeah, we were discussing what
792
00:44:07,600 --> 00:44:10,800
the hell genre is this.
It's puzzle, it's platforming,
793
00:44:10,800 --> 00:44:12,520
it's almost RPG.
What would you consider it,
794
00:44:12,520 --> 00:44:14,080
Lawson?
Metrovania.
795
00:44:15,000 --> 00:44:18,200
Yeah, kind.
Of I think it's because there is
796
00:44:18,200 --> 00:44:21,320
platforming there's combat for
some reason there's a bunch of
797
00:44:21,720 --> 00:44:25,920
side quests and a big part of
the game is going back to
798
00:44:25,920 --> 00:44:28,840
different areas after you
already gotten a new item and
799
00:44:28,840 --> 00:44:32,520
then you need to go back through
and see oh hey, I got the shovel
800
00:44:32,520 --> 00:44:36,320
what can I do with the shovel?
And that's the whole game.
801
00:44:36,320 --> 00:44:39,040
It's OK, cool, I need to go here
and get this thing, then go back
802
00:44:39,040 --> 00:44:41,680
and do this.
And as you go on, you unlock
803
00:44:41,680 --> 00:44:45,960
shortcuts and fast travel and
all kinds of stuff.
804
00:44:45,960 --> 00:44:48,240
It it feels just like a
Metroidvania.
805
00:44:48,560 --> 00:44:52,280
There's something so satisfying
every so often when you like the
806
00:44:52,320 --> 00:44:54,960
situation where you're like, oh,
I had to do that once and it was
807
00:44:54,960 --> 00:44:58,520
a pain where this took a while,
but at the end it's like, oh,
808
00:44:58,520 --> 00:45:00,440
and I've now done this and now I
don't have to do that ever
809
00:45:00,440 --> 00:45:02,520
again.
Yeah, yeah.
810
00:45:02,680 --> 00:45:05,520
And it's also, you know, you're
constantly getting experience
811
00:45:05,520 --> 00:45:09,520
points that translate into
longer battery life, so you're
812
00:45:09,520 --> 00:45:11,320
able to accomplish more in a
single day.
813
00:45:11,320 --> 00:45:14,400
It almost feels like growing up
kind of you're like, I'm getting
814
00:45:14,400 --> 00:45:17,520
more and more capable and I'm
able to accomplish more and I
815
00:45:17,520 --> 00:45:18,880
don't know, it's just super
cool.
816
00:45:19,480 --> 00:45:26,200
So for me, one of the most fun
things about this game are the
817
00:45:27,160 --> 00:45:31,000
sly and not so sly references to
pop culture.
818
00:45:31,440 --> 00:45:34,920
So what I'm going to do is a
mini game minute.
819
00:45:34,920 --> 00:45:36,120
If you guys are down, you want
to play.
820
00:45:36,600 --> 00:45:39,120
Let's do it.
All right, this game is called
821
00:45:39,120 --> 00:45:43,680
and Robo was his name O The way
it work is that I am going to
822
00:45:43,680 --> 00:45:46,840
show you a person, place or
thing from the game and you need
823
00:45:46,840 --> 00:45:49,640
to tell me what it's a parody of
OK.
824
00:45:49,720 --> 00:45:52,120
OK, I'm definitely gonna do well
on this.
825
00:45:52,120 --> 00:45:55,640
OK.
I say interrupt me if you know
826
00:45:55,640 --> 00:45:58,200
it, and I think that's OK, and
then I'll read it for the rest
827
00:45:58,200 --> 00:46:00,560
for the listener, All right?
Is that OK, Mike?
828
00:46:00,680 --> 00:46:03,400
I would do the reverse of.
It's available as soon as you
829
00:46:03,400 --> 00:46:06,360
finish the question.
Yeah, I, I think it's like a
830
00:46:06,600 --> 00:46:08,800
it's Jeopardy style.
Like you got to, you have to
831
00:46:08,800 --> 00:46:11,360
wait for the person to finish.
OK, that's a better listen.
832
00:46:11,360 --> 00:46:13,840
You know what MM is on your
side, listener.
833
00:46:13,840 --> 00:46:15,040
He's making sure this is nice
for you.
834
00:46:15,040 --> 00:46:17,480
He always does OK.
It's also it's also easier for
835
00:46:17,480 --> 00:46:20,520
the edit.
That's the edit that's killing
836
00:46:20,520 --> 00:46:24,960
him inside.
All right, first one tell me the
837
00:46:24,960 --> 00:46:28,640
real life thing being parodied
by the alarmist and hyperbolic
838
00:46:28,640 --> 00:46:31,320
reporting of Faux News.
Fox News.
839
00:46:31,320 --> 00:46:36,040
Fox News.
OK, that was Lawson by a hair.
840
00:46:36,520 --> 00:46:38,640
OK.
Next one, Mike.
841
00:46:38,800 --> 00:46:42,440
I was going to take a stab that
this is.
842
00:46:42,680 --> 00:46:44,560
Wait, hold on, you want to guess
before I show it?
843
00:46:44,720 --> 00:46:50,040
I do want to guess because the
anchor was like broke jaw
844
00:46:50,120 --> 00:46:55,240
instead of Tom Brokaw.
Wow, I lost and he gets a bonus
845
00:46:55,240 --> 00:46:56,720
plan for that I didn't even
think about.
846
00:46:56,720 --> 00:47:01,360
That I don't know enough about
Fox News in order to like, have
847
00:47:01,360 --> 00:47:03,840
an opinion on that.
Brokaw wasn't on Fox News, but
848
00:47:03,840 --> 00:47:07,440
he was on News.
So, OK, so Mike got this on 2
849
00:47:07,440 --> 00:47:09,080
levels.
That's amazing.
850
00:47:09,360 --> 00:47:11,760
Is every reference on 2 levels
maybe?
851
00:47:11,760 --> 00:47:15,840
OK, how about this one, The prim
and proper Princess Pitts?
852
00:47:16,360 --> 00:47:18,760
Princess Peach.
OK, there is another one I'll
853
00:47:18,760 --> 00:47:21,880
accept based on the Toy Story
connection.
854
00:47:23,240 --> 00:47:24,640
It's the.
Bo Peep.
855
00:47:24,960 --> 00:47:28,360
Yes, yeah, it's totally Bo Peep.
She's effectively for Bo Peep.
856
00:47:28,360 --> 00:47:32,080
OK, Next one, the tech
conglomerate Citrusoft.
857
00:47:32,600 --> 00:47:34,320
Microsoft.
Anna.
858
00:47:34,520 --> 00:47:36,200
Anna, Yeah.
OK.
859
00:47:36,240 --> 00:47:38,120
I feel like Mike should be able
to get the second one if you get
860
00:47:38,120 --> 00:47:41,440
the first one.
I'm giving you both a point.
861
00:47:41,440 --> 00:47:43,600
You guys are doing great, OK.
There we go.
862
00:47:44,600 --> 00:47:48,560
Space Hunter Drake Redcrest.
Captain Falcon.
863
00:47:49,000 --> 00:47:51,760
Or I also think Buzz Lightyear.
I would agree.
864
00:47:52,520 --> 00:47:56,440
OK, this is cool.
This is a little harder now the
865
00:47:56,440 --> 00:48:00,840
transformative kid eggplant.
Get in there, Mike I.
866
00:48:01,600 --> 00:48:04,600
I mean, I was thinking eggplant
wizard from Kid Icarus.
867
00:48:04,840 --> 00:48:09,280
Yep, Yep, he he transforms you
into an eggplant when he sees
868
00:48:09,280 --> 00:48:11,560
you.
I've never played Kid Icarus so
869
00:48:11,600 --> 00:48:13,920
I have no idea.
But there is another Nintendo
870
00:48:13,920 --> 00:48:16,120
game he's from.
I didn't know this till I
871
00:48:16,120 --> 00:48:18,040
researched it.
He was also from Wrecking Crew
872
00:48:18,040 --> 00:48:19,760
98.
I didn't know that.
873
00:48:21,360 --> 00:48:25,120
I I I don't like that image.
The one on the bottom, to be
874
00:48:25,120 --> 00:48:27,280
clear.
That one's for Mike.
875
00:48:27,280 --> 00:48:30,880
That's Captain N You never
escape it.
876
00:48:30,880 --> 00:48:35,160
OK, two more.
The hoppy amphibian Fred and
877
00:48:35,160 --> 00:48:38,000
Freda Frog.
What are they references to?
878
00:48:38,400 --> 00:48:40,600
Frogs.
Oh, I've stumped them.
879
00:48:41,120 --> 00:48:45,440
Think candy.
Think British candy.
880
00:48:47,160 --> 00:48:49,320
It would be real.
I think Mike's got it.
881
00:48:49,800 --> 00:48:52,280
The only sweets I eat are
chocolate because chocolate's
882
00:48:52,280 --> 00:48:54,520
just a superior flavor.
You mean like Cadbury you?
883
00:48:54,920 --> 00:48:59,160
Mean like a Fredo Frog Mike with
the Fredo frog.
884
00:49:03,960 --> 00:49:06,440
Did you Google it?
No, I think these are on Cat's
885
00:49:06,440 --> 00:49:08,560
list of things she wants people
to bring her.
886
00:49:09,000 --> 00:49:13,320
OK, listener, hear that?
Bring Cat some freaking Fredo.
887
00:49:14,120 --> 00:49:16,640
All right, last one.
So I'm going to say that if
888
00:49:16,640 --> 00:49:18,840
Lawson gets both of them, he can
have both points.
889
00:49:19,120 --> 00:49:22,800
OK, good little tire because
potential tie.
890
00:49:23,200 --> 00:49:26,960
So last one, the sinister Mr.
Prongs.
891
00:49:27,680 --> 00:49:29,600
Any guess what this is the
reference to?
892
00:49:30,160 --> 00:49:34,640
I don't know, I think it's the
hat man from my dreams.
893
00:49:36,840 --> 00:49:38,920
Oh boy.
Oh, that's why he wants to
894
00:49:38,920 --> 00:49:40,360
record Late Mike.
Any idea?
895
00:49:41,000 --> 00:49:43,600
I don't like how his I don't
like how his nipples are like
896
00:49:43,640 --> 00:49:49,680
his eyeballs but just smaller.
This the sinister Speedo like
897
00:49:49,680 --> 00:49:53,520
you win but.
I have no idea on this.
898
00:49:53,720 --> 00:49:59,120
This one is either a Devil from
Devil World Reference that's a
899
00:49:59,120 --> 00:50:01,760
Nintendo character, like the
prongs or the horns, but like
900
00:50:01,760 --> 00:50:03,800
same Speedo, same boots or
whatever.
901
00:50:04,120 --> 00:50:08,240
Or Poltergeist because you
summon him by interacting with
902
00:50:08,240 --> 00:50:10,040
the television.
He comes out of the television
903
00:50:10,280 --> 00:50:12,400
sort.
Of like, I never have seen that
904
00:50:12,400 --> 00:50:13,520
man.
Yeah.
905
00:50:13,760 --> 00:50:14,960
And you know what?
I'm glad.
906
00:50:14,960 --> 00:50:17,400
I'm happy about that.
I made good choices.
907
00:50:17,400 --> 00:50:19,280
I.
Presume on the other side of
908
00:50:19,280 --> 00:50:22,760
that is just something else he's
fusion dancing with like
909
00:50:23,240 --> 00:50:26,920
electricity.
Like what was that a reference
910
00:50:26,920 --> 00:50:30,520
to?
Great question is that Dragon
911
00:50:30,520 --> 00:50:32,440
Balls does that?
OK.
912
00:50:32,680 --> 00:50:35,200
Or Steven Universe, Hey, leave
in the comment if you know the
913
00:50:35,240 --> 00:50:39,280
joke that Mike just made.
Well, so that Mike wins the game
914
00:50:39,840 --> 00:50:44,240
6:00 to 4:00, but that was fun.
I'm also going to contend that
915
00:50:44,240 --> 00:50:49,160
the whole game is inspired by
the Flaming Moe's episode of The
916
00:50:49,160 --> 00:50:50,600
Simpsons.
What?
917
00:50:51,040 --> 00:50:54,160
Because there's a line in there.
Simpsons Tangent.
918
00:50:54,160 --> 00:50:58,960
Flaming Moe's is where Homer has
a drink that he's basically
919
00:50:58,960 --> 00:51:02,800
invented, has a cocktail that
you set on fire that most
920
00:51:02,800 --> 00:51:05,400
steals.
Yeah, and and gets great fame
921
00:51:05,400 --> 00:51:08,600
from it.
Yeah, And there's a bit where
922
00:51:08,600 --> 00:51:11,600
Marge is like, shouldn't you
just be glad that, you know,
923
00:51:11,600 --> 00:51:13,760
like, a lot of people are happy
about this?
924
00:51:13,760 --> 00:51:18,440
And he's like, oh, I'm the man
that from Fairy Land because I'm
925
00:51:18,440 --> 00:51:21,080
making people happy.
And then it's like, in case you
926
00:51:21,080 --> 00:51:22,800
didn't realize I was being
sarcastic.
927
00:51:22,800 --> 00:51:29,720
And Marge is like, well, duh.
And I've had that line every
928
00:51:29,720 --> 00:51:33,720
time I got happiness, like
homers little like bit, which
929
00:51:33,720 --> 00:51:36,840
actually is he is dressed very
close to that when he's saying
930
00:51:36,840 --> 00:51:38,840
that, I think.
I think he's in just an
931
00:51:38,840 --> 00:51:43,480
underwear when he says.
That was in my mind for a lot of
932
00:51:43,480 --> 00:51:45,360
this game.
Every time I got happiness.
933
00:51:45,560 --> 00:51:48,440
Well, Mr. Prongs is an
interesting character because he
934
00:51:48,440 --> 00:51:51,280
is a secret character that you
can only you know if you only
935
00:51:51,280 --> 00:51:53,280
interact with if you're trying
to 100% the game.
936
00:51:53,280 --> 00:51:55,640
But he is the antithesis of
Chibi Robo.
937
00:51:55,960 --> 00:51:59,120
He is warping around and causing
misery and causing menship,
938
00:51:59,120 --> 00:52:02,440
whereas Chibi Robo is his polar
opposite, sneaking around and
939
00:52:02,440 --> 00:52:05,880
just doing, you know, random
acts of kindness.
940
00:52:06,080 --> 00:52:07,440
So that's Mr. Prong.
So.
941
00:52:07,720 --> 00:52:10,720
Does the game ever?
I did see something cuz I was
942
00:52:10,720 --> 00:52:13,720
trying to figure out why things
kept falling on me and I didn't.
943
00:52:14,960 --> 00:52:17,520
The, the, the, the bedpan,
whatever they were.
944
00:52:17,920 --> 00:52:20,520
Yeah, yeah, that's, that's Mr.
Prong's dropping them on you.
945
00:52:21,040 --> 00:52:23,080
Is is that an official thing?
Cuz I saw that just said this
946
00:52:23,080 --> 00:52:25,880
like the developer says that but
I don't know if the game does
947
00:52:25,880 --> 00:52:28,280
that ever explain it?
I don't know, I didn't.
948
00:52:28,280 --> 00:52:29,360
I never interacted with them.
OK.
949
00:52:29,880 --> 00:52:31,960
But I love though that two of us
beat the game.
950
00:52:31,960 --> 00:52:34,520
One of us is five hours in and
we're all just like, it feels
951
00:52:34,520 --> 00:52:36,760
like a genuine mystery.
And I feel like that adds to
952
00:52:36,760 --> 00:52:40,680
like the layers of like this
house feels so lived in and it
953
00:52:40,680 --> 00:52:43,560
feels like there's just a little
history in every corner of it
954
00:52:43,560 --> 00:52:45,280
and it's so fun to explore.
It's a weird.
955
00:52:45,760 --> 00:52:49,720
And I'll clarify what happens
like every so often when you are
956
00:52:49,720 --> 00:52:53,240
leaving a plug, you just have
something hit you and you get
957
00:52:53,240 --> 00:52:54,560
told how many times that's
happened.
958
00:52:54,560 --> 00:52:56,640
And I, there's a bit where I'm
like, oh, is this like my
959
00:52:56,640 --> 00:52:58,720
indication, like I, that's how
I'm supposed to go next?
960
00:52:59,200 --> 00:53:02,840
But I don't think it is.
I think it's the game just like
961
00:53:03,000 --> 00:53:05,880
annoying you a bit.
That's trolling you, I mean.
962
00:53:06,160 --> 00:53:09,440
You can just do that sometimes
and and somewhere you accept it
963
00:53:09,440 --> 00:53:13,400
because everything is kind of
mildly absurd so this might as
964
00:53:13,400 --> 00:53:15,280
well happen.
Yeah, OK.
965
00:53:15,280 --> 00:53:17,200
So that's a good segue.
Might as well happen.
966
00:53:17,200 --> 00:53:20,000
It's not a perfect game.
What frustrates you about this
967
00:53:20,000 --> 00:53:23,120
game, Lawson?
I had once I reached a certain
968
00:53:23,120 --> 00:53:27,360
point, I had no idea what to do
next and the game was not
969
00:53:27,360 --> 00:53:31,480
helpful in any way.
And that felt like it was
970
00:53:31,480 --> 00:53:34,280
similar for a lot of the game.
A lot of a lot of the plot lines
971
00:53:34,280 --> 00:53:37,240
that you can progress feel very
arbitrary.
972
00:53:37,240 --> 00:53:43,400
And ah yes, well, luckily I
found the dog bone like that was
973
00:53:43,400 --> 00:53:49,960
in the kitchen and then I gave
it to a bird who told me to go
974
00:53:49,960 --> 00:53:51,800
screw myself.
And.
975
00:53:52,120 --> 00:53:55,560
Then I and but then then I was
able to unlock this thing and a
976
00:53:55,560 --> 00:53:58,720
lot of the game just sort of
feels arbitrary in that way.
977
00:53:58,840 --> 00:54:04,280
Yeah, in a way that I wish was
more authored, but I think it's
978
00:54:04,280 --> 00:54:07,400
still overall works.
It just is like OK cool.
979
00:54:07,720 --> 00:54:11,680
I felt bad that as a 30 year old
man I needed to look up a guide
980
00:54:11,680 --> 00:54:15,200
for a video game from 2006.
I think you hit the nail on the
981
00:54:15,200 --> 00:54:19,040
head because I feel like this
game, 2006 was like the sort of
982
00:54:19,040 --> 00:54:23,720
last gasp of the strategy guide
era where you would leave, you
983
00:54:23,720 --> 00:54:26,800
would leave GameStop with your
game and your big book, and it
984
00:54:26,800 --> 00:54:28,440
was going to tell you how to get
through it.
985
00:54:28,760 --> 00:54:31,920
And they would design games to
sell those books because it was
986
00:54:31,920 --> 00:54:34,720
this whole other revenue stream.
So that's what this very much
987
00:54:34,720 --> 00:54:37,880
feels like that moon logic at
times because you're like, how
988
00:54:37,880 --> 00:54:42,000
would I have ever guessed that?
So much of the game's thrill
989
00:54:42,080 --> 00:54:46,880
comes from parkouring your way,
your way higher and higher up to
990
00:54:46,880 --> 00:54:50,080
access more and more of each
room because you're doing things
991
00:54:50,080 --> 00:54:53,280
like hopping from shelf to shelf
and you're climbing blinds and
992
00:54:53,280 --> 00:54:55,440
you're balancing precariously on
spinning fans.
993
00:54:56,040 --> 00:54:59,000
But like when you look at the
room, it doesn't really smack
994
00:54:59,000 --> 00:55:02,040
you as like, oh, that's this is
a clear platforming environment.
995
00:55:02,280 --> 00:55:04,840
There's no floating platforms.
It's all very practical.
996
00:55:04,840 --> 00:55:07,760
So the thrill of getting higher
and higher feels authentic.
997
00:55:07,760 --> 00:55:11,960
But I didn't really trust the
controls.
998
00:55:12,520 --> 00:55:16,080
I felt like it was for as many
points as you are inching your
999
00:55:16,080 --> 00:55:19,840
way along this tiny ledge, you
have like half of a foot and the
1000
00:55:19,840 --> 00:55:21,600
slightest slip and you're
falling.
1001
00:55:22,400 --> 00:55:24,760
But then some falls didn't feel
like my fault.
1002
00:55:24,760 --> 00:55:27,160
It felt like the controls were
not responsive enough.
1003
00:55:27,160 --> 00:55:29,840
Would you agree, Lawson?
Oh yeah, it definitely could
1004
00:55:29,880 --> 00:55:34,200
play a lot better.
And there's also some systems
1005
00:55:34,200 --> 00:55:36,600
that are in the game and I just
ask why.
1006
00:55:37,000 --> 00:55:40,840
For example, why is there combat
in Chibi Robo?
1007
00:55:41,200 --> 00:55:44,200
I like the combat.
TB Robo have a gun?
1008
00:55:44,440 --> 00:55:45,800
I like it.
I like it.
1009
00:55:46,160 --> 00:55:48,400
I know, but it's the same thing
every time.
1010
00:55:48,520 --> 00:55:50,160
Yeah.
It's just stale and repetitive.
1011
00:55:50,160 --> 00:55:52,840
Oh, man.
Did you know three tiny enemies
1012
00:55:52,840 --> 00:55:54,920
are gonna show up on screen?
You're gonna go bop, bop, bop,
1013
00:55:54,920 --> 00:55:56,560
and then you're done.
That's.
1014
00:55:56,800 --> 00:56:00,320
That's what happens.
If there had been two things I
1015
00:56:00,320 --> 00:56:04,000
could do in combat instead of
just go bop, bop, bop, I would
1016
00:56:04,000 --> 00:56:06,440
be more interested.
But instead it's just all right,
1017
00:56:06,440 --> 00:56:08,480
cool, walk around bop bop bop
and you're fine.
1018
00:56:09,000 --> 00:56:12,280
It's at most an inconvenience.
I liked it though, because to me
1019
00:56:12,280 --> 00:56:15,400
it's scratching the same itch as
like scrubbing the floor.
1020
00:56:15,800 --> 00:56:18,320
It's like the scrubbing is a
satisfying motion and it's like
1021
00:56:18,320 --> 00:56:21,000
everyone loves the tap, tap,
tack, explode, explosion, pick
1022
00:56:21,000 --> 00:56:23,200
up the little Renchi things.
All three of those little
1023
00:56:23,200 --> 00:56:28,320
endorphin hits for me.
So I was never, I was never felt
1024
00:56:28,320 --> 00:56:31,000
like I was supposed to feel like
I was in danger until the last
1025
00:56:31,280 --> 00:56:34,480
boss, which without spoiling it
for Mike, it has a mechanic
1026
00:56:34,480 --> 00:56:37,800
where it grabs you and I don't
know if there's any way to avoid
1027
00:56:37,800 --> 00:56:40,080
it.
And it felt very frustrating.
1028
00:56:41,440 --> 00:56:44,160
You can't avoid it.
You put the mug over your head.
1029
00:56:44,720 --> 00:56:48,560
No, you just run away.
OK, I was running as fast as I
1030
00:56:48,560 --> 00:56:49,640
could.
It caught me every time.
1031
00:56:50,200 --> 00:56:55,360
Yeah, the fact that the ending
of the game relies on combat,
1032
00:56:55,360 --> 00:57:00,280
which is what I would say the
game's weakest area, because I
1033
00:57:00,280 --> 00:57:02,720
do think you could have some fun
combat.
1034
00:57:02,760 --> 00:57:06,760
Like if you made this game
today, I think you could do, you
1035
00:57:06,760 --> 00:57:09,000
could have a lot of fun.
And then you could also add more
1036
00:57:09,000 --> 00:57:11,400
movement mechanics and stuff.
And I think that could also be
1037
00:57:11,400 --> 00:57:15,000
very good.
Imagine, I imagine a Chibi Robo
1038
00:57:15,240 --> 00:57:18,880
that has some of the movement
options of Super Mario Odyssey
1039
00:57:19,160 --> 00:57:24,880
where you can do like a dive and
then a glide and then a roll.
1040
00:57:24,880 --> 00:57:26,800
And then you can, you know,
cross gaps.
1041
00:57:26,800 --> 00:57:29,440
Or, you know, they made a
platform where you can like use
1042
00:57:29,440 --> 00:57:32,320
your plug as a whip and do cool
stuff with that.
1043
00:57:32,760 --> 00:57:35,160
Hey, that sounds great.
And if you could implement all
1044
00:57:35,160 --> 00:57:38,960
that in combat and exploration,
that'd be super cool.
1045
00:57:39,120 --> 00:57:43,120
That would be dope.
But this is a game from 2006 and
1046
00:57:43,120 --> 00:57:46,520
it is currently, you know, like
20 years later.
1047
00:57:46,760 --> 00:57:50,320
So it's a little unfair
considering how far games have
1048
00:57:50,320 --> 00:57:53,760
come just broadly.
Yeah, but I do think it felt
1049
00:57:53,760 --> 00:57:55,760
very modern in the way of like,
oh, we're going to give you a
1050
00:57:55,760 --> 00:57:57,720
whole bunch of different
gameplay styles.
1051
00:57:57,720 --> 00:58:00,160
It felt almost like Red Dead
Redemptiony, where it's like,
1052
00:58:00,160 --> 00:58:02,560
oh, you, you really fleshed out
this space.
1053
00:58:02,760 --> 00:58:05,720
I would say I actually don't
mind the combat being sort of
1054
00:58:05,720 --> 00:58:08,080
that simple because I did it
more as just like a research
1055
00:58:08,080 --> 00:58:09,680
harvesting thing.
Yeah.
1056
00:58:09,680 --> 00:58:14,440
And for me it also meant that
like stuff like the controls
1057
00:58:14,520 --> 00:58:17,320
didn't weigh that down because
it was bad enough to try and do
1058
00:58:17,400 --> 00:58:21,240
the bits of move around in a
smaller platform and the camera
1059
00:58:21,240 --> 00:58:23,960
is not cooperative.
Yeah.
1060
00:58:24,360 --> 00:58:26,840
But where I could take my time,
whereas if I had to do the
1061
00:58:27,200 --> 00:58:29,840
rushed, I think it would be a
bit more frustrating.
1062
00:58:30,320 --> 00:58:33,360
OK, this is also totally
unrelated other than the fact
1063
00:58:33,360 --> 00:58:36,960
that for us, we have been
looking at Mr. Prongs for quite
1064
00:58:36,960 --> 00:58:41,680
some time now and he is
beginning to look like Ed
1065
00:58:41,680 --> 00:58:44,400
Bighead from Rocco's Modern Life
to me.
1066
00:58:44,480 --> 00:58:47,240
Wow, deep cut but I I respect
it.
1067
00:58:47,360 --> 00:58:52,520
I see it.
Just with the, the, the the plug
1068
00:58:52,520 --> 00:58:56,000
and the prawns are very much
like it because it was reminding
1069
00:58:56,000 --> 00:58:57,520
me of something.
I think my brains finally
1070
00:58:57,520 --> 00:59:00,120
crystallized the that's what my
brain was thinking about.
1071
00:59:00,600 --> 00:59:02,040
Been haunting you?
Yes.
1072
00:59:02,720 --> 00:59:07,840
Well, so perfect segue, I'd say.
This game, I don't know, it's
1073
00:59:07,840 --> 00:59:11,120
weirdly like kind of thirsty at
times.
1074
00:59:11,280 --> 00:59:15,400
All the toys are romantically
pining for one another, but at
1075
00:59:15,400 --> 00:59:21,040
one point television expresses
distress that Jenny is falling
1076
00:59:21,040 --> 00:59:22,960
for him and she's freaking 8
years old.
1077
00:59:23,520 --> 00:59:28,920
Like, that's weird, right?
I so I think the thing that you
1078
00:59:28,920 --> 00:59:32,360
need to take away is that Telly
is an absolute moron.
1079
00:59:33,200 --> 00:59:35,880
OK, so he doesn't realize that's
just a kid.
1080
00:59:36,120 --> 00:59:39,400
I mean, how old's telly?
I think that telly is the kind
1081
00:59:39,400 --> 00:59:41,760
of person that's like, yeah,
babes love me.
1082
00:59:41,960 --> 00:59:44,280
And it's like, do they?
Right.
1083
00:59:44,640 --> 00:59:48,240
Like oh hey, I know that you
think that you're popular, but
1084
00:59:48,240 --> 00:59:50,360
what are you basing that on
telly?
1085
00:59:50,560 --> 00:59:53,680
Because something to note
listener is that whenever
1086
00:59:53,680 --> 00:59:57,280
anything good happens in the
game, telly is like yay and then
1087
00:59:57,560 --> 01:00:02,120
pops off a couple party poppers.
Which then leave a mess for you
1088
01:00:02,120 --> 01:00:04,120
to clean up I.
Loved it.
1089
01:00:04,760 --> 01:00:07,320
It's, it's hilarious.
I do love that IA he does a
1090
01:00:07,320 --> 01:00:09,680
little celebration and then you
have to clean up after him.
1091
01:00:10,200 --> 01:00:13,400
I just think that Telly's an
idiot personally.
1092
01:00:13,520 --> 01:00:18,040
And I think that it's just like,
yeah, it's the Oh yeah, all the
1093
01:00:18,040 --> 01:00:21,160
ladies love me.
Even even the 8 year old girl is
1094
01:00:21,440 --> 01:00:23,960
thawning for me and it's still
sounded creepy.
1095
01:00:24,520 --> 01:00:28,320
Oh yeah, because Telly sucks.
Telly is a loser.
1096
01:00:29,200 --> 01:00:34,880
Telly Telly's whole thing is
like, yeah, he's the speed wagon
1097
01:00:34,880 --> 01:00:38,360
to Chibi Robo's JoJo.
OK, OK.
1098
01:00:38,920 --> 01:00:42,920
He's the Navy of the game.
Exactly, Most heinous thing is
1099
01:00:42,920 --> 01:00:45,640
that you have this whole game
revolve around tidying and
1100
01:00:45,640 --> 01:00:48,280
cleaning up after yourself and
make it, or I guess not
1101
01:00:48,280 --> 01:00:51,120
yourself, other people.
But then you have a story event
1102
01:00:51,120 --> 01:00:55,280
that permanently adds dead dried
petals to the floor, which you
1103
01:00:55,280 --> 01:00:58,520
cannot clean.
This, this itched.
1104
01:00:58,520 --> 01:01:00,680
I did not like this.
This felt wrong.
1105
01:01:00,680 --> 01:01:02,680
Let me clean that dead flower.
Dang it.
1106
01:01:02,680 --> 01:01:04,080
That's the whole point of this
game.
1107
01:01:04,240 --> 01:01:08,440
I want the room to look nice.
Am I insane you guys?
1108
01:01:09,120 --> 01:01:11,200
You're not.
However, I do think this is a
1109
01:01:11,200 --> 01:01:15,720
point in favor of magic is Real
because the mummy canonically
1110
01:01:15,720 --> 01:01:18,280
drains the life from anything he
touches.
1111
01:01:19,920 --> 01:01:22,840
Wow, he touches those flowers
and they die instantly.
1112
01:01:22,840 --> 01:01:24,640
You're right.
Yeah, You see that?
1113
01:01:25,160 --> 01:01:29,320
Magic is real.
The girl was cursed with frog
1114
01:01:29,320 --> 01:01:33,040
magic and I don't know how or
why because that's never
1115
01:01:33,040 --> 01:01:35,280
explained.
That is an amazing sentence out
1116
01:01:35,280 --> 01:01:37,920
of context.
Yeah, and I do like that this
1117
01:01:37,920 --> 01:01:41,480
game has a lot of mysteries that
just don't explain to you.
1118
01:01:42,000 --> 01:01:45,960
And personally, I think that
that's a very good thing.
1119
01:01:46,440 --> 01:01:50,920
Mysteries existing in the world,
like let the audience fill in
1120
01:01:50,920 --> 01:01:53,200
those gaps in a way that's
really satisfying.
1121
01:01:54,080 --> 01:01:57,960
It's why some people still care
about Harry Potter, because JK
1122
01:01:57,960 --> 01:02:00,480
Rowling is such a bad writer.
She didn't write an actual
1123
01:02:00,480 --> 01:02:03,400
world.
She sort of wrote like a stage
1124
01:02:03,400 --> 01:02:05,920
for stuff to be on and the
everything else going on
1125
01:02:06,200 --> 01:02:07,840
completely up to her
interpretation.
1126
01:02:08,600 --> 01:02:10,600
Like do Wizards need to eat?
We don't know.
1127
01:02:10,880 --> 01:02:13,320
Do does frog magic exist in
Chibi Robo?
1128
01:02:13,400 --> 01:02:17,520
We don't know.
I feel like those books are well
1129
01:02:17,520 --> 01:02:22,320
written, but I don't like saying
that because you all know why.
1130
01:02:22,600 --> 01:02:27,800
OK, so anything else?
Any other bones to pick with our
1131
01:02:27,800 --> 01:02:30,600
little Chibo here?
Any other joy cons?
1132
01:02:31,080 --> 01:02:32,640
I wish there was a Sprint
button.
1133
01:02:32,720 --> 01:02:34,560
I wish there was a Sprint
button.
1134
01:02:34,560 --> 01:02:36,800
I sometimes I just want to like,
I'm like, I could go.
1135
01:02:36,800 --> 01:02:39,960
I know I need to go, just let me
go there faster.
1136
01:02:40,520 --> 01:02:43,360
I taught Mike to pick up the
plug to move faster because that
1137
01:02:43,360 --> 01:02:45,840
took me way too long.
OK.
1138
01:02:46,120 --> 01:02:50,040
But it's like a 5% increase.
I do like the extent that some
1139
01:02:50,040 --> 01:02:54,880
of the stuff was that this did a
lot of we're not necessarily
1140
01:02:54,880 --> 01:02:58,800
going to spell things out
explicitly, we're going to make
1141
01:02:58,800 --> 01:03:04,280
it clear, but in a way that I
thought kind of flowed into the
1142
01:03:04,280 --> 01:03:06,840
storytelling.
So like early example when you
1143
01:03:07,080 --> 01:03:11,840
first see all the soldiers
training in another room and it
1144
01:03:12,280 --> 01:03:14,720
you get shot at a lot and then
have to get back out of there
1145
01:03:14,720 --> 01:03:17,080
cuz it's like well I am not
ready to deal with this.
1146
01:03:17,360 --> 01:03:19,600
Yeah.
But you see them doing like
1147
01:03:19,600 --> 01:03:22,880
various training things and one
of them is one of them hiding in
1148
01:03:22,880 --> 01:03:27,520
a mug to deflect shots.
Oh, it's teaching you if you pay
1149
01:03:27,520 --> 01:03:28,640
attention.
Yeah.
1150
01:03:28,640 --> 01:03:31,120
And so it's like, OK, I'm gonna
need that.
1151
01:03:31,120 --> 01:03:34,160
And then later on, there's
another mention about a cop.
1152
01:03:34,160 --> 01:03:37,920
It's like, OK, I I think it's
what, what's his name?
1153
01:03:37,920 --> 01:03:40,360
Buzz Lightyear.
Drake Redcrest.
1154
01:03:40,680 --> 01:03:44,080
Makes a mention of like, oh,
yeah, I bet you want that mug.
1155
01:03:44,080 --> 01:03:46,520
And it's like, OK, he's got a
mug somewhere.
1156
01:03:46,600 --> 01:03:48,880
I don't know how I get it yet,
but it's like, I want that mug.
1157
01:03:49,440 --> 01:03:54,000
And I enjoyed it where it didn't
just go, hey, you'll need a mug
1158
01:03:54,000 --> 01:03:57,240
to cross this room.
Yeah, but it put all the pieces
1159
01:03:57,240 --> 01:03:59,920
pretty clearly out there.
Just go, oh, yeah, this all
1160
01:04:00,280 --> 01:04:01,840
flows now.
I need to find where the heck it
1161
01:04:01,840 --> 01:04:03,880
is.
And then you find it and the
1162
01:04:03,880 --> 01:04:05,320
wife's like, that's my
husband's.
1163
01:04:05,320 --> 01:04:06,800
Take it.
I don't want any of this stuff
1164
01:04:06,800 --> 01:04:10,160
anymore.
And every little item
1165
01:04:10,160 --> 01:04:12,360
interaction is micro
storytelling.
1166
01:04:12,360 --> 01:04:14,800
And it's just like this is this
is neat, Yeah.
1167
01:04:14,800 --> 01:04:18,000
I mean it's things like you can
feed the you can throw away the
1168
01:04:18,000 --> 01:04:22,520
trash and get happiness, but if
you have the crumb, the cookie
1169
01:04:22,520 --> 01:04:24,080
crumbs.
Yeah, you can feed the fish.
1170
01:04:24,320 --> 01:04:25,040
Yeah.
And I think I did.
1171
01:04:25,040 --> 01:04:27,560
I did that just with like, oh,
you can feed the fish and I
1172
01:04:28,080 --> 01:04:29,760
picked up cookie crumbs from
somewhere else.
1173
01:04:30,160 --> 01:04:32,240
So I think there was a dialogue
bid that mentions that.
1174
01:04:32,560 --> 01:04:37,320
Yeah, but I had fed them first
and the fact that you get a lot
1175
01:04:37,320 --> 01:04:40,800
of happiness for doing it once
and then like no happiness after
1176
01:04:40,800 --> 01:04:43,120
that.
But like Lawson said, it's it's
1177
01:04:43,120 --> 01:04:45,320
teaching the little kids don't
overfeed the fish.
1178
01:04:45,520 --> 01:04:47,320
Cookie crumbs are a sometimes
food.
1179
01:04:47,720 --> 01:04:50,080
I just realized which game I
wish this was.
1180
01:04:50,080 --> 01:04:55,760
I wish it was Psychonauts.
Well, because in Psychonauts,
1181
01:04:56,160 --> 01:04:58,960
right, you do get various power
ups and you get various things
1182
01:04:59,160 --> 01:05:01,640
and then you can reuse them in
different ways over time.
1183
01:05:01,760 --> 01:05:05,480
You get the mug, you get the mug
equipment, and then you use it
1184
01:05:05,480 --> 01:05:08,360
just for that, and then you
don't really use the mug ever
1185
01:05:08,360 --> 01:05:09,920
again.
I see what you're saying.
1186
01:05:10,040 --> 01:05:13,520
I wish it was like Psychonauts
where you had to reuse the mug
1187
01:05:13,840 --> 01:05:16,920
in other situations to different
effects.
1188
01:05:16,920 --> 01:05:19,600
Sold.
I was I was unhappy with debris
1189
01:05:19,760 --> 01:05:24,560
or I felt it was unclean.
The reuse of the shovel slash
1190
01:05:24,560 --> 01:05:25,960
spoon.
What do you mean?
1191
01:05:26,480 --> 01:05:29,760
I had dug with that that spoon.
Oh, and then you're making
1192
01:05:29,760 --> 01:05:32,840
burgers.
And or or lending it to the mom.
1193
01:05:33,360 --> 01:05:37,440
Oh, that's right.
To, like, stir Jimmy Romo, you
1194
01:05:37,440 --> 01:05:40,360
gross a monster.
Like I do appreciate where it's
1195
01:05:40,360 --> 01:05:42,520
like to do all the cleaning.
You're using the dad's
1196
01:05:42,520 --> 01:05:46,640
toothbrush because you found it
sitting around actually on the
1197
01:05:47,240 --> 01:05:51,920
same sort of incentivizing the
fact that when you you reach the
1198
01:05:51,920 --> 01:05:55,640
chippy robo manual in the game
and you get happiness for each
1199
01:05:55,640 --> 01:05:58,440
page you read.
Yes, and you and you can only
1200
01:05:58,440 --> 01:06:02,240
read 1 a day or something.
I went through all of them in
1201
01:06:02,240 --> 01:06:04,680
one go, but it's like you.
But you do.
1202
01:06:04,720 --> 01:06:06,000
As you read through them, you
get happiness.
1203
01:06:06,000 --> 01:06:08,320
So it's actually basically like,
yeah, we have to tell you some
1204
01:06:08,320 --> 01:06:10,520
junk.
We are going to reward you for
1205
01:06:10,520 --> 01:06:11,840
it because you should be doing
this.
1206
01:06:12,120 --> 01:06:15,240
RTFM.
This game is very good about,
1207
01:06:15,600 --> 01:06:18,640
you know, rewarding the player
for doing things.
1208
01:06:18,640 --> 01:06:21,680
So you haven't, you have a
reason to go and engage with all
1209
01:06:21,680 --> 01:06:24,480
the mechanics and explore.
And I do really like that.
1210
01:06:24,880 --> 01:06:27,640
Yeah, so guys, I think that
brings us to the moment of
1211
01:06:27,640 --> 01:06:29,120
truth.
For today, we've covered the joy
1212
01:06:29,120 --> 01:06:31,720
pros, the joy cons and every bit
in between.
1213
01:06:32,040 --> 01:06:35,400
So it's time to declare today's
game as a Nintendo or a
1214
01:06:35,400 --> 01:06:36,800
Nintendo.
Don't.
1215
01:06:36,840 --> 01:06:41,160
Lawson, will you kick us off?
I think that the con section
1216
01:06:41,160 --> 01:06:43,400
tells you everything you need to
know, which is even when we're
1217
01:06:43,400 --> 01:06:46,680
supposed to criticize the game,
we kept being like, man, I
1218
01:06:46,680 --> 01:06:50,040
really loved this.
We could not help ourselves but
1219
01:06:50,040 --> 01:06:52,800
still be like, man, this was a
really good thing.
1220
01:06:52,800 --> 01:06:56,040
I just wish it was this.
I think if you're going to be
1221
01:06:56,040 --> 01:07:00,240
playing old games, this game has
a lot that's on the table and
1222
01:07:00,440 --> 01:07:04,160
you should play it.
And then you can see other, you
1223
01:07:04,160 --> 01:07:06,680
can compare that, compare it to
other games, and you'll be like,
1224
01:07:06,680 --> 01:07:10,440
wow, this is a pretty good game.
OK, so we should play it.
1225
01:07:10,440 --> 01:07:12,360
So you're saying Nintendo?
Yes.
1226
01:07:12,720 --> 01:07:15,360
Do you want to add a little
garnish when a Super Nintendo
1227
01:07:16,560 --> 01:07:20,920
Nintendo 64 something?
It's not, it's not in my top ten
1228
01:07:20,920 --> 01:07:23,800
of all time, I think.
I think it's a great game.
1229
01:07:23,920 --> 01:07:28,520
I don't think it's in my top ten
of all time because overall just
1230
01:07:28,520 --> 01:07:31,640
the issues and lack of
signposting mean that it's
1231
01:07:32,200 --> 01:07:35,800
unless you look up a guide, I
would bet you could not finish
1232
01:07:35,800 --> 01:07:38,400
the game, or at least the
average person could not finish
1233
01:07:38,400 --> 01:07:40,760
the game without a guide.
OK.
1234
01:07:41,200 --> 01:07:44,240
You, Jeremy, you've beaten the
game as well.
1235
01:07:44,560 --> 01:07:46,400
You know how you know that
ending?
1236
01:07:47,200 --> 01:07:49,480
Yes.
You know, all those random
1237
01:07:49,480 --> 01:07:52,640
steps, yeah, there's no way like
a regular person is going to
1238
01:07:52,640 --> 01:07:54,200
think to do all of that and that
were.
1239
01:07:54,600 --> 01:07:58,000
Lawson, I see you OK, and I
agree with you and I want you to
1240
01:07:58,000 --> 01:08:02,000
know that I wrote out a seven
step solution to a puzzle.
1241
01:08:02,480 --> 01:08:03,840
None of the steps make any
sense.
1242
01:08:04,200 --> 01:08:06,960
None of them are logical.
That's how far removed it is
1243
01:08:06,960 --> 01:08:08,960
from logic.
So I agree, I don't think it's a
1244
01:08:08,960 --> 01:08:13,120
Nintendo 64, but you are clear
Nintendo.
1245
01:08:13,600 --> 01:08:16,920
I want to know where Mike is
before I give my placement.
1246
01:08:17,800 --> 01:08:19,840
So.
Our previous episode with
1247
01:08:19,840 --> 01:08:23,080
Majora's Mask, I basically it
said that I enjoyed what that
1248
01:08:23,080 --> 01:08:26,479
was doing with the storytelling
parts, but I kept getting, I
1249
01:08:26,479 --> 01:08:29,560
kept having all this like
annoying platforming getting my
1250
01:08:29,560 --> 01:08:33,200
way or time management where it
would just wipe the whole slate
1251
01:08:33,200 --> 01:08:36,720
of what I had done and it didn't
really allow for chipping away
1252
01:08:36,720 --> 01:08:39,000
at things.
Is this exactly the game you
1253
01:08:39,000 --> 01:08:41,240
wished for last time?
This is basically it.
1254
01:08:41,240 --> 01:08:42,920
I was going through this.
I'm like, this is everything
1255
01:08:42,920 --> 01:08:46,240
that I all the things that
annoyed me about that where it's
1256
01:08:46,479 --> 01:08:50,399
I'm no longer There's a time
cycle that is necessary for the
1257
01:08:50,399 --> 01:08:53,960
story flow, but I don't have
this ticking clock.
1258
01:08:54,439 --> 01:08:56,920
I get to spend more time with
the story elements of it.
1259
01:08:57,120 --> 01:09:00,319
I'm not being weighed down by as
much platforming that was
1260
01:09:00,319 --> 01:09:03,399
annoying me or combat that I
wasn't always thrilled with.
1261
01:09:04,040 --> 01:09:06,720
And because it's kind of just
the stories, at least as I've
1262
01:09:06,720 --> 01:09:09,319
seen, just kind of move along to
you've done something, it'll
1263
01:09:09,319 --> 01:09:11,720
move to the next point until you
do the next point.
1264
01:09:11,720 --> 01:09:14,080
You're not stuck in this, well,
I have to do this on the
1265
01:09:14,080 --> 01:09:17,479
second-half of day one or else
day three is in the wrong spot.
1266
01:09:17,760 --> 01:09:21,399
And I don't know that.
So it allowed this to flow for
1267
01:09:21,399 --> 01:09:25,399
the more on the it's the
puzzling and the exploring
1268
01:09:25,399 --> 01:09:28,880
that's going on and the
narrative without the bits that
1269
01:09:28,880 --> 01:09:30,800
I didn't like.
So it's definitely a Nintendo
1270
01:09:30,800 --> 01:09:33,920
for me, which is why I played
like a couple hours of it.
1271
01:09:33,920 --> 01:09:37,000
I set out to play like 2 hours
of it and played four and A.
1272
01:09:37,479 --> 01:09:41,600
Half.
And expect to go back because it
1273
01:09:41,600 --> 01:09:44,760
moves along this pace that
allows me to, even if I'm not
1274
01:09:44,760 --> 01:09:48,640
getting something immediately, I
feel like I'm still able to sort
1275
01:09:48,640 --> 01:09:51,160
of grind away and progression
and it has something click and
1276
01:09:51,160 --> 01:09:53,920
go, oh, that's what I need to do
now I'm on to the next bit.
1277
01:09:54,480 --> 01:09:56,200
That's awesome.
Well, it's a sweep.
1278
01:09:56,320 --> 01:09:58,760
I mean, this is a Super Nintendo
for me.
1279
01:09:59,200 --> 01:10:05,160
I just feel like this game is
very underrated.
1280
01:10:05,560 --> 01:10:09,720
I think it is Animal Crossing,
but better.
1281
01:10:09,960 --> 01:10:13,240
I don't know.
I think it's it's kind of much
1282
01:10:13,240 --> 01:10:17,320
yours mask, but burner.
I'm sorry, I'm sorry, Derek re
1283
01:10:17,320 --> 01:10:19,000
re.
But listen, we're going to have
1284
01:10:19,000 --> 01:10:20,800
this out in the discord.
We're going to have to vote on
1285
01:10:20,800 --> 01:10:22,880
this bad boy.
But here's the rule, though, you
1286
01:10:22,880 --> 01:10:26,040
got to try chibi robo.
You can't just vote for Zelda.
1287
01:10:26,360 --> 01:10:29,720
OK, I'm thinking about a few of
our listeners in particular who
1288
01:10:29,760 --> 01:10:34,120
are die hard loyalists.
Zelda Zelda's really good, but
1289
01:10:34,120 --> 01:10:37,520
sometimes the new thing can also
be good there.
1290
01:10:38,720 --> 01:10:40,280
We go.
There we go.
1291
01:10:40,360 --> 01:10:42,640
And I think it's also
fascinating because if you look
1292
01:10:42,640 --> 01:10:45,760
up at people talking about this
game that we're trying this, say
1293
01:10:45,760 --> 01:10:49,840
a year ago, I think at some
point this game cost like $200.
1294
01:10:49,840 --> 01:10:52,040
Yeah.
Yeah, yeah, On GameCube.
1295
01:10:52,560 --> 01:10:57,440
If you want to get a legitimate
copy, hard copy, then yes you
1296
01:10:57,440 --> 01:11:01,120
will need to pay $200 minimum
because this game was not a huge
1297
01:11:01,120 --> 01:11:04,440
commercial success, which is why
the last game in the series came
1298
01:11:04,440 --> 01:11:10,400
out and I believe 2015.
OK, listen, Nintendo, I need you
1299
01:11:10,400 --> 01:11:13,120
to lean in.
Nintendo, you guys buzz off for
1300
01:11:13,120 --> 01:11:14,520
a second.
I got to talk to just Nintendo.
1301
01:11:15,040 --> 01:11:17,000
I'm going to give you such a
good no, don't leave us and
1302
01:11:17,000 --> 01:11:20,080
don't leave.
Am I crazy or should Nintendo
1303
01:11:20,080 --> 01:11:24,040
Classics have an online feature
where when you boot up a game it
1304
01:11:24,040 --> 01:11:26,440
tells you the cost of the retro
game?
1305
01:11:27,040 --> 01:11:30,600
So you know like I'm playing a
$280 game right now, this is
1306
01:11:30,600 --> 01:11:34,400
cool and I didn't pay anything
except for a monthly
1307
01:11:34,400 --> 01:11:37,160
subscription right?
And wouldn't that be interesting
1308
01:11:37,160 --> 01:11:40,200
for discussion because like when
a game goes up in value you
1309
01:11:40,200 --> 01:11:42,920
could be like oh try it I want
to try the most expensive rarest
1310
01:11:42,920 --> 01:11:46,520
games am I on to something?
I think that that's a very good
1311
01:11:46,520 --> 01:11:49,600
marketing pitch, OK.
Because then you could say, oh,
1312
01:11:49,600 --> 01:11:53,440
hey, if you wanted to buy a hard
copy of every game in this
1313
01:11:53,440 --> 01:11:56,760
catalog, it would cost you blank
$1000.
1314
01:11:56,760 --> 01:11:59,960
Exactly.
But you can get it for a blank.
1315
01:12:00,360 --> 01:12:04,520
Yeah, it's like 30 bucks a year.
Actually, this reminds me of an
1316
01:12:04,600 --> 01:12:07,800
interesting bit when you get
into these price things in the
1317
01:12:07,800 --> 01:12:11,040
manual, because I don't think I
had seen this before in a
1318
01:12:11,040 --> 01:12:13,440
manual.
This game's manual has a
1319
01:12:13,440 --> 01:12:19,240
specific page of Nintendo
explaining that backup or
1320
01:12:19,240 --> 01:12:26,080
archive copies are not
legitimate things to make, which
1321
01:12:26,320 --> 01:12:32,480
is specifically the explanation
many people have with emulations
1322
01:12:32,560 --> 01:12:37,560
and where it's like, I have
this, I own the physical game,
1323
01:12:37,680 --> 01:12:39,640
but this is allowing me to
continue to play it.
1324
01:12:40,160 --> 01:12:42,840
And Nintendo had a whole bit
specifically addressing that.
1325
01:12:42,840 --> 01:12:44,800
I'm like, I have never seen any
of them address.
1326
01:12:45,080 --> 01:12:47,360
You're not allowed to make a
copy for your own use.
1327
01:12:47,360 --> 01:12:51,640
That's not how this works.
Wow, And And you think that
1328
01:12:51,640 --> 01:12:53,240
contributed to the game's
rareness?
1329
01:12:53,240 --> 01:12:55,360
I don't think it contributed to
the game's rareness, but it is
1330
01:12:55,360 --> 01:12:57,640
interesting because that is
where you're kind of left to
1331
01:12:57,920 --> 01:13:00,760
now.
Up until this is, what were your
1332
01:13:00,760 --> 01:13:03,880
options?
It was either buy a $200.20 year
1333
01:13:03,880 --> 01:13:08,920
old game or a non legal copy of
the game.
1334
01:13:09,880 --> 01:13:13,760
And really, I think This is why
they should expand this service
1335
01:13:13,760 --> 01:13:16,560
is you have games like this,
we're just like at that price
1336
01:13:16,560 --> 01:13:18,600
somewhat.
For someone to check this out
1337
01:13:18,800 --> 01:13:24,560
required either a lot of money
or the sorts of actions that
1338
01:13:24,560 --> 01:13:26,040
Nintendo doesn't want anyone
doing.
1339
01:13:26,600 --> 01:13:29,040
Yeah, yeah, yeah.
We're such shills.
1340
01:13:29,040 --> 01:13:31,440
Listen to us.
I mean, yeah, a little bit, a
1341
01:13:31,440 --> 01:13:32,160
little bit I.
Don't.
1342
01:13:32,160 --> 01:13:34,840
I don't think it's being a shill
to say if you would like people
1343
01:13:34,840 --> 01:13:40,680
to not pirate your games, make
them available at a low cost and
1344
01:13:40,680 --> 01:13:42,600
many people will be happy with
that.
1345
01:13:42,840 --> 01:13:46,480
Yes, if you want people to not
pirate, you have to at least
1346
01:13:46,480 --> 01:13:49,840
give them the alternative of
getting it legally.
1347
01:13:50,080 --> 01:13:54,200
Yeah, because it's sort of like
with Netflix and streaming
1348
01:13:54,200 --> 01:13:58,240
services.
Hey, pirating went way, way down
1349
01:13:58,240 --> 01:14:01,400
when Netflix was like 8 bucks a
month because they could go and
1350
01:14:01,400 --> 01:14:03,280
watch whatever they wanted for 8
bucks a month.
1351
01:14:03,760 --> 01:14:08,240
Now where every streaming
service cost $25.00 a month and
1352
01:14:08,240 --> 01:14:14,040
everyone's catalog changes every
three Tuesdays, Like yeah,
1353
01:14:14,040 --> 01:14:16,480
people are going back to
pirating because trying to find
1354
01:14:16,480 --> 01:14:20,920
stuff is hard.
Make it easy and then capitalism
1355
01:14:20,920 --> 01:14:23,600
will take care of the rest.
They'll just use the easier
1356
01:14:23,600 --> 01:14:26,000
option.
And it's a good example of them
1357
01:14:26,000 --> 01:14:29,360
taking a game that this was not
exactly one that the people were
1358
01:14:29,360 --> 01:14:33,000
clamoring for.
Yeah, like the other, some of
1359
01:14:33,000 --> 01:14:35,720
the other games, you know, to my
understanding, a lot of people
1360
01:14:35,720 --> 01:14:37,840
like Win Waker.
Yes.
1361
01:14:37,840 --> 01:14:40,880
So that showing up like, yeah,
people were like, please give us
1362
01:14:40,880 --> 01:14:42,320
that.
This is a good example of this
1363
01:14:42,320 --> 01:14:47,440
is a game that deserves a shot.
And there wasn't really a You'd
1364
01:14:47,440 --> 01:14:51,960
have to be kind of going in
blind for $200, which is a
1365
01:14:51,960 --> 01:14:54,240
ridiculous expectation.
Yep.
1366
01:14:54,240 --> 01:14:56,920
And part of why this game was so
rare, I think to begin with, was
1367
01:14:56,920 --> 01:15:00,400
because it's very hard to sell
children on the idea of, all
1368
01:15:00,400 --> 01:15:03,200
right, cool, there's this game
and you play as a robot and you
1369
01:15:03,200 --> 01:15:06,160
do chores.
And you clean up and you scrub
1370
01:15:06,160 --> 01:15:07,360
and you're nice to your mom.
Yeah.
1371
01:15:08,600 --> 01:15:11,440
And you do all this cool stuff
and you help out the family.
1372
01:15:11,920 --> 01:15:13,520
I like it.
Yeah.
1373
01:15:13,520 --> 01:15:16,800
I I that doesn't really, I don't
think that's going to sell to a
1374
01:15:16,800 --> 01:15:18,920
7 year old.
Yeah, that's a long road.
1375
01:15:18,920 --> 01:15:21,000
I hope so.
I think guys, with that, we're
1376
01:15:21,000 --> 01:15:22,560
going to call it game over for
today.
1377
01:15:22,560 --> 01:15:26,560
The final score for Chibi Robo
Plug into Adventure is a
1378
01:15:26,640 --> 01:15:30,880
resounding Nintendo.
Lawson, thank you for welcoming
1379
01:15:30,880 --> 01:15:33,840
Mike on to your show and earning
those happy points with us here
1380
01:15:33,840 --> 01:15:36,160
tonight.
Before we go, why don't you
1381
01:15:36,160 --> 01:15:39,080
remind our listeners where they
can find a super wall jump and
1382
01:15:39,080 --> 01:15:40,160
anything else you'd like to
plug?
1383
01:15:40,400 --> 01:15:45,480
Hi, well you can find my podcast
at Superwall jump basically
1384
01:15:45,480 --> 01:15:47,720
everywhere, Spotify, YouTube,
etcetera.
1385
01:15:48,240 --> 01:15:49,720
And you know what else you can
do?
1386
01:15:50,200 --> 01:15:53,840
I by the time this episode comes
out, will have started another
1387
01:15:53,840 --> 01:15:57,320
YouTube channel called Two-story
Entertainment with my wife.
1388
01:15:57,800 --> 01:16:01,720
And we are going to be making a
movie at some point in 2026.
1389
01:16:01,720 --> 01:16:05,960
So check it out, follow along
and help help us make our
1390
01:16:05,960 --> 01:16:08,920
filmmaking dreams come true
maybe.
1391
01:16:08,920 --> 01:16:12,320
Or at the very least, you know,
see if the comedy sketches and
1392
01:16:12,320 --> 01:16:13,840
stuff we're going to post tickle
your fancy.
1393
01:16:14,320 --> 01:16:16,720
But yeah, Super Bowl Jump for
gaming stuff, Two star
1394
01:16:16,720 --> 01:16:21,640
Entertainment for like cool
narrative stuff, and otherwise
1395
01:16:22,000 --> 01:16:25,880
tell people to hire me to be in
their movie, TV show or podcast.
1396
01:16:26,320 --> 01:16:28,080
Awesome.
I need money to live.
1397
01:16:28,320 --> 01:16:29,760
He needs the money to live,
guys.
1398
01:16:29,760 --> 01:16:33,320
He's got to get some sandwiches.
So we will leave his information
1399
01:16:33,320 --> 01:16:35,080
in the show notes, right, Mike?
Yes.
1400
01:16:35,400 --> 01:16:38,560
And personally, I think that all
sounded Northeast excellent.
1401
01:16:38,560 --> 01:16:41,080
Everyone join us next time.
We'll be tackling one of the
1402
01:16:41,080 --> 01:16:46,080
most celebrated retro sports
games ever made, Tecmo Bowl for
1403
01:16:46,080 --> 01:16:49,440
the NES.
Also, don't forget to visit
1404
01:16:49,440 --> 01:16:52,960
www.theoldswitcharoo.com.
There you can find links to our
1405
01:16:52,960 --> 01:16:56,840
Spotify, our Discord, YouTube,
Tiktok and all the social medias
1406
01:16:56,840 --> 01:16:59,800
you can shake a joystick at.
Big thanks to Crystal Fields for
1407
01:16:59,800 --> 01:17:02,880
our incredible intro song.
And please, dear listener, don't
1408
01:17:02,880 --> 01:17:05,960
forget to like and subscribe.
Every click means a lot and you
1409
01:17:05,960 --> 01:17:08,760
mean a lot to us.
Until next time, this has been
1410
01:17:08,760 --> 01:17:11,440
the old Switcharoo where we've
been talking gaming retro with
1411
01:17:11,440 --> 01:17:13,280
Mike and Jamo.
I've been Mike.
1412
01:17:13,800 --> 01:17:16,200
And I've been Jamo game on.
It I've been Lawson.
1413
01:17:16,480 --> 01:17:18,840
And even Lawson and we'll all
game on.
1414
01:17:32,000 --> 01:17:35,000
I should have asked it at the
top, but I didn't think about it
1415
01:17:35,000 --> 01:17:37,080
because I was too busy talking
about the giraffe.
1416
01:17:37,600 --> 01:17:40,840
Yes, and viewer.
If they make a tick tock about
1417
01:17:40,840 --> 01:17:42,800
this, it's right here.
It's 6 feet tall.
1418
01:17:42,960 --> 01:17:45,160
There's also a weird funky lamp
next to it.
1419
01:17:45,280 --> 01:17:47,280
It's great.
Say that a little breathier so
1420
01:17:47,280 --> 01:17:51,120
we can like, hey.
Guys, check out my cool 6 foot
1421
01:17:51,160 --> 01:17:53,320
tall giraffe.
He's talking about an actual
1422
01:17:53,320 --> 01:17:54,960
lamp.
Everyone relax.
1423
01:17:55,000 --> 01:17:57,200
I like it.
It's like, what if NPR did porn?
1424
01:17:57,640 --> 01:17:59,560
OK, Mike, this can't be the
postponed scene.