July 30, 2025

S3E11: Clu Clu Land, Mario's Picross and Super Picross -or- Steganographic Imagery Viewer Discretion Advised

Andrew Linde from “Nothing New: A Remake Podcast” uncovers hard truths about Clu Clu Land (NES, 1985), Mario’s Picross (Game Boy, 1995), and Mario’s Super Picross (SNES, 1995) as he joins Mike & Jaymo on The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!

 

In this revealing episode, we discuss how Animal Crossing helped expose a new generation to retro titles, how Bubbles the balloonfish made waves as a female protagonist before the likes of Lara Croft and Samus Aran, why Mario’s Super Picross had to clear a Tetris, and our picks for the greatest movie remakes of all time. Plus, Mike & Andrew go head to head in our hilarious Pictionary-esque Mini-Game Minute: A Picture’s Worth a Thousand Squares!

 

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com⁠⁠⁠, where you'll find access to our Discord, voicemail, and so much more!

 

Game on, everyone.

 

(0:00) Intro

(01:18) Welcoming Andrew Linde

(05:13) Clu Clu Land

(35:44) Mario’s Picross & Mario's Super Picross

(1:04:22) Mini-Game Minute: A Picture’s Worth a Thousand Squares

(1:07:38) Mario’s Picross & Mario's Super Picross (continued)

(1:29:38) NintenDO or NintenDON’T

(1:38:51) Outro

 

Andrew Linde can be found on Instagram at @podcasterandrew

 

“Nothing New: A Remake Podcast” is a proud member of the Benview Network and can be found on all major podcasting platforms or on their website at http://www.benviewnetwork.com/nothingnew

 

Clu Clu Land manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Clu-Clu-Land-Game-Manual.pdf

 

Mario’s Picross manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Marios-Picross-Game-Manual.pdf

 

Mario’s Picross commercial (you’ve been warned) | TheMarioBros.net : https://www.youtube.com/watch?v=Oeu8ufp0Ru0

 

Mario’s Picross Manga Collection : https://www.flickr.com/photos/miloscat/albums/72157672675157917/

 

Check out some of the other nonogram-based games Mike has been playing in a new review on our web site: https://www.theoldswitcharoo.com/blog/quick-reviews-non-stop-nonograms/

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I don't know where my Genesis
could be.

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I haven't seen my Super Nintendo
since 2003.

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That's all right.
I don't mind.

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I've got a switch in the old
switch room.

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My friend Mike and Jamo too.
All right everyone, welcome back

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to the old Switcheroo where
we're again talking gaming retro

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with Mike and Jamo.
I'm Mike.

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And I'm Jamo play along on our
epic quest to research and

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review all 250 plus games in the
Nintendo Classics catalog.

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Today we are striving to see the
bigger picture as we dive deep

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into Clue Clue Land for the NES
and Mario's Pick Cross for the

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Game Boy and Super NES in an
episode we are calling

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Steganographic Imagery.
Viewer discretion advised Mike.

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I learned a new word for today's
title, Steganography.

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Are you familiar with it?
It's when you draw a

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Stegosaurus, right?
Yeah, you could.

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You could with little boxes,
Yeah, kind of.

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It's the art of hiding an image
or message within an object.

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And I think it's easy, easy to
see the connection with today's

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titles.
But Speaking of connection, I'd

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like you to please welcome our
new friend by way of the

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underrated movie podcast.
It's Andrew from the nothing new

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Remake podcast.
Andrew, why don't you reveal

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yourself to our listeners?
Hello, I'll reveal myself all at

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once and not one line at a time
or one dot at a time.

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I mean, in a way you are
revealing yourself one line at a

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time 'cause you're just.
That's true transcript joke.

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Wow, we're crossing over from
from imagery to words and back

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to imagery.
We're multimedia.

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Speaking of multimedia, though,
nothing new.

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Tell us about it, because I'm a
fan.

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Thank you.
Nothing new.

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A remake podcast is something
that myself and Justin Keys on

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my Co host we we do every month
an episode talking about film

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remakes.
There's a lot of them.

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They're definitely never going
to stop.

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They've been going on since the
beginning of Hollywood.

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So we're we're happy to talk
about an original film and its

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remake forever.
It's truly there's there's a lot

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of them out there.
You know, Disney keeps doing

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live action remakes of their
animated films.

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There's an unending amount of
remakes and I think they're

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they're really fascinating the
the good and the bad.

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So it's that's what we do.
I love it academically because

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like, well, first of all, I
think as a concept it's great

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because a remake, everyone has a
hot take, which is either that

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the new one is actually better
or it's trash.

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Right?
Yeah.

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But like, when you you went
through one of your episodes,

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you kind of took us all the way
back to the beginning of film.

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And it's like remakes have
always been around.

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It's not this weird trend.
It's it's a timeless thing and

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but so is there Is this a lame
question to ask?

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I don't know why I should ask
this Mike, but like I'm curious

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what each of our favorite
remakes are.

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Oh.
I think there's objectively a

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right answer, right?
It's John Carpenter's The thing

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is the best remake of all time.
Wow, come on.

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That's that's a pretty good one.
I'm right.

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I'm a really big fan of the
Greta Gerwig Little Women.

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And when we did our episode, we
compared it to the, the 90s

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version.
And I, I just think, you know,

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Greta Gerwig found the new way
to tell that story that has

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'cause there's a version from
the 40s, there's a version from

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the 30s.
They, they did ATV show.

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There's a Hallmark show, there's
a Hallmark Christmas movie about

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it.
You know, it's like those, that

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little women's story has been
told so many times.

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And and somehow that Greta
Gerwig version, I was like, Oh,

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you, you cracked it in in a new
way.

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It's and, and got a great cast
to do it.

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And and I that that really
excited me to see that.

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I didn't know that was a thing.
I am absolutely Googling that as

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soon as we're done here.
I didn't know she did live with

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it.
Mike, do you have a favorite

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remake?
The first one that I can think

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of I think falls more into RE
adaptation would be Muppet

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Christmas Carol, although
Airplane as basically a comedy

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remake of 0 Hour is also very
tempting.

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Oh, right, it's like a parody of
that.

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Yeah, and it's very weird
because some of it is so direct

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that like the setup is already
in the original movie.

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So like you watch the original
movie and your brain starts

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completing jokes because the
setups there but not the

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punchline because they just
added the punchline.

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Oh, it's in the vein of
superhero movie.

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I don't know if you guys ever
saw that, but it's kind of a

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shot for shot parody of the
first Spider Man film, you know,

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and it's like beat for beat.
So you're right.

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I didn't, I didn't realize that
I got to see this not funny.

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Airplane.
I guess it's not the spin off

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though.
Airplane is the spin off.

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Yeah, I mean, I mean, it it it's
funny in its own way.

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Like, yeah, there, there's a
reason they picked it.

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Awesome.
Well, definitely going to check

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that out.
But for right now, guys, I think

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these hidden treasures aren't
going to expose themselves.

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Are you ready to peek behind the
curtain?

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Yeah.
Yep.

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OK, so let's start off with Klu
Klu Land on the NES, released in

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1985.
As described on Nintendo

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Classics, the greedy sea urchins
have stolen all of Klu Klu

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Land's gold bars and buried them
in a series of mazes as Bubbles,

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a brave bubble fish.
You'll set out to uncover all of

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the gold bars in each maze, but
you have to be careful.

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Sea urchins will pursue Bubbles
relentlessly, and there are also

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dangerous black holes that must
be avoided.

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Bubbles isn't defenseless,
though, as she has the ability

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to stun sea urchins with sound
waves and quickly change

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direction using posts scattered
throughout the stages.

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Not only that, but the locations
of the gold bars in each maze

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form the outline of another
object, so once you know the

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object, you're well on your way
to find him the gold.

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With 21 stages to complete and
increasingly complex conditions

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like having to pass over the
gold bars twice to uncover them,

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you might just want to bring
along a friend for a help.

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Oh my gosh, what's long?
Is is this like the most overly

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complicated explanation of what
happens in this game?

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Yeah, although it leaves us some
interesting things, like I think

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this may be our first game with
the female protagonist that

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we've.
Covered.

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I was.
OK, I was going to go into that

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with the trivia, but Bubbles is
low key a leading pioneer in

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female characters in video games
because like, even Miss Pac-Man

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predates us by two years, but
Miss Pac-Man is Pac-Man with a

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bow.
So I think there might be an

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academic argument the Bubbles
from Klu Klu Land might be the

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first like fully original female
protagonist of a video game.

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I also find it just odd that
like bubbles, the bubble fish

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feels so lazy.
Close enough, but when I read

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this description like and I ran
out of breath reading it, I

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remembered that fantasy star
four I think has a 2 sentence

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thing.
It's like young man bands with

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his friends to fight a great
evil 48 hour game clock in the

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land.
It's too much.

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Well, since the box art was off
in people's first impressions,

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let's take a look at Klu Klu
Land's box art for the NES.

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For those who've never seen it
before, the North American box

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art of Klu Klu Land is more or
less a screenshot of the game,

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which, as Abe Simpson would say,
was the style at the time.

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Bubbles is zipping up to the top
of the box, blasting out a sound

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wave attack at an unseen enemy
while reaching out to grab a

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turn post.
Andrew, you picked this game?

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Did you have the box as a kid?
No, I this is I I need to reveal

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my first interaction with cuckoo
land was through Animal

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Crossing.
Oh nice.

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On the original Animal Crossing
they had it where you could

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00:08:03,480 --> 00:08:07,920
acquire NES games to play in
your house.

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And so I loved collecting those
and and finding all of them and

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getting them all together.
And Cuckoo Land was fascinating.

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I I've never seen a game like
this.

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00:08:18,120 --> 00:08:20,680
And the box.
It's very funny because the box

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art is exactly what is in the
game, but it really doesn't

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prepare you for the gameplay
itself.

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00:08:26,960 --> 00:08:29,800
No, not, not in the slightest.
Like Mike.

156
00:08:30,200 --> 00:08:31,640
I mean, look at the turnpost,
Mike.

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00:08:31,720 --> 00:08:33,840
What do those look like to you?
Because they don't look like

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00:08:33,840 --> 00:08:35,120
turnposts.
Because they're viewed perfectly

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from above.
Eggs.

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00:08:39,120 --> 00:08:41,640
I was thinking like a burger
time kind of thing because those

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look like fried eggs and the
gold bars look like blades or

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00:08:44,159 --> 00:08:46,720
whatever.
But I love that you encountered

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this through Animal Crossing my
my $1,000,000 idea.

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OK Nintendo, you listening?
OK.

165
00:08:50,800 --> 00:08:52,520
I don't think we ever got this
in an episode yet.

166
00:08:52,520 --> 00:08:54,520
Mike, did you?
You played Animal Crossing on

167
00:08:54,520 --> 00:08:56,680
the Switch, Andrew?
Yeah, yeah.

168
00:08:57,240 --> 00:08:58,480
OK.
And and did you play it quite a

169
00:08:58,480 --> 00:09:00,000
bit like most of us did?
Yeah.

170
00:09:00,800 --> 00:09:03,840
So when the next one comes out,
we're all going to be a little

171
00:09:03,840 --> 00:09:07,000
sad to have lost the islands we
worked so long on, right.

172
00:09:07,400 --> 00:09:10,240
So my billion dollar idea is
that in Animal Crossing for the

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00:09:10,240 --> 00:09:14,040
switch too, you should be able
to buy a switch and play your

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00:09:14,040 --> 00:09:18,000
old island game within a game
style and all it's really all

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00:09:18,000 --> 00:09:20,520
it's really doing is just it's
just booting up the other game

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00:09:20,520 --> 00:09:23,080
really quickly.
But then now this thing you

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00:09:23,080 --> 00:09:26,160
worked hard on is like a
decoration in your house, you

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00:09:26,160 --> 00:09:28,080
know, I don't know, I think it's
pretty cool.

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00:09:28,080 --> 00:09:30,120
I.
Mean at that point just have it

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00:09:30,120 --> 00:09:32,440
be a launcher and you can play
anything within it.

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00:09:33,040 --> 00:09:35,680
Well, yeah, I mean, Nintendo
classics should be playable from

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00:09:35,680 --> 00:09:38,800
within Animal Crossing.
It it is funny to think that in

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00:09:38,800 --> 00:09:41,600
Animal Crossing they were just
giving us these games and now

184
00:09:41,600 --> 00:09:44,720
it's like, OK, now pay us a
monthly fee to even get access

185
00:09:44,720 --> 00:09:46,760
to them.
But it's interesting though,

186
00:09:46,760 --> 00:09:49,720
because like the price of
Nintendo Switch online, is it

187
00:09:49,920 --> 00:09:53,840
crazy low compared to other
gaming Xbox Game pass style

188
00:09:53,840 --> 00:09:55,760
services.
You know, it's it's still, I

189
00:09:55,760 --> 00:09:59,320
think 20 or 30 bucks for a whole
year and that's like my monthly

190
00:09:59,320 --> 00:10:01,960
fee for Xbox.
But you're right, though, it is

191
00:10:01,960 --> 00:10:05,280
kind of funny, like how we're
viewing and valuing these old

192
00:10:05,280 --> 00:10:07,400
games.
I, I, I think that's

193
00:10:07,400 --> 00:10:09,680
interesting.
Can we all agree the Japanese

194
00:10:09,680 --> 00:10:12,040
box is better?
Like I love this box.

195
00:10:12,560 --> 00:10:15,120
Oh yeah.
Andrew, what's better about it?

196
00:10:15,600 --> 00:10:17,800
Oh my God.
Well, first of all, it's like a

197
00:10:18,040 --> 00:10:19,760
you, you understand what you're
looking at.

198
00:10:21,920 --> 00:10:26,680
But I, I love the, I love the
old box art that is like a

199
00:10:26,680 --> 00:10:30,240
dramatically different art style
from anything in the game.

200
00:10:30,920 --> 00:10:34,040
So it's like, I just love this.
This is what we're supposed to

201
00:10:34,040 --> 00:10:36,880
be seeing.
But because of pixelated

202
00:10:36,880 --> 00:10:39,400
graphics, what we actually see
is what we're seeing.

203
00:10:39,400 --> 00:10:41,280
But it's like this is what it's
supposed to be.

204
00:10:41,560 --> 00:10:45,560
It's a cartoony Saturday morning
comic kind of cereal box mascot

205
00:10:45,560 --> 00:10:48,880
sort of drawing, and Bubbles is
fleeing from a pair of sea

206
00:10:48,880 --> 00:10:52,840
urchins towards the customer.
But more importantly, now you

207
00:10:52,840 --> 00:10:54,840
can tell she's whipping around
the turnpost.

208
00:10:54,840 --> 00:10:58,120
She's grabbing this turnpost as
she runs, and the momentum is

209
00:10:58,120 --> 00:11:00,000
carrying her in a circle towards
the gold bars.

210
00:11:00,000 --> 00:11:04,240
It's like it's actually a really
clever way to communicate kind

211
00:11:04,240 --> 00:11:06,560
of what this game is going to
play like, or is supposed to

212
00:11:06,560 --> 00:11:09,360
feel like anyway.
I find it fascinating that this

213
00:11:09,360 --> 00:11:12,760
feels even less clear that those
are sea urchins and she's a

214
00:11:12,760 --> 00:11:16,640
fish.
I don't think you could show

215
00:11:16,640 --> 00:11:21,560
this to anybody alive and ask
them what are these meant to be

216
00:11:21,600 --> 00:11:24,640
and figure out that a she's a
fish because there's nothing

217
00:11:24,640 --> 00:11:27,320
fish like.
And then obviously like hands

218
00:11:27,320 --> 00:11:31,760
and feet are not generally
associated with fish, and the

219
00:11:31,760 --> 00:11:36,280
sea urchins feel more like a
amoeba or something.

220
00:11:36,760 --> 00:11:39,960
Yeah, yeah, definitely don't
read as like, Spiky.

221
00:11:40,120 --> 00:11:43,680
Yeah, there's no there, there
really not spikiness there.

222
00:11:44,080 --> 00:11:46,800
I I wonder if the fish was a
later idea.

223
00:11:46,800 --> 00:11:49,240
They just had this kind of
concept and they're like, well,

224
00:11:49,240 --> 00:11:52,960
why, why is this happening?
Yeah, she's a fish, right,

225
00:11:54,080 --> 00:11:57,240
'cause I could kind of looks, I
mean the amoeba thing, it's

226
00:11:57,240 --> 00:12:01,560
like, and then she's red like
and like a red blood cell like

227
00:12:01,560 --> 00:12:05,680
is this, did this start?
Is like a it's inside your body,

228
00:12:05,680 --> 00:12:08,640
like protecting you.
But now it they were like, oh,

229
00:12:08,640 --> 00:12:11,440
that's too weird.
Let's just make her a fish.

230
00:12:12,000 --> 00:12:14,640
Yeah, I'd never.
I just, I mean, I think that the

231
00:12:14,640 --> 00:12:17,520
fishness of the main character
bubbles kind of serves the

232
00:12:17,520 --> 00:12:20,400
gameplay because you can't go
backwards, right?

233
00:12:20,400 --> 00:12:21,960
Just how fish can't swim
backwards.

234
00:12:21,960 --> 00:12:24,480
So you have to be constantly
going in a direction.

235
00:12:24,840 --> 00:12:30,200
'Cause if she stops, she'll die.
Yeah, we saw that in two player

236
00:12:30,200 --> 00:12:32,360
mode.
We'll get to it later, but when

237
00:12:32,360 --> 00:12:34,320
you get stuck in clue, clue and
don't go great.

238
00:12:35,200 --> 00:12:37,360
So this was developed and
published by Nintendo.

239
00:12:37,360 --> 00:12:40,520
It was directed by Kenji Miki,
whose work we have seen many

240
00:12:40,520 --> 00:12:44,440
times on this podcast, including
baseball, Warios, Woods, Mario

241
00:12:44,440 --> 00:12:47,760
Party, Pokémon Snap, Mario Kart
Super Circuit and our game from

242
00:12:47,760 --> 00:12:51,840
last episode, Mike Blast core.
Like this guy is Mr. Nintendo

243
00:12:51,840 --> 00:12:53,880
Switch on like, excuse me,
Nintendo classics.

244
00:12:53,920 --> 00:12:58,040
Sorry, I've got some knowledge
of Nintendo Power trivia for you

245
00:12:58,040 --> 00:13:00,400
guys.
Klu Klu Land was released as

246
00:13:00,400 --> 00:13:04,080
Kuru Kuru Land in Japan.
Kuru Kuru is considered an

247
00:13:04,080 --> 00:13:07,640
onomatopoeia in Japanese,
commonly used as an adverb to

248
00:13:07,640 --> 00:13:09,920
describe something moving in
circles.

249
00:13:11,080 --> 00:13:15,200
And I'm not sure why localizers
thought that Klu Klu was better

250
00:13:15,200 --> 00:13:18,040
because to me it almost This is
real stupid.

251
00:13:18,040 --> 00:13:20,120
OK, but when I hear Klu Klu, I
think it's going to be like a

252
00:13:20,120 --> 00:13:23,240
mystery game because the only
context I have for the word clue

253
00:13:23,240 --> 00:13:26,280
is a a hint or Tim Curry.
Maybe that's what they wanted.

254
00:13:26,560 --> 00:13:28,160
So I don't.
Know, I mean, it is a mystery.

255
00:13:28,160 --> 00:13:30,480
You're revealing the puzzle.
OK, right.

256
00:13:30,640 --> 00:13:32,400
Yeah.
I was wondering, I was like how

257
00:13:32,400 --> 00:13:35,400
intentional was this?
I'm just going to put this out

258
00:13:35,600 --> 00:13:36,800
there.
If they really want to come up

259
00:13:36,800 --> 00:13:38,440
with a theme that would work,
keep the same name.

260
00:13:38,440 --> 00:13:41,600
I'm going to read on a updated
version of this game.

261
00:13:42,240 --> 00:13:45,360
I think you can turn this into
light cycles and turn this into

262
00:13:45,360 --> 00:13:47,760
a Tron thing because then you
have clue.

263
00:13:48,520 --> 00:13:49,600
From.
The neutron.

264
00:13:49,600 --> 00:13:51,920
OK, Wow, Wow.
OK.

265
00:13:52,440 --> 00:13:56,080
But the whole.
Yeah, yeah, that was better than

266
00:13:56,080 --> 00:13:56,960
expected.
That was good, Mike.

267
00:13:56,960 --> 00:14:01,000
I was pretty clever.
So a port of Klu Klu Land was

268
00:14:01,000 --> 00:14:05,880
finally the final title released
for the Famicon Disk System.

269
00:14:05,880 --> 00:14:08,680
It was a floppy disk Nintendo
system that never made it to the

270
00:14:08,680 --> 00:14:12,280
States.
And so Klu Klu was the final

271
00:14:12,280 --> 00:14:15,600
game for that system.
Klu Klu Land lives on mostly

272
00:14:15,600 --> 00:14:18,640
through cameos.
Multiple iterations of the game

273
00:14:18,640 --> 00:14:20,320
have appeared in the Warioware
series.

274
00:14:20,320 --> 00:14:25,080
Including. 3D Yeah, reimagining
of the title for the Wii title.

275
00:14:25,200 --> 00:14:27,440
Warioware Smooth Moves.
You ever play this one, Andrew?

276
00:14:27,640 --> 00:14:30,520
No, I, I didn't play that one.
Now I'm like, oh, I gotta go

277
00:14:30,720 --> 00:14:33,320
find a copy.
You gotta go check out the 3D

278
00:14:33,320 --> 00:14:35,640
Klu Klu Land.
But to be clear though, it's in

279
00:14:35,640 --> 00:14:38,840
a Warioware game so you get to
play this for about 5 seconds.

280
00:14:39,200 --> 00:14:41,480
Hey, that's some of the
sometimes that's the best thing.

281
00:14:43,560 --> 00:14:46,840
The sea urchin enemies, called
Unira, have been throwable

282
00:14:46,840 --> 00:14:50,680
weapons in the Smash Brothers
series since 2008, and Bubbles

283
00:14:50,680 --> 00:14:53,600
appears as a playable character
in the original Super Mario

284
00:14:53,600 --> 00:14:56,680
Maker as well as in the Clue
Clue Land inspired Game Boy

285
00:14:56,680 --> 00:15:00,160
Advance game DK King of Swing.
So I thought that was kind of

286
00:15:00,160 --> 00:15:02,560
fun.
That that's really weird.

287
00:15:03,800 --> 00:15:06,160
But I'm showing, I'm showing the
character select and it's like

288
00:15:06,160 --> 00:15:08,720
the Donkey Kong characters who
are much more detailed and kind

289
00:15:08,720 --> 00:15:12,200
of 16 bit and then you kind of
have bubbles just over there in

290
00:15:12,200 --> 00:15:15,720
her 8 bit glory.
I wonder if people who played

291
00:15:15,720 --> 00:15:19,160
King of Swing even knew who
Bubbles was, because if I saw a

292
00:15:19,160 --> 00:15:22,600
character named Bubbles that
look like that in a Nintendo

293
00:15:22,600 --> 00:15:25,200
game, I would just say I I don't
know.

294
00:15:25,360 --> 00:15:27,400
I would either say I don't know
who this is or is this from

295
00:15:27,520 --> 00:15:31,040
Bubble Bobble.
You know, it's like so weird.

296
00:15:31,360 --> 00:15:35,240
You know what I was thinking,
MM, Your mind is my mind, OK?

297
00:15:35,600 --> 00:15:37,640
Not usually.
OK, well watch this though.

298
00:15:37,640 --> 00:15:38,720
OK, Will you just give me a
second?

299
00:15:39,360 --> 00:15:41,360
Looking at Bubbles, her
character design, she's a red

300
00:15:41,360 --> 00:15:45,000
dot with, like, little arms and
like, a little face, Right?

301
00:15:45,240 --> 00:15:47,680
And her name's Bubbles.
Mike, do you remember there was

302
00:15:47,680 --> 00:15:50,520
a Genesis game about a soda
mascot?

303
00:15:52,600 --> 00:15:56,600
It's the 7UP dot, right?
Yeah, the cool spot, I would

304
00:15:56,600 --> 00:15:59,920
think this is look OK.
Cool spot means a lot to a very

305
00:15:59,920 --> 00:16:03,440
small number of people.
So no sunglasses though.

306
00:16:03,880 --> 00:16:06,120
No sunglasses, but maybe this is
what cool spot looks like

307
00:16:06,120 --> 00:16:07,560
without a sunglasses.
We don't know.

308
00:16:07,960 --> 00:16:11,800
I find it funny that there's a
bubbles in a mostly primate

309
00:16:11,800 --> 00:16:15,720
centered game and it is not the
bubbles the monkey.

310
00:16:16,560 --> 00:16:19,320
Michael Jackson's bubbles.
Unless you know another one it.

311
00:16:19,800 --> 00:16:20,240
Don't it?
Don't.

312
00:16:21,800 --> 00:16:24,320
And better stats all around the
Donkey Kong.

313
00:16:24,800 --> 00:16:29,320
Bubbles is better at bubbles.
A fish is better at jumping than

314
00:16:29,320 --> 00:16:31,680
Donkey Kong.
Swinging, but yeah.

315
00:16:31,880 --> 00:16:34,920
Bubbles.
The bubbles is the OG swinger so

316
00:16:35,400 --> 00:16:36,720
you better have the highest
status.

317
00:16:36,800 --> 00:16:39,480
Hey, don't deride the first
female video watch.

318
00:16:39,480 --> 00:16:40,560
You know what?
Look at me though.

319
00:16:40,840 --> 00:16:42,320
Maybe.
Maybe I'm being problematic.

320
00:16:42,320 --> 00:16:43,160
Maybe nothing.
You know what?

321
00:16:43,160 --> 00:16:44,680
Don't.
Shame her right?

322
00:16:45,480 --> 00:16:46,920
Swing it.
I am the problem.

323
00:16:47,040 --> 00:16:48,480
We got to change topics.
This is getting weird.

324
00:16:48,960 --> 00:16:51,840
Before we get in the joy pros
and joy cons of Clue Clue Land,

325
00:16:51,920 --> 00:16:54,120
What's our history with this
game and how far did we each

326
00:16:54,120 --> 00:16:55,880
get?
So Andrew, you said you first

327
00:16:55,880 --> 00:16:58,040
played this through Animal
Crossing.

328
00:16:58,520 --> 00:17:00,040
Yeah.
Did you play it a lot?

329
00:17:00,040 --> 00:17:01,960
Like, did you get hooked on it
or was it just kind of this

330
00:17:01,960 --> 00:17:04,400
oddity to you?
Yeah, I kind of got hooked on

331
00:17:04,400 --> 00:17:06,280
it.
It was in original Animal

332
00:17:06,280 --> 00:17:07,240
Crossing.
I feel like.

333
00:17:08,480 --> 00:17:12,240
I mean, obviously I was younger,
so I didn't know how to play it

334
00:17:12,359 --> 00:17:13,880
perfectly.
I was just kind of doing

335
00:17:13,880 --> 00:17:15,960
whatever.
I feel like I would run out of

336
00:17:15,960 --> 00:17:19,960
things to do around the town.
And so I was like, well, I still

337
00:17:19,960 --> 00:17:23,359
want to play this game and I
just go play the NES games in

338
00:17:23,440 --> 00:17:26,160
the game.
So this was definitely one that

339
00:17:26,160 --> 00:17:29,720
I played a lot.
I, I because I had very strong

340
00:17:29,720 --> 00:17:34,040
memory of the, the shapes and of
the, the bouncing, like the

341
00:17:34,040 --> 00:17:37,400
trampoline element.
I was like, oh, I remember being

342
00:17:37,440 --> 00:17:39,000
really pissed off at those
things.

343
00:17:40,280 --> 00:17:43,560
Rightfully so.
Yeah, we'll get into it with the

344
00:17:43,560 --> 00:17:45,080
joy cons.
I think we can have a lot of

345
00:17:45,080 --> 00:17:47,560
those.
But so Andrew, do you have an

346
00:17:47,560 --> 00:17:50,080
opinion about whether or not
you've beaten this game?

347
00:17:50,080 --> 00:17:53,120
Like do you know what would you
consider beating Clue Clue land?

348
00:17:53,520 --> 00:17:56,120
I mean, there's a, there's a
limited number of shapes, right?

349
00:17:56,240 --> 00:17:58,600
There's got to be, what did they
say, like 21 shapes or

350
00:17:58,600 --> 00:18:01,440
something?
There's like 8 shapes that

351
00:18:01,560 --> 00:18:03,320
cycle.
There's 20.

352
00:18:03,800 --> 00:18:07,760
OK, and so so being that this
was originally at least in

353
00:18:07,760 --> 00:18:11,280
partner arcade game, there's no
credit sequence to reach.

354
00:18:11,920 --> 00:18:15,520
There's levels one through 22
are like your first like series

355
00:18:15,520 --> 00:18:20,360
of shapes and whatever.
And then 23 to 42 everything

356
00:18:20,360 --> 00:18:23,120
repeats.
But this time you can't OK, so I

357
00:18:23,120 --> 00:18:24,960
should I should first say for
people who haven't played the

358
00:18:24,960 --> 00:18:28,160
game, the goal is to collect all
the treasure and the treasure

359
00:18:28,160 --> 00:18:33,160
forms a secret image, right?
But after level 22, if you pass

360
00:18:33,160 --> 00:18:35,680
over treasure you've already
found, you will flip it face

361
00:18:35,680 --> 00:18:37,720
down and have to activate it a
second time.

362
00:18:37,880 --> 00:18:39,000
It's.
Brutal.

363
00:18:39,160 --> 00:18:42,440
I I think I've made it that far
and then died because I didn't,

364
00:18:42,640 --> 00:18:45,160
I didn't understand what was
happening and then just died.

365
00:18:45,880 --> 00:18:47,000
It's weird.
It's like, it's like this game's

366
00:18:47,000 --> 00:18:49,200
already tough and you're like,
why do I suck at this game all

367
00:18:49,200 --> 00:18:52,560
of a sudden?
Yeah, So I also made it that

368
00:18:52,560 --> 00:18:55,200
far, but did not get through the
hard mode.

369
00:18:55,200 --> 00:18:58,120
So I don't think I beat this.
Did you, Andrew?

370
00:18:58,600 --> 00:19:00,320
Yeah, I wouldn't.
I guess I wouldn't consider that

371
00:19:00,320 --> 00:19:04,160
I beat it because I I couldn't
have gotten past one or two of

372
00:19:04,160 --> 00:19:07,080
those hard mode levels.
That just sounds infuriating.

373
00:19:07,600 --> 00:19:10,160
They, they, it's just, it's
already hard.

374
00:19:10,440 --> 00:19:13,160
The, the control scheme on this
game is like difficult by

375
00:19:13,160 --> 00:19:16,400
design, but it's, it's so
different from anything else

376
00:19:16,400 --> 00:19:19,200
that you've controlled.
So it's like fun to play, but

377
00:19:19,200 --> 00:19:22,480
it's I, I would not take the
time to beat it if I hit that

378
00:19:22,480 --> 00:19:24,320
point and I was like, yeah, I'm
over it.

379
00:19:24,680 --> 00:19:30,320
Yeah, and even rewinding kids
talking and that still felt

380
00:19:30,320 --> 00:19:31,880
impossible.
Mike, how'd you do with it?

381
00:19:31,880 --> 00:19:33,880
And had you ever encountered it
before?

382
00:19:34,200 --> 00:19:36,040
So I'd never encountered it
before.

383
00:19:36,840 --> 00:19:41,520
I kind of gave this game like
two shots and the first shot was

384
00:19:41,880 --> 00:19:42,960
because I'd gone through the
manual.

385
00:19:42,960 --> 00:19:45,160
The manual somewhat explains
this.

386
00:19:45,680 --> 00:19:50,400
Most notably it also.
So there's sort of a structure

387
00:19:50,440 --> 00:19:55,920
of I think like 4 levels and
then a bonus level.

388
00:19:56,360 --> 00:19:59,760
And so each of the four levels,
there's a different background

389
00:19:59,760 --> 00:20:02,560
color or wall color, I guess
really.

390
00:20:03,040 --> 00:20:06,560
And there's a few possible
patterns that you could have on

391
00:20:06,560 --> 00:20:08,920
each of those.
So based off the color you're

392
00:20:08,920 --> 00:20:11,480
kind of limited down to, it can
only be a few shapes.

393
00:20:12,240 --> 00:20:15,120
And the manual actually has that
in there.

394
00:20:15,560 --> 00:20:18,800
So the first time I played this
was just, I just got through the

395
00:20:18,800 --> 00:20:22,080
manual and I was getting fed up
with this game quickly.

396
00:20:22,160 --> 00:20:26,080
The second time through I
actually printed out that page

397
00:20:26,080 --> 00:20:28,680
of the manual so I had it next
to me so that I could really

398
00:20:28,680 --> 00:20:32,120
quickly keep an eye on what
shape this was supposed to be.

399
00:20:32,600 --> 00:20:33,880
Did that help?
It helped.

400
00:20:33,880 --> 00:20:37,360
Somewhat.
It still gets fairly frustrating

401
00:20:37,360 --> 00:20:41,160
because you have a fairly short
time interval.

402
00:20:41,160 --> 00:20:43,640
That's a very, it's a very large
number that counts down very,

403
00:20:43,640 --> 00:20:45,400
very fast and that's very
unpleasant.

404
00:20:45,840 --> 00:20:48,520
But there's these trampolines
and kind of the that's it, I'm

405
00:20:48,520 --> 00:20:51,840
done with this game was the
point in which I got stuck

406
00:20:51,840 --> 00:20:57,880
between two trampolines and just
had to watch until the time ran

407
00:20:57,880 --> 00:21:00,920
out and I died, not being able
to do anything.

408
00:21:01,120 --> 00:21:03,760
And it, it took a while and that
was the point where I'm like,

409
00:21:03,760 --> 00:21:06,160
you know what, this, this is
enough for me.

410
00:21:06,920 --> 00:21:10,760
So I think I've, I've seen at
least all the patterns over

411
00:21:10,840 --> 00:21:14,280
multiple attempts, but it was
like, I, I don't need to go

412
00:21:14,280 --> 00:21:17,080
further.
This is frustrating.

413
00:21:17,600 --> 00:21:19,960
Is that why you asked on the
discord what constant is beating

414
00:21:19,960 --> 00:21:21,160
it?
Because like, I've seen every

415
00:21:21,160 --> 00:21:23,760
shape.
So did I technically do it?

416
00:21:24,800 --> 00:21:27,680
No, I was asking that actually
for a different game that we may

417
00:21:27,680 --> 00:21:29,640
get.
We may have to get into that

418
00:21:29,880 --> 00:21:31,800
distinction later.
Gotcha.

419
00:21:32,080 --> 00:21:34,200
Well, OK, so we're we're kind of
already getting into the

420
00:21:34,200 --> 00:21:37,640
negatives, but Andrew, what did
you like about this game when

421
00:21:37,640 --> 00:21:39,800
you encountered enamel crossing?
Like you said, the movement was

422
00:21:39,800 --> 00:21:43,000
really unique, which I I agree.
Like for better or for worse,

423
00:21:43,000 --> 00:21:46,800
I've never really played a game
quite like Clue Clue Land where

424
00:21:46,800 --> 00:21:50,000
the main character is constantly
moving and you are just more

425
00:21:50,000 --> 00:21:52,040
steering her than controlling
her.

426
00:21:53,240 --> 00:21:57,480
Yeah, it because a lot of those,
maybe not a lot, but, but those,

427
00:21:57,560 --> 00:22:00,440
those kinds of NES games,
there's like the side scroller,

428
00:22:00,920 --> 00:22:04,320
which is like you just go left
to right and beat a thing.

429
00:22:04,320 --> 00:22:07,200
And then there's then there's
like this where it's like you

430
00:22:07,200 --> 00:22:08,960
have a screen and there's
something that you have to

431
00:22:08,960 --> 00:22:11,600
accomplish and it's just all in
one screen.

432
00:22:12,040 --> 00:22:14,200
And even for the ones that are
all in one screen, it's usually

433
00:22:14,200 --> 00:22:17,360
just like, OK, jump to the top
or get to an exit.

434
00:22:17,800 --> 00:22:20,080
And this one is like you have to
move around.

435
00:22:20,080 --> 00:22:22,160
I mean, this is like Pac-Man on
steroids.

436
00:22:22,160 --> 00:22:26,320
This is like you are moving
around this entire stage.

437
00:22:26,320 --> 00:22:31,360
You don't know where the, the,
the gold bars are, but then once

438
00:22:31,360 --> 00:22:33,800
you start to figure out where
the gold bars are, even then

439
00:22:33,800 --> 00:22:36,480
you're like, OK, I need to turn.
And then you hit a trampoline

440
00:22:36,840 --> 00:22:40,200
and it's like it, it has its own
challenge and it plays fast

441
00:22:40,200 --> 00:22:43,440
enough that I, I didn't find
myself getting bored of it that

442
00:22:43,440 --> 00:22:46,120
fast and not frustrated enough.
And luckily I didn't get stuck

443
00:22:46,120 --> 00:22:49,800
between two trampolines ever.
But if I did, maybe I would quit

444
00:22:49,800 --> 00:22:54,560
at that moment.
I, I did playing it on, on the

445
00:22:54,560 --> 00:23:00,080
switch with the rewind
capability was pretty good until

446
00:23:00,400 --> 00:23:04,240
the rewind is not exact.
And so sometimes you have to be

447
00:23:04,240 --> 00:23:09,160
very precise in rewinding and
then turning, grabbing the the

448
00:23:09,160 --> 00:23:12,360
right thing to turn and and then
you just still die anyway.

449
00:23:12,360 --> 00:23:16,000
So I think there's one time
where I rewound like 10 times

450
00:23:16,000 --> 00:23:18,880
'cause I just kept missing the
turn And I was like, how, how,

451
00:23:19,400 --> 00:23:22,920
how can I do this even without,
even with a rewind ability, I

452
00:23:22,920 --> 00:23:25,160
can't get the shape in the time
limit.

453
00:23:25,160 --> 00:23:29,280
It's crazy, but it's that's fun.
Yeah, yeah, yeah, it, it is very

454
00:23:29,280 --> 00:23:32,560
fun.
And I, I also, so I cheat to try

455
00:23:32,560 --> 00:23:34,520
and beat as many of these games
as possible, right.

456
00:23:34,920 --> 00:23:37,400
So you say like, oh, I had to
rewind like 10 times.

457
00:23:37,400 --> 00:23:41,320
Like that's nothing.
I've rewound like 1516 times in

458
00:23:41,320 --> 00:23:42,760
a row to get through like Ninja
Gaiden.

459
00:23:43,000 --> 00:23:45,720
But rewinding on this feels like
you're going insane because.

460
00:23:46,040 --> 00:23:47,960
Yes, yes, But it's not true
rewind.

461
00:23:47,960 --> 00:23:51,320
It's like, it's like every
second and a half or something.

462
00:23:53,480 --> 00:23:56,280
I've gotten used to it.
But Mike, we'll have to do a

463
00:23:56,280 --> 00:23:59,880
filler episode between seasons
and talk about Nintendo World

464
00:24:00,000 --> 00:24:03,520
Championships because I bought
it and it is essentially

465
00:24:03,920 --> 00:24:07,000
rewinding the game.
It's 8 seconds of a retro

466
00:24:07,000 --> 00:24:09,240
challenge, but every time you
fail, it rewinds you

467
00:24:09,240 --> 00:24:12,440
automatically.
And like that in itself I think

468
00:24:12,440 --> 00:24:14,160
is really fun.
But I think it especially made

469
00:24:14,160 --> 00:24:17,480
this game more fun because Mike,
my heart went out to you.

470
00:24:17,480 --> 00:24:19,240
I was just like not rewinding
this game.

471
00:24:19,240 --> 00:24:20,800
Must be.
Brutal.

472
00:24:21,360 --> 00:24:24,960
It's I'm definitely like, I'm
disappointed this was not

473
00:24:24,960 --> 00:24:27,960
originally an arcade game
because you die as fast as you

474
00:24:27,960 --> 00:24:31,800
would expect in that.
But in an arcade game, when a

475
00:24:31,800 --> 00:24:36,600
port of an arcade game, when I
would be at game over, it would

476
00:24:36,800 --> 00:24:39,160
let me just like that would just
let me go.

477
00:24:39,240 --> 00:24:41,280
OK, No, it just let me continue,
please.

478
00:24:41,280 --> 00:24:45,320
But the fact that every time
it's game over, it's all the way

479
00:24:45,320 --> 00:24:47,920
back to the beginning was the
part where it's like, yeah, this

480
00:24:47,920 --> 00:24:49,920
is fresh.
Which actually like does lead me

481
00:24:49,920 --> 00:24:54,080
to the question because it's
sort of like setup of like 5

482
00:24:54,080 --> 00:24:58,600
levels in a loop in a sense is
when you get back to like that

483
00:24:58,640 --> 00:25:01,960
base, the base level of patterns
again, which would be like

484
00:25:02,200 --> 00:25:04,320
levels the 6th level you're
playing.

485
00:25:04,600 --> 00:25:06,280
Yeah.
Is that the same speed as the

486
00:25:06,280 --> 00:25:08,120
first time or is it still speed
up?

487
00:25:08,560 --> 00:25:11,440
It's still speed up.
And the more times that you

488
00:25:11,440 --> 00:25:13,720
know, like Mike said, you go
through a certain number of

489
00:25:13,720 --> 00:25:16,680
shapes and you go through loops
and every time you complete a

490
00:25:16,680 --> 00:25:20,400
lap, if you will, the game gets
faster and the game adds more

491
00:25:20,400 --> 00:25:23,760
enemies and they make the point
bonuses more stringent.

492
00:25:24,200 --> 00:25:26,120
So it's just getting more
difficult and more difficult and

493
00:25:26,120 --> 00:25:28,800
more difficult until eventually
it changes the rules on you at

494
00:25:28,800 --> 00:25:31,320
the halfway point and says,
well, now you can only touch the

495
00:25:31,320 --> 00:25:33,920
gold bar one time.
And that's just so much to

496
00:25:33,920 --> 00:25:36,720
manage.
I do like bubble Soundwave

497
00:25:36,720 --> 00:25:39,360
attack because like Andrew
called it like Pac-Man on

498
00:25:39,360 --> 00:25:41,080
steroids.
And I always thought that a

499
00:25:41,080 --> 00:25:44,560
Pac-Man style game with any kind
of offensive capability would be

500
00:25:44,560 --> 00:25:47,080
kind of fun.
And so for those who haven't

501
00:25:47,080 --> 00:25:48,640
played it, she'll shoot the
Soundwave.

502
00:25:48,640 --> 00:25:49,960
And thankfully they're
unlimited.

503
00:25:49,960 --> 00:25:53,680
I feel like lesser devs would
have put a cap on how many times

504
00:25:53,680 --> 00:25:56,120
you can shoot it, but you can
just spam it.

505
00:25:56,120 --> 00:25:58,720
And when it freezes one of your
enemies, which are these sea

506
00:25:58,720 --> 00:26:01,360
urchins, you run into them and
you don't kill them.

507
00:26:01,360 --> 00:26:02,840
Like you don't eat them like a
Pac-Man ghost.

508
00:26:02,840 --> 00:26:06,280
You push them all the way to the
side of the level and slam them

509
00:26:06,280 --> 00:26:09,560
against the wall.
And like I did that to a guy at

510
00:26:09,560 --> 00:26:11,320
a party once.
Tommy, I miss you.

511
00:26:11,600 --> 00:26:14,760
Lovely man, lovely man.
But I'm just saying, I have

512
00:26:14,760 --> 00:26:17,360
jokingly slammed one of my
friends into the wall before and

513
00:26:17,360 --> 00:26:20,200
it's very satisfying in real
life, so it's also funny.

514
00:26:20,200 --> 00:26:22,200
That's cute.
That's not weird.

515
00:26:22,760 --> 00:26:25,600
OK, one interesting bit here
that I've just noticed because

516
00:26:25,600 --> 00:26:28,280
you you, you talk about the
complaint that it changes up the

517
00:26:28,280 --> 00:26:29,840
rules on you.
Yes.

518
00:26:30,360 --> 00:26:35,200
And so that at that point you
can only go over it once of the

519
00:26:35,200 --> 00:26:36,960
over the gold bars.
Yeah.

520
00:26:37,440 --> 00:26:41,800
The description of the game says
that they add the increasingly

521
00:26:41,800 --> 00:26:45,720
complex condition that you have
to pass over the gold bars twice

522
00:26:45,960 --> 00:26:48,880
to uncover them.
Yes, I think that's the first

523
00:26:48,880 --> 00:26:52,280
way the rules change.
OK, so it does that and then it

524
00:26:52,400 --> 00:26:55,320
does it so that if you pass
over, you have to pass over it.

525
00:26:55,800 --> 00:26:57,680
If you pass over it twice it
goes away.

526
00:26:57,680 --> 00:26:58,760
I.
Think so.

527
00:26:59,280 --> 00:27:01,440
OK.
They make it the condition

528
00:27:01,880 --> 00:27:03,280
first.
It's like, OK, just pass over

529
00:27:03,280 --> 00:27:04,680
it.
Then the condition is you must

530
00:27:04,680 --> 00:27:06,400
go twice.
Then if you go twice, you're

531
00:27:06,400 --> 00:27:07,400
punished.
Yes.

532
00:27:08,160 --> 00:27:12,840
OK.
Yeah, this is, you know, look,

533
00:27:13,640 --> 00:27:15,760
this game, maybe it was made to
torture people.

534
00:27:15,760 --> 00:27:18,600
I don't know.
I don't know if you guys have

535
00:27:18,600 --> 00:27:22,000
played any Splatoon, but I feel
like Splatoon kind of

536
00:27:22,000 --> 00:27:24,680
aesthetically took some notes on
this from the sea urchins and

537
00:27:24,680 --> 00:27:26,600
from bubbles.
Like I think they're kind of

538
00:27:26,600 --> 00:27:30,120
cute, like animations, at least
between levels.

539
00:27:30,520 --> 00:27:32,840
But I'm kind of grasping for
straws because I didn't really

540
00:27:32,840 --> 00:27:35,080
like this game and I'm getting
the sense that Mike really

541
00:27:35,080 --> 00:27:38,800
didn't like it either.
Andrew is what frustrates you

542
00:27:38,800 --> 00:27:40,160
about it?
What's your joy con?

543
00:27:40,680 --> 00:27:44,760
Every time I would start from
the top, going from level 1 to

544
00:27:44,760 --> 00:27:47,960
level 2, I felt like the speed
increase like double.

545
00:27:47,960 --> 00:27:51,960
Like I know that the speed is
increasing as you go along, but

546
00:27:51,960 --> 00:27:54,360
just from the first to the
second level, I was like, oh, I

547
00:27:54,360 --> 00:27:57,440
cannot control bubbles at all.
Like I'm just, I've completely

548
00:27:57,440 --> 00:28:01,680
lost control of this thing.
And you know, I adjusted, but it

549
00:28:01,680 --> 00:28:04,040
was definitely like the first
level starts you off kind of

550
00:28:04,040 --> 00:28:07,320
like, OK, I'm getting used to
the speed and it just speeds up

551
00:28:07,320 --> 00:28:11,120
so fast, so quick that that
makes it so difficult.

552
00:28:11,600 --> 00:28:14,000
But yeah, other, I mean, that's
just difficulty.

553
00:28:14,000 --> 00:28:17,600
I I, I, I can't complain about
much else.

554
00:28:17,600 --> 00:28:21,760
I guess maybe if, if it had,
since it's not an arcade game, I

555
00:28:21,760 --> 00:28:24,880
mean, they could have
incorporated some kind of like

556
00:28:25,280 --> 00:28:29,200
better level system to make it
clear where you are.

557
00:28:29,200 --> 00:28:32,680
But I, I guess it's, you know,
the color changes kind of

558
00:28:32,680 --> 00:28:35,120
communicate that.
And then since we're playing it

559
00:28:35,120 --> 00:28:38,040
on the switch, you can just do a
save state, you know, and come

560
00:28:38,040 --> 00:28:40,920
back to it.
So these are, you know, modern

561
00:28:40,920 --> 00:28:45,480
problems on a classic game, but
I, I don't have much to complain

562
00:28:45,480 --> 00:28:47,680
about.
I, I think that's, that's partly

563
00:28:47,680 --> 00:28:50,800
why I was, was kind of like, I
was like threw it out as a

564
00:28:50,800 --> 00:28:55,040
possibility to cover with you
guys because I thought, well,

565
00:28:55,800 --> 00:28:58,920
surely no one wants to talk
about clue clue land, but I, I

566
00:28:58,920 --> 00:29:02,600
will.
I always treasure these episodes

567
00:29:02,600 --> 00:29:05,520
because it's like, we all know
Ocarina of Time is great, right?

568
00:29:06,120 --> 00:29:08,600
But now I have an opinion on
Clue Clue land.

569
00:29:08,600 --> 00:29:12,400
You know what I mean.
Mike and I tried two player mode

570
00:29:12,400 --> 00:29:15,600
right before we started
recording and I was really

571
00:29:15,600 --> 00:29:18,280
wishing it felt significantly
more fun.

572
00:29:18,760 --> 00:29:22,360
But one of the mechanics is that
you know Mike talked about you

573
00:29:22,360 --> 00:29:24,800
get stuck between these two
trampolines and you just have to

574
00:29:24,800 --> 00:29:28,200
wait until you die.
The only way to get free from 2

575
00:29:28,200 --> 00:29:31,280
perfectly adjacent trampolines
is for a second player to knock

576
00:29:31,280 --> 00:29:35,480
you loose.
But Mike and I were trying to do

577
00:29:35,480 --> 00:29:37,720
that, and it wasn't working the
way you think it would.

578
00:29:37,800 --> 00:29:40,640
Like, if we were in, if we ran
into each other perpendicularly,

579
00:29:40,640 --> 00:29:43,040
we wouldn't collide and knock
each other away like you think.

580
00:29:43,320 --> 00:29:46,120
We reached out for each other's
hands and we did not grasp them

581
00:29:46,120 --> 00:29:49,480
like I was hoping we would.
It was just like, Mike, how did

582
00:29:49,480 --> 00:29:51,200
we did you figure out how you
got out?

583
00:29:51,440 --> 00:29:53,280
You got out.
But then I got stuck.

584
00:29:53,400 --> 00:29:56,920
So it was like.
Yeah, I'm not fully sure how it

585
00:29:56,920 --> 00:29:59,640
handled that collision.
Like it was coming in from the

586
00:29:59,640 --> 00:30:03,080
side, like passing through the
trampoline almost, I think.

587
00:30:03,680 --> 00:30:06,880
Right.
So yeah, not sure how that was

588
00:30:06,880 --> 00:30:09,400
supposed to work.
And I'm not sure if there's a

589
00:30:09,400 --> 00:30:11,680
way that you can do that where
it's like, and now both people

590
00:30:11,680 --> 00:30:16,320
are free and not just that you
change who's like it was, it was

591
00:30:16,320 --> 00:30:21,200
like a prisoner exchange it.
Kind of was, yeah, it was.

592
00:30:21,280 --> 00:30:24,480
It was dark.
But like, you know, as much as

593
00:30:24,480 --> 00:30:27,160
it would suck the entire
identity out of the game, I

594
00:30:27,160 --> 00:30:29,920
think there are moments when you
as a player wishes it controlled

595
00:30:29,920 --> 00:30:32,920
like Pac-Man.
And I could just turn without

596
00:30:32,920 --> 00:30:39,120
the signposts because it it's
really hectic to be spinning in

597
00:30:39,120 --> 00:30:42,120
circles, trying to get the
timing right to shoot out the

598
00:30:42,120 --> 00:30:45,280
right direction.
I just, I feel like it was

599
00:30:45,280 --> 00:30:49,120
stressful, but not fun
stressful.

600
00:30:49,560 --> 00:30:51,240
I feel like it just felt
stressful.

601
00:30:51,240 --> 00:30:54,880
So I I don't think I'm a clue.
Clue defender Andrew, I'm sorry.

602
00:30:56,360 --> 00:30:57,560
Yeah, I know, I'm in the
minority.

603
00:30:58,800 --> 00:31:02,160
You know what though?
Leave a comment if you also are

604
00:31:02,160 --> 00:31:05,080
down for Bubs and Klu Klu and
all that stuff.

605
00:31:05,560 --> 00:31:08,160
Was there anything else you
wanted to say in defense or

606
00:31:08,160 --> 00:31:11,320
criticism of the game before you
move on to our last two titles?

607
00:31:11,840 --> 00:31:15,880
Oh, you know, another a mechanic
of this game that I I think is

608
00:31:15,880 --> 00:31:20,400
really cool is once you've
revealed the gold bar, the

609
00:31:20,400 --> 00:31:24,960
urchins cannot cross it.
So it makes it yeah, that once

610
00:31:24,960 --> 00:31:28,440
you reveal so they will stay on
the side, they cannot cross a

611
00:31:28,440 --> 00:31:31,640
gold bar.
So it it's kind of you didn't

612
00:31:31,640 --> 00:31:33,000
realize that.
No.

613
00:31:33,440 --> 00:31:36,400
Yeah, this game is like kind of
more complicated than it needs

614
00:31:36,400 --> 00:31:38,960
to be.
And as you play it like you, you

615
00:31:38,960 --> 00:31:40,720
feels like you're discovering
things.

616
00:31:41,800 --> 00:31:44,800
Like I didn't know, like I
didn't read the descriptions.

617
00:31:44,800 --> 00:31:47,000
I didn't know those were
considered black holes, but I

618
00:31:47,000 --> 00:31:49,960
also didn't know Bubbles was a a
girl.

619
00:31:49,960 --> 00:31:52,720
Fish.
So it's like, hey, you know,

620
00:31:53,120 --> 00:31:55,480
like a black hole in the sea.
I don't know, maybe there should

621
00:31:55,480 --> 00:31:58,280
just be a Whirlpool.
But I but yeah, these little

622
00:31:58,280 --> 00:32:00,440
like gameplay mechanics were
like the urchins won't cross the

623
00:32:00,440 --> 00:32:01,800
gold bars.
I didn't know they were gold

624
00:32:01,800 --> 00:32:03,800
bars 'cause they look like
diamonds to me.

625
00:32:05,400 --> 00:32:08,080
Truly.
Like this is this game raises

626
00:32:08,080 --> 00:32:12,640
more questions than it answers,
but it's definitely I to me that

627
00:32:12,640 --> 00:32:16,400
makes it like so much more
interesting than than a lot of

628
00:32:16,440 --> 00:32:20,080
these types of games.
Like, I feel like I've played

629
00:32:20,080 --> 00:32:23,800
Pac-Man because it's at arcades.
Yeah, I'm, I'm not running to

630
00:32:23,800 --> 00:32:26,040
play Pac-Man.
But if I saw Klu Klu landed in

631
00:32:26,040 --> 00:32:28,040
arcade, I'd be like, let me get
on this.

632
00:32:28,200 --> 00:32:31,040
Let me see what's going on here.
Like, what's up, Bubbles?

633
00:32:31,040 --> 00:32:32,320
It's been a minute.
Yeah.

634
00:32:32,800 --> 00:32:37,040
The control, definitely.
I think actually the way this

635
00:32:37,040 --> 00:32:41,520
controls gives it more novelty
than I think it otherwise would

636
00:32:41,520 --> 00:32:42,920
have.
Could just 'cause I think the

637
00:32:42,920 --> 00:32:47,520
way it speeds up and that the
trampolines exist would have

638
00:32:47,720 --> 00:32:51,360
been frustrating in a familiar
way.

639
00:32:52,440 --> 00:32:58,240
Whereas this idea that like your
turns are grab on to a post and

640
00:32:58,240 --> 00:33:00,640
just keep going around until
you're ready to release in the

641
00:33:00,640 --> 00:33:02,840
direction.
Definitely add something.

642
00:33:02,840 --> 00:33:05,600
And like it is interesting when
you get to the point where you

643
00:33:05,600 --> 00:33:09,120
start to realize that you have
to go over those black holes

644
00:33:09,320 --> 00:33:12,440
because you have to get the gold
bars that are directly next to

645
00:33:12,480 --> 00:33:15,040
it.
And the only way to do that is

646
00:33:15,040 --> 00:33:18,480
to actually crossover it.
And if you go straight across,

647
00:33:18,480 --> 00:33:21,160
you die.
So you have to swing over it

648
00:33:21,160 --> 00:33:23,840
basically.
You have to just grab on and

649
00:33:23,840 --> 00:33:27,760
circle for two times.
But there is something to be

650
00:33:27,760 --> 00:33:29,920
said for that though, like even
just talking about Mike, it's

651
00:33:29,920 --> 00:33:32,880
kind of feels like gymnastics
and it's dangerous and you're

652
00:33:32,880 --> 00:33:37,120
kind of out of control in like
an acrobatic kind of sense.

653
00:33:37,600 --> 00:33:40,200
So like, I really see what they
were kind of going for.

654
00:33:40,200 --> 00:33:43,160
I just, I don't know if they
stuck the landing, to use

655
00:33:43,160 --> 00:33:46,000
another acrobatic phrase.
But you're right though, and,

656
00:33:46,040 --> 00:33:49,000
and I'm tempted to go back and
give it one last try, knowing

657
00:33:49,000 --> 00:33:51,920
now that the sea urchins won't
crossover the collected gold

658
00:33:51,920 --> 00:33:55,960
bars, because now thinking of
those as like a container for

659
00:33:55,960 --> 00:34:00,680
the enemies totally frees up my
mind to focus more on the turn

660
00:34:00,680 --> 00:34:02,640
posts.
If I go, OK, that guy's wedged

661
00:34:02,640 --> 00:34:04,520
in the corner by all the cold
bars I collected.

662
00:34:04,720 --> 00:34:06,560
He can't make a straight line
attack at me.

663
00:34:07,000 --> 00:34:08,719
Thank you.
You know, Andrew, good thing

664
00:34:08,719 --> 00:34:11,760
you're here buddy.
Like no one else is going to

665
00:34:11,760 --> 00:34:13,800
help us through Clue.
Clue land, Yeah.

666
00:34:14,040 --> 00:34:16,639
I can also definitely see a
situation where is like, if this

667
00:34:16,639 --> 00:34:19,520
was a game that I was just kind
of playing off and on for weeks,

668
00:34:20,040 --> 00:34:22,320
I would also probably get along.
One of the other problems that

669
00:34:22,320 --> 00:34:25,840
was just frustrating is as
things get frantic, the brain

670
00:34:25,840 --> 00:34:29,320
goes to like, oh, if I want to
go left, I need to hit left kind

671
00:34:29,320 --> 00:34:31,080
of stuff.
And you hit a certain point

672
00:34:31,080 --> 00:34:33,199
where it's like, no, I have to
think about how I have to grab

673
00:34:33,199 --> 00:34:35,639
Onga stuff.
And so there's a whole lot of

674
00:34:35,639 --> 00:34:38,520
plowing straight into black
holes because I was not hitting

675
00:34:38,520 --> 00:34:40,639
directions the right way.
Yeah.

676
00:34:40,960 --> 00:34:44,199
They should release a a version
of this that's first person.

677
00:34:44,719 --> 00:34:48,080
Oh, that'd be really dizzying
and vomit inducing.

678
00:34:48,320 --> 00:34:50,560
But I was thinking though, like
the one last thing I'll say kind

679
00:34:50,560 --> 00:34:53,520
of in defense of the game, is
that in some ways Klu Klu Land

680
00:34:53,600 --> 00:34:57,880
feels ahead of its time because
auto runners and these like auto

681
00:34:57,880 --> 00:35:00,640
moving platforming games are
very big on mobile where it's

682
00:35:00,640 --> 00:35:03,840
like you don't control when you
stop or start, you control, you

683
00:35:03,840 --> 00:35:06,000
steer your character, you don't
control your character.

684
00:35:06,920 --> 00:35:09,040
So I almost wonder if this would
work well as like a touch screen

685
00:35:09,040 --> 00:35:11,440
game.
I'd like it to just be let me

686
00:35:11,440 --> 00:35:14,840
use the the L&R triggers to
control the left and right arms.

687
00:35:15,520 --> 00:35:18,280
Interesting.
Right, because that would be

688
00:35:18,280 --> 00:35:19,800
better.
Because it's not like based on

689
00:35:19,800 --> 00:35:22,720
direction, because.
Yeah, yeah, look at you, Mike.

690
00:35:22,960 --> 00:35:26,240
Well, no, I was going to say you
could remap the controls, but

691
00:35:26,240 --> 00:35:28,520
that's only Nintendo 64 games.
Nintendo classics.

692
00:35:28,920 --> 00:35:31,200
Come on, We're we're trying our
best here.

693
00:35:31,200 --> 00:35:32,120
Are you?
Are you?

694
00:35:33,360 --> 00:35:35,520
Meet us halfway.
Meet us halfway.

695
00:35:35,560 --> 00:35:39,120
I mean, hey, I, I can rewind on
my Nintendo 64 games now.

696
00:35:39,520 --> 00:35:41,480
That's a game changer.
It's a big quality of life

697
00:35:41,480 --> 00:35:46,040
improvement for your boy.
OK, With that said, why don't we

698
00:35:46,040 --> 00:35:48,800
move on to our last two titles?
We're going to kind of cover

699
00:35:48,800 --> 00:35:50,480
them at the same time because
they're very similar.

700
00:35:50,720 --> 00:35:54,640
And that is Mario's Pit Cross
and Mario's Super Pit Cross on

701
00:35:54,640 --> 00:35:59,520
the Gameboy and Super Nintendo,
released in 1995.

702
00:36:04,520 --> 00:36:08,240
Using ChatGPT, I've combined the
descriptions from Nintendo

703
00:36:08,240 --> 00:36:13,240
classics, so the game wants you
to use logic to chisel away

704
00:36:13,240 --> 00:36:15,240
squares and reveal hidden
pictures.

705
00:36:15,560 --> 00:36:20,160
Decipher numeric clues along
rows and columns to uncover 250

706
00:36:20,360 --> 00:36:23,800
brain bending puzzles across
varying levels of difficulty.

707
00:36:24,080 --> 00:36:27,800
Work quickly and carefully.
Each mistake costs precious time

708
00:36:28,120 --> 00:36:31,360
in Mario Super Picross.
Take on even tougher challenges

709
00:36:31,360 --> 00:36:35,000
in Wario's puzzle mode or team
up with a friend using a second

710
00:36:35,000 --> 00:36:38,520
controller. 2 chisels are better
than one.

711
00:36:39,080 --> 00:36:41,640
So taking a look at the box art
boys often people's first

712
00:36:41,640 --> 00:36:43,800
impressions.
Andrew, you said you love pit

713
00:36:43,800 --> 00:36:46,920
cross, so did you play pit cross
or is this another discovery to

714
00:36:46,960 --> 00:36:49,920
Animal Crossing?
No, this is I.

715
00:36:49,920 --> 00:36:53,960
I believe my first pit cross was
the one on the DS.

716
00:36:54,080 --> 00:36:58,040
Yes.
And then I went through yeah,

717
00:36:58,040 --> 00:37:04,200
pit cross DS and I think I had
the the three D1 and did did

718
00:37:04,200 --> 00:37:07,120
they put out another one?
I, I don't they, I, I was

719
00:37:07,120 --> 00:37:10,960
playing a bunch of pick Ross on
on DS and then when I discovered

720
00:37:11,480 --> 00:37:14,880
Mario's pick Ross like it was
like the original, like I, I

721
00:37:14,880 --> 00:37:17,880
just had to play it.
So I actually had this on Game

722
00:37:17,880 --> 00:37:20,560
Boy.
I got the cartridge and, and

723
00:37:21,280 --> 00:37:22,760
played it on the original Game
Boy.

724
00:37:22,760 --> 00:37:23,920
That's.
Sick.

725
00:37:24,200 --> 00:37:25,200
Yeah, that was fun.
Did.

726
00:37:25,600 --> 00:37:29,080
You have the OG box.
No, this was, I got it used

727
00:37:29,080 --> 00:37:32,360
somewhere, but yeah, it's a good
box.

728
00:37:32,920 --> 00:37:36,480
Yeah, it's, I mean, I don't
know, Mike, what do you think?

729
00:37:37,000 --> 00:37:41,400
I don't think the especially the
Game Boy box of just kind of

730
00:37:41,400 --> 00:37:44,800
Mario's face in a few squares
scattered around that don't

731
00:37:44,800 --> 00:37:49,000
really go into any part of the
image does not really scream

732
00:37:49,240 --> 00:37:54,880
what this game is to me, right.
I think the Mario's Super pick

733
00:37:54,880 --> 00:37:56,080
cross, is that where that's
supposed to be?

734
00:37:56,080 --> 00:37:59,200
I want to call it Super Mario's
Pick Cross, but that's.

735
00:37:59,200 --> 00:38:01,240
Not everybody does.
It's not right, No.

736
00:38:01,680 --> 00:38:03,880
This is the whole Sonic the
Hedgehog spinball situation.

737
00:38:03,880 --> 00:38:07,880
Yeah, I think I like that one
more because by putting the

738
00:38:07,880 --> 00:38:10,400
numbers down at the bottom in
the way that fills in squares to

739
00:38:10,400 --> 00:38:13,320
form the shape.
If I was just shown these

740
00:38:13,320 --> 00:38:17,000
without titles or anything, I
would know what the Japanese one

741
00:38:17,000 --> 00:38:20,160
was supposed to be, and I would
not for the S and ES1.

742
00:38:20,160 --> 00:38:23,480
But I would not click what the
Gameboy 1 is supposed to be

743
00:38:23,760 --> 00:38:27,120
because it it just makes Mario
seem like this ominous

744
00:38:27,480 --> 00:38:30,240
overlooking thing.
Yeah, yeah.

745
00:38:30,240 --> 00:38:33,440
And I don't know if it's just
me, but like, when I look at a

746
00:38:33,440 --> 00:38:36,280
picture, do you guys look at a
picture top to bottom?

747
00:38:36,280 --> 00:38:38,320
You do, right?
Like your eyes start at the top

748
00:38:38,320 --> 00:38:40,320
and work your way down like it
was a comic.

749
00:38:40,600 --> 00:38:43,360
I think I'd go middle, Middle
you, yeah.

750
00:38:44,000 --> 00:38:45,840
All right, Mike, settle this
once and for all.

751
00:38:46,280 --> 00:38:49,640
I don't know.
Twirling.

752
00:38:49,720 --> 00:38:55,320
Always twirling.
OK, well, because so Mike

753
00:38:55,320 --> 00:38:58,120
mentioned, both of the game
boxes are meant to show you that

754
00:38:58,160 --> 00:39:02,640
Mario's face is sort of obscured
in some manner, and then pixels

755
00:39:02,640 --> 00:39:06,880
will lead you to see him, right?
But because the Super Nintendo

756
00:39:06,880 --> 00:39:09,880
1, like, Mario's at the top of
the image and the numbers are at

757
00:39:09,880 --> 00:39:11,840
the bottom.
And I know you're supposed to be

758
00:39:11,840 --> 00:39:14,800
like forming him, but I almost
feel like it's like Thanos

759
00:39:14,800 --> 00:39:16,520
snapped and Mario's like
dissolving.

760
00:39:16,520 --> 00:39:19,440
That's just where my brain goes,
because to me it's Mario's

761
00:39:19,440 --> 00:39:21,600
disappearing, which is really
unnerving to me.

762
00:39:22,440 --> 00:39:28,120
Well, I, I think my problem with
the Mario Super pic Ross is that

763
00:39:28,560 --> 00:39:31,480
it isn't really, it doesn't
really indicate what the game

764
00:39:31,480 --> 00:39:34,520
actually looks like except for
the numbers.

765
00:39:34,520 --> 00:39:38,640
And then I think numbers look,
if someone, if I see a math

766
00:39:38,640 --> 00:39:42,080
problem on a game box, I'm going
to say that's a game for nerds

767
00:39:42,080 --> 00:39:43,360
and I'm not going to play it.
Sorry.

768
00:39:44,360 --> 00:39:47,920
But if you if you put on your
game box logic unlocks,

769
00:39:47,920 --> 00:39:51,880
challenging picture picture
puzzles, I'm going to go, well,

770
00:39:51,960 --> 00:39:54,400
tell me more.
What what is that all about?

771
00:39:54,640 --> 00:40:00,160
And Mario looks like a like a,
a, an evil God being staring at

772
00:40:00,160 --> 00:40:02,200
me from beyond the abyss.
Yeah.

773
00:40:02,520 --> 00:40:06,360
What's going on there?
Yeah, I think as as a nerd that

774
00:40:06,360 --> 00:40:10,480
plays games for nerds, the
numbers to me also is just

775
00:40:10,720 --> 00:40:13,280
that's a whole genre of games
that I play a ton of.

776
00:40:13,880 --> 00:40:16,720
So to me, it's an immediate I
know exactly what this is, and I

777
00:40:16,720 --> 00:40:19,120
can definitely see where if
someone's not familiar with

778
00:40:19,120 --> 00:40:22,440
these kinds of puzzles, I can
see someone not getting what

779
00:40:22,440 --> 00:40:24,840
that is.
Yeah, but that's red meat to

780
00:40:24,840 --> 00:40:26,320
you, though.
You're like, talk to me in

781
00:40:26,320 --> 00:40:29,120
numbers.
I'm, I'm definitely more in

782
00:40:29,120 --> 00:40:30,480
Andrews.
But you know, especially as a

783
00:40:30,480 --> 00:40:33,960
kid, like, you know, math wasn't
my subject.

784
00:40:33,960 --> 00:40:37,200
I'm decent at it, you know, But
it was just like, it's not what

785
00:40:37,200 --> 00:40:39,280
I'm here for in terms of video
games, at least when I was

786
00:40:39,280 --> 00:40:42,000
younger.
Yeah, and and these much like

787
00:40:42,480 --> 00:40:44,360
Sudoku are one of those things
where you kind of have to

788
00:40:44,360 --> 00:40:46,120
explain to you like, no, you
don't actually have to do math

789
00:40:46,120 --> 00:40:50,600
it like it's it's a logic thing.
The numbers are part of this,

790
00:40:50,600 --> 00:40:53,360
but it's not like derivatives or
something.

791
00:40:53,800 --> 00:40:57,480
It's basically just addition or
subtraction, like as far as

792
00:40:57,720 --> 00:40:59,960
filling in boxes.
Pretty much, yeah.

793
00:40:59,960 --> 00:41:03,040
It's like, can you count?
That's the amount of math

794
00:41:03,080 --> 00:41:06,160
needed.
What's funny is I got into Pic

795
00:41:06,160 --> 00:41:08,880
Ross and I was already into
Sudoku a little bit.

796
00:41:09,280 --> 00:41:12,320
And then I did start playing
some of those other more obscure

797
00:41:12,320 --> 00:41:15,640
ones like I think it's called
like Kakuro Kakuro, something

798
00:41:15,640 --> 00:41:18,880
like that.
It's that one is a math game for

799
00:41:18,880 --> 00:41:23,200
sure.
It's like Sudoku but with

800
00:41:23,200 --> 00:41:27,600
picross elements.
So it's it's like you're adding

801
00:41:27,600 --> 00:41:32,600
up the numbers to equal a number
in the column or row.

802
00:41:33,120 --> 00:41:35,760
And so there's little like
through playing that, it's like

803
00:41:35,760 --> 00:41:38,360
you learn the little tricks of
like, OK, like what are these

804
00:41:38,360 --> 00:41:41,760
three numbers always equal?
And so you're always like going

805
00:41:41,760 --> 00:41:45,520
through and and trying to get
the numbers in the right places.

806
00:41:45,760 --> 00:41:47,600
Pick Ross is like simpler than
that.

807
00:41:47,600 --> 00:41:49,960
So that's and it gives you a
little picture.

808
00:41:49,960 --> 00:41:52,560
So I always found that one more
fun anyway.

809
00:41:53,080 --> 00:41:54,080
Yeah, 100.
Percent.

810
00:41:54,080 --> 00:41:57,080
I will say I was surprised to
discover it cuz the manual

811
00:41:57,080 --> 00:42:00,000
explained how to pronounce this
cuz I did not realize that this

812
00:42:00,000 --> 00:42:03,200
is specifically a trade name.
Yeah, yeah.

813
00:42:03,640 --> 00:42:06,720
And not a general term for this
kind of puzzle.

814
00:42:07,480 --> 00:42:12,000
The general term is Nagavanavan.
Nanogram.

815
00:42:12,480 --> 00:42:13,400
Nanogram.
Thank you.

816
00:42:13,400 --> 00:42:15,320
That's what I said.
I didn't get every single

817
00:42:15,320 --> 00:42:16,520
syllable, but I said it.
OK.

818
00:42:18,320 --> 00:42:22,920
But partially because I've just
come across these as there's

819
00:42:23,160 --> 00:42:25,360
other games that I think are
trying to get that are getting

820
00:42:25,360 --> 00:42:28,480
away with using that.
And I'm going to say it during

821
00:42:28,480 --> 00:42:31,920
this this way.
I'm sure up until this I had

822
00:42:31,920 --> 00:42:34,520
always pronounced those as
Pycross.

823
00:42:35,880 --> 00:42:39,400
Interesting Π like the
mathematical term Pi like.

824
00:42:39,840 --> 00:42:41,160
Yeah.
Or actually this is probably

825
00:42:41,160 --> 00:42:43,800
the.
I can probably blame the fact

826
00:42:43,800 --> 00:42:46,680
that Python, the programming
language, people have written a

827
00:42:46,680 --> 00:42:49,120
lot of things that use it.
And it'll be start off with π

828
00:42:49,120 --> 00:42:50,560
something.
So it'll be π something.

829
00:42:51,880 --> 00:42:54,160
I always just assumed it's
because it's like it's vaguely

830
00:42:54,160 --> 00:42:56,480
like cross stitch, but it's also
like you're looking where

831
00:42:56,880 --> 00:43:01,120
numbers crossover to like form
it and then pick like picture.

832
00:43:01,720 --> 00:43:04,240
Yeah, yeah, no, when I saw that,
how it's like, Oh yeah, I guess

833
00:43:04,240 --> 00:43:06,640
that makes sense of how you're
supposed to say it.

834
00:43:06,640 --> 00:43:10,440
It's just not how I did as one
of those words where it's like I

835
00:43:10,440 --> 00:43:15,240
only ever saw this written so.
I was like risk Star, like

836
00:43:15,240 --> 00:43:17,040
Rystar.
We I discovered that.

837
00:43:17,360 --> 00:43:19,680
Is it Rystar?
It's Risk Star.

838
00:43:19,800 --> 00:43:20,920
Oh, it's Risk Star.
OK.

839
00:43:21,040 --> 00:43:22,600
I always said it Risk Star, so I
was.

840
00:43:22,720 --> 00:43:24,640
I think most people say Rystar,
but it's Risk Star.

841
00:43:25,440 --> 00:43:28,040
Yeah, I found the like the OG
like developer interviews and I

842
00:43:28,040 --> 00:43:29,560
was like, hear that they're
saying Risk Star.

843
00:43:30,400 --> 00:43:33,760
But people come up with things,
always know how to say those

844
00:43:33,760 --> 00:43:35,360
things correctly.
That's true.

845
00:43:35,680 --> 00:43:39,120
I point to George Lucas.
Does he say wrong?

846
00:43:39,480 --> 00:43:44,120
I think he says Han instead of
Han, which is what it is like in

847
00:43:44,120 --> 00:43:47,320
the movies.
Except Lando calls him Han.

848
00:43:47,920 --> 00:43:50,600
He's the only one.
OK, back on topic, Mike.

849
00:43:50,600 --> 00:43:51,560
Come on.
Pick Cross here.

850
00:43:51,560 --> 00:43:52,360
We.
Go, he says.

851
00:43:52,400 --> 00:43:56,840
Gungan's funny, he says.
Like Gungan, he says it

852
00:43:56,840 --> 00:43:57,640
different.
Yeah, he says.

853
00:43:57,640 --> 00:44:00,120
It's funny because he says
Gungan's were a good idea.

854
00:44:02,280 --> 00:44:06,880
Hey, listen, listen.
Kind of like Gungans kind of

855
00:44:06,880 --> 00:44:09,640
like them.
They're cool aesthetic.

856
00:44:09,640 --> 00:44:13,600
They're kind of fun.
Like like, OK, someone's a

857
00:44:13,600 --> 00:44:17,400
prequel defender.
Just saying, Mike, those movies

858
00:44:17,400 --> 00:44:19,800
have a lot of problems, but
Gungans are not the top of the

859
00:44:19,800 --> 00:44:22,440
list.
A specific Gungan might be, but

860
00:44:22,440 --> 00:44:24,680
as a race I think you got to
cool it a little bit.

861
00:44:26,120 --> 00:44:27,400
It's going to clip the as a
race.

862
00:44:27,400 --> 00:44:29,480
I think you got to cool it a
little bit and take that out of

863
00:44:29,480 --> 00:44:31,200
context.
Great.

864
00:44:31,360 --> 00:44:35,760
Yeah.
Anyway, I got some trivia before

865
00:44:35,760 --> 00:44:39,160
I'm cancelled off the air here.
This game was developed and

866
00:44:39,160 --> 00:44:40,960
published by Jupiter
Corporation.

867
00:44:41,160 --> 00:44:43,480
They're a studio we have never
encountered before on this show,

868
00:44:43,480 --> 00:44:45,400
but I'm confident we will see
them one day.

869
00:44:45,400 --> 00:44:47,280
Mike.
They are responsible for two

870
00:44:47,280 --> 00:44:50,000
Strauss family favorites, which
was Pokémon Pinball on the

871
00:44:50,000 --> 00:44:54,320
Gameboy Color and The World Ends
With You on the DS.

872
00:44:54,520 --> 00:44:56,640
Jonathan loves the Pokémon
pinball ball game, and then

873
00:44:56,640 --> 00:44:59,160
Justin loved World Ends With
You, and I never really played

874
00:44:59,160 --> 00:45:01,880
either one of them.
So it's just interesting that

875
00:45:01,880 --> 00:45:04,040
this studio speaks to every
Strauss except for me.

876
00:45:04,400 --> 00:45:07,680
So although wildly popular in
Japan number puzzles, I've

877
00:45:07,680 --> 00:45:12,000
traditionally struggled to sell
units in America, especially in

878
00:45:12,000 --> 00:45:14,680
the video game space.
So in an attempt to, let's say,

879
00:45:14,680 --> 00:45:17,520
compensate for the Western
resistance to the concept,

880
00:45:17,760 --> 00:45:20,320
Nintendo had an aggressive
marketing campaign for the

881
00:45:20,320 --> 00:45:24,000
Gameboy release.
It had unsettling ads depicting

882
00:45:24,000 --> 00:45:29,360
a young teen whose brain grows
so large playing this game that

883
00:45:29,360 --> 00:45:33,480
a supermodel comes up from
behind, fondles his lobe and

884
00:45:33,480 --> 00:45:35,680
giggles.
Oh, it's gotten so big.

885
00:45:36,680 --> 00:45:41,760
Listen.
Listen, Andrew, this is this is

886
00:45:42,000 --> 00:45:44,840
crazy.
But I'm not being a creep.

887
00:45:44,840 --> 00:45:46,840
I'm being a video game
historian.

888
00:45:47,200 --> 00:45:52,000
Nintendo was being creepy, Mike.
I mean, right, Mike, we're going

889
00:45:52,000 --> 00:45:53,640
to cut this out too.
I don't know what we're going to

890
00:45:53,640 --> 00:45:55,960
do.
Yeah, I think it was the

891
00:45:55,960 --> 00:45:59,640
marketing companies who were
like backed into a corner, they

892
00:45:59,720 --> 00:46:01,440
said.
They said this is the only thing

893
00:46:01,440 --> 00:46:02,840
we can do.
You got to trust us.

894
00:46:04,120 --> 00:46:05,800
Nintendo should not have trusted
them.

895
00:46:06,400 --> 00:46:12,000
But I also, I, I remember video
game magazines and there were

896
00:46:12,000 --> 00:46:16,680
some crazy ads in those things.
So this, yeah, this doesn't

897
00:46:16,680 --> 00:46:19,240
really surprise me, to be
honest.

898
00:46:19,720 --> 00:46:22,360
Some of them were like
borderline pornographic and then

899
00:46:22,360 --> 00:46:24,440
like, and I and I think like
they were like, well, this is

900
00:46:24,440 --> 00:46:27,320
being advertised primarily to
like teen boys.

901
00:46:28,160 --> 00:46:30,400
So what are we going to do to
get their attention?

902
00:46:30,400 --> 00:46:33,280
I don't know.
It's just, it's just wild that,

903
00:46:33,320 --> 00:46:37,920
you know, 90s Nintendo marketing
versus today's Nintendo

904
00:46:37,920 --> 00:46:40,200
marketing.
It's night and day.

905
00:46:40,480 --> 00:46:45,800
So in an unexpected discovery,
while playing through the Super

906
00:46:45,800 --> 00:46:49,280
Nintendo sequel for this
episode, I discovered that Super

907
00:46:49,280 --> 00:46:52,080
Pic Cross is actually rated
Teen.

908
00:46:52,600 --> 00:46:55,120
Not, you know, all ages.
It's rated for teen.

909
00:46:55,120 --> 00:46:56,760
Do you guys have any idea why
that might be?

910
00:46:57,240 --> 00:47:02,120
Is it alcohol or smoking?
Those are my that's my go to.

911
00:47:02,640 --> 00:47:04,440
And I think guns was.
All smart gun.

912
00:47:05,240 --> 00:47:09,080
Yes.
Oh yeah, yeah, the mafia, I

913
00:47:09,080 --> 00:47:11,800
think.
I think it's I think it's I

914
00:47:11,800 --> 00:47:14,760
can't read Kanji, but I think
it's gangster is what it says.

915
00:47:15,240 --> 00:47:16,720
And it's like a guy with a Tommy
gun.

916
00:47:16,720 --> 00:47:18,160
And then there's like little
animation.

917
00:47:18,160 --> 00:47:21,280
So pick cross similar to Klu Klu
Land and that you're trying to

918
00:47:21,280 --> 00:47:23,280
reveal a hidden image.
But it's mafia.

919
00:47:23,600 --> 00:47:24,760
Oh, is it?
OK, there you go.

920
00:47:25,000 --> 00:47:29,760
So anyway, you are revealed, you
know after solving a puzzle,

921
00:47:29,760 --> 00:47:31,880
what the image is supposed to be
looking like.

922
00:47:32,440 --> 00:47:34,640
And in the Super Nintendo
version, it comes with little

923
00:47:34,640 --> 00:47:38,400
animations of people smoking and
shooting and probably drinking

924
00:47:38,400 --> 00:47:41,280
alcohol somewhere in there.
And they like, they color in the

925
00:47:41,280 --> 00:47:42,440
outline.
Yeah.

926
00:47:42,480 --> 00:47:45,640
I always thought that was so fun
that it was like, here's what

927
00:47:45,640 --> 00:47:48,360
it's supposed to be.
Yeah, one point I should

928
00:47:48,400 --> 00:47:50,120
mention, because I don't think
we've actually explicitly

929
00:47:50,320 --> 00:47:54,920
brought this up, is, yeah, well,
the Game Boy game is in English.

930
00:47:55,520 --> 00:48:01,120
The SES one super pic, Ross, I
told you I was gonna do it.

931
00:48:01,760 --> 00:48:03,400
You could do it Mario Super
Picross.

932
00:48:03,760 --> 00:48:07,640
That one is in mostly Japanese.
Almost entirely.

933
00:48:08,520 --> 00:48:12,120
Which makes the fact that phones
now can just like, translate

934
00:48:12,120 --> 00:48:15,880
junk on the fly super helpful.
Or were you pointing your phone

935
00:48:15,880 --> 00:48:19,320
at the screen?
Yeah, that's clever.

936
00:48:19,320 --> 00:48:22,320
Yeah, so like when you brought
up the one that is Mafia, like

937
00:48:22,800 --> 00:48:25,320
that was one of several.
There's somewhere like, OK, I

938
00:48:25,320 --> 00:48:27,600
don't care what that is or it's
clearly something, but there was

939
00:48:27,600 --> 00:48:31,080
a lot where like I don't know
what that is or I want to know

940
00:48:31,080 --> 00:48:32,800
what they've actually said that
is.

941
00:48:33,240 --> 00:48:35,920
And I would use my phone and get
it to translate it.

942
00:48:36,240 --> 00:48:39,920
And occasionally it would
translate it into like, I forget

943
00:48:39,920 --> 00:48:43,640
the name for when Japanese is
written using like the Latin

944
00:48:43,640 --> 00:48:46,360
alphabet.
But sometimes we would do that

945
00:48:46,360 --> 00:48:49,720
and it wouldn't translate to an
A recognizable word.

946
00:48:49,720 --> 00:48:51,480
It would translate to a Japanese
word.

947
00:48:51,480 --> 00:48:54,320
But now it's the thing that I
can type into Google Translate

948
00:48:54,320 --> 00:48:56,160
and go like, OK, well what's
that word actually mean in

949
00:48:56,160 --> 00:49:00,320
English now that I at least have
it transcribed somehow?

950
00:49:00,840 --> 00:49:04,200
Yeah, I like that you're like
translating the game and pulling

951
00:49:04,200 --> 00:49:06,440
up other screens and like you're
your own man in the chair while

952
00:49:06,440 --> 00:49:08,720
playing this Japanese Pink Cross
game.

953
00:49:08,960 --> 00:49:12,200
Are you guys aware of the fact
that when this was re released

954
00:49:12,200 --> 00:49:18,960
for the 3DS eShop and the Switch
Nintendo classics they had to

955
00:49:19,440 --> 00:49:22,200
reprogram some of the puzzles
and completely change the image

956
00:49:22,360 --> 00:49:24,280
but not for like an adult rating
issue?

957
00:49:24,880 --> 00:49:27,080
Wait for for wait for which?
Super Nintendo.

958
00:49:27,680 --> 00:49:31,280
No.
So they had to replace several

959
00:49:31,280 --> 00:49:35,560
puzzles on Puzzle 5L, which is 1
of Wario's puzzles.

960
00:49:35,560 --> 00:49:38,560
In the Super Nintendo version.
It was originally amongst the

961
00:49:38,560 --> 00:49:41,120
Scream and they changed it to a
chameleon.

962
00:49:41,560 --> 00:49:44,400
Tetris was one of the solutions
which I thought was really fun,

963
00:49:44,400 --> 00:49:47,080
and that had to be changed to
Hermit Crab because Nintendo

964
00:49:47,080 --> 00:49:49,360
like actually doesn't own the
rights to Tetris.

965
00:49:49,520 --> 00:49:53,160
There is no way anyone owns the
rights to squares though.

966
00:49:55,200 --> 00:49:57,240
Like they didn't, they didn't
have to call it Tetris.

967
00:49:57,240 --> 00:49:58,920
They could just change the word
yeah.

968
00:49:59,200 --> 00:50:02,160
Falling square.
And then Marilyn Monroe had a

969
00:50:02,160 --> 00:50:07,000
cameo in this game, her iconic
lips and beauty mark and

970
00:50:07,400 --> 00:50:10,160
eyelashes and eyebrows, but she
changed to a giant torque.

971
00:50:10,520 --> 00:50:12,440
Why now?
Why Marilyn Monroe?

972
00:50:12,960 --> 00:50:15,160
No one owns Marilyn Monroe.
Right.

973
00:50:16,080 --> 00:50:19,360
I Right.
But maybe she was considered,

974
00:50:19,760 --> 00:50:21,360
maybe her name was copyright at
that point.

975
00:50:21,360 --> 00:50:22,560
You know what I mean?
Model isn't.

976
00:50:23,240 --> 00:50:25,280
Right, Yeah, it is interesting.
Right.

977
00:50:25,280 --> 00:50:28,560
They, it seems like they went
through a lot of work and just

978
00:50:28,560 --> 00:50:30,520
changing the name would have
been fine.

979
00:50:30,520 --> 00:50:31,760
As we learn, it's Street
Fighter.

980
00:50:32,000 --> 00:50:35,440
For Marilyn Monroe it to become
a giant tortoise, that feels

981
00:50:35,440 --> 00:50:38,320
like such a big change too.
They couldn't have just done

982
00:50:38,320 --> 00:50:41,680
another face.
It's it's weird that they all

983
00:50:41,680 --> 00:50:43,480
got replaced by like generic
animals.

984
00:50:43,480 --> 00:50:45,800
But yeah, I just thought that
was interesting.

985
00:50:46,080 --> 00:50:49,640
So much like Clue Clue Land, Pic
Cross lives on in cameo form.

986
00:50:49,920 --> 00:50:53,400
Mario's Explorer outfit from Pic
Cross is an unlockable outfit in

987
00:50:53,400 --> 00:50:57,360
Super Mario Odyssey.
And one last fun piece of this

988
00:50:57,360 --> 00:51:00,360
game's legacy is the official
guidebook that was released for

989
00:51:00,360 --> 00:51:03,960
Japan for the SNES version.
It features a pen and paper pic

990
00:51:03,960 --> 00:51:06,240
Cross puzzles, as well as an
introductory comic.

991
00:51:06,520 --> 00:51:09,720
That is the only time Peach has
ever been depicted wearing the

992
00:51:09,720 --> 00:51:12,880
Mario Brothers coveralls, which
I thought was kind of cool.

993
00:51:12,880 --> 00:51:16,720
It's like, you know, I don't
know.

994
00:51:16,840 --> 00:51:18,680
I, I, I, I like seeing her that
way.

995
00:51:18,680 --> 00:51:20,280
I'd never saw her in that outfit
before.

996
00:51:20,400 --> 00:51:21,640
Am I alone?
That's kind of cool.

997
00:51:21,960 --> 00:51:25,400
You're ignoring the 1993 Super
Mario Brothers live action film.

998
00:51:26,000 --> 00:51:31,160
Did she wear the coverage?
At the end she is that.

999
00:51:31,160 --> 00:51:33,040
Daisy, technically.
Yeah, that's Daisy.

1000
00:51:33,080 --> 00:51:37,200
I'm, I'm being a crank.
You know, I, I just, I love

1001
00:51:37,200 --> 00:51:39,520
bringing up the original Super
Mario Brothers film.

1002
00:51:39,520 --> 00:51:40,240
That's a good one.
And.

1003
00:51:40,800 --> 00:51:43,480
And you're you're of our mindset
right where it's secretly better

1004
00:51:43,480 --> 00:51:48,680
than the brand new one.
Yeah, I, I think the, the we did

1005
00:51:48,680 --> 00:51:54,360
a nothing new episode comparing
the two and it is shocking to me

1006
00:51:54,720 --> 00:51:58,600
how similar the new one is.
Like they are taking story beats

1007
00:51:58,600 --> 00:52:03,520
and elements from the original.
And I there's no reason for this

1008
00:52:03,520 --> 00:52:07,080
except that someone who was
working on this loved the

1009
00:52:07,080 --> 00:52:10,040
original and wanted to make sure
the legacy lived on and it and

1010
00:52:10,040 --> 00:52:14,280
it does.
I will say I in design element

1011
00:52:14,360 --> 00:52:20,600
parts for this artwork for
having a Mario Mario's pick

1012
00:52:20,600 --> 00:52:25,560
cross thing going.
I find it odd cuz that's it uses

1013
00:52:25,560 --> 00:52:29,800
this whole like chiseling thing
which I get back to.

1014
00:52:30,240 --> 00:52:35,640
But for this artwork, it's Mario
and Luigi going down like a

1015
00:52:35,640 --> 00:52:39,160
hallway that's like pipes and
everything that does not feel

1016
00:52:39,160 --> 00:52:42,280
like a because the chiseling
environment almost kind of sets

1017
00:52:42,280 --> 00:52:45,680
it up in a way that feels very
like archaeological.

1018
00:52:46,120 --> 00:52:50,480
And so that makes the like
boiler room background feel

1019
00:52:50,480 --> 00:52:53,800
weird.
But then also there is that the

1020
00:52:53,800 --> 00:52:57,680
two other things that feel of
note in this specific artwork

1021
00:52:58,040 --> 00:53:04,040
would be that it it says what
looks to be Mario Jones on it.

1022
00:53:04,600 --> 00:53:07,240
Isn't that brothers?
It is it.

1023
00:53:07,720 --> 00:53:12,880
It just feels very, it feels
almost Indiana Jones ish.

1024
00:53:13,400 --> 00:53:19,840
OK maybe.
And then Mario has like red

1025
00:53:19,840 --> 00:53:22,280
sideburns here.
We've been over this, Mike.

1026
00:53:22,440 --> 00:53:24,800
Mario has brown hair.
You just never remember that he

1027
00:53:24,800 --> 00:53:27,520
does.
I am saying that's red.

1028
00:53:27,920 --> 00:53:30,280
It is distracting.
We've been over the brown hair,

1029
00:53:30,720 --> 00:53:34,720
black mustache thing where that
those are different colors, but

1030
00:53:34,720 --> 00:53:38,040
this is a different color now.
So really what I'm concluding

1031
00:53:38,040 --> 00:53:40,440
here is that Mario dyes his
hair.

1032
00:53:40,440 --> 00:53:41,280
He.
Must.

1033
00:53:42,280 --> 00:53:44,760
Yeah, I'm sure he does.
But not the mustache.

1034
00:53:46,200 --> 00:53:49,040
That's a pain to like you don't
have really a mustache like it's

1035
00:53:49,040 --> 00:53:52,200
a pain to dye it like it's you
don't get all toxic fumes and

1036
00:53:52,200 --> 00:53:54,480
everything.
Yeah, but I think, I think the

1037
00:53:54,480 --> 00:53:57,640
rest of the hair being dyed is
also a pain, so I don't do that

1038
00:53:57,640 --> 00:53:59,600
either.
So at least I'm consistent like

1039
00:53:59,600 --> 00:54:00,800
Luigi.
There you go.

1040
00:54:00,800 --> 00:54:03,280
There you go.
What what this image is

1041
00:54:03,280 --> 00:54:07,000
portraying is that they found a
temple of plumbers, an ancient

1042
00:54:07,000 --> 00:54:10,000
plumbing temple, and that's
they're going to uncover the

1043
00:54:10,000 --> 00:54:12,080
secrets in it.
Well, we're going to put the

1044
00:54:12,080 --> 00:54:14,280
link in the show notes, but.
You can go from the depths.

1045
00:54:14,840 --> 00:54:16,080
There you go.
There you go.

1046
00:54:16,920 --> 00:54:18,560
You can.
You can read this in the

1047
00:54:18,560 --> 00:54:21,400
Internet Archive and I don't
speak Japanese or read Japanese,

1048
00:54:21,400 --> 00:54:23,960
but I could tell from the
context of the images that it

1049
00:54:23,960 --> 00:54:27,960
begins in this boiler room
situation and Wario has

1050
00:54:27,960 --> 00:54:31,800
kidnapped Peach but hidden like
the passage to where he's taken

1051
00:54:31,800 --> 00:54:33,960
her in the walls of the boiler
room.

1052
00:54:34,240 --> 00:54:36,840
So the first part they they
chills all the way through to

1053
00:54:36,840 --> 00:54:39,760
find Peach and then the second
time like they are in an

1054
00:54:39,760 --> 00:54:42,680
archaeological dig digging
things out of like ancient

1055
00:54:42,680 --> 00:54:46,120
ruined walls.
So lore wise you know if there

1056
00:54:46,120 --> 00:54:48,600
is actually an explanation for
the whole kind of boiler room

1057
00:54:48,600 --> 00:54:51,160
setting.
Yeah, and I will say the top

1058
00:54:51,160 --> 00:54:55,320
line translates to Mario Jones
Adventure.

1059
00:54:55,800 --> 00:54:58,160
OK, so it is kind of an Indiana
Jones joke.

1060
00:54:58,600 --> 00:55:01,200
I I take it you know what MM
brought the receipts.

1061
00:55:01,200 --> 00:55:04,240
He always does.
So before we get to the joy pros

1062
00:55:04,240 --> 00:55:06,720
and joy cons of Pit Cross and
Super Pit Cross, what is our

1063
00:55:06,720 --> 00:55:10,040
history with these games and how
far did we each get?

1064
00:55:10,400 --> 00:55:12,640
Andrew, can we start with you?
So you said you played it on the

1065
00:55:12,640 --> 00:55:15,360
DS.
How far did you get trying out

1066
00:55:15,560 --> 00:55:19,680
the original two games here?
Well, the original Mario's pit

1067
00:55:19,680 --> 00:55:23,360
cross.
I played on the original Game

1068
00:55:23,360 --> 00:55:26,760
Boy and on the original Game Boy
I beat it.

1069
00:55:27,280 --> 00:55:27,840
Every.
Puzzle.

1070
00:55:28,160 --> 00:55:33,120
Every puzzle.
You nintended how many computer?

1071
00:55:33,480 --> 00:55:39,040
And I did replay, you know,
quite a few, but not, not nearly

1072
00:55:39,040 --> 00:55:41,320
enough.
I did not complete it a second

1073
00:55:41,320 --> 00:55:45,200
time on the Switch.
But yeah, I, I love it.

1074
00:55:45,200 --> 00:55:47,480
I don't know.
It's a it's a good little game.

1075
00:55:48,000 --> 00:55:51,960
Yeah.
For the Super Mario Super Pic

1076
00:55:51,960 --> 00:55:56,520
cross, I did not complete all
the puzzles, but I did.

1077
00:55:56,520 --> 00:55:59,440
I jumped around quite a bit.
And this was my first time even

1078
00:55:59,440 --> 00:56:03,160
knowing that this existed.
I I didn't even know there was

1079
00:56:04,280 --> 00:56:09,360
an untranslated version for
Super Nintendo for that I could

1080
00:56:09,360 --> 00:56:11,360
play on the Switch.
So that was, that was kind of a

1081
00:56:11,360 --> 00:56:14,240
fun discovery, yeah.
Yeah, it's more more of this

1082
00:56:14,240 --> 00:56:18,880
kind of style of game You really
enjoy Mike, so I feel like you

1083
00:56:19,600 --> 00:56:23,080
are very good at these puzzles.
How far did you get?

1084
00:56:23,400 --> 00:56:26,120
Because yeah, this is this is a
style that like I've talked

1085
00:56:26,120 --> 00:56:30,200
about these kinds of games on
multiple light Switch episodes.

1086
00:56:30,280 --> 00:56:34,400
At least there's at least one
that I've done in one of my sort

1087
00:56:34,400 --> 00:56:37,240
of short reviews on on the old
Switcheroos website.

1088
00:56:37,680 --> 00:56:42,720
I own more than that.
So I didn't have any familiarity

1089
00:56:42,720 --> 00:56:47,560
with these going into it.
I'd started off with the Gameboy

1090
00:56:47,560 --> 00:56:51,840
Mario's Π Cross and that one was
I'll.

1091
00:56:51,840 --> 00:56:55,320
I'll get into this specific pros
and cons and a bunch of this a

1092
00:56:55,320 --> 00:56:58,400
bit later.
I started better with that one,

1093
00:56:58,840 --> 00:57:04,120
switched over to Super Pic Ross
and then immediately went back

1094
00:57:04,320 --> 00:57:07,560
because I was definitely
preferring the first one.

1095
00:57:08,400 --> 00:57:08,960
Really.
OK.

1096
00:57:09,360 --> 00:57:14,400
But so for the first one, it's
three groups of 64 levels that

1097
00:57:14,400 --> 00:57:17,840
you actually get, like, here's
64 levels and you can kind of

1098
00:57:17,840 --> 00:57:20,320
pick and choose.
And then the total pain of this

1099
00:57:20,320 --> 00:57:23,920
is that the last one, there's 64
more once you unlock a time

1100
00:57:23,920 --> 00:57:25,280
trial mode.
Yeah.

1101
00:57:25,800 --> 00:57:28,360
And it doesn't tell you how many
you've done.

1102
00:57:28,640 --> 00:57:30,520
It just kind of gives you a new
random 1.

1103
00:57:31,000 --> 00:57:37,240
So I have a whole bunch of tally
marks making sure that I got

1104
00:57:37,240 --> 00:57:42,440
through 64 of them.
So I did beat the Game Boys

1105
00:57:42,720 --> 00:57:46,040
Mario Pic Ross.
OK, you nintended.

1106
00:57:47,720 --> 00:57:50,360
I'm really confused.
And then I went back to the

1107
00:57:50,360 --> 00:57:57,240
SNES1 and decided to mess around
with the settings because I was

1108
00:57:57,240 --> 00:58:00,360
having problems reading it and
recognizing where symbols were

1109
00:58:00,360 --> 00:58:05,080
on the screen.
And there's a mode on the SNES

1110
00:58:05,080 --> 00:58:08,160
to get it to replicate CRT
display.

1111
00:58:09,360 --> 00:58:13,160
Yes, I've never used it before.
I had never used it before.

1112
00:58:13,400 --> 00:58:16,040
It made it substantially more
playable because the problem I

1113
00:58:16,040 --> 00:58:17,720
was having was the background
pat.

1114
00:58:17,720 --> 00:58:21,760
Like they try to do texturing on
the backgrounds and for me it

1115
00:58:21,760 --> 00:58:25,720
was making it very difficult to
see where I'd X out things and

1116
00:58:25,720 --> 00:58:28,320
to read the numbers.
Interesting.

1117
00:58:28,400 --> 00:58:32,400
And I think it's because to do
the background, it's in a pixel

1118
00:58:32,400 --> 00:58:34,920
level.
It's, you know, 3 or 4 different

1119
00:58:34,920 --> 00:58:37,360
colors that are noticeably
different.

1120
00:58:37,360 --> 00:58:40,680
But on ACRT screen, they kind of
blend together to give A and so

1121
00:58:40,680 --> 00:58:44,760
it's not a flat background, but
it's it's smoothed that out.

1122
00:58:45,320 --> 00:58:47,120
OK.
And so that got it to be

1123
00:58:47,120 --> 00:58:51,360
playable and for that game,
because I think the first one's

1124
00:58:51,360 --> 00:58:57,320
got 256 levels.
Super Mario Picros has 312, but

1125
00:58:57,320 --> 00:59:00,560
it's split between Mario levels
and Wario levels.

1126
00:59:01,040 --> 00:59:03,280
Correct.
So while I haven't solved every

1127
00:59:03,280 --> 00:59:07,320
puzzle, I have rolled credits on
it by completing the Mario

1128
00:59:07,320 --> 00:59:11,240
levels.
OK, so if he rolled credits,

1129
00:59:11,240 --> 00:59:13,760
Andrew, I think Heen intended
beat it, don't you?

1130
00:59:14,080 --> 00:59:15,880
Yeah.
Heen intended.

1131
00:59:17,440 --> 00:59:22,720
I'm in the computer.
And I'm about level 5 complete.

1132
00:59:22,840 --> 00:59:24,800
I think I'm 5 completed on
Warios.

1133
00:59:24,960 --> 00:59:29,480
So actually the last one I did
to complete a section was the

1134
00:59:30,360 --> 00:59:31,920
chameleon that's replaced the
screen.

1135
00:59:33,040 --> 00:59:38,560
Oh, interesting, interesting.
So I'm heartbroken because I got

1136
00:59:38,560 --> 00:59:41,080
really addicted to this game.
I'd only ever played the pit

1137
00:59:41,080 --> 00:59:43,560
cross demo on a 3DS.
And even then it was like 2

1138
00:59:43,560 --> 00:59:48,120
minutes of like numbers.
I was 20, you know, like I was

1139
00:59:48,120 --> 00:59:50,440
just wasn't, wasn't in the place
to be receptive to it.

1140
00:59:50,800 --> 00:59:54,320
And I was really ready to trash
this game on today's episode.

1141
00:59:54,320 --> 00:59:58,960
And then something clicked and
all of a sudden I started seeing

1142
00:59:58,960 --> 01:00:00,920
the patterns and the numbers and
the correlation.

1143
01:00:00,920 --> 01:00:04,280
And when that happens, it's a
great moment cuz you're like,

1144
01:00:04,280 --> 01:00:06,920
oh.
I almost kind of speak the

1145
01:00:06,920 --> 01:00:10,880
language of this game now and so
I got really, really hooked and

1146
01:00:10,880 --> 01:00:15,880
I used rewind quite a lot.
So I got to this screen Mike,

1147
01:00:16,320 --> 01:00:19,000
that declare that I have solved
every puzzle in Pit Cross.

1148
01:00:19,840 --> 01:00:25,280
I did not go through all 64 time
trial ones, but I think there's

1149
01:00:25,280 --> 01:00:28,040
also an academic argument that
this screen signifies that I

1150
01:00:28,040 --> 01:00:31,640
have beaten the game and time
trials is like extra.

1151
01:00:32,200 --> 01:00:37,240
I I would say #1 this is exactly
why I asked and it was credits

1152
01:00:37,360 --> 01:00:39,600
for every puzzle.
Thanks.

1153
01:00:40,160 --> 01:00:44,120
And the 64 in time trial are are
all new.

1154
01:00:45,520 --> 01:00:48,080
OK, so you clearly think I don't
get the sound effect.

1155
01:00:48,080 --> 01:00:50,920
I think I do Andrew be the
tiebreaker here.

1156
01:00:51,360 --> 01:00:54,200
I mean, it says,
congratulations, you have solved

1157
01:00:54,280 --> 01:00:59,880
every puzzle in Pit Cross, even
though apparently there are 64

1158
01:00:59,880 --> 01:01:02,800
more after this.
The game's telling you you did

1159
01:01:02,800 --> 01:01:04,800
it.
I I think that's a, that's you

1160
01:01:04,800 --> 01:01:07,640
did it.
The modes are easy pick cross,

1161
01:01:07,720 --> 01:01:11,800
pick cross and time trial.
Time trial seems like a new Game

1162
01:01:11,800 --> 01:01:15,160
Plus.
That's what I'm arguing, but I

1163
01:01:15,160 --> 01:01:18,600
do also understand that Mike
asked what my considered and he

1164
01:01:18,600 --> 01:01:21,040
followed by my rules.
So you know what Mike?

1165
01:01:21,040 --> 01:01:22,640
I'm not going to play it for
myself.

1166
01:01:22,640 --> 01:01:25,960
I'm going to be the bigger man
for once in my God damn life.

1167
01:01:29,400 --> 01:01:32,080
That hurts though.
So then Super Mario super pic

1168
01:01:32,080 --> 01:01:35,440
cross.
I was blatantly cheating.

1169
01:01:35,440 --> 01:01:39,040
I have, I have footage of it.
I have the solutions on my

1170
01:01:39,040 --> 01:01:42,120
laptop screen and the puzzle and
this thing and I'm literally

1171
01:01:42,120 --> 01:01:45,760
just coloring in the dots
because I because I thought I

1172
01:01:45,760 --> 01:01:49,120
had to beat all the Mario levels
to try the Wario challenge.

1173
01:01:49,120 --> 01:01:51,760
And for those who've never tried
it before, Mario.

1174
01:01:51,800 --> 01:01:55,280
So Mario's is the gameplay I
prefer, where you are chiseling

1175
01:01:55,280 --> 01:01:59,600
in little boxes based on the
patterns of numbers on the top

1176
01:01:59,640 --> 01:02:04,520
and the side of the screen, and
it's telling you essentially how

1177
01:02:04,800 --> 01:02:10,200
many, the size of each chunk in
that row or column, how many

1178
01:02:10,200 --> 01:02:12,520
chunks there are, and what order
they appear in.

1179
01:02:13,000 --> 01:02:16,120
And you get penalized if you
make a mistake, you lose 2

1180
01:02:16,120 --> 01:02:18,240
minutes for your first mistake
out of your total 30.

1181
01:02:18,520 --> 01:02:21,080
Your second mistake you lose 4
minutes, and then every mistake

1182
01:02:21,080 --> 01:02:24,560
after that you lose 8 minutes.
So you can game over pretty

1183
01:02:24,560 --> 01:02:26,040
easily if you're not being
careful.

1184
01:02:26,600 --> 01:02:29,840
But Wario's is the opposite.
There is no such thing as a

1185
01:02:29,840 --> 01:02:34,360
mistake because you just can
never beat it until you solve

1186
01:02:34,360 --> 01:02:37,240
the puzzle without any sort of
assistance being told if you got

1187
01:02:37,240 --> 01:02:40,080
it right or wrong.
Well, and the Wario, the wario

1188
01:02:40,080 --> 01:02:43,040
time is going up.
Wario time is going up, yes so.

1189
01:02:43,240 --> 01:02:46,560
So Wario is essentially time
trial mode from the Gameboy

1190
01:02:46,560 --> 01:02:50,120
version, but you only need to
beat 12 Mario puzzles before you

1191
01:02:50,120 --> 01:02:53,440
unlock the first Mario stages.
And I just never noticed this

1192
01:02:53,440 --> 01:02:56,520
freaking hand on the menu screen
pointing me to the left.

1193
01:02:56,640 --> 01:02:59,840
I beat 120 Mario levels looking
for this freaking hand.

1194
01:03:00,160 --> 01:03:02,080
Oh.
Right.

1195
01:03:02,600 --> 01:03:05,840
I was going to say because the
other part is because so I was

1196
01:03:05,960 --> 01:03:13,320
since this isn't Japanese and I
don't speak Japanese, I had my

1197
01:03:13,320 --> 01:03:17,920
phone out for this and so I had
Google Translate up with the

1198
01:03:17,920 --> 01:03:22,360
camera for things like the
screen that basically says

1199
01:03:22,920 --> 01:03:27,080
roughly a you've unlocked the
Wario puzzles after the end of

1200
01:03:27,080 --> 01:03:31,040
the first one.
Also super cool is that I have

1201
01:03:31,040 --> 01:03:36,600
learned what M&W are in this
script because when you switch

1202
01:03:36,600 --> 01:03:41,160
screens.
So this says Mario's super high

1203
01:03:41,160 --> 01:03:43,080
cross I presume.
But definitely the first part is

1204
01:03:43,080 --> 01:03:49,240
Mario is when you switch over it
just a character flies in from

1205
01:03:49,240 --> 01:03:52,960
off screen and over it goes
right over the M to replace it

1206
01:03:52,960 --> 01:03:55,000
with AW basically.
Yeah.

1207
01:03:55,440 --> 01:03:56,840
Which is a super cool thing.
It's.

1208
01:03:57,320 --> 01:04:00,720
A fun transition effect.
Yeah, and, and Wario is always

1209
01:04:00,800 --> 01:04:04,560
like that from the from the
start, he was always just like

1210
01:04:04,560 --> 01:04:07,960
you flip over the M to be Wario.
So Wario is always like pasting

1211
01:04:07,960 --> 01:04:10,640
over Mario's name to make a name
for himself.

1212
01:04:10,640 --> 01:04:12,440
I think that's fun.
Yeah.

1213
01:04:13,000 --> 01:04:16,040
And I did not know that there
was a Wario mode in this at all.

1214
01:04:16,560 --> 01:04:18,200
So when that happens, like oh
what the heck.

1215
01:04:18,440 --> 01:04:21,560
Oh, this is interesting now.
Yeah, that's fun.

1216
01:04:21,840 --> 01:04:26,800
So I wanted to play a quick mini
game minute.

1217
01:04:27,000 --> 01:04:29,920
If you guys are down, this is
going to be called a pictures

1218
01:04:29,920 --> 01:04:34,240
worth 1000 squares.
I, like a maniac, took a

1219
01:04:34,240 --> 01:04:38,920
screenshot of every single
puzzle solution in the cross and

1220
01:04:38,920 --> 01:04:42,120
not all of them are immediately
obvious what you're looking at.

1221
01:04:42,240 --> 01:04:45,320
It shows you the image and then
the game almost invites you to

1222
01:04:45,320 --> 01:04:47,880
guess what it is because then
you press the button again and

1223
01:04:47,880 --> 01:04:49,000
then it'll give you the name of
it.

1224
01:04:49,800 --> 01:04:52,320
So I'm going to show you guys a
series of 12 pictures.

1225
01:04:52,320 --> 01:04:54,320
This is a rapid fire mini game
challenge.

1226
01:04:54,320 --> 01:04:57,280
So the way it's going to work is
that you're each going to say as

1227
01:04:57,280 --> 01:04:59,680
fast as you can what you think
it's an image of.

1228
01:05:00,280 --> 01:05:04,240
OK, whoever gets the answer
first gets the point, but you

1229
01:05:04,240 --> 01:05:08,360
each only get one guess.
So if neither of you get it, I

1230
01:05:08,360 --> 01:05:10,280
will say the correct answer.
I'll give you a clue.

1231
01:05:10,560 --> 01:05:12,760
You wouldn't rather that if we
get it wrong we just have to

1232
01:05:12,760 --> 01:05:18,200
wait 2 minutes?
Or you just cut 2 minutes of me

1233
01:05:18,200 --> 01:05:22,280
talking out of the podcast.
You kill me that way.

1234
01:05:22,280 --> 01:05:24,360
OK, so you guys understand
you're just gonna blurt it out

1235
01:05:24,360 --> 01:05:26,400
if you think you know it.
But don't just keep on shouting

1236
01:05:26,400 --> 01:05:28,040
things.
Say one thing, OK?

1237
01:05:28,680 --> 01:05:34,000
Right, OK, so let's start here
with round #1IN pit cross.

1238
01:05:34,120 --> 01:05:37,400
You see a wide variety of
images, including.

1239
01:05:37,720 --> 01:05:39,200
That's a goomba.
That's a.

1240
01:05:39,800 --> 01:05:41,400
Bowling pins.
Birthday cake.

1241
01:05:42,840 --> 01:05:45,040
So the first the first one was a
goomba and the second one was

1242
01:05:45,040 --> 01:05:47,360
bowling pins.
There's also images of.

1243
01:05:47,880 --> 01:05:49,200
Platypus.
Crocodile.

1244
01:05:50,200 --> 01:05:53,400
Platypus, Duck bill.
That's what that was.

1245
01:05:53,480 --> 01:05:58,000
Stroller strollers.
A race car.

1246
01:05:58,280 --> 01:06:00,800
Race cars.
Stove.

1247
01:06:01,320 --> 01:06:02,400
Oven.
Wooden stove.

1248
01:06:02,400 --> 01:06:05,920
Nice tie game three to three.
We can't say that on this

1249
01:06:05,920 --> 01:06:06,960
podcast.
I.

1250
01:06:10,000 --> 01:06:14,960
Let's say.
If you're not watching on

1251
01:06:14,960 --> 01:06:16,400
YouTube you're missing out
people.

1252
01:06:16,840 --> 01:06:21,320
Let's say a waterfall.
I have no idea.

1253
01:06:22,360 --> 01:06:24,560
Vacuum cleaner.
Come on guys, keep the classy

1254
01:06:24,560 --> 01:06:27,200
that.
Was yeah, that was ridiculous.

1255
01:06:27,560 --> 01:06:30,280
A lot of a lot of these, there's
this such a thing as you're

1256
01:06:30,280 --> 01:06:33,560
going through these of like if
you focus on the wrong thing and

1257
01:06:33,560 --> 01:06:36,360
think of it as like, yeah, you
don't realize that like the

1258
01:06:36,360 --> 01:06:38,320
thing you're focusing on is the
negative space.

1259
01:06:38,600 --> 01:06:40,800
Correct.
All right.

1260
01:06:40,800 --> 01:06:43,880
How about a walrus?
I'm not giving you either.

1261
01:06:43,880 --> 01:06:45,400
It's a seal.
Neither of you are right.

1262
01:06:46,120 --> 01:06:48,720
Bathtub Man.
A bath.

1263
01:06:49,480 --> 01:06:50,520
That Yoshi.
Mini Yoshi.

1264
01:06:50,520 --> 01:06:51,880
Mini Yoshi.
Mini Yoshi.

1265
01:06:51,880 --> 01:06:53,960
Actually, given that one to
Mike, it's 4:00 to 4:00.

1266
01:06:53,960 --> 01:06:56,440
That's that's clearly mini
Yoshi's a distinct character, as

1267
01:06:56,440 --> 01:06:58,160
he covered in a Super World
episode.

1268
01:06:59,040 --> 01:07:00,600
Yeah.
And how about?

1269
01:07:01,160 --> 01:07:04,240
Angel.
Think Subway and Matchsticks,

1270
01:07:04,240 --> 01:07:05,880
Mike.
A kite.

1271
01:07:07,680 --> 01:07:08,720
Mike pulls ahead.
Wow.

1272
01:07:09,640 --> 01:07:12,000
And then one last one.
Rubber duck.

1273
01:07:13,440 --> 01:07:17,240
That is a tie.
How'd that happen?

1274
01:07:18,720 --> 01:07:21,200
I also would have accepted Mike
Snakes from a pot.

1275
01:07:22,560 --> 01:07:25,640
This is a duck.
Well, I wish I don't have a tie

1276
01:07:25,640 --> 01:07:27,360
break actually here.
What's what's this one?

1277
01:07:27,360 --> 01:07:30,200
I don't even know what this is.
Yeah, that is, that is a

1278
01:07:30,200 --> 01:07:32,640
Japanese letter.
Yeah, that's a kanji for sure.

1279
01:07:32,840 --> 01:07:35,440
Mike wins.
Mike wins six to five.

1280
01:07:36,040 --> 01:07:38,200
Good work, boys.
Proud of you.

1281
01:07:38,400 --> 01:07:41,440
So Andrew, you said you love
Pick Cross.

1282
01:07:41,440 --> 01:07:43,120
What do you like about these
games?

1283
01:07:43,560 --> 01:07:45,440
Something other than what you've
already mentioned, of course.

1284
01:07:46,160 --> 01:07:49,480
You know, I, I think it's, it's
a fun game style.

1285
01:07:49,480 --> 01:07:52,280
I think it plays really well on
a game.

1286
01:07:52,280 --> 01:07:55,520
You know, some of these, when
they translate it from like a

1287
01:07:55,520 --> 01:07:58,960
written type thing into a game,
sometimes you lose some of the

1288
01:07:59,600 --> 01:08:02,600
magic, but it's like the, the
fun of it's like you are

1289
01:08:02,640 --> 01:08:04,880
chiseling like they make that
part of the game play.

1290
01:08:04,880 --> 01:08:07,920
So that's kind of fun to reveal.
Yeah.

1291
01:08:08,360 --> 01:08:11,440
So yeah, I, I like that.
I like, you know, you were

1292
01:08:11,440 --> 01:08:15,160
showing the puzzles that they
replaced, but it is kind of like

1293
01:08:15,200 --> 01:08:19,840
anything can be a puzzle, you
know, anything can be a pic

1294
01:08:19,840 --> 01:08:23,319
cross image.
So like even Marilyn Monroe was

1295
01:08:23,319 --> 01:08:25,760
a stretch.
But you know, that's Marilyn

1296
01:08:25,760 --> 01:08:27,319
Monroe.
She's got the mole, She's got

1297
01:08:27,319 --> 01:08:29,399
the lips.
Yeah, the scream.

1298
01:08:29,399 --> 01:08:31,600
It's like that's that's
certainly the scream.

1299
01:08:31,600 --> 01:08:34,760
Like, you know, I I'm certain
I've played one where it was

1300
01:08:34,760 --> 01:08:38,319
Mona Lisa, you know, like they
like anything like you can take

1301
01:08:38,680 --> 01:08:42,960
recognizable art pieces and make
it into pic Ross or you can take

1302
01:08:43,399 --> 01:08:45,720
animals.
You know, it's like there's

1303
01:08:45,720 --> 01:08:50,760
different types and I was, I was
talking to a friend recently and

1304
01:08:50,760 --> 01:08:56,279
he does print out versions of
Giant Picross.

1305
01:08:56,279 --> 01:09:02,040
Like it is like 100 by 100.
Yeah, at like it's just insane.

1306
01:09:02,040 --> 01:09:05,160
And he just, I think he just
does a a section at a time or

1307
01:09:05,160 --> 01:09:07,960
something, But it's, it's huge.
He prints it out and he's a

1308
01:09:07,960 --> 01:09:09,680
teacher.
So he has it on his wall at his

1309
01:09:09,880 --> 01:09:13,439
at the school and it's like it's
fun to kind of he reveals a

1310
01:09:13,439 --> 01:09:15,960
little bit everyday and it's
like you can look at it like

1311
01:09:15,960 --> 01:09:20,200
that or these are just bite size
15 minutes or less.

1312
01:09:20,200 --> 01:09:25,640
You just go in and you clear a
puzzle and it's just logic

1313
01:09:25,880 --> 01:09:28,520
games.
It makes it fun.

1314
01:09:28,520 --> 01:09:34,160
It feels very solvable.
It doesn't feel too, too obscure

1315
01:09:34,160 --> 01:09:36,319
or difficult.
And then I mean like we just

1316
01:09:36,319 --> 01:09:39,439
played that mini game.
Sometimes trying to guess what

1317
01:09:39,640 --> 01:09:43,359
it's showing you is just as fun,
because if you kind of catch on

1318
01:09:43,359 --> 01:09:46,479
you can you can see the
patterns. 100%.

1319
01:09:46,840 --> 01:09:48,240
Yeah.
So I mean, it just goes on

1320
01:09:48,240 --> 01:09:49,760
forever.
And I mean, that's that's why I

1321
01:09:49,760 --> 01:09:52,800
think the the fun of they've,
they've made so many different

1322
01:09:52,800 --> 01:09:55,760
versions on DS and all that
where it's like, yeah, these can

1323
01:09:55,760 --> 01:09:58,240
just go on forever.
They don't have to be anything

1324
01:09:58,680 --> 01:10:01,320
particular and they don't have
to really change it too much.

1325
01:10:01,320 --> 01:10:03,040
I mean the and the squares get
bigger.

1326
01:10:03,600 --> 01:10:06,600
You start with the 5 by 5 and
then you go 10 by 10, then 15,

1327
01:10:06,600 --> 01:10:10,600
then 20 and it just gets, yeah,
huge, right?

1328
01:10:10,880 --> 01:10:15,200
And I think that's that adds to
the challenge and that's where

1329
01:10:15,200 --> 01:10:20,160
the fun is.
Yeah, and I think it's a really

1330
01:10:20,160 --> 01:10:22,840
good casual yet challenging
game.

1331
01:10:23,360 --> 01:10:26,760
So like I was waiting for my
because I got like eliminated in

1332
01:10:26,760 --> 01:10:28,840
war zone.
And so I was just kind of

1333
01:10:28,840 --> 01:10:31,920
sitting listening to my friends
Xbox chat and I picked up my

1334
01:10:31,960 --> 01:10:33,960
switch and I did a couple of
pick cross puzzles, you know

1335
01:10:33,960 --> 01:10:36,520
what I mean?
Or like Jackie's watching 90 day

1336
01:10:36,520 --> 01:10:39,080
Fiance and I'm like lying next
to her playing some pick cross

1337
01:10:39,080 --> 01:10:41,520
because like, you know, you can
pause the game anytime.

1338
01:10:41,520 --> 01:10:44,240
And also, you know, much like
Clue, Clue Land, like I think

1339
01:10:44,240 --> 01:10:48,120
that for me, Nintendo Switch
Online or Nintendo Classics,

1340
01:10:48,120 --> 01:10:50,160
whatever you want to call it, is
probably the best way to play

1341
01:10:50,160 --> 01:10:54,440
these because I'm casual.
When I make a mistake, I don't

1342
01:10:54,440 --> 01:10:57,400
mind rewinding and OK, put an X
there just because I don't want

1343
01:10:57,400 --> 01:11:00,720
to have to retry again and redo
a puzzle.

1344
01:11:00,720 --> 01:11:02,680
I failed.
I just want to gradually reveal

1345
01:11:02,680 --> 01:11:05,000
the image.
Even if I'm not playing the game

1346
01:11:05,000 --> 01:11:08,160
the way it was meant to be
played, I'm still enjoying it.

1347
01:11:08,440 --> 01:11:10,400
The game the way it was meant to
be played is wrong.

1348
01:11:10,760 --> 01:11:13,400
What do you mean?
Way it penalizes mistakes so you

1349
01:11:13,400 --> 01:11:16,440
have a game.
Over you're saying pen and paper

1350
01:11:16,440 --> 01:11:19,800
is more like time trial mode.
I wouldn't say most of the other

1351
01:11:19,800 --> 01:11:22,880
games I've played have also a
bit more like that.

1352
01:11:23,360 --> 01:11:28,200
OK, see I prefer the version
that goes oopsie and takes time

1353
01:11:28,200 --> 01:11:32,160
off because then I can use the
oopsie to help me solve the

1354
01:11:32,160 --> 01:11:33,320
puzzle faster.
Yeah.

1355
01:11:33,320 --> 01:11:36,720
But then you go oopsie, it takes
time off, and then you rewind it

1356
01:11:36,720 --> 01:11:37,840
so the time goes back on.
Yeah.

1357
01:11:39,080 --> 01:11:43,600
Yeah, I have no problem with
that because I'm having fun with

1358
01:11:43,600 --> 01:11:46,840
the toy.
There's nothing more painful for

1359
01:11:46,840 --> 01:11:48,720
me than to hear the oopsie
noise.

1360
01:11:48,720 --> 01:11:54,040
It's truly like, I'm like.
No, especially if it's a miss

1361
01:11:54,040 --> 01:11:57,480
click.
Yeah, Oh my God, yeah, that one

1362
01:11:57,800 --> 01:11:59,320
kill.
I'm like why?

1363
01:12:00,000 --> 01:12:02,880
You know, it's really funny
because in playing the game for

1364
01:12:02,880 --> 01:12:06,200
this episode, like, not to brag,
but like, I got my Switch too,

1365
01:12:06,200 --> 01:12:08,400
right.
And so the first half of the

1366
01:12:08,400 --> 01:12:10,960
puzzles I was playing on my old
Switch and the second-half I was

1367
01:12:10,960 --> 01:12:13,880
playing on the Switch 2.
And the joysticks on the Switch

1368
01:12:13,880 --> 01:12:16,680
2 are actually sensitive to the
point that it made the Game Boy

1369
01:12:16,680 --> 01:12:20,280
version much harder.
And I had to use the directional

1370
01:12:20,280 --> 01:12:23,960
buttons, which is not quite as
comfortable form factor wise.

1371
01:12:24,240 --> 01:12:27,360
And so it was this weird moment
of like, whoa, like, because you

1372
01:12:27,360 --> 01:12:29,880
think about like, an old Game
Boy is like, what's a cross,

1373
01:12:29,920 --> 01:12:32,200
right?
And so games are programmed with

1374
01:12:32,200 --> 01:12:34,560
the cross in mind.
Well, now I have like so many

1375
01:12:34,560 --> 01:12:38,320
degrees of fine motion that
somehow it didn't quite

1376
01:12:38,320 --> 01:12:40,800
translate.
I always just use the buttons.

1377
01:12:41,320 --> 01:12:44,600
Yeah, yeah, the directional pad
is, is so much more accurate.

1378
01:12:44,640 --> 01:12:47,000
I I feel like I go to that
naturally.

1379
01:12:47,320 --> 01:12:49,720
I prefer joystick if I can get
away with it.

1380
01:12:49,720 --> 01:12:52,720
Like, I'll even play Street
Fighter 2, you know, the SNES

1381
01:12:52,720 --> 01:12:55,960
version on the joystick.
If I if, if, if it feels right.

1382
01:12:55,960 --> 01:12:57,600
It didn't feel right in this
game.

1383
01:12:57,760 --> 01:12:59,480
But I love what Andrew said
though.

1384
01:12:59,480 --> 01:13:01,680
But like, it feels like you're
really chiseling because like,

1385
01:13:01,680 --> 01:13:03,920
yes, it's a numbers game.
Yes, that's a logic game.

1386
01:13:04,240 --> 01:13:06,400
It also kind of feels like an
art game.

1387
01:13:06,880 --> 01:13:08,960
And you're chiseling away at
this rock.

1388
01:13:08,960 --> 01:13:12,600
And much like how artists can
like picture the, the, the face

1389
01:13:12,600 --> 01:13:15,360
they're trying to create and
they always have that in mind as

1390
01:13:15,360 --> 01:13:17,880
they're chiseling away at it,
You can kind of.

1391
01:13:17,880 --> 01:13:22,240
Oh, OK, it looks like I've
created a dog paw in this corner

1392
01:13:22,240 --> 01:13:25,360
of the screen.
So now let's take our geometry

1393
01:13:25,360 --> 01:13:27,800
skills from 7th grade or in 8th
grade, and let's do a

1394
01:13:27,800 --> 01:13:30,240
reflection.
And let's assume there's going

1395
01:13:30,240 --> 01:13:33,160
to be a paw on the other side of
the screen in exactly that

1396
01:13:33,160 --> 01:13:35,720
place.
Most of the time the pictures

1397
01:13:35,720 --> 01:13:39,280
are centered and symmetrical, so
you kind of get help if you

1398
01:13:39,280 --> 01:13:41,040
start to visualize it.
Do you guys play it that way?

1399
01:13:41,040 --> 01:13:44,000
It's definitely how I played it.
Your peer numbers, Mike.

1400
01:13:44,360 --> 01:13:46,800
Yeah.
But I think the the numbers back

1401
01:13:46,800 --> 01:13:48,520
up that kind of visual play
style.

1402
01:13:48,520 --> 01:13:51,600
And, and if they don't, then you
just know that it's not going to

1403
01:13:51,600 --> 01:13:54,680
be like that.
Like even looking at the one you

1404
01:13:54,680 --> 01:13:56,920
have on the screen now, it's
like you don't really see a

1405
01:13:56,920 --> 01:14:00,480
symmetry.
You do see like a like something

1406
01:14:00,480 --> 01:14:03,880
in motion with like the two ones
on the left turning into 3 ones

1407
01:14:03,880 --> 01:14:06,240
and five.
So it's like something is like

1408
01:14:06,240 --> 01:14:09,160
growing and then and then
coming, coming up.

1409
01:14:09,160 --> 01:14:11,360
It's kind of interesting.
Oh.

1410
01:14:13,040 --> 01:14:16,720
Oh, I never really.
OK, so you're seeing the bigger

1411
01:14:16,720 --> 01:14:20,240
numbers and you can kind of see
the beginnings of the code.

1412
01:14:20,280 --> 01:14:24,200
Wow, that's cool.
It's like when the more you play

1413
01:14:24,200 --> 01:14:27,120
this game, I feel like you kind
of start to see the Matrix and

1414
01:14:27,120 --> 01:14:29,480
like all the little numbers
start to form the images, like

1415
01:14:29,480 --> 01:14:32,320
Neo in the hallway, Right?
It's a cool feeling.

1416
01:14:32,320 --> 01:14:35,720
It really is.
Mike, what else do you like

1417
01:14:35,720 --> 01:14:38,880
about it?
I would like to save my stuff to

1418
01:14:38,880 --> 01:14:42,400
where we get between joy pros
and joy cons because you're kind

1419
01:14:42,400 --> 01:14:46,200
of trying to talk about these as
one game and I think of them as

1420
01:14:46,200 --> 01:14:48,800
very two different, as two very
different experiences.

1421
01:14:49,280 --> 01:14:51,760
OK.
So, Andrew, are you cool to get

1422
01:14:51,760 --> 01:14:53,120
into the comparison between the
two?

1423
01:14:54,000 --> 01:14:55,920
Yeah.
OK, Mike, take it away.

1424
01:14:56,160 --> 01:14:58,880
OK, so and again, a lot of this
comes from that I play a lot of

1425
01:14:58,880 --> 01:15:04,400
these the pro kind of is just as
a general, you know, logic kind

1426
01:15:04,400 --> 01:15:09,120
of game, which I do like and
certainly these worked well for

1427
01:15:09,680 --> 01:15:13,880
these are really like ideal
second screen games to me, where

1428
01:15:13,880 --> 01:15:17,200
I part of that has to do with
the fact that I was thoroughly

1429
01:15:17,200 --> 01:15:20,960
underwhelmed by the music and
boop boop here.

1430
01:15:20,960 --> 01:15:24,400
A lot of it.
Boop boop, boop, boop, boop.

1431
01:15:24,560 --> 01:15:25,560
OK.
Yeah.

1432
01:15:25,560 --> 01:15:30,720
And so I muted that and like I
listen to a whole lot of nothing

1433
01:15:30,720 --> 01:15:32,640
new during this.
Nice.

1434
01:15:33,080 --> 01:15:34,800
Because I'm just going through
this, I was like, I'm going to

1435
01:15:34,800 --> 01:15:37,040
put something on.
And so I think certainly the

1436
01:15:37,040 --> 01:15:38,520
first one.
It.

1437
01:15:39,280 --> 01:15:41,920
Biggest strength, I think like
actually it's biggest strength

1438
01:15:41,920 --> 01:15:45,240
is time trial mode for me,
because I think that was a much

1439
01:15:45,240 --> 01:15:49,680
more fun mode.
And so getting to that is where

1440
01:15:49,680 --> 01:15:52,040
the game got better.
And certainly I think it the

1441
01:15:52,040 --> 01:15:54,680
Gameboy version displays better
on the screen.

1442
01:15:55,160 --> 01:15:59,000
And I think a part of that is
they're really trying to

1443
01:15:59,000 --> 01:16:02,760
maximize screen space because it
was on a Gameboy.

1444
01:16:02,760 --> 01:16:04,520
And so I'm playing on ATV.
It is.

1445
01:16:04,600 --> 01:16:08,280
It is clear and easy to read.
Yeah.

1446
01:16:08,960 --> 01:16:14,160
When I got over to the S and ES
version, I think it doesn't use

1447
01:16:14,160 --> 01:16:18,440
the screen as well.
I found it harder to read and as

1448
01:16:18,440 --> 01:16:21,400
they start getting into more
complex puzzles, sizes start

1449
01:16:21,480 --> 01:16:25,080
shrinking down and it gets the
point where it's hard to read.

1450
01:16:25,520 --> 01:16:28,960
But it had a bunch of quality of
life adjustments that I

1451
01:16:28,960 --> 01:16:31,600
appreciated.
So like on the Game Boy, you

1452
01:16:31,600 --> 01:16:36,800
cannot mark off on the sides.
If you've completed a block, you

1453
01:16:36,800 --> 01:16:39,200
can kind of cross it out and be
like, OK, no, I've taken care of

1454
01:16:39,200 --> 01:16:43,440
that, which on larger puzzles
becomes more useful.

1455
01:16:44,680 --> 01:16:48,840
They also really get rid of the
chiseling animation in the

1456
01:16:49,120 --> 01:16:52,240
original Game Boy that I found
incredibly frustrating and would

1457
01:16:52,600 --> 01:16:54,720
because you have to have like
you have the whole chisel

1458
01:16:54,720 --> 01:16:59,880
animation and stuff that takes
enough time that it was easy to

1459
01:16:59,880 --> 01:17:04,040
mess up because I would try to
move as I'm trying to move and

1460
01:17:04,040 --> 01:17:08,600
go like, OK, I know I have a
whole row ready to go, And so

1461
01:17:08,680 --> 01:17:10,320
getting rid of that was an
improvement.

1462
01:17:10,400 --> 01:17:15,120
Once I fixed the visual display
thing somewhat on the SES, it

1463
01:17:15,120 --> 01:17:20,040
improved a bit more and then
because you very quickly get to

1464
01:17:20,040 --> 01:17:26,080
the Warios super pic Ross.
I enjoy that one a lot more as

1465
01:17:26,080 --> 01:17:31,160
well because it doesn't have the
penalty of I've accidentally

1466
01:17:31,160 --> 01:17:33,880
clicked in the wrong spot
because nine times out of 10 if

1467
01:17:33,880 --> 01:17:36,560
I got penalized, I knew it was
wrong as well.

1468
01:17:36,560 --> 01:17:39,680
It was I clicked the wrong spot.
I see what you're saying.

1469
01:17:39,720 --> 01:17:41,800
Yeah.
It's it's it's slapping your

1470
01:17:41,800 --> 01:17:44,840
wrist for something you already
knew was a missed click.

1471
01:17:44,840 --> 01:17:46,520
And it just, it just roils you
that way.

1472
01:17:46,520 --> 01:17:47,760
I totally get what you're
saying.

1473
01:17:47,920 --> 01:17:51,040
It's just fascinating because
like, you know, Mike and I like

1474
01:17:51,040 --> 01:17:53,320
very different styles of games
and I think that they were kind

1475
01:17:53,320 --> 01:17:56,560
of wise to include sort of an
arcady dumb, dumb mode for Jamo

1476
01:17:56,800 --> 01:17:58,600
where it's like, hey, wrong
square buddy.

1477
01:17:58,600 --> 01:18:01,760
I'm like, thanks, game and
Mike's like I'll figure it out.

1478
01:18:01,760 --> 01:18:05,440
Don't don't condescend to me.
Like I just it's this.

1479
01:18:05,480 --> 01:18:08,640
I'm I'm surprised at how much I
like this and I think it's

1480
01:18:08,640 --> 01:18:11,040
because of that mode.
Yeah.

1481
01:18:11,040 --> 01:18:13,360
And I think the and the worst
was having situations where it

1482
01:18:13,360 --> 01:18:17,280
was like, it's a wrong click and
now I'm going to game over

1483
01:18:17,280 --> 01:18:19,880
because I don't have enough time
because these are large puzzles.

1484
01:18:20,400 --> 01:18:23,120
And again, rewinding, I never
cared about a missed click.

1485
01:18:23,200 --> 01:18:25,560
I mean, I'd annoyed me, but it
didn't ruin my day.

1486
01:18:26,040 --> 01:18:28,320
I do think though, it must be
said, since we're talking about

1487
01:18:28,320 --> 01:18:31,720
how the Super Nintendo and the
Game Boy versions compare, is

1488
01:18:31,720 --> 01:18:35,840
that Super Nintendo a Game Boy
the the most spaces you can have

1489
01:18:35,840 --> 01:18:40,080
is a three by three puzzle.
So that would be 15 by 15,

1490
01:18:40,520 --> 01:18:41,760
right?
So how many spaces?

1491
01:18:41,800 --> 01:18:47,600
What's 15 * 15, Mike?
225 two. 125 and then the Super

1492
01:18:47,600 --> 01:18:50,600
Nintendo because they had the
full television, the biggest 1

1493
01:18:50,600 --> 01:18:54,880
you can get is 5 by 4 so. 25 by
20.

1494
01:18:55,360 --> 01:18:59,120
Yeah, that's what I said.
Yeah, 25 by 20 because each each

1495
01:18:59,160 --> 01:19:03,640
grid is 5 by 5 by 5.
But anyway, much bigger puzzles.

1496
01:19:03,840 --> 01:19:06,080
I like 2 player mode.
Mike, did you like it?

1497
01:19:06,080 --> 01:19:09,240
I thought that was kind of fun.
I I was not really a fan of it.

1498
01:19:09,840 --> 01:19:11,720
Andrew, did you ever try to play
remote on pit cross?

1499
01:19:11,720 --> 01:19:15,080
No, I didn't even know those
existed until you mentioned them

1500
01:19:15,080 --> 01:19:16,280
the other day.
I was like, oh.

1501
01:19:17,280 --> 01:19:18,960
If you want, when we're done
recording, you know, I should do

1502
01:19:19,000 --> 01:19:20,800
a puzzle real quick because I
thought it was fun.

1503
01:19:20,800 --> 01:19:24,960
But Mike, so I liked it because
it was fun to see that I was

1504
01:19:24,960 --> 01:19:26,520
working in this part of the
puzzle.

1505
01:19:27,000 --> 01:19:30,280
And then I see you making
progress, and I could see like

1506
01:19:30,280 --> 01:19:34,320
speedrunners working together to
get through a game like this

1507
01:19:34,320 --> 01:19:37,640
that could be really interesting
from like a teamwork perspective

1508
01:19:37,640 --> 01:19:40,400
and communication and whatnot.
But what didn't you like about?

1509
01:19:40,400 --> 01:19:41,880
Was it me?
It was me, wasn't it, Mike?

1510
01:19:42,840 --> 01:19:48,120
It's it's you.
Because these are logic puzzles.

1511
01:19:48,560 --> 01:19:52,520
It removes the ability to, I
think, to be methodical.

1512
01:19:55,080 --> 01:19:57,920
OK, OK.
Even if I was getting it right,

1513
01:19:58,160 --> 01:20:00,280
it was still interrupting your
brain flow.

1514
01:20:00,760 --> 01:20:04,000
Yeah, OK, OK.
I love interrupting your brain

1515
01:20:04,000 --> 01:20:05,200
flow, Mike.
That's like my whole thing.

1516
01:20:05,200 --> 01:20:07,320
The whole.
Podcast of that, in a sense,

1517
01:20:07,320 --> 01:20:10,560
yeah.
Anything else you guys like

1518
01:20:10,560 --> 01:20:12,560
about these games or I guess
want to complain about?

1519
01:20:12,560 --> 01:20:14,080
I think we're kind of doing both
at this point.

1520
01:20:14,560 --> 01:20:19,680
There's definitely I felt
spoiled because of having played

1521
01:20:19,680 --> 01:20:25,080
pick Ross on the DS and and the
way that some of those things

1522
01:20:25,080 --> 01:20:28,280
will just automatically like on
on these.

1523
01:20:28,280 --> 01:20:31,400
I didn't even realize on the
Super Nintendo version that you

1524
01:20:31,400 --> 01:20:35,240
could mark off the numbers on
the side to say that you've

1525
01:20:35,240 --> 01:20:39,400
completed that number because on
the kick cross version on the

1526
01:20:39,400 --> 01:20:41,560
DS, they just do that
automatically.

1527
01:20:41,840 --> 01:20:45,720
You just know you've knocked out
that that section of it.

1528
01:20:45,720 --> 01:20:49,520
So those are just little
complaints where I'm like, well,

1529
01:20:49,520 --> 01:20:51,920
you know, this is an older game.
Like it's not gonna have

1530
01:20:52,240 --> 01:20:53,800
everything that the fancy new
game has.

1531
01:20:53,800 --> 01:20:57,200
That's that's for sure.
And I, I jumped around.

1532
01:20:57,200 --> 01:21:01,200
I didn't play in order cuz I was
for the Super Nintendo one.

1533
01:21:01,200 --> 01:21:03,840
I was, I was just kind of like,
OK, let me go to this level.

1534
01:21:03,840 --> 01:21:06,120
OK, let me go jump to the next
jump to the next.

1535
01:21:07,120 --> 01:21:12,200
So I, I don't think I got like
the full experience, but it was

1536
01:21:12,400 --> 01:21:16,400
it was definitely, you know,
some of those modern touches

1537
01:21:16,400 --> 01:21:19,560
that are missing where I'm like,
I know they figured this out

1538
01:21:19,560 --> 01:21:20,920
eventually.
Yeah.

1539
01:21:21,520 --> 01:21:25,440
But even, I mean, when I was
playing Mario's pic Ross on the

1540
01:21:25,440 --> 01:21:29,000
Game Boy like 10 years ago or
whatever, when I rediscovered, I

1541
01:21:29,000 --> 01:21:32,440
was like, I was like, yeah, I
was like, yeah, it's not modern.

1542
01:21:32,440 --> 01:21:34,920
But it was the fact that it was
like a Game Boy and it felt like

1543
01:21:35,240 --> 01:21:37,800
the, the classicness of it is
what you're coming for, not the

1544
01:21:38,520 --> 01:21:43,880
not modern sensibilities and
like updated gameplay.

1545
01:21:44,320 --> 01:21:48,800
So I, my, my complaints are so
small and not even really about

1546
01:21:48,800 --> 01:21:51,720
the game itself.
I I feel like the game it, it

1547
01:21:51,720 --> 01:21:54,840
nails the premise.
So it's you can't, I can't

1548
01:21:54,840 --> 01:21:57,480
really complain that much.
I'm glad you said it that way

1549
01:21:57,480 --> 01:22:00,600
too, because I think that this
sort of falls into the same kind

1550
01:22:00,600 --> 01:22:03,640
of brain space as like a
crossword puzzle where it's like

1551
01:22:04,040 --> 01:22:07,160
it's timeless and it's so simple
and it's the same rules every

1552
01:22:07,160 --> 01:22:09,480
time.
And that's why it's a fun casual

1553
01:22:09,480 --> 01:22:11,200
thing.
And like, you'd never complain

1554
01:22:11,200 --> 01:22:13,760
that a crossword puzzle doesn't
have like updated graphics or

1555
01:22:13,760 --> 01:22:16,160
whatever, you know what I mean?
It's just there's a purity to

1556
01:22:16,160 --> 01:22:20,600
this kind of puzzle that I think
is just really good design.

1557
01:22:21,320 --> 01:22:23,280
Something that really drove me
nuts is again, I like the

1558
01:22:23,280 --> 01:22:25,600
version where like it, you know,
will tell you if you made a

1559
01:22:25,600 --> 01:22:29,240
mistake and so on that same
token, if you're playing the

1560
01:22:29,240 --> 01:22:33,280
Mario version and you, you know,
chisel away at a square and it

1561
01:22:33,280 --> 01:22:36,240
breaks and you don't get
penalized, you know that that's

1562
01:22:36,520 --> 01:22:39,680
set right.
But then you can still erase it.

1563
01:22:40,080 --> 01:22:45,000
And actually, why would you let
me erase it if like, how would

1564
01:22:45,000 --> 01:22:47,480
that possibly help me?
Why would I ever want to do

1565
01:22:47,480 --> 01:22:49,000
that?
But then, you know, you go to

1566
01:22:49,000 --> 01:22:51,160
Wario mode or time trial mode.
Well, you have to have that

1567
01:22:51,160 --> 01:22:53,920
option because you need to be
able to correct mistakes.

1568
01:22:54,320 --> 01:22:57,360
A thing all in that same vein
where and I'm this is what I'm

1569
01:22:57,360 --> 01:22:59,160
like.
This definitely could have been

1570
01:22:59,160 --> 01:23:03,600
done.
Is more specifically that I do

1571
01:23:03,600 --> 01:23:08,840
not think it should let you
directly overwrite that.

1572
01:23:08,840 --> 01:23:13,240
If you put an X, it shouldn't
let you just put a block over

1573
01:23:13,240 --> 01:23:15,960
and a large part of that is
because there's something

1574
01:23:15,960 --> 01:23:17,320
incredibly satisfying with these
games.

1575
01:23:17,320 --> 01:23:19,240
Big OK, these are the ones that
aren't.

1576
01:23:19,560 --> 01:23:23,960
I can just fill in the rest and
in either case of either filling

1577
01:23:23,960 --> 01:23:26,160
in squares or filling in things
you know it aren't know it

1578
01:23:26,520 --> 01:23:30,400
cannot be squares.
This lets you overwrite those

1579
01:23:30,800 --> 01:23:32,280
and it's like that was another
thing.

1580
01:23:32,280 --> 01:23:36,080
Mistakes be like, OK I have 5 in
a row here and then I've already

1581
01:23:36,280 --> 01:23:40,480
exed out the next few cuz I know
that those can't be it and have

1582
01:23:40,480 --> 01:23:43,840
it go through and overwrite one
where I have the right thing

1583
01:23:43,840 --> 01:23:48,480
there, you've overwritten it.
I don't like that was a bit

1584
01:23:48,480 --> 01:23:50,720
where I'm like it should not do
that.

1585
01:23:51,160 --> 01:23:53,280
And it's so simple, it could
have just been that instead of

1586
01:23:53,320 --> 01:23:56,880
immediately overwriting your ex,
it just has an animation where

1587
01:23:56,880 --> 01:23:59,240
it erases it and then breaks it
and you go OK stop.

1588
01:23:59,520 --> 01:24:03,200
You know, it would have removed
a lot of frustration and missed

1589
01:24:03,200 --> 01:24:05,120
clicks, especially for you since
you're not rewinding.

1590
01:24:05,160 --> 01:24:08,160
Yeah, if it just used the erase
or if it was because it has the

1591
01:24:08,600 --> 01:24:12,080
the erase and just having the
erase is in my mind like that's

1592
01:24:12,080 --> 01:24:14,680
fine.
Just don't let one symbol

1593
01:24:14,680 --> 01:24:18,960
overwrite the other would have
gone a very long way.

1594
01:24:19,400 --> 01:24:22,720
And honestly, for me not having
a time limit thing, because

1595
01:24:22,720 --> 01:24:26,880
there there are puzzles where
they're complex puzzles and I'm

1596
01:24:26,880 --> 01:24:31,120
like in the time allotted, I
cannot get through that whole

1597
01:24:31,120 --> 01:24:33,920
puzzle.
Just because the sheer number of

1598
01:24:33,920 --> 01:24:36,440
clicks.
Also just do the amount of like

1599
01:24:37,040 --> 01:24:40,800
going through and checking
things to the point where I

1600
01:24:40,800 --> 01:24:44,960
decided like, OK, this one feels
fair because I've done it is I

1601
01:24:44,960 --> 01:24:47,640
would have ones where I'd get
through most of the time, take a

1602
01:24:47,640 --> 01:24:50,360
picture of it and then go back
and then I'd still it would

1603
01:24:50,360 --> 01:24:53,160
still take like 10 minutes to
fill most of it in.

1604
01:24:53,160 --> 01:24:56,520
Could I be like, I'm almost done
with this thing and I'm just

1605
01:24:56,520 --> 01:25:00,280
going to run out of time?
And I much prefer the time

1606
01:25:00,280 --> 01:25:03,120
counting up.
A new dirty cheater taking a

1607
01:25:03,120 --> 01:25:06,000
picture of the king of the
cheater.

1608
01:25:06,240 --> 01:25:09,160
That's not even cheating.
Well can I just give a shout out

1609
01:25:09,160 --> 01:25:10,640
though?
I thought I kind of touched on

1610
01:25:10,640 --> 01:25:13,080
it briefly, but I love in the
Super Nintendo version, some of

1611
01:25:13,080 --> 01:25:16,440
the animations are really cute.
They have like a there's a

1612
01:25:16,440 --> 01:25:19,080
drinking fountain.
It's like gurgling water and

1613
01:25:19,080 --> 01:25:23,280
then it explodes for no reason.
There's a little alarm clock.

1614
01:25:23,280 --> 01:25:25,600
It's kind of dancing.
And to me it's very like

1615
01:25:25,640 --> 01:25:27,440
evocative, or I guess it's not
evocative.

1616
01:25:27,440 --> 01:25:29,520
The alarmo might have been
inspired by this little

1617
01:25:29,520 --> 01:25:32,440
animation, but it looks similar
to me.

1618
01:25:32,680 --> 01:25:37,000
My favorite animation was that
one of the puzzle solutions for

1619
01:25:37,000 --> 01:25:41,840
pic cross is a pic cross board.
You recreate the entire pic

1620
01:25:41,840 --> 01:25:45,320
Cross board and then the winning
animation it fills it in and

1621
01:25:45,320 --> 01:25:47,280
shows you the animation of the
animation.

1622
01:25:49,160 --> 01:25:52,400
I did not get how you know
getting inception by a 30 year

1623
01:25:52,400 --> 01:25:55,120
old puzzle game like that was a
fun moment.

1624
01:25:55,120 --> 01:25:56,760
Like my jaw literally dropped on
the stream.

1625
01:25:56,760 --> 01:26:01,560
I was like, Oh my God, it's big.
There was also a neat bit with

1626
01:26:01,640 --> 01:26:06,600
the S and ES version since it
has the Mario and Wario things

1627
01:26:07,400 --> 01:26:11,360
and has scenes with Mario.
It's like when you go through

1628
01:26:11,360 --> 01:26:14,920
the Mario one, each time you
complete it, he basically says

1629
01:26:14,920 --> 01:26:18,080
something the lines of like,
congratulations, you've

1630
01:26:18,080 --> 01:26:20,520
completed this, this set of
puzzles.

1631
01:26:20,920 --> 01:26:24,320
Here's another one.
And then and at the at the end,

1632
01:26:24,320 --> 01:26:26,760
like when you when you actually
beat all of that, he bows.

1633
01:26:27,400 --> 01:26:30,440
That's cool.
But when you do the Wario ones,

1634
01:26:30,960 --> 01:26:33,720
what Wario says when you
complete one is I think

1635
01:26:33,720 --> 01:26:36,240
unfortunately you beat the
puzzles.

1636
01:26:36,680 --> 01:26:39,520
Nice.
Which was a nice extra touch of

1637
01:26:39,520 --> 01:26:42,840
personality to those, yeah.
And it's like, and the, if

1638
01:26:42,840 --> 01:26:45,600
you're playing the Wario
puzzles, it's Wario's hand that

1639
01:26:45,600 --> 01:26:49,280
swats the dust away and it's
Mario's like politely, you know,

1640
01:26:49,520 --> 01:26:51,640
just little stuff like that.
It's like, you didn't have to do

1641
01:26:51,640 --> 01:26:53,360
that, but I appreciate that you
did.

1642
01:26:53,840 --> 01:26:56,120
I just, they're just moments.
And I think Andrew touched upon

1643
01:26:56,120 --> 01:26:57,680
earlier where it's like you
don't really know what you're

1644
01:26:57,680 --> 01:26:59,520
looking at.
But like for the Super Nintendo

1645
01:26:59,520 --> 01:27:03,480
1, like I don't know the kanji
alphabet, I don't know like what

1646
01:27:03,480 --> 01:27:06,080
Rd. signs look like in Japan.
So there was a lot of puzzles

1647
01:27:06,080 --> 01:27:08,080
where like I was just like, OK,
I did it.

1648
01:27:08,080 --> 01:27:09,240
I don't know what I'm looking
at.

1649
01:27:09,560 --> 01:27:11,560
And the animation is kind of
undulating.

1650
01:27:11,560 --> 01:27:12,960
So let's just go on to the next
one.

1651
01:27:12,960 --> 01:27:17,040
Like I don't know anything else
to say in defense or criticism

1652
01:27:17,040 --> 01:27:19,440
of Pic Cross or Super Pic Cross
before you render our verdicts

1653
01:27:19,440 --> 01:27:22,040
guys, no.
I think it for how long you

1654
01:27:22,040 --> 01:27:25,280
spend on puzzles, I think the
music could have been better.

1655
01:27:25,360 --> 01:27:28,560
But yeah, at this point it's
very easy to mute it and put

1656
01:27:28,560 --> 01:27:30,120
something else on that's more
entertaining.

1657
01:27:30,680 --> 01:27:32,840
And you it's like, like I said,
like a crossword puzzle, like,

1658
01:27:32,840 --> 01:27:34,640
you know, the crossword puzzle
has bad music.

1659
01:27:34,640 --> 01:27:36,080
And it's like change the
station.

1660
01:27:37,280 --> 01:27:39,120
And I suppose I I do wish I
could have just.

1661
01:27:39,560 --> 01:27:43,360
I got tired of having to exit
out of the prompts about hints.

1662
01:27:43,360 --> 01:27:46,280
I wish I could have just said
stop asking me about those.

1663
01:27:46,520 --> 01:27:48,840
Oh, the hint was I, I was saying
no.

1664
01:27:48,840 --> 01:27:51,000
And then at a certain point I
accidentally said yes.

1665
01:27:51,040 --> 01:27:54,560
And then it was the most fun
thing I've ever seen where it

1666
01:27:54,560 --> 01:27:58,760
like, like a, like a casino slot
machine, like it, the little

1667
01:27:58,800 --> 01:28:02,080
randomizer picks what row and
column it's going to show you.

1668
01:28:02,160 --> 01:28:04,560
I was like, oh I'm doing this
every time now.

1669
01:28:05,040 --> 01:28:08,280
It's more fun and and like I
said, I'm a casual gamer when it

1670
01:28:08,280 --> 01:28:09,680
comes to puzzle.
I mean, I'm a casual gamer in

1671
01:28:09,680 --> 01:28:13,280
most regards, but like, you
know, it's like, yes, I like I'm

1672
01:28:13,280 --> 01:28:15,400
going to cheat anyway.
Give me two full row, give me a

1673
01:28:15,400 --> 01:28:17,160
row and a call.
And it was hilarious when like

1674
01:28:17,160 --> 01:28:20,240
the game would automatically
fill in one for you that you

1675
01:28:20,240 --> 01:28:21,440
knew was empty.
And it's like.

1676
01:28:21,440 --> 01:28:22,280
Thanks.
Zero.

1677
01:28:22,320 --> 01:28:23,840
Yeah, yeah, thanks.
Pick Ross.

1678
01:28:24,960 --> 01:28:27,600
But you know what I did, Mike?
I reround that bad boy and spun

1679
01:28:27,600 --> 01:28:31,680
the roulette again like I just.
I'm here for a good time, not a

1680
01:28:31,680 --> 01:28:33,360
long time.
You love rewinding.

1681
01:28:34,280 --> 01:28:37,640
This is like the most low stakes
ever and you're like, I got to

1682
01:28:37,640 --> 01:28:41,360
rewind I.
You're not wasting my time game

1683
01:28:42,600 --> 01:28:44,440
Andrew.
If you get me, you get me, and

1684
01:28:44,440 --> 01:28:48,120
that's not a good thing.
To beat the first game was like

1685
01:28:48,120 --> 01:28:50,160
30 out, just over 30 hours for
me.

1686
01:28:50,160 --> 01:28:54,560
And to for the second one to get
through all of Mario 6 levels of

1687
01:28:54,560 --> 01:28:59,000
Wario was another 30 hours.
It's like there is a lot of

1688
01:28:59,000 --> 01:29:03,520
time, but to me like the the
meat of that is the logic it

1689
01:29:03,520 --> 01:29:06,160
out.
And so kind of the the hint

1690
01:29:06,640 --> 01:29:10,040
thing runs against that for me,
but.

1691
01:29:10,480 --> 01:29:12,400
You know what's interesting I
just while we were talking I

1692
01:29:12,400 --> 01:29:14,920
fired up my switch and I turned
on the CRT filter for the Super

1693
01:29:14,920 --> 01:29:18,040
Nintendo version.
I cannot play that way like that

1694
01:29:18,040 --> 01:29:20,760
hurts my eyes.
So leave a comment or maybe

1695
01:29:20,760 --> 01:29:25,240
we'll put a discord pole.
Does CRT improve this for you or

1696
01:29:25,520 --> 01:29:27,280
or not?
I'm curious why it'd be

1697
01:29:27,280 --> 01:29:29,280
different for us.
Do you have the Switch docked?

1698
01:29:30,000 --> 01:29:32,720
No, dock it.
Cuz I suspect it's that cuz it's

1699
01:29:32,720 --> 01:29:37,160
I'm playing it on ATV.
OK, I'll try Mr. Scientist.

1700
01:29:38,760 --> 01:29:40,800
OK, well guys, that brings us to
the moment of truth.

1701
01:29:40,800 --> 01:29:43,760
We've covered the Joy pros, the
joy Cons, and every bit in

1702
01:29:43,760 --> 01:29:45,800
between.
So it's time to declare each

1703
01:29:45,800 --> 01:29:49,280
game from today's episode as a
Nintendo or a Nintend.

1704
01:29:49,280 --> 01:29:51,200
Don't.
So, Andrew, can you start us

1705
01:29:51,200 --> 01:29:52,320
off?
We'll start off with Clue.

1706
01:29:52,320 --> 01:29:55,240
Clue Land on the NES.
Would you recommend it?

1707
01:29:55,240 --> 01:29:56,280
Do you think it's worth people's
time?

1708
01:29:56,760 --> 01:29:59,000
Yeah, that's a Nintendo.
Nintendo.

1709
01:29:59,000 --> 01:30:04,440
I think that'll for people who
who have played a lot of older

1710
01:30:04,440 --> 01:30:06,440
games, I think it might shock
them.

1711
01:30:06,520 --> 01:30:10,240
It has, it has like such a weird
play style.

1712
01:30:10,560 --> 01:30:14,000
Yeah, I I think people, people
should experience it.

1713
01:30:14,600 --> 01:30:16,560
OK, OK.
And I enjoy it.

1714
01:30:16,720 --> 01:30:20,640
I honestly do enjoy it.
You're down for some clue Clue.

1715
01:30:21,480 --> 01:30:24,640
But so you there's other tiers.
Is it a Super Nintendo?

1716
01:30:25,080 --> 01:30:27,240
Is it Nintendo 64?
Like how far are you gonna

1717
01:30:27,240 --> 01:30:29,000
recommend it?
No, it's just a Nintendo.

1718
01:30:29,280 --> 01:30:30,800
It's a solid, flat Nintendo.
Yeah.

1719
01:30:30,800 --> 01:30:32,240
Let's not go crazy.
Let's not go crazy.

1720
01:30:32,720 --> 01:30:34,880
Mike, I think you're going a
different way.

1721
01:30:34,960 --> 01:30:38,960
Am I reading you right?
It's tough in that on one hand,

1722
01:30:38,960 --> 01:30:43,280
I do somewhat appreciate it is a
interesting way of controlling

1723
01:30:44,520 --> 01:30:49,760
like I appreciate that for that.
And it almost just feels like

1724
01:30:49,760 --> 01:30:54,400
there's just too many things
that fell into more into making

1725
01:30:54,480 --> 01:30:58,000
that way of playing enjoyable in
terms of like the the way the

1726
01:30:58,000 --> 01:31:01,400
time runs down and in terms of,
you know, the ability to get

1727
01:31:01,400 --> 01:31:06,320
stuck and not be able to get out
kind of stuff that I think puts

1728
01:31:06,320 --> 01:31:09,120
this narrowly on the Nintendo
side of things.

1729
01:31:09,520 --> 01:31:12,600
OK, reluctant Nintendo.
It's just, yeah, it's just like

1730
01:31:12,600 --> 01:31:16,640
it's there's promise there where
I'm kind of like, it's worth

1731
01:31:16,640 --> 01:31:19,440
kind of checking where I kind of
want to be like it's worth

1732
01:31:19,440 --> 01:31:20,400
checking out.
But then I'm like.

1733
01:31:20,400 --> 01:31:22,640
But then it gets really, really
frustrating in a way that's not

1734
01:31:22,640 --> 01:31:24,640
that for me, was not fun.
Yeah.

1735
01:31:25,320 --> 01:31:27,960
It's a disappointed Nintent,
don't it?

1736
01:31:29,080 --> 01:31:31,560
Was almost there.
Oh yeah, do you have levels?

1737
01:31:31,840 --> 01:31:34,400
Levels of Nintend don't.
It's the same one.

1738
01:31:34,400 --> 01:31:38,800
Super Nintendo Nintendo 60.
Four, I thought you'd go, you'd

1739
01:31:38,800 --> 01:31:40,520
go.
The other you'd name them after

1740
01:31:40,680 --> 01:31:44,080
Sega Genesis.
Mikes try.

1741
01:31:44,080 --> 01:31:46,200
He's tried to do a virtual boy
or something like that.

1742
01:31:47,200 --> 01:31:48,160
I wasn't gonna.
Bring No.

1743
01:31:48,960 --> 01:31:51,160
I, I was slightly concerned that
because I think of that as the

1744
01:31:51,160 --> 01:31:52,960
thing of this isn't necessarily
going to be good, but you should

1745
01:31:52,960 --> 01:31:56,120
check it out just so you know
what it is briefly, but like,

1746
01:31:56,200 --> 01:31:58,200
it's not like, oh, I'm going to
invest time in this just like,

1747
01:31:58,400 --> 01:32:01,720
so you've seen what this is.
OK, so I'm look, look, because

1748
01:32:02,160 --> 01:32:03,960
because I like Andrew.
OK, I'm going to meet you

1749
01:32:03,960 --> 01:32:07,720
halfway here.
What if it's a virtual DOI where

1750
01:32:07,720 --> 01:32:10,840
it's like it's worth checking
out but it's still bad?

1751
01:32:12,400 --> 01:32:14,920
I don't think it's everyone's.
It's not everyone's cup of tea,

1752
01:32:15,440 --> 01:32:17,080
I.
Will allow a new category called

1753
01:32:17,080 --> 01:32:18,440
virtual.
No I won't, no I won't.

1754
01:32:18,440 --> 01:32:20,480
This is madness.
No, this is crazy.

1755
01:32:20,520 --> 01:32:22,120
No, I take it back.
I hate it immediately.

1756
01:32:23,000 --> 01:32:25,560
I did not like Clue.
Clue land.

1757
01:32:26,120 --> 01:32:28,960
I'm tempted to go Nintendo
because I think within 30

1758
01:32:28,960 --> 01:32:30,960
seconds of playing you'll know
if you're going to enjoy it or

1759
01:32:30,960 --> 01:32:35,320
not.
But I really struggle imagining

1760
01:32:35,320 --> 01:32:37,200
why Andrew likes this game so
much.

1761
01:32:38,200 --> 01:32:42,600
It's so difficult and so hard to
control and in not a good way.

1762
01:32:42,840 --> 01:32:46,400
So listen, I hate to do it.
I was going to be a Super

1763
01:32:46,400 --> 01:32:50,640
Nintendo, but you've talked me
down to just a regular, also

1764
01:32:50,640 --> 01:32:53,400
kind of reluctant Nintendo.
I'm sorry to overrule our guest

1765
01:32:53,400 --> 01:32:56,720
Andrew, but I just don't think
Klu Kulin is very good.

1766
01:32:56,800 --> 01:33:00,440
But I'm happy.
I love that for you, as our kids

1767
01:33:00,440 --> 01:33:02,080
say.
I knew I was bringing, I was

1768
01:33:02,360 --> 01:33:05,160
fighting a losing battle.
I brought a loser into the

1769
01:33:05,160 --> 01:33:08,120
arena.
But listen though, like I think

1770
01:33:08,120 --> 01:33:10,040
it's the teacher in me.
You always look for the good,

1771
01:33:10,200 --> 01:33:12,400
you know what I mean?
And there's other fans of this

1772
01:33:12,400 --> 01:33:14,800
game out there.
And if you're one of the five

1773
01:33:14,800 --> 01:33:17,120
fans of this game that exists,
like, leave a comment, you know

1774
01:33:17,120 --> 01:33:19,680
what I mean?
This falls into game reviews.

1775
01:33:19,680 --> 01:33:23,080
Like movie reviews.
Part of the value is knowing,

1776
01:33:23,200 --> 01:33:25,560
OK, these are where my tastes
are and this is where that

1777
01:33:25,560 --> 01:33:28,400
person's tastes are.
And so there is a if this is a

1778
01:33:28,400 --> 01:33:30,680
kind of game play you like, it
can work.

1779
01:33:31,040 --> 01:33:34,600
It doesn't work for me, but that
doesn't mean it doesn't work for

1780
01:33:34,600 --> 01:33:36,240
anyone.
I'm standing on the side of

1781
01:33:36,240 --> 01:33:39,440
supporting the first woman in
video games ever.

1782
01:33:39,440 --> 01:33:41,520
Yeah, you know.
Oh, oh, you're tempting me.

1783
01:33:41,840 --> 01:33:43,200
You're tempting me to jump
sides.

1784
01:33:43,200 --> 01:33:46,720
Andrew I.
The first female protagonist I

1785
01:33:46,880 --> 01:33:48,280
really.
Don't want to be on the wrong

1786
01:33:48,280 --> 01:33:55,040
side of history in 2025 like I
OK, let's move on to pit cross.

1787
01:33:55,560 --> 01:33:58,240
Let's do Game Boy and Super
Nintendo both at the same time.

1788
01:33:58,760 --> 01:34:00,200
What's your verdict for each
one, Andrew?

1789
01:34:01,320 --> 01:34:04,040
Mario's Pit Cross and Mario's
Super Pit Cross.

1790
01:34:04,520 --> 01:34:09,640
You know, this is interesting
because thinking of them, I just

1791
01:34:09,640 --> 01:34:12,960
kind of automatically lump them
together, but the gameplay is

1792
01:34:12,960 --> 01:34:19,560
different enough that I, I to
separate them out and render A

1793
01:34:19,560 --> 01:34:23,240
verdict.
I mean, I, I feel like Mario's

1794
01:34:23,240 --> 01:34:29,080
pic Ross is a Nintendo.
That's just, I, I would even go

1795
01:34:29,080 --> 01:34:31,920
to like Super Nintendo for for
the Game Boy version.

1796
01:34:31,920 --> 01:34:35,560
Love it.
But the I think with the

1797
01:34:35,960 --> 01:34:41,560
translation issues with the
Mario's super pic Ross, I that

1798
01:34:42,160 --> 01:34:44,120
I'm, I'm on the verge of a
Nintendo.

1799
01:34:44,400 --> 01:34:47,880
I I feel like it's, you know,
it's the same game play that you

1800
01:34:47,880 --> 01:34:52,640
love, but I don't think I think
people it it's not, it's not as

1801
01:34:52,640 --> 01:34:55,200
appealing.
And obviously they kind of knew

1802
01:34:55,200 --> 01:34:57,600
that because it never did
release in America.

1803
01:34:57,640 --> 01:35:00,120
Like there's something something
about it where they're like,

1804
01:35:00,120 --> 01:35:02,720
well, never mind, we'll just
stick to what we have.

1805
01:35:03,560 --> 01:35:06,480
I guess it does get a Nintendo
because I do like the Wario

1806
01:35:06,480 --> 01:35:09,000
Mario silliness that they throw
in there.

1807
01:35:09,240 --> 01:35:13,400
Yeah.
It's a it's a mild Nintendo for

1808
01:35:13,400 --> 01:35:16,440
for Super pic Ross, but Mario's
pic Ross is definitely it's a

1809
01:35:16,480 --> 01:35:19,840
Super Nintendo for me.
I'm fascinated, Mike, I'm going

1810
01:35:19,840 --> 01:35:22,240
to, I'm going to go next because
I want to say the suspense

1811
01:35:22,240 --> 01:35:26,400
because like he mentions like
the Wario part, you can get to

1812
01:35:26,400 --> 01:35:28,760
that much faster in the Super
Nintendo version.

1813
01:35:28,760 --> 01:35:31,400
You got to beat all of the Game
Boy versions to unlock time

1814
01:35:31,400 --> 01:35:33,880
trial mode.
And even though I know Mike

1815
01:35:33,880 --> 01:35:36,200
prefers the Game Boy version, I
wonder how that's going to sway

1816
01:35:36,200 --> 01:35:39,760
him.
So I am, I'm splitting the vote

1817
01:35:39,760 --> 01:35:42,880
here because I really like the
Super Nintendo version.

1818
01:35:42,880 --> 01:35:46,000
I like the weird animations.
I really like 2 player mode.

1819
01:35:46,480 --> 01:35:49,360
I liked the color, I liked some
of the quality of life

1820
01:35:49,360 --> 01:35:53,800
improvements to the point that
I'm like, would I play the Game

1821
01:35:53,800 --> 01:35:56,440
Boy version?
And I don't think I would

1822
01:35:57,000 --> 01:35:59,680
because I think that everything
that the Game Boy version does,

1823
01:35:59,680 --> 01:36:02,280
the Super Nintendo version does,
but it does more.

1824
01:36:02,680 --> 01:36:06,320
And especially since some of the
like, like I think both puzzles

1825
01:36:06,320 --> 01:36:08,160
have like a leaf as one of the
answers.

1826
01:36:08,160 --> 01:36:11,520
So like you're kind of almost
creating the same kinds of

1827
01:36:11,520 --> 01:36:14,840
images.
So not taking anything away from

1828
01:36:14,840 --> 01:36:17,520
the Gameboy original, but
because I think it's kind of

1829
01:36:17,520 --> 01:36:21,280
rendered irrelevant, especially
since both games are actually at

1830
01:36:21,280 --> 01:36:24,080
the same basic subscription for
Nintendo Switch Online.

1831
01:36:24,360 --> 01:36:27,240
If you have access to pic cross,
you have access to what I think

1832
01:36:27,240 --> 01:36:29,800
is the better Mario Super pic
Cross.

1833
01:36:29,800 --> 01:36:33,040
So that's a Nintendo and Gameboy
is a Nintendo.

1834
01:36:33,040 --> 01:36:34,600
Don't Mike.
What?

1835
01:36:34,600 --> 01:36:38,960
What's your what's your verdict?
I think, and this is coming from

1836
01:36:38,960 --> 01:36:43,960
someone who plays a lot of games
in the in this genre, I think

1837
01:36:43,960 --> 01:36:49,560
they both fall as Nintendo's.
Part of that is there's so many

1838
01:36:49,560 --> 01:36:56,440
other games in that space that
are the same thing that have a

1839
01:36:56,440 --> 01:37:01,280
lot of those additional features
that really make this a lot

1840
01:37:01,440 --> 01:37:06,200
nicer of experience in terms of
things like, OK, this game is

1841
01:37:06,200 --> 01:37:11,240
not going to have me game over
in such a frustrating way.

1842
01:37:11,640 --> 01:37:15,320
Yeah, or, you know, things can't
over don't just overwrite like

1843
01:37:15,320 --> 01:37:19,040
that that make it a lot easier.
And then certainly more modern

1844
01:37:19,040 --> 01:37:22,360
games also have things like if
you've completed, if you've

1845
01:37:22,360 --> 01:37:25,800
marked out blocks, it will
update this this top and the

1846
01:37:25,800 --> 01:37:29,080
side to be like, OK, yeah,
you've you put those on the

1847
01:37:29,240 --> 01:37:32,920
board already.
But at the same time, like these

1848
01:37:32,920 --> 01:37:37,760
are that whole genre is not a
game that's terribly replayable

1849
01:37:38,320 --> 01:37:41,320
because the whole point with the
logic puzzle is kind of like

1850
01:37:41,360 --> 01:37:44,120
figuring it out.
And those are tough to revisit.

1851
01:37:44,560 --> 01:37:47,440
And so there's a sense for like,
I'm always kind of after more.

1852
01:37:47,880 --> 01:37:50,960
And I don't think they both have
things that frustrate me.

1853
01:37:50,960 --> 01:37:56,680
But neither were to the point of
not playing the SNES one was

1854
01:37:56,680 --> 01:38:00,120
going to be until I switched
switched modes.

1855
01:38:00,120 --> 01:38:04,360
And then graphically I could
look at it and read it.

1856
01:38:04,400 --> 01:38:07,200
So once I could do that,
definitely it's more puzzles.

1857
01:38:07,560 --> 01:38:12,960
I do recommend like Google
Translate on a phone for it just

1858
01:38:12,960 --> 01:38:16,160
to figure out what some of the
things you get shown are, but I

1859
01:38:16,160 --> 01:38:18,000
don't think it's necessary.
So even though it's not in

1860
01:38:18,000 --> 01:38:21,920
English, really, once you've
figured out the one, the one

1861
01:38:21,920 --> 01:38:25,000
prompt it shows you is do you
want a hint or not?

1862
01:38:25,400 --> 01:38:27,280
There's nothing else that
actually kind of you have to

1863
01:38:27,280 --> 01:38:28,840
worry about what it's asking you
about.

1864
01:38:28,840 --> 01:38:32,240
Everything else is
straightforward or it's numbers.

1865
01:38:32,800 --> 01:38:34,680
Yeah, it's the universal
language.

1866
01:38:34,680 --> 01:38:35,840
There you go.
Yeah.

1867
01:38:36,440 --> 01:38:40,600
OK, Well, I think we're going to
call that game over for today.

1868
01:38:40,600 --> 01:38:44,120
The final score for Clue.
Clue Land is a reluctant intend.

1869
01:38:44,120 --> 01:38:47,160
Don't.
And both pic Cross and Mario

1870
01:38:47,160 --> 01:38:50,080
Super Pic Cross are both
Nintendos.

1871
01:38:50,400 --> 01:38:53,640
The council has spoken.
Andrew, thank you so much for

1872
01:38:53,640 --> 01:38:56,280
taking us for a spin today.
Before you get on out of here,

1873
01:38:56,280 --> 01:38:58,000
why don't you tell our listeners
one more time where they can

1874
01:38:58,000 --> 01:39:02,120
find your stuff?
Yeah, you can find find me on

1875
01:39:02,160 --> 01:39:06,720
Instagram and various online
places at podcaster Andrew, you

1876
01:39:06,720 --> 01:39:10,440
can check out nothing new or
remake podcast on pretty much

1877
01:39:10,440 --> 01:39:15,040
any podcast app that you use new
episodes every month.

1878
01:39:15,320 --> 01:39:18,480
We also have a Patreon where we
have bonus episodes.

1879
01:39:19,600 --> 01:39:26,000
So check check all that out.
It's is this Is this releasing

1880
01:39:26,120 --> 01:39:29,600
relatively soon?
About a month and 1/2.

1881
01:39:30,440 --> 01:39:33,440
Yeah, a couple months out.
Yeah, then it might be might be

1882
01:39:33,440 --> 01:39:36,160
How to Train Your Dragon is our
most recent episode.

1883
01:39:36,160 --> 01:39:37,920
Oh yeah.
Because are you guys at 100,

1884
01:39:37,920 --> 01:39:40,560
you're coming up on 100?
We're, we're so close.

1885
01:39:40,560 --> 01:39:43,560
I, I, we might have hit 100 and
I'd missed it.

1886
01:39:44,240 --> 01:39:47,520
No, I think I think maybe how to
train Your dragon will be 100.

1887
01:39:48,080 --> 01:39:50,000
Pretty dope.
It's either that or the OR the

1888
01:39:50,000 --> 01:39:52,880
July episode, which I still want
to be mysterious about, but

1889
01:39:52,960 --> 01:39:55,600
it'll be it's a really, it's a
big one.

1890
01:39:55,640 --> 01:39:59,880
So okay, if that's 100 that
would be more thematically cool,

1891
01:39:59,880 --> 01:40:02,560
but might be How to Train your
Dragons 100.

1892
01:40:02,640 --> 01:40:05,400
Makes it in post.
Yeah, we'll do it live.

1893
01:40:06,320 --> 01:40:08,160
OK, well, that all sounds
northeast.

1894
01:40:08,160 --> 01:40:09,080
Excellent.
Everyone.

1895
01:40:09,080 --> 01:40:11,600
Join us next time and we'll be
boosting into the Big Blue

1896
01:40:11,600 --> 01:40:17,480
Yonder with F0 for the SNES and
F-099 for Nintendo Switch

1897
01:40:17,480 --> 01:40:19,880
Online.
Also, don't forget to visit

1898
01:40:19,880 --> 01:40:23,760
www.theoldswitcharoo.com.
There you can find links to our

1899
01:40:23,760 --> 01:40:26,760
Spotify, our YouTube, Instagram,
and all the social medias you

1900
01:40:26,760 --> 01:40:29,320
can shake a joystick at.
You can even leave an old timey

1901
01:40:29,320 --> 01:40:31,840
voicemail, meaning we would
literally love to hear from you.

1902
01:40:32,080 --> 01:40:35,000
Or even better, join the fun on
our Discord server where you can

1903
01:40:35,000 --> 01:40:37,680
play games, talk games, and even
make a friend or two.

1904
01:40:38,040 --> 01:40:40,640
Big thanks to Crystal Fields for
our incredible intro song.

1905
01:40:40,640 --> 01:40:43,320
And thank you dear Listener for
liking, commenting, subscribing,

1906
01:40:43,320 --> 01:40:46,280
reviewing and playing along with
us every step of the way.

1907
01:40:46,480 --> 01:40:49,240
This has been the old Switcheroo
where you've been talking gaming

1908
01:40:49,240 --> 01:40:51,600
retro with Mike and Jamo.
I've been Mike.

1909
01:40:52,080 --> 01:40:54,080
And I've been jamo game on
everyone.

1910
01:41:07,240 --> 01:41:09,400
I don't like the Eddie.
Well, actually I kind of like

1911
01:41:09,400 --> 01:41:12,880
both of them to be honest.
But the newer Haunted Mansion I

1912
01:41:12,880 --> 01:41:16,200
thought was actually OK and the.
I think the the the first one I

1913
01:41:16,200 --> 01:41:20,280
appreciate as like if this
didn't have Eddie Murphy in it,

1914
01:41:20,280 --> 01:41:24,240
I think this had almost work,
which is a problem when he is

1915
01:41:24,280 --> 01:41:27,880
the main person.
And then the newer one, I just

1916
01:41:27,880 --> 01:41:32,240
like it as part of the Disney
live action depressed physicist

1917
01:41:32,240 --> 01:41:35,240
trilogy.
What are the other two?

1918
01:41:35,840 --> 01:41:38,360
It's that Sorcerer's Apprentice
and Tomorrowland.

1919
01:41:38,960 --> 01:41:43,160
OK.
Is that a little close to home

1920
01:41:43,160 --> 01:41:43,600
there buddy?

Andrew Linde Profile Photo

Andrew Linde

Podcaster

Andrew has hosted the Super Mario Bros. Minute, Dunston Checks Min, Nothing New, and more podcasts. More than anything, he likes watching movies.