S3E14: The Ghosts 'n Goblins trilogy -or- History Doomed to Repeat Itself
Cyril from Defunct Games armors up for Ghosts ‘n Goblins (NES), Ghouls ‘n Ghosts (Sega Genesis/Mega Drive), and Super Ghouls ‘n Ghosts (SNES) as he joins Mike & Jaymo on The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this episode, we talk about the value of preserving contemporary game reviews of retro video games, Capcom’s mostly forgotten former mascot Captain Commando and the Captain Commando Challenge Series, what the challenges are for ports of arcade games, and Cyril shares his experience as part of GamePro Magazine’s Team GamePro.
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com where you'll find access to our Discord, voicemail, and so much more!
Game on, everyone.
(0:00) Intro
(1:19) Welcoming Cyril
(5:20) Ghosts ‘n Goblins
(43:24) Ghouls ‘n Ghosts
(1:14:53) Super Ghouls ‘n Ghosts
(1:48:14) Ranking Retro
(1:50:15) NintenDO or NintenDON’T
Defunct Games is at http://www.defunctgames.com/ and on YouTube at https://www.youtube.com/@DefunctGames
Ghosts ‘n Goblins manual: https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABCE.pdf
Ghouls ‘n Ghosts manual: https://manuals.sega.com/genesismini/pdf/GHOULS_N_GHOSTS.pdf
Super Ghouls ‘n Ghosts manual: https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABDE.pdf
The 50 Most S*** Hot Games Ever | Hyper #50 December 1997, p47-52: https://archive.org/details/hyper-050/page/n45/mode/2up
IGN’s Top 100 Games: https://web.archive.org/web/20141207120250/http://top100.ign.com/2003/
Les 100 meilleurs jeux de tous les temps: https://www.jeuxvideo.com/dossiers/00014196/les-100-meilleurs-jeux-de-tous-les-temps.htm
Top 100 Video Games of All Time | G4TV : https://web.archive.org/web/20141123063703/http://www.g4tv.com/top-100
1001 Video Games You Must Play Before You Die by Tony Mott: https://www.amazon.com/1001-Video-Games-Must-Before/dp/B005DI8LX2
The 100 Greatest Video Games of All Time by Bo Moore | Popular Mechanics (2014): https://www.videogamecanon.com/lists/popular-mechanics-2014/
Los 100 mejores videojuegos de la historia by John Tones and Carlos Carabaña : https://www.revistagq.com/noticias/tecnologia/galerias/los-100-mejores-videojuegos-de-la-historia/8951
Ghosts 'N Goblins by ERROR72 in 23:48 - SGDQ2018: https://www.youtube.com/watch?v=PSnUpA2RQ18
Gamer of the Year 2022: Let Me Solo Her by Tyler Colp | PC Gamer: https://www.pcgamer.com/gamer-of-the-year-2022-let-me-solo-her/
Super MadNES - Super Ghouls 'N Ghosts SNES - "Haunted Graveyard" [Stage 1] - Cover: https://www.youtube.com/watch?v=3FCExhVssi0
Story Breakdown Cannon Spike (Dreamcast) | Defunct Games: https://www.youtube.com/watch?v=Q9U3V0yrObg
Calling All GamePros | Game #19 February 1991, p. 10: https://www.retromags.com/files/file/2909-gamepro-issue-019-february-1991
Introducing Team GamePro | Game Pro #25 August 1991, p. 12: https://archive.org/details/game-pro-issue-25-august-1991/page/n13/mode/2up
Cyril Lachel on Game Pro TV: https://www.youtube.com/watch?v=q3b68rHt1aQ
Electronic Gaming Monthly's Best & Worst Awards of 1989 | Defunct Games : https://www.youtube.com/watch?v=resrK7BdzqE
Truancy | A Bit of Fry and Laurie S04E07: https://www.youtube.com/watch?v=Ptbb0etSU08
Super Ghouls 'n' Ghosts by NME in 39:59 - AGDQ2019: https://www.youtube.com/watch?v=JpDqAPc031o
Electronic Gaming Monthly's Best & Worst Awards of 1989 | Defunct Games: https://www.youtube.com/watch?v=z-rPOG09QtY
Holy Diver - Collector’s Edition | Retro Bit: https://retro-bit.com/holy-diver/
Nintendo Classics: Top 276 Games on Nintendo Switch Online (According to the Critics) | Defunct Games: https://www.youtube.com/watch?v=Ytx4z7v98kU
Ghouls 'n Ghosts by Aquas and dosboxfalco in 19:29 - AGDQ2020: https://www.youtube.com/watch?v=cLNYgfyITlA
1
00:00:00,040 --> 00:00:02,800
I don't know where my Genesis
could be.
2
00:00:05,120 --> 00:00:09,880
I haven't seen my Super Nintendo
since 2003.
3
00:00:11,360 --> 00:00:15,640
That's all right.
I don't mind.
4
00:00:17,680 --> 00:00:19,800
I've got a Switch in the old
Switch room.
5
00:00:22,080 --> 00:00:29,560
My friend Mike and Jamo too.
All right everyone, welcome back
6
00:00:29,560 --> 00:00:32,280
to the old Switcheroo where
we're talking gaming retro with
7
00:00:32,280 --> 00:00:33,960
Mike and Jamo.
I'm Mike.
8
00:00:34,400 --> 00:00:37,080
And I'm Jamo play along on our
epic quest to research and
9
00:00:37,080 --> 00:00:40,760
review all 300 plus games in the
Nintendo Classics catalog.
10
00:00:41,080 --> 00:00:43,520
Today we are spraying and
praying our way through Ghosts
11
00:00:43,520 --> 00:00:47,640
and Goblins for the NES, Ghouls
and Ghosts for the Sega Genesis,
12
00:00:47,840 --> 00:00:51,040
and Super Ghouls and Ghosts for
the Super Nintendo in an episode
13
00:00:51,040 --> 00:00:55,400
we are calling history doomed to
repeat itself.
14
00:00:55,920 --> 00:00:58,200
Now, Mike, I know what you're
thinking, right?
15
00:00:58,200 --> 00:01:00,760
Jamo sure is handsome and King
Arthur wasn't a real historical
16
00:01:00,760 --> 00:01:05,480
figure, right?
I'm not sure on the accuracy of
17
00:01:05,480 --> 00:01:10,800
either of those statements.
Well, you know something, I
18
00:01:10,800 --> 00:01:13,640
think it's no secret that
history is not my strong suit.
19
00:01:13,960 --> 00:01:17,120
We were also, you know, both in
Mr. Klipfeld's APUS history
20
00:01:17,120 --> 00:01:18,360
class.
You can vouch for that.
21
00:01:18,720 --> 00:01:21,400
But you know who is a legit
video game historian?
22
00:01:22,240 --> 00:01:25,680
Cyril Lachelle, founder and
proprietor of Defunct Games.
23
00:01:25,680 --> 00:01:28,200
Cyril, why don't you let our
listeners know all about who you
24
00:01:28,240 --> 00:01:32,560
are and what it is that you do?
Well, my name is Cyril.
25
00:01:33,000 --> 00:01:35,480
You may know me more as Defunct
Games.
26
00:01:35,920 --> 00:01:39,400
I started the website Defunct
Games back in 2001 and then like
27
00:01:39,400 --> 00:01:43,640
a decade later or so started a
YouTube channel with the same
28
00:01:43,640 --> 00:01:46,320
thing.
We look at a lot of it started
29
00:01:46,320 --> 00:01:49,800
out looking at old games, but
these days I do a lot of modern
30
00:01:50,440 --> 00:01:54,120
reviews, but also we like to
look at a lot of old school
31
00:01:54,120 --> 00:01:55,800
magazines.
That's kind of our bread and
32
00:01:55,800 --> 00:01:58,920
butter these days is looking
through kind of flipping through
33
00:01:58,920 --> 00:02:02,800
the pages of old, old reviews
and and things like that.
34
00:02:03,160 --> 00:02:04,960
The more wheat we peel this
onion.
35
00:02:04,960 --> 00:02:06,320
You're going to find out about
me.
36
00:02:06,320 --> 00:02:09,479
I don't know what you want me to
say, but I will say that I'm
37
00:02:09,479 --> 00:02:12,480
excited to talk about ghosts and
goblins, ghouls and ghosts and
38
00:02:12,480 --> 00:02:15,680
super ghouls and ghosts because
I definitely have a preference.
39
00:02:16,120 --> 00:02:19,840
Yeah, I, I think we all do.
What I love about your site and
40
00:02:19,840 --> 00:02:22,920
you and your mission is that you
hear a lot about video game
41
00:02:22,920 --> 00:02:25,880
preservation, right?
But I think you're providing
42
00:02:25,880 --> 00:02:29,320
this extremely vital service in
preserving and archiving and
43
00:02:29,320 --> 00:02:31,200
documenting video game
journalism.
44
00:02:31,680 --> 00:02:33,960
I mean, you've shared on our
Discord recently some of the
45
00:02:33,960 --> 00:02:36,800
ridiculously risque ways gaming
publications used to be
46
00:02:36,800 --> 00:02:39,240
advertised.
But as someone who's documented
47
00:02:39,240 --> 00:02:41,800
this industry for decades, is
there something about retro
48
00:02:41,800 --> 00:02:44,320
gaming that you kind of miss in
modern times?
49
00:02:45,400 --> 00:02:50,080
I look, I'm not somebody who
looks at nostalgia as like this
50
00:02:50,080 --> 00:02:53,000
thing I want to go back to.
I love that there are these old
51
00:02:53,000 --> 00:02:56,000
games and then I can, you know,
I have a nostalgia forum and I
52
00:02:56,000 --> 00:02:59,360
can go back and play them.
But I think I honestly do think
53
00:02:59,360 --> 00:03:02,760
this is a, you know, despite
some problems with the industry,
54
00:03:03,000 --> 00:03:06,920
I do think that this is kind of
a golden age of gaming,
55
00:03:07,360 --> 00:03:10,320
especially when it comes to the
amount of stuff that we're
56
00:03:10,320 --> 00:03:13,840
getting both from AAA
publishers, but also from, you
57
00:03:13,840 --> 00:03:16,880
know, the Indies and sort of the
rise of smaller games.
58
00:03:16,880 --> 00:03:21,080
There's just a breadth of of
types of games that we never
59
00:03:21,080 --> 00:03:24,960
would have gotten 30 years ago.
And I think that's one of the
60
00:03:24,960 --> 00:03:27,880
things that I love about going
back and looking at the
61
00:03:27,880 --> 00:03:31,760
juxtaposition between like the
old magazine reviews, you know,
62
00:03:31,760 --> 00:03:35,520
the old electronic E monthly and
stuff like that versus where we
63
00:03:35,520 --> 00:03:38,760
are now.
And you know, it's, it's fun
64
00:03:39,000 --> 00:03:42,800
looking back, but I don't want
to, I don't want to go back.
65
00:03:44,720 --> 00:03:47,640
You can never go home again.
I know a lot of people do.
66
00:03:47,640 --> 00:03:51,400
I know because it was a simpler
time and games were games and
67
00:03:51,400 --> 00:03:53,600
stuff like that.
But I mean, if you look at there
68
00:03:53,600 --> 00:03:56,800
is just a lot of fun and going
back and, you know, we spent a
69
00:03:56,800 --> 00:03:59,680
lot of time looking at old
reviews specifically on both the
70
00:03:59,680 --> 00:04:03,560
website and the YouTube channel.
And this will date us.
71
00:04:03,840 --> 00:04:07,520
But one of the newest Nintendo
classics that came out was Mario
72
00:04:07,520 --> 00:04:08,360
Paint.
Yeah.
73
00:04:08,680 --> 00:04:13,440
Which to a certain generation of
kids is just this unassailable
74
00:04:13,440 --> 00:04:16,640
classic.
But I think that if, you know
75
00:04:16,640 --> 00:04:20,000
it's fun is looking back at the
reviews and saying that it was a
76
00:04:20,079 --> 00:04:22,200
lot more polarizing back in the
day.
77
00:04:22,440 --> 00:04:24,720
There were critics that
genuinely hated it.
78
00:04:24,720 --> 00:04:26,440
I.
Love someone having a hot take
79
00:04:26,440 --> 00:04:29,200
on Mario Paint.
You know, and that's true of so
80
00:04:29,200 --> 00:04:31,400
many classics.
You go back and look at, you
81
00:04:31,400 --> 00:04:34,960
know, the reviews of Earthbound
or Star Tropics or there are a
82
00:04:34,960 --> 00:04:38,080
lot of other ones where, you
know, yeah, there are a couple
83
00:04:38,080 --> 00:04:41,800
of reviews that gave it nines
or, or eights, but some of them,
84
00:04:41,840 --> 00:04:44,720
you know, were threes and fours.
Some of the the magazines really
85
00:04:44,720 --> 00:04:47,520
hated it.
And it's, it's fun looking back
86
00:04:47,560 --> 00:04:50,800
at those and seeing what the
reviews said, what the critics
87
00:04:50,800 --> 00:04:54,640
said, and also what the the
people, the readers were saying
88
00:04:54,640 --> 00:04:56,360
at the time.
And we we do a lot of that of
89
00:04:56,360 --> 00:05:00,120
the channel and and of course
the the defunct games website.
90
00:05:00,600 --> 00:05:01,800
All good.
So awesome.
91
00:05:02,680 --> 00:05:05,480
Well, guys, I don't think
Princess Prin Prin or Guinevere
92
00:05:05,480 --> 00:05:07,280
or whatever her name is, I don't
think she's going to save
93
00:05:07,280 --> 00:05:09,480
herself.
Are we ready to get medieval on
94
00:05:09,480 --> 00:05:10,800
some ass?
Let's do it.
95
00:05:11,120 --> 00:05:12,160
Ready, Mike?
Yep.
96
00:05:12,480 --> 00:05:15,320
Mike's excited for this one.
Oh well, this is the very first
97
00:05:15,320 --> 00:05:18,080
game I know Mike's had a rough
time with, and if you follow our
98
00:05:18,080 --> 00:05:22,520
TikTok, you know that too.
Let's dive in with Ghosts in
99
00:05:22,520 --> 00:05:33,120
Goblins on the NES, released in
1986 as described on Nintendo
100
00:05:33,120 --> 00:05:35,800
Classics.
Take on the role of the night,
101
00:05:35,800 --> 00:05:39,040
Sir Arthur, and delve into the
realm of demons and monsters to
102
00:05:39,040 --> 00:05:40,800
rescue your girlfriend, the
Princess.
103
00:05:41,080 --> 00:05:43,320
Choose your weapons wisely and
take advantage of their
104
00:05:43,320 --> 00:05:45,720
strengths to deal with the
situation at hand.
105
00:05:46,040 --> 00:05:48,720
Defeat the main boss at the end
of each level and pass through
106
00:05:48,720 --> 00:05:51,040
the gate to stand between you
and Astaroth.
107
00:05:51,280 --> 00:05:54,080
Teach him a lesson in chivalry
he'll never forget.
108
00:05:54,320 --> 00:05:58,120
The stage for adventure is set.
Are you brave enough for the
109
00:05:58,120 --> 00:06:01,160
challenge?
Somebody got paid to write that.
110
00:06:01,240 --> 00:06:04,160
Yeah, and this predates AI's
rise.
111
00:06:04,200 --> 00:06:05,800
I think someone wrote that
paragraph.
112
00:06:06,280 --> 00:06:08,200
So let's take a look at the
Boxer, since I was having
113
00:06:08,200 --> 00:06:10,960
people's first impressions on
the NES Boxer.
114
00:06:10,960 --> 00:06:13,520
We have Arthur, front and
center, about to toss a javelin.
115
00:06:13,800 --> 00:06:16,640
Looming behind him, you have
most of the enemies from the
116
00:06:16,640 --> 00:06:19,440
game snaring or sneering
ominously.
117
00:06:19,880 --> 00:06:21,520
Mike, I'm gonna guess you like
this cover.
118
00:06:22,000 --> 00:06:25,920
It's just solid cover.
Granted, there's a part of this
119
00:06:25,920 --> 00:06:29,960
where I'm distracted by like the
grid in the background.
120
00:06:30,040 --> 00:06:31,760
Yeah, the red and blue grid,
which?
121
00:06:32,040 --> 00:06:35,760
That's pretty common with all of
the the Capcom games of that era
122
00:06:35,760 --> 00:06:40,360
on the NES, unfortunately.
I figured it was it just it has
123
00:06:40,360 --> 00:06:45,000
A to me a Tron vibe.
Sure, definitely on the cover.
124
00:06:45,000 --> 00:06:50,480
I like that it captures how dumb
his jumps look with one arm out
125
00:06:50,480 --> 00:06:52,560
in front.
And one leg out.
126
00:06:52,640 --> 00:06:55,040
It's just the growing completely
vulnerable.
127
00:06:56,000 --> 00:06:57,680
That's something I think we all
experience.
128
00:06:58,080 --> 00:07:00,240
I don't know though.
I like, it's pretty colorful.
129
00:07:00,240 --> 00:07:03,280
I I like that you kind of get
the visual styling of the game.
130
00:07:03,760 --> 00:07:06,960
Cyril also a fan.
Yeah, no, I I like this cover a
131
00:07:06,960 --> 00:07:09,560
lot.
Did you know that when this was
132
00:07:09,560 --> 00:07:12,760
released in Europe on the
Nintendo Entertainment System
133
00:07:12,760 --> 00:07:17,000
over there, just the NES version
over there was called Ghost and
134
00:07:17,000 --> 00:07:20,600
Goblins, Not Ghosts.
It has a typo.
135
00:07:21,080 --> 00:07:22,600
Oh, we didn't just get more
ghosts.
136
00:07:23,320 --> 00:07:26,080
Yeah, it was just one ghost, but
a bunch of goblins.
137
00:07:26,400 --> 00:07:28,720
They're followed up by, Oops,
Nothing but ghosts.
138
00:07:30,440 --> 00:07:35,800
Yeah, oops, all goblins.
Sorry, but you know the story
139
00:07:35,800 --> 00:07:37,760
behind it.
Do I know the story?
140
00:07:38,280 --> 00:07:39,640
Oh, I thought you.
I thought you had the story.
141
00:07:39,720 --> 00:07:43,760
Oh, no, I I think that I think
someone just made a mistake
142
00:07:43,760 --> 00:07:46,680
because all the other versions,
the Commodore 64 and the the
143
00:07:46,680 --> 00:07:49,760
Amstrad and Amiga and whatnot,
it all says ghosts and goblins
144
00:07:49,760 --> 00:07:51,640
on that one.
I just think someone made a
145
00:07:51,640 --> 00:07:54,760
mistake, but I'm sure someone
will correct us in the comments.
146
00:07:55,120 --> 00:07:57,920
Oh, please do.
This is probably influenced by
147
00:07:58,120 --> 00:08:03,280
other games, but looking at how
they spaced the writing on this
148
00:08:03,280 --> 00:08:09,240
cover of Ghosts and Goblins, my
brain reads this as Ghosts and
149
00:08:09,280 --> 00:08:11,640
Goblins.
Like there's an ING there that
150
00:08:11,640 --> 00:08:14,040
we've shortened to just an
apostrophe N, which is a
151
00:08:14,040 --> 00:08:16,280
completely valid thing for any
game to do.
152
00:08:16,680 --> 00:08:18,760
Like cruising, yes.
Yeah.
153
00:08:18,960 --> 00:08:21,400
And I like the idea of verbing
the first part.
154
00:08:21,640 --> 00:08:25,880
Sure, So let's get to it here.
This game was directed by Tokoro
155
00:08:25,880 --> 00:08:28,680
Fujiwada.
Fujiwada, excuse me, We enjoyed
156
00:08:28,680 --> 00:08:32,080
his work in our last episode.
Or more accurately, I enjoyed
157
00:08:32,080 --> 00:08:34,720
his work on our last episode
when we covered Mega Man 2.
158
00:08:35,320 --> 00:08:38,080
We will see him again when we
cover ghosts and goblin spin
159
00:08:38,080 --> 00:08:40,640
offs, Gargoyle's Quest and
Demon's Crest.
160
00:08:41,080 --> 00:08:43,159
But not Gargoyle's Quest 2 Right
Cyril?
161
00:08:43,720 --> 00:08:47,360
It's not on, not on there for
some reason, not on the Nintendo
162
00:08:47,360 --> 00:08:49,440
classics.
Yeah, come on, Nintendo.
163
00:08:49,600 --> 00:08:51,480
It should be.
Yeah, it's weird to have the
164
00:08:51,480 --> 00:08:53,000
gap.
It's a great game.
165
00:08:53,280 --> 00:08:56,160
It reminds me how Sonic the
Hedgehog 2 is on the Genesis
166
00:08:56,160 --> 00:08:58,000
emulator.
But not one right?
167
00:08:58,000 --> 00:09:02,560
And it's just like.
But also, let's not let's not
168
00:09:02,640 --> 00:09:04,400
jump over the the director
there.
169
00:09:04,800 --> 00:09:08,560
He put out a lot of bangers,
like just a couple of, you know,
170
00:09:08,560 --> 00:09:11,960
like around the same time, he
not only made Bionic Commando in
171
00:09:11,960 --> 00:09:15,320
the arcade, but he made the
Bionic Commando on the NES,
172
00:09:15,600 --> 00:09:16,920
which is the one that people
like.
173
00:09:17,400 --> 00:09:22,720
And he had just a, a bunch of
big hits around that time.
174
00:09:22,720 --> 00:09:26,320
And let's not forget the the
Ghosts and Goblins, Ghouls and
175
00:09:26,320 --> 00:09:29,840
Ghosts series was one of
Capcom's biggest games in that
176
00:09:29,840 --> 00:09:33,280
era.
This was before Mega Man and
177
00:09:33,280 --> 00:09:35,640
Street Fighter really, really
took hold.
178
00:09:36,080 --> 00:09:39,960
Yeah, actually, Wikipedia
considers Ghosts and Goblins one
179
00:09:39,960 --> 00:09:43,760
of the best video games ever
made, having imported to over a
180
00:09:43,760 --> 00:09:47,000
dozen different home computers
in the late 80s, as well as
181
00:09:47,000 --> 00:09:50,360
meeting the somewhat arbitrary
requirement of being included in
182
00:09:50,360 --> 00:09:54,080
an editor's best of the list
from six different publications.
183
00:09:54,080 --> 00:09:56,280
I don't know why Wikipedia needs
it to be 6.
184
00:09:56,800 --> 00:09:58,360
Why not 5?
Not Why not 7?
185
00:09:58,480 --> 00:10:01,080
Well, yeah, that's a weird
arbitrary number.
186
00:10:01,200 --> 00:10:04,640
Right, But so the publications
that put this on their best of
187
00:10:04,640 --> 00:10:11,760
list included Hyper Magazine,
IGN, G4 TV, Zhu Video, Popular
188
00:10:11,760 --> 00:10:14,920
Mechanics, and the Spanish
version of Gentleman's Quarterly
189
00:10:15,120 --> 00:10:17,480
Serial.
Any hot takes on the video game
190
00:10:17,480 --> 00:10:19,600
coverage in Popular Mechanics
magazine?
191
00:10:21,000 --> 00:10:23,120
I have not archived that one
yet.
192
00:10:23,600 --> 00:10:27,160
No.
Now I kind of want, I've
193
00:10:27,160 --> 00:10:33,520
archived A Maxim and Blender.
So, but that's, I like hyper up
194
00:10:33,520 --> 00:10:35,040
there.
I recognize that cover.
195
00:10:35,040 --> 00:10:39,160
That's a that's a Australian
publication.
196
00:10:40,240 --> 00:10:44,320
Of course, I think we really
need to say this, that the
197
00:10:44,320 --> 00:10:48,840
version that they're talking
about is not the NES version of
198
00:10:48,840 --> 00:10:51,760
Ghosts and Goblins.
Right, it's not the best version
199
00:10:51,760 --> 00:10:54,000
you could.
Get no no they they are
200
00:10:54,000 --> 00:10:59,280
specifically naming the arcade
game the best one or the the the
201
00:10:59,280 --> 00:11:01,440
best because the arcade games
great.
202
00:11:01,720 --> 00:11:03,800
Did either of you 2 play the
arcade game?
203
00:11:04,200 --> 00:11:06,440
I did.
It is as I was telling Mike, and
204
00:11:06,440 --> 00:11:09,160
I think I mentioned to you in
the Discord, you know, I
205
00:11:09,440 --> 00:11:13,840
downloaded the original arcade
as DLC for the Capcom Arcade
206
00:11:13,840 --> 00:11:16,600
Stadium.
OK, so pretty recently.
207
00:11:16,840 --> 00:11:19,520
Yeah, yeah.
And you know, we'll kind of get
208
00:11:19,520 --> 00:11:22,920
into it when we go over the
gameplay, but very, very
209
00:11:22,920 --> 00:11:25,080
superior version.
Oh yeah.
210
00:11:25,600 --> 00:11:29,760
The NES version has a pretty
interesting instruction manual,
211
00:11:29,760 --> 00:11:32,040
in that the cover has a
character from a different game
212
00:11:32,040 --> 00:11:33,120
entirely.
Mike, you know what I'm
213
00:11:33,120 --> 00:11:35,520
referring to.
I'm not remembering it.
214
00:11:35,960 --> 00:11:39,320
Yeah, the Captain Commando
Challenge series.
215
00:11:39,320 --> 00:11:42,800
It was this weird marketing
brand added to Capcom home
216
00:11:42,800 --> 00:11:47,600
releases including Mega Man from
our last episode, World War 2
217
00:11:47,680 --> 00:11:52,240
biplane shooter 1942 and the
Co-op Disney platformer Mickey's
218
00:11:52,240 --> 00:11:55,840
Mascapade.
And I don't know, that tickled
219
00:11:55,840 --> 00:11:57,480
me.
It's like, I've this was from
220
00:11:57,480 --> 00:12:01,360
before an era where like Disney
was that protective of their IP
221
00:12:01,840 --> 00:12:04,840
that they would have a Captain
Commando introducing Mickey.
222
00:12:05,280 --> 00:12:07,480
But like now because of like
public domain, we've kind of
223
00:12:07,480 --> 00:12:09,240
come back around to something
similar.
224
00:12:09,440 --> 00:12:11,800
So like Mickey's kind of on the
table again.
225
00:12:12,440 --> 00:12:14,040
I don't know.
Siri, you made a noise.
226
00:12:14,040 --> 00:12:16,520
Were you familiar with the
Captain Commando Challenge
227
00:12:16,520 --> 00:12:18,560
series?
Absolutely no.
228
00:12:18,560 --> 00:12:23,400
I I you, you you reference, of
course, that he did eventually
229
00:12:23,400 --> 00:12:28,760
get his own beat em up brawler
game Captain Commando, which is
230
00:12:28,760 --> 00:12:32,680
a great, you know, a great game.
It's technically connected to
231
00:12:32,680 --> 00:12:37,160
the final fight series.
It's technically a sequel, but I
232
00:12:37,160 --> 00:12:39,880
love that.
Like not a lot of people
233
00:12:39,880 --> 00:12:43,560
remember that he he was
represented in these old
234
00:12:43,560 --> 00:12:45,920
instruction manuals and on the
box and stuff like that.
235
00:12:45,920 --> 00:12:51,240
He, he shows up all over the
place and I think it's because
236
00:12:51,440 --> 00:12:56,080
Capcom wanted to be associated.
They wanted that name to stick
237
00:12:56,080 --> 00:12:59,240
with people.
And so they, they, I don't know,
238
00:12:59,320 --> 00:13:02,120
they, they created this
character which had its name in
239
00:13:02,120 --> 00:13:04,720
it, so.
You just blew my mind, Captain
240
00:13:04,720 --> 00:13:06,360
Commando.
Capcom.
241
00:13:06,480 --> 00:13:08,680
I didn't.
OK, Mike, you saw that.
242
00:13:09,320 --> 00:13:13,240
Did you not know that?
Neither did Mike.
243
00:13:13,240 --> 00:13:16,480
He's just trying to impress.
You, I, I had it before it was
244
00:13:16,480 --> 00:13:19,320
told because I just kind of
didn't register that there's a
245
00:13:19,320 --> 00:13:22,120
lot of things that are in this
game that I don't that I didn't
246
00:13:22,120 --> 00:13:25,680
know were in this game.
So I hadn't identified it as a
247
00:13:25,680 --> 00:13:29,280
separate thing.
So once I'm told Capcom created
248
00:13:29,280 --> 00:13:31,720
it, and then I'm looking at
like, I see what we did here.
249
00:13:32,120 --> 00:13:34,760
Yeah, well, I didn't see what we
did there, but let's get into
250
00:13:34,760 --> 00:13:37,480
this game here.
Ghosts and Goblins, What's our
251
00:13:37,480 --> 00:13:40,000
histories with the game and how
far did we get?
252
00:13:40,000 --> 00:13:42,840
So Serial can we start with you?
Well, I'll tell you, I've beaten
253
00:13:42,840 --> 00:13:50,640
all three of these games and not
recently, but I I've definitely,
254
00:13:50,640 --> 00:13:54,000
and that's no easy task.
One thing got to know about me
255
00:13:54,000 --> 00:13:56,880
is that I'm a big horror fan.
I've always been a big horror
256
00:13:56,880 --> 00:14:01,160
fan, even when I was a kid.
And so, you know, this sort of,
257
00:14:01,480 --> 00:14:06,320
you know, 1985, I was what, 7,
you know, this, this kind of
258
00:14:06,320 --> 00:14:10,560
game and Castlevania and
anything I could get that had
259
00:14:10,640 --> 00:14:15,240
ghosts and goblins and Dracula
or any, anything I was into.
260
00:14:15,440 --> 00:14:19,080
And I loved this arcade game.
Bought the, the, the NES
261
00:14:19,080 --> 00:14:22,720
cartridge and it was OK, but
loved the arcade game.
262
00:14:22,960 --> 00:14:26,720
And then, you know, part of that
may be that it was just that was
263
00:14:26,720 --> 00:14:29,160
the arcade game at the
godfathers.
264
00:14:29,160 --> 00:14:31,320
And I was always at the
Godfathers because apparently
265
00:14:31,320 --> 00:14:35,760
that's where we went on Fridays.
So I played a lot of this as a
266
00:14:35,760 --> 00:14:38,320
kid.
Did you beat it in the arcade?
267
00:14:38,920 --> 00:14:41,680
No, that is the you need.
You need a lot of money to beat
268
00:14:41,680 --> 00:14:43,160
in the arcade.
Yeah.
269
00:14:43,520 --> 00:14:47,440
No, this is a game that is
designed to steal your quarters.
270
00:14:47,880 --> 00:14:50,720
Absolutely, yeah, MM knows we'll
get into it.
271
00:14:51,040 --> 00:14:55,360
So Mike, you were streaming this
for our channel and for our
272
00:14:55,360 --> 00:14:57,600
Discord.
Had you played it before?
273
00:14:58,120 --> 00:15:00,000
No.
And in fact, actually really up
274
00:15:00,000 --> 00:15:03,800
until this, this is going to
finally resolve a problem that I
275
00:15:03,800 --> 00:15:08,640
have had in my brain for many,
many years, which is ghosts and
276
00:15:08,640 --> 00:15:12,080
goblins and ghouls and ghosts
confuse the heck out of me
277
00:15:12,280 --> 00:15:16,800
because I can't keep track what
the heck's what, but not because
278
00:15:16,800 --> 00:15:19,160
this was a game that I did not
have contact with.
279
00:15:19,560 --> 00:15:23,360
And so I've had a long standing
just where it's like I confuse
280
00:15:23,360 --> 00:15:28,400
the games or wonder if they're
different games, if it's just
281
00:15:28,400 --> 00:15:30,200
being talked about because like
those are different names.
282
00:15:30,440 --> 00:15:34,040
And it's because it's an odd
level of we've done another game
283
00:15:34,040 --> 00:15:38,160
in the franchise and we've just
permutated around words a bit,
284
00:15:38,360 --> 00:15:42,520
which I feel like games used to
do a lot more because I think
285
00:15:42,520 --> 00:15:45,120
like Star Wars did this with
like dark forces, then you get
286
00:15:45,120 --> 00:15:47,200
into like dark forces to
something else.
287
00:15:47,200 --> 00:15:49,560
Then it just kind of keeps
rotating through words.
288
00:15:49,640 --> 00:15:53,920
And so this one, I think after
this I will finally keep track
289
00:15:54,360 --> 00:15:58,120
that Ghosts and Goblins is the
first thing and then ghouls and
290
00:15:58,120 --> 00:16:02,360
ghosts followed it up and not be
confused of which, you know,
291
00:16:02,360 --> 00:16:05,360
thinking that I'm thinking the
wrong name or I'm thinking of a
292
00:16:05,360 --> 00:16:09,040
different game or whatever, or,
you know, unrelated game.
293
00:16:09,840 --> 00:16:12,800
I I do see what you mean, kind
of because this is officially
294
00:16:12,800 --> 00:16:15,840
like on the Internet.
The ghosts and goblins series,
295
00:16:16,120 --> 00:16:19,320
sure, but the ghouls and ghosts
label those.
296
00:16:19,360 --> 00:16:21,920
That two word combination has
been used way more.
297
00:16:23,320 --> 00:16:24,760
You think so?
No.
298
00:16:26,440 --> 00:16:29,800
Well, let's see here.
I mean they it was followed by
299
00:16:29,960 --> 00:16:33,600
ultimate Ghosts and Goblins and
Ghosts and Goblins resurrected.
300
00:16:33,880 --> 00:16:38,800
So in 2006 and 2021, I think the
Ghosts and Goblins has it by
301
00:16:38,800 --> 00:16:42,000
what's it 3:00 to 2:00, right?
I guess so, huh?
302
00:16:42,480 --> 00:16:46,000
I mean you're not wrong, it just
the G&G franchise.
303
00:16:46,400 --> 00:16:49,600
The G and the GGGG game guys.
Or we should just go back to
304
00:16:49,600 --> 00:16:52,960
what they called it in Japan,
which has a name that no one can
305
00:16:52,960 --> 00:16:54,920
pronounce.
Or I'm not going to take a stab
306
00:16:54,920 --> 00:16:57,400
at.
I can, I have, I just I'm not
307
00:16:57,400 --> 00:17:02,120
going to now.
I kind of want you to now so
308
00:17:02,200 --> 00:17:05,560
this game when when we agreed to
do this episode, Sarah was nice
309
00:17:05,560 --> 00:17:09,200
enough to warn the discord.
Hey, you got to beat these games
310
00:17:09,200 --> 00:17:11,040
twice.
Just so you know, before you
311
00:17:11,040 --> 00:17:14,160
decide to do all three in an
episode, you have to beat all
312
00:17:14,160 --> 00:17:18,480
three twice.
So first of all, in Ghosts and
313
00:17:18,480 --> 00:17:22,880
Goblins, if you reach the last
boss without the shield, you get
314
00:17:22,880 --> 00:17:25,000
this message.
Mike, would you mind reading the
315
00:17:25,000 --> 00:17:28,319
screen for our listeners?
This weapon has not effect.
316
00:17:28,880 --> 00:17:33,120
Try again, get A and.
Then a picture of the shield.
317
00:17:33,600 --> 00:17:35,520
Which you couldn't get in the
first playthrough.
318
00:17:35,520 --> 00:17:37,880
Just for the ref for reference.
Right.
319
00:17:38,520 --> 00:17:42,080
And then if you make it back to
the end of the game with the
320
00:17:42,080 --> 00:17:45,080
shield, this time you're treated
to this message.
321
00:17:45,080 --> 00:17:46,760
So would you mind?
Oh, sorry.
322
00:17:46,760 --> 00:17:49,000
And you beat the boss using the
shield.
323
00:17:49,280 --> 00:17:51,800
After the last boss dies, you
get this message, Cyril.
324
00:17:52,320 --> 00:17:56,360
Oh boy, is that what is that
word?
325
00:17:56,360 --> 00:17:57,600
Oh, is it hard to read on your
screen?
326
00:17:57,600 --> 00:18:00,560
I'm sorry.
It's hard to read on any screen.
327
00:18:00,560 --> 00:18:05,840
I think I know where he's stuck.
This room is an illusion.
328
00:18:07,280 --> 00:18:08,800
I do that without you.
Hold on.
329
00:18:09,320 --> 00:18:12,880
This room is an illusion and is
a trap.
330
00:18:14,080 --> 00:18:17,080
What?
For our audio listeners, he's
331
00:18:17,080 --> 00:18:19,320
stuck because there's a so huge.
Typo.
332
00:18:21,360 --> 00:18:27,000
Devil, devil, whatever.
By Satan, Go ahead dauntlessly.
333
00:18:28,000 --> 00:18:31,640
Make rapid progress.
Make rapid progress.
334
00:18:32,200 --> 00:18:35,000
I think it's divisive.
Yeah.
335
00:18:36,400 --> 00:18:41,200
Is that a U or AV or no It's.
You go back far, far enough,
336
00:18:41,200 --> 00:18:44,400
like it's impressive.
That's so bad that I don't think
337
00:18:44,400 --> 00:18:47,600
anyone then notices that
progress is misspelled, but in a
338
00:18:47,600 --> 00:18:49,920
way that is not phonetically
important.
339
00:18:50,560 --> 00:18:53,640
I did not even see that Progress
was also misspelled.
340
00:18:54,360 --> 00:18:56,920
My wife I think cracked the code
I had her read.
341
00:18:56,920 --> 00:18:58,680
It's like, oh babe, what word is
this?
342
00:18:58,680 --> 00:19:01,640
She thinks it's a misspelling of
the word devised.
343
00:19:01,680 --> 00:19:03,000
Oh yeah, it's supposed to be
devised.
344
00:19:03,240 --> 00:19:06,840
OK.
Devised by See, I didn't even
345
00:19:06,840 --> 00:19:08,800
get there.
I didn't even get there.
346
00:19:09,080 --> 00:19:10,640
Oh yeah, no, I don't know how
they got to that.
347
00:19:10,640 --> 00:19:13,480
I it's like I'm looking like.
I don't know how you messed up
348
00:19:13,560 --> 00:19:15,400
in that way.
Wow.
349
00:19:16,400 --> 00:19:20,840
Oh look, there's not enough.
There's not enough English or
350
00:19:21,120 --> 00:19:24,720
text in these games early,
especially in the first game
351
00:19:25,000 --> 00:19:29,680
where they needed to hire a, you
know, somebody to localize it.
352
00:19:29,680 --> 00:19:34,200
So they probably just did it in
house and this is what they came
353
00:19:34,320 --> 00:19:37,080
up with.
Honestly, this feels as I think
354
00:19:37,080 --> 00:19:40,600
about it because D&T are
actually fairly close
355
00:19:40,600 --> 00:19:43,840
phonetically.
The word devised is spelled
356
00:19:43,920 --> 00:19:48,280
DEVISUT on the screen, just for
the record.
357
00:19:48,360 --> 00:19:49,880
OK.
Please, please continue, Mike.
358
00:19:49,880 --> 00:19:55,400
Yeah, I I think it actually is a
or maybe I thought it might have
359
00:19:55,400 --> 00:20:01,440
been AV, but I'm in any case,
what I suspect happened is the
360
00:20:01,440 --> 00:20:06,320
person who actually wrote down
the letters that should go in
361
00:20:06,800 --> 00:20:09,000
did something like called
someone to be like.
362
00:20:09,000 --> 00:20:11,320
What is the English for this?
Yeah.
363
00:20:11,920 --> 00:20:15,280
And so I think the person who's
actually like this is what this
364
00:20:15,280 --> 00:20:18,440
should be in English, only
communicated it verbally.
365
00:20:19,120 --> 00:20:21,760
Probably, yeah.
And then someone else try
366
00:20:21,760 --> 00:20:25,120
attempted a transcription on it.
I mean this is par for the
367
00:20:25,120 --> 00:20:28,000
chorus for the mid 80s.
Well, just the difference of
368
00:20:28,200 --> 00:20:31,360
versus someone like in writing
being like I wrote down the
369
00:20:31,360 --> 00:20:33,280
letters you should put in
exactly.
370
00:20:33,600 --> 00:20:36,960
So before we lose the plot
entirely, the point is that you
371
00:20:36,960 --> 00:20:41,240
need to get to the last boss of
this game and then go back to
372
00:20:41,240 --> 00:20:45,880
levels to get the shield to kill
the last boss, only to learn
373
00:20:45,880 --> 00:20:48,880
that the last boss is actually
an illusion.
374
00:20:49,280 --> 00:20:52,720
And you are told to, as Cyril
said, make rapid progress as the
375
00:20:52,720 --> 00:20:55,200
game sends you back to level 1.
Right.
376
00:20:55,440 --> 00:20:58,560
And you now have to go all the
way back through the game
377
00:20:58,920 --> 00:21:03,280
keeping the shield.
Yeah, to kill the last boss and
378
00:21:03,280 --> 00:21:06,200
get the message.
Congratulation.
379
00:21:06,760 --> 00:21:08,760
And that is not me being
problematic.
380
00:21:08,760 --> 00:21:13,040
That is how it is spelled.
This story is happy end.
381
00:21:13,040 --> 00:21:18,000
Thank you being the wise and
courage your knight that you
382
00:21:18,080 --> 00:21:20,680
are, feelings that I can't even
do it.
383
00:21:21,040 --> 00:21:25,680
And courage your knight that you
are, you feel strong, welling in
384
00:21:25,680 --> 00:21:28,600
your body.
Return to starting point
385
00:21:28,680 --> 00:21:32,640
challenge again.
So 0 you saw when you beat it in
386
00:21:32,640 --> 00:21:35,320
arcade, Do you remember it being
this badly trans?
387
00:21:35,320 --> 00:21:37,640
Like I said, I I did not beat it
in the arcade.
388
00:21:37,640 --> 00:21:40,960
I beat it.
I beat it at home, but I don't
389
00:21:40,960 --> 00:21:43,840
even.
I wonder if you go back, I
390
00:21:43,840 --> 00:21:47,640
wonder if this is the same in
the arcade now that I now that I
391
00:21:47,640 --> 00:21:49,920
look at it, yeah.
I didn't beat the arcade boat,
392
00:21:49,920 --> 00:21:53,400
but you nintended beat it on the
NES back in the day I mean.
393
00:21:55,440 --> 00:21:57,880
Thank you.
I beat it on the OR in the the
394
00:21:58,400 --> 00:22:02,840
and I guess I did technically
years later in with Mame beat in
395
00:22:02,840 --> 00:22:05,160
the arcade, but I mean that's
unlimited quarters.
396
00:22:05,160 --> 00:22:08,040
Not back in the day.
I who has that amount of money,
397
00:22:08,480 --> 00:22:09,320
right?
Yeah.
398
00:22:09,480 --> 00:22:12,840
And, and, and like I said, this
is a game that was designed to
399
00:22:12,840 --> 00:22:17,040
steal your quarters, right down
to the fact that it's like you,
400
00:22:17,520 --> 00:22:19,800
you beat it once, you got to
beat it again.
401
00:22:20,240 --> 00:22:22,800
Get it back there loser.
From defunct games.
402
00:22:24,640 --> 00:22:27,000
Well like you have to put in the
old clip now, otherwise I just
403
00:22:27,000 --> 00:22:29,680
sound like a jerk.
That was a reference to an
404
00:22:29,680 --> 00:22:32,600
earlier joke Cyril had made
using rewind though.
405
00:22:32,600 --> 00:22:36,160
I nintended beat the NES game.
How?
406
00:22:37,600 --> 00:22:42,360
Many computer.
Now Mike, have you changed your
407
00:22:42,360 --> 00:22:44,320
ways?
I listened to the first episode
408
00:22:44,320 --> 00:22:48,080
and you were against save States
and rewinding.
409
00:22:48,400 --> 00:22:51,280
Do you?
Are you still anti rewinding?
410
00:22:51,880 --> 00:22:54,160
I'm still not using those.
And then there's also the other
411
00:22:54,160 --> 00:22:55,800
part, which is certainly for
like platformers.
412
00:22:56,120 --> 00:22:58,280
I'm just not good.
Sure.
413
00:22:58,600 --> 00:23:01,520
So like I went into this
already, like we'll see how far
414
00:23:01,520 --> 00:23:03,920
I get and I don't expect to beat
any of these.
415
00:23:04,440 --> 00:23:11,880
And so after a few hours, I had
gotten initially very stuck on
416
00:23:12,120 --> 00:23:15,040
the second level where there's
that building that you have to,
417
00:23:15,040 --> 00:23:17,680
like, work your way up through
the building and then over and
418
00:23:17,680 --> 00:23:19,240
then back down.
And those enemies were just
419
00:23:19,240 --> 00:23:21,480
wrecking me.
And I I don't know how I'm
420
00:23:21,480 --> 00:23:23,840
supposed to do that level
correctly.
421
00:23:24,440 --> 00:23:26,040
Yeah.
Memorization.
422
00:23:26,440 --> 00:23:29,720
Well, because they they move
around in a way that I could not
423
00:23:30,080 --> 00:23:32,760
It it seemed to be influenced by
where I was, but not in a way
424
00:23:32,760 --> 00:23:36,480
that I could easily control.
And they take a lot to kill and
425
00:23:36,480 --> 00:23:39,800
they move so fast that if I get
into the same levels and they
426
00:23:39,800 --> 00:23:43,680
will kill me.
So I had just about written it
427
00:23:43,680 --> 00:23:46,360
off and then I went and checked
out a speed run on this and then
428
00:23:46,840 --> 00:23:51,080
realized, oh, wait, I can, I can
work with this, which is the
429
00:23:51,120 --> 00:23:53,560
upper right corner of that
building.
430
00:23:54,000 --> 00:23:58,600
You can get a damage boost to go
over the wall.
431
00:23:59,280 --> 00:24:03,000
So instead of having to work
down the ladders, because I
432
00:24:03,400 --> 00:24:07,080
would get there once or twice
and like going through that,
433
00:24:07,080 --> 00:24:10,560
like I had one, one good run
that I reached the boss and then
434
00:24:10,560 --> 00:24:13,920
died quickly.
It was like, OK, but after this
435
00:24:14,120 --> 00:24:17,120
building I can do all right.
I just can't handle this
436
00:24:17,120 --> 00:24:18,480
building.
And so when I discovered the
437
00:24:18,480 --> 00:24:21,720
damage boost was like, OK, this,
this gets me past the part that
438
00:24:21,720 --> 00:24:23,080
is wrecking me.
Right.
439
00:24:23,480 --> 00:24:29,280
And then I finally reached the
end bosses and beat them and the
440
00:24:29,280 --> 00:24:31,800
timer hit zero and I died as the
key was falling.
441
00:24:34,680 --> 00:24:37,560
Which made for one of my
favorite Tik Toks I've ever
442
00:24:37,560 --> 00:24:38,600
made.
Like, I don't know if you, I
443
00:24:39,680 --> 00:24:41,560
don't know if you've checked it
out, but it's brutal.
444
00:24:41,840 --> 00:24:43,240
Yeah.
And so basically I looked at
445
00:24:43,240 --> 00:24:47,160
that and went, OK, you know
what, I'm taking this like I
446
00:24:47,360 --> 00:24:49,920
tried once or a couple times
more to see if I could actually
447
00:24:49,920 --> 00:24:52,000
get through, but then I don't
like sure, you know, this isn't
448
00:24:52,000 --> 00:24:55,440
stopping me from seeing credits
or something, right?
449
00:24:55,760 --> 00:24:58,200
The only thing that was going to
change was that I would now be
450
00:24:58,200 --> 00:25:01,000
on a next level that I don't
think like I already have seen
451
00:25:01,000 --> 00:25:03,520
that in this video.
I'm like, I'm not getting, I'm
452
00:25:03,520 --> 00:25:05,760
not beating this game.
I'm just taking this as no, I'm
453
00:25:05,760 --> 00:25:09,640
counting this as I beat the
second stage and that's that's
454
00:25:09,640 --> 00:25:12,440
where this ends.
That's where your game, that's
455
00:25:12,440 --> 00:25:14,800
where your ghosts and goblins
ends, Yeah.
456
00:25:15,960 --> 00:25:19,560
I, I, I think it's important to
remember that this game is
457
00:25:19,560 --> 00:25:23,160
trolling you and not just this
game, this entire series.
458
00:25:23,160 --> 00:25:25,640
And, and we've already, we've
already discussed it a little
459
00:25:25,640 --> 00:25:29,080
bit when it comes to, you know,
you have to beat it twice.
460
00:25:29,440 --> 00:25:32,840
But also the fact that like
enemies spawn when you're on the
461
00:25:32,840 --> 00:25:37,120
ladder, you know, in such a way
that they are ready to kill you
462
00:25:37,680 --> 00:25:40,560
or there's, and this is in all
three of them.
463
00:25:41,040 --> 00:25:44,480
There are chests that you can
open up where you'll get turned
464
00:25:44,480 --> 00:25:48,680
into a duck or a little baby or
into an old man and, and things
465
00:25:48,680 --> 00:25:51,120
like that.
This, this game, these games are
466
00:25:51,120 --> 00:25:54,360
specifically trolling you.
They they are.
467
00:25:54,360 --> 00:25:56,440
They are laughing at your
misery.
468
00:25:57,000 --> 00:26:00,600
So let's get into some joy Pros.
Let's say what we like about the
469
00:26:00,600 --> 00:26:03,960
game because I we know Mike had
a rough time with it and like
470
00:26:03,960 --> 00:26:06,760
Cyril said, the game is almost
daring you to have fun.
471
00:26:07,080 --> 00:26:10,160
Yeah, it's like it's definitely
against you.
472
00:26:10,240 --> 00:26:12,600
Which incidentally is what I
kind of like about the cover is
473
00:26:12,600 --> 00:26:15,040
that I feel like it gave a
really good sense that you are
474
00:26:15,040 --> 00:26:17,400
going to be overwhelmed in this
game.
475
00:26:17,840 --> 00:26:21,160
Definitely.
It is almost impossible odds,
476
00:26:21,520 --> 00:26:24,960
but I think you know, that does
kind of add something.
477
00:26:24,960 --> 00:26:26,920
It almost endears you to the
protagonist more.
478
00:26:27,160 --> 00:26:29,680
Cyril, what do you like about
ghosts and goblins?
479
00:26:30,480 --> 00:26:36,120
Well, OK, this first game, this
of the three we're going to talk
480
00:26:36,120 --> 00:26:39,080
about, this is my least
favorite, and it's partially
481
00:26:39,240 --> 00:26:40,920
because it's the oldest, but
also.
482
00:26:40,920 --> 00:26:45,080
But look, the nice thing is that
it lays the groundwork.
483
00:26:45,400 --> 00:26:50,040
We we find out right from the
get go that Sir Arthur is pretty
484
00:26:50,040 --> 00:26:54,400
terrible at dating.
I mean, he takes the Princess on
485
00:26:54,480 --> 00:26:58,160
a picnic to the cemetery of all
places.
486
00:26:58,520 --> 00:27:00,480
I think that's historically
accurate.
487
00:27:00,480 --> 00:27:02,120
Possibly.
Was it?
488
00:27:03,280 --> 00:27:06,520
I think cemeteries were used
more for that kind of stuff in
489
00:27:06,520 --> 00:27:07,440
the past.
Huh.
490
00:27:08,600 --> 00:27:12,320
All right, well, I will.
I will default to your your
491
00:27:12,320 --> 00:27:18,040
knowledge, but I like that like
that it shows you where you are
492
00:27:18,280 --> 00:27:22,040
like between levels.
Like it's just like it's a it's,
493
00:27:22,080 --> 00:27:25,360
it's just an on running thing
that you need.
494
00:27:25,360 --> 00:27:27,240
It's not like separated into
levels.
495
00:27:27,240 --> 00:27:30,880
It's it just feels like it's one
world that you're running
496
00:27:30,880 --> 00:27:32,920
through.
I like, yeah, the, the little,
497
00:27:32,920 --> 00:27:34,240
the little map there.
And I like that.
498
00:27:34,360 --> 00:27:36,640
I think all three of them
continued with that.
499
00:27:37,000 --> 00:27:41,160
Yeah, after you die, you see a
map of the whole Kingdom and
500
00:27:41,160 --> 00:27:44,280
your progress towards the evil
castle.
501
00:27:44,520 --> 00:27:48,080
And they do a pretty good job of
representing what each one looks
502
00:27:48,080 --> 00:27:50,240
like in the little the little
picture there.
503
00:27:50,240 --> 00:27:53,120
Yeah, yeah, I like that too.
And I especially like that
504
00:27:53,120 --> 00:27:55,200
because we didn't play two
player mode for this podcast,
505
00:27:55,520 --> 00:27:58,880
but when you're taking turns
with your brother or else is on
506
00:27:58,880 --> 00:28:02,280
the couch, like, you know, you'd
see how far they are through the
507
00:28:02,280 --> 00:28:04,680
Kingdom and then where you are.
And it sort of felt like this
508
00:28:04,680 --> 00:28:07,880
turn based race because like you
said, this game's really tough.
509
00:28:07,880 --> 00:28:09,760
So you're constantly dying, but
you're making a little bit of
510
00:28:09,760 --> 00:28:11,520
progress.
Can you get to the end of the
511
00:28:11,520 --> 00:28:15,400
castle before the other player?
It's definitely a cool map the
512
00:28:15,400 --> 00:28:22,640
first few times you see it.
Like mostly a positive.
513
00:28:23,760 --> 00:28:26,920
I wish it was skippable and I'm
glad it would become skeptical
514
00:28:26,920 --> 00:28:29,440
because you see it a whole lot
when you're dead.
515
00:28:29,840 --> 00:28:34,520
For sure.
But so I always loved as a kid,
516
00:28:34,520 --> 00:28:36,720
I loved this in the Genesis
version we'll talk about next.
517
00:28:36,720 --> 00:28:39,600
But then, like Cyril said, this
is laying the groundwork.
518
00:28:39,840 --> 00:28:44,440
There are elements of the Ghosts
and Goblin series that they got
519
00:28:44,440 --> 00:28:47,880
right the very first time.
And I really always loved the
520
00:28:47,880 --> 00:28:51,400
animation of you get hit and
your armor blows off and now
521
00:28:51,400 --> 00:28:54,720
you're in your tighty whities.
Or as later games will have it,
522
00:28:54,720 --> 00:28:58,120
the heart-shaped boxers.
And like, I thought that was so
523
00:28:58,120 --> 00:29:02,400
funny as a kid, but I also feel
like it does add tension.
524
00:29:02,400 --> 00:29:06,080
It does make you feel more
vulnerable because you're
525
00:29:06,080 --> 00:29:08,320
looking at your main character
in his underwear like this is.
526
00:29:08,440 --> 00:29:12,160
And so then when you defeat a
boss in your freaking underwear,
527
00:29:12,520 --> 00:29:15,520
it's like, am I just crazy or is
this the very first let me solo
528
00:29:15,520 --> 00:29:20,160
her like that was like Mike, are
you familiar with PC gamers?
529
00:29:20,360 --> 00:29:25,000
2022 Gamer of the year?
No, So this is a legendary Elden
530
00:29:25,000 --> 00:29:26,880
Ring player.
We I've talked before about how
531
00:29:26,880 --> 00:29:29,400
you can join other players in
that game and assist them.
532
00:29:29,960 --> 00:29:34,680
And so this player became so
proficient at killing the
533
00:29:34,680 --> 00:29:37,840
hardest boss in the game that he
could do it in his underwear
534
00:29:37,840 --> 00:29:40,120
with a pod on his head.
And that was it.
535
00:29:40,400 --> 00:29:45,240
But I think Ghosts and Goblins
is visually, aesthetically
536
00:29:45,240 --> 00:29:48,440
pretty cool, pretty cute, kind
of everything feels like a toy
537
00:29:48,560 --> 00:29:50,320
kind of version of it that would
kind of want to.
538
00:29:50,320 --> 00:29:53,920
Collect and I also I like the
the enemy designs.
539
00:29:53,920 --> 00:29:58,280
I think the, well, Castlevania
definitely went towards trying
540
00:29:58,280 --> 00:30:02,280
to mimic, you know, horror
films, especially like the old
541
00:30:02,280 --> 00:30:05,560
Universal films with
Frankenstein and Dragon and
542
00:30:05,560 --> 00:30:10,080
stuff like that.
I like that this kind of went in
543
00:30:10,080 --> 00:30:12,840
a different direction where, you
know, they had some fun.
544
00:30:12,840 --> 00:30:14,960
Like, I mean, even in this
picture that we're looking at
545
00:30:14,960 --> 00:30:19,320
right now, there's like, I don't
know what that flying thing is,
546
00:30:19,320 --> 00:30:21,440
but it always reminded me of
like a hot dog.
547
00:30:21,560 --> 00:30:25,120
Yeah.
And, you know, and it had, yeah,
548
00:30:25,120 --> 00:30:28,880
it had a gargoyle, famously one
that had a spin off.
549
00:30:29,400 --> 00:30:31,720
But I, I don't know, I think
that throughout, you know, and
550
00:30:31,720 --> 00:30:33,880
we'll get into some of those.
I don't know what pictures you
551
00:30:33,880 --> 00:30:36,480
have for, for ghouls and ghosts
and, and super ghouls and
552
00:30:36,480 --> 00:30:39,960
ghosts, but some of those
character designs, those boss
553
00:30:39,960 --> 00:30:41,800
designs are amazing.
Yeah.
554
00:30:42,280 --> 00:30:46,760
This feels closer to fantasy
than horror, even though the
555
00:30:46,760 --> 00:30:50,280
title makes you kind of think of
it as more horror, but this is
556
00:30:50,280 --> 00:30:53,120
definitely more fantastical in
it.
557
00:30:53,360 --> 00:30:55,480
Sure.
Certainly the one things you
558
00:30:55,480 --> 00:30:57,960
call hot dogs.
I think the speedrunner term has
559
00:30:57,960 --> 00:31:02,280
become burrito.
Oh, let's see, you know they're
560
00:31:02,280 --> 00:31:03,560
all a sandwich.
Yeah, they have.
561
00:31:03,560 --> 00:31:04,640
They all end up in the food
realm.
562
00:31:06,440 --> 00:31:09,400
I mean, there's a fine line
between fantasy and horror, and
563
00:31:09,400 --> 00:31:15,880
I I'm one who gives horror a
wide berth of what you know,
564
00:31:16,000 --> 00:31:18,880
what is horror.
I mean, if Silence of the Lambs
565
00:31:18,880 --> 00:31:23,040
can be horror, then certainly
fantasy can be horror too.
566
00:31:23,200 --> 00:31:25,640
Yeah, I don't think horror has
to be scary.
567
00:31:25,920 --> 00:31:28,360
No, I agree with you.
In fact, a lot of horror isn't
568
00:31:28,360 --> 00:31:29,520
scary.
Right.
569
00:31:29,680 --> 00:31:32,800
But like, I remember as a kid
first interacting with the
570
00:31:32,800 --> 00:31:35,240
series and like, I was, I was a
little kid, you know, I was like
571
00:31:35,240 --> 00:31:37,640
maybe 5-6 years old.
I was relieved that the games
572
00:31:37,640 --> 00:31:40,840
weren't scary because I enjoy
this aesthetic.
573
00:31:41,160 --> 00:31:43,680
Yeah, but you know, but I didn't
at the time, I wasn't really
574
00:31:43,680 --> 00:31:45,000
into, like, scary, scary or
gory.
575
00:31:45,000 --> 00:31:46,120
Mike, you like the aesthetic
too?
576
00:31:46,120 --> 00:31:48,080
I think you said that in our
Mega Man episode.
577
00:31:48,440 --> 00:31:52,160
Yeah, no, this is definitely an
aesthetic I enjoy.
578
00:31:52,160 --> 00:31:55,280
And usually with music that I
enjoy, like it, like it, all of
579
00:31:55,280 --> 00:31:59,720
that really helps.
Situations where I played parts
580
00:31:59,720 --> 00:32:04,920
of this game a lot, like if I
was going to be going through
581
00:32:04,920 --> 00:32:09,240
the same level for like an hour,
it needed to have that.
582
00:32:09,720 --> 00:32:13,480
And you know, you said the music
like the the ghosts and goblins
583
00:32:13,480 --> 00:32:16,680
theme that carries over through
the whole series, it's just
584
00:32:16,680 --> 00:32:18,480
timeless.
It's a banger.
585
00:32:18,480 --> 00:32:22,600
Like shut up, Ayako Mori.
I just Mike, you said you saw a
586
00:32:22,600 --> 00:32:25,960
rock band that played ghosts and
goblins music, didn't you?
587
00:32:26,840 --> 00:32:32,280
I I may well have.
OK, to quote another Christopher
588
00:32:32,280 --> 00:32:34,000
Guest movie, he doesn't remember
much.
589
00:32:36,600 --> 00:32:41,840
Well, I just think this music is
so good, even back here in the
590
00:32:41,840 --> 00:32:44,240
little chiptune, you know, NES
days.
591
00:32:44,560 --> 00:32:48,000
I just think the game sounds
cool.
592
00:32:48,400 --> 00:32:51,760
I think the game looks cool,
especially for, you know, what
593
00:32:51,760 --> 00:32:54,520
it was back in the day, who what
it was competing against.
594
00:32:54,840 --> 00:32:56,840
I'm not surprised that's stuck
in people's minds.
595
00:32:57,360 --> 00:33:00,320
For sure.
Yeah, OK, yeah, Super madness.
596
00:33:00,720 --> 00:33:02,720
Is the band that plays the
Ghouls and ghosts?
597
00:33:03,040 --> 00:33:03,640
Yeah.
See.
598
00:33:03,920 --> 00:33:05,800
See, Mike, I listen more than
you think I do.
599
00:33:07,800 --> 00:33:09,360
And you've seen them live
though, and they were cool.
600
00:33:09,840 --> 00:33:12,960
Yes.
And I think the people genuinely
601
00:33:12,960 --> 00:33:16,920
should play Ghosts and Goblins.
I just don't think they should
602
00:33:16,920 --> 00:33:19,880
play this version of Ghosts and
Goblins.
603
00:33:20,000 --> 00:33:22,000
I think they should play the
arcade version because it's
604
00:33:22,000 --> 00:33:26,560
faster, it plays better, it's
obviously much better looking.
605
00:33:27,040 --> 00:33:30,600
But I mean, you know, the, the,
the version that was made for
606
00:33:30,600 --> 00:33:34,000
the Nintendo Entertainment
System was made by Micronics,
607
00:33:34,480 --> 00:33:40,040
who had also famously screwed up
1942 for Capcom like a year or
608
00:33:40,040 --> 00:33:42,000
two earlier.
What was wrong with that one?
609
00:33:42,720 --> 00:33:45,840
It's slow and it it doesn't play
real well.
610
00:33:45,840 --> 00:33:48,520
It's kind of slight.
The scrolling's real bad because
611
00:33:48,520 --> 00:33:51,880
it was an early NES game.
It's real flickery.
612
00:33:52,200 --> 00:33:55,920
This is the last job they had
for Capcom, and they went on to
613
00:33:55,920 --> 00:34:00,280
work for SNK and made the Bakari
Warriors one and two and Athena
614
00:34:00,760 --> 00:34:04,760
ports for SNK.
But I think that after this,
615
00:34:04,800 --> 00:34:10,000
Capcom just as a, as a whole
realize that they couldn't just
616
00:34:10,560 --> 00:34:12,920
do the same thing.
They couldn't just port the
617
00:34:12,920 --> 00:34:16,960
arcade game over, but they
actually had to reinvent it.
618
00:34:16,960 --> 00:34:19,960
And I think that you, you saw
that with like Bionic Commando
619
00:34:19,960 --> 00:34:22,239
and a few other games that even
Strider.
620
00:34:22,639 --> 00:34:27,239
I don't like the the NES version
of Strider very much, but I mean
621
00:34:27,239 --> 00:34:29,360
it's a completely different game
from the arcade.
622
00:34:29,800 --> 00:34:33,280
Well, and so let's get into the
joy cons, because it's not just
623
00:34:33,280 --> 00:34:35,920
that ghosts and goblins is hard
is that it's buggy.
624
00:34:35,920 --> 00:34:38,960
As I'll get out.
It's Mike had mentioned.
625
00:34:39,000 --> 00:34:42,000
Mike taught me that the Mario
flicker is when enemies will
626
00:34:42,000 --> 00:34:45,840
flicker to control the number of
sprites that are technically on
627
00:34:45,840 --> 00:34:48,520
the screen at any one time.
But it flickers so fast your eye
628
00:34:48,520 --> 00:34:49,800
knows where they are the whole
time.
629
00:34:49,800 --> 00:34:51,920
It's just like they're they're
almost transparent.
630
00:34:52,120 --> 00:34:57,960
This game is the term Sprite
tearing, where entire pieces of
631
00:34:57,960 --> 00:35:00,880
a Sprite start to go missing.
Yeah, that sounds right.
632
00:35:01,080 --> 00:35:05,440
Yeah, so this, that's this game
solution to prevent like a crash
633
00:35:05,440 --> 00:35:08,640
and to keep the game running.
So I'm showing them a picture of
634
00:35:08,640 --> 00:35:13,920
the worst one that I found in my
run, which is the big, they're
635
00:35:13,920 --> 00:35:17,480
called Big man.
The troll enemy is visible only
636
00:35:17,480 --> 00:35:20,960
as a floating head.
There's a demon with no head.
637
00:35:21,560 --> 00:35:23,960
There's a demon with no torso.
Yeah, I have.
638
00:35:23,960 --> 00:35:27,200
His body's missing there.
And Arthur is visible only
639
00:35:27,200 --> 00:35:30,280
through the top of his cap and
but all the hit boxes are still
640
00:35:30,280 --> 00:35:33,080
intact like.
A lot of the.
641
00:35:33,080 --> 00:35:34,320
Deaths.
You say this game is trolling
642
00:35:34,320 --> 00:35:36,520
you, Cyril, but it feels like it
was trolling me also through
643
00:35:36,520 --> 00:35:38,960
like bad programming.
Mike, would you agree?
644
00:35:39,440 --> 00:35:42,840
I'm not sure how much of it
falls into what I'd consider bad
645
00:35:42,840 --> 00:35:44,640
programming and how much is
just.
646
00:35:45,080 --> 00:35:46,840
Hardware limitation.
Yeah.
647
00:35:47,440 --> 00:35:51,560
Well, like you said, it's 19
what, 1986 this came out, yeah.
648
00:35:51,800 --> 00:35:55,920
That's only a year after the
arcade version, which came out
649
00:35:56,720 --> 00:36:02,280
around, you know, the later half
of the later half of of 1985,
650
00:36:02,280 --> 00:36:05,040
around the same time as Super
Mario Brothers.
651
00:36:05,520 --> 00:36:09,840
And I just think that there are
a lot of companies, especially
652
00:36:09,840 --> 00:36:13,680
those, you know, those ones that
were porting arcade games that
653
00:36:13,680 --> 00:36:17,160
didn't quite grasp what you
could do with the hardware.
654
00:36:17,480 --> 00:36:21,400
And years later, as they added
chips to the cartridges and
655
00:36:21,400 --> 00:36:25,240
whatnot, it would become easier
to, you know, to recreate some
656
00:36:25,240 --> 00:36:27,520
of these things.
And there's better ports of
657
00:36:27,520 --> 00:36:29,720
this.
I mean, there's a better port on
658
00:36:29,720 --> 00:36:34,240
a handheld system.
But yeah, it's just the problem
659
00:36:34,240 --> 00:36:37,920
is it's, it's early and it's,
it's just not one of Capcom's
660
00:36:37,920 --> 00:36:39,400
best ports.
Yeah.
661
00:36:39,760 --> 00:36:45,440
I think I had because I was
redoing level 2 a lot and right,
662
00:36:45,480 --> 00:36:48,400
because you kind of, you run
past like kind of would be like
663
00:36:48,400 --> 00:36:51,720
a haunted house with things that
come out the windows and really
664
00:36:51,720 --> 00:36:58,800
the Resident Evil of its time.
And then there's like a bit of
665
00:36:58,800 --> 00:37:01,720
water to jump over.
And I had on more than one
666
00:37:01,720 --> 00:37:07,280
occasion come short on the jump
and landed like 1/2 step down
667
00:37:07,280 --> 00:37:11,120
the wall and then been able to
just continue to jump to jump
668
00:37:11,120 --> 00:37:14,040
again and get back up.
And it's like, I appreciate this
669
00:37:14,040 --> 00:37:15,720
is happening.
It shouldn't be happening.
670
00:37:15,720 --> 00:37:18,840
But I'm a right now.
This one's coming out net me,
671
00:37:19,000 --> 00:37:21,040
but I think I had one of those
happened where it's like I
672
00:37:21,200 --> 00:37:23,080
crouched on an edge or
something.
673
00:37:23,080 --> 00:37:26,600
It was like, I'm not dead yet.
And then as soon as I stood up,
674
00:37:26,600 --> 00:37:29,560
I fell and it was like, that
isn't how this should work.
675
00:37:29,560 --> 00:37:33,320
This is there's a very wily
coyote kind of feel to some of
676
00:37:33,320 --> 00:37:36,040
the gravity in that.
It's very janky.
677
00:37:36,400 --> 00:37:39,400
Yeah, But I will also say,
though, that I think there was
678
00:37:39,400 --> 00:37:43,200
just some bad ideas in this
game, like, so needing a
679
00:37:43,200 --> 00:37:45,840
specific weapon to beat the
game, the shield is actually
680
00:37:45,840 --> 00:37:48,600
kind of a cool weapon because
it's the only projectile that
681
00:37:48,600 --> 00:37:51,240
you can fire that will absorb
enemy projectiles.
682
00:37:51,520 --> 00:37:53,600
Yeah, so you can use it like a
shield.
683
00:37:53,600 --> 00:37:56,280
And like, I don't know if I've
ever played a shooter that had
684
00:37:56,280 --> 00:37:58,880
that function in.
And I was like, this is cool,
685
00:37:59,240 --> 00:38:02,280
but a lot of the weapons are
just bad.
686
00:38:02,280 --> 00:38:05,560
The torch with its little fire,
it creates this little AOE
687
00:38:05,560 --> 00:38:08,480
effect, but you can't throw
another torch until the fire on
688
00:38:08,480 --> 00:38:12,280
the ground has dissipated.
So it's a frantic shooter.
689
00:38:12,280 --> 00:38:15,280
Have fun shooting every other 3
seconds almost.
690
00:38:15,640 --> 00:38:18,640
And then, you know, the dagger,
or is this booklet calls it the
691
00:38:18,640 --> 00:38:21,320
sword, but it's a, it's a knife.
We can all see it's a knife.
692
00:38:21,720 --> 00:38:23,040
Yeah.
Everyone agrees through all
693
00:38:23,040 --> 00:38:25,080
three games, that is the weapon
of choice.
694
00:38:25,080 --> 00:38:28,120
It is the only weapon that can
kill certain monsters fast
695
00:38:28,120 --> 00:38:32,160
enough to avoid getting hit.
But what this game will do to
696
00:38:32,160 --> 00:38:36,040
you a lot is that it'll put a
weapon you don't want, like a
697
00:38:36,040 --> 00:38:40,320
power up that now suddenly you
want to avoid and oh, it's right
698
00:38:40,320 --> 00:38:42,560
at the foot of a ladder I need
to climb.
699
00:38:42,920 --> 00:38:45,200
It's trolling.
You it's got a lot of deaths for
700
00:38:45,200 --> 00:38:47,520
that reason.
So I don't know if it's just
701
00:38:47,520 --> 00:38:50,560
harder limitations.
I do think and and they figured
702
00:38:50,560 --> 00:38:53,960
it out, kind of.
I believe also there's that
703
00:38:54,400 --> 00:38:57,000
certain weapons don't work on
certain bosses.
704
00:38:57,320 --> 00:38:58,840
Yes.
Which is mean.
705
00:38:59,160 --> 00:39:02,680
I think from what I gathered
from this paper and was added to
706
00:39:02,680 --> 00:39:05,160
this like that wasn't a ported
over thing.
707
00:39:05,640 --> 00:39:08,880
Yeah, and the last boss is
tougher to kill in the NES 2.
708
00:39:08,920 --> 00:39:10,400
No Wait.
Or was it harder to kill in the
709
00:39:10,400 --> 00:39:12,960
arcade?
Cyril, do you remember the very
710
00:39:12,960 --> 00:39:15,440
last boss?
You one of the versions you can
711
00:39:15,440 --> 00:39:17,800
hit both faces and the other one
you have to hit only the middle
712
00:39:17,800 --> 00:39:19,120
face.
I don't remember.
713
00:39:19,160 --> 00:39:20,280
I don't remember.
Yeah.
714
00:39:20,840 --> 00:39:24,400
There was also the controls
really had a stickiness to them.
715
00:39:25,280 --> 00:39:28,960
I mean it felt very mid 80s.
I had one or two times where I
716
00:39:28,960 --> 00:39:32,040
was like I had finished ducking
like as far as controls are
717
00:39:32,040 --> 00:39:35,280
concerned for like a second
before it finally stand back up.
718
00:39:35,720 --> 00:39:37,880
Yeah, he gets and he gets stuck
on ladders.
719
00:39:37,880 --> 00:39:39,800
At the top of a ladder.
He'll show you his ass for a
720
00:39:39,800 --> 00:39:42,520
second and but you know what?
It's trolling you.
721
00:39:42,560 --> 00:39:44,320
It's a game that doesn't like
you.
722
00:39:44,760 --> 00:39:49,760
The thing, OK, the jumping, I
can understand because this was
723
00:39:49,760 --> 00:39:52,240
just how jumping was in the mid
80s.
724
00:39:52,240 --> 00:39:55,360
And now everybody remembers,
well, you know, Super Mario
725
00:39:55,360 --> 00:39:59,160
Brothers came out and that kind
of taught us how we can alter
726
00:39:59,160 --> 00:40:02,280
the jump, mid jump, you know,
and, and whatnot.
727
00:40:02,280 --> 00:40:05,840
And that added a lot.
But you got to remember this
728
00:40:05,840 --> 00:40:09,080
arcade game came out basically
at the same time as Super Mario
729
00:40:09,080 --> 00:40:10,640
Brothers.
So that wasn't even the thing
730
00:40:10,640 --> 00:40:13,080
that they could copy.
That wasn't a thing in their
731
00:40:13,080 --> 00:40:16,160
mind at the time.
And Nintendo cracked the code.
732
00:40:16,720 --> 00:40:20,400
Now, Capcom never did actually
improve the jumping.
733
00:40:20,880 --> 00:40:24,280
In fact, I would argue with
super goals and goes in the
734
00:40:24,280 --> 00:40:26,120
double jump, they actually made
it worse.
735
00:40:26,440 --> 00:40:29,040
Yeah.
But at least with the first one,
736
00:40:29,040 --> 00:40:32,320
you can make the argument that
the jumping, it just felt like
737
00:40:32,320 --> 00:40:35,760
that's how jumping was in video
games, is very precise.
738
00:40:36,240 --> 00:40:38,840
But Arthur doesn't move in a fun
way that, you know, it's a way
739
00:40:38,840 --> 00:40:40,400
that's really that fun to
control.
740
00:40:40,400 --> 00:40:43,920
And so although I do love his
run, I love his elbows up run,
741
00:40:43,920 --> 00:40:47,320
you know, it's very heroic.
No, you commit to a jump.
742
00:40:47,400 --> 00:40:50,120
Also, I do hate the birds in
this more than I hate Medusa
743
00:40:50,120 --> 00:40:51,480
heads.
Wow.
744
00:40:51,800 --> 00:40:54,560
Because there's, it feels like
there's more of them and they
745
00:40:54,560 --> 00:40:56,800
keep coming back.
And sometimes they drop a weapon
746
00:40:56,800 --> 00:40:59,320
you don't want.
Are the birds worse than this?
747
00:40:59,320 --> 00:41:01,360
The Ninja Gaiden.
Yes.
748
00:41:01,800 --> 00:41:04,640
OK.
These birds definitely may be in
749
00:41:04,640 --> 00:41:08,200
the running for the my personal
most hated enemies.
750
00:41:08,480 --> 00:41:10,400
OK.
And Mike's never like birds to
751
00:41:10,400 --> 00:41:13,200
begin with.
I like Turkey, but that's
752
00:41:13,200 --> 00:41:15,440
because it's delicious and
honestly I have been having to
753
00:41:15,440 --> 00:41:18,400
listen to parrots every day for
the last like couple weeks now
754
00:41:19,280 --> 00:41:21,520
and those are just incredibly
loud and annoying.
755
00:41:21,560 --> 00:41:25,200
So yeah, not having a good month
dealing with birds.
756
00:41:25,400 --> 00:41:26,720
Are you living at a zoo?
I.
757
00:41:27,960 --> 00:41:32,960
Was wondering Pasadena has has a
population of parrots that have
758
00:41:33,600 --> 00:41:38,120
ended up in the wild and I
suspect because of the fires
759
00:41:38,120 --> 00:41:41,280
earlier this year they're
finding new places to hang out.
760
00:41:41,800 --> 00:41:44,880
Yeah, that makes sense.
Mike versus the parrots.
761
00:41:47,080 --> 00:41:49,680
It's kind of a combination of
bird demic and the birds.
762
00:41:50,120 --> 00:41:52,920
I do love the idea that you're
having this horrible 4D effect
763
00:41:52,920 --> 00:41:55,280
where like, you're being killed
by birds and ghosts and goblins
764
00:41:55,280 --> 00:41:57,880
as parrots squawk outside your
window and you're just like,
765
00:41:58,360 --> 00:42:01,440
it's coming from all directions.
All right, anything else to
766
00:42:01,440 --> 00:42:03,720
complain about a ghost and
goblin before we move on to our
767
00:42:03,720 --> 00:42:06,000
second game for today.
I don't think I saw enough of
768
00:42:06,000 --> 00:42:07,760
the game to have more things to
complain about.
769
00:42:07,960 --> 00:42:11,760
Oh, actually, no, I did have
one, which is parts of this kind
770
00:42:11,760 --> 00:42:15,280
of are doing either random or
pseudo random stuff, I don't
771
00:42:15,280 --> 00:42:18,000
know which, where you'd end up
with situations where it's like,
772
00:42:18,200 --> 00:42:22,080
I don't see any way that I don't
get hit here where it doesn't
773
00:42:22,080 --> 00:42:25,280
feel like it is a are you good
enough for this?
774
00:42:25,280 --> 00:42:26,880
Some of it's just like.
I don't actually think this is
775
00:42:26,880 --> 00:42:29,840
doable.
It's there's definitely points
776
00:42:29,840 --> 00:42:32,160
where I'm like, I mean, you
know, I abuse rewind.
777
00:42:32,160 --> 00:42:35,480
I rewound 20 times.
I've like gone at this from
778
00:42:35,480 --> 00:42:38,200
every possible angle.
It's kind of the ending of the
779
00:42:38,200 --> 00:42:39,760
flash.
I don't if you guys saw that
780
00:42:39,760 --> 00:42:41,400
movie.
The new one.
781
00:42:41,560 --> 00:42:44,200
Yeah, the new one, even with
rewinding, there's some things
782
00:42:44,200 --> 00:42:47,040
you just can't prevent.
And so I would just take damage,
783
00:42:47,040 --> 00:42:49,840
which felt dirty because like,
I'm used to, I'm used to keep my
784
00:42:49,840 --> 00:42:52,480
armor on because I'm a cheater.
And it's like, well, even
785
00:42:52,480 --> 00:42:55,840
cheating this game is tough.
Boy, I haven't thought about the
786
00:42:56,400 --> 00:42:58,840
I'd completely forgotten the end
of the flesh.
787
00:42:58,880 --> 00:43:02,280
I had like Supergirl and.
I Loki.
788
00:43:02,280 --> 00:43:05,240
I Loki like that movie.
All right.
789
00:43:06,080 --> 00:43:07,680
And Cyril has left the.
Race.
790
00:43:07,800 --> 00:43:11,640
I did a double feature of that
in the new Indiana Jones movie
791
00:43:11,640 --> 00:43:18,520
at the Drive In, and that was a
day I have done many drugs to
792
00:43:18,520 --> 00:43:21,160
forget.
Do many drugs.
793
00:43:21,160 --> 00:43:25,640
You enjoy the problem.
All right, so let's go on to the
794
00:43:25,640 --> 00:43:29,520
second game for tonight, Ghouls
and Ghosts on the Sega Genesis,
795
00:43:29,760 --> 00:43:33,720
released in 1989.
A much better game.
796
00:43:33,960 --> 00:43:35,160
Much better game.
Here we go.
797
00:43:35,160 --> 00:43:38,240
I'm ready for this one as
described on Nintendo Switch
798
00:43:38,240 --> 00:43:40,640
Online.
Which by the way, 10 second rant
799
00:43:40,640 --> 00:43:42,840
because I alluded to it in our
past episode.
800
00:43:42,840 --> 00:43:46,760
I forgot to explain it.
Nintendo Classics does not
801
00:43:46,760 --> 00:43:51,480
include the Genesis app.
There's finally A1 button or one
802
00:43:51,480 --> 00:43:54,200
menu where you can launch any
Nintendo Classics game.
803
00:43:54,520 --> 00:43:57,840
But they have shunted the
Genesis app into a Nintendo
804
00:43:57,840 --> 00:44:00,640
Switch Online feature.
And I get it, it's not a
805
00:44:00,640 --> 00:44:03,640
Nintendo classic system.
But maybe that's why Nintendo
806
00:44:03,640 --> 00:44:06,120
Classics was a bad name.
It's a bad name.
807
00:44:06,640 --> 00:44:15,400
So anyway, according to Nintendo
Switch Online, the Powered Up
808
00:44:15,400 --> 00:44:19,360
sequel to Ghosts and Goblins
returns three years after the
809
00:44:19,360 --> 00:44:21,920
defeat of Satan.
Love that they just go for it
810
00:44:21,920 --> 00:44:25,880
there, Princess Prince Prince
Soul has fallen to the schemes
811
00:44:25,880 --> 00:44:29,200
of a new demon.
The time has come for Arthur to
812
00:44:29,200 --> 00:44:34,680
rise again and Vanquish evil.
Now, technically not Satan in
813
00:44:34,680 --> 00:44:38,400
the Nintendo Entertainment
System version because Nintendo
814
00:44:38,400 --> 00:44:43,360
would not allow religious
imagery or things like that.
815
00:44:43,360 --> 00:44:45,960
Wait, I thought the scream did.
The scream we saw for that did
816
00:44:45,960 --> 00:44:49,360
say Satan in there.
Not in the manual, but they
817
00:44:49,360 --> 00:44:51,240
forgot to remove it from the end
of the game.
818
00:44:53,400 --> 00:44:55,360
Yeah, if they forgot to remove
it from the end of the game and
819
00:44:55,360 --> 00:44:56,560
I think that is still Satan in
there.
820
00:44:57,320 --> 00:44:59,840
All right, in a way, don't we
all have a little?
821
00:44:59,840 --> 00:45:01,400
Nope, Nope, I'm not going to go
there.
822
00:45:02,280 --> 00:45:04,400
OK, so let's take a look at the
box art.
823
00:45:04,400 --> 00:45:05,760
Often people's first
impressions.
824
00:45:06,160 --> 00:45:09,320
You have Arthur dead center in
his powered up golden armor new
825
00:45:09,320 --> 00:45:12,760
thing from this game, his red
Cape raising his first, and his
826
00:45:12,760 --> 00:45:16,160
javelin in the air as lightning
crackles out of him in all
827
00:45:16,160 --> 00:45:19,680
directions while the game's
first boss is roaring out of the
828
00:45:19,680 --> 00:45:22,120
forest behind him.
Guys, can we all disagree?
829
00:45:22,120 --> 00:45:25,080
This is incredible.
Yes. 0.
830
00:45:27,480 --> 00:45:31,600
No, what I mean, yeah, I like
this cover, OK.
831
00:45:31,760 --> 00:45:35,120
I I, I kind of prefer the
cartoony look.
832
00:45:35,440 --> 00:45:40,480
But look, this was from an era
of Genesis box art where, you
833
00:45:40,480 --> 00:45:44,880
know, it, it all looked very
fantasy, you know, painting and,
834
00:45:45,040 --> 00:45:47,920
you know, I think of the Golden
Axe cover and things like that,
835
00:45:47,920 --> 00:45:51,760
but it's very serious.
It's very, I don't know, it
836
00:45:51,760 --> 00:45:56,400
looks, it looks more serious.
It doesn't look like a cartoon,
837
00:45:56,400 --> 00:45:58,920
like the original.
I kind of prefer the as an
838
00:45:58,920 --> 00:46:02,320
adult, I kind of prefer the art,
you know, the, the original box
839
00:46:02,320 --> 00:46:03,720
art.
But this is fine.
840
00:46:04,200 --> 00:46:05,760
This is what grabbed me as a
kid.
841
00:46:05,760 --> 00:46:09,760
I saw this on the rental shelves
and I was like I gotta check
842
00:46:09,760 --> 00:46:11,360
that out but it looks scary like
you said.
843
00:46:11,560 --> 00:46:13,760
I agree tonally it's not really
a match.
844
00:46:13,760 --> 00:46:18,480
I just think it's just so well
drawn the the the lightning
845
00:46:18,480 --> 00:46:21,240
crackling.
It has strong panel of a van
846
00:46:21,280 --> 00:46:23,560
energy.
Yes, in a good way.
847
00:46:23,560 --> 00:46:27,320
So shout out to Masayoshi
Kodakawa for this one.
848
00:46:27,320 --> 00:46:29,680
I this is this is perfect.
Can I show you something
849
00:46:29,680 --> 00:46:32,680
heartbreaking though?
Look at what happened in Europe
850
00:46:32,720 --> 00:46:34,360
when it was released for the
Mega Drive.
851
00:46:34,640 --> 00:46:36,640
Do you see it, Mike?
I mean, are we just talking the
852
00:46:36,640 --> 00:46:38,280
faded colors?
No serial.
853
00:46:38,280 --> 00:46:43,200
Do you see what's happening?
Oh yeah, it's the I the the, the
854
00:46:43,200 --> 00:46:47,680
larger Mega Drive logo, the.
Wazowskidom.
855
00:46:48,920 --> 00:46:55,400
Mike Wazowskidom So the word
Mega Drive takes up more space
856
00:46:55,400 --> 00:46:59,040
than the word Genesis.
And so the logo being half an
857
00:46:59,040 --> 00:47:02,560
inch wider completely blocks
this really scary cyclopean.
858
00:47:02,560 --> 00:47:05,240
I in a very Mike Wazowski esque
thing.
859
00:47:05,240 --> 00:47:07,680
Mike so I totally had the same
thought.
860
00:47:07,680 --> 00:47:09,960
So got some quick trivia for you
guys on this one.
861
00:47:10,280 --> 00:47:12,560
Like it's predecessor, Ghouls
and Ghosts received a wide
862
00:47:12,560 --> 00:47:17,000
variety of ports, including its
most notable one, the 8 bit Mega
863
00:47:17,000 --> 00:47:22,040
Drive version in 1991.
Excuse me, say that again, the 8
864
00:47:22,040 --> 00:47:25,520
bit Master System version.
Wait, that's most noticeable.
865
00:47:26,080 --> 00:47:27,600
Wait.
Well, let me explain.
866
00:47:27,840 --> 00:47:31,640
This version had several extra
features added to it, such as
867
00:47:31,640 --> 00:47:35,280
customizable armor that changed
Arthur's stats, item shops that
868
00:47:35,280 --> 00:47:38,200
allowed him to select a desired
power up, and a pause screen
869
00:47:38,200 --> 00:47:40,480
that let him switch his
equipment at will.
870
00:47:40,720 --> 00:47:42,120
Mike, wouldn't you have loved
this?
871
00:47:42,680 --> 00:47:44,520
I mean honestly I think I just
got 1 weapon and then just made
872
00:47:44,520 --> 00:47:45,800
sure it'd never pick up anything
else.
873
00:47:45,920 --> 00:47:47,920
But yes, that would have been a
nice improvement.
874
00:47:48,280 --> 00:47:52,280
Yeah.
Now I think that in some regions
875
00:47:52,280 --> 00:47:55,840
that Master System version was
published by ARC.
876
00:47:55,840 --> 00:47:57,840
System works.
Really.
877
00:47:57,880 --> 00:48:01,080
Yeah, that's cool.
So Arthur's depiction from this
878
00:48:01,080 --> 00:48:04,480
game has had a number of fun
cameos, including a the
879
00:48:04,480 --> 00:48:08,480
depiction of him as a undead
background character in the 2022
880
00:48:08,520 --> 00:48:12,160
brawler Jitsu Squad, a playable
fighter in the Marvel Versus
881
00:48:12,160 --> 00:48:16,520
Capcom series, and and my
personal favorite, a mech pilot
882
00:48:16,520 --> 00:48:19,960
in the OFT forgotten steampunk
shooter Cannon Spike for the
883
00:48:19,960 --> 00:48:22,080
Sega Dreamcast serial.
Do you ever play this one?
884
00:48:22,320 --> 00:48:24,680
It's it's forgotten for a
reason.
885
00:48:25,760 --> 00:48:28,440
That's so cool.
Though, no, I, I did a game over
886
00:48:28,440 --> 00:48:32,840
episode that's the the show
where we kind of recap the story
887
00:48:32,840 --> 00:48:38,080
and then I show the ending and,
and this one famously has just
888
00:48:38,080 --> 00:48:42,440
dozens of endings and I go
through all of them and they're
889
00:48:42,440 --> 00:48:44,760
terrible.
Now this, this game is bad
890
00:48:44,920 --> 00:48:48,440
cannon Spike is it's like a 30
minute game.
891
00:48:48,440 --> 00:48:49,800
It's an arcade game.
Yeah.
892
00:48:50,280 --> 00:48:53,560
That shouldn't have been ported
to the Dreamcast at full price.
893
00:48:54,160 --> 00:48:58,480
You got you got Cami from Street
Fighter, Mega Man, BB Hood.
894
00:48:58,480 --> 00:49:02,640
But they're all on skates.
They know the skates are cool.
895
00:49:02,640 --> 00:49:05,880
Shadow proved it.
Skates make characters cooler.
896
00:49:06,360 --> 00:49:08,520
All right, Well, you.
Know what proved it?
897
00:49:11,680 --> 00:49:13,320
What?
What?
898
00:49:14,480 --> 00:49:16,280
Gen.
Z is with me on this one.
899
00:49:16,520 --> 00:49:20,320
Shadows rocket skates are cool.
All right, all right.
900
00:49:20,960 --> 00:49:22,560
Well, you know what I know you
think is cool?
901
00:49:22,560 --> 00:49:25,480
Ghouls and ghosts.
So you have quite the history
902
00:49:25,480 --> 00:49:27,160
with this game serial.
Can you walk us through it?
903
00:49:27,640 --> 00:49:29,480
Oh, sure.
Well, I mean, do you want to
904
00:49:29,480 --> 00:49:30,680
talk?
All right?
905
00:49:31,160 --> 00:49:32,960
Yeah, I I knew that's where you
were.
906
00:49:33,080 --> 00:49:35,400
Do you want to talk about the
game first or you want to talk
907
00:49:35,400 --> 00:49:37,760
about team game pro?
Which is more interesting?
908
00:49:38,000 --> 00:49:39,800
Follow your heart.
I'd like a little bit of both.
909
00:49:39,960 --> 00:49:42,640
Well, it's OK, Let's, let's,
let's first talk about the game
910
00:49:42,640 --> 00:49:47,560
a little bit here and then we'll
all segue into now I I'm going
911
00:49:47,560 --> 00:49:49,360
to ask the same question.
Have either of you played the
912
00:49:49,360 --> 00:49:51,800
arcade game?
No, no.
913
00:49:51,800 --> 00:49:56,880
OK, well, OK, so the night the
the arcade game came out in 1988
914
00:49:56,880 --> 00:49:59,560
and this was brought out.
This is one of the very first
915
00:49:59,560 --> 00:50:05,880
must own Genesis games in 1989.
And so just about a year later,
916
00:50:06,120 --> 00:50:10,040
and you have to remember what's
actually pretty interesting
917
00:50:10,040 --> 00:50:15,080
about this time was that this
was an era where Nintendo would
918
00:50:15,640 --> 00:50:20,600
forbid their third parties from
making games for other systems.
919
00:50:21,080 --> 00:50:27,520
And so Capcom sold the rights to
Sega or, you know, licensed the
920
00:50:27,520 --> 00:50:32,080
rights to Sega to, you know, so
Sega could make a version of
921
00:50:32,080 --> 00:50:36,440
this, a version of Strider,
Forgotten Worlds and Mercs
922
00:50:36,720 --> 00:50:41,480
Strider and ghouls and goes to
the two both both remember or
923
00:50:41,480 --> 00:50:43,720
best remembered.
But they're all OK games.
924
00:50:44,000 --> 00:50:46,120
They're all actually pretty good
ports, too.
925
00:50:46,640 --> 00:50:50,520
Sega knew what they were doing.
So this is this is an impressive
926
00:50:50,520 --> 00:50:53,360
game.
I I got the Genesis in 1989.
927
00:50:53,360 --> 00:50:55,360
I was right there at the very
beginning.
928
00:50:55,520 --> 00:50:58,320
I got it, you know, the altered
beast pack in one.
929
00:50:58,480 --> 00:51:02,200
I still have the box for it.
I was ready and I and mostly
930
00:51:02,200 --> 00:51:05,800
because all the magazines loved
ghouls and ghosts.
931
00:51:05,800 --> 00:51:08,640
They they raved about it.
It's one of the best games ever
932
00:51:08,640 --> 00:51:10,320
made.
We'll, we'll talk about the, the
933
00:51:10,320 --> 00:51:15,480
awards because it won a ton of
awards, But so in February of
934
00:51:15,480 --> 00:51:23,080
1991, Game Pro magazine put out
a, it was like a contest to
935
00:51:23,080 --> 00:51:25,240
pick.
They called it something else,
936
00:51:25,240 --> 00:51:27,200
but it would eventually be team
Game Pro.
937
00:51:27,680 --> 00:51:31,560
And the idea was that they would
select a couple of 100 people
938
00:51:31,920 --> 00:51:37,080
that would kind of act as like a
group that, that people or that
939
00:51:37,320 --> 00:51:41,160
maybe if they wanted to know
what, what their readers were,
940
00:51:41,160 --> 00:51:43,880
were interested in seeing more
of in their magazine or what
941
00:51:43,880 --> 00:51:45,760
games they should cover or
things like that.
942
00:51:45,760 --> 00:51:47,240
That's kind of how it was
pitched.
943
00:51:47,560 --> 00:51:50,920
Like, you know, that you'll have
some input in the making of the
944
00:51:50,920 --> 00:51:53,920
magazine.
And, you know, here I was, you
945
00:51:54,120 --> 00:51:55,760
know, 13.
I was like, hey, that's, you
946
00:51:55,760 --> 00:51:58,200
know, I love gaming.
I'm already doing a Zine.
947
00:51:58,680 --> 00:52:01,720
You know, I, I don't know if
they either of you made zines
948
00:52:01,720 --> 00:52:05,160
back in the day or if anybody in
the audience remembers what
949
00:52:05,160 --> 00:52:07,280
zine's work as.
That's old.
950
00:52:07,560 --> 00:52:09,480
Our audience probably is as
well.
951
00:52:09,880 --> 00:52:13,160
Hopefully I'm not going to
explain it, they can look it up,
952
00:52:14,800 --> 00:52:17,320
but I was like, all right, I can
you know, I'll fill this out.
953
00:52:17,320 --> 00:52:20,600
And they wanted to know my age,
sex, address and phone number.
954
00:52:20,840 --> 00:52:22,840
They wanted to know how many
systems I own.
955
00:52:22,840 --> 00:52:24,600
And at that point I was buying
everything.
956
00:52:24,600 --> 00:52:27,560
I had a turbo graphic 16 and the
NES and Master system.
957
00:52:27,800 --> 00:52:29,440
I was always buying all the
systems.
958
00:52:29,840 --> 00:52:33,880
And then what kind of games I
played, how many years I've been
959
00:52:33,880 --> 00:52:38,840
playing, what my favorite games
were, my top ten, I have no idea
960
00:52:38,840 --> 00:52:42,320
what I said.
And then, you know, just a short
961
00:52:42,320 --> 00:52:45,000
paragraph explaining myself.
And I was always a pretty good
962
00:52:45,000 --> 00:52:47,400
writer.
So I feel like that's what
963
00:52:47,400 --> 00:52:50,160
sealed the deal.
Now, I honestly do wish that I
964
00:52:50,160 --> 00:52:53,680
knew, like, if I could see what
I wrote in, I wish that I had
965
00:52:53,680 --> 00:52:56,560
like, photocopied it or taken a
picture of it or something.
966
00:52:57,040 --> 00:53:00,320
But of course I didn't.
Now a bunch of months later in
967
00:53:00,320 --> 00:53:06,760
the August 1991 issue, they they
showed the they showed who won
968
00:53:06,880 --> 00:53:12,320
and I was one of 250 winners and
every one of them got a pin, the
969
00:53:12,320 --> 00:53:15,560
team game pro pin, which I still
have.
970
00:53:15,920 --> 00:53:18,360
Nice.
And then a few months later now,
971
00:53:18,560 --> 00:53:22,960
they said that some people were
going to write quotes that would
972
00:53:22,960 --> 00:53:27,080
go in the magazine and then some
people would, they were going to
973
00:53:27,080 --> 00:53:30,160
kind of toss people into
different groupings that would
974
00:53:30,160 --> 00:53:33,600
do different things.
And my grouping were the people
975
00:53:33,600 --> 00:53:37,600
that would be on Game Pro TV,
which was a syndicated
976
00:53:37,600 --> 00:53:41,400
television show the Game Pro was
trying out in the early 90s.
977
00:53:41,600 --> 00:53:46,520
It was hosted by JD Roth, who
was a big, I think Nickelodeon
978
00:53:47,640 --> 00:53:51,440
host back in the day.
And then also Brendan Howard,
979
00:53:51,760 --> 00:53:56,520
who was kind of the surfer bro,
you know, Hey, they, you know,
980
00:53:56,560 --> 00:53:59,680
just he was, he was basically a
green dog.
981
00:54:00,320 --> 00:54:02,320
Right.
Is that game on Nintendo Switch
982
00:54:02,320 --> 00:54:05,720
Online?
No, and I forgot Green Dog
983
00:54:05,720 --> 00:54:07,840
existed till you just said that,
Mike.
984
00:54:08,000 --> 00:54:10,000
That's, that's the, the, the
worry.
985
00:54:10,360 --> 00:54:12,760
Anyway, he was basically, oh,
I'll make this easier.
986
00:54:12,800 --> 00:54:14,920
He was basically a Pauly Shore
type.
987
00:54:15,000 --> 00:54:16,320
There you go.
Mike knows that one.
988
00:54:18,360 --> 00:54:23,520
Anyway, So what they wanted me
to do was they sent me a script
989
00:54:24,000 --> 00:54:26,960
they want you to give.
Some of them were codes, some of
990
00:54:26,960 --> 00:54:30,440
them were just like, here's a
strategy on how to beat a boss.
991
00:54:30,760 --> 00:54:34,840
And the one I had which I was
excited about was for ghouls and
992
00:54:34,840 --> 00:54:37,800
ghosts.
It was how to beat Loki in, in
993
00:54:37,800 --> 00:54:39,760
goals and goes.
It was an easy way.
994
00:54:39,760 --> 00:54:43,240
You know, you just stand in one
place and shoot up and then you
995
00:54:43,240 --> 00:54:45,440
know, so on so forth.
And I, I read the script.
996
00:54:45,440 --> 00:54:48,720
I did it in my little, you know,
my game room and my, my parents
997
00:54:48,720 --> 00:54:52,240
attic, which is still there.
The games aren't there, but you
998
00:54:52,240 --> 00:54:54,840
know, the attic still there.
And it was, it was a lot of fun.
999
00:54:54,840 --> 00:54:59,080
We did it on like an old school,
you know, just VHS camcorder
1000
00:54:59,080 --> 00:55:01,800
sort of thing.
We sent it in and then we waited
1001
00:55:01,800 --> 00:55:04,680
a bunch of months and eventually
it showed up.
1002
00:55:05,240 --> 00:55:08,080
And if you watch any of those
old episodes, I don't know how
1003
00:55:08,080 --> 00:55:09,800
many there are, there's a couple
dozen of them.
1004
00:55:10,160 --> 00:55:13,160
But between commercials or in,
but you know, they're like two
1005
00:55:13,160 --> 00:55:18,200
or three times they, they, they
do a thing where they, we get
1006
00:55:18,200 --> 00:55:21,520
one of these from a different
team game pro person who has a
1007
00:55:21,520 --> 00:55:26,280
different code for the audience.
And, you know, if you, you can
1008
00:55:26,280 --> 00:55:30,240
see in the picture, I actually
have Loki queued up there at
1009
00:55:30,240 --> 00:55:33,680
the, you know, on my television.
Oh, you legit got there.
1010
00:55:33,920 --> 00:55:36,200
Absolutely.
OK, so I was wondering because
1011
00:55:36,200 --> 00:55:38,160
you said like you had to give a
code and I was like, were you
1012
00:55:38,160 --> 00:55:40,200
provided the tip to give?
So you didn't.
1013
00:55:40,200 --> 00:55:42,520
Yeah, this wasn't your tip.
You were given the tip to give,
1014
00:55:42,520 --> 00:55:45,280
but you could get to the boss
legit.
1015
00:55:45,280 --> 00:55:47,400
So you put it in the background
just to show you had the
1016
00:55:47,400 --> 00:55:48,920
receipts.
Absolutely.
1017
00:55:48,920 --> 00:55:52,800
And then I, you know, have the
Genesis poster and, and, and
1018
00:55:52,800 --> 00:55:56,240
stuff like that didn't have the
Genesis games on display there.
1019
00:55:56,240 --> 00:55:58,480
You can see the NES.
You can see my, you know, just a
1020
00:55:58,480 --> 00:56:01,160
handful of Turbo graphic 16
games above it.
1021
00:56:01,440 --> 00:56:04,280
Yeah, No, I, yeah.
They gave me a script.
1022
00:56:04,440 --> 00:56:09,080
They told me to, you know, read
it verbatim basically, and then,
1023
00:56:09,080 --> 00:56:12,800
or memorize it and then, you
know, and, and go from there.
1024
00:56:12,800 --> 00:56:16,320
And of course, I, I did.
And it was, it was fun.
1025
00:56:16,320 --> 00:56:19,440
Of course, you know, it's one of
those things where you hope that
1026
00:56:19,440 --> 00:56:21,960
everybody in your school is
going to see it and recognize
1027
00:56:21,960 --> 00:56:23,200
you.
And of course, nobody did.
1028
00:56:24,920 --> 00:56:28,360
I mean, he was game Pro TV was
on like a Saturday morning
1029
00:56:28,360 --> 00:56:31,720
syndicated.
So it wasn't on, you know, a set
1030
00:56:32,000 --> 00:56:33,840
channel.
It was, you know, whichever
1031
00:56:34,040 --> 00:56:37,240
station, you know, whichever
area you were in, you know, had
1032
00:56:37,240 --> 00:56:40,680
picked it up.
And, you know, I was always
1033
00:56:40,680 --> 00:56:42,400
happy with it.
I got a, you know, I got a
1034
00:56:42,400 --> 00:56:43,840
T-shirt out of it.
Yeah.
1035
00:56:45,120 --> 00:56:49,800
And so, yeah, and it's one of
those things that I always said,
1036
00:56:49,800 --> 00:56:53,720
but I, I never had like the the,
I'm sure we recorded it off of
1037
00:56:53,720 --> 00:56:57,320
the television, but I mean, who
knows where those cassettes are?
1038
00:56:57,720 --> 00:57:02,960
And, and so until somebody
uploaded it on on YouTube and I
1039
00:57:02,960 --> 00:57:05,960
was like, I, I watched all those
episodes looking for the one I
1040
00:57:05,960 --> 00:57:08,360
was in.
And then I found it and clipped
1041
00:57:08,360 --> 00:57:12,520
it and and ever since then I I
have always been associated with
1042
00:57:12,520 --> 00:57:15,080
ghouls and ghosts.
It's huge, it's awesome.
1043
00:57:15,200 --> 00:57:19,600
So you Nintend did beat this
game even back as a kid,
1044
00:57:19,600 --> 00:57:21,400
correct?
Yeah, yeah, definitely back as a
1045
00:57:21,400 --> 00:57:24,240
kid.
I mean computer.
1046
00:57:25,200 --> 00:57:28,680
Not not the arcade one, because
I actually had not played the
1047
00:57:28,800 --> 00:57:32,800
arcade version of this one.
It didn't show up in the arcade.
1048
00:57:33,000 --> 00:57:35,760
That or Strider.
They didn't show up in my local
1049
00:57:35,760 --> 00:57:38,240
arcade.
So my first experience for both
1050
00:57:38,240 --> 00:57:41,360
of those were the the Genesis
versions.
1051
00:57:41,760 --> 00:57:44,080
Mike, how far do you get in
Ghouls and Ghosts You're.
1052
00:57:44,720 --> 00:57:47,360
Gonna break my heart.
So I don't know how far I got
1053
00:57:47,360 --> 00:57:50,840
through this game when I would
have played this in the past,
1054
00:57:51,440 --> 00:57:54,120
but I know it was not very far.
Sure.
1055
00:57:55,000 --> 00:57:58,920
I'm thinking it was somewhere
around that, the bridges at
1056
00:57:58,920 --> 00:58:00,200
most.
OK.
1057
00:58:00,720 --> 00:58:01,960
Quite possibly earlier than
that.
1058
00:58:02,320 --> 00:58:04,320
The tongue.
Bridges or the rope bridges?
1059
00:58:04,320 --> 00:58:06,400
The rope bridges.
OK, so I'd be level 2.
1060
00:58:06,760 --> 00:58:08,560
I would not count the tongues as
bridges.
1061
00:58:10,240 --> 00:58:13,240
I mean that's what I thought
too, especially looking at that
1062
00:58:13,240 --> 00:58:16,440
picture their.
Platforms at most.
1063
00:58:16,480 --> 00:58:19,480
I feel like a bridge cannot only
be connected to one side.
1064
00:58:19,880 --> 00:58:21,960
Well, you know, the mounds get a
little frisky then.
1065
00:58:22,880 --> 00:58:24,920
OK, so I'm like, how far did you
get this time?
1066
00:58:25,280 --> 00:58:30,640
This time around I think it's 5
levels I think.
1067
00:58:30,880 --> 00:58:32,360
Right, something like that,
yeah.
1068
00:58:32,760 --> 00:58:36,840
Not real.
So I got to the second-half of
1069
00:58:36,840 --> 00:58:40,040
Level 5, basically sort of the
start of the boss rush.
1070
00:58:40,480 --> 00:58:43,000
Yeah.
OK, so you didn't you didn't
1071
00:58:43,000 --> 00:58:46,000
tend, did not beat this game.
No, definitely not.
1072
00:58:46,160 --> 00:58:49,320
Yeah, pretty far though.
I got further than expected.
1073
00:58:49,320 --> 00:58:53,120
I'm actually still sort of
pleased with myself for
1074
00:58:53,360 --> 00:58:56,000
independently discovering many,
many years after everybody else
1075
00:58:56,000 --> 00:59:01,440
figured it out.
The one part of I think level 4,
1076
00:59:01,880 --> 00:59:05,600
the second part of level 4 where
you have the sliding down area
1077
00:59:06,040 --> 00:59:09,920
where I decided to just use some
iframes and jump to the
1078
00:59:09,920 --> 00:59:11,600
basically the end of that.
Sure.
1079
00:59:11,880 --> 00:59:14,120
Yeah, that's a famous way to
glitch through that level.
1080
00:59:14,160 --> 00:59:17,520
Yeah, it's like, I don't think I
discovered anything, but I don't
1081
00:59:17,520 --> 00:59:21,200
think I the first one.
But I did independently figure
1082
00:59:21,200 --> 00:59:23,280
that out and it was like, OK,
yeah, no, we're I'm doing this.
1083
00:59:23,280 --> 00:59:25,840
This is much better.
Yeah, and little 5, you know,
1084
00:59:25,840 --> 00:59:28,000
this game is hard.
It's no slash to get that far.
1085
00:59:28,000 --> 00:59:31,600
So yeah, I I beat this back in
the day using Game Genie, which
1086
00:59:31,600 --> 00:59:35,720
I will absolutely not count, but
I nintended beat this game using
1087
00:59:35,720 --> 00:59:38,760
rewind and ever seeking Chico's
approval.
1088
00:59:38,760 --> 00:59:42,600
I'm very happy to say that I
nintended beat this game without
1089
00:59:42,600 --> 00:59:46,320
any rewinding or any safe
stating all the way back through
1090
00:59:46,320 --> 00:59:48,240
because once again, you got to
beat this game twice.
1091
00:59:48,600 --> 00:59:51,480
Got to go back, get the goddess
bracelet, the only thing that
1092
00:59:51,480 --> 00:59:55,120
can kill Loki or as Cyril called
him, Loki in the video.
1093
00:59:57,400 --> 00:59:59,800
No, look, I was young.
Nobody corrected me.
1094
01:00:00,400 --> 01:00:02,680
You know, The Avengers were not
out.
1095
01:00:04,080 --> 01:00:08,600
Loki wasn't in the lexicon yet.
No, I also pronounced Toki the
1096
01:00:08,600 --> 01:00:12,160
same way.
That's true and we all toki
1097
01:00:12,440 --> 01:00:14,640
well, you know what?
I Nintend did be ghouls and
1098
01:00:14,640 --> 01:00:16,640
ghosts for this podcast
legitimately.
1099
01:00:18,320 --> 01:00:22,000
I'm in computer.
Nice, and I think Toki did the
1100
01:00:22,000 --> 01:00:25,320
same map map thing, didn't it?
Yeah, similar thing, yeah.
1101
01:00:25,400 --> 01:00:31,040
Yeah, but I I love this game and
I forgot how much I loved it
1102
01:00:31,040 --> 01:00:32,920
until we went back to replay for
this episode.
1103
01:00:32,960 --> 01:00:35,520
It's really charming.
So, Cyril, can you kind of roll
1104
01:00:35,520 --> 01:00:38,480
in the awards this game won with
what you personally like about
1105
01:00:38,480 --> 01:00:41,160
it?
All right, look, I say that this
1106
01:00:41,160 --> 01:00:45,560
was, you know, a critic's
darling, but as somebody who who
1107
01:00:45,560 --> 01:00:49,560
spends a lot of time looking at
old magazines, especially now
1108
01:00:49,640 --> 01:00:52,600
kind of going through the ones
from other countries like Europe
1109
01:00:52,600 --> 01:00:55,040
and and Australia, I know
Europe's not a country.
1110
01:00:57,160 --> 01:01:01,800
Other regions.
I had so much fun reading back
1111
01:01:01,800 --> 01:01:04,000
in the day.
It was just talked up as the the
1112
01:01:04,000 --> 01:01:07,080
best game ever made.
And so I had to get a Genesis
1113
01:01:07,080 --> 01:01:09,360
for that.
And one of the big reasons for
1114
01:01:09,360 --> 01:01:13,200
that is I want to kind of go
through the in their best and
1115
01:01:13,200 --> 01:01:19,440
worst awards of 1989, this won
five awards from Electronic
1116
01:01:19,440 --> 01:01:21,640
Gaming Monthly.
Let's see if we agree with these
1117
01:01:21,840 --> 01:01:24,200
now.
One of course, the best game of
1118
01:01:24,200 --> 01:01:25,800
the year.
It was their their game of the
1119
01:01:25,800 --> 01:01:27,680
year.
That year it was the best
1120
01:01:27,680 --> 01:01:30,560
graphics in a video game.
I think it's gorgeous.
1121
01:01:30,560 --> 01:01:33,760
I think this game has aged so
well, and especially going from
1122
01:01:33,760 --> 01:01:36,400
the NES version to the Genesis
version.
1123
01:01:36,640 --> 01:01:39,120
Like one of the pictures I'm
showing the boys here is this
1124
01:01:39,120 --> 01:01:43,200
tower level where it's the first
vertically scrolling level and
1125
01:01:43,200 --> 01:01:49,080
there are these suits of armor
inhabited by sentient mud and
1126
01:01:49,080 --> 01:01:54,440
those are the enemies along with
123456 like 8 dive bombing
1127
01:01:54,440 --> 01:01:57,360
goblin bats.
And the game doesn't really slow
1128
01:01:57,360 --> 01:02:00,000
down that much.
Like it, it chugs, it's good.
1129
01:02:00,360 --> 01:02:03,320
The chug sounds bad, but I think
yeah, best graphics.
1130
01:02:03,360 --> 01:02:06,520
I agree with that one.
Yeah, and and and some pretty
1131
01:02:06,520 --> 01:02:11,360
clever uses of the of the
technology to like they I mean,
1132
01:02:11,360 --> 01:02:15,000
it is still a 1989 game.
It is early Genesis.
1133
01:02:15,000 --> 01:02:18,840
It doesn't look as good, I would
argue as super goals and ghosts,
1134
01:02:19,080 --> 01:02:23,600
but I think the characters that
they made and it builds on
1135
01:02:23,600 --> 01:02:27,680
everything that I loved about
the about the the first game
1136
01:02:27,680 --> 01:02:30,720
100%.
It also won best sequel for an
1137
01:02:30,720 --> 01:02:32,640
existing game.
I always thought that wording
1138
01:02:32,640 --> 01:02:37,160
was a little funny because I
mean can't you just say best
1139
01:02:37,160 --> 01:02:39,760
sequel?
Every sequel is to an existing
1140
01:02:39,760 --> 01:02:42,080
game right?
Unless you're Leonard Part 6.
1141
01:02:44,440 --> 01:02:46,360
But I mean, in terms of like,
OK, so if we're assessing this
1142
01:02:46,360 --> 01:02:50,720
as a sequel, enormous step up
from any ghosts, absolutely.
1143
01:02:50,840 --> 01:02:54,640
So I'll give it to that one too.
And then one of them is cool as
1144
01:02:54,640 --> 01:02:57,560
boss attackers.
I agree with that too.
1145
01:02:57,560 --> 01:02:59,760
Like I mean, there are a couple
of duds here.
1146
01:02:59,760 --> 01:03:04,200
You know, the fog with the eye
is OK, but look I the the very
1147
01:03:04,200 --> 01:03:08,560
first one with the you know, the
big towering night, You know,
1148
01:03:08,560 --> 01:03:12,160
goblin character with a detached
head is awesome.
1149
01:03:12,360 --> 01:03:15,520
Yeah, and he he rips his own
head off at the start of the
1150
01:03:15,520 --> 01:03:18,600
boss fight.
Yeah, what a flex, You know what
1151
01:03:18,600 --> 01:03:21,440
I mean?
I was always partial to the fire
1152
01:03:21,440 --> 01:03:22,960
dog.
The boss too.
1153
01:03:23,160 --> 01:03:26,120
That's a good one too.
Because he's pouncing around
1154
01:03:26,120 --> 01:03:30,000
back and forth and you can duck
below him but like there's this
1155
01:03:30,000 --> 01:03:34,960
cool trail of fire that falls
and wherever he goes and and the
1156
01:03:34,960 --> 01:03:41,360
boss of level 4 disgusted me and
to this day gives me the heebie
1157
01:03:41,360 --> 01:03:43,360
jeebies.
Just too cool for you?
1158
01:03:43,880 --> 01:03:46,200
Well, like, what is it for our
listeners?
1159
01:03:46,200 --> 01:03:47,680
How would you describe them?
Like you're a scientist.
1160
01:03:47,680 --> 01:03:52,600
What are you looking at?
So it's sort of like, it feels
1161
01:03:52,600 --> 01:03:57,360
like a sort of submerged
insectoidish kind of thing that
1162
01:03:57,360 --> 01:04:00,040
then has what I thought of as
like maggots, but it can be any
1163
01:04:00,040 --> 01:04:04,920
kind of small grubby little
thing kind of coming out up to
1164
01:04:04,920 --> 01:04:07,480
this to on top of it where you
are.
1165
01:04:07,760 --> 01:04:10,360
Yeah, you're, you're, you're,
you're running around the back
1166
01:04:10,360 --> 01:04:14,040
of this monster that is not
moving.
1167
01:04:14,040 --> 01:04:17,440
It's just laying in the water.
But Mike, the reason it disgusts
1168
01:04:17,440 --> 01:04:19,560
me so much that you're also
attacked by these kind of
1169
01:04:19,560 --> 01:04:23,920
parasitic worms that that that
Pierce its skin and flies out
1170
01:04:23,920 --> 01:04:26,160
and then goes back inside of it.
I don't.
1171
01:04:26,160 --> 01:04:28,120
Know if that's that, if they're
parasitic.
1172
01:04:28,440 --> 01:04:29,720
Maybe they're a defense
mechanism.
1173
01:04:29,720 --> 01:04:31,160
Sure.
I was going to say, I think.
1174
01:04:31,160 --> 01:04:33,160
That's pretty.
That's pretty symbiotic.
1175
01:04:33,560 --> 01:04:36,400
OK, OK.
But the grubs that Mike is
1176
01:04:36,400 --> 01:04:40,480
talking about emerge from these
like little pustules of the skin
1177
01:04:40,480 --> 01:04:43,000
that you have to break.
But Mike, look closely at the
1178
01:04:43,000 --> 01:04:45,680
grub that's a baby version of
the boss.
1179
01:04:45,680 --> 01:04:49,880
It's giving birth all over
itself, and you're killing its
1180
01:04:49,880 --> 01:04:52,960
infants as you try to take down
its weak spots.
1181
01:04:53,240 --> 01:04:57,080
What a memorable and gruesome
boss design.
1182
01:04:57,440 --> 01:04:59,000
So best boss attack?
I don't know.
1183
01:04:59,160 --> 01:05:02,600
That's also it's also worth
noting that that's a boss that
1184
01:05:02,600 --> 01:05:05,720
you couldn't do in super goals
and goes not from a technical
1185
01:05:05,720 --> 01:05:09,640
level, but simply because you
don't have the gameplay like
1186
01:05:09,640 --> 01:05:15,240
they they took away the ability
to shoot in all directions in in
1187
01:05:15,400 --> 01:05:18,080
super goals and goes so you
wouldn't even be able to hit
1188
01:05:18,080 --> 01:05:20,920
some of the the parts in in that
game.
1189
01:05:21,240 --> 01:05:23,520
And that's also one of my
favorite things about this game
1190
01:05:23,520 --> 01:05:26,760
is that as Mike experienced,
there's so much vertical threat,
1191
01:05:27,240 --> 01:05:31,280
either enemies dive bombing you
or enemies on the platform above
1192
01:05:31,280 --> 01:05:33,360
you or the enemies on the
platform below you.
1193
01:05:33,360 --> 01:05:36,960
And you're like, it sure would
be nice to shoot up or down.
1194
01:05:36,960 --> 01:05:40,560
And Genesis game is like I got
you and my God didn't improve
1195
01:05:40,560 --> 01:05:42,320
the gameplay.
Absolutely.
1196
01:05:42,960 --> 01:05:45,040
So best boss attackers?
I'm down for that.
1197
01:05:45,360 --> 01:05:47,720
And then the final one, I don't
know if you have a picture for
1198
01:05:47,720 --> 01:05:53,040
this one, but it's the worst
stomach problem in a game.
1199
01:05:54,200 --> 01:05:55,560
Worst stomach problem would that
be?
1200
01:05:55,560 --> 01:05:58,600
Because it's, I don't know if
it's, it's early in the game,
1201
01:05:58,600 --> 01:06:02,160
there are enemies that vomit.
The pigs.
1202
01:06:02,480 --> 01:06:08,760
Yeah, and they really, they had
a whole award for that one.
1203
01:06:10,080 --> 01:06:12,200
I appreciate it, Mike.
What do you like about this
1204
01:06:12,200 --> 01:06:14,800
game?
I mean, certainly the ability to
1205
01:06:14,800 --> 01:06:20,520
fire up and down was great.
I think this has the armor a lot
1206
01:06:20,560 --> 01:06:23,080
more.
Accessible like they appeared
1207
01:06:23,080 --> 01:06:25,840
more often.
Yeah, like it felt a lot more
1208
01:06:25,840 --> 01:06:28,480
like I was like, oh, I've
actually gotten additional
1209
01:06:28,480 --> 01:06:30,560
armor.
And upgradeable armor.
1210
01:06:30,920 --> 01:06:33,920
That I saw less often I I didn't
keep the armor long enough.
1211
01:06:33,920 --> 01:06:35,040
Usually I.
Guess.
1212
01:06:35,080 --> 01:06:38,800
I had it once.
Did you do the the the thing on
1213
01:06:38,800 --> 01:06:40,640
the cover?
The special move where you see
1214
01:06:40,640 --> 01:06:43,000
the the lightning.
I did not.
1215
01:06:43,000 --> 01:06:44,920
The one the one time I had I had
the armor.
1216
01:06:44,920 --> 01:06:49,640
I did not figure out how.
I didn't really expect to get to
1217
01:06:49,640 --> 01:06:53,520
do that, so I didn't really
remember how to use it and then
1218
01:06:53,520 --> 01:06:55,160
it was gone.
You just hold down the attack
1219
01:06:55,160 --> 01:06:57,120
button.
So what they're referring to is
1220
01:06:57,120 --> 01:07:00,960
that this game introduced golden
armor, which is a new mechanic.
1221
01:07:01,240 --> 01:07:04,520
If you already have a suit of
armor and you open up a chest
1222
01:07:05,000 --> 01:07:07,760
and you're lucky enough for it
to not be the magician turning
1223
01:07:07,760 --> 01:07:10,440
you into a duck or an old man,
you can.
1224
01:07:10,560 --> 01:07:12,920
Which it gets so funny.
Like, I love that the old man
1225
01:07:12,920 --> 01:07:15,640
can still attack, right?
It's the only magician
1226
01:07:15,640 --> 01:07:17,680
transformation in this series
where you're not helpless.
1227
01:07:18,040 --> 01:07:21,120
And again, you know, I've never
had it, but killing a boss is an
1228
01:07:21,120 --> 01:07:23,200
old man.
That'd be pretty tight, but the
1229
01:07:23,240 --> 01:07:26,320
Super attacks are pretty cool.
So there's the one from the box
1230
01:07:26,320 --> 01:07:28,400
art where you're shooting
lightning in all directions.
1231
01:07:28,720 --> 01:07:31,160
And then I think other
noticeable ones are the dagger
1232
01:07:31,160 --> 01:07:34,400
super move, which summons a
doppelganger of you.
1233
01:07:34,400 --> 01:07:38,000
And now every time you press the
fire button, Arthur's throwing,
1234
01:07:38,000 --> 01:07:39,840
well, you're really throwing 2
daggers.
1235
01:07:40,000 --> 01:07:42,520
You can just shred through
enemies with that thing.
1236
01:07:42,520 --> 01:07:45,680
Cyril, was that your favorite?
Yeah, yeah, no, that, that's a
1237
01:07:45,680 --> 01:07:48,080
cool that also that reminded me
a little bit of Ninja Gaiden
1238
01:07:48,080 --> 01:07:50,800
too.
Yeah, yeah, I totally see it.
1239
01:07:51,040 --> 01:07:53,560
But I think the the weapons were
just better in this game.
1240
01:07:53,560 --> 01:07:57,160
Like I felt like there were less
duds and they all kind of had
1241
01:07:57,160 --> 01:07:59,720
their purpose.
Like I really love the axe
1242
01:07:59,720 --> 01:08:03,760
passing through so many enemies
as it goes across the screen,
1243
01:08:04,000 --> 01:08:06,480
right.
Even the discus has its use in,
1244
01:08:06,480 --> 01:08:08,600
like Mike said, the water slope
level because that's the one
1245
01:08:08,600 --> 01:08:12,440
that travels along the ground.
But OK, so now I can fire and
1246
01:08:12,440 --> 01:08:15,840
it'll travel up the slope and
hit the enemies coming at me.
1247
01:08:16,080 --> 01:08:18,880
Oh, I ended up using using that
thing for the rest that I had
1248
01:08:18,880 --> 01:08:21,000
it.
I I think that was my favorite
1249
01:08:21,000 --> 01:08:22,160
weapon.
The discus.
1250
01:08:22,279 --> 01:08:25,200
Yeah, although I was glad to see
a Golden Axe in a Sega game
1251
01:08:25,200 --> 01:08:26,920
because I've promised that and
denied it.
1252
01:08:27,160 --> 01:08:29,720
I also, I I'm a big fan of the
sword, yeah.
1253
01:08:30,200 --> 01:08:31,319
What's?
What's cool about it?
1254
01:08:31,760 --> 01:08:34,319
Well, I like, you know, they
finally give you a short range
1255
01:08:34,319 --> 01:08:36,680
attack, but it's I like the
swing.
1256
01:08:36,680 --> 01:08:39,479
I like the the animation of it.
It reminds me of a little bit of
1257
01:08:39,479 --> 01:08:41,680
strider.
Always a big fan of strider.
1258
01:08:41,960 --> 01:08:46,600
And no, I I like that it adds a
new it's it's terrible against a
1259
01:08:46,600 --> 01:08:49,760
lot of the bosses, though a
couple of them, but it's
1260
01:08:49,760 --> 01:08:51,560
terrible against most of the
bosses.
1261
01:08:52,000 --> 01:08:55,800
But I don't know, like I I could
go pretty far with just the
1262
01:08:55,800 --> 01:08:57,920
sword.
And it's fun to use.
1263
01:08:57,920 --> 01:08:59,439
It's like, you know, you get the
sword and you're like, well,
1264
01:08:59,439 --> 01:09:01,240
this is short range.
This thing better be strong.
1265
01:09:01,240 --> 01:09:02,840
Oh, it's strong.
Yeah, definitely.
1266
01:09:02,960 --> 01:09:05,640
It can just erase a boss's
health bar.
1267
01:09:05,640 --> 01:09:07,200
Yeah.
And like you said, it's kind of
1268
01:09:07,200 --> 01:09:08,520
a different.
It kind of changes the whole
1269
01:09:08,520 --> 01:09:10,160
gameplay because now you're not.
It's not a shooter.
1270
01:09:10,600 --> 01:09:11,920
It's a slasher.
Right.
1271
01:09:12,399 --> 01:09:17,520
And and it's, it's just this
game, I had so much just pure
1272
01:09:17,760 --> 01:09:21,399
fun playing it.
I also feel like this one maybe
1273
01:09:21,399 --> 01:09:24,560
the only one of the three that
really like for like the first
1274
01:09:24,560 --> 01:09:29,319
level where you have the zombies
kind of coming in that you can
1275
01:09:29,319 --> 01:09:31,439
kill them on their way in.
Right.
1276
01:09:31,439 --> 01:09:33,319
Yes.
Like they're starting to peek in
1277
01:09:33,319 --> 01:09:35,279
and before they're a problem to
you, you can kill them.
1278
01:09:35,560 --> 01:09:39,000
Which is satisfying and also,
well, a lot less frustrating.
1279
01:09:39,000 --> 01:09:40,479
We're going to get to that with
the last game.
1280
01:09:40,479 --> 01:09:44,319
But the zombies in the next
game, they, they are
1281
01:09:44,319 --> 01:09:46,840
troublesome.
So, I mean, we could gush all
1282
01:09:46,840 --> 01:09:49,920
about this game.
Can we criticize it because it's
1283
01:09:49,920 --> 01:09:52,439
not perfect?
No, I mean it has a lot of the
1284
01:09:52,439 --> 01:09:56,600
same problems that were in any
of the the ghosts and Goblin
1285
01:09:56,600 --> 01:10:01,440
series arcade games.
And you know, it probably didn't
1286
01:10:01,440 --> 01:10:06,600
need to redo the hey beat it
twice thing and especially for
1287
01:10:06,600 --> 01:10:09,840
the home thing.
Honestly, I kind of wish that
1288
01:10:10,280 --> 01:10:15,960
Capcom, or I guess it's Sega
would have maybe made some of
1289
01:10:15,960 --> 01:10:20,000
the changes that the Master
System version had to make it a
1290
01:10:20,000 --> 01:10:24,920
little bit more unique as a as a
console experience.
1291
01:10:25,040 --> 01:10:29,240
Sure, this is definitely It
feels like an arcade game and it
1292
01:10:29,240 --> 01:10:31,800
has the difficulty of an arcade
game.
1293
01:10:31,800 --> 01:10:34,640
It feels like it's trying to to
steal your quarters.
1294
01:10:34,960 --> 01:10:38,480
It's more fair than the first
game I would argue, but I mean
1295
01:10:38,480 --> 01:10:41,520
it, it is definitely tough.
I think what makes it feel more
1296
01:10:41,520 --> 01:10:45,120
fair is that Mike, if you agree
with this, it feels less random,
1297
01:10:45,560 --> 01:10:49,040
like you can learn where enemies
are going to be and the behavior
1298
01:10:49,040 --> 01:10:53,120
they're going to show.
And so you can and, and this
1299
01:10:53,120 --> 01:10:56,520
game, oh, bless this game for
having a checkpoint before each
1300
01:10:56,520 --> 01:10:59,480
boss fight.
Losing at a boss and having to
1301
01:10:59,480 --> 01:11:04,120
redo the levels in both Ghosts
and Goblins and Super Ghouls and
1302
01:11:04,120 --> 01:11:07,160
Ghosts was really frustrating
because like Mike has complained
1303
01:11:07,160 --> 01:11:10,480
about before, like you're making
me replay the level just to get
1304
01:11:10,480 --> 01:11:12,120
to the boss.
But like, I'm fine with the
1305
01:11:12,120 --> 01:11:13,440
level.
I've gotten good enough at the
1306
01:11:13,440 --> 01:11:15,080
level.
It's the boss I need to
1307
01:11:15,080 --> 01:11:16,840
practice.
So really all you're doing is
1308
01:11:16,840 --> 01:11:20,800
wasting my time or a Serle would
say, robbing me of my quarters.
1309
01:11:20,960 --> 01:11:22,920
Right.
It always bothered me, though,
1310
01:11:22,920 --> 01:11:26,800
that like the level 4 boss
cannot be beaten with the sword.
1311
01:11:27,200 --> 01:11:29,400
Yeah.
And and because of the way the
1312
01:11:29,400 --> 01:11:30,560
checkpoints work.
So.
1313
01:11:30,600 --> 01:11:33,280
So Mike said you're on top of
this creature and you have to
1314
01:11:33,280 --> 01:11:37,400
fire down to hit things on its
side where Arthur cannot reach
1315
01:11:37,400 --> 01:11:40,040
with the melee weapon.
Yeah.
1316
01:11:40,240 --> 01:11:46,040
And since you restart at the
boss, if you accidentally reach
1317
01:11:46,040 --> 01:11:49,320
this boss with the sword, you
have no choice but to hard reset
1318
01:11:49,320 --> 01:11:53,080
the game because you will not
find a weapon that can hurt it.
1319
01:11:53,360 --> 01:11:57,760
That's inexcusably bad design,
that is.
1320
01:11:58,360 --> 01:12:01,160
And then like the discus.
So all the Super moves are
1321
01:12:01,160 --> 01:12:03,680
pretty cool, but the discus 1
serial, it's pretty lame, right?
1322
01:12:03,680 --> 01:12:05,880
The Mirror.
Yeah, that's not great.
1323
01:12:06,080 --> 01:12:08,440
Yeah, what?
What makes it underwhelming to
1324
01:12:08,440 --> 01:12:11,520
you?
I actually like you more in that
1325
01:12:11,520 --> 01:12:14,920
picture now that I look at that
that hand and everything.
1326
01:12:15,280 --> 01:12:19,360
No, I you really should stick
with just a couple of the
1327
01:12:19,360 --> 01:12:23,400
weapons and their power ups.
And honestly, though, most
1328
01:12:23,400 --> 01:12:27,000
people aren't getting the I
mean, you have to really good to
1329
01:12:27,320 --> 01:12:30,280
get far and actually still have
the golden armor.
1330
01:12:30,280 --> 01:12:32,760
Yeah.
And most people, you know,
1331
01:12:32,760 --> 01:12:35,920
especially the first or second
time through, aren't getting
1332
01:12:35,920 --> 01:12:39,480
that golden armor.
But I do agree with you that the
1333
01:12:40,000 --> 01:12:42,000
the sword, like they.
Yeah.
1334
01:12:42,040 --> 01:12:46,200
So like a little extra QA was
needed for that boss fight.
1335
01:12:46,200 --> 01:12:50,320
Somebody needed to like, say hey
at the checkpoint, put another
1336
01:12:50,320 --> 01:12:52,080
weapon.
That's all it would have taken.
1337
01:12:52,600 --> 01:12:55,000
And then I did also notice that,
you know, this game does not
1338
01:12:55,000 --> 01:12:57,880
have the graphical problems of
the NES version, but it did have
1339
01:12:57,880 --> 01:13:00,000
this weird thing where I don't
know what the term for this is,
1340
01:13:00,000 --> 01:13:05,960
but you can see very clearly the
straight lines of like a Sprite
1341
01:13:05,960 --> 01:13:08,240
where it should very clearly be
curved.
1342
01:13:08,560 --> 01:13:12,080
So I'm showing them like the
city of Decay, which is a great
1343
01:13:12,080 --> 01:13:16,480
concept for a level.
This whole town is pussing and
1344
01:13:16,480 --> 01:13:19,560
swelling up almost like it's
flesh, but you have like these
1345
01:13:19,560 --> 01:13:22,120
little pustules.
And instead of a round curve,
1346
01:13:22,120 --> 01:13:24,880
like most of it, the back half
is just these straight
1347
01:13:24,880 --> 01:13:27,960
noticeable lines.
And sounds like I'm nitpicking,
1348
01:13:27,960 --> 01:13:29,120
but it kind of takes you out of
it.
1349
01:13:29,600 --> 01:13:32,640
I think that's one of those
things that if this had come out
1350
01:13:32,640 --> 01:13:35,480
a year or two later, you would
not have seen.
1351
01:13:35,480 --> 01:13:38,200
I agree.
I think that a lot of this was
1352
01:13:38,200 --> 01:13:43,320
pushed, you know, I think that
because this was an early, you
1353
01:13:43,320 --> 01:13:47,440
know, came out a year after the
arcade and was a very early
1354
01:13:47,440 --> 01:13:50,880
Genesis title.
I I just think they were rushing
1355
01:13:50,880 --> 01:13:53,440
to get it out.
I think they did a really good
1356
01:13:53,440 --> 01:13:56,480
job.
I mean, I know a lot of, a lot
1357
01:13:56,480 --> 01:14:00,120
of people will argue that, you
know, the, the Super Graphics
1358
01:14:00,560 --> 01:14:02,920
version, I didn't know, I don't
know if you were gonna bring
1359
01:14:02,920 --> 01:14:06,880
that up at any point, but that
port is superior and it is like
1360
01:14:06,880 --> 01:14:09,840
visually.
But of course nobody owned a
1361
01:14:09,840 --> 01:14:12,040
Super Graphics cuz it only had
six games.
1362
01:14:12,240 --> 01:14:14,040
That was one of them.
It was, yeah.
1363
01:14:14,320 --> 01:14:16,120
Never even heard of it until you
just mentioned it.
1364
01:14:16,320 --> 01:14:20,240
It's from the same people that
made the turbo graphics, but it
1365
01:14:20,240 --> 01:14:24,680
was only released in Japan.
Had had six games, did not do
1366
01:14:24,680 --> 01:14:26,840
well.
It was the follow up to the PC
1367
01:14:26,840 --> 01:14:29,640
Engine.
So anything else to say in
1368
01:14:29,640 --> 01:14:32,040
defense or criticism of ghouls
and ghosts before we move on to
1369
01:14:32,040 --> 01:14:35,840
our last game of the day?
No, I think that this is, I
1370
01:14:35,840 --> 01:14:39,560
think this is something that
even if people had never played
1371
01:14:39,560 --> 01:14:42,160
it before and just have a
Switch, maybe a younger person,
1372
01:14:42,480 --> 01:14:47,680
I think this is, you know, in
most cases I say track down the
1373
01:14:47,680 --> 01:14:50,760
arcade, but I think this is 1
where you can play this one.
1374
01:14:50,760 --> 01:14:52,360
You're going to be OK.
For sure.
1375
01:14:52,880 --> 01:14:55,880
All right, well, let's get on to
our last game of the night,
1376
01:14:55,880 --> 01:14:59,720
Super Ghouls and Ghosts for the
Super Nintendo, released in
1377
01:14:59,720 --> 01:15:08,640
1991.
As described on Nintendo
1378
01:15:08,640 --> 01:15:12,040
Classics, the third game in the
legendary Ghosts and Goblins
1379
01:15:12,040 --> 01:15:15,240
series of video games, Super
Ghouls and Ghosts follows Arthur
1380
01:15:15,240 --> 01:15:18,600
in another quest to rescue the
Princess, his fair maiden and
1381
01:15:18,600 --> 01:15:22,680
damsel in distress at large.
I don't think that's how you use
1382
01:15:22,680 --> 01:15:26,800
that large, but anyway, players
take control of Arthur and
1383
01:15:26,800 --> 01:15:29,640
defeat the creatures of the
night to save the day once more.
1384
01:15:29,840 --> 01:15:32,800
Discover what glory awaits those
brave enough to take on the
1385
01:15:32,840 --> 01:15:35,520
armies of Super Ghouls and
Ghosts.
1386
01:15:36,160 --> 01:15:37,160
Let's take a look at the box
art.
1387
01:15:37,480 --> 01:15:42,400
So, Cyril, you didn't like how
overly serious the Genesis 1?
1388
01:15:42,400 --> 01:15:44,600
Felt No, I don't like this cover
at all.
1389
01:15:44,800 --> 01:15:47,120
OK, we have Arthur once again,
front and center.
1390
01:15:47,360 --> 01:15:49,720
Behind him you have the first
level of the game, the graveyard
1391
01:15:49,720 --> 01:15:53,440
stage, with various monsters
presented in deformed art style.
1392
01:15:53,440 --> 01:15:56,280
Large head, stubby limbs.
Is that what you don't like
1393
01:15:56,280 --> 01:15:59,520
about it, Cyril?
They made a choice, they made an
1394
01:15:59,520 --> 01:16:04,000
artistic choice.
And I mean, I don't mind it.
1395
01:16:04,040 --> 01:16:07,240
Like it's not a bad cover, but
it's not.
1396
01:16:07,880 --> 01:16:11,000
I prefer the other two.
I don't like that logo.
1397
01:16:11,520 --> 01:16:14,760
No, like the font they used for
super ghouls and ghosts is
1398
01:16:15,040 --> 01:16:18,240
atrocious.
And and my issue with it, and I
1399
01:16:18,240 --> 01:16:21,360
kind of if you agree with this,
but this doesn't this they made
1400
01:16:21,560 --> 01:16:25,040
the knight look generic.
This doesn't look like Arthur.
1401
01:16:25,200 --> 01:16:28,680
His face isn't even showing.
Arthur's face is always showing.
1402
01:16:29,120 --> 01:16:33,280
So, you know, what's Arthur?
It just it doesn't match Mike.
1403
01:16:33,280 --> 01:16:35,000
You'd you agree?
I don't think so.
1404
01:16:35,000 --> 01:16:37,600
Like I don't think that jumps
out as a concert.
1405
01:16:37,600 --> 01:16:40,160
And I'm like, I don't remember
his face on the Genesis 1
1406
01:16:40,160 --> 01:16:41,520
either.
It wasn't.
1407
01:16:42,080 --> 01:16:44,720
That's true it.
Was just that first game the one
1408
01:16:44,720 --> 01:16:47,520
that had the best artwork?
And it's something about the
1409
01:16:47,520 --> 01:16:51,480
proportions, though the
proportions feel not stylized.
1410
01:16:51,680 --> 01:16:54,760
It feels like a very meat and
potatoes drawing of a knife.
1411
01:16:55,080 --> 01:16:57,840
They have made him more generic
over the years.
1412
01:16:58,240 --> 01:17:01,280
It definitely feels like the
style of the night here does not
1413
01:17:01,640 --> 01:17:06,680
fit the style of anything else.
Yeah, and I don't remember.
1414
01:17:07,040 --> 01:17:08,760
I don't remember him having a
Cape.
1415
01:17:09,160 --> 01:17:14,080
Not with the silver armor, no.
Like the the red Cape feels like
1416
01:17:14,080 --> 01:17:16,960
a not a thing.
Well, it's a thing when you get
1417
01:17:16,960 --> 01:17:17,840
the golden.
Armor.
1418
01:17:18,320 --> 01:17:20,560
Oh, he has a red Cape thought.
Yeah, OK.
1419
01:17:21,200 --> 01:17:23,160
Yeah.
Did he have a Cape in the cover
1420
01:17:23,160 --> 01:17:25,240
of the Genesis 1?
He didn't, right?
1421
01:17:25,360 --> 01:17:26,880
No, he did.
It's the full.
1422
01:17:27,680 --> 01:17:28,880
Yeah, I guess.
We've flown behind them.
1423
01:17:29,400 --> 01:17:32,960
It's yeah, it's just it's really
hidden back there.
1424
01:17:33,520 --> 01:17:36,440
Amongst all the awesomeness.
So like many games we've
1425
01:17:36,440 --> 01:17:39,320
covered, Super Goals and Ghosts
was modified for its western
1426
01:17:39,320 --> 01:17:41,840
release.
Most infamously, the crosses on
1427
01:17:41,840 --> 01:17:45,440
the plethora of coffins and
level 1 we're all replaced with
1428
01:17:45,520 --> 01:17:51,360
Ancs, which makes this a
Egyptian graveyard in Europe.
1429
01:17:53,480 --> 01:17:54,880
Don't think too hard about that
one.
1430
01:17:55,480 --> 01:17:58,160
When the game was released in
Europe, enemies and obstacles
1431
01:17:58,160 --> 01:18:01,840
were reportedly removed to help
reduce difficulty and slow down.
1432
01:18:02,320 --> 01:18:04,160
And Mike, you're sure to love
this one.
1433
01:18:04,160 --> 01:18:07,840
Super Ghouls and Ghosts was
central to the plot of the final
1434
01:18:07,840 --> 01:18:12,320
sketch in the British comedy
Series A Bit of Fry and Lori.
1435
01:18:12,840 --> 01:18:15,800
Have you seen the show?
I have, but I haven't seen it in
1436
01:18:15,800 --> 01:18:18,640
full.
So in the finale of Series 4,
1437
01:18:18,640 --> 01:18:22,600
Episode 7, Hugh Laurie plays a
depressed teenager who has
1438
01:18:22,600 --> 01:18:26,560
dedicated his young life to
beating super ghouls and ghosts
1439
01:18:27,440 --> 01:18:29,440
instead of trying to attend
school.
1440
01:18:29,720 --> 01:18:34,360
Stephen Fry plays his frustrated
father who pesters him into
1441
01:18:34,360 --> 01:18:37,840
suicide, all so that he can
finally have a turn on the
1442
01:18:37,840 --> 01:18:42,040
controller and listen.
If you're listening to this and
1443
01:18:42,040 --> 01:18:44,680
you have suicidal ideations,
seek help immediately.
1444
01:18:44,680 --> 01:18:46,520
Do not play super ghouls and
ghosts.
1445
01:18:46,520 --> 01:18:50,400
I don't think it would help but.
Mike freaking dark.
1446
01:18:50,800 --> 01:18:55,000
That is great.
Hold on now we need to get we
1447
01:18:55,000 --> 01:18:59,920
cannot pass by this I first this
this is news to me.
1448
01:18:59,920 --> 01:19:02,600
I have not heard or seen the
show.
1449
01:19:02,800 --> 01:19:07,480
Yes, but let's not pass.
We can't just pass by the fact
1450
01:19:07,480 --> 01:19:14,480
that Super Ghouls and Ghosts is
6° connected to not only Fry and
1451
01:19:14,520 --> 01:19:21,760
and House, but Baywatch.
The Hugh Laurie character has a
1452
01:19:21,760 --> 01:19:25,480
Baywatch poster.
But we can connect this to Borat
1453
01:19:25,480 --> 01:19:33,200
in 2 steps.
It's just I was, I didn't enjoy
1454
01:19:33,200 --> 01:19:34,640
Super Ghouls and Ghosts that
much.
1455
01:19:34,640 --> 01:19:37,440
So to find such a fun bit of
trivia I really enjoyed.
1456
01:19:37,440 --> 01:19:40,560
So let's get into it.
Our history with these games and
1457
01:19:40,560 --> 01:19:43,120
how far have we gotten?
So Mike, I remember you
1458
01:19:43,120 --> 01:19:46,680
borrowing my Genesis copy of
Ghouls and Ghosts, but I was not
1459
01:19:46,680 --> 01:19:50,040
a Super Nintendo family.
So had you ever played this game
1460
01:19:50,040 --> 01:19:52,120
before doing it for this
podcast?
1461
01:19:52,600 --> 01:19:55,960
No, I mean honestly I don't,
other than I clearly must have
1462
01:19:55,960 --> 01:19:59,320
seen it on our lists.
Like I would not have known that
1463
01:19:59,320 --> 01:20:01,360
this game existed.
OK, wow.
1464
01:20:01,960 --> 01:20:05,440
And how far did you get?
I never saw the end of the first
1465
01:20:05,440 --> 01:20:07,280
level.
Oh.
1466
01:20:07,640 --> 01:20:11,480
I I really disliked this game.
OK.
1467
01:20:12,040 --> 01:20:16,400
Had very little fun with it.
OK, All right.
1468
01:20:16,680 --> 01:20:20,240
So Cyril, what's your history
and how far have you gotten in
1469
01:20:20,240 --> 01:20:21,480
this game?
All right.
1470
01:20:22,400 --> 01:20:26,480
Well, like I said before, I did
buy all the systems.
1471
01:20:26,960 --> 01:20:30,960
So I was a Super Nintendo house,
but also a Genesis house, or I
1472
01:20:30,960 --> 01:20:34,000
guess it was family, right?
I had a family of systems.
1473
01:20:34,360 --> 01:20:38,560
And you got to remember this is
what, 1991?
1474
01:20:38,560 --> 01:20:41,840
This is an early generation.
I don't remember if this was a
1475
01:20:41,880 --> 01:20:45,080
launch Super NES launch game or
if it came out.
1476
01:20:45,080 --> 01:20:48,480
It's in the launch window at
least within the the first month
1477
01:20:48,480 --> 01:20:52,120
of release.
And and so I was especially
1478
01:20:52,120 --> 01:20:55,480
after the first one, I guess the
second one it ghouls and goes.
1479
01:20:55,760 --> 01:21:00,880
I was excited about super ghouls
and ghosts, but man, were things
1480
01:21:00,880 --> 01:21:06,080
different in 1991.
Like, 1989 was a year about like
1481
01:21:06,320 --> 01:21:09,960
proving that, you know, you
needed to jump to a 16 bit
1482
01:21:09,960 --> 01:21:14,040
console, whereas by 1991 we'd
already had the Genesis and
1483
01:21:14,040 --> 01:21:16,160
Turbo Graphic 16 for a couple of
years.
1484
01:21:16,640 --> 01:21:21,120
And you know, the Super NES
coming out, there was such a big
1485
01:21:21,120 --> 01:21:26,320
fight between Sonic and and
Mario, Streets of Rage versus
1486
01:21:26,320 --> 01:21:30,480
final fight.
And this one is hyped as I was,
1487
01:21:30,720 --> 01:21:33,160
and I got lost in the shuffle.
Sure.
1488
01:21:33,560 --> 01:21:39,080
However, I do have to say it was
among the the launch window
1489
01:21:39,080 --> 01:21:42,400
titles.
It was up there with ACT Razor
1490
01:21:42,400 --> 01:21:46,760
as one of the best reviewed
games for the Super NES in the
1491
01:21:46,760 --> 01:21:49,040
early days.
So did you ever beat it as a
1492
01:21:49,040 --> 01:21:51,280
kid?
Yeah, I beat the yes.
1493
01:21:51,680 --> 01:21:55,560
It's also worth mentioning that
this is the first of the Ghosts
1494
01:21:55,560 --> 01:21:58,760
and Goblins series that was not
based off of an arcade game.
1495
01:21:58,760 --> 01:22:05,200
This was a console original and
I wished that maybe it would do
1496
01:22:05,200 --> 01:22:08,840
what Super Mario World did,
which was be a little bit more
1497
01:22:08,840 --> 01:22:12,520
for the console and feel less
like an arcade experience.
1498
01:22:13,120 --> 01:22:15,600
And this one doesn't.
It's just it feels like an
1499
01:22:15,600 --> 01:22:19,360
extension of the first two games
in good and bad ways.
1500
01:22:19,560 --> 01:22:24,280
So Unit 10 did beat it, yeah.
I'm in computer.
1501
01:22:25,240 --> 01:22:27,880
Though only recently because I
did a video about it.
1502
01:22:28,040 --> 01:22:31,880
So this one I wanted to beat
this without cheating.
1503
01:22:31,880 --> 01:22:36,960
Hard.
I got through the first run
1504
01:22:37,240 --> 01:22:41,280
without cheating, sure.
I have not found the Princess
1505
01:22:41,280 --> 01:22:46,320
bracelet on my second run
through and I'm on level 4
1506
01:22:46,640 --> 01:22:48,040
Cyril.
Is it too late?
1507
01:22:48,840 --> 01:22:53,720
It's song 5 isn't?
It that sounds right. 5/2.
1508
01:22:54,240 --> 01:22:55,720
Oh, they don't put it till
later.
1509
01:22:56,200 --> 01:22:58,080
The game's done quick speed run
that I watched.
1510
01:22:58,080 --> 01:23:01,120
There was one person on the
couch whose entire job was to
1511
01:23:01,120 --> 01:23:04,560
add a certain point.
Be like hey don't forget to get
1512
01:23:04,560 --> 01:23:06,920
the bracelet on this level.
Sure.
1513
01:23:08,120 --> 01:23:09,600
That was the person in the
corner.
1514
01:23:09,800 --> 01:23:11,720
Yeah, there's a couple other
people for commentary and one
1515
01:23:11,720 --> 01:23:13,840
person was like, all right, this
is my one job.
1516
01:23:14,360 --> 01:23:15,640
Don't forget to get the bracelet
like.
1517
01:23:15,680 --> 01:23:16,880
Thank you.
That's.
1518
01:23:16,880 --> 01:23:19,480
Funny.
OK well so I might go back and
1519
01:23:19,480 --> 01:23:22,560
actually see if I can do the
full proper beating without
1520
01:23:22,720 --> 01:23:27,040
rewind and save states.
But I did beat it using rewind
1521
01:23:27,040 --> 01:23:31,200
and save states I intended.
I'm in the computer.
1522
01:23:31,800 --> 01:23:36,840
And I'm glad I did, because now
not only do I know that Princess
1523
01:23:36,840 --> 01:23:40,320
Prin Prin and Chun Li have the
same measurements for their
1524
01:23:40,320 --> 01:23:44,880
bust, waist, and hips.
Thank you, creepy 90s game
1525
01:23:44,880 --> 01:23:48,280
developer for including
measurements of your one female
1526
01:23:48,280 --> 01:23:53,080
character.
But I got what apparently is a
1527
01:23:53,080 --> 01:23:56,440
pretty rare glitch.
The game ends and during the
1528
01:23:56,440 --> 01:24:00,840
credit sequence there's a
montage of Arthur fighting
1529
01:24:01,080 --> 01:24:02,960
enemies and running through the
levels again.
1530
01:24:03,200 --> 01:24:08,840
But my Arthur on the replay
montage dies, He boops a jump
1531
01:24:08,840 --> 01:24:10,920
and this screenshot I'm showing
you guys is from.
1532
01:24:10,920 --> 01:24:14,080
I'm not controlling the game,
this is the AI controlling it.
1533
01:24:14,480 --> 01:24:17,760
And when Arthur dies it will
actually stop.
1534
01:24:17,760 --> 01:24:22,240
The music of the credit sequence
show the level select as if
1535
01:24:22,240 --> 01:24:25,760
you're still playing Wow, and
the rest of the credits continue
1536
01:24:25,760 --> 01:24:27,760
silently.
And I'm like, this game is so
1537
01:24:27,760 --> 01:24:33,440
hard it can't even beat itself.
Were you doing any kind of
1538
01:24:33,440 --> 01:24:35,320
control mapping?
No.
1539
01:24:35,720 --> 01:24:38,320
OK, why?
One of things that happened to
1540
01:24:38,320 --> 01:24:43,760
speedrun actually when they hit
the credits is it goes Arai and
1541
01:24:43,760 --> 01:24:45,880
they were talking about that.
I think what it was doing is
1542
01:24:45,880 --> 01:24:50,120
that it's kind of just doing
like a similar to like a tool
1543
01:24:50,120 --> 01:24:51,680
system speed run.
It just has like a series of
1544
01:24:51,680 --> 01:24:52,800
inputs to do.
Yeah.
1545
01:24:53,400 --> 01:24:56,800
And mapping.
Remapping the controls actually
1546
01:24:56,800 --> 01:25:00,040
gives it the wrong controls.
I know what you're talking about
1547
01:25:00,040 --> 01:25:01,400
now.
The one thing I did do is I
1548
01:25:01,400 --> 01:25:04,760
swapped the fire and jump
because it felt weird jumping
1549
01:25:04,760 --> 01:25:06,400
with that button that's.
Hilarious.
1550
01:25:06,400 --> 01:25:09,600
That's probably why, yeah.
It's not rare, it's just.
1551
01:25:10,240 --> 01:25:12,320
Not intended.
Yeah, it's just not intended.
1552
01:25:13,160 --> 01:25:16,360
I think in their case that they
had like doubled up like attack
1553
01:25:16,360 --> 01:25:20,040
or something.
OK on 2 buttons for a for a
1554
01:25:20,040 --> 01:25:21,560
reason.
The speeder.
1555
01:25:21,600 --> 01:25:22,880
The speeder will be in the shout
outs.
1556
01:25:23,320 --> 01:25:26,000
But yeah, so they actually do
talk about that of just
1557
01:25:26,240 --> 01:25:28,960
basically it has a.
These are the button inputs.
1558
01:25:29,240 --> 01:25:33,040
And if you've remapped them,
then the inputs it's doing or
1559
01:25:33,040 --> 01:25:35,920
not what it actually should are
not having the result in game
1560
01:25:35,920 --> 01:25:37,840
that it should.
That's cool.
1561
01:25:38,640 --> 01:25:42,000
Well, so Cyril, you'd said that
this is one of the best reviewed
1562
01:25:42,000 --> 01:25:44,200
Super Nintendo games.
I'm guessing a lot of that has
1563
01:25:44,200 --> 01:25:45,640
to do with the look of it,
right?
1564
01:25:45,640 --> 01:25:49,000
Because like I think visually
not not talk about how it runs
1565
01:25:49,000 --> 01:25:51,520
and slow down all that stuff
because that's a major joy con.
1566
01:25:52,320 --> 01:25:54,640
I think this game is a stunner
to look.
1567
01:25:54,640 --> 01:25:58,400
At yeah, this is definitely the
best of the three, visually
1568
01:25:58,400 --> 01:26:01,680
speaking.
And, I mean, it shows just how
1569
01:26:01,840 --> 01:26:08,000
big of a gulf there was in those
two years between, you know, the
1570
01:26:08,000 --> 01:26:10,280
Genesis game and the Super NES
game.
1571
01:26:10,760 --> 01:26:13,080
Could this have been done on the
Genesis?
1572
01:26:13,080 --> 01:26:15,920
Well, there are a couple of Mode
7 effects that probably would
1573
01:26:15,920 --> 01:26:18,600
have been harder to pull off.
Those are gimmicky.
1574
01:26:18,960 --> 01:26:21,480
But I think for the most part,
they probably could have been on
1575
01:26:21,480 --> 01:26:24,720
the Genesis.
But I that aside, I do think
1576
01:26:24,720 --> 01:26:27,440
that this.
Yeah, I, there's stuff here
1577
01:26:27,440 --> 01:26:30,880
that, you know, is some of my
favorite, visually speaking,
1578
01:26:30,880 --> 01:26:32,960
some of my favorite of the
series.
1579
01:26:33,400 --> 01:26:36,880
Like I know that Mike, you
didn't get very far in it.
1580
01:26:37,200 --> 01:26:41,320
But my, all my favorite stuff is
like the water levels of the the
1581
01:26:41,320 --> 01:26:44,880
haunted ghost ship, which is,
you know, in the, the, I think
1582
01:26:44,880 --> 01:26:49,000
the second stage and the tidal
wave that comes up and all of
1583
01:26:49,000 --> 01:26:53,480
that felt new and next
generation at the time.
1584
01:26:53,720 --> 01:26:55,240
I think I saw the tidal wave
twice.
1585
01:26:55,640 --> 01:26:58,160
Yeah, yeah, and and.
But it's interesting too,
1586
01:26:58,160 --> 01:27:00,360
because like with the wave
sequence, you're in the
1587
01:27:00,360 --> 01:27:03,280
foreground and the water is
ebbing and flowing.
1588
01:27:03,760 --> 01:27:07,200
But when the water drops in the
foreground, it rises in the
1589
01:27:07,200 --> 01:27:10,360
background and you can actually
see the Gila monster or whatever
1590
01:27:10,360 --> 01:27:12,480
you want to call him, the
monster from the Black Lagoon
1591
01:27:12,920 --> 01:27:14,880
bobbing in the background.
And that's your warning.
1592
01:27:14,880 --> 01:27:16,120
He's coming.
Yeah.
1593
01:27:16,320 --> 01:27:18,840
And that's, that's the neat
gameplay wise, the ice level
1594
01:27:18,840 --> 01:27:22,480
with these avalanches that don't
hurt you, but they push you
1595
01:27:23,160 --> 01:27:26,560
pretty much almost always off of
a platform to your death.
1596
01:27:27,160 --> 01:27:30,520
The only way to survive them is
to grab onto the ladder and just
1597
01:27:30,520 --> 01:27:33,640
let the snow hit you.
Because as long as Arthur's
1598
01:27:33,640 --> 01:27:36,120
gripping the ladder, he the
avalanche will pass and he won't
1599
01:27:36,120 --> 01:27:37,400
die.
You can also jump him.
1600
01:27:38,000 --> 01:27:39,040
Can you?
Yep.
1601
01:27:39,600 --> 01:27:42,120
Wow.
And, and this game does a lot
1602
01:27:42,120 --> 01:27:46,800
with deforming the the the
platforms, yeah.
1603
01:27:46,800 --> 01:27:50,600
Or I mean, you know, right from
the get go, you know, you see
1604
01:27:50,600 --> 01:27:54,720
the level, you know, deforming
around you as enemies come up
1605
01:27:54,720 --> 01:27:58,640
and, you know, or there's a
right here in the picture of the
1606
01:27:58,640 --> 01:28:04,160
little flaming guy skeleton like
cart on wheels.
1607
01:28:04,600 --> 01:28:07,560
Like that's something that on
its own isn't that big of a
1608
01:28:07,560 --> 01:28:09,040
deal.
But then, you know, you get a
1609
01:28:09,040 --> 01:28:13,000
little down that hill and it it
deforms just enough to, you
1610
01:28:13,520 --> 01:28:15,280
know, to to send it after you
and.
1611
01:28:15,840 --> 01:28:18,600
There's like physics there, like
it's rolling, you know?
1612
01:28:18,720 --> 01:28:21,960
Yeah, I think the big stunner
serial feud agree was the level
1613
01:28:21,960 --> 01:28:24,240
where it's, I think it's called
in the ghouls belly.
1614
01:28:24,840 --> 01:28:28,600
And imagine a 2D platform or
when you jump onto these certain
1615
01:28:28,600 --> 01:28:33,400
platforms, the level rotates
around you so that now what was
1616
01:28:33,400 --> 01:28:36,760
previously the wall or the
ceiling is now your path
1617
01:28:36,760 --> 01:28:39,040
forward.
Yeah, no, I mean that was
1618
01:28:39,280 --> 01:28:42,840
definitely them having fun with
Mode 7 and seeing what they
1619
01:28:42,840 --> 01:28:45,720
could, what they could do.
And I mean I the other big
1620
01:28:45,800 --> 01:28:50,720
horror franchise Castlevania did
not the same thing but did a
1621
01:28:50,720 --> 01:28:53,840
similar thing with Super
Castlevania 4.
1622
01:28:54,440 --> 01:28:56,840
So Mike, did you see any of the
bosses?
1623
01:28:58,000 --> 01:29:00,120
Not for myself, I didn't.
OK.
1624
01:29:00,360 --> 01:29:03,560
Like I checked out a speed run,
but yeah, I could just could not
1625
01:29:03,560 --> 01:29:06,840
get through any of that.
Sure, I think the boss is pretty
1626
01:29:06,840 --> 01:29:08,680
cool.
I wouldn't put them quite on the
1627
01:29:08,680 --> 01:29:12,040
level of ghouls and ghosts, but
no, I think though there's an
1628
01:29:12,040 --> 01:29:16,040
interesting concepts.
There are a couple of them that
1629
01:29:16,040 --> 01:29:17,880
I really like.
Such as?
1630
01:29:18,600 --> 01:29:22,680
I like the first one with the
the Vulture, the bird fight.
1631
01:29:22,680 --> 01:29:27,520
I think the bird looks great.
Yeah, the dragon one the the OR
1632
01:29:27,520 --> 01:29:30,320
hydra or whatever the the the
three headed dragon.
1633
01:29:30,840 --> 01:29:35,240
I think that looks great.
The the snow 1 is OK or a
1634
01:29:35,240 --> 01:29:38,760
crystal whatever the that that.
Marshmallow.
1635
01:29:39,200 --> 01:29:45,080
The rest I'm a little iffy on
and especially like I'm a huge
1636
01:29:45,080 --> 01:29:49,680
fan of the way Loki looks at the
at the end of the second game.
1637
01:29:50,120 --> 01:29:54,440
And I think that the I forget
the the villains name in the
1638
01:29:54,440 --> 01:29:59,080
third one, but I that's a big
step down and he doesn't even do
1639
01:29:59,080 --> 01:30:01,520
anything.
You kind of have to, like they
1640
01:30:01,520 --> 01:30:05,520
had to invent floating platforms
just to make something out of
1641
01:30:05,520 --> 01:30:07,440
it.
And I don't know that that
1642
01:30:07,440 --> 01:30:09,840
didn't work for me.
What he's referring to is that
1643
01:30:09,840 --> 01:30:13,800
Loki at the end of the second
game, he's this giant muscular,
1644
01:30:13,800 --> 01:30:17,840
scary looking demon and the way
that you get high enough to hit
1645
01:30:17,840 --> 01:30:21,720
him is to stand on his feet.
This was his game Pro TV tip.
1646
01:30:22,040 --> 01:30:24,920
Stand.
Stand on his feet, and then when
1647
01:30:24,920 --> 01:30:28,000
he raises his knee, you can jump
up and hit him in the chin.
1648
01:30:28,440 --> 01:30:31,160
Yeah, it's just the last boss of
Super Ghouls and Ghosts, just
1649
01:30:31,160 --> 01:30:33,880
not nearly as clever, but the
ones that I really liked.
1650
01:30:34,560 --> 01:30:38,640
I really love this weird worm
boss that through mode 7
1651
01:30:38,640 --> 01:30:42,400
graphics, zooms in from the
background and swirls around you
1652
01:30:42,840 --> 01:30:47,040
in such a tight circle that the
only way to move is to stand
1653
01:30:47,040 --> 01:30:50,280
completely still.
And sorry, the only way to
1654
01:30:50,280 --> 01:30:53,720
survive that's that was weird.
The only way to move is to stand
1655
01:30:53,720 --> 01:30:54,960
still.
I'm a great teacher, Mike.
1656
01:30:55,200 --> 01:30:58,520
The only way to survive is to
stand completely still.
1657
01:30:58,760 --> 01:31:01,920
Like you're fighting the T Rex
in Jurassic Park and as long as
1658
01:31:01,920 --> 01:31:04,160
you don't move, he'll circle
around you harmlessly.
1659
01:31:04,600 --> 01:31:07,320
But then, you know, you have to
pick your window to attack the
1660
01:31:07,320 --> 01:31:11,480
Hydra that you mentioned, you
have to kill its heads in a
1661
01:31:11,480 --> 01:31:15,240
certain order, and if you kill
it in the wrong order, its heads
1662
01:31:15,240 --> 01:31:18,320
will detach, fly to the other
side of the screen and regrow a
1663
01:31:18,320 --> 01:31:21,360
body for the boss.
So stuff like that.
1664
01:31:21,600 --> 01:31:23,920
So I do agree it's not quite as
good, but I think there's some
1665
01:31:23,920 --> 01:31:25,800
neat things here.
Definitely.
1666
01:31:26,160 --> 01:31:29,760
Mike, did you ever get the green
armor in level 1?
1667
01:31:30,680 --> 01:31:33,160
Green, yes.
Yeah, or excuse me, they call it
1668
01:31:33,160 --> 01:31:36,800
bronze armor.
This game added a new middle
1669
01:31:36,800 --> 01:31:39,160
point armor.
So it's not it's not the fully
1670
01:31:39,160 --> 01:31:43,560
powered gold armor where you can
do your super attacks, but every
1671
01:31:43,560 --> 01:31:46,000
projectile gets powered up and
some of them are pretty cool.
1672
01:31:46,280 --> 01:31:49,200
Yeah, it upgrades the power ups
and in a lot of fun ways, though
1673
01:31:49,200 --> 01:31:53,520
the the axe one becomes useless.
Why?
1674
01:31:54,120 --> 01:31:57,640
Well, he, he shoots it like
directly up and and then it has
1675
01:31:57,640 --> 01:32:04,040
like a weird trajectory and like
it's never going where you want
1676
01:32:04,040 --> 01:32:06,920
it to go.
No, like I, I could never figure
1677
01:32:06,920 --> 01:32:10,320
out like there must be a part of
the game where that would be
1678
01:32:10,320 --> 01:32:13,880
super useful.
But for 99% of the rest of that
1679
01:32:13,880 --> 01:32:17,800
game, it's not it.
It's actually a detriment.
1680
01:32:18,120 --> 01:32:21,560
But like it turns the dagger
into this long laser, it makes
1681
01:32:21,560 --> 01:32:25,120
the crossbows into homing shots
and then, you know, all of these
1682
01:32:25,120 --> 01:32:28,000
carry over into the Super
attacks that you can do if you
1683
01:32:28,000 --> 01:32:31,160
get the gold armor again.
But again, kind of a step down
1684
01:32:31,160 --> 01:32:35,280
the Super attacks.
Well, also it makes you know not
1685
01:32:35,280 --> 01:32:39,840
to be too negative here, but it
makes the some of the bosses too
1686
01:32:39,840 --> 01:32:41,120
easy.
Yeah.
1687
01:32:41,440 --> 01:32:45,560
Like the homing, the homing
shots basically make a couple of
1688
01:32:45,560 --> 01:32:49,760
the bosses super easy.
Like there's no no challenge to
1689
01:32:49,760 --> 01:32:52,680
them.
Yeah, So should we get into the
1690
01:32:52,680 --> 01:32:53,840
joy cons?
Because I think Mike's got
1691
01:32:53,840 --> 01:32:57,560
something to say about super
goals and goes, what was what
1692
01:32:57,560 --> 01:33:01,760
was so bad about it, Mike?
I think one part is I think it
1693
01:33:02,240 --> 01:33:04,760
for as neat as it looks, I think
it runs really badly.
1694
01:33:05,080 --> 01:33:08,280
Yeah.
Just how easily it was for that
1695
01:33:08,280 --> 01:33:10,760
game to really start to
noticeably slow down.
1696
01:33:11,200 --> 01:33:13,920
Actually to the point.
One thing we had touched upon
1697
01:33:13,920 --> 01:33:18,000
which I never saw for myself was
that you also have the shield
1698
01:33:18,000 --> 01:33:22,200
that you can get, which is like
an additional power up which the
1699
01:33:22,200 --> 01:33:25,880
speed earners avoid because it
will avoid for a lot of it
1700
01:33:26,080 --> 01:33:28,320
because it basically is just
another Sprite.
1701
01:33:29,080 --> 01:33:33,360
It is separate from Arthur and
it already the game is
1702
01:33:33,360 --> 01:33:38,440
struggling so much that it makes
it harder for them just to have
1703
01:33:38,440 --> 01:33:41,440
it.
Oh yeah, that's, that's not
1704
01:33:41,440 --> 01:33:42,600
great.
Yeah.
1705
01:33:42,600 --> 01:33:46,080
And then I think, I think Cyril
mentioned this a bit earlier,
1706
01:33:46,080 --> 01:33:52,120
but like the way this handles
the double jumps, I do not
1707
01:33:52,120 --> 01:33:54,920
really like, especially to the
extent that it kind of feels
1708
01:33:54,920 --> 01:33:58,840
like it makes them necessary,
but they feel kind of clunky.
1709
01:33:59,240 --> 01:34:02,600
They're real clunky.
The double jump is bad, yeah.
1710
01:34:02,600 --> 01:34:06,800
And they they design the
platforming around kind of the
1711
01:34:06,800 --> 01:34:11,040
worst part of it.
And yeah, that it's not that
1712
01:34:11,040 --> 01:34:14,720
part of it is not fun.
And the reason it's so bad for
1713
01:34:14,720 --> 01:34:18,640
those who haven't tried it is
that you can double jump, but
1714
01:34:18,640 --> 01:34:22,760
you can't really influence the
1st jump or the second jump.
1715
01:34:22,760 --> 01:34:26,320
The only variable is when are
you going to double jump.
1716
01:34:27,400 --> 01:34:31,680
So it requires crazy amount of
precision because essentially
1717
01:34:31,680 --> 01:34:35,840
for one gap now your timing, you
need two different jumps with
1718
01:34:35,840 --> 01:34:37,440
perfect timing, perfect
placement.
1719
01:34:37,760 --> 01:34:40,400
But my biggest issue with the
double jump I, I would hate it
1720
01:34:40,400 --> 01:34:43,280
not even in a platforming
section which are awful.
1721
01:34:43,400 --> 01:34:46,280
Like, look at this one.
You got these platforms rising
1722
01:34:46,320 --> 01:34:49,760
out of the lava that'll only be
up for a limited amount of time,
1723
01:34:50,440 --> 01:34:54,080
and you're jumping to something
that has a jagged edge to it.
1724
01:34:54,080 --> 01:34:57,680
Like, it's like there's so much
opportunity for this to go
1725
01:34:57,680 --> 01:35:01,760
wrong, but it would screw me up
in combat because Arthur is
1726
01:35:01,760 --> 01:35:04,160
never more vulnerable than when
he's jumping.
1727
01:35:04,160 --> 01:35:07,360
In this series.
When you're jumping, you cannot
1728
01:35:07,360 --> 01:35:09,560
retreat.
You cannot adjust your placement
1729
01:35:09,560 --> 01:35:13,160
to dodge projectiles.
You're helpless until Arthur
1730
01:35:13,160 --> 01:35:15,120
hits the ground.
And so now with a double jump,
1731
01:35:15,360 --> 01:35:19,720
you've doubled the the amount of
time in which I'm helpless.
1732
01:35:20,280 --> 01:35:23,160
It's rough.
Yeah, rough.
1733
01:35:23,160 --> 01:35:23,920
It's rough.
It's rough.
1734
01:35:24,400 --> 01:35:28,520
And this is, I mean, if you
don't have a whole lot of
1735
01:35:28,520 --> 01:35:33,000
experience with early generation
Super NES games, then the
1736
01:35:33,000 --> 01:35:37,600
slowdowns are real noticeable.
But that's just how Super NES
1737
01:35:37,600 --> 01:35:40,880
games were in the early days
that that processor was not real
1738
01:35:40,880 --> 01:35:43,040
fast, especially compared to the
Genesis.
1739
01:35:43,520 --> 01:35:49,960
And this one isn't as bad as
like the Gradius game that came
1740
01:35:49,960 --> 01:35:55,400
out the Gradius 3 and and some
of those or even Final Fight,
1741
01:35:55,400 --> 01:35:59,960
Capcom's other launch game on
the Super NES, like that had
1742
01:35:59,960 --> 01:36:03,080
terrible slowdowns.
But here, yeah, it's real
1743
01:36:03,080 --> 01:36:06,560
noticeable and it just, it gets
in the way.
1744
01:36:06,880 --> 01:36:10,440
I I feel like I don't know,
Cyril, you had all the systems,
1745
01:36:10,440 --> 01:36:12,760
but someone listening will
understand this.
1746
01:36:13,280 --> 01:36:17,800
It was kind of hard being a Sega
kid in the 90s because there
1747
01:36:17,800 --> 01:36:20,560
were so many iconic series that
kids would be talking about in
1748
01:36:20,560 --> 01:36:22,320
the playground that you just
couldn't get.
1749
01:36:22,880 --> 01:36:26,560
You know, the Nintendo IP has
persisted in a way that the Sega
1750
01:36:26,560 --> 01:36:29,760
IP simply hasn't.
So this felled me with a bit of
1751
01:36:29,800 --> 01:36:33,520
Sega pride of like, you know,
you don't really think of the
1752
01:36:33,520 --> 01:36:36,320
Genesis of being that much more
powerful than the Super
1753
01:36:36,320 --> 01:36:39,600
Nintendo, because Super Nintendo
games are quite the lookers.
1754
01:36:40,080 --> 01:36:44,800
But to go from ghouls and ghosts
to this and to have it run and
1755
01:36:44,800 --> 01:36:48,240
play so much better on the
Genesis, I was like, OK, OK,
1756
01:36:48,240 --> 01:36:51,440
Genesis.
And look, eventually a lot of
1757
01:36:51,440 --> 01:36:56,080
those franchises did come to the
come to the Genesis.
1758
01:36:56,080 --> 01:36:59,800
I mean, obviously the the reason
they were stuck on Nintendo for
1759
01:36:59,800 --> 01:37:04,040
a long time is because Nintendo
wouldn't allow the third parties
1760
01:37:04,400 --> 01:37:05,960
to make games on other systems.
I.
1761
01:37:06,320 --> 01:37:09,360
Didn't know that.
Yeah, Oh my goodness, there's a
1762
01:37:09,360 --> 01:37:13,840
whole Nintendo.
Yeah, it was draconian back in
1763
01:37:13,840 --> 01:37:18,080
the 80s, especially with, you
know, they can only release a
1764
01:37:18,080 --> 01:37:21,560
certain amount of games every
year and, you know, the third
1765
01:37:21,560 --> 01:37:23,760
parties could.
That's why you had, you know,
1766
01:37:23,760 --> 01:37:29,640
companies like Konami releasing
games under another label,
1767
01:37:29,640 --> 01:37:35,480
Ultra, things like that.
And then also that they couldn't
1768
01:37:35,480 --> 01:37:38,560
port the games or release their
games on other systems or even
1769
01:37:38,560 --> 01:37:42,560
be a third party to the other.
That's something that, you know,
1770
01:37:42,560 --> 01:37:46,520
Namco had a big problem with
when, you know, they teamed up
1771
01:37:46,520 --> 01:37:48,880
with Atari and, and created
Tengan.
1772
01:37:49,360 --> 01:37:54,240
But eventually Nintendo couldn't
continue to do that.
1773
01:37:54,360 --> 01:37:58,560
The, the third parties rebelled
and eventually both Konami and
1774
01:37:58,560 --> 01:38:03,000
Capcom and then everybody else
basically became a, a Sega third
1775
01:38:03,000 --> 01:38:06,920
party and you know that.
Then you got Street Fighter,
1776
01:38:07,200 --> 01:38:09,880
then you got, you know, the
mutant turtles.
1777
01:38:09,880 --> 01:38:12,720
Then you got all this, you know,
Contra and all the other stuff
1778
01:38:12,720 --> 01:38:17,120
that people wanted those
franchises on the Genesis, for
1779
01:38:17,120 --> 01:38:19,760
better or worse.
Well, I I definitely think for
1780
01:38:19,760 --> 01:38:24,200
the genesis for this series for
the better and and it's weird
1781
01:38:24,200 --> 01:38:26,040
that this game I I agree with
Mike.
1782
01:38:26,040 --> 01:38:30,600
I didn't like it nearly as much.
I I I kind of really disliked it
1783
01:38:30,600 --> 01:38:34,040
at points.
I would get so frustrated
1784
01:38:34,520 --> 01:38:38,720
playing the same area for hours
and it's like, what am I doing
1785
01:38:38,720 --> 01:38:41,200
with my life?
Is this like I kind of
1786
01:38:41,200 --> 01:38:44,480
understood the Ryan Laurie bit
better?
1787
01:38:45,080 --> 01:38:47,920
Anything else to complain about
super ghouls and ghosts before
1788
01:38:47,920 --> 01:38:50,360
we rank these and render our
verdicts?
1789
01:38:50,520 --> 01:38:53,480
Well, I, I want to bring it back
to the positive a little bit
1790
01:38:53,480 --> 01:38:55,760
because I, I, let's not dump too
much.
1791
01:38:56,200 --> 01:39:00,040
Like I, I agree that this is not
as good as ghouls and ghosts,
1792
01:39:00,320 --> 01:39:02,120
but I also don't think it's a
bad game.
1793
01:39:02,120 --> 01:39:05,400
And, and at least if we look at,
you know, I already mentioned
1794
01:39:05,400 --> 01:39:09,120
that the reviews were really
good, but like this won an award
1795
01:39:09,120 --> 01:39:13,040
in in EGM's best and worst
awards in 1991.
1796
01:39:13,520 --> 01:39:16,480
It didn't win game of the year
that went to Sonic the Hedgehog
1797
01:39:16,480 --> 01:39:21,800
over Mario, but it was a good
year for for the Genesis.
1798
01:39:21,800 --> 01:39:24,440
They really came out swinging in
91.
1799
01:39:24,960 --> 01:39:28,480
They saved up all their best
stuff for that Super NES launch
1800
01:39:28,480 --> 01:39:32,200
year.
And then but it this did win
1801
01:39:32,200 --> 01:39:36,960
best sequel to an existing game,
which I again think is a clunky
1802
01:39:36,960 --> 01:39:39,480
award title.
And this is a fitting game to
1803
01:39:39,480 --> 01:39:43,520
get a clunky award title.
Clunky.
1804
01:39:43,640 --> 01:39:46,080
There you go, Mike.
But people, you know, people
1805
01:39:46,080 --> 01:39:48,880
liked it and I think it's sold
well though.
1806
01:39:48,880 --> 01:39:51,880
I mean, you know, the next
sequel was eight years later on
1807
01:39:51,880 --> 01:39:54,320
the Wondrous 1 and never even
came over here.
1808
01:39:54,800 --> 01:39:58,640
And then, you know, another
seven years for Ultimate Ghosts
1809
01:39:58,640 --> 01:40:03,440
and Goblins on the the PSP and
then Ghosts and Goblins
1810
01:40:03,440 --> 01:40:06,360
Resurrection just a couple of
years ago in 2021.
1811
01:40:06,880 --> 01:40:10,040
So like, you know, there's been
some big gaps after this.
1812
01:40:10,520 --> 01:40:14,760
I think the only real problem
with this game is that it's too
1813
01:40:14,760 --> 01:40:18,320
sparing with the checkpoints.
Definitely because I think,
1814
01:40:18,320 --> 01:40:21,840
like, you know, Ninja Gaiden is
also notoriously difficult.
1815
01:40:21,840 --> 01:40:24,400
But Mike enjoyed that one
because it was generous with
1816
01:40:24,400 --> 01:40:27,040
checkpoints.
This game is stingy with
1817
01:40:27,040 --> 01:40:31,000
checkpoints, but I do think it's
from an era where a game being
1818
01:40:31,000 --> 01:40:33,920
tough was considered a value add
because he wanted to play it for
1819
01:40:33,920 --> 01:40:37,720
months.
I think that also with that is
1820
01:40:38,120 --> 01:40:41,560
two other things that felt like
it was coming up short. 1 was
1821
01:40:42,120 --> 01:40:45,600
the lack of control on where
you're shooting comparatively,
1822
01:40:46,680 --> 01:40:49,680
like the inability to just kind
of make well this one shot goes
1823
01:40:49,680 --> 01:40:52,040
in this one spot that may or may
not be useful.
1824
01:40:52,240 --> 01:40:54,800
You can no longer shoot up and
down, which is a huge quality of
1825
01:40:54,800 --> 01:40:57,280
life.
A degrade, yeah.
1826
01:40:57,840 --> 01:41:01,400
Yeah, like if, if that crossbow
had a little bit of extra aiming
1827
01:41:01,520 --> 01:41:05,120
where it's sending out two at
like a 45° apart thing, but it's
1828
01:41:05,120 --> 01:41:07,800
always a bit up and then a lot
more.
1829
01:41:08,000 --> 01:41:13,240
And if he's like, well now I'm
on a hill so anything down is
1830
01:41:13,240 --> 01:41:16,240
now impossible to hit.
Which is not how crossbows
1831
01:41:16,240 --> 01:41:17,400
usually work.
Yeah.
1832
01:41:17,880 --> 01:41:22,520
And then the other part to that
was also that the one bit of
1833
01:41:22,520 --> 01:41:26,360
this that is actually not arcade
like is you actually have a
1834
01:41:26,360 --> 01:41:28,480
limited number of continuous.
Yes.
1835
01:41:29,320 --> 01:41:34,600
Like the point I stopped was I
had done one round through on
1836
01:41:34,600 --> 01:41:37,480
what turned out to be not the
lowest difficulty setting, and
1837
01:41:37,480 --> 01:41:40,880
when I reach just the game over,
I can no longer continue.
1838
01:41:40,880 --> 01:41:42,920
It goes back just to the intro
screen.
1839
01:41:43,160 --> 01:41:47,400
I tried it again on the lowest
difficulty and I played through
1840
01:41:47,400 --> 01:41:51,200
again until I reached the and
now you're out of the game, you
1841
01:41:51,200 --> 01:41:55,840
know you can't continue.
And that is, that is for me a
1842
01:41:55,840 --> 01:41:57,880
thing that switches it from, OK,
this is difficult.
1843
01:41:57,880 --> 01:42:01,440
I'm dying a lot, but I can just
kind of keep pushing through to
1844
01:42:01,440 --> 01:42:04,640
like, Nope, now I have to start
over.
1845
01:42:05,000 --> 01:42:07,960
And even in this case, I was
always starting over at the same
1846
01:42:07,960 --> 01:42:10,520
place because I was never
reaching any checkpoints, right?
1847
01:42:10,880 --> 01:42:14,400
It's still, it disincentivized
me to go further because I knew
1848
01:42:14,400 --> 01:42:18,040
that was going to happen later.
Whereas the others, as hard as
1849
01:42:18,040 --> 01:42:20,480
they would get, was like, OK, if
I keep pushing through like I
1850
01:42:20,480 --> 01:42:23,440
have, ultimately I just need to
get to that next little bit and
1851
01:42:23,440 --> 01:42:25,320
then I'm good to go until I can
figure out how to get to the
1852
01:42:25,320 --> 01:42:26,800
next little bit.
This.
1853
01:42:26,800 --> 01:42:31,240
Having that, Nope, you're done.
Well, and I mitigated that by in
1854
01:42:31,240 --> 01:42:34,000
the menu you can up your number
of lives.
1855
01:42:34,000 --> 01:42:36,520
So I don't know if you did that,
but I put it to 9.
1856
01:42:36,760 --> 01:42:38,360
And you can change the
difficulty.
1857
01:42:38,800 --> 01:42:41,920
Right, but at the point where I
started not being able to
1858
01:42:41,920 --> 01:42:44,800
proceed, the monsters are worth
enough points that I was just
1859
01:42:44,800 --> 01:42:46,560
always earning continues and
stuff.
1860
01:42:46,560 --> 01:42:49,640
So I never ran out.
But I could see how if you did
1861
01:42:49,640 --> 01:42:51,320
run out, that'd be super
frustrating.
1862
01:42:52,000 --> 01:42:54,600
Any other talking points for
this game before we wrap up the
1863
01:42:54,600 --> 01:42:57,720
episode?
Well I would say that Demons
1864
01:42:57,720 --> 01:43:01,920
Crest is the like what this
should have been the the sequel
1865
01:43:01,920 --> 01:43:04,120
that this should have been.
Oh, we're going to get to it and
1866
01:43:04,120 --> 01:43:06,000
you're going to come back and
talk about it with us because
1867
01:43:06,040 --> 01:43:08,080
the.
Scarlet Quest games?
1868
01:43:08,480 --> 01:43:11,560
Did either of you play either of
the Maximo games?
1869
01:43:11,720 --> 01:43:15,320
No, but I love that it's I mean,
so I I know that it's the
1870
01:43:15,320 --> 01:43:18,800
spiritual successor at the
minimum because of the you get
1871
01:43:18,800 --> 01:43:21,200
the hit, you get hit in your
boxers and everything.
1872
01:43:21,200 --> 01:43:24,800
And it's kind of and I got that
cartoony medieval horror vibe to
1873
01:43:24,800 --> 01:43:26,800
it.
Is it in this universe though?
1874
01:43:27,080 --> 01:43:28,640
I think it's technically in
there.
1875
01:43:28,640 --> 01:43:32,480
I mean, it's it, yeah, it's
considered a spin off, but I
1876
01:43:32,480 --> 01:43:35,040
mean, you know, it has some of
the same enemies and stuff like
1877
01:43:35,040 --> 01:43:38,880
that.
It's more in a 3D though.
1878
01:43:38,880 --> 01:43:43,760
It's not like Super Mario 64 or
something where you know you
1879
01:43:43,760 --> 01:43:46,080
have a level you can go and
explore.
1880
01:43:46,080 --> 01:43:49,280
It's very much more in like a
Crash Bandicoot where you're
1881
01:43:49,280 --> 01:43:52,120
limited and you're kind of
always going forward.
1882
01:43:52,320 --> 01:43:54,880
Yeah, but that allows for some
pretty cool effects.
1883
01:43:54,880 --> 01:43:59,480
And I talked about deforming
landscapes.
1884
01:43:59,480 --> 01:44:02,560
They do that really well.
In both of the Maximo game is
1885
01:44:02,560 --> 01:44:06,400
where the levels will kind of
break around you in some pretty
1886
01:44:06,400 --> 01:44:08,320
fantastic ways.
That's dope.
1887
01:44:08,560 --> 01:44:13,040
The problem of course, is that
it was always designed to be a
1888
01:44:13,040 --> 01:44:16,040
trilogy.
And you know the the 1st and 2nd
1889
01:44:16,160 --> 01:44:19,120
have you essentially doing the
same thing, which is trying to
1890
01:44:19,480 --> 01:44:23,080
to save the the damsel in
distress that you didn't save in
1891
01:44:23,080 --> 01:44:25,680
the first game.
And by the end of the second
1892
01:44:25,680 --> 01:44:28,920
one, she's still out there
somewhere and they never made a
1893
01:44:28,920 --> 01:44:31,840
third one.
Justice for whatever the Maximo
1894
01:44:31,840 --> 01:44:33,600
Princess was.
Yeah.
1895
01:44:34,040 --> 01:44:37,160
Oh yeah, and this also went back
to as the zombies are coming in
1896
01:44:37,160 --> 01:44:38,840
now you can't really do anything
about them.
1897
01:44:39,120 --> 01:44:40,920
Yeah.
However, sometimes you could
1898
01:44:40,920 --> 01:44:42,800
jump on the coffin and sometimes
that would kill you and
1899
01:44:42,800 --> 01:44:46,840
sometimes you could use that.
I I there was weird rules to
1900
01:44:46,840 --> 01:44:49,600
whether or not that would be a
problem and I'm not fully sure.
1901
01:44:49,880 --> 01:44:53,840
Yeah, Level 1.
The zombies rise out of the
1902
01:44:53,840 --> 01:44:57,120
ground in their coffins, which
cannot be destroyed and will
1903
01:44:57,120 --> 01:45:00,880
hover in your way.
And you have to wait until the
1904
01:45:00,880 --> 01:45:03,800
zombie jumps out of the coffin
to destroy it.
1905
01:45:04,240 --> 01:45:06,480
It's just the game
simultaneously makes a good and
1906
01:45:06,480 --> 01:45:08,640
a bad first impression because I
think, like he said, the
1907
01:45:08,640 --> 01:45:11,040
earthquake is deforming it.
There's all these coffins
1908
01:45:11,040 --> 01:45:14,040
floating around.
This is crazy, but is it fun?
1909
01:45:15,320 --> 01:45:17,600
Yeah.
I don't know, I really like the
1910
01:45:18,080 --> 01:45:20,040
like that picture you have up
right now.
1911
01:45:20,040 --> 01:45:25,560
I I love the art direction of
the graveyard of how like the,
1912
01:45:25,800 --> 01:45:28,600
the OR the, the tombstones and
everything.
1913
01:45:28,600 --> 01:45:31,840
It just, it all flailed in all
directions.
1914
01:45:31,840 --> 01:45:34,080
And I guess, I guess those are
caskets that have come up,
1915
01:45:34,080 --> 01:45:35,200
aren't they?
Right.
1916
01:45:35,200 --> 01:45:36,320
But it's still, it's cool,
though.
1917
01:45:36,320 --> 01:45:40,040
It's cluttered in a scary way of
like, Oh my gosh, this is it's
1918
01:45:40,040 --> 01:45:44,080
chaotic and it's cartoony.
I do also I also appreciate as a
1919
01:45:44,240 --> 01:45:47,040
design choice that this throws
in and apart that I never saw
1920
01:45:47,560 --> 01:45:52,760
for how much you kind of hope
for the chests in the first two
1921
01:45:52,760 --> 01:45:57,960
games yeah the way that this
throws in basically the mimics
1922
01:45:58,360 --> 01:46:03,320
on like the pirate ship yeah is
a nice additional touch like the
1923
01:46:04,400 --> 01:46:07,880
design elements visually looked
neat.
1924
01:46:07,880 --> 01:46:11,840
It was just the gameplay for me
was enough, enough of a wall
1925
01:46:11,840 --> 01:46:14,640
that I if I if it wasn't for
speed runs, I wouldn't have seen
1926
01:46:14,640 --> 01:46:17,080
them.
Yeah, You know, I, I never had
1927
01:46:17,080 --> 01:46:20,960
noticed that they had changed
the crosses to Unks, like that's
1928
01:46:21,040 --> 01:46:24,280
maybe back in the day that until
you brought that to my
1929
01:46:24,280 --> 01:46:26,520
attention, I I never did notice
that.
1930
01:46:26,520 --> 01:46:29,080
I guess I always thought they
they got away with that.
1931
01:46:29,200 --> 01:46:32,400
You can never Unsee it.
Did either of you play?
1932
01:46:32,400 --> 01:46:36,040
I'm sorry, I'm continuing this
on Did either of you play Holy
1933
01:46:36,040 --> 01:46:38,040
Diver?
You know what that is?
1934
01:46:38,280 --> 01:46:41,760
The Dio song.
It is sort of related.
1935
01:46:42,720 --> 01:46:45,440
It's an old, it's an old IRM
game for the Nintendo
1936
01:46:45,440 --> 01:46:49,160
Entertainment System that was
kind of similar to this and, and
1937
01:46:49,160 --> 01:46:52,800
Castlevania, except all of it is
heavy metal.
1938
01:46:53,440 --> 01:46:56,880
Like all the people in it and
all the names and power ups and
1939
01:46:56,880 --> 01:47:02,920
everything is all references to
to Heavy Metal like Dio and Ozzy
1940
01:47:02,920 --> 01:47:08,360
and stuff like that show up and
not the real people, but you
1941
01:47:08,360 --> 01:47:10,520
know, the names and power ups
and whatnot.
1942
01:47:10,920 --> 01:47:15,680
And that was a game that was
going to come out of, I think
1943
01:47:15,680 --> 01:47:19,840
they'd finished it for the US
version and Nintendo denied it
1944
01:47:20,000 --> 01:47:24,240
because it had too much just
religious imagery in it.
1945
01:47:24,600 --> 01:47:29,440
And now the retro bit package
that came out and that's the
1946
01:47:29,440 --> 01:47:32,720
first official release of it.
And I worked on that.
1947
01:47:32,960 --> 01:47:34,800
Wow.
That's cool.
1948
01:47:35,440 --> 01:47:38,360
That's my.
My name is in the instruction
1949
01:47:38,360 --> 01:47:40,480
manual that's on that picture
there.
1950
01:47:40,720 --> 01:47:42,840
As like a historical consultant
for the game.
1951
01:47:42,960 --> 01:47:45,400
I did the marketing for it.
That's awesome.
1952
01:47:46,360 --> 01:47:52,000
My, my day job, if you will, is
to I do the marketing over at
1953
01:47:52,000 --> 01:47:55,760
retro bet publishing.
And so if you ever watch any of
1954
01:47:55,760 --> 01:47:59,360
their trailers or read any of
their press releases or anything
1955
01:47:59,360 --> 01:48:02,160
like that, I, I made it.
That's why it's so good.
1956
01:48:02,760 --> 01:48:05,280
And yeah, they've, they've been
doing a good job not to, you
1957
01:48:05,280 --> 01:48:08,520
know, I know I'm biased, but
they've been doing a good job of
1958
01:48:09,000 --> 01:48:14,440
bringing those games back that
never, never came out over here
1959
01:48:14,440 --> 01:48:17,840
or came out in a limited fashion
and are now going for, you know,
1960
01:48:17,840 --> 01:48:21,360
6 or $700.00 and then, you know,
so the people could own them.
1961
01:48:21,760 --> 01:48:26,080
And that was the very first game
that they brought out, and
1962
01:48:26,560 --> 01:48:29,000
that's a real good one.
And if you like Ghosts and
1963
01:48:29,000 --> 01:48:31,760
Goblins, you like any of the
games we talked about today, you
1964
01:48:31,760 --> 01:48:34,560
owe it to yourself.
It really should come to the
1965
01:48:34,680 --> 01:48:37,080
Nintendo classics.
There's no reason why it can't.
1966
01:48:37,560 --> 01:48:40,480
You should check out Holy Diver.
It's really good, especially if
1967
01:48:40,480 --> 01:48:43,720
you're in the metal.
It has a lot of fun references.
1968
01:48:44,120 --> 01:48:47,560
So let's do a really quick rank
and retro segment since we have
1969
01:48:47,560 --> 01:48:50,920
covered the entire Ghost and
Goblin series available on
1970
01:48:50,920 --> 01:48:54,360
Nintendo Classic slash Nintendo
Switch Online.
1971
01:48:54,680 --> 01:48:58,920
So we have the three categories.
We have the game that's the most
1972
01:48:58,920 --> 01:49:02,360
super, the game that's a bit
ghoulish, and the game that you
1973
01:49:02,360 --> 01:49:06,400
should probably ghost.
So starting with the Nintendo
1974
01:49:06,400 --> 01:49:10,920
NES version of Ghosts and
Goblins Cyril, we are comparing
1975
01:49:10,920 --> 01:49:15,240
the Genesis Ghouls and Ghosts
versus the NES Ghosts and
1976
01:49:15,240 --> 01:49:17,400
Goblins.
Yeah, Oh yeah, the Genesis
1977
01:49:17,400 --> 01:49:19,200
Ghouls and Ghosts is way better.
Right.
1978
01:49:19,320 --> 01:49:24,240
And then, so then it comes down
to Super Nintendo's Super Ghouls
1979
01:49:24,240 --> 01:49:26,480
and Ghosts.
That's better than the NES
1980
01:49:26,480 --> 01:49:29,160
version.
Yes, I agree with that.
1981
01:49:29,680 --> 01:49:33,440
I would pump up ghosts.
I'd pump up ghouls and ghosts to
1982
01:49:33,560 --> 01:49:37,520
superb or super.
And I would agree and I think
1983
01:49:37,520 --> 01:49:41,200
Super Ghouls and Ghosts is
better than the NES version.
1984
01:49:41,200 --> 01:49:45,840
I don't think Mike agrees but I
think we have vote him 2 to one.
1985
01:49:46,240 --> 01:49:49,160
So the official old switcheroo
ranking for the Ghosts and
1986
01:49:49,160 --> 01:49:53,360
Goblins series Ghouls and Ghosts
is super super.
1987
01:49:53,360 --> 01:49:55,200
Ghouls and Ghosts is a bit
ghoulish.
1988
01:49:55,600 --> 01:49:57,640
And Ghosts and Goblins on the
NES.
1989
01:49:57,640 --> 01:50:00,440
If you had the ghost one,
probably ghost that one.
1990
01:50:00,760 --> 01:50:03,560
You get a bunch of other like
are we going to, are we going to
1991
01:50:03,560 --> 01:50:06,080
rank the Master system?
They're not on the service.
1992
01:50:06,080 --> 01:50:08,120
We're just comparing the three
that our listeners going to
1993
01:50:08,120 --> 01:50:11,120
access.
But after recording, I'd love to
1994
01:50:11,120 --> 01:50:12,400
hear what you thought about the
other ones.
1995
01:50:13,320 --> 01:50:15,400
So I think we're going to wrap
that up for today, guys.
1996
01:50:15,400 --> 01:50:18,840
We've covered the joy pros, the
joy cons, and every bit in
1997
01:50:18,840 --> 01:50:21,000
between.
So it's time to declare each
1998
01:50:21,000 --> 01:50:25,600
game from today's episode as a
Nintendo or a Nintendo don't.
1999
01:50:25,800 --> 01:50:29,440
Starting out with Ghosts and
Goblins on the NES.
2000
01:50:29,920 --> 01:50:32,880
Mike, this wasn't your least
favorite game of the night, but
2001
01:50:32,880 --> 01:50:36,600
does it crossover into Nintendo
territory for you?
2002
01:50:36,880 --> 01:50:39,000
For me, I think it actually
does.
2003
01:50:39,040 --> 01:50:44,760
It was frustrating, but I think
the fact that once I reached a
2004
01:50:44,760 --> 01:50:47,560
checkpoint or end of a level,
like I could continue from there
2005
01:50:48,000 --> 01:50:50,960
and there was just enough of
those to kind of keep going.
2006
01:50:50,960 --> 01:50:55,400
Like this was one that after the
first round buy, I still came
2007
01:50:55,400 --> 01:50:58,960
back to to try to push further
than I'd gotten before.
2008
01:50:59,360 --> 01:51:05,680
OK, so Cyril, Nintendo, yeah.
No, I, I I this is not as good.
2009
01:51:05,760 --> 01:51:08,640
Like, I would not say that you
should play this version over
2010
01:51:08,640 --> 01:51:10,640
the arcade.
You should definitely play the
2011
01:51:10,640 --> 01:51:13,720
arcade version.
But, you know, if if you're not
2012
01:51:13,720 --> 01:51:16,000
going to do that and you're just
going to play one and you're
2013
01:51:16,000 --> 01:51:19,080
stubbornly going to do it on the
Switch, then yeah, I'd say this
2014
01:51:19,080 --> 01:51:22,520
is a is just on the cusp of
being a do.
2015
01:51:22,880 --> 01:51:26,600
Well, I will just be the
contrarian and say that it's,
2016
01:51:26,640 --> 01:51:29,080
it's, it's rough.
It's rough for me.
2017
01:51:29,440 --> 01:51:34,560
I think the the stickiness of
how the game controlled made it
2018
01:51:34,560 --> 01:51:37,480
frustrating to the point that I
think your time can be best
2019
01:51:37,480 --> 01:51:40,280
spent somewhere else.
Ghouls and Ghosts on the Sega
2020
01:51:40,280 --> 01:51:43,760
Genesis.
I think it's a Super Nintendo.
2021
01:51:43,880 --> 01:51:50,400
I think this game is so good and
I love how fast it is and I love
2022
01:51:50,400 --> 01:51:52,920
that once you learn it, it
doesn't really take that long to
2023
01:51:52,920 --> 01:51:54,760
get through even if you do 2
full runs.
2024
01:51:54,760 --> 01:51:57,680
So Super Nintendo for me.
Cyril also.
2025
01:51:57,760 --> 01:51:59,680
I mean, it's got to be a
recommend if you're doing.
2026
01:51:59,880 --> 01:52:04,320
Oh yeah, yeah, no, the I spoiler
alert, I'm going to be a do for
2027
01:52:04,320 --> 01:52:06,360
all these.
They're all pretty good.
2028
01:52:06,560 --> 01:52:09,840
Well, with Is this a Nintendo 64
for you?
2029
01:52:10,200 --> 01:52:11,960
Is this a must?
Is it a must play?
2030
01:52:11,960 --> 01:52:14,000
It's.
More of a 3DS.
2031
01:52:14,400 --> 01:52:16,960
OK.
So Mike also recommend.
2032
01:52:17,440 --> 01:52:20,240
Yeah, I think I'd also go Super
Nintendo on this.
2033
01:52:20,760 --> 01:52:24,160
I think it is easily playable
and I think actually didn't
2034
01:52:24,160 --> 01:52:26,920
bring up I don't know too much
other than the speed run runners
2035
01:52:26,920 --> 01:52:29,760
talk about this for different
reasons was that this also had
2036
01:52:29,960 --> 01:52:33,240
AI guess a little bit of sort of
a dynamic adjustment to
2037
01:52:33,240 --> 01:52:36,520
difficulty.
And so like basically if you are
2038
01:52:36,520 --> 01:52:40,440
not dying at all, if you're kind
of doing stuff very well, it
2039
01:52:40,440 --> 01:52:43,560
will up the difficulty a little
bit, which was not a problem for
2040
01:52:43,560 --> 01:52:47,400
me.
But like for the speed runs of
2041
01:52:47,400 --> 01:52:50,400
this, there's spots where
they'll take a death so that
2042
01:52:50,920 --> 01:52:53,720
upcoming stuff is not harder,
right?
2043
01:52:55,080 --> 01:52:57,160
Of these three, this is
definitely one that I felt was
2044
01:52:57,160 --> 01:52:59,840
like the most accessible.
Yeah, it's the best of the
2045
01:52:59,840 --> 01:53:03,120
three.
So going on to the final game,
2046
01:53:03,120 --> 01:53:07,800
Super Ghouls and Ghosts, I
wanted to say Nintendo because
2047
01:53:07,800 --> 01:53:14,080
of how visually cool it is, but
something feels off about this
2048
01:53:14,080 --> 01:53:19,720
game coming out two years later
and just being so much less fun
2049
01:53:19,720 --> 01:53:22,120
to play.
But then I'm like, well, but you
2050
01:53:22,120 --> 01:53:25,240
got to get the expansion pack if
you want to play the Genesis 1.
2051
01:53:25,240 --> 01:53:28,080
So is this a good enough
substitute that it's still a
2052
01:53:28,080 --> 01:53:30,880
Nintendo?
I don't think it is.
2053
01:53:31,080 --> 01:53:36,160
I think this is a very reluctant
Nintend don't just because I
2054
01:53:36,160 --> 01:53:37,920
don't think I thought the
weapons were worse.
2055
01:53:37,920 --> 01:53:39,760
I thought the bosses weren't as
cool.
2056
01:53:39,760 --> 01:53:42,160
I thought that the jumping was
much worse.
2057
01:53:42,680 --> 01:53:44,320
I thought the checkpoints were
worse.
2058
01:53:44,880 --> 01:53:49,680
Not saying it's it has no value,
but I don't think I I my heart
2059
01:53:49,680 --> 01:53:51,440
says reluctant.
Nintend don't.
2060
01:53:51,440 --> 01:53:53,440
Cyril, where do you land on
super goals and ghosts?
2061
01:53:53,520 --> 01:53:57,280
Best sequel to an existing game?
OK, so a Nintendo.
2062
01:53:57,600 --> 01:53:59,280
So you're a Nintendo for this
one as well?
2063
01:53:59,280 --> 01:54:03,960
No, I think yeah, I like I said,
this one is the middle of the
2064
01:54:03,960 --> 01:54:07,480
three for me.
But I you know, I still, I think
2065
01:54:07,480 --> 01:54:09,920
they're all like, I wasn't even
thinking about it in the sense
2066
01:54:09,920 --> 01:54:15,240
of like the, yeah, I guess you
do need to pay extra to get the
2067
01:54:15,240 --> 01:54:18,960
Genesis, you know, if you if you
don't have the expansion pack.
2068
01:54:19,160 --> 01:54:21,800
I wasn't even thinking thinking
about it that way.
2069
01:54:21,960 --> 01:54:25,840
I assume most people that don't
have a switch are just emulating
2070
01:54:25,840 --> 01:54:26,520
it anyway.
But.
2071
01:54:28,000 --> 01:54:29,680
We can't formally recommend
that.
2072
01:54:30,080 --> 01:54:32,680
Mike, How?
How far in the world of Nintendo
2073
01:54:32,680 --> 01:54:34,240
are you going to go for Super
Ghouls and Ghosts?
2074
01:54:35,120 --> 01:54:37,560
I mean, I think it lives up to
the Super I I'd go Super
2075
01:54:37,560 --> 01:54:39,480
Nintendo on it.
Yeah, OK.
2076
01:54:41,720 --> 01:54:46,120
We're not in Nintendo 60. 4
levels though, No, but it it
2077
01:54:46,120 --> 01:54:51,400
definitely just, I mean I I in a
heartbeat I'd go back to the NES
2078
01:54:51,880 --> 01:54:55,000
game over this one.
Wow, OK.
2079
01:54:55,200 --> 01:54:58,040
The graphics are better, but I
think the gameplay is just so
2080
01:54:58,040 --> 01:55:00,640
much less fun that the graphics
don't overcome that.
2081
01:55:01,040 --> 01:55:05,360
Gotcha, gotcha.
Now it's worth mentioning that
2082
01:55:05,360 --> 01:55:10,840
recently we did a thing based on
reviews where I counted down the
2083
01:55:10,920 --> 01:55:17,520
top 276 games on the Nintendo
Classics or Nintendo Switch
2084
01:55:17,520 --> 01:55:20,360
Online.
Oh yeah, where do these land?
2085
01:55:20,880 --> 01:55:24,600
And so now there have been two
games since then, so now they're
2086
01:55:24,600 --> 01:55:29,760
up to 200 and I think 78.
But at the time when it was 276,
2087
01:55:30,080 --> 01:55:37,520
it was so Ghosts and Goblins was
#212 that had an average of 72%.
2088
01:55:37,720 --> 01:55:41,720
According to old critic reviews.
Yes, the the reviews at the
2089
01:55:41,720 --> 01:55:44,920
time, no, nothing that that came
later.
2090
01:55:45,320 --> 01:55:52,480
And then Ghouls and Ghosts on
the Genesis was #38 with a 90%
2091
01:55:53,120 --> 01:55:58,480
average, Yes.
And Super Goals and Ghosts, with
2092
01:55:58,480 --> 01:56:03,240
an 89% average, was at 49.
Wow.
2093
01:56:03,560 --> 01:56:05,120
Closer than I would have
expected though.
2094
01:56:05,680 --> 01:56:10,520
Yeah, so I mean wolves and
ghosts, the top Top 40.
2095
01:56:10,720 --> 01:56:12,960
Yeah.
That's, you know, that's, that's
2096
01:56:12,960 --> 01:56:15,120
pretty good.
It's right in between Metroid 2
2097
01:56:15,120 --> 01:56:18,720
and Super Mario World 2.
So I mean, it's good company.
2098
01:56:18,840 --> 01:56:20,360
Streets of Rage 2 right in
there.
2099
01:56:20,840 --> 01:56:23,160
At the time you did that, do you
remember offhand how many games
2100
01:56:23,160 --> 01:56:25,480
there were that didn't have
reviews to get included?
2101
01:56:25,480 --> 01:56:28,360
Like I I think Sudden Punishment
was the one of the ones you
2102
01:56:28,360 --> 01:56:30,360
mentioned specifically.
Yeah, yeah.
2103
01:56:30,360 --> 01:56:32,680
Sin and punishment there.
There's a a handful.
2104
01:56:32,680 --> 01:56:36,880
I can actually get you that
answer real quickly.
2105
01:56:37,000 --> 01:56:38,600
It's 33.
OK.
2106
01:56:39,120 --> 01:56:42,080
But it's OK, it's a lot.
There's the Japanese stuff like
2107
01:56:42,080 --> 01:56:47,200
Pulse Man and F0 Climax and,
and, and obviously like Star Fox
2108
01:56:47,200 --> 01:56:50,120
2 didn't get any reviews back in
the day because it didn't come
2109
01:56:50,120 --> 01:56:53,200
out.
But there's also stuff like City
2110
01:56:53,200 --> 01:56:58,880
Connection on the NES or Donkey
Kong 3 on the NES that just
2111
01:56:59,120 --> 01:57:02,360
nobody reviewed it.
There are no English magazine
2112
01:57:02,360 --> 01:57:04,440
reviews for Donkey Kong Junior
Math.
2113
01:57:04,840 --> 01:57:06,920
Like just no magazine covered
it.
2114
01:57:07,080 --> 01:57:08,280
Well, you know who's gonna cover
it?
2115
01:57:08,320 --> 01:57:09,720
Us.
Cuz I mean, you have to, you
2116
01:57:09,720 --> 01:57:13,880
have to remember that, you know,
for the most part, after the
2117
01:57:13,880 --> 01:57:18,120
great games crash of 83 here in
the US, magazines were gone.
2118
01:57:18,200 --> 01:57:22,280
Like gaming magazines didn't
really pop up and I mean Steve
2119
01:57:22,280 --> 01:57:26,120
Harris with Electronic Gaming
Monthly tried to start his own
2120
01:57:26,200 --> 01:57:30,320
they he had electronic game
player come out in 1988 and
2121
01:57:30,320 --> 01:57:34,560
nobody he couldn't get national
distribution And then you know,
2122
01:57:34,560 --> 01:57:38,400
Nintendo Power comes out a
couple of months later is huge
2123
01:57:38,840 --> 01:57:41,760
and suddenly everybody wants
game magazines again.
2124
01:57:42,160 --> 01:57:47,800
But by that .1989, you know,
four years of the NES, you know,
2125
01:57:47,840 --> 01:57:50,200
there had been four years had
passed since the NES came out.
2126
01:57:50,200 --> 01:57:52,480
So a lot of the early stuff
didn't get reviews.
2127
01:57:52,960 --> 01:57:57,320
And you know, Tecmo Bowl and
Mighty Bomb Jackets like it just
2128
01:57:57,920 --> 01:58:01,280
they didn't get covered.
So basically anything from 1989
2129
01:58:01,280 --> 01:58:05,680
on got reviews?
So if you want the most in depth
2130
01:58:05,680 --> 01:58:10,120
coverage of gaming coverage, you
got to check out Cyril's website
2131
01:58:10,120 --> 01:58:12,200
because we're going to call that
game over for today.
2132
01:58:12,200 --> 01:58:18,200
The final scores are Ghosts and
Goblins, a Nintendo, Ghouls and
2133
01:58:18,200 --> 01:58:21,760
Ghosts, a Nintendo and Super
Ghouls and Ghosts because Mike
2134
01:58:21,760 --> 01:58:24,840
and I had a rare moment of
agreement, decided to knock that
2135
01:58:24,840 --> 01:58:28,480
one down to Nintendo.
Cyril, you've been so amazing
2136
01:58:28,480 --> 01:58:31,200
today and thank you for always
being so involved in our
2137
01:58:31,200 --> 01:58:33,280
Discord.
You make it so, so informative,
2138
01:58:33,280 --> 01:58:36,760
so fun.
More people should join it and
2139
01:58:37,120 --> 01:58:40,720
they should go to
defunctgames.com, check out the
2140
01:58:40,720 --> 01:58:44,920
Defunct Games website, and if
they go over to Kickstarter,
2141
01:58:45,000 --> 01:58:48,400
they should pledge for the
Electronic Gaming Monthly
2142
01:58:48,400 --> 01:58:51,040
Compendium, which I'm featured
in.
2143
01:58:51,160 --> 01:58:54,280
That's a book coming out about
the history of Electronic Gaming
2144
01:58:54,280 --> 01:58:57,680
Monthly.
It has something like 1.6
2145
01:58:57,680 --> 01:59:00,320
million earned already.
It's huge.
2146
01:59:00,520 --> 01:59:02,360
It's going to be amazing.
It's going to be so cool.
2147
01:59:02,360 --> 01:59:03,880
Congratulations on that, by the
way.
2148
01:59:04,320 --> 01:59:06,280
So all that sounds Northeast.
Excellent.
2149
01:59:06,280 --> 01:59:09,040
Everyone join us next time.
We'll be crusading through our
2150
01:59:09,040 --> 01:59:14,280
very first SNK title, the cult
classic Crystallis or
2151
01:59:14,280 --> 01:59:15,920
Crystallis.
Crystallis.
2152
01:59:16,200 --> 01:59:19,200
Crystallis for the NES.
That's a good one.
2153
01:59:19,280 --> 01:59:23,320
Also don't forget to visit
www.theoldswitcharoo.com.
2154
01:59:23,520 --> 01:59:26,360
There you can find links to our
Spotify, YouTube, Instagram, and
2155
01:59:26,360 --> 01:59:28,680
all the social medias you can
shake a joystick at.
2156
01:59:28,960 --> 01:59:31,160
You can even leave an old timey
voicemail, meaning we would
2157
01:59:31,160 --> 01:59:34,280
literally love to hear from you.
Or even better, join the fun on
2158
01:59:34,280 --> 01:59:37,720
our Discord server where you can
play games, talk games, and even
2159
01:59:37,720 --> 01:59:40,440
make a friend or two.
Big thanks to Crystal Fields for
2160
01:59:40,440 --> 01:59:43,120
our incredible intro song.
And thank you dear Listener for
2161
01:59:43,120 --> 01:59:46,040
liking, commenting, subscribing,
reviewing, and playing along
2162
01:59:46,040 --> 01:59:49,440
with us every step of the way.
This has been the old switcheroo
2163
01:59:49,520 --> 01:59:52,160
where you've been talking gaming
retro with Mike and Jamo.
2164
01:59:52,520 --> 01:59:54,920
I've been Mike.
And I've been jamo game on
2165
01:59:54,920 --> 02:00:09,920
everyone.
The Genesis days were great.
2166
02:00:10,080 --> 02:00:12,800
I that's, that's my, that's my
bread and butter.
2167
02:00:12,880 --> 02:00:15,440
I almost put the Genesis in my
favorite console.
2168
02:00:15,840 --> 02:00:17,720
Really.
Almost.
2169
02:00:19,240 --> 02:00:20,920
Definitely one of the more
underrated.
2170
02:00:21,440 --> 02:00:25,240
I mean, it was beloved, but you
know, it lives in this shadow of
2171
02:00:25,240 --> 02:00:26,640
a lot of other things at this
point.
2172
02:00:26,960 --> 02:00:30,520
Yeah, at this point, I mean,
maybe it didn't beat Nintendo,
2173
02:00:30,520 --> 02:00:35,000
but at least Tide like that was,
you know, unthinkable a few a
2174
02:00:35,000 --> 02:00:38,560
few years before that.
A couple years they were beating
2175
02:00:39,040 --> 02:00:41,800
Nintendo in sales and that I
remember that being like
2176
02:00:41,840 --> 02:00:44,400
monumental.
Well, and I think that I mean,
2177
02:00:44,440 --> 02:00:48,280
you know, you look at the sales
now and you know, they basically
2178
02:00:48,280 --> 02:00:52,280
tied that generation was a tie.
But that's fine.
2179
02:00:52,360 --> 02:00:56,160
It's like Rocky.
The object isn't to beat Apollo
2180
02:00:56,160 --> 02:00:58,240
Creed.
The object is just to get him to
2181
02:00:58,240 --> 02:01:01,880
the end, just to just to live
the whole the whole game.

Cyril Lachel
Editor in Chief
Creator of the Defunct Games empire. Launched the Defunct Games website in 2001, followed later by the YouTube channel. Freelance critic since 2002, Electronic Gaming Monthly contributor and Retro-Bit Publishing marketer. Winner of the Nobel Prize for Good Game Reviews and three time runner-up for the Publishers Clearing House sweepstakes.