S3E10: Blast Corps -or- I've heard of a crash course, but this is ridiculous!
Nate Brown (Twitch’s @nateblackest) brings down the house as he talks Blast Corps (N64, 1997) with Mike and Jaymo as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this explosive episode, we explore the astronomical precision of the level select screen, the suspected censorship of a problematic televised roadster, and the timeless appeal of Nate’s hunt for the most “mid” movies of all time. Plus, we create a tier list for every vehicle in this Rare N64 classic. Which one is the Best Corps, and which is a Blast Corpse? And will this episode be the impetus for Jaymo’s very first tattoo? Time to get moving!
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find access to our Discord, voicemail, and so much more!
Game on, everyone.
(0:00) Intro
(01:03) Welcoming Nate Brown
(07:00) Blast Corps
(37:50) Ranking Retro: Blast Corps Vehicle Tier List
(01:08:05) Blast Corps (continued)
(01:24:02) NintenDo or NintenDon’t
(01:29:39) Outro
Nate can be found on his own Twitch channel (https://www.twitch.tv/nateblackest) or cohosting TrailerBoyz on the Whitest Kids U Know twitch channel (https://www.twitch.tv/officialwkuk).
Older episodes of TrailerBoyz are on YouTube at https://www.youtube.com/playlist?list=PLh9F2UuOmDhCSNfuiaFHSoEHj3WV1g3Qg
Check out https://miseryloves.us/ for additional info about TrailerBoyz, MidHunters, and more
Blast Corps manual: https://www.retrogames.cz/manualy/N64/Blast_Corps_-_Nintendo_64_-_Manual.pdf
The Making Of: Blast Corps | Now Gamer: https://web.archive.org/web/20150411115039/http://www.nowgamer.com/the-making-of-blast-corps/
Donkey Kong Land - Boss Battle / Blast Corps - Skerries | the gaming hell youtube thing: https://www.youtube.com/watch?v=JlGxYzVNaGw
The Awesome, 100% Accurate Planetary Orbits of Blast Corps' Map Screen by Owen Good | Kotaku: https://kotaku.com/the-awesome-100-accurate-planetary-orbits-of-blast-co-502166285
Blast Corps Vehicles Tier List Maker: https://tiermaker.com/create/blast-corps-vehicles-18221448
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I don't know where my Genesis
could be.
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I haven't seen my Super Nintendo
since 2003.
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That's all right.
I don't mind.
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I've got a Switch in the old
Switch room.
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My friend Mike and Jamo too.
All right everyone, welcome back
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to the old Switcheroo where
we're talking gaming retro with
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Mike and Jamo.
I'm Mike and I'm Jamo play along
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00:00:36,320 --> 00:00:40,240
on our epic quest to research
and review all 250 plus games in
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the Nintendo Classics catalog.
Today we are clearing a path for
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00:00:43,640 --> 00:00:48,400
1997's Blast Core on the
Nintendo 64 in an episode we are
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calling.
I've heard of our crash course,
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but this is ridiculous.
Now, Mike, I'm I'm trying to
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tease the audience a little
here.
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I'm trying to generate some
excitement.
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But today I think you brought a
bona fide expert in building
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hype and breaking down trailers.
Would you like to introduce
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them?
Yeah, so I'm always enjoying
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getting to bring on people who
have actually supported us and
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acknowledge that we exist in the
past.
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And a great one for that from
Trailer Boys is Nate, as well as
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on Twitch as Nate Blackest.
Nate, you want to describe sort
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of what it is you do?
Yay.
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Yeah, I my brother.
That's pretty much it is my
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brother.
My my claim to any notoriety
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would be like my brother is Sam
Brown of the whitest kids, you
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know, and during COVID.
That's a, that's a sketch comedy
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show from like 20 years ago now
almost.
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But during COVID, they wanted to
do stuff.
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Everyone was locked down and
bored.
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Trevor started doing stuff on
YouTube and then they're like,
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we should do live stuff on
Twitch.
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And then that's when I got
involved helping them out do
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that stuff.
And you know, we had a bunch of
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great live Twitch shows almost
every day of the week.
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And then Sam and I started one
called Trailer Boys, which was
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a, it's still going.
It's a Sunday night show.
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And we kind of turned it into a
game show where we have a theme.
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People submit trailers to the
website, which is Misery Loves
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dot US.
That'll show you all the details
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of what the theme is, when the
next show is.
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And then we will pick the
trailers, not really at random,
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but Sam really picks the
trailers out and then we kind of
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vote on them and the audience
votes on them live.
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And then we give out points.
And then there's a season where
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whoever hits 100 points first,
the season ends.
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So it's pretty fun with some of
the odd themes we've done and
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some of the wild trailers of
movies people have found because
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it's, it's always fun to see
something that's like, I've
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never heard of this, you know,
like, and, and then trailers are
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great because they're non
committal.
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You know, it's like 3 minutes of
your life.
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You know, it's going to be tough
to be like, hey, I found this
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movie, it could be complete
garbage.
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We should watch it and you have
to commit like 2 hours.
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No way.
So that's what we do.
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And that's on the official
Whitest Kids Twitch channel,
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which is I think it's official
WKUK or WKUK official.
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Official WKUK.
Official, like, yeah, I
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shouldn't know that, but yeah,
we do that every Sunday around
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9:00 PM Eastern, 6:00 PM Pacific
because my brother is in Pacific
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Time.
And then I do my own Twitch
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show, kind of like supplementary
content to that show called mid
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hunters, more or less.
Well, I, I don't really call the
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show mid hunters.
It's just like the act of mid
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hunting, which is like searching
for these like mid tier movies
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that like, you know, aren't that
just are forgotten about and and
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won't leave really an
impression.
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Like you'll forget your see the
movie.
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Sometimes we'll watch a movie
and I'll remember I've seen the
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movie like at the third act and
be like, wait a minute, like.
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So it's that kind of stuff.
It's just it's silliness pretty
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much, you know?
Yeah, well, there's, there's
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movie clubs right, where people
watch like good move, like
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films, film clubs.
And then there's like jokey,
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let's watch only bad stuff and
tear it apart.
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And that's fun too.
This is more like middle range
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stuff that like, you know, we're
not finding stuff from other
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people, you know, most of the
time.
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It's not like, you know, a lot
of stuff you'll see on bad movie
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podcast and people like let's
watch that.
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We're kind of finding our own
stuff because they're the
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majority of things on like a
bell curve.
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We're going to be in that, that
middle of the road Rd. stuff
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there.
So we do we do find things that
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I'm like, I think we're probably
the only people that have
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watched this since it came out,
that kind of stuff.
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So it's it's pretty fun.
I love that.
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I think the genius of focusing
on the middle of the pack is
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that it's like, is this was this
a bad movie that by happy
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accident or had one really good
idea and now it's actually kind
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of interesting.
Or you could be like, this movie
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could have been great.
And you know what kind of held
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it back?
So Mike, you've been on the
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you've been on the Trailer boys
leaderboard a couple of times.
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Oh yeah.
Yeah, I, I hold a very strong
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position at the very bottom of
that leaderboard.
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But.
Still on the leaderboard?
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Yeah, yeah.
Still there.
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What trailers have you
submitted?
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There has been a lot.
I mean, obviously, I think part
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of is there's definitely been
several that like I've had to
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edit so that they can show them
on Twitch.
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You've had to censor it.
Yeah.
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That's awesome vampire hookers.
That was one of the ones that
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was a lot of censoring, but it
has such a great theme song.
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OK, if you're my student and
you've discovered the podcast,
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he said that I didn't.
OK, that that's the thing.
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Well, you know what, Nate?
Before we get to Blast Corps, I
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don't like you just saying, oh,
like I'm just known because of
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Sam because I was watching one
of your older episodes, your
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Fast Cars themed trailer
competition.
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It was like as close as I could
get to Blast Corps.
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And you, Sam was trying to
remember all the Fast and
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Furious titles and you jokingly
suggested Dark of the Moon and
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Transformers Revenge of the
Fallen.
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And I was like wait, did Nate
just discover like a peanut
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butter combination?
How have we not had a fast and
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furious style movie with
Transformers like?
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It would make so much sense.
Yeah, it's too.
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Good.
It's too good.
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It makes too much sense.
That's a layup.
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Universal does own both of
those, right?
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Yeah.
Like, I mean, they've got rides
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for both of them.
All right, add that to my Fast
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and Furious predictions.
I think that the final Fast and
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Furious movie is gonna be Fast
XXX, and it's gonna have Vin
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Diesel's character from XXX.
And now I think they're going to
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get Transformers in there as a
post credits scene.
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But anyway, Mike, stay on topic
here.
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I think it's time to get moving.
Are you guys ready to talk about
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some video game demo?
Video game demo?
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No, no, no demo.
Yeah.
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Well, let's move on to Blast
Core, released for the Nintendo
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64 in 1997.
As described on Nintendo
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Classics Emergency Blast Core
mobilized in this action game
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released for the Nintendo 64
console in 1997, you take on the
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work of the Blast Core, the
leaders in the field of heavy
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duty demolition, known for their
skill, experience, and cutting
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edge technology.
A carrier hauling a pair of
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defective nuclear missiles has
gone off route on its way to a
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safe detonation site.
You must clear the way to avoid
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catastrophe.
Each of the machines available
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to the Blast Core is unique and
powerful, with more than 8
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vehicles ranging from a
bulldozer to a giant flying
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Mecca.
Each stage will ask something
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different and may require you to
switch machines in the middle of
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the level or even operate trains
or cranes.
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Time to get moving.
Who says more than 8 vehicles?
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What?
It's weird to say more than 8
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vehicles and use like a that
precise of a number.
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Yeah, you're not even a double
digit.
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Yeah.
Exactly like is it 9?
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Just say more like more than 10
would sound normal.
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Yeah, it's like you're talking
about this game on the
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schoolyard.
How many vehicles are in the
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game?
More than eight.
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OK, well, good.
Well, box art was often people's
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first impressions.
So in the North American box
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here, we got the street level
view of the action.
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You got the backlash dump truck
crashing through a building
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toward the customer.
The ballista motorcycle is
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launching a volley of missiles
also towards the customer.
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The J bomb flying Mecca
shooting.
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I come hit her.
Look at you guessed it, the
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customer.
And behind all this is the
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nuclear character carrier
approaches from the background.
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Nate, you're something of an
expert on marketing here.
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What's your what's your take on
the box art?
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I, I loved it.
I mean, it's so intense.
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And like, I remember, I remember
when this came out, we got it.
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It was, you know, there were no
recognizable characters, wasn't
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coming from an established IP,
you know, and it was like 3D
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looking like you could see you,
you could kind of tell like you
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were going to get this 3D game,
you know, because N64 was like
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that whole that that dawn of
that whole thing.
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So I remember seeing this man,
what is this?
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Like it's just, it's very
curious right off the bat.
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And, and the, the motion implied
is really dynamic.
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You got the bricks flying, the
missile trails.
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If you even look the building,
they're breaking through, it
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00:09:32,160 --> 00:09:34,600
looks like it's kind of tilting
and falling over.
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Like I love this.
And we've also seen this on the
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Ocarina of Time box where it's
like they're kind of showing off
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3D now.
Japanese box are quite
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different.
Mike, what's your take on it?
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This is a lot closer to just
that.
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Like just put all the things on
the poster and call it a day.
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So you've got all the vehicles
on there, but there's no sense
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of like a scene to it.
No, they're kind of all centered
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around the logo Blast them all,
which kind of misleading.
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00:10:05,120 --> 00:10:07,920
That to me implies you're going
to be, you know, fighting
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00:10:07,920 --> 00:10:10,440
enemies and trying to blast all
the enemies.
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And then the title Blast Dozer
kind of implies the bulldozer is
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going to be kind of the thing.
No, just me.
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Yeah, for some reason, I don't
know, this feels vaguely like I
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00:10:21,640 --> 00:10:23,920
expect this to be like a
Starship Troopers tie in with
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Blast em all like that.
Right.
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00:10:26,200 --> 00:10:28,960
Yeah, yeah.
And this game is decidedly non
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violent.
I don't know if I'd say this is
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decidedly non violent.
Well, I mean you're blowing up a
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empty buildings.
No one gets hurt unless you
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lose.
Allegedly.
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00:10:39,440 --> 00:10:41,240
OK.
Everyone runs out of the
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buildings when you when you blow
up the buildings so you see them
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00:10:43,720 --> 00:10:45,720
running.
That is kind of crazy.
206
00:10:45,720 --> 00:10:47,800
Like part of the game is saving
survivors.
207
00:10:47,800 --> 00:10:50,320
And how do you save survivors?
Blow up the building they're in?
208
00:10:50,880 --> 00:10:53,600
What?
Is is that not how it's normally
209
00:10:53,600 --> 00:10:56,520
done?
That's how it works like the
210
00:10:56,560 --> 00:10:58,360
couple places in the world.
Trying that right now.
211
00:10:58,360 --> 00:11:01,320
Actually speaking around the
world here.
212
00:11:01,960 --> 00:11:05,280
This game was produced by the
Stamper brothers Chris and Tim
213
00:11:05,280 --> 00:11:07,640
in addition to Co founding Rare
Entertainment.
214
00:11:08,320 --> 00:11:11,480
We will meet them again when we
cover the sci-fi adventure Jet
215
00:11:11,480 --> 00:11:15,920
Force Gemini for the N64.
So I got some knowledge as
216
00:11:15,920 --> 00:11:19,000
Nintendo Power trivia for y'all
As Rare's first title for the
217
00:11:19,000 --> 00:11:22,560
N64 Blast Core received
universal acclaim according to
218
00:11:22,560 --> 00:11:25,400
metacritic.com, despite being
considered a commercial
219
00:11:25,400 --> 00:11:27,920
disappointment, failing to move
even a million copies.
220
00:11:27,920 --> 00:11:30,320
But more than 8 Mike, so that's
good.
221
00:11:31,200 --> 00:11:34,200
The game has a number of fun
hidden vehicles that are all
222
00:11:34,200 --> 00:11:37,800
nods to American television.
You can find the Gran Torino
223
00:11:37,800 --> 00:11:41,000
from What Show guys.
Oh, it's the cop show Starsky
224
00:11:41,000 --> 00:11:43,320
and Hutch.
Starsky and Hutch, well done.
225
00:11:43,720 --> 00:11:45,920
You can unlock the van from What
Mike?
226
00:11:46,360 --> 00:11:48,600
The A-Team van.
The A-Team van.
227
00:11:48,720 --> 00:11:50,160
All right, that's why I went for
that.
228
00:11:50,400 --> 00:11:52,320
Did you press the horn while you
were driving the van?
229
00:11:52,560 --> 00:11:55,160
No, I did not.
There's a Mr. T sound alike that
230
00:11:55,160 --> 00:11:57,160
goes out of my way.
Out of my way.
231
00:11:57,600 --> 00:12:00,640
I couldn't.
I'm like, what is it just it's
232
00:12:00,640 --> 00:12:02,600
gonna be a baracus.
Like apparently yes.
233
00:12:02,960 --> 00:12:04,800
Yeah, you know, they wanted it
to be.
234
00:12:04,800 --> 00:12:06,840
I pity the fool, though.
And they're like, we can't.
235
00:12:08,840 --> 00:12:13,440
And then the last one is the All
American, which is not a famous
236
00:12:13,440 --> 00:12:17,240
design, but if you press the
horn, it plays Dixie.
237
00:12:19,280 --> 00:12:21,040
So Nate, what show would that
be?
238
00:12:21,120 --> 00:12:24,520
Yeah, it's Dukes of Hazard.
Dukes of Hazard, yeah.
239
00:12:24,520 --> 00:12:27,920
In my memory, when I went back,
I was like, Oh yeah, the the
240
00:12:28,000 --> 00:12:31,280
General Lee is in the game and
I'm like, it's not.
241
00:12:31,560 --> 00:12:35,200
I was wondering though, like in
my memory it was too, but like,
242
00:12:35,200 --> 00:12:37,600
it's kind of obvious, you know?
If you know the Dukes of
243
00:12:37,600 --> 00:12:40,760
Hazzard's car, it has the
Confederate flag painted on the
244
00:12:40,760 --> 00:12:44,200
top, so not hard to imagine why
they'd want to change the look
245
00:12:44,200 --> 00:12:46,400
of it and have it be an American
flag instead.
246
00:12:46,800 --> 00:12:49,800
But in like 97.
Yeah, I was like, honestly, I'm
247
00:12:49,800 --> 00:12:51,800
surprised because nothing else
has gotten that memo.
248
00:12:52,720 --> 00:12:56,720
Right.
Rare being woke in 97.
249
00:12:56,720 --> 00:12:59,160
Yeah, man.
There's a place in Nashville.
250
00:12:59,160 --> 00:13:02,400
It's a museum that Dukes a
hazard called Cooters Nashville
251
00:13:02,800 --> 00:13:07,240
and so many Confederate flags.
Some might say too many.
252
00:13:07,760 --> 00:13:10,000
Yeah, maybe 1.
Where?
253
00:13:10,000 --> 00:13:11,640
Where are the brothers that
started Rare?
254
00:13:11,640 --> 00:13:13,240
Where are they from?
In the UK.
255
00:13:13,720 --> 00:13:17,480
OK, so maybe it maybe the IT
means something different to
256
00:13:17,480 --> 00:13:18,640
them.
The Confederate flag.
257
00:13:18,640 --> 00:13:20,400
I don't know.
I don't know.
258
00:13:20,400 --> 00:13:22,240
I was surprised though, because
I was yeah.
259
00:13:22,240 --> 00:13:24,480
I mean, even the horn that's was
like, Oh yeah, maybe it's not
260
00:13:24,480 --> 00:13:26,720
this, but yeah, sorry.
Oh, it's all good.
261
00:13:26,720 --> 00:13:29,560
So a design choice that was
definitely not intentional was
262
00:13:29,560 --> 00:13:33,160
the decision to give the Thunder
Fist mech only one arm.
263
00:13:33,480 --> 00:13:36,520
According to a 2009 interview
for now gamer.com, the
264
00:13:36,520 --> 00:13:40,200
developers literally ran out of
memory on the cartridge and
265
00:13:40,200 --> 00:13:43,080
could not fit the polygonal
model for Thunder Fist Second
266
00:13:43,080 --> 00:13:45,920
Arm.
But according to Martin Wakeley,
267
00:13:46,160 --> 00:13:48,520
the happy accident ended up
making the character a lot more
268
00:13:48,520 --> 00:13:50,960
memorable, so they were
ultimately happy with the
269
00:13:50,960 --> 00:13:52,720
exclusion.
Crazy.
270
00:13:53,000 --> 00:13:54,880
Isn't that funny?
That's sick.
271
00:13:55,120 --> 00:13:58,320
That is really cool.
Like trivia on this because I I
272
00:13:58,400 --> 00:14:00,560
thought it was funny.
And it's it's interesting too,
273
00:14:00,560 --> 00:14:02,280
because like you look at
Thunderfist, there's actually
274
00:14:02,280 --> 00:14:05,000
little wires almost implying
that it lost the arm.
275
00:14:05,600 --> 00:14:07,960
But I just kind of love that
because to me that is a much
276
00:14:07,960 --> 00:14:10,080
more iconic design.
I don't know if I would remember
277
00:14:10,080 --> 00:14:12,000
it so vividly if it had both its
arms.
278
00:14:12,000 --> 00:14:13,200
That's also just impressive like
that.
279
00:14:13,240 --> 00:14:16,920
That can't be that much memory.
Like, yeah, you have a lot of
280
00:14:16,920 --> 00:14:18,880
things in this game that you
could have cut.
281
00:14:19,360 --> 00:14:23,120
Yeah.
Like they kept the Mr. T sound
282
00:14:23,120 --> 00:14:28,200
alike in exchange for an arm.
I mean, didn't cost an arm and a
283
00:14:28,200 --> 00:14:31,160
leg, just an arm.
You'll choose your battles.
284
00:14:31,520 --> 00:14:34,520
Yeah, yeah, pick your poison.
So before we get into the joy
285
00:14:34,520 --> 00:14:37,520
pros and joy cons of Blast Core,
what is our history with this
286
00:14:37,520 --> 00:14:40,320
game and how far did we get?
So, Nate, can you kind of tell
287
00:14:40,320 --> 00:14:43,040
us why you picked it and what
your history of the game is?
288
00:14:43,400 --> 00:14:47,520
Yeah, you know, I was.
I saw Blast.
289
00:14:47,520 --> 00:14:51,200
I want to write to Blast.
Sounds like a Blaster Master was
290
00:14:51,200 --> 00:14:53,840
one of my favorite games as a
kid on NES.
291
00:14:53,840 --> 00:14:58,560
And then Blast Core was right
there and I dipped into blaster
292
00:14:58,560 --> 00:15:00,400
Master and that game was hard as
shit.
293
00:15:00,400 --> 00:15:04,520
So I abandoned that so quickly
and went right to blast Core and
294
00:15:04,520 --> 00:15:08,920
I was like yes.
Like it clicked and I I got back
295
00:15:08,920 --> 00:15:12,240
into it.
I remember, I remember skipping
296
00:15:12,240 --> 00:15:16,080
school and I was in high school
and I skipped school with a
297
00:15:16,080 --> 00:15:21,720
friend of mine and we went to
the mall and just so happened to
298
00:15:21,720 --> 00:15:23,920
be the same day that the 64 came
out.
299
00:15:24,320 --> 00:15:28,120
And we didn't even know like it
was, it was just I, I don't
300
00:15:28,120 --> 00:15:29,600
think we really knew it was
coming out that day.
301
00:15:29,600 --> 00:15:31,440
But then we went all over the
place looking for them because
302
00:15:31,440 --> 00:15:33,240
they only had one and we both
wanted one.
303
00:15:33,600 --> 00:15:34,880
And so we went to all these
places.
304
00:15:35,200 --> 00:15:37,920
And so is that a time when like,
I think this is in like the
305
00:15:37,920 --> 00:15:42,640
first year of like the 64 coming
out, We're like, you would be
306
00:15:42,640 --> 00:15:44,720
buying the game that came out
ever.
307
00:15:44,720 --> 00:15:47,920
It was like, you know, games
weren't flying in, you know,
308
00:15:47,920 --> 00:15:50,200
like they were coming in on like
a trickle.
309
00:15:50,200 --> 00:15:54,680
So when this game came out, it
was like a no brainer kind of
310
00:15:54,680 --> 00:15:56,000
thing.
It was like, oh, this is the
311
00:15:56,000 --> 00:15:58,040
game that's out now.
I can't even remember if
312
00:15:58,040 --> 00:15:59,680
anything else came out around
the same time.
313
00:15:59,680 --> 00:16:02,440
But like this game came out and
I was like, oh, here's the new
314
00:16:02,440 --> 00:16:06,920
64 game and we picked it up.
And my brother and I really dug
315
00:16:06,920 --> 00:16:09,760
this game, but it's like as
little kids as like I think back
316
00:16:09,760 --> 00:16:12,040
and like playing games.
I'm like, I don't think I really
317
00:16:12,040 --> 00:16:14,600
beat a lot of games and
revisiting them.
318
00:16:14,600 --> 00:16:16,720
I don't think I got too far in a
lot of games.
319
00:16:16,720 --> 00:16:20,200
But this one I remember like
actually having, you know, put
320
00:16:20,200 --> 00:16:23,920
some significant progress in
originally in back in 97.
321
00:16:23,920 --> 00:16:26,680
So play it now is like I'm going
to beat this game.
322
00:16:27,160 --> 00:16:29,160
Did you?
And I did not.
323
00:16:30,440 --> 00:16:36,120
I got close, I got.
I got 2 levels from full
324
00:16:36,120 --> 00:16:40,360
completion, right?
And I, I was frustrated and I
325
00:16:40,360 --> 00:16:42,240
was like, man, I can't, I can't
beat these levels.
326
00:16:42,560 --> 00:16:45,680
And then I, I watched a YouTube
tutorial like how to beat the
327
00:16:45,680 --> 00:16:49,760
levels and I was like, no way am
I am I able to do this?
328
00:16:49,760 --> 00:16:53,560
I tried, I put some serious
effort into it, but like one of
329
00:16:53,560 --> 00:16:58,840
them, the last, the last two
levels are so hard and they're
330
00:16:58,840 --> 00:17:01,840
long and like you really have
to, to, to one of them was just
331
00:17:01,840 --> 00:17:04,160
like, it was a vehicle I wasn't
very good with.
332
00:17:04,520 --> 00:17:07,760
And then the other one just,
there was so much going on with
333
00:17:07,760 --> 00:17:09,599
it.
I don't know if you guys got
334
00:17:09,599 --> 00:17:13,000
that far in it, but you had so
many things to do with boats.
335
00:17:13,200 --> 00:17:15,000
You had to change the vehicles a
lot.
336
00:17:15,000 --> 00:17:18,079
You had to, you had to shoot
things in rockets and you had to
337
00:17:18,079 --> 00:17:23,440
get it down quick.
So no, I, I, I I did not beat
338
00:17:23,440 --> 00:17:25,440
it.
This is probably the closest
339
00:17:25,440 --> 00:17:27,920
thing trains, planes, and
automobiles will ever get to a
340
00:17:27,920 --> 00:17:31,640
game like you do.
You do have to juggle a lot of
341
00:17:31,640 --> 00:17:33,520
vehicles there and you never
beat it as a child.
342
00:17:34,040 --> 00:17:36,920
No, I don't even know how far I
got a child is a loose.
343
00:17:37,000 --> 00:17:39,240
I was probably like 16.
That's.
344
00:17:40,120 --> 00:17:41,920
A child.
That's a child.
345
00:17:42,280 --> 00:17:43,840
You can't be charged as an
adult.
346
00:17:43,840 --> 00:17:47,720
Usually that's a child.
Mike, you didn't get very far,
347
00:17:47,720 --> 00:17:50,520
I'm feeling, from how you were
talking before recording.
348
00:17:51,000 --> 00:17:55,600
No SO this is a game.
I had never heard of this game
349
00:17:56,040 --> 00:18:01,240
and on paper it had let me say
all the things that make it
350
00:18:01,240 --> 00:18:03,680
sound like a game I'm going to
enjoy and which is mostly
351
00:18:04,160 --> 00:18:06,440
vehicles and destroying things
with vehicles.
352
00:18:07,200 --> 00:18:11,480
Just in terms of other like
destroying buildings and having
353
00:18:11,480 --> 00:18:14,360
vehicles tend to be too strong
spots in games for me.
354
00:18:14,880 --> 00:18:19,240
However, I really, it felt like
I was struggling with this.
355
00:18:19,240 --> 00:18:23,240
So I got, after three days of
playing, I finally tried to
356
00:18:23,240 --> 00:18:27,480
figure out where I was game
progression and I was like one
357
00:18:27,480 --> 00:18:32,640
or two levels away from having
beaten all of the medium level
358
00:18:33,080 --> 00:18:35,080
things.
And then I went like, OK, if
359
00:18:35,080 --> 00:18:39,160
this is where I am now, I am not
going to see the end of this
360
00:18:39,160 --> 00:18:43,240
game.
Well, by some creative use of
361
00:18:43,240 --> 00:18:46,120
safe states, as in like I would
start a level, I would do the
362
00:18:46,120 --> 00:18:49,000
first part well, I would create
a safe state and then when I if
363
00:18:49,000 --> 00:18:53,000
I make a mistake, I, I could
restart halfway through a level.
364
00:18:53,360 --> 00:18:57,640
After 10 hours and a lot of safe
states, I Nintend did beat blast
365
00:18:57,640 --> 00:18:59,920
Core.
How many?
366
00:19:00,120 --> 00:19:03,320
Computer.
And I'm glad I did because I got
367
00:19:03,320 --> 00:19:05,040
to see some pretty cool levels
towards the end.
368
00:19:05,040 --> 00:19:07,680
So Nate, have you not seen the
end game and the bonus levels
369
00:19:07,680 --> 00:19:10,880
that kind of come up?
Because it's pretty interesting.
370
00:19:12,240 --> 00:19:16,520
No, I mean, I, I've played, you
know, some bonus level races
371
00:19:16,520 --> 00:19:19,200
kind of come up through the
thing, you know, you like
372
00:19:19,200 --> 00:19:24,360
navigating the map is a pain.
It's unnecessarily difficult to
373
00:19:24,360 --> 00:19:26,960
get through and you don't know
it doesn't.
374
00:19:26,960 --> 00:19:28,800
It's not like a linear
progression, but there are
375
00:19:28,800 --> 00:19:32,560
bottlenecks to get from like
easy to medium.
376
00:19:32,840 --> 00:19:35,640
It all kind of convenes.
It's it's like a weird spider
377
00:19:35,640 --> 00:19:37,720
web of, of a globe of, of
things.
378
00:19:38,080 --> 00:19:42,080
And so they don't really give
you a key of what the different
379
00:19:42,080 --> 00:19:46,640
symbols really mean necessarily.
So it was hard for me to just
380
00:19:46,640 --> 00:19:51,760
navigate and find things.
And then, you know, as far as I
381
00:19:51,760 --> 00:19:54,960
got, you know, there were only
two levels I couldn't beat.
382
00:19:55,840 --> 00:19:59,120
And then I don't know what was
after that.
383
00:19:59,120 --> 00:20:01,560
I think it was, I had one
professor to rescue.
384
00:20:01,600 --> 00:20:03,600
I mean, The funny thing to me
was like the whole thing, I was
385
00:20:03,600 --> 00:20:07,080
like, I restarted halfway
through too, because I, I was
386
00:20:07,080 --> 00:20:09,880
like, I think I missed the story
in the beginning.
387
00:20:09,960 --> 00:20:12,680
I, there's something I missed.
I went through and I'm like, no,
388
00:20:12,680 --> 00:20:13,960
you don't really get a lot of
stories.
389
00:20:13,960 --> 00:20:16,920
So I guess the stories on the
box cover and that's it.
390
00:20:17,320 --> 00:20:21,400
Then there's like professors you
have to rescue or find, they're
391
00:20:21,400 --> 00:20:24,680
like hermit somewhere, which I
really like the exploration part
392
00:20:24,680 --> 00:20:28,200
of it.
Like like each map has two
393
00:20:28,200 --> 00:20:30,200
functions.
You're clearing stuff out of the
394
00:20:30,200 --> 00:20:32,600
way for this truck that has
nukes right?
395
00:20:32,600 --> 00:20:35,360
To get to the end thing?
Yeah, that's the main gameplay
396
00:20:35,480 --> 00:20:37,400
loop.
Yeah, so you go through that and
397
00:20:37,400 --> 00:20:41,280
then it's like you hit the level
again to unlock all these other
398
00:20:41,280 --> 00:20:45,280
parts and, and, and take all the
buildings down and, and do all
399
00:20:45,280 --> 00:20:48,640
the collectibles.
So I like that second part of
400
00:20:48,640 --> 00:20:51,120
every map better.
And then I'm not really good at
401
00:20:51,120 --> 00:20:54,080
racing games.
But the way this was in kind of
402
00:20:54,080 --> 00:20:59,680
a locked angle third person
view, it kind of felt more like
403
00:20:59,880 --> 00:21:04,320
RC racers or RC pro am remember
that kind of game.
404
00:21:04,480 --> 00:21:08,840
Oh yeah, I, I really like that.
So doing the races in that kind
405
00:21:08,840 --> 00:21:13,080
of level was really cool.
I, I, I really found it a lot
406
00:21:13,080 --> 00:21:16,800
easier to do the races and, and,
and that, yeah.
407
00:21:17,440 --> 00:21:20,200
And it was interesting that you
get to choose the cars for the
408
00:21:20,200 --> 00:21:23,640
races too, because obviously
it's like half of them aren't
409
00:21:23,640 --> 00:21:26,240
viable to like, you know, get a
gold medal in it.
410
00:21:26,520 --> 00:21:27,920
You want to race in the
bulldozer?
411
00:21:28,480 --> 00:21:30,040
Yeah, exactly.
I tried it once.
412
00:21:30,040 --> 00:21:31,960
I was like, can I do this?
But no, I can't.
413
00:21:33,240 --> 00:21:38,640
But yeah, no, I the the last two
I got, it was, oh man, I forget
414
00:21:38,640 --> 00:21:41,960
the name of the level, but it
was like you had to take the
415
00:21:41,960 --> 00:21:44,760
motorcycle missile, a bunch of
things in a shipyard.
416
00:21:45,040 --> 00:21:48,320
Then you had to like run down,
get the bulldozer.
417
00:21:48,320 --> 00:21:52,360
Then you had to start pushing
all these puzzle piece blocks to
418
00:21:52,960 --> 00:21:57,080
drop into the ground, right?
And then the pulse piece box
419
00:21:57,080 --> 00:22:00,080
also, that was kind of a trap
too, because there would be
420
00:22:00,080 --> 00:22:02,120
multiples that would fit in
certain places.
421
00:22:02,120 --> 00:22:07,040
So if you'd put one down and
didn't go to get the secret one
422
00:22:07,040 --> 00:22:08,840
behind somewhere else, you'd be
in trouble.
423
00:22:09,120 --> 00:22:12,040
And then after that, it was like
you had to move some boats and
424
00:22:12,040 --> 00:22:14,200
then you had to move boats back
and forth.
425
00:22:14,400 --> 00:22:16,440
It was crazy.
I was like, this isn't it?
426
00:22:16,680 --> 00:22:21,120
Like when I finally saw it being
done on a YouTube video, I was
427
00:22:21,120 --> 00:22:23,480
like, no, that's, that's what I
like threw in the towel.
428
00:22:23,720 --> 00:22:26,400
And then the other one was just
the vehicle I was really, really
429
00:22:26,400 --> 00:22:28,880
bad at.
And the whole level was just
430
00:22:28,880 --> 00:22:30,680
that vehicle over and over
again.
431
00:22:30,920 --> 00:22:32,880
And I just couldn't get the
mechanic.
432
00:22:32,880 --> 00:22:34,640
I just, I was really rough at
that one.
433
00:22:34,640 --> 00:22:37,400
So those are the two that kind
of ended it for me.
434
00:22:37,920 --> 00:22:40,640
Yeah, For those who haven't
tried the game, the basic
435
00:22:40,640 --> 00:22:44,000
premise, like he said, is that
this big rig with nukes on it is
436
00:22:44,000 --> 00:22:49,240
slowly going in a straight line,
and your goal is to clear a path
437
00:22:49,240 --> 00:22:50,400
for it.
You have to destroy the
438
00:22:50,400 --> 00:22:53,760
buildings or move fairies to
create little bridges.
439
00:22:53,760 --> 00:22:55,960
Your job is to make sure that
that thing doesn't crash.
440
00:22:56,120 --> 00:22:58,000
And I guess when they were
originally developing it, they
441
00:22:58,000 --> 00:23:01,520
just at first toyed with just a
timer and like destroy the
442
00:23:01,520 --> 00:23:03,880
buildings within a time, kind of
like the game Rampage.
443
00:23:04,120 --> 00:23:07,960
But I think it's genius to make
it like an actual physical thing
444
00:23:08,320 --> 00:23:12,360
because first of all, this game
authentically creates these
445
00:23:12,360 --> 00:23:15,600
really nail biting moments where
you are threading the needle
446
00:23:15,760 --> 00:23:19,240
between the approaching carrier
and a building up ahead, and you
447
00:23:19,240 --> 00:23:22,200
need to get in between them so
you can destroy the building and
448
00:23:22,200 --> 00:23:25,920
then get out of the way before
the carrier hits you because.
449
00:23:25,920 --> 00:23:28,400
That ends at two, yeah.
Yeah, that ends at 2:00.
450
00:23:28,520 --> 00:23:31,280
You if you hit the truck, you're
it's over and I've done that.
451
00:23:31,440 --> 00:23:34,800
Or or smack it with a missile.
I was going to say it it it
452
00:23:34,800 --> 00:23:38,200
creates a different ending in my
games where I'm like, OK, fine,
453
00:23:38,200 --> 00:23:40,760
if I'm losing, I'm losing in my
terms and just plowing into that
454
00:23:40,760 --> 00:23:43,120
sucker.
Just a quick restart.
455
00:23:44,120 --> 00:23:46,800
Yeah, you're just seeing like,
no, no, no, you're not hitting
456
00:23:46,800 --> 00:23:50,360
that building, I'm hitting you.
I just that feels way too real
457
00:23:50,360 --> 00:23:52,200
in the nuclear apocalypse.
Mike's like, you know what?
458
00:23:52,200 --> 00:23:54,480
Let's just end this already.
Like.
459
00:23:54,840 --> 00:23:57,480
I kept thinking it's going slow
enough, why can't somebody just
460
00:23:57,480 --> 00:24:00,720
jump in the truck?
Like I remember switching guys
461
00:24:00,720 --> 00:24:02,840
cuz you can actually get out of
your vehicles and you're like
462
00:24:02,840 --> 00:24:05,360
the little guy, which I thought
was like really cool too.
463
00:24:06,640 --> 00:24:10,680
And I was like trying to run
like can I just get in the truck
464
00:24:10,680 --> 00:24:13,080
and stop the truck?
No, it it doesn't work like that
465
00:24:13,080 --> 00:24:14,400
did.
That count as a collision to
466
00:24:14,400 --> 00:24:17,160
blow it up.
No, yes.
467
00:24:17,640 --> 00:24:20,480
No, no, the the guy doesn't blow
it up if you touch the carrier
468
00:24:20,480 --> 00:24:23,040
as the man.
From the front if if you hit the
469
00:24:23,040 --> 00:24:25,520
front, yeah, yeah, I.
Thought you might have tried to
470
00:24:25,720 --> 00:24:27,480
enter the side.
Yeah, if you enter the side,
471
00:24:27,480 --> 00:24:30,440
it's it's it don't do anything.
What would have been hilarious
472
00:24:30,440 --> 00:24:33,080
if you could just drive the
carrier and just hit the brakes.
473
00:24:33,600 --> 00:24:34,520
We go.
That was easy.
474
00:24:34,960 --> 00:24:37,520
Nobody tried it.
Now there were some hard ones
475
00:24:37,520 --> 00:24:40,680
with like cranes and stuff too.
We had to like drop blocks on
476
00:24:40,680 --> 00:24:43,760
the cranes.
And I mean, there, there was one
477
00:24:43,760 --> 00:24:48,120
where it was a train, I think,
and you had to go on either side
478
00:24:48,120 --> 00:24:51,040
of the train tracks blowing up
the buildings.
479
00:24:51,040 --> 00:24:52,960
That was like the heart.
Those it was those two.
480
00:24:52,960 --> 00:24:56,200
It was like blowing up because
you had to go on either side of
481
00:24:56,200 --> 00:24:57,880
the tracks.
You can't drive over the the
482
00:24:57,880 --> 00:25:00,480
train tracks.
So it's like you have to destroy
483
00:25:00,480 --> 00:25:03,280
a bunch on one side of the train
tracks, then hurry, get
484
00:25:03,280 --> 00:25:05,480
underneath the tongue to go back
and destroy the other side.
485
00:25:05,480 --> 00:25:07,080
And then you do it three times
in a row.
486
00:25:07,280 --> 00:25:10,040
And I was like, this is crazy.
Yeah.
487
00:25:10,040 --> 00:25:13,520
So those two levels, I don't
even know, like the lady in the
488
00:25:13,520 --> 00:25:15,160
corner that tells you what to
do.
489
00:25:15,520 --> 00:25:17,120
Does she have a character name?
Yeah.
490
00:25:17,160 --> 00:25:19,720
Like I I didn't understand a lot
of the story.
491
00:25:20,040 --> 00:25:22,600
Mike, you read the booklet.
Actually the book, the booklet
492
00:25:22,600 --> 00:25:25,440
was very light on this.
It was actually kind of weird to
493
00:25:25,440 --> 00:25:30,920
realize that like so I think at
the start of the game, like if
494
00:25:30,920 --> 00:25:35,000
you just don't hit start, it
auto plays through basically
495
00:25:35,000 --> 00:25:37,240
giving you all the text in the
manual as well as giving you
496
00:25:37,240 --> 00:25:40,960
vehicle info.
And then a lot of it is actually
497
00:25:41,400 --> 00:25:45,800
just communicated in like the
start of each level.
498
00:25:46,360 --> 00:25:47,960
We'll just do like scrolling
text.
499
00:25:47,960 --> 00:25:50,880
And I think this, this may be
one of the only games that we've
500
00:25:50,880 --> 00:25:54,120
covered on here that really
heavily was like in game
501
00:25:54,120 --> 00:25:56,400
information.
Yeah, especially to the
502
00:25:56,400 --> 00:25:59,600
exclusion of the manual.
But so the other thing I really
503
00:25:59,600 --> 00:26:02,600
like about the carrier, the
concept of the carrier is that
504
00:26:03,280 --> 00:26:06,520
routinely a level will start and
you get this really dynamic
505
00:26:06,520 --> 00:26:10,080
camera angle of where you're
starting and off in the distance
506
00:26:10,080 --> 00:26:12,600
you can see way down there at
the bottom of the Canyon,
507
00:26:12,800 --> 00:26:15,960
there's the carrier.
And so it's like, OK, in this
508
00:26:15,960 --> 00:26:18,200
level, I have to get to Ground
Zero.
509
00:26:18,480 --> 00:26:22,160
That's the first challenge is
navigate your way to the path of
510
00:26:22,160 --> 00:26:24,560
the carrier.
And then of course, you know, if
511
00:26:24,560 --> 00:26:26,320
you guys like look at the
screenshot, there's little
512
00:26:26,320 --> 00:26:29,760
collectibles on the ground.
So even that far away shot is an
513
00:26:29,760 --> 00:26:33,280
accessible area.
The game felt really expansive.
514
00:26:33,280 --> 00:26:36,440
And that's why I completely
agree with Nate that like the
515
00:26:37,520 --> 00:26:40,640
the real fun of the game is
revisiting levels once you've
516
00:26:40,640 --> 00:26:42,760
already cleared a path.
Now there's no timer.
517
00:26:43,320 --> 00:26:46,480
Explore and find all the little
nooks and crannies and hidden
518
00:26:46,480 --> 00:26:51,800
vehicles and collectibles and I
I to me, that's where the game
519
00:26:51,800 --> 00:26:54,040
really opened up, so I'm glad
you brought that up.
520
00:26:54,240 --> 00:26:57,440
So when you go back, there's no
carrier, there's just Explorer.
521
00:26:57,440 --> 00:26:58,720
It's.
Just like, yeah, there's no
522
00:26:58,720 --> 00:27:01,560
timer.
I didn't, I didn't know that.
523
00:27:01,680 --> 00:27:05,840
I thought I do that.
You, you, you, you mentioned
524
00:27:05,840 --> 00:27:07,880
that.
I thought it would just be if I
525
00:27:07,880 --> 00:27:12,400
went back after the carrier was
done, it wouldn't end of the
526
00:27:12,400 --> 00:27:14,720
level, but I'd still have to
deal with the carrier.
527
00:27:15,160 --> 00:27:19,640
No, no, you get to go back to
the town or what's left of it
528
00:27:20,040 --> 00:27:22,280
with no timer whatsoever.
Yeah.
529
00:27:22,280 --> 00:27:26,680
And that's where like the crazy,
like innovative stuff that I'd
530
00:27:26,680 --> 00:27:28,440
be like.
I can't believe I just remember
531
00:27:28,440 --> 00:27:35,000
marveling at it being like this
level of just puzzles in like a
532
00:27:35,000 --> 00:27:38,720
3D game like this for this era
was really surprising to me.
533
00:27:39,000 --> 00:27:40,760
You know, like some of the
things are like, Dang, it took
534
00:27:40,760 --> 00:27:44,160
me a while to figure out some of
the odd puzzles.
535
00:27:44,160 --> 00:27:47,280
You know, they're like
underwater tunnels and things
536
00:27:47,280 --> 00:27:52,400
and very, very cool stuff that
like was just really interesting
537
00:27:52,400 --> 00:27:54,360
to me.
Yeah, the underwater tunnel is
538
00:27:54,360 --> 00:27:56,360
where you find the Starsky and
Hutch vehicle.
539
00:27:57,000 --> 00:28:00,640
I I do love though, that like at
at certain point, you know, like
540
00:28:00,640 --> 00:28:03,840
one of the collectibles is just
like like a light on the ground
541
00:28:03,840 --> 00:28:05,880
that you, you drive over and it
lights up.
542
00:28:06,320 --> 00:28:09,920
And it's just funny that like,
it seems like they're like, oh,
543
00:28:09,920 --> 00:28:12,240
we just got to throw a bunch in
and they would just put a grid
544
00:28:12,240 --> 00:28:15,000
on a field, you know, like they
just put them all together like
545
00:28:15,000 --> 00:28:16,680
in one block.
So you're like, all right.
546
00:28:16,680 --> 00:28:19,360
They were just like, yeah, we
have 20 more to do, let's just
547
00:28:19,360 --> 00:28:21,440
put them all together.
And it's funny because like
548
00:28:21,440 --> 00:28:23,720
you're looking, you're trying
100% the game to unlock some of
549
00:28:23,720 --> 00:28:26,360
the bonus levels and you're
like, I'm missing 20.
550
00:28:26,520 --> 00:28:28,320
Oh, they stuck them all over
here.
551
00:28:28,920 --> 00:28:30,720
We're just in the corner all
together.
552
00:28:31,080 --> 00:28:33,520
Like that's that was the
funniest part is like seeing
553
00:28:33,520 --> 00:28:37,640
like going back in in in trying
to unlock all the cars and stuff
554
00:28:37,640 --> 00:28:40,920
is, you know, that's why I found
the most fun of the game, you
555
00:28:40,920 --> 00:28:44,160
know, and all like the secret
levels with like the races and
556
00:28:44,520 --> 00:28:47,520
you know, unlocking cars was
really neat too.
557
00:28:49,240 --> 00:28:53,280
But yeah, I, I man, Mike, I
didn't go back.
558
00:28:54,080 --> 00:28:56,280
I got to go back.
I thought I was going to have to
559
00:28:56,280 --> 00:28:58,560
go through that stuff again,
deal with that thing again.
560
00:28:58,560 --> 00:28:59,840
I was like, that's, that was a
pain.
561
00:28:59,840 --> 00:29:04,200
I did not realize that was gone.
See, I went through 100% at
562
00:29:04,200 --> 00:29:07,240
every level before moving to
like the next level, you know?
563
00:29:07,240 --> 00:29:10,320
So I was kind of like burning it
out one at a time.
564
00:29:10,320 --> 00:29:12,440
Like someone I would just stare
at me like I've been all over
565
00:29:12,440 --> 00:29:15,280
this because you can't really
change the camera angle to you
566
00:29:15,280 --> 00:29:17,680
can kind of do it.
I kept hitting the wrong button
567
00:29:17,680 --> 00:29:19,480
sometimes and you get like a
weird view.
568
00:29:19,760 --> 00:29:23,440
But just the exploration part
was I thought it'd be so easy.
569
00:29:23,440 --> 00:29:26,000
I'm like, you know, this was so
early days.
570
00:29:26,000 --> 00:29:29,520
It's going to be so rudimentary
compared to like all the stuff
571
00:29:29,520 --> 00:29:31,240
that we have to do now.
But it was still, like, pretty
572
00:29:31,240 --> 00:29:33,600
smart.
So as a kid, did you discover
573
00:29:33,600 --> 00:29:35,760
some of the fun, like kind of
Easter eggy levels?
574
00:29:35,760 --> 00:29:37,280
I was having, Mike, before we
recorded.
575
00:29:37,280 --> 00:29:42,880
There's a Pac-Man level where
you know these ghost tractors
576
00:29:42,880 --> 00:29:44,880
are trying to hunt you down
while you collect all the little
577
00:29:44,880 --> 00:29:47,240
things.
No, you never tried this.
578
00:29:47,240 --> 00:29:49,680
It's really neat.
I never saw so was this on the
579
00:29:49,680 --> 00:29:52,240
map or is this?
So if you have time after
580
00:29:52,240 --> 00:29:54,960
recording, we'll do a quick
multiplayer session because I
581
00:29:54,960 --> 00:29:57,760
can load my game and pass you
the controller digitally to
582
00:29:57,760 --> 00:30:00,400
Massachusetts.
So you can just take over from
583
00:30:00,400 --> 00:30:02,000
wherever I left off.
It's pretty neat.
584
00:30:02,360 --> 00:30:05,360
And then there's also this floor
is lava level where you're
585
00:30:05,360 --> 00:30:08,040
literally in a volcano and you
have to break these targets
586
00:30:08,040 --> 00:30:10,640
without touching the lava.
You mentioned the little race
587
00:30:10,640 --> 00:30:12,040
levels.
Nate, did you ever notice in the
588
00:30:12,040 --> 00:30:14,040
bottom right hand corner you
said it feels like you're racing
589
00:30:14,040 --> 00:30:16,080
an RC car?
They literally have an RC
590
00:30:16,080 --> 00:30:18,520
controller flashing on the
screen.
591
00:30:18,520 --> 00:30:19,680
Yeah.
Hilarious.
592
00:30:20,280 --> 00:30:22,480
That was exactly what they
wanted it to feel like.
593
00:30:22,480 --> 00:30:24,880
They wanted you to feel like you
were standing over like a little
594
00:30:24,880 --> 00:30:28,000
diorama or a little RC, you
know, racetrack.
595
00:30:28,400 --> 00:30:32,600
And then you also have the one
where you play pool with the TNT
596
00:30:32,600 --> 00:30:38,440
crates, which is kind of wacky.
And it starts with what, seven
597
00:30:38,440 --> 00:30:41,400
note progression, Mike?
The Minsky pick up.
598
00:30:41,720 --> 00:30:46,160
The Minsky pick up out Season 1
episode 7 True Believers.
599
00:30:46,160 --> 00:30:49,520
Go listen to our Kirby episode
for the CD back story about
600
00:30:49,520 --> 00:30:53,280
those 7 notes.
You've heard that before?
601
00:30:53,280 --> 00:30:56,680
We've all heard that before.
Yeah, it has a pretty CD back
602
00:30:56,680 --> 00:30:58,200
story we covered back in season
1.
603
00:30:58,760 --> 00:31:01,680
So when it when it popped up in
here, I really popped off.
604
00:31:02,200 --> 00:31:04,760
Speaking of music though, Nate,
can you talk on the Blast Core
605
00:31:04,760 --> 00:31:08,440
music because it's cool.
Oh yeah, I, I love the music.
606
00:31:08,440 --> 00:31:10,520
And it's like one of those
things where there's not a lot
607
00:31:10,520 --> 00:31:13,000
of variation in the music.
You're hearing the same song
608
00:31:13,000 --> 00:31:18,320
every level pretty much.
And I so you have to have a good
609
00:31:18,320 --> 00:31:20,000
tune because you're going to be
listening to it.
610
00:31:20,000 --> 00:31:22,240
It's going to drive you insane.
So if it's bad, you're going to,
611
00:31:22,240 --> 00:31:23,360
you're going to be like, this is
rough.
612
00:31:23,360 --> 00:31:27,320
But it was just like a little
fun poppy thing.
613
00:31:27,320 --> 00:31:30,480
And I had like vocals in it.
Like I think it was like time to
614
00:31:30,480 --> 00:31:32,960
get moving.
Time to get moving.
615
00:31:33,560 --> 00:31:37,280
Yeah, I loved it.
I was like, yeah, playing it,
616
00:31:37,280 --> 00:31:40,520
jamming out.
No, it was really good.
617
00:31:40,520 --> 00:31:43,520
I I remember it was something
that I noticed, you know, like a
618
00:31:43,520 --> 00:31:45,880
lot of times, like you'll play
the games, you not really notice
619
00:31:45,880 --> 00:31:47,800
the music or whatever.
They don't stand out.
620
00:31:48,080 --> 00:31:51,120
This specifically I was like, oh
man, I I like this tune.
621
00:31:51,120 --> 00:31:52,960
Maybe I do like hear it, you
know, I play.
622
00:31:53,400 --> 00:31:55,080
Time to get moving.
Yeah.
623
00:31:55,680 --> 00:31:58,520
But yeah, that was like, I think
the in my head, I was like, oh,
624
00:31:58,520 --> 00:32:02,000
that's the character in the
corner of the screen on the TV
625
00:32:02,280 --> 00:32:04,240
saying that.
But I I guess someone I'm
626
00:32:04,240 --> 00:32:06,280
putting here, I'm like, I guess
it doesn't have to be her.
627
00:32:06,280 --> 00:32:08,240
It's just part of the song.
But I.
628
00:32:08,880 --> 00:32:10,480
Think it is a remix of her voice
though.
629
00:32:10,920 --> 00:32:11,720
Yeah.
Oh, is it?
630
00:32:12,200 --> 00:32:14,480
Yeah, I think it's just her
voice because she will say time
631
00:32:14,480 --> 00:32:15,720
to get moving at the start of
levels.
632
00:32:15,720 --> 00:32:18,320
And I think they just pitched it
up to make the dance remix.
633
00:32:19,200 --> 00:32:20,560
It is so catchy, though.
I love it.
634
00:32:20,560 --> 00:32:23,280
It's kind of jug band style.
You know, you got banjos and
635
00:32:23,280 --> 00:32:27,160
accordions and Jews harps and
hey, don't evoke my tax exempt
636
00:32:27,160 --> 00:32:29,920
status, OK Jews harp is an
actual instrument in this game.
637
00:32:29,920 --> 00:32:33,080
Look it up, everybody.
But like, it's very like kind of
638
00:32:33,080 --> 00:32:37,560
Southern twangy and it's so.
It's so good.
639
00:32:37,640 --> 00:32:39,880
I love.
You know you call that a mouth
640
00:32:39,880 --> 00:32:42,840
harp and avoid problems, right?
I mean, I guess you could cut
641
00:32:42,840 --> 00:32:49,320
this part out if we have to, but
it weird Mike Oh, I can't think
642
00:32:49,320 --> 00:32:51,320
I made it weird Mike music like
it.
643
00:32:51,440 --> 00:32:54,400
You also like it.
Honestly, I.
644
00:32:55,000 --> 00:33:00,040
For me then I didn't notice the
music so much, but that also I'm
645
00:33:00,040 --> 00:33:03,600
now wondering if like if I was
just like exploring stuff at
646
00:33:03,600 --> 00:33:06,000
leisure and had music going with
it.
647
00:33:06,000 --> 00:33:09,960
That's very different from me
being increasingly frustrated.
648
00:33:10,720 --> 00:33:15,640
Oh yeah, like those those clear
the way parts are so frustrating
649
00:33:15,640 --> 00:33:19,600
and like anxiety inducing.
So like going back at like a
650
00:33:19,600 --> 00:33:22,600
leisurely pace is like that's
why I fell in love with the
651
00:33:22,600 --> 00:33:25,680
game.
But yeah, like, you know, there
652
00:33:25,680 --> 00:33:28,680
would be some levels that I know
I played for like an hour just
653
00:33:28,680 --> 00:33:32,120
looking for stuff, you know, and
really hear the music.
654
00:33:32,680 --> 00:33:36,240
And, and, and look at the game
like I love this era of Nintendo
655
00:33:36,240 --> 00:33:39,560
64 graphics where everything is
kind of shiny and they're
656
00:33:39,560 --> 00:33:42,280
showing off that they can do
reflections for the first time.
657
00:33:42,280 --> 00:33:45,680
And everything felt like this,
like micro machine toy I really
658
00:33:45,680 --> 00:33:50,040
wanted to play with the draw
distance, really impressive.
659
00:33:50,080 --> 00:33:52,360
You can see across the whole
level, there's no fog.
660
00:33:52,600 --> 00:33:55,040
The verticality, when you get
into some of the flying
661
00:33:55,040 --> 00:33:58,240
vehicles, you go really high up
there to the point that like
662
00:33:58,480 --> 00:34:01,680
you're seeing clouds pass you
and the wind is hissing by.
663
00:34:01,680 --> 00:34:04,440
And it's like, this is this is
really immersive.
664
00:34:04,520 --> 00:34:06,480
I don't know.
But I also kind of think that
665
00:34:06,480 --> 00:34:08,480
some people would say the game
hasn't aged well because like
666
00:34:08,480 --> 00:34:11,440
the little Sprite of the man,
when you get out of the vehicle,
667
00:34:11,440 --> 00:34:14,120
he's got no expressions.
He's just like 8 polygons.
668
00:34:14,480 --> 00:34:18,000
Yeah, I don't know.
It's it's a bit rough, but like
669
00:34:18,480 --> 00:34:23,560
I like at the time too, I think
this was a big flex, you know,
670
00:34:23,560 --> 00:34:26,360
like a lot of like they're like
we're doing 3D now, baby.
671
00:34:27,120 --> 00:34:29,800
Looking back at it, you know,
you're like, oh, everything is
672
00:34:29,800 --> 00:34:34,760
so low Poly, you know, that it's
kind of hilarious.
673
00:34:35,040 --> 00:34:39,239
But yeah, I mean, I think it's
still like for the time it was
674
00:34:39,239 --> 00:34:41,920
like blowing minds.
But I mean, The funny thing to
675
00:34:41,920 --> 00:34:44,880
me is a lot of the games I go
back and play and it's like the
676
00:34:44,880 --> 00:34:47,840
mechanics don't feel good.
This the the IT.
677
00:34:47,960 --> 00:34:52,040
It looked kind of dated, but the
mechanics were still great.
678
00:34:52,520 --> 00:34:54,560
Yeah, especially when they work.
Yeah.
679
00:34:55,639 --> 00:34:57,600
When they don't, that's quite
frustrating.
680
00:34:58,120 --> 00:34:59,960
The mechanics on most of the
vehicles.
681
00:35:00,280 --> 00:35:02,640
Yeah, well, I before I get away
from it, I have one little bit
682
00:35:02,680 --> 00:35:06,960
of Easter egg about the music.
You might recognize the tunes.
683
00:35:07,840 --> 00:35:09,600
It's either pronounced.
How would you guys pronounce
684
00:35:09,600 --> 00:35:15,320
this SKERIES?
Is that scaries or scurries?
685
00:35:16,560 --> 00:35:20,760
Skrillex.
Skrillex so there's a TuneIn
686
00:35:21,160 --> 00:35:24,320
blast core that is a note for
note remix from Donkey Kong
687
00:35:24,320 --> 00:35:26,800
land.
That's because Graham Norgate
688
00:35:26,800 --> 00:35:30,160
worked on both games, so we'll
put a link to the audio
689
00:35:30,160 --> 00:35:32,520
comparison in the show notes Bin
wants to check it out.
690
00:35:33,160 --> 00:35:36,480
I think this game's best levels
are actually in its end game and
691
00:35:36,480 --> 00:35:39,600
kind of post game content
because spoilers for blast core.
692
00:35:39,600 --> 00:35:44,320
But once you once you've clear a
path for the carrier and all the
693
00:35:44,320 --> 00:35:47,400
main game levels are done, now,
like Nate said, you need to find
694
00:35:47,400 --> 00:35:50,200
these six scientists who are
hiding in the levels you've
695
00:35:50,200 --> 00:35:53,000
already visited.
And I never found a single one
696
00:35:53,000 --> 00:35:54,280
before it was time to look for
them.
697
00:35:54,280 --> 00:35:55,640
Like, they're really well
hidden.
698
00:35:56,080 --> 00:35:58,840
And then they control the
detonation.
699
00:35:59,120 --> 00:36:02,200
And you go, OK, the detonation
has happened safely, game over.
700
00:36:02,360 --> 00:36:04,600
But then the game throws you
this crazy curveball.
701
00:36:04,600 --> 00:36:08,000
We're now out of nowhere.
A space shuttle needs to land.
702
00:36:08,440 --> 00:36:12,520
And so you need to destroy a
city to create a runway for the
703
00:36:12,520 --> 00:36:15,720
space shuttle.
But if you don't, the space
704
00:36:15,720 --> 00:36:19,160
shuttle just crashes into the
ocean and you get this funny
705
00:36:19,160 --> 00:36:21,760
message, ditching in the sea.
And then I'm like, isn't that
706
00:36:21,760 --> 00:36:23,080
better than destroying a whole
city?
707
00:36:23,080 --> 00:36:26,000
If it could crash in the water,
why would you destroy a whole
708
00:36:26,000 --> 00:36:27,560
city?
Is it just me?
709
00:36:27,560 --> 00:36:29,320
No.
No, it makes a lot of sense.
710
00:36:29,320 --> 00:36:32,640
I love it.
But if you do clear a runway for
711
00:36:32,640 --> 00:36:35,120
the emergency landing at the
space shuttle, you're treated to
712
00:36:35,160 --> 00:36:38,640
a cutscene of a different space
shuttle, I guess going off into
713
00:36:38,640 --> 00:36:40,480
space.
And then you get to access the
714
00:36:40,480 --> 00:36:43,520
moon.
And the moon is an anti gravity
715
00:36:43,520 --> 00:36:47,400
level where for the first time
you can freely control the
716
00:36:47,400 --> 00:36:51,840
camera in full 360° movement.
It's not anti gravity.
717
00:36:52,280 --> 00:36:53,840
It is low gravity.
Good point.
718
00:36:54,080 --> 00:36:56,360
Yeah, but Mike, you got to play
this one.
719
00:36:56,360 --> 00:36:59,160
Did you like the moon level?
It's 4 shadows points.
720
00:36:59,160 --> 00:37:02,960
I think it may be the only time
that I found dump truck to be
721
00:37:02,960 --> 00:37:08,640
mostly playable.
It is fascinating in that I want
722
00:37:08,640 --> 00:37:11,480
to know how this is coded, but
like because you can get
723
00:37:11,640 --> 00:37:16,040
serious, it's not quite airtime
on the moon, I guess on the
724
00:37:16,040 --> 00:37:20,880
moon, serious time off the
ground, and if you start turning
725
00:37:20,920 --> 00:37:26,320
after you've become space born,
you can turn.
726
00:37:26,360 --> 00:37:31,040
I made AU turn off of the
ground, which is so far from how
727
00:37:31,040 --> 00:37:34,960
any physics should ever work
right that I actually don't know
728
00:37:34,960 --> 00:37:39,640
how this is coded to allow that.
Yeah, it's pretty wild, but kind
729
00:37:39,640 --> 00:37:41,080
of fun.
I don't know, maybe Nate can try
730
00:37:41,080 --> 00:37:42,680
it after.
It's cool.
731
00:37:43,120 --> 00:37:45,240
Yeah, it's it's, it's super,
super dope.
732
00:37:45,960 --> 00:37:49,520
And Mike mentioned that he wants
to dump all over the dump truck.
733
00:37:49,520 --> 00:37:53,440
So we're going to do a segment
of our Rankin Retro where we are
734
00:37:53,440 --> 00:37:57,160
going to create a tier list for
the Blast core vehicles.
735
00:37:57,400 --> 00:38:01,960
Because a big part of the
enjoyment of this game is which
736
00:38:01,960 --> 00:38:05,280
vehicle you're controlling it at
any given level.
737
00:38:05,680 --> 00:38:08,000
So we're gonna have three main
tiers here, top of the line,
738
00:38:08,000 --> 00:38:10,560
middle of the pack or lemons for
the worst vehicles.
739
00:38:10,840 --> 00:38:14,200
And then when we are done, we
will declare which one is the
740
00:38:14,200 --> 00:38:16,640
best core and which one is the
blast corpse.
741
00:38:17,560 --> 00:38:18,640
So you guys can see my tier
list.
742
00:38:18,640 --> 00:38:21,920
Yes, yes, yes.
OK, so let's start off with Ram
743
00:38:21,920 --> 00:38:25,360
Dozer, the Bulldozer if I can
start first.
744
00:38:25,360 --> 00:38:29,120
To me, this is clearly a middle
of the pack selection because it
745
00:38:29,120 --> 00:38:31,200
was easy to control, very
straightforward.
746
00:38:31,200 --> 00:38:34,480
You just ram through buildings.
I think what keeps it from being
747
00:38:34,480 --> 00:38:37,000
top of the line for me is all
those puzzles where you have to
748
00:38:37,000 --> 00:38:40,040
push the TNT crates and you have
to get them to where you're
749
00:38:40,040 --> 00:38:42,040
going before the TNT crate blows
up.
750
00:38:42,240 --> 00:38:44,320
Those are annoying.
So didn't love it.
751
00:38:44,320 --> 00:38:46,320
Didn't hate it.
Ramdozer, middle of the pack in
752
00:38:46,320 --> 00:38:47,480
my book.
What do you guys think?
753
00:38:47,680 --> 00:38:51,800
I mean really, I feel like your
problem there is crates.
754
00:38:52,480 --> 00:38:54,520
OK, fair.
I'm not sure I would hold that.
755
00:38:54,520 --> 00:38:56,760
I'm not sure what it was.
Against Ramdozer.
756
00:38:57,000 --> 00:38:58,720
Yeah.
So are you fighting for top of
757
00:38:58,720 --> 00:39:00,440
the line?
I'm almost tempted.
758
00:39:00,440 --> 00:39:04,440
Like it it.
It was one that I enjoyed until
759
00:39:04,440 --> 00:39:07,600
I saw those boxes.
Yeah.
760
00:39:09,080 --> 00:39:11,160
OK.
So Nate, you'll be the decider.
761
00:39:11,480 --> 00:39:13,480
Where are you putting Ram Dozer?
You know what?
762
00:39:13,480 --> 00:39:17,200
I, I we're talking about the
entire fleet, right?
763
00:39:17,640 --> 00:39:19,200
Yeah, we're gonna compare them
all to each other.
764
00:39:19,360 --> 00:39:23,800
You know, I feel ram dozers like
a a little higher up than some
765
00:39:23,800 --> 00:39:27,160
of the other vehicles, you know,
like I like I thought it it
766
00:39:27,160 --> 00:39:32,200
wasn't too slow.
The crates physics were a bit
767
00:39:32,200 --> 00:39:35,960
rough, but I did like the Ram
dozer.
768
00:39:35,960 --> 00:39:42,200
There was not a whole lot to it,
but it was a serviceable.
769
00:39:42,200 --> 00:39:46,160
It was a serviceable vehicle.
Okay so in my mind though you
770
00:39:46,160 --> 00:39:49,040
would never call a serviceable
vehicle a top of the line
771
00:39:49,040 --> 00:39:51,080
vehicle.
It would be a middle of the pack
772
00:39:51,080 --> 00:39:53,240
vehicle.
Yeah, I guess there's something
773
00:39:53,240 --> 00:39:55,440
in that, but I I'm trying to
think of things that I would put
774
00:39:55,440 --> 00:39:57,840
above it and I still feel, you
know what?
775
00:39:57,840 --> 00:39:58,840
All right.
Middle of the pack.
776
00:39:58,840 --> 00:40:03,240
Yeah, Yeah, middle of the pack.
It's, it's very, it's very, but
777
00:40:03,240 --> 00:40:05,880
it's, it's like the vehicle you
get first, right?
778
00:40:06,240 --> 00:40:09,400
Yeah, I think so.
So it it definitely is like the
779
00:40:09,400 --> 00:40:13,000
one you get accustomed the the
controls are the most intuitive.
780
00:40:13,400 --> 00:40:18,800
There's no real secret mechanic
to it, you know, It's smooth.
781
00:40:18,800 --> 00:40:21,880
If it was slower, I'd, I would
hate it, but it was a good
782
00:40:22,000 --> 00:40:24,640
speed, you know?
Yeah, it was a fun one.
783
00:40:25,120 --> 00:40:27,720
I think it's like a good meat
and potatoes starting point.
784
00:40:28,040 --> 00:40:31,520
Yeah, so ballista, the Mistle
toting motorcycle.
785
00:40:31,520 --> 00:40:34,480
I'm also going to make a case
from middle of the pack, the
786
00:40:34,480 --> 00:40:37,360
missiles feels really good to
just pepper a building with
787
00:40:37,360 --> 00:40:39,800
missiles and it's blowing up in
all different directions.
788
00:40:40,160 --> 00:40:43,440
But I just feel like the
Ballista motorcycle kind of
789
00:40:44,000 --> 00:40:46,800
handles really finicky.
It kind of bounces off things
790
00:40:46,800 --> 00:40:48,800
really easily.
And it had some of my most
791
00:40:48,800 --> 00:40:51,760
frustrating moments trying to
100% the game because they love
792
00:40:51,760 --> 00:40:53,640
to put like, like they
mentioned, there's like this
793
00:40:53,640 --> 00:40:55,320
shipyard.
And so if you want to blow up
794
00:40:55,320 --> 00:40:59,080
all the buildings, technically
the big ship counts, but no
795
00:40:59,080 --> 00:41:00,960
vehicle can touch it.
It's out in the water.
796
00:41:00,960 --> 00:41:03,520
So you have to drive up to the
shore and shoot your missiles at
797
00:41:03,520 --> 00:41:08,000
it, but you can't free aim.
So you know, it's that was kind
798
00:41:08,000 --> 00:41:10,360
of frustrating.
Mike, what do you think about
799
00:41:10,360 --> 00:41:13,320
Ballista?
I was going to go lemon at
800
00:41:13,320 --> 00:41:15,040
highest.
I hated that thing.
801
00:41:15,200 --> 00:41:16,800
You hated that thing.
I agree.
802
00:41:17,600 --> 00:41:20,600
OK, OK, no love for the
ballista.
803
00:41:20,720 --> 00:41:23,240
Cuz all it has is those missiles
and those missiles are just
804
00:41:23,760 --> 00:41:25,560
frustrating.
The fact that they alternate
805
00:41:25,560 --> 00:41:29,720
which side you fire from is
incredibly annoying.
806
00:41:30,160 --> 00:41:33,800
Bounces around a lot.
Yeah, no, I'm not going to.
807
00:41:34,000 --> 00:41:35,880
I'm not going to make a I'm not
going to die on the hill for
808
00:41:35,880 --> 00:41:37,120
that thing.
It's it's not the.
809
00:41:37,200 --> 00:41:39,760
Greatest and I agree it was, it
was not good.
810
00:41:39,760 --> 00:41:42,040
Like you would hit something
tiny and it would stop you in
811
00:41:42,040 --> 00:41:46,040
your tracks.
You really had to spend a lot of
812
00:41:46,040 --> 00:41:50,600
time, the positioning of the
ballista to get the Rockets to
813
00:41:50,600 --> 00:41:53,560
hit the right places.
And it would be like minuscule,
814
00:41:53,560 --> 00:41:57,360
you know, like you'd be a small
pitch up or down and it would
815
00:41:57,360 --> 00:41:59,880
change where it's going.
So like even restarting levels
816
00:41:59,880 --> 00:42:03,120
over and over again with the
ballista to try and get it to
817
00:42:03,120 --> 00:42:06,320
hit the target that I wanted to,
I'm like, I'm in the same place
818
00:42:06,320 --> 00:42:09,720
I was before, you know, So it
was just frustrating to use
819
00:42:09,720 --> 00:42:11,280
Every time I had to use it, I'd
be like.
820
00:42:12,440 --> 00:42:15,000
It'd almost be better if the
missiles locked onto things and
821
00:42:15,000 --> 00:42:17,240
you could just focus on driving
the vehicle and not having to
822
00:42:17,240 --> 00:42:18,920
aim at manual for.
Sure.
823
00:42:18,920 --> 00:42:21,720
Or if you knew if it had a
target, anything of this is
824
00:42:21,720 --> 00:42:23,800
where it's gonna hit.
Yeah, Crosshair.
825
00:42:24,280 --> 00:42:27,760
It's frustrating too, like
you're shooting over a
826
00:42:29,160 --> 00:42:32,360
destroyable target, right?
Going over it for no reason.
827
00:42:33,200 --> 00:42:36,320
If it if it locked in a little
bit, yeah, it would be fine.
828
00:42:36,320 --> 00:42:38,800
You know, if it was getting
close to a target that could be
829
00:42:38,800 --> 00:42:40,040
destroyed, well, that'd be
great.
830
00:42:40,120 --> 00:42:43,160
Because again, the more
frustrating part of it is using
831
00:42:43,160 --> 00:42:46,800
it in the time trial stuff in
the open world.
832
00:42:46,800 --> 00:42:48,600
Like the ballista.
You're really only using it to
833
00:42:48,600 --> 00:42:51,760
like unlock secret areas or
blowing up something to get to
834
00:42:51,760 --> 00:42:54,040
something else.
Like you're rarely choosing the
835
00:42:54,040 --> 00:42:55,800
ballista to like blow up
buildings.
836
00:42:55,800 --> 00:42:57,800
You know, there's other vehicles
that do it better.
837
00:42:58,080 --> 00:43:02,880
So in the, in the levels where
you have to use it and, and
838
00:43:02,880 --> 00:43:06,040
you're stuck for time, right?
Because that's a big thing.
839
00:43:06,720 --> 00:43:11,320
It's it's just an inefficient,
hard to use vehicle for that.
840
00:43:11,880 --> 00:43:14,680
Yeah, you just reminded me that
one of the secret levels you
841
00:43:14,720 --> 00:43:17,280
unlock, because there's these
tiny little wooden doors and
842
00:43:17,280 --> 00:43:19,240
they're they don't appear
anywhere else in the game.
843
00:43:19,760 --> 00:43:21,560
And you can see one kind of down
in this ditch.
844
00:43:21,560 --> 00:43:24,520
And so you have to position the
ballista up above the ditch and
845
00:43:24,520 --> 00:43:26,120
shoot your missile so it hits
the door.
846
00:43:26,400 --> 00:43:29,080
It's wild and really annoying,
but felt like a cool, like I
847
00:43:29,080 --> 00:43:30,640
felt proud of myself for
figuring that out.
848
00:43:31,400 --> 00:43:35,480
So the backlash dump truck
apparently caused over 5 months
849
00:43:35,480 --> 00:43:39,200
of arguments because the lead
developer was adamant that once
850
00:43:39,200 --> 00:43:41,600
you get the hang of the dump
truck, it's worth it.
851
00:43:41,880 --> 00:43:44,600
And all the other devs were
like, this is not fun.
852
00:43:44,880 --> 00:43:47,800
And he stuck to his guns.
Nate, where you put in the
853
00:43:47,800 --> 00:43:53,000
backlash dump truck last corpse.
Oh, you hate it?
854
00:43:53,000 --> 00:43:55,280
I.
Hated the dump truck and I and
855
00:43:55,280 --> 00:43:58,080
I, I want to know what that lead
developer ended up, you know,
856
00:43:58,080 --> 00:44:00,200
where what games did he go on to
make?
857
00:44:00,520 --> 00:44:03,560
Because I'm sure I just, I'm
sure like it.
858
00:44:03,560 --> 00:44:08,040
It seemed cool, but the, the,
the difficult and I tried, I
859
00:44:08,040 --> 00:44:11,760
put, I put work into it to, to
get this to, to, you know,
860
00:44:11,760 --> 00:44:14,240
because you really need to use
it in like some of the end game
861
00:44:14,240 --> 00:44:16,920
stuff.
And I just couldn't get the tail
862
00:44:16,920 --> 00:44:17,920
whip.
I mean, that's the whole thing
863
00:44:17,920 --> 00:44:22,280
is like the whole mechanic is
you, you hit the brakes and you
864
00:44:22,280 --> 00:44:25,440
kind of drift out and tail whip
and, and then once you hit it
865
00:44:25,440 --> 00:44:27,440
right, you're destroying stuff
like left and right.
866
00:44:27,440 --> 00:44:30,760
And there's a tutorial level,
but like, man, I could not get
867
00:44:30,760 --> 00:44:32,600
it down.
I, I just couldn't.
868
00:44:32,600 --> 00:44:35,280
And then I, you know, watched a
video of a guy being like, look,
869
00:44:35,280 --> 00:44:39,080
if you can't get it down, just
drive into something at an angle
870
00:44:39,280 --> 00:44:41,680
and then you kind of bounce off
the wall and it will start to
871
00:44:41,680 --> 00:44:43,520
destroy stuff.
And so I started doing that and
872
00:44:43,520 --> 00:44:46,360
I was like, Oh, this is easier,
but I'm not doing it as
873
00:44:46,360 --> 00:44:49,680
intended, you know?
So no, I, I hated this.
874
00:44:49,680 --> 00:44:51,360
This was the bane of the game
for me.
875
00:44:52,160 --> 00:44:53,520
And it's the most common
vehicle.
876
00:44:53,520 --> 00:44:55,280
It's like it gets like 20
levels.
877
00:44:55,280 --> 00:44:56,920
It's crazy.
It's crazy.
878
00:44:57,400 --> 00:45:01,040
And, and I also discovered
through a YouTube watch because
879
00:45:01,040 --> 00:45:03,440
I got stuck on that damn train
level you're talking about.
880
00:45:03,440 --> 00:45:05,880
And, and the train level is
especially infuriating because
881
00:45:05,880 --> 00:45:08,360
like he said, you have to
destroy a building.
882
00:45:08,360 --> 00:45:10,280
You have to destroy a train yard
essentially.
883
00:45:10,280 --> 00:45:13,080
So imagine a train yard, right?
The train goes into a building,
884
00:45:13,360 --> 00:45:15,800
but you have to destroy the left
side of the building and the
885
00:45:15,800 --> 00:45:18,080
right side of the building
independent of each other.
886
00:45:18,320 --> 00:45:21,440
And your your dump truck can
destroy an entire building,
887
00:45:21,600 --> 00:45:24,760
cannot cross the train tracks.
Don't ask me why.
888
00:45:25,040 --> 00:45:26,840
Don't ask me why those train
tracks have some kind of
889
00:45:26,840 --> 00:45:30,040
invisible wall.
But it's just everything I hated
890
00:45:30,040 --> 00:45:31,800
about the dump truck.
And so then I also discovered,
891
00:45:31,800 --> 00:45:35,160
yeah, you just you just nudge
the corner of a building with
892
00:45:35,160 --> 00:45:38,080
the front of your car.
The dump truck disintegrates it.
893
00:45:38,480 --> 00:45:40,880
But now that's bad for theming.
I'm not even having fun.
894
00:45:40,880 --> 00:45:43,920
It feels stupid.
Yeah, that feels like a glitch.
895
00:45:43,920 --> 00:45:46,640
You know that you're exploiting
something that like they didn't
896
00:45:46,640 --> 00:45:48,200
intend for.
Right.
897
00:45:48,560 --> 00:45:51,360
Yeah.
I was doing the similar sort of
898
00:45:51,360 --> 00:45:54,840
thing on stuff where I had to
use that was having been told
899
00:45:54,840 --> 00:46:00,000
that basically if you hit a, if
you hit something with where all
900
00:46:00,000 --> 00:46:03,920
wheels are not on the ground, it
will just treat that as destroy
901
00:46:03,920 --> 00:46:07,240
this 100% on contact.
Yeah.
902
00:46:07,760 --> 00:46:11,520
And so I was relying on that
because I could not get that to
903
00:46:11,960 --> 00:46:16,840
control in any way.
And one of the most frustrating
904
00:46:16,840 --> 00:46:20,360
things about this is because, I
mean, this is meant to be like
905
00:46:20,360 --> 00:46:23,320
this giant heavy dump truck.
Yeah.
906
00:46:23,800 --> 00:46:27,520
And I would hit like a
corrugated fence in front of a
907
00:46:27,520 --> 00:46:32,680
building and stop.
And I'm just like, that vehicle
908
00:46:32,680 --> 00:46:36,560
may most typify.
There's one other thing that
909
00:46:36,560 --> 00:46:39,800
will come up on this, but that
just as a vehicle on its own
910
00:46:39,800 --> 00:46:43,480
that may most typify like this
vehicle doesn't feel like it has
911
00:46:43,480 --> 00:46:47,440
any sense of weight to it.
It stops on things that it
912
00:46:47,440 --> 00:46:49,680
should destroy.
And it's this weird thing where
913
00:46:49,680 --> 00:46:51,360
it's like, oh, if it hits with
the back, it will destroy a
914
00:46:51,360 --> 00:46:53,560
whole building.
But if it hits with the front,
915
00:46:53,800 --> 00:46:55,840
it does no damage and cut comes
to a stop.
916
00:46:55,920 --> 00:46:59,520
If even if it's a fence, I'm
like this should feel more
917
00:46:59,520 --> 00:47:01,200
consistent.
Like it would be one thing if
918
00:47:01,200 --> 00:47:04,160
it's like it will damage,
destroy all the small stuff and
919
00:47:04,160 --> 00:47:07,920
it's just the big stuff that is
harder and you need to be more
920
00:47:08,520 --> 00:47:10,320
efficient at it.
But I'm like this does not
921
00:47:10,920 --> 00:47:14,000
really makes sense and it
handles atrociously.
922
00:47:14,520 --> 00:47:17,040
Yeah.
And it's slow, so it's hard to
923
00:47:17,320 --> 00:47:20,120
get the speed up to do the tail
whip in most places because you
924
00:47:20,120 --> 00:47:23,520
have to do it a lot.
And if you go on to like, grass,
925
00:47:23,520 --> 00:47:25,680
it just drops a speed that can't
do any damage.
926
00:47:25,680 --> 00:47:28,560
And it's like I feel like it
should be able to handle that.
927
00:47:29,040 --> 00:47:31,800
Yeah, you just plowed through a
football stadium, but like,
928
00:47:31,800 --> 00:47:33,240
grass.
But the grass part, for some
929
00:47:33,240 --> 00:47:37,680
reason, that's the resistance.
And yeah, I I'm, I'm with you
930
00:47:37,680 --> 00:47:39,000
guys.
I was gonna say like, you know,
931
00:47:39,000 --> 00:47:41,240
let's decide Blast Corps last.
So let's leave that at the
932
00:47:41,240 --> 00:47:44,040
bottom tier and see if anything
else, you know, competes with
933
00:47:44,040 --> 00:47:48,520
it.
Moving on to Skyfall, the steel
934
00:47:48,520 --> 00:47:50,800
bottom buggy.
I'm gonna I'm gonna sit make a
935
00:47:50,800 --> 00:47:52,080
suggestion from middle of the
pack.
936
00:47:52,080 --> 00:47:55,120
This is the little buggy where
you have to jump off of ramps
937
00:47:55,120 --> 00:47:57,800
and land on top of targets
because the bottom of the
938
00:47:57,800 --> 00:48:00,440
vehicle has a big steel shield
on it.
939
00:48:00,840 --> 00:48:03,440
I never really was infuriated by
it.
940
00:48:03,480 --> 00:48:07,000
I think it's a boost that you
used to get big air that runs
941
00:48:07,000 --> 00:48:09,160
out way too fast.
Like you have like a half a
942
00:48:09,160 --> 00:48:11,920
second of boost and I wish you
could get I wish, I wish for
943
00:48:11,920 --> 00:48:14,040
this vehicle.
The sense of speed felt a little
944
00:48:14,040 --> 00:48:16,040
better.
So don't love it, don't hate it.
945
00:48:16,040 --> 00:48:17,800
Middle of the pack mate.
What do you think, Skyfall?
946
00:48:18,320 --> 00:48:21,320
Yeah, this is where it was
pretty easy to figure out the
947
00:48:21,320 --> 00:48:24,600
mechanics of it.
And it was funny because the,
948
00:48:25,040 --> 00:48:28,400
you know, it needs some kind of
jump, like some kind of ravine
949
00:48:28,400 --> 00:48:32,200
to like, actually be useful.
So it's very funny to see how
950
00:48:32,200 --> 00:48:35,600
like shoehorned in some of the
setups were for it.
951
00:48:35,600 --> 00:48:39,080
You know, like you, you could
tell what they wanted you to use
952
00:48:39,080 --> 00:48:42,160
it because the thing was the the
there was like a ravine there or
953
00:48:42,160 --> 00:48:43,600
something that you could use for
a jump.
954
00:48:43,600 --> 00:48:46,080
So it was like, all right, I
know they want me to use this
955
00:48:46,240 --> 00:48:49,840
vehicle to do this thing.
So it was pretty easy to use,
956
00:48:49,840 --> 00:48:54,360
but like, you know, as far as
middle of the pack, it's like, I
957
00:48:54,360 --> 00:48:58,560
think I like the bulldozer a
little better between the two.
958
00:48:58,560 --> 00:49:01,480
That's why you you, that's why I
kept going back and forth is
959
00:49:01,480 --> 00:49:03,640
because, but I mean, they could
be on the same path.
960
00:49:03,640 --> 00:49:09,480
But as far as it's very middle
of the pack, for me, it was
961
00:49:10,280 --> 00:49:13,880
fine, you know, but I never
really chose it over anything
962
00:49:13,880 --> 00:49:16,040
else.
You know, like I, I felt it, it
963
00:49:16,040 --> 00:49:19,000
didn't really have a lot of
usability outside of those
964
00:49:19,000 --> 00:49:22,360
specific scenarios where it
really wanted you to, the game
965
00:49:22,360 --> 00:49:25,720
wanted you to use that vehicle.
Yeah, I, I, you know what?
966
00:49:25,720 --> 00:49:27,360
I think retroactively, you're
right.
967
00:49:27,360 --> 00:49:29,320
Because like when I would play
the bulldozer, I'd be like, OK,
968
00:49:29,320 --> 00:49:31,280
sweet bulldozer, I know what to
do with this.
969
00:49:31,280 --> 00:49:33,880
I know it's reliable.
It's gonna get me to the end.
970
00:49:33,880 --> 00:49:36,680
And so I did enjoy it more than
Skyfall.
971
00:49:36,680 --> 00:49:40,240
So, Mike, you OK with that?
Retroactively moving Ram Dozer
972
00:49:40,240 --> 00:49:42,400
up to the top of the line and
putting Skyfall in the middle.
973
00:49:42,560 --> 00:49:44,520
I mean, I was proactively OK
with putting it at the top of
974
00:49:44,520 --> 00:49:45,520
the line.
So yeah, I'm good.
975
00:49:46,280 --> 00:49:48,520
OK.
But yeah, Skyfall, at least the
976
00:49:48,520 --> 00:49:50,640
boost was good for like, I'm
stuck on something.
977
00:49:50,640 --> 00:49:52,920
I'm just gonna keep hammering
this boost until this building's
978
00:49:52,920 --> 00:49:56,720
gone.
Yeah, it's you talking to Nate
979
00:49:56,720 --> 00:49:59,400
about how like, the game would
very obviously set you up to do
980
00:49:59,400 --> 00:50:01,200
the jump.
Did you guys ever watch Chips
981
00:50:01,440 --> 00:50:03,680
the show?
Chips the motorcycle cops show
982
00:50:03,680 --> 00:50:04,400
for?
Sure.
983
00:50:04,840 --> 00:50:07,200
There would always be that point
where like for some reason,
984
00:50:07,200 --> 00:50:10,480
they'd be towing a ramp so they
could jump off of it.
985
00:50:10,480 --> 00:50:14,120
And it's like that's this very
chips coded the ramps for
986
00:50:14,120 --> 00:50:17,000
Skyfall.
OK, so if I want to start with
987
00:50:17,000 --> 00:50:20,240
this one, I freaking hate
Sidewinder.
988
00:50:21,240 --> 00:50:25,720
No, sorry, Sideswipe, Sideswipe.
Sideswipe is the articulated arm
989
00:50:25,720 --> 00:50:28,240
vehicle where it's whole thing
is that at the touch of a
990
00:50:28,240 --> 00:50:31,760
button, these two little kind of
Rams or fists will go off the
991
00:50:31,760 --> 00:50:35,400
left and right side.
But that's only useful in a very
992
00:50:35,400 --> 00:50:38,080
specific situation where you're
going down like an alleyway and
993
00:50:38,080 --> 00:50:39,480
there's buildings on each side
of you.
994
00:50:39,960 --> 00:50:43,960
But for some reason the ability
to punch out is locked to a
995
00:50:43,960 --> 00:50:47,400
collectible ammunition you need
to collect your punches.
996
00:50:47,800 --> 00:50:50,880
Almost like they were.
Why did they do that and am I
997
00:50:50,880 --> 00:50:52,520
alone here?
That was annoying.
998
00:50:52,640 --> 00:50:54,320
I.
Figured that they're like
999
00:50:54,320 --> 00:50:57,680
pneumatic or something.
OK, so why does that have to be
1000
00:50:57,680 --> 00:51:00,320
a collectible?
Because you'd need more air to
1001
00:51:00,320 --> 00:51:03,320
do it.
Well, don't you need more gas to
1002
00:51:03,880 --> 00:51:05,200
drive your car?
I don't know.
1003
00:51:05,400 --> 00:51:09,640
Not give them ideas.
OK, so you like your sideswipe?
1004
00:51:10,280 --> 00:51:12,240
I mean I'm still good with lemon
cuz I think the thing that
1005
00:51:12,240 --> 00:51:15,040
bothered me was when I realized
that if I had stuff on both
1006
00:51:15,040 --> 00:51:18,960
sides but I was slightly too far
to one side versus the other, it
1007
00:51:18,960 --> 00:51:22,520
would only hit the close side.
But it was most effective at
1008
00:51:22,520 --> 00:51:26,960
like the maximum range for
reasons that don't fully make
1009
00:51:26,960 --> 00:51:29,560
sense to me.
If it just punched through both
1010
00:51:29,560 --> 00:51:33,320
sides every time I'd be a lot
more forgiving.
1011
00:51:33,560 --> 00:51:35,360
Nate, what are you thinking?
What sides away?
1012
00:51:35,920 --> 00:51:38,880
Yeah, I mean, I thought Skyfall
was one of the most like
1013
00:51:39,480 --> 00:51:43,640
shoehorned in like ability
vehicles until like sideswipe.
1014
00:51:44,000 --> 00:51:47,960
I was like, this is silly and
and you know, everything I said
1015
00:51:47,960 --> 00:51:52,960
about it, you know, I agree with
it was so specific use case.
1016
00:51:53,240 --> 00:51:56,320
And then yeah, like even the
mechanic of it was kind of silly
1017
00:51:56,320 --> 00:51:58,880
where I'd be right up on a
building hammering it and it
1018
00:51:58,880 --> 00:52:00,200
wouldn't be blowing the building
out.
1019
00:52:00,200 --> 00:52:03,040
So it's like you had to have a
perfect, if you were too close,
1020
00:52:03,400 --> 00:52:06,760
it wasn't as effective.
You kind of had to be very much
1021
00:52:06,760 --> 00:52:08,960
in between two buildings to
really get it done.
1022
00:52:08,960 --> 00:52:11,280
And, and rarely, you know, did
that work?
1023
00:52:11,280 --> 00:52:15,000
But yeah, and it's just, it just
seems so silly to me.
1024
00:52:15,680 --> 00:52:19,320
I don't think I, I don't think I
ever even use this on a level
1025
00:52:19,320 --> 00:52:22,040
where I didn't have to, you
know, cuz like certain levels,
1026
00:52:22,040 --> 00:52:24,720
like you can grab different cars
and do different things.
1027
00:52:24,760 --> 00:52:28,480
You know, if it didn't make me
use it, I wasn't using it cuz it
1028
00:52:28,480 --> 00:52:32,040
just it, it was silly.
And and it it was less
1029
00:52:32,040 --> 00:52:36,440
frustrating than back slash
backlash backlash.
1030
00:52:37,640 --> 00:52:39,520
Backlash.
It was less frustrating than
1031
00:52:39,520 --> 00:52:41,040
backlash.
Back brace.
1032
00:52:42,000 --> 00:52:46,280
Easier, I mean, it was as
frustrating as the motorcycle.
1033
00:52:46,800 --> 00:52:49,120
So yeah, Lemon is is good for
me.
1034
00:52:49,800 --> 00:52:51,920
All right, so now we're getting
to what I think are the good
1035
00:52:51,920 --> 00:52:53,680
ones here.
Thunderfist.
1036
00:52:54,200 --> 00:52:56,720
I I like Thunderfist.
It's the first mech we're
1037
00:52:56,720 --> 00:52:59,240
talking about.
It has this attack where it
1038
00:52:59,240 --> 00:53:02,160
rolls forward and then if it
hit, hit something.
1039
00:53:02,320 --> 00:53:05,640
It does like a show where you
can like dragon punch up to the
1040
00:53:05,640 --> 00:53:08,800
sky and just clears out a whole
skyscraper at once.
1041
00:53:09,480 --> 00:53:13,280
I'm gonna actually argue the
middle of the pack because one
1042
00:53:13,280 --> 00:53:15,960
thing that frustrates me about
it is that you can't roll
1043
00:53:15,960 --> 00:53:18,200
indefinitely until you hit a
target.
1044
00:53:18,800 --> 00:53:21,240
Like, I wish I could hold down
the button and Thunderfist would
1045
00:53:21,240 --> 00:53:23,760
just keep rolling until it finds
a building.
1046
00:53:23,960 --> 00:53:27,680
Imagine if you played Sonic the
Hedgehog and he stood up every
1047
00:53:27,680 --> 00:53:30,360
five feet every time he was
rolling and you had to get down
1048
00:53:30,360 --> 00:53:32,200
and roll again.
That would drive you insane.
1049
00:53:32,200 --> 00:53:35,600
It it's the one thing that kind
of ruined Thunderfist for me.
1050
00:53:36,360 --> 00:53:38,440
Mike, what do you think about
Thunderfist placement?
1051
00:53:39,920 --> 00:53:44,640
I I'm kind of.
This or possibly top of the
1052
00:53:44,640 --> 00:53:47,680
line, I think I feel good.
The Mex I feel like I didn't
1053
00:53:48,320 --> 00:53:51,680
have quite as much play time
with and frankly, I don't
1054
00:53:51,680 --> 00:53:54,040
remember them as 3.
And so we'll resolve that
1055
00:53:54,040 --> 00:53:58,800
hopefully in a moment.
And so like I, I think I don't
1056
00:53:58,800 --> 00:54:00,760
have, I definitely don't have
problems with it.
1057
00:54:01,200 --> 00:54:03,000
I think I was mostly good with
this one.
1058
00:54:03,440 --> 00:54:05,440
Well, so you're good with it
being middle of the pack or do
1059
00:54:05,440 --> 00:54:06,520
you want to move it to the top
of the?
1060
00:54:06,680 --> 00:54:09,880
Line I'm I'm think I'm kind of
just fine with either of those.
1061
00:54:10,240 --> 00:54:12,000
OK, so let 2.
We'll let Nate decide.
1062
00:54:12,480 --> 00:54:15,880
Well, I, you know, I really
liked Under Fist for for me,
1063
00:54:15,880 --> 00:54:19,280
like and I don't know if Thunder
Fist is on the box cover because
1064
00:54:19,280 --> 00:54:24,800
I think it was the other, but
for me, this was one of the more
1065
00:54:24,800 --> 00:54:28,200
fun vehicles to play.
I think my favorite Mac maybe,
1066
00:54:28,440 --> 00:54:32,600
but I would put this at best
core because I just had a great
1067
00:54:32,600 --> 00:54:36,040
time with it.
The rolling yeah, it took me a
1068
00:54:36,040 --> 00:54:38,760
while to figure out like the
timing of like he's not going to
1069
00:54:38,760 --> 00:54:41,440
be able to roll forever.
So you have to get the roll down
1070
00:54:41,760 --> 00:54:45,040
to get the uppercut done, you
know, to hit the building
1071
00:54:45,040 --> 00:54:47,400
perfect.
So it it didn't take me too long
1072
00:54:47,400 --> 00:54:50,960
to figure it out and it was just
a very satisfying when you were
1073
00:54:50,960 --> 00:54:53,800
able to like hit it, it was
pretty satisfying.
1074
00:54:54,120 --> 00:54:58,200
So yeah, I mean, I I like this
better than the gymnastics one
1075
00:54:58,200 --> 00:55:04,440
because I similar, you know, I
think the I could be wrong, but
1076
00:55:04,440 --> 00:55:07,400
I feel like the mechanics were
kind of similar, but like the
1077
00:55:07,400 --> 00:55:09,040
animations were different, you
know?
1078
00:55:09,320 --> 00:55:12,080
Yeah, the.
So this might be the one, you
1079
00:55:12,280 --> 00:55:13,680
might not have gotten to this
one.
1080
00:55:13,880 --> 00:55:16,240
It might be exclusively in the
hard levels.
1081
00:55:16,640 --> 00:55:20,320
Little cyclone or Cyclone,
excuse me, is another Mac.
1082
00:55:20,320 --> 00:55:23,360
And like Nate said, it rolls
forward.
1083
00:55:23,360 --> 00:55:25,160
But this one, he's like
somersaulting.
1084
00:55:25,560 --> 00:55:28,880
And what's interesting about
this one is that when he hits a
1085
00:55:28,880 --> 00:55:33,000
building, he will go into the
next move of his gymnastics
1086
00:55:33,000 --> 00:55:35,480
routine.
So first one's a cartwheel, then
1087
00:55:35,480 --> 00:55:38,960
it's a flip, then it's like a
tuck like, you know, and so you
1088
00:55:38,960 --> 00:55:43,680
can kind of combo and keep
moving, which is to me, what I
1089
00:55:43,680 --> 00:55:49,240
was missing with Thunderfist.
So I think Cyclone might be top
1090
00:55:49,240 --> 00:55:51,040
of the line.
But Mike, you don't remember
1091
00:55:51,040 --> 00:55:53,520
playing this one, right?
No, and after that description I
1092
00:55:53,520 --> 00:55:57,000
definitely don't.
OK, so let's let's kind of leave
1093
00:55:57,000 --> 00:55:59,880
them both at top of the line for
now and move on to the last
1094
00:55:59,880 --> 00:56:02,440
mech, which is J Bond.
I put Cyclone on top of the
1095
00:56:02,440 --> 00:56:04,320
line.
It was fun, but I, it was very
1096
00:56:04,320 --> 00:56:08,160
hard for me to like hit all
those combos to like get a full
1097
00:56:08,160 --> 00:56:11,120
complete like, you know.
Get the gold.
1098
00:56:11,720 --> 00:56:13,640
Yeah, yeah, exactly.
Stick the landing.
1099
00:56:14,400 --> 00:56:16,520
Tell me you love J Bomb the
Flying.
1100
00:56:16,520 --> 00:56:17,760
One J Bomb was sick.
Yeah.
1101
00:56:18,400 --> 00:56:21,360
What's funny is I don't know, I
don't remember in the game if
1102
00:56:21,360 --> 00:56:23,640
they ever call it J Bomb.
I remember like looking it up,
1103
00:56:23,640 --> 00:56:25,840
somebody like J Bomb and I'm
like, why is it called J Bomb?
1104
00:56:25,840 --> 00:56:31,040
But I would put it at best core
as well, because I really liked
1105
00:56:31,440 --> 00:56:33,920
the verticality.
Like it's the first thing that
1106
00:56:33,920 --> 00:56:37,400
you do that you all sudden like
you're seeing a bunch of
1107
00:56:37,400 --> 00:56:42,120
different parts of the level
just flying over everything and
1108
00:56:42,120 --> 00:56:44,920
dropping down that it was just
very satisfying.
1109
00:56:45,120 --> 00:56:47,560
As far as like destroying stuff,
I was like, yes.
1110
00:56:47,960 --> 00:56:51,320
Yeah, and also really helpful in
the second-half of the game
1111
00:56:51,320 --> 00:56:54,520
where you're looking for secrets
because you you take to the sky
1112
00:56:54,880 --> 00:56:57,680
and the camera will show you a,
hey, look off in the distance.
1113
00:56:57,680 --> 00:57:00,600
There's like the Easter Island
statues and you're like, OK, and
1114
00:57:00,600 --> 00:57:02,880
then you fly off and now you're
in this whole other area that
1115
00:57:02,880 --> 00:57:05,040
you never would have found as
the stupid dump truck.
1116
00:57:05,720 --> 00:57:08,600
So yeah, I just, I love
everything about J Bomb.
1117
00:57:08,600 --> 00:57:11,760
Mike, you with us on this one?
The flying mech is cool.
1118
00:57:12,680 --> 00:57:16,160
Yeah, my, I think since the way
you destroyed that is by just
1119
00:57:16,160 --> 00:57:20,000
dropping down on stuff.
It's also because shadows exist.
1120
00:57:20,080 --> 00:57:22,440
It also felt like the only one
that I really had an idea of
1121
00:57:22,440 --> 00:57:25,600
what it was actually going to do
in a way that possibly nothing
1122
00:57:25,600 --> 00:57:28,640
else other than the bulldozer
was the case of.
1123
00:57:28,640 --> 00:57:31,400
Like where is this actually
going to hit stuff?
1124
00:57:31,960 --> 00:57:35,920
Yeah, I, I, I did.
There was only one, one time I
1125
00:57:35,920 --> 00:57:38,520
had trouble with J Bomb and it
was like destroying a ship
1126
00:57:38,880 --> 00:57:42,320
because you can't the ship is in
the water and J Bomb will hover
1127
00:57:42,320 --> 00:57:46,160
over the water.
And so I had to like line it up
1128
00:57:46,160 --> 00:57:50,160
or I had to drop J bomb right on
the edge of the canal or the
1129
00:57:50,160 --> 00:57:52,840
ship was to trigger the ship
blowing up.
1130
00:57:53,440 --> 00:57:55,800
So that was a bit frustrating
doing that over and over again.
1131
00:57:55,800 --> 00:57:58,280
But everything else I I really
liked about J Bomb.
1132
00:57:58,960 --> 00:58:00,520
Same.
So do we want to rank the non
1133
00:58:00,520 --> 00:58:03,320
destructive vehicles or you want
to go on to who gets the best
1134
00:58:03,320 --> 00:58:05,600
core?
I'm good doing the other ones
1135
00:58:05,600 --> 00:58:08,600
because I feel like I would like
to complain about parts of other
1136
00:58:08,840 --> 00:58:09,840
vehicles.
But do it.
1137
00:58:10,200 --> 00:58:13,640
So let's talk about just.
I lumped all the cars together,
1138
00:58:13,720 --> 00:58:16,440
the race cars, the van, A-Team,
A-Team van, they.
1139
00:58:16,840 --> 00:58:19,440
Have different speeds.
They do have different speeds
1140
00:58:19,440 --> 00:58:22,280
and the A-Team van is the only
one that can go off road without
1141
00:58:22,280 --> 00:58:24,720
losing much speed.
So it's like the clear favorite.
1142
00:58:25,160 --> 00:58:29,400
I have notes on it, I was just
saying the cars middle.
1143
00:58:29,440 --> 00:58:32,560
They're fun, they're responsive,
but only the really the van
1144
00:58:32,560 --> 00:58:35,080
handles uniquely so I'd say
middle of the pack for the cars.
1145
00:58:35,560 --> 00:58:37,280
Also, they don't destroy things,
right?
1146
00:58:37,360 --> 00:58:38,280
They don't destroy.
Things.
1147
00:58:38,320 --> 00:58:40,600
That's kind of like the thing
here.
1148
00:58:41,080 --> 00:58:44,720
I mean you can hit stuff with
the car, it will do a minimal
1149
00:58:44,720 --> 00:58:47,240
amount of damage but it's not
very effective so net you cool
1150
00:58:47,240 --> 00:58:48,600
with the cars being middle of
the pack.
1151
00:58:49,040 --> 00:58:52,840
You know what I think honestly,
for me, the cars are what like
1152
00:58:52,880 --> 00:58:59,080
brought into loving the game.
Like I just love the the feel of
1153
00:58:59,080 --> 00:59:01,760
driving the car.
You know, you can drift it out
1154
00:59:01,760 --> 00:59:03,920
on the side.
The race parts were great with
1155
00:59:03,920 --> 00:59:06,240
the cars.
I I love the cars.
1156
00:59:06,240 --> 00:59:09,080
That's what really sold me on
the game is like, and, and all
1157
00:59:09,080 --> 00:59:13,320
the cars felt different in
driving them too, you know, like
1158
00:59:13,640 --> 00:59:15,520
I'm trying to remember which car
I like the best.
1159
00:59:15,520 --> 00:59:18,680
It might be the Starsky and
Hutch car, because I don't know,
1160
00:59:18,680 --> 00:59:22,080
I don't think it was the fastest
car, but it just felt fun.
1161
00:59:22,080 --> 00:59:25,720
It was just a fun thing to drive
around in, you know?
1162
00:59:26,320 --> 00:59:29,360
So yeah, I liked him a lot.
And that the horns are a neat
1163
00:59:29,520 --> 00:59:31,800
little added touch, you know,
turning on your turn, on your
1164
00:59:31,800 --> 00:59:34,160
siren as the police car.
Like come on, that's fun.
1165
00:59:34,280 --> 00:59:36,920
Yeah, I, I wanted to play a
whole game of like, just more
1166
00:59:36,920 --> 00:59:39,720
cars, you know, like different,
like kind of weird tracks to
1167
00:59:39,720 --> 00:59:42,280
drive around in.
And like, I was looking for like
1168
00:59:42,280 --> 00:59:45,040
jumps for the cars and, and
things like that, 'cause there
1169
00:59:45,040 --> 00:59:47,800
are, you know, like certain
things you hit and you get like
1170
00:59:47,800 --> 00:59:50,240
some air.
And some of the races were
1171
00:59:50,240 --> 00:59:52,320
pretty silly.
You know, you're kind of driving
1172
00:59:52,320 --> 00:59:54,680
all over the place.
Yeah.
1173
00:59:54,680 --> 00:59:56,760
I was like, man, they should
make a game like this.
1174
00:59:56,760 --> 00:59:58,480
And I'm like, wait, I'm playing
that game.
1175
01:00:00,640 --> 01:00:02,200
Well, I think Mike and I
overrule you.
1176
01:00:02,240 --> 01:00:04,680
Overrule you, though, with our
two votes from middle of the
1177
01:00:04,680 --> 01:00:05,680
pack.
Sure.
1178
01:00:06,120 --> 01:00:09,960
Crane Lemon.
I freaking the Cranes lemon
1179
01:00:09,960 --> 01:00:12,200
guys.
I would say blast Corpse, the
1180
01:00:12,200 --> 01:00:15,920
crane was a pain in the A.
The controls on that were
1181
01:00:16,200 --> 01:00:18,880
remarkably difficult for being a
freaking crane.
1182
01:00:19,320 --> 01:00:22,280
Yeah, and I'm going to hold this
entirely on the crane, that
1183
01:00:22,320 --> 01:00:26,120
getting a vehicle onto the crane
platform was obnoxious.
1184
01:00:26,560 --> 01:00:31,240
Yes, it could have been more
obnoxious, but that was just
1185
01:00:31,640 --> 01:00:35,360
that should be an easy process
if I'm going to have to move
1186
01:00:35,440 --> 01:00:38,600
vehicles with other vehicles,
like make that work.
1187
01:00:39,080 --> 01:00:42,360
And like, it's difficult to tell
where the crane is going to
1188
01:00:42,360 --> 01:00:44,680
place something.
There's no like, shadow helping
1189
01:00:44,680 --> 01:00:48,520
you and then, you know, a puzzle
in the game, you have to put a
1190
01:00:48,520 --> 01:00:52,120
TNT crate on the crane and then
you have to lower the TNT crate
1191
01:00:52,120 --> 01:00:54,960
onto something to blow it up.
But you've never done that
1192
01:00:54,960 --> 01:00:56,640
before in the game.
You never do it again.
1193
01:00:56,640 --> 01:01:00,040
So yeah, not a fan of the.
You have to drop it on that
1194
01:01:00,040 --> 01:01:03,920
bridge in a very specific
perfect spot to blow up like a
1195
01:01:03,920 --> 01:01:06,720
bunch of them because if you did
wrong, then you have to do it
1196
01:01:06,720 --> 01:01:09,680
again.
And so like I, if I, I probably
1197
01:01:09,680 --> 01:01:14,200
would have done like the, the
switch saves spot on that
1198
01:01:14,200 --> 01:01:17,680
because I did that so many
times, pulling my hair out,
1199
01:01:17,680 --> 01:01:20,720
being like, I, I just did it in
the same spot.
1200
01:01:20,720 --> 01:01:22,800
How come it didn't blow up the
whole bridge this time?
1201
01:01:22,800 --> 01:01:25,760
You know, like it was all, it
was all these segmented blocks,
1202
01:01:25,760 --> 01:01:27,400
right.
And if you hit it kind of in
1203
01:01:27,400 --> 01:01:30,400
between 2:00, it kind of
cascaded and took all of them
1204
01:01:30,400 --> 01:01:32,040
out.
But man, that was so
1205
01:01:32,040 --> 01:01:35,200
frustrating, that crane thing.
That was not great moments.
1206
01:01:35,560 --> 01:01:38,400
I like the trains and the
fairies.
1207
01:01:38,440 --> 01:01:41,400
I said single button gameplay.
You just press to go forward or
1208
01:01:41,400 --> 01:01:43,360
backward.
I don't think it's top of the
1209
01:01:43,360 --> 01:01:45,800
line because a lot of the you
know, we're going to get to the
1210
01:01:45,800 --> 01:01:48,640
joy cons in a minute.
But a lot of bad collision
1211
01:01:48,640 --> 01:01:52,240
detection like you would, you
would park the train and see
1212
01:01:52,240 --> 01:01:55,520
that there is clearly enough
room for your car to get off the
1213
01:01:55,520 --> 01:01:58,160
ramp and off the vehicle.
But Nope, because you didn't
1214
01:01:58,160 --> 01:02:00,240
stop when the little guy's face
appears.
1215
01:02:00,720 --> 01:02:02,440
That was hilarious.
That's so fact that.
1216
01:02:02,640 --> 01:02:04,920
They had to add that in which.
Which I guess is you.
1217
01:02:05,040 --> 01:02:07,640
That's you, right?
You're the you're the driver.
1218
01:02:07,640 --> 01:02:10,240
Yeah, I guess.
But it's like, yeah, I'd smile
1219
01:02:10,240 --> 01:02:14,480
and be like, hey.
Does the rest of the train count
1220
01:02:14,480 --> 01:02:16,480
as the evaluation of the trainer
or we just evaluating the
1221
01:02:16,480 --> 01:02:18,600
engine?
I think you got to take the
1222
01:02:18,600 --> 01:02:21,160
whole kit and caboodle.
I don't think you can segment.
1223
01:02:21,160 --> 01:02:23,480
Mike doesn't like the trains
because of the the end of the
1224
01:02:23,480 --> 01:02:24,960
train.
You have to put stuff on it.
1225
01:02:25,440 --> 01:02:27,840
I.
There's one of the levels that
1226
01:02:27,840 --> 01:02:31,280
you start off, and as a level
design, this annoys the heck out
1227
01:02:31,280 --> 01:02:33,520
of me because this is done
purely to be obnoxious.
1228
01:02:34,040 --> 01:02:39,480
You have to get the bulldozer
onto the train and then go
1229
01:02:39,480 --> 01:02:41,760
someplace and then get the
bulldozer off and then do the
1230
01:02:41,760 --> 01:02:43,840
level.
It's not like a connection of do
1231
01:02:43,840 --> 01:02:45,600
stuff here, go over there, do
other stuff.
1232
01:02:46,000 --> 01:02:48,920
Like you could just start me
where I needed to go, but we
1233
01:02:48,920 --> 01:02:51,720
don't do that.
And the number of times that
1234
01:02:51,720 --> 01:02:54,560
just like I would line up the
bulldozer perfectly and I
1235
01:02:54,560 --> 01:02:56,880
couldn't get out of it because
it wasn't lined up right.
1236
01:02:57,440 --> 01:02:59,880
And then I have to be like
slightly crooked and sticking
1237
01:02:59,880 --> 01:03:04,360
off the, the car and then it's,
oh, now it's a line.
1238
01:03:04,360 --> 01:03:06,000
I'm like, I don't know how that
counts as a line.
1239
01:03:06,480 --> 01:03:08,920
I don't know how like, however
you're valuing this, like I can
1240
01:03:09,240 --> 01:03:13,880
visually see this is entirely on
the the train right now.
1241
01:03:14,320 --> 01:03:18,920
When it works, it's not.
That is not how that should
1242
01:03:18,920 --> 01:03:21,960
work.
Yeah, it's, it's, it's janky.
1243
01:03:21,960 --> 01:03:24,400
I I one of my core memories.
I don't know if you guys have
1244
01:03:24,400 --> 01:03:26,640
those weird memories from your
childhood that you just hold
1245
01:03:26,640 --> 01:03:28,960
onto forever and you're like,
why is this in my brain?
1246
01:03:29,200 --> 01:03:32,040
My dad is a trained enthusiast.
And so I remember playing this
1247
01:03:32,040 --> 01:03:34,640
game as a little kid and Oh my
God, I'm in the charge of the,
1248
01:03:34,920 --> 01:03:36,920
I'm playing the train.
I can blow the horn.
1249
01:03:36,920 --> 01:03:40,160
So I called my dad in from doing
the taxes and like, look, dad
1250
01:03:40,160 --> 01:03:42,720
and I remember him stood there
and he went, is that it?
1251
01:03:45,080 --> 01:03:48,680
Totally, totally deflated me
because like, in my mind, it was
1252
01:03:48,680 --> 01:03:50,240
the coolest things I'm going to
say.
1253
01:03:50,320 --> 01:03:52,480
Middle, we're connecting on your
interests.
1254
01:03:52,480 --> 01:03:55,480
I tried, I failed.
Very deflating.
1255
01:03:55,960 --> 01:03:58,760
So I say middle of the pack,
Mike, say lemon, Nate final
1256
01:03:58,760 --> 01:04:00,280
deciding vote.
What do you think for the trains
1257
01:04:00,280 --> 01:04:02,360
and the ferries?
I'm going to go with Mike.
1258
01:04:02,360 --> 01:04:05,440
I mean, I feel like, you know,
and I'm going to agree with your
1259
01:04:05,440 --> 01:04:09,640
dad because, you know, don't do
that in the train.
1260
01:04:09,640 --> 01:04:12,120
You're like, oh, that's it.
That's so fun.
1261
01:04:12,120 --> 01:04:14,840
It's like.
It puts it in the in the level
1262
01:04:14,840 --> 01:04:17,600
and you're like, you know, you
put the truck on it, you drive
1263
01:04:17,600 --> 01:04:19,640
it and then you take it off.
You're like, wait, that's it.
1264
01:04:20,080 --> 01:04:24,600
The only time I liked the train
is like there was a hidden train
1265
01:04:24,640 --> 01:04:28,920
under underground tunnel and you
couldn't even see it.
1266
01:04:28,920 --> 01:04:30,360
You couldn't even see the train
was there.
1267
01:04:30,640 --> 01:04:35,280
So it's like you got in it and
then you started heading forward
1268
01:04:35,280 --> 01:04:37,680
and then you can see the the
screen moving and then there was
1269
01:04:37,720 --> 01:04:39,200
a gap.
You're like, oh, I'm in a train
1270
01:04:39,200 --> 01:04:41,040
now.
Like, so that was kind of
1271
01:04:41,040 --> 01:04:43,840
interesting as far as like a
gameplay element.
1272
01:04:43,840 --> 01:04:48,200
But generally the trains, and
I'll say the boats by extension,
1273
01:04:48,560 --> 01:04:53,440
were lemon.
I liked the boats more because
1274
01:04:53,440 --> 01:04:56,360
they didn't.
They had a larger platform, so
1275
01:04:56,360 --> 01:04:58,760
he wasn't getting stuck in this
thing of like, or watching the
1276
01:04:58,760 --> 01:05:03,120
bulldozer bounce around.
And I'm like, I'm not touching
1277
01:05:03,120 --> 01:05:06,200
any buttons anymore and it's
bouncing off the parts of the
1278
01:05:06,200 --> 01:05:08,320
train.
I'm like this makes no sense to
1279
01:05:08,320 --> 01:05:11,240
me.
Yeah, like I said, janky for
1280
01:05:11,320 --> 01:05:12,360
sure.
Which I'm not putting on the
1281
01:05:12,360 --> 01:05:14,600
bulldozer, I'm putting on the
train because that was a train
1282
01:05:14,600 --> 01:05:17,720
thing.
But I'm just like, this is such
1283
01:05:17,720 --> 01:05:21,720
a key bit of like if this goes
badly, you don't have the time
1284
01:05:21,720 --> 01:05:23,520
to do stuff later.
Right.
1285
01:05:24,000 --> 01:05:27,560
Like the you can't start off
with this really rough thing.
1286
01:05:28,160 --> 01:05:29,800
Yeah, it doesn't make a good
first impression.
1287
01:05:30,240 --> 01:05:31,800
What about our little guy on
foot?
1288
01:05:33,680 --> 01:05:35,480
I think he's 11.
I think he moved.
1289
01:05:35,600 --> 01:05:38,240
He moves real slow.
He's totally undetailed.
1290
01:05:38,240 --> 01:05:40,760
And there were so many moments I
would get out of my vehicle and
1291
01:05:40,760 --> 01:05:44,360
try to run around the vehicle,
end up back in the vehicle like
1292
01:05:44,360 --> 01:05:47,320
two or three times.
Like, dude, yeah, yeah, yeah.
1293
01:05:47,320 --> 01:05:51,640
So lemon for the little guy.
You know what, I I want to give
1294
01:05:51,640 --> 01:05:55,000
him a little.
I like the concept of being able
1295
01:05:55,000 --> 01:05:57,360
to get out as a little guy.
I just thought that was really
1296
01:05:57,360 --> 01:05:59,800
cool.
And unique for games at this
1297
01:05:59,800 --> 01:06:01,880
time.
Yeah, yeah, you're not just like
1298
01:06:01,880 --> 01:06:04,200
driving up to like another
vehicle and then you switch to
1299
01:06:04,200 --> 01:06:06,480
the other vehicle.
You actually have to get out
1300
01:06:06,760 --> 01:06:09,280
and, and and move.
But yeah, I mean, the mechanic
1301
01:06:09,280 --> 01:06:11,040
was really tough where like you
get out and you're like, all
1302
01:06:11,040 --> 01:06:14,560
right, I need to go left.
So then you hit left and then
1303
01:06:14,560 --> 01:06:18,280
some reason because the way the
the cameras angled, you kind of
1304
01:06:18,280 --> 01:06:20,480
go right back into the vehicle
he just got out of and you're
1305
01:06:20,480 --> 01:06:21,960
like, why are you doing this?
It's like.
1306
01:06:22,280 --> 01:06:24,720
He gets out on weird parts of
the vehicle as.
1307
01:06:24,760 --> 01:06:26,800
Well, yeah, it's not the same.
Yeah, it's not the door.
1308
01:06:27,480 --> 01:06:28,760
Yeah, yeah.
Like if it just was always the
1309
01:06:28,760 --> 01:06:30,760
door, I'd be like, I know what's
happening was like, that's not
1310
01:06:30,960 --> 01:06:33,960
how I expected this to go, but.
Yeah, I do remember being as a
1311
01:06:34,000 --> 01:06:35,520
little kid being like, Oh my
God, that's the guy.
1312
01:06:35,560 --> 01:06:37,000
That's that's the guy driving
the car.
1313
01:06:37,000 --> 01:06:39,080
You look, you know, like that
was kind of neat.
1314
01:06:39,680 --> 01:06:42,040
Oh he's cool, let's leave him in
the middle because I don't think
1315
01:06:42,040 --> 01:06:43,760
there's any chance he's going to
get the lowest rating.
1316
01:06:43,760 --> 01:06:46,440
Are we OK then for our final
rankings here?
1317
01:06:46,640 --> 01:06:49,600
Dump truck is the blast corpse
that is the worst vehicle in the
1318
01:06:49,600 --> 01:06:51,120
game.
Yeah, that's where Backdraft
1319
01:06:51,120 --> 01:06:52,800
deserves to.
Be yeah, for me, there's no
1320
01:06:52,800 --> 01:06:55,920
doubt in my in my list.
I remember like being like, all
1321
01:06:55,920 --> 01:06:58,200
right, this is the one I hate
the most.
1322
01:06:58,880 --> 01:07:01,520
And so then how about J Bomb for
best core?
1323
01:07:01,520 --> 01:07:03,840
I think it has all the good
stuff with Max, but also you get
1324
01:07:03,840 --> 01:07:06,320
the added verticality, you get
the exploration you get.
1325
01:07:06,680 --> 01:07:11,880
You get everything with J Bomb.
I think J Bomb is like the, you
1326
01:07:11,880 --> 01:07:17,080
know, Iron Man of the mechs.
You know, he's on the cover the
1327
01:07:17,160 --> 01:07:20,600
the whole game play and the
mechanics really open up with
1328
01:07:20,760 --> 01:07:22,840
with playing that one.
You know, a lot of the other
1329
01:07:22,840 --> 01:07:24,200
ones.
Again, the other two Macs are
1330
01:07:24,200 --> 01:07:27,160
very similar, but just have
different mechanics.
1331
01:07:28,200 --> 01:07:30,400
I mean different animations, but
the mechanics are kind of
1332
01:07:30,400 --> 01:07:32,440
similar.
So I think J Bomb is the most
1333
01:07:32,440 --> 01:07:35,960
unique and and the most fun.
Mike, you cool with this?
1334
01:07:36,080 --> 01:07:37,800
I'm I'm good with that, even
though I think you're biased.
1335
01:07:39,040 --> 01:07:41,440
Yeah, Can you call me J Bomb,
Mike from now on?
1336
01:07:43,400 --> 01:07:47,040
Well, that concludes our ranking
retro segment for the Blast Core
1337
01:07:47,040 --> 01:07:48,840
vehicles, and we'll put a link
to this.
1338
01:07:48,840 --> 01:07:51,000
If you're listening and you want
to make your own ranking list,
1339
01:07:51,000 --> 01:07:54,120
I'll share the tier maker so you
can make your own and post a
1340
01:07:54,120 --> 01:07:55,560
screenshot to our Discord.
That'll be fun.
1341
01:07:55,840 --> 01:08:00,320
So the old switcheroo official
best core vehicle from Blast
1342
01:08:00,320 --> 01:08:03,400
Core is J Bomb and the blast
corpse.
1343
01:08:03,400 --> 01:08:06,760
The worst one is backlash.
Well, guys, we kind of touched
1344
01:08:06,760 --> 01:08:09,680
on it already with, you know,
what we liked and didn't like
1345
01:08:09,680 --> 01:08:12,840
about the vehicles.
So but you know, there's other
1346
01:08:12,840 --> 01:08:15,600
problems with the game.
Nate already mentioned the
1347
01:08:15,600 --> 01:08:18,880
frustration with the level
select, you know, and just
1348
01:08:19,640 --> 01:08:22,960
trying to navigate this globe.
OK.
1349
01:08:23,040 --> 01:08:24,680
First of all, first of all, is
it just me?
1350
01:08:24,800 --> 01:08:27,200
If the carrier's going in a
straight line, shouldn't the
1351
01:08:27,200 --> 01:08:30,800
level select be a straight line
right about?
1352
01:08:31,319 --> 01:08:32,920
That, but that makes a lot of
sense, yeah.
1353
01:08:32,920 --> 01:08:35,399
Like it's what?
Yeah.
1354
01:08:35,960 --> 01:08:38,640
Unless it's circling and going
through water and just kind of
1355
01:08:38,640 --> 01:08:41,399
apple coring this thing.
Yeah, it just has to go all over
1356
01:08:41,399 --> 01:08:42,439
the place.
It's good.
1357
01:08:42,439 --> 01:08:45,279
It's on tour.
This may be the hardest level
1358
01:08:45,279 --> 01:08:48,920
select I've ever played, right?
Yeah, you can't.
1359
01:08:49,399 --> 01:08:53,359
You have to move diagonally.
But we're playing and the the
1360
01:08:53,359 --> 01:08:54,840
level select should not be
challenging.
1361
01:08:54,840 --> 01:08:57,359
It's I really wish there was a
button to turn it into just a
1362
01:08:57,720 --> 01:08:59,720
top to bottom list.
Give me a list.
1363
01:08:59,720 --> 01:09:03,040
Yeah.
Also, you know, it was really
1364
01:09:03,040 --> 01:09:06,120
hard too, because when you were,
I mean, Jamo, you had said that
1365
01:09:06,520 --> 01:09:09,880
you only went for the professors
afterwards.
1366
01:09:09,880 --> 01:09:11,520
Are the scientists, Are they
scientists?
1367
01:09:11,520 --> 01:09:13,439
Professors?
They call them scientists.
1368
01:09:13,680 --> 01:09:17,920
I was finding them as I was
playing and they tell you where
1369
01:09:17,920 --> 01:09:19,840
to find the next one.
They're like, we need to get the
1370
01:09:19,840 --> 01:09:22,880
rest of the guys.
You should look for him at this
1371
01:09:22,880 --> 01:09:25,200
level.
So then you're like OK, now I
1372
01:09:25,200 --> 01:09:27,279
have to find Argent towers,
right?
1373
01:09:27,520 --> 01:09:31,600
So you're going through all of
these in the map looking for the
1374
01:09:31,600 --> 01:09:37,080
level that it is, which you
know, it would be hard because
1375
01:09:37,080 --> 01:09:41,680
they're not listed anyway, but
because just navigating it is
1376
01:09:41,680 --> 01:09:43,920
hard.
It's It was so frustrating.
1377
01:09:44,399 --> 01:09:46,920
Discouraging a level select A
level select.
1378
01:09:47,200 --> 01:09:49,120
We are.
I don't I like I think this is
1379
01:09:49,120 --> 01:09:52,399
one of the no, no, I feel like
with shadow warrior or whatever
1380
01:09:52,399 --> 01:09:54,760
that was doomsday warrior.
Anyway, yeah, level select
1381
01:09:54,760 --> 01:09:56,440
should not be a pain, but Mike
did.
1382
01:09:56,520 --> 01:09:59,800
Have you heard about the mind
blowing Easter egg behind this
1383
01:09:59,800 --> 01:10:01,960
level Select?
No.
1384
01:10:02,360 --> 01:10:04,960
You're gonna love this, the game
explained.
1385
01:10:04,960 --> 01:10:07,680
The YouTube channel game
explained discovered in 2013
1386
01:10:07,800 --> 01:10:09,640
that if you look in the
background of the level select
1387
01:10:09,640 --> 01:10:11,360
because those who aren't
watching on YouTube or never
1388
01:10:11,360 --> 01:10:14,720
played the game, you're looking
at the Earth and space is behind
1389
01:10:14,720 --> 01:10:17,600
it.
But if you watch the orbit of
1390
01:10:17,600 --> 01:10:22,240
various planets on the menu
screen are exactly to scale, for
1391
01:10:22,240 --> 01:10:25,560
lack of a better term, if you
watch and time the menu closely.
1392
01:10:25,560 --> 01:10:28,160
So I'm going to read this
directly from Not Game FAQ.
1393
01:10:29,120 --> 01:10:31,560
If you watch the menu, it takes
the Earth one minute to orbit
1394
01:10:31,560 --> 01:10:34,720
the Sun, which represents a
year, and within that time the
1395
01:10:34,720 --> 01:10:37,720
Moon revolves exactly 13 times
around the Earth.
1396
01:10:37,960 --> 01:10:40,800
With Mercury, it takes 14
seconds from all around the Sun,
1397
01:10:40,800 --> 01:10:44,160
which is equal to 88 days.
Venus takes 37 seconds, which is
1398
01:10:44,160 --> 01:10:47,160
equal to 225 days, so on and so
forth.
1399
01:10:47,320 --> 01:10:51,600
And like, apparently even they
had retrograde motion because
1400
01:10:51,600 --> 01:10:57,200
you can go to these planets and
see the perspective of our solar
1401
01:10:57,200 --> 01:10:59,560
system from the moon and from
the other planets.
1402
01:11:00,000 --> 01:11:04,280
What's retrograde motion, Mike?
So retrograde motion, like if
1403
01:11:04,280 --> 01:11:08,640
you plot out the position of say
Jupiter as a function of time,
1404
01:11:08,680 --> 01:11:11,200
it always kind of moves through
the sky in a direction.
1405
01:11:11,720 --> 01:11:13,880
OK.
Because you're seeing stuff
1406
01:11:13,880 --> 01:11:16,480
projected against the stars,
you're seeing how it appears to
1407
01:11:16,480 --> 01:11:19,480
be moving with respect to
background stars, but you can
1408
01:11:19,480 --> 01:11:23,600
get into situations where
planets are passing one another,
1409
01:11:24,080 --> 01:11:26,760
and so things seem to move
backwards, and it's sort of a
1410
01:11:26,760 --> 01:11:31,000
perspective trick.
OK, so on that I know what
1411
01:11:31,000 --> 01:11:32,400
you're talking about now I've
actually seen this.
1412
01:11:32,400 --> 01:11:35,480
You'll be watching it and like
the planet will sort of kind of
1413
01:11:35,480 --> 01:11:38,600
curve in a way that you doesn't
look natural, but you're saying
1414
01:11:38,600 --> 01:11:40,560
it actually.
So for those who don't know,
1415
01:11:40,560 --> 01:11:45,080
Mike is in the business of
observing celestial bodies also
1416
01:11:45,080 --> 01:11:47,960
into astronomy.
I That's stupid.
1417
01:11:48,480 --> 01:11:52,280
Actually, you mentioned that a
thing that I can't I can't
1418
01:11:52,280 --> 01:11:54,400
believe I said, and I can't
believe I was not asked to leave
1419
01:11:54,400 --> 01:12:02,120
after I went to a Halloween
party dressed as my costume was
1420
01:12:02,120 --> 01:12:04,200
the Hubble Space Telescope.
Yes.
1421
01:12:04,800 --> 01:12:09,560
And there was someone there and
she was wearing like a planet's
1422
01:12:09,560 --> 01:12:14,040
necklace and stuff.
And like, I had already gotten
1423
01:12:14,040 --> 01:12:15,120
there.
And it was, you know, this thing
1424
01:12:15,120 --> 01:12:17,440
where it's like for me to get in
with like, solar panels
1425
01:12:17,440 --> 01:12:19,800
involved, like sideways through
doors and junk.
1426
01:12:19,800 --> 01:12:21,880
So I kind of like, found a
quarter to be like, I'm going to
1427
01:12:21,880 --> 01:12:25,000
stand in this corner because, I
mean, I'm going to stand in the
1428
01:12:25,000 --> 01:12:28,760
corner at a party anyway.
But this way, like, this way,
1429
01:12:28,760 --> 01:12:32,680
it's also like, not inconvenient
to everybody because it's like,
1430
01:12:32,680 --> 01:12:35,640
it's a postdoc apartment.
It's not huge.
1431
01:12:36,120 --> 01:12:39,720
And so when she got there, she
had come over to me, and it's
1432
01:12:39,720 --> 01:12:43,360
like, yeah, So I'm the solar
system.
1433
01:12:43,360 --> 01:12:47,440
And since I heard the Hubble
Space Telescope was here, I
1434
01:12:47,440 --> 01:12:50,080
figured I should come over.
And I said, well, I'd apologize
1435
01:12:50,080 --> 01:12:51,920
for staring, but it's kind of my
job.
1436
01:12:54,120 --> 01:13:00,120
And it's.
Like I very out of character for
1437
01:13:00,120 --> 01:13:03,320
me and it was also like that
went over well, which was also a
1438
01:13:03,320 --> 01:13:07,280
surprise.
Nice nice deepest mic lore.
1439
01:13:07,280 --> 01:13:10,240
Mike Rizz think that we got that
for the first time here.
1440
01:13:10,520 --> 01:13:13,960
That's a good, yeah.
But I thought that was cool,
1441
01:13:13,960 --> 01:13:16,240
Mike, that they, they went
through the trouble of
1442
01:13:16,240 --> 01:13:20,120
programming the scientific
accuracy of just the planets and
1443
01:13:20,120 --> 01:13:22,800
the moon in the background.
Yeah, it's actually a fun side
1444
01:13:22,960 --> 01:13:25,080
or actually just maybe how how
they program it, because
1445
01:13:25,160 --> 01:13:27,280
realistically that's happening
because everything's moving on
1446
01:13:27,280 --> 01:13:28,760
the elliptical orbits at
different speeds.
1447
01:13:29,080 --> 01:13:31,440
Yeah.
But if you go back to the, like,
1448
01:13:31,680 --> 01:13:33,000
Earth is the center of
everything.
1449
01:13:33,520 --> 01:13:35,920
If you're observing planets
through the sky and then they do
1450
01:13:35,920 --> 01:13:39,120
that, that's the problem for it
just is orbiting.
1451
01:13:39,760 --> 01:13:41,320
Yeah.
And so they just went, what if
1452
01:13:41,480 --> 01:13:44,720
everything's on a small circle
that's orbiting on a big circle?
1453
01:13:44,720 --> 01:13:46,240
Like it's like the teacups or
something.
1454
01:13:46,840 --> 01:13:49,240
Right.
And actually a lot of modern
1455
01:13:49,240 --> 01:13:52,040
stuff still uses that because
it's a, it's a much easier thing
1456
01:13:52,040 --> 01:13:55,160
to just be like, what if you
just make it be two circles than
1457
01:13:55,160 --> 01:13:58,400
if you're trying to do stuff
like the way it actually moves.
1458
01:13:58,840 --> 01:14:00,160
Which no one would understand
but you.
1459
01:14:01,640 --> 01:14:05,120
I I do like though, that like
somebody, that's what they their
1460
01:14:05,360 --> 01:14:08,280
contribution to this as a
programmer was to put this in,
1461
01:14:08,520 --> 01:14:13,280
but it's so not appreciated
until like what 2013 and like a
1462
01:14:13,280 --> 01:14:16,120
deep lorries to Reg, you know,
but like hopefully somebody out
1463
01:14:16,120 --> 01:14:19,600
there playing this back then was
like, oh, interesting, That's
1464
01:14:19,720 --> 01:14:22,360
how it really is.
But then you have this other
1465
01:14:22,360 --> 01:14:26,480
programmer that's like no
backlash is going to be a good
1466
01:14:26,480 --> 01:14:28,720
vehicle.
And it's like, no, we, we should
1467
01:14:28,720 --> 01:14:34,280
have had the, the, the fucking
astrological programmer, you
1468
01:14:34,280 --> 01:14:36,800
know, maybe be doing something
else because he was his, he was
1469
01:14:37,200 --> 01:14:39,840
his talents were wasted on on
the menu screen.
1470
01:14:40,320 --> 01:14:43,560
Right, but what a good idea.
And you're right, really bad
1471
01:14:43,560 --> 01:14:47,520
ideas really took the took the
wheel as it were when it came to
1472
01:14:47,520 --> 01:14:50,000
this game.
Well, so you guys already
1473
01:14:50,000 --> 01:14:52,640
mentioned it through discussing
like the fairies and the trains.
1474
01:14:52,640 --> 01:14:57,000
I think for as ambitious as this
game is, the collision detection
1475
01:14:57,000 --> 01:15:00,360
is just bad at points and you'll
be like trying to push a TNT
1476
01:15:00,360 --> 01:15:03,840
crate and it's bouncing up
objects in a way that in no way
1477
01:15:03,840 --> 01:15:07,520
represents actual physics.
And for a physics based puzzle
1478
01:15:07,520 --> 01:15:11,160
game, that's a bummer.
And then also I just found a lot
1479
01:15:11,160 --> 01:15:14,040
of the little secret paths just
really hard to find.
1480
01:15:14,040 --> 01:15:16,960
Like, I'm showing, I'm showing
the boys here a picture of like
1481
01:15:16,960 --> 01:15:19,800
a street from up above.
And there's this tiny little
1482
01:15:19,800 --> 01:15:24,480
opening that almost looks more
like a glitch than an actual
1483
01:15:24,480 --> 01:15:26,160
pathway.
But Nope, that's where you run
1484
01:15:26,160 --> 01:15:27,960
your little guy down to get the
bulldozer.
1485
01:15:27,960 --> 01:15:31,560
And it's just like, I don't like
when I'm squinting at games, you
1486
01:15:31,560 --> 01:15:33,400
know?
I'm OK with things being hard to
1487
01:15:33,400 --> 01:15:38,280
find, but like, I feel like
visually hard to see, that feels
1488
01:15:38,280 --> 01:15:40,640
worse.
Yeah, I think the collision
1489
01:15:40,640 --> 01:15:43,720
stuff with the bulldozer is also
now where I'm like, I feel like
1490
01:15:43,720 --> 01:15:47,080
every actual bulldozer that I've
seen has stuff on the edges so
1491
01:15:47,080 --> 01:15:49,840
that things being pushed don't
just fly off to the side.
1492
01:15:51,440 --> 01:15:53,880
That's a good point.
I remember thinking, can I get a
1493
01:15:53,880 --> 01:15:56,320
forklift?
A forklift would be helpful for
1494
01:15:56,320 --> 01:15:58,920
this puzzle.
Yeah, big old forklift.
1495
01:16:00,040 --> 01:16:02,800
Funny though on the screenshot
too seeing how like you know,
1496
01:16:02,800 --> 01:16:05,920
low Poly.
This was because, you know, here
1497
01:16:05,920 --> 01:16:09,080
you have very sharp 90° flat
surfaces.
1498
01:16:09,080 --> 01:16:12,960
So depending on the angle, some
stuff disappears entirely.
1499
01:16:13,040 --> 01:16:17,080
You know, like these fences,
like if you're perpendicular to
1500
01:16:17,120 --> 01:16:22,000
a fence, perpendicular,
parallel, perpendicular to the
1501
01:16:22,000 --> 01:16:24,680
fence, it disappears.
You know, like it's because it's
1502
01:16:24,680 --> 01:16:28,360
a thin line on, on the screen.
There's no depth to it.
1503
01:16:28,360 --> 01:16:31,200
And then you have to turn the
camera around a bit and then
1504
01:16:31,200 --> 01:16:32,680
you're like, oh, there's a fence
there.
1505
01:16:32,680 --> 01:16:36,760
You know, so things like the
ramps going down that your guy
1506
01:16:36,760 --> 01:16:40,120
could walk down at certain
angles, you don't see it at all.
1507
01:16:40,360 --> 01:16:45,280
Some, some of the, the hidden
rooms I only saw spinning the
1508
01:16:45,280 --> 01:16:48,960
camera around and all of a
sudden this like 1 dimensional
1509
01:16:49,360 --> 01:16:51,680
plane is all of a sudden 2
dimensional.
1510
01:16:51,680 --> 01:16:53,920
I can see behind it.
Oh, there's something down
1511
01:16:53,920 --> 01:16:56,880
there, you know, because like,
some of like the textures were
1512
01:16:56,880 --> 01:17:00,720
just too similar, you know?
Right, but it's but it's all
1513
01:17:00,720 --> 01:17:03,640
just fun bonus areas, you know,
so you kind of forgive it a
1514
01:17:03,640 --> 01:17:04,760
little bit more.
You're like, well, I already
1515
01:17:04,760 --> 01:17:07,960
beat the main game.
So I am a little OK with this
1516
01:17:07,960 --> 01:17:10,840
being a little finicky because
it doesn't feel like they had to
1517
01:17:10,840 --> 01:17:12,040
put it in the game, but it's
neat.
1518
01:17:12,040 --> 01:17:14,240
That's when I play games,
though.
1519
01:17:14,240 --> 01:17:17,560
It's always tough for areas that
are too big with too much to
1520
01:17:17,560 --> 01:17:21,880
explore because I'm I'm the type
that goes in and looks at all
1521
01:17:21,880 --> 01:17:24,280
the stuff that no one's going to
look at trying to explore
1522
01:17:24,280 --> 01:17:27,880
everywhere, open every drawer.
So things like this, I was like,
1523
01:17:28,120 --> 01:17:31,640
I really liked being able to
like, find things like this and
1524
01:17:31,640 --> 01:17:35,400
explore them too, yeah.
I will say in that same sort of
1525
01:17:35,400 --> 01:17:40,640
a vein though, the camera angle
stuff, especially during timed
1526
01:17:40,640 --> 01:17:45,040
things was incredibly
frustrating for me 100%.
1527
01:17:45,720 --> 01:17:48,920
And it's one of these deals
where it's like if you could
1528
01:17:48,920 --> 01:17:52,000
control this camera better, like
if you would do what it's
1529
01:17:52,000 --> 01:17:54,280
supposed to do, that would be
wonderful.
1530
01:17:54,680 --> 01:17:58,520
And I think some of those are
areas where I would zoom it out
1531
01:17:58,520 --> 01:18:00,240
and I was like, OK, this is the
view I want.
1532
01:18:00,240 --> 01:18:03,080
And then as I'm moving, it would
be like I'm driving along and
1533
01:18:03,080 --> 01:18:05,120
the camera just doing a pan and
zoom back in.
1534
01:18:05,120 --> 01:18:09,360
And I'm like, I put you where I
wanted, you stay there.
1535
01:18:09,840 --> 01:18:13,880
So it moves around, but not in a
way to be helpful.
1536
01:18:14,520 --> 01:18:16,840
Did you ever accidentally hit
the button where it like went
1537
01:18:16,840 --> 01:18:19,680
into that?
Like it went back to the truck
1538
01:18:19,960 --> 01:18:23,320
and it was like a weird
perspective where like all of a
1539
01:18:23,320 --> 01:18:25,080
sudden I'm like, I don't know
how to get back.
1540
01:18:25,360 --> 01:18:27,760
And I'm seeing it from Yeah,
yeah, exactly.
1541
01:18:27,880 --> 01:18:31,040
It does the overhead view of
where you are in relation to the
1542
01:18:31,040 --> 01:18:33,360
bomb truck.
And I'm like, this isn't what I
1543
01:18:33,360 --> 01:18:35,000
wanted.
I don't, I don't know how to go
1544
01:18:35,000 --> 01:18:35,680
to back.
Where am I?
1545
01:18:35,680 --> 01:18:37,560
You know, I I did that all the
time.
1546
01:18:38,080 --> 01:18:39,920
I think I would have wanted
that.
1547
01:18:39,920 --> 01:18:42,760
I think I ended up.
I remember I haven't had it on a
1548
01:18:42,760 --> 01:18:44,560
missile view.
Actually, this is the other
1549
01:18:44,560 --> 01:18:47,160
camera thing that apparently
because it could do it like this
1550
01:18:47,160 --> 01:18:50,880
should this could have been
super cool if it was better,
1551
01:18:51,280 --> 01:18:54,480
which is because I had levels
where I'm like, I don't know
1552
01:18:54,480 --> 01:18:57,640
what the heck.
I actually where did I go wrong
1553
01:18:57,640 --> 01:19:01,960
in clearing this path?
And after you fail, like the
1554
01:19:01,960 --> 01:19:05,960
background of the game of like
the mission failed thing is the
1555
01:19:05,960 --> 01:19:09,600
level you just play played like
playing through.
1556
01:19:10,320 --> 01:19:12,680
And so you can watch it and see
what you did.
1557
01:19:13,120 --> 01:19:18,000
However, that camera is not
controllable to my knowledge.
1558
01:19:18,400 --> 01:19:20,480
And it just follows where you
are.
1559
01:19:20,480 --> 01:19:24,120
And I'm like, let me control the
camera and this would be great.
1560
01:19:24,120 --> 01:19:26,000
And I'm like, you've got to be
able to do that because it's not
1561
01:19:26,000 --> 01:19:28,920
like you recorded video, like
you recorded movement.
1562
01:19:29,240 --> 01:19:31,880
Let me point the camera where I
want because if I could have
1563
01:19:31,880 --> 01:19:35,520
just done that on some of them
just to be like, OK, I need to
1564
01:19:35,520 --> 01:19:38,160
just see what's happening while
this is happening.
1565
01:19:38,680 --> 01:19:42,440
Like let me look around to see
from the perspective of this
1566
01:19:42,440 --> 01:19:44,360
missile thing.
Like what did I miss?
1567
01:19:44,880 --> 01:19:48,600
And don't follow me fly off to
the side and then crash into a
1568
01:19:48,600 --> 01:19:50,600
wall.
Like I need to know the in front
1569
01:19:50,600 --> 01:19:52,920
of the like let me look around
this way.
1570
01:19:53,560 --> 01:19:55,960
Right, but it's super cool
though, because like I'm showing
1571
01:19:55,960 --> 01:19:59,120
them right now one of those
replays and like you are on the
1572
01:19:59,120 --> 01:20:03,320
carrier seeing your vehicles in
the distance destroying stuff.
1573
01:20:03,640 --> 01:20:06,400
And like I agree, Mike, that's a
great idea.
1574
01:20:06,400 --> 01:20:08,760
It's almost like if they had
committed to that and kept the
1575
01:20:08,760 --> 01:20:12,560
camera there the whole time and
found a way to let you control
1576
01:20:12,560 --> 01:20:16,440
it, you know, like that, that I
thought that was really stunning
1577
01:20:16,440 --> 01:20:19,280
and it made parts where you
can't control the camera that
1578
01:20:19,280 --> 01:20:21,600
much more frustrating.
I said that like if you ever
1579
01:20:21,600 --> 01:20:23,440
been like a theme park dark
ride.
1580
01:20:23,920 --> 01:20:26,560
And you wanna take a look at the
cool animatronics in the room,
1581
01:20:26,560 --> 01:20:29,800
but the shoulder restraints are
like holding you and keeping you
1582
01:20:29,800 --> 01:20:31,160
from looking where you wanna
look.
1583
01:20:31,160 --> 01:20:32,720
That's what the camera feels
like in black.
1584
01:20:32,960 --> 01:20:35,600
Dark right are you going on has
shoulder restraints?
1585
01:20:36,760 --> 01:20:39,120
Like Harry Potter, right?
That has dark right elements.
1586
01:20:40,320 --> 01:20:42,080
Gas.
Space Mountain esque.
1587
01:20:42,120 --> 01:20:46,400
Yeah, that's, I mean, actually
it is.
1588
01:20:46,400 --> 01:20:49,160
Actually exactly kind of like
what the standard Omni mover of
1589
01:20:49,160 --> 01:20:52,080
like the Haunted Mansion is.
We are just as like, no, we want
1590
01:20:52,080 --> 01:20:53,760
you looking here, we're going to
turn.
1591
01:20:53,760 --> 01:20:55,520
So that's where you're looking?
Exactly.
1592
01:20:55,920 --> 01:20:57,880
And sometimes, like, don't,
don't do that.
1593
01:20:59,200 --> 01:21:02,240
Any other joy cons to complain
about before we render our
1594
01:21:02,240 --> 01:21:04,680
verdict on Blastcore?
I think we kind of covered it.
1595
01:21:05,040 --> 01:21:09,800
I, I mean, I'm, I'm, I'm a
little bit disappointed that,
1596
01:21:09,920 --> 01:21:12,200
you know, not completing those
two levels.
1597
01:21:12,200 --> 01:21:14,360
I don't get to see all this
other stuff, you know, but I
1598
01:21:14,360 --> 01:21:19,000
guess that's like how it is, you
know, like from the easy to
1599
01:21:19,520 --> 01:21:24,680
medium levels, you know, all
the, the lines on the map did
1600
01:21:24,680 --> 01:21:28,320
convene on like 1 level and you
had to beat that one level and
1601
01:21:28,320 --> 01:21:31,360
then it opened up another stuff.
So when I was at the end and I
1602
01:21:31,360 --> 01:21:33,040
was like, man, I just can't get
this done.
1603
01:21:33,040 --> 01:21:36,480
I was like, it's only 2 levels,
you know, Now seeing like, oh,
1604
01:21:36,480 --> 01:21:39,800
it's a lot more.
After that I'm like, oh, so I'll
1605
01:21:39,800 --> 01:21:41,280
have to go back and put the time
in.
1606
01:21:41,800 --> 01:21:44,680
That level design should show
where the levels are that you
1607
01:21:44,680 --> 01:21:46,840
can't reach or something, just
to give you an idea of how
1608
01:21:46,840 --> 01:21:49,040
you're doing progression and
where you're missing stuff.
1609
01:21:49,560 --> 01:21:51,920
Well, you if you look at the
circles on the level select.
1610
01:21:52,120 --> 01:21:56,120
A red circle indicates that you
found all the secret level
1611
01:21:56,120 --> 01:21:58,800
beacons, and a green circle
indicates that you have more to
1612
01:21:58,800 --> 01:21:59,440
find.
Yeah.
1613
01:21:59,440 --> 01:22:01,760
You know, it'd be great if they
communicated that in a clear
1614
01:22:01,760 --> 01:22:02,120
way.
A.
1615
01:22:02,720 --> 01:22:05,800
Key a map key would be great
Like I, I didn't know what that
1616
01:22:05,800 --> 01:22:07,640
was.
There was a lot of times that
1617
01:22:07,640 --> 01:22:13,040
like I didn't even know I I had
a level that I just couldn't get
1618
01:22:13,040 --> 01:22:14,800
to it.
You know, like just do the map.
1619
01:22:14,800 --> 01:22:19,720
Just it was like I'd searching
for a level that they told me to
1620
01:22:19,720 --> 01:22:22,640
find a scientist at.
I was like, here's a level I
1621
01:22:22,640 --> 01:22:24,400
haven't done yet, like a side
race level.
1622
01:22:24,400 --> 01:22:28,520
And I just didn't realize that.
But yeah, as far as cons, I feel
1623
01:22:28,520 --> 01:22:33,640
like, you know, we went over it.
I mean, generally it's a net
1624
01:22:33,640 --> 01:22:34,920
positive form.
I really liked it.
1625
01:22:34,920 --> 01:22:36,840
It's a fun game.
You know, the General Lee is
1626
01:22:36,840 --> 01:22:41,240
taken out of the game, remember?
OK, there we go.
1627
01:22:41,240 --> 01:22:43,080
There we go making a comedian
laugh.
1628
01:22:43,240 --> 01:22:44,520
OK.
Mike, anything else to complain
1629
01:22:44,520 --> 01:22:45,720
about or should we wrap this one
up?
1630
01:22:46,520 --> 01:22:48,560
I think I was just saying that
same like it's one thing to be
1631
01:22:48,560 --> 01:22:50,680
like there's more stuff to do on
this level, but also just
1632
01:22:50,680 --> 01:22:54,600
knowing where you are in game
progression would like I it took
1633
01:22:54,600 --> 01:22:58,800
me a lot just to figure out how
close I was through this game to
1634
01:22:58,800 --> 01:23:01,680
realize that like, OK, I'm not
getting I'm not beating this
1635
01:23:01,680 --> 01:23:04,560
game and this is getting harder
and there's a lot to go.
1636
01:23:05,080 --> 01:23:09,440
But like that was very difficult
to tell because this this way of
1637
01:23:09,440 --> 01:23:12,360
expanding the world map has no
real scent.
1638
01:23:12,640 --> 01:23:14,640
Like I thought I might have
almost been done because they'd
1639
01:23:14,640 --> 01:23:17,320
almost formed a nice shape that
looked kind of like the badge
1640
01:23:17,320 --> 01:23:18,520
thing that you get every so
often.
1641
01:23:18,520 --> 01:23:21,000
And I'm like, is that this like,
do I get does this like form
1642
01:23:21,000 --> 01:23:24,800
like a pentagram?
And then I've won and it turns
1643
01:23:24,800 --> 01:23:27,040
out no.
And I also find that funny
1644
01:23:27,040 --> 01:23:29,560
because there's so many
rankings, like rank up now
1645
01:23:29,560 --> 01:23:33,480
you're Master Destroyer, rank up
now you're an impeccable
1646
01:23:33,480 --> 01:23:35,440
exploder.
And I was like, is it better
1647
01:23:35,680 --> 01:23:38,520
than Master Destroyer?
What is that related to?
1648
01:23:38,600 --> 01:23:41,760
Just the level progression or
how much money?
1649
01:23:41,880 --> 01:23:43,600
The money thing was also really
funny to me.
1650
01:23:43,600 --> 01:23:46,960
It's like, oh, all of these
buildings have dollar amounts to
1651
01:23:46,960 --> 01:23:49,960
them like.
The manual also mentions those
1652
01:23:49,960 --> 01:23:52,600
levels and it's just it lists
like 10 and it's like go find
1653
01:23:52,600 --> 01:23:53,920
all the other ones and it's like
that.
1654
01:23:54,160 --> 01:23:57,280
That's a lot of levels to be
like, and there's a ton more.
1655
01:23:57,760 --> 01:24:02,160
More than 8.
More than 8.
1656
01:24:02,600 --> 01:24:04,480
Well, guys, that brings us to
the moment of truth.
1657
01:24:04,480 --> 01:24:07,480
We've covered the joy pros, the
joy cons, and every bit in
1658
01:24:07,480 --> 01:24:09,720
between.
So it's time to declare the game
1659
01:24:09,720 --> 01:24:13,560
from today's episode as a
Nintendo or a Nintend.
1660
01:24:13,560 --> 01:24:15,880
Don't.
Nate, can we start with you, our
1661
01:24:16,080 --> 01:24:18,320
esteemed guest?
Would you recommend people play
1662
01:24:18,320 --> 01:24:21,120
this game?
Yeah, yeah, I think it's, if you
1663
01:24:21,120 --> 01:24:23,360
know, if you've played it
before, it's great to
1664
01:24:23,360 --> 01:24:25,880
rediscover.
If you've never played it, I I
1665
01:24:25,880 --> 01:24:28,000
think it holds up.
The mechanics are still fun.
1666
01:24:28,280 --> 01:24:30,680
You know, I'm, I'm one of those
people, you know, I know your
1667
01:24:30,680 --> 01:24:33,880
whole show is going back and,
and, and, and playing these
1668
01:24:33,920 --> 01:24:37,280
these games is the Switch, what
is it called?
1669
01:24:37,280 --> 01:24:39,680
The store.
EShop, well, it's.
1670
01:24:40,560 --> 01:24:42,080
Nintendo Classics is.
What?
1671
01:24:42,080 --> 01:24:46,280
Yeah, Nintendo classics.
I'm not really a classics player
1672
01:24:47,560 --> 01:24:50,040
and you know, cuz I feel these
games are really hard.
1673
01:24:50,280 --> 01:24:53,880
This one I genuinely had fun
with and I was like, this is a
1674
01:24:53,880 --> 01:24:56,640
game that's definitely worth
revisiting and playing.
1675
01:24:56,640 --> 01:24:58,320
So I I would say Nintendo
awesome.
1676
01:24:59,400 --> 01:25:04,440
Would you say a Super Nintendo?
I would say a Super Nintendo 64.
1677
01:25:04,920 --> 01:25:09,360
Oh, Nintendo 64.
Yeah, I, I really liked it.
1678
01:25:09,360 --> 01:25:12,440
I, I thought this was worth
playing.
1679
01:25:12,440 --> 01:25:13,800
Definitely.
Awesome.
1680
01:25:13,800 --> 01:25:20,160
Nintendo 64, Nintendo Ultra 64.
All right, Mike, what's your
1681
01:25:20,160 --> 01:25:22,640
verdict?
So I think there's been several
1682
01:25:22,640 --> 01:25:27,480
where you've changed your stance
by the end of the episode, and I
1683
01:25:27,480 --> 01:25:30,840
have fairly steadfastly not done
that.
1684
01:25:31,480 --> 01:25:32,800
Correct.
You usually know how you're
1685
01:25:32,800 --> 01:25:35,680
feeling going in.
This may be the first one where
1686
01:25:35,680 --> 01:25:39,560
information was brought to light
over the course of this that I
1687
01:25:39,560 --> 01:25:42,780
had not realized.
That is enough to get me to re
1688
01:25:42,780 --> 01:25:48,440
evaluate things because I was
probably at a Nintendo on this
1689
01:25:48,960 --> 01:25:51,640
because it was very frustrating.
But.
1690
01:25:51,880 --> 01:25:55,120
This game is probably also a
very good candidate for them to
1691
01:25:55,120 --> 01:26:01,800
eventually bring the SP modes to
the N64 again to get to the let
1692
01:26:01,800 --> 01:26:03,880
me see the junk that I wouldn't
have otherwise seen.
1693
01:26:04,240 --> 01:26:05,440
Nate, do you even know what that
is?
1694
01:26:05,440 --> 01:26:09,240
The SP modes?
No, Nintendo Classics has, If
1695
01:26:09,240 --> 01:26:12,160
you go back to the Nintendo or
the Super Nintendo, they have
1696
01:26:12,160 --> 01:26:15,200
these versions of the game where
it's essentially you're
1697
01:26:15,200 --> 01:26:19,600
inheriting the save file of some
kid who unlocked everything for
1698
01:26:19,600 --> 01:26:21,200
you.
So remember the feeling of
1699
01:26:21,200 --> 01:26:23,840
renting something and being like
they have all the cool bonus
1700
01:26:23,840 --> 01:26:27,360
levels suite, Yes, they do that
for you.
1701
01:26:27,360 --> 01:26:29,840
But for some reason, now that
they've entered the area where
1702
01:26:29,840 --> 01:26:32,560
that's really the era, excuse
me, where that's really, really
1703
01:26:32,560 --> 01:26:35,680
key, they have completely
abandoned, never revisited.
1704
01:26:35,680 --> 01:26:37,480
It can't cost them anything to
make.
1705
01:26:37,480 --> 01:26:39,840
And no one said it.
You know what?
1706
01:26:39,840 --> 01:26:41,200
OK, that's it.
That's it.
1707
01:26:41,520 --> 01:26:43,200
Mike, I'm sick of this shit.
Excuse me.
1708
01:26:43,200 --> 01:26:45,680
Sorry for the language.
I've been considering saying
1709
01:26:45,680 --> 01:26:48,760
this for a while, but something
about Nate vaping on there makes
1710
01:26:48,760 --> 01:26:51,800
me want to say this.
I will, Nintendo, if you go back
1711
01:26:51,800 --> 01:26:56,360
and add the SP mode to these
games, I will get an SP tattoo.
1712
01:26:56,680 --> 01:27:00,600
OK, I will get the SP logo
tattooed to my body and then
1713
01:27:00,600 --> 01:27:02,440
this will finally go viral.
Mike, let's do it.
1714
01:27:03,600 --> 01:27:06,320
I mean, I feel like you undercut
that when you say and then this
1715
01:27:06,320 --> 01:27:08,840
will go viral in the bit you
think will go viral.
1716
01:27:10,520 --> 01:27:11,760
We'll cut that part out.
Mike.
1717
01:27:12,360 --> 01:27:14,840
You're the audio editor guy.
Yeah.
1718
01:27:15,480 --> 01:27:19,560
I hope the one guy in charge of
like, adding this stuff is just
1719
01:27:19,560 --> 01:27:24,160
like, yeah, I'm going to make
this guy get this tattoo, this
1720
01:27:24,240 --> 01:27:27,400
very niche thing that only I'm
responsible for.
1721
01:27:27,400 --> 01:27:28,760
I haven't discussed it with my
wife.
1722
01:27:28,760 --> 01:27:34,880
I'm feeling nervous already.
Anyway, so in this case, the
1723
01:27:34,880 --> 01:27:39,200
thing that I do not feel was
conveyed to me by this game was
1724
01:27:39,200 --> 01:27:43,280
the if I go back to a level, the
stuff that I'd already done to
1725
01:27:43,280 --> 01:27:46,880
that level is still done and
that the missiles are no longer
1726
01:27:46,880 --> 01:27:49,400
there.
And and it like it kept.
1727
01:27:49,600 --> 01:27:54,160
I also expected if I went back,
I would have to redo like
1728
01:27:54,560 --> 01:27:57,560
driving past all the things and
all those kinds of things and it
1729
01:27:57,560 --> 01:28:02,040
stores those.
So I am at least flipping over
1730
01:28:02,040 --> 01:28:05,840
to a Nintendo on this because I
haven't done the exploration,
1731
01:28:05,840 --> 01:28:08,480
but that opened up the
exploration in a way that was
1732
01:28:08,480 --> 01:28:10,960
much less painful than I thought
the game was going to be.
1733
01:28:11,480 --> 01:28:14,600
Yeah, yeah, it's night and day.
The feeling of going back and
1734
01:28:14,600 --> 01:28:16,920
exploring and destroying the
other stuff.
1735
01:28:16,960 --> 01:28:18,320
Like that's what rare is it
best.
1736
01:28:18,320 --> 01:28:20,680
The collectathons, the Banjo
Kazooie, get all the little
1737
01:28:20,680 --> 01:28:23,200
puzzle pieces.
This game scratches that itch
1738
01:28:23,200 --> 01:28:25,520
once you've gotten rid of that
damn carrier.
1739
01:28:26,080 --> 01:28:29,400
I love it because it's like you
have the anxiety part of the
1740
01:28:29,400 --> 01:28:32,240
game, which Mike only
experienced, right?
1741
01:28:32,560 --> 01:28:35,200
And then without having to do
much more, they still have the
1742
01:28:35,200 --> 01:28:37,920
same level.
You know, all the same stuff is
1743
01:28:37,920 --> 01:28:41,560
there, but you got to go back
and get do it at your own pace
1744
01:28:41,560 --> 01:28:43,000
and you're just blowing up
buildings and stuff.
1745
01:28:43,000 --> 01:28:47,720
So you kind of have like, it's
funny saying it's like a calming
1746
01:28:47,720 --> 01:28:51,440
thing, but like, you know, after
experiencing the anxiety of the
1747
01:28:51,440 --> 01:28:54,680
first mission and then going
back, it is like a cozy game,
1748
01:28:54,760 --> 01:28:56,680
you know, like it turns into
like a cozy game.
1749
01:28:57,160 --> 01:29:00,120
Yeah, 100%.
Well, love it or hate it, I say
1750
01:29:00,120 --> 01:29:02,360
there's simply nothing else
quite like Blast Core.
1751
01:29:02,520 --> 01:29:06,000
It's ambitious, it's creative,
it's sloppy, it's funny, it's
1752
01:29:06,000 --> 01:29:08,760
just truly a rare game in every
sense of the word.
1753
01:29:09,320 --> 01:29:13,120
So while I recommend you play it
on Switch 2, because by the time
1754
01:29:13,120 --> 01:29:16,320
this episode comes out, Switch 2
will have been released and the
1755
01:29:16,320 --> 01:29:21,400
ability to rewind on N64 games
would have been huge, it would
1756
01:29:21,400 --> 01:29:24,440
have really helped you get
around a lot of the frustration
1757
01:29:24,720 --> 01:29:26,840
inherent in the janky
programming.
1758
01:29:27,080 --> 01:29:30,040
So I have to give this game a
recommendation, especially since
1759
01:29:30,040 --> 01:29:33,080
if you have a Switch to, you can
play it the best way ever, which
1760
01:29:33,080 --> 01:29:35,080
is letting you rewind and not
pull your hair out in
1761
01:29:35,080 --> 01:29:38,080
frustration.
So it's an enthusiastic Nintendo
1762
01:29:38,080 --> 01:29:41,720
for me and that we're going to
call that game over for today.
1763
01:29:41,720 --> 01:29:45,760
The final score for Blast Core
is a unanimous Nintendo.
1764
01:29:46,240 --> 01:29:49,200
Nate, thank you so much for
talking with us today.
1765
01:29:49,440 --> 01:29:51,320
Before you get on out of here,
why don't you tell our listeners
1766
01:29:51,320 --> 01:29:54,360
where they can find your stuff?
Yeah, thanks for having me.
1767
01:29:54,360 --> 01:29:57,120
This was a blast to revisit us
again.
1768
01:29:57,120 --> 01:30:00,480
I don't think I would have gone
back unless I had like, you
1769
01:30:00,480 --> 01:30:02,720
know, a purpose for it.
So yeah, and, and even
1770
01:30:02,720 --> 01:30:06,040
discovering this part of my
switch, I was like, oh, I I had
1771
01:30:06,040 --> 01:30:08,760
this.
I never unlocked it, so I'll
1772
01:30:08,760 --> 01:30:11,480
have to go back and check out
more things while I follow along
1773
01:30:11,480 --> 01:30:14,680
with the podcast.
But people can find us.
1774
01:30:14,840 --> 01:30:19,440
And my brother Sam, who I told
about this, and he was he, he's
1775
01:30:19,880 --> 01:30:21,520
unfortunately teaching right now
not.
1776
01:30:21,880 --> 01:30:24,840
A loser.
But he was like, I remember that
1777
01:30:24,840 --> 01:30:29,880
game, but he was psyched about
it, too.
1778
01:30:29,880 --> 01:30:35,760
So you can find us Sunday
nights, 9:00 PM Eastern, 6:00 PM
1779
01:30:35,760 --> 01:30:42,440
Pacific on official WKK on
Twitch watching movie trailers.
1780
01:30:42,440 --> 01:30:46,680
And if you want to play along,
you can submit to Misery loves
1781
01:30:46,680 --> 01:30:49,400
dot US.
Some people play and they just
1782
01:30:49,480 --> 01:30:52,240
there aren't able to even watch
the show because the time zones
1783
01:30:52,240 --> 01:30:55,680
or whatever.
So we do have a bunch of them on
1784
01:30:56,400 --> 01:30:59,600
YouTube as well on the widest
kids channel.
1785
01:31:00,240 --> 01:31:04,720
We're we're about a season
behind though, So we do about 26
1786
01:31:04,720 --> 01:31:08,640
episodes of season, I think.
So yeah, you can check us out
1787
01:31:08,640 --> 01:31:11,520
there as well.
And go compete with Mike and see
1788
01:31:11,520 --> 01:31:14,680
if you can beat his high score
in Who can submit the coolest,
1789
01:31:14,680 --> 01:31:16,800
funniest, wackiest, most
noteworthy trailers?
1790
01:31:16,800 --> 01:31:17,600
Love it.
Love it or?
1791
01:31:17,600 --> 01:31:19,880
Alternatively, figure out which
ones are my trailers and vote
1792
01:31:19,880 --> 01:31:21,840
for them.
There you go.
1793
01:31:21,840 --> 01:31:24,560
There you go.
Well, that sounds northeast
1794
01:31:24,560 --> 01:31:25,400
Excellent.
Everyone.
1795
01:31:25,400 --> 01:31:28,360
Join us next time and we will
strive to see the bigger picture
1796
01:31:28,360 --> 01:31:33,160
when we cover Clue Clue Land for
the NES and Pit Cross for the
1797
01:31:33,160 --> 01:31:36,560
Gameboy and Super Nintendo.
Pit cross is great, I love that.
1798
01:31:37,240 --> 01:31:40,280
OK, I mean, listen to that
episode because I got some stuff
1799
01:31:40,280 --> 01:31:43,160
to say about Pit Cross.
Everyone.
1800
01:31:43,160 --> 01:31:47,040
Don't forget to visit
www.theoldswitcharoo.com.
1801
01:31:47,040 --> 01:31:50,160
There you can find links to our
Spotify, YouTube, Instagram, and
1802
01:31:50,160 --> 01:31:52,480
all the social medias you can
shake a joystick at.
1803
01:31:52,800 --> 01:31:54,960
You can even leave it's an old
timey voicemail, meaning we
1804
01:31:54,960 --> 01:31:56,480
would literally love to hear
from you.
1805
01:31:56,480 --> 01:31:59,680
Or even better, join the fun on
our Discord server where you can
1806
01:31:59,680 --> 01:32:02,640
play games, talk games, and even
make a friend or two.
1807
01:32:03,000 --> 01:32:05,560
Big thanks to Crystal Fields for
our incredible intro song.
1808
01:32:05,560 --> 01:32:08,600
And thank you, dear Listener for
liking, commenting, subscribing,
1809
01:32:08,600 --> 01:32:11,360
reviewing, and playing along
with us every step of the way.
1810
01:32:11,560 --> 01:32:14,160
This has been the old Switcheroo
where we've been talking gaming
1811
01:32:14,160 --> 01:32:16,520
retro with Mike and Jamo.
I've been Mike.
1812
01:32:16,880 --> 01:32:18,960
And I've been jamo game on
everyone.
1813
01:32:32,240 --> 01:32:34,400
The sibling video game stuff is
always really funny.
1814
01:32:34,400 --> 01:32:36,560
Like Sam and I are big fans of
like English Premier League
1815
01:32:36,560 --> 01:32:41,680
soccer and a lot of it is
because of FIFA 97 on the 64,
1816
01:32:41,680 --> 01:32:43,760
because, you know, like we
didn't have soccer on TV.
1817
01:32:43,760 --> 01:32:45,840
So, you know, we learned all the
teams and the players to the
1818
01:32:45,840 --> 01:32:49,160
video game and we would have
another friend come over and,
1819
01:32:49,160 --> 01:32:51,840
and he was just awful at it.
And we would be like, you know,
1820
01:32:51,840 --> 01:32:54,800
it's a, it's early days of video
gaming where like you could do
1821
01:32:54,800 --> 01:32:57,680
one move and it was like kind of
score 100% of the time.
1822
01:32:57,680 --> 01:32:59,960
If you, if you got that set up,
you know, it was just you were
1823
01:32:59,960 --> 01:33:02,080
learning like how the game was,
was worked.
1824
01:33:02,400 --> 01:33:06,720
And so this guy secretly went
and bought the game and would
1825
01:33:06,720 --> 01:33:11,880
practice at home until because
we were just like talking so
1826
01:33:11,880 --> 01:33:15,400
much shit and he would get so
angry that he like went and
1827
01:33:15,400 --> 01:33:18,600
bought a 64 and the game just to
play it to practice.
1828
01:33:18,880 --> 01:33:20,920
So that was always really funny
for us.
1829
01:33:21,440 --> 01:33:23,960
Our house was the video game
house where everyone came and
1830
01:33:23,960 --> 01:33:26,960
played games.
I like to imagine that someone,
1831
01:33:26,960 --> 01:33:29,880
somewhere, their first
introduction to basketball was
1832
01:33:29,880 --> 01:33:32,920
NBAJM and they thought that was
going to be amazing and then
1833
01:33:32,920 --> 01:33:37,160
they saw a regular basketball
and was just like no one is on
1834
01:33:37,160 --> 01:33:40,320
fire.
There's no one heating up at
1835
01:33:40,360 --> 01:33:40,680
all.

Nate Brown
Trailerboy/Brother
CoHost of trailerboyz - sundays on twitch
Associate Producer of MARS
Midhunter