S3E09: Super Mario World -or- Eggs-it, Stage Right
It’s-a him, Dempsey from the Overthinking Games podcast! In this colorful episode he links up with Mike and Jaymo to play Super Mario World (SNES, 1991) and its 2001 Game Boy Advance port, Super Mario World: Super Mario Advance 2, as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!
In this episode, we unveil Yoshi’s unexpected upbringing in Christianity, expose the alleged animal abuse that did and did not make the final cut, and debate the merits of quality-of-life features in a post-Dark Souls age. Think you’re a Mario master? Test your knowledge in another fun-filled round of Mario MythBusters! Just don’t lose your cool when Jaymo recounts the near-death experience that threatened his love life and possibly influenced Super Mario World game design…
Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com, where you'll find access to our Discord, voicemail, and so much more!
Game on, everyone.
(0:00) Intro
(1:07) Welcoming Dempsey from Overthinking Games
(4:37) Super Mario World Box Art Analysis
(12:00) Mini-Game Minute: Mario MythBusters
(21:35) Super Mario World/Super Mario Advance 2
(1:18:52) NintenDo or NintenDon’t
(1:28:18) Outro
Check out Dempsey and the rest of the Overthinking Games crew at https://www.buzzsprout.com/2181702 or wherever you get your podcasts!
Super Mario World manual: https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf
Super Mario World: Super Mario Advance 2 manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-2-Super-Mario-World-Game-Manual.pdf
Super Mario World – 1990 Developer Interview - originally from SMW official guidebook | Shmuplations : https://shmuplations.com/supermarioworld/
Super Mario World: Mario Was Originally Punching Yoshi in The Head by Hope Corrigan | IGN : https://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head
15 Shocking Facts You Didn't Know About Super Mario World by Guy Desmarais | The Gamer : https://www.thegamer.com/shocking-facts-you-didnt-know-about-super-mario-world/
Why Nintendo WANTS YOU TO FORGET About This Game- Devil World | Demeech : https://youtu.be/ZlGznioFsmQ?si=Dyuv2RvpY4LDYmd5&t=384
How A Mario Character Was Named After Motorhead's Lemmy by Patrick Klepek | Kotaku : https://kotaku.com/how-a-mario-character-was-named-after-motorheads-lemmy-1750180427
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I don't know where my Genesis
could be.
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I haven't seen my Super Nintendo
since 2003.
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That's all right.
I don't mind.
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I've got a switch in the old
switch room.
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My friend Mike and Jamo too.
All right everyone, welcome back
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to the old Switcheroo where
we're talking gaming retro with
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Mike and Jamo.
I'm Mike.
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And I'm Jamo, I'll play along on
our epic quest to research and
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00:00:37,000 --> 00:00:40,640
review all 250 plus games in the
Nintendo Classics catalog.
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Today we are spinning and
slipping our way through the
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classic Super Mario World for
the SNES in an episode we are
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calling Exit Stage right now.
Mike, I'm not gonna lie.
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I'm proud of this one.
What do you think?
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Do you get it?
It works on multiple levels.
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Yeah, no, this, this is one of
your better ones.
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Yeah, yeah.
You know what?
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Don't overthink it.
Because you have someone with us
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today who can do the
overthinking for us, don't you?
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Yeah, I'm very proud to have
Dempsey from the Overthinking
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Games podcast, which I've been
listening to for well over a
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year.
So, Dempsey, thank you for being
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here.
Yeah.
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Is it because Yoshi is out for
the pun?
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Is that what?
I yes, exit, that's good.
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Exit stage right is a great.
Term Yeah, I and yeah.
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You got to egg it.
That's OK.
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Fantastic. 10 out of 10.
It's been nice having you,
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Dempsey.
Good to see.
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You.
Yeah, OK, Mike, that was an
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extraordinarily kind
introduction.
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I appreciate that.
It's crazy that we have people
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who listen to us talk.
So my name is Dempsey.
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I'm one of the Co hosts of a
podcast.
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This is where I pitched.
This is where I wait to see what
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I talk about.
OK, go for it.
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Fantastic.
So and we do.
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It's called Overthinking games,
a podcast about what video games
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can teach us.
And so two of us, not me, but
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the other ones, Seth and Katie
are both teachers and we look at
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video games from a vaguely
sometimes educational
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perspective and then sometimes
it's just literal curriculum
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theory and then sometimes it's
just video games.
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So I guess hitting that specific
teacher video game niche and
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yeah, we're on TikTok.
You can find us on TikTok at
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overthinking games comment and
boost my self esteem.
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And then if you want to download
and then send us an e-mail if
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you have literally any opinion
at all about anything that we
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say.
Anyway, yeah, so that's that's
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the that's the go listen to
Apple podcast wherever you got
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this podcast.
You can find our podcast.
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I love that concept of the
teacher gaming from the teacher
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lens.
Like I used to use Super Mario
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64 to teach basic plot
structure.
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Level 1 literally has like your,
your, you know, your setting,
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your establishment, your rising
action, literal rising action.
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You know, the music changes for
the climax of the episode.
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So yeah, I, I think, you know,
bringing your kind of take on
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the educational perspective with
gaming is, is super fun.
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I listen to your episode about
inscription.
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Oh yeah.
Totally fantastic game on
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Nintendo Switch.
I'm bummed Mike hasn't tried it
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yet 'cause you got to be careful
with what you say about
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inscription, Dempsey.
Wouldn't you agree?
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The less you know about that one
the better.
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Yeah, yes.
If you have any enjoyment of
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like deck builders, I think
Inscription's a game for you.
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Yeah, but I so I noticed though,
you know, that that game is, has
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almost nothing in common with
Super Mario World.
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So is is is there something
about a quality of a game that
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will pull you more than others?
No, absolutely not.
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It's very arbitrary.
I have my taste, I do not try to
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justify.
I think the brain forms an
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opinion and then you
retroactively create a story to
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justify that opinion.
And so I am under no illusion
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that I have any consistency in
what I like out of a video game
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at all.
It's just it either hits or it
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doesn't and then I will try to
justify my opinion afterwards.
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That's true.
I I, Yeah.
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Also Inscription is a game that
I have changed my opinion about.
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I'm not as in love with it as I
used to be, but that's for
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that's for another episode.
Yeah, I'll fight you on that
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one.
Well guys, without any further
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ado, I think we should probably
get started.
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Are you all ready to go on a
crusade against the Koopalings?
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Yeah.
Ready, Mike?
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Yep.
OK, so let's dive into Super
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Mario World on the SNES,
released in 1991.
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As described on Nintendo
classics, during a vacation in
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Dinosaur Land, Princess
Toadstool gets kidnapped and a
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spell is cast on the inhabitants
of the island when they stumble
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upon Yoshi.
Mario and Luigi learned that
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Bowser is responsible for the
terrible misdeeds.
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Now Yoshi's are trapped in
magical eggs that Bowser has
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hidden throughout 7 castles.
Many hidden paths aid Mario in
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making his way to Bowser's
Castle, completing 74 areas and
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finding all 96 exits.
Discover items including a
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feather that gives Mario a Cape
allowing him to fly, and a
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flower that lets him shoot
fireballs in layer upon layer of
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2D scrolling landscape.
You can even ride Yoshi and
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swallow your enemies.
I don't know, I think it covers
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it.
That is a weirdly annoying
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description.
Other than the improper comma
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usage, because that drove me
nuts.
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Actually, well, so there there's
the improper comma usage later
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on.
Yeah, comma splice there's.
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Also the correct usage early on
that I misused we we don't
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normally have tantrics about the
about why the Oxford comma is
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important.
But when they stumble upon Yoshi
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comma, Mario and Luigi learn
really is easy to read as when
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they stumble upon Yoshi Mario
and Luigi and then be like, now
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this doesn't make sense.
Yeah, OK, sorry.
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That that that just.
I don't know how they did the
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commas so precisely correct
there and then screwed it up
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easy at the end.
Listen, leave a comment, you
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guys, if you understand what
happened with the commas in this
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description punctuation, Mike,
keep it classy.
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Come on.
We're going to send an e-mail to
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Mr. Nintendo.
Yeah, literally unplayable.
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I blame Bowser.
There you go.
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But not Doug Bowser.
He wasn't in charge of Nintendo
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yet.
So let's take a look at the box
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art, since it was off in
People's First Impressions North
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America when we got the simple
image of Yoshi leaping across
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the front of the packaging with
a kicked Mario riding on his
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saddle.
Dempsey.
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So you, you you've liked this
game for a while.
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Did you keep the box as a kid?
So, yeah, well, yes, so it was.
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So this game came out.
I was already.
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Well, no, I was.
This game came out way before I
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was born.
So by the time I was, it was
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like an old game that we had by
the time I was playing it, but
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we had the box art and we had
the, we had the thingy.
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So I know, so I've, I've
listened to it and I know I'm
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going to.
I'm sorry if it's thrown off
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your format.
This is a disclaimer of my
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relationship to this game.
It's really hard for me to
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criticize this game because of
how much I love it.
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Like there is no sense of like
looking at the cons to or like
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being like, oh, no, this box art
should look like this or it's
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good.
No, I love everything about this
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game.
So deep.
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So like, yeah, I think this
captures like the movement and
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the fun and like the fact look
at his face and he's riding a
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dinosaur.
Like I don't know what else.
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I don't.
I don't know.
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I I love this.
I love this box art so much.
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I think it's like it's very
simple character like, and
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you're you're going to your
character is going to move.
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And that's the thing that you
know about this game is that
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it's going to involve a lot of
movement and a dinosaur.
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And I think it it's very simple
and communicates that.
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And I love the primary colors in
the OR like the really bold,
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really saturated colors in the
logo.
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I think that like, I have so
much nostalgia for that
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specific, I mean for this
specific image, but yeah, I I
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love how the different letters
pop up and it feels like it has
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texture to it.
So I think you covered
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everything.
That's great about it.
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So I'm curious, because you have
such nostalgia for it, if you
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will like the Japanese one
better.
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Mike, can I show him?
Before we go to that, I just
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want to say this.
I find myself weirdly distracted
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by the fact that like Mario
White riding, Yoshi seems very
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excited and like they've got
speed lines, that he's going
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fast and everything, and there's
this sense of energy and Yoshi
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is looking back at Mario very
chill, and this feels both
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unsafe and weirdly unsettling to
me.
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Yes, yes, he's kind of giving
Mario bedroom eyes.
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If we're going to be totally
honest with it, Something's
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going on there.
Yeah, yeah.
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It's like he's, I think, you
know, I think there's a tension
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between the two.
I just I think Yoshi should have
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have eyes on the road.
Sure.
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Like this is how you run into
something.
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I they're they're gonna be
jumping, but I mean like, you
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know, keeping it classy.
Actually, I do think you're
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mentioning of like I didn't
occur to me that with the poses.
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This is going to be a movement
heavy game.
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Mario's Cape is behind him.
Yoshi's leaping.
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You must get that sense of
movement.
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So Japanese one, very similar
but in.
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The There's so much more going
on.
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A lot more going on Dempsey,
want to describe what you're
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seeing for our audio listeners?
Yeah.
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00:09:24,680 --> 00:09:27,600
So it's like a, it's a sphere.
It's like the planet Earth.
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It's like a globe and you have
different land masses on the
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globe with different characters
on them, disproportionately
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large to how big they would be
on an actual planet.
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We got some singing mushrooms,
which I don't think appear.
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00:09:40,880 --> 00:09:42,240
I don't think there's any
singing mushrooms.
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00:09:42,400 --> 00:09:45,800
But we have the wizard.
You have the bullet that's going
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around the planet following the
curvature of the Earth.
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00:09:48,400 --> 00:09:50,280
You have some dolphins leaping
out of the sea.
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00:09:50,600 --> 00:09:54,880
You have two different Mario's
on this box, one that is holding
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a baby dinosaur and one that is
riding Yoshi.
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00:09:59,760 --> 00:10:01,920
It's going, it's going to the
left, which is interesting.
197
00:10:02,040 --> 00:10:03,920
Yeah.
And I don't know.
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00:10:03,920 --> 00:10:05,880
Yeah, it's it's also very
yellow.
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Whereas the other one had a blue
background, this one this one
200
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has a yellow background.
Mario's still looking dead
201
00:10:11,320 --> 00:10:13,040
ahead.
Yoshi's still looking back at.
202
00:10:13,080 --> 00:10:14,720
Mario, it's the same.
It's the.
203
00:10:15,120 --> 00:10:15,960
Same.
It's different.
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00:10:15,960 --> 00:10:19,680
Drawings off of you.
Well, I I think it actually is
205
00:10:19,680 --> 00:10:23,160
the same drawing the just the
proportions are a little
206
00:10:23,160 --> 00:10:25,480
squished.
I am unconvinced by that.
207
00:10:25,920 --> 00:10:28,040
OK.
But I, I, I, I think it is
208
00:10:28,040 --> 00:10:30,640
interesting, though, that this
concept of the cover art with,
209
00:10:30,640 --> 00:10:33,640
like Dempsey said, it's the
depiction of a world behind
210
00:10:33,640 --> 00:10:37,720
Yoshi and Mario, and everything
is kind of popping out of it
211
00:10:37,720 --> 00:10:39,520
very cartoonishly.
And it's all following the
212
00:10:39,520 --> 00:10:41,520
curvature.
Like you can see the bullet
213
00:10:41,520 --> 00:10:44,880
curving around the world.
It's actually really reminiscent
214
00:10:44,920 --> 00:10:49,560
of a game that would come out 16
years later, which would be
215
00:10:49,560 --> 00:10:50,920
Assassin's Creed.
No, I'm kidding.
216
00:10:50,920 --> 00:10:54,880
It's Mario Galaxy, right?
Mario Galaxy?
217
00:10:54,880 --> 00:10:56,120
This is like.
Would you guys agree?
218
00:10:56,120 --> 00:10:58,680
This feels like someone looked
at this and got the idea for
219
00:10:58,680 --> 00:11:01,640
Mario Galaxy.
Yeah, 100%, absolutely.
220
00:11:01,640 --> 00:11:02,320
Yeah.
I.
221
00:11:02,600 --> 00:11:06,880
Also find it an interesting
choice that on this one Mario
222
00:11:06,880 --> 00:11:09,320
and Yoshi are going to the left.
Right.
223
00:11:09,680 --> 00:11:11,040
Yeah.
And just from like a general
224
00:11:11,480 --> 00:11:15,200
general thing of like both
certainly in the games, it is
225
00:11:15,200 --> 00:11:17,520
always your forward progression
is to the right.
226
00:11:17,880 --> 00:11:20,640
Yeah, it's, it's it.
I'd be interested to know why
227
00:11:20,640 --> 00:11:23,080
they flipped it.
I wonder, do you know what?
228
00:11:23,080 --> 00:11:25,320
Well, how do you read is?
I don't know how to read
229
00:11:25,320 --> 00:11:26,800
Japanese.
Wait, which way do you read
230
00:11:26,800 --> 00:11:28,080
Japanese?
I know some language.
231
00:11:28,440 --> 00:11:30,720
OK, like.
Oh, there you go.
232
00:11:31,200 --> 00:11:33,480
So it kind of makes more sense
that if your brain thinks a
233
00:11:33,480 --> 00:11:37,560
forward progression is left,
someone leave a comment if
234
00:11:37,560 --> 00:11:39,520
someone knows, 'cause we're just
making this up as we go.
235
00:11:40,120 --> 00:11:43,920
So Super Mario World was
directed by Takashi Tazuka, we
236
00:11:43,920 --> 00:11:47,320
enjoyed his work in Season 2
when we covered The Legend of
237
00:11:47,320 --> 00:11:50,040
Zelda A Link to the Past, and we
will of course see him again
238
00:11:50,040 --> 00:11:52,960
when we go back to cover Super
Mario Brothers two and three for
239
00:11:52,960 --> 00:11:57,360
the NES and the SNES and the
Game Boy Advance, maybe the Wii,
240
00:11:57,360 --> 00:11:59,840
I don't know, we'll get into it.
But you know, Nintendo likes
241
00:11:59,840 --> 00:12:03,800
making ports of their old games.
Normally this would be the part
242
00:12:03,800 --> 00:12:06,240
of the show where I would hit
you guys with some fun Super
243
00:12:06,240 --> 00:12:10,680
Mario World trivia, but since
Dempsey chose such a universally
244
00:12:10,680 --> 00:12:14,120
acclaimed game and so widely
discussed, I thought instead we
245
00:12:14,120 --> 00:12:16,920
could play another round of our
mini game minute, which is Mario
246
00:12:16,920 --> 00:12:18,200
Mythbusters.
You guys down?
247
00:12:18,560 --> 00:12:21,600
OK, yeah, let's do this.
All right, so I'm going to read
248
00:12:21,600 --> 00:12:24,440
you guys a fun fact about Super
Mario World, and it's your job
249
00:12:24,440 --> 00:12:26,840
to decide if it's fake news or
the Real McCoy.
250
00:12:27,240 --> 00:12:29,320
Basically just true or false.
And I'll keep score.
251
00:12:29,320 --> 00:12:30,680
You guys ready?
Yeah.
252
00:12:31,240 --> 00:12:33,720
OK, round Number one, true or
false?
253
00:12:33,720 --> 00:12:37,480
Yoshi was originally intended to
be included in the NES Mario
254
00:12:37,480 --> 00:12:40,720
games, but developers were not
able to get the riding mechanic
255
00:12:40,720 --> 00:12:44,840
to work on the 8 bit hardware.
True or false, Dempsey will go
256
00:12:44,840 --> 00:12:47,560
with you first.
I've seen that in at least one
257
00:12:47,560 --> 00:12:49,480
YouTube video, so I'm gonna say
true.
258
00:12:49,520 --> 00:12:50,840
I believe everything I say on
YouTube.
259
00:12:51,360 --> 00:12:55,480
OK, Mike, agree.
I was going to go false but as
260
00:12:55,480 --> 00:12:57,360
soon as he's like well I am
aware of this.
261
00:12:57,360 --> 00:12:59,360
I feel like I made the wrong
choice, but I'll stick with it.
262
00:13:00,160 --> 00:13:02,400
All right, so that is one point
for Dempsey.
263
00:13:02,400 --> 00:13:07,600
It is in fact true Yoshi.
According to the fan site Supper
264
00:13:07,600 --> 00:13:10,760
Mario Broth.
In a 1990 interview, famed Mario
265
00:13:10,760 --> 00:13:13,880
producer Shigiro Miyamoto said
he originally had a vision of
266
00:13:13,880 --> 00:13:16,480
Mario riding a horse or an
ostrich like creature.
267
00:13:16,720 --> 00:13:21,200
He even had this sketch of Mario
riding on dinosaur taped to his
268
00:13:21,200 --> 00:13:25,640
desk for over 5 years before his
vision was finally realized in
269
00:13:25,640 --> 00:13:27,880
Super Mario World.
So I I thought that.
270
00:13:27,880 --> 00:13:29,360
Was pretty cool.
I was going to say that.
271
00:13:29,360 --> 00:13:32,480
Did that, did that.
Drawing looks very joust.
272
00:13:33,280 --> 00:13:35,920
Yeah, there you go.
Mike always goes back to joust
273
00:13:35,920 --> 00:13:37,840
with you, doesn't it?
Everything should.
274
00:13:38,480 --> 00:13:40,760
Yeah, this drawing actually,
this is interesting because you
275
00:13:40,760 --> 00:13:44,480
can kind of see how Mario's 8
bit, but Yoshi is more
276
00:13:44,480 --> 00:13:47,400
conceptual and doesn't see how
Mario's more square.
277
00:13:47,640 --> 00:13:51,560
I do see how he would fit on the
and on the grid, but Yoshi
278
00:13:51,560 --> 00:13:54,240
himself is still being worked
out and like what the feel would
279
00:13:54,240 --> 00:13:55,960
be before they.
That's interesting.
280
00:13:56,000 --> 00:13:58,200
That's like a a process of
iteration.
281
00:13:58,200 --> 00:13:59,880
That's cool.
But it's neat though, 'cause
282
00:13:59,880 --> 00:14:01,840
you're right, I, I never thought
about that before, but you could
283
00:14:01,840 --> 00:14:04,240
almost see Shigeto Miyamoto
thinking forward and being like,
284
00:14:04,240 --> 00:14:08,200
OK, the game's, you know, it's,
it's fascinating to see that
285
00:14:08,200 --> 00:14:10,760
difference.
OK, question #2 true or false?
286
00:14:11,120 --> 00:14:14,440
Mario is punching the back of
Yoshi's head to get him to shoot
287
00:14:14,440 --> 00:14:16,200
out his tongue and slurp up
enemies.
288
00:14:16,520 --> 00:14:18,480
So Dempsey will go first since
you're in the lead.
289
00:14:19,200 --> 00:14:21,640
Oh, I think so.
He either hits him.
290
00:14:22,000 --> 00:14:23,840
He definitely hits.
I think he hits his head.
291
00:14:23,880 --> 00:14:25,120
Yeah, I'm gonna.
Say, is that true?
292
00:14:25,680 --> 00:14:28,160
OK, Mike.
How do I feel like we've had
293
00:14:28,160 --> 00:14:32,080
this discussion before and
therefore I should know how that
294
00:14:32,080 --> 00:14:36,320
played out?
I'm gonna go false.
295
00:14:36,800 --> 00:14:40,920
One point for Mike, although the
original intent was according to
296
00:14:40,920 --> 00:14:45,000
a 2017 IGN article, was to have
Mario hitting him in the back of
297
00:14:45,000 --> 00:14:46,680
the head.
Director Tazuka stated that the
298
00:14:46,680 --> 00:14:50,920
sound effect of Mario striking
Yoshi's head was replaced with
299
00:14:50,920 --> 00:14:54,680
something resembling the word
eco or go in Japanese.
300
00:14:55,240 --> 00:14:57,920
They were basically worried that
players would get upset seeing
301
00:14:58,080 --> 00:15:00,960
Yoshi hit in the back of the
head over and over again, so
302
00:15:00,960 --> 00:15:04,680
they changed the punch sound
effect to him saying go and so
303
00:15:04,680 --> 00:15:06,560
he is officially.
And it's actually interesting.
304
00:15:06,560 --> 00:15:08,600
If you look at the Sprite work,
there's the slight nub that
305
00:15:08,600 --> 00:15:11,640
implies he is pointing.
OK, got you.
306
00:15:12,280 --> 00:15:16,200
They thought about it and, you
know, Speaking of animal rights
307
00:15:16,200 --> 00:15:19,280
sensitivities, according to
thegamer.com, this is also why
308
00:15:19,320 --> 00:15:25,200
the North American release had a
difference of the dolphin level.
309
00:15:25,520 --> 00:15:28,680
There is a level in this game
where you can hop on the backs
310
00:15:28,680 --> 00:15:29,960
of dolphins.
You're kind of like a salmon
311
00:15:30,000 --> 00:15:34,360
running upstream sort of vibe.
And in Japan, Yoshi could eat
312
00:15:34,360 --> 00:15:36,760
the dolphins.
But since the, you know,
313
00:15:37,000 --> 00:15:39,000
protecting the dolphins was a
big thing in the 90s, they
314
00:15:39,000 --> 00:15:41,080
decided to remove that
functionality in the North
315
00:15:41,080 --> 00:15:43,080
American release.
Cowards.
316
00:15:43,480 --> 00:15:45,160
Who'd win in a fight, Yoshi or
Echo?
317
00:15:46,600 --> 00:15:48,440
I think it depends if they're in
the water or not.
318
00:15:48,680 --> 00:15:50,880
Well, canonically Yoshi can eat
Echo.
319
00:15:51,640 --> 00:15:54,800
I think we just learned this.
Yeah, but canonically though,
320
00:15:54,800 --> 00:15:57,160
Yoshi or Echo can break things
with sound waves.
321
00:15:57,160 --> 00:15:58,200
Like that's really powerful.
This.
322
00:15:58,480 --> 00:16:00,280
Is.
Going to be we're going to
323
00:16:00,280 --> 00:16:04,480
settle on the Discord, all
right?
324
00:16:04,800 --> 00:16:06,520
Yeah.
Sorry, I was going to make
325
00:16:06,520 --> 00:16:07,360
another joke.
Go keep going.
326
00:16:07,360 --> 00:16:09,040
I'm going to.
No, I was just going to say what
327
00:16:09,040 --> 00:16:10,880
power?
What power would he get?
328
00:16:10,880 --> 00:16:12,880
Would he get set like, 'cause
you know, he eats things and he
329
00:16:12,880 --> 00:16:14,800
gets powers and things like.
That that's not a joke.
330
00:16:14,800 --> 00:16:19,400
That is a fascinating question.
Time travel.
331
00:16:19,880 --> 00:16:21,280
I think it would.
Oh, there you go.
332
00:16:21,360 --> 00:16:23,640
There you go.
Yeah, we're going to get another
333
00:16:23,960 --> 00:16:26,320
viral echo, the dolphin clip,
Mike, that's going to become our
334
00:16:26,320 --> 00:16:28,240
brand.
OK, let's next question for
335
00:16:28,240 --> 00:16:30,000
Super Mario World.
True or false?
336
00:16:30,240 --> 00:16:34,200
Super Mario World was the best
selling stand alone SAES game of
337
00:16:34,200 --> 00:16:36,520
all time.
True or false?
338
00:16:37,040 --> 00:16:39,840
Yeah, I'm going to say true just
because I I want it to be true.
339
00:16:40,280 --> 00:16:42,640
OK, Mike, He's really chewing on
it.
340
00:16:43,160 --> 00:16:45,240
I.
Because, like, it was Tetris for
341
00:16:45,240 --> 00:16:47,160
the Game Boy, I think.
Stop.
342
00:16:47,360 --> 00:16:51,120
Stop talking to Dempsey.
You're helping him.
343
00:16:52,280 --> 00:16:53,480
Not what the Game Boy party is
on.
344
00:16:54,120 --> 00:16:59,640
I am like true or false I.
Think I'm going to go false
345
00:17:00,360 --> 00:17:03,040
because I'm wondering about
Mario Kart.
346
00:17:03,520 --> 00:17:07,720
So it is false, but that's not
why Super Mario World was the
347
00:17:07,720 --> 00:17:12,839
best selling SNES game according
to Gizmodo but it was not the
348
00:17:13,119 --> 00:17:15,319
best selling stand alone game
because it was packaged with the
349
00:17:15,319 --> 00:17:18,520
system.
The best selling stand alone
350
00:17:18,520 --> 00:17:20,920
Super Nintendo game was Street
Fighter 2 Turbo it.
351
00:17:21,440 --> 00:17:23,640
Was a pack in OK it?
Was a pack in.
352
00:17:23,839 --> 00:17:25,880
Got you on that one.
All right, so that puts Mike at
353
00:17:25,880 --> 00:17:28,640
2 and Dempsey at 1:00.
We got two more here, and then
354
00:17:28,640 --> 00:17:30,280
we got a tiebreaker.
If you want it true or false,
355
00:17:30,520 --> 00:17:33,880
All of the main stages feature
remixes of the same musical
356
00:17:33,880 --> 00:17:36,440
track.
True or false.
357
00:17:37,160 --> 00:17:38,880
Mike, you're in the lead, so
you'll go first.
358
00:17:39,440 --> 00:17:42,160
Repeat that question.
Question says true or false.
359
00:17:42,160 --> 00:17:45,800
All of the main stages in Super
Mario World feature remixes of
360
00:17:45,800 --> 00:17:49,000
the same musical track.
So is it the same song for
361
00:17:49,000 --> 00:17:52,880
pretty much all the main stages
and they just modified it or am
362
00:17:52,880 --> 00:17:54,400
I?
Trying to fool you, what's a
363
00:17:54,400 --> 00:17:58,720
mainstage mean?
So not counting title screen,
364
00:17:58,720 --> 00:18:00,320
overworld credits and Bowser
fights.
365
00:18:01,120 --> 00:18:03,120
OK, then I think I'm gonna say
false.
366
00:18:03,640 --> 00:18:05,880
OK.
Then I think, yeah, I think it's
367
00:18:05,880 --> 00:18:09,200
false.
It's actually true, so no points
368
00:18:09,200 --> 00:18:11,960
for either side here.
As cited by thegamer.com, the
369
00:18:11,960 --> 00:18:16,000
game's level one song ground BGM
is either speed up, slowed down,
370
00:18:16,000 --> 00:18:19,240
or modified in various ways over
and over and over again.
371
00:18:19,920 --> 00:18:21,960
With the exception of being,
like I said, title screen,
372
00:18:21,960 --> 00:18:24,240
overworld credits, and Bowser
fights, the same chord
373
00:18:24,240 --> 00:18:26,680
progression is used in pretty
much every level of the game.
374
00:18:27,000 --> 00:18:28,400
Huh.
I'm gonna listen for that.
375
00:18:28,400 --> 00:18:30,960
That's interesting.
As I didn't believe it at 1st
376
00:18:30,960 --> 00:18:33,800
and I so I wandered around the
overworld map hopping into like
377
00:18:33,840 --> 00:18:36,440
Nope, that's the same theme.
That's the same thing.
378
00:18:36,600 --> 00:18:39,240
It's crazy that they modify it
so much you kind of don't
379
00:18:39,240 --> 00:18:40,840
notice.
Even the castle.
380
00:18:42,920 --> 00:18:45,680
The castle, that's the Bowser
stages.
381
00:18:45,880 --> 00:18:49,000
So I guess I said that wrong.
Anyway, I'm not a perfect man,
382
00:18:49,000 --> 00:18:52,400
Mike.
I'm close #5 true or false?
383
00:18:52,400 --> 00:18:54,880
When localizing the game for
North America, the Koopalings
384
00:18:54,880 --> 00:18:57,480
were all named after various
celebrities.
385
00:18:57,920 --> 00:18:59,920
So Mike still in the lead, so he
will still go first.
386
00:19:00,480 --> 00:19:02,520
True.
Okay, Dempsey.
387
00:19:02,920 --> 00:19:04,720
I'm going to do false because I
want to win.
388
00:19:04,920 --> 00:19:08,400
This is just a strategic play,
not out of out of knowledge.
389
00:19:08,680 --> 00:19:10,640
Well you know what Dempsey, it
fragging worked.
390
00:19:10,640 --> 00:19:12,640
Overthinking games my ass.
I think you're thinking the
391
00:19:12,640 --> 00:19:14,640
perfect amount here.
It is false.
392
00:19:14,640 --> 00:19:17,960
Although a common misconception,
this is only true for most of
393
00:19:17,960 --> 00:19:20,280
the mini bosses.
We have the koopalings named
394
00:19:20,280 --> 00:19:24,720
after Ludwig von Beethoven, Roy
Orbison, Wendy O Williams, Iggy
395
00:19:24,720 --> 00:19:30,360
Pop, Morton Downey junior and
Len lemmy kill Mr. But according
396
00:19:30,360 --> 00:19:33,400
to a 2015 interview with
Nintendo localizer Davy brooks,
397
00:19:33,640 --> 00:19:40,120
Larry just looked like a Larry.
Other fun pop culture references
398
00:19:40,120 --> 00:19:44,080
include the fire breathing
Triceratops being named Reznor
399
00:19:44,080 --> 00:19:46,040
after Trent Reznor from 9 Inch
Nails.
400
00:19:46,160 --> 00:19:47,760
Wait, wait that.
Wait, wait.
401
00:19:47,760 --> 00:19:48,960
Seriously.
Yep.
402
00:19:49,520 --> 00:19:52,840
OK, I made I I I may have made a
joke about that while playing
403
00:19:52,840 --> 00:19:54,480
that, but I did not know that
that was.
404
00:19:55,400 --> 00:19:58,680
Sure was.
It was a tribute to the 9 Inch
405
00:19:58,680 --> 00:20:02,480
Nails, a musician.
And Mike, I know you're gonna
406
00:20:02,480 --> 00:20:05,320
freaking love this.
Do you recall the name of the
407
00:20:05,320 --> 00:20:08,960
bullet enemies in this game?
Are they just bullet bill?
408
00:20:09,480 --> 00:20:12,280
Yeah, Bill.
OK, Do you know what they named
409
00:20:12,280 --> 00:20:14,640
the aquatic version?
You're gonna love this.
410
00:20:15,160 --> 00:20:17,960
I can't remember.
Torpedo Ted.
411
00:20:17,960 --> 00:20:21,200
So it's Bill and Ted.
Why not click that?
412
00:20:21,680 --> 00:20:25,360
Isn't that great?
Yeah, I thought it was most
413
00:20:25,360 --> 00:20:27,680
excellent.
OK, well, so tiebreaker.
414
00:20:27,840 --> 00:20:32,080
OK, first one to blurt it out
and if neither of you know I
415
00:20:32,080 --> 00:20:33,960
will start spelling it one
letter at a time.
416
00:20:34,320 --> 00:20:36,440
OK, so.
Everyone have a ever got good
417
00:20:36,440 --> 00:20:38,160
memory or pen and pencil ready?
Yeah, it's.
418
00:20:38,760 --> 00:20:39,280
Good.
All right.
419
00:20:39,520 --> 00:20:43,400
The sound effect of Yoshi
hatching is a reused asset from
420
00:20:43,400 --> 00:20:46,360
what?
Satanic themed NES game?
421
00:20:46,880 --> 00:20:48,880
Satanic themed.
OK.
422
00:20:49,640 --> 00:20:51,400
Starts with AD.
Doom.
423
00:20:51,800 --> 00:20:56,400
Demon Soul.
EDEDEV.
424
00:20:56,960 --> 00:21:02,280
Devil May Cry 5.
Devil W, Devil WO.
425
00:21:03,480 --> 00:21:05,120
Devil world devil.
World.
426
00:21:05,120 --> 00:21:06,320
Devil World.
OK, there we go.
427
00:21:07,480 --> 00:21:09,960
I I do not know what devil world
is.
428
00:21:10,480 --> 00:21:13,200
It is a game where the Yoshi
sound effect came from, but
429
00:21:13,200 --> 00:21:15,800
actually the main main
protagonist of the game,
430
00:21:15,800 --> 00:21:17,640
Tamagon.
I'm showing you a picture of the
431
00:21:17,640 --> 00:21:19,640
box art.
It looks like an early version
432
00:21:19,640 --> 00:21:23,200
of Yoshi.
That is Yoshi canonically being
433
00:21:23,200 --> 00:21:24,040
Christian.
That is a.
434
00:21:24,440 --> 00:21:26,720
That is a cross.
That is a Christian cross.
435
00:21:27,080 --> 00:21:29,240
There we go.
Yeah, We're going to get some
436
00:21:29,240 --> 00:21:31,720
clicks now, Mike.
That's wild.
437
00:21:32,080 --> 00:21:35,040
Congratulations, Dempsey, you're
the winner of Mario Mythbusters.
438
00:21:36,160 --> 00:21:38,560
So before we get into the joy
pros and joy cons of Super Mario
439
00:21:38,560 --> 00:21:41,520
World, what is our history with
this game and how far do we each
440
00:21:41,520 --> 00:21:42,680
get?
Dempsey, can we start with you?
441
00:21:43,320 --> 00:21:50,720
Yeah, so I OK, so I want to talk
about how I relate to retro
442
00:21:50,720 --> 00:21:53,560
games in general.
So I have, I have no love or
443
00:21:53,560 --> 00:21:58,640
nostalgia for retro games.
I did not really seriously start
444
00:21:58,640 --> 00:22:01,080
playing video games until I was
an adult.
445
00:22:02,160 --> 00:22:04,240
Like actually thinking about
video games as an art form.
446
00:22:04,400 --> 00:22:06,720
I had a GameCube.
I have a lot of nostalgia for
447
00:22:06,720 --> 00:22:09,640
the game Fire Emblem and Double
Dash because those are what I
448
00:22:09,640 --> 00:22:16,200
have on my GameCube.
And then the Xbox 360 movie tie
449
00:22:16,200 --> 00:22:21,800
in game to open season and so
but.
450
00:22:23,240 --> 00:22:26,520
It drops out like it's a normal
thing Oh yeah you know I'm a
451
00:22:26,520 --> 00:22:31,040
super fan of the Xbox gate high
end game to open season yes
452
00:22:31,040 --> 00:22:33,480
Dempsey keep going that was an.
Amazing third game.
453
00:22:36,160 --> 00:22:41,560
So.
But like so we like my but like
454
00:22:41,560 --> 00:22:45,080
at my I don't even think I think
I stole it from my cousin.
455
00:22:45,240 --> 00:22:47,280
I think I stole my cousin's
Ness.
456
00:22:47,760 --> 00:22:52,000
And so I had this is the first
game I remember I have conscious
457
00:22:52,000 --> 00:22:57,000
memories playing and and it I so
I, I would have it would, I
458
00:22:57,000 --> 00:23:00,080
would have been maybe in the two
really early, like 2000 or 2001
459
00:23:00,080 --> 00:23:02,400
or something like that.
So this would have this game
460
00:23:02,400 --> 00:23:05,400
would have been old by then.
So it's like, and but this is
461
00:23:05,400 --> 00:23:10,960
the first game I have conscious
memories playing and I like when
462
00:23:10,960 --> 00:23:12,760
I so first of all, this is Mario
to me.
463
00:23:12,800 --> 00:23:16,720
Like when I think of Mario
prototypical Mario, this is I
464
00:23:16,720 --> 00:23:19,840
don't go to the 3D Mario or like
the older Mario.
465
00:23:19,840 --> 00:23:21,680
This is like what Mario is for
me.
466
00:23:21,680 --> 00:23:24,200
Canonically.
This is like my prototypical
467
00:23:24,200 --> 00:23:30,040
Mario and I'd I like I think
that if this game came out this
468
00:23:30,040 --> 00:23:33,480
year, I think it would be like
one of the best games ever made.
469
00:23:33,480 --> 00:23:35,520
Still, I love everything about
this game.
470
00:23:35,520 --> 00:23:38,840
I love the colors.
I love the feeling of movement.
471
00:23:38,840 --> 00:23:41,760
I love how playful it is.
It's very toy like like a
472
00:23:41,760 --> 00:23:43,240
Nintendo.
People talk about Nintendo
473
00:23:43,240 --> 00:23:47,160
making toys like they're like
electronic toys, and this game
474
00:23:47,240 --> 00:23:50,120
feels like such a good version
of toys.
475
00:23:50,240 --> 00:23:53,920
Also, I think if I I think this
game would have blown my mind
476
00:23:53,920 --> 00:23:58,720
had I been there when it came
out, because the progression of
477
00:23:58,720 --> 00:24:04,880
visuals from Mario Bros, Super
Mario Bros one and two, and then
478
00:24:04,880 --> 00:24:09,680
this is like Tella.
Like it feels like it feels so
479
00:24:09,680 --> 00:24:11,320
much more rich.
I don't know.
480
00:24:12,320 --> 00:24:16,920
And so I, yeah, I just, I've
played it several times.
481
00:24:16,920 --> 00:24:21,480
I probably finished it like I
definitely played to the credit
482
00:24:21,480 --> 00:24:24,320
like to to finish it probably
like 3 or 4 times.
483
00:24:24,800 --> 00:24:27,040
OK so unit 10 did, should I hit
3 or 4?
484
00:24:27,080 --> 00:24:29,480
No, I'll just do it once.
Unit 10 did beat this game
485
00:24:29,480 --> 00:24:31,960
before.
How many?
486
00:24:32,160 --> 00:24:35,640
Computer yeah I've I've beat
this game before and then I've
487
00:24:35,640 --> 00:24:41,360
done like a full play through
probably twice and then so this
488
00:24:41,360 --> 00:24:46,040
time I this time I made it to
just past the forest.
489
00:24:46,880 --> 00:24:49,560
I love the green in the forest I
love how Richard feels.
490
00:24:49,800 --> 00:24:54,440
If this feels like what I
imagine stepping into a video
491
00:24:54,440 --> 00:24:58,600
game, I would want to feel like
as a kid, like it's so it's so
492
00:24:58,600 --> 00:25:04,080
playful and imaginative and the
logic is so non sequiturs, like
493
00:25:04,080 --> 00:25:06,680
these little bombs that fall
from parachutes and the
494
00:25:06,680 --> 00:25:09,520
centipedes that get angry at you
when they like every.
495
00:25:09,520 --> 00:25:12,160
There's so many.
And the secrets too, Like the
496
00:25:12,160 --> 00:25:16,120
idea where like like because I
think with video games, there's
497
00:25:16,120 --> 00:25:18,320
this desire for them to be
infinite.
498
00:25:18,920 --> 00:25:23,520
And and this kind of gives you
the illusion that there's always
499
00:25:23,520 --> 00:25:26,160
more of this game to discover,
especially when you're playing
500
00:25:26,160 --> 00:25:27,960
it for the first time or you
come back to it after a long
501
00:25:27,960 --> 00:25:29,120
time.
You don't remember the details.
502
00:25:29,600 --> 00:25:32,760
So you fell in love with it like
post 3D era?
503
00:25:32,760 --> 00:25:34,000
Like when you said you had
played.
504
00:25:34,040 --> 00:25:37,120
This 100%.
Wow, that's and I think that's a
505
00:25:37,120 --> 00:25:39,440
good testament to like how well
it's aged.
506
00:25:39,480 --> 00:25:42,320
And I totally agree with you.
Like if this game came out
507
00:25:42,560 --> 00:25:45,720
today, it's so solid and so toy
like.
508
00:25:45,720 --> 00:25:48,080
Like you said, you can almost
reach out and pick up any little
509
00:25:48,080 --> 00:25:50,920
object you're looking at and
imagine it like a bobble.
510
00:25:51,360 --> 00:25:56,200
And so and I think, and I think
Nintendo like when I see, I've
511
00:25:56,200 --> 00:25:58,440
never been to like the actual
Nintendo theme parks or
512
00:25:58,440 --> 00:26:02,720
whatever, but I think they
really pull from this game
513
00:26:02,720 --> 00:26:05,000
specifically for a lot of their
iconography.
514
00:26:05,000 --> 00:26:08,200
A. 100%.
And so like, as far as Mario
515
00:26:08,200 --> 00:26:11,840
iconography goes, this game is
still really informing the
516
00:26:11,840 --> 00:26:16,040
vocabulary of how we continue.
And I think like Super Mario,
517
00:26:16,560 --> 00:26:19,800
the Wonder, Super Mario Bros
Wonder or whatever, like I think
518
00:26:20,920 --> 00:26:24,520
the best thing that that game
could have done was kind of
519
00:26:24,520 --> 00:26:29,840
recapture the excellence and joy
that people felt playing this
520
00:26:29,840 --> 00:26:31,040
game.
Like I think I think this game
521
00:26:31,040 --> 00:26:35,880
sets the standard for fun
playful platformers.
522
00:26:36,320 --> 00:26:38,480
Like I said.
Yeah, anyways, but I love this
523
00:26:38,480 --> 00:26:41,120
game so much.
I like, I have such I Yeah, I
524
00:26:41,120 --> 00:26:42,880
just, I'm a big fan.
Super Mario World's great.
525
00:26:43,440 --> 00:26:47,120
Now, Mike, have you had not
played it before this episode or
526
00:26:47,120 --> 00:26:48,560
had you?
I had.
527
00:26:48,560 --> 00:26:55,400
Clearly played this slightly and
I say slightly in that when I
528
00:26:55,400 --> 00:27:00,440
began like the first island you
start on, I did and I didn't
529
00:27:00,880 --> 00:27:07,080
know why but I knew a part of me
knew to head to the left and up
530
00:27:07,560 --> 00:27:11,000
which is the first of the to get
to the yellow.
531
00:27:11,520 --> 00:27:12,720
Switch.
Switch Palace.
532
00:27:12,800 --> 00:27:13,720
Switch Palace.
There we go.
533
00:27:15,280 --> 00:27:16,880
Got the word switch.
That's embarrassing on this
534
00:27:16,880 --> 00:27:21,640
podcast.
So I got to that and it was
535
00:27:21,640 --> 00:27:24,200
like, OK, my some part of my
brain knows that's a thing I
536
00:27:24,200 --> 00:27:29,520
need to do.
And then I continued onward and
537
00:27:29,520 --> 00:27:34,760
I got to maybe part way through
the Second World, at which point
538
00:27:35,240 --> 00:27:39,560
it was getting tough and I
decided to go check out the
539
00:27:39,600 --> 00:27:46,720
soup, the What's this, Super
Mario World, Super Mario Advance
540
00:27:46,720 --> 00:27:48,880
2.
Isn't that a yes?
541
00:27:48,960 --> 00:27:51,520
He's referring to the Game Boy
port, which we're gonna we're
542
00:27:51,520 --> 00:27:53,600
gonna compare the virtues of
that to this late in the
543
00:27:53,600 --> 00:27:55,360
episode.
But so Mike, you you switched
544
00:27:55,360 --> 00:27:56,880
versions.
How'd it go on that version?
545
00:27:57,760 --> 00:28:00,760
And and I will also add with
this because that numbering that
546
00:28:00,760 --> 00:28:03,080
naming is very confusing to me.
Is.
547
00:28:03,240 --> 00:28:06,720
I was sufficiently unfamiliar
with this game that it wasn't
548
00:28:06,720 --> 00:28:10,640
until doing this that I realized
this is like I did not know this
549
00:28:10,640 --> 00:28:14,560
is meant to be like a sequel to
Super Mario Brothers 3 at all.
550
00:28:15,080 --> 00:28:16,240
Oh yeah, it's like a direct
sequel.
551
00:28:16,520 --> 00:28:17,960
Yeah, it apparently is.
The man.
552
00:28:18,040 --> 00:28:19,280
Like the manual treats it as
that.
553
00:28:19,280 --> 00:28:23,920
And I'm like, I always thought
this was a separate franchise.
554
00:28:23,920 --> 00:28:27,280
In the same way that, like,
Mario Kart is not a sequel to
555
00:28:27,280 --> 00:28:28,800
Mario Brothers, it's its own
thing.
556
00:28:28,840 --> 00:28:30,680
I have always thought this was
its own thing.
557
00:28:31,160 --> 00:28:34,040
I'm surprised.
Yeah, because it's called a
558
00:28:34,040 --> 00:28:38,560
different thing.
So like, I kind of feel like
559
00:28:38,560 --> 00:28:41,120
really this, this isn't on me,
this is on them.
560
00:28:41,600 --> 00:28:43,120
There's some weird naming things
happening.
561
00:28:43,160 --> 00:28:47,480
Which made Super Mario World
Super Mario Advance 2 utterly
562
00:28:47,480 --> 00:28:50,600
baffling to me initially.
As a title.
563
00:28:50,760 --> 00:28:53,760
Yeah, as a title, because I'm
like, how is how is the first of
564
00:28:53,760 --> 00:28:55,600
a thing the 2nd of this other
thing?
565
00:28:56,920 --> 00:28:59,400
It is Simon Fancy, the 4th of a
thing and the second of a thing.
566
00:28:59,520 --> 00:29:01,280
But how'd you do on the Game Boy
version?
567
00:29:01,320 --> 00:29:04,040
Yeah.
On the Game Boy Advance version,
568
00:29:04,520 --> 00:29:08,240
I did a fair bit better,
partially because there's a
569
00:29:08,240 --> 00:29:11,880
little bit of difference in how
how they handle we'll get to I
570
00:29:12,040 --> 00:29:17,120
So I ended up getting to a point
where I was on Chocolate Island
571
00:29:17,120 --> 00:29:23,040
two OK and I played an hour
trying to beat Chocolate Island
572
00:29:23,040 --> 00:29:26,320
2 and could never beat that
level.
573
00:29:27,560 --> 00:29:32,840
Oh, devastating.
It turns out that Chocolate
574
00:29:32,840 --> 00:29:36,760
Island 2 is a level where
depending on how many coins you
575
00:29:36,760 --> 00:29:40,520
have when you reach the first
pipe means you get a different
576
00:29:41,000 --> 00:29:43,640
second like section to the
level.
577
00:29:44,160 --> 00:29:48,760
Didn't know that.
Yeah, and it turns out that I
578
00:29:48,760 --> 00:29:51,640
was getting very good at taking
a route to get to that next
579
00:29:51,640 --> 00:29:55,120
level and the next level, the
next section was really hard.
580
00:29:55,640 --> 00:29:59,760
Yeah.
It turns out that if I had Don
581
00:29:59,760 --> 00:30:04,080
Slower made a point to get every
coin, I ended up on a much
582
00:30:04,080 --> 00:30:07,800
easier 1 and I only found this
out looking it up much later and
583
00:30:07,800 --> 00:30:10,640
then went back and was able to
beat that level in like 2 tries
584
00:30:11,600 --> 00:30:13,160
which was incredibly
frustrating.
585
00:30:13,600 --> 00:30:16,200
That's so funny.
That level was going to be a
586
00:30:16,200 --> 00:30:18,520
very big deal breaker.
Now, thankfully, because I was
587
00:30:18,800 --> 00:30:24,000
streaming this after an hour of
that chat pointed out to me that
588
00:30:24,000 --> 00:30:26,760
like, because I'm like, I think
this is going to be the last
589
00:30:26,760 --> 00:30:29,520
level I see because I just I
can't get past this because it's
590
00:30:29,760 --> 00:30:33,080
I'm having to do all this
platforming on angles and it's
591
00:30:33,640 --> 00:30:36,520
excruciating.
And Chad's like, well, you know,
592
00:30:36,520 --> 00:30:39,600
there's another option, right?
And I'm like, no, I don't know,
593
00:30:39,600 --> 00:30:42,400
there's another option.
Do go on.
594
00:30:42,880 --> 00:30:47,440
And then I was introduced to the
Star Rd.
595
00:30:48,040 --> 00:30:50,520
Oh yes, Star Rd.
And was told that like if you go
596
00:30:50,520 --> 00:30:55,360
to this level and to two one, I
think you're somewhere in world
597
00:30:55,360 --> 00:30:58,480
2.
Like this is the head for this.
598
00:30:58,840 --> 00:31:01,280
You can get to the Star Rd.
I got to the Star Rd.
599
00:31:01,800 --> 00:31:05,760
I worked my way around, I got to
Bowser's Castle, and then I
600
00:31:05,760 --> 00:31:10,160
spent 2 1/2 hours trying to beat
Bowser's Castle, which was an
601
00:31:10,160 --> 00:31:13,840
improvement on an hour into
Chocolate Island 2.
602
00:31:13,840 --> 00:31:16,880
And finally, I'm like, I this is
late.
603
00:31:16,920 --> 00:31:20,040
I intended to play for two hours
and I was approaching 6 hours.
604
00:31:20,040 --> 00:31:21,920
I'm like I am calling this at
six hours.
605
00:31:22,280 --> 00:31:26,160
Yeah.
At five hours and 56 minutes
606
00:31:26,760 --> 00:31:30,400
into that stream, I finally
freaking beat Bowser.
607
00:31:30,880 --> 00:31:32,720
So you nintended beat this game?
Yes.
608
00:31:34,800 --> 00:31:39,360
How many computer?
It was a long, long run.
609
00:31:40,440 --> 00:31:44,440
If it was not for actually Dez,
who's in the discord, like
610
00:31:44,640 --> 00:31:48,400
getting me onto the Star Star
Road to begin with, that would
611
00:31:48,400 --> 00:31:49,400
not have happened.
Wow.
612
00:31:51,160 --> 00:31:55,000
So I'm super pleased to have
actually managed to get to that.
613
00:31:55,480 --> 00:31:58,680
Yeah, it's there's some really
challenging parts and I love
614
00:31:58,680 --> 00:32:01,320
that chat was there for you in a
little community here, getting
615
00:32:01,320 --> 00:32:02,760
your back.
That's what it's all about.
616
00:32:02,760 --> 00:32:07,320
So I first played this game at
Circuit City when I was a wee
617
00:32:07,320 --> 00:32:08,160
lad.
Right, Mike?
618
00:32:08,160 --> 00:32:10,280
Remember Circuit City?
I don't know if Dempsey probably
619
00:32:10,280 --> 00:32:11,680
doesn't.
Might have learned about it in
620
00:32:11,680 --> 00:32:13,480
history.
Yeah, exactly.
621
00:32:14,320 --> 00:32:16,760
So Mike knows this.
My family, we were a Sega
622
00:32:16,800 --> 00:32:20,120
household, right?
And as much as I believe Sonic
623
00:32:20,120 --> 00:32:24,320
is still the superior franchise,
the giant bonsai bills, the
624
00:32:24,320 --> 00:32:27,760
giant bullet enemies in level 1
of this game made me so jealous
625
00:32:27,760 --> 00:32:30,680
as a kid because you're Sega
kid, you can't play this game.
626
00:32:30,680 --> 00:32:33,480
But they seemed impossibly large
to me.
627
00:32:33,840 --> 00:32:36,760
Like that seems so intimidating
that it's like, I don't know,
628
00:32:36,760 --> 00:32:38,840
like a third of the screen
perhaps.
629
00:32:39,960 --> 00:32:42,600
And and then you can kill them
by just hopping on them.
630
00:32:42,600 --> 00:32:45,800
That felt so cartoonish and so
playful and so fun, right?
631
00:32:46,640 --> 00:32:50,960
I like Dempsey said, felt toy
like to me and so I never got
632
00:32:50,960 --> 00:32:53,200
around to actually playing this
game until prepping for this
633
00:32:53,200 --> 00:32:55,520
episode.
But I am proud to tell all of
634
00:32:55,520 --> 00:32:59,080
you and John Ford Discord that
without using any rewinding or
635
00:32:59,080 --> 00:33:02,680
safe states, I Nintend did beat
the Game Boy Advance port of
636
00:33:02,680 --> 00:33:05,840
this game.
How many computer?
637
00:33:06,960 --> 00:33:10,360
And then I nintended beat it a
second time on the SNES version,
638
00:33:10,800 --> 00:33:12,640
also using the star Rd.
Mike I.
639
00:33:12,640 --> 00:33:14,560
I won't play the sound effect
again though, because we're each
640
00:33:14,560 --> 00:33:16,480
getting 1 today.
Well, I'm proud of us guys.
641
00:33:16,480 --> 00:33:18,040
We've all beaten Super Mario
World.
642
00:33:18,040 --> 00:33:21,080
That's not totally easy.
So Dempsey, you kind of touched
643
00:33:21,080 --> 00:33:23,760
on a little bit already, but can
you kind of kick us off other
644
00:33:23,760 --> 00:33:26,520
discussion of the joy pros of
this game other than it's like
645
00:33:26,520 --> 00:33:30,360
toy, like nature and you know,
the the kind of world aspect of
646
00:33:30,360 --> 00:33:32,040
it?
What makes this so good?
647
00:33:32,240 --> 00:33:36,600
So I think one of the things
that for me really impacted me
648
00:33:36,600 --> 00:33:40,800
is the the challenge of it.
This is this is a hard game in
649
00:33:40,800 --> 00:33:43,600
some parts.
And for me, there is something
650
00:33:43,600 --> 00:33:48,080
so fun about just throwing
myself against the wall until
651
00:33:48,080 --> 00:33:52,200
I'm brain dead, until like I
feel like my hands mold to the
652
00:33:52,200 --> 00:33:56,520
controller and the character is
an extension of my will.
653
00:33:57,520 --> 00:34:00,840
And I and I and I did not get
that plane this time because I
654
00:34:00,840 --> 00:34:05,960
did use the rewind feature,
which makes made it really fun
655
00:34:05,960 --> 00:34:10,480
because it felt like a tour.
It felt like the rewound feature
656
00:34:10,480 --> 00:34:13,120
gave me the tools to kind of
like breeze through these
657
00:34:13,120 --> 00:34:16,239
places.
I already have memories of still
658
00:34:16,239 --> 00:34:19,280
feeling the feeling the game,
feeling the control, but not
659
00:34:19,280 --> 00:34:24,719
necessarily committing myself to
the time commitment I like.
660
00:34:24,880 --> 00:34:27,239
But yeah, I think for me, that's
one of the things that I love
661
00:34:27,239 --> 00:34:31,360
about it, about this game
specifically is I think I I
662
00:34:31,360 --> 00:34:37,600
think the balance of challenge
lends itself to almost, almost
663
00:34:37,600 --> 00:34:41,400
like a meditative state of OK,
if I die, I'm not going to care
664
00:34:44,040 --> 00:34:45,719
in in such a, in such a playful
way.
665
00:34:45,960 --> 00:34:48,600
Also.
So go going back to like how I
666
00:34:48,600 --> 00:34:53,440
think the desire for video games
to feel infinite, like you check
667
00:34:53,440 --> 00:34:56,679
every pipe when you go through
the first time in this game,
668
00:34:57,040 --> 00:35:00,240
because there's like the
opportunity that, that you
669
00:35:00,240 --> 00:35:04,080
might, that something might be
there and, and you're rewarded
670
00:35:04,080 --> 00:35:07,000
for that enough to where you
continue the effort of
671
00:35:07,000 --> 00:35:12,040
exploration consistently.
And I think like not skipping
672
00:35:12,320 --> 00:35:15,200
like, like when you get your
Cape, for example, I would go
673
00:35:15,200 --> 00:35:18,600
back to levels and fly up to see
if there's anything up there
674
00:35:19,280 --> 00:35:21,760
that that I, I would not have
access to without the Cape and
675
00:35:21,760 --> 00:35:24,320
things like that.
And so I, I, I also think the,
676
00:35:24,880 --> 00:35:30,680
the exploration and how it feeds
exploration is really fun.
677
00:35:30,680 --> 00:35:34,160
And like, if like the star Rd.
is a really good example of like
678
00:35:34,520 --> 00:35:37,120
more exploration.
Like if someone went into this,
679
00:35:37,360 --> 00:35:40,600
I don't know, I feel like if
someone went into this not
680
00:35:40,600 --> 00:35:43,320
knowing that Star World was a
thing, that would be like a
681
00:35:43,320 --> 00:35:48,120
genuine surprise that there's
like this whole alternate way to
682
00:35:48,120 --> 00:35:52,240
navigate the game, the, and like
the special levels and things
683
00:35:52,240 --> 00:35:54,960
like that.
I feel like that really adds to
684
00:35:55,360 --> 00:35:58,080
to feeling like you're, you're
plumbing the depths of this
685
00:35:58,080 --> 00:36:00,720
world. 100% agree.
Yeah.
686
00:36:00,880 --> 00:36:03,480
Yeah.
I love that you brought up the
687
00:36:03,480 --> 00:36:06,440
challenge of it, because when I
started playing the game for
688
00:36:06,440 --> 00:36:10,160
this episode, there was a good
45 minutes to an hour of my
689
00:36:10,160 --> 00:36:13,520
first run through where I was
kind of just, I don't know, this
690
00:36:13,520 --> 00:36:17,760
is fine, but this is Chigoro
Miyamoto's favorite Mario game.
691
00:36:17,760 --> 00:36:21,000
This, some people say, is the
pinnacle, and I couldn't figure
692
00:36:21,000 --> 00:36:23,600
out why I wasn't clicking with
the game.
693
00:36:23,600 --> 00:36:26,440
And then I asked a question that
honestly, I should ask more
694
00:36:26,440 --> 00:36:28,320
often, which is, what if I'm the
problem?
695
00:36:28,720 --> 00:36:32,280
What if rewinding is ruining the
fun of this?
696
00:36:32,280 --> 00:36:36,400
And it totally was, because as
you said, the challenge is
697
00:36:36,400 --> 00:36:40,360
perfect to the point that I am
always making a little bit of
698
00:36:40,360 --> 00:36:43,000
progress.
Every obstacle feels
699
00:36:43,000 --> 00:36:47,200
surmountable, and then there's
all these little tricks you can
700
00:36:47,200 --> 00:36:50,720
discover to get around it.
So once I stopped cheating I
701
00:36:50,720 --> 00:36:52,600
realize this is like an all
timer.
702
00:36:52,600 --> 00:36:57,520
This game is so good because
that pitch perfect difficulty is
703
00:36:57,520 --> 00:37:03,000
a very difficult thing to do in
one level, let alone 96 levels.
704
00:37:03,000 --> 00:37:07,600
Like it's, it's so well tuned.
Yeah, and I think it it builds
705
00:37:07,600 --> 00:37:10,200
and Nintendo is famous for doing
this, but this is very
706
00:37:10,200 --> 00:37:12,480
emblematic of the Nintendo
approach.
707
00:37:12,680 --> 00:37:18,160
But if, if builds the mechanical
vocabulary so seamlessly to
708
00:37:18,160 --> 00:37:21,520
where it's constantly
tutorializing you to how it's
709
00:37:21,520 --> 00:37:25,240
going to approach things in the
future, whether that's like, you
710
00:37:25,240 --> 00:37:27,680
know, getting so many flying
enemies on the screen where it
711
00:37:27,680 --> 00:37:30,400
feels insurmountable.
But because you've had access to
712
00:37:30,400 --> 00:37:35,480
them prior, you could, you know,
if it feels like a like if you
713
00:37:35,480 --> 00:37:37,920
were to drop in like the middle
of the game or whatever, it
714
00:37:37,920 --> 00:37:40,960
would be horrendous.
But because of the gradual I, I
715
00:37:40,960 --> 00:37:44,320
feel like it does a really good
job of scaffolding your
716
00:37:44,320 --> 00:37:47,440
experience to give you context
into what to expect later.
717
00:37:48,080 --> 00:37:49,440
That's like a good Lesson plan,
right?
718
00:37:49,440 --> 00:37:51,720
Like you got a scaffold, you got
to give kids contact.
719
00:37:51,720 --> 00:37:53,640
Look at you over thinking games.
I see you.
720
00:37:53,720 --> 00:37:57,840
I see what you're doing there.
I think at this point it's worth
721
00:37:58,200 --> 00:38:02,560
managing for one one thing in
terms of the pros, why I like
722
00:38:02,600 --> 00:38:04,240
the Game Boy Advance version
more.
723
00:38:04,960 --> 00:38:08,680
That's that point of OK, you
keep having as the difficulty
724
00:38:08,680 --> 00:38:11,760
hits you keep you're kind of the
accepting of like I'm going to
725
00:38:11,760 --> 00:38:14,200
die, but I'm keep getting a bit
further with what I'm trying to
726
00:38:14,200 --> 00:38:17,200
get through.
And one thing that was different
727
00:38:17,280 --> 00:38:20,600
between the two, and it's why I
stuck with it for the Game Boy
728
00:38:20,600 --> 00:38:26,800
Advanced version was in the
original game, you say are able
729
00:38:26,800 --> 00:38:32,960
to save it after like castles
and like the ghost houses on the
730
00:38:33,400 --> 00:38:37,680
Game Boy Advanced version, you
can save after any level.
731
00:38:39,320 --> 00:38:44,400
And so instead of having the
thing that I don't have various
732
00:38:44,400 --> 00:38:48,960
games depending on sort of how
they checkpoint things is there
733
00:38:48,960 --> 00:38:51,680
are have been a chunk games we
play where it's like, OK,
734
00:38:51,680 --> 00:38:55,480
there's a hard bit, but it takes
me so much effort to get back to
735
00:38:55,480 --> 00:38:57,320
the hard bit and then I don't
learn any.
736
00:38:57,480 --> 00:39:00,200
You know, if I die quickly, I
didn't have time to learn
737
00:39:00,200 --> 00:39:03,600
anything, which is particularly
true in this, where, you know,
738
00:39:03,640 --> 00:39:07,320
one hit and Mario's dead.
So there's this thing where I'm
739
00:39:07,320 --> 00:39:10,080
not spending my time learning
the thing, I'm spending my time
740
00:39:10,080 --> 00:39:12,000
getting back to it.
Yeah, I.
741
00:39:12,640 --> 00:39:16,160
Felt, yeah, I'm saying I felt
that with the Super Nintendo
742
00:39:16,160 --> 00:39:19,480
version a bit more, and the
Super Mario World really let me
743
00:39:19,480 --> 00:39:22,120
focus on the things that I was
having difficulty with.
744
00:39:22,680 --> 00:39:26,880
Well, so you know, that's
because the Game Boy Advance was
745
00:39:26,880 --> 00:39:30,480
AA battery powered.
And so, you know, Mommy, my Game
746
00:39:30,480 --> 00:39:31,640
Boy is dying.
Do you have any batteries?
747
00:39:31,640 --> 00:39:34,800
No, you got to let a kid save
because if they lose a lot of
748
00:39:34,800 --> 00:39:37,320
progress because of a dead AA
battery, they're going to not
749
00:39:37,320 --> 00:39:39,720
want to keep playing.
But Mike, I'm going to jump in
750
00:39:39,720 --> 00:39:41,480
there and I guess let's just do
it.
751
00:39:41,480 --> 00:39:44,000
Let's just do our Nintendis or
that because you know, we were
752
00:39:44,000 --> 00:39:46,040
going to compare this to the
Game Boy Advance version.
753
00:39:46,640 --> 00:39:48,200
And I totally agree with
Dempsey.
754
00:39:48,200 --> 00:39:50,680
Dempsey said before we started
recording that the Game Boy
755
00:39:50,680 --> 00:39:54,360
advanced washed out color
palette of a bummer because it's
756
00:39:54,360 --> 00:39:58,640
so sharp on the Super Nintendo.
I did find it being softer on
757
00:39:58,640 --> 00:40:01,040
the eyes.
I kind of liked it.
758
00:40:01,480 --> 00:40:03,880
Like I don't know if I liked it
more, but I didn't hate it.
759
00:40:04,640 --> 00:40:07,680
But but Mike, it's I so I
officially tested this and I
760
00:40:07,680 --> 00:40:09,800
have a video I'll put in the
YouTube version just to show
761
00:40:09,800 --> 00:40:12,080
that I'm right.
It's not just that you can say
762
00:40:12,080 --> 00:40:16,440
between every level.
If you game over, you restart at
763
00:40:16,440 --> 00:40:18,760
the mid level checkpoint you
reached.
764
00:40:19,240 --> 00:40:23,040
That's huge.
So suddenly, I don't know,
765
00:40:23,080 --> 00:40:24,480
Dempsey, have you played
Celeste?
766
00:40:25,400 --> 00:40:27,520
That's one of my favorite games.
For me, yes.
767
00:40:27,520 --> 00:40:30,680
I love that game so much.
What's wonderful about Celeste
768
00:40:30,840 --> 00:40:33,040
is that it's this crazy
platforming challenge, but when
769
00:40:33,040 --> 00:40:35,840
you fail, you're just taken back
to the start of that jump.
770
00:40:36,360 --> 00:40:38,920
And so you you try again and
again and again.
771
00:40:38,920 --> 00:40:40,720
And like Dempsey said, there's
something satisfying about
772
00:40:40,720 --> 00:40:43,360
throwing your face up against
the challenge and then the
773
00:40:43,360 --> 00:40:44,720
catharsis of when you finally
get it.
774
00:40:44,720 --> 00:40:47,560
So on the Game Boy Advance, it
felt more like Celeste, where I
775
00:40:47,560 --> 00:40:50,200
wasn't even having to play the
beginnings of levels after a
776
00:40:50,200 --> 00:40:52,480
game over.
Not, not, not.
777
00:40:52,480 --> 00:40:55,160
I was dead.
A game over to hit continue,
778
00:40:55,160 --> 00:40:57,680
went back to the level, and I'm
already 50% of the way through
779
00:40:57,680 --> 00:40:59,400
it.
I'm not putting this game down.
780
00:40:59,720 --> 00:41:02,200
I am going to beat this whole
freaking game.
781
00:41:02,200 --> 00:41:04,920
And I intended so.
Yeah.
782
00:41:04,920 --> 00:41:09,400
And also just so many little
layers of secrets.
783
00:41:09,520 --> 00:41:12,520
Mike, did you discover any of
that organically while playing
784
00:41:13,160 --> 00:41:15,360
any of the Yoshi Secrets or Star
War Star Rd.
785
00:41:15,360 --> 00:41:17,320
Was there anything you found
without the help of chat?
786
00:41:17,880 --> 00:41:21,680
I think some some stuff I don't
have, I don't have particulars.
787
00:41:21,680 --> 00:41:23,920
Like I and I definitely ended up
at like exits that were not the
788
00:41:23,920 --> 00:41:27,040
right exits at various not not
the exits that I needed.
789
00:41:27,040 --> 00:41:28,360
Like, you know, you found a
different exit.
790
00:41:28,480 --> 00:41:29,880
Go ahead, go see what happens
here.
791
00:41:30,320 --> 00:41:35,360
Yeah, I think like I didn't
really interact with the Yoshi
792
00:41:35,360 --> 00:41:39,440
stuff until the star Rd. things
and that was a little bit the
793
00:41:39,480 --> 00:41:42,120
manual mentions that like you
can feed the baby Yoshi's to get
794
00:41:42,120 --> 00:41:45,480
them to be a full Yoshi.
And so like some of that stuff,
795
00:41:45,480 --> 00:41:48,080
like I knew what was going on a
bit.
796
00:41:48,680 --> 00:41:51,400
I feel like the closest thing I
had to to a figuring something
797
00:41:51,400 --> 00:41:55,480
out wasn't directly gameplay.
It was the realization that also
798
00:41:55,480 --> 00:42:00,160
I think the Gameboy Advance
allows is you can pause the game
799
00:42:00,160 --> 00:42:03,640
on a level you've already beaten
and just go back to the map,
800
00:42:04,120 --> 00:42:08,240
which is super useful if you're
like, I need a power up or I'm
801
00:42:08,240 --> 00:42:12,760
going to die on this level.
Now I can pause and go back and
802
00:42:12,760 --> 00:42:18,000
then come back in.
Sure, and they added the status
803
00:42:18,000 --> 00:42:20,120
screen.
If you hit select on any
804
00:42:20,120 --> 00:42:23,520
overworld map level, it'll tell
you exactly how many dinosaur
805
00:42:23,520 --> 00:42:26,440
coins you've found, how many
exits you've found.
806
00:42:26,960 --> 00:42:29,880
It gives you basically a
checklist to 100% of the game.
807
00:42:30,080 --> 00:42:32,640
So Dempsey, you've played this
game multiple times.
808
00:42:32,680 --> 00:42:36,080
How do you kind of do your run?
Do you use Star Road and, you
809
00:42:36,080 --> 00:42:39,560
know, skip major parts of the
game or do you try to play it
810
00:42:39,560 --> 00:42:41,720
proper?
I just vibe it out.
811
00:42:41,960 --> 00:42:45,240
I have no, there's only one time
I did it systematically and I
812
00:42:45,240 --> 00:42:49,120
followed a guide to make sure I
got every single exit and things
813
00:42:49,120 --> 00:42:52,200
like that because I didn't want
to experience all of it, so I
814
00:42:52,200 --> 00:42:56,280
did.
I did follow a guide once, but
815
00:42:57,000 --> 00:43:00,320
now I just kind of, yeah.
Now when I go, when I hop back
816
00:43:00,320 --> 00:43:03,000
into it, I just kind of vibe it
out.
817
00:43:03,560 --> 00:43:07,200
I'll remember like specific
things and I'll, you know, and
818
00:43:07,200 --> 00:43:10,000
I'll go, OK, this pipe, I like,
remember this pipe and things
819
00:43:10,000 --> 00:43:12,600
like that.
But I'm not like I, I'm not like
820
00:43:12,600 --> 00:43:15,000
speed running it or like trying
to accomplish anything.
821
00:43:15,240 --> 00:43:18,800
So the the need for a
systemization is is less so for
822
00:43:18,800 --> 00:43:20,880
me.
I do remember that I think the
823
00:43:21,840 --> 00:43:24,800
the second and third Switch
palaces were something that
824
00:43:24,800 --> 00:43:27,960
actually the game made a comment
about, hey, what?
825
00:43:27,960 --> 00:43:31,320
Hey, have you seen those?
I'm like, I should go figure out
826
00:43:31,320 --> 00:43:34,400
where those are now.
And what's really neat about the
827
00:43:34,400 --> 00:43:37,560
switch palaces, that's what
Mike's referring to, like at 3
828
00:43:37,560 --> 00:43:41,520
different points in the overall
maps, you can find these things
829
00:43:41,520 --> 00:43:45,680
that will for create new for
well, there's yellow, blue-green
830
00:43:45,680 --> 00:43:46,560
and red.
Yeah.
831
00:43:47,160 --> 00:43:51,760
Okay, SO4 switch the colors of
the Mario world, the title
832
00:43:51,760 --> 00:43:53,800
screen, there you go, everything
all figured out.
833
00:43:54,120 --> 00:43:58,080
But anyway, so they will make
new platforms appear so you can
834
00:43:58,080 --> 00:44:01,040
access different pathways
through the levels, including
835
00:44:01,040 --> 00:44:04,600
getting to special world, which
is a hidden world within a
836
00:44:04,600 --> 00:44:06,720
hidden world.
If you make it to the end of
837
00:44:06,720 --> 00:44:09,800
star road and have hit all the
switch palaces, you can access
838
00:44:09,800 --> 00:44:13,280
these like Kaizo level
challenging levels called
839
00:44:13,280 --> 00:44:17,520
special, each one named after a
different retro synonym for the
840
00:44:17,520 --> 00:44:20,920
word special, which includes
gnarly, tubular, way, cool,
841
00:44:20,920 --> 00:44:25,080
awesome, groovy, mondo,
outrageous and funky.
842
00:44:26,320 --> 00:44:31,600
But I loved these because a
totally optional, but they're as
843
00:44:31,600 --> 00:44:36,320
like a bragging rights thing.
So Dempsey, so how say you kind
844
00:44:36,320 --> 00:44:39,080
of vibe the game out, but like,
do you consider yourself good at
845
00:44:39,080 --> 00:44:41,520
it because you were pretty
competitive in the versus mode
846
00:44:41,520 --> 00:44:43,280
we tried.
No, I don't think I'm good at
847
00:44:43,280 --> 00:44:44,640
this game at all.
It takes me forever.
848
00:44:45,400 --> 00:44:47,640
It takes No, I I don't think I'm
very good at this game.
849
00:44:47,640 --> 00:44:49,480
I'm not going to platformers.
I'm just persistent at
850
00:44:49,480 --> 00:44:52,520
platformers.
I I do like doing the special
851
00:44:52,520 --> 00:44:54,640
challenges.
I might get through like the
852
00:44:54,640 --> 00:45:00,080
first two and be like, OK, this
is this is a lot and then go
853
00:45:00,080 --> 00:45:06,360
back to the rest of the game.
Yeah, I, I part of the switches
854
00:45:06,360 --> 00:45:11,400
that I think are really fun is
that they are also difficulty
855
00:45:11,400 --> 00:45:14,400
mechanisms to control the level
of difficulty.
856
00:45:14,680 --> 00:45:18,600
Because not only do they do
switching them give you access
857
00:45:18,600 --> 00:45:23,280
to different things, but they
also just fill in the gaps on,
858
00:45:23,280 --> 00:45:25,200
on some particularly hard
places.
859
00:45:25,480 --> 00:45:29,920
And so if you are having a lot
of trouble, it, it kind of helps
860
00:45:29,920 --> 00:45:35,680
to be to explore a little more
and find them and, and, and so
861
00:45:35,680 --> 00:45:38,760
that's that, that's another
thing that I think is, is
862
00:45:38,760 --> 00:45:42,040
really, I don't know elegance
about the way the game let's the
863
00:45:42,040 --> 00:45:45,320
player gets a kind of, I, I
usually don't hit the switches,
864
00:45:45,320 --> 00:45:49,320
I guess at least like the first
time, like you can hit the
865
00:45:49,320 --> 00:45:50,920
switches earlier.
But then if I want to go
866
00:45:50,920 --> 00:45:52,400
somewhere that needs to
switches, I'll go back to that
867
00:45:52,400 --> 00:45:53,800
switches.
But I think there's something
868
00:45:53,800 --> 00:45:56,560
about the original challenge
that's really satisfying.
869
00:45:57,400 --> 00:46:00,360
But no, I, I I I think the
switches are a really elegant
870
00:46:00,360 --> 00:46:04,960
solution for both difficulty and
also wonder and surprise through
871
00:46:04,960 --> 00:46:05,560
exploration.
I.
872
00:46:05,880 --> 00:46:07,640
Think it was actually
interesting to realize when I
873
00:46:07,640 --> 00:46:11,600
got to Bowser's Castle that in
the weird with one of the parts
874
00:46:11,600 --> 00:46:14,480
of Bowser's Castle I'm like, I
think the switches are making
875
00:46:14,480 --> 00:46:16,160
this easier now.
Yeah.
876
00:46:16,160 --> 00:46:18,840
Yeah, and it was a cool
realization, like what's going
877
00:46:18,840 --> 00:46:20,160
on?
There's like, oh, because if
878
00:46:20,160 --> 00:46:23,440
those blocks weren't there, I
think it's basically like the
879
00:46:23,440 --> 00:46:27,000
Bowser statues that that shoot
fire and it's they're up on.
880
00:46:27,240 --> 00:46:30,240
There's two of them that are up
on, Yep, those blocks.
881
00:46:30,240 --> 00:46:32,480
I'm like, oh, because I've done
that.
882
00:46:32,840 --> 00:46:35,000
This is a much easier thing to
get through now.
883
00:46:35,480 --> 00:46:39,280
Yeah, and that's a neat feeling.
Like I think it's so clever that
884
00:46:39,280 --> 00:46:42,240
this kind of feels like a world
because there's all these little
885
00:46:42,560 --> 00:46:45,360
touches and ways you can
influence it and little back
886
00:46:45,360 --> 00:46:49,120
alleys to explore.
And it's just one of the more
887
00:46:49,120 --> 00:46:53,240
expansive 2D platforming games.
And it's neat that I didn't
888
00:46:53,240 --> 00:46:55,520
discover really much of this at
all on my first run through.
889
00:46:55,520 --> 00:46:58,920
It was on my second run through
that I started delving in, and I
890
00:46:58,920 --> 00:47:01,720
think that's the perfect way to
approach game Secrets is like
891
00:47:01,720 --> 00:47:04,320
really fulfilling if you want to
pursue them, but if you don't,
892
00:47:04,840 --> 00:47:08,360
it holds up fine on its own too.
Can we talk a little bit about
893
00:47:08,360 --> 00:47:11,320
the kind of characters?
Because like, I mean, Yoshi,
894
00:47:11,320 --> 00:47:14,120
Mike mentioned it briefly, but
there's a lot of depth to the
895
00:47:14,120 --> 00:47:17,800
Yoshi character.
Depending on the Koopa that
896
00:47:17,800 --> 00:47:20,920
Yoshi swallows, they can spit
fire or it can sprout wings and
897
00:47:20,920 --> 00:47:23,600
fly.
And then Mike said you can find
898
00:47:23,800 --> 00:47:26,760
hidden levels with baby Yoshi's,
and if you feed them enough
899
00:47:26,760 --> 00:47:30,440
enemies, they'll grow into, you
know, adult Yoshi's.
900
00:47:30,640 --> 00:47:31,960
Did you?
Did Mike?
901
00:47:31,960 --> 00:47:33,920
Did you find any of the
alternate colors?
902
00:47:34,120 --> 00:47:36,120
You can get different color
Yoshi's throughout the game.
903
00:47:36,720 --> 00:47:39,640
Yeah, cuz you see those on the
when only when I did the star
904
00:47:39,640 --> 00:47:41,920
Rd. stuff did I see them.
Yeah.
905
00:47:42,280 --> 00:47:45,920
Which one of them's a total jerk
and turns out if if it hates a
906
00:47:45,920 --> 00:47:49,640
star that you're trying to get,
it immediately becomes Yoshi.
907
00:47:50,080 --> 00:47:52,960
Wait, the baby becomes Yoshi
immediately from a star?
908
00:47:53,000 --> 00:47:57,200
Yep, and that is so clever.
And you don't get the star.
909
00:47:57,440 --> 00:48:00,240
Yeah, but you get a full Yoshi.
I didn't want a full Yoshi.
910
00:48:00,520 --> 00:48:03,800
In fact, I I wanted a star and
to be holding a Yoshi because
911
00:48:03,800 --> 00:48:05,880
when you're holding something
you swim much faster.
912
00:48:06,320 --> 00:48:08,560
Yeah, yeah.
It's like a little, almost a
913
00:48:08,640 --> 00:48:12,280
little handheld jet ski.
So I got the enemies on the
914
00:48:12,280 --> 00:48:13,880
screen here.
I I grabbed it from the credit
915
00:48:13,880 --> 00:48:16,000
sequence, which names all of
them and shells all of them.
916
00:48:16,200 --> 00:48:18,680
Dempsey, are there any enemies
that you like, really love, or
917
00:48:18,680 --> 00:48:22,680
really hate?
I think the I I like the
918
00:48:22,680 --> 00:48:25,960
dinosaurs just because they feel
like the most toys to me.
919
00:48:25,960 --> 00:48:29,080
The Rex, I guess I I really like
those designs.
920
00:48:29,360 --> 00:48:31,920
Also that lot.
Blarg.
921
00:48:32,120 --> 00:48:33,720
Blarg looks like he does not
belong.
922
00:48:33,920 --> 00:48:36,560
Blarg looks like he's surprised
that he's there.
923
00:48:36,840 --> 00:48:40,680
I think, yeah, Blarg is.
So every time I play Blarg, I'm
924
00:48:40,680 --> 00:48:43,160
like, this feels like a mistake.
I don't know.
925
00:48:43,480 --> 00:48:45,800
He's a very he's a very funny
character design.
926
00:48:46,240 --> 00:48:48,720
What what Dempsey's referring to
is that there is an enemy in the
927
00:48:48,720 --> 00:48:51,680
lava levels that you cannot hurt
and it can't get out of the
928
00:48:51,760 --> 00:48:53,000
it's, it's like a shark
essentially.
929
00:48:53,000 --> 00:48:55,040
It's swimming around in the lava
and it'll kind of lunge at you.
930
00:48:55,040 --> 00:48:59,600
But the art style, like, like he
said, this is when they figured
931
00:48:59,600 --> 00:49:01,960
out the Mario aesthetic.
But he does not belong in the
932
00:49:01,960 --> 00:49:05,080
Mario aesthetic.
No, he looks so out of place.
933
00:49:05,640 --> 00:49:08,600
Yeah, it's almost something out
of like early Dream works or
934
00:49:08,600 --> 00:49:09,760
something.
It's really wacky.
935
00:49:10,520 --> 00:49:12,960
Mike, do you have any strong
feelings about the enemies?
936
00:49:13,680 --> 00:49:16,880
I hate the Dino torches.
Oh, the little fire breathing
937
00:49:16,880 --> 00:49:20,080
guys.
And that's partially because
938
00:49:20,240 --> 00:49:23,440
they're one of the enemies that
can go up walls and stuff and
939
00:49:23,440 --> 00:49:28,280
move around fairly erratically,
and also because they that is
940
00:49:28,280 --> 00:49:33,920
the first part of the level that
I played repeatedly for an hour
941
00:49:33,920 --> 00:49:36,680
and couldn't beat.
So like, I got very fed up with
942
00:49:36,680 --> 00:49:39,400
them.
I also don't like RIP Van Fish.
943
00:49:40,920 --> 00:49:43,880
The sleepy fish.
If they stayed sleepy I'd be OK
944
00:49:43,880 --> 00:49:45,480
with it.
It's when they stop being sleepy
945
00:49:45,480 --> 00:49:46,960
I have a problem.
Yeah.
946
00:49:47,520 --> 00:49:54,480
I do have a question here, which
is I'm wondering how many of the
947
00:49:54,480 --> 00:49:57,600
of I think a handful of these
are all ones that I recognize
948
00:49:57,600 --> 00:50:00,720
from stuff like Mario Party, and
I'm wondering if this was if
949
00:50:00,720 --> 00:50:02,640
they'd been in previous things
or if this was their first
950
00:50:02,640 --> 00:50:04,640
appearance.
Like I'm looking at both.
951
00:50:04,640 --> 00:50:08,880
I think Wiggler and Monty Mole
and Pokey were all ones there.
952
00:50:08,920 --> 00:50:13,360
Like these are all familiar from
like Mario Party things.
953
00:50:13,640 --> 00:50:17,720
To me, I know that some of these
were Mario 3 editions, so I'll
954
00:50:17,720 --> 00:50:20,440
be honest, I'm not sure.
But like this, this feels like
955
00:50:20,680 --> 00:50:22,760
the fully realized version of
these characters.
956
00:50:23,040 --> 00:50:25,680
I think the one that I kind of
have a lot of memories about is
957
00:50:25,680 --> 00:50:28,600
the charge and chucks the
football players because the
958
00:50:28,600 --> 00:50:31,160
game is really good about
putting them in like kind of
959
00:50:31,160 --> 00:50:34,040
stressful or silly situations.
So like there's points where
960
00:50:34,040 --> 00:50:36,360
he's like literally the
goalkeeper and he's right there
961
00:50:36,360 --> 00:50:39,360
before the end of the level
jumping to block you because
962
00:50:39,360 --> 00:50:41,040
you're essentially the football,
right?
963
00:50:41,640 --> 00:50:43,040
That's just, that's just nice
theming.
964
00:50:43,040 --> 00:50:45,200
And there's even a hilarious
moment where you find one
965
00:50:45,200 --> 00:50:48,400
underwater and he can't swim.
So he's just ineffectually
966
00:50:48,400 --> 00:50:50,680
drowning forever.
And I'm like, I'll charge.
967
00:50:50,680 --> 00:50:51,960
And Chuck, how'd you get down
here?
968
00:50:53,040 --> 00:50:58,080
I've always had a fantasy of.
OK, tell me, Dempsey, what's
969
00:50:58,080 --> 00:51:00,880
going on here?
Of Charge and Chuck and Mario
970
00:51:00,880 --> 00:51:03,040
Kart.
I think he would be such a fun.
971
00:51:03,640 --> 00:51:05,720
I I think he would be It's so I
don't know.
972
00:51:06,040 --> 00:51:08,200
I have some weird affection for
charging Chuck.
973
00:51:08,200 --> 00:51:10,360
I think I want to see charging
Chuck more places that.
974
00:51:10,520 --> 00:51:12,600
'D be dope.
He's such a funny character.
975
00:51:13,000 --> 00:51:16,040
Yeah, sorry.
That just clicked now is also a
976
00:51:16,040 --> 00:51:19,720
Mario party 1 is where the
charging chucks run across and
977
00:51:19,720 --> 00:51:23,480
you have to OK, I I this is I
want to make this clear to
978
00:51:23,480 --> 00:51:24,680
Dempsey.
We don't normally have this much
979
00:51:24,680 --> 00:51:26,880
punctuation talk on our shows,
but.
980
00:51:28,000 --> 00:51:29,880
The Mike's just feeling a little
frisky tonight.
981
00:51:30,280 --> 00:51:33,960
I.
Find it weird that Boo buddies
982
00:51:34,000 --> 00:51:38,320
Boo is in quote quotes.
The big Boo Boo is in quotes.
983
00:51:38,520 --> 00:51:42,360
The fishing Boo is not.
OK, yeah, that's right.
984
00:51:42,520 --> 00:51:44,200
Yep, the one.
Here we go.
985
00:51:44,200 --> 00:51:46,400
We cracked the code.
Well, what's the code?
986
00:51:48,720 --> 00:51:51,560
It's over thinking games.
This is right on, right on
987
00:51:51,560 --> 00:51:53,360
brand.
Yeah, that's hilarious.
988
00:51:53,680 --> 00:51:56,520
Yeah, that's very funny.
How about the boss fights?
989
00:51:56,960 --> 00:51:58,760
I love the boss fights in this
game.
990
00:51:58,760 --> 00:52:02,000
I think they're really clever.
You know, you got the
991
00:52:02,000 --> 00:52:04,040
Koopalings.
I don't really F with the
992
00:52:04,040 --> 00:52:06,760
Koopalings.
Like they're fine.
993
00:52:07,160 --> 00:52:09,520
They're more than just like a
puzzle, just a couple of hits.
994
00:52:09,920 --> 00:52:11,720
But this game has some big boss
fights.
995
00:52:11,720 --> 00:52:15,720
There's Reznor, where it's the
fire breathing triceratops on a
996
00:52:15,720 --> 00:52:19,760
like Ferris wheel and you have
to hit kill them by doing the
997
00:52:19,760 --> 00:52:22,040
Air Mario arcade mechanic of
running underneath their
998
00:52:22,040 --> 00:52:24,880
platform, jumping up, hitting it
from below, they fly off.
999
00:52:25,160 --> 00:52:27,680
But what's genius about this is
that once you've destroyed two
1000
00:52:27,680 --> 00:52:32,520
of the Triceratops, the floor of
the level burns up, and now you
1001
00:52:32,520 --> 00:52:36,000
have to jump on the Ferris wheel
in order to not die.
1002
00:52:37,000 --> 00:52:40,000
So now it's a great way of
adding tension.
1003
00:52:40,320 --> 00:52:43,200
And like Dempsey said, you know,
it teaches you the mechanics of
1004
00:52:43,200 --> 00:52:46,800
the boss fight, and then it adds
a layer of complexity.
1005
00:52:47,000 --> 00:52:49,680
Yeah, to make it feel really
satisfying when you pull it off.
1006
00:52:51,080 --> 00:52:54,200
And and then, like, I think the
Bowser fight too, right?
1007
00:52:54,400 --> 00:52:57,360
It's you're using the techniques
that you've learned.
1008
00:52:57,360 --> 00:53:01,040
You're kicking stuff up into the
air until Bowser flies
1009
00:53:01,040 --> 00:53:03,600
underneath it, but then you're
also having to manage like the
1010
00:53:03,600 --> 00:53:06,880
Mecca Koopalings and Peach is
throwing you power ups whenever
1011
00:53:06,880 --> 00:53:09,600
can she can get a moment.
So it's like it felt very good
1012
00:53:09,600 --> 00:53:12,160
story building and it felt like
good boss mechanics.
1013
00:53:12,160 --> 00:53:15,480
Did you guys like the bosses?
Yeah, I think, I think all the
1014
00:53:15,480 --> 00:53:18,240
bosses are, they're not
confusing, which is my least
1015
00:53:18,240 --> 00:53:21,320
favorite thing in a boss.
They're all very clear that they
1016
00:53:21,320 --> 00:53:24,160
teach you almost instantaneously
what you have to do.
1017
00:53:24,440 --> 00:53:28,560
And so even the first time going
in, the learning is very smooth,
1018
00:53:28,560 --> 00:53:32,040
I found.
And yeah, I think they're,
1019
00:53:32,320 --> 00:53:34,520
they're very fun and, and
playful.
1020
00:53:35,080 --> 00:53:38,080
I have a lot of nostalgia for
the Bowser boss fight.
1021
00:53:38,520 --> 00:53:40,440
I think it's, I think it's a
classic.
1022
00:53:40,440 --> 00:53:43,880
Like when I think of like iconic
video game boss fights, that's
1023
00:53:43,880 --> 00:53:46,720
one that comes to mind for me.
And it's it's neat the mechanics
1024
00:53:46,720 --> 00:53:50,000
of the of the fight because
Bowser is flying above you and
1025
00:53:50,000 --> 00:53:52,440
so he has his propeller.
So you can't jump into his
1026
00:53:52,440 --> 00:53:54,640
propeller.
So you need to jump, but not,
1027
00:53:54,640 --> 00:53:57,640
you can't jump high if you jump
low, you know, And it's like
1028
00:53:57,960 --> 00:54:00,600
this whole game you've been,
you've been honing your jumping
1029
00:54:00,600 --> 00:54:02,320
abilities.
Let's really put it to the test
1030
00:54:02,320 --> 00:54:06,360
by giving you this narrow window
of safety to jump over the
1031
00:54:06,360 --> 00:54:08,720
enemies he's spawning, but not
get hit by a propeller from
1032
00:54:08,720 --> 00:54:09,840
above.
I thought it was neat.
1033
00:54:09,840 --> 00:54:11,600
Mike, any thoughts on the
bosses?
1034
00:54:12,080 --> 00:54:17,040
I.
Found what counted as a hit or
1035
00:54:17,040 --> 00:54:20,560
not, particularly in the Bowser
fight, to be a frustrating
1036
00:54:20,560 --> 00:54:22,000
experience.
Yeah.
1037
00:54:22,440 --> 00:54:24,400
Cuz a lot of things are, I'm
like, I don't know.
1038
00:54:24,600 --> 00:54:29,560
Or just more broadly, I feel
like somehow when I needed to
1039
00:54:29,560 --> 00:54:34,200
interact with something, it was
not very generous, but if I
1040
00:54:34,200 --> 00:54:39,760
wanted something not to interact
with me, it was a lot more
1041
00:54:39,760 --> 00:54:41,400
liberal on what counted as a
hit.
1042
00:54:41,760 --> 00:54:44,880
The worst thing I did get killed
holding a key trying to reach a
1043
00:54:44,880 --> 00:54:47,600
lock because it counted me as
having collided with the thing
1044
00:54:47,600 --> 00:54:49,800
on the other side of the lock.
And I'm like.
1045
00:54:50,800 --> 00:54:54,000
Oh, OK.
How did I die from the thing
1046
00:54:54,000 --> 00:54:56,440
further away than the thing I
need to reach to leave this
1047
00:54:56,440 --> 00:54:59,120
level?
Right, it broke, wrinkled the
1048
00:54:59,120 --> 00:54:59,920
brain.
Yeah.
1049
00:54:59,920 --> 00:55:03,400
And so like dealing with like
the mecha koopas and trying to
1050
00:55:03,400 --> 00:55:05,600
get them hit and just having
his, I'm like, I don't know why
1051
00:55:05,600 --> 00:55:09,520
that wasn't a hit.
I am at least slightly glad that
1052
00:55:09,520 --> 00:55:14,160
I, I had one bit of strategy on
that boss fight that when I
1053
00:55:14,160 --> 00:55:17,440
eventually came up with it, I
was very pleased with, which was
1054
00:55:17,440 --> 00:55:21,000
cuz he'll throw down to Mecca
Koopas and the next time it
1055
00:55:21,000 --> 00:55:24,600
comes around, he will sort of
top it back up to 2.
1056
00:55:25,080 --> 00:55:29,120
And so I would use one and then
deliberately wait until he would
1057
00:55:29,120 --> 00:55:30,800
throw down a second one.
Right.
1058
00:55:31,520 --> 00:55:34,360
So that when I would move on to
phase two, I already had a Mecca
1059
00:55:34,360 --> 00:55:35,880
Cooper to hit him with.
Smart.
1060
00:55:36,200 --> 00:55:37,640
Yeah.
It's like a little resource
1061
00:55:37,640 --> 00:55:39,720
management puzzle that you kind
of figured out there that's.
1062
00:55:39,760 --> 00:55:41,400
Fun.
I had that one bit going going
1063
00:55:41,400 --> 00:55:47,800
for me and it slightly worked to
like relatively early on I made
1064
00:55:47,800 --> 00:55:49,640
it to.
I was one hit away from beating
1065
00:55:49,680 --> 00:55:53,240
from beating them and then I
spent the next like 2 hours
1066
00:55:53,240 --> 00:55:56,920
trying to do it again.
Well, I mean, and so if I can
1067
00:55:56,920 --> 00:55:58,760
just talk about the Big Boo
fight because this is an
1068
00:55:58,760 --> 00:56:01,920
optional boss, but it's really
neat because it's kind of a
1069
00:56:01,920 --> 00:56:04,400
similar mechanic.
You are grabbing blocks and
1070
00:56:04,400 --> 00:56:07,720
kicking them up into Big Boo
while you're having to avoid 2
1071
00:56:07,720 --> 00:56:10,000
little boos and you know, kind
of keep your eye on them or off
1072
00:56:10,000 --> 00:56:11,200
them or forget what the mechanic
is.
1073
00:56:11,200 --> 00:56:14,120
But since you're grabbing block
from the floor, you can
1074
00:56:14,120 --> 00:56:17,040
accidentally dig yourself into
like a little Gray wave or just
1075
00:56:17,040 --> 00:56:18,760
fall into a bottomless pit below
you.
1076
00:56:19,400 --> 00:56:21,880
It never really happened because
it's not that hard to aim.
1077
00:56:22,040 --> 00:56:26,080
But I love the idea of I'm using
the platform I'm on as my
1078
00:56:26,080 --> 00:56:28,680
weapon.
So I better I I better choose my
1079
00:56:28,680 --> 00:56:29,840
moment carefully.
It's neat.
1080
00:56:29,840 --> 00:56:32,920
It's it's like that's just
that's chef kiss game design.
1081
00:56:32,920 --> 00:56:36,760
It's so pure, It's so good.
And after each boss, you get
1082
00:56:36,760 --> 00:56:40,000
like a funny cutscene.
They destroy the castle in
1083
00:56:40,000 --> 00:56:42,160
increasingly comical ways.
You guys remember this?
1084
00:56:42,400 --> 00:56:45,160
Yeah.
Yeah, so like, yo, Yoshi will or
1085
00:56:45,160 --> 00:56:48,520
sorry, Luigi or Mario will like
blow up the castle or punt it
1086
00:56:48,520 --> 00:56:51,040
away like a football or my
favorite, they like erase it
1087
00:56:51,080 --> 00:56:54,720
with like a window rusher brush.
Sure, which kind of implies
1088
00:56:54,720 --> 00:57:01,240
they're sort of godly in a way.
So, you know, joy cons, right?
1089
00:57:01,240 --> 00:57:02,960
Dempsey would want to leave the
zoom or something because you
1090
00:57:02,960 --> 00:57:05,080
said there's nothing you can
criticize about this game.
1091
00:57:05,240 --> 00:57:06,760
Is there?
Nothing you don't like about it?
1092
00:57:06,760 --> 00:57:09,200
Literally, it's perfect to you.
So here.
1093
00:57:09,320 --> 00:57:11,960
So this is, I'm going to get
annoying.
1094
00:57:12,280 --> 00:57:15,960
So this is sometimes an
experience, an artistic
1095
00:57:15,960 --> 00:57:20,800
experience transcends my ability
to criticize it well, where it
1096
00:57:20,800 --> 00:57:23,640
feels like criticizing it is
like criticizing a friend.
1097
00:57:24,840 --> 00:57:28,560
Like, like there's something
about the experience as a whole
1098
00:57:28,800 --> 00:57:32,240
where it's a lot easier for me
to talk about how it makes me
1099
00:57:32,240 --> 00:57:38,400
feel than it is to analyze like
any kind of objective opinion on
1100
00:57:38,400 --> 00:57:40,120
it.
And like, so like there, there's
1101
00:57:40,120 --> 00:57:43,320
a couple games like outer Wilds
is a game like that where I find
1102
00:57:43,320 --> 00:57:46,720
it impossible to think
critically about that game in a,
1103
00:57:46,720 --> 00:57:50,640
in a, in a like a criticism way.
And this is one of those games
1104
00:57:50,640 --> 00:57:53,520
where like I understand that
like the difficulty thing.
1105
00:57:53,680 --> 00:57:56,920
So like even going back to the
difficulty, I think you're
1106
00:57:56,920 --> 00:57:59,360
right.
I think saving, I think there is
1107
00:57:59,680 --> 00:58:04,920
a lot of value in being able to
save at the, at the, at each
1108
00:58:04,920 --> 00:58:07,160
stage to where you don't have to
go all the way back to the last
1109
00:58:07,160 --> 00:58:09,080
castle or the last haunted house
or whatever.
1110
00:58:09,600 --> 00:58:12,920
I play and since I was a little
kid, I've, I've played this like
1111
00:58:12,920 --> 00:58:18,680
I play Demon Souls where you go
farm a bunch and then you, and
1112
00:58:18,680 --> 00:58:22,000
then you tried it, you go farm a
bunch of lives and then you
1113
00:58:22,000 --> 00:58:23,800
tried it.
And then it's like you, I get up
1114
00:58:23,800 --> 00:58:27,360
to like 80 lives or whatever.
And then I, and I think that's,
1115
00:58:27,720 --> 00:58:31,120
I think I have been able to
romanticize that process in my
1116
00:58:31,120 --> 00:58:35,280
head, but like, I, I don't think
that necessarily makes it a good
1117
00:58:35,280 --> 00:58:38,280
solution to a game.
But like my emotional experience
1118
00:58:38,520 --> 00:58:41,680
has a lot of attachment to, to
the process of getting low on
1119
00:58:41,680 --> 00:58:44,280
lives, going back to the
beginning, farming lives.
1120
00:58:44,280 --> 00:58:47,400
And then, and that's part of the
rhythm in which I play the game,
1121
00:58:47,560 --> 00:58:50,000
but that doesn't mean it's, it's
a good experience.
1122
00:58:50,160 --> 00:58:52,400
So in that way.
And that's, I think that's what
1123
00:58:52,400 --> 00:58:54,520
I mean when I say this is a
really difficult game for me to
1124
00:58:54,800 --> 00:58:59,120
look at critically because I
think I've gotten used to a lot
1125
00:58:59,120 --> 00:59:01,960
of the flaws to where those are
a part of the romantic
1126
00:59:01,960 --> 00:59:03,480
experience for me of playing
this game.
1127
00:59:03,960 --> 00:59:06,880
That's fair.
I says games are really special
1128
00:59:06,880 --> 00:59:09,040
and especially nostalgic in
different ways.
1129
00:59:09,040 --> 00:59:12,200
And so, you know, it's like with
a game that's good, it's like,
1130
00:59:12,200 --> 00:59:13,640
are you going to criticize
childhood?
1131
00:59:13,760 --> 00:59:15,880
You know, like, it's almost
like, right?
1132
00:59:15,880 --> 00:59:18,720
Yeah, it's I'm, I'm very excited
to hear you guys talk because
1133
00:59:18,720 --> 00:59:20,800
you guys don't have that
nostalgia for it.
1134
00:59:21,280 --> 00:59:25,240
And so and so I mean, you guys
are playing this like as if it
1135
00:59:25,240 --> 00:59:28,480
like maybe like it's as if like
it's a 2D platform or like a
1136
00:59:28,480 --> 00:59:30,400
really well reviewed indie game
or whatever.
1137
00:59:30,560 --> 00:59:33,280
Like kind of that that level of
like it's not pushing technology
1138
00:59:33,280 --> 00:59:35,880
forwards anymore.
It doesn't have this like ground
1139
00:59:35,880 --> 00:59:39,520
breaking art style necessarily.
That would have been like insane
1140
00:59:39,520 --> 00:59:42,000
to see for the first time.
It's like the way you guys are
1141
00:59:42,040 --> 00:59:44,680
are looking at it.
I think I'm very fascinated to
1142
00:59:44,680 --> 00:59:46,440
hear you guys talk about it,
actually.
1143
00:59:47,040 --> 00:59:49,720
Thank you, I I would hope so.
That's the whole premise of this
1144
00:59:49,720 --> 00:59:53,840
anyway.
Mike, any joy cons for you on
1145
00:59:53,840 --> 00:59:57,320
Super Mario World?
I think aside from some of the
1146
00:59:57,600 --> 01:00:02,680
bits already covered, I think I
don't like how it handles power
1147
01:00:02,680 --> 01:00:08,200
ups really OK.
And what I mean by that is I
1148
01:00:08,240 --> 01:00:10,160
think they're often very
critical.
1149
01:00:10,600 --> 01:00:15,080
However, they are often not
present within the levels where
1150
01:00:15,080 --> 01:00:17,800
one needs them.
Yeah, and it's you gotta go
1151
01:00:17,800 --> 01:00:19,080
farm.
Yeah.
1152
01:00:19,640 --> 01:00:20,840
Yeah.
And it kind of turns into this
1153
01:00:20,840 --> 01:00:25,360
thing where it's like I am on
like, like we're like 7.
1154
01:00:25,400 --> 01:00:28,480
And like the spot that I know I
can get this is world 2.
1155
01:00:28,960 --> 01:00:33,800
This is not efficient.
And I kind of feel like it's a
1156
01:00:33,800 --> 01:00:37,840
situation where if there was
something in there that was even
1157
01:00:37,840 --> 01:00:39,920
just like, OK, I go back to the
start of this world.
1158
01:00:39,920 --> 01:00:42,520
There's an easy ish way to do
this.
1159
01:00:43,360 --> 01:00:44,840
Sure.
Just so that I'm not having to
1160
01:00:44,840 --> 01:00:48,160
do this massive trap, you know,
this massive go all the way
1161
01:00:48,160 --> 01:00:50,800
across, across world map to the
spot that I know works.
1162
01:00:50,960 --> 01:00:54,760
Yeah, and that problem gets, I
would say, multiplied when
1163
01:00:54,760 --> 01:00:56,600
you're looking for secrets
intentionally and things like
1164
01:00:56,600 --> 01:00:59,240
that, because a lot of times
reaching the secrets will
1165
01:00:59,240 --> 01:01:02,280
require elements that you cannot
find, sometimes even on the
1166
01:01:02,280 --> 01:01:04,400
island.
But all that's very rare.
1167
01:01:04,400 --> 01:01:06,600
But yeah, the definitely not in
that level.
1168
01:01:06,600 --> 01:01:08,240
So yeah, I I completely agree
with you.
1169
01:01:08,720 --> 01:01:11,040
Yeah.
And then I think kind of, and I
1170
01:01:11,040 --> 01:01:15,120
think Yoshi falls into that same
category, especially because I
1171
01:01:15,120 --> 01:01:17,520
don't know why it is, I feel
like Yoshi, right.
1172
01:01:17,520 --> 01:01:20,600
I mean, I feel like there's
something sinister about the
1173
01:01:20,600 --> 01:01:26,600
Mario Yoshi relationship in this
on the basis that Yoshi, when
1174
01:01:26,600 --> 01:01:30,160
you get hit and you are no
longer on Yoshi, Yoshi outruns
1175
01:01:30,160 --> 01:01:35,600
you, moves way faster in in the
attempt to get away.
1176
01:01:36,880 --> 01:01:40,200
And I'm like that feel this
feels like Yoshi's making an
1177
01:01:40,200 --> 01:01:43,080
escape where even death is
preferable because Yoshi will
1178
01:01:43,080 --> 01:01:46,120
run right off the edge.
And when you have levels where
1179
01:01:46,120 --> 01:01:50,560
it's like, OK, this is a Yoshi
platforming level, but I can't
1180
01:01:50,560 --> 01:01:54,400
get Yoshi here.
I have to go get Yoshi, come
1181
01:01:54,400 --> 01:01:58,600
back, get hit once Yoshi runs
off the platform that is 3
1182
01:01:58,600 --> 01:02:01,520
Yoshai wide, Sure.
And then I have to do this
1183
01:02:01,520 --> 01:02:04,120
again.
And I'm like Yoshai, the plural
1184
01:02:04,120 --> 01:02:07,280
of Yoshi.
Yeah, and it's just like this.
1185
01:02:07,880 --> 01:02:11,080
It is very frustrating.
Like why can't even if just if I
1186
01:02:11,080 --> 01:02:14,560
got hit and Yoshi just went into
into idling mode like when you
1187
01:02:14,560 --> 01:02:16,320
jump off Yoshi.
Sure.
1188
01:02:16,880 --> 01:02:20,920
Or didn't drop off, you know,
didn't run off edges.
1189
01:02:21,280 --> 01:02:24,040
Sure.
I OK, so I do think there is
1190
01:02:24,040 --> 01:02:29,960
something really fantastic about
the frantic nature of like
1191
01:02:30,600 --> 01:02:33,960
specifically on the Aleutian
Island, this happens a lot or
1192
01:02:34,040 --> 01:02:36,360
not the Aleutian Island, but in
the Illusion forest, because
1193
01:02:36,360 --> 01:02:38,600
there's levels with a whole
bunch of enemies that you have
1194
01:02:38,600 --> 01:02:41,560
to navigate and you'll get hit
by Yoshi and there's just a
1195
01:02:41,560 --> 01:02:43,760
bunch of things on screen and
you're looking for this fucking
1196
01:02:43,760 --> 01:02:45,000
dinosaur.
Sorry.
1197
01:02:47,120 --> 01:02:51,640
Anyways, but but yeah, I think,
I think I no, I think you're
1198
01:02:51,640 --> 01:02:53,640
right.
I think, I think the, the fact
1199
01:02:53,640 --> 01:02:56,160
that Yoshi can outrun you and
it's very tedious.
1200
01:02:58,200 --> 01:03:04,120
I, I do think it, it can add
some freneticism that I think
1201
01:03:04,120 --> 01:03:09,040
really helps the chaotic feel.
I think good or bad, it does
1202
01:03:09,040 --> 01:03:11,800
make the entire experience a lot
more chaotic.
1203
01:03:12,360 --> 01:03:16,720
It it definitely worked on areas
that had long, you know, when it
1204
01:03:16,720 --> 01:03:19,360
wasn't narrow platforms.
I.
1205
01:03:19,520 --> 01:03:21,360
Fully agree with you.
Like that was the part where
1206
01:03:21,360 --> 01:03:23,920
it's like if I'm hit you
actually will run off the edge
1207
01:03:23,960 --> 01:03:25,560
immediately.
Sure.
1208
01:03:25,560 --> 01:03:29,360
Yeah, Yeah, that makes sense.
So let me give some JMO lure to
1209
01:03:29,360 --> 01:03:33,160
our listeners here.
JMO lure to our listeners here.
1210
01:03:33,160 --> 01:03:36,720
That's a tough sentence to say.
I got Jackie for like
1211
01:03:36,720 --> 01:03:40,160
Valentine's Day a couple years
ago, a horseback ride up through
1212
01:03:40,160 --> 01:03:42,440
the mountains to go see the
ocean, right?
1213
01:03:43,040 --> 01:03:48,360
And very narrow pathways.
And on the trail, we are like 1.
1214
01:03:48,360 --> 01:03:51,320
There's only enough, you know,
Mike mentions 3, Yoshai wide.
1215
01:03:51,320 --> 01:03:53,880
Notice this trail we were on was
one horse wide.
1216
01:03:53,880 --> 01:03:57,760
And the horse that Jackie was on
got spooked, reared up and
1217
01:03:57,760 --> 01:04:02,600
turned around and ran directly
at us, almost knocking all of us
1218
01:04:02,600 --> 01:04:05,120
off the Cliff.
And Jackie had this like near
1219
01:04:05,120 --> 01:04:07,360
death experience.
And I know it's kind of dark.
1220
01:04:07,360 --> 01:04:11,840
She's fine, everybody.
But the feeling of, like you
1221
01:04:11,840 --> 01:04:14,880
said, the freneticism of Yoshi's
been hit and now Yoshi's running
1222
01:04:14,880 --> 01:04:18,040
away and there's, there's,
there's bottomless pits and
1223
01:04:18,040 --> 01:04:20,840
there's enemies.
And also you are vulnerable
1224
01:04:20,840 --> 01:04:23,000
without Yoshi because Yoshi's
like a meat shield.
1225
01:04:23,200 --> 01:04:25,440
As long as you have Yoshi, you
can get hit once from anything.
1226
01:04:25,440 --> 01:04:28,680
You're not dying.
So I get the frustration.
1227
01:04:28,680 --> 01:04:31,920
But you know, I, in my research,
I learned that Shigeru Miyamoto
1228
01:04:31,920 --> 01:04:35,560
was an avid horseback rider and
that inspired a lot of the Yoshi
1229
01:04:35,560 --> 01:04:37,720
gameplay.
I think that he knew what it
1230
01:04:37,720 --> 01:04:43,040
felt like to try and calm down
your horse in a vulnerable
1231
01:04:43,040 --> 01:04:45,040
situation.
I think it nails that perfectly.
1232
01:04:45,560 --> 01:04:48,560
One other Yoshi related thing I
just want to note just cuz I
1233
01:04:48,560 --> 01:04:52,160
don't know where it was put this
in, I find it both somehow weird
1234
01:04:52,160 --> 01:04:56,680
and makes sense that at least
like in like the credits Peach
1235
01:04:56,680 --> 01:05:03,680
rides Yoshi side saddle.
Wait, what am I missing here?
1236
01:05:03,680 --> 01:05:05,000
Is she keeping it classy or
something?
1237
01:05:07,000 --> 01:05:08,840
Yeah, it's just like it's one of
these things where it's like I
1238
01:05:08,840 --> 01:05:12,320
didn't really think about how
would Peach ride something, but
1239
01:05:12,320 --> 01:05:14,880
yeah, side saddle would be
correct, I guess.
1240
01:05:14,880 --> 01:05:17,480
That's so fun.
I never, but yeah, that's
1241
01:05:17,520 --> 01:05:18,720
because she's not.
She's not going to open her
1242
01:05:18,720 --> 01:05:20,240
legs.
She's not a working class girl.
1243
01:05:20,240 --> 01:05:22,120
She's royalty.
That's so funny.
1244
01:05:22,360 --> 01:05:25,840
And it's a small animation, like
if they had animate made that in
1245
01:05:25,840 --> 01:05:30,440
a way that didn't do that, like
no one would notice, no one
1246
01:05:30,440 --> 01:05:32,400
would have noticed then that
would be a thing now.
1247
01:05:32,400 --> 01:05:34,920
But.
That's hilarious.
1248
01:05:34,920 --> 01:05:37,560
I love that you brought that up.
Is it a dress?
1249
01:05:37,960 --> 01:05:39,240
Yep.
Keeping it classy.
1250
01:05:39,360 --> 01:05:42,680
I got to respect it.
So let me know if I'm missing
1251
01:05:42,680 --> 01:05:45,640
something here because my cons
are all very nitpicky.
1252
01:05:45,640 --> 01:05:47,600
But you know, Dempsey said.
This is a perfect game and I
1253
01:05:47,600 --> 01:05:51,280
want to challenge it.
The plot of the game were on
1254
01:05:51,280 --> 01:05:54,200
Dinosaur Island, right?
But for some reason most of the
1255
01:05:54,200 --> 01:05:57,800
levels have food theme names
like Cheese Bridge, Doughnut
1256
01:05:57,800 --> 01:06:01,560
Plains, Vanilla Dome, Soda Lake,
Hooky Mountain.
1257
01:06:01,840 --> 01:06:04,120
Not a single scrap of food
anywhere in the game, not even
1258
01:06:04,120 --> 01:06:05,440
in the background.
Not the enemies.
1259
01:06:05,520 --> 01:06:07,160
It's all just an Eric Mario
theming.
1260
01:06:07,160 --> 01:06:09,680
Am I missing something?
What's with the food names?
1261
01:06:10,080 --> 01:06:11,920
I have no idea, I've always
wondered that.
1262
01:06:12,440 --> 01:06:14,800
OK.
I mean, to the dinosaurs, you
1263
01:06:14,800 --> 01:06:17,520
are food, I guess.
Well, but still it doesn't
1264
01:06:17,520 --> 01:06:20,080
really.
Oh, no, he's no, no.
1265
01:06:20,080 --> 01:06:21,200
You got something?
I thought you had something
1266
01:06:21,200 --> 01:06:22,920
there.
You know I didn't.
1267
01:06:22,960 --> 01:06:24,320
I thought.
I thought you'd think I did.
1268
01:06:24,520 --> 01:06:27,120
Mario in general really likes
the food theme.
1269
01:06:27,520 --> 01:06:32,400
Things I know like in Double
Dash has a bunch of food theme
1270
01:06:32,400 --> 01:06:36,240
like battle things like battle
arenas or whatever.
1271
01:06:36,720 --> 01:06:38,880
But yeah, no, I agree.
I don't I don't know why it's
1272
01:06:38,880 --> 01:06:42,080
there's not prehistoric names
associated with the levels and
1273
01:06:42,080 --> 01:06:44,400
it's like Chocolate Island.
Right.
1274
01:06:44,480 --> 01:06:45,880
Even though it doesn't look
chocolate.
1275
01:06:46,160 --> 01:06:49,440
Sure, Yeah, just weird.
It it's not bad, it's just
1276
01:06:49,440 --> 01:06:52,000
weird.
I what I do wonder this is this
1277
01:06:52,000 --> 01:06:53,040
is giving me something to
Google.
1278
01:06:53,360 --> 01:06:56,760
I wonder if that's a direct
translation or if they just
1279
01:06:56,760 --> 01:06:59,600
wanted to name it in offensive
English words.
1280
01:07:00,080 --> 01:07:03,120
I don't.
Know oh OK OK so like no chance
1281
01:07:03,120 --> 01:07:06,360
of misunderstanding anything.
Yeah, that's, that's
1282
01:07:06,360 --> 01:07:08,560
interesting.
Leave a comment if anyone knows
1283
01:07:08,560 --> 01:07:10,880
what the food names are all
about in Super Mario World.
1284
01:07:11,200 --> 01:07:13,160
Or if you have good ways to
misinterpret those.
1285
01:07:13,600 --> 01:07:17,600
There you go.
Let's not invite that Mike.
1286
01:07:17,600 --> 01:07:21,480
I'm looking over the list again.
I'm like, I don't know about
1287
01:07:21,480 --> 01:07:24,920
cheese bridge anymore.
But like also like some of the
1288
01:07:24,920 --> 01:07:27,960
mechanics felt a little weird.
Like it's kind of strange to me
1289
01:07:27,960 --> 01:07:30,040
how many different ways there
are to fly in this game.
1290
01:07:30,040 --> 01:07:33,080
Cuz like Yoshi can get wings and
then the Cape can fly and you
1291
01:07:33,080 --> 01:07:36,960
can get a weird pee balloon.
But like I was, I think it's
1292
01:07:36,960 --> 01:07:40,080
most bugged by the power that
Yoshi gets from the yellow koopa
1293
01:07:40,080 --> 01:07:45,000
shells because it lets him do a
stomp attack that like will
1294
01:07:45,000 --> 01:07:47,440
create this little shockwave.
But the shockwave only goes a
1295
01:07:47,440 --> 01:07:48,680
couple of inches in front of
him.
1296
01:07:48,680 --> 01:07:51,840
So it's it's easier to just land
on the enemy, which you could
1297
01:07:51,840 --> 01:07:53,320
always do.
I don't know.
1298
01:07:53,400 --> 01:07:54,960
Am I missing something with that
power up?
1299
01:07:54,960 --> 01:07:57,720
Do you guys ever use it?
No, the yellow is the most.
1300
01:07:57,960 --> 01:07:59,680
Yeah, that's the worst, Yoshi, I
think.
1301
01:07:59,680 --> 01:08:01,920
Yeah.
Yeah, I did find the blue Yoshi
1302
01:08:01,920 --> 01:08:03,240
with the wings.
That was kind of fun though.
1303
01:08:03,840 --> 01:08:05,760
Yeah, I my my favorite is a blue
issue.
1304
01:08:05,880 --> 01:08:10,560
It goes I have a list.
It goes blue-green, red, yellow,
1305
01:08:10,560 --> 01:08:11,760
blue.
Green, red, yellow.
1306
01:08:11,760 --> 01:08:13,280
I would have thought red would
be more than green because
1307
01:08:13,280 --> 01:08:14,720
they're like isn't green just
generic?
1308
01:08:15,000 --> 01:08:17,120
Yeah, but I like that it's like
the classic.
1309
01:08:17,200 --> 01:08:19,720
Classic.
Yeah, I, I, I feel that.
1310
01:08:19,920 --> 01:08:24,680
The flying stuff also I did find
and I I think I I think I was
1311
01:08:24,680 --> 01:08:29,840
just brownly told I was wrong,
but I found the Cape somewhat
1312
01:08:29,840 --> 01:08:31,680
frustrating.
It can be.
1313
01:08:32,319 --> 01:08:36,160
And I think it's because if it
was purely like a active ability
1314
01:08:36,160 --> 01:08:39,359
thing of like, OK, I can, you
know, keep hitting jump and I
1315
01:08:39,359 --> 01:08:44,479
will fly fine.
But the inability to fall down
1316
01:08:44,640 --> 01:08:50,200
at like normal speed, it was
really frustrating, especially
1317
01:08:50,200 --> 01:08:51,760
when things are like this is
timed.
1318
01:08:51,760 --> 01:08:54,399
But now I have a Cape and now
the timing is no longer working.
1319
01:08:54,640 --> 01:08:56,200
Yeah.
And the annoying part about that
1320
01:08:56,200 --> 01:08:59,560
is, is that there's some element
of you think it should feel
1321
01:08:59,560 --> 01:09:04,000
safer because you're falling
slower, but it messes up how he
1322
01:09:04,000 --> 01:09:06,560
moves in general.
And so you can miss time jumps
1323
01:09:07,240 --> 01:09:11,800
in a way that feel.
Yeah, I I think the I I 100%
1324
01:09:11,800 --> 01:09:12,160
agree with.
You.
1325
01:09:12,160 --> 01:09:13,359
Yeah.
And granted, I think there may
1326
01:09:13,359 --> 01:09:15,760
be one of these things where
like it makes it more difficult
1327
01:09:15,760 --> 01:09:19,000
until you get is sufficiently
good and then it becomes much
1328
01:09:19,000 --> 01:09:20,840
better.
Cuz I've watched I watched an
1329
01:09:20,840 --> 01:09:25,520
all castle race between 3 people
and saw what they did with the
1330
01:09:25,520 --> 01:09:29,680
capes and we're like going
through levels that you are not
1331
01:09:29,680 --> 01:09:31,520
supposed to be able to go
through that way.
1332
01:09:32,000 --> 01:09:34,880
I think like one of the castle
things they just fly through and
1333
01:09:34,880 --> 01:09:37,479
skip like a auto scroll and it
was like.
1334
01:09:37,479 --> 01:09:38,800
They broke the game,
essentially.
1335
01:09:39,560 --> 01:09:41,800
I wouldn't quite say it broke
the game because it was, it was,
1336
01:09:41,800 --> 01:09:44,680
it was a difficult move and I'm
like, OK, yeah, I guess if I
1337
01:09:44,680 --> 01:09:47,319
could, if I could do that, I
could see the advantage here
1338
01:09:47,560 --> 01:09:50,439
instead of being stuck to a slow
moving platform.
1339
01:09:50,880 --> 01:09:53,520
Yeah.
But I kind of felt I was in this
1340
01:09:53,520 --> 01:09:57,200
gulf where I didn't have A and
because it disappears quickly
1341
01:09:57,200 --> 01:09:59,840
and often you don't get it back
easily.
1342
01:10:00,320 --> 01:10:04,160
Like I didn't really have a good
handle on what it's capabilities
1343
01:10:04,160 --> 01:10:06,320
were.
Sure, it's capable.
1344
01:10:07,680 --> 01:10:10,400
I, I remember there's a training
section.
1345
01:10:10,400 --> 01:10:14,240
I remember as a kid spending a
ton of time in trying to teach
1346
01:10:14,240 --> 01:10:18,520
myself how to use the Cape.
Yeah, I, I completely agree that
1347
01:10:18,520 --> 01:10:21,880
the space with the, where it has
the tall tubes or whatever, and
1348
01:10:21,880 --> 01:10:24,000
then there's a yeah.
And then there's a bunch of
1349
01:10:24,000 --> 01:10:28,040
coins up top.
And I remember as a kid spending
1350
01:10:28,040 --> 01:10:31,480
hours trying to figure out like,
OK, this is how this is how the
1351
01:10:31,480 --> 01:10:33,440
Cape works.
So yeah, I, I, I agree with
1352
01:10:33,440 --> 01:10:34,600
that.
I also don't get why it doesn't
1353
01:10:34,600 --> 01:10:37,280
work on Mechacupus.
So a Cape doesn't do anything to
1354
01:10:37,280 --> 01:10:38,280
them.
No.
1355
01:10:40,440 --> 01:10:42,400
Why does that bother you?
They're they're mechanic guys.
1356
01:10:42,400 --> 01:10:45,880
They can't use a magical object.
It bothers me because or because
1357
01:10:45,880 --> 01:10:51,200
it's like I one of the things in
beating the boss I stumbled into
1358
01:10:51,240 --> 01:10:55,160
eventually is since the way
Bowser's Castle is, is like, you
1359
01:10:55,160 --> 01:10:57,600
have the first, you select one
of four rooms and then you
1360
01:10:57,600 --> 01:11:00,320
select one, and then you have
another set of four rooms to
1361
01:11:00,320 --> 01:11:00,880
select.
Yeah.
1362
01:11:01,480 --> 01:11:04,840
And so the one that I was doing
for the first one, so I think I
1363
01:11:04,840 --> 01:11:07,040
tried them all and the one where
I'm like, OK, this is the one
1364
01:11:07,040 --> 01:11:09,600
that I had the best shot of
getting through is basically a
1365
01:11:09,600 --> 01:11:12,520
maze with Mecca Koopas in it
that you have to work through.
1366
01:11:13,000 --> 01:11:16,000
And you can get a feather and
one up in that level.
1367
01:11:16,200 --> 01:11:19,920
Yeah, and I stumbled on both of
those and honestly would have
1368
01:11:19,920 --> 01:11:22,680
given up if I hadn't ran into
that feather accident by
1369
01:11:22,680 --> 01:11:24,360
overshooting something.
And it was like, oh.
1370
01:11:25,400 --> 01:11:26,920
Feather.
It's huge.
1371
01:11:27,640 --> 01:11:29,800
Yeah, it's like, OK, this
change, this changes everything.
1372
01:11:29,960 --> 01:11:33,360
And then immediately ran up, you
know, went up, jumped and then
1373
01:11:33,360 --> 01:11:36,040
drifted down and then get in the
spot where, like, by the time I
1374
01:11:36,040 --> 01:11:39,200
drifted down, the Mecca Koopa
down there had drift, moved,
1375
01:11:39,240 --> 01:11:40,680
gone over to where I need to
exit.
1376
01:11:40,680 --> 01:11:43,360
And then I had to deal with
this, lead it back away because
1377
01:11:43,360 --> 01:11:46,000
I can't get rid of this stupid I
I don't like Mecca koopas.
1378
01:11:46,320 --> 01:11:48,000
I misunderstood what you meant
though, because I thought you
1379
01:11:48,000 --> 01:11:50,200
meant how come the Mecca Koopa
can't put on the Cape and fly
1380
01:11:50,200 --> 01:11:51,440
around like the other Koopas
can.
1381
01:11:51,440 --> 01:11:53,800
You meant how come the spin
attack does not hurt them?
1382
01:11:53,800 --> 01:11:55,320
Yes.
Gotcha.
1383
01:11:56,480 --> 01:11:59,120
Yeah, I did not consider that as
an interpretation.
1384
01:11:59,160 --> 01:12:04,360
Yeah, no, that's what I meant.
And so I kept reaching Bowser
1385
01:12:04,360 --> 01:12:07,360
with that.
It's like, this is almost like I
1386
01:12:07,560 --> 01:12:11,160
this handles rougher for me.
And I'm like, I bet if I knew
1387
01:12:11,160 --> 01:12:15,640
how I could breeze through this
through the final fight because
1388
01:12:15,640 --> 01:12:18,240
I have the ability to fly, but I
don't know how to use it well
1389
01:12:18,240 --> 01:12:20,600
enough for that.
I believe they set the Bowser
1390
01:12:20,600 --> 01:12:22,760
arena to be small enough that
you can't take off.
1391
01:12:22,760 --> 01:12:24,760
I don't think you can get a
proper running start.
1392
01:12:25,680 --> 01:12:27,720
Correct me if I'm wrong anybody,
but I'm pretty sure you can't.
1393
01:12:28,200 --> 01:12:31,280
In any case, it was like if I
could just hit the Mecca coupas
1394
01:12:31,280 --> 01:12:33,880
with it, this would be great.
Though if I'm actually.
1395
01:12:33,920 --> 01:12:38,040
That does remind me a thing that
frustrates me is the ability to
1396
01:12:38,040 --> 01:12:41,240
pick things up.
At least with that is the same
1397
01:12:41,240 --> 01:12:42,920
as running.
Yeah.
1398
01:12:44,480 --> 01:12:47,760
And OK, especially with those,
the number of times where it's
1399
01:12:47,760 --> 01:12:51,200
like I'd go to pick it up and
because their programming would
1400
01:12:51,200 --> 01:12:54,120
keep trying to come at you if
you had one knocked out, the
1401
01:12:54,120 --> 01:12:55,600
other mecha coupa's right next
to it.
1402
01:12:56,040 --> 01:12:58,600
And the number of times I'd pick
one up and immediately just hit
1403
01:12:58,600 --> 01:13:00,720
the other one and lose both of
them, like, God Dang it, I have
1404
01:13:00,720 --> 01:13:02,000
to go through.
I have to go through another
1405
01:13:02,000 --> 01:13:05,040
cycle and get more of those.
Dempsey, can I ask you a
1406
01:13:05,040 --> 01:13:06,800
question about the controls?
Sure.
1407
01:13:07,040 --> 01:13:10,040
Because one of my biggest joy
cons is on the Super Nintendo
1408
01:13:10,040 --> 01:13:12,520
version.
I don't like the button layout
1409
01:13:12,520 --> 01:13:13,960
and I don't know if I'm missing
something.
1410
01:13:14,040 --> 01:13:15,760
Yeah, it's trash.
OK.
1411
01:13:16,320 --> 01:13:17,080
Yeah.
Right.
1412
01:13:17,440 --> 01:13:20,560
What's what's bad about it?
I I think it's it feels like you
1413
01:13:20,560 --> 01:13:22,320
need another thumb.
Like it would be nice to have a
1414
01:13:22,320 --> 01:13:25,480
thumb going off of yourself.
Oh my God, I'm so glad.
1415
01:13:25,520 --> 01:13:26,800
I'm like, what am I missing
here?
1416
01:13:26,800 --> 01:13:30,000
Because the reason it's it's
it's so annoying is that you
1417
01:13:30,000 --> 01:13:32,440
hold down the B button to run.
And so I don't know how you play
1418
01:13:32,440 --> 01:13:34,440
it, but I'm always holding that
button down.
1419
01:13:35,440 --> 01:13:39,120
And then you have the jump
button above it so you can roll
1420
01:13:39,120 --> 01:13:42,120
your thumb, but then you also
have the spin jump, which does
1421
01:13:42,120 --> 01:13:45,080
not go as high, but has a lot of
uses in this game.
1422
01:13:45,400 --> 01:13:50,160
And that's the Y button.
So there's no way to, like, kill
1423
01:13:50,280 --> 01:13:51,680
your thumb in place?
Yeah, I.
1424
01:13:51,680 --> 01:13:55,280
Think so much spit and jump was
in the bumper?
1425
01:13:55,680 --> 01:13:58,720
So Mike, this is This is why
let's we never wrapped up our
1426
01:13:58,720 --> 01:14:00,520
Nintendos or that.
But I think Mike and I are both
1427
01:14:00,520 --> 01:14:02,600
recommending the Gameboy advance
version because on Gameboy
1428
01:14:02,600 --> 01:14:05,680
advance run is BA is jump and
spin is the bumper.
1429
01:14:05,840 --> 01:14:09,240
And so finally your hands can
stay put and you're not sliding
1430
01:14:09,240 --> 01:14:10,360
your thumb around the
controller.
1431
01:14:10,360 --> 01:14:12,600
I like that way better.
Mike, you did too, right?
1432
01:14:12,960 --> 01:14:13,880
Yeah.
And I think actually if I had
1433
01:14:13,880 --> 01:14:15,680
started with that, I think I
would have used the spin jump
1434
01:14:15,680 --> 01:14:17,360
more.
I didn't use it much and I think
1435
01:14:17,360 --> 01:14:19,800
it's probably because I started
with the S and ES and right.
1436
01:14:20,280 --> 01:14:22,120
That's, I didn't know that.
That's interesting.
1437
01:14:22,320 --> 01:14:24,240
That's so interesting.
I wish you could remap.
1438
01:14:24,360 --> 01:14:26,640
Anyways, go on.
You assume we actually by the
1439
01:14:26,640 --> 01:14:28,440
time you're listening to this,
you should be able to.
1440
01:14:28,920 --> 01:14:31,960
They're adding it to Nintendo
classics, or at least for the
1441
01:14:32,080 --> 01:14:34,760
Nintendo, I don't know.
It's just for the N64, I don't
1442
01:14:34,760 --> 01:14:36,600
know, no.
Really.
1443
01:14:37,200 --> 01:14:41,160
They do, they thought it was.
But I I like, I hope I prove me
1444
01:14:41,160 --> 01:14:46,520
wrong, Nintendo, prove me wrong.
Making run Y would be nice and
1445
01:14:46,520 --> 01:14:49,680
then jump and then so you can
rock your thumb and but yeah,
1446
01:14:49,680 --> 01:14:53,840
having to hold down B and then
yeah, it seems like it's upside
1447
01:14:53,840 --> 01:14:55,840
down.
One more thing to rant about
1448
01:14:55,840 --> 01:14:58,240
Mike, can I finish?
This is related to this.
1449
01:14:58,440 --> 01:15:01,160
Then you finish.
Yeah, Isn't actually that
1450
01:15:01,440 --> 01:15:04,320
balance between jumping and
running and stuff actually was a
1451
01:15:04,600 --> 01:15:08,720
gameplay thing that sort of
frustrated me of the extent of,
1452
01:15:08,760 --> 01:15:13,040
OK, I have to be at running and
jumping off this platform, but
1453
01:15:13,040 --> 01:15:15,240
then I have to go back to
regular speed to not run off the
1454
01:15:15,240 --> 01:15:19,440
next platform kind of stuff.
I was a bit frustrated with the
1455
01:15:19,560 --> 01:15:23,680
you know, or I can't jump high
enough unless I'm running kind
1456
01:15:23,680 --> 01:15:24,920
of stuff.
Yeah.
1457
01:15:25,120 --> 01:15:26,560
And then it's pretty slippery
too.
1458
01:15:26,560 --> 01:15:30,280
So sometimes if you keep running
and then that can really make
1459
01:15:30,480 --> 01:15:32,280
jumps more difficult than they
need to be.
1460
01:15:32,640 --> 01:15:35,560
Yeah.
Definitely not a I'm not a
1461
01:15:36,120 --> 01:15:39,560
general like fan of platforming
and that made it more
1462
01:15:39,560 --> 01:15:42,280
frustrating.
And Chocolate Island 2 where all
1463
01:15:42,280 --> 01:15:46,040
the platforms are on angles.
Somehow it became the worst of
1464
01:15:46,040 --> 01:15:48,800
all possible.
Legitimately, that may be my
1465
01:15:48,800 --> 01:15:52,040
least favorite platforming level
of any game I have ever played
1466
01:15:52,040 --> 01:15:54,600
in my life.
Yeah, it tormented you for
1467
01:15:54,600 --> 01:15:56,040
hours.
Yeah.
1468
01:15:56,760 --> 01:15:59,200
Well, so something that's
tormented me since I was a kid
1469
01:15:59,200 --> 01:16:01,560
is that, and this is by the way,
this is not a serious joy combo.
1470
01:16:01,560 --> 01:16:03,400
This is my last nitpick, and
it's haunted me since I was a
1471
01:16:03,400 --> 01:16:05,200
kid.
There's these really cool levels
1472
01:16:05,200 --> 01:16:08,160
where you can climb the fence in
the background, like Vega from
1473
01:16:08,160 --> 01:16:10,960
Street Fighter Two, and if
there's a Koopa on the other
1474
01:16:10,960 --> 01:16:13,280
side of the fence, you can press
the B button and you'll punch
1475
01:16:13,280 --> 01:16:16,120
the fence and kill them.
If you're strong enough to do
1476
01:16:16,120 --> 01:16:18,080
that, why can't you just punch
one that's right in front of
1477
01:16:18,080 --> 01:16:19,320
you?
Do you know what I mean?
1478
01:16:19,320 --> 01:16:21,960
Like if Mario and Luigi can
punch Koopas to death, just sock
1479
01:16:21,960 --> 01:16:23,240
it in the face, it's right
there.
1480
01:16:23,360 --> 01:16:25,120
How come I have to jump?
I don't know.
1481
01:16:25,560 --> 01:16:29,160
The underside you're hitting.
Yeah, I thought about that but
1482
01:16:29,240 --> 01:16:32,400
still bugs me.
Cuz I mean realistically like
1483
01:16:32,840 --> 01:16:37,200
this is weaker than Mario used
to be cuz Mario used to hit him
1484
01:16:37,400 --> 01:16:39,520
through brick.
That's true.
1485
01:16:40,080 --> 01:16:44,440
Yeah, that's a good point.
Well, any other joy cons for
1486
01:16:44,440 --> 01:16:47,320
Super Mario World?
No, I think that's a blasphemous
1487
01:16:47,320 --> 01:16:48,440
question actually.
But.
1488
01:16:49,080 --> 01:16:51,560
Well, OK, but Dempsey, I feel
like you listed 3 or 4 things.
1489
01:16:51,560 --> 01:16:53,320
You're like, Oh yeah, the
controls are trashed, but the
1490
01:16:53,320 --> 01:16:55,880
game's packed.
They're trashed in a good way.
1491
01:16:57,000 --> 01:17:00,760
Yeah, yeah, yeah, it's good.
It's a great game.
1492
01:17:00,760 --> 01:17:02,480
OK, what about this?
OK, wait, Dempsey, what about
1493
01:17:02,480 --> 01:17:03,840
this?
What about what's your reward
1494
01:17:03,840 --> 01:17:06,120
for 100% in this game?
Because as near as I can tell,
1495
01:17:06,120 --> 01:17:09,080
the only thing that changes is
that Bowser does not appear in
1496
01:17:09,080 --> 01:17:12,600
silhouette form at the end.
Is there any special ending I
1497
01:17:12,600 --> 01:17:15,360
didn't know about?
I don't know I I would have to.
1498
01:17:15,720 --> 01:17:17,520
I can't remember.
I'm a bad person to ask.
1499
01:17:17,520 --> 01:17:18,840
I'm sorry.
That's all good.
1500
01:17:19,240 --> 01:17:21,800
The real achievement is just
knowing that you did it.
1501
01:17:22,400 --> 01:17:24,840
It's true, yeah.
Bragging rights 100% I.
1502
01:17:25,160 --> 01:17:27,320
Didn't say bragging rights.
I said knowing that you did it.
1503
01:17:28,680 --> 01:17:30,320
I think there's a bit.
There's a very different
1504
01:17:30,320 --> 01:17:33,720
distinction there between self
fulfillment versus validation
1505
01:17:33,720 --> 01:17:36,480
from others.
Yeah, I have trouble separating
1506
01:17:36,480 --> 01:17:39,280
those things sometimes.
Well, we already covered the
1507
01:17:39,280 --> 01:17:41,960
Nintendisc or dat, and I think
Mike and I both agree.
1508
01:17:41,960 --> 01:17:44,760
Game Boy Advance, if you have
access to it, that's the version
1509
01:17:44,760 --> 01:17:46,440
to play.
I I think it's just a lump.
1510
01:17:46,720 --> 01:17:48,600
Although we haven't talked about
the one other thing that the
1511
01:17:48,600 --> 01:17:51,440
Game Boy Advance version does.
The multiplayer.
1512
01:17:51,920 --> 01:17:54,240
No, I'm not even multiplayer the
talking.
1513
01:17:54,920 --> 01:17:56,880
Yes, they added voice lines.
That's right.
1514
01:17:57,360 --> 01:17:58,680
That's crazy.
What?
1515
01:17:59,200 --> 01:18:01,280
Yeah, I've never.
So I've never played the Game
1516
01:18:01,280 --> 01:18:02,240
Boy Advance.
Or is it?
1517
01:18:02,320 --> 01:18:03,440
Yeah, the Game Boy Advance
version.
1518
01:18:03,560 --> 01:18:05,880
So this is all new to me.
Yeah, so it's stuff like you get
1519
01:18:05,880 --> 01:18:08,040
a mushroom and it is like just
what I needed or something.
1520
01:18:08,040 --> 01:18:10,600
Which honestly is very true.
But I just keep having people
1521
01:18:10,600 --> 01:18:13,200
being like, I played this as a
kid, I do not remember talking.
1522
01:18:13,200 --> 01:18:14,840
No, no, no.
I'm playing the Game Boy Advance
1523
01:18:14,840 --> 01:18:15,840
version.
They added that.
1524
01:18:16,080 --> 01:18:19,200
I don't know why they added
that, but they did add it.
1525
01:18:19,640 --> 01:18:22,120
And then it, it, you know, we
were right before recording, we
1526
01:18:22,120 --> 01:18:25,280
played the four player, I guess,
deathmatch mode of the original
1527
01:18:25,280 --> 01:18:27,560
Mario game.
It's included on every Super
1528
01:18:27,560 --> 01:18:30,480
Mario Advance game.
But it was fun.
1529
01:18:31,080 --> 01:18:33,320
You know, it was just kind of
competitive goofy, you know,
1530
01:18:33,320 --> 01:18:35,560
chopping it up.
And, you know, I don't I don't
1531
01:18:35,560 --> 01:18:37,760
think I go out of my way to play
it, but it was a fun little
1532
01:18:37,760 --> 01:18:41,800
bonus for this episode.
I thought the deathmatch version
1533
01:18:42,200 --> 01:18:43,560
of.
If you want to know our thoughts
1534
01:18:43,560 --> 01:18:46,480
on that game, go back to Season
1 because we covered the
1535
01:18:46,480 --> 01:18:50,600
original Mario Arcade True
Believers back in Season 1.
1536
01:18:51,040 --> 01:18:53,760
OK, well so guys, if we have
nothing else to say, I think
1537
01:18:53,760 --> 01:18:57,920
it's time to declare this game
as a Nintendu or a Nintend.
1538
01:18:57,920 --> 01:19:00,520
Don't Dempsey.
You'd be a weird Nintend.
1539
01:19:00,520 --> 01:19:03,000
Don't at this point.
Yeah, it's one of the best video
1540
01:19:03,000 --> 01:19:04,360
games ever made.
Don't.
1541
01:19:04,440 --> 01:19:07,280
Play it.
So you know, we we do have
1542
01:19:07,280 --> 01:19:09,520
tiers.
We have Nintendo Super.
1543
01:19:09,520 --> 01:19:12,480
Nintendo of a level of
gatekeeping that is this game is
1544
01:19:12,480 --> 01:19:14,480
so good you don't deserve to
play it.
1545
01:19:14,840 --> 01:19:15,280
That's.
Right.
1546
01:19:17,320 --> 01:19:19,760
Hey, it works for the rest of
the Internet, but so would you.
1547
01:19:19,760 --> 01:19:22,400
Would you bump this to the
highest tier of Super Nintendo?
1548
01:19:22,440 --> 01:19:26,080
Sorry Nintendo 64 Dempsey, Is it
a must play?
1549
01:19:26,640 --> 01:19:30,560
I think it is yeah, I think, I
think anybody who likes,
1550
01:19:30,600 --> 01:19:35,000
especially if you like games
like Celeste specifically like a
1551
01:19:35,000 --> 01:19:36,400
few.
I know Celeste is very popular.
1552
01:19:37,200 --> 01:19:41,160
We have opening games has an
episode about Celeste with one
1553
01:19:41,360 --> 01:19:45,560
of my favorite guests.
So yeah, I, I if you like games
1554
01:19:45,560 --> 01:19:49,280
like Celeste or any platformers,
this is a this is an absolutely
1555
01:19:49,280 --> 01:19:51,080
must.
You can actually, I feel like
1556
01:19:51,080 --> 01:19:55,160
you can kind of see maybe where
a lot of these ideas are kind of
1557
01:19:55,160 --> 01:19:58,000
celebrated as well.
A. 100 percent, 100% Mike.
1558
01:19:58,000 --> 01:19:59,760
Nintendo.
Nintendo, I mean.
1559
01:20:01,000 --> 01:20:05,560
I can definitely say where I was
going to be last night and, and,
1560
01:20:05,560 --> 01:20:08,440
and I'm gonna say where I was
gonna be last night after
1561
01:20:08,440 --> 01:20:11,960
beating this.
Nintendo was considered.
1562
01:20:11,960 --> 01:20:15,160
And I think what raised, and I
think it's the frustration of
1563
01:20:15,160 --> 01:20:18,880
hitting a level and it's being
like, well, this is very
1564
01:20:18,880 --> 01:20:22,920
frustrating at this point.
And kind of what shifted that
1565
01:20:22,920 --> 01:20:26,720
around is #1 discovering that
apparently there's a way to do
1566
01:20:26,720 --> 01:20:31,360
that level better.
And the Star Rd. basically also
1567
01:20:31,360 --> 01:20:34,880
means like, even if I had been
in a situation about, I cannot
1568
01:20:34,920 --> 01:20:39,280
get past this one level, but I
can find out about the star Road
1569
01:20:39,280 --> 01:20:45,000
and bypass it.
That is a lot better than a game
1570
01:20:45,000 --> 01:20:48,960
where it's like, if you can't
beat one level, you will not see
1571
01:20:48,960 --> 01:20:52,600
anything after that.
Like I yeah, having routes
1572
01:20:52,600 --> 01:20:57,360
around it definitely improved
things and like cuz that was
1573
01:20:57,360 --> 01:21:00,720
something that felt almost like
a fatal flaw having gotten
1574
01:21:00,720 --> 01:21:02,960
around that.
And then also mentioning here
1575
01:21:02,960 --> 01:21:05,600
cuz I have mentioned earlier,
the music in the castles is
1576
01:21:05,840 --> 01:21:10,680
really good.
Yeah, do do do do do.
1577
01:21:11,160 --> 01:21:14,680
It's, it's the like, there's
like a couple like lower notes
1578
01:21:14,680 --> 01:21:16,400
that come in that just they're
really cool.
1579
01:21:16,880 --> 01:21:21,920
Yeah, very, very Hammer Horror.
Yeah, but yeah.
1580
01:21:22,720 --> 01:21:27,600
So I think ultimately I do end
up as a Nintendo on this, yeah.
1581
01:21:27,760 --> 01:21:32,360
And I do give credit to the fact
that I think someone who enjoys
1582
01:21:32,360 --> 01:21:35,960
platforming a bit more would
have a bit more to, you know,
1583
01:21:36,200 --> 01:21:40,440
the multiple pathways is neat to
explore as a general thing.
1584
01:21:40,880 --> 01:21:43,920
And I can see someone who's
having more fun with platforming
1585
01:21:43,920 --> 01:21:47,720
than I do enjoying like fully
completing that.
1586
01:21:48,400 --> 01:21:51,880
Yeah, 100 percent, 100%.
I think this is easily the best
1587
01:21:51,880 --> 01:21:55,800
2D Mario game I've ever played.
I think that, you know, perfect
1588
01:21:55,800 --> 01:21:59,480
difficulty balance because like
Mike said, even if you hit a
1589
01:21:59,480 --> 01:22:01,840
roadblock, there's ways around
it.
1590
01:22:01,840 --> 01:22:03,840
There's a whole world to
explore.
1591
01:22:03,840 --> 01:22:06,000
You know, if you'll forgive the
cringe here, though.
1592
01:22:06,320 --> 01:22:10,760
And I think when you add in the
Game Boy Advance, keeping your
1593
01:22:10,760 --> 01:22:13,680
progress even to the point of
mid level checkpoints, suddenly
1594
01:22:13,680 --> 01:22:17,160
it felt like there was no level
that I wanted to give up on.
1595
01:22:17,160 --> 01:22:19,680
I just kept grinding and
grinding and getting through
1596
01:22:19,680 --> 01:22:22,920
those levels felt so good.
You know, by not cheating.
1597
01:22:23,200 --> 01:22:26,200
The cable club league compared
this game to Sonic three.
1598
01:22:26,520 --> 01:22:29,760
They used to do this like kind
of Coliseum episode where they
1599
01:22:29,760 --> 01:22:33,560
decide which game is better and
I guess spoilers for that
1600
01:22:33,560 --> 01:22:36,040
episode, but they said Super
Mario World was better than
1601
01:22:36,040 --> 01:22:38,600
Sonic 3.
And I was like blasphemers Sonic
1602
01:22:38,600 --> 01:22:42,120
is the end all.
But like Sonic, Sonic is still
1603
01:22:42,120 --> 01:22:45,440
my favorite franchise when it
comes to platformers, but it
1604
01:22:45,440 --> 01:22:48,560
doesn't have the depth and the
level of secrets and the
1605
01:22:48,560 --> 01:22:50,520
expansiveness that this game
has.
1606
01:22:50,840 --> 01:22:54,120
Those levels are great, but
there's just so much to this
1607
01:22:54,120 --> 01:22:56,720
game that it's really hard not
to recommend.
1608
01:22:57,000 --> 01:23:01,200
So I think if you play the SNAS
version, it's a Nintendo, but on
1609
01:23:01,200 --> 01:23:04,760
the Game Boy Advance, it goes up
to a Super Nintendo for me, and
1610
01:23:04,760 --> 01:23:07,760
it's Super Nintendo.
Excuse me, it's just wonderful.
1611
01:23:07,960 --> 01:23:10,640
So if you have the expansion
pack, I think that's the way to
1612
01:23:10,640 --> 01:23:15,280
play it, but I think you should.
I want to defend the SNES
1613
01:23:15,280 --> 01:23:16,440
version.
Go ahead.
1614
01:23:17,400 --> 01:23:20,440
I'm gonna.
So I think, I think I agree
1615
01:23:20,440 --> 01:23:22,000
broadly with a lot of what
you're saying.
1616
01:23:22,520 --> 01:23:27,880
I do think that perhaps if you
are playing it, maybe and maybe
1617
01:23:27,880 --> 01:23:31,000
this is not indicative of your
experience, but I think if you
1618
01:23:31,000 --> 01:23:34,680
are playing it without a
timeline or without finishing it
1619
01:23:34,680 --> 01:23:39,120
for an episode and can spend,
can have it in the background or
1620
01:23:39,120 --> 01:23:41,360
can swap between games, you
know, things like that.
1621
01:23:41,680 --> 01:23:47,240
I do think that the setting back
and to either having to farm or
1622
01:23:47,240 --> 01:23:48,760
having to redo the levels or
not.
1623
01:23:49,200 --> 01:23:54,040
I, I think there is a level of
like almost like from soft
1624
01:23:54,040 --> 01:23:58,240
style, like, yeah, this is like
this is kind of baked into my
1625
01:23:58,240 --> 01:24:01,480
hands now that I, I think is
really satisfying.
1626
01:24:01,480 --> 01:24:05,000
So I, I, I, I think you're, I
think if you really really,
1627
01:24:05,000 --> 01:24:09,600
really, really, really, really
like platformers, you know, it's
1628
01:24:10,160 --> 01:24:12,960
the S and ES version.
I think there's some, I think, I
1629
01:24:12,960 --> 01:24:17,000
think there's some, there's some
value there.
1630
01:24:17,080 --> 01:24:19,760
I wouldn't, I wouldn't be.
I wouldn't say it's not for
1631
01:24:19,760 --> 01:24:21,520
anyone.
Yeah, I still said it was a
1632
01:24:21,520 --> 01:24:25,320
Nintendo.
Well, yeah, yeah, OK, fair
1633
01:24:25,320 --> 01:24:27,520
enough.
I think it also just reflects a
1634
01:24:27,520 --> 01:24:31,440
little bit of a change in
gaming, that there was a time
1635
01:24:31,440 --> 01:24:34,040
where you were buying a game and
it needed to last you, and I
1636
01:24:34,040 --> 01:24:36,440
think the farming kind of thing
works in that.
1637
01:24:36,760 --> 01:24:40,880
Sure, I completely agree.
Whereas an era where this would
1638
01:24:40,880 --> 01:24:44,160
have been, you know, 60 ish
bucks or whatever that would
1639
01:24:44,160 --> 01:24:47,680
have been at the time, like
games always been pricey ish.
1640
01:24:48,360 --> 01:24:51,000
Sure.
Whereas now it's like I bought
1641
01:24:51,000 --> 01:24:54,160
Skyrim for 5 bucks.
So like if I'm just farming
1642
01:24:54,160 --> 01:24:58,080
stuff, like I can switch games
and have a different game for
1643
01:24:58,080 --> 01:25:02,320
cheap quickly.
And like in this context, if you
1644
01:25:02,320 --> 01:25:04,840
have Nintendo Switch Online and
you've got the Nintendo
1645
01:25:04,840 --> 01:25:08,480
classics, you can just switch to
many other games.
1646
01:25:08,880 --> 01:25:11,840
So I think that's where
something that at a time where
1647
01:25:12,320 --> 01:25:15,040
you had to get a lot of gameplay
out of it and it allowed a way
1648
01:25:15,040 --> 01:25:18,640
to do it, I think it doesn't.
I mean, it didn't hold up as a
1649
01:25:19,320 --> 01:25:22,280
necessary thing enough that by
the by the time they switched to
1650
01:25:22,280 --> 01:25:26,440
a handheld with Game Boy
Advance, they kind of allowed
1651
01:25:26,440 --> 01:25:28,720
for some stuff where you're
still having to go through
1652
01:25:29,280 --> 01:25:31,000
through chunks of levels and
everything.
1653
01:25:31,280 --> 01:25:35,080
But I, yeah, I, I, I actually, I
think that's really interesting
1654
01:25:35,080 --> 01:25:38,080
because I think when I formed
memories with this, I had this
1655
01:25:38,080 --> 01:25:40,920
and then a Star Fox adventure.
No, not Star Fox adventure.
1656
01:25:41,080 --> 01:25:43,000
Star Fox.
I think you were flying.
1657
01:25:43,040 --> 01:25:45,720
Was there an S in the S game
where you're flying a Star Fox?
1658
01:25:46,200 --> 01:25:47,480
Yeah, the original 1.
Yeah, yeah.
1659
01:25:47,560 --> 01:25:49,080
So I had this in the Star Fox
game.
1660
01:25:49,080 --> 01:25:51,760
Like, those were only two games
I had from an SNES for like
1661
01:25:51,760 --> 01:25:56,240
years of my childhood.
And so I yeah, I maybe that
1662
01:25:56,240 --> 01:25:59,080
stuff seemed more palatable
because I did not have options.
1663
01:25:59,440 --> 01:26:01,400
Yeah, there's a bit that I think
it's interesting to.
1664
01:26:02,080 --> 01:26:04,640
For me, it's interesting.
Other people talk about like
1665
01:26:05,160 --> 01:26:08,520
gaming as a kid where they had
large gaming, like large
1666
01:26:08,520 --> 01:26:13,120
collections of games and for
anything I only ever had a few
1667
01:26:13,120 --> 01:26:15,080
games really.
Because.
1668
01:26:15,720 --> 01:26:18,000
That was, you know, there and
was the budget and what my
1669
01:26:18,000 --> 01:26:20,000
parents were willing to have
around.
1670
01:26:20,000 --> 01:26:23,720
So it's like Game Boy.
I think I have either two or
1671
01:26:23,720 --> 01:26:27,720
three games and that was it.
And that Game Boy was mostly
1672
01:26:27,720 --> 01:26:30,440
used for Pokémon because that's
why I had a Game Boy.
1673
01:26:31,200 --> 01:26:33,600
And the same thing kind of goes
over to the other consoles that
1674
01:26:33,600 --> 01:26:35,840
I had is I didn't have many
games.
1675
01:26:36,320 --> 01:26:38,280
And so it was like you put you
what you had you were going to
1676
01:26:38,280 --> 01:26:40,200
play a lot of.
And so I definitely get that
1677
01:26:40,200 --> 01:26:43,480
when it comes to this of.
Yeah, I think, I know.
1678
01:26:43,480 --> 01:26:44,920
I think you're honest.
I think that makes a lot of
1679
01:26:44,920 --> 01:26:46,960
sense.
Well, you know, normally I say
1680
01:26:46,960 --> 01:26:48,720
agree to disagree, but we don't
need to.
1681
01:26:48,720 --> 01:26:51,080
So chime in on the Discord guys,
let's actually put this one up
1682
01:26:51,080 --> 01:26:53,680
there, Mike, because I totally
respect Dempsey's opinion,
1683
01:26:53,680 --> 01:26:55,400
especially since he's a fan of
the original.
1684
01:26:55,760 --> 01:26:58,560
But you and I are both on Team
Gameboy Advance, so chime in on
1685
01:26:58,560 --> 01:27:00,120
the Discord.
We'll put up a little survey.
1686
01:27:00,400 --> 01:27:03,160
You know, give them both a try
and let us know what you think,
1687
01:27:03,160 --> 01:27:04,880
everybody.
I want to recommend something.
1688
01:27:05,240 --> 01:27:10,160
Yeah, do it.
So if you are looking for a 90s
1689
01:27:10,160 --> 01:27:14,880
anime that I think both captures
the spirit of Super Mario that
1690
01:27:14,880 --> 01:27:17,440
you can watch for free on Super
Mario World, that you can watch
1691
01:27:17,440 --> 01:27:20,160
for free on YouTube, I would
like to see if you like the
1692
01:27:20,160 --> 01:27:23,880
aesthetics of Super Mario World.
I really want to suggest to you
1693
01:27:24,240 --> 01:27:29,840
the 1992 made for television
anime The Wonderful Galaxy of
1694
01:27:29,840 --> 01:27:35,400
Oz.
And for whatever reason, I just
1695
01:27:35,400 --> 01:27:38,840
connect these two things so
deeply together in my head.
1696
01:27:39,080 --> 01:27:44,160
I think The Wonderful Galaxy of
Oz has such strong Super Mario
1697
01:27:44,640 --> 01:27:48,040
World energy.
Well, yeah, I'm looking at
1698
01:27:48,040 --> 01:27:49,560
pictures of it.
You're not wrong.
1699
01:27:50,760 --> 01:27:52,960
Also an interesting pitch
because didn't they also make a
1700
01:27:52,960 --> 01:27:55,240
cartoon that was Super Mario
World?
1701
01:27:55,760 --> 01:27:57,600
Yeah, but that's bad.
This is bad.
1702
01:27:59,040 --> 01:28:01,440
This is a better Super Mario
World adaptation.
1703
01:28:01,440 --> 01:28:04,280
I'm not sure if it is the one
that where it's like an animated
1704
01:28:04,280 --> 01:28:07,800
Yoshi that talks and is like you
should have never what green
1705
01:28:07,800 --> 01:28:12,720
lighted this voice to be Yoshi.
Well, yeah, Captain and and Mega
1706
01:28:12,720 --> 01:28:16,280
Man though, come on.
Honestly the Yoshi is worse.
1707
01:28:17,720 --> 01:28:20,040
Guys, I think we're gonna call
that game over for today.
1708
01:28:20,040 --> 01:28:24,400
The final score for Super Mario
World is a resounding Nintendo
1709
01:28:25,200 --> 01:28:27,040
Dempsey.
It's Thank you so much for
1710
01:28:27,040 --> 01:28:29,480
flapping your gums and flapping
your Cape with us today.
1711
01:28:29,800 --> 01:28:31,840
Before you get on out of here,
why don't you tell our listeners
1712
01:28:31,840 --> 01:28:33,200
where they can find your stuff
again?
1713
01:28:33,960 --> 01:28:37,600
Yeah, so you can whatever you
get podcasts over thinking games
1714
01:28:37,600 --> 01:28:42,800
podcast and then if you want to
follow us on TikTok and comments
1715
01:28:43,680 --> 01:28:45,800
would that makes me feel good.
That'd be awesome.
1716
01:28:46,200 --> 01:28:49,560
Are you still doing the game
music TikTok videos?
1717
01:28:50,400 --> 01:28:51,200
Slow.
Yeah.
1718
01:28:51,200 --> 01:28:57,000
Slowly, yeah, yeah, where I so I
have a obnoxiously well, it's a
1719
01:28:57,520 --> 01:29:01,160
I'm proud of it.
I I have a collection of indie
1720
01:29:01,160 --> 01:29:04,760
video game vinyls and so I'll
play music from it and then show
1721
01:29:04,760 --> 01:29:07,400
the artwork and things like that
that go with the vinyls and then
1722
01:29:07,400 --> 01:29:10,640
talk about how I feel about that
video game soundtrack.
1723
01:29:10,640 --> 01:29:16,120
So like Celeste Batter Wyles,
Florence Griss alone or a Night
1724
01:29:16,120 --> 01:29:19,320
in the Woods kind of games like
that, but have good vinyl
1725
01:29:19,320 --> 01:29:21,520
soundtracks on.
Yeah, that's that's a series on
1726
01:29:21,520 --> 01:29:23,920
TikTok that we do.
I love vinyls and I love video
1727
01:29:23,920 --> 01:29:25,000
games.
That's a slam dunk.
1728
01:29:25,000 --> 01:29:29,000
I can't wait.
Well, everybody join us next
1729
01:29:29,000 --> 01:29:31,680
time when Mike and I will be
demolishing a rare,
1730
01:29:31,680 --> 01:29:35,960
one-of-a-kind classic Blast Core
for the Nintendo 64.
1731
01:29:36,440 --> 01:29:40,160
Also, don't forget to visit
www.theoldswitcharu.com.
1732
01:29:40,160 --> 01:29:42,600
There you can find links to our
Spotify, our YouTube, Instagram,
1733
01:29:42,600 --> 01:29:44,840
and all the social medias you
can shake a joystick at.
1734
01:29:45,160 --> 01:29:47,320
You can even leave an old timey
voicemail, meaning we'd
1735
01:29:47,320 --> 01:29:50,120
literally love to hear from you.
Or even better, join the fun on
1736
01:29:50,120 --> 01:29:53,480
our Discord server where you can
play games, talk games, and even
1737
01:29:53,480 --> 01:29:56,280
make a friend or two.
Big thanks to Crystal Fields for
1738
01:29:56,280 --> 01:29:58,880
our incredible intro song.
And thank you, dear Listener for
1739
01:29:58,880 --> 01:30:01,680
liking, commenting, subscribing,
reviewing, and playing along
1740
01:30:01,680 --> 01:30:05,080
with us every step of the way.
This has been the old Switcheroo
1741
01:30:05,080 --> 01:30:07,560
where we've been talking gaming
retro with Mike and Jamo.
1742
01:30:07,800 --> 01:30:10,480
I have been Mike.
And I've been jamo game on
1743
01:30:10,480 --> 01:30:26,640
everyone.
You know, I think really had a
1744
01:30:26,640 --> 01:30:32,680
good day whoever came up with
the backpack Bowser design, you
1745
01:30:32,680 --> 01:30:34,080
know, like the.
Oh yeah.
1746
01:30:35,200 --> 01:30:36,400
Like the backpacks that you can
make?
1747
01:30:36,400 --> 01:30:39,360
It look like a spiny shell.
Yeah, I think like whoever
1748
01:30:39,360 --> 01:30:42,560
designed that merch was like,
this is a good piece of Mario
1749
01:30:42,560 --> 01:30:44,200
merch.
There's your post credits team.
1750
01:30:44,200 --> 01:30:47,120
Like that's amazing.
I think, I think about that
1751
01:30:47,120 --> 01:30:49,840
every time I see Bowser.
And you know something, you
1752
01:30:49,840 --> 01:30:52,040
know, it wasn't someone who
worked at Nintendo.
1753
01:30:52,040 --> 01:30:53,560
And everyone in Nintendo was
pissed.
1754
01:30:53,560 --> 01:30:54,960
Like, why didn't we think of
that?
1755
01:30:56,520 --> 01:31:02,520
We were selling Mario backpacks.
Yeah, I lost.
1756
01:31:02,520 --> 01:31:05,560
I'm crying Luigi.
It makes me so sad when Luigi
1757
01:31:05,560 --> 01:31:08,440
cries.
I feel like when Mario cries,
1758
01:31:08,440 --> 01:31:11,480
I'm like he can pick himself up.
When Luigi cries I'm like, would
1759
01:31:11,480 --> 01:31:14,880
you Jack on him?
That's the difference I feel
1760
01:31:14,880 --> 01:31:18,280
between Mario and Luigi.
While Luigi cries is just sexy,
1761
01:31:18,760 --> 01:31:20,040
yeah.
Yeah, yeah.
1762
01:31:21,920 --> 01:31:24,880
I feel like when when while
Luigi cries, I feel like there's
1763
01:31:24,880 --> 01:31:26,840
elements of his life I don't
understand completely.
1764
01:31:27,360 --> 01:31:31,320
And so I, I don't know what the
full context is.
1765
01:31:33,040 --> 01:31:37,880
So I'm not, I'm not actually
Luigi, I am Mario, but green
1766
01:31:37,880 --> 01:31:39,360
you're.
You're but you're wearing the
1767
01:31:39,480 --> 01:31:41,360
even the purple pants like I
feel like.
1768
01:31:41,360 --> 01:31:45,360
Yeah, but it says M on my hat,
unless I'm just like borrowing a
1769
01:31:45,360 --> 01:31:48,120
Mario hat.
You think you would wear a a hat
1770
01:31:48,120 --> 01:31:50,040
that had AJ on it?
It's like that.
1771
01:31:50,040 --> 01:31:51,760
Absolutely would.
Yeah, he would.
1772
01:31:52,880 --> 01:31:54,760
OK.
You want to get me a hat with AJ
1773
01:31:54,760 --> 01:31:57,800
on it, that is.
I don't know if that was like
1774
01:31:57,800 --> 01:31:59,880
too self aggrandizing.
Or not.
1775
01:31:59,880 --> 01:32:02,280
I'm all about self aggrandize.
OK, that's good.
1776
01:32:02,920 --> 01:32:06,080
I listen to our episodes an
embarrassing number of times.
1777
01:32:09,520 --> 01:32:12,760
It's actually been interesting
because I don't think that much
1778
01:32:12,760 --> 01:32:16,480
about the NSS service other than
playing this game specifically.
1779
01:32:18,120 --> 01:32:21,800
So it's it's been interesting to
hear what is on here.
1780
01:32:21,840 --> 01:32:24,640
Like I've known nostalgia
attached to any of this.
1781
01:32:25,000 --> 01:32:28,480
It's really frustrating because
I, I, I do genuinely believe a
1782
01:32:28,480 --> 01:32:31,080
part of the reason we're
struggling to get this thing to
1783
01:32:31,080 --> 01:32:33,600
have a big audience is because
nobody knows about this freaking
1784
01:32:33,600 --> 01:32:38,840
service like Nintendo advertises
it so badly.