S3E15: Crystalis -or- Periodic Fable of Elements
Happney is as good as his sword when he talks Crystalis (NES, 1990) as he joins Mike & Jaymo on The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this episode, we talk about the influence of Studio Ghibli films like Castle in the Sky and Nausicaä of the Valley of the Wind on Crystalis, try to figure out if this was SNK’s answer to The Legend of Zelda, and the ways that the aesthetics of this game seem to overlap with other classic Nintendo games.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find access to our Discord, voicemail, and so much more!
Game on, everyone.
(0:00) Intro
(1:16) Welcoming Happney
(2:50) Crystalis
(42:58) Mini-Game Minute: Frozen in Time
(50:05) Crystalis (cont’d)
(59:58) NintenDO or NintenDON’T
Crystalis Manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Crystalis-Game-Manual.pdf
Crystalis - NES commercial: https://www.youtube.com/watch?v=9gZA1aP51nk
Crystalis Speed Run Race in 1:05:51 at #SGDQ 2013 [NES] | SpeedDemosArchiveSDA: https://www.youtube.com/watch?v=GlDT89G_Cmo
Crystalis Week: The Miyazaki Connection | Kid Fenris: http://www.kidfenris.com/2018/11/crystalis-week-miyazaki-connection.html
Mikes RPG Center: https://mikesrpgcenter.com/crystalis/index.html
'Homeland is racist': artists sneak subversive graffiti on to TV show by Claire Phipps | The Guardian: https://www.theguardian.com/tv-and-radio/2015/oct/15/homeland-is-racist-artists-subversive-graffiti-tv-show
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I don't know where my Genesis
could be.
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I haven't seen my Super Nintendo
since 2003.
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That's all right.
I don't mind.
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I've got a switch in the old
switch room, my friend Mike.
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And Jamo, too.
All right everyone, welcome back
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to the old Switcheroo where
we're talking gaming retro with
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Mike and Jamo.
I'm Mike.
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And I'm jamo play along on our
epic quest to research and
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00:00:37,280 --> 00:00:40,680
review all 300 plus games in the
Nintendo Classic catalog.
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Today we are powering up and
throwing down with the cult
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classic Crystallis, or
Crystallis, I guess, on the NES
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in an episode that we are
calling Mike.
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You ready for a good one?
I'm really proud of this one.
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I'm going to be ready.
I don't think I'm going to get
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one.
Periodic fable of elements.
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Oh, he's smiling, you guys.
He's smirking.
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OK, fine, you win.
Yes.
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I was so excited to think of
this one.
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Crystallis is definitely one of
the more obscure games we've
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ever covered, so I think we
could use a bona fide wise man
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who could guide us on our
journey.
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Please welcome to the show
Happney from our Discord
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community.
Happney how's your summer been
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treating you?
Hey friends, pretty good summer,
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not not going to lie, although
I'm glad school's starting back
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up.
I feel the opposite so
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happening.
Two things I know about you.
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One, you have excellent taste in
wrestling games.
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WCWNWO Revenge is an underrated
gem.
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I'm really pulling for you to
win the Apricorn Cup over at the
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Cable Club league.
And I also know you're really
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devoted family man and father.
So I'm curious, has your kids
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taken to gaming like you did?
Are you forcing it on them?
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Absolutely.
My oldest, my 5 year old, he
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actually was wandering around
with my Switch earlier playing
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Final Fantasy 9 and I'll have to
go hunt for that.
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The three-year old, he he likes
it, but he he needs a lot more
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help.
Yeah, but no, I don't, I don't.
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I don't force anything on him
but food.
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I found out.
MM, you remember Chemical Plant
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from Sonic the Hedgehog too?
Yes.
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His his toddler can beat level 2
of that level.
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Like stage 2 the acid one.
That's crazy, right?
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The last part at least, yeah.
Yeah, happy.
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How old was he?
When or how old were they when
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they beat it?
He was about to turn 5.
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Wow.
OK, well listen, listen, little
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happy one day you'll be hearing
this and I'm giving you props
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from the past, but guys, this
post apocalyptic fantasy realm
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ain't going to save itself.
Are ready to gather some magical
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artifacts.
Absolutely.
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Ready, Mike?
Not so much, but here we go.
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OK, let's talk about Crystallis
on the NES, released in 1990.
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According to Nintendo Classics,
an epic story for RPG fans is
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ready to unfold.
Crystallis is an action
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role-playing game originally
released for the Nintendo
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Entertainment System in 1990.
Set in the world where
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civilization lies and ruins, the
young protagonist awakes from
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cryogenic sleep and the
adventure begins.
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Start by collecting the Sword of
Wind from the village elder and
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equip it from the menus that
open when pressing the select
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button.
Then use the B button to charge
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your sword and release a
powerful long range attack.
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There are four swords and eight
magic spells to collect in all,
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even more items and people to
help you on your way.
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So let's take a look at the box
art since that was off.
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In People's first Impressions,
we have the protagonist facing
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the customer, standing in thick
underbrush as he raises his
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sword against surrounding
monsters while a glimmering
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tower floats in the background
happening.
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Any feelings about this box art?
I love this box art.
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It just reminds me of like the
horrible sci-fi fantasy movies
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from the 70s and the 80s.
Oh.
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It's just that's they're so bad
that they're good and it's just
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just chefs.
Guests can't can't complain
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about the box art.
I think Mike's seen most of
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those bad sci-fi movies.
Yeah, I was actually going to
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say the kids look kind of
reminds me of the kid from
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Neverending Story.
I mean, I'll trade you,
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absolutely.
OK, I could kind of see it, it's
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kind of growing on me as you
guys describe it that way.
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I I don't, I don't love this.
I feel like it's kind of a got.
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Everything's awash in brown and
green.
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Like, I don't know, I don't
know, maybe it'd be too
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nitpicky.
The more I look, the more I
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realize there's things in there
like.
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Yeah.
I'm just noticing the two
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enemies in the background.
Because you thought the golem
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was a tree.
It just kind of actually it's.
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Actually 3 in the background and
then the werewolf.
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I have entirely misinterpreted a
lot of what I'm looking at now.
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OK, I think this is a this is a
mark of a bad cover and I'm
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going to stick to that, which is
because of how things are
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positioned and just that it's
busy and all kind of the same
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colors.
My first interpretation of this
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that I didn't really, there's a
lot to look at, was not
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realizing that's a werewolf and
just realizing that something in
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the foreground that I thought
had very large branch like arms
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on either side of him.
Not that there's trees on either
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side of him and just a werewolf
kind of lined up.
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I think it's pretty obviously a
werewolf.
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I mean, when you look at it
correctly, sure, but there's a
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lot of, there's a lot on here.
Yeah, sure is a lot.
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I to your credit, I didn't
realize.
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Well, I I the the tower floating
in the background, it almost
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doesn't look like it's flying.
Yeah, it looks like it's on the
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mountain.
Mountain, right?
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And I was just like, I feel like
that kind of misses the mark
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because, you know, it's one of
the most iconic visuals of the
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game.
Right.
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I also wonder if this cover is
the source of, or part of the
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source of the massive arguments
that apparently exist over how
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to pronounce the title of this
game.
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Are you referring to the
commercial?
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Because that's what I'm basing
Christallis on.
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I am basing this off of the fact
that the sword being the T in
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this kind of opens this up to
easily reading that this without
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realizing that that's there and
you kind of end up with a
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crystallis or a crystallis which
apparently leads to a lot of
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fighting.
Yeah, OK, so happen he settled
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this.
Is your pick Crystallis or
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Crystallis?
They put money into a
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commercial, did they not?
Crystallis, we've settled it.
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I watched a speed run on this
and crystallis is how they are
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pronouncing it and crystallis is
how multiple people were
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complaining.
It should be pronounced in the
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donations.
Got it.
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What do you guys think of the
Japanese box art?
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Have you seen this one before?
I have, and while I love the
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title, I don't feel like the art
is indicative of the game at
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all.
Mike, what he's referring to is
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in Japan, this was called
Godslayer, Sonata of the Faraway
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Sky.
That's a much better title.
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I was just sold with Godslayer,
but the rest of that man.
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Now you gotta remember though,
Sonata in Japanese has nothing
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to do with music.
It's a pronoun for a thing far
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away but still dope.
Like really cool.
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We have our protagonist and his
female companion Messiah and
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they are both kind of drawn in
manga style and the protagonist
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has like this flaming sword,
which is something I was missing
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from the North American box art.
The swords are so pivotal and
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cool in this game, and you go to
the North American box art and
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it looks puny, but this one,
it's the it's the sort of fire,
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it's encased in fire.
There's the silhouettes of a
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monster army in the background.
The tower is floating in the
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distance.
Pretty sick.
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I think Japanese boxer takes it
for sure.
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I mean, I wouldn't recognize
that as a that that floating
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tower.
It looks like a chandelier to
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me.
OK.
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We know, we know what it is
because we played the game.
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Yeah, between.
Between that and the monster
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army has very strong like
Scooby-doo villain style to it
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there like.
The Grim Reaper blobs, yeah.
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Yeah, yeah, Like there's the ice
cream monsters in one of the
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scooby-doo episodes or
something.
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They kind of feel like they have
a similar feel to them.
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And then as a hero, he seems a
lot older in this between this
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and the American cover.
So this game was directed by
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Kazuto Kono, who also worked on
SNK of arcade brawler POW,
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Prisoners of War and Lee
Trevino's Fighting Golf for the
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NES.
The game whose greatest legacy
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is arguably inspired?
Inspiring.
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Which Simpsons joke Mike?
I just fighting golf.
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Lee Caravello's putting
challenge.
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OK.
Remember that one?
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Yes, I didn't know that part's a
joke.
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I just presumed that was a real
game.
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No.
Have you seen The Simpsons
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happening?
I'm not familiar with that
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episode.
It's the episode where Bart
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wants Bone Storm and so he
steals a copy and then I think
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Marge kind of was like, oh, I
asked what the game all the kids
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want is and he gets this putting
challenge thing and the end
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credits bit is putting and
hitting it at Max power into the
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parking lot and break it like a
breaking a windshield.
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And it's like, would you like to
play again?
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You have selected no and.
That's also The Simpsons episode
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with the Sonic cameo where he he
imagined Sonic encouraging him
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to steal the game.
It's also the one where where
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where Milhouse gets the game and
it's just like, this is the best
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00:10:15,120 --> 00:10:18,000
game ever and the only thing
I've done is enter my name.
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00:10:18,000 --> 00:10:20,160
And because it doesn't have
enough spaces.
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His name is Thrill.
How?
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That's too good.
Well I got some trivia for you
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00:10:28,440 --> 00:10:30,840
guys since knowledge is Nintendo
Power.
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Crystallis was heavily inspired
by the Studio Ghibli films of
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the mid 80s, most notably Castle
in the Sky from 1986 and most
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blatantly Hayao Miyazaki's 1984
post apocalyptic Nausicaa Valley
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of the Wind happening.
Have you seen these anime?
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00:10:50,040 --> 00:10:53,040
Are you familiar with them?
Oh no, that's that's that's too
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deep in the in the repertoire
for me.
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I'm I'm definitely surface anime
fan.
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I I've also not seen these.
I've seen a couple.
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00:11:01,080 --> 00:11:02,320
Mike, have you messed with
Ghibli?
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00:11:02,960 --> 00:11:06,160
Yeah, I I think I own both of
those.
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00:11:06,600 --> 00:11:09,400
OK.
I think, but I've definitely
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seen both of them.
The Castle in the Sky
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inspiration is pretty obvious,
with the floating tower being a
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pivotal central point of this
game.
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00:11:15,720 --> 00:11:19,800
But like the the Foss of level
1, the giant bug, It's it's an
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OM from Nausicaa.
Like, oh.
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00:11:21,600 --> 00:11:24,280
Yeah, that's.
I was going to say even I think
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as I it's been a while since
I've seen cows in the sky, but
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cows in the sky does kind of
have this fantasy world where
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there's technology that is
almost viewed as a on a magic
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level in a sense, which I think
is similar to the Baxter.
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And this I think is like
technology destroys the world.
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00:11:42,000 --> 00:11:45,360
So now technology is a weird
kind of magic that's forbidden,
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00:11:45,920 --> 00:11:48,320
so there's thematic things there
as well.
211
00:11:48,720 --> 00:11:51,320
It's a really interesting
inversion because it's like, you
212
00:11:51,320 --> 00:11:54,680
know, for a lot of Christian
society, magic is this evil
213
00:11:54,680 --> 00:11:57,880
thing you must not tap into.
And, you know, people don't
214
00:11:57,880 --> 00:12:00,160
really believe in it or
whatever, or some didn't believe
215
00:12:00,160 --> 00:12:01,840
in it.
And then now the inverse is
216
00:12:01,840 --> 00:12:04,200
here, where magic is the sure
thing and science is not
217
00:12:04,200 --> 00:12:06,720
trusted, which is weirdly
prescient.
218
00:12:06,720 --> 00:12:07,720
Yeah.
I was going to say, I think
219
00:12:07,720 --> 00:12:08,960
we're at that one.
Yeah.
220
00:12:10,120 --> 00:12:11,480
I've seen this episode before
it.
221
00:12:11,800 --> 00:12:14,640
Doesn't end well.
Yeah, it almost touches because
222
00:12:14,640 --> 00:12:17,000
there is.
The quote of any sufficiently
223
00:12:17,000 --> 00:12:19,360
advanced technology is
indistinguishable from magic.
224
00:12:19,520 --> 00:12:23,160
In the game it says that.
No, it is Arthur C Clarke.
225
00:12:24,840 --> 00:12:27,840
Right, Right.
Or as Thor said, you called it
226
00:12:27,840 --> 00:12:29,240
science.
My people called it magic.
227
00:12:29,240 --> 00:12:30,840
I come from a place where
they're one in the same.
228
00:12:31,400 --> 00:12:32,800
So good.
Yeah.
229
00:12:33,040 --> 00:12:39,240
So the game features a nod to
SNK arcade platformer Psycho
230
00:12:39,240 --> 00:12:41,320
Soldier Hapney.
Do you recall?
231
00:12:41,320 --> 00:12:43,320
I know you're kind of a
Crystallis expert.
232
00:12:43,800 --> 00:12:47,280
Do you recall the strongest type
of shield and armor you can
233
00:12:47,280 --> 00:12:50,640
find?
If I'm not mistaken, it's psycho
234
00:12:50,640 --> 00:12:53,120
isn't it for both?
It's the psycho shield and
235
00:12:53,120 --> 00:12:54,960
psycho armor.
The Psycho shield and the Psycho
236
00:12:54,960 --> 00:12:56,600
armor, and it's a nod for that.
I didn't know that.
237
00:12:56,800 --> 00:13:01,840
Yeah, and the characters Kenzu
and Asena are meant to evoke
238
00:13:02,080 --> 00:13:05,560
Kenzo and Athena.
The two would go on to become
239
00:13:05,560 --> 00:13:07,720
recurring characters in the King
of Fighter series.
240
00:13:07,840 --> 00:13:11,240
So kind of a cool thing there.
And then finally, the story of
241
00:13:11,240 --> 00:13:13,720
Cristalis has a strange history
all its own.
242
00:13:14,000 --> 00:13:15,920
Mike, you read the manuals for
this podcast.
243
00:13:15,920 --> 00:13:19,360
Did you notice that there was in
fact an error in the way the
244
00:13:19,360 --> 00:13:21,120
story was being told in the
manual?
245
00:13:21,640 --> 00:13:23,720
Not.
That I remember.
246
00:13:23,920 --> 00:13:26,200
I think all the stuck with me
out of the manual is knowing
247
00:13:26,200 --> 00:13:28,720
that apparently 1997 is when
this all goes down.
248
00:13:29,000 --> 00:13:33,160
Yeah.
So in the opening cutscene, it's
249
00:13:33,160 --> 00:13:37,120
revealed that after a
cataclysmic nuclear war, a
250
00:13:37,120 --> 00:13:40,880
flying tower was created to
house a supercomputer that would
251
00:13:40,880 --> 00:13:45,360
stand in judgement of humanity
upon activation and deem them as
252
00:13:45,360 --> 00:13:49,600
either worthy of saving or
deserving of extinction in order
253
00:13:49,600 --> 00:13:51,880
to prevent another environmental
collapse.
254
00:13:52,040 --> 00:13:56,120
What a cool concept, right?
What a concept, as they would
255
00:13:56,120 --> 00:13:58,680
say.
This this feels far too close to
256
00:13:58,680 --> 00:14:00,360
something that someone's going
to do and be like.
257
00:14:00,360 --> 00:14:02,440
Say we solved the environment
with AI.
258
00:14:02,880 --> 00:14:05,160
Right, it has SpaceX written on
the bottom of it.
259
00:14:07,440 --> 00:14:11,360
So the supercomputer is even the
final boss of the game, not the
260
00:14:11,360 --> 00:14:13,760
evil emperor, which I loved as a
twist.
261
00:14:14,600 --> 00:14:17,280
Oh yeah, full spoilers I guess.
I think those people know that
262
00:14:17,280 --> 00:14:19,560
though.
The manual however, states that
263
00:14:19,560 --> 00:14:23,680
the tower and supercomputer were
created by the antagonist purely
264
00:14:23,680 --> 00:14:27,000
as weapons to rule over
humanity, which is a lot less
265
00:14:27,000 --> 00:14:29,480
interesting I would argue.
Would you agree?
266
00:14:30,000 --> 00:14:31,640
Yeah, I thought it was a neat
concept.
267
00:14:31,640 --> 00:14:36,120
It's to me it should have taken
place in 1984 if we're going to
268
00:14:36,120 --> 00:14:39,960
go with the the floating tower
Big Brother concept, but I guess
269
00:14:39,960 --> 00:14:44,040
97 was a distant space future
for them.
270
00:14:44,520 --> 00:14:46,520
Yeah, kind of appreciate that
they thought the whole world was
271
00:14:46,520 --> 00:14:48,520
basically going to be doomed in
seven years.
272
00:14:50,480 --> 00:14:53,280
Like you look at the turn around
time on things for like how long
273
00:14:53,280 --> 00:14:55,640
until everything goes downhill
and you get a lot where it's
274
00:14:55,640 --> 00:14:59,720
like like 1984 was 30 years out
from when it was written.
275
00:14:59,960 --> 00:15:05,080
I think 25 or 30 to be like in
under a decade, we're all doomed
276
00:15:05,240 --> 00:15:11,200
is pessimistic for 1990.
Like we got to finish the
277
00:15:11,200 --> 00:15:13,280
Nintendo Classics catalog before
that happens.
278
00:15:13,600 --> 00:15:17,520
We got to start jamming.
So this will piss you guys off.
279
00:15:18,000 --> 00:15:23,160
When the game was ported to the
Game Boy Color in 2000, the
280
00:15:23,160 --> 00:15:27,720
ending of the game was rewritten
and the boss order changed to
281
00:15:27,720 --> 00:15:32,320
make the old NES manual
retroactively correct.
282
00:15:32,760 --> 00:15:35,960
The tower and supercomputer are
just baddies and you need to
283
00:15:35,960 --> 00:15:38,400
stop them.
What the heck?
284
00:15:39,440 --> 00:15:43,320
Wait so for my clarification.
So the error here is the manual
285
00:15:43,760 --> 00:15:47,040
says one thing, but the end of
the game or reveals it as
286
00:15:47,040 --> 00:15:49,400
differently.
The beginning of the game and
287
00:15:49,400 --> 00:15:50,800
the end.
OK.
288
00:15:50,920 --> 00:15:54,200
The game completely contradicts
its own manual, but then when it
289
00:15:54,200 --> 00:15:57,120
was ported to Game Boy Color,
they changed the ending of the
290
00:15:57,120 --> 00:15:59,840
game to match the original NES
manual.
291
00:16:00,000 --> 00:16:02,040
Doesn't match the beginning of
the game now or.
292
00:16:02,520 --> 00:16:05,560
Yeah.
That makes some things make way
293
00:16:05,560 --> 00:16:09,320
more sense that after I finished
playing the game this week, I
294
00:16:09,320 --> 00:16:12,040
went and watched some different
runs and read some different
295
00:16:12,040 --> 00:16:15,960
walkthroughs and I was getting
different data on the two final
296
00:16:15,960 --> 00:16:18,800
boss fights.
And I'm like, I don't, there's
297
00:16:18,800 --> 00:16:21,960
no consistency here.
It's very confusing.
298
00:16:22,600 --> 00:16:24,560
Oh that makes that makes way
more sense.
299
00:16:25,080 --> 00:16:28,040
That reminds me of my wife and I
saw Anchorman 2 and we didn't
300
00:16:28,040 --> 00:16:31,880
realize it was the director's
cut that had like 480 new jokes.
301
00:16:31,880 --> 00:16:34,520
And so the movie was different
and our brains broke because
302
00:16:34,520 --> 00:16:37,800
we're like, we saw this movie
and every scene is different.
303
00:16:37,800 --> 00:16:40,320
What's happening?
Remember having vaguely that
304
00:16:40,320 --> 00:16:44,520
with Harold and Kumar 3.
Right, because you saw it pre 3.
305
00:16:45,040 --> 00:16:46,400
DI saw it pre 3D but I saw it
with.
306
00:16:46,520 --> 00:16:51,080
There's a whole arc that they
cut from what I saw and replaced
307
00:16:51,080 --> 00:16:52,880
with a different arc.
Are you allowed to be talking
308
00:16:52,880 --> 00:16:54,360
about this?
Didn't you sign an NDA?
309
00:16:54,880 --> 00:16:57,480
I'm not saying what, I'm just
saying they change things and I
310
00:16:57,480 --> 00:16:59,200
think that expires when the
movie's out.
311
00:16:59,680 --> 00:17:02,520
All right, did you like the cut
version better?
312
00:17:03,040 --> 00:17:04,319
It was just that.
It was just different.
313
00:17:04,319 --> 00:17:05,480
It was like this thing, like
where the heck?
314
00:17:05,560 --> 00:17:07,720
This is not what I remembered at
all.
315
00:17:08,319 --> 00:17:12,000
So before we get into the joy
pros and joy cons, what is our
316
00:17:12,000 --> 00:17:15,680
history with Crystallis and how
far do we make it through the
317
00:17:15,680 --> 00:17:18,480
game happening?
Why'd you pick this game and
318
00:17:18,480 --> 00:17:22,800
what's your history with it?
So I giggle every time you call
319
00:17:22,800 --> 00:17:25,920
me an expert because I've
literally only known about this
320
00:17:25,920 --> 00:17:30,840
game for like 18 months.
I started, I started playing it
321
00:17:30,880 --> 00:17:35,400
last summer shortly after I'd, I
discovered your guys podcast and
322
00:17:35,400 --> 00:17:38,000
I was like, I was kind of doing
the same thing on my own.
323
00:17:38,000 --> 00:17:41,760
So like I told you earlier, it's
kind of nice to find my tribe,
324
00:17:41,760 --> 00:17:43,360
somebody that's doing something
I was doing.
325
00:17:43,360 --> 00:17:47,640
I'm was just going through the
catalog myself and this one when
326
00:17:47,640 --> 00:17:50,760
I came across it, I was like,
and this is so fun.
327
00:17:50,760 --> 00:17:52,560
I've never heard of this.
I don't, I've never heard
328
00:17:52,600 --> 00:17:58,040
anybody talk about it.
And while it has some definite
329
00:17:58,400 --> 00:18:03,040
quality of life, well, the
opposite of quality of life
330
00:18:03,840 --> 00:18:06,840
things wrong with it for the
most part, it's a gem.
331
00:18:06,920 --> 00:18:09,480
I I thoroughly enjoyed it.
But yeah, I started playing it
332
00:18:09,480 --> 00:18:12,040
last summer.
I picked it up then and then
333
00:18:12,520 --> 00:18:14,440
it's it's a game though.
But it's like once you put it
334
00:18:14,440 --> 00:18:17,360
down, it's, it's hard to pick
back up that save file.
335
00:18:17,360 --> 00:18:20,520
It's easier to just start it,
start it over, which I've so
336
00:18:20,520 --> 00:18:23,800
I've started over this game
three times in the last 18
337
00:18:23,800 --> 00:18:25,760
months.
I'm getting emotional because
338
00:18:25,760 --> 00:18:29,200
I'm pretty sure Mike, this is
our first guest who is talking
339
00:18:29,200 --> 00:18:31,840
about a game they played kind of
because of us.
340
00:18:32,280 --> 00:18:34,920
Like that's.
Sick or at least concurrent
341
00:18:34,920 --> 00:18:36,440
with.
No, it's because of us.
342
00:18:36,880 --> 00:18:38,400
I'll give you that one.
I'll give you that one.
343
00:18:39,200 --> 00:18:43,120
You can have it.
So more importantly, Nintendo,
344
00:18:43,120 --> 00:18:45,840
did you beat this game?
I'm going to answer this in two
345
00:18:45,840 --> 00:18:49,320
parts.
OK so whenever I play a game I
346
00:18:49,320 --> 00:18:54,480
try as hard as I can to not
rewind and see how far I can get
347
00:18:54,480 --> 00:18:57,040
without using the rewind and all
this extra safe state.
348
00:18:57,280 --> 00:18:59,640
I use the safe states because
some of the Nintendo safe states
349
00:18:59,640 --> 00:19:02,200
are funky but I tried it
wouldn't to not rewind.
350
00:19:02,720 --> 00:19:07,880
So without rewinding I made it
to the second general Kobas
351
00:19:07,920 --> 00:19:11,880
fight and I could not beat him
without rewinding.
352
00:19:12,760 --> 00:19:18,520
However, once once I he's ready
with that sound effect.
353
00:19:18,840 --> 00:19:22,600
Yes, once.
Once I committed to cheating, I
354
00:19:22,600 --> 00:19:26,160
was able to beat this game.
It's not roll credits, it's not
355
00:19:26,160 --> 00:19:28,640
cheating you.
You intended beat it.
356
00:19:32,400 --> 00:19:34,440
I'm proud of you.
And also the second General
357
00:19:34,440 --> 00:19:36,800
Kobesk fight that's near the
end.
358
00:19:36,840 --> 00:19:42,040
Like that's impressive.
I guess it's it's a lot of
359
00:19:42,040 --> 00:19:44,840
buying medical plants and
antidotes and.
360
00:19:45,800 --> 00:19:48,920
Stocking up, Mike, how far did
you get?
361
00:19:49,400 --> 00:19:53,640
So I had not heard of this game
at all before so really didn't
362
00:19:53,640 --> 00:19:57,960
know what to expect out of this.
World map wise it reminds me a
363
00:19:57,960 --> 00:20:02,040
lot of like Zelda 2 in terms of
like your checkpoints are
364
00:20:02,040 --> 00:20:04,000
reaching different the different
towns.
365
00:20:04,480 --> 00:20:10,440
I got to I guess somewhere
between the second and third
366
00:20:10,520 --> 00:20:12,160
town.
I guess I reached a third town,
367
00:20:12,160 --> 00:20:13,240
but it feels like it doesn't
count.
368
00:20:14,440 --> 00:20:17,280
And I reached a point where I
have no idea what to do.
369
00:20:17,280 --> 00:20:19,520
I think I've gone everywhere I
can go.
370
00:20:20,080 --> 00:20:23,080
Oh yeah.
And up until watching a speed
371
00:20:23,080 --> 00:20:27,080
run before this was still just
confused at a couple couple
372
00:20:27,080 --> 00:20:28,800
hours in.
But it was like, I don't know
373
00:20:28,800 --> 00:20:30,920
what to do.
There's a house that when I go
374
00:20:30,920 --> 00:20:33,440
to it was telling told me to go
to a village.
375
00:20:33,440 --> 00:20:36,320
I went to the village, talked to
everyone there, went back to the
376
00:20:36,320 --> 00:20:39,800
house, the house told me to go
to the village, went to another
377
00:20:39,800 --> 00:20:41,440
village that I can't talk to
anybody in.
378
00:20:42,040 --> 00:20:46,320
Apparently I learned in the
spade run this game has weird
379
00:20:46,320 --> 00:20:50,880
issues with like the actions you
have to do to advance things not
380
00:20:50,880 --> 00:20:53,400
at all being clear.
So apparently the house that
381
00:20:53,400 --> 00:20:56,840
I've been to multiple times that
keeps telling me go to the go to
382
00:20:56,840 --> 00:20:58,800
a particular village and then I
go to that village and then
383
00:20:58,800 --> 00:21:02,520
nothing happens.
Needed me to go to the village
384
00:21:02,520 --> 00:21:06,400
in the forest where I can't
talk, communicate with anyone,
385
00:21:06,680 --> 00:21:09,800
and then go back and some.
And then I'd be able to advance
386
00:21:09,800 --> 00:21:12,440
the story, which is not at all
clear.
387
00:21:13,000 --> 00:21:15,720
And so that is where I stopped
because it's like I've gone to
388
00:21:15,720 --> 00:21:18,480
everything and I apparently just
didn't go to everything and have
389
00:21:18,480 --> 00:21:20,200
nothing happen in the right
order.
390
00:21:20,680 --> 00:21:22,680
Yeah.
Yeah, thankfully Hapney warned
391
00:21:22,680 --> 00:21:25,960
me about that.
So I I've been Mike's
392
00:21:25,960 --> 00:21:29,920
rpgcenter.com has been like my
social media for the last couple
393
00:21:29,920 --> 00:21:31,560
of weeks.
Because it has.
394
00:21:31,960 --> 00:21:33,240
Are you familiar with this site
happening?
395
00:21:33,520 --> 00:21:37,400
Yes, he he has the best version
of a walkthrough.
396
00:21:38,160 --> 00:21:40,360
It's it's amazing.
For the most.
397
00:21:40,360 --> 00:21:42,600
For the most part, it's
definitely the most thorough and
398
00:21:42,600 --> 00:21:44,480
expensive.
But you know, what I like about
399
00:21:44,480 --> 00:21:47,120
his walkthroughs happening is
that it's just a bullet list of
400
00:21:47,120 --> 00:21:49,120
telling you what to do.
It doesn't tell you.
401
00:21:49,720 --> 00:21:51,800
It doesn't tell you exactly what
to do.
402
00:21:51,800 --> 00:21:53,440
It just tells you what to
accomplish next.
403
00:21:53,440 --> 00:21:55,480
And so I still felt like I was
playing the game, you know?
404
00:21:56,120 --> 00:21:58,440
Oh yeah, and the the hyperlinks
between too.
405
00:21:58,440 --> 00:22:00,640
So it's like, what do you mean
the ring of power?
406
00:22:00,640 --> 00:22:03,040
And then you click it and you
jump to it like, oh, it's here
407
00:22:03,160 --> 00:22:04,800
and then you can hit back.
Absolutely.
408
00:22:05,240 --> 00:22:09,120
I also try to play without
walkthroughs, but this game
409
00:22:09,520 --> 00:22:12,760
you'd be playing for months and
months and months because like
410
00:22:12,920 --> 00:22:16,920
like Mike said, you have to
accidentally do the same thing
411
00:22:16,920 --> 00:22:19,120
you've done four times in the
right, wrong order.
412
00:22:19,560 --> 00:22:21,800
Yeah, I was going to say you're,
you'll be playing for about two
413
00:22:21,800 --> 00:22:23,800
hours if you're not doing this
in walkthroughs because that's
414
00:22:23,880 --> 00:22:26,040
about.
I watched your twitch stream
415
00:22:26,200 --> 00:22:29,600
much after you did it and I was
like oh you poor thing.
416
00:22:29,600 --> 00:22:31,280
You're not using a walkthrough
at all, are you?
417
00:22:33,320 --> 00:22:37,000
You poor SAP.
I have to stumble upon this
418
00:22:37,000 --> 00:22:40,040
statue in the grass that nobody
told me it was in the grass.
419
00:22:40,400 --> 00:22:42,760
OK, great.
That at least I found.
420
00:22:43,280 --> 00:22:46,600
OK, yeah, see you got some
chops, Mike.
421
00:22:46,600 --> 00:22:50,200
So through moderate use of the
rewind feature, honestly, I
422
00:22:50,200 --> 00:22:52,840
didn't abuse it as much as I
normally have to, which I think
423
00:22:52,840 --> 00:22:55,960
is a credit to this game.
I think the combat's good.
424
00:22:55,960 --> 00:22:58,760
We'll get to that in a second.
But through moderate use of the
425
00:22:58,760 --> 00:23:02,400
rewind feature and egregious use
of Mike's rpgcenter.com, I
426
00:23:02,400 --> 00:23:07,200
nintended Beat Crystallis How
many computer?
427
00:23:08,240 --> 00:23:09,480
Well done.
Thank you.
428
00:23:09,560 --> 00:23:13,000
And I did it exactly in 10 hours
and 0 minutes.
429
00:23:13,240 --> 00:23:15,080
I don't know why.
I think I deserve some kind of
430
00:23:15,080 --> 00:23:17,200
recognition for that.
But that's interesting, right?
431
00:23:18,560 --> 00:23:23,600
That is interesting.
Like very nearly exactly 10
432
00:23:23,600 --> 00:23:25,600
times the speedrun on this I
believe.
433
00:23:25,600 --> 00:23:29,440
Oh yeah, I when I heard the
speedrun was under an hour I was
434
00:23:29,440 --> 00:23:33,000
like how?
I watched an older video so it
435
00:23:33,040 --> 00:23:35,280
at that time when games done
quick did this.
436
00:23:35,280 --> 00:23:38,960
I watched two people race it and
they both finished in just a
437
00:23:38,960 --> 00:23:42,160
couple minutes over an hour.
I hope the one I found was like
438
00:23:42,160 --> 00:23:46,360
54 minutes but I could be wrong.
My my short term memory is
439
00:23:46,360 --> 00:23:49,160
atrocious so.
But yeah, it's it's around an
440
00:23:49,160 --> 00:23:53,640
hour and I don't see how.
A lot of tricks.
441
00:23:54,200 --> 00:23:57,920
It's got to be a lot of trickery
to get it that done that fast.
442
00:23:58,520 --> 00:24:02,920
So Happiny, you picked this game
and I was kind of hoping you
443
00:24:02,920 --> 00:24:05,400
could start our conversation on
the joy Pros of the game.
444
00:24:05,400 --> 00:24:07,560
You said it's a gem.
I like it too.
445
00:24:07,560 --> 00:24:11,240
What makes it good?
So I think starting off, I'm a
446
00:24:11,240 --> 00:24:14,520
huge Zelda fan.
I loved, I loved the original.
447
00:24:14,520 --> 00:24:16,920
I played it as a small child.
I did not beat it as a small
448
00:24:16,920 --> 00:24:18,800
child.
I don't think I've beat it as an
449
00:24:18,800 --> 00:24:21,840
adult, honestly.
And I feel like this was S&K's
450
00:24:21,840 --> 00:24:25,320
answer for the original Zelda
because Link was not.
451
00:24:25,960 --> 00:24:29,000
While it is debatably a good
game, bad game, whatever you
452
00:24:29,000 --> 00:24:31,560
say, it's not an answer for
Zelda.
453
00:24:32,320 --> 00:24:35,520
And I feel like that was that's
what S&K was trying to quench
454
00:24:35,520 --> 00:24:38,680
that thirst before Link to the
Past came out.
455
00:24:39,120 --> 00:24:42,800
The advantages it has over Zelda
starting off is your your
456
00:24:42,920 --> 00:24:47,000
character's speed.
I have never played an RPG where
457
00:24:47,000 --> 00:24:51,520
your character moves in all 8
directions that fast, so I love
458
00:24:51,520 --> 00:24:56,400
the speed in which he plays.
I felt like to be 1990.
459
00:24:56,400 --> 00:25:00,520
The item system was pretty good
and the the powering up of your
460
00:25:00,520 --> 00:25:04,040
weapons very enjoyable.
I love that every sword had
461
00:25:04,280 --> 00:25:06,480
three tears.
I like the magic.
462
00:25:06,960 --> 00:25:09,600
He had a good magic system.
You you you weren't a party
463
00:25:09,600 --> 00:25:13,040
player, you had just yourself
and you you could do magic and
464
00:25:13,040 --> 00:25:17,280
it's not a hack and slash.
But I like the action RPG
465
00:25:17,880 --> 00:25:22,120
sometimes it's a it's a nice
break from the turn based RPGI.
466
00:25:22,600 --> 00:25:27,880
Was also struck by the speed of
this thing, like it controls so
467
00:25:27,880 --> 00:25:32,280
much better than Zelda Nesi
don't know if it's blasphemous
468
00:25:32,280 --> 00:25:34,840
to say and I'd have to go back
and recheck it, but in my mind
469
00:25:34,840 --> 00:25:38,000
it played better than even
linked to the past the SNES
470
00:25:38,000 --> 00:25:40,400
Zelda.
There's just something about the
471
00:25:40,400 --> 00:25:44,840
way the protagonist moves, the
fact that you can strafe while
472
00:25:45,200 --> 00:25:47,400
charging up and holding down
your attack so you can keep
473
00:25:47,400 --> 00:25:50,960
facing your enemy, and while you
kind of back up, that little
474
00:25:50,960 --> 00:25:54,400
difference makes it feel like
actual combat to me.
475
00:25:54,840 --> 00:25:58,680
And the fact that it was running
this quickly on such old
476
00:25:58,680 --> 00:26:00,920
hardware, I was actually kind of
impressed by it.
477
00:26:01,160 --> 00:26:05,360
Mike, did you like how it moved?
I think how the character moved
478
00:26:05,440 --> 00:26:08,920
was all right.
I think this gets adjacent to
479
00:26:08,920 --> 00:26:12,600
things like we try not to rush
this, but it's like it's hard to
480
00:26:12,600 --> 00:26:16,400
view how it moved without having
to think about how, like, hit
481
00:26:16,400 --> 00:26:18,440
boxes were interacting.
Yeah, yeah.
482
00:26:18,600 --> 00:26:21,800
Which I was highly underwhelmed
by.
483
00:26:22,400 --> 00:26:24,440
OK, I was saving that for the
joy cons.
484
00:26:24,680 --> 00:26:27,880
Yeah.
So it's hard to kind of be like,
485
00:26:27,880 --> 00:26:28,760
well, what do you think about
this?
486
00:26:28,760 --> 00:26:32,280
Like, well, there's two very key
parts that it's hard to separate
487
00:26:32,280 --> 00:26:33,520
out from me.
I get it.
488
00:26:33,840 --> 00:26:35,920
You're dipping into some Joy Con
territory.
489
00:26:36,160 --> 00:26:39,400
Right, but, but, but when you're
making your way through this
490
00:26:39,440 --> 00:26:43,360
very expansive world map that is
not telling you where to go,
491
00:26:43,360 --> 00:26:45,160
it's nice that you can cover
ground.
492
00:26:45,640 --> 00:26:47,600
Yes.
And you can get away from the
493
00:26:47,600 --> 00:26:50,400
seven enemies that surround you
when you weren't prepared for
494
00:26:50,400 --> 00:26:52,880
them, although you should be
because they spawn in the same
495
00:26:52,880 --> 00:26:55,400
place, but still.
Yeah, they spawn in the same
496
00:26:55,400 --> 00:26:56,880
place.
I feel like their behavior is
497
00:26:56,880 --> 00:26:59,920
pretty predictable in a way that
made it kind of fun to grind, I
498
00:26:59,920 --> 00:27:02,440
thought.
And you know, you said the ease
499
00:27:02,440 --> 00:27:05,760
of getting around the map.
I love that not only does the
500
00:27:05,760 --> 00:27:10,600
character move that quickly, but
you also unlock fast travel
501
00:27:10,600 --> 00:27:12,760
through the magic spells pretty
early on.
502
00:27:12,760 --> 00:27:16,240
Teleport is not something I had
to wait very long for and that
503
00:27:16,240 --> 00:27:18,800
you can use it anywhere.
Even in the middle of a level.
504
00:27:18,800 --> 00:27:21,160
You can dip out and get back to
town anytime you want.
505
00:27:21,280 --> 00:27:23,880
That's that's pretty good.
That's pretty like on the
506
00:27:23,880 --> 00:27:28,000
players side in a way that I
feel like Zelda sometimes didn't
507
00:27:28,080 --> 00:27:30,440
do so well.
So let me ask you this, when you
508
00:27:30,440 --> 00:27:32,080
warped, which town did you warp
to?
509
00:27:32,800 --> 00:27:35,200
The last one that Mike's RPG
Center had me go to.
510
00:27:35,760 --> 00:27:37,440
Oh.
Why?
511
00:27:37,840 --> 00:27:40,520
Because I don't know if you
noticed, but the end every time
512
00:27:40,520 --> 00:27:43,960
you advance to a new level, a
new town, the end price goes up.
513
00:27:44,360 --> 00:27:46,400
Right.
So you got to warp back to like
514
00:27:46,400 --> 00:27:48,280
Bryn Mawr.
So you're paying 20 bucks to
515
00:27:48,280 --> 00:27:53,240
recharge your health and magic
instead of 500 at Goa or Sahara?
516
00:27:53,840 --> 00:27:57,160
You know, this, this might be
why Jackie handles my finances.
517
00:27:57,160 --> 00:27:59,840
But it never occurred to me to
teleport to the cheap town
518
00:27:59,840 --> 00:28:01,440
because your rest is just as
good.
519
00:28:01,720 --> 00:28:04,640
I just kept getting annoyed that
every new city it's like, oh,
520
00:28:04,640 --> 00:28:07,640
now it's $700.00 a night.
I'm like, what happened to 10 or
521
00:28:07,640 --> 00:28:11,200
whatever it was?
Oh, that's so funny.
522
00:28:11,360 --> 00:28:14,320
I'm just a chump that way.
I like how this game looks.
523
00:28:14,840 --> 00:28:16,920
I think that, you know, it's for
the most part, it's really
524
00:28:16,920 --> 00:28:19,880
colorful.
There's like some depth of field
525
00:28:19,880 --> 00:28:22,800
to some of the shots.
The characters have these really
526
00:28:22,800 --> 00:28:26,040
thick black outlines.
Like I think comparing it to
527
00:28:26,040 --> 00:28:29,600
Zelda on the NES and yes, this
was years later, but it's it's
528
00:28:29,600 --> 00:28:31,400
kind of starkly better
happening.
529
00:28:31,400 --> 00:28:34,320
Would you agree?
Then visually, then Zelda,
530
00:28:34,320 --> 00:28:37,200
absolutely.
It's, but I mean it also had
531
00:28:37,200 --> 00:28:39,160
five years to advance, I
believe.
532
00:28:39,160 --> 00:28:41,720
What Zelda 85?
But it's it's yes.
533
00:28:41,960 --> 00:28:45,280
But it's really cool to see like
what you can get out of a system
534
00:28:45,280 --> 00:28:47,280
the same hardware five years
later.
535
00:28:47,440 --> 00:28:48,600
This is what devs are pulling
off.
536
00:28:48,840 --> 00:28:53,160
Kind of a huge leap, I think.
I mean, it's not really the same
537
00:28:53,160 --> 00:28:55,080
hardware.
Oh, because it's running off the
538
00:28:55,080 --> 00:28:56,040
cartridge.
Yeah.
539
00:28:56,480 --> 00:28:58,800
Yeah, that's a good point.
Yeah, I guess I'm thinking of it
540
00:28:58,800 --> 00:29:01,160
in modern term.
But design wise, yeah,
541
00:29:01,200 --> 00:29:03,480
absolutely.
I felt, I felt like it was
542
00:29:03,480 --> 00:29:06,520
definitely closer to a Super
Nintendo game for sure.
543
00:29:07,080 --> 00:29:09,960
It feels really impressive for 8
bits.
544
00:29:10,200 --> 00:29:11,400
There's all these little
effects.
545
00:29:11,400 --> 00:29:14,440
I really like the way that when
you kill an enemy with the water
546
00:29:14,440 --> 00:29:16,360
sword, they like explode into
drops.
547
00:29:16,560 --> 00:29:18,840
And I love when you're charging
up your attacks in this game.
548
00:29:19,040 --> 00:29:22,240
Mike Is it protons or electrons
that orbit the nucleus of an
549
00:29:22,240 --> 00:29:24,280
atom?
Electrons, electrons.
550
00:29:24,400 --> 00:29:27,760
So like there's this cool effect
where like energy kind of swirls
551
00:29:27,760 --> 00:29:30,640
around you almost like an
electron circling an atom.
552
00:29:31,120 --> 00:29:33,480
Still images just don't do this
game justice.
553
00:29:33,480 --> 00:29:36,640
I think the way that it moves is
one of the most impressive
554
00:29:36,640 --> 00:29:39,120
things about it.
Mike what you think of the
555
00:29:39,120 --> 00:29:40,440
music?
You've been enjoying some of the
556
00:29:40,440 --> 00:29:42,080
soundtracks from games we've
covered recently.
557
00:29:42,080 --> 00:29:44,440
You like the music, right?
I'm be honest on this one, I
558
00:29:44,440 --> 00:29:47,240
can't remember any of the music.
No happening.
559
00:29:47,800 --> 00:29:51,720
So to my own detriment, playing
this game early on, I am.
560
00:29:51,880 --> 00:29:54,000
I don't usually have the music
on.
561
00:29:54,480 --> 00:29:56,560
It's it's one of those things of
trying to keep those kids
562
00:29:56,560 --> 00:29:58,640
asleep.
You just be as quiet as you can.
563
00:29:59,240 --> 00:30:04,520
So I would usually play with it
off and then I found out later
564
00:30:04,520 --> 00:30:08,360
on that I was actually making it
more difficult on myself because
565
00:30:08,360 --> 00:30:11,840
of that mechanic where if your
sword wasn't powerful enough to
566
00:30:11,840 --> 00:30:14,040
kill an enemy, it made a tink
sound.
567
00:30:14,400 --> 00:30:17,160
Yes.
So when I started playing with
568
00:30:17,160 --> 00:30:20,360
the volume because I needed to
hear if I was doing damage or
569
00:30:20,360 --> 00:30:23,800
not, I actually did enjoy most
of the music in the game.
570
00:30:28,160 --> 00:30:32,120
My test for good game music is
that if I unplugged the
571
00:30:32,120 --> 00:30:34,400
headphones by the way happening
you know they make headphones
572
00:30:34,400 --> 00:30:35,520
right?
Like can I mail you some
573
00:30:35,520 --> 00:30:38,680
headphones like you can hear
your games?
574
00:30:39,480 --> 00:30:42,000
Well, I got to be able to hear
them scream because you never
575
00:30:42,000 --> 00:30:44,440
know when a 2:00 AM brawl is
going to kick off, so.
576
00:30:45,560 --> 00:30:50,800
You can use just one headphone.
Like I'm basically just using
577
00:30:50,800 --> 00:30:53,880
one headphone all the time.
But you know Mike, he's a good
578
00:30:53,880 --> 00:30:55,560
dad.
He needs to hear all sides of
579
00:30:55,560 --> 00:30:57,000
the room.
This is why we don't have kids
580
00:30:57,280 --> 00:31:00,720
because we would just listen to
the music and not tend to the 2
581
00:31:00,720 --> 00:31:02,800
year old brawl.
Yeah, you got to know whether or
582
00:31:02,800 --> 00:31:04,160
not the two year old's doing
damage.
583
00:31:06,160 --> 00:31:07,280
If you hear the tink, you know
it's.
584
00:31:07,320 --> 00:31:10,000
There's a lot of, there's a lot
of tink sounds when they fight.
585
00:31:10,760 --> 00:31:14,320
Well, I feel bad for saying this
next Joy Pro because I think
586
00:31:14,320 --> 00:31:17,480
it's going to make Mike really
mad, but I thought this game was
587
00:31:17,480 --> 00:31:19,440
actually pretty good at
communicating things to the
588
00:31:19,440 --> 00:31:21,680
player.
Like I think the heads up
589
00:31:21,680 --> 00:31:24,480
display I'm showing on the
screen right here, you got to
590
00:31:24,480 --> 00:31:26,360
give them credit.
They've packed a lot of
591
00:31:26,360 --> 00:31:29,160
information for the player in
like an eighth of the screen.
592
00:31:29,160 --> 00:31:33,000
You see your life, how much your
attack is charged up, how much
593
00:31:33,000 --> 00:31:35,720
money you have, what level you
are, how many experience points
594
00:31:35,720 --> 00:31:38,320
until the next level, and how
many magic points you have.
595
00:31:39,000 --> 00:31:42,120
Like, I feel like a lot of RPGs
I've played, I have to pause to
596
00:31:42,120 --> 00:31:45,240
find out things like that, and
so I appreciate it always being
597
00:31:45,240 --> 00:31:46,960
down there.
Do you guys like that?
598
00:31:46,960 --> 00:31:49,160
Did you find the HUD kind of
nice?
599
00:31:49,520 --> 00:31:52,680
Well, the the HUD had to put
everything on the screen because
600
00:31:52,680 --> 00:31:56,120
if you had to pause to check all
of your status, you'd never be
601
00:31:56,120 --> 00:31:57,960
unpaused.
Between that and changing your
602
00:31:57,960 --> 00:32:01,000
swords, you would just be paused
the entire game.
603
00:32:01,280 --> 00:32:04,160
But no, I I really did like the
display.
604
00:32:04,160 --> 00:32:07,600
It was I I thoroughly enjoyed
being able to see my status.
605
00:32:08,240 --> 00:32:09,720
Yeah.
And I think experience, that was
606
00:32:09,960 --> 00:32:15,160
huge, actually, But I had to
grind for both money and for
607
00:32:15,160 --> 00:32:19,200
experience at different points,
which because that's a lot of
608
00:32:19,200 --> 00:32:20,440
the game.
Yeah.
609
00:32:20,640 --> 00:32:22,840
In just two hours, most of that
game was, oh, I'm just going to
610
00:32:22,840 --> 00:32:25,080
have to grind for a while for
something.
611
00:32:25,520 --> 00:32:29,280
And it being there was very
helpful because it meant it was
612
00:32:29,280 --> 00:32:31,200
real quick to figure out like,
oh, this is how much these are
613
00:32:31,200 --> 00:32:33,680
doing.
I need to grind something that's
614
00:32:33,680 --> 00:32:36,200
worth more experience.
Right.
615
00:32:36,760 --> 00:32:40,200
Or, you know, I could pace a lot
more off of that.
616
00:32:40,200 --> 00:32:43,480
So that portion of displaying
stuff I think was done very well
617
00:32:43,560 --> 00:32:46,720
like that, communicating my
current stats.
618
00:32:46,720 --> 00:32:49,440
This game did well.
And in a way, aren't we all
619
00:32:49,440 --> 00:32:51,200
grinding for money and
experience?
620
00:32:51,200 --> 00:32:55,400
Whoa, Apne mentions the
elemental swords.
621
00:32:55,400 --> 00:32:58,000
I like the elemental sword
system in this game.
622
00:32:58,480 --> 00:33:00,240
Mike, how many of these did you
get?
623
00:33:01,040 --> 00:33:03,160
Just one.
So just the sort of wind.
624
00:33:03,720 --> 00:33:06,800
Yes, I guess.
So, Hap, do you have a favorite?
625
00:33:06,800 --> 00:33:10,040
So the sort of Thunder, sort of
wind, sort of water and sort of
626
00:33:10,040 --> 00:33:13,200
fire or crystallis.
Definitely the definitely the
627
00:33:13,200 --> 00:33:14,960
sort of Thunder.
Yeah.
628
00:33:15,080 --> 00:33:19,680
What makes it so good?
It's more so the the area of
629
00:33:19,680 --> 00:33:24,280
effect with your tier, your Tier
1 charge.
630
00:33:24,720 --> 00:33:27,920
Yeah, because what I don't
remember which, which one of the
631
00:33:27,920 --> 00:33:31,680
rings was it one of the rings
you could put on and it would.
632
00:33:32,040 --> 00:33:34,600
The Warrior Ring.
It would skip, yeah, you would
633
00:33:34,600 --> 00:33:38,560
skip your Tier 1 and go straight
to your Tier 2 or tier Tier 1
634
00:33:38,560 --> 00:33:39,920
without charging.
That's what it was.
635
00:33:39,920 --> 00:33:42,600
Which is huge.
So so that's that might be one
636
00:33:42,600 --> 00:33:46,040
of the things I love most about
this game is that it really bugs
637
00:33:46,040 --> 00:33:49,520
me how in a lot of Zelda's you
can only do your long range
638
00:33:49,520 --> 00:33:53,520
sword attack at full health.
Yeah, this game is like, no,
639
00:33:53,520 --> 00:33:55,360
you're going to have your long
range sword attack the whole
640
00:33:55,360 --> 00:33:58,920
time because it's fun to use.
You're just going to charge it
641
00:33:58,920 --> 00:34:00,280
up.
And so towards the end of the
642
00:34:00,280 --> 00:34:03,280
game there is an item that
instantly charges level 1.
643
00:34:03,280 --> 00:34:05,600
So you basically become like a
button masher and it's kind of
644
00:34:05,600 --> 00:34:09,719
like a shooter at that point.
Yeah, and it has a the The
645
00:34:09,719 --> 00:34:13,199
Lightning Sword has the, the
Thunder sword has the the
646
00:34:13,199 --> 00:34:15,840
shotgun spray, it has the three
bolts that come out.
647
00:34:15,840 --> 00:34:18,800
And so you don't have to be head
on with that hit box.
648
00:34:18,800 --> 00:34:22,440
And Mike was talking about to
knock knock enemies back, which
649
00:34:22,440 --> 00:34:25,000
becomes important when they're
swarming.
650
00:34:25,480 --> 00:34:27,880
And then, you know, level 2, you
charge it up a little bit.
651
00:34:27,880 --> 00:34:29,440
Now it's an eight way
spreadshot.
652
00:34:29,440 --> 00:34:32,679
So basically the entire part of
the screen you're facing and
653
00:34:32,679 --> 00:34:35,520
then it's super attack is a real
stunner.
654
00:34:35,719 --> 00:34:40,679
The screen goes black, lightning
strikes the entire screen and
655
00:34:40,679 --> 00:34:43,639
your enemies flashing
silhouettes are hit.
656
00:34:43,639 --> 00:34:46,760
It's it's one of the most
impressive things I've ever seen
657
00:34:46,760 --> 00:34:48,120
in NES.
Do I don't know, happy?
658
00:34:48,120 --> 00:34:52,120
Am I exaggerating?
No, it's it's definitely the the
659
00:34:52,120 --> 00:34:55,639
tier threes for all of the
swords, but the yeah, the the
660
00:34:55,760 --> 00:34:58,320
the last one.
It just it sucks that you didn't
661
00:34:58,320 --> 00:34:59,880
play a whole lot of the game
with it.
662
00:35:00,000 --> 00:35:02,600
Yeah.
I think the decision to have the
663
00:35:02,600 --> 00:35:06,520
swords separate from health,
different from the way Zelda
664
00:35:06,520 --> 00:35:10,560
does it, also becomes critical.
Because in Zelda, that's just
665
00:35:10,560 --> 00:35:14,760
sort of like a perk of OK, I can
use the sword to hit people at a
666
00:35:14,760 --> 00:35:18,600
distance, but this required you
to be able to charge up to get
667
00:35:18,600 --> 00:35:20,040
through things.
Yes.
668
00:35:20,720 --> 00:35:24,440
Because you don't have bombs to
blast through walls and then the
669
00:35:24,440 --> 00:35:27,040
ice sword would make you bridges
across water.
670
00:35:27,400 --> 00:35:30,320
Which I love doing every time.
Every time I made a bridge I was
671
00:35:30,320 --> 00:35:34,480
like, this is that feels cool.
It makes it cool like sound
672
00:35:34,480 --> 00:35:37,520
effect.
I just, I've heard some people
673
00:35:37,520 --> 00:35:40,720
complain that the game is too
repetitive, but like I think
674
00:35:40,720 --> 00:35:43,720
that when you have a really good
system like this, you know the
675
00:35:43,720 --> 00:35:47,720
swords and you know, the combat
they're in and the different
676
00:35:47,720 --> 00:35:50,200
elements having different tricks
and spread fires and super
677
00:35:50,200 --> 00:35:52,360
attacks.
I'm like, I don't mind that it's
678
00:35:52,360 --> 00:35:55,000
repetitive because it's always
fun to use these things.
679
00:35:55,400 --> 00:35:57,240
I was a big fan of the sword
system.
680
00:35:57,720 --> 00:36:02,240
I think that the story has some
really memorable moments
681
00:36:02,240 --> 00:36:03,840
happening.
Do you have any favorite like
682
00:36:03,840 --> 00:36:06,560
highlights from the Crystallis
arc?
683
00:36:07,120 --> 00:36:11,120
Honestly, that's that's kind of
a fall off for me.
684
00:36:11,120 --> 00:36:15,920
This the game, I did not enjoy
it, but I I felt like it was
685
00:36:15,920 --> 00:36:19,440
kind of all over the place.
And maybe that's with me only
686
00:36:19,440 --> 00:36:22,440
being a surface level anime fan
where I'm like, I don't, I don't
687
00:36:22,440 --> 00:36:25,280
really know what's going on, but
I'm having fun doing it.
688
00:36:26,520 --> 00:36:29,760
I just feel like there's a lot
of moments that are going to
689
00:36:29,760 --> 00:36:33,360
really stick in my mind.
So at one point you get an item
690
00:36:33,360 --> 00:36:36,640
to ride a dolphin around the
sea, you have to avoid
691
00:36:36,640 --> 00:36:39,320
whirlpools, and you kind of have
like this cool sort of fast
692
00:36:39,320 --> 00:36:42,200
travel mechanic.
In one of the final boss fights,
693
00:36:42,200 --> 00:36:46,840
the big villain turns into a
dragon and he has a attack that
694
00:36:46,840 --> 00:36:49,440
can just turn you into a
helpless slime in the middle of
695
00:36:49,440 --> 00:36:53,040
the boss fight.
It's so stressful, and then like
696
00:36:53,040 --> 00:36:55,680
the end of the game when you
finally get to the flying tower
697
00:36:55,680 --> 00:36:59,240
and now for the first time, it's
like a horde mode where you
698
00:36:59,240 --> 00:37:02,320
don't explore the tower.
You have to defeat enough
699
00:37:02,360 --> 00:37:04,760
enemies to open the door to get
to the next one.
700
00:37:05,040 --> 00:37:08,080
So I really like it when in the
third act of a game, the
701
00:37:08,080 --> 00:37:09,880
gameplay style switches up a
little bit.
702
00:37:10,320 --> 00:37:13,400
Mike mentioned.
So Mike, when you were getting
703
00:37:13,400 --> 00:37:16,520
stuck and didn't know where to
go, did you use the telepathy
704
00:37:16,520 --> 00:37:18,520
spell?
I don't.
705
00:37:18,680 --> 00:37:20,880
I did not think.
I don't think I had a telepathy
706
00:37:20,880 --> 00:37:23,560
spell.
Okay, because you get it pretty
707
00:37:23,560 --> 00:37:28,280
early on, don't you happening?
Yeah, it's, let's see, it's
708
00:37:28,280 --> 00:37:32,120
revive and then I think it's the
fourth spell that you get.
709
00:37:32,280 --> 00:37:34,600
But let me just step in here.
I misunderstood your question.
710
00:37:34,600 --> 00:37:37,280
I thought you just meant the
story itself.
711
00:37:38,320 --> 00:37:40,560
Was there anything memorable
from the story itself, not the
712
00:37:40,560 --> 00:37:42,600
actual gameplay?
Yeah.
713
00:37:42,960 --> 00:37:47,000
So yeah, there was a lot of fun
moments in in the the game
714
00:37:47,000 --> 00:37:51,760
itself, but I, I, I really
enjoyed the challenge of the
715
00:37:51,760 --> 00:37:56,640
actual tower and the enemies and
then the, the data sentry.
716
00:37:57,120 --> 00:37:58,720
That was that was a lot of fun
for me.
717
00:37:58,720 --> 00:38:00,760
And then getting to actually use
Chrysalis.
718
00:38:01,280 --> 00:38:04,720
Yeah, the titular sword.
For for 4 minutes of the game.
719
00:38:05,400 --> 00:38:08,240
Yeah, she's like, it's like a
big energy ball, but I don't
720
00:38:08,240 --> 00:38:11,120
know, like dipping in Joy Con
territory.
721
00:38:11,120 --> 00:38:15,120
But that thing took the final
boss out fast for me.
722
00:38:15,360 --> 00:38:17,480
Well, yeah, so.
Far I was, I was.
723
00:38:17,880 --> 00:38:19,320
Shocked.
Yeah.
724
00:38:19,440 --> 00:38:22,560
And I also found a spot right at
the edge of the doormat to the
725
00:38:22,560 --> 00:38:24,760
final boss fight.
And like, if you stand there,
726
00:38:24,920 --> 00:38:27,760
nothing hits you.
So I accidentally had a cake
727
00:38:27,760 --> 00:38:29,600
walk with the final boss.
Nice.
728
00:38:30,400 --> 00:38:34,480
So, Mike, any Joy pros of the
game that we didn't touch upon
729
00:38:34,480 --> 00:38:36,440
already?
Not for me, I don't think so.
730
00:38:37,000 --> 00:38:39,400
OK, happy.
Do you have anything else to say
731
00:38:39,400 --> 00:38:41,000
in praise of the game?
And I think we're kind of
732
00:38:41,000 --> 00:38:42,480
covered a lot of what makes it
really cool.
733
00:38:42,880 --> 00:38:45,280
I just, I don't know, I just
feel like there's a lot of
734
00:38:46,040 --> 00:38:49,280
there's a lot of Nintendo DNA.
Yeah.
735
00:38:49,280 --> 00:38:51,960
When you, when you look at it
just, and you can see it in
736
00:38:51,960 --> 00:38:55,200
different games, like just just
this little still you have up
737
00:38:55,200 --> 00:38:56,480
here.
The dolphin looks like something
738
00:38:56,480 --> 00:38:59,720
out of Mario, the bug from the
forest.
739
00:38:59,840 --> 00:39:02,440
I mean, I know it's from that
Studio Ghibli film, but to me
740
00:39:02,440 --> 00:39:03,880
that looks like Metroid.
Yeah.
741
00:39:05,000 --> 00:39:08,240
And then the the Emperor in his
true form.
742
00:39:09,040 --> 00:39:11,600
I'm trying to think of it's
Demon's Quest I think is the
743
00:39:11,600 --> 00:39:15,120
name of the game or possibly a
Castlevania type in.
744
00:39:15,400 --> 00:39:19,200
I just, I feel like it's, it's
definitely a lot of fun aspects
745
00:39:19,200 --> 00:39:21,720
of NES games wrapped into one
when you just look at the
746
00:39:21,720 --> 00:39:25,440
artwork of the game itself.
Aesthetically, it kind of dips
747
00:39:25,440 --> 00:39:28,240
into a lot of little nostalgia
wells for us, doesn't it?
748
00:39:28,440 --> 00:39:31,040
Absolutely.
I didn't finish my question or
749
00:39:31,040 --> 00:39:32,640
my point about the telepathy
spell.
750
00:39:32,640 --> 00:39:36,440
So Mike, you unlock a spell
where you can, at any point in
751
00:39:36,440 --> 00:39:40,000
the game, pick one of the four
supporting characters to ask for
752
00:39:40,000 --> 00:39:44,320
advice, and they will tell you
where to go next sometimes.
753
00:39:44,800 --> 00:39:47,320
But what makes the game feel
very lived in in real, is that
754
00:39:47,320 --> 00:39:49,680
sometimes they'll have no idea
how to help you because they've
755
00:39:49,680 --> 00:39:53,360
never been where you were at.
And every now and then the wise
756
00:39:53,360 --> 00:39:56,600
man will get like, annoyed that
you're telepathically calling at
757
00:39:56,640 --> 00:40:00,400
a late hour or whatever.
My favorite use of telepathy.
758
00:40:00,400 --> 00:40:02,320
Do you happening?
Do you recall what happens if
759
00:40:02,320 --> 00:40:05,040
you talk to animals after
learning this spell?
760
00:40:05,640 --> 00:40:09,720
Yeah, I don't know if I did.
So bunnies will now have
761
00:40:09,720 --> 00:40:11,920
dialogue because you can read
their minds.
762
00:40:11,920 --> 00:40:13,400
Oh.
Yeah, yeah, yeah, yeah.
763
00:40:13,800 --> 00:40:15,760
Was it telep?
Oh, sorry.
764
00:40:15,760 --> 00:40:17,840
The telepathy.
Not teleport Telepathy.
765
00:40:18,120 --> 00:40:20,000
Yeah, yeah, You had to talk to
the But I know that.
766
00:40:20,000 --> 00:40:23,520
I know the the rabbit in the
sheds like everybody's dead.
767
00:40:23,520 --> 00:40:26,160
You need to go here.
Yeah, and I wonder if that's
768
00:40:26,360 --> 00:40:28,160
maybe where Mike got stuck
because the rabbit wasn't
769
00:40:28,160 --> 00:40:30,280
talking to him.
But Mike mentioned that he went
770
00:40:30,280 --> 00:40:32,120
to a town where he couldn't talk
to anyone.
771
00:40:32,600 --> 00:40:36,080
And so after you learn, so you
there's this one town, it's a
772
00:40:36,080 --> 00:40:40,400
dwarven village, and everyone
you talk to, every NPC says go
773
00:40:40,400 --> 00:40:43,120
in peace.
But after learning telepathy,
774
00:40:43,120 --> 00:40:45,160
you find out they're saying
really hateful stuff about
775
00:40:45,160 --> 00:40:47,440
humans.
And like, I don't know if you
776
00:40:47,440 --> 00:40:50,120
guys can relate to that feeling
of like you walk past someone
777
00:40:50,120 --> 00:40:52,240
who's speaking a language you
don't and you have that
778
00:40:52,240 --> 00:40:55,000
irrational fear that they're
saying bad things about you.
779
00:40:55,400 --> 00:40:57,200
This was that nightmare come to
life for me.
780
00:40:58,280 --> 00:41:00,840
But they definitely were.
You know, there was just a
781
00:41:00,840 --> 00:41:04,040
thing.
The show Homeland, I think OK,
782
00:41:04,480 --> 00:41:08,040
had hired people to write
graffiti, that they needed
783
00:41:08,040 --> 00:41:12,480
Arabic graffiti on the set, OK?
And the people that they hired
784
00:41:13,040 --> 00:41:17,080
basically wrote stuff talking
about apparently how racist the
785
00:41:17,080 --> 00:41:19,480
show Homeland is 0.
My.
786
00:41:20,320 --> 00:41:22,960
Fantastic.
And nobody knew that they did
787
00:41:22,960 --> 00:41:26,080
that because nobody on set knew
Arabic.
788
00:41:26,080 --> 00:41:29,440
And I think it aired that way.
Oh my gosh.
789
00:41:29,440 --> 00:41:32,880
That is the best of my
understanding to a headline I
790
00:41:32,880 --> 00:41:38,120
saw today, so that may or may
not be accurate, but it is
791
00:41:38,120 --> 00:41:40,960
relevant in the way that I have
remembered it.
792
00:41:41,280 --> 00:41:45,000
And the fact that they wouldn't
have hired anybody for quality
793
00:41:45,000 --> 00:41:47,560
control on that is just
fantastic.
794
00:41:48,000 --> 00:41:51,240
Mike, now you're a 2025 podcast.
You're like, this is my truth.
795
00:41:51,240 --> 00:41:55,640
This is my.
I just really think that
796
00:41:55,880 --> 00:41:58,680
Crystallis, it's impressive to
play.
797
00:41:58,680 --> 00:42:01,280
It feels very lived in.
I really liked it.
798
00:42:01,600 --> 00:42:04,200
Oh.
I'm adding a thing I remembered
799
00:42:04,200 --> 00:42:07,640
now that I did like the dialogue
stuff, which was on this to talk
800
00:42:07,640 --> 00:42:09,000
to people.
You just kind of walked into
801
00:42:09,000 --> 00:42:09,720
them.
Yeah.
802
00:42:10,080 --> 00:42:15,280
And that you didn't have to like
line up correctly and hit a
803
00:42:15,280 --> 00:42:18,480
button.
That's a Joy Pro for you.
804
00:42:20,400 --> 00:42:23,880
After some of the games we have
played, Oh my gosh, it's a it is
805
00:42:23,880 --> 00:42:26,640
so much of A Joy Pro.
I can't make it through the town
806
00:42:26,640 --> 00:42:30,360
without having the same 66
second conversation with a
807
00:42:30,360 --> 00:42:33,360
person over and over and over
because they won't get out of
808
00:42:33,360 --> 00:42:35,280
your way.
There's a little bit of that,
809
00:42:35,280 --> 00:42:37,840
but having to chase people down
and, you know, because people
810
00:42:37,840 --> 00:42:39,360
are moving and it won't
interact, right?
811
00:42:39,360 --> 00:42:42,360
And it's like, why'd you say try
to talk to empty airs?
812
00:42:42,360 --> 00:42:44,160
Like because there's a person
there when I hit that button.
813
00:42:44,760 --> 00:42:47,720
Well, and Mike's referring
mostly to fantasy *4, which not
814
00:42:47,720 --> 00:42:51,800
only if you try to talk to
someone and miss, you get
815
00:42:51,800 --> 00:42:54,120
chastised for it.
They say stop wasting time.
816
00:42:54,120 --> 00:42:56,000
And it's like I'm trying to talk
to the guy, let me talk to the
817
00:42:56,000 --> 00:42:58,240
guy.
All right, guys.
818
00:42:58,240 --> 00:43:01,480
Well, so before we get into the
joy cons of the game, I wanted
819
00:43:01,480 --> 00:43:03,880
to play a bit of a cringy mini
game minute.
820
00:43:03,880 --> 00:43:06,960
If it's all right with you guys,
we're going to call it Frozen in
821
00:43:06,960 --> 00:43:11,040
time in this mini game.
It has two inspirations, one
822
00:43:11,360 --> 00:43:12,800
happening.
Have you ever seen the
823
00:43:12,800 --> 00:43:17,680
commercial for Crystallis?
I, I watched it the first time I
824
00:43:17,680 --> 00:43:21,120
played it through and it it, it
definitely harkened back to that
825
00:43:21,520 --> 00:43:25,040
those seventies 80s movies I was
talking about for sure.
826
00:43:25,240 --> 00:43:27,920
Yeah, but what's weird is that
there's not a scrap of gameplay
827
00:43:27,920 --> 00:43:30,520
in the in the trailer and this
game looks good, like they
828
00:43:30,520 --> 00:43:34,920
should have shown the game.
It's it's just absolutely.
829
00:43:35,520 --> 00:43:41,000
And it has this really bad
tagline, which is, are you up to
830
00:43:41,000 --> 00:43:44,280
the challenge?
And the commercial pauses like I
831
00:43:44,280 --> 00:43:46,240
did, like he's trying to
remember the line.
832
00:43:46,240 --> 00:43:47,560
And that's the take they went
with.
833
00:43:48,200 --> 00:43:51,080
But since Crystallis has this,
really?
834
00:43:51,080 --> 00:43:53,240
Cool takes and that's the best
one.
835
00:43:53,400 --> 00:43:55,240
That was the best one.
That's what they went with.
836
00:43:55,640 --> 00:44:01,560
I'm Ron Burgundy.
There's the Anchorman reference
837
00:44:01,560 --> 00:44:02,840
again.
Rule of Threes.
838
00:44:02,840 --> 00:44:05,640
I love it.
So I really love how this game
839
00:44:05,640 --> 00:44:08,080
opens.
It's a fantasy game, but the
840
00:44:08,080 --> 00:44:11,200
first thing you see are computer
screens and it's like there's
841
00:44:11,200 --> 00:44:14,480
this sequence happening and you
can see like data being read and
842
00:44:14,480 --> 00:44:17,640
it's like very technological.
And you wake up from a crystal
843
00:44:17,760 --> 00:44:20,520
chrysalis.
You know, when you think about
844
00:44:20,520 --> 00:44:23,960
it, every fantasy video game
starts with looking at a
845
00:44:24,280 --> 00:44:26,040
computer screen.
Was that worth it?
846
00:44:26,440 --> 00:44:28,480
Was that worth it, Mike?
It was worth it to me.
847
00:44:28,680 --> 00:44:32,600
OK, yes, when it goes Sega the
wrong one.
848
00:44:32,680 --> 00:44:33,880
No.
What is this one baby?
849
00:44:33,880 --> 00:44:35,560
Anyway?
You ruined my flow.
850
00:44:36,080 --> 00:44:39,440
The way this game is gonna work
is that I am going to read you
851
00:44:39,440 --> 00:44:46,200
boys a tagline from a movie, TV
show or video game that features
852
00:44:46,200 --> 00:44:48,160
characters coming out of
cryogenic sleep.
853
00:44:48,480 --> 00:44:52,680
OK, blurt it out if you know it,
but since so much of Crystallis
854
00:44:52,680 --> 00:44:55,840
is about like time and the
passage of time, the player who
855
00:44:55,840 --> 00:44:59,080
didn't get the answer first can
get a point if they know the
856
00:44:59,080 --> 00:45:01,760
year the movie was released or
the game or the show or
857
00:45:01,760 --> 00:45:03,600
whatever.
OK, so you guys understand,
858
00:45:03,600 --> 00:45:06,480
blurt out if you know the answer
and then the second player gets
859
00:45:06,480 --> 00:45:07,720
to guess the year.
Any questions?
860
00:45:08,120 --> 00:45:09,280
Go for.
It ready Mike?
861
00:45:09,600 --> 00:45:14,160
Yep, OK, first one and you can
interrupt me if you want to man.
862
00:45:14,360 --> 00:45:20,080
Haunted, caged, forced to mate
by civilized.
863
00:45:20,680 --> 00:45:24,240
Apes Planet of the Apes.
One point for Mike Happney.
864
00:45:24,240 --> 00:45:29,600
Any idea when Planet of the Apes
was released And no Googling?
865
00:45:30,800 --> 00:45:35,200
So tempting.
I don't know, 76 for the first
866
00:45:35,200 --> 00:45:37,760
one maybe?
Pretty close 1968.
867
00:45:38,360 --> 00:45:40,640
Oh sue, is it older?
I wanted to say 60s, but I
868
00:45:40,640 --> 00:45:43,880
didn't want to offend anybody.
That's hard to offend us.
869
00:45:44,240 --> 00:45:45,640
All right.
Ready for this one?
870
00:45:46,200 --> 00:45:49,280
Frozen in the 60s Foster.
Powers.
871
00:45:49,720 --> 00:45:55,000
OK, thawing this spring
happening.
872
00:45:55,280 --> 00:45:59,000
Howard, 97.
Yes, it was.
873
00:45:59,000 --> 00:46:00,560
That's easy, you put it on the
poster.
874
00:46:02,640 --> 00:46:04,520
They put it on the poster.
I didn't.
875
00:46:04,520 --> 00:46:05,960
This is just the poster of the
movie.
876
00:46:06,680 --> 00:46:07,680
All right.
This one's fun.
877
00:46:08,240 --> 00:46:10,360
Round 30.
There's 7 total.
878
00:46:11,080 --> 00:46:13,560
The future ain't what it used to
be.
879
00:46:14,920 --> 00:46:18,320
Demolition Man.
No, OK, I want you to remember
880
00:46:18,320 --> 00:46:20,360
that you said that.
Idiocracy.
881
00:46:20,880 --> 00:46:24,360
Good guesses.
One more time, the future.
882
00:46:24,720 --> 00:46:27,880
Back to the future too.
But it's gotta be a character
883
00:46:27,880 --> 00:46:29,640
waking up from cryogenic sleep,
remember?
884
00:46:29,880 --> 00:46:31,640
Yeah, sorry.
That's my turn.
885
00:46:31,640 --> 00:46:33,440
Go for it, Mike.
Well, I mean, you can guess
886
00:46:33,440 --> 00:46:35,000
again.
He doesn't know it's.
887
00:46:35,600 --> 00:46:36,480
Can I reveal it?
Yeah.
888
00:46:36,960 --> 00:46:38,280
Yeah.
Futurama.
889
00:46:39,840 --> 00:46:42,040
Yeah.
I didn't think about shows.
890
00:46:42,120 --> 00:46:44,320
Yeah, you're right, you did.
So you did play chosen games?
891
00:46:44,560 --> 00:46:46,280
Yeah, I forgot about shows as
well.
892
00:46:46,800 --> 00:46:48,280
Anybody know when the first
episode aired?
893
00:46:48,560 --> 00:46:52,480
99.
You can't stop looking at the
894
00:46:52,480 --> 00:46:54,120
posters.
No, I did.
895
00:46:54,360 --> 00:46:56,920
I watched Futurama, I just
didn't think about Fry getting
896
00:46:56,920 --> 00:46:59,280
froze.
But you were right in 1999.
897
00:46:59,280 --> 00:47:01,360
So tie game two to two, all
right?
898
00:47:01,600 --> 00:47:05,640
The 21st century's most
dangerous cop, The 21st
899
00:47:05,640 --> 00:47:12,000
century's most.
There we go, Mike, your release.
900
00:47:12,640 --> 00:47:17,000
I have no idea on this.
Take a wild stab. 89.
901
00:47:17,520 --> 00:47:19,400
Pretty close, 93.
All right.
902
00:47:19,400 --> 00:47:21,640
How many pulls into the lead?
This one?
903
00:47:22,240 --> 00:47:24,200
I don't think it's really
thought of as having A tag line.
904
00:47:24,840 --> 00:47:26,600
There's two.
I'll read you the first one.
905
00:47:27,280 --> 00:47:30,280
The world deserves a better
ending.
906
00:47:30,800 --> 00:47:33,720
It's a good tag line, huh?
The world deserves a better
907
00:47:33,720 --> 00:47:36,200
ending.
Or the tag line that I think
908
00:47:36,200 --> 00:47:42,040
makes it easier to guess.
Get wasted, get wasted.
909
00:47:42,520 --> 00:47:45,440
Going once, going twice, yeah.
I got nothing.
910
00:47:46,080 --> 00:47:47,280
Fallout.
Any of you guys know when the
911
00:47:47,280 --> 00:47:52,760
show was released?
O24. 2024 Here we go, two more
912
00:47:53,200 --> 00:47:56,560
where the Stone Age meets the
Rock Age.
913
00:47:57,200 --> 00:48:01,600
Oh Encino man.
Yes, happeny Encino man Mike,
914
00:48:01,760 --> 00:48:06,120
any idea release year?
Well, I'm thinking fun Side
915
00:48:06,120 --> 00:48:08,080
Story.
I heckled Neil deGrasse Tyson
916
00:48:08,080 --> 00:48:10,240
about this once.
About Encino man.
917
00:48:10,640 --> 00:48:15,240
Yes, because he was giving us
talk about the premise was sort
918
00:48:15,240 --> 00:48:18,600
of a point of like how many
molecules there are in the
919
00:48:18,600 --> 00:48:22,120
atmosphere is the idea of like
when one breath of atmosphere
920
00:48:22,120 --> 00:48:25,040
you are breathing in a molecule
that would have been briefed by
921
00:48:25,040 --> 00:48:28,640
kind of any historic figure.
And the ones he used were all
922
00:48:28,640 --> 00:48:32,520
the ones from Bill and Ted.
And then he's like, does anyone
923
00:48:32,520 --> 00:48:34,840
know why I picked these ones?
Like, people like, yeah, Bill
924
00:48:34,840 --> 00:48:36,280
and Ted said, yeah.
And he kind of gives a quick
925
00:48:36,280 --> 00:48:39,480
summary of that.
But he says that Bill and Ted
926
00:48:39,480 --> 00:48:46,360
takes place in Encino.
Oh, and I did yell San Dimas.
927
00:48:48,440 --> 00:48:49,920
Yeah, especially the crowd was
on your side.
928
00:48:50,680 --> 00:48:53,800
Yeah, because I mean, if if
anyone's going to appreciate
929
00:48:54,280 --> 00:48:58,040
pedantically correcting someone,
it should be Neil deGrasse
930
00:48:58,040 --> 00:49:05,280
Tyson.
I am going to guess 1986. 1992.
931
00:49:05,440 --> 00:49:08,760
Yeah, Ollie Shore was a a wee
child in 86.
932
00:49:09,280 --> 00:49:10,880
Right.
I forgot he's in that Encino,
933
00:49:10,880 --> 00:49:13,600
man was not has never been on my
rate radar like I've seen it
934
00:49:13,600 --> 00:49:14,840
once.
OK.
935
00:49:15,320 --> 00:49:17,080
Stop wheezing on my grindage,
Mike.
936
00:49:17,640 --> 00:49:20,400
If he's seen it once, it was
briefly on his radar.
937
00:49:21,800 --> 00:49:24,920
No, it was below the radar.
I have more than just radar.
938
00:49:24,920 --> 00:49:26,920
I also have sonar that covers
the lower stuff.
939
00:49:27,360 --> 00:49:31,120
OK, well, last one happen.
He's walking away with this one,
940
00:49:31,440 --> 00:49:35,600
but just for Rhode Island, Rhode
Island and Butch and Derek.
941
00:49:35,720 --> 00:49:37,600
This one is an unofficial
tagline.
942
00:49:37,720 --> 00:49:40,720
Open your eyes.
I know it might be you.
943
00:49:41,320 --> 00:49:44,840
Nope happeny.
You play anything more modern on
944
00:49:44,840 --> 00:49:46,920
the switch?
I think he's going to wait till
945
00:49:46,920 --> 00:49:49,480
we get to this game in like 15
years.
946
00:49:51,800 --> 00:49:54,800
It's it's either Breath of the
Wild or Tears of the Kingdom, I
947
00:49:54,800 --> 00:49:56,640
can't remember which.
It's Breath of the Wild.
948
00:49:56,640 --> 00:50:00,040
That game begins with Link
awake, awakening from like
949
00:50:00,040 --> 00:50:03,600
thousands of years of slumber.
OK, well Hapney wins its handily
950
00:50:03,680 --> 00:50:05,400
with the five points.
That was fun you guys.
951
00:50:05,400 --> 00:50:08,200
Let's get back to our discussion
of Crystallis and wrap it up
952
00:50:08,200 --> 00:50:13,400
with the joy cons.
So Mike, you had a rough time.
953
00:50:13,840 --> 00:50:16,000
What else did you not like about
the game?
954
00:50:16,440 --> 00:50:21,920
Checking the list Oh.
Yeah, it's a long one, I.
955
00:50:22,480 --> 00:50:26,240
Don't know how to use items.
It's a little Yeah, I.
956
00:50:26,240 --> 00:50:30,080
Selected items I thought I hit
buttons.
957
00:50:30,600 --> 00:50:33,120
Items didn't seem to do anything
like I tried to.
958
00:50:33,920 --> 00:50:37,640
I cuz I picked up stuff for
being poisoned and stuff and I
959
00:50:37,640 --> 00:50:42,520
could not get it to trigger.
Yeah, sometimes you have to.
960
00:50:43,040 --> 00:50:45,160
Sometimes they activate with the
B button, the sense of the A
961
00:50:45,160 --> 00:50:48,160
button.
It's not consistent, but I never
962
00:50:48,160 --> 00:50:50,280
had a situation where I just
couldn't use it.
963
00:50:50,960 --> 00:50:52,520
Did that ever happen to you?
Happening.
964
00:50:52,520 --> 00:50:54,800
No.
Although I do, I do feel like
965
00:50:54,840 --> 00:50:57,720
almost any, any time I went to
use it, I hit the wrong button
966
00:50:57,720 --> 00:50:59,120
first.
Yeah.
967
00:50:59,600 --> 00:51:03,080
Like I don't know if if you had
magic equipped at the same time
968
00:51:03,080 --> 00:51:09,000
as an item, if they just didn't
work or what, but yeah, I didn't
969
00:51:09,000 --> 00:51:11,640
like that.
It wasn't very intuitive of what
970
00:51:11,640 --> 00:51:15,360
the items did.
It's like antidote cures poison.
971
00:51:15,600 --> 00:51:19,960
Lyme is petrification and things
like that, but it's like it.
972
00:51:20,080 --> 00:51:22,160
It doesn't tell you that when at
the shop.
973
00:51:22,480 --> 00:51:27,520
It's just like medical herb
antidote plant ring.
974
00:51:28,360 --> 00:51:32,040
At least the manual did have
like a listing of all of it.
975
00:51:32,360 --> 00:51:34,640
Yeah, it's one of those games.
Did it?
976
00:51:34,640 --> 00:51:36,600
Did it say what they did it say
what they did though?
977
00:51:36,760 --> 00:51:39,640
Yeah, it had like a page on each
of like these are the different.
978
00:51:39,960 --> 00:51:42,080
Each category of items had like
a page.
979
00:51:42,680 --> 00:51:44,840
Oh well.
It even includes the quest
980
00:51:44,840 --> 00:51:47,840
items, like you're gonna use
this to calm the angry sea.
981
00:51:48,080 --> 00:51:50,880
So like, that was surprisingly
thorough, but I get what
982
00:51:50,880 --> 00:51:52,040
happened.
He's saying it's like, I don't
983
00:51:52,040 --> 00:51:54,280
know what a.
Fruit of Repune is.
984
00:51:54,680 --> 00:51:57,440
It's a fruit that punes again.
There you go.
985
00:51:58,080 --> 00:52:00,360
Yeah, I think not the
description part of it, which is
986
00:52:00,360 --> 00:52:02,600
just always an issue.
And I think with a lot of these
987
00:52:02,760 --> 00:52:05,120
where they expect you to have
the manual handy and so they
988
00:52:05,120 --> 00:52:08,240
just didn't bother like as far
as things go, like at least
989
00:52:08,240 --> 00:52:10,840
these were like full words,
which is better than some games
990
00:52:10,840 --> 00:52:12,000
have been.
That's fair.
991
00:52:12,160 --> 00:52:14,600
I don't hold it against it.
That's it's definitely not one
992
00:52:14,600 --> 00:52:16,840
of my joy cons.
It was, it was just definitely
993
00:52:16,840 --> 00:52:19,120
something that wasn't a pro
either.
994
00:52:19,480 --> 00:52:21,000
Yeah.
But I was going to say, I think
995
00:52:21,440 --> 00:52:25,600
I do think of some of this issue
really just sort of reflecting
996
00:52:25,600 --> 00:52:32,240
that this is dealing with later
and NES not as not as later in
997
00:52:32,240 --> 00:52:36,360
as it would get, but later in
NES where their ambitions have
998
00:52:36,360 --> 00:52:40,920
start started to out scale what
the controller could do right?
999
00:52:41,360 --> 00:52:42,600
Because this is that kind of
deal.
1000
00:52:42,600 --> 00:52:45,320
We were like, oh, if this had
other additional buttons, a lot
1001
00:52:45,320 --> 00:52:47,080
of this would be a lot less
frustrating.
1002
00:52:47,560 --> 00:52:49,240
And I think that does kind of
reflect that.
1003
00:52:49,240 --> 00:52:55,040
If you gave this same game an
SNES controller, a lot of this
1004
00:52:55,040 --> 00:52:57,520
becomes a lot less frustrating
because that allows you to go OK
1005
00:52:57,520 --> 00:53:02,440
I now have multiple buttons to
work with beyond 2.
1006
00:53:02,880 --> 00:53:05,160
Yeah, it would have been amazing
if like you could use the
1007
00:53:05,160 --> 00:53:07,720
trigger buttons to change to
your elemental sword.
1008
00:53:08,040 --> 00:53:10,920
Oh, absolutely.
Yeah, because happening.
1009
00:53:10,920 --> 00:53:14,240
Why would that be nice?
Because you'll be in a small
1010
00:53:14,240 --> 00:53:18,720
quarter and then you'll be
fighting 2 wyverns and one eyed
1011
00:53:18,720 --> 00:53:22,600
spider, and one of them's not
damaged by fire and the other
1012
00:53:22,600 --> 00:53:26,280
one's not damaged by wind and so
you're dodging too while trying
1013
00:53:26,280 --> 00:53:27,680
to kill the other.
And then you have to change
1014
00:53:27,680 --> 00:53:30,960
swords.
And it's annoying because to use
1015
00:53:30,960 --> 00:53:35,880
the long range powered up magic
you have to also equip the right
1016
00:53:35,880 --> 00:53:39,960
bracelet or Powerball and you
can't mix and match.
1017
00:53:39,960 --> 00:53:42,720
Like I can't use the fire sword
with the Thunderball.
1018
00:53:42,720 --> 00:53:44,800
That would have been cool.
That would have been, yeah, that
1019
00:53:44,800 --> 00:53:45,960
would have been a really neat
mechanic.
1020
00:53:46,280 --> 00:53:48,760
But all it does is that if you
have the wrong bracelet
1021
00:53:48,760 --> 00:53:51,880
equipped, now you're limited to
your level 1 attack.
1022
00:53:52,520 --> 00:53:56,680
And so essentially you are
changing swords a lot, which
1023
00:53:56,680 --> 00:53:59,720
means that in the middle of
combat, you are seeing that menu
1024
00:54:00,040 --> 00:54:03,040
and you're having to equip your
sword and your bracelet.
1025
00:54:03,040 --> 00:54:06,000
Or in other words, like 4 extra
clicks that were totally
1026
00:54:06,000 --> 00:54:10,160
unnecessary.
Like that kind of graded at me
1027
00:54:10,160 --> 00:54:13,200
after a while.
And yeah, I don't know, I just
1028
00:54:13,200 --> 00:54:16,920
kind of feel like the bosses are
kind of underwhelming a little
1029
00:54:16,920 --> 00:54:18,440
bit.
Like, I kind of feel like they
1030
00:54:18,440 --> 00:54:21,120
blew their budget on that first
giant bug fight because
1031
00:54:21,120 --> 00:54:23,680
nothing's really that cool again
until the end of the game.
1032
00:54:23,920 --> 00:54:27,960
Yeah, all the the all of the
bosses feel like the
1033
00:54:27,960 --> 00:54:32,000
difficulties there for sure.
But yeah, they're they all just
1034
00:54:32,000 --> 00:54:34,400
feel like mini bosses.
They just feel like a mini boss
1035
00:54:34,400 --> 00:54:37,080
run.
Yeah, and then the final boss,
1036
00:54:37,080 --> 00:54:39,160
like I said.
Dinah, I loved it.
1037
00:54:39,160 --> 00:54:41,960
It was a whole a whole stage.
I loved it.
1038
00:54:42,560 --> 00:54:45,320
And that's really cool too,
because like the perspective for
1039
00:54:45,320 --> 00:54:48,000
the final boss, it's unlike any
other room in the rest of the
1040
00:54:48,000 --> 00:54:51,600
game because it's like over the
shoulder kind of like you're
1041
00:54:51,600 --> 00:54:54,480
seeing you're seeing down into
the room itself.
1042
00:54:54,480 --> 00:54:58,280
And I just love anytime a boss
fight really sticks in my mind.
1043
00:54:58,280 --> 00:55:01,240
I think this one's going to.
To me, that fight could have
1044
00:55:01,240 --> 00:55:05,360
definitely been longer, yes.
It was giving you made the cool
1045
00:55:05,360 --> 00:55:07,520
Nintendo comparisons.
It was giving like Mother Brain
1046
00:55:08,000 --> 00:55:11,160
kind of vibes of like this big
actually it's kind of a brain
1047
00:55:11,160 --> 00:55:13,200
shaped computer actually kind of
stuck on the wall there.
1048
00:55:13,760 --> 00:55:16,680
Well guys, do you have any other
joy cons before we reach our
1049
00:55:16,680 --> 00:55:18,920
verdict for tonight?
Oh, absolutely.
1050
00:55:19,520 --> 00:55:22,360
Oh, you do have joy cons.
Yeah, I have a few.
1051
00:55:23,160 --> 00:55:25,080
Get them off your chest happy.
I can tell it's weighing you
1052
00:55:25,080 --> 00:55:25,320
down.
I've.
1053
00:55:25,960 --> 00:55:31,280
Been waiting anything that flies
on this game.
1054
00:55:31,680 --> 00:55:34,920
Yeah.
Any enemy that flies because it
1055
00:55:34,920 --> 00:55:38,120
flies off screen and I don't
mind dodging.
1056
00:55:38,120 --> 00:55:41,800
I don't mind the difficulty of
dodging something, but when it's
1057
00:55:41,800 --> 00:55:47,840
off screen for 90% of the time
it's attacking you, it makes it
1058
00:55:47,840 --> 00:55:50,160
very difficult to even.
It's just not.
1059
00:55:50,160 --> 00:55:55,400
It's like now I'm just wasting
mana or items healing something
1060
00:55:55,600 --> 00:55:58,560
that shouldn't even need to heal
because it's like a tiny little
1061
00:55:58,560 --> 00:56:02,000
bath, but because it's flying
non-stop.
1062
00:56:02,320 --> 00:56:03,880
Yeah, it's, it's, it's, it's
hard to hit.
1063
00:56:03,880 --> 00:56:07,320
And it's also frustrating too,
because when your swords fully
1064
00:56:07,320 --> 00:56:10,680
powered up, you don't want to
hold down charge for too long,
1065
00:56:10,680 --> 00:56:13,440
otherwise you're doing your
giant attack and wasting magic
1066
00:56:13,440 --> 00:56:15,480
points.
Your your tier 3 that was that
1067
00:56:15,480 --> 00:56:17,800
was my next.
I feel like if I should be able
1068
00:56:17,800 --> 00:56:21,200
to charge while I'm moving.
I like that you couldn't do that
1069
00:56:21,200 --> 00:56:24,560
because I would move to prevent
it from going to Level 3 and
1070
00:56:24,560 --> 00:56:28,080
wasting magic.
Which yes, so stopping it from
1071
00:56:28,120 --> 00:56:31,640
to Level 3 is.
I get that, but then they should
1072
00:56:31,640 --> 00:56:33,720
have just separated the bracelet
and the ball.
1073
00:56:34,240 --> 00:56:36,320
Yeah.
So it's like, if I only want my
1074
00:56:36,320 --> 00:56:38,600
sword to go up to level 2, I
should be able to have that
1075
00:56:38,600 --> 00:56:43,200
option so I'm not wasting magic
just because it takes so long to
1076
00:56:43,200 --> 00:56:46,080
charge your sword And when
you're running from three
1077
00:56:46,080 --> 00:56:49,680
enemies that herald projectiles
and then something that flies.
1078
00:56:50,320 --> 00:56:53,120
It's just, I, I get it.
It's, it's, it's a Nintendo game
1079
00:56:53,120 --> 00:56:55,200
and it's difficult.
It's just, it was a, it was a
1080
00:56:55,200 --> 00:56:57,120
qualm for me that wasn't
necessary.
1081
00:56:58,320 --> 00:57:01,240
But I mean, if it's a designer's
choice, then that's fine.
1082
00:57:01,320 --> 00:57:04,440
I didn't enjoy it.
The hitbox that Mike was talking
1083
00:57:04,440 --> 00:57:10,080
about where it's like you should
have been facing that way to
1084
00:57:10,080 --> 00:57:12,480
attack with your sword, but for
some reason you were not.
1085
00:57:13,040 --> 00:57:15,920
Yeah, and it also has like some
Sprite tearing sometimes.
1086
00:57:15,920 --> 00:57:19,840
Like it's not, it's not perfect.
Was there a way to see the
1087
00:57:19,840 --> 00:57:22,280
invisible enemies?
There was this one cave, or a
1088
00:57:22,280 --> 00:57:24,640
couple of caves where you'd see
their shadow on the ground.
1089
00:57:25,120 --> 00:57:27,760
I don't know what that is and I
I couldn't even find it in the.
1090
00:57:27,760 --> 00:57:31,280
Beastiary, right?
Like I was like, what is that?
1091
00:57:31,400 --> 00:57:33,240
It's just a hole in the ground
that you can't.
1092
00:57:33,240 --> 00:57:35,400
Attack.
I thought it was an invisible
1093
00:57:35,400 --> 00:57:37,640
enemy and I would get glasses
and then be able to see them
1094
00:57:37,640 --> 00:57:40,160
later.
That's what it felt like.
1095
00:57:40,160 --> 00:57:42,280
I don't know, I just ran or flew
me.
1096
00:57:43,120 --> 00:57:45,920
Too.
I don't have time to figure this
1097
00:57:45,920 --> 00:57:47,360
out.
I'm too close to end game.
1098
00:57:47,360 --> 00:57:49,640
I'm out.
I love the flying animation.
1099
00:57:49,680 --> 00:57:51,520
We're just floating.
I don't know.
1100
00:57:51,520 --> 00:57:54,520
And I mean, I'm getting back
into Joy Pros, but I like the
1101
00:57:54,520 --> 00:57:58,280
flying, the hopping any time I'm
on a dolphin.
1102
00:57:58,280 --> 00:58:01,280
And this game kind of felt like
it had dynamic movement.
1103
00:58:01,960 --> 00:58:04,480
And again, it moves so well, but
stop being positive.
1104
00:58:04,480 --> 00:58:08,040
Jeremy, I do sort of appreciate
that when your life is fairly
1105
00:58:08,040 --> 00:58:12,280
low, your life bar looks like a
text lightsaber.
1106
00:58:14,720 --> 00:58:17,760
Mike is grasping for pros here.
Anything else to complain about
1107
00:58:17,760 --> 00:58:20,680
you guys?
Just just one and I'm done.
1108
00:58:20,680 --> 00:58:22,120
I promise.
No, no, take your time.
1109
00:58:22,120 --> 00:58:24,760
I want to hear it.
The Emperor 2 fight.
1110
00:58:24,960 --> 00:58:28,760
Yeah, four shoot.
And then maybe this was my
1111
00:58:28,760 --> 00:58:31,960
fault.
It took me two hours to figure
1112
00:58:31,960 --> 00:58:36,280
out that I had to shoot him with
the Bow of Truth to get him in
1113
00:58:36,280 --> 00:58:37,560
his final form.
Yeah.
1114
00:58:38,600 --> 00:58:42,080
So I'm just attacking the
Emperor 2 and it's not a fight
1115
00:58:42,080 --> 00:58:43,720
you can win.
Correct.
1116
00:58:44,320 --> 00:58:47,160
And I'm like, I'm not even doing
damage to him, but sometimes it
1117
00:58:47,160 --> 00:58:49,400
makes the tink sound and
sometimes it doesn't.
1118
00:58:49,800 --> 00:58:52,120
I went around and round and
round, I was like, this has got
1119
00:58:52,120 --> 00:58:54,960
to be close to the final boss.
I don't want to look up how to
1120
00:58:54,960 --> 00:58:56,800
do it.
And then even after I looked up
1121
00:58:56,800 --> 00:58:59,680
how to do it, I'm looking at
walkthroughs and they're doing
1122
00:58:59,680 --> 00:59:03,160
the same thing I'm doing.
No, nobody knows.
1123
00:59:03,520 --> 00:59:06,240
And then finally this one guy's
like, oh, no, I got to shoot him
1124
00:59:06,240 --> 00:59:08,480
with this bow of truth.
I'm like, oh, that's what that's
1125
00:59:08,480 --> 00:59:11,840
for.
And it's weird because like, you
1126
00:59:11,840 --> 00:59:14,080
know, when you get it, you're
like, oh cool, I found a bow and
1127
00:59:14,080 --> 00:59:15,560
arrow.
I finally have a long range.
1128
00:59:15,560 --> 00:59:17,480
That's not my charge.
It doesn't do anything.
1129
00:59:17,600 --> 00:59:20,440
I should have known because you
had to shoot those two statues
1130
00:59:20,440 --> 00:59:24,200
with the other two bows, but it
was just so in the back of my
1131
00:59:24,200 --> 00:59:25,720
mind, I wasn't thinking about
it.
1132
00:59:25,880 --> 00:59:28,760
And then he gets in his final
form and it's like one of these
1133
00:59:28,760 --> 00:59:31,640
your boss fights.
Yeah, yeah, he's not so bad once
1134
00:59:31,720 --> 00:59:34,200
he transforms.
As long as you're good at
1135
00:59:34,200 --> 00:59:38,360
dodging it's it's like OK.
The other form was way more
1136
00:59:38,360 --> 00:59:40,080
difficult.
And like, you know, you
1137
00:59:40,080 --> 00:59:42,800
mentioned that tink sound the
frustrating, I'm not doing any
1138
00:59:42,800 --> 00:59:45,040
damage.
It really drove me nuts how like
1139
00:59:45,040 --> 00:59:48,320
sometimes there'd be a purple
enemy in a cave and the fire
1140
00:59:48,320 --> 00:59:51,000
would kill it and then a purple
enemy right next to it would
1141
00:59:51,000 --> 00:59:53,120
tink with the fire sword.
It was like, I feel like we
1142
00:59:53,120 --> 00:59:56,000
could have color-coded this and
saved me, saved me a lot of
1143
00:59:56,000 --> 00:59:57,240
time.
Absolutely.
1144
00:59:57,920 --> 01:00:00,400
All right, guys.
Well, I think if that settles
1145
01:00:00,400 --> 01:00:02,200
it, we're going to move on to
the.
1146
01:00:03,040 --> 01:00:05,920
End of the show here.
We've covered the Joy Pros, the
1147
01:00:05,920 --> 01:00:08,560
Joy Cons, and every bit in
between.
1148
01:00:08,720 --> 01:00:13,720
So it's time to declare
Crystallis as a Nintendo or a
1149
01:00:13,720 --> 01:00:16,800
Nintendo Don't happening.
What's your verdict?
1150
01:00:17,080 --> 01:00:20,120
I think it's a Super Nintendo.
I really do.
1151
01:00:20,560 --> 01:00:23,640
It's not quite a 64.
It's it's not a perfect game by
1152
01:00:23,640 --> 01:00:28,200
any means, but if you enjoy the
earlier Zelda games, I think
1153
01:00:28,200 --> 01:00:30,520
it's going to scratch an itch
you didn't know you had.
1154
01:00:31,080 --> 01:00:34,040
I That's the perfect way to say
it for me.
1155
01:00:34,320 --> 01:00:37,200
I would like to say if you
didn't like the early Zelda
1156
01:00:37,200 --> 01:00:41,680
games then this is going to be
in that same spot out as well.
1157
01:00:41,800 --> 01:00:43,840
And that and that's fair.
It's definitely not for
1158
01:00:43,840 --> 01:00:45,600
everybody.
That's why I didn't make it a
1159
01:00:45,600 --> 01:00:48,840
64.
Yeah, so I, I for me, this is a
1160
01:00:48,840 --> 01:00:52,760
Nintendo and I think a lot of
that frustration and things
1161
01:00:52,760 --> 01:00:54,720
become like, Oh yeah, you really
need to be using it for a guide
1162
01:00:54,720 --> 01:00:58,280
is kind of the same, the exact
same problem I had the original
1163
01:00:58,280 --> 01:01:01,120
Zelda.
Well, Hapney and I overrule you
1164
01:01:01,120 --> 01:01:03,760
because for me it's definitely a
Nintendo.
1165
01:01:03,760 --> 01:01:07,440
I think this gets shortchanged
when it's described as just a
1166
01:01:07,440 --> 01:01:11,800
Zelda clone, because to me it
combines everything I like about
1167
01:01:11,800 --> 01:01:16,040
any as Zelda and a lot of the
cool things they added in Zelda
1168
01:01:16,040 --> 01:01:17,600
2.
That's right, all the cool
1169
01:01:17,600 --> 01:01:20,440
things from Zelda 2.
So this scratches A niche for
1170
01:01:20,440 --> 01:01:22,040
me.
I think this is definitely one
1171
01:01:22,040 --> 01:01:23,840
of the better top down RPGs I've
played.
1172
01:01:24,040 --> 01:01:27,280
And you consider that this is an
NES game, it's even more
1173
01:01:27,280 --> 01:01:30,040
impressive.
So I'm going to say just a solid
1174
01:01:30,040 --> 01:01:32,000
Nintendo for me.
I think everyone here should
1175
01:01:32,000 --> 01:01:35,120
check it out.
Well, that brings us here to the
1176
01:01:35,400 --> 01:01:40,160
final verdict, which is a
Nintendo happening.
1177
01:01:40,160 --> 01:01:41,920
Thank you so much for being with
us.
1178
01:01:41,920 --> 01:01:44,600
It has been a long time coming
and it's been great talking to
1179
01:01:44,600 --> 01:01:46,600
you.
Pleasure to be here man, this is
1180
01:01:46,600 --> 01:01:48,240
a lot of fun and I appreciate
you having me.
1181
01:01:48,560 --> 01:01:50,160
Let's do it again.
We got to do it again.
1182
01:01:50,160 --> 01:01:52,840
We're doing it again.
Everyone join us next time.
1183
01:01:52,840 --> 01:01:56,080
And we'll be wrapping up this
season of the old switcheroo
1184
01:01:56,080 --> 01:01:59,800
with our 16th bit retrospective
season finale.
1185
01:02:00,040 --> 01:02:02,440
We're going to have some awards
to pass out, some trivia
1186
01:02:02,440 --> 01:02:05,360
questions to answer, and some
stars to wish upon.
1187
01:02:05,440 --> 01:02:06,600
You're not going to want to miss
it.
1188
01:02:07,080 --> 01:02:10,800
Also, don't forget to visit
www.theoldswitcharoo.com.
1189
01:02:11,000 --> 01:02:13,280
There you can find links to our
Spotify, our YouTube, our
1190
01:02:13,280 --> 01:02:16,080
Instagram, and all the social
medias you can shake a joystick
1191
01:02:16,080 --> 01:02:18,040
at.
You can even leave an old timey
1192
01:02:18,040 --> 01:02:21,120
voicemail, meaning we would
literally love to hear from you.
1193
01:02:21,360 --> 01:02:24,400
Or even better, join the fun on
our Discord server where you can
1194
01:02:24,400 --> 01:02:27,800
play games, talk games, and even
make a friend or two happen.
1195
01:02:27,800 --> 01:02:29,320
He's in there, I'm in there,
Mike's in there.
1196
01:02:29,320 --> 01:02:32,080
It's going to be a good time.
Big thanks to Crystal Fields for
1197
01:02:32,080 --> 01:02:34,960
our incredible intro song, and
thank you, dear listener for
1198
01:02:34,960 --> 01:02:38,520
liking, commenting, subscribing,
reviewing, and playing along
1199
01:02:38,520 --> 01:02:41,840
with us every step of the way.
This has been the old switcheroo
1200
01:02:41,880 --> 01:02:44,760
where we've been talking gaming
retro with Mike and Jamo.
1201
01:02:45,080 --> 01:02:47,560
I've been Mike.
And I've been jamo game on
1202
01:02:47,560 --> 01:03:02,560
everyone.
This is the most interested my
1203
01:03:02,560 --> 01:03:05,800
dad's ever going to have been in
the podcast because I have a
1204
01:03:05,840 --> 01:03:10,520
train story now.
Well, at what capacity did you
1205
01:03:10,520 --> 01:03:14,360
work for Norfolk Pacific?
So I was a conductor.
1206
01:03:14,840 --> 01:03:17,320
Did I say it wrong, Mike?
I think actually it's it's
1207
01:03:17,320 --> 01:03:20,040
Norfolk Pacific now.
Yeah, Mike.
1208
01:03:20,960 --> 01:03:24,040
Not, not technically, but yeah,
they Norfolk just got bought out
1209
01:03:24,040 --> 01:03:26,240
by Union Pacific, so we don't
know what they're going to do
1210
01:03:26,240 --> 01:03:28,040
with it.
It's only going to be Norfolk
1211
01:03:28,040 --> 01:03:30,240
Pacific if it's being named by
the same people that are now
1212
01:03:30,240 --> 01:03:32,520
naming college football
conferences.
1213
01:03:33,000 --> 01:03:34,640
That was a sports joke that I
did.
1214
01:03:34,640 --> 01:03:37,280
Not get the PAC 12 has two teams
in it, Yeah.
1215
01:03:37,880 --> 01:03:40,000
Berkeley is in the in the
Atlantic.
1216
01:03:40,840 --> 01:03:44,240
The NFL is just as bad, though
Dallas is in the NFC East.
1217
01:03:44,800 --> 01:03:47,560
Oh, I can't stand the NFC East.
I don't know what that is.
1218
01:03:48,080 --> 01:03:49,520
You have.
I'm not your tribe when it comes
1219
01:03:49,520 --> 01:03:52,160
to sports.
That's OK.

Jamie Happney
Journeyman Electrician IBEW
Former life-size model train rider, current stay-at-home dad. I have a job, but like Peter Gibbons from Office Space once said, "I don't think I'm gonna go any more." My partner Brittany and I have been together nine years and we have three beautifully chaotic children. I bought my first video game console at a yard sale when I was five (NES) and I've been losing more than I win ever since. I love football, horror movies, wrestling documentaries, and cooking.