July 2, 2025

S3E09: Super Mario World -or- Eggs-it, Stage Right

It’s-a him, Dempsey from the Overthinking Games podcast! In this colorful episode he links up with Mike and Jaymo to play Super Mario World (SNES, 1991) and its 2001 Game Boy Advance port, Super Mario World: Super Mario Advance 2, as part of The Old SwitchAroo’s epic quest to research and review every retro game in Nintendo Switch Online’s Nintendo Classics catalog!

In this episode, we unveil Yoshi’s unexpected upbringing in Christianity, expose the alleged animal abuse that did and did not make the final cut, and debate the merits of quality-of-life features in a post-Dark Souls age. Think you’re a Mario master? Test your knowledge in another fun-filled round of Mario MythBusters! Just don’t lose your cool when Jaymo recounts the near-death experience that threatened his love life and possibly influenced Super Mario World game design…

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy new theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on https://www.theoldswitcharoo.com⁠⁠⁠, where you'll find access to our Discord, voicemail, and so much more!

Game on, everyone.

 

(0:00) Intro

(1:07) Welcoming Dempsey from Overthinking Games

(4:37) Super Mario World Box Art Analysis

(12:00) Mini-Game Minute: Mario MythBusters

(21:35) Super Mario World/Super Mario Advance 2

(1:18:52) NintenDo or NintenDon’t

(1:28:18) Outro

 

 

Check out Dempsey and the rest of the Overthinking Games crew at https://www.buzzsprout.com/2181702 or wherever you get your podcasts!

 

Super Mario World manual: https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf⁠

Super Mario World: Super Mario Advance 2 manual: https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-2-Super-Mario-World-Game-Manual.pdf

 

Super Mario World – 1990 Developer Interview - originally from SMW official guidebook | Shmuplations :  https://shmuplations.com/supermarioworld/⁠

Super Mario World: Mario Was Originally Punching Yoshi in The Head by Hope Corrigan | IGN : https://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head

15 Shocking Facts You Didn't Know About Super Mario World by Guy Desmarais | The Gamer : https://www.thegamer.com/shocking-facts-you-didnt-know-about-super-mario-world/

Why Nintendo WANTS YOU TO FORGET About This Game- Devil World | Demeech : https://youtu.be/ZlGznioFsmQ?si=Dyuv2RvpY4LDYmd5&t=384
How A Mario Character Was Named After Motorhead's Lemmy by Patrick Klepek | Kotaku : https://kotaku.com/how-a-mario-character-was-named-after-motorheads-lemmy-1750180427 

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I don't know where my Genesis 
could be. 

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I haven't seen my Super Nintendo
since 2003. 

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That's all right. 
I don't mind. 

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I've got a switch in the old 
switch room. 

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My friend Mike and Jamo too. 
All right everyone, welcome back

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to the old Switcheroo where 
we're talking gaming retro with 

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Mike and Jamo. 
I'm Mike. 

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And I'm Jamo, I'll play along on
our epic quest to research and 

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review all 250 plus games in the
Nintendo Classics catalog. 

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Today we are spinning and 
slipping our way through the 

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classic Super Mario World for 
the SNES in an episode we are 

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calling Exit Stage right now. 
Mike, I'm not gonna lie. 

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I'm proud of this one. 
What do you think? 

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Do you get it? 
It works on multiple levels. 

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00:00:57,960 --> 00:01:00,240
Yeah, no, this, this is one of 
your better ones. 

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Yeah, yeah. 
You know what? 

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Don't overthink it. 
Because you have someone with us

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today who can do the 
overthinking for us, don't you? 

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Yeah, I'm very proud to have 
Dempsey from the Overthinking 

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Games podcast, which I've been 
listening to for well over a 

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year. 
So, Dempsey, thank you for being

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here. 
Yeah. 

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Is it because Yoshi is out for 
the pun? 

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Is that what? 
I yes, exit, that's good. 

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Exit stage right is a great. 
Term Yeah, I and yeah. 

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You got to egg it. 
That's OK. 

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Fantastic. 10 out of 10. 
It's been nice having you, 

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Dempsey. 
Good to see. 

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You. 
Yeah, OK, Mike, that was an 

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extraordinarily kind 
introduction. 

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I appreciate that. 
It's crazy that we have people 

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who listen to us talk. 
So my name is Dempsey. 

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I'm one of the Co hosts of a 
podcast. 

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This is where I pitched. 
This is where I wait to see what

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I talk about. 
OK, go for it. 

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Fantastic. 
So and we do. 

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It's called Overthinking games, 
a podcast about what video games

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can teach us. 
And so two of us, not me, but 

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the other ones, Seth and Katie 
are both teachers and we look at

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video games from a vaguely 
sometimes educational 

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perspective and then sometimes 
it's just literal curriculum 

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theory and then sometimes it's 
just video games. 

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So I guess hitting that specific
teacher video game niche and 

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yeah, we're on TikTok. 
You can find us on TikTok at 

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overthinking games comment and 
boost my self esteem. 

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And then if you want to download
and then send us an e-mail if 

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you have literally any opinion 
at all about anything that we 

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say. 
Anyway, yeah, so that's that's 

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the that's the go listen to 
Apple podcast wherever you got 

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this podcast. 
You can find our podcast. 

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I love that concept of the 
teacher gaming from the teacher 

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lens. 
Like I used to use Super Mario 

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64 to teach basic plot 
structure. 

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Level 1 literally has like your,
your, you know, your setting, 

55
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your establishment, your rising 
action, literal rising action. 

56
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You know, the music changes for 
the climax of the episode. 

57
00:03:05,600 --> 00:03:09,880
So yeah, I, I think, you know, 
bringing your kind of take on 

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the educational perspective with
gaming is, is super fun. 

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I listen to your episode about 
inscription. 

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Oh yeah. 
Totally fantastic game on 

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Nintendo Switch. 
I'm bummed Mike hasn't tried it 

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00:03:20,240 --> 00:03:22,360
yet 'cause you got to be careful
with what you say about 

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inscription, Dempsey. 
Wouldn't you agree? 

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The less you know about that one
the better. 

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Yeah, yes. 
If you have any enjoyment of 

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like deck builders, I think 
Inscription's a game for you. 

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Yeah, but I so I noticed though,
you know, that that game is, has

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almost nothing in common with 
Super Mario World. 

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So is is is there something 
about a quality of a game that 

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will pull you more than others? 
No, absolutely not. 

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It's very arbitrary. 
I have my taste, I do not try to

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justify. 
I think the brain forms an 

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opinion and then you 
retroactively create a story to 

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justify that opinion. 
And so I am under no illusion 

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that I have any consistency in 
what I like out of a video game 

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at all. 
It's just it either hits or it 

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doesn't and then I will try to 
justify my opinion afterwards. 

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That's true. 
I I, Yeah. 

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Also Inscription is a game that 
I have changed my opinion about.

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I'm not as in love with it as I 
used to be, but that's for 

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that's for another episode. 
Yeah, I'll fight you on that 

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one. 
Well guys, without any further 

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ado, I think we should probably 
get started. 

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Are you all ready to go on a 
crusade against the Koopalings? 

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00:04:23,600 --> 00:04:25,120
Yeah. 
Ready, Mike? 

86
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Yep. 
OK, so let's dive into Super 

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Mario World on the SNES, 
released in 1991. 

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As described on Nintendo 
classics, during a vacation in 

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Dinosaur Land, Princess 
Toadstool gets kidnapped and a 

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spell is cast on the inhabitants
of the island when they stumble 

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upon Yoshi. 
Mario and Luigi learned that 

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Bowser is responsible for the 
terrible misdeeds. 

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Now Yoshi's are trapped in 
magical eggs that Bowser has 

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hidden throughout 7 castles. 
Many hidden paths aid Mario in 

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making his way to Bowser's 
Castle, completing 74 areas and 

96
00:05:04,000 --> 00:05:07,160
finding all 96 exits. 
Discover items including a 

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feather that gives Mario a Cape 
allowing him to fly, and a 

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flower that lets him shoot 
fireballs in layer upon layer of

99
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2D scrolling landscape. 
You can even ride Yoshi and 

100
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swallow your enemies. 
I don't know, I think it covers 

101
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it. 
That is a weirdly annoying 

102
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description. 
Other than the improper comma 

103
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usage, because that drove me 
nuts. 

104
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Actually, well, so there there's
the improper comma usage later 

105
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on. 
Yeah, comma splice there's. 

106
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Also the correct usage early on 
that I misused we we don't 

107
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normally have tantrics about the
about why the Oxford comma is 

108
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important. 
But when they stumble upon Yoshi

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comma, Mario and Luigi learn 
really is easy to read as when 

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they stumble upon Yoshi Mario 
and Luigi and then be like, now 

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this doesn't make sense. 
Yeah, OK, sorry. 

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That that that just. 
I don't know how they did the 

113
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commas so precisely correct 
there and then screwed it up 

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easy at the end. 
Listen, leave a comment, you 

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00:06:08,640 --> 00:06:10,840
guys, if you understand what 
happened with the commas in this

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description punctuation, Mike, 
keep it classy. 

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Come on. 
We're going to send an e-mail to

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Mr. Nintendo. 
Yeah, literally unplayable. 

119
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I blame Bowser. 
There you go. 

120
00:06:23,000 --> 00:06:25,280
But not Doug Bowser. 
He wasn't in charge of Nintendo 

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yet. 
So let's take a look at the box 

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art, since it was off in 
People's First Impressions North

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America when we got the simple 
image of Yoshi leaping across 

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the front of the packaging with 
a kicked Mario riding on his 

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saddle. 
Dempsey. 

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00:06:37,120 --> 00:06:39,240
So you, you you've liked this 
game for a while. 

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Did you keep the box as a kid? 
So, yeah, well, yes, so it was. 

128
00:06:44,720 --> 00:06:47,120
So this game came out. 
I was already. 

129
00:06:47,640 --> 00:06:49,480
Well, no, I was. 
This game came out way before I 

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00:06:49,480 --> 00:06:52,840
was born. 
So by the time I was, it was 

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like an old game that we had by 
the time I was playing it, but 

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we had the box art and we had 
the, we had the thingy. 

133
00:07:00,160 --> 00:07:03,360
So I know, so I've, I've 
listened to it and I know I'm 

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00:07:03,360 --> 00:07:05,080
going to. 
I'm sorry if it's thrown off 

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00:07:05,080 --> 00:07:07,360
your format. 
This is a disclaimer of my 

136
00:07:07,360 --> 00:07:10,880
relationship to this game. 
It's really hard for me to 

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00:07:10,880 --> 00:07:13,080
criticize this game because of 
how much I love it. 

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00:07:13,360 --> 00:07:16,480
Like there is no sense of like 
looking at the cons to or like 

139
00:07:16,480 --> 00:07:19,240
being like, oh, no, this box art
should look like this or it's 

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good. 
No, I love everything about this

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game. 
So deep. 

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00:07:23,440 --> 00:07:26,880
So like, yeah, I think this 
captures like the movement and 

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00:07:26,880 --> 00:07:29,880
the fun and like the fact look 
at his face and he's riding a 

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00:07:29,880 --> 00:07:32,800
dinosaur. 
Like I don't know what else. 

145
00:07:32,800 --> 00:07:33,440
I don't. 
I don't know. 

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00:07:33,440 --> 00:07:37,160
I I love this. 
I love this box art so much. 

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00:07:37,160 --> 00:07:41,880
I think it's like it's very 
simple character like, and 

148
00:07:41,880 --> 00:07:44,080
you're you're going to your 
character is going to move. 

149
00:07:44,120 --> 00:07:46,160
And that's the thing that you 
know about this game is that 

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00:07:46,160 --> 00:07:48,840
it's going to involve a lot of 
movement and a dinosaur. 

151
00:07:49,080 --> 00:07:51,120
And I think it it's very simple 
and communicates that. 

152
00:07:51,120 --> 00:07:56,800
And I love the primary colors in
the OR like the really bold, 

153
00:07:57,800 --> 00:07:59,520
really saturated colors in the 
logo. 

154
00:07:59,760 --> 00:08:03,240
I think that like, I have so 
much nostalgia for that 

155
00:08:03,240 --> 00:08:06,680
specific, I mean for this 
specific image, but yeah, I I 

156
00:08:06,680 --> 00:08:10,120
love how the different letters 
pop up and it feels like it has 

157
00:08:10,120 --> 00:08:12,320
texture to it. 
So I think you covered 

158
00:08:12,320 --> 00:08:13,520
everything. 
That's great about it. 

159
00:08:13,520 --> 00:08:16,960
So I'm curious, because you have
such nostalgia for it, if you 

160
00:08:16,960 --> 00:08:18,440
will like the Japanese one 
better. 

161
00:08:18,480 --> 00:08:20,480
Mike, can I show him? 
Before we go to that, I just 

162
00:08:20,480 --> 00:08:24,120
want to say this. 
I find myself weirdly distracted

163
00:08:24,120 --> 00:08:29,600
by the fact that like Mario 
White riding, Yoshi seems very 

164
00:08:29,600 --> 00:08:32,559
excited and like they've got 
speed lines, that he's going 

165
00:08:32,559 --> 00:08:36,840
fast and everything, and there's
this sense of energy and Yoshi 

166
00:08:36,840 --> 00:08:41,559
is looking back at Mario very 
chill, and this feels both 

167
00:08:41,600 --> 00:08:44,159
unsafe and weirdly unsettling to
me. 

168
00:08:44,159 --> 00:08:46,920
Yes, yes, he's kind of giving 
Mario bedroom eyes. 

169
00:08:46,920 --> 00:08:48,920
If we're going to be totally 
honest with it, Something's 

170
00:08:48,920 --> 00:08:51,120
going on there. 
Yeah, yeah. 

171
00:08:51,160 --> 00:08:53,560
It's like he's, I think, you 
know, I think there's a tension 

172
00:08:53,560 --> 00:08:56,840
between the two. 
I just I think Yoshi should have

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00:08:57,200 --> 00:08:59,640
have eyes on the road. 
Sure. 

174
00:08:59,760 --> 00:09:01,320
Like this is how you run into 
something. 

175
00:09:01,760 --> 00:09:03,880
I they're they're gonna be 
jumping, but I mean like, you 

176
00:09:03,880 --> 00:09:06,040
know, keeping it classy. 
Actually, I do think you're 

177
00:09:06,040 --> 00:09:08,760
mentioning of like I didn't 
occur to me that with the poses.

178
00:09:08,760 --> 00:09:10,400
This is going to be a movement 
heavy game. 

179
00:09:10,400 --> 00:09:12,760
Mario's Cape is behind him. 
Yoshi's leaping. 

180
00:09:12,920 --> 00:09:14,360
You must get that sense of 
movement. 

181
00:09:14,360 --> 00:09:17,840
So Japanese one, very similar 
but in. 

182
00:09:18,080 --> 00:09:20,280
The There's so much more going 
on. 

183
00:09:20,440 --> 00:09:22,760
A lot more going on Dempsey, 
want to describe what you're 

184
00:09:22,760 --> 00:09:24,680
seeing for our audio listeners? 
Yeah. 

185
00:09:24,680 --> 00:09:27,600
So it's like a, it's a sphere. 
It's like the planet Earth. 

186
00:09:27,600 --> 00:09:31,280
It's like a globe and you have 
different land masses on the 

187
00:09:31,280 --> 00:09:35,320
globe with different characters 
on them, disproportionately 

188
00:09:35,320 --> 00:09:37,240
large to how big they would be 
on an actual planet. 

189
00:09:38,280 --> 00:09:40,880
We got some singing mushrooms, 
which I don't think appear. 

190
00:09:40,880 --> 00:09:42,240
I don't think there's any 
singing mushrooms. 

191
00:09:42,400 --> 00:09:45,800
But we have the wizard. 
You have the bullet that's going

192
00:09:45,800 --> 00:09:48,160
around the planet following the 
curvature of the Earth. 

193
00:09:48,400 --> 00:09:50,280
You have some dolphins leaping 
out of the sea. 

194
00:09:50,600 --> 00:09:54,880
You have two different Mario's 
on this box, one that is holding

195
00:09:54,880 --> 00:09:58,240
a baby dinosaur and one that is 
riding Yoshi. 

196
00:09:59,760 --> 00:10:01,920
It's going, it's going to the 
left, which is interesting. 

197
00:10:02,040 --> 00:10:03,920
Yeah. 
And I don't know. 

198
00:10:03,920 --> 00:10:05,880
Yeah, it's it's also very 
yellow. 

199
00:10:06,560 --> 00:10:09,200
Whereas the other one had a blue
background, this one this one 

200
00:10:09,200 --> 00:10:11,320
has a yellow background. 
Mario's still looking dead 

201
00:10:11,320 --> 00:10:13,040
ahead. 
Yoshi's still looking back at. 

202
00:10:13,080 --> 00:10:14,720
Mario, it's the same. 
It's the. 

203
00:10:15,120 --> 00:10:15,960
Same. 
It's different. 

204
00:10:15,960 --> 00:10:19,680
Drawings off of you. 
Well, I I think it actually is 

205
00:10:19,680 --> 00:10:23,160
the same drawing the just the 
proportions are a little 

206
00:10:23,160 --> 00:10:25,480
squished. 
I am unconvinced by that. 

207
00:10:25,920 --> 00:10:28,040
OK. 
But I, I, I, I think it is 

208
00:10:28,040 --> 00:10:30,640
interesting, though, that this 
concept of the cover art with, 

209
00:10:30,640 --> 00:10:33,640
like Dempsey said, it's the 
depiction of a world behind 

210
00:10:33,640 --> 00:10:37,720
Yoshi and Mario, and everything 
is kind of popping out of it 

211
00:10:37,720 --> 00:10:39,520
very cartoonishly. 
And it's all following the 

212
00:10:39,520 --> 00:10:41,520
curvature. 
Like you can see the bullet 

213
00:10:41,520 --> 00:10:44,880
curving around the world. 
It's actually really reminiscent

214
00:10:44,920 --> 00:10:49,560
of a game that would come out 16
years later, which would be 

215
00:10:49,560 --> 00:10:50,920
Assassin's Creed. 
No, I'm kidding. 

216
00:10:50,920 --> 00:10:54,880
It's Mario Galaxy, right? 
Mario Galaxy? 

217
00:10:54,880 --> 00:10:56,120
This is like. 
Would you guys agree? 

218
00:10:56,120 --> 00:10:58,680
This feels like someone looked 
at this and got the idea for 

219
00:10:58,680 --> 00:11:01,640
Mario Galaxy. 
Yeah, 100%, absolutely. 

220
00:11:01,640 --> 00:11:02,320
Yeah. 
I. 

221
00:11:02,600 --> 00:11:06,880
Also find it an interesting 
choice that on this one Mario 

222
00:11:06,880 --> 00:11:09,320
and Yoshi are going to the left.
Right. 

223
00:11:09,680 --> 00:11:11,040
Yeah. 
And just from like a general 

224
00:11:11,480 --> 00:11:15,200
general thing of like both 
certainly in the games, it is 

225
00:11:15,200 --> 00:11:17,520
always your forward progression 
is to the right. 

226
00:11:17,880 --> 00:11:20,640
Yeah, it's, it's it. 
I'd be interested to know why 

227
00:11:20,640 --> 00:11:23,080
they flipped it. 
I wonder, do you know what? 

228
00:11:23,080 --> 00:11:25,320
Well, how do you read is? 
I don't know how to read 

229
00:11:25,320 --> 00:11:26,800
Japanese. 
Wait, which way do you read 

230
00:11:26,800 --> 00:11:28,080
Japanese? 
I know some language. 

231
00:11:28,440 --> 00:11:30,720
OK, like. 
Oh, there you go. 

232
00:11:31,200 --> 00:11:33,480
So it kind of makes more sense 
that if your brain thinks a 

233
00:11:33,480 --> 00:11:37,560
forward progression is left, 
someone leave a comment if 

234
00:11:37,560 --> 00:11:39,520
someone knows, 'cause we're just
making this up as we go. 

235
00:11:40,120 --> 00:11:43,920
So Super Mario World was 
directed by Takashi Tazuka, we 

236
00:11:43,920 --> 00:11:47,320
enjoyed his work in Season 2 
when we covered The Legend of 

237
00:11:47,320 --> 00:11:50,040
Zelda A Link to the Past, and we
will of course see him again 

238
00:11:50,040 --> 00:11:52,960
when we go back to cover Super 
Mario Brothers two and three for

239
00:11:52,960 --> 00:11:57,360
the NES and the SNES and the 
Game Boy Advance, maybe the Wii,

240
00:11:57,360 --> 00:11:59,840
I don't know, we'll get into it.
But you know, Nintendo likes 

241
00:11:59,840 --> 00:12:03,800
making ports of their old games.
Normally this would be the part 

242
00:12:03,800 --> 00:12:06,240
of the show where I would hit 
you guys with some fun Super 

243
00:12:06,240 --> 00:12:10,680
Mario World trivia, but since 
Dempsey chose such a universally

244
00:12:10,680 --> 00:12:14,120
acclaimed game and so widely 
discussed, I thought instead we 

245
00:12:14,120 --> 00:12:16,920
could play another round of our 
mini game minute, which is Mario

246
00:12:16,920 --> 00:12:18,200
Mythbusters. 
You guys down? 

247
00:12:18,560 --> 00:12:21,600
OK, yeah, let's do this. 
All right, so I'm going to read 

248
00:12:21,600 --> 00:12:24,440
you guys a fun fact about Super 
Mario World, and it's your job 

249
00:12:24,440 --> 00:12:26,840
to decide if it's fake news or 
the Real McCoy. 

250
00:12:27,240 --> 00:12:29,320
Basically just true or false. 
And I'll keep score. 

251
00:12:29,320 --> 00:12:30,680
You guys ready? 
Yeah. 

252
00:12:31,240 --> 00:12:33,720
OK, round Number one, true or 
false? 

253
00:12:33,720 --> 00:12:37,480
Yoshi was originally intended to
be included in the NES Mario 

254
00:12:37,480 --> 00:12:40,720
games, but developers were not 
able to get the riding mechanic 

255
00:12:40,720 --> 00:12:44,840
to work on the 8 bit hardware. 
True or false, Dempsey will go 

256
00:12:44,840 --> 00:12:47,560
with you first. 
I've seen that in at least one 

257
00:12:47,560 --> 00:12:49,480
YouTube video, so I'm gonna say 
true. 

258
00:12:49,520 --> 00:12:50,840
I believe everything I say on 
YouTube. 

259
00:12:51,360 --> 00:12:55,480
OK, Mike, agree. 
I was going to go false but as 

260
00:12:55,480 --> 00:12:57,360
soon as he's like well I am 
aware of this. 

261
00:12:57,360 --> 00:12:59,360
I feel like I made the wrong 
choice, but I'll stick with it. 

262
00:13:00,160 --> 00:13:02,400
All right, so that is one point 
for Dempsey. 

263
00:13:02,400 --> 00:13:07,600
It is in fact true Yoshi. 
According to the fan site Supper

264
00:13:07,600 --> 00:13:10,760
Mario Broth. 
In a 1990 interview, famed Mario

265
00:13:10,760 --> 00:13:13,880
producer Shigiro Miyamoto said 
he originally had a vision of 

266
00:13:13,880 --> 00:13:16,480
Mario riding a horse or an 
ostrich like creature. 

267
00:13:16,720 --> 00:13:21,200
He even had this sketch of Mario
riding on dinosaur taped to his 

268
00:13:21,200 --> 00:13:25,640
desk for over 5 years before his
vision was finally realized in 

269
00:13:25,640 --> 00:13:27,880
Super Mario World. 
So I I thought that. 

270
00:13:27,880 --> 00:13:29,360
Was pretty cool. 
I was going to say that. 

271
00:13:29,360 --> 00:13:32,480
Did that, did that. 
Drawing looks very joust. 

272
00:13:33,280 --> 00:13:35,920
Yeah, there you go. 
Mike always goes back to joust 

273
00:13:35,920 --> 00:13:37,840
with you, doesn't it? 
Everything should. 

274
00:13:38,480 --> 00:13:40,760
Yeah, this drawing actually, 
this is interesting because you 

275
00:13:40,760 --> 00:13:44,480
can kind of see how Mario's 8 
bit, but Yoshi is more 

276
00:13:44,480 --> 00:13:47,400
conceptual and doesn't see how 
Mario's more square. 

277
00:13:47,640 --> 00:13:51,560
I do see how he would fit on the
and on the grid, but Yoshi 

278
00:13:51,560 --> 00:13:54,240
himself is still being worked 
out and like what the feel would

279
00:13:54,240 --> 00:13:55,960
be before they. 
That's interesting. 

280
00:13:56,000 --> 00:13:58,200
That's like a a process of 
iteration. 

281
00:13:58,200 --> 00:13:59,880
That's cool. 
But it's neat though, 'cause 

282
00:13:59,880 --> 00:14:01,840
you're right, I, I never thought
about that before, but you could

283
00:14:01,840 --> 00:14:04,240
almost see Shigeto Miyamoto 
thinking forward and being like,

284
00:14:04,240 --> 00:14:08,200
OK, the game's, you know, it's, 
it's fascinating to see that 

285
00:14:08,200 --> 00:14:10,760
difference. 
OK, question #2 true or false? 

286
00:14:11,120 --> 00:14:14,440
Mario is punching the back of 
Yoshi's head to get him to shoot

287
00:14:14,440 --> 00:14:16,200
out his tongue and slurp up 
enemies. 

288
00:14:16,520 --> 00:14:18,480
So Dempsey will go first since 
you're in the lead. 

289
00:14:19,200 --> 00:14:21,640
Oh, I think so. 
He either hits him. 

290
00:14:22,000 --> 00:14:23,840
He definitely hits. 
I think he hits his head. 

291
00:14:23,880 --> 00:14:25,120
Yeah, I'm gonna. 
Say, is that true? 

292
00:14:25,680 --> 00:14:28,160
OK, Mike. 
How do I feel like we've had 

293
00:14:28,160 --> 00:14:32,080
this discussion before and 
therefore I should know how that

294
00:14:32,080 --> 00:14:36,320
played out? 
I'm gonna go false. 

295
00:14:36,800 --> 00:14:40,920
One point for Mike, although the
original intent was according to

296
00:14:40,920 --> 00:14:45,000
a 2017 IGN article, was to have 
Mario hitting him in the back of

297
00:14:45,000 --> 00:14:46,680
the head. 
Director Tazuka stated that the 

298
00:14:46,680 --> 00:14:50,920
sound effect of Mario striking 
Yoshi's head was replaced with 

299
00:14:50,920 --> 00:14:54,680
something resembling the word 
eco or go in Japanese. 

300
00:14:55,240 --> 00:14:57,920
They were basically worried that
players would get upset seeing 

301
00:14:58,080 --> 00:15:00,960
Yoshi hit in the back of the 
head over and over again, so 

302
00:15:00,960 --> 00:15:04,680
they changed the punch sound 
effect to him saying go and so 

303
00:15:04,680 --> 00:15:06,560
he is officially. 
And it's actually interesting. 

304
00:15:06,560 --> 00:15:08,600
If you look at the Sprite work, 
there's the slight nub that 

305
00:15:08,600 --> 00:15:11,640
implies he is pointing. 
OK, got you. 

306
00:15:12,280 --> 00:15:16,200
They thought about it and, you 
know, Speaking of animal rights 

307
00:15:16,200 --> 00:15:19,280
sensitivities, according to 
thegamer.com, this is also why 

308
00:15:19,320 --> 00:15:25,200
the North American release had a
difference of the dolphin level.

309
00:15:25,520 --> 00:15:28,680
There is a level in this game 
where you can hop on the backs 

310
00:15:28,680 --> 00:15:29,960
of dolphins. 
You're kind of like a salmon 

311
00:15:30,000 --> 00:15:34,360
running upstream sort of vibe. 
And in Japan, Yoshi could eat 

312
00:15:34,360 --> 00:15:36,760
the dolphins. 
But since the, you know, 

313
00:15:37,000 --> 00:15:39,000
protecting the dolphins was a 
big thing in the 90s, they 

314
00:15:39,000 --> 00:15:41,080
decided to remove that 
functionality in the North 

315
00:15:41,080 --> 00:15:43,080
American release. 
Cowards. 

316
00:15:43,480 --> 00:15:45,160
Who'd win in a fight, Yoshi or 
Echo? 

317
00:15:46,600 --> 00:15:48,440
I think it depends if they're in
the water or not. 

318
00:15:48,680 --> 00:15:50,880
Well, canonically Yoshi can eat 
Echo. 

319
00:15:51,640 --> 00:15:54,800
I think we just learned this. 
Yeah, but canonically though, 

320
00:15:54,800 --> 00:15:57,160
Yoshi or Echo can break things 
with sound waves. 

321
00:15:57,160 --> 00:15:58,200
Like that's really powerful. 
This. 

322
00:15:58,480 --> 00:16:00,280
Is. 
Going to be we're going to 

323
00:16:00,280 --> 00:16:04,480
settle on the Discord, all 
right? 

324
00:16:04,800 --> 00:16:06,520
Yeah. 
Sorry, I was going to make 

325
00:16:06,520 --> 00:16:07,360
another joke. 
Go keep going. 

326
00:16:07,360 --> 00:16:09,040
I'm going to. 
No, I was just going to say what

327
00:16:09,040 --> 00:16:10,880
power? 
What power would he get? 

328
00:16:10,880 --> 00:16:12,880
Would he get set like, 'cause 
you know, he eats things and he 

329
00:16:12,880 --> 00:16:14,800
gets powers and things like. 
That that's not a joke. 

330
00:16:14,800 --> 00:16:19,400
That is a fascinating question. 
Time travel. 

331
00:16:19,880 --> 00:16:21,280
I think it would. 
Oh, there you go. 

332
00:16:21,360 --> 00:16:23,640
There you go. 
Yeah, we're going to get another

333
00:16:23,960 --> 00:16:26,320
viral echo, the dolphin clip, 
Mike, that's going to become our

334
00:16:26,320 --> 00:16:28,240
brand. 
OK, let's next question for 

335
00:16:28,240 --> 00:16:30,000
Super Mario World. 
True or false? 

336
00:16:30,240 --> 00:16:34,200
Super Mario World was the best 
selling stand alone SAES game of

337
00:16:34,200 --> 00:16:36,520
all time. 
True or false? 

338
00:16:37,040 --> 00:16:39,840
Yeah, I'm going to say true just
because I I want it to be true. 

339
00:16:40,280 --> 00:16:42,640
OK, Mike, He's really chewing on
it. 

340
00:16:43,160 --> 00:16:45,240
I. 
Because, like, it was Tetris for

341
00:16:45,240 --> 00:16:47,160
the Game Boy, I think. 
Stop. 

342
00:16:47,360 --> 00:16:51,120
Stop talking to Dempsey. 
You're helping him. 

343
00:16:52,280 --> 00:16:53,480
Not what the Game Boy party is 
on. 

344
00:16:54,120 --> 00:16:59,640
I am like true or false I. 
Think I'm going to go false 

345
00:17:00,360 --> 00:17:03,040
because I'm wondering about 
Mario Kart. 

346
00:17:03,520 --> 00:17:07,720
So it is false, but that's not 
why Super Mario World was the 

347
00:17:07,720 --> 00:17:12,839
best selling SNES game according
to Gizmodo but it was not the 

348
00:17:13,119 --> 00:17:15,319
best selling stand alone game 
because it was packaged with the

349
00:17:15,319 --> 00:17:18,520
system. 
The best selling stand alone 

350
00:17:18,520 --> 00:17:20,920
Super Nintendo game was Street 
Fighter 2 Turbo it. 

351
00:17:21,440 --> 00:17:23,640
Was a pack in OK it? 
Was a pack in. 

352
00:17:23,839 --> 00:17:25,880
Got you on that one. 
All right, so that puts Mike at 

353
00:17:25,880 --> 00:17:28,640
2 and Dempsey at 1:00. 
We got two more here, and then 

354
00:17:28,640 --> 00:17:30,280
we got a tiebreaker. 
If you want it true or false, 

355
00:17:30,520 --> 00:17:33,880
All of the main stages feature 
remixes of the same musical 

356
00:17:33,880 --> 00:17:36,440
track. 
True or false. 

357
00:17:37,160 --> 00:17:38,880
Mike, you're in the lead, so 
you'll go first. 

358
00:17:39,440 --> 00:17:42,160
Repeat that question. 
Question says true or false. 

359
00:17:42,160 --> 00:17:45,800
All of the main stages in Super 
Mario World feature remixes of 

360
00:17:45,800 --> 00:17:49,000
the same musical track. 
So is it the same song for 

361
00:17:49,000 --> 00:17:52,880
pretty much all the main stages 
and they just modified it or am 

362
00:17:52,880 --> 00:17:54,400
I? 
Trying to fool you, what's a 

363
00:17:54,400 --> 00:17:58,720
mainstage mean? 
So not counting title screen, 

364
00:17:58,720 --> 00:18:00,320
overworld credits and Bowser 
fights. 

365
00:18:01,120 --> 00:18:03,120
OK, then I think I'm gonna say 
false. 

366
00:18:03,640 --> 00:18:05,880
OK. 
Then I think, yeah, I think it's

367
00:18:05,880 --> 00:18:09,200
false. 
It's actually true, so no points

368
00:18:09,200 --> 00:18:11,960
for either side here. 
As cited by thegamer.com, the 

369
00:18:11,960 --> 00:18:16,000
game's level one song ground BGM
is either speed up, slowed down,

370
00:18:16,000 --> 00:18:19,240
or modified in various ways over
and over and over again. 

371
00:18:19,920 --> 00:18:21,960
With the exception of being, 
like I said, title screen, 

372
00:18:21,960 --> 00:18:24,240
overworld credits, and Bowser 
fights, the same chord 

373
00:18:24,240 --> 00:18:26,680
progression is used in pretty 
much every level of the game. 

374
00:18:27,000 --> 00:18:28,400
Huh. 
I'm gonna listen for that. 

375
00:18:28,400 --> 00:18:30,960
That's interesting. 
As I didn't believe it at 1st 

376
00:18:30,960 --> 00:18:33,800
and I so I wandered around the 
overworld map hopping into like 

377
00:18:33,840 --> 00:18:36,440
Nope, that's the same theme. 
That's the same thing. 

378
00:18:36,600 --> 00:18:39,240
It's crazy that they modify it 
so much you kind of don't 

379
00:18:39,240 --> 00:18:40,840
notice. 
Even the castle. 

380
00:18:42,920 --> 00:18:45,680
The castle, that's the Bowser 
stages. 

381
00:18:45,880 --> 00:18:49,000
So I guess I said that wrong. 
Anyway, I'm not a perfect man, 

382
00:18:49,000 --> 00:18:52,400
Mike. 
I'm close #5 true or false? 

383
00:18:52,400 --> 00:18:54,880
When localizing the game for 
North America, the Koopalings 

384
00:18:54,880 --> 00:18:57,480
were all named after various 
celebrities. 

385
00:18:57,920 --> 00:18:59,920
So Mike still in the lead, so he
will still go first. 

386
00:19:00,480 --> 00:19:02,520
True. 
Okay, Dempsey. 

387
00:19:02,920 --> 00:19:04,720
I'm going to do false because I 
want to win. 

388
00:19:04,920 --> 00:19:08,400
This is just a strategic play, 
not out of out of knowledge. 

389
00:19:08,680 --> 00:19:10,640
Well you know what Dempsey, it 
fragging worked. 

390
00:19:10,640 --> 00:19:12,640
Overthinking games my ass. 
I think you're thinking the 

391
00:19:12,640 --> 00:19:14,640
perfect amount here. 
It is false. 

392
00:19:14,640 --> 00:19:17,960
Although a common misconception,
this is only true for most of 

393
00:19:17,960 --> 00:19:20,280
the mini bosses. 
We have the koopalings named 

394
00:19:20,280 --> 00:19:24,720
after Ludwig von Beethoven, Roy 
Orbison, Wendy O Williams, Iggy 

395
00:19:24,720 --> 00:19:30,360
Pop, Morton Downey junior and 
Len lemmy kill Mr. But according

396
00:19:30,360 --> 00:19:33,400
to a 2015 interview with 
Nintendo localizer Davy brooks, 

397
00:19:33,640 --> 00:19:40,120
Larry just looked like a Larry. 
Other fun pop culture references

398
00:19:40,120 --> 00:19:44,080
include the fire breathing 
Triceratops being named Reznor 

399
00:19:44,080 --> 00:19:46,040
after Trent Reznor from 9 Inch 
Nails. 

400
00:19:46,160 --> 00:19:47,760
Wait, wait that. 
Wait, wait. 

401
00:19:47,760 --> 00:19:48,960
Seriously. 
Yep. 

402
00:19:49,520 --> 00:19:52,840
OK, I made I I I may have made a
joke about that while playing 

403
00:19:52,840 --> 00:19:54,480
that, but I did not know that 
that was. 

404
00:19:55,400 --> 00:19:58,680
Sure was. 
It was a tribute to the 9 Inch 

405
00:19:58,680 --> 00:20:02,480
Nails, a musician. 
And Mike, I know you're gonna 

406
00:20:02,480 --> 00:20:05,320
freaking love this. 
Do you recall the name of the 

407
00:20:05,320 --> 00:20:08,960
bullet enemies in this game? 
Are they just bullet bill? 

408
00:20:09,480 --> 00:20:12,280
Yeah, Bill. 
OK, Do you know what they named 

409
00:20:12,280 --> 00:20:14,640
the aquatic version? 
You're gonna love this. 

410
00:20:15,160 --> 00:20:17,960
I can't remember. 
Torpedo Ted. 

411
00:20:17,960 --> 00:20:21,200
So it's Bill and Ted. 
Why not click that? 

412
00:20:21,680 --> 00:20:25,360
Isn't that great? 
Yeah, I thought it was most 

413
00:20:25,360 --> 00:20:27,680
excellent. 
OK, well, so tiebreaker. 

414
00:20:27,840 --> 00:20:32,080
OK, first one to blurt it out 
and if neither of you know I 

415
00:20:32,080 --> 00:20:33,960
will start spelling it one 
letter at a time. 

416
00:20:34,320 --> 00:20:36,440
OK, so. 
Everyone have a ever got good 

417
00:20:36,440 --> 00:20:38,160
memory or pen and pencil ready? 
Yeah, it's. 

418
00:20:38,760 --> 00:20:39,280
Good. 
All right. 

419
00:20:39,520 --> 00:20:43,400
The sound effect of Yoshi 
hatching is a reused asset from 

420
00:20:43,400 --> 00:20:46,360
what? 
Satanic themed NES game? 

421
00:20:46,880 --> 00:20:48,880
Satanic themed. 
OK. 

422
00:20:49,640 --> 00:20:51,400
Starts with AD. 
Doom. 

423
00:20:51,800 --> 00:20:56,400
Demon Soul. 
EDEDEV. 

424
00:20:56,960 --> 00:21:02,280
Devil May Cry 5. 
Devil W, Devil WO. 

425
00:21:03,480 --> 00:21:05,120
Devil world devil. 
World. 

426
00:21:05,120 --> 00:21:06,320
Devil World. 
OK, there we go. 

427
00:21:07,480 --> 00:21:09,960
I I do not know what devil world
is. 

428
00:21:10,480 --> 00:21:13,200
It is a game where the Yoshi 
sound effect came from, but 

429
00:21:13,200 --> 00:21:15,800
actually the main main 
protagonist of the game, 

430
00:21:15,800 --> 00:21:17,640
Tamagon. 
I'm showing you a picture of the

431
00:21:17,640 --> 00:21:19,640
box art. 
It looks like an early version 

432
00:21:19,640 --> 00:21:23,200
of Yoshi. 
That is Yoshi canonically being 

433
00:21:23,200 --> 00:21:24,040
Christian. 
That is a. 

434
00:21:24,440 --> 00:21:26,720
That is a cross. 
That is a Christian cross. 

435
00:21:27,080 --> 00:21:29,240
There we go. 
Yeah, We're going to get some 

436
00:21:29,240 --> 00:21:31,720
clicks now, Mike. 
That's wild. 

437
00:21:32,080 --> 00:21:35,040
Congratulations, Dempsey, you're
the winner of Mario Mythbusters.

438
00:21:36,160 --> 00:21:38,560
So before we get into the joy 
pros and joy cons of Super Mario

439
00:21:38,560 --> 00:21:41,520
World, what is our history with 
this game and how far do we each

440
00:21:41,520 --> 00:21:42,680
get? 
Dempsey, can we start with you? 

441
00:21:43,320 --> 00:21:50,720
Yeah, so I OK, so I want to talk
about how I relate to retro 

442
00:21:50,720 --> 00:21:53,560
games in general. 
So I have, I have no love or 

443
00:21:53,560 --> 00:21:58,640
nostalgia for retro games. 
I did not really seriously start

444
00:21:58,640 --> 00:22:01,080
playing video games until I was 
an adult. 

445
00:22:02,160 --> 00:22:04,240
Like actually thinking about 
video games as an art form. 

446
00:22:04,400 --> 00:22:06,720
I had a GameCube. 
I have a lot of nostalgia for 

447
00:22:06,720 --> 00:22:09,640
the game Fire Emblem and Double 
Dash because those are what I 

448
00:22:09,640 --> 00:22:16,200
have on my GameCube. 
And then the Xbox 360 movie tie 

449
00:22:16,200 --> 00:22:21,800
in game to open season and so 
but. 

450
00:22:23,240 --> 00:22:26,520
It drops out like it's a normal 
thing Oh yeah you know I'm a 

451
00:22:26,520 --> 00:22:31,040
super fan of the Xbox gate high 
end game to open season yes 

452
00:22:31,040 --> 00:22:33,480
Dempsey keep going that was an. 
Amazing third game. 

453
00:22:36,160 --> 00:22:41,560
So. 
But like so we like my but like 

454
00:22:41,560 --> 00:22:45,080
at my I don't even think I think
I stole it from my cousin. 

455
00:22:45,240 --> 00:22:47,280
I think I stole my cousin's 
Ness. 

456
00:22:47,760 --> 00:22:52,000
And so I had this is the first 
game I remember I have conscious

457
00:22:52,000 --> 00:22:57,000
memories playing and and it I so
I, I would have it would, I 

458
00:22:57,000 --> 00:23:00,080
would have been maybe in the two
really early, like 2000 or 2001 

459
00:23:00,080 --> 00:23:02,400
or something like that. 
So this would have this game 

460
00:23:02,400 --> 00:23:05,400
would have been old by then. 
So it's like, and but this is 

461
00:23:05,400 --> 00:23:10,960
the first game I have conscious 
memories playing and I like when

462
00:23:10,960 --> 00:23:12,760
I so first of all, this is Mario
to me. 

463
00:23:12,800 --> 00:23:16,720
Like when I think of Mario 
prototypical Mario, this is I 

464
00:23:16,720 --> 00:23:19,840
don't go to the 3D Mario or like
the older Mario. 

465
00:23:19,840 --> 00:23:21,680
This is like what Mario is for 
me. 

466
00:23:21,680 --> 00:23:24,200
Canonically. 
This is like my prototypical 

467
00:23:24,200 --> 00:23:30,040
Mario and I'd I like I think 
that if this game came out this 

468
00:23:30,040 --> 00:23:33,480
year, I think it would be like 
one of the best games ever made.

469
00:23:33,480 --> 00:23:35,520
Still, I love everything about 
this game. 

470
00:23:35,520 --> 00:23:38,840
I love the colors. 
I love the feeling of movement. 

471
00:23:38,840 --> 00:23:41,760
I love how playful it is. 
It's very toy like like a 

472
00:23:41,760 --> 00:23:43,240
Nintendo. 
People talk about Nintendo 

473
00:23:43,240 --> 00:23:47,160
making toys like they're like 
electronic toys, and this game 

474
00:23:47,240 --> 00:23:50,120
feels like such a good version 
of toys. 

475
00:23:50,240 --> 00:23:53,920
Also, I think if I I think this 
game would have blown my mind 

476
00:23:53,920 --> 00:23:58,720
had I been there when it came 
out, because the progression of 

477
00:23:58,720 --> 00:24:04,880
visuals from Mario Bros, Super 
Mario Bros one and two, and then

478
00:24:04,880 --> 00:24:09,680
this is like Tella. 
Like it feels like it feels so 

479
00:24:09,680 --> 00:24:11,320
much more rich. 
I don't know. 

480
00:24:12,320 --> 00:24:16,920
And so I, yeah, I just, I've 
played it several times. 

481
00:24:16,920 --> 00:24:21,480
I probably finished it like I 
definitely played to the credit 

482
00:24:21,480 --> 00:24:24,320
like to to finish it probably 
like 3 or 4 times. 

483
00:24:24,800 --> 00:24:27,040
OK so unit 10 did, should I hit 
3 or 4? 

484
00:24:27,080 --> 00:24:29,480
No, I'll just do it once. 
Unit 10 did beat this game 

485
00:24:29,480 --> 00:24:31,960
before. 
How many? 

486
00:24:32,160 --> 00:24:35,640
Computer yeah I've I've beat 
this game before and then I've 

487
00:24:35,640 --> 00:24:41,360
done like a full play through 
probably twice and then so this 

488
00:24:41,360 --> 00:24:46,040
time I this time I made it to 
just past the forest. 

489
00:24:46,880 --> 00:24:49,560
I love the green in the forest I
love how Richard feels. 

490
00:24:49,800 --> 00:24:54,440
If this feels like what I 
imagine stepping into a video 

491
00:24:54,440 --> 00:24:58,600
game, I would want to feel like 
as a kid, like it's so it's so 

492
00:24:58,600 --> 00:25:04,080
playful and imaginative and the 
logic is so non sequiturs, like 

493
00:25:04,080 --> 00:25:06,680
these little bombs that fall 
from parachutes and the 

494
00:25:06,680 --> 00:25:09,520
centipedes that get angry at you
when they like every. 

495
00:25:09,520 --> 00:25:12,160
There's so many. 
And the secrets too, Like the 

496
00:25:12,160 --> 00:25:16,120
idea where like like because I 
think with video games, there's 

497
00:25:16,120 --> 00:25:18,320
this desire for them to be 
infinite. 

498
00:25:18,920 --> 00:25:23,520
And and this kind of gives you 
the illusion that there's always

499
00:25:23,520 --> 00:25:26,160
more of this game to discover, 
especially when you're playing 

500
00:25:26,160 --> 00:25:27,960
it for the first time or you 
come back to it after a long 

501
00:25:27,960 --> 00:25:29,120
time. 
You don't remember the details. 

502
00:25:29,600 --> 00:25:32,760
So you fell in love with it like
post 3D era? 

503
00:25:32,760 --> 00:25:34,000
Like when you said you had 
played. 

504
00:25:34,040 --> 00:25:37,120
This 100%. 
Wow, that's and I think that's a

505
00:25:37,120 --> 00:25:39,440
good testament to like how well 
it's aged. 

506
00:25:39,480 --> 00:25:42,320
And I totally agree with you. 
Like if this game came out 

507
00:25:42,560 --> 00:25:45,720
today, it's so solid and so toy 
like. 

508
00:25:45,720 --> 00:25:48,080
Like you said, you can almost 
reach out and pick up any little

509
00:25:48,080 --> 00:25:50,920
object you're looking at and 
imagine it like a bobble. 

510
00:25:51,360 --> 00:25:56,200
And so and I think, and I think 
Nintendo like when I see, I've 

511
00:25:56,200 --> 00:25:58,440
never been to like the actual 
Nintendo theme parks or 

512
00:25:58,440 --> 00:26:02,720
whatever, but I think they 
really pull from this game 

513
00:26:02,720 --> 00:26:05,000
specifically for a lot of their 
iconography. 

514
00:26:05,000 --> 00:26:08,200
A. 100%. 
And so like, as far as Mario 

515
00:26:08,200 --> 00:26:11,840
iconography goes, this game is 
still really informing the 

516
00:26:11,840 --> 00:26:16,040
vocabulary of how we continue. 
And I think like Super Mario, 

517
00:26:16,560 --> 00:26:19,800
the Wonder, Super Mario Bros 
Wonder or whatever, like I think

518
00:26:20,920 --> 00:26:24,520
the best thing that that game 
could have done was kind of 

519
00:26:24,520 --> 00:26:29,840
recapture the excellence and joy
that people felt playing this 

520
00:26:29,840 --> 00:26:31,040
game. 
Like I think I think this game 

521
00:26:31,040 --> 00:26:35,880
sets the standard for fun 
playful platformers. 

522
00:26:36,320 --> 00:26:38,480
Like I said. 
Yeah, anyways, but I love this 

523
00:26:38,480 --> 00:26:41,120
game so much. 
I like, I have such I Yeah, I 

524
00:26:41,120 --> 00:26:42,880
just, I'm a big fan. 
Super Mario World's great. 

525
00:26:43,440 --> 00:26:47,120
Now, Mike, have you had not 
played it before this episode or

526
00:26:47,120 --> 00:26:48,560
had you? 
I had. 

527
00:26:48,560 --> 00:26:55,400
Clearly played this slightly and
I say slightly in that when I 

528
00:26:55,400 --> 00:27:00,440
began like the first island you 
start on, I did and I didn't 

529
00:27:00,880 --> 00:27:07,080
know why but I knew a part of me
knew to head to the left and up 

530
00:27:07,560 --> 00:27:11,000
which is the first of the to get
to the yellow. 

531
00:27:11,520 --> 00:27:12,720
Switch. 
Switch Palace. 

532
00:27:12,800 --> 00:27:13,720
Switch Palace. 
There we go. 

533
00:27:15,280 --> 00:27:16,880
Got the word switch. 
That's embarrassing on this 

534
00:27:16,880 --> 00:27:21,640
podcast. 
So I got to that and it was 

535
00:27:21,640 --> 00:27:24,200
like, OK, my some part of my 
brain knows that's a thing I 

536
00:27:24,200 --> 00:27:29,520
need to do. 
And then I continued onward and 

537
00:27:29,520 --> 00:27:34,760
I got to maybe part way through 
the Second World, at which point

538
00:27:35,240 --> 00:27:39,560
it was getting tough and I 
decided to go check out the 

539
00:27:39,600 --> 00:27:46,720
soup, the What's this, Super 
Mario World, Super Mario Advance

540
00:27:46,720 --> 00:27:48,880
2. 
Isn't that a yes? 

541
00:27:48,960 --> 00:27:51,520
He's referring to the Game Boy 
port, which we're gonna we're 

542
00:27:51,520 --> 00:27:53,600
gonna compare the virtues of 
that to this late in the 

543
00:27:53,600 --> 00:27:55,360
episode. 
But so Mike, you you switched 

544
00:27:55,360 --> 00:27:56,880
versions. 
How'd it go on that version? 

545
00:27:57,760 --> 00:28:00,760
And and I will also add with 
this because that numbering that

546
00:28:00,760 --> 00:28:03,080
naming is very confusing to me. 
Is. 

547
00:28:03,240 --> 00:28:06,720
I was sufficiently unfamiliar 
with this game that it wasn't 

548
00:28:06,720 --> 00:28:10,640
until doing this that I realized
this is like I did not know this

549
00:28:10,640 --> 00:28:14,560
is meant to be like a sequel to 
Super Mario Brothers 3 at all. 

550
00:28:15,080 --> 00:28:16,240
Oh yeah, it's like a direct 
sequel. 

551
00:28:16,520 --> 00:28:17,960
Yeah, it apparently is. 
The man. 

552
00:28:18,040 --> 00:28:19,280
Like the manual treats it as 
that. 

553
00:28:19,280 --> 00:28:23,920
And I'm like, I always thought 
this was a separate franchise. 

554
00:28:23,920 --> 00:28:27,280
In the same way that, like, 
Mario Kart is not a sequel to 

555
00:28:27,280 --> 00:28:28,800
Mario Brothers, it's its own 
thing. 

556
00:28:28,840 --> 00:28:30,680
I have always thought this was 
its own thing. 

557
00:28:31,160 --> 00:28:34,040
I'm surprised. 
Yeah, because it's called a 

558
00:28:34,040 --> 00:28:38,560
different thing. 
So like, I kind of feel like 

559
00:28:38,560 --> 00:28:41,120
really this, this isn't on me, 
this is on them. 

560
00:28:41,600 --> 00:28:43,120
There's some weird naming things
happening. 

561
00:28:43,160 --> 00:28:47,480
Which made Super Mario World 
Super Mario Advance 2 utterly 

562
00:28:47,480 --> 00:28:50,600
baffling to me initially. 
As a title. 

563
00:28:50,760 --> 00:28:53,760
Yeah, as a title, because I'm 
like, how is how is the first of

564
00:28:53,760 --> 00:28:55,600
a thing the 2nd of this other 
thing? 

565
00:28:56,920 --> 00:28:59,400
It is Simon Fancy, the 4th of a 
thing and the second of a thing.

566
00:28:59,520 --> 00:29:01,280
But how'd you do on the Game Boy
version? 

567
00:29:01,320 --> 00:29:04,040
Yeah. 
On the Game Boy Advance version,

568
00:29:04,520 --> 00:29:08,240
I did a fair bit better, 
partially because there's a 

569
00:29:08,240 --> 00:29:11,880
little bit of difference in how 
how they handle we'll get to I 

570
00:29:12,040 --> 00:29:17,120
So I ended up getting to a point
where I was on Chocolate Island 

571
00:29:17,120 --> 00:29:23,040
two OK and I played an hour 
trying to beat Chocolate Island 

572
00:29:23,040 --> 00:29:26,320
2 and could never beat that 
level. 

573
00:29:27,560 --> 00:29:32,840
Oh, devastating. 
It turns out that Chocolate 

574
00:29:32,840 --> 00:29:36,760
Island 2 is a level where 
depending on how many coins you 

575
00:29:36,760 --> 00:29:40,520
have when you reach the first 
pipe means you get a different 

576
00:29:41,000 --> 00:29:43,640
second like section to the 
level. 

577
00:29:44,160 --> 00:29:48,760
Didn't know that. 
Yeah, and it turns out that I 

578
00:29:48,760 --> 00:29:51,640
was getting very good at taking 
a route to get to that next 

579
00:29:51,640 --> 00:29:55,120
level and the next level, the 
next section was really hard. 

580
00:29:55,640 --> 00:29:59,760
Yeah. 
It turns out that if I had Don 

581
00:29:59,760 --> 00:30:04,080
Slower made a point to get every
coin, I ended up on a much 

582
00:30:04,080 --> 00:30:07,800
easier 1 and I only found this 
out looking it up much later and

583
00:30:07,800 --> 00:30:10,640
then went back and was able to 
beat that level in like 2 tries 

584
00:30:11,600 --> 00:30:13,160
which was incredibly 
frustrating. 

585
00:30:13,600 --> 00:30:16,200
That's so funny. 
That level was going to be a 

586
00:30:16,200 --> 00:30:18,520
very big deal breaker. 
Now, thankfully, because I was 

587
00:30:18,800 --> 00:30:24,000
streaming this after an hour of 
that chat pointed out to me that

588
00:30:24,000 --> 00:30:26,760
like, because I'm like, I think 
this is going to be the last 

589
00:30:26,760 --> 00:30:29,520
level I see because I just I 
can't get past this because it's

590
00:30:29,760 --> 00:30:33,080
I'm having to do all this 
platforming on angles and it's 

591
00:30:33,640 --> 00:30:36,520
excruciating. 
And Chad's like, well, you know,

592
00:30:36,520 --> 00:30:39,600
there's another option, right? 
And I'm like, no, I don't know, 

593
00:30:39,600 --> 00:30:42,400
there's another option. 
Do go on. 

594
00:30:42,880 --> 00:30:47,440
And then I was introduced to the
Star Rd. 

595
00:30:48,040 --> 00:30:50,520
Oh yes, Star Rd. 
And was told that like if you go

596
00:30:50,520 --> 00:30:55,360
to this level and to two one, I 
think you're somewhere in world 

597
00:30:55,360 --> 00:30:58,480
2. 
Like this is the head for this. 

598
00:30:58,840 --> 00:31:01,280
You can get to the Star Rd. 
I got to the Star Rd. 

599
00:31:01,800 --> 00:31:05,760
I worked my way around, I got to
Bowser's Castle, and then I 

600
00:31:05,760 --> 00:31:10,160
spent 2 1/2 hours trying to beat
Bowser's Castle, which was an 

601
00:31:10,160 --> 00:31:13,840
improvement on an hour into 
Chocolate Island 2. 

602
00:31:13,840 --> 00:31:16,880
And finally, I'm like, I this is
late. 

603
00:31:16,920 --> 00:31:20,040
I intended to play for two hours
and I was approaching 6 hours. 

604
00:31:20,040 --> 00:31:21,920
I'm like I am calling this at 
six hours. 

605
00:31:22,280 --> 00:31:26,160
Yeah. 
At five hours and 56 minutes 

606
00:31:26,760 --> 00:31:30,400
into that stream, I finally 
freaking beat Bowser. 

607
00:31:30,880 --> 00:31:32,720
So you nintended beat this game?
Yes. 

608
00:31:34,800 --> 00:31:39,360
How many computer? 
It was a long, long run. 

609
00:31:40,440 --> 00:31:44,440
If it was not for actually Dez, 
who's in the discord, like 

610
00:31:44,640 --> 00:31:48,400
getting me onto the Star Star 
Road to begin with, that would 

611
00:31:48,400 --> 00:31:49,400
not have happened. 
Wow. 

612
00:31:51,160 --> 00:31:55,000
So I'm super pleased to have 
actually managed to get to that.

613
00:31:55,480 --> 00:31:58,680
Yeah, it's there's some really 
challenging parts and I love 

614
00:31:58,680 --> 00:32:01,320
that chat was there for you in a
little community here, getting 

615
00:32:01,320 --> 00:32:02,760
your back. 
That's what it's all about. 

616
00:32:02,760 --> 00:32:07,320
So I first played this game at 
Circuit City when I was a wee 

617
00:32:07,320 --> 00:32:08,160
lad. 
Right, Mike? 

618
00:32:08,160 --> 00:32:10,280
Remember Circuit City? 
I don't know if Dempsey probably

619
00:32:10,280 --> 00:32:11,680
doesn't. 
Might have learned about it in 

620
00:32:11,680 --> 00:32:13,480
history. 
Yeah, exactly. 

621
00:32:14,320 --> 00:32:16,760
So Mike knows this. 
My family, we were a Sega 

622
00:32:16,800 --> 00:32:20,120
household, right? 
And as much as I believe Sonic 

623
00:32:20,120 --> 00:32:24,320
is still the superior franchise,
the giant bonsai bills, the 

624
00:32:24,320 --> 00:32:27,760
giant bullet enemies in level 1 
of this game made me so jealous 

625
00:32:27,760 --> 00:32:30,680
as a kid because you're Sega 
kid, you can't play this game. 

626
00:32:30,680 --> 00:32:33,480
But they seemed impossibly large
to me. 

627
00:32:33,840 --> 00:32:36,760
Like that seems so intimidating 
that it's like, I don't know, 

628
00:32:36,760 --> 00:32:38,840
like a third of the screen 
perhaps. 

629
00:32:39,960 --> 00:32:42,600
And and then you can kill them 
by just hopping on them. 

630
00:32:42,600 --> 00:32:45,800
That felt so cartoonish and so 
playful and so fun, right? 

631
00:32:46,640 --> 00:32:50,960
I like Dempsey said, felt toy 
like to me and so I never got 

632
00:32:50,960 --> 00:32:53,200
around to actually playing this 
game until prepping for this 

633
00:32:53,200 --> 00:32:55,520
episode. 
But I am proud to tell all of 

634
00:32:55,520 --> 00:32:59,080
you and John Ford Discord that 
without using any rewinding or 

635
00:32:59,080 --> 00:33:02,680
safe states, I Nintend did beat 
the Game Boy Advance port of 

636
00:33:02,680 --> 00:33:05,840
this game. 
How many computer? 

637
00:33:06,960 --> 00:33:10,360
And then I nintended beat it a 
second time on the SNES version,

638
00:33:10,800 --> 00:33:12,640
also using the star Rd. 
Mike I. 

639
00:33:12,640 --> 00:33:14,560
I won't play the sound effect 
again though, because we're each

640
00:33:14,560 --> 00:33:16,480
getting 1 today. 
Well, I'm proud of us guys. 

641
00:33:16,480 --> 00:33:18,040
We've all beaten Super Mario 
World. 

642
00:33:18,040 --> 00:33:21,080
That's not totally easy. 
So Dempsey, you kind of touched 

643
00:33:21,080 --> 00:33:23,760
on a little bit already, but can
you kind of kick us off other 

644
00:33:23,760 --> 00:33:26,520
discussion of the joy pros of 
this game other than it's like 

645
00:33:26,520 --> 00:33:30,360
toy, like nature and you know, 
the the kind of world aspect of 

646
00:33:30,360 --> 00:33:32,040
it? 
What makes this so good? 

647
00:33:32,240 --> 00:33:36,600
So I think one of the things 
that for me really impacted me 

648
00:33:36,600 --> 00:33:40,800
is the the challenge of it. 
This is this is a hard game in 

649
00:33:40,800 --> 00:33:43,600
some parts. 
And for me, there is something 

650
00:33:43,600 --> 00:33:48,080
so fun about just throwing 
myself against the wall until 

651
00:33:48,080 --> 00:33:52,200
I'm brain dead, until like I 
feel like my hands mold to the 

652
00:33:52,200 --> 00:33:56,520
controller and the character is 
an extension of my will. 

653
00:33:57,520 --> 00:34:00,840
And I and I and I did not get 
that plane this time because I 

654
00:34:00,840 --> 00:34:05,960
did use the rewind feature, 
which makes made it really fun 

655
00:34:05,960 --> 00:34:10,480
because it felt like a tour. 
It felt like the rewound feature

656
00:34:10,480 --> 00:34:13,120
gave me the tools to kind of 
like breeze through these 

657
00:34:13,120 --> 00:34:16,239
places. 
I already have memories of still

658
00:34:16,239 --> 00:34:19,280
feeling the feeling the game, 
feeling the control, but not 

659
00:34:19,280 --> 00:34:24,719
necessarily committing myself to
the time commitment I like. 

660
00:34:24,880 --> 00:34:27,239
But yeah, I think for me, that's
one of the things that I love 

661
00:34:27,239 --> 00:34:31,360
about it, about this game 
specifically is I think I I 

662
00:34:31,360 --> 00:34:37,600
think the balance of challenge 
lends itself to almost, almost 

663
00:34:37,600 --> 00:34:41,400
like a meditative state of OK, 
if I die, I'm not going to care 

664
00:34:44,040 --> 00:34:45,719
in in such a, in such a playful 
way. 

665
00:34:45,960 --> 00:34:48,600
Also. 
So go going back to like how I 

666
00:34:48,600 --> 00:34:53,440
think the desire for video games
to feel infinite, like you check

667
00:34:53,440 --> 00:34:56,679
every pipe when you go through 
the first time in this game, 

668
00:34:57,040 --> 00:35:00,240
because there's like the 
opportunity that, that you 

669
00:35:00,240 --> 00:35:04,080
might, that something might be 
there and, and you're rewarded 

670
00:35:04,080 --> 00:35:07,000
for that enough to where you 
continue the effort of 

671
00:35:07,000 --> 00:35:12,040
exploration consistently. 
And I think like not skipping 

672
00:35:12,320 --> 00:35:15,200
like, like when you get your 
Cape, for example, I would go 

673
00:35:15,200 --> 00:35:18,600
back to levels and fly up to see
if there's anything up there 

674
00:35:19,280 --> 00:35:21,760
that that I, I would not have 
access to without the Cape and 

675
00:35:21,760 --> 00:35:24,320
things like that. 
And so I, I, I also think the, 

676
00:35:24,880 --> 00:35:30,680
the exploration and how it feeds
exploration is really fun. 

677
00:35:30,680 --> 00:35:34,160
And like, if like the star Rd. 
is a really good example of like

678
00:35:34,520 --> 00:35:37,120
more exploration. 
Like if someone went into this, 

679
00:35:37,360 --> 00:35:40,600
I don't know, I feel like if 
someone went into this not 

680
00:35:40,600 --> 00:35:43,320
knowing that Star World was a 
thing, that would be like a 

681
00:35:43,320 --> 00:35:48,120
genuine surprise that there's 
like this whole alternate way to

682
00:35:48,120 --> 00:35:52,240
navigate the game, the, and like
the special levels and things 

683
00:35:52,240 --> 00:35:54,960
like that. 
I feel like that really adds to 

684
00:35:55,360 --> 00:35:58,080
to feeling like you're, you're 
plumbing the depths of this 

685
00:35:58,080 --> 00:36:00,720
world. 100% agree. 
Yeah. 

686
00:36:00,880 --> 00:36:03,480
Yeah. 
I love that you brought up the 

687
00:36:03,480 --> 00:36:06,440
challenge of it, because when I 
started playing the game for 

688
00:36:06,440 --> 00:36:10,160
this episode, there was a good 
45 minutes to an hour of my 

689
00:36:10,160 --> 00:36:13,520
first run through where I was 
kind of just, I don't know, this

690
00:36:13,520 --> 00:36:17,760
is fine, but this is Chigoro 
Miyamoto's favorite Mario game. 

691
00:36:17,760 --> 00:36:21,000
This, some people say, is the 
pinnacle, and I couldn't figure 

692
00:36:21,000 --> 00:36:23,600
out why I wasn't clicking with 
the game. 

693
00:36:23,600 --> 00:36:26,440
And then I asked a question that
honestly, I should ask more 

694
00:36:26,440 --> 00:36:28,320
often, which is, what if I'm the
problem? 

695
00:36:28,720 --> 00:36:32,280
What if rewinding is ruining the
fun of this? 

696
00:36:32,280 --> 00:36:36,400
And it totally was, because as 
you said, the challenge is 

697
00:36:36,400 --> 00:36:40,360
perfect to the point that I am 
always making a little bit of 

698
00:36:40,360 --> 00:36:43,000
progress. 
Every obstacle feels 

699
00:36:43,000 --> 00:36:47,200
surmountable, and then there's 
all these little tricks you can 

700
00:36:47,200 --> 00:36:50,720
discover to get around it. 
So once I stopped cheating I 

701
00:36:50,720 --> 00:36:52,600
realize this is like an all 
timer. 

702
00:36:52,600 --> 00:36:57,520
This game is so good because 
that pitch perfect difficulty is

703
00:36:57,520 --> 00:37:03,000
a very difficult thing to do in 
one level, let alone 96 levels. 

704
00:37:03,000 --> 00:37:07,600
Like it's, it's so well tuned. 
Yeah, and I think it it builds 

705
00:37:07,600 --> 00:37:10,200
and Nintendo is famous for doing
this, but this is very 

706
00:37:10,200 --> 00:37:12,480
emblematic of the Nintendo 
approach. 

707
00:37:12,680 --> 00:37:18,160
But if, if builds the mechanical
vocabulary so seamlessly to 

708
00:37:18,160 --> 00:37:21,520
where it's constantly 
tutorializing you to how it's 

709
00:37:21,520 --> 00:37:25,240
going to approach things in the 
future, whether that's like, you

710
00:37:25,240 --> 00:37:27,680
know, getting so many flying 
enemies on the screen where it 

711
00:37:27,680 --> 00:37:30,400
feels insurmountable. 
But because you've had access to

712
00:37:30,400 --> 00:37:35,480
them prior, you could, you know,
if it feels like a like if you 

713
00:37:35,480 --> 00:37:37,920
were to drop in like the middle 
of the game or whatever, it 

714
00:37:37,920 --> 00:37:40,960
would be horrendous. 
But because of the gradual I, I 

715
00:37:40,960 --> 00:37:44,320
feel like it does a really good 
job of scaffolding your 

716
00:37:44,320 --> 00:37:47,440
experience to give you context 
into what to expect later. 

717
00:37:48,080 --> 00:37:49,440
That's like a good Lesson plan, 
right? 

718
00:37:49,440 --> 00:37:51,720
Like you got a scaffold, you got
to give kids contact. 

719
00:37:51,720 --> 00:37:53,640
Look at you over thinking games.
I see you. 

720
00:37:53,720 --> 00:37:57,840
I see what you're doing there. 
I think at this point it's worth

721
00:37:58,200 --> 00:38:02,560
managing for one one thing in 
terms of the pros, why I like 

722
00:38:02,600 --> 00:38:04,240
the Game Boy Advance version 
more. 

723
00:38:04,960 --> 00:38:08,680
That's that point of OK, you 
keep having as the difficulty 

724
00:38:08,680 --> 00:38:11,760
hits you keep you're kind of the
accepting of like I'm going to 

725
00:38:11,760 --> 00:38:14,200
die, but I'm keep getting a bit 
further with what I'm trying to 

726
00:38:14,200 --> 00:38:17,200
get through. 
And one thing that was different

727
00:38:17,280 --> 00:38:20,600
between the two, and it's why I 
stuck with it for the Game Boy 

728
00:38:20,600 --> 00:38:26,800
Advanced version was in the 
original game, you say are able 

729
00:38:26,800 --> 00:38:32,960
to save it after like castles 
and like the ghost houses on the

730
00:38:33,400 --> 00:38:37,680
Game Boy Advanced version, you 
can save after any level. 

731
00:38:39,320 --> 00:38:44,400
And so instead of having the 
thing that I don't have various 

732
00:38:44,400 --> 00:38:48,960
games depending on sort of how 
they checkpoint things is there 

733
00:38:48,960 --> 00:38:51,680
are have been a chunk games we 
play where it's like, OK, 

734
00:38:51,680 --> 00:38:55,480
there's a hard bit, but it takes
me so much effort to get back to

735
00:38:55,480 --> 00:38:57,320
the hard bit and then I don't 
learn any. 

736
00:38:57,480 --> 00:39:00,200
You know, if I die quickly, I 
didn't have time to learn 

737
00:39:00,200 --> 00:39:03,600
anything, which is particularly 
true in this, where, you know, 

738
00:39:03,640 --> 00:39:07,320
one hit and Mario's dead. 
So there's this thing where I'm 

739
00:39:07,320 --> 00:39:10,080
not spending my time learning 
the thing, I'm spending my time 

740
00:39:10,080 --> 00:39:12,000
getting back to it. 
Yeah, I. 

741
00:39:12,640 --> 00:39:16,160
Felt, yeah, I'm saying I felt 
that with the Super Nintendo 

742
00:39:16,160 --> 00:39:19,480
version a bit more, and the 
Super Mario World really let me 

743
00:39:19,480 --> 00:39:22,120
focus on the things that I was 
having difficulty with. 

744
00:39:22,680 --> 00:39:26,880
Well, so you know, that's 
because the Game Boy Advance was

745
00:39:26,880 --> 00:39:30,480
AA battery powered. 
And so, you know, Mommy, my Game

746
00:39:30,480 --> 00:39:31,640
Boy is dying. 
Do you have any batteries? 

747
00:39:31,640 --> 00:39:34,800
No, you got to let a kid save 
because if they lose a lot of 

748
00:39:34,800 --> 00:39:37,320
progress because of a dead AA 
battery, they're going to not 

749
00:39:37,320 --> 00:39:39,720
want to keep playing. 
But Mike, I'm going to jump in 

750
00:39:39,720 --> 00:39:41,480
there and I guess let's just do 
it. 

751
00:39:41,480 --> 00:39:44,000
Let's just do our Nintendis or 
that because you know, we were 

752
00:39:44,000 --> 00:39:46,040
going to compare this to the 
Game Boy Advance version. 

753
00:39:46,640 --> 00:39:48,200
And I totally agree with 
Dempsey. 

754
00:39:48,200 --> 00:39:50,680
Dempsey said before we started 
recording that the Game Boy 

755
00:39:50,680 --> 00:39:54,360
advanced washed out color 
palette of a bummer because it's

756
00:39:54,360 --> 00:39:58,640
so sharp on the Super Nintendo. 
I did find it being softer on 

757
00:39:58,640 --> 00:40:01,040
the eyes. 
I kind of liked it. 

758
00:40:01,480 --> 00:40:03,880
Like I don't know if I liked it 
more, but I didn't hate it. 

759
00:40:04,640 --> 00:40:07,680
But but Mike, it's I so I 
officially tested this and I 

760
00:40:07,680 --> 00:40:09,800
have a video I'll put in the 
YouTube version just to show 

761
00:40:09,800 --> 00:40:12,080
that I'm right. 
It's not just that you can say 

762
00:40:12,080 --> 00:40:16,440
between every level. 
If you game over, you restart at

763
00:40:16,440 --> 00:40:18,760
the mid level checkpoint you 
reached. 

764
00:40:19,240 --> 00:40:23,040
That's huge. 
So suddenly, I don't know, 

765
00:40:23,080 --> 00:40:24,480
Dempsey, have you played 
Celeste? 

766
00:40:25,400 --> 00:40:27,520
That's one of my favorite games.
For me, yes. 

767
00:40:27,520 --> 00:40:30,680
I love that game so much. 
What's wonderful about Celeste 

768
00:40:30,840 --> 00:40:33,040
is that it's this crazy 
platforming challenge, but when 

769
00:40:33,040 --> 00:40:35,840
you fail, you're just taken back
to the start of that jump. 

770
00:40:36,360 --> 00:40:38,920
And so you you try again and 
again and again. 

771
00:40:38,920 --> 00:40:40,720
And like Dempsey said, there's 
something satisfying about 

772
00:40:40,720 --> 00:40:43,360
throwing your face up against 
the challenge and then the 

773
00:40:43,360 --> 00:40:44,720
catharsis of when you finally 
get it. 

774
00:40:44,720 --> 00:40:47,560
So on the Game Boy Advance, it 
felt more like Celeste, where I 

775
00:40:47,560 --> 00:40:50,200
wasn't even having to play the 
beginnings of levels after a 

776
00:40:50,200 --> 00:40:52,480
game over. 
Not, not, not. 

777
00:40:52,480 --> 00:40:55,160
I was dead. 
A game over to hit continue, 

778
00:40:55,160 --> 00:40:57,680
went back to the level, and I'm 
already 50% of the way through 

779
00:40:57,680 --> 00:40:59,400
it. 
I'm not putting this game down. 

780
00:40:59,720 --> 00:41:02,200
I am going to beat this whole 
freaking game. 

781
00:41:02,200 --> 00:41:04,920
And I intended so. 
Yeah. 

782
00:41:04,920 --> 00:41:09,400
And also just so many little 
layers of secrets. 

783
00:41:09,520 --> 00:41:12,520
Mike, did you discover any of 
that organically while playing 

784
00:41:13,160 --> 00:41:15,360
any of the Yoshi Secrets or Star
War Star Rd. 

785
00:41:15,360 --> 00:41:17,320
Was there anything you found 
without the help of chat? 

786
00:41:17,880 --> 00:41:21,680
I think some some stuff I don't 
have, I don't have particulars. 

787
00:41:21,680 --> 00:41:23,920
Like I and I definitely ended up
at like exits that were not the 

788
00:41:23,920 --> 00:41:27,040
right exits at various not not 
the exits that I needed. 

789
00:41:27,040 --> 00:41:28,360
Like, you know, you found a 
different exit. 

790
00:41:28,480 --> 00:41:29,880
Go ahead, go see what happens 
here. 

791
00:41:30,320 --> 00:41:35,360
Yeah, I think like I didn't 
really interact with the Yoshi 

792
00:41:35,360 --> 00:41:39,440
stuff until the star Rd. things 
and that was a little bit the 

793
00:41:39,480 --> 00:41:42,120
manual mentions that like you 
can feed the baby Yoshi's to get

794
00:41:42,120 --> 00:41:45,480
them to be a full Yoshi. 
And so like some of that stuff, 

795
00:41:45,480 --> 00:41:48,080
like I knew what was going on a 
bit. 

796
00:41:48,680 --> 00:41:51,400
I feel like the closest thing I 
had to to a figuring something 

797
00:41:51,400 --> 00:41:55,480
out wasn't directly gameplay. 
It was the realization that also

798
00:41:55,480 --> 00:42:00,160
I think the Gameboy Advance 
allows is you can pause the game

799
00:42:00,160 --> 00:42:03,640
on a level you've already beaten
and just go back to the map, 

800
00:42:04,120 --> 00:42:08,240
which is super useful if you're 
like, I need a power up or I'm 

801
00:42:08,240 --> 00:42:12,760
going to die on this level. 
Now I can pause and go back and 

802
00:42:12,760 --> 00:42:18,000
then come back in. 
Sure, and they added the status 

803
00:42:18,000 --> 00:42:20,120
screen. 
If you hit select on any 

804
00:42:20,120 --> 00:42:23,520
overworld map level, it'll tell 
you exactly how many dinosaur 

805
00:42:23,520 --> 00:42:26,440
coins you've found, how many 
exits you've found. 

806
00:42:26,960 --> 00:42:29,880
It gives you basically a 
checklist to 100% of the game. 

807
00:42:30,080 --> 00:42:32,640
So Dempsey, you've played this 
game multiple times. 

808
00:42:32,680 --> 00:42:36,080
How do you kind of do your run? 
Do you use Star Road and, you 

809
00:42:36,080 --> 00:42:39,560
know, skip major parts of the 
game or do you try to play it 

810
00:42:39,560 --> 00:42:41,720
proper? 
I just vibe it out. 

811
00:42:41,960 --> 00:42:45,240
I have no, there's only one time
I did it systematically and I 

812
00:42:45,240 --> 00:42:49,120
followed a guide to make sure I 
got every single exit and things

813
00:42:49,120 --> 00:42:52,200
like that because I didn't want 
to experience all of it, so I 

814
00:42:52,200 --> 00:42:56,280
did. 
I did follow a guide once, but 

815
00:42:57,000 --> 00:43:00,320
now I just kind of, yeah. 
Now when I go, when I hop back 

816
00:43:00,320 --> 00:43:03,000
into it, I just kind of vibe it 
out. 

817
00:43:03,560 --> 00:43:07,200
I'll remember like specific 
things and I'll, you know, and 

818
00:43:07,200 --> 00:43:10,000
I'll go, OK, this pipe, I like, 
remember this pipe and things 

819
00:43:10,000 --> 00:43:12,600
like that. 
But I'm not like I, I'm not like

820
00:43:12,600 --> 00:43:15,000
speed running it or like trying 
to accomplish anything. 

821
00:43:15,240 --> 00:43:18,800
So the the need for a 
systemization is is less so for 

822
00:43:18,800 --> 00:43:20,880
me. 
I do remember that I think the 

823
00:43:21,840 --> 00:43:24,800
the second and third Switch 
palaces were something that 

824
00:43:24,800 --> 00:43:27,960
actually the game made a comment
about, hey, what? 

825
00:43:27,960 --> 00:43:31,320
Hey, have you seen those? 
I'm like, I should go figure out

826
00:43:31,320 --> 00:43:34,400
where those are now. 
And what's really neat about the

827
00:43:34,400 --> 00:43:37,560
switch palaces, that's what 
Mike's referring to, like at 3 

828
00:43:37,560 --> 00:43:41,520
different points in the overall 
maps, you can find these things 

829
00:43:41,520 --> 00:43:45,680
that will for create new for 
well, there's yellow, blue-green

830
00:43:45,680 --> 00:43:46,560
and red. 
Yeah. 

831
00:43:47,160 --> 00:43:51,760
Okay, SO4 switch the colors of 
the Mario world, the title 

832
00:43:51,760 --> 00:43:53,800
screen, there you go, everything
all figured out. 

833
00:43:54,120 --> 00:43:58,080
But anyway, so they will make 
new platforms appear so you can 

834
00:43:58,080 --> 00:44:01,040
access different pathways 
through the levels, including 

835
00:44:01,040 --> 00:44:04,600
getting to special world, which 
is a hidden world within a 

836
00:44:04,600 --> 00:44:06,720
hidden world. 
If you make it to the end of 

837
00:44:06,720 --> 00:44:09,800
star road and have hit all the 
switch palaces, you can access 

838
00:44:09,800 --> 00:44:13,280
these like Kaizo level 
challenging levels called 

839
00:44:13,280 --> 00:44:17,520
special, each one named after a 
different retro synonym for the 

840
00:44:17,520 --> 00:44:20,920
word special, which includes 
gnarly, tubular, way, cool, 

841
00:44:20,920 --> 00:44:25,080
awesome, groovy, mondo, 
outrageous and funky. 

842
00:44:26,320 --> 00:44:31,600
But I loved these because a 
totally optional, but they're as

843
00:44:31,600 --> 00:44:36,320
like a bragging rights thing. 
So Dempsey, so how say you kind 

844
00:44:36,320 --> 00:44:39,080
of vibe the game out, but like, 
do you consider yourself good at

845
00:44:39,080 --> 00:44:41,520
it because you were pretty 
competitive in the versus mode 

846
00:44:41,520 --> 00:44:43,280
we tried. 
No, I don't think I'm good at 

847
00:44:43,280 --> 00:44:44,640
this game at all. 
It takes me forever. 

848
00:44:45,400 --> 00:44:47,640
It takes No, I I don't think I'm
very good at this game. 

849
00:44:47,640 --> 00:44:49,480
I'm not going to platformers. 
I'm just persistent at 

850
00:44:49,480 --> 00:44:52,520
platformers. 
I I do like doing the special 

851
00:44:52,520 --> 00:44:54,640
challenges. 
I might get through like the 

852
00:44:54,640 --> 00:45:00,080
first two and be like, OK, this 
is this is a lot and then go 

853
00:45:00,080 --> 00:45:06,360
back to the rest of the game. 
Yeah, I, I part of the switches 

854
00:45:06,360 --> 00:45:11,400
that I think are really fun is 
that they are also difficulty 

855
00:45:11,400 --> 00:45:14,400
mechanisms to control the level 
of difficulty. 

856
00:45:14,680 --> 00:45:18,600
Because not only do they do 
switching them give you access 

857
00:45:18,600 --> 00:45:23,280
to different things, but they 
also just fill in the gaps on, 

858
00:45:23,280 --> 00:45:25,200
on some particularly hard 
places. 

859
00:45:25,480 --> 00:45:29,920
And so if you are having a lot 
of trouble, it, it kind of helps

860
00:45:29,920 --> 00:45:35,680
to be to explore a little more 
and find them and, and, and so 

861
00:45:35,680 --> 00:45:38,760
that's that, that's another 
thing that I think is, is 

862
00:45:38,760 --> 00:45:42,040
really, I don't know elegance 
about the way the game let's the

863
00:45:42,040 --> 00:45:45,320
player gets a kind of, I, I 
usually don't hit the switches, 

864
00:45:45,320 --> 00:45:49,320
I guess at least like the first 
time, like you can hit the 

865
00:45:49,320 --> 00:45:50,920
switches earlier. 
But then if I want to go 

866
00:45:50,920 --> 00:45:52,400
somewhere that needs to 
switches, I'll go back to that 

867
00:45:52,400 --> 00:45:53,800
switches. 
But I think there's something 

868
00:45:53,800 --> 00:45:56,560
about the original challenge 
that's really satisfying. 

869
00:45:57,400 --> 00:46:00,360
But no, I, I I I think the 
switches are a really elegant 

870
00:46:00,360 --> 00:46:04,960
solution for both difficulty and
also wonder and surprise through

871
00:46:04,960 --> 00:46:05,560
exploration. 
I. 

872
00:46:05,880 --> 00:46:07,640
Think it was actually 
interesting to realize when I 

873
00:46:07,640 --> 00:46:11,600
got to Bowser's Castle that in 
the weird with one of the parts 

874
00:46:11,600 --> 00:46:14,480
of Bowser's Castle I'm like, I 
think the switches are making 

875
00:46:14,480 --> 00:46:16,160
this easier now. 
Yeah. 

876
00:46:16,160 --> 00:46:18,840
Yeah, and it was a cool 
realization, like what's going 

877
00:46:18,840 --> 00:46:20,160
on? 
There's like, oh, because if 

878
00:46:20,160 --> 00:46:23,440
those blocks weren't there, I 
think it's basically like the 

879
00:46:23,440 --> 00:46:27,000
Bowser statues that that shoot 
fire and it's they're up on. 

880
00:46:27,240 --> 00:46:30,240
There's two of them that are up 
on, Yep, those blocks. 

881
00:46:30,240 --> 00:46:32,480
I'm like, oh, because I've done 
that. 

882
00:46:32,840 --> 00:46:35,000
This is a much easier thing to 
get through now. 

883
00:46:35,480 --> 00:46:39,280
Yeah, and that's a neat feeling.
Like I think it's so clever that

884
00:46:39,280 --> 00:46:42,240
this kind of feels like a world 
because there's all these little

885
00:46:42,560 --> 00:46:45,360
touches and ways you can 
influence it and little back 

886
00:46:45,360 --> 00:46:49,120
alleys to explore. 
And it's just one of the more 

887
00:46:49,120 --> 00:46:53,240
expansive 2D platforming games. 
And it's neat that I didn't 

888
00:46:53,240 --> 00:46:55,520
discover really much of this at 
all on my first run through. 

889
00:46:55,520 --> 00:46:58,920
It was on my second run through 
that I started delving in, and I

890
00:46:58,920 --> 00:47:01,720
think that's the perfect way to 
approach game Secrets is like 

891
00:47:01,720 --> 00:47:04,320
really fulfilling if you want to
pursue them, but if you don't, 

892
00:47:04,840 --> 00:47:08,360
it holds up fine on its own too.
Can we talk a little bit about 

893
00:47:08,360 --> 00:47:11,320
the kind of characters? 
Because like, I mean, Yoshi, 

894
00:47:11,320 --> 00:47:14,120
Mike mentioned it briefly, but 
there's a lot of depth to the 

895
00:47:14,120 --> 00:47:17,800
Yoshi character. 
Depending on the Koopa that 

896
00:47:17,800 --> 00:47:20,920
Yoshi swallows, they can spit 
fire or it can sprout wings and 

897
00:47:20,920 --> 00:47:23,600
fly. 
And then Mike said you can find 

898
00:47:23,800 --> 00:47:26,760
hidden levels with baby Yoshi's,
and if you feed them enough 

899
00:47:26,760 --> 00:47:30,440
enemies, they'll grow into, you 
know, adult Yoshi's. 

900
00:47:30,640 --> 00:47:31,960
Did you? 
Did Mike? 

901
00:47:31,960 --> 00:47:33,920
Did you find any of the 
alternate colors? 

902
00:47:34,120 --> 00:47:36,120
You can get different color 
Yoshi's throughout the game. 

903
00:47:36,720 --> 00:47:39,640
Yeah, cuz you see those on the 
when only when I did the star 

904
00:47:39,640 --> 00:47:41,920
Rd. stuff did I see them. 
Yeah. 

905
00:47:42,280 --> 00:47:45,920
Which one of them's a total jerk
and turns out if if it hates a 

906
00:47:45,920 --> 00:47:49,640
star that you're trying to get, 
it immediately becomes Yoshi. 

907
00:47:50,080 --> 00:47:52,960
Wait, the baby becomes Yoshi 
immediately from a star? 

908
00:47:53,000 --> 00:47:57,200
Yep, and that is so clever. 
And you don't get the star. 

909
00:47:57,440 --> 00:48:00,240
Yeah, but you get a full Yoshi. 
I didn't want a full Yoshi. 

910
00:48:00,520 --> 00:48:03,800
In fact, I I wanted a star and 
to be holding a Yoshi because 

911
00:48:03,800 --> 00:48:05,880
when you're holding something 
you swim much faster. 

912
00:48:06,320 --> 00:48:08,560
Yeah, yeah. 
It's like a little, almost a 

913
00:48:08,640 --> 00:48:12,280
little handheld jet ski. 
So I got the enemies on the 

914
00:48:12,280 --> 00:48:13,880
screen here. 
I I grabbed it from the credit 

915
00:48:13,880 --> 00:48:16,000
sequence, which names all of 
them and shells all of them. 

916
00:48:16,200 --> 00:48:18,680
Dempsey, are there any enemies 
that you like, really love, or 

917
00:48:18,680 --> 00:48:22,680
really hate? 
I think the I I like the 

918
00:48:22,680 --> 00:48:25,960
dinosaurs just because they feel
like the most toys to me. 

919
00:48:25,960 --> 00:48:29,080
The Rex, I guess I I really like
those designs. 

920
00:48:29,360 --> 00:48:31,920
Also that lot. 
Blarg. 

921
00:48:32,120 --> 00:48:33,720
Blarg looks like he does not 
belong. 

922
00:48:33,920 --> 00:48:36,560
Blarg looks like he's surprised 
that he's there. 

923
00:48:36,840 --> 00:48:40,680
I think, yeah, Blarg is. 
So every time I play Blarg, I'm 

924
00:48:40,680 --> 00:48:43,160
like, this feels like a mistake.
I don't know. 

925
00:48:43,480 --> 00:48:45,800
He's a very he's a very funny 
character design. 

926
00:48:46,240 --> 00:48:48,720
What what Dempsey's referring to
is that there is an enemy in the

927
00:48:48,720 --> 00:48:51,680
lava levels that you cannot hurt
and it can't get out of the 

928
00:48:51,760 --> 00:48:53,000
it's, it's like a shark 
essentially. 

929
00:48:53,000 --> 00:48:55,040
It's swimming around in the lava
and it'll kind of lunge at you. 

930
00:48:55,040 --> 00:48:59,600
But the art style, like, like he
said, this is when they figured 

931
00:48:59,600 --> 00:49:01,960
out the Mario aesthetic. 
But he does not belong in the 

932
00:49:01,960 --> 00:49:05,080
Mario aesthetic. 
No, he looks so out of place. 

933
00:49:05,640 --> 00:49:08,600
Yeah, it's almost something out 
of like early Dream works or 

934
00:49:08,600 --> 00:49:09,760
something. 
It's really wacky. 

935
00:49:10,520 --> 00:49:12,960
Mike, do you have any strong 
feelings about the enemies? 

936
00:49:13,680 --> 00:49:16,880
I hate the Dino torches. 
Oh, the little fire breathing 

937
00:49:16,880 --> 00:49:20,080
guys. 
And that's partially because 

938
00:49:20,240 --> 00:49:23,440
they're one of the enemies that 
can go up walls and stuff and 

939
00:49:23,440 --> 00:49:28,280
move around fairly erratically, 
and also because they that is 

940
00:49:28,280 --> 00:49:33,920
the first part of the level that
I played repeatedly for an hour 

941
00:49:33,920 --> 00:49:36,680
and couldn't beat. 
So like, I got very fed up with 

942
00:49:36,680 --> 00:49:39,400
them. 
I also don't like RIP Van Fish. 

943
00:49:40,920 --> 00:49:43,880
The sleepy fish. 
If they stayed sleepy I'd be OK 

944
00:49:43,880 --> 00:49:45,480
with it. 
It's when they stop being sleepy

945
00:49:45,480 --> 00:49:46,960
I have a problem. 
Yeah. 

946
00:49:47,520 --> 00:49:54,480
I do have a question here, which
is I'm wondering how many of the

947
00:49:54,480 --> 00:49:57,600
of I think a handful of these 
are all ones that I recognize 

948
00:49:57,600 --> 00:50:00,720
from stuff like Mario Party, and
I'm wondering if this was if 

949
00:50:00,720 --> 00:50:02,640
they'd been in previous things 
or if this was their first 

950
00:50:02,640 --> 00:50:04,640
appearance. 
Like I'm looking at both. 

951
00:50:04,640 --> 00:50:08,880
I think Wiggler and Monty Mole 
and Pokey were all ones there. 

952
00:50:08,920 --> 00:50:13,360
Like these are all familiar from
like Mario Party things. 

953
00:50:13,640 --> 00:50:17,720
To me, I know that some of these
were Mario 3 editions, so I'll 

954
00:50:17,720 --> 00:50:20,440
be honest, I'm not sure. 
But like this, this feels like 

955
00:50:20,680 --> 00:50:22,760
the fully realized version of 
these characters. 

956
00:50:23,040 --> 00:50:25,680
I think the one that I kind of 
have a lot of memories about is 

957
00:50:25,680 --> 00:50:28,600
the charge and chucks the 
football players because the 

958
00:50:28,600 --> 00:50:31,160
game is really good about 
putting them in like kind of 

959
00:50:31,160 --> 00:50:34,040
stressful or silly situations. 
So like there's points where 

960
00:50:34,040 --> 00:50:36,360
he's like literally the 
goalkeeper and he's right there 

961
00:50:36,360 --> 00:50:39,360
before the end of the level 
jumping to block you because 

962
00:50:39,360 --> 00:50:41,040
you're essentially the football,
right? 

963
00:50:41,640 --> 00:50:43,040
That's just, that's just nice 
theming. 

964
00:50:43,040 --> 00:50:45,200
And there's even a hilarious 
moment where you find one 

965
00:50:45,200 --> 00:50:48,400
underwater and he can't swim. 
So he's just ineffectually 

966
00:50:48,400 --> 00:50:50,680
drowning forever. 
And I'm like, I'll charge. 

967
00:50:50,680 --> 00:50:51,960
And Chuck, how'd you get down 
here? 

968
00:50:53,040 --> 00:50:58,080
I've always had a fantasy of. 
OK, tell me, Dempsey, what's 

969
00:50:58,080 --> 00:51:00,880
going on here? 
Of Charge and Chuck and Mario 

970
00:51:00,880 --> 00:51:03,040
Kart. 
I think he would be such a fun. 

971
00:51:03,640 --> 00:51:05,720
I I think he would be It's so I 
don't know. 

972
00:51:06,040 --> 00:51:08,200
I have some weird affection for 
charging Chuck. 

973
00:51:08,200 --> 00:51:10,360
I think I want to see charging 
Chuck more places that. 

974
00:51:10,520 --> 00:51:12,600
'D be dope. 
He's such a funny character. 

975
00:51:13,000 --> 00:51:16,040
Yeah, sorry. 
That just clicked now is also a 

976
00:51:16,040 --> 00:51:19,720
Mario party 1 is where the 
charging chucks run across and 

977
00:51:19,720 --> 00:51:23,480
you have to OK, I I this is I 
want to make this clear to 

978
00:51:23,480 --> 00:51:24,680
Dempsey. 
We don't normally have this much

979
00:51:24,680 --> 00:51:26,880
punctuation talk on our shows, 
but. 

980
00:51:28,000 --> 00:51:29,880
The Mike's just feeling a little
frisky tonight. 

981
00:51:30,280 --> 00:51:33,960
I. 
Find it weird that Boo buddies 

982
00:51:34,000 --> 00:51:38,320
Boo is in quote quotes. 
The big Boo Boo is in quotes. 

983
00:51:38,520 --> 00:51:42,360
The fishing Boo is not. 
OK, yeah, that's right. 

984
00:51:42,520 --> 00:51:44,200
Yep, the one. 
Here we go. 

985
00:51:44,200 --> 00:51:46,400
We cracked the code. 
Well, what's the code? 

986
00:51:48,720 --> 00:51:51,560
It's over thinking games. 
This is right on, right on 

987
00:51:51,560 --> 00:51:53,360
brand. 
Yeah, that's hilarious. 

988
00:51:53,680 --> 00:51:56,520
Yeah, that's very funny. 
How about the boss fights? 

989
00:51:56,960 --> 00:51:58,760
I love the boss fights in this 
game. 

990
00:51:58,760 --> 00:52:02,000
I think they're really clever. 
You know, you got the 

991
00:52:02,000 --> 00:52:04,040
Koopalings. 
I don't really F with the 

992
00:52:04,040 --> 00:52:06,760
Koopalings. 
Like they're fine. 

993
00:52:07,160 --> 00:52:09,520
They're more than just like a 
puzzle, just a couple of hits. 

994
00:52:09,920 --> 00:52:11,720
But this game has some big boss 
fights. 

995
00:52:11,720 --> 00:52:15,720
There's Reznor, where it's the 
fire breathing triceratops on a 

996
00:52:15,720 --> 00:52:19,760
like Ferris wheel and you have 
to hit kill them by doing the 

997
00:52:19,760 --> 00:52:22,040
Air Mario arcade mechanic of 
running underneath their 

998
00:52:22,040 --> 00:52:24,880
platform, jumping up, hitting it
from below, they fly off. 

999
00:52:25,160 --> 00:52:27,680
But what's genius about this is 
that once you've destroyed two 

1000
00:52:27,680 --> 00:52:32,520
of the Triceratops, the floor of
the level burns up, and now you 

1001
00:52:32,520 --> 00:52:36,000
have to jump on the Ferris wheel
in order to not die. 

1002
00:52:37,000 --> 00:52:40,000
So now it's a great way of 
adding tension. 

1003
00:52:40,320 --> 00:52:43,200
And like Dempsey said, you know,
it teaches you the mechanics of 

1004
00:52:43,200 --> 00:52:46,800
the boss fight, and then it adds
a layer of complexity. 

1005
00:52:47,000 --> 00:52:49,680
Yeah, to make it feel really 
satisfying when you pull it off.

1006
00:52:51,080 --> 00:52:54,200
And and then, like, I think the 
Bowser fight too, right? 

1007
00:52:54,400 --> 00:52:57,360
It's you're using the techniques
that you've learned. 

1008
00:52:57,360 --> 00:53:01,040
You're kicking stuff up into the
air until Bowser flies 

1009
00:53:01,040 --> 00:53:03,600
underneath it, but then you're 
also having to manage like the 

1010
00:53:03,600 --> 00:53:06,880
Mecca Koopalings and Peach is 
throwing you power ups whenever 

1011
00:53:06,880 --> 00:53:09,600
can she can get a moment. 
So it's like it felt very good 

1012
00:53:09,600 --> 00:53:12,160
story building and it felt like 
good boss mechanics. 

1013
00:53:12,160 --> 00:53:15,480
Did you guys like the bosses? 
Yeah, I think, I think all the 

1014
00:53:15,480 --> 00:53:18,240
bosses are, they're not 
confusing, which is my least 

1015
00:53:18,240 --> 00:53:21,320
favorite thing in a boss. 
They're all very clear that they

1016
00:53:21,320 --> 00:53:24,160
teach you almost instantaneously
what you have to do. 

1017
00:53:24,440 --> 00:53:28,560
And so even the first time going
in, the learning is very smooth,

1018
00:53:28,560 --> 00:53:32,040
I found. 
And yeah, I think they're, 

1019
00:53:32,320 --> 00:53:34,520
they're very fun and, and 
playful. 

1020
00:53:35,080 --> 00:53:38,080
I have a lot of nostalgia for 
the Bowser boss fight. 

1021
00:53:38,520 --> 00:53:40,440
I think it's, I think it's a 
classic. 

1022
00:53:40,440 --> 00:53:43,880
Like when I think of like iconic
video game boss fights, that's 

1023
00:53:43,880 --> 00:53:46,720
one that comes to mind for me. 
And it's it's neat the mechanics

1024
00:53:46,720 --> 00:53:50,000
of the of the fight because 
Bowser is flying above you and 

1025
00:53:50,000 --> 00:53:52,440
so he has his propeller. 
So you can't jump into his 

1026
00:53:52,440 --> 00:53:54,640
propeller. 
So you need to jump, but not, 

1027
00:53:54,640 --> 00:53:57,640
you can't jump high if you jump 
low, you know, And it's like 

1028
00:53:57,960 --> 00:54:00,600
this whole game you've been, 
you've been honing your jumping 

1029
00:54:00,600 --> 00:54:02,320
abilities. 
Let's really put it to the test 

1030
00:54:02,320 --> 00:54:06,360
by giving you this narrow window
of safety to jump over the 

1031
00:54:06,360 --> 00:54:08,720
enemies he's spawning, but not 
get hit by a propeller from 

1032
00:54:08,720 --> 00:54:09,840
above. 
I thought it was neat. 

1033
00:54:09,840 --> 00:54:11,600
Mike, any thoughts on the 
bosses? 

1034
00:54:12,080 --> 00:54:17,040
I. 
Found what counted as a hit or 

1035
00:54:17,040 --> 00:54:20,560
not, particularly in the Bowser 
fight, to be a frustrating 

1036
00:54:20,560 --> 00:54:22,000
experience. 
Yeah. 

1037
00:54:22,440 --> 00:54:24,400
Cuz a lot of things are, I'm 
like, I don't know. 

1038
00:54:24,600 --> 00:54:29,560
Or just more broadly, I feel 
like somehow when I needed to 

1039
00:54:29,560 --> 00:54:34,200
interact with something, it was 
not very generous, but if I 

1040
00:54:34,200 --> 00:54:39,760
wanted something not to interact
with me, it was a lot more 

1041
00:54:39,760 --> 00:54:41,400
liberal on what counted as a 
hit. 

1042
00:54:41,760 --> 00:54:44,880
The worst thing I did get killed
holding a key trying to reach a 

1043
00:54:44,880 --> 00:54:47,600
lock because it counted me as 
having collided with the thing 

1044
00:54:47,600 --> 00:54:49,800
on the other side of the lock. 
And I'm like. 

1045
00:54:50,800 --> 00:54:54,000
Oh, OK. 
How did I die from the thing 

1046
00:54:54,000 --> 00:54:56,440
further away than the thing I 
need to reach to leave this 

1047
00:54:56,440 --> 00:54:59,120
level? 
Right, it broke, wrinkled the 

1048
00:54:59,120 --> 00:54:59,920
brain. 
Yeah. 

1049
00:54:59,920 --> 00:55:03,400
And so like dealing with like 
the mecha koopas and trying to 

1050
00:55:03,400 --> 00:55:05,600
get them hit and just having 
his, I'm like, I don't know why 

1051
00:55:05,600 --> 00:55:09,520
that wasn't a hit. 
I am at least slightly glad that

1052
00:55:09,520 --> 00:55:14,160
I, I had one bit of strategy on 
that boss fight that when I 

1053
00:55:14,160 --> 00:55:17,440
eventually came up with it, I 
was very pleased with, which was

1054
00:55:17,440 --> 00:55:21,000
cuz he'll throw down to Mecca 
Koopas and the next time it 

1055
00:55:21,000 --> 00:55:24,600
comes around, he will sort of 
top it back up to 2. 

1056
00:55:25,080 --> 00:55:29,120
And so I would use one and then 
deliberately wait until he would

1057
00:55:29,120 --> 00:55:30,800
throw down a second one. 
Right. 

1058
00:55:31,520 --> 00:55:34,360
So that when I would move on to 
phase two, I already had a Mecca

1059
00:55:34,360 --> 00:55:35,880
Cooper to hit him with. 
Smart. 

1060
00:55:36,200 --> 00:55:37,640
Yeah. 
It's like a little resource 

1061
00:55:37,640 --> 00:55:39,720
management puzzle that you kind 
of figured out there that's. 

1062
00:55:39,760 --> 00:55:41,400
Fun. 
I had that one bit going going 

1063
00:55:41,400 --> 00:55:47,800
for me and it slightly worked to
like relatively early on I made 

1064
00:55:47,800 --> 00:55:49,640
it to. 
I was one hit away from beating 

1065
00:55:49,680 --> 00:55:53,240
from beating them and then I 
spent the next like 2 hours 

1066
00:55:53,240 --> 00:55:56,920
trying to do it again. 
Well, I mean, and so if I can 

1067
00:55:56,920 --> 00:55:58,760
just talk about the Big Boo 
fight because this is an 

1068
00:55:58,760 --> 00:56:01,920
optional boss, but it's really 
neat because it's kind of a 

1069
00:56:01,920 --> 00:56:04,400
similar mechanic. 
You are grabbing blocks and 

1070
00:56:04,400 --> 00:56:07,720
kicking them up into Big Boo 
while you're having to avoid 2 

1071
00:56:07,720 --> 00:56:10,000
little boos and you know, kind 
of keep your eye on them or off 

1072
00:56:10,000 --> 00:56:11,200
them or forget what the mechanic
is. 

1073
00:56:11,200 --> 00:56:14,120
But since you're grabbing block 
from the floor, you can 

1074
00:56:14,120 --> 00:56:17,040
accidentally dig yourself into 
like a little Gray wave or just 

1075
00:56:17,040 --> 00:56:18,760
fall into a bottomless pit below
you. 

1076
00:56:19,400 --> 00:56:21,880
It never really happened because
it's not that hard to aim. 

1077
00:56:22,040 --> 00:56:26,080
But I love the idea of I'm using
the platform I'm on as my 

1078
00:56:26,080 --> 00:56:28,680
weapon. 
So I better I I better choose my

1079
00:56:28,680 --> 00:56:29,840
moment carefully. 
It's neat. 

1080
00:56:29,840 --> 00:56:32,920
It's it's like that's just 
that's chef kiss game design. 

1081
00:56:32,920 --> 00:56:36,760
It's so pure, It's so good. 
And after each boss, you get 

1082
00:56:36,760 --> 00:56:40,000
like a funny cutscene. 
They destroy the castle in 

1083
00:56:40,000 --> 00:56:42,160
increasingly comical ways. 
You guys remember this? 

1084
00:56:42,400 --> 00:56:45,160
Yeah. 
Yeah, so like, yo, Yoshi will or

1085
00:56:45,160 --> 00:56:48,520
sorry, Luigi or Mario will like 
blow up the castle or punt it 

1086
00:56:48,520 --> 00:56:51,040
away like a football or my 
favorite, they like erase it 

1087
00:56:51,080 --> 00:56:54,720
with like a window rusher brush.
Sure, which kind of implies 

1088
00:56:54,720 --> 00:57:01,240
they're sort of godly in a way. 
So, you know, joy cons, right? 

1089
00:57:01,240 --> 00:57:02,960
Dempsey would want to leave the 
zoom or something because you 

1090
00:57:02,960 --> 00:57:05,080
said there's nothing you can 
criticize about this game. 

1091
00:57:05,240 --> 00:57:06,760
Is there? 
Nothing you don't like about it?

1092
00:57:06,760 --> 00:57:09,200
Literally, it's perfect to you. 
So here. 

1093
00:57:09,320 --> 00:57:11,960
So this is, I'm going to get 
annoying. 

1094
00:57:12,280 --> 00:57:15,960
So this is sometimes an 
experience, an artistic 

1095
00:57:15,960 --> 00:57:20,800
experience transcends my ability
to criticize it well, where it 

1096
00:57:20,800 --> 00:57:23,640
feels like criticizing it is 
like criticizing a friend. 

1097
00:57:24,840 --> 00:57:28,560
Like, like there's something 
about the experience as a whole 

1098
00:57:28,800 --> 00:57:32,240
where it's a lot easier for me 
to talk about how it makes me 

1099
00:57:32,240 --> 00:57:38,400
feel than it is to analyze like 
any kind of objective opinion on

1100
00:57:38,400 --> 00:57:40,120
it. 
And like, so like there, there's

1101
00:57:40,120 --> 00:57:43,320
a couple games like outer Wilds 
is a game like that where I find

1102
00:57:43,320 --> 00:57:46,720
it impossible to think 
critically about that game in a,

1103
00:57:46,720 --> 00:57:50,640
in a, in a like a criticism way.
And this is one of those games 

1104
00:57:50,640 --> 00:57:53,520
where like I understand that 
like the difficulty thing. 

1105
00:57:53,680 --> 00:57:56,920
So like even going back to the 
difficulty, I think you're 

1106
00:57:56,920 --> 00:57:59,360
right. 
I think saving, I think there is

1107
00:57:59,680 --> 00:58:04,920
a lot of value in being able to 
save at the, at the, at each 

1108
00:58:04,920 --> 00:58:07,160
stage to where you don't have to
go all the way back to the last 

1109
00:58:07,160 --> 00:58:09,080
castle or the last haunted house
or whatever. 

1110
00:58:09,600 --> 00:58:12,920
I play and since I was a little 
kid, I've, I've played this like

1111
00:58:12,920 --> 00:58:18,680
I play Demon Souls where you go 
farm a bunch and then you, and 

1112
00:58:18,680 --> 00:58:22,000
then you tried it, you go farm a
bunch of lives and then you 

1113
00:58:22,000 --> 00:58:23,800
tried it. 
And then it's like you, I get up

1114
00:58:23,800 --> 00:58:27,360
to like 80 lives or whatever. 
And then I, and I think that's, 

1115
00:58:27,720 --> 00:58:31,120
I think I have been able to 
romanticize that process in my 

1116
00:58:31,120 --> 00:58:35,280
head, but like, I, I don't think
that necessarily makes it a good

1117
00:58:35,280 --> 00:58:38,280
solution to a game. 
But like my emotional experience

1118
00:58:38,520 --> 00:58:41,680
has a lot of attachment to, to 
the process of getting low on 

1119
00:58:41,680 --> 00:58:44,280
lives, going back to the 
beginning, farming lives. 

1120
00:58:44,280 --> 00:58:47,400
And then, and that's part of the
rhythm in which I play the game,

1121
00:58:47,560 --> 00:58:50,000
but that doesn't mean it's, it's
a good experience. 

1122
00:58:50,160 --> 00:58:52,400
So in that way. 
And that's, I think that's what 

1123
00:58:52,400 --> 00:58:54,520
I mean when I say this is a 
really difficult game for me to 

1124
00:58:54,800 --> 00:58:59,120
look at critically because I 
think I've gotten used to a lot 

1125
00:58:59,120 --> 00:59:01,960
of the flaws to where those are 
a part of the romantic 

1126
00:59:01,960 --> 00:59:03,480
experience for me of playing 
this game. 

1127
00:59:03,960 --> 00:59:06,880
That's fair. 
I says games are really special 

1128
00:59:06,880 --> 00:59:09,040
and especially nostalgic in 
different ways. 

1129
00:59:09,040 --> 00:59:12,200
And so, you know, it's like with
a game that's good, it's like, 

1130
00:59:12,200 --> 00:59:13,640
are you going to criticize 
childhood? 

1131
00:59:13,760 --> 00:59:15,880
You know, like, it's almost 
like, right? 

1132
00:59:15,880 --> 00:59:18,720
Yeah, it's I'm, I'm very excited
to hear you guys talk because 

1133
00:59:18,720 --> 00:59:20,800
you guys don't have that 
nostalgia for it. 

1134
00:59:21,280 --> 00:59:25,240
And so and so I mean, you guys 
are playing this like as if it 

1135
00:59:25,240 --> 00:59:28,480
like maybe like it's as if like 
it's a 2D platform or like a 

1136
00:59:28,480 --> 00:59:30,400
really well reviewed indie game 
or whatever. 

1137
00:59:30,560 --> 00:59:33,280
Like kind of that that level of 
like it's not pushing technology

1138
00:59:33,280 --> 00:59:35,880
forwards anymore. 
It doesn't have this like ground

1139
00:59:35,880 --> 00:59:39,520
breaking art style necessarily. 
That would have been like insane

1140
00:59:39,520 --> 00:59:42,000
to see for the first time. 
It's like the way you guys are 

1141
00:59:42,040 --> 00:59:44,680
are looking at it. 
I think I'm very fascinated to 

1142
00:59:44,680 --> 00:59:46,440
hear you guys talk about it, 
actually. 

1143
00:59:47,040 --> 00:59:49,720
Thank you, I I would hope so. 
That's the whole premise of this

1144
00:59:49,720 --> 00:59:53,840
anyway. 
Mike, any joy cons for you on 

1145
00:59:53,840 --> 00:59:57,320
Super Mario World? 
I think aside from some of the 

1146
00:59:57,600 --> 01:00:02,680
bits already covered, I think I 
don't like how it handles power 

1147
01:00:02,680 --> 01:00:08,200
ups really OK. 
And what I mean by that is I 

1148
01:00:08,240 --> 01:00:10,160
think they're often very 
critical. 

1149
01:00:10,600 --> 01:00:15,080
However, they are often not 
present within the levels where 

1150
01:00:15,080 --> 01:00:17,800
one needs them. 
Yeah, and it's you gotta go 

1151
01:00:17,800 --> 01:00:19,080
farm. 
Yeah. 

1152
01:00:19,640 --> 01:00:20,840
Yeah. 
And it kind of turns into this 

1153
01:00:20,840 --> 01:00:25,360
thing where it's like I am on 
like, like we're like 7. 

1154
01:00:25,400 --> 01:00:28,480
And like the spot that I know I 
can get this is world 2. 

1155
01:00:28,960 --> 01:00:33,800
This is not efficient. 
And I kind of feel like it's a 

1156
01:00:33,800 --> 01:00:37,840
situation where if there was 
something in there that was even

1157
01:00:37,840 --> 01:00:39,920
just like, OK, I go back to the 
start of this world. 

1158
01:00:39,920 --> 01:00:42,520
There's an easy ish way to do 
this. 

1159
01:00:43,360 --> 01:00:44,840
Sure. 
Just so that I'm not having to 

1160
01:00:44,840 --> 01:00:48,160
do this massive trap, you know, 
this massive go all the way 

1161
01:00:48,160 --> 01:00:50,800
across, across world map to the 
spot that I know works. 

1162
01:00:50,960 --> 01:00:54,760
Yeah, and that problem gets, I 
would say, multiplied when 

1163
01:00:54,760 --> 01:00:56,600
you're looking for secrets 
intentionally and things like 

1164
01:00:56,600 --> 01:00:59,240
that, because a lot of times 
reaching the secrets will 

1165
01:00:59,240 --> 01:01:02,280
require elements that you cannot
find, sometimes even on the 

1166
01:01:02,280 --> 01:01:04,400
island. 
But all that's very rare. 

1167
01:01:04,400 --> 01:01:06,600
But yeah, the definitely not in 
that level. 

1168
01:01:06,600 --> 01:01:08,240
So yeah, I I completely agree 
with you. 

1169
01:01:08,720 --> 01:01:11,040
Yeah. 
And then I think kind of, and I 

1170
01:01:11,040 --> 01:01:15,120
think Yoshi falls into that same
category, especially because I 

1171
01:01:15,120 --> 01:01:17,520
don't know why it is, I feel 
like Yoshi, right. 

1172
01:01:17,520 --> 01:01:20,600
I mean, I feel like there's 
something sinister about the 

1173
01:01:20,600 --> 01:01:26,600
Mario Yoshi relationship in this
on the basis that Yoshi, when 

1174
01:01:26,600 --> 01:01:30,160
you get hit and you are no 
longer on Yoshi, Yoshi outruns 

1175
01:01:30,160 --> 01:01:35,600
you, moves way faster in in the 
attempt to get away. 

1176
01:01:36,880 --> 01:01:40,200
And I'm like that feel this 
feels like Yoshi's making an 

1177
01:01:40,200 --> 01:01:43,080
escape where even death is 
preferable because Yoshi will 

1178
01:01:43,080 --> 01:01:46,120
run right off the edge. 
And when you have levels where 

1179
01:01:46,120 --> 01:01:50,560
it's like, OK, this is a Yoshi 
platforming level, but I can't 

1180
01:01:50,560 --> 01:01:54,400
get Yoshi here. 
I have to go get Yoshi, come 

1181
01:01:54,400 --> 01:01:58,600
back, get hit once Yoshi runs 
off the platform that is 3 

1182
01:01:58,600 --> 01:02:01,520
Yoshai wide, Sure. 
And then I have to do this 

1183
01:02:01,520 --> 01:02:04,120
again. 
And I'm like Yoshai, the plural 

1184
01:02:04,120 --> 01:02:07,280
of Yoshi. 
Yeah, and it's just like this. 

1185
01:02:07,880 --> 01:02:11,080
It is very frustrating. 
Like why can't even if just if I

1186
01:02:11,080 --> 01:02:14,560
got hit and Yoshi just went into
into idling mode like when you 

1187
01:02:14,560 --> 01:02:16,320
jump off Yoshi. 
Sure. 

1188
01:02:16,880 --> 01:02:20,920
Or didn't drop off, you know, 
didn't run off edges. 

1189
01:02:21,280 --> 01:02:24,040
Sure. 
I OK, so I do think there is 

1190
01:02:24,040 --> 01:02:29,960
something really fantastic about
the frantic nature of like 

1191
01:02:30,600 --> 01:02:33,960
specifically on the Aleutian 
Island, this happens a lot or 

1192
01:02:34,040 --> 01:02:36,360
not the Aleutian Island, but in 
the Illusion forest, because 

1193
01:02:36,360 --> 01:02:38,600
there's levels with a whole 
bunch of enemies that you have 

1194
01:02:38,600 --> 01:02:41,560
to navigate and you'll get hit 
by Yoshi and there's just a 

1195
01:02:41,560 --> 01:02:43,760
bunch of things on screen and 
you're looking for this fucking 

1196
01:02:43,760 --> 01:02:45,000
dinosaur. 
Sorry. 

1197
01:02:47,120 --> 01:02:51,640
Anyways, but but yeah, I think, 
I think I no, I think you're 

1198
01:02:51,640 --> 01:02:53,640
right. 
I think, I think the, the fact 

1199
01:02:53,640 --> 01:02:56,160
that Yoshi can outrun you and 
it's very tedious. 

1200
01:02:58,200 --> 01:03:04,120
I, I do think it, it can add 
some freneticism that I think 

1201
01:03:04,120 --> 01:03:09,040
really helps the chaotic feel. 
I think good or bad, it does 

1202
01:03:09,040 --> 01:03:11,800
make the entire experience a lot
more chaotic. 

1203
01:03:12,360 --> 01:03:16,720
It it definitely worked on areas
that had long, you know, when it

1204
01:03:16,720 --> 01:03:19,360
wasn't narrow platforms. 
I. 

1205
01:03:19,520 --> 01:03:21,360
Fully agree with you. 
Like that was the part where 

1206
01:03:21,360 --> 01:03:23,920
it's like if I'm hit you 
actually will run off the edge 

1207
01:03:23,960 --> 01:03:25,560
immediately. 
Sure. 

1208
01:03:25,560 --> 01:03:29,360
Yeah, Yeah, that makes sense. 
So let me give some JMO lure to 

1209
01:03:29,360 --> 01:03:33,160
our listeners here. 
JMO lure to our listeners here. 

1210
01:03:33,160 --> 01:03:36,720
That's a tough sentence to say. 
I got Jackie for like 

1211
01:03:36,720 --> 01:03:40,160
Valentine's Day a couple years 
ago, a horseback ride up through

1212
01:03:40,160 --> 01:03:42,440
the mountains to go see the 
ocean, right? 

1213
01:03:43,040 --> 01:03:48,360
And very narrow pathways. 
And on the trail, we are like 1.

1214
01:03:48,360 --> 01:03:51,320
There's only enough, you know, 
Mike mentions 3, Yoshai wide. 

1215
01:03:51,320 --> 01:03:53,880
Notice this trail we were on was
one horse wide. 

1216
01:03:53,880 --> 01:03:57,760
And the horse that Jackie was on
got spooked, reared up and 

1217
01:03:57,760 --> 01:04:02,600
turned around and ran directly 
at us, almost knocking all of us

1218
01:04:02,600 --> 01:04:05,120
off the Cliff. 
And Jackie had this like near 

1219
01:04:05,120 --> 01:04:07,360
death experience. 
And I know it's kind of dark. 

1220
01:04:07,360 --> 01:04:11,840
She's fine, everybody. 
But the feeling of, like you 

1221
01:04:11,840 --> 01:04:14,880
said, the freneticism of Yoshi's
been hit and now Yoshi's running

1222
01:04:14,880 --> 01:04:18,040
away and there's, there's, 
there's bottomless pits and 

1223
01:04:18,040 --> 01:04:20,840
there's enemies. 
And also you are vulnerable 

1224
01:04:20,840 --> 01:04:23,000
without Yoshi because Yoshi's 
like a meat shield. 

1225
01:04:23,200 --> 01:04:25,440
As long as you have Yoshi, you 
can get hit once from anything. 

1226
01:04:25,440 --> 01:04:28,680
You're not dying. 
So I get the frustration. 

1227
01:04:28,680 --> 01:04:31,920
But you know, I, in my research,
I learned that Shigeru Miyamoto 

1228
01:04:31,920 --> 01:04:35,560
was an avid horseback rider and 
that inspired a lot of the Yoshi

1229
01:04:35,560 --> 01:04:37,720
gameplay. 
I think that he knew what it 

1230
01:04:37,720 --> 01:04:43,040
felt like to try and calm down 
your horse in a vulnerable 

1231
01:04:43,040 --> 01:04:45,040
situation. 
I think it nails that perfectly.

1232
01:04:45,560 --> 01:04:48,560
One other Yoshi related thing I 
just want to note just cuz I 

1233
01:04:48,560 --> 01:04:52,160
don't know where it was put this
in, I find it both somehow weird

1234
01:04:52,160 --> 01:04:56,680
and makes sense that at least 
like in like the credits Peach 

1235
01:04:56,680 --> 01:05:03,680
rides Yoshi side saddle. 
Wait, what am I missing here? 

1236
01:05:03,680 --> 01:05:05,000
Is she keeping it classy or 
something? 

1237
01:05:07,000 --> 01:05:08,840
Yeah, it's just like it's one of
these things where it's like I 

1238
01:05:08,840 --> 01:05:12,320
didn't really think about how 
would Peach ride something, but 

1239
01:05:12,320 --> 01:05:14,880
yeah, side saddle would be 
correct, I guess. 

1240
01:05:14,880 --> 01:05:17,480
That's so fun. 
I never, but yeah, that's 

1241
01:05:17,520 --> 01:05:18,720
because she's not. 
She's not going to open her 

1242
01:05:18,720 --> 01:05:20,240
legs. 
She's not a working class girl. 

1243
01:05:20,240 --> 01:05:22,120
She's royalty. 
That's so funny. 

1244
01:05:22,360 --> 01:05:25,840
And it's a small animation, like
if they had animate made that in

1245
01:05:25,840 --> 01:05:30,440
a way that didn't do that, like 
no one would notice, no one 

1246
01:05:30,440 --> 01:05:32,400
would have noticed then that 
would be a thing now. 

1247
01:05:32,400 --> 01:05:34,920
But. 
That's hilarious. 

1248
01:05:34,920 --> 01:05:37,560
I love that you brought that up.
Is it a dress? 

1249
01:05:37,960 --> 01:05:39,240
Yep. 
Keeping it classy. 

1250
01:05:39,360 --> 01:05:42,680
I got to respect it. 
So let me know if I'm missing 

1251
01:05:42,680 --> 01:05:45,640
something here because my cons 
are all very nitpicky. 

1252
01:05:45,640 --> 01:05:47,600
But you know, Dempsey said. 
This is a perfect game and I 

1253
01:05:47,600 --> 01:05:51,280
want to challenge it. 
The plot of the game were on 

1254
01:05:51,280 --> 01:05:54,200
Dinosaur Island, right? 
But for some reason most of the 

1255
01:05:54,200 --> 01:05:57,800
levels have food theme names 
like Cheese Bridge, Doughnut 

1256
01:05:57,800 --> 01:06:01,560
Plains, Vanilla Dome, Soda Lake,
Hooky Mountain. 

1257
01:06:01,840 --> 01:06:04,120
Not a single scrap of food 
anywhere in the game, not even 

1258
01:06:04,120 --> 01:06:05,440
in the background. 
Not the enemies. 

1259
01:06:05,520 --> 01:06:07,160
It's all just an Eric Mario 
theming. 

1260
01:06:07,160 --> 01:06:09,680
Am I missing something? 
What's with the food names? 

1261
01:06:10,080 --> 01:06:11,920
I have no idea, I've always 
wondered that. 

1262
01:06:12,440 --> 01:06:14,800
OK. 
I mean, to the dinosaurs, you 

1263
01:06:14,800 --> 01:06:17,520
are food, I guess. 
Well, but still it doesn't 

1264
01:06:17,520 --> 01:06:20,080
really. 
Oh, no, he's no, no. 

1265
01:06:20,080 --> 01:06:21,200
You got something? 
I thought you had something 

1266
01:06:21,200 --> 01:06:22,920
there. 
You know I didn't. 

1267
01:06:22,960 --> 01:06:24,320
I thought. 
I thought you'd think I did. 

1268
01:06:24,520 --> 01:06:27,120
Mario in general really likes 
the food theme. 

1269
01:06:27,520 --> 01:06:32,400
Things I know like in Double 
Dash has a bunch of food theme 

1270
01:06:32,400 --> 01:06:36,240
like battle things like battle 
arenas or whatever. 

1271
01:06:36,720 --> 01:06:38,880
But yeah, no, I agree. 
I don't I don't know why it's 

1272
01:06:38,880 --> 01:06:42,080
there's not prehistoric names 
associated with the levels and 

1273
01:06:42,080 --> 01:06:44,400
it's like Chocolate Island. 
Right. 

1274
01:06:44,480 --> 01:06:45,880
Even though it doesn't look 
chocolate. 

1275
01:06:46,160 --> 01:06:49,440
Sure, Yeah, just weird. 
It it's not bad, it's just 

1276
01:06:49,440 --> 01:06:52,000
weird. 
I what I do wonder this is this 

1277
01:06:52,000 --> 01:06:53,040
is giving me something to 
Google. 

1278
01:06:53,360 --> 01:06:56,760
I wonder if that's a direct 
translation or if they just 

1279
01:06:56,760 --> 01:06:59,600
wanted to name it in offensive 
English words. 

1280
01:07:00,080 --> 01:07:03,120
I don't. 
Know oh OK OK so like no chance 

1281
01:07:03,120 --> 01:07:06,360
of misunderstanding anything. 
Yeah, that's, that's 

1282
01:07:06,360 --> 01:07:08,560
interesting. 
Leave a comment if anyone knows 

1283
01:07:08,560 --> 01:07:10,880
what the food names are all 
about in Super Mario World. 

1284
01:07:11,200 --> 01:07:13,160
Or if you have good ways to 
misinterpret those. 

1285
01:07:13,600 --> 01:07:17,600
There you go. 
Let's not invite that Mike. 

1286
01:07:17,600 --> 01:07:21,480
I'm looking over the list again.
I'm like, I don't know about 

1287
01:07:21,480 --> 01:07:24,920
cheese bridge anymore. 
But like also like some of the 

1288
01:07:24,920 --> 01:07:27,960
mechanics felt a little weird. 
Like it's kind of strange to me 

1289
01:07:27,960 --> 01:07:30,040
how many different ways there 
are to fly in this game. 

1290
01:07:30,040 --> 01:07:33,080
Cuz like Yoshi can get wings and
then the Cape can fly and you 

1291
01:07:33,080 --> 01:07:36,960
can get a weird pee balloon. 
But like I was, I think it's 

1292
01:07:36,960 --> 01:07:40,080
most bugged by the power that 
Yoshi gets from the yellow koopa

1293
01:07:40,080 --> 01:07:45,000
shells because it lets him do a 
stomp attack that like will 

1294
01:07:45,000 --> 01:07:47,440
create this little shockwave. 
But the shockwave only goes a 

1295
01:07:47,440 --> 01:07:48,680
couple of inches in front of 
him. 

1296
01:07:48,680 --> 01:07:51,840
So it's it's easier to just land
on the enemy, which you could 

1297
01:07:51,840 --> 01:07:53,320
always do. 
I don't know. 

1298
01:07:53,400 --> 01:07:54,960
Am I missing something with that
power up? 

1299
01:07:54,960 --> 01:07:57,720
Do you guys ever use it? 
No, the yellow is the most. 

1300
01:07:57,960 --> 01:07:59,680
Yeah, that's the worst, Yoshi, I
think. 

1301
01:07:59,680 --> 01:08:01,920
Yeah. 
Yeah, I did find the blue Yoshi 

1302
01:08:01,920 --> 01:08:03,240
with the wings. 
That was kind of fun though. 

1303
01:08:03,840 --> 01:08:05,760
Yeah, I my my favorite is a blue
issue. 

1304
01:08:05,880 --> 01:08:10,560
It goes I have a list. 
It goes blue-green, red, yellow,

1305
01:08:10,560 --> 01:08:11,760
blue. 
Green, red, yellow. 

1306
01:08:11,760 --> 01:08:13,280
I would have thought red would 
be more than green because 

1307
01:08:13,280 --> 01:08:14,720
they're like isn't green just 
generic? 

1308
01:08:15,000 --> 01:08:17,120
Yeah, but I like that it's like 
the classic. 

1309
01:08:17,200 --> 01:08:19,720
Classic. 
Yeah, I, I, I feel that. 

1310
01:08:19,920 --> 01:08:24,680
The flying stuff also I did find
and I I think I I think I was 

1311
01:08:24,680 --> 01:08:29,840
just brownly told I was wrong, 
but I found the Cape somewhat 

1312
01:08:29,840 --> 01:08:31,680
frustrating. 
It can be. 

1313
01:08:32,319 --> 01:08:36,160
And I think it's because if it 
was purely like a active ability

1314
01:08:36,160 --> 01:08:39,359
thing of like, OK, I can, you 
know, keep hitting jump and I 

1315
01:08:39,359 --> 01:08:44,479
will fly fine. 
But the inability to fall down 

1316
01:08:44,640 --> 01:08:50,200
at like normal speed, it was 
really frustrating, especially 

1317
01:08:50,200 --> 01:08:51,760
when things are like this is 
timed. 

1318
01:08:51,760 --> 01:08:54,399
But now I have a Cape and now 
the timing is no longer working.

1319
01:08:54,640 --> 01:08:56,200
Yeah. 
And the annoying part about that

1320
01:08:56,200 --> 01:08:59,560
is, is that there's some element
of you think it should feel 

1321
01:08:59,560 --> 01:09:04,000
safer because you're falling 
slower, but it messes up how he 

1322
01:09:04,000 --> 01:09:06,560
moves in general. 
And so you can miss time jumps 

1323
01:09:07,240 --> 01:09:11,800
in a way that feel. 
Yeah, I I think the I I 100% 

1324
01:09:11,800 --> 01:09:12,160
agree with. 
You. 

1325
01:09:12,160 --> 01:09:13,359
Yeah. 
And granted, I think there may 

1326
01:09:13,359 --> 01:09:15,760
be one of these things where 
like it makes it more difficult 

1327
01:09:15,760 --> 01:09:19,000
until you get is sufficiently 
good and then it becomes much 

1328
01:09:19,000 --> 01:09:20,840
better. 
Cuz I've watched I watched an 

1329
01:09:20,840 --> 01:09:25,520
all castle race between 3 people
and saw what they did with the 

1330
01:09:25,520 --> 01:09:29,680
capes and we're like going 
through levels that you are not 

1331
01:09:29,680 --> 01:09:31,520
supposed to be able to go 
through that way. 

1332
01:09:32,000 --> 01:09:34,880
I think like one of the castle 
things they just fly through and

1333
01:09:34,880 --> 01:09:37,479
skip like a auto scroll and it 
was like. 

1334
01:09:37,479 --> 01:09:38,800
They broke the game, 
essentially. 

1335
01:09:39,560 --> 01:09:41,800
I wouldn't quite say it broke 
the game because it was, it was,

1336
01:09:41,800 --> 01:09:44,680
it was a difficult move and I'm 
like, OK, yeah, I guess if I 

1337
01:09:44,680 --> 01:09:47,319
could, if I could do that, I 
could see the advantage here 

1338
01:09:47,560 --> 01:09:50,439
instead of being stuck to a slow
moving platform. 

1339
01:09:50,880 --> 01:09:53,520
Yeah. 
But I kind of felt I was in this

1340
01:09:53,520 --> 01:09:57,200
gulf where I didn't have A and 
because it disappears quickly 

1341
01:09:57,200 --> 01:09:59,840
and often you don't get it back 
easily. 

1342
01:10:00,320 --> 01:10:04,160
Like I didn't really have a good
handle on what it's capabilities

1343
01:10:04,160 --> 01:10:06,320
were. 
Sure, it's capable. 

1344
01:10:07,680 --> 01:10:10,400
I, I remember there's a training
section. 

1345
01:10:10,400 --> 01:10:14,240
I remember as a kid spending a 
ton of time in trying to teach 

1346
01:10:14,240 --> 01:10:18,520
myself how to use the Cape. 
Yeah, I, I completely agree that

1347
01:10:18,520 --> 01:10:21,880
the space with the, where it has
the tall tubes or whatever, and 

1348
01:10:21,880 --> 01:10:24,000
then there's a yeah. 
And then there's a bunch of 

1349
01:10:24,000 --> 01:10:28,040
coins up top. 
And I remember as a kid spending

1350
01:10:28,040 --> 01:10:31,480
hours trying to figure out like,
OK, this is how this is how the 

1351
01:10:31,480 --> 01:10:33,440
Cape works. 
So yeah, I, I, I agree with 

1352
01:10:33,440 --> 01:10:34,600
that. 
I also don't get why it doesn't 

1353
01:10:34,600 --> 01:10:37,280
work on Mechacupus. 
So a Cape doesn't do anything to

1354
01:10:37,280 --> 01:10:38,280
them. 
No. 

1355
01:10:40,440 --> 01:10:42,400
Why does that bother you? 
They're they're mechanic guys. 

1356
01:10:42,400 --> 01:10:45,880
They can't use a magical object.
It bothers me because or because

1357
01:10:45,880 --> 01:10:51,200
it's like I one of the things in
beating the boss I stumbled into

1358
01:10:51,240 --> 01:10:55,160
eventually is since the way 
Bowser's Castle is, is like, you

1359
01:10:55,160 --> 01:10:57,600
have the first, you select one 
of four rooms and then you 

1360
01:10:57,600 --> 01:11:00,320
select one, and then you have 
another set of four rooms to 

1361
01:11:00,320 --> 01:11:00,880
select. 
Yeah. 

1362
01:11:01,480 --> 01:11:04,840
And so the one that I was doing 
for the first one, so I think I 

1363
01:11:04,840 --> 01:11:07,040
tried them all and the one where
I'm like, OK, this is the one 

1364
01:11:07,040 --> 01:11:09,600
that I had the best shot of 
getting through is basically a 

1365
01:11:09,600 --> 01:11:12,520
maze with Mecca Koopas in it 
that you have to work through. 

1366
01:11:13,000 --> 01:11:16,000
And you can get a feather and 
one up in that level. 

1367
01:11:16,200 --> 01:11:19,920
Yeah, and I stumbled on both of 
those and honestly would have 

1368
01:11:19,920 --> 01:11:22,680
given up if I hadn't ran into 
that feather accident by 

1369
01:11:22,680 --> 01:11:24,360
overshooting something. 
And it was like, oh. 

1370
01:11:25,400 --> 01:11:26,920
Feather. 
It's huge. 

1371
01:11:27,640 --> 01:11:29,800
Yeah, it's like, OK, this 
change, this changes everything.

1372
01:11:29,960 --> 01:11:33,360
And then immediately ran up, you
know, went up, jumped and then 

1373
01:11:33,360 --> 01:11:36,040
drifted down and then get in the
spot where, like, by the time I 

1374
01:11:36,040 --> 01:11:39,200
drifted down, the Mecca Koopa 
down there had drift, moved, 

1375
01:11:39,240 --> 01:11:40,680
gone over to where I need to 
exit. 

1376
01:11:40,680 --> 01:11:43,360
And then I had to deal with 
this, lead it back away because 

1377
01:11:43,360 --> 01:11:46,000
I can't get rid of this stupid I
I don't like Mecca koopas. 

1378
01:11:46,320 --> 01:11:48,000
I misunderstood what you meant 
though, because I thought you 

1379
01:11:48,000 --> 01:11:50,200
meant how come the Mecca Koopa 
can't put on the Cape and fly 

1380
01:11:50,200 --> 01:11:51,440
around like the other Koopas 
can. 

1381
01:11:51,440 --> 01:11:53,800
You meant how come the spin 
attack does not hurt them? 

1382
01:11:53,800 --> 01:11:55,320
Yes. 
Gotcha. 

1383
01:11:56,480 --> 01:11:59,120
Yeah, I did not consider that as
an interpretation. 

1384
01:11:59,160 --> 01:12:04,360
Yeah, no, that's what I meant. 
And so I kept reaching Bowser 

1385
01:12:04,360 --> 01:12:07,360
with that. 
It's like, this is almost like I

1386
01:12:07,560 --> 01:12:11,160
this handles rougher for me. 
And I'm like, I bet if I knew 

1387
01:12:11,160 --> 01:12:15,640
how I could breeze through this 
through the final fight because 

1388
01:12:15,640 --> 01:12:18,240
I have the ability to fly, but I
don't know how to use it well 

1389
01:12:18,240 --> 01:12:20,600
enough for that. 
I believe they set the Bowser 

1390
01:12:20,600 --> 01:12:22,760
arena to be small enough that 
you can't take off. 

1391
01:12:22,760 --> 01:12:24,760
I don't think you can get a 
proper running start. 

1392
01:12:25,680 --> 01:12:27,720
Correct me if I'm wrong anybody,
but I'm pretty sure you can't. 

1393
01:12:28,200 --> 01:12:31,280
In any case, it was like if I 
could just hit the Mecca coupas 

1394
01:12:31,280 --> 01:12:33,880
with it, this would be great. 
Though if I'm actually. 

1395
01:12:33,920 --> 01:12:38,040
That does remind me a thing that
frustrates me is the ability to 

1396
01:12:38,040 --> 01:12:41,240
pick things up. 
At least with that is the same 

1397
01:12:41,240 --> 01:12:42,920
as running. 
Yeah. 

1398
01:12:44,480 --> 01:12:47,760
And OK, especially with those, 
the number of times where it's 

1399
01:12:47,760 --> 01:12:51,200
like I'd go to pick it up and 
because their programming would 

1400
01:12:51,200 --> 01:12:54,120
keep trying to come at you if 
you had one knocked out, the 

1401
01:12:54,120 --> 01:12:55,600
other mecha coupa's right next 
to it. 

1402
01:12:56,040 --> 01:12:58,600
And the number of times I'd pick
one up and immediately just hit 

1403
01:12:58,600 --> 01:13:00,720
the other one and lose both of 
them, like, God Dang it, I have 

1404
01:13:00,720 --> 01:13:02,000
to go through. 
I have to go through another 

1405
01:13:02,000 --> 01:13:05,040
cycle and get more of those. 
Dempsey, can I ask you a 

1406
01:13:05,040 --> 01:13:06,800
question about the controls? 
Sure. 

1407
01:13:07,040 --> 01:13:10,040
Because one of my biggest joy 
cons is on the Super Nintendo 

1408
01:13:10,040 --> 01:13:12,520
version. 
I don't like the button layout 

1409
01:13:12,520 --> 01:13:13,960
and I don't know if I'm missing 
something. 

1410
01:13:14,040 --> 01:13:15,760
Yeah, it's trash. 
OK. 

1411
01:13:16,320 --> 01:13:17,080
Yeah. 
Right. 

1412
01:13:17,440 --> 01:13:20,560
What's what's bad about it? 
I I think it's it feels like you

1413
01:13:20,560 --> 01:13:22,320
need another thumb. 
Like it would be nice to have a 

1414
01:13:22,320 --> 01:13:25,480
thumb going off of yourself. 
Oh my God, I'm so glad. 

1415
01:13:25,520 --> 01:13:26,800
I'm like, what am I missing 
here? 

1416
01:13:26,800 --> 01:13:30,000
Because the reason it's it's 
it's so annoying is that you 

1417
01:13:30,000 --> 01:13:32,440
hold down the B button to run. 
And so I don't know how you play

1418
01:13:32,440 --> 01:13:34,440
it, but I'm always holding that 
button down. 

1419
01:13:35,440 --> 01:13:39,120
And then you have the jump 
button above it so you can roll 

1420
01:13:39,120 --> 01:13:42,120
your thumb, but then you also 
have the spin jump, which does 

1421
01:13:42,120 --> 01:13:45,080
not go as high, but has a lot of
uses in this game. 

1422
01:13:45,400 --> 01:13:50,160
And that's the Y button. 
So there's no way to, like, kill

1423
01:13:50,280 --> 01:13:51,680
your thumb in place? 
Yeah, I. 

1424
01:13:51,680 --> 01:13:55,280
Think so much spit and jump was 
in the bumper? 

1425
01:13:55,680 --> 01:13:58,720
So Mike, this is This is why 
let's we never wrapped up our 

1426
01:13:58,720 --> 01:14:00,520
Nintendos or that. 
But I think Mike and I are both 

1427
01:14:00,520 --> 01:14:02,600
recommending the Gameboy advance
version because on Gameboy 

1428
01:14:02,600 --> 01:14:05,680
advance run is BA is jump and 
spin is the bumper. 

1429
01:14:05,840 --> 01:14:09,240
And so finally your hands can 
stay put and you're not sliding 

1430
01:14:09,240 --> 01:14:10,360
your thumb around the 
controller. 

1431
01:14:10,360 --> 01:14:12,600
I like that way better. 
Mike, you did too, right? 

1432
01:14:12,960 --> 01:14:13,880
Yeah. 
And I think actually if I had 

1433
01:14:13,880 --> 01:14:15,680
started with that, I think I 
would have used the spin jump 

1434
01:14:15,680 --> 01:14:17,360
more. 
I didn't use it much and I think

1435
01:14:17,360 --> 01:14:19,800
it's probably because I started 
with the S and ES and right. 

1436
01:14:20,280 --> 01:14:22,120
That's, I didn't know that. 
That's interesting. 

1437
01:14:22,320 --> 01:14:24,240
That's so interesting. 
I wish you could remap. 

1438
01:14:24,360 --> 01:14:26,640
Anyways, go on. 
You assume we actually by the 

1439
01:14:26,640 --> 01:14:28,440
time you're listening to this, 
you should be able to. 

1440
01:14:28,920 --> 01:14:31,960
They're adding it to Nintendo 
classics, or at least for the 

1441
01:14:32,080 --> 01:14:34,760
Nintendo, I don't know. 
It's just for the N64, I don't 

1442
01:14:34,760 --> 01:14:36,600
know, no. 
Really. 

1443
01:14:37,200 --> 01:14:41,160
They do, they thought it was. 
But I I like, I hope I prove me 

1444
01:14:41,160 --> 01:14:46,520
wrong, Nintendo, prove me wrong.
Making run Y would be nice and 

1445
01:14:46,520 --> 01:14:49,680
then jump and then so you can 
rock your thumb and but yeah, 

1446
01:14:49,680 --> 01:14:53,840
having to hold down B and then 
yeah, it seems like it's upside 

1447
01:14:53,840 --> 01:14:55,840
down. 
One more thing to rant about 

1448
01:14:55,840 --> 01:14:58,240
Mike, can I finish? 
This is related to this. 

1449
01:14:58,440 --> 01:15:01,160
Then you finish. 
Yeah, Isn't actually that 

1450
01:15:01,440 --> 01:15:04,320
balance between jumping and 
running and stuff actually was a

1451
01:15:04,600 --> 01:15:08,720
gameplay thing that sort of 
frustrated me of the extent of, 

1452
01:15:08,760 --> 01:15:13,040
OK, I have to be at running and 
jumping off this platform, but 

1453
01:15:13,040 --> 01:15:15,240
then I have to go back to 
regular speed to not run off the

1454
01:15:15,240 --> 01:15:19,440
next platform kind of stuff. 
I was a bit frustrated with the 

1455
01:15:19,560 --> 01:15:23,680
you know, or I can't jump high 
enough unless I'm running kind 

1456
01:15:23,680 --> 01:15:24,920
of stuff. 
Yeah. 

1457
01:15:25,120 --> 01:15:26,560
And then it's pretty slippery 
too. 

1458
01:15:26,560 --> 01:15:30,280
So sometimes if you keep running
and then that can really make 

1459
01:15:30,480 --> 01:15:32,280
jumps more difficult than they 
need to be. 

1460
01:15:32,640 --> 01:15:35,560
Yeah. 
Definitely not a I'm not a 

1461
01:15:36,120 --> 01:15:39,560
general like fan of platforming 
and that made it more 

1462
01:15:39,560 --> 01:15:42,280
frustrating. 
And Chocolate Island 2 where all

1463
01:15:42,280 --> 01:15:46,040
the platforms are on angles. 
Somehow it became the worst of 

1464
01:15:46,040 --> 01:15:48,800
all possible. 
Legitimately, that may be my 

1465
01:15:48,800 --> 01:15:52,040
least favorite platforming level
of any game I have ever played 

1466
01:15:52,040 --> 01:15:54,600
in my life. 
Yeah, it tormented you for 

1467
01:15:54,600 --> 01:15:56,040
hours. 
Yeah. 

1468
01:15:56,760 --> 01:15:59,200
Well, so something that's 
tormented me since I was a kid 

1469
01:15:59,200 --> 01:16:01,560
is that, and this is by the way,
this is not a serious joy combo.

1470
01:16:01,560 --> 01:16:03,400
This is my last nitpick, and 
it's haunted me since I was a 

1471
01:16:03,400 --> 01:16:05,200
kid. 
There's these really cool levels

1472
01:16:05,200 --> 01:16:08,160
where you can climb the fence in
the background, like Vega from 

1473
01:16:08,160 --> 01:16:10,960
Street Fighter Two, and if 
there's a Koopa on the other 

1474
01:16:10,960 --> 01:16:13,280
side of the fence, you can press
the B button and you'll punch 

1475
01:16:13,280 --> 01:16:16,120
the fence and kill them. 
If you're strong enough to do 

1476
01:16:16,120 --> 01:16:18,080
that, why can't you just punch 
one that's right in front of 

1477
01:16:18,080 --> 01:16:19,320
you? 
Do you know what I mean? 

1478
01:16:19,320 --> 01:16:21,960
Like if Mario and Luigi can 
punch Koopas to death, just sock

1479
01:16:21,960 --> 01:16:23,240
it in the face, it's right 
there. 

1480
01:16:23,360 --> 01:16:25,120
How come I have to jump? 
I don't know. 

1481
01:16:25,560 --> 01:16:29,160
The underside you're hitting. 
Yeah, I thought about that but 

1482
01:16:29,240 --> 01:16:32,400
still bugs me. 
Cuz I mean realistically like 

1483
01:16:32,840 --> 01:16:37,200
this is weaker than Mario used 
to be cuz Mario used to hit him 

1484
01:16:37,400 --> 01:16:39,520
through brick. 
That's true. 

1485
01:16:40,080 --> 01:16:44,440
Yeah, that's a good point. 
Well, any other joy cons for 

1486
01:16:44,440 --> 01:16:47,320
Super Mario World? 
No, I think that's a blasphemous

1487
01:16:47,320 --> 01:16:48,440
question actually. 
But. 

1488
01:16:49,080 --> 01:16:51,560
Well, OK, but Dempsey, I feel 
like you listed 3 or 4 things. 

1489
01:16:51,560 --> 01:16:53,320
You're like, Oh yeah, the 
controls are trashed, but the 

1490
01:16:53,320 --> 01:16:55,880
game's packed. 
They're trashed in a good way. 

1491
01:16:57,000 --> 01:17:00,760
Yeah, yeah, yeah, it's good. 
It's a great game. 

1492
01:17:00,760 --> 01:17:02,480
OK, what about this? 
OK, wait, Dempsey, what about 

1493
01:17:02,480 --> 01:17:03,840
this? 
What about what's your reward 

1494
01:17:03,840 --> 01:17:06,120
for 100% in this game? 
Because as near as I can tell, 

1495
01:17:06,120 --> 01:17:09,080
the only thing that changes is 
that Bowser does not appear in 

1496
01:17:09,080 --> 01:17:12,600
silhouette form at the end. 
Is there any special ending I 

1497
01:17:12,600 --> 01:17:15,360
didn't know about? 
I don't know I I would have to. 

1498
01:17:15,720 --> 01:17:17,520
I can't remember. 
I'm a bad person to ask. 

1499
01:17:17,520 --> 01:17:18,840
I'm sorry. 
That's all good. 

1500
01:17:19,240 --> 01:17:21,800
The real achievement is just 
knowing that you did it. 

1501
01:17:22,400 --> 01:17:24,840
It's true, yeah. 
Bragging rights 100% I. 

1502
01:17:25,160 --> 01:17:27,320
Didn't say bragging rights. 
I said knowing that you did it. 

1503
01:17:28,680 --> 01:17:30,320
I think there's a bit. 
There's a very different 

1504
01:17:30,320 --> 01:17:33,720
distinction there between self 
fulfillment versus validation 

1505
01:17:33,720 --> 01:17:36,480
from others. 
Yeah, I have trouble separating 

1506
01:17:36,480 --> 01:17:39,280
those things sometimes. 
Well, we already covered the 

1507
01:17:39,280 --> 01:17:41,960
Nintendisc or dat, and I think 
Mike and I both agree. 

1508
01:17:41,960 --> 01:17:44,760
Game Boy Advance, if you have 
access to it, that's the version

1509
01:17:44,760 --> 01:17:46,440
to play. 
I I think it's just a lump. 

1510
01:17:46,720 --> 01:17:48,600
Although we haven't talked about
the one other thing that the 

1511
01:17:48,600 --> 01:17:51,440
Game Boy Advance version does. 
The multiplayer. 

1512
01:17:51,920 --> 01:17:54,240
No, I'm not even multiplayer the
talking. 

1513
01:17:54,920 --> 01:17:56,880
Yes, they added voice lines. 
That's right. 

1514
01:17:57,360 --> 01:17:58,680
That's crazy. 
What? 

1515
01:17:59,200 --> 01:18:01,280
Yeah, I've never. 
So I've never played the Game 

1516
01:18:01,280 --> 01:18:02,240
Boy Advance. 
Or is it? 

1517
01:18:02,320 --> 01:18:03,440
Yeah, the Game Boy Advance 
version. 

1518
01:18:03,560 --> 01:18:05,880
So this is all new to me. 
Yeah, so it's stuff like you get

1519
01:18:05,880 --> 01:18:08,040
a mushroom and it is like just 
what I needed or something. 

1520
01:18:08,040 --> 01:18:10,600
Which honestly is very true. 
But I just keep having people 

1521
01:18:10,600 --> 01:18:13,200
being like, I played this as a 
kid, I do not remember talking. 

1522
01:18:13,200 --> 01:18:14,840
No, no, no. 
I'm playing the Game Boy Advance

1523
01:18:14,840 --> 01:18:15,840
version. 
They added that. 

1524
01:18:16,080 --> 01:18:19,200
I don't know why they added 
that, but they did add it. 

1525
01:18:19,640 --> 01:18:22,120
And then it, it, you know, we 
were right before recording, we 

1526
01:18:22,120 --> 01:18:25,280
played the four player, I guess,
deathmatch mode of the original 

1527
01:18:25,280 --> 01:18:27,560
Mario game. 
It's included on every Super 

1528
01:18:27,560 --> 01:18:30,480
Mario Advance game. 
But it was fun. 

1529
01:18:31,080 --> 01:18:33,320
You know, it was just kind of 
competitive goofy, you know, 

1530
01:18:33,320 --> 01:18:35,560
chopping it up. 
And, you know, I don't I don't 

1531
01:18:35,560 --> 01:18:37,760
think I go out of my way to play
it, but it was a fun little 

1532
01:18:37,760 --> 01:18:41,800
bonus for this episode. 
I thought the deathmatch version

1533
01:18:42,200 --> 01:18:43,560
of. 
If you want to know our thoughts

1534
01:18:43,560 --> 01:18:46,480
on that game, go back to Season 
1 because we covered the 

1535
01:18:46,480 --> 01:18:50,600
original Mario Arcade True 
Believers back in Season 1. 

1536
01:18:51,040 --> 01:18:53,760
OK, well so guys, if we have 
nothing else to say, I think 

1537
01:18:53,760 --> 01:18:57,920
it's time to declare this game 
as a Nintendu or a Nintend. 

1538
01:18:57,920 --> 01:19:00,520
Don't Dempsey. 
You'd be a weird Nintend. 

1539
01:19:00,520 --> 01:19:03,000
Don't at this point. 
Yeah, it's one of the best video

1540
01:19:03,000 --> 01:19:04,360
games ever made. 
Don't. 

1541
01:19:04,440 --> 01:19:07,280
Play it. 
So you know, we we do have 

1542
01:19:07,280 --> 01:19:09,520
tiers. 
We have Nintendo Super. 

1543
01:19:09,520 --> 01:19:12,480
Nintendo of a level of 
gatekeeping that is this game is

1544
01:19:12,480 --> 01:19:14,480
so good you don't deserve to 
play it. 

1545
01:19:14,840 --> 01:19:15,280
That's. 
Right. 

1546
01:19:17,320 --> 01:19:19,760
Hey, it works for the rest of 
the Internet, but so would you. 

1547
01:19:19,760 --> 01:19:22,400
Would you bump this to the 
highest tier of Super Nintendo? 

1548
01:19:22,440 --> 01:19:26,080
Sorry Nintendo 64 Dempsey, Is it
a must play? 

1549
01:19:26,640 --> 01:19:30,560
I think it is yeah, I think, I 
think anybody who likes, 

1550
01:19:30,600 --> 01:19:35,000
especially if you like games 
like Celeste specifically like a

1551
01:19:35,000 --> 01:19:36,400
few. 
I know Celeste is very popular. 

1552
01:19:37,200 --> 01:19:41,160
We have opening games has an 
episode about Celeste with one 

1553
01:19:41,360 --> 01:19:45,560
of my favorite guests. 
So yeah, I, I if you like games 

1554
01:19:45,560 --> 01:19:49,280
like Celeste or any platformers,
this is a this is an absolutely 

1555
01:19:49,280 --> 01:19:51,080
must. 
You can actually, I feel like 

1556
01:19:51,080 --> 01:19:55,160
you can kind of see maybe where 
a lot of these ideas are kind of

1557
01:19:55,160 --> 01:19:58,000
celebrated as well. 
A. 100 percent, 100% Mike. 

1558
01:19:58,000 --> 01:19:59,760
Nintendo. 
Nintendo, I mean. 

1559
01:20:01,000 --> 01:20:05,560
I can definitely say where I was
going to be last night and, and,

1560
01:20:05,560 --> 01:20:08,440
and I'm gonna say where I was 
gonna be last night after 

1561
01:20:08,440 --> 01:20:11,960
beating this. 
Nintendo was considered. 

1562
01:20:11,960 --> 01:20:15,160
And I think what raised, and I 
think it's the frustration of 

1563
01:20:15,160 --> 01:20:18,880
hitting a level and it's being 
like, well, this is very 

1564
01:20:18,880 --> 01:20:22,920
frustrating at this point. 
And kind of what shifted that 

1565
01:20:22,920 --> 01:20:26,720
around is #1 discovering that 
apparently there's a way to do 

1566
01:20:26,720 --> 01:20:31,360
that level better. 
And the Star Rd. basically also 

1567
01:20:31,360 --> 01:20:34,880
means like, even if I had been 
in a situation about, I cannot 

1568
01:20:34,920 --> 01:20:39,280
get past this one level, but I 
can find out about the star Road

1569
01:20:39,280 --> 01:20:45,000
and bypass it. 
That is a lot better than a game

1570
01:20:45,000 --> 01:20:48,960
where it's like, if you can't 
beat one level, you will not see

1571
01:20:48,960 --> 01:20:52,600
anything after that. 
Like I yeah, having routes 

1572
01:20:52,600 --> 01:20:57,360
around it definitely improved 
things and like cuz that was 

1573
01:20:57,360 --> 01:21:00,720
something that felt almost like 
a fatal flaw having gotten 

1574
01:21:00,720 --> 01:21:02,960
around that. 
And then also mentioning here 

1575
01:21:02,960 --> 01:21:05,600
cuz I have mentioned earlier, 
the music in the castles is 

1576
01:21:05,840 --> 01:21:10,680
really good. 
Yeah, do do do do do. 

1577
01:21:11,160 --> 01:21:14,680
It's, it's the like, there's 
like a couple like lower notes 

1578
01:21:14,680 --> 01:21:16,400
that come in that just they're 
really cool. 

1579
01:21:16,880 --> 01:21:21,920
Yeah, very, very Hammer Horror. 
Yeah, but yeah. 

1580
01:21:22,720 --> 01:21:27,600
So I think ultimately I do end 
up as a Nintendo on this, yeah. 

1581
01:21:27,760 --> 01:21:32,360
And I do give credit to the fact
that I think someone who enjoys 

1582
01:21:32,360 --> 01:21:35,960
platforming a bit more would 
have a bit more to, you know, 

1583
01:21:36,200 --> 01:21:40,440
the multiple pathways is neat to
explore as a general thing. 

1584
01:21:40,880 --> 01:21:43,920
And I can see someone who's 
having more fun with platforming

1585
01:21:43,920 --> 01:21:47,720
than I do enjoying like fully 
completing that. 

1586
01:21:48,400 --> 01:21:51,880
Yeah, 100 percent, 100%. 
I think this is easily the best 

1587
01:21:51,880 --> 01:21:55,800
2D Mario game I've ever played. 
I think that, you know, perfect 

1588
01:21:55,800 --> 01:21:59,480
difficulty balance because like 
Mike said, even if you hit a 

1589
01:21:59,480 --> 01:22:01,840
roadblock, there's ways around 
it. 

1590
01:22:01,840 --> 01:22:03,840
There's a whole world to 
explore. 

1591
01:22:03,840 --> 01:22:06,000
You know, if you'll forgive the 
cringe here, though. 

1592
01:22:06,320 --> 01:22:10,760
And I think when you add in the 
Game Boy Advance, keeping your 

1593
01:22:10,760 --> 01:22:13,680
progress even to the point of 
mid level checkpoints, suddenly 

1594
01:22:13,680 --> 01:22:17,160
it felt like there was no level 
that I wanted to give up on. 

1595
01:22:17,160 --> 01:22:19,680
I just kept grinding and 
grinding and getting through 

1596
01:22:19,680 --> 01:22:22,920
those levels felt so good. 
You know, by not cheating. 

1597
01:22:23,200 --> 01:22:26,200
The cable club league compared 
this game to Sonic three. 

1598
01:22:26,520 --> 01:22:29,760
They used to do this like kind 
of Coliseum episode where they 

1599
01:22:29,760 --> 01:22:33,560
decide which game is better and 
I guess spoilers for that 

1600
01:22:33,560 --> 01:22:36,040
episode, but they said Super 
Mario World was better than 

1601
01:22:36,040 --> 01:22:38,600
Sonic 3. 
And I was like blasphemers Sonic

1602
01:22:38,600 --> 01:22:42,120
is the end all. 
But like Sonic, Sonic is still 

1603
01:22:42,120 --> 01:22:45,440
my favorite franchise when it 
comes to platformers, but it 

1604
01:22:45,440 --> 01:22:48,560
doesn't have the depth and the 
level of secrets and the 

1605
01:22:48,560 --> 01:22:50,520
expansiveness that this game 
has. 

1606
01:22:50,840 --> 01:22:54,120
Those levels are great, but 
there's just so much to this 

1607
01:22:54,120 --> 01:22:56,720
game that it's really hard not 
to recommend. 

1608
01:22:57,000 --> 01:23:01,200
So I think if you play the SNAS 
version, it's a Nintendo, but on

1609
01:23:01,200 --> 01:23:04,760
the Game Boy Advance, it goes up
to a Super Nintendo for me, and 

1610
01:23:04,760 --> 01:23:07,760
it's Super Nintendo. 
Excuse me, it's just wonderful. 

1611
01:23:07,960 --> 01:23:10,640
So if you have the expansion 
pack, I think that's the way to 

1612
01:23:10,640 --> 01:23:15,280
play it, but I think you should.
I want to defend the SNES 

1613
01:23:15,280 --> 01:23:16,440
version. 
Go ahead. 

1614
01:23:17,400 --> 01:23:20,440
I'm gonna. 
So I think, I think I agree 

1615
01:23:20,440 --> 01:23:22,000
broadly with a lot of what 
you're saying. 

1616
01:23:22,520 --> 01:23:27,880
I do think that perhaps if you 
are playing it, maybe and maybe 

1617
01:23:27,880 --> 01:23:31,000
this is not indicative of your 
experience, but I think if you 

1618
01:23:31,000 --> 01:23:34,680
are playing it without a 
timeline or without finishing it

1619
01:23:34,680 --> 01:23:39,120
for an episode and can spend, 
can have it in the background or

1620
01:23:39,120 --> 01:23:41,360
can swap between games, you 
know, things like that. 

1621
01:23:41,680 --> 01:23:47,240
I do think that the setting back
and to either having to farm or 

1622
01:23:47,240 --> 01:23:48,760
having to redo the levels or 
not. 

1623
01:23:49,200 --> 01:23:54,040
I, I think there is a level of 
like almost like from soft 

1624
01:23:54,040 --> 01:23:58,240
style, like, yeah, this is like 
this is kind of baked into my 

1625
01:23:58,240 --> 01:24:01,480
hands now that I, I think is 
really satisfying. 

1626
01:24:01,480 --> 01:24:05,000
So I, I, I, I think you're, I 
think if you really really, 

1627
01:24:05,000 --> 01:24:09,600
really, really, really, really 
like platformers, you know, it's

1628
01:24:10,160 --> 01:24:12,960
the S and ES version. 
I think there's some, I think, I

1629
01:24:12,960 --> 01:24:17,000
think there's some, there's some
value there. 

1630
01:24:17,080 --> 01:24:19,760
I wouldn't, I wouldn't be. 
I wouldn't say it's not for 

1631
01:24:19,760 --> 01:24:21,520
anyone. 
Yeah, I still said it was a 

1632
01:24:21,520 --> 01:24:25,320
Nintendo. 
Well, yeah, yeah, OK, fair 

1633
01:24:25,320 --> 01:24:27,520
enough. 
I think it also just reflects a 

1634
01:24:27,520 --> 01:24:31,440
little bit of a change in 
gaming, that there was a time 

1635
01:24:31,440 --> 01:24:34,040
where you were buying a game and
it needed to last you, and I 

1636
01:24:34,040 --> 01:24:36,440
think the farming kind of thing 
works in that. 

1637
01:24:36,760 --> 01:24:40,880
Sure, I completely agree. 
Whereas an era where this would 

1638
01:24:40,880 --> 01:24:44,160
have been, you know, 60 ish 
bucks or whatever that would 

1639
01:24:44,160 --> 01:24:47,680
have been at the time, like 
games always been pricey ish. 

1640
01:24:48,360 --> 01:24:51,000
Sure. 
Whereas now it's like I bought 

1641
01:24:51,000 --> 01:24:54,160
Skyrim for 5 bucks. 
So like if I'm just farming 

1642
01:24:54,160 --> 01:24:58,080
stuff, like I can switch games 
and have a different game for 

1643
01:24:58,080 --> 01:25:02,320
cheap quickly. 
And like in this context, if you

1644
01:25:02,320 --> 01:25:04,840
have Nintendo Switch Online and 
you've got the Nintendo 

1645
01:25:04,840 --> 01:25:08,480
classics, you can just switch to
many other games. 

1646
01:25:08,880 --> 01:25:11,840
So I think that's where 
something that at a time where 

1647
01:25:12,320 --> 01:25:15,040
you had to get a lot of gameplay
out of it and it allowed a way 

1648
01:25:15,040 --> 01:25:18,640
to do it, I think it doesn't. 
I mean, it didn't hold up as a 

1649
01:25:19,320 --> 01:25:22,280
necessary thing enough that by 
the by the time they switched to

1650
01:25:22,280 --> 01:25:26,440
a handheld with Game Boy 
Advance, they kind of allowed 

1651
01:25:26,440 --> 01:25:28,720
for some stuff where you're 
still having to go through 

1652
01:25:29,280 --> 01:25:31,000
through chunks of levels and 
everything. 

1653
01:25:31,280 --> 01:25:35,080
But I, yeah, I, I, I actually, I
think that's really interesting 

1654
01:25:35,080 --> 01:25:38,080
because I think when I formed 
memories with this, I had this 

1655
01:25:38,080 --> 01:25:40,920
and then a Star Fox adventure. 
No, not Star Fox adventure. 

1656
01:25:41,080 --> 01:25:43,000
Star Fox. 
I think you were flying. 

1657
01:25:43,040 --> 01:25:45,720
Was there an S in the S game 
where you're flying a Star Fox? 

1658
01:25:46,200 --> 01:25:47,480
Yeah, the original 1. 
Yeah, yeah. 

1659
01:25:47,560 --> 01:25:49,080
So I had this in the Star Fox 
game. 

1660
01:25:49,080 --> 01:25:51,760
Like, those were only two games 
I had from an SNES for like 

1661
01:25:51,760 --> 01:25:56,240
years of my childhood. 
And so I yeah, I maybe that 

1662
01:25:56,240 --> 01:25:59,080
stuff seemed more palatable 
because I did not have options. 

1663
01:25:59,440 --> 01:26:01,400
Yeah, there's a bit that I think
it's interesting to. 

1664
01:26:02,080 --> 01:26:04,640
For me, it's interesting. 
Other people talk about like 

1665
01:26:05,160 --> 01:26:08,520
gaming as a kid where they had 
large gaming, like large 

1666
01:26:08,520 --> 01:26:13,120
collections of games and for 
anything I only ever had a few 

1667
01:26:13,120 --> 01:26:15,080
games really. 
Because. 

1668
01:26:15,720 --> 01:26:18,000
That was, you know, there and 
was the budget and what my 

1669
01:26:18,000 --> 01:26:20,000
parents were willing to have 
around. 

1670
01:26:20,000 --> 01:26:23,720
So it's like Game Boy. 
I think I have either two or 

1671
01:26:23,720 --> 01:26:27,720
three games and that was it. 
And that Game Boy was mostly 

1672
01:26:27,720 --> 01:26:30,440
used for Pokémon because that's 
why I had a Game Boy. 

1673
01:26:31,200 --> 01:26:33,600
And the same thing kind of goes 
over to the other consoles that 

1674
01:26:33,600 --> 01:26:35,840
I had is I didn't have many 
games. 

1675
01:26:36,320 --> 01:26:38,280
And so it was like you put you 
what you had you were going to 

1676
01:26:38,280 --> 01:26:40,200
play a lot of. 
And so I definitely get that 

1677
01:26:40,200 --> 01:26:43,480
when it comes to this of. 
Yeah, I think, I know. 

1678
01:26:43,480 --> 01:26:44,920
I think you're honest. 
I think that makes a lot of 

1679
01:26:44,920 --> 01:26:46,960
sense. 
Well, you know, normally I say 

1680
01:26:46,960 --> 01:26:48,720
agree to disagree, but we don't 
need to. 

1681
01:26:48,720 --> 01:26:51,080
So chime in on the Discord guys,
let's actually put this one up 

1682
01:26:51,080 --> 01:26:53,680
there, Mike, because I totally 
respect Dempsey's opinion, 

1683
01:26:53,680 --> 01:26:55,400
especially since he's a fan of 
the original. 

1684
01:26:55,760 --> 01:26:58,560
But you and I are both on Team 
Gameboy Advance, so chime in on 

1685
01:26:58,560 --> 01:27:00,120
the Discord. 
We'll put up a little survey. 

1686
01:27:00,400 --> 01:27:03,160
You know, give them both a try 
and let us know what you think, 

1687
01:27:03,160 --> 01:27:04,880
everybody. 
I want to recommend something. 

1688
01:27:05,240 --> 01:27:10,160
Yeah, do it. 
So if you are looking for a 90s 

1689
01:27:10,160 --> 01:27:14,880
anime that I think both captures
the spirit of Super Mario that 

1690
01:27:14,880 --> 01:27:17,440
you can watch for free on Super 
Mario World, that you can watch 

1691
01:27:17,440 --> 01:27:20,160
for free on YouTube, I would 
like to see if you like the 

1692
01:27:20,160 --> 01:27:23,880
aesthetics of Super Mario World.
I really want to suggest to you 

1693
01:27:24,240 --> 01:27:29,840
the 1992 made for television 
anime The Wonderful Galaxy of 

1694
01:27:29,840 --> 01:27:35,400
Oz. 
And for whatever reason, I just 

1695
01:27:35,400 --> 01:27:38,840
connect these two things so 
deeply together in my head. 

1696
01:27:39,080 --> 01:27:44,160
I think The Wonderful Galaxy of 
Oz has such strong Super Mario 

1697
01:27:44,640 --> 01:27:48,040
World energy. 
Well, yeah, I'm looking at 

1698
01:27:48,040 --> 01:27:49,560
pictures of it. 
You're not wrong. 

1699
01:27:50,760 --> 01:27:52,960
Also an interesting pitch 
because didn't they also make a 

1700
01:27:52,960 --> 01:27:55,240
cartoon that was Super Mario 
World? 

1701
01:27:55,760 --> 01:27:57,600
Yeah, but that's bad. 
This is bad. 

1702
01:27:59,040 --> 01:28:01,440
This is a better Super Mario 
World adaptation. 

1703
01:28:01,440 --> 01:28:04,280
I'm not sure if it is the one 
that where it's like an animated

1704
01:28:04,280 --> 01:28:07,800
Yoshi that talks and is like you
should have never what green 

1705
01:28:07,800 --> 01:28:12,720
lighted this voice to be Yoshi. 
Well, yeah, Captain and and Mega

1706
01:28:12,720 --> 01:28:16,280
Man though, come on. 
Honestly the Yoshi is worse. 

1707
01:28:17,720 --> 01:28:20,040
Guys, I think we're gonna call 
that game over for today. 

1708
01:28:20,040 --> 01:28:24,400
The final score for Super Mario 
World is a resounding Nintendo 

1709
01:28:25,200 --> 01:28:27,040
Dempsey. 
It's Thank you so much for 

1710
01:28:27,040 --> 01:28:29,480
flapping your gums and flapping 
your Cape with us today. 

1711
01:28:29,800 --> 01:28:31,840
Before you get on out of here, 
why don't you tell our listeners

1712
01:28:31,840 --> 01:28:33,200
where they can find your stuff 
again? 

1713
01:28:33,960 --> 01:28:37,600
Yeah, so you can whatever you 
get podcasts over thinking games

1714
01:28:37,600 --> 01:28:42,800
podcast and then if you want to 
follow us on TikTok and comments

1715
01:28:43,680 --> 01:28:45,800
would that makes me feel good. 
That'd be awesome. 

1716
01:28:46,200 --> 01:28:49,560
Are you still doing the game 
music TikTok videos? 

1717
01:28:50,400 --> 01:28:51,200
Slow. 
Yeah. 

1718
01:28:51,200 --> 01:28:57,000
Slowly, yeah, yeah, where I so I
have a obnoxiously well, it's a 

1719
01:28:57,520 --> 01:29:01,160
I'm proud of it. 
I I have a collection of indie 

1720
01:29:01,160 --> 01:29:04,760
video game vinyls and so I'll 
play music from it and then show

1721
01:29:04,760 --> 01:29:07,400
the artwork and things like that
that go with the vinyls and then

1722
01:29:07,400 --> 01:29:10,640
talk about how I feel about that
video game soundtrack. 

1723
01:29:10,640 --> 01:29:16,120
So like Celeste Batter Wyles, 
Florence Griss alone or a Night 

1724
01:29:16,120 --> 01:29:19,320
in the Woods kind of games like 
that, but have good vinyl 

1725
01:29:19,320 --> 01:29:21,520
soundtracks on. 
Yeah, that's that's a series on 

1726
01:29:21,520 --> 01:29:23,920
TikTok that we do. 
I love vinyls and I love video 

1727
01:29:23,920 --> 01:29:25,000
games. 
That's a slam dunk. 

1728
01:29:25,000 --> 01:29:29,000
I can't wait. 
Well, everybody join us next 

1729
01:29:29,000 --> 01:29:31,680
time when Mike and I will be 
demolishing a rare, 

1730
01:29:31,680 --> 01:29:35,960
one-of-a-kind classic Blast Core
for the Nintendo 64. 

1731
01:29:36,440 --> 01:29:40,160
Also, don't forget to visit 
www.theoldswitcharu.com. 

1732
01:29:40,160 --> 01:29:42,600
There you can find links to our 
Spotify, our YouTube, Instagram,

1733
01:29:42,600 --> 01:29:44,840
and all the social medias you 
can shake a joystick at. 

1734
01:29:45,160 --> 01:29:47,320
You can even leave an old timey 
voicemail, meaning we'd 

1735
01:29:47,320 --> 01:29:50,120
literally love to hear from you.
Or even better, join the fun on 

1736
01:29:50,120 --> 01:29:53,480
our Discord server where you can
play games, talk games, and even

1737
01:29:53,480 --> 01:29:56,280
make a friend or two. 
Big thanks to Crystal Fields for

1738
01:29:56,280 --> 01:29:58,880
our incredible intro song. 
And thank you, dear Listener for

1739
01:29:58,880 --> 01:30:01,680
liking, commenting, subscribing,
reviewing, and playing along 

1740
01:30:01,680 --> 01:30:05,080
with us every step of the way. 
This has been the old Switcheroo

1741
01:30:05,080 --> 01:30:07,560
where we've been talking gaming 
retro with Mike and Jamo. 

1742
01:30:07,800 --> 01:30:10,480
I have been Mike. 
And I've been jamo game on 

1743
01:30:10,480 --> 01:30:26,640
everyone. 
You know, I think really had a 

1744
01:30:26,640 --> 01:30:32,680
good day whoever came up with 
the backpack Bowser design, you 

1745
01:30:32,680 --> 01:30:34,080
know, like the. 
Oh yeah. 

1746
01:30:35,200 --> 01:30:36,400
Like the backpacks that you can 
make? 

1747
01:30:36,400 --> 01:30:39,360
It look like a spiny shell. 
Yeah, I think like whoever 

1748
01:30:39,360 --> 01:30:42,560
designed that merch was like, 
this is a good piece of Mario 

1749
01:30:42,560 --> 01:30:44,200
merch. 
There's your post credits team. 

1750
01:30:44,200 --> 01:30:47,120
Like that's amazing. 
I think, I think about that 

1751
01:30:47,120 --> 01:30:49,840
every time I see Bowser. 
And you know something, you 

1752
01:30:49,840 --> 01:30:52,040
know, it wasn't someone who 
worked at Nintendo. 

1753
01:30:52,040 --> 01:30:53,560
And everyone in Nintendo was 
pissed. 

1754
01:30:53,560 --> 01:30:54,960
Like, why didn't we think of 
that? 

1755
01:30:56,520 --> 01:31:02,520
We were selling Mario backpacks.
Yeah, I lost. 

1756
01:31:02,520 --> 01:31:05,560
I'm crying Luigi. 
It makes me so sad when Luigi 

1757
01:31:05,560 --> 01:31:08,440
cries. 
I feel like when Mario cries, 

1758
01:31:08,440 --> 01:31:11,480
I'm like he can pick himself up.
When Luigi cries I'm like, would

1759
01:31:11,480 --> 01:31:14,880
you Jack on him? 
That's the difference I feel 

1760
01:31:14,880 --> 01:31:18,280
between Mario and Luigi. 
While Luigi cries is just sexy, 

1761
01:31:18,760 --> 01:31:20,040
yeah. 
Yeah, yeah. 

1762
01:31:21,920 --> 01:31:24,880
I feel like when when while 
Luigi cries, I feel like there's

1763
01:31:24,880 --> 01:31:26,840
elements of his life I don't 
understand completely. 

1764
01:31:27,360 --> 01:31:31,320
And so I, I don't know what the 
full context is. 

1765
01:31:33,040 --> 01:31:37,880
So I'm not, I'm not actually 
Luigi, I am Mario, but green 

1766
01:31:37,880 --> 01:31:39,360
you're. 
You're but you're wearing the 

1767
01:31:39,480 --> 01:31:41,360
even the purple pants like I 
feel like. 

1768
01:31:41,360 --> 01:31:45,360
Yeah, but it says M on my hat, 
unless I'm just like borrowing a

1769
01:31:45,360 --> 01:31:48,120
Mario hat. 
You think you would wear a a hat

1770
01:31:48,120 --> 01:31:50,040
that had AJ on it? 
It's like that. 

1771
01:31:50,040 --> 01:31:51,760
Absolutely would. 
Yeah, he would. 

1772
01:31:52,880 --> 01:31:54,760
OK. 
You want to get me a hat with AJ

1773
01:31:54,760 --> 01:31:57,800
on it, that is. 
I don't know if that was like 

1774
01:31:57,800 --> 01:31:59,880
too self aggrandizing. 
Or not. 

1775
01:31:59,880 --> 01:32:02,280
I'm all about self aggrandize. 
OK, that's good. 

1776
01:32:02,920 --> 01:32:06,080
I listen to our episodes an 
embarrassing number of times. 

1777
01:32:09,520 --> 01:32:12,760
It's actually been interesting 
because I don't think that much 

1778
01:32:12,760 --> 01:32:16,480
about the NSS service other than
playing this game specifically. 

1779
01:32:18,120 --> 01:32:21,800
So it's it's been interesting to
hear what is on here. 

1780
01:32:21,840 --> 01:32:24,640
Like I've known nostalgia 
attached to any of this. 

1781
01:32:25,000 --> 01:32:28,480
It's really frustrating because 
I, I, I do genuinely believe a 

1782
01:32:28,480 --> 01:32:31,080
part of the reason we're 
struggling to get this thing to 

1783
01:32:31,080 --> 01:32:33,600
have a big audience is because 
nobody knows about this freaking

1784
01:32:33,600 --> 01:32:38,840
service like Nintendo advertises
it so badly.

 

Dempsey Tapley

Podcaster

Currently stuck on Demon Souls