July 16, 2025

S3E10: Blast Corps -or- I've heard of a crash course, but this is ridiculous!

Nate Brown (Twitch’s @nateblackest) brings down the house as he talks Blast Corps (N64, 1997) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!

In this explosive episode, we explore the astronomical precision of the level select screen, the suspected censorship of a problematic televised roadster, and the timeless appeal of Nate’s hunt for the most “mid” movies of all time. Plus, we create a tier list for every vehicle in this Rare N64 classic. Which one is the Best Corps, and which is a Blast Corpse? And will this episode be the impetus for Jaymo’s very first tattoo? Time to get moving!

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com⁠⁠⁠, where you'll find access to our Discord, voicemail, and so much more!

Game on, everyone.

 

(0:00) Intro

(01:03) Welcoming Nate Brown

(07:00) Blast Corps

(37:50) Ranking Retro: Blast Corps Vehicle Tier List

(01:08:05) Blast Corps (continued)

(01:24:02) NintenDo or NintenDon’t

(01:29:39) Outro

 

 

Nate can be found on his own Twitch channel (https://www.twitch.tv/nateblackest) or cohosting TrailerBoyz on the Whitest Kids U Know twitch channel (https://www.twitch.tv/officialwkuk). 

Older episodes of TrailerBoyz are on YouTube at https://www.youtube.com/playlist?list=PLh9F2UuOmDhCSNfuiaFHSoEHj3WV1g3Qg 

Check out https://miseryloves.us/ for additional info about TrailerBoyz, MidHunters, and more

 

Blast Corps manual: https://www.retrogames.cz/manualy/N64/Blast_Corps_-_Nintendo_64_-_Manual.pdf

The Making Of: Blast Corps | Now Gamer: https://web.archive.org/web/20150411115039/http://www.nowgamer.com/the-making-of-blast-corps/⁠

Donkey Kong Land - Boss Battle / Blast Corps - Skerries | the gaming hell youtube thing: https://www.youtube.com/watch?v=JlGxYzVNaGw⁠

The Awesome, 100% Accurate Planetary Orbits of Blast Corps' Map Screen by Owen Good | Kotaku: https://kotaku.com/the-awesome-100-accurate-planetary-orbits-of-blast-co-502166285

Blast Corps Vehicles Tier List Maker: https://tiermaker.com/create/blast-corps-vehicles-18221448

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I don't know where my Genesis 
could be. 

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I haven't seen my Super Nintendo
since 2003. 

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That's all right. 
I don't mind. 

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I've got a Switch in the old 
Switch room. 

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My friend Mike and Jamo too. 
All right everyone, welcome back

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to the old Switcheroo where 
we're talking gaming retro with 

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Mike and Jamo. 
I'm Mike and I'm Jamo play along

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on our epic quest to research 
and review all 250 plus games in

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the Nintendo Classics catalog. 
Today we are clearing a path for

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00:00:43,640 --> 00:00:48,400
1997's Blast Core on the 
Nintendo 64 in an episode we are

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calling. 
I've heard of our crash course, 

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but this is ridiculous. 
Now, Mike, I'm I'm trying to 

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tease the audience a little 
here. 

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I'm trying to generate some 
excitement. 

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But today I think you brought a 
bona fide expert in building 

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hype and breaking down trailers.
Would you like to introduce 

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them? 
Yeah, so I'm always enjoying 

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getting to bring on people who 
have actually supported us and 

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acknowledge that we exist in the
past. 

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And a great one for that from 
Trailer Boys is Nate, as well as

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on Twitch as Nate Blackest. 
Nate, you want to describe sort 

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of what it is you do? 
Yay. 

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Yeah, I my brother. 
That's pretty much it is my 

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brother. 
My my claim to any notoriety 

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would be like my brother is Sam 
Brown of the whitest kids, you 

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know, and during COVID. 
That's a, that's a sketch comedy

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show from like 20 years ago now 
almost. 

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But during COVID, they wanted to
do stuff. 

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Everyone was locked down and 
bored. 

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Trevor started doing stuff on 
YouTube and then they're like, 

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we should do live stuff on 
Twitch. 

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And then that's when I got 
involved helping them out do 

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that stuff. 
And you know, we had a bunch of 

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great live Twitch shows almost 
every day of the week. 

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And then Sam and I started one 
called Trailer Boys, which was 

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a, it's still going. 
It's a Sunday night show. 

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And we kind of turned it into a 
game show where we have a theme.

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People submit trailers to the 
website, which is Misery Loves 

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dot US. 
That'll show you all the details

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of what the theme is, when the 
next show is. 

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And then we will pick the 
trailers, not really at random, 

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but Sam really picks the 
trailers out and then we kind of

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vote on them and the audience 
votes on them live. 

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And then we give out points. 
And then there's a season where 

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whoever hits 100 points first, 
the season ends. 

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So it's pretty fun with some of 
the odd themes we've done and 

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some of the wild trailers of 
movies people have found because

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it's, it's always fun to see 
something that's like, I've 

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never heard of this, you know, 
like, and, and then trailers are

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great because they're non 
committal. 

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You know, it's like 3 minutes of
your life. 

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You know, it's going to be tough
to be like, hey, I found this 

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movie, it could be complete 
garbage. 

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We should watch it and you have 
to commit like 2 hours. 

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No way. 
So that's what we do. 

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And that's on the official 
Whitest Kids Twitch channel, 

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which is I think it's official 
WKUK or WKUK official. 

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Official WKUK. 
Official, like, yeah, I 

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shouldn't know that, but yeah, 
we do that every Sunday around 

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9:00 PM Eastern, 6:00 PM Pacific
because my brother is in Pacific

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Time. 
And then I do my own Twitch 

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show, kind of like supplementary
content to that show called mid 

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hunters, more or less. 
Well, I, I don't really call the

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show mid hunters. 
It's just like the act of mid 

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hunting, which is like searching
for these like mid tier movies 

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that like, you know, aren't that
just are forgotten about and and

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won't leave really an 
impression. 

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Like you'll forget your see the 
movie. 

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Sometimes we'll watch a movie 
and I'll remember I've seen the 

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movie like at the third act and 
be like, wait a minute, like. 

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So it's that kind of stuff. 
It's just it's silliness pretty 

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much, you know? 
Yeah, well, there's, there's 

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movie clubs right, where people 
watch like good move, like 

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films, film clubs. 
And then there's like jokey, 

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let's watch only bad stuff and 
tear it apart. 

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And that's fun too. 
This is more like middle range 

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stuff that like, you know, we're
not finding stuff from other 

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people, you know, most of the 
time. 

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It's not like, you know, a lot 
of stuff you'll see on bad movie

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podcast and people like let's 
watch that. 

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We're kind of finding our own 
stuff because they're the 

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majority of things on like a 
bell curve. 

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We're going to be in that, that 
middle of the road Rd. stuff 

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there. 
So we do we do find things that 

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I'm like, I think we're probably
the only people that have 

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watched this since it came out, 
that kind of stuff. 

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So it's it's pretty fun. 
I love that. 

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I think the genius of focusing 
on the middle of the pack is 

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that it's like, is this was this
a bad movie that by happy 

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accident or had one really good 
idea and now it's actually kind 

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of interesting. 
Or you could be like, this movie

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could have been great. 
And you know what kind of held 

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it back? 
So Mike, you've been on the 

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00:05:08,400 --> 00:05:11,240
you've been on the Trailer boys 
leaderboard a couple of times. 

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Oh yeah. 
Yeah, I, I hold a very strong 

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position at the very bottom of 
that leaderboard. 

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But. 
Still on the leaderboard? 

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00:05:18,160 --> 00:05:20,880
Yeah, yeah. 
Still there. 

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What trailers have you 
submitted? 

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There has been a lot. 
I mean, obviously, I think part 

101
00:05:29,360 --> 00:05:32,160
of is there's definitely been 
several that like I've had to 

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edit so that they can show them 
on Twitch. 

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You've had to censor it. 
Yeah. 

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That's awesome vampire hookers. 
That was one of the ones that 

105
00:05:42,200 --> 00:05:45,240
was a lot of censoring, but it 
has such a great theme song. 

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OK, if you're my student and 
you've discovered the podcast, 

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he said that I didn't. 
OK, that that's the thing. 

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Well, you know what, Nate? 
Before we get to Blast Corps, I 

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don't like you just saying, oh, 
like I'm just known because of 

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Sam because I was watching one 
of your older episodes, your 

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Fast Cars themed trailer 
competition. 

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It was like as close as I could 
get to Blast Corps. 

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00:06:04,040 --> 00:06:06,960
And you, Sam was trying to 
remember all the Fast and 

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00:06:06,960 --> 00:06:11,120
Furious titles and you jokingly 
suggested Dark of the Moon and 

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00:06:11,120 --> 00:06:12,720
Transformers Revenge of the 
Fallen. 

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And I was like wait, did Nate 
just discover like a peanut 

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butter combination? 
How have we not had a fast and 

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00:06:18,200 --> 00:06:21,400
furious style movie with 
Transformers like? 

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It would make so much sense. 
Yeah, it's too. 

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Good. 
It's too good. 

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It makes too much sense. 
That's a layup. 

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Universal does own both of 
those, right? 

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00:06:29,240 --> 00:06:32,640
Yeah. 
Like, I mean, they've got rides 

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for both of them. 
All right, add that to my Fast 

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00:06:35,400 --> 00:06:37,720
and Furious predictions. 
I think that the final Fast and 

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Furious movie is gonna be Fast 
XXX, and it's gonna have Vin 

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00:06:41,840 --> 00:06:45,040
Diesel's character from XXX. 
And now I think they're going to

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00:06:45,040 --> 00:06:46,960
get Transformers in there as a 
post credits scene. 

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00:06:47,160 --> 00:06:48,840
But anyway, Mike, stay on topic 
here. 

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I think it's time to get moving.
Are you guys ready to talk about

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some video game demo? 
Video game demo? 

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No, no, no demo. 
Yeah. 

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Well, let's move on to Blast 
Core, released for the Nintendo 

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00:07:05,000 --> 00:07:18,960
64 in 1997. 
As described on Nintendo 

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Classics Emergency Blast Core 
mobilized in this action game 

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00:07:23,200 --> 00:07:27,240
released for the Nintendo 64 
console in 1997, you take on the

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work of the Blast Core, the 
leaders in the field of heavy 

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duty demolition, known for their
skill, experience, and cutting 

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edge technology. 
A carrier hauling a pair of 

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defective nuclear missiles has 
gone off route on its way to a 

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safe detonation site. 
You must clear the way to avoid 

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catastrophe. 
Each of the machines available 

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to the Blast Core is unique and 
powerful, with more than 8 

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00:07:47,240 --> 00:07:49,680
vehicles ranging from a 
bulldozer to a giant flying 

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00:07:49,680 --> 00:07:51,680
Mecca. 
Each stage will ask something 

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different and may require you to
switch machines in the middle of

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00:07:54,680 --> 00:07:57,200
the level or even operate trains
or cranes. 

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Time to get moving. 
Who says more than 8 vehicles? 

149
00:08:02,680 --> 00:08:05,520
What? 
It's weird to say more than 8 

150
00:08:05,520 --> 00:08:08,280
vehicles and use like a that 
precise of a number. 

151
00:08:08,720 --> 00:08:11,120
Yeah, you're not even a double 
digit. 

152
00:08:12,440 --> 00:08:14,040
Yeah. 
Exactly like is it 9? 

153
00:08:14,560 --> 00:08:17,360
Just say more like more than 10 
would sound normal. 

154
00:08:18,400 --> 00:08:20,440
Yeah, it's like you're talking 
about this game on the 

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00:08:20,440 --> 00:08:21,840
schoolyard. 
How many vehicles are in the 

156
00:08:21,840 --> 00:08:23,000
game? 
More than eight. 

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00:08:23,040 --> 00:08:27,800
OK, well, good. 
Well, box art was often people's

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00:08:27,800 --> 00:08:30,160
first impressions. 
So in the North American box 

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00:08:30,160 --> 00:08:32,080
here, we got the street level 
view of the action. 

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00:08:32,080 --> 00:08:34,640
You got the backlash dump truck 
crashing through a building 

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toward the customer. 
The ballista motorcycle is 

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00:08:37,039 --> 00:08:39,640
launching a volley of missiles 
also towards the customer. 

163
00:08:39,919 --> 00:08:41,480
The J bomb flying Mecca 
shooting. 

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00:08:41,480 --> 00:08:43,080
I come hit her. 
Look at you guessed it, the 

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00:08:43,080 --> 00:08:44,880
customer. 
And behind all this is the 

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00:08:44,880 --> 00:08:47,640
nuclear character carrier 
approaches from the background. 

167
00:08:47,880 --> 00:08:49,800
Nate, you're something of an 
expert on marketing here. 

168
00:08:49,800 --> 00:08:51,440
What's your what's your take on 
the box art? 

169
00:08:51,880 --> 00:08:54,720
I, I loved it. 
I mean, it's so intense. 

170
00:08:55,320 --> 00:08:58,920
And like, I remember, I remember
when this came out, we got it. 

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00:08:58,920 --> 00:09:03,440
It was, you know, there were no 
recognizable characters, wasn't 

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00:09:03,440 --> 00:09:08,040
coming from an established IP, 
you know, and it was like 3D 

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00:09:08,040 --> 00:09:11,520
looking like you could see you, 
you could kind of tell like you 

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00:09:11,520 --> 00:09:14,560
were going to get this 3D game, 
you know, because N64 was like 

175
00:09:14,560 --> 00:09:18,000
that whole that that dawn of 
that whole thing. 

176
00:09:18,000 --> 00:09:21,360
So I remember seeing this man, 
what is this? 

177
00:09:21,360 --> 00:09:24,000
Like it's just, it's very 
curious right off the bat. 

178
00:09:24,520 --> 00:09:27,560
And, and the, the motion implied
is really dynamic. 

179
00:09:27,560 --> 00:09:29,800
You got the bricks flying, the 
missile trails. 

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00:09:30,000 --> 00:09:32,160
If you even look the building, 
they're breaking through, it 

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00:09:32,160 --> 00:09:34,600
looks like it's kind of tilting 
and falling over. 

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00:09:34,920 --> 00:09:37,560
Like I love this. 
And we've also seen this on the 

183
00:09:37,920 --> 00:09:40,440
Ocarina of Time box where it's 
like they're kind of showing off

184
00:09:40,440 --> 00:09:43,080
3D now. 
Japanese box are quite 

185
00:09:43,080 --> 00:09:44,640
different. 
Mike, what's your take on it? 

186
00:09:45,120 --> 00:09:48,440
This is a lot closer to just 
that. 

187
00:09:48,440 --> 00:09:54,200
Like just put all the things on 
the poster and call it a day. 

188
00:09:54,560 --> 00:09:56,720
So you've got all the vehicles 
on there, but there's no sense 

189
00:09:56,720 --> 00:10:01,080
of like a scene to it. 
No, they're kind of all centered

190
00:10:01,080 --> 00:10:04,800
around the logo Blast them all, 
which kind of misleading. 

191
00:10:05,120 --> 00:10:07,920
That to me implies you're going 
to be, you know, fighting 

192
00:10:07,920 --> 00:10:10,440
enemies and trying to blast all 
the enemies. 

193
00:10:10,440 --> 00:10:14,720
And then the title Blast Dozer 
kind of implies the bulldozer is

194
00:10:14,720 --> 00:10:17,440
going to be kind of the thing. 
No, just me. 

195
00:10:18,000 --> 00:10:21,640
Yeah, for some reason, I don't 
know, this feels vaguely like I 

196
00:10:21,640 --> 00:10:23,920
expect this to be like a 
Starship Troopers tie in with 

197
00:10:23,920 --> 00:10:26,040
Blast em all like that. 
Right. 

198
00:10:26,200 --> 00:10:28,960
Yeah, yeah. 
And this game is decidedly non 

199
00:10:28,960 --> 00:10:30,920
violent. 
I don't know if I'd say this is 

200
00:10:30,920 --> 00:10:34,280
decidedly non violent. 
Well, I mean you're blowing up a

201
00:10:34,440 --> 00:10:37,200
empty buildings. 
No one gets hurt unless you 

202
00:10:37,200 --> 00:10:38,920
lose. 
Allegedly. 

203
00:10:39,440 --> 00:10:41,240
OK. 
Everyone runs out of the 

204
00:10:41,240 --> 00:10:43,720
buildings when you when you blow
up the buildings so you see them

205
00:10:43,720 --> 00:10:45,720
running. 
That is kind of crazy. 

206
00:10:45,720 --> 00:10:47,800
Like part of the game is saving 
survivors. 

207
00:10:47,800 --> 00:10:50,320
And how do you save survivors? 
Blow up the building they're in?

208
00:10:50,880 --> 00:10:53,600
What? 
Is is that not how it's normally

209
00:10:53,600 --> 00:10:56,520
done? 
That's how it works like the 

210
00:10:56,560 --> 00:10:58,360
couple places in the world. 
Trying that right now. 

211
00:10:58,360 --> 00:11:01,320
Actually speaking around the 
world here. 

212
00:11:01,960 --> 00:11:05,280
This game was produced by the 
Stamper brothers Chris and Tim 

213
00:11:05,280 --> 00:11:07,640
in addition to Co founding Rare 
Entertainment. 

214
00:11:08,320 --> 00:11:11,480
We will meet them again when we 
cover the sci-fi adventure Jet 

215
00:11:11,480 --> 00:11:15,920
Force Gemini for the N64. 
So I got some knowledge as 

216
00:11:15,920 --> 00:11:19,000
Nintendo Power trivia for y'all 
As Rare's first title for the 

217
00:11:19,000 --> 00:11:22,560
N64 Blast Core received 
universal acclaim according to 

218
00:11:22,560 --> 00:11:25,400
metacritic.com, despite being 
considered a commercial 

219
00:11:25,400 --> 00:11:27,920
disappointment, failing to move 
even a million copies. 

220
00:11:27,920 --> 00:11:30,320
But more than 8 Mike, so that's 
good. 

221
00:11:31,200 --> 00:11:34,200
The game has a number of fun 
hidden vehicles that are all 

222
00:11:34,200 --> 00:11:37,800
nods to American television. 
You can find the Gran Torino 

223
00:11:37,800 --> 00:11:41,000
from What Show guys. 
Oh, it's the cop show Starsky 

224
00:11:41,000 --> 00:11:43,320
and Hutch. 
Starsky and Hutch, well done. 

225
00:11:43,720 --> 00:11:45,920
You can unlock the van from What
Mike? 

226
00:11:46,360 --> 00:11:48,600
The A-Team van. 
The A-Team van. 

227
00:11:48,720 --> 00:11:50,160
All right, that's why I went for
that. 

228
00:11:50,400 --> 00:11:52,320
Did you press the horn while you
were driving the van? 

229
00:11:52,560 --> 00:11:55,160
No, I did not. 
There's a Mr. T sound alike that

230
00:11:55,160 --> 00:11:57,160
goes out of my way. 
Out of my way. 

231
00:11:57,600 --> 00:12:00,640
I couldn't. 
I'm like, what is it just it's 

232
00:12:00,640 --> 00:12:02,600
gonna be a baracus. 
Like apparently yes. 

233
00:12:02,960 --> 00:12:04,800
Yeah, you know, they wanted it 
to be. 

234
00:12:04,800 --> 00:12:06,840
I pity the fool, though. 
And they're like, we can't. 

235
00:12:08,840 --> 00:12:13,440
And then the last one is the All
American, which is not a famous 

236
00:12:13,440 --> 00:12:17,240
design, but if you press the 
horn, it plays Dixie. 

237
00:12:19,280 --> 00:12:21,040
So Nate, what show would that 
be? 

238
00:12:21,120 --> 00:12:24,520
Yeah, it's Dukes of Hazard. 
Dukes of Hazard, yeah. 

239
00:12:24,520 --> 00:12:27,920
In my memory, when I went back, 
I was like, Oh yeah, the the 

240
00:12:28,000 --> 00:12:31,280
General Lee is in the game and 
I'm like, it's not. 

241
00:12:31,560 --> 00:12:35,200
I was wondering though, like in 
my memory it was too, but like, 

242
00:12:35,200 --> 00:12:37,600
it's kind of obvious, you know? 
If you know the Dukes of 

243
00:12:37,600 --> 00:12:40,760
Hazzard's car, it has the 
Confederate flag painted on the 

244
00:12:40,760 --> 00:12:44,200
top, so not hard to imagine why 
they'd want to change the look 

245
00:12:44,200 --> 00:12:46,400
of it and have it be an American
flag instead. 

246
00:12:46,800 --> 00:12:49,800
But in like 97. 
Yeah, I was like, honestly, I'm 

247
00:12:49,800 --> 00:12:51,800
surprised because nothing else 
has gotten that memo. 

248
00:12:52,720 --> 00:12:56,720
Right. 
Rare being woke in 97. 

249
00:12:56,720 --> 00:12:59,160
Yeah, man. 
There's a place in Nashville. 

250
00:12:59,160 --> 00:13:02,400
It's a museum that Dukes a 
hazard called Cooters Nashville 

251
00:13:02,800 --> 00:13:07,240
and so many Confederate flags. 
Some might say too many. 

252
00:13:07,760 --> 00:13:10,000
Yeah, maybe 1. 
Where? 

253
00:13:10,000 --> 00:13:11,640
Where are the brothers that 
started Rare? 

254
00:13:11,640 --> 00:13:13,240
Where are they from? 
In the UK. 

255
00:13:13,720 --> 00:13:17,480
OK, so maybe it maybe the IT 
means something different to 

256
00:13:17,480 --> 00:13:18,640
them. 
The Confederate flag. 

257
00:13:18,640 --> 00:13:20,400
I don't know. 
I don't know. 

258
00:13:20,400 --> 00:13:22,240
I was surprised though, because 
I was yeah. 

259
00:13:22,240 --> 00:13:24,480
I mean, even the horn that's was
like, Oh yeah, maybe it's not 

260
00:13:24,480 --> 00:13:26,720
this, but yeah, sorry. 
Oh, it's all good. 

261
00:13:26,720 --> 00:13:29,560
So a design choice that was 
definitely not intentional was 

262
00:13:29,560 --> 00:13:33,160
the decision to give the Thunder
Fist mech only one arm. 

263
00:13:33,480 --> 00:13:36,520
According to a 2009 interview 
for now gamer.com, the 

264
00:13:36,520 --> 00:13:40,200
developers literally ran out of 
memory on the cartridge and 

265
00:13:40,200 --> 00:13:43,080
could not fit the polygonal 
model for Thunder Fist Second 

266
00:13:43,080 --> 00:13:45,920
Arm. 
But according to Martin Wakeley,

267
00:13:46,160 --> 00:13:48,520
the happy accident ended up 
making the character a lot more 

268
00:13:48,520 --> 00:13:50,960
memorable, so they were 
ultimately happy with the 

269
00:13:50,960 --> 00:13:52,720
exclusion. 
Crazy. 

270
00:13:53,000 --> 00:13:54,880
Isn't that funny? 
That's sick. 

271
00:13:55,120 --> 00:13:58,320
That is really cool. 
Like trivia on this because I I 

272
00:13:58,400 --> 00:14:00,560
thought it was funny. 
And it's it's interesting too, 

273
00:14:00,560 --> 00:14:02,280
because like you look at 
Thunderfist, there's actually 

274
00:14:02,280 --> 00:14:05,000
little wires almost implying 
that it lost the arm. 

275
00:14:05,600 --> 00:14:07,960
But I just kind of love that 
because to me that is a much 

276
00:14:07,960 --> 00:14:10,080
more iconic design. 
I don't know if I would remember

277
00:14:10,080 --> 00:14:12,000
it so vividly if it had both its
arms. 

278
00:14:12,000 --> 00:14:13,200
That's also just impressive like
that. 

279
00:14:13,240 --> 00:14:16,920
That can't be that much memory. 
Like, yeah, you have a lot of 

280
00:14:16,920 --> 00:14:18,880
things in this game that you 
could have cut. 

281
00:14:19,360 --> 00:14:23,120
Yeah. 
Like they kept the Mr. T sound 

282
00:14:23,120 --> 00:14:28,200
alike in exchange for an arm. 
I mean, didn't cost an arm and a

283
00:14:28,200 --> 00:14:31,160
leg, just an arm. 
You'll choose your battles. 

284
00:14:31,520 --> 00:14:34,520
Yeah, yeah, pick your poison. 
So before we get into the joy 

285
00:14:34,520 --> 00:14:37,520
pros and joy cons of Blast Core,
what is our history with this 

286
00:14:37,520 --> 00:14:40,320
game and how far did we get? 
So, Nate, can you kind of tell 

287
00:14:40,320 --> 00:14:43,040
us why you picked it and what 
your history of the game is? 

288
00:14:43,400 --> 00:14:47,520
Yeah, you know, I was. 
I saw Blast. 

289
00:14:47,520 --> 00:14:51,200
I want to write to Blast. 
Sounds like a Blaster Master was

290
00:14:51,200 --> 00:14:53,840
one of my favorite games as a 
kid on NES. 

291
00:14:53,840 --> 00:14:58,560
And then Blast Core was right 
there and I dipped into blaster 

292
00:14:58,560 --> 00:15:00,400
Master and that game was hard as
shit. 

293
00:15:00,400 --> 00:15:04,520
So I abandoned that so quickly 
and went right to blast Core and

294
00:15:04,520 --> 00:15:08,920
I was like yes. 
Like it clicked and I I got back

295
00:15:08,920 --> 00:15:12,240
into it. 
I remember, I remember skipping 

296
00:15:12,240 --> 00:15:16,080
school and I was in high school 
and I skipped school with a 

297
00:15:16,080 --> 00:15:21,720
friend of mine and we went to 
the mall and just so happened to

298
00:15:21,720 --> 00:15:23,920
be the same day that the 64 came
out. 

299
00:15:24,320 --> 00:15:28,120
And we didn't even know like it 
was, it was just I, I don't 

300
00:15:28,120 --> 00:15:29,600
think we really knew it was 
coming out that day. 

301
00:15:29,600 --> 00:15:31,440
But then we went all over the 
place looking for them because 

302
00:15:31,440 --> 00:15:33,240
they only had one and we both 
wanted one. 

303
00:15:33,600 --> 00:15:34,880
And so we went to all these 
places. 

304
00:15:35,200 --> 00:15:37,920
And so is that a time when like,
I think this is in like the 

305
00:15:37,920 --> 00:15:42,640
first year of like the 64 coming
out, We're like, you would be 

306
00:15:42,640 --> 00:15:44,720
buying the game that came out 
ever. 

307
00:15:44,720 --> 00:15:47,920
It was like, you know, games 
weren't flying in, you know, 

308
00:15:47,920 --> 00:15:50,200
like they were coming in on like
a trickle. 

309
00:15:50,200 --> 00:15:54,680
So when this game came out, it 
was like a no brainer kind of 

310
00:15:54,680 --> 00:15:56,000
thing. 
It was like, oh, this is the 

311
00:15:56,000 --> 00:15:58,040
game that's out now. 
I can't even remember if 

312
00:15:58,040 --> 00:15:59,680
anything else came out around 
the same time. 

313
00:15:59,680 --> 00:16:02,440
But like this game came out and 
I was like, oh, here's the new 

314
00:16:02,440 --> 00:16:06,920
64 game and we picked it up. 
And my brother and I really dug 

315
00:16:06,920 --> 00:16:09,760
this game, but it's like as 
little kids as like I think back

316
00:16:09,760 --> 00:16:12,040
and like playing games. 
I'm like, I don't think I really

317
00:16:12,040 --> 00:16:14,600
beat a lot of games and 
revisiting them. 

318
00:16:14,600 --> 00:16:16,720
I don't think I got too far in a
lot of games. 

319
00:16:16,720 --> 00:16:20,200
But this one I remember like 
actually having, you know, put 

320
00:16:20,200 --> 00:16:23,920
some significant progress in 
originally in back in 97. 

321
00:16:23,920 --> 00:16:26,680
So play it now is like I'm going
to beat this game. 

322
00:16:27,160 --> 00:16:29,160
Did you? 
And I did not. 

323
00:16:30,440 --> 00:16:36,120
I got close, I got. 
I got 2 levels from full 

324
00:16:36,120 --> 00:16:40,360
completion, right? 
And I, I was frustrated and I 

325
00:16:40,360 --> 00:16:42,240
was like, man, I can't, I can't 
beat these levels. 

326
00:16:42,560 --> 00:16:45,680
And then I, I watched a YouTube 
tutorial like how to beat the 

327
00:16:45,680 --> 00:16:49,760
levels and I was like, no way am
I am I able to do this? 

328
00:16:49,760 --> 00:16:53,560
I tried, I put some serious 
effort into it, but like one of 

329
00:16:53,560 --> 00:16:58,840
them, the last, the last two 
levels are so hard and they're 

330
00:16:58,840 --> 00:17:01,840
long and like you really have 
to, to, to one of them was just 

331
00:17:01,840 --> 00:17:04,160
like, it was a vehicle I wasn't 
very good with. 

332
00:17:04,520 --> 00:17:07,760
And then the other one just, 
there was so much going on with 

333
00:17:07,760 --> 00:17:09,599
it. 
I don't know if you guys got 

334
00:17:09,599 --> 00:17:13,000
that far in it, but you had so 
many things to do with boats. 

335
00:17:13,200 --> 00:17:15,000
You had to change the vehicles a
lot. 

336
00:17:15,000 --> 00:17:18,079
You had to, you had to shoot 
things in rockets and you had to

337
00:17:18,079 --> 00:17:23,440
get it down quick. 
So no, I, I, I I did not beat 

338
00:17:23,440 --> 00:17:25,440
it. 
This is probably the closest 

339
00:17:25,440 --> 00:17:27,920
thing trains, planes, and 
automobiles will ever get to a 

340
00:17:27,920 --> 00:17:31,640
game like you do. 
You do have to juggle a lot of 

341
00:17:31,640 --> 00:17:33,520
vehicles there and you never 
beat it as a child. 

342
00:17:34,040 --> 00:17:36,920
No, I don't even know how far I 
got a child is a loose. 

343
00:17:37,000 --> 00:17:39,240
I was probably like 16. 
That's. 

344
00:17:40,120 --> 00:17:41,920
A child. 
That's a child. 

345
00:17:42,280 --> 00:17:43,840
You can't be charged as an 
adult. 

346
00:17:43,840 --> 00:17:47,720
Usually that's a child. 
Mike, you didn't get very far, 

347
00:17:47,720 --> 00:17:50,520
I'm feeling, from how you were 
talking before recording. 

348
00:17:51,000 --> 00:17:55,600
No SO this is a game. 
I had never heard of this game 

349
00:17:56,040 --> 00:18:01,240
and on paper it had let me say 
all the things that make it 

350
00:18:01,240 --> 00:18:03,680
sound like a game I'm going to 
enjoy and which is mostly 

351
00:18:04,160 --> 00:18:06,440
vehicles and destroying things 
with vehicles. 

352
00:18:07,200 --> 00:18:11,480
Just in terms of other like 
destroying buildings and having 

353
00:18:11,480 --> 00:18:14,360
vehicles tend to be too strong 
spots in games for me. 

354
00:18:14,880 --> 00:18:19,240
However, I really, it felt like 
I was struggling with this. 

355
00:18:19,240 --> 00:18:23,240
So I got, after three days of 
playing, I finally tried to 

356
00:18:23,240 --> 00:18:27,480
figure out where I was game 
progression and I was like one 

357
00:18:27,480 --> 00:18:32,640
or two levels away from having 
beaten all of the medium level 

358
00:18:33,080 --> 00:18:35,080
things. 
And then I went like, OK, if 

359
00:18:35,080 --> 00:18:39,160
this is where I am now, I am not
going to see the end of this 

360
00:18:39,160 --> 00:18:43,240
game. 
Well, by some creative use of 

361
00:18:43,240 --> 00:18:46,120
safe states, as in like I would 
start a level, I would do the 

362
00:18:46,120 --> 00:18:49,000
first part well, I would create 
a safe state and then when I if 

363
00:18:49,000 --> 00:18:53,000
I make a mistake, I, I could 
restart halfway through a level.

364
00:18:53,360 --> 00:18:57,640
After 10 hours and a lot of safe
states, I Nintend did beat blast

365
00:18:57,640 --> 00:18:59,920
Core. 
How many? 

366
00:19:00,120 --> 00:19:03,320
Computer. 
And I'm glad I did because I got

367
00:19:03,320 --> 00:19:05,040
to see some pretty cool levels 
towards the end. 

368
00:19:05,040 --> 00:19:07,680
So Nate, have you not seen the 
end game and the bonus levels 

369
00:19:07,680 --> 00:19:10,880
that kind of come up? 
Because it's pretty interesting.

370
00:19:12,240 --> 00:19:16,520
No, I mean, I, I've played, you 
know, some bonus level races 

371
00:19:16,520 --> 00:19:19,200
kind of come up through the 
thing, you know, you like 

372
00:19:19,200 --> 00:19:24,360
navigating the map is a pain. 
It's unnecessarily difficult to 

373
00:19:24,360 --> 00:19:26,960
get through and you don't know 
it doesn't. 

374
00:19:26,960 --> 00:19:28,800
It's not like a linear 
progression, but there are 

375
00:19:28,800 --> 00:19:32,560
bottlenecks to get from like 
easy to medium. 

376
00:19:32,840 --> 00:19:35,640
It all kind of convenes. 
It's it's like a weird spider 

377
00:19:35,640 --> 00:19:37,720
web of, of a globe of, of 
things. 

378
00:19:38,080 --> 00:19:42,080
And so they don't really give 
you a key of what the different 

379
00:19:42,080 --> 00:19:46,640
symbols really mean necessarily.
So it was hard for me to just 

380
00:19:46,640 --> 00:19:51,760
navigate and find things. 
And then, you know, as far as I 

381
00:19:51,760 --> 00:19:54,960
got, you know, there were only 
two levels I couldn't beat. 

382
00:19:55,840 --> 00:19:59,120
And then I don't know what was 
after that. 

383
00:19:59,120 --> 00:20:01,560
I think it was, I had one 
professor to rescue. 

384
00:20:01,600 --> 00:20:03,600
I mean, The funny thing to me 
was like the whole thing, I was 

385
00:20:03,600 --> 00:20:07,080
like, I restarted halfway 
through too, because I, I was 

386
00:20:07,080 --> 00:20:09,880
like, I think I missed the story
in the beginning. 

387
00:20:09,960 --> 00:20:12,680
I, there's something I missed. 
I went through and I'm like, no,

388
00:20:12,680 --> 00:20:13,960
you don't really get a lot of 
stories. 

389
00:20:13,960 --> 00:20:16,920
So I guess the stories on the 
box cover and that's it. 

390
00:20:17,320 --> 00:20:21,400
Then there's like professors you
have to rescue or find, they're 

391
00:20:21,400 --> 00:20:24,680
like hermit somewhere, which I 
really like the exploration part

392
00:20:24,680 --> 00:20:28,200
of it. 
Like like each map has two 

393
00:20:28,200 --> 00:20:30,200
functions. 
You're clearing stuff out of the

394
00:20:30,200 --> 00:20:32,600
way for this truck that has 
nukes right? 

395
00:20:32,600 --> 00:20:35,360
To get to the end thing? 
Yeah, that's the main gameplay 

396
00:20:35,480 --> 00:20:37,400
loop. 
Yeah, so you go through that and

397
00:20:37,400 --> 00:20:41,280
then it's like you hit the level
again to unlock all these other 

398
00:20:41,280 --> 00:20:45,280
parts and, and, and take all the
buildings down and, and do all 

399
00:20:45,280 --> 00:20:48,640
the collectibles. 
So I like that second part of 

400
00:20:48,640 --> 00:20:51,120
every map better. 
And then I'm not really good at 

401
00:20:51,120 --> 00:20:54,080
racing games. 
But the way this was in kind of 

402
00:20:54,080 --> 00:20:59,680
a locked angle third person 
view, it kind of felt more like 

403
00:20:59,880 --> 00:21:04,320
RC racers or RC pro am remember 
that kind of game. 

404
00:21:04,480 --> 00:21:08,840
Oh yeah, I, I really like that. 
So doing the races in that kind 

405
00:21:08,840 --> 00:21:13,080
of level was really cool. 
I, I, I really found it a lot 

406
00:21:13,080 --> 00:21:16,800
easier to do the races and, and,
and that, yeah. 

407
00:21:17,440 --> 00:21:20,200
And it was interesting that you 
get to choose the cars for the 

408
00:21:20,200 --> 00:21:23,640
races too, because obviously 
it's like half of them aren't 

409
00:21:23,640 --> 00:21:26,240
viable to like, you know, get a 
gold medal in it. 

410
00:21:26,520 --> 00:21:27,920
You want to race in the 
bulldozer? 

411
00:21:28,480 --> 00:21:30,040
Yeah, exactly. 
I tried it once. 

412
00:21:30,040 --> 00:21:31,960
I was like, can I do this? 
But no, I can't. 

413
00:21:33,240 --> 00:21:38,640
But yeah, no, I the the last two
I got, it was, oh man, I forget 

414
00:21:38,640 --> 00:21:41,960
the name of the level, but it 
was like you had to take the 

415
00:21:41,960 --> 00:21:44,760
motorcycle missile, a bunch of 
things in a shipyard. 

416
00:21:45,040 --> 00:21:48,320
Then you had to like run down, 
get the bulldozer. 

417
00:21:48,320 --> 00:21:52,360
Then you had to start pushing 
all these puzzle piece blocks to

418
00:21:52,960 --> 00:21:57,080
drop into the ground, right? 
And then the pulse piece box 

419
00:21:57,080 --> 00:22:00,080
also, that was kind of a trap 
too, because there would be 

420
00:22:00,080 --> 00:22:02,120
multiples that would fit in 
certain places. 

421
00:22:02,120 --> 00:22:07,040
So if you'd put one down and 
didn't go to get the secret one 

422
00:22:07,040 --> 00:22:08,840
behind somewhere else, you'd be 
in trouble. 

423
00:22:09,120 --> 00:22:12,040
And then after that, it was like
you had to move some boats and 

424
00:22:12,040 --> 00:22:14,200
then you had to move boats back 
and forth. 

425
00:22:14,400 --> 00:22:16,440
It was crazy. 
I was like, this isn't it? 

426
00:22:16,680 --> 00:22:21,120
Like when I finally saw it being
done on a YouTube video, I was 

427
00:22:21,120 --> 00:22:23,480
like, no, that's, that's what I 
like threw in the towel. 

428
00:22:23,720 --> 00:22:26,400
And then the other one was just 
the vehicle I was really, really

429
00:22:26,400 --> 00:22:28,880
bad at. 
And the whole level was just 

430
00:22:28,880 --> 00:22:30,680
that vehicle over and over 
again. 

431
00:22:30,920 --> 00:22:32,880
And I just couldn't get the 
mechanic. 

432
00:22:32,880 --> 00:22:34,640
I just, I was really rough at 
that one. 

433
00:22:34,640 --> 00:22:37,400
So those are the two that kind 
of ended it for me. 

434
00:22:37,920 --> 00:22:40,640
Yeah, For those who haven't 
tried the game, the basic 

435
00:22:40,640 --> 00:22:44,000
premise, like he said, is that 
this big rig with nukes on it is

436
00:22:44,000 --> 00:22:49,240
slowly going in a straight line,
and your goal is to clear a path

437
00:22:49,240 --> 00:22:50,400
for it. 
You have to destroy the 

438
00:22:50,400 --> 00:22:53,760
buildings or move fairies to 
create little bridges. 

439
00:22:53,760 --> 00:22:55,960
Your job is to make sure that 
that thing doesn't crash. 

440
00:22:56,120 --> 00:22:58,000
And I guess when they were 
originally developing it, they 

441
00:22:58,000 --> 00:23:01,520
just at first toyed with just a 
timer and like destroy the 

442
00:23:01,520 --> 00:23:03,880
buildings within a time, kind of
like the game Rampage. 

443
00:23:04,120 --> 00:23:07,960
But I think it's genius to make 
it like an actual physical thing

444
00:23:08,320 --> 00:23:12,360
because first of all, this game 
authentically creates these 

445
00:23:12,360 --> 00:23:15,600
really nail biting moments where
you are threading the needle 

446
00:23:15,760 --> 00:23:19,240
between the approaching carrier 
and a building up ahead, and you

447
00:23:19,240 --> 00:23:22,200
need to get in between them so 
you can destroy the building and

448
00:23:22,200 --> 00:23:25,920
then get out of the way before 
the carrier hits you because. 

449
00:23:25,920 --> 00:23:28,400
That ends at two, yeah. 
Yeah, that ends at 2:00. 

450
00:23:28,520 --> 00:23:31,280
You if you hit the truck, you're
it's over and I've done that. 

451
00:23:31,440 --> 00:23:34,800
Or or smack it with a missile. 
I was going to say it it it 

452
00:23:34,800 --> 00:23:38,200
creates a different ending in my
games where I'm like, OK, fine, 

453
00:23:38,200 --> 00:23:40,760
if I'm losing, I'm losing in my 
terms and just plowing into that

454
00:23:40,760 --> 00:23:43,120
sucker. 
Just a quick restart. 

455
00:23:44,120 --> 00:23:46,800
Yeah, you're just seeing like, 
no, no, no, you're not hitting 

456
00:23:46,800 --> 00:23:50,360
that building, I'm hitting you. 
I just that feels way too real 

457
00:23:50,360 --> 00:23:52,200
in the nuclear apocalypse. 
Mike's like, you know what? 

458
00:23:52,200 --> 00:23:54,480
Let's just end this already. 
Like. 

459
00:23:54,840 --> 00:23:57,480
I kept thinking it's going slow 
enough, why can't somebody just 

460
00:23:57,480 --> 00:24:00,720
jump in the truck? 
Like I remember switching guys 

461
00:24:00,720 --> 00:24:02,840
cuz you can actually get out of 
your vehicles and you're like 

462
00:24:02,840 --> 00:24:05,360
the little guy, which I thought 
was like really cool too. 

463
00:24:06,640 --> 00:24:10,680
And I was like trying to run 
like can I just get in the truck

464
00:24:10,680 --> 00:24:13,080
and stop the truck? 
No, it it doesn't work like that

465
00:24:13,080 --> 00:24:14,400
did. 
That count as a collision to 

466
00:24:14,400 --> 00:24:17,160
blow it up. 
No, yes. 

467
00:24:17,640 --> 00:24:20,480
No, no, the the guy doesn't blow
it up if you touch the carrier 

468
00:24:20,480 --> 00:24:23,040
as the man. 
From the front if if you hit the

469
00:24:23,040 --> 00:24:25,520
front, yeah, yeah, I. 
Thought you might have tried to 

470
00:24:25,720 --> 00:24:27,480
enter the side. 
Yeah, if you enter the side, 

471
00:24:27,480 --> 00:24:30,440
it's it's it don't do anything. 
What would have been hilarious 

472
00:24:30,440 --> 00:24:33,080
if you could just drive the 
carrier and just hit the brakes.

473
00:24:33,600 --> 00:24:34,520
We go. 
That was easy. 

474
00:24:34,960 --> 00:24:37,520
Nobody tried it. 
Now there were some hard ones 

475
00:24:37,520 --> 00:24:40,680
with like cranes and stuff too. 
We had to like drop blocks on 

476
00:24:40,680 --> 00:24:43,760
the cranes. 
And I mean, there, there was one

477
00:24:43,760 --> 00:24:48,120
where it was a train, I think, 
and you had to go on either side

478
00:24:48,120 --> 00:24:51,040
of the train tracks blowing up 
the buildings. 

479
00:24:51,040 --> 00:24:52,960
That was like the heart. 
Those it was those two. 

480
00:24:52,960 --> 00:24:56,200
It was like blowing up because 
you had to go on either side of 

481
00:24:56,200 --> 00:24:57,880
the tracks. 
You can't drive over the the 

482
00:24:57,880 --> 00:25:00,480
train tracks. 
So it's like you have to destroy

483
00:25:00,480 --> 00:25:03,280
a bunch on one side of the train
tracks, then hurry, get 

484
00:25:03,280 --> 00:25:05,480
underneath the tongue to go back
and destroy the other side. 

485
00:25:05,480 --> 00:25:07,080
And then you do it three times 
in a row. 

486
00:25:07,280 --> 00:25:10,040
And I was like, this is crazy. 
Yeah. 

487
00:25:10,040 --> 00:25:13,520
So those two levels, I don't 
even know, like the lady in the 

488
00:25:13,520 --> 00:25:15,160
corner that tells you what to 
do. 

489
00:25:15,520 --> 00:25:17,120
Does she have a character name? 
Yeah. 

490
00:25:17,160 --> 00:25:19,720
Like I I didn't understand a lot
of the story. 

491
00:25:20,040 --> 00:25:22,600
Mike, you read the booklet. 
Actually the book, the booklet 

492
00:25:22,600 --> 00:25:25,440
was very light on this. 
It was actually kind of weird to

493
00:25:25,440 --> 00:25:30,920
realize that like so I think at 
the start of the game, like if 

494
00:25:30,920 --> 00:25:35,000
you just don't hit start, it 
auto plays through basically 

495
00:25:35,000 --> 00:25:37,240
giving you all the text in the 
manual as well as giving you 

496
00:25:37,240 --> 00:25:40,960
vehicle info. 
And then a lot of it is actually

497
00:25:41,400 --> 00:25:45,800
just communicated in like the 
start of each level. 

498
00:25:46,360 --> 00:25:47,960
We'll just do like scrolling 
text. 

499
00:25:47,960 --> 00:25:50,880
And I think this, this may be 
one of the only games that we've

500
00:25:50,880 --> 00:25:54,120
covered on here that really 
heavily was like in game 

501
00:25:54,120 --> 00:25:56,400
information. 
Yeah, especially to the 

502
00:25:56,400 --> 00:25:59,600
exclusion of the manual. 
But so the other thing I really 

503
00:25:59,600 --> 00:26:02,600
like about the carrier, the 
concept of the carrier is that 

504
00:26:03,280 --> 00:26:06,520
routinely a level will start and
you get this really dynamic 

505
00:26:06,520 --> 00:26:10,080
camera angle of where you're 
starting and off in the distance

506
00:26:10,080 --> 00:26:12,600
you can see way down there at 
the bottom of the Canyon, 

507
00:26:12,800 --> 00:26:15,960
there's the carrier. 
And so it's like, OK, in this 

508
00:26:15,960 --> 00:26:18,200
level, I have to get to Ground 
Zero. 

509
00:26:18,480 --> 00:26:22,160
That's the first challenge is 
navigate your way to the path of

510
00:26:22,160 --> 00:26:24,560
the carrier. 
And then of course, you know, if

511
00:26:24,560 --> 00:26:26,320
you guys like look at the 
screenshot, there's little 

512
00:26:26,320 --> 00:26:29,760
collectibles on the ground. 
So even that far away shot is an

513
00:26:29,760 --> 00:26:33,280
accessible area. 
The game felt really expansive. 

514
00:26:33,280 --> 00:26:36,440
And that's why I completely 
agree with Nate that like the 

515
00:26:37,520 --> 00:26:40,640
the real fun of the game is 
revisiting levels once you've 

516
00:26:40,640 --> 00:26:42,760
already cleared a path. 
Now there's no timer. 

517
00:26:43,320 --> 00:26:46,480
Explore and find all the little 
nooks and crannies and hidden 

518
00:26:46,480 --> 00:26:51,800
vehicles and collectibles and I 
I to me, that's where the game 

519
00:26:51,800 --> 00:26:54,040
really opened up, so I'm glad 
you brought that up. 

520
00:26:54,240 --> 00:26:57,440
So when you go back, there's no 
carrier, there's just Explorer. 

521
00:26:57,440 --> 00:26:58,720
It's. 
Just like, yeah, there's no 

522
00:26:58,720 --> 00:27:01,560
timer. 
I didn't, I didn't know that. 

523
00:27:01,680 --> 00:27:05,840
I thought I do that. 
You, you, you, you mentioned 

524
00:27:05,840 --> 00:27:07,880
that. 
I thought it would just be if I 

525
00:27:07,880 --> 00:27:12,400
went back after the carrier was 
done, it wouldn't end of the 

526
00:27:12,400 --> 00:27:14,720
level, but I'd still have to 
deal with the carrier. 

527
00:27:15,160 --> 00:27:19,640
No, no, you get to go back to 
the town or what's left of it 

528
00:27:20,040 --> 00:27:22,280
with no timer whatsoever. 
Yeah. 

529
00:27:22,280 --> 00:27:26,680
And that's where like the crazy,
like innovative stuff that I'd 

530
00:27:26,680 --> 00:27:28,440
be like. 
I can't believe I just remember 

531
00:27:28,440 --> 00:27:35,000
marveling at it being like this 
level of just puzzles in like a 

532
00:27:35,000 --> 00:27:38,720
3D game like this for this era 
was really surprising to me. 

533
00:27:39,000 --> 00:27:40,760
You know, like some of the 
things are like, Dang, it took 

534
00:27:40,760 --> 00:27:44,160
me a while to figure out some of
the odd puzzles. 

535
00:27:44,160 --> 00:27:47,280
You know, they're like 
underwater tunnels and things 

536
00:27:47,280 --> 00:27:52,400
and very, very cool stuff that 
like was just really interesting

537
00:27:52,400 --> 00:27:54,360
to me. 
Yeah, the underwater tunnel is 

538
00:27:54,360 --> 00:27:56,360
where you find the Starsky and 
Hutch vehicle. 

539
00:27:57,000 --> 00:28:00,640
I I do love though, that like at
at certain point, you know, like

540
00:28:00,640 --> 00:28:03,840
one of the collectibles is just 
like like a light on the ground 

541
00:28:03,840 --> 00:28:05,880
that you, you drive over and it 
lights up. 

542
00:28:06,320 --> 00:28:09,920
And it's just funny that like, 
it seems like they're like, oh, 

543
00:28:09,920 --> 00:28:12,240
we just got to throw a bunch in 
and they would just put a grid 

544
00:28:12,240 --> 00:28:15,000
on a field, you know, like they 
just put them all together like 

545
00:28:15,000 --> 00:28:16,680
in one block. 
So you're like, all right. 

546
00:28:16,680 --> 00:28:19,360
They were just like, yeah, we 
have 20 more to do, let's just 

547
00:28:19,360 --> 00:28:21,440
put them all together. 
And it's funny because like 

548
00:28:21,440 --> 00:28:23,720
you're looking, you're trying 
100% the game to unlock some of 

549
00:28:23,720 --> 00:28:26,360
the bonus levels and you're 
like, I'm missing 20. 

550
00:28:26,520 --> 00:28:28,320
Oh, they stuck them all over 
here. 

551
00:28:28,920 --> 00:28:30,720
We're just in the corner all 
together. 

552
00:28:31,080 --> 00:28:33,520
Like that's that was the 
funniest part is like seeing 

553
00:28:33,520 --> 00:28:37,640
like going back in in in trying 
to unlock all the cars and stuff

554
00:28:37,640 --> 00:28:40,920
is, you know, that's why I found
the most fun of the game, you 

555
00:28:40,920 --> 00:28:44,160
know, and all like the secret 
levels with like the races and 

556
00:28:44,520 --> 00:28:47,520
you know, unlocking cars was 
really neat too. 

557
00:28:49,240 --> 00:28:53,280
But yeah, I, I man, Mike, I 
didn't go back. 

558
00:28:54,080 --> 00:28:56,280
I got to go back. 
I thought I was going to have to

559
00:28:56,280 --> 00:28:58,560
go through that stuff again, 
deal with that thing again. 

560
00:28:58,560 --> 00:28:59,840
I was like, that's, that was a 
pain. 

561
00:28:59,840 --> 00:29:04,200
I did not realize that was gone.
See, I went through 100% at 

562
00:29:04,200 --> 00:29:07,240
every level before moving to 
like the next level, you know? 

563
00:29:07,240 --> 00:29:10,320
So I was kind of like burning it
out one at a time. 

564
00:29:10,320 --> 00:29:12,440
Like someone I would just stare 
at me like I've been all over 

565
00:29:12,440 --> 00:29:15,280
this because you can't really 
change the camera angle to you 

566
00:29:15,280 --> 00:29:17,680
can kind of do it. 
I kept hitting the wrong button 

567
00:29:17,680 --> 00:29:19,480
sometimes and you get like a 
weird view. 

568
00:29:19,760 --> 00:29:23,440
But just the exploration part 
was I thought it'd be so easy. 

569
00:29:23,440 --> 00:29:26,000
I'm like, you know, this was so 
early days. 

570
00:29:26,000 --> 00:29:29,520
It's going to be so rudimentary 
compared to like all the stuff 

571
00:29:29,520 --> 00:29:31,240
that we have to do now. 
But it was still, like, pretty 

572
00:29:31,240 --> 00:29:33,600
smart. 
So as a kid, did you discover 

573
00:29:33,600 --> 00:29:35,760
some of the fun, like kind of 
Easter eggy levels? 

574
00:29:35,760 --> 00:29:37,280
I was having, Mike, before we 
recorded. 

575
00:29:37,280 --> 00:29:42,880
There's a Pac-Man level where 
you know these ghost tractors 

576
00:29:42,880 --> 00:29:44,880
are trying to hunt you down 
while you collect all the little

577
00:29:44,880 --> 00:29:47,240
things. 
No, you never tried this. 

578
00:29:47,240 --> 00:29:49,680
It's really neat. 
I never saw so was this on the 

579
00:29:49,680 --> 00:29:52,240
map or is this? 
So if you have time after 

580
00:29:52,240 --> 00:29:54,960
recording, we'll do a quick 
multiplayer session because I 

581
00:29:54,960 --> 00:29:57,760
can load my game and pass you 
the controller digitally to 

582
00:29:57,760 --> 00:30:00,400
Massachusetts. 
So you can just take over from 

583
00:30:00,400 --> 00:30:02,000
wherever I left off. 
It's pretty neat. 

584
00:30:02,360 --> 00:30:05,360
And then there's also this floor
is lava level where you're 

585
00:30:05,360 --> 00:30:08,040
literally in a volcano and you 
have to break these targets 

586
00:30:08,040 --> 00:30:10,640
without touching the lava. 
You mentioned the little race 

587
00:30:10,640 --> 00:30:12,040
levels. 
Nate, did you ever notice in the

588
00:30:12,040 --> 00:30:14,040
bottom right hand corner you 
said it feels like you're racing

589
00:30:14,040 --> 00:30:16,080
an RC car? 
They literally have an RC 

590
00:30:16,080 --> 00:30:18,520
controller flashing on the 
screen. 

591
00:30:18,520 --> 00:30:19,680
Yeah. 
Hilarious. 

592
00:30:20,280 --> 00:30:22,480
That was exactly what they 
wanted it to feel like. 

593
00:30:22,480 --> 00:30:24,880
They wanted you to feel like you
were standing over like a little

594
00:30:24,880 --> 00:30:28,000
diorama or a little RC, you 
know, racetrack. 

595
00:30:28,400 --> 00:30:32,600
And then you also have the one 
where you play pool with the TNT

596
00:30:32,600 --> 00:30:38,440
crates, which is kind of wacky. 
And it starts with what, seven 

597
00:30:38,440 --> 00:30:41,400
note progression, Mike? 
The Minsky pick up. 

598
00:30:41,720 --> 00:30:46,160
The Minsky pick up out Season 1 
episode 7 True Believers. 

599
00:30:46,160 --> 00:30:49,520
Go listen to our Kirby episode 
for the CD back story about 

600
00:30:49,520 --> 00:30:53,280
those 7 notes. 
You've heard that before? 

601
00:30:53,280 --> 00:30:56,680
We've all heard that before. 
Yeah, it has a pretty CD back 

602
00:30:56,680 --> 00:30:58,200
story we covered back in season 
1. 

603
00:30:58,760 --> 00:31:01,680
So when it when it popped up in 
here, I really popped off. 

604
00:31:02,200 --> 00:31:04,760
Speaking of music though, Nate, 
can you talk on the Blast Core 

605
00:31:04,760 --> 00:31:08,440
music because it's cool. 
Oh yeah, I, I love the music. 

606
00:31:08,440 --> 00:31:10,520
And it's like one of those 
things where there's not a lot 

607
00:31:10,520 --> 00:31:13,000
of variation in the music. 
You're hearing the same song 

608
00:31:13,000 --> 00:31:18,320
every level pretty much. 
And I so you have to have a good

609
00:31:18,320 --> 00:31:20,000
tune because you're going to be 
listening to it. 

610
00:31:20,000 --> 00:31:22,240
It's going to drive you insane. 
So if it's bad, you're going to,

611
00:31:22,240 --> 00:31:23,360
you're going to be like, this is
rough. 

612
00:31:23,360 --> 00:31:27,320
But it was just like a little 
fun poppy thing. 

613
00:31:27,320 --> 00:31:30,480
And I had like vocals in it. 
Like I think it was like time to

614
00:31:30,480 --> 00:31:32,960
get moving. 
Time to get moving. 

615
00:31:33,560 --> 00:31:37,280
Yeah, I loved it. 
I was like, yeah, playing it, 

616
00:31:37,280 --> 00:31:40,520
jamming out. 
No, it was really good. 

617
00:31:40,520 --> 00:31:43,520
I I remember it was something 
that I noticed, you know, like a

618
00:31:43,520 --> 00:31:45,880
lot of times, like you'll play 
the games, you not really notice

619
00:31:45,880 --> 00:31:47,800
the music or whatever. 
They don't stand out. 

620
00:31:48,080 --> 00:31:51,120
This specifically I was like, oh
man, I I like this tune. 

621
00:31:51,120 --> 00:31:52,960
Maybe I do like hear it, you 
know, I play. 

622
00:31:53,400 --> 00:31:55,080
Time to get moving. 
Yeah. 

623
00:31:55,680 --> 00:31:58,520
But yeah, that was like, I think
the in my head, I was like, oh, 

624
00:31:58,520 --> 00:32:02,000
that's the character in the 
corner of the screen on the TV 

625
00:32:02,280 --> 00:32:04,240
saying that. 
But I I guess someone I'm 

626
00:32:04,240 --> 00:32:06,280
putting here, I'm like, I guess 
it doesn't have to be her. 

627
00:32:06,280 --> 00:32:08,240
It's just part of the song. 
But I. 

628
00:32:08,880 --> 00:32:10,480
Think it is a remix of her voice
though. 

629
00:32:10,920 --> 00:32:11,720
Yeah. 
Oh, is it? 

630
00:32:12,200 --> 00:32:14,480
Yeah, I think it's just her 
voice because she will say time 

631
00:32:14,480 --> 00:32:15,720
to get moving at the start of 
levels. 

632
00:32:15,720 --> 00:32:18,320
And I think they just pitched it
up to make the dance remix. 

633
00:32:19,200 --> 00:32:20,560
It is so catchy, though. 
I love it. 

634
00:32:20,560 --> 00:32:23,280
It's kind of jug band style. 
You know, you got banjos and 

635
00:32:23,280 --> 00:32:27,160
accordions and Jews harps and 
hey, don't evoke my tax exempt 

636
00:32:27,160 --> 00:32:29,920
status, OK Jews harp is an 
actual instrument in this game. 

637
00:32:29,920 --> 00:32:33,080
Look it up, everybody. 
But like, it's very like kind of

638
00:32:33,080 --> 00:32:37,560
Southern twangy and it's so. 
It's so good. 

639
00:32:37,640 --> 00:32:39,880
I love. 
You know you call that a mouth 

640
00:32:39,880 --> 00:32:42,840
harp and avoid problems, right? 
I mean, I guess you could cut 

641
00:32:42,840 --> 00:32:49,320
this part out if we have to, but
it weird Mike Oh, I can't think 

642
00:32:49,320 --> 00:32:51,320
I made it weird Mike music like 
it. 

643
00:32:51,440 --> 00:32:54,400
You also like it. 
Honestly, I. 

644
00:32:55,000 --> 00:33:00,040
For me then I didn't notice the 
music so much, but that also I'm

645
00:33:00,040 --> 00:33:03,600
now wondering if like if I was 
just like exploring stuff at 

646
00:33:03,600 --> 00:33:06,000
leisure and had music going with
it. 

647
00:33:06,000 --> 00:33:09,960
That's very different from me 
being increasingly frustrated. 

648
00:33:10,720 --> 00:33:15,640
Oh yeah, like those those clear 
the way parts are so frustrating

649
00:33:15,640 --> 00:33:19,600
and like anxiety inducing. 
So like going back at like a 

650
00:33:19,600 --> 00:33:22,600
leisurely pace is like that's 
why I fell in love with the 

651
00:33:22,600 --> 00:33:25,680
game. 
But yeah, like, you know, there 

652
00:33:25,680 --> 00:33:28,680
would be some levels that I know
I played for like an hour just 

653
00:33:28,680 --> 00:33:32,120
looking for stuff, you know, and
really hear the music. 

654
00:33:32,680 --> 00:33:36,240
And, and, and look at the game 
like I love this era of Nintendo

655
00:33:36,240 --> 00:33:39,560
64 graphics where everything is 
kind of shiny and they're 

656
00:33:39,560 --> 00:33:42,280
showing off that they can do 
reflections for the first time. 

657
00:33:42,280 --> 00:33:45,680
And everything felt like this, 
like micro machine toy I really 

658
00:33:45,680 --> 00:33:50,040
wanted to play with the draw 
distance, really impressive. 

659
00:33:50,080 --> 00:33:52,360
You can see across the whole 
level, there's no fog. 

660
00:33:52,600 --> 00:33:55,040
The verticality, when you get 
into some of the flying 

661
00:33:55,040 --> 00:33:58,240
vehicles, you go really high up 
there to the point that like 

662
00:33:58,480 --> 00:34:01,680
you're seeing clouds pass you 
and the wind is hissing by. 

663
00:34:01,680 --> 00:34:04,440
And it's like, this is this is 
really immersive. 

664
00:34:04,520 --> 00:34:06,480
I don't know. 
But I also kind of think that 

665
00:34:06,480 --> 00:34:08,480
some people would say the game 
hasn't aged well because like 

666
00:34:08,480 --> 00:34:11,440
the little Sprite of the man, 
when you get out of the vehicle,

667
00:34:11,440 --> 00:34:14,120
he's got no expressions. 
He's just like 8 polygons. 

668
00:34:14,480 --> 00:34:18,000
Yeah, I don't know. 
It's it's a bit rough, but like 

669
00:34:18,480 --> 00:34:23,560
I like at the time too, I think 
this was a big flex, you know, 

670
00:34:23,560 --> 00:34:26,360
like a lot of like they're like 
we're doing 3D now, baby. 

671
00:34:27,120 --> 00:34:29,800
Looking back at it, you know, 
you're like, oh, everything is 

672
00:34:29,800 --> 00:34:34,760
so low Poly, you know, that it's
kind of hilarious. 

673
00:34:35,040 --> 00:34:39,239
But yeah, I mean, I think it's 
still like for the time it was 

674
00:34:39,239 --> 00:34:41,920
like blowing minds. 
But I mean, The funny thing to 

675
00:34:41,920 --> 00:34:44,880
me is a lot of the games I go 
back and play and it's like the 

676
00:34:44,880 --> 00:34:47,840
mechanics don't feel good. 
This the the IT. 

677
00:34:47,960 --> 00:34:52,040
It looked kind of dated, but the
mechanics were still great. 

678
00:34:52,520 --> 00:34:54,560
Yeah, especially when they work.
Yeah. 

679
00:34:55,639 --> 00:34:57,600
When they don't, that's quite 
frustrating. 

680
00:34:58,120 --> 00:34:59,960
The mechanics on most of the 
vehicles. 

681
00:35:00,280 --> 00:35:02,640
Yeah, well, I before I get away 
from it, I have one little bit 

682
00:35:02,680 --> 00:35:06,960
of Easter egg about the music. 
You might recognize the tunes. 

683
00:35:07,840 --> 00:35:09,600
It's either pronounced. 
How would you guys pronounce 

684
00:35:09,600 --> 00:35:15,320
this SKERIES? 
Is that scaries or scurries? 

685
00:35:16,560 --> 00:35:20,760
Skrillex. 
Skrillex so there's a TuneIn 

686
00:35:21,160 --> 00:35:24,320
blast core that is a note for 
note remix from Donkey Kong 

687
00:35:24,320 --> 00:35:26,800
land. 
That's because Graham Norgate 

688
00:35:26,800 --> 00:35:30,160
worked on both games, so we'll 
put a link to the audio 

689
00:35:30,160 --> 00:35:32,520
comparison in the show notes Bin
wants to check it out. 

690
00:35:33,160 --> 00:35:36,480
I think this game's best levels 
are actually in its end game and

691
00:35:36,480 --> 00:35:39,600
kind of post game content 
because spoilers for blast core.

692
00:35:39,600 --> 00:35:44,320
But once you once you've clear a
path for the carrier and all the

693
00:35:44,320 --> 00:35:47,400
main game levels are done, now, 
like Nate said, you need to find

694
00:35:47,400 --> 00:35:50,200
these six scientists who are 
hiding in the levels you've 

695
00:35:50,200 --> 00:35:53,000
already visited. 
And I never found a single one 

696
00:35:53,000 --> 00:35:54,280
before it was time to look for 
them. 

697
00:35:54,280 --> 00:35:55,640
Like, they're really well 
hidden. 

698
00:35:56,080 --> 00:35:58,840
And then they control the 
detonation. 

699
00:35:59,120 --> 00:36:02,200
And you go, OK, the detonation 
has happened safely, game over. 

700
00:36:02,360 --> 00:36:04,600
But then the game throws you 
this crazy curveball. 

701
00:36:04,600 --> 00:36:08,000
We're now out of nowhere. 
A space shuttle needs to land. 

702
00:36:08,440 --> 00:36:12,520
And so you need to destroy a 
city to create a runway for the 

703
00:36:12,520 --> 00:36:15,720
space shuttle. 
But if you don't, the space 

704
00:36:15,720 --> 00:36:19,160
shuttle just crashes into the 
ocean and you get this funny 

705
00:36:19,160 --> 00:36:21,760
message, ditching in the sea. 
And then I'm like, isn't that 

706
00:36:21,760 --> 00:36:23,080
better than destroying a whole 
city? 

707
00:36:23,080 --> 00:36:26,000
If it could crash in the water, 
why would you destroy a whole 

708
00:36:26,000 --> 00:36:27,560
city? 
Is it just me? 

709
00:36:27,560 --> 00:36:29,320
No. 
No, it makes a lot of sense. 

710
00:36:29,320 --> 00:36:32,640
I love it. 
But if you do clear a runway for

711
00:36:32,640 --> 00:36:35,120
the emergency landing at the 
space shuttle, you're treated to

712
00:36:35,160 --> 00:36:38,640
a cutscene of a different space 
shuttle, I guess going off into 

713
00:36:38,640 --> 00:36:40,480
space. 
And then you get to access the 

714
00:36:40,480 --> 00:36:43,520
moon. 
And the moon is an anti gravity 

715
00:36:43,520 --> 00:36:47,400
level where for the first time 
you can freely control the 

716
00:36:47,400 --> 00:36:51,840
camera in full 360° movement. 
It's not anti gravity. 

717
00:36:52,280 --> 00:36:53,840
It is low gravity. 
Good point. 

718
00:36:54,080 --> 00:36:56,360
Yeah, but Mike, you got to play 
this one. 

719
00:36:56,360 --> 00:36:59,160
Did you like the moon level? 
It's 4 shadows points. 

720
00:36:59,160 --> 00:37:02,960
I think it may be the only time 
that I found dump truck to be 

721
00:37:02,960 --> 00:37:08,640
mostly playable. 
It is fascinating in that I want

722
00:37:08,640 --> 00:37:11,480
to know how this is coded, but 
like because you can get 

723
00:37:11,640 --> 00:37:16,040
serious, it's not quite airtime 
on the moon, I guess on the 

724
00:37:16,040 --> 00:37:20,880
moon, serious time off the 
ground, and if you start turning

725
00:37:20,920 --> 00:37:26,320
after you've become space born, 
you can turn. 

726
00:37:26,360 --> 00:37:31,040
I made AU turn off of the 
ground, which is so far from how

727
00:37:31,040 --> 00:37:34,960
any physics should ever work 
right that I actually don't know

728
00:37:34,960 --> 00:37:39,640
how this is coded to allow that.
Yeah, it's pretty wild, but kind

729
00:37:39,640 --> 00:37:41,080
of fun. 
I don't know, maybe Nate can try

730
00:37:41,080 --> 00:37:42,680
it after. 
It's cool. 

731
00:37:43,120 --> 00:37:45,240
Yeah, it's it's, it's super, 
super dope. 

732
00:37:45,960 --> 00:37:49,520
And Mike mentioned that he wants
to dump all over the dump truck.

733
00:37:49,520 --> 00:37:53,440
So we're going to do a segment 
of our Rankin Retro where we are

734
00:37:53,440 --> 00:37:57,160
going to create a tier list for 
the Blast core vehicles. 

735
00:37:57,400 --> 00:38:01,960
Because a big part of the 
enjoyment of this game is which 

736
00:38:01,960 --> 00:38:05,280
vehicle you're controlling it at
any given level. 

737
00:38:05,680 --> 00:38:08,000
So we're gonna have three main 
tiers here, top of the line, 

738
00:38:08,000 --> 00:38:10,560
middle of the pack or lemons for
the worst vehicles. 

739
00:38:10,840 --> 00:38:14,200
And then when we are done, we 
will declare which one is the 

740
00:38:14,200 --> 00:38:16,640
best core and which one is the 
blast corpse. 

741
00:38:17,560 --> 00:38:18,640
So you guys can see my tier 
list. 

742
00:38:18,640 --> 00:38:21,920
Yes, yes, yes. 
OK, so let's start off with Ram 

743
00:38:21,920 --> 00:38:25,360
Dozer, the Bulldozer if I can 
start first. 

744
00:38:25,360 --> 00:38:29,120
To me, this is clearly a middle 
of the pack selection because it

745
00:38:29,120 --> 00:38:31,200
was easy to control, very 
straightforward. 

746
00:38:31,200 --> 00:38:34,480
You just ram through buildings. 
I think what keeps it from being

747
00:38:34,480 --> 00:38:37,000
top of the line for me is all 
those puzzles where you have to 

748
00:38:37,000 --> 00:38:40,040
push the TNT crates and you have
to get them to where you're 

749
00:38:40,040 --> 00:38:42,040
going before the TNT crate blows
up. 

750
00:38:42,240 --> 00:38:44,320
Those are annoying. 
So didn't love it. 

751
00:38:44,320 --> 00:38:46,320
Didn't hate it. 
Ramdozer, middle of the pack in 

752
00:38:46,320 --> 00:38:47,480
my book. 
What do you guys think? 

753
00:38:47,680 --> 00:38:51,800
I mean really, I feel like your 
problem there is crates. 

754
00:38:52,480 --> 00:38:54,520
OK, fair. 
I'm not sure I would hold that. 

755
00:38:54,520 --> 00:38:56,760
I'm not sure what it was. 
Against Ramdozer. 

756
00:38:57,000 --> 00:38:58,720
Yeah. 
So are you fighting for top of 

757
00:38:58,720 --> 00:39:00,440
the line? 
I'm almost tempted. 

758
00:39:00,440 --> 00:39:04,440
Like it it. 
It was one that I enjoyed until 

759
00:39:04,440 --> 00:39:07,600
I saw those boxes. 
Yeah. 

760
00:39:09,080 --> 00:39:11,160
OK. 
So Nate, you'll be the decider. 

761
00:39:11,480 --> 00:39:13,480
Where are you putting Ram Dozer?
You know what? 

762
00:39:13,480 --> 00:39:17,200
I, I we're talking about the 
entire fleet, right? 

763
00:39:17,640 --> 00:39:19,200
Yeah, we're gonna compare them 
all to each other. 

764
00:39:19,360 --> 00:39:23,800
You know, I feel ram dozers like
a a little higher up than some 

765
00:39:23,800 --> 00:39:27,160
of the other vehicles, you know,
like I like I thought it it 

766
00:39:27,160 --> 00:39:32,200
wasn't too slow. 
The crates physics were a bit 

767
00:39:32,200 --> 00:39:35,960
rough, but I did like the Ram 
dozer. 

768
00:39:35,960 --> 00:39:42,200
There was not a whole lot to it,
but it was a serviceable. 

769
00:39:42,200 --> 00:39:46,160
It was a serviceable vehicle. 
Okay so in my mind though you 

770
00:39:46,160 --> 00:39:49,040
would never call a serviceable 
vehicle a top of the line 

771
00:39:49,040 --> 00:39:51,080
vehicle. 
It would be a middle of the pack

772
00:39:51,080 --> 00:39:53,240
vehicle. 
Yeah, I guess there's something 

773
00:39:53,240 --> 00:39:55,440
in that, but I I'm trying to 
think of things that I would put

774
00:39:55,440 --> 00:39:57,840
above it and I still feel, you 
know what? 

775
00:39:57,840 --> 00:39:58,840
All right. 
Middle of the pack. 

776
00:39:58,840 --> 00:40:03,240
Yeah, Yeah, middle of the pack. 
It's, it's very, it's very, but 

777
00:40:03,240 --> 00:40:05,880
it's, it's like the vehicle you 
get first, right? 

778
00:40:06,240 --> 00:40:09,400
Yeah, I think so. 
So it it definitely is like the 

779
00:40:09,400 --> 00:40:13,000
one you get accustomed the the 
controls are the most intuitive.

780
00:40:13,400 --> 00:40:18,800
There's no real secret mechanic 
to it, you know, It's smooth. 

781
00:40:18,800 --> 00:40:21,880
If it was slower, I'd, I would 
hate it, but it was a good 

782
00:40:22,000 --> 00:40:24,640
speed, you know? 
Yeah, it was a fun one. 

783
00:40:25,120 --> 00:40:27,720
I think it's like a good meat 
and potatoes starting point. 

784
00:40:28,040 --> 00:40:31,520
Yeah, so ballista, the Mistle 
toting motorcycle. 

785
00:40:31,520 --> 00:40:34,480
I'm also going to make a case 
from middle of the pack, the 

786
00:40:34,480 --> 00:40:37,360
missiles feels really good to 
just pepper a building with 

787
00:40:37,360 --> 00:40:39,800
missiles and it's blowing up in 
all different directions. 

788
00:40:40,160 --> 00:40:43,440
But I just feel like the 
Ballista motorcycle kind of 

789
00:40:44,000 --> 00:40:46,800
handles really finicky. 
It kind of bounces off things 

790
00:40:46,800 --> 00:40:48,800
really easily. 
And it had some of my most 

791
00:40:48,800 --> 00:40:51,760
frustrating moments trying to 
100% the game because they love 

792
00:40:51,760 --> 00:40:53,640
to put like, like they 
mentioned, there's like this 

793
00:40:53,640 --> 00:40:55,320
shipyard. 
And so if you want to blow up 

794
00:40:55,320 --> 00:40:59,080
all the buildings, technically 
the big ship counts, but no 

795
00:40:59,080 --> 00:41:00,960
vehicle can touch it. 
It's out in the water. 

796
00:41:00,960 --> 00:41:03,520
So you have to drive up to the 
shore and shoot your missiles at

797
00:41:03,520 --> 00:41:08,000
it, but you can't free aim. 
So you know, it's that was kind 

798
00:41:08,000 --> 00:41:10,360
of frustrating. 
Mike, what do you think about 

799
00:41:10,360 --> 00:41:13,320
Ballista? 
I was going to go lemon at 

800
00:41:13,320 --> 00:41:15,040
highest. 
I hated that thing. 

801
00:41:15,200 --> 00:41:16,800
You hated that thing. 
I agree. 

802
00:41:17,600 --> 00:41:20,600
OK, OK, no love for the 
ballista. 

803
00:41:20,720 --> 00:41:23,240
Cuz all it has is those missiles
and those missiles are just 

804
00:41:23,760 --> 00:41:25,560
frustrating. 
The fact that they alternate 

805
00:41:25,560 --> 00:41:29,720
which side you fire from is 
incredibly annoying. 

806
00:41:30,160 --> 00:41:33,800
Bounces around a lot. 
Yeah, no, I'm not going to. 

807
00:41:34,000 --> 00:41:35,880
I'm not going to make a I'm not 
going to die on the hill for 

808
00:41:35,880 --> 00:41:37,120
that thing. 
It's it's not the. 

809
00:41:37,200 --> 00:41:39,760
Greatest and I agree it was, it 
was not good. 

810
00:41:39,760 --> 00:41:42,040
Like you would hit something 
tiny and it would stop you in 

811
00:41:42,040 --> 00:41:46,040
your tracks. 
You really had to spend a lot of

812
00:41:46,040 --> 00:41:50,600
time, the positioning of the 
ballista to get the Rockets to 

813
00:41:50,600 --> 00:41:53,560
hit the right places. 
And it would be like minuscule, 

814
00:41:53,560 --> 00:41:57,360
you know, like you'd be a small 
pitch up or down and it would 

815
00:41:57,360 --> 00:41:59,880
change where it's going. 
So like even restarting levels 

816
00:41:59,880 --> 00:42:03,120
over and over again with the 
ballista to try and get it to 

817
00:42:03,120 --> 00:42:06,320
hit the target that I wanted to,
I'm like, I'm in the same place 

818
00:42:06,320 --> 00:42:09,720
I was before, you know, So it 
was just frustrating to use 

819
00:42:09,720 --> 00:42:11,280
Every time I had to use it, I'd 
be like. 

820
00:42:12,440 --> 00:42:15,000
It'd almost be better if the 
missiles locked onto things and 

821
00:42:15,000 --> 00:42:17,240
you could just focus on driving 
the vehicle and not having to 

822
00:42:17,240 --> 00:42:18,920
aim at manual for. 
Sure. 

823
00:42:18,920 --> 00:42:21,720
Or if you knew if it had a 
target, anything of this is 

824
00:42:21,720 --> 00:42:23,800
where it's gonna hit. 
Yeah, Crosshair. 

825
00:42:24,280 --> 00:42:27,760
It's frustrating too, like 
you're shooting over a 

826
00:42:29,160 --> 00:42:32,360
destroyable target, right? 
Going over it for no reason. 

827
00:42:33,200 --> 00:42:36,320
If it if it locked in a little 
bit, yeah, it would be fine. 

828
00:42:36,320 --> 00:42:38,800
You know, if it was getting 
close to a target that could be 

829
00:42:38,800 --> 00:42:40,040
destroyed, well, that'd be 
great. 

830
00:42:40,120 --> 00:42:43,160
Because again, the more 
frustrating part of it is using 

831
00:42:43,160 --> 00:42:46,800
it in the time trial stuff in 
the open world. 

832
00:42:46,800 --> 00:42:48,600
Like the ballista. 
You're really only using it to 

833
00:42:48,600 --> 00:42:51,760
like unlock secret areas or 
blowing up something to get to 

834
00:42:51,760 --> 00:42:54,040
something else. 
Like you're rarely choosing the 

835
00:42:54,040 --> 00:42:55,800
ballista to like blow up 
buildings. 

836
00:42:55,800 --> 00:42:57,800
You know, there's other vehicles
that do it better. 

837
00:42:58,080 --> 00:43:02,880
So in the, in the levels where 
you have to use it and, and 

838
00:43:02,880 --> 00:43:06,040
you're stuck for time, right? 
Because that's a big thing. 

839
00:43:06,720 --> 00:43:11,320
It's it's just an inefficient, 
hard to use vehicle for that. 

840
00:43:11,880 --> 00:43:14,680
Yeah, you just reminded me that 
one of the secret levels you 

841
00:43:14,720 --> 00:43:17,280
unlock, because there's these 
tiny little wooden doors and 

842
00:43:17,280 --> 00:43:19,240
they're they don't appear 
anywhere else in the game. 

843
00:43:19,760 --> 00:43:21,560
And you can see one kind of down
in this ditch. 

844
00:43:21,560 --> 00:43:24,520
And so you have to position the 
ballista up above the ditch and 

845
00:43:24,520 --> 00:43:26,120
shoot your missile so it hits 
the door. 

846
00:43:26,400 --> 00:43:29,080
It's wild and really annoying, 
but felt like a cool, like I 

847
00:43:29,080 --> 00:43:30,640
felt proud of myself for 
figuring that out. 

848
00:43:31,400 --> 00:43:35,480
So the backlash dump truck 
apparently caused over 5 months 

849
00:43:35,480 --> 00:43:39,200
of arguments because the lead 
developer was adamant that once 

850
00:43:39,200 --> 00:43:41,600
you get the hang of the dump 
truck, it's worth it. 

851
00:43:41,880 --> 00:43:44,600
And all the other devs were 
like, this is not fun. 

852
00:43:44,880 --> 00:43:47,800
And he stuck to his guns. 
Nate, where you put in the 

853
00:43:47,800 --> 00:43:53,000
backlash dump truck last corpse.
Oh, you hate it? 

854
00:43:53,000 --> 00:43:55,280
I. 
Hated the dump truck and I and 

855
00:43:55,280 --> 00:43:58,080
I, I want to know what that lead
developer ended up, you know, 

856
00:43:58,080 --> 00:44:00,200
where what games did he go on to
make? 

857
00:44:00,520 --> 00:44:03,560
Because I'm sure I just, I'm 
sure like it. 

858
00:44:03,560 --> 00:44:08,040
It seemed cool, but the, the, 
the difficult and I tried, I 

859
00:44:08,040 --> 00:44:11,760
put, I put work into it to, to 
get this to, to, you know, 

860
00:44:11,760 --> 00:44:14,240
because you really need to use 
it in like some of the end game 

861
00:44:14,240 --> 00:44:16,920
stuff. 
And I just couldn't get the tail

862
00:44:16,920 --> 00:44:17,920
whip. 
I mean, that's the whole thing 

863
00:44:17,920 --> 00:44:22,280
is like the whole mechanic is 
you, you hit the brakes and you 

864
00:44:22,280 --> 00:44:25,440
kind of drift out and tail whip 
and, and then once you hit it 

865
00:44:25,440 --> 00:44:27,440
right, you're destroying stuff 
like left and right. 

866
00:44:27,440 --> 00:44:30,760
And there's a tutorial level, 
but like, man, I could not get 

867
00:44:30,760 --> 00:44:32,600
it down. 
I, I just couldn't. 

868
00:44:32,600 --> 00:44:35,280
And then I, you know, watched a 
video of a guy being like, look,

869
00:44:35,280 --> 00:44:39,080
if you can't get it down, just 
drive into something at an angle

870
00:44:39,280 --> 00:44:41,680
and then you kind of bounce off 
the wall and it will start to 

871
00:44:41,680 --> 00:44:43,520
destroy stuff. 
And so I started doing that and 

872
00:44:43,520 --> 00:44:46,360
I was like, Oh, this is easier, 
but I'm not doing it as 

873
00:44:46,360 --> 00:44:49,680
intended, you know? 
So no, I, I hated this. 

874
00:44:49,680 --> 00:44:51,360
This was the bane of the game 
for me. 

875
00:44:52,160 --> 00:44:53,520
And it's the most common 
vehicle. 

876
00:44:53,520 --> 00:44:55,280
It's like it gets like 20 
levels. 

877
00:44:55,280 --> 00:44:56,920
It's crazy. 
It's crazy. 

878
00:44:57,400 --> 00:45:01,040
And, and I also discovered 
through a YouTube watch because 

879
00:45:01,040 --> 00:45:03,440
I got stuck on that damn train 
level you're talking about. 

880
00:45:03,440 --> 00:45:05,880
And, and the train level is 
especially infuriating because 

881
00:45:05,880 --> 00:45:08,360
like he said, you have to 
destroy a building. 

882
00:45:08,360 --> 00:45:10,280
You have to destroy a train yard
essentially. 

883
00:45:10,280 --> 00:45:13,080
So imagine a train yard, right? 
The train goes into a building, 

884
00:45:13,360 --> 00:45:15,800
but you have to destroy the left
side of the building and the 

885
00:45:15,800 --> 00:45:18,080
right side of the building 
independent of each other. 

886
00:45:18,320 --> 00:45:21,440
And your your dump truck can 
destroy an entire building, 

887
00:45:21,600 --> 00:45:24,760
cannot cross the train tracks. 
Don't ask me why. 

888
00:45:25,040 --> 00:45:26,840
Don't ask me why those train 
tracks have some kind of 

889
00:45:26,840 --> 00:45:30,040
invisible wall. 
But it's just everything I hated

890
00:45:30,040 --> 00:45:31,800
about the dump truck. 
And so then I also discovered, 

891
00:45:31,800 --> 00:45:35,160
yeah, you just you just nudge 
the corner of a building with 

892
00:45:35,160 --> 00:45:38,080
the front of your car. 
The dump truck disintegrates it.

893
00:45:38,480 --> 00:45:40,880
But now that's bad for theming. 
I'm not even having fun. 

894
00:45:40,880 --> 00:45:43,920
It feels stupid. 
Yeah, that feels like a glitch. 

895
00:45:43,920 --> 00:45:46,640
You know that you're exploiting 
something that like they didn't 

896
00:45:46,640 --> 00:45:48,200
intend for. 
Right. 

897
00:45:48,560 --> 00:45:51,360
Yeah. 
I was doing the similar sort of 

898
00:45:51,360 --> 00:45:54,840
thing on stuff where I had to 
use that was having been told 

899
00:45:54,840 --> 00:46:00,000
that basically if you hit a, if 
you hit something with where all

900
00:46:00,000 --> 00:46:03,920
wheels are not on the ground, it
will just treat that as destroy 

901
00:46:03,920 --> 00:46:07,240
this 100% on contact. 
Yeah. 

902
00:46:07,760 --> 00:46:11,520
And so I was relying on that 
because I could not get that to 

903
00:46:11,960 --> 00:46:16,840
control in any way. 
And one of the most frustrating 

904
00:46:16,840 --> 00:46:20,360
things about this is because, I 
mean, this is meant to be like 

905
00:46:20,360 --> 00:46:23,320
this giant heavy dump truck. 
Yeah. 

906
00:46:23,800 --> 00:46:27,520
And I would hit like a 
corrugated fence in front of a 

907
00:46:27,520 --> 00:46:32,680
building and stop. 
And I'm just like, that vehicle 

908
00:46:32,680 --> 00:46:36,560
may most typify. 
There's one other thing that 

909
00:46:36,560 --> 00:46:39,800
will come up on this, but that 
just as a vehicle on its own 

910
00:46:39,800 --> 00:46:43,480
that may most typify like this 
vehicle doesn't feel like it has

911
00:46:43,480 --> 00:46:47,440
any sense of weight to it. 
It stops on things that it 

912
00:46:47,440 --> 00:46:49,680
should destroy. 
And it's this weird thing where 

913
00:46:49,680 --> 00:46:51,360
it's like, oh, if it hits with 
the back, it will destroy a 

914
00:46:51,360 --> 00:46:53,560
whole building. 
But if it hits with the front, 

915
00:46:53,800 --> 00:46:55,840
it does no damage and cut comes 
to a stop. 

916
00:46:55,920 --> 00:46:59,520
If even if it's a fence, I'm 
like this should feel more 

917
00:46:59,520 --> 00:47:01,200
consistent. 
Like it would be one thing if 

918
00:47:01,200 --> 00:47:04,160
it's like it will damage, 
destroy all the small stuff and 

919
00:47:04,160 --> 00:47:07,920
it's just the big stuff that is 
harder and you need to be more 

920
00:47:08,520 --> 00:47:10,320
efficient at it. 
But I'm like this does not 

921
00:47:10,920 --> 00:47:14,000
really makes sense and it 
handles atrociously. 

922
00:47:14,520 --> 00:47:17,040
Yeah. 
And it's slow, so it's hard to 

923
00:47:17,320 --> 00:47:20,120
get the speed up to do the tail 
whip in most places because you 

924
00:47:20,120 --> 00:47:23,520
have to do it a lot. 
And if you go on to like, grass,

925
00:47:23,520 --> 00:47:25,680
it just drops a speed that can't
do any damage. 

926
00:47:25,680 --> 00:47:28,560
And it's like I feel like it 
should be able to handle that. 

927
00:47:29,040 --> 00:47:31,800
Yeah, you just plowed through a 
football stadium, but like, 

928
00:47:31,800 --> 00:47:33,240
grass. 
But the grass part, for some 

929
00:47:33,240 --> 00:47:37,680
reason, that's the resistance. 
And yeah, I I'm, I'm with you 

930
00:47:37,680 --> 00:47:39,000
guys. 
I was gonna say like, you know, 

931
00:47:39,000 --> 00:47:41,240
let's decide Blast Corps last. 
So let's leave that at the 

932
00:47:41,240 --> 00:47:44,040
bottom tier and see if anything 
else, you know, competes with 

933
00:47:44,040 --> 00:47:48,520
it. 
Moving on to Skyfall, the steel 

934
00:47:48,520 --> 00:47:50,800
bottom buggy. 
I'm gonna I'm gonna sit make a 

935
00:47:50,800 --> 00:47:52,080
suggestion from middle of the 
pack. 

936
00:47:52,080 --> 00:47:55,120
This is the little buggy where 
you have to jump off of ramps 

937
00:47:55,120 --> 00:47:57,800
and land on top of targets 
because the bottom of the 

938
00:47:57,800 --> 00:48:00,440
vehicle has a big steel shield 
on it. 

939
00:48:00,840 --> 00:48:03,440
I never really was infuriated by
it. 

940
00:48:03,480 --> 00:48:07,000
I think it's a boost that you 
used to get big air that runs 

941
00:48:07,000 --> 00:48:09,160
out way too fast. 
Like you have like a half a 

942
00:48:09,160 --> 00:48:11,920
second of boost and I wish you 
could get I wish, I wish for 

943
00:48:11,920 --> 00:48:14,040
this vehicle. 
The sense of speed felt a little

944
00:48:14,040 --> 00:48:16,040
better. 
So don't love it, don't hate it.

945
00:48:16,040 --> 00:48:17,800
Middle of the pack mate. 
What do you think, Skyfall? 

946
00:48:18,320 --> 00:48:21,320
Yeah, this is where it was 
pretty easy to figure out the 

947
00:48:21,320 --> 00:48:24,600
mechanics of it. 
And it was funny because the, 

948
00:48:25,040 --> 00:48:28,400
you know, it needs some kind of 
jump, like some kind of ravine 

949
00:48:28,400 --> 00:48:32,200
to like, actually be useful. 
So it's very funny to see how 

950
00:48:32,200 --> 00:48:35,600
like shoehorned in some of the 
setups were for it. 

951
00:48:35,600 --> 00:48:39,080
You know, like you, you could 
tell what they wanted you to use

952
00:48:39,080 --> 00:48:42,160
it because the thing was the the
there was like a ravine there or

953
00:48:42,160 --> 00:48:43,600
something that you could use for
a jump. 

954
00:48:43,600 --> 00:48:46,080
So it was like, all right, I 
know they want me to use this 

955
00:48:46,240 --> 00:48:49,840
vehicle to do this thing. 
So it was pretty easy to use, 

956
00:48:49,840 --> 00:48:54,360
but like, you know, as far as 
middle of the pack, it's like, I

957
00:48:54,360 --> 00:48:58,560
think I like the bulldozer a 
little better between the two. 

958
00:48:58,560 --> 00:49:01,480
That's why you you, that's why I
kept going back and forth is 

959
00:49:01,480 --> 00:49:03,640
because, but I mean, they could 
be on the same path. 

960
00:49:03,640 --> 00:49:09,480
But as far as it's very middle 
of the pack, for me, it was 

961
00:49:10,280 --> 00:49:13,880
fine, you know, but I never 
really chose it over anything 

962
00:49:13,880 --> 00:49:16,040
else. 
You know, like I, I felt it, it 

963
00:49:16,040 --> 00:49:19,000
didn't really have a lot of 
usability outside of those 

964
00:49:19,000 --> 00:49:22,360
specific scenarios where it 
really wanted you to, the game 

965
00:49:22,360 --> 00:49:25,720
wanted you to use that vehicle. 
Yeah, I, I, you know what? 

966
00:49:25,720 --> 00:49:27,360
I think retroactively, you're 
right. 

967
00:49:27,360 --> 00:49:29,320
Because like when I would play 
the bulldozer, I'd be like, OK, 

968
00:49:29,320 --> 00:49:31,280
sweet bulldozer, I know what to 
do with this. 

969
00:49:31,280 --> 00:49:33,880
I know it's reliable. 
It's gonna get me to the end. 

970
00:49:33,880 --> 00:49:36,680
And so I did enjoy it more than 
Skyfall. 

971
00:49:36,680 --> 00:49:40,240
So, Mike, you OK with that? 
Retroactively moving Ram Dozer 

972
00:49:40,240 --> 00:49:42,400
up to the top of the line and 
putting Skyfall in the middle. 

973
00:49:42,560 --> 00:49:44,520
I mean, I was proactively OK 
with putting it at the top of 

974
00:49:44,520 --> 00:49:45,520
the line. 
So yeah, I'm good. 

975
00:49:46,280 --> 00:49:48,520
OK. 
But yeah, Skyfall, at least the 

976
00:49:48,520 --> 00:49:50,640
boost was good for like, I'm 
stuck on something. 

977
00:49:50,640 --> 00:49:52,920
I'm just gonna keep hammering 
this boost until this building's

978
00:49:52,920 --> 00:49:56,720
gone. 
Yeah, it's you talking to Nate 

979
00:49:56,720 --> 00:49:59,400
about how like, the game would 
very obviously set you up to do 

980
00:49:59,400 --> 00:50:01,200
the jump. 
Did you guys ever watch Chips 

981
00:50:01,440 --> 00:50:03,680
the show? 
Chips the motorcycle cops show 

982
00:50:03,680 --> 00:50:04,400
for? 
Sure. 

983
00:50:04,840 --> 00:50:07,200
There would always be that point
where like for some reason, 

984
00:50:07,200 --> 00:50:10,480
they'd be towing a ramp so they 
could jump off of it. 

985
00:50:10,480 --> 00:50:14,120
And it's like that's this very 
chips coded the ramps for 

986
00:50:14,120 --> 00:50:17,000
Skyfall. 
OK, so if I want to start with 

987
00:50:17,000 --> 00:50:20,240
this one, I freaking hate 
Sidewinder. 

988
00:50:21,240 --> 00:50:25,720
No, sorry, Sideswipe, Sideswipe.
Sideswipe is the articulated arm

989
00:50:25,720 --> 00:50:28,240
vehicle where it's whole thing 
is that at the touch of a 

990
00:50:28,240 --> 00:50:31,760
button, these two little kind of
Rams or fists will go off the 

991
00:50:31,760 --> 00:50:35,400
left and right side. 
But that's only useful in a very

992
00:50:35,400 --> 00:50:38,080
specific situation where you're 
going down like an alleyway and 

993
00:50:38,080 --> 00:50:39,480
there's buildings on each side 
of you. 

994
00:50:39,960 --> 00:50:43,960
But for some reason the ability 
to punch out is locked to a 

995
00:50:43,960 --> 00:50:47,400
collectible ammunition you need 
to collect your punches. 

996
00:50:47,800 --> 00:50:50,880
Almost like they were. 
Why did they do that and am I 

997
00:50:50,880 --> 00:50:52,520
alone here? 
That was annoying. 

998
00:50:52,640 --> 00:50:54,320
I. 
Figured that they're like 

999
00:50:54,320 --> 00:50:57,680
pneumatic or something. 
OK, so why does that have to be 

1000
00:50:57,680 --> 00:51:00,320
a collectible? 
Because you'd need more air to 

1001
00:51:00,320 --> 00:51:03,320
do it. 
Well, don't you need more gas to

1002
00:51:03,880 --> 00:51:05,200
drive your car? 
I don't know. 

1003
00:51:05,400 --> 00:51:09,640
Not give them ideas. 
OK, so you like your sideswipe? 

1004
00:51:10,280 --> 00:51:12,240
I mean I'm still good with lemon
cuz I think the thing that 

1005
00:51:12,240 --> 00:51:15,040
bothered me was when I realized 
that if I had stuff on both 

1006
00:51:15,040 --> 00:51:18,960
sides but I was slightly too far
to one side versus the other, it

1007
00:51:18,960 --> 00:51:22,520
would only hit the close side. 
But it was most effective at 

1008
00:51:22,520 --> 00:51:26,960
like the maximum range for 
reasons that don't fully make 

1009
00:51:26,960 --> 00:51:29,560
sense to me. 
If it just punched through both 

1010
00:51:29,560 --> 00:51:33,320
sides every time I'd be a lot 
more forgiving. 

1011
00:51:33,560 --> 00:51:35,360
Nate, what are you thinking? 
What sides away? 

1012
00:51:35,920 --> 00:51:38,880
Yeah, I mean, I thought Skyfall 
was one of the most like 

1013
00:51:39,480 --> 00:51:43,640
shoehorned in like ability 
vehicles until like sideswipe. 

1014
00:51:44,000 --> 00:51:47,960
I was like, this is silly and 
and you know, everything I said 

1015
00:51:47,960 --> 00:51:52,960
about it, you know, I agree with
it was so specific use case. 

1016
00:51:53,240 --> 00:51:56,320
And then yeah, like even the 
mechanic of it was kind of silly

1017
00:51:56,320 --> 00:51:58,880
where I'd be right up on a 
building hammering it and it 

1018
00:51:58,880 --> 00:52:00,200
wouldn't be blowing the building
out. 

1019
00:52:00,200 --> 00:52:03,040
So it's like you had to have a 
perfect, if you were too close, 

1020
00:52:03,400 --> 00:52:06,760
it wasn't as effective. 
You kind of had to be very much 

1021
00:52:06,760 --> 00:52:08,960
in between two buildings to 
really get it done. 

1022
00:52:08,960 --> 00:52:11,280
And, and rarely, you know, did 
that work? 

1023
00:52:11,280 --> 00:52:15,000
But yeah, and it's just, it just
seems so silly to me. 

1024
00:52:15,680 --> 00:52:19,320
I don't think I, I don't think I
ever even use this on a level 

1025
00:52:19,320 --> 00:52:22,040
where I didn't have to, you 
know, cuz like certain levels, 

1026
00:52:22,040 --> 00:52:24,720
like you can grab different cars
and do different things. 

1027
00:52:24,760 --> 00:52:28,480
You know, if it didn't make me 
use it, I wasn't using it cuz it

1028
00:52:28,480 --> 00:52:32,040
just it, it was silly. 
And and it it was less 

1029
00:52:32,040 --> 00:52:36,440
frustrating than back slash 
backlash backlash. 

1030
00:52:37,640 --> 00:52:39,520
Backlash. 
It was less frustrating than 

1031
00:52:39,520 --> 00:52:41,040
backlash. 
Back brace. 

1032
00:52:42,000 --> 00:52:46,280
Easier, I mean, it was as 
frustrating as the motorcycle. 

1033
00:52:46,800 --> 00:52:49,120
So yeah, Lemon is is good for 
me. 

1034
00:52:49,800 --> 00:52:51,920
All right, so now we're getting 
to what I think are the good 

1035
00:52:51,920 --> 00:52:53,680
ones here. 
Thunderfist. 

1036
00:52:54,200 --> 00:52:56,720
I I like Thunderfist. 
It's the first mech we're 

1037
00:52:56,720 --> 00:52:59,240
talking about. 
It has this attack where it 

1038
00:52:59,240 --> 00:53:02,160
rolls forward and then if it 
hit, hit something. 

1039
00:53:02,320 --> 00:53:05,640
It does like a show where you 
can like dragon punch up to the 

1040
00:53:05,640 --> 00:53:08,800
sky and just clears out a whole 
skyscraper at once. 

1041
00:53:09,480 --> 00:53:13,280
I'm gonna actually argue the 
middle of the pack because one 

1042
00:53:13,280 --> 00:53:15,960
thing that frustrates me about 
it is that you can't roll 

1043
00:53:15,960 --> 00:53:18,200
indefinitely until you hit a 
target. 

1044
00:53:18,800 --> 00:53:21,240
Like, I wish I could hold down 
the button and Thunderfist would

1045
00:53:21,240 --> 00:53:23,760
just keep rolling until it finds
a building. 

1046
00:53:23,960 --> 00:53:27,680
Imagine if you played Sonic the 
Hedgehog and he stood up every 

1047
00:53:27,680 --> 00:53:30,360
five feet every time he was 
rolling and you had to get down 

1048
00:53:30,360 --> 00:53:32,200
and roll again. 
That would drive you insane. 

1049
00:53:32,200 --> 00:53:35,600
It it's the one thing that kind 
of ruined Thunderfist for me. 

1050
00:53:36,360 --> 00:53:38,440
Mike, what do you think about 
Thunderfist placement? 

1051
00:53:39,920 --> 00:53:44,640
I I'm kind of. 
This or possibly top of the 

1052
00:53:44,640 --> 00:53:47,680
line, I think I feel good. 
The Mex I feel like I didn't 

1053
00:53:48,320 --> 00:53:51,680
have quite as much play time 
with and frankly, I don't 

1054
00:53:51,680 --> 00:53:54,040
remember them as 3. 
And so we'll resolve that 

1055
00:53:54,040 --> 00:53:58,800
hopefully in a moment. 
And so like I, I think I don't 

1056
00:53:58,800 --> 00:54:00,760
have, I definitely don't have 
problems with it. 

1057
00:54:01,200 --> 00:54:03,000
I think I was mostly good with 
this one. 

1058
00:54:03,440 --> 00:54:05,440
Well, so you're good with it 
being middle of the pack or do 

1059
00:54:05,440 --> 00:54:06,520
you want to move it to the top 
of the? 

1060
00:54:06,680 --> 00:54:09,880
Line I'm I'm think I'm kind of 
just fine with either of those. 

1061
00:54:10,240 --> 00:54:12,000
OK, so let 2. 
We'll let Nate decide. 

1062
00:54:12,480 --> 00:54:15,880
Well, I, you know, I really 
liked Under Fist for for me, 

1063
00:54:15,880 --> 00:54:19,280
like and I don't know if Thunder
Fist is on the box cover because

1064
00:54:19,280 --> 00:54:24,800
I think it was the other, but 
for me, this was one of the more

1065
00:54:24,800 --> 00:54:28,200
fun vehicles to play. 
I think my favorite Mac maybe, 

1066
00:54:28,440 --> 00:54:32,600
but I would put this at best 
core because I just had a great 

1067
00:54:32,600 --> 00:54:36,040
time with it. 
The rolling yeah, it took me a 

1068
00:54:36,040 --> 00:54:38,760
while to figure out like the 
timing of like he's not going to

1069
00:54:38,760 --> 00:54:41,440
be able to roll forever. 
So you have to get the roll down

1070
00:54:41,760 --> 00:54:45,040
to get the uppercut done, you 
know, to hit the building 

1071
00:54:45,040 --> 00:54:47,400
perfect. 
So it it didn't take me too long

1072
00:54:47,400 --> 00:54:50,960
to figure it out and it was just
a very satisfying when you were 

1073
00:54:50,960 --> 00:54:53,800
able to like hit it, it was 
pretty satisfying. 

1074
00:54:54,120 --> 00:54:58,200
So yeah, I mean, I I like this 
better than the gymnastics one 

1075
00:54:58,200 --> 00:55:04,440
because I similar, you know, I 
think the I could be wrong, but 

1076
00:55:04,440 --> 00:55:07,400
I feel like the mechanics were 
kind of similar, but like the 

1077
00:55:07,400 --> 00:55:09,040
animations were different, you 
know? 

1078
00:55:09,320 --> 00:55:12,080
Yeah, the. 
So this might be the one, you 

1079
00:55:12,280 --> 00:55:13,680
might not have gotten to this 
one. 

1080
00:55:13,880 --> 00:55:16,240
It might be exclusively in the 
hard levels. 

1081
00:55:16,640 --> 00:55:20,320
Little cyclone or Cyclone, 
excuse me, is another Mac. 

1082
00:55:20,320 --> 00:55:23,360
And like Nate said, it rolls 
forward. 

1083
00:55:23,360 --> 00:55:25,160
But this one, he's like 
somersaulting. 

1084
00:55:25,560 --> 00:55:28,880
And what's interesting about 
this one is that when he hits a 

1085
00:55:28,880 --> 00:55:33,000
building, he will go into the 
next move of his gymnastics 

1086
00:55:33,000 --> 00:55:35,480
routine. 
So first one's a cartwheel, then

1087
00:55:35,480 --> 00:55:38,960
it's a flip, then it's like a 
tuck like, you know, and so you 

1088
00:55:38,960 --> 00:55:43,680
can kind of combo and keep 
moving, which is to me, what I 

1089
00:55:43,680 --> 00:55:49,240
was missing with Thunderfist. 
So I think Cyclone might be top 

1090
00:55:49,240 --> 00:55:51,040
of the line. 
But Mike, you don't remember 

1091
00:55:51,040 --> 00:55:53,520
playing this one, right? 
No, and after that description I

1092
00:55:53,520 --> 00:55:57,000
definitely don't. 
OK, so let's let's kind of leave

1093
00:55:57,000 --> 00:55:59,880
them both at top of the line for
now and move on to the last 

1094
00:55:59,880 --> 00:56:02,440
mech, which is J Bond. 
I put Cyclone on top of the 

1095
00:56:02,440 --> 00:56:04,320
line. 
It was fun, but I, it was very 

1096
00:56:04,320 --> 00:56:08,160
hard for me to like hit all 
those combos to like get a full 

1097
00:56:08,160 --> 00:56:11,120
complete like, you know. 
Get the gold. 

1098
00:56:11,720 --> 00:56:13,640
Yeah, yeah, exactly. 
Stick the landing. 

1099
00:56:14,400 --> 00:56:16,520
Tell me you love J Bomb the 
Flying. 

1100
00:56:16,520 --> 00:56:17,760
One J Bomb was sick. 
Yeah. 

1101
00:56:18,400 --> 00:56:21,360
What's funny is I don't know, I 
don't remember in the game if 

1102
00:56:21,360 --> 00:56:23,640
they ever call it J Bomb. 
I remember like looking it up, 

1103
00:56:23,640 --> 00:56:25,840
somebody like J Bomb and I'm 
like, why is it called J Bomb? 

1104
00:56:25,840 --> 00:56:31,040
But I would put it at best core 
as well, because I really liked 

1105
00:56:31,440 --> 00:56:33,920
the verticality. 
Like it's the first thing that 

1106
00:56:33,920 --> 00:56:37,400
you do that you all sudden like 
you're seeing a bunch of 

1107
00:56:37,400 --> 00:56:42,120
different parts of the level 
just flying over everything and 

1108
00:56:42,120 --> 00:56:44,920
dropping down that it was just 
very satisfying. 

1109
00:56:45,120 --> 00:56:47,560
As far as like destroying stuff,
I was like, yes. 

1110
00:56:47,960 --> 00:56:51,320
Yeah, and also really helpful in
the second-half of the game 

1111
00:56:51,320 --> 00:56:54,520
where you're looking for secrets
because you you take to the sky 

1112
00:56:54,880 --> 00:56:57,680
and the camera will show you a, 
hey, look off in the distance. 

1113
00:56:57,680 --> 00:57:00,600
There's like the Easter Island 
statues and you're like, OK, and

1114
00:57:00,600 --> 00:57:02,880
then you fly off and now you're 
in this whole other area that 

1115
00:57:02,880 --> 00:57:05,040
you never would have found as 
the stupid dump truck. 

1116
00:57:05,720 --> 00:57:08,600
So yeah, I just, I love 
everything about J Bomb. 

1117
00:57:08,600 --> 00:57:11,760
Mike, you with us on this one? 
The flying mech is cool. 

1118
00:57:12,680 --> 00:57:16,160
Yeah, my, I think since the way 
you destroyed that is by just 

1119
00:57:16,160 --> 00:57:20,000
dropping down on stuff. 
It's also because shadows exist.

1120
00:57:20,080 --> 00:57:22,440
It also felt like the only one 
that I really had an idea of 

1121
00:57:22,440 --> 00:57:25,600
what it was actually going to do
in a way that possibly nothing 

1122
00:57:25,600 --> 00:57:28,640
else other than the bulldozer 
was the case of. 

1123
00:57:28,640 --> 00:57:31,400
Like where is this actually 
going to hit stuff? 

1124
00:57:31,960 --> 00:57:35,920
Yeah, I, I, I did. 
There was only one, one time I 

1125
00:57:35,920 --> 00:57:38,520
had trouble with J Bomb and it 
was like destroying a ship 

1126
00:57:38,880 --> 00:57:42,320
because you can't the ship is in
the water and J Bomb will hover 

1127
00:57:42,320 --> 00:57:46,160
over the water. 
And so I had to like line it up 

1128
00:57:46,160 --> 00:57:50,160
or I had to drop J bomb right on
the edge of the canal or the 

1129
00:57:50,160 --> 00:57:52,840
ship was to trigger the ship 
blowing up. 

1130
00:57:53,440 --> 00:57:55,800
So that was a bit frustrating 
doing that over and over again. 

1131
00:57:55,800 --> 00:57:58,280
But everything else I I really 
liked about J Bomb. 

1132
00:57:58,960 --> 00:58:00,520
Same. 
So do we want to rank the non 

1133
00:58:00,520 --> 00:58:03,320
destructive vehicles or you want
to go on to who gets the best 

1134
00:58:03,320 --> 00:58:05,600
core? 
I'm good doing the other ones 

1135
00:58:05,600 --> 00:58:08,600
because I feel like I would like
to complain about parts of other

1136
00:58:08,840 --> 00:58:09,840
vehicles. 
But do it. 

1137
00:58:10,200 --> 00:58:13,640
So let's talk about just. 
I lumped all the cars together, 

1138
00:58:13,720 --> 00:58:16,440
the race cars, the van, A-Team, 
A-Team van, they. 

1139
00:58:16,840 --> 00:58:19,440
Have different speeds. 
They do have different speeds 

1140
00:58:19,440 --> 00:58:22,280
and the A-Team van is the only 
one that can go off road without

1141
00:58:22,280 --> 00:58:24,720
losing much speed. 
So it's like the clear favorite.

1142
00:58:25,160 --> 00:58:29,400
I have notes on it, I was just 
saying the cars middle. 

1143
00:58:29,440 --> 00:58:32,560
They're fun, they're responsive,
but only the really the van 

1144
00:58:32,560 --> 00:58:35,080
handles uniquely so I'd say 
middle of the pack for the cars.

1145
00:58:35,560 --> 00:58:37,280
Also, they don't destroy things,
right? 

1146
00:58:37,360 --> 00:58:38,280
They don't destroy. 
Things. 

1147
00:58:38,320 --> 00:58:40,600
That's kind of like the thing 
here. 

1148
00:58:41,080 --> 00:58:44,720
I mean you can hit stuff with 
the car, it will do a minimal 

1149
00:58:44,720 --> 00:58:47,240
amount of damage but it's not 
very effective so net you cool 

1150
00:58:47,240 --> 00:58:48,600
with the cars being middle of 
the pack. 

1151
00:58:49,040 --> 00:58:52,840
You know what I think honestly, 
for me, the cars are what like 

1152
00:58:52,880 --> 00:58:59,080
brought into loving the game. 
Like I just love the the feel of

1153
00:58:59,080 --> 00:59:01,760
driving the car. 
You know, you can drift it out 

1154
00:59:01,760 --> 00:59:03,920
on the side. 
The race parts were great with 

1155
00:59:03,920 --> 00:59:06,240
the cars. 
I I love the cars. 

1156
00:59:06,240 --> 00:59:09,080
That's what really sold me on 
the game is like, and, and all 

1157
00:59:09,080 --> 00:59:13,320
the cars felt different in 
driving them too, you know, like

1158
00:59:13,640 --> 00:59:15,520
I'm trying to remember which car
I like the best. 

1159
00:59:15,520 --> 00:59:18,680
It might be the Starsky and 
Hutch car, because I don't know,

1160
00:59:18,680 --> 00:59:22,080
I don't think it was the fastest
car, but it just felt fun. 

1161
00:59:22,080 --> 00:59:25,720
It was just a fun thing to drive
around in, you know? 

1162
00:59:26,320 --> 00:59:29,360
So yeah, I liked him a lot. 
And that the horns are a neat 

1163
00:59:29,520 --> 00:59:31,800
little added touch, you know, 
turning on your turn, on your 

1164
00:59:31,800 --> 00:59:34,160
siren as the police car. 
Like come on, that's fun. 

1165
00:59:34,280 --> 00:59:36,920
Yeah, I, I wanted to play a 
whole game of like, just more 

1166
00:59:36,920 --> 00:59:39,720
cars, you know, like different, 
like kind of weird tracks to 

1167
00:59:39,720 --> 00:59:42,280
drive around in. 
And like, I was looking for like

1168
00:59:42,280 --> 00:59:45,040
jumps for the cars and, and 
things like that, 'cause there 

1169
00:59:45,040 --> 00:59:47,800
are, you know, like certain 
things you hit and you get like 

1170
00:59:47,800 --> 00:59:50,240
some air. 
And some of the races were 

1171
00:59:50,240 --> 00:59:52,320
pretty silly. 
You know, you're kind of driving

1172
00:59:52,320 --> 00:59:54,680
all over the place. 
Yeah. 

1173
00:59:54,680 --> 00:59:56,760
I was like, man, they should 
make a game like this. 

1174
00:59:56,760 --> 00:59:58,480
And I'm like, wait, I'm playing 
that game. 

1175
01:00:00,640 --> 01:00:02,200
Well, I think Mike and I 
overrule you. 

1176
01:00:02,240 --> 01:00:04,680
Overrule you, though, with our 
two votes from middle of the 

1177
01:00:04,680 --> 01:00:05,680
pack. 
Sure. 

1178
01:00:06,120 --> 01:00:09,960
Crane Lemon. 
I freaking the Cranes lemon 

1179
01:00:09,960 --> 01:00:12,200
guys. 
I would say blast Corpse, the 

1180
01:00:12,200 --> 01:00:15,920
crane was a pain in the A. 
The controls on that were 

1181
01:00:16,200 --> 01:00:18,880
remarkably difficult for being a
freaking crane. 

1182
01:00:19,320 --> 01:00:22,280
Yeah, and I'm going to hold this
entirely on the crane, that 

1183
01:00:22,320 --> 01:00:26,120
getting a vehicle onto the crane
platform was obnoxious. 

1184
01:00:26,560 --> 01:00:31,240
Yes, it could have been more 
obnoxious, but that was just 

1185
01:00:31,640 --> 01:00:35,360
that should be an easy process 
if I'm going to have to move 

1186
01:00:35,440 --> 01:00:38,600
vehicles with other vehicles, 
like make that work. 

1187
01:00:39,080 --> 01:00:42,360
And like, it's difficult to tell
where the crane is going to 

1188
01:00:42,360 --> 01:00:44,680
place something. 
There's no like, shadow helping 

1189
01:00:44,680 --> 01:00:48,520
you and then, you know, a puzzle
in the game, you have to put a 

1190
01:00:48,520 --> 01:00:52,120
TNT crate on the crane and then 
you have to lower the TNT crate 

1191
01:00:52,120 --> 01:00:54,960
onto something to blow it up. 
But you've never done that 

1192
01:00:54,960 --> 01:00:56,640
before in the game. 
You never do it again. 

1193
01:00:56,640 --> 01:01:00,040
So yeah, not a fan of the. 
You have to drop it on that 

1194
01:01:00,040 --> 01:01:03,920
bridge in a very specific 
perfect spot to blow up like a 

1195
01:01:03,920 --> 01:01:06,720
bunch of them because if you did
wrong, then you have to do it 

1196
01:01:06,720 --> 01:01:09,680
again. 
And so like I, if I, I probably 

1197
01:01:09,680 --> 01:01:14,200
would have done like the, the 
switch saves spot on that 

1198
01:01:14,200 --> 01:01:17,680
because I did that so many 
times, pulling my hair out, 

1199
01:01:17,680 --> 01:01:20,720
being like, I, I just did it in 
the same spot. 

1200
01:01:20,720 --> 01:01:22,800
How come it didn't blow up the 
whole bridge this time? 

1201
01:01:22,800 --> 01:01:25,760
You know, like it was all, it 
was all these segmented blocks, 

1202
01:01:25,760 --> 01:01:27,400
right. 
And if you hit it kind of in 

1203
01:01:27,400 --> 01:01:30,400
between 2:00, it kind of 
cascaded and took all of them 

1204
01:01:30,400 --> 01:01:32,040
out. 
But man, that was so 

1205
01:01:32,040 --> 01:01:35,200
frustrating, that crane thing. 
That was not great moments. 

1206
01:01:35,560 --> 01:01:38,400
I like the trains and the 
fairies. 

1207
01:01:38,440 --> 01:01:41,400
I said single button gameplay. 
You just press to go forward or 

1208
01:01:41,400 --> 01:01:43,360
backward. 
I don't think it's top of the 

1209
01:01:43,360 --> 01:01:45,800
line because a lot of the you 
know, we're going to get to the 

1210
01:01:45,800 --> 01:01:48,640
joy cons in a minute. 
But a lot of bad collision 

1211
01:01:48,640 --> 01:01:52,240
detection like you would, you 
would park the train and see 

1212
01:01:52,240 --> 01:01:55,520
that there is clearly enough 
room for your car to get off the

1213
01:01:55,520 --> 01:01:58,160
ramp and off the vehicle. 
But Nope, because you didn't 

1214
01:01:58,160 --> 01:02:00,240
stop when the little guy's face 
appears. 

1215
01:02:00,720 --> 01:02:02,440
That was hilarious. 
That's so fact that. 

1216
01:02:02,640 --> 01:02:04,920
They had to add that in which. 
Which I guess is you. 

1217
01:02:05,040 --> 01:02:07,640
That's you, right? 
You're the you're the driver. 

1218
01:02:07,640 --> 01:02:10,240
Yeah, I guess. 
But it's like, yeah, I'd smile 

1219
01:02:10,240 --> 01:02:14,480
and be like, hey. 
Does the rest of the train count

1220
01:02:14,480 --> 01:02:16,480
as the evaluation of the trainer
or we just evaluating the 

1221
01:02:16,480 --> 01:02:18,600
engine? 
I think you got to take the 

1222
01:02:18,600 --> 01:02:21,160
whole kit and caboodle. 
I don't think you can segment. 

1223
01:02:21,160 --> 01:02:23,480
Mike doesn't like the trains 
because of the the end of the 

1224
01:02:23,480 --> 01:02:24,960
train. 
You have to put stuff on it. 

1225
01:02:25,440 --> 01:02:27,840
I. 
There's one of the levels that 

1226
01:02:27,840 --> 01:02:31,280
you start off, and as a level 
design, this annoys the heck out

1227
01:02:31,280 --> 01:02:33,520
of me because this is done 
purely to be obnoxious. 

1228
01:02:34,040 --> 01:02:39,480
You have to get the bulldozer 
onto the train and then go 

1229
01:02:39,480 --> 01:02:41,760
someplace and then get the 
bulldozer off and then do the 

1230
01:02:41,760 --> 01:02:43,840
level. 
It's not like a connection of do

1231
01:02:43,840 --> 01:02:45,600
stuff here, go over there, do 
other stuff. 

1232
01:02:46,000 --> 01:02:48,920
Like you could just start me 
where I needed to go, but we 

1233
01:02:48,920 --> 01:02:51,720
don't do that. 
And the number of times that 

1234
01:02:51,720 --> 01:02:54,560
just like I would line up the 
bulldozer perfectly and I 

1235
01:02:54,560 --> 01:02:56,880
couldn't get out of it because 
it wasn't lined up right. 

1236
01:02:57,440 --> 01:02:59,880
And then I have to be like 
slightly crooked and sticking 

1237
01:02:59,880 --> 01:03:04,360
off the, the car and then it's, 
oh, now it's a line. 

1238
01:03:04,360 --> 01:03:06,000
I'm like, I don't know how that 
counts as a line. 

1239
01:03:06,480 --> 01:03:08,920
I don't know how like, however 
you're valuing this, like I can 

1240
01:03:09,240 --> 01:03:13,880
visually see this is entirely on
the the train right now. 

1241
01:03:14,320 --> 01:03:18,920
When it works, it's not. 
That is not how that should 

1242
01:03:18,920 --> 01:03:21,960
work. 
Yeah, it's, it's, it's janky. 

1243
01:03:21,960 --> 01:03:24,400
I I one of my core memories. 
I don't know if you guys have 

1244
01:03:24,400 --> 01:03:26,640
those weird memories from your 
childhood that you just hold 

1245
01:03:26,640 --> 01:03:28,960
onto forever and you're like, 
why is this in my brain? 

1246
01:03:29,200 --> 01:03:32,040
My dad is a trained enthusiast. 
And so I remember playing this 

1247
01:03:32,040 --> 01:03:34,640
game as a little kid and Oh my 
God, I'm in the charge of the, 

1248
01:03:34,920 --> 01:03:36,920
I'm playing the train. 
I can blow the horn. 

1249
01:03:36,920 --> 01:03:40,160
So I called my dad in from doing
the taxes and like, look, dad 

1250
01:03:40,160 --> 01:03:42,720
and I remember him stood there 
and he went, is that it? 

1251
01:03:45,080 --> 01:03:48,680
Totally, totally deflated me 
because like, in my mind, it was

1252
01:03:48,680 --> 01:03:50,240
the coolest things I'm going to 
say. 

1253
01:03:50,320 --> 01:03:52,480
Middle, we're connecting on your
interests. 

1254
01:03:52,480 --> 01:03:55,480
I tried, I failed. 
Very deflating. 

1255
01:03:55,960 --> 01:03:58,760
So I say middle of the pack, 
Mike, say lemon, Nate final 

1256
01:03:58,760 --> 01:04:00,280
deciding vote. 
What do you think for the trains

1257
01:04:00,280 --> 01:04:02,360
and the ferries? 
I'm going to go with Mike. 

1258
01:04:02,360 --> 01:04:05,440
I mean, I feel like, you know, 
and I'm going to agree with your

1259
01:04:05,440 --> 01:04:09,640
dad because, you know, don't do 
that in the train. 

1260
01:04:09,640 --> 01:04:12,120
You're like, oh, that's it. 
That's so fun. 

1261
01:04:12,120 --> 01:04:14,840
It's like. 
It puts it in the in the level 

1262
01:04:14,840 --> 01:04:17,600
and you're like, you know, you 
put the truck on it, you drive 

1263
01:04:17,600 --> 01:04:19,640
it and then you take it off. 
You're like, wait, that's it. 

1264
01:04:20,080 --> 01:04:24,600
The only time I liked the train 
is like there was a hidden train

1265
01:04:24,640 --> 01:04:28,920
under underground tunnel and you
couldn't even see it. 

1266
01:04:28,920 --> 01:04:30,360
You couldn't even see the train 
was there. 

1267
01:04:30,640 --> 01:04:35,280
So it's like you got in it and 
then you started heading forward

1268
01:04:35,280 --> 01:04:37,680
and then you can see the the 
screen moving and then there was

1269
01:04:37,720 --> 01:04:39,200
a gap. 
You're like, oh, I'm in a train 

1270
01:04:39,200 --> 01:04:41,040
now. 
Like, so that was kind of 

1271
01:04:41,040 --> 01:04:43,840
interesting as far as like a 
gameplay element. 

1272
01:04:43,840 --> 01:04:48,200
But generally the trains, and 
I'll say the boats by extension,

1273
01:04:48,560 --> 01:04:53,440
were lemon. 
I liked the boats more because 

1274
01:04:53,440 --> 01:04:56,360
they didn't. 
They had a larger platform, so 

1275
01:04:56,360 --> 01:04:58,760
he wasn't getting stuck in this 
thing of like, or watching the 

1276
01:04:58,760 --> 01:05:03,120
bulldozer bounce around. 
And I'm like, I'm not touching 

1277
01:05:03,120 --> 01:05:06,200
any buttons anymore and it's 
bouncing off the parts of the 

1278
01:05:06,200 --> 01:05:08,320
train. 
I'm like this makes no sense to 

1279
01:05:08,320 --> 01:05:11,240
me. 
Yeah, like I said, janky for 

1280
01:05:11,320 --> 01:05:12,360
sure. 
Which I'm not putting on the 

1281
01:05:12,360 --> 01:05:14,600
bulldozer, I'm putting on the 
train because that was a train 

1282
01:05:14,600 --> 01:05:17,720
thing. 
But I'm just like, this is such 

1283
01:05:17,720 --> 01:05:21,720
a key bit of like if this goes 
badly, you don't have the time 

1284
01:05:21,720 --> 01:05:23,520
to do stuff later. 
Right. 

1285
01:05:24,000 --> 01:05:27,560
Like the you can't start off 
with this really rough thing. 

1286
01:05:28,160 --> 01:05:29,800
Yeah, it doesn't make a good 
first impression. 

1287
01:05:30,240 --> 01:05:31,800
What about our little guy on 
foot? 

1288
01:05:33,680 --> 01:05:35,480
I think he's 11. 
I think he moved. 

1289
01:05:35,600 --> 01:05:38,240
He moves real slow. 
He's totally undetailed. 

1290
01:05:38,240 --> 01:05:40,760
And there were so many moments I
would get out of my vehicle and 

1291
01:05:40,760 --> 01:05:44,360
try to run around the vehicle, 
end up back in the vehicle like 

1292
01:05:44,360 --> 01:05:47,320
two or three times. 
Like, dude, yeah, yeah, yeah. 

1293
01:05:47,320 --> 01:05:51,640
So lemon for the little guy. 
You know what, I I want to give 

1294
01:05:51,640 --> 01:05:55,000
him a little. 
I like the concept of being able

1295
01:05:55,000 --> 01:05:57,360
to get out as a little guy. 
I just thought that was really 

1296
01:05:57,360 --> 01:05:59,800
cool. 
And unique for games at this 

1297
01:05:59,800 --> 01:06:01,880
time. 
Yeah, yeah, you're not just like

1298
01:06:01,880 --> 01:06:04,200
driving up to like another 
vehicle and then you switch to 

1299
01:06:04,200 --> 01:06:06,480
the other vehicle. 
You actually have to get out 

1300
01:06:06,760 --> 01:06:09,280
and, and and move. 
But yeah, I mean, the mechanic 

1301
01:06:09,280 --> 01:06:11,040
was really tough where like you 
get out and you're like, all 

1302
01:06:11,040 --> 01:06:14,560
right, I need to go left. 
So then you hit left and then 

1303
01:06:14,560 --> 01:06:18,280
some reason because the way the 
the cameras angled, you kind of 

1304
01:06:18,280 --> 01:06:20,480
go right back into the vehicle 
he just got out of and you're 

1305
01:06:20,480 --> 01:06:21,960
like, why are you doing this? 
It's like. 

1306
01:06:22,280 --> 01:06:24,720
He gets out on weird parts of 
the vehicle as. 

1307
01:06:24,760 --> 01:06:26,800
Well, yeah, it's not the same. 
Yeah, it's not the door. 

1308
01:06:27,480 --> 01:06:28,760
Yeah, yeah. 
Like if it just was always the 

1309
01:06:28,760 --> 01:06:30,760
door, I'd be like, I know what's
happening was like, that's not 

1310
01:06:30,960 --> 01:06:33,960
how I expected this to go, but. 
Yeah, I do remember being as a 

1311
01:06:34,000 --> 01:06:35,520
little kid being like, Oh my 
God, that's the guy. 

1312
01:06:35,560 --> 01:06:37,000
That's that's the guy driving 
the car. 

1313
01:06:37,000 --> 01:06:39,080
You look, you know, like that 
was kind of neat. 

1314
01:06:39,680 --> 01:06:42,040
Oh he's cool, let's leave him in
the middle because I don't think

1315
01:06:42,040 --> 01:06:43,760
there's any chance he's going to
get the lowest rating. 

1316
01:06:43,760 --> 01:06:46,440
Are we OK then for our final 
rankings here? 

1317
01:06:46,640 --> 01:06:49,600
Dump truck is the blast corpse 
that is the worst vehicle in the

1318
01:06:49,600 --> 01:06:51,120
game. 
Yeah, that's where Backdraft 

1319
01:06:51,120 --> 01:06:52,800
deserves to. 
Be yeah, for me, there's no 

1320
01:06:52,800 --> 01:06:55,920
doubt in my in my list. 
I remember like being like, all 

1321
01:06:55,920 --> 01:06:58,200
right, this is the one I hate 
the most. 

1322
01:06:58,880 --> 01:07:01,520
And so then how about J Bomb for
best core? 

1323
01:07:01,520 --> 01:07:03,840
I think it has all the good 
stuff with Max, but also you get

1324
01:07:03,840 --> 01:07:06,320
the added verticality, you get 
the exploration you get. 

1325
01:07:06,680 --> 01:07:11,880
You get everything with J Bomb. 
I think J Bomb is like the, you 

1326
01:07:11,880 --> 01:07:17,080
know, Iron Man of the mechs. 
You know, he's on the cover the 

1327
01:07:17,160 --> 01:07:20,600
the whole game play and the 
mechanics really open up with 

1328
01:07:20,760 --> 01:07:22,840
with playing that one. 
You know, a lot of the other 

1329
01:07:22,840 --> 01:07:24,200
ones. 
Again, the other two Macs are 

1330
01:07:24,200 --> 01:07:27,160
very similar, but just have 
different mechanics. 

1331
01:07:28,200 --> 01:07:30,400
I mean different animations, but
the mechanics are kind of 

1332
01:07:30,400 --> 01:07:32,440
similar. 
So I think J Bomb is the most 

1333
01:07:32,440 --> 01:07:35,960
unique and and the most fun. 
Mike, you cool with this? 

1334
01:07:36,080 --> 01:07:37,800
I'm I'm good with that, even 
though I think you're biased. 

1335
01:07:39,040 --> 01:07:41,440
Yeah, Can you call me J Bomb, 
Mike from now on? 

1336
01:07:43,400 --> 01:07:47,040
Well, that concludes our ranking
retro segment for the Blast Core

1337
01:07:47,040 --> 01:07:48,840
vehicles, and we'll put a link 
to this. 

1338
01:07:48,840 --> 01:07:51,000
If you're listening and you want
to make your own ranking list, 

1339
01:07:51,000 --> 01:07:54,120
I'll share the tier maker so you
can make your own and post a 

1340
01:07:54,120 --> 01:07:55,560
screenshot to our Discord. 
That'll be fun. 

1341
01:07:55,840 --> 01:08:00,320
So the old switcheroo official 
best core vehicle from Blast 

1342
01:08:00,320 --> 01:08:03,400
Core is J Bomb and the blast 
corpse. 

1343
01:08:03,400 --> 01:08:06,760
The worst one is backlash. 
Well, guys, we kind of touched 

1344
01:08:06,760 --> 01:08:09,680
on it already with, you know, 
what we liked and didn't like 

1345
01:08:09,680 --> 01:08:12,840
about the vehicles. 
So but you know, there's other 

1346
01:08:12,840 --> 01:08:15,600
problems with the game. 
Nate already mentioned the 

1347
01:08:15,600 --> 01:08:18,880
frustration with the level 
select, you know, and just 

1348
01:08:19,640 --> 01:08:22,960
trying to navigate this globe. 
OK. 

1349
01:08:23,040 --> 01:08:24,680
First of all, first of all, is 
it just me? 

1350
01:08:24,800 --> 01:08:27,200
If the carrier's going in a 
straight line, shouldn't the 

1351
01:08:27,200 --> 01:08:30,800
level select be a straight line 
right about? 

1352
01:08:31,319 --> 01:08:32,920
That, but that makes a lot of 
sense, yeah. 

1353
01:08:32,920 --> 01:08:35,399
Like it's what? 
Yeah. 

1354
01:08:35,960 --> 01:08:38,640
Unless it's circling and going 
through water and just kind of 

1355
01:08:38,640 --> 01:08:41,399
apple coring this thing. 
Yeah, it just has to go all over

1356
01:08:41,399 --> 01:08:42,439
the place. 
It's good. 

1357
01:08:42,439 --> 01:08:45,279
It's on tour. 
This may be the hardest level 

1358
01:08:45,279 --> 01:08:48,920
select I've ever played, right? 
Yeah, you can't. 

1359
01:08:49,399 --> 01:08:53,359
You have to move diagonally. 
But we're playing and the the 

1360
01:08:53,359 --> 01:08:54,840
level select should not be 
challenging. 

1361
01:08:54,840 --> 01:08:57,359
It's I really wish there was a 
button to turn it into just a 

1362
01:08:57,720 --> 01:08:59,720
top to bottom list. 
Give me a list. 

1363
01:08:59,720 --> 01:09:03,040
Yeah. 
Also, you know, it was really 

1364
01:09:03,040 --> 01:09:06,120
hard too, because when you were,
I mean, Jamo, you had said that 

1365
01:09:06,520 --> 01:09:09,880
you only went for the professors
afterwards. 

1366
01:09:09,880 --> 01:09:11,520
Are the scientists, Are they 
scientists? 

1367
01:09:11,520 --> 01:09:13,439
Professors? 
They call them scientists. 

1368
01:09:13,680 --> 01:09:17,920
I was finding them as I was 
playing and they tell you where 

1369
01:09:17,920 --> 01:09:19,840
to find the next one. 
They're like, we need to get the

1370
01:09:19,840 --> 01:09:22,880
rest of the guys. 
You should look for him at this 

1371
01:09:22,880 --> 01:09:25,200
level. 
So then you're like OK, now I 

1372
01:09:25,200 --> 01:09:27,279
have to find Argent towers, 
right? 

1373
01:09:27,520 --> 01:09:31,600
So you're going through all of 
these in the map looking for the

1374
01:09:31,600 --> 01:09:37,080
level that it is, which you 
know, it would be hard because 

1375
01:09:37,080 --> 01:09:41,680
they're not listed anyway, but 
because just navigating it is 

1376
01:09:41,680 --> 01:09:43,920
hard. 
It's It was so frustrating. 

1377
01:09:44,399 --> 01:09:46,920
Discouraging a level select A 
level select. 

1378
01:09:47,200 --> 01:09:49,120
We are. 
I don't I like I think this is 

1379
01:09:49,120 --> 01:09:52,399
one of the no, no, I feel like 
with shadow warrior or whatever 

1380
01:09:52,399 --> 01:09:54,760
that was doomsday warrior. 
Anyway, yeah, level select 

1381
01:09:54,760 --> 01:09:56,440
should not be a pain, but Mike 
did. 

1382
01:09:56,520 --> 01:09:59,800
Have you heard about the mind 
blowing Easter egg behind this 

1383
01:09:59,800 --> 01:10:01,960
level Select? 
No. 

1384
01:10:02,360 --> 01:10:04,960
You're gonna love this, the game
explained. 

1385
01:10:04,960 --> 01:10:07,680
The YouTube channel game 
explained discovered in 2013 

1386
01:10:07,800 --> 01:10:09,640
that if you look in the 
background of the level select 

1387
01:10:09,640 --> 01:10:11,360
because those who aren't 
watching on YouTube or never 

1388
01:10:11,360 --> 01:10:14,720
played the game, you're looking 
at the Earth and space is behind

1389
01:10:14,720 --> 01:10:17,600
it. 
But if you watch the orbit of 

1390
01:10:17,600 --> 01:10:22,240
various planets on the menu 
screen are exactly to scale, for

1391
01:10:22,240 --> 01:10:25,560
lack of a better term, if you 
watch and time the menu closely.

1392
01:10:25,560 --> 01:10:28,160
So I'm going to read this 
directly from Not Game FAQ. 

1393
01:10:29,120 --> 01:10:31,560
If you watch the menu, it takes 
the Earth one minute to orbit 

1394
01:10:31,560 --> 01:10:34,720
the Sun, which represents a 
year, and within that time the 

1395
01:10:34,720 --> 01:10:37,720
Moon revolves exactly 13 times 
around the Earth. 

1396
01:10:37,960 --> 01:10:40,800
With Mercury, it takes 14 
seconds from all around the Sun,

1397
01:10:40,800 --> 01:10:44,160
which is equal to 88 days. 
Venus takes 37 seconds, which is

1398
01:10:44,160 --> 01:10:47,160
equal to 225 days, so on and so 
forth. 

1399
01:10:47,320 --> 01:10:51,600
And like, apparently even they 
had retrograde motion because 

1400
01:10:51,600 --> 01:10:57,200
you can go to these planets and 
see the perspective of our solar

1401
01:10:57,200 --> 01:10:59,560
system from the moon and from 
the other planets. 

1402
01:11:00,000 --> 01:11:04,280
What's retrograde motion, Mike? 
So retrograde motion, like if 

1403
01:11:04,280 --> 01:11:08,640
you plot out the position of say
Jupiter as a function of time, 

1404
01:11:08,680 --> 01:11:11,200
it always kind of moves through 
the sky in a direction. 

1405
01:11:11,720 --> 01:11:13,880
OK. 
Because you're seeing stuff 

1406
01:11:13,880 --> 01:11:16,480
projected against the stars, 
you're seeing how it appears to 

1407
01:11:16,480 --> 01:11:19,480
be moving with respect to 
background stars, but you can 

1408
01:11:19,480 --> 01:11:23,600
get into situations where 
planets are passing one another,

1409
01:11:24,080 --> 01:11:26,760
and so things seem to move 
backwards, and it's sort of a 

1410
01:11:26,760 --> 01:11:31,000
perspective trick. 
OK, so on that I know what 

1411
01:11:31,000 --> 01:11:32,400
you're talking about now I've 
actually seen this. 

1412
01:11:32,400 --> 01:11:35,480
You'll be watching it and like 
the planet will sort of kind of 

1413
01:11:35,480 --> 01:11:38,600
curve in a way that you doesn't 
look natural, but you're saying 

1414
01:11:38,600 --> 01:11:40,560
it actually. 
So for those who don't know, 

1415
01:11:40,560 --> 01:11:45,080
Mike is in the business of 
observing celestial bodies also 

1416
01:11:45,080 --> 01:11:47,960
into astronomy. 
I That's stupid. 

1417
01:11:48,480 --> 01:11:52,280
Actually, you mentioned that a 
thing that I can't I can't 

1418
01:11:52,280 --> 01:11:54,400
believe I said, and I can't 
believe I was not asked to leave

1419
01:11:54,400 --> 01:12:02,120
after I went to a Halloween 
party dressed as my costume was 

1420
01:12:02,120 --> 01:12:04,200
the Hubble Space Telescope. 
Yes. 

1421
01:12:04,800 --> 01:12:09,560
And there was someone there and 
she was wearing like a planet's 

1422
01:12:09,560 --> 01:12:14,040
necklace and stuff. 
And like, I had already gotten 

1423
01:12:14,040 --> 01:12:15,120
there. 
And it was, you know, this thing

1424
01:12:15,120 --> 01:12:17,440
where it's like for me to get in
with like, solar panels 

1425
01:12:17,440 --> 01:12:19,800
involved, like sideways through 
doors and junk. 

1426
01:12:19,800 --> 01:12:21,880
So I kind of like, found a 
quarter to be like, I'm going to

1427
01:12:21,880 --> 01:12:25,000
stand in this corner because, I 
mean, I'm going to stand in the 

1428
01:12:25,000 --> 01:12:28,760
corner at a party anyway. 
But this way, like, this way, 

1429
01:12:28,760 --> 01:12:32,680
it's also like, not inconvenient
to everybody because it's like, 

1430
01:12:32,680 --> 01:12:35,640
it's a postdoc apartment. 
It's not huge. 

1431
01:12:36,120 --> 01:12:39,720
And so when she got there, she 
had come over to me, and it's 

1432
01:12:39,720 --> 01:12:43,360
like, yeah, So I'm the solar 
system. 

1433
01:12:43,360 --> 01:12:47,440
And since I heard the Hubble 
Space Telescope was here, I 

1434
01:12:47,440 --> 01:12:50,080
figured I should come over. 
And I said, well, I'd apologize 

1435
01:12:50,080 --> 01:12:51,920
for staring, but it's kind of my
job. 

1436
01:12:54,120 --> 01:13:00,120
And it's. 
Like I very out of character for

1437
01:13:00,120 --> 01:13:03,320
me and it was also like that 
went over well, which was also a

1438
01:13:03,320 --> 01:13:07,280
surprise. 
Nice nice deepest mic lore. 

1439
01:13:07,280 --> 01:13:10,240
Mike Rizz think that we got that
for the first time here. 

1440
01:13:10,520 --> 01:13:13,960
That's a good, yeah. 
But I thought that was cool, 

1441
01:13:13,960 --> 01:13:16,240
Mike, that they, they went 
through the trouble of 

1442
01:13:16,240 --> 01:13:20,120
programming the scientific 
accuracy of just the planets and

1443
01:13:20,120 --> 01:13:22,800
the moon in the background. 
Yeah, it's actually a fun side 

1444
01:13:22,960 --> 01:13:25,080
or actually just maybe how how 
they program it, because 

1445
01:13:25,160 --> 01:13:27,280
realistically that's happening 
because everything's moving on 

1446
01:13:27,280 --> 01:13:28,760
the elliptical orbits at 
different speeds. 

1447
01:13:29,080 --> 01:13:31,440
Yeah. 
But if you go back to the, like,

1448
01:13:31,680 --> 01:13:33,000
Earth is the center of 
everything. 

1449
01:13:33,520 --> 01:13:35,920
If you're observing planets 
through the sky and then they do

1450
01:13:35,920 --> 01:13:39,120
that, that's the problem for it 
just is orbiting. 

1451
01:13:39,760 --> 01:13:41,320
Yeah. 
And so they just went, what if 

1452
01:13:41,480 --> 01:13:44,720
everything's on a small circle 
that's orbiting on a big circle?

1453
01:13:44,720 --> 01:13:46,240
Like it's like the teacups or 
something. 

1454
01:13:46,840 --> 01:13:49,240
Right. 
And actually a lot of modern 

1455
01:13:49,240 --> 01:13:52,040
stuff still uses that because 
it's a, it's a much easier thing

1456
01:13:52,040 --> 01:13:55,160
to just be like, what if you 
just make it be two circles than

1457
01:13:55,160 --> 01:13:58,400
if you're trying to do stuff 
like the way it actually moves. 

1458
01:13:58,840 --> 01:14:00,160
Which no one would understand 
but you. 

1459
01:14:01,640 --> 01:14:05,120
I I do like though, that like 
somebody, that's what they their

1460
01:14:05,360 --> 01:14:08,280
contribution to this as a 
programmer was to put this in, 

1461
01:14:08,520 --> 01:14:13,280
but it's so not appreciated 
until like what 2013 and like a 

1462
01:14:13,280 --> 01:14:16,120
deep lorries to Reg, you know, 
but like hopefully somebody out 

1463
01:14:16,120 --> 01:14:19,600
there playing this back then was
like, oh, interesting, That's 

1464
01:14:19,720 --> 01:14:22,360
how it really is. 
But then you have this other 

1465
01:14:22,360 --> 01:14:26,480
programmer that's like no 
backlash is going to be a good 

1466
01:14:26,480 --> 01:14:28,720
vehicle. 
And it's like, no, we, we should

1467
01:14:28,720 --> 01:14:34,280
have had the, the, the fucking 
astrological programmer, you 

1468
01:14:34,280 --> 01:14:36,800
know, maybe be doing something 
else because he was his, he was 

1469
01:14:37,200 --> 01:14:39,840
his talents were wasted on on 
the menu screen. 

1470
01:14:40,320 --> 01:14:43,560
Right, but what a good idea. 
And you're right, really bad 

1471
01:14:43,560 --> 01:14:47,520
ideas really took the took the 
wheel as it were when it came to

1472
01:14:47,520 --> 01:14:50,000
this game. 
Well, so you guys already 

1473
01:14:50,000 --> 01:14:52,640
mentioned it through discussing 
like the fairies and the trains.

1474
01:14:52,640 --> 01:14:57,000
I think for as ambitious as this
game is, the collision detection

1475
01:14:57,000 --> 01:15:00,360
is just bad at points and you'll
be like trying to push a TNT 

1476
01:15:00,360 --> 01:15:03,840
crate and it's bouncing up 
objects in a way that in no way 

1477
01:15:03,840 --> 01:15:07,520
represents actual physics. 
And for a physics based puzzle 

1478
01:15:07,520 --> 01:15:11,160
game, that's a bummer. 
And then also I just found a lot

1479
01:15:11,160 --> 01:15:14,040
of the little secret paths just 
really hard to find. 

1480
01:15:14,040 --> 01:15:16,960
Like, I'm showing, I'm showing 
the boys here a picture of like 

1481
01:15:16,960 --> 01:15:19,800
a street from up above. 
And there's this tiny little 

1482
01:15:19,800 --> 01:15:24,480
opening that almost looks more 
like a glitch than an actual 

1483
01:15:24,480 --> 01:15:26,160
pathway. 
But Nope, that's where you run 

1484
01:15:26,160 --> 01:15:27,960
your little guy down to get the 
bulldozer. 

1485
01:15:27,960 --> 01:15:31,560
And it's just like, I don't like
when I'm squinting at games, you

1486
01:15:31,560 --> 01:15:33,400
know? 
I'm OK with things being hard to

1487
01:15:33,400 --> 01:15:38,280
find, but like, I feel like 
visually hard to see, that feels

1488
01:15:38,280 --> 01:15:40,640
worse. 
Yeah, I think the collision 

1489
01:15:40,640 --> 01:15:43,720
stuff with the bulldozer is also
now where I'm like, I feel like 

1490
01:15:43,720 --> 01:15:47,080
every actual bulldozer that I've
seen has stuff on the edges so 

1491
01:15:47,080 --> 01:15:49,840
that things being pushed don't 
just fly off to the side. 

1492
01:15:51,440 --> 01:15:53,880
That's a good point. 
I remember thinking, can I get a

1493
01:15:53,880 --> 01:15:56,320
forklift? 
A forklift would be helpful for 

1494
01:15:56,320 --> 01:15:58,920
this puzzle. 
Yeah, big old forklift. 

1495
01:16:00,040 --> 01:16:02,800
Funny though on the screenshot 
too seeing how like you know, 

1496
01:16:02,800 --> 01:16:05,920
low Poly. 
This was because, you know, here

1497
01:16:05,920 --> 01:16:09,080
you have very sharp 90° flat 
surfaces. 

1498
01:16:09,080 --> 01:16:12,960
So depending on the angle, some 
stuff disappears entirely. 

1499
01:16:13,040 --> 01:16:17,080
You know, like these fences, 
like if you're perpendicular to 

1500
01:16:17,120 --> 01:16:22,000
a fence, perpendicular, 
parallel, perpendicular to the 

1501
01:16:22,000 --> 01:16:24,680
fence, it disappears. 
You know, like it's because it's

1502
01:16:24,680 --> 01:16:28,360
a thin line on, on the screen. 
There's no depth to it. 

1503
01:16:28,360 --> 01:16:31,200
And then you have to turn the 
camera around a bit and then 

1504
01:16:31,200 --> 01:16:32,680
you're like, oh, there's a fence
there. 

1505
01:16:32,680 --> 01:16:36,760
You know, so things like the 
ramps going down that your guy 

1506
01:16:36,760 --> 01:16:40,120
could walk down at certain 
angles, you don't see it at all.

1507
01:16:40,360 --> 01:16:45,280
Some, some of the, the hidden 
rooms I only saw spinning the 

1508
01:16:45,280 --> 01:16:48,960
camera around and all of a 
sudden this like 1 dimensional 

1509
01:16:49,360 --> 01:16:51,680
plane is all of a sudden 2 
dimensional. 

1510
01:16:51,680 --> 01:16:53,920
I can see behind it. 
Oh, there's something down 

1511
01:16:53,920 --> 01:16:56,880
there, you know, because like, 
some of like the textures were 

1512
01:16:56,880 --> 01:17:00,720
just too similar, you know? 
Right, but it's but it's all 

1513
01:17:00,720 --> 01:17:03,640
just fun bonus areas, you know, 
so you kind of forgive it a 

1514
01:17:03,640 --> 01:17:04,760
little bit more. 
You're like, well, I already 

1515
01:17:04,760 --> 01:17:07,960
beat the main game. 
So I am a little OK with this 

1516
01:17:07,960 --> 01:17:10,840
being a little finicky because 
it doesn't feel like they had to

1517
01:17:10,840 --> 01:17:12,040
put it in the game, but it's 
neat. 

1518
01:17:12,040 --> 01:17:14,240
That's when I play games, 
though. 

1519
01:17:14,240 --> 01:17:17,560
It's always tough for areas that
are too big with too much to 

1520
01:17:17,560 --> 01:17:21,880
explore because I'm I'm the type
that goes in and looks at all 

1521
01:17:21,880 --> 01:17:24,280
the stuff that no one's going to
look at trying to explore 

1522
01:17:24,280 --> 01:17:27,880
everywhere, open every drawer. 
So things like this, I was like,

1523
01:17:28,120 --> 01:17:31,640
I really liked being able to 
like, find things like this and 

1524
01:17:31,640 --> 01:17:35,400
explore them too, yeah. 
I will say in that same sort of 

1525
01:17:35,400 --> 01:17:40,640
a vein though, the camera angle 
stuff, especially during timed 

1526
01:17:40,640 --> 01:17:45,040
things was incredibly 
frustrating for me 100%. 

1527
01:17:45,720 --> 01:17:48,920
And it's one of these deals 
where it's like if you could 

1528
01:17:48,920 --> 01:17:52,000
control this camera better, like
if you would do what it's 

1529
01:17:52,000 --> 01:17:54,280
supposed to do, that would be 
wonderful. 

1530
01:17:54,680 --> 01:17:58,520
And I think some of those are 
areas where I would zoom it out 

1531
01:17:58,520 --> 01:18:00,240
and I was like, OK, this is the 
view I want. 

1532
01:18:00,240 --> 01:18:03,080
And then as I'm moving, it would
be like I'm driving along and 

1533
01:18:03,080 --> 01:18:05,120
the camera just doing a pan and 
zoom back in. 

1534
01:18:05,120 --> 01:18:09,360
And I'm like, I put you where I 
wanted, you stay there. 

1535
01:18:09,840 --> 01:18:13,880
So it moves around, but not in a
way to be helpful. 

1536
01:18:14,520 --> 01:18:16,840
Did you ever accidentally hit 
the button where it like went 

1537
01:18:16,840 --> 01:18:19,680
into that? 
Like it went back to the truck 

1538
01:18:19,960 --> 01:18:23,320
and it was like a weird 
perspective where like all of a 

1539
01:18:23,320 --> 01:18:25,080
sudden I'm like, I don't know 
how to get back. 

1540
01:18:25,360 --> 01:18:27,760
And I'm seeing it from Yeah, 
yeah, exactly. 

1541
01:18:27,880 --> 01:18:31,040
It does the overhead view of 
where you are in relation to the

1542
01:18:31,040 --> 01:18:33,360
bomb truck. 
And I'm like, this isn't what I 

1543
01:18:33,360 --> 01:18:35,000
wanted. 
I don't, I don't know how to go 

1544
01:18:35,000 --> 01:18:35,680
to back. 
Where am I? 

1545
01:18:35,680 --> 01:18:37,560
You know, I I did that all the 
time. 

1546
01:18:38,080 --> 01:18:39,920
I think I would have wanted 
that. 

1547
01:18:39,920 --> 01:18:42,760
I think I ended up. 
I remember I haven't had it on a

1548
01:18:42,760 --> 01:18:44,560
missile view. 
Actually, this is the other 

1549
01:18:44,560 --> 01:18:47,160
camera thing that apparently 
because it could do it like this

1550
01:18:47,160 --> 01:18:50,880
should this could have been 
super cool if it was better, 

1551
01:18:51,280 --> 01:18:54,480
which is because I had levels 
where I'm like, I don't know 

1552
01:18:54,480 --> 01:18:57,640
what the heck. 
I actually where did I go wrong 

1553
01:18:57,640 --> 01:19:01,960
in clearing this path? 
And after you fail, like the 

1554
01:19:01,960 --> 01:19:05,960
background of the game of like 
the mission failed thing is the 

1555
01:19:05,960 --> 01:19:09,600
level you just play played like 
playing through. 

1556
01:19:10,320 --> 01:19:12,680
And so you can watch it and see 
what you did. 

1557
01:19:13,120 --> 01:19:18,000
However, that camera is not 
controllable to my knowledge. 

1558
01:19:18,400 --> 01:19:20,480
And it just follows where you 
are. 

1559
01:19:20,480 --> 01:19:24,120
And I'm like, let me control the
camera and this would be great. 

1560
01:19:24,120 --> 01:19:26,000
And I'm like, you've got to be 
able to do that because it's not

1561
01:19:26,000 --> 01:19:28,920
like you recorded video, like 
you recorded movement. 

1562
01:19:29,240 --> 01:19:31,880
Let me point the camera where I 
want because if I could have 

1563
01:19:31,880 --> 01:19:35,520
just done that on some of them 
just to be like, OK, I need to 

1564
01:19:35,520 --> 01:19:38,160
just see what's happening while 
this is happening. 

1565
01:19:38,680 --> 01:19:42,440
Like let me look around to see 
from the perspective of this 

1566
01:19:42,440 --> 01:19:44,360
missile thing. 
Like what did I miss? 

1567
01:19:44,880 --> 01:19:48,600
And don't follow me fly off to 
the side and then crash into a 

1568
01:19:48,600 --> 01:19:50,600
wall. 
Like I need to know the in front

1569
01:19:50,600 --> 01:19:52,920
of the like let me look around 
this way. 

1570
01:19:53,560 --> 01:19:55,960
Right, but it's super cool 
though, because like I'm showing

1571
01:19:55,960 --> 01:19:59,120
them right now one of those 
replays and like you are on the 

1572
01:19:59,120 --> 01:20:03,320
carrier seeing your vehicles in 
the distance destroying stuff. 

1573
01:20:03,640 --> 01:20:06,400
And like I agree, Mike, that's a
great idea. 

1574
01:20:06,400 --> 01:20:08,760
It's almost like if they had 
committed to that and kept the 

1575
01:20:08,760 --> 01:20:12,560
camera there the whole time and 
found a way to let you control 

1576
01:20:12,560 --> 01:20:16,440
it, you know, like that, that I 
thought that was really stunning

1577
01:20:16,440 --> 01:20:19,280
and it made parts where you 
can't control the camera that 

1578
01:20:19,280 --> 01:20:21,600
much more frustrating. 
I said that like if you ever 

1579
01:20:21,600 --> 01:20:23,440
been like a theme park dark 
ride. 

1580
01:20:23,920 --> 01:20:26,560
And you wanna take a look at the
cool animatronics in the room, 

1581
01:20:26,560 --> 01:20:29,800
but the shoulder restraints are 
like holding you and keeping you

1582
01:20:29,800 --> 01:20:31,160
from looking where you wanna 
look. 

1583
01:20:31,160 --> 01:20:32,720
That's what the camera feels 
like in black. 

1584
01:20:32,960 --> 01:20:35,600
Dark right are you going on has 
shoulder restraints? 

1585
01:20:36,760 --> 01:20:39,120
Like Harry Potter, right? 
That has dark right elements. 

1586
01:20:40,320 --> 01:20:42,080
Gas. 
Space Mountain esque. 

1587
01:20:42,120 --> 01:20:46,400
Yeah, that's, I mean, actually 
it is. 

1588
01:20:46,400 --> 01:20:49,160
Actually exactly kind of like 
what the standard Omni mover of 

1589
01:20:49,160 --> 01:20:52,080
like the Haunted Mansion is. 
We are just as like, no, we want

1590
01:20:52,080 --> 01:20:53,760
you looking here, we're going to
turn. 

1591
01:20:53,760 --> 01:20:55,520
So that's where you're looking? 
Exactly. 

1592
01:20:55,920 --> 01:20:57,880
And sometimes, like, don't, 
don't do that. 

1593
01:20:59,200 --> 01:21:02,240
Any other joy cons to complain 
about before we render our 

1594
01:21:02,240 --> 01:21:04,680
verdict on Blastcore? 
I think we kind of covered it. 

1595
01:21:05,040 --> 01:21:09,800
I, I mean, I'm, I'm, I'm a 
little bit disappointed that, 

1596
01:21:09,920 --> 01:21:12,200
you know, not completing those 
two levels. 

1597
01:21:12,200 --> 01:21:14,360
I don't get to see all this 
other stuff, you know, but I 

1598
01:21:14,360 --> 01:21:19,000
guess that's like how it is, you
know, like from the easy to 

1599
01:21:19,520 --> 01:21:24,680
medium levels, you know, all 
the, the lines on the map did 

1600
01:21:24,680 --> 01:21:28,320
convene on like 1 level and you 
had to beat that one level and 

1601
01:21:28,320 --> 01:21:31,360
then it opened up another stuff.
So when I was at the end and I 

1602
01:21:31,360 --> 01:21:33,040
was like, man, I just can't get 
this done. 

1603
01:21:33,040 --> 01:21:36,480
I was like, it's only 2 levels, 
you know, Now seeing like, oh, 

1604
01:21:36,480 --> 01:21:39,800
it's a lot more. 
After that I'm like, oh, so I'll

1605
01:21:39,800 --> 01:21:41,280
have to go back and put the time
in. 

1606
01:21:41,800 --> 01:21:44,680
That level design should show 
where the levels are that you 

1607
01:21:44,680 --> 01:21:46,840
can't reach or something, just 
to give you an idea of how 

1608
01:21:46,840 --> 01:21:49,040
you're doing progression and 
where you're missing stuff. 

1609
01:21:49,560 --> 01:21:51,920
Well, you if you look at the 
circles on the level select. 

1610
01:21:52,120 --> 01:21:56,120
A red circle indicates that you 
found all the secret level 

1611
01:21:56,120 --> 01:21:58,800
beacons, and a green circle 
indicates that you have more to 

1612
01:21:58,800 --> 01:21:59,440
find. 
Yeah. 

1613
01:21:59,440 --> 01:22:01,760
You know, it'd be great if they 
communicated that in a clear 

1614
01:22:01,760 --> 01:22:02,120
way. 
A. 

1615
01:22:02,720 --> 01:22:05,800
Key a map key would be great 
Like I, I didn't know what that 

1616
01:22:05,800 --> 01:22:07,640
was. 
There was a lot of times that 

1617
01:22:07,640 --> 01:22:13,040
like I didn't even know I I had 
a level that I just couldn't get

1618
01:22:13,040 --> 01:22:14,800
to it. 
You know, like just do the map. 

1619
01:22:14,800 --> 01:22:19,720
Just it was like I'd searching 
for a level that they told me to

1620
01:22:19,720 --> 01:22:22,640
find a scientist at. 
I was like, here's a level I 

1621
01:22:22,640 --> 01:22:24,400
haven't done yet, like a side 
race level. 

1622
01:22:24,400 --> 01:22:28,520
And I just didn't realize that. 
But yeah, as far as cons, I feel

1623
01:22:28,520 --> 01:22:33,640
like, you know, we went over it.
I mean, generally it's a net 

1624
01:22:33,640 --> 01:22:34,920
positive form. 
I really liked it. 

1625
01:22:34,920 --> 01:22:36,840
It's a fun game. 
You know, the General Lee is 

1626
01:22:36,840 --> 01:22:41,240
taken out of the game, remember?
OK, there we go. 

1627
01:22:41,240 --> 01:22:43,080
There we go making a comedian 
laugh. 

1628
01:22:43,240 --> 01:22:44,520
OK. 
Mike, anything else to complain 

1629
01:22:44,520 --> 01:22:45,720
about or should we wrap this one
up? 

1630
01:22:46,520 --> 01:22:48,560
I think I was just saying that 
same like it's one thing to be 

1631
01:22:48,560 --> 01:22:50,680
like there's more stuff to do on
this level, but also just 

1632
01:22:50,680 --> 01:22:54,600
knowing where you are in game 
progression would like I it took

1633
01:22:54,600 --> 01:22:58,800
me a lot just to figure out how 
close I was through this game to

1634
01:22:58,800 --> 01:23:01,680
realize that like, OK, I'm not 
getting I'm not beating this 

1635
01:23:01,680 --> 01:23:04,560
game and this is getting harder 
and there's a lot to go. 

1636
01:23:05,080 --> 01:23:09,440
But like that was very difficult
to tell because this this way of

1637
01:23:09,440 --> 01:23:12,360
expanding the world map has no 
real scent. 

1638
01:23:12,640 --> 01:23:14,640
Like I thought I might have 
almost been done because they'd 

1639
01:23:14,640 --> 01:23:17,320
almost formed a nice shape that 
looked kind of like the badge 

1640
01:23:17,320 --> 01:23:18,520
thing that you get every so 
often. 

1641
01:23:18,520 --> 01:23:21,000
And I'm like, is that this like,
do I get does this like form 

1642
01:23:21,000 --> 01:23:24,800
like a pentagram? 
And then I've won and it turns 

1643
01:23:24,800 --> 01:23:27,040
out no. 
And I also find that funny 

1644
01:23:27,040 --> 01:23:29,560
because there's so many 
rankings, like rank up now 

1645
01:23:29,560 --> 01:23:33,480
you're Master Destroyer, rank up
now you're an impeccable 

1646
01:23:33,480 --> 01:23:35,440
exploder. 
And I was like, is it better 

1647
01:23:35,680 --> 01:23:38,520
than Master Destroyer? 
What is that related to? 

1648
01:23:38,600 --> 01:23:41,760
Just the level progression or 
how much money? 

1649
01:23:41,880 --> 01:23:43,600
The money thing was also really 
funny to me. 

1650
01:23:43,600 --> 01:23:46,960
It's like, oh, all of these 
buildings have dollar amounts to

1651
01:23:46,960 --> 01:23:49,960
them like. 
The manual also mentions those 

1652
01:23:49,960 --> 01:23:52,600
levels and it's just it lists 
like 10 and it's like go find 

1653
01:23:52,600 --> 01:23:53,920
all the other ones and it's like
that. 

1654
01:23:54,160 --> 01:23:57,280
That's a lot of levels to be 
like, and there's a ton more. 

1655
01:23:57,760 --> 01:24:02,160
More than 8. 
More than 8. 

1656
01:24:02,600 --> 01:24:04,480
Well, guys, that brings us to 
the moment of truth. 

1657
01:24:04,480 --> 01:24:07,480
We've covered the joy pros, the 
joy cons, and every bit in 

1658
01:24:07,480 --> 01:24:09,720
between. 
So it's time to declare the game

1659
01:24:09,720 --> 01:24:13,560
from today's episode as a 
Nintendo or a Nintend. 

1660
01:24:13,560 --> 01:24:15,880
Don't. 
Nate, can we start with you, our

1661
01:24:16,080 --> 01:24:18,320
esteemed guest? 
Would you recommend people play 

1662
01:24:18,320 --> 01:24:21,120
this game? 
Yeah, yeah, I think it's, if you

1663
01:24:21,120 --> 01:24:23,360
know, if you've played it 
before, it's great to 

1664
01:24:23,360 --> 01:24:25,880
rediscover. 
If you've never played it, I I 

1665
01:24:25,880 --> 01:24:28,000
think it holds up. 
The mechanics are still fun. 

1666
01:24:28,280 --> 01:24:30,680
You know, I'm, I'm one of those 
people, you know, I know your 

1667
01:24:30,680 --> 01:24:33,880
whole show is going back and, 
and, and, and playing these 

1668
01:24:33,920 --> 01:24:37,280
these games is the Switch, what 
is it called? 

1669
01:24:37,280 --> 01:24:39,680
The store. 
EShop, well, it's. 

1670
01:24:40,560 --> 01:24:42,080
Nintendo Classics is. 
What? 

1671
01:24:42,080 --> 01:24:46,280
Yeah, Nintendo classics. 
I'm not really a classics player

1672
01:24:47,560 --> 01:24:50,040
and you know, cuz I feel these 
games are really hard. 

1673
01:24:50,280 --> 01:24:53,880
This one I genuinely had fun 
with and I was like, this is a 

1674
01:24:53,880 --> 01:24:56,640
game that's definitely worth 
revisiting and playing. 

1675
01:24:56,640 --> 01:24:58,320
So I I would say Nintendo 
awesome. 

1676
01:24:59,400 --> 01:25:04,440
Would you say a Super Nintendo? 
I would say a Super Nintendo 64.

1677
01:25:04,920 --> 01:25:09,360
Oh, Nintendo 64. 
Yeah, I, I really liked it. 

1678
01:25:09,360 --> 01:25:12,440
I, I thought this was worth 
playing. 

1679
01:25:12,440 --> 01:25:13,800
Definitely. 
Awesome. 

1680
01:25:13,800 --> 01:25:20,160
Nintendo 64, Nintendo Ultra 64. 
All right, Mike, what's your 

1681
01:25:20,160 --> 01:25:22,640
verdict? 
So I think there's been several 

1682
01:25:22,640 --> 01:25:27,480
where you've changed your stance
by the end of the episode, and I

1683
01:25:27,480 --> 01:25:30,840
have fairly steadfastly not done
that. 

1684
01:25:31,480 --> 01:25:32,800
Correct. 
You usually know how you're 

1685
01:25:32,800 --> 01:25:35,680
feeling going in. 
This may be the first one where 

1686
01:25:35,680 --> 01:25:39,560
information was brought to light
over the course of this that I 

1687
01:25:39,560 --> 01:25:42,780
had not realized. 
That is enough to get me to re 

1688
01:25:42,780 --> 01:25:48,440
evaluate things because I was 
probably at a Nintendo on this 

1689
01:25:48,960 --> 01:25:51,640
because it was very frustrating.
But. 

1690
01:25:51,880 --> 01:25:55,120
This game is probably also a 
very good candidate for them to 

1691
01:25:55,120 --> 01:26:01,800
eventually bring the SP modes to
the N64 again to get to the let 

1692
01:26:01,800 --> 01:26:03,880
me see the junk that I wouldn't 
have otherwise seen. 

1693
01:26:04,240 --> 01:26:05,440
Nate, do you even know what that
is? 

1694
01:26:05,440 --> 01:26:09,240
The SP modes? 
No, Nintendo Classics has, If 

1695
01:26:09,240 --> 01:26:12,160
you go back to the Nintendo or 
the Super Nintendo, they have 

1696
01:26:12,160 --> 01:26:15,200
these versions of the game where
it's essentially you're 

1697
01:26:15,200 --> 01:26:19,600
inheriting the save file of some
kid who unlocked everything for 

1698
01:26:19,600 --> 01:26:21,200
you. 
So remember the feeling of 

1699
01:26:21,200 --> 01:26:23,840
renting something and being like
they have all the cool bonus 

1700
01:26:23,840 --> 01:26:27,360
levels suite, Yes, they do that 
for you. 

1701
01:26:27,360 --> 01:26:29,840
But for some reason, now that 
they've entered the area where 

1702
01:26:29,840 --> 01:26:32,560
that's really the era, excuse 
me, where that's really, really 

1703
01:26:32,560 --> 01:26:35,680
key, they have completely 
abandoned, never revisited. 

1704
01:26:35,680 --> 01:26:37,480
It can't cost them anything to 
make. 

1705
01:26:37,480 --> 01:26:39,840
And no one said it. 
You know what? 

1706
01:26:39,840 --> 01:26:41,200
OK, that's it. 
That's it. 

1707
01:26:41,520 --> 01:26:43,200
Mike, I'm sick of this shit. 
Excuse me. 

1708
01:26:43,200 --> 01:26:45,680
Sorry for the language. 
I've been considering saying 

1709
01:26:45,680 --> 01:26:48,760
this for a while, but something 
about Nate vaping on there makes

1710
01:26:48,760 --> 01:26:51,800
me want to say this. 
I will, Nintendo, if you go back

1711
01:26:51,800 --> 01:26:56,360
and add the SP mode to these 
games, I will get an SP tattoo. 

1712
01:26:56,680 --> 01:27:00,600
OK, I will get the SP logo 
tattooed to my body and then 

1713
01:27:00,600 --> 01:27:02,440
this will finally go viral. 
Mike, let's do it. 

1714
01:27:03,600 --> 01:27:06,320
I mean, I feel like you undercut
that when you say and then this 

1715
01:27:06,320 --> 01:27:08,840
will go viral in the bit you 
think will go viral. 

1716
01:27:10,520 --> 01:27:11,760
We'll cut that part out. 
Mike. 

1717
01:27:12,360 --> 01:27:14,840
You're the audio editor guy. 
Yeah. 

1718
01:27:15,480 --> 01:27:19,560
I hope the one guy in charge of 
like, adding this stuff is just 

1719
01:27:19,560 --> 01:27:24,160
like, yeah, I'm going to make 
this guy get this tattoo, this 

1720
01:27:24,240 --> 01:27:27,400
very niche thing that only I'm 
responsible for. 

1721
01:27:27,400 --> 01:27:28,760
I haven't discussed it with my 
wife. 

1722
01:27:28,760 --> 01:27:34,880
I'm feeling nervous already. 
Anyway, so in this case, the 

1723
01:27:34,880 --> 01:27:39,200
thing that I do not feel was 
conveyed to me by this game was 

1724
01:27:39,200 --> 01:27:43,280
the if I go back to a level, the
stuff that I'd already done to 

1725
01:27:43,280 --> 01:27:46,880
that level is still done and 
that the missiles are no longer 

1726
01:27:46,880 --> 01:27:49,400
there. 
And and it like it kept. 

1727
01:27:49,600 --> 01:27:54,160
I also expected if I went back, 
I would have to redo like 

1728
01:27:54,560 --> 01:27:57,560
driving past all the things and 
all those kinds of things and it

1729
01:27:57,560 --> 01:28:02,040
stores those. 
So I am at least flipping over 

1730
01:28:02,040 --> 01:28:05,840
to a Nintendo on this because I 
haven't done the exploration, 

1731
01:28:05,840 --> 01:28:08,480
but that opened up the 
exploration in a way that was 

1732
01:28:08,480 --> 01:28:10,960
much less painful than I thought
the game was going to be. 

1733
01:28:11,480 --> 01:28:14,600
Yeah, yeah, it's night and day. 
The feeling of going back and 

1734
01:28:14,600 --> 01:28:16,920
exploring and destroying the 
other stuff. 

1735
01:28:16,960 --> 01:28:18,320
Like that's what rare is it 
best. 

1736
01:28:18,320 --> 01:28:20,680
The collectathons, the Banjo 
Kazooie, get all the little 

1737
01:28:20,680 --> 01:28:23,200
puzzle pieces. 
This game scratches that itch 

1738
01:28:23,200 --> 01:28:25,520
once you've gotten rid of that 
damn carrier. 

1739
01:28:26,080 --> 01:28:29,400
I love it because it's like you 
have the anxiety part of the 

1740
01:28:29,400 --> 01:28:32,240
game, which Mike only 
experienced, right? 

1741
01:28:32,560 --> 01:28:35,200
And then without having to do 
much more, they still have the 

1742
01:28:35,200 --> 01:28:37,920
same level. 
You know, all the same stuff is 

1743
01:28:37,920 --> 01:28:41,560
there, but you got to go back 
and get do it at your own pace 

1744
01:28:41,560 --> 01:28:43,000
and you're just blowing up 
buildings and stuff. 

1745
01:28:43,000 --> 01:28:47,720
So you kind of have like, it's 
funny saying it's like a calming

1746
01:28:47,720 --> 01:28:51,440
thing, but like, you know, after
experiencing the anxiety of the 

1747
01:28:51,440 --> 01:28:54,680
first mission and then going 
back, it is like a cozy game, 

1748
01:28:54,760 --> 01:28:56,680
you know, like it turns into 
like a cozy game. 

1749
01:28:57,160 --> 01:29:00,120
Yeah, 100%. 
Well, love it or hate it, I say 

1750
01:29:00,120 --> 01:29:02,360
there's simply nothing else 
quite like Blast Core. 

1751
01:29:02,520 --> 01:29:06,000
It's ambitious, it's creative, 
it's sloppy, it's funny, it's 

1752
01:29:06,000 --> 01:29:08,760
just truly a rare game in every 
sense of the word. 

1753
01:29:09,320 --> 01:29:13,120
So while I recommend you play it
on Switch 2, because by the time

1754
01:29:13,120 --> 01:29:16,320
this episode comes out, Switch 2
will have been released and the 

1755
01:29:16,320 --> 01:29:21,400
ability to rewind on N64 games 
would have been huge, it would 

1756
01:29:21,400 --> 01:29:24,440
have really helped you get 
around a lot of the frustration 

1757
01:29:24,720 --> 01:29:26,840
inherent in the janky 
programming. 

1758
01:29:27,080 --> 01:29:30,040
So I have to give this game a 
recommendation, especially since

1759
01:29:30,040 --> 01:29:33,080
if you have a Switch to, you can
play it the best way ever, which

1760
01:29:33,080 --> 01:29:35,080
is letting you rewind and not 
pull your hair out in 

1761
01:29:35,080 --> 01:29:38,080
frustration. 
So it's an enthusiastic Nintendo

1762
01:29:38,080 --> 01:29:41,720
for me and that we're going to 
call that game over for today. 

1763
01:29:41,720 --> 01:29:45,760
The final score for Blast Core 
is a unanimous Nintendo. 

1764
01:29:46,240 --> 01:29:49,200
Nate, thank you so much for 
talking with us today. 

1765
01:29:49,440 --> 01:29:51,320
Before you get on out of here, 
why don't you tell our listeners

1766
01:29:51,320 --> 01:29:54,360
where they can find your stuff? 
Yeah, thanks for having me. 

1767
01:29:54,360 --> 01:29:57,120
This was a blast to revisit us 
again. 

1768
01:29:57,120 --> 01:30:00,480
I don't think I would have gone 
back unless I had like, you 

1769
01:30:00,480 --> 01:30:02,720
know, a purpose for it. 
So yeah, and, and even 

1770
01:30:02,720 --> 01:30:06,040
discovering this part of my 
switch, I was like, oh, I I had 

1771
01:30:06,040 --> 01:30:08,760
this. 
I never unlocked it, so I'll 

1772
01:30:08,760 --> 01:30:11,480
have to go back and check out 
more things while I follow along

1773
01:30:11,480 --> 01:30:14,680
with the podcast. 
But people can find us. 

1774
01:30:14,840 --> 01:30:19,440
And my brother Sam, who I told 
about this, and he was he, he's 

1775
01:30:19,880 --> 01:30:21,520
unfortunately teaching right now
not. 

1776
01:30:21,880 --> 01:30:24,840
A loser. 
But he was like, I remember that

1777
01:30:24,840 --> 01:30:29,880
game, but he was psyched about 
it, too. 

1778
01:30:29,880 --> 01:30:35,760
So you can find us Sunday 
nights, 9:00 PM Eastern, 6:00 PM

1779
01:30:35,760 --> 01:30:42,440
Pacific on official WKK on 
Twitch watching movie trailers. 

1780
01:30:42,440 --> 01:30:46,680
And if you want to play along, 
you can submit to Misery loves 

1781
01:30:46,680 --> 01:30:49,400
dot US. 
Some people play and they just 

1782
01:30:49,480 --> 01:30:52,240
there aren't able to even watch 
the show because the time zones 

1783
01:30:52,240 --> 01:30:55,680
or whatever. 
So we do have a bunch of them on

1784
01:30:56,400 --> 01:30:59,600
YouTube as well on the widest 
kids channel. 

1785
01:31:00,240 --> 01:31:04,720
We're we're about a season 
behind though, So we do about 26

1786
01:31:04,720 --> 01:31:08,640
episodes of season, I think. 
So yeah, you can check us out 

1787
01:31:08,640 --> 01:31:11,520
there as well. 
And go compete with Mike and see

1788
01:31:11,520 --> 01:31:14,680
if you can beat his high score 
in Who can submit the coolest, 

1789
01:31:14,680 --> 01:31:16,800
funniest, wackiest, most 
noteworthy trailers? 

1790
01:31:16,800 --> 01:31:17,600
Love it. 
Love it or? 

1791
01:31:17,600 --> 01:31:19,880
Alternatively, figure out which 
ones are my trailers and vote 

1792
01:31:19,880 --> 01:31:21,840
for them. 
There you go. 

1793
01:31:21,840 --> 01:31:24,560
There you go. 
Well, that sounds northeast 

1794
01:31:24,560 --> 01:31:25,400
Excellent. 
Everyone. 

1795
01:31:25,400 --> 01:31:28,360
Join us next time and we will 
strive to see the bigger picture

1796
01:31:28,360 --> 01:31:33,160
when we cover Clue Clue Land for
the NES and Pit Cross for the 

1797
01:31:33,160 --> 01:31:36,560
Gameboy and Super Nintendo. 
Pit cross is great, I love that.

1798
01:31:37,240 --> 01:31:40,280
OK, I mean, listen to that 
episode because I got some stuff

1799
01:31:40,280 --> 01:31:43,160
to say about Pit Cross. 
Everyone. 

1800
01:31:43,160 --> 01:31:47,040
Don't forget to visit 
www.theoldswitcharoo.com. 

1801
01:31:47,040 --> 01:31:50,160
There you can find links to our 
Spotify, YouTube, Instagram, and

1802
01:31:50,160 --> 01:31:52,480
all the social medias you can 
shake a joystick at. 

1803
01:31:52,800 --> 01:31:54,960
You can even leave it's an old 
timey voicemail, meaning we 

1804
01:31:54,960 --> 01:31:56,480
would literally love to hear 
from you. 

1805
01:31:56,480 --> 01:31:59,680
Or even better, join the fun on 
our Discord server where you can

1806
01:31:59,680 --> 01:32:02,640
play games, talk games, and even
make a friend or two. 

1807
01:32:03,000 --> 01:32:05,560
Big thanks to Crystal Fields for
our incredible intro song. 

1808
01:32:05,560 --> 01:32:08,600
And thank you, dear Listener for
liking, commenting, subscribing,

1809
01:32:08,600 --> 01:32:11,360
reviewing, and playing along 
with us every step of the way. 

1810
01:32:11,560 --> 01:32:14,160
This has been the old Switcheroo
where we've been talking gaming 

1811
01:32:14,160 --> 01:32:16,520
retro with Mike and Jamo. 
I've been Mike. 

1812
01:32:16,880 --> 01:32:18,960
And I've been jamo game on 
everyone. 

1813
01:32:32,240 --> 01:32:34,400
The sibling video game stuff is 
always really funny. 

1814
01:32:34,400 --> 01:32:36,560
Like Sam and I are big fans of 
like English Premier League 

1815
01:32:36,560 --> 01:32:41,680
soccer and a lot of it is 
because of FIFA 97 on the 64, 

1816
01:32:41,680 --> 01:32:43,760
because, you know, like we 
didn't have soccer on TV. 

1817
01:32:43,760 --> 01:32:45,840
So, you know, we learned all the
teams and the players to the 

1818
01:32:45,840 --> 01:32:49,160
video game and we would have 
another friend come over and, 

1819
01:32:49,160 --> 01:32:51,840
and he was just awful at it. 
And we would be like, you know, 

1820
01:32:51,840 --> 01:32:54,800
it's a, it's early days of video
gaming where like you could do 

1821
01:32:54,800 --> 01:32:57,680
one move and it was like kind of
score 100% of the time. 

1822
01:32:57,680 --> 01:32:59,960
If you, if you got that set up, 
you know, it was just you were 

1823
01:32:59,960 --> 01:33:02,080
learning like how the game was, 
was worked. 

1824
01:33:02,400 --> 01:33:06,720
And so this guy secretly went 
and bought the game and would 

1825
01:33:06,720 --> 01:33:11,880
practice at home until because 
we were just like talking so 

1826
01:33:11,880 --> 01:33:15,400
much shit and he would get so 
angry that he like went and 

1827
01:33:15,400 --> 01:33:18,600
bought a 64 and the game just to
play it to practice. 

1828
01:33:18,880 --> 01:33:20,920
So that was always really funny 
for us. 

1829
01:33:21,440 --> 01:33:23,960
Our house was the video game 
house where everyone came and 

1830
01:33:23,960 --> 01:33:26,960
played games. 
I like to imagine that someone, 

1831
01:33:26,960 --> 01:33:29,880
somewhere, their first 
introduction to basketball was 

1832
01:33:29,880 --> 01:33:32,920
NBAJM and they thought that was 
going to be amazing and then 

1833
01:33:32,920 --> 01:33:37,160
they saw a regular basketball 
and was just like no one is on 

1834
01:33:37,160 --> 01:33:40,320
fire. 
There's no one heating up at 

1835
01:33:40,360 --> 01:33:40,680
all.

Nate Brown Profile Photo

Nate Brown

Trailerboy/Brother

CoHost of trailerboyz - sundays on twitch
Associate Producer of MARS
Midhunter