Oct. 22, 2025

Lite Switch: Oct 22, 2025 | Little Nightmares 3

On this episode of The Old SwitchAroo: Lite Switch, we take a break from our usual quest to cover all 300+ games in the Nintendo Classics catalog to explore the horrific secrets of the Little Nightmares series with Twitch's RiRiYells!

We explore the obscurest regions of Mike's horror movie collection, draw parallels between Six and the demons she fights, and theorize the ways the latest entry, Little Nightmares 3, could come to a chilling end!

Be sure to check out Riri on Twitch and tune in at the end of October to watch her and Jaymo roll credits for the first time on Little Nightmares 3!)

Find RiRiYells on Twitch: https://twitch.tv/ririyells

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I don't know where my Genesis
could be.

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I haven't seen my Super Nintendo
since 2003.

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That's all right.
I don't mind.

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I've got a Switch in the old
Twitch room.

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My friend Mike and Jamo too.
And I'm going to say welcome

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back to the old Switcheroo where
we're talking gaming retro with

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Mike and Jamo.
I'm Mike.

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And I'm Jamo in this episode of
the old Switcheroo Light Switch.

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Instead of our normal focus on
the over 300 retro games

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available on Nintendo Classics,
we are celebrating Spoopy Ween

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2025 with a special episode all
about a one-of-a-kind horror

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series available on the Nintendo
Switch.

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Bandai Namco's Little Nightmares
in an episode we are calling The

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Kids aren't All right.
Now, Mike, you have very little

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familiarity with Little
Nightmares, but I believe you

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have a long history of surviving
scares with our returning

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guests.
Would you like to reintroduce?

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Her.
Yeah.

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So we're bringing back RiRi.
Hi, thanks for having me again.

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For surprisingly little Zelda.
Yeah, Zelda is forbidden from

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the topics.
So we're all horror fans, are we

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not?
Correct.

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Yeah.
What, what, what, what's your,

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what's your flavor of horror
like?

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Little Nightmares is very much
like Tim Burton, kind of spooky,

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not scary, as my wife would call
it.

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And that's her jam.
She doesn't like to be

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terrified, but she likes to be
kind of gently creeped out.

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So RiRi, what are some of your
favorite franchises?

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It's funny that you bring up Tim
Burton because I'm told when I

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saw A Nightmare Before Christmas
in theaters as a kiddo I cried.

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So that was a bad start to
horror.

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So I didn't really care for
horror until I was an adult.

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And I'm going to be painfully
honest on the Internet, it

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wasn't until I started anti
anxiety medication that I could

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even watch a horror movie.
Interesting.

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So when I did, I dove in head
first.

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I watched the entire Conjuring
series in chronological order in

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universe with a friend of mine.
I started off great, right?

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And ever since then, I have just
been trying to find the best

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horror movies.
I saw one or two with Mike when

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he lived close to me at some
very indie Strange Ones, which

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also became a fun interest.
Right?

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Like, it's supposedly a horror
movie, but that camp is really

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fun.
So I really fall into scare the

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crap out of me.
And also sometimes I want to

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laugh.
Like, it can go either way,

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right?
Yeah.

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So Mike has a big influence on
that for sure.

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All right, so Mike, I want, I
want your weirdest horror movie

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because you are an aficionado at
Bizarre Horror Movies on DVD.

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So unfortunately the first one,
I think it was one that I own

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but haven't yet watched, which
is called I bought a Vampire

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Motorcycle.
You see, this is the kind of

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stuff he introduced me to and
I've I've never looked back.

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And the fun part is one of the
people in that is Anthony

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Daniels. 90% of his IMDb is C3PO
roles.

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Right.
And this.

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What's what?
What's the year?

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Is it the 70s?
I would have to double check I

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think.
I want to say I think it's 80s.

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Wow.
And you haven't, you haven't

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cracked into that one.
You've just been just been

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sitting there waiting.
Yeah, because there's certain

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movies where you find them and
you're just like, this needs to

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not be by myself.
Yes, absolutely.

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Like I think the last two that
were in that category, one was

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more slasher, which is kind of,
I don't think of it as horror,

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but as close is Psycho Beach
party.

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OK.
Which is basically some

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combination of sort of like
Gidget and Beach Park, like the

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Beach Blanket movies inspired,
but then also there's a killer.

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OK.
It is.

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I tried watching like 3 times on
my own.

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I get about 3 minutes and be
like, right, This is the kind of

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movie that I shouldn't watch by
myself because this is going to

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be fun.
Movie night at Mark's house.

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We're doing it.
Tell me when I'll fly out.

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And then the other one was one
that has much more reputation,

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which is House, which is a, it
is a Japanese movie that didn't

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make it to the US to like the
2000s, but it's from the 70s, I

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think.
Mike has all the deep cuts.

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Also has a very famous poster
amongst people that are into

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movie posters for just did this
distinct look of like this white

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cat and just bright red poster
that is basically a group of

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schoolgirls go to a house and it
doesn't go well for them.

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I've seen this poster.
Yeah, Ribi just pulled it up

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too.
That's that.

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Yes.
That's so interesting that the

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poster is almost more known than
the film itself.

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Wow.
I'm actually I'm I'm mad I see

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these pictures because this
looks like an incredibly weird

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movie.
So you've seen it and you like

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this one?
Yeah, I picked that up as a

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Criterion Collection.
That thing sat around for like a

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year until I had the chance to
be like, here's the movies to

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watch.
I'm like, yeah, I'll watch that.

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It's like, OK, we're definitely
this needs to get watched with

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people because I knew it was
weird.

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Yeah, so my favorite horror game
is Silent Hill Two.

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I've mentioned it before on like
my top 20 episodes, but I think

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that like Silent Hill 2 has this
great sense of atmosphere and it

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gets under your skin better than
it like jump scares you.

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And I think that Little
Nightmares owes a lot to the

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Silent Hill in terms of like
tension building and

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storytelling through the
environment, not through like

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spoken word, but so for those.
Wait, Jamo, wait.

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You asked us what our favorite
horror movies were?

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So on the Record, your favorite
horror movie is the second

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Silent Hill movie on the
underrated podcast, right?

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Look, Derek is wrong, OK?
Derek, I love you.

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I love you, Derek.
That movie.

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I had to do it.
I had.

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No, no, I'm glad.
I'm glad, you know, let's plug

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dance, let's plug Derek's
Patreon, sign up on the

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Underrated movie podcast
Patreon, and hear me defend

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Silent Hill to the film because
I hated that movie when it came

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out and now I am a reluctant
defender of it.

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That's too funny though.
But so I'll.

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Defend it with you.
That's why I had to do it.

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Oh, you like that movie too?
Yes.

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Oh, I thought the Silent Hill
movies were so underrated.

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Speaking of underrated.
Anyways, another time.

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Another time.
What's up?

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What's your favorite horror game
then?

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Is it this franchise?
The first little nightmares is

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legendary in the RiRi Yells
lore.

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That is in fact why I am called
RiRi Yells was I?

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I had a previous username that
was hard for people to say.

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So I was thinking of like, what
can I make my username that's

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easy for somebody to read,
right?

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Because a lot of streamers are
just reading usernames.

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And that's the thing you don't
think about when you make up a

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username is how is somebody
going to read this aloud?

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So River Yells was a simplified
a version and my chat's favorite

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thing became that I would yell
so much and get scared so much,

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and that's why it's gotta be a
little nightmare one.

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It's the birth of the brand a
little bit and.

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It was a rebrand, yeah, I guess.
And it's funny because like my

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memories of little nightmares
one and two have become very

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much blended together like
they're they're it's it's it's

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such a kind of one piece in my
mind.

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So it's a 2.5 D puzzle
platformer series in which the

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player controls children being
pursued by nightmarishly large

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adults and otherworldly
creatures.

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The devs at TARS.
How do you say this Really TARS

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i.e.
R Tarzer Tarsier.

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I'm just gonna look it up.
Well, that studio cited the

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Studio Ghibli film Spirited Away
as a major inspiration,

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including the maze like
environments, the deformed long

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limbed adults, and the themes of
gluttony and neglect.

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Mike, you said before you're a
Ghibli guy.

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I assume you've seen Spirited
Away.

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Yeah, it's been, it's been a
while, but I can kind of see

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some of that.
Yeah, at least like the visual

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language of it.
You got it.

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Rhode Island, Rhode.
Island, Yeah.

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So a tarsier is just an animal.
So it's a tarsier.

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A tarsier?
A tarsier studios?

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Yep.
It's got like big eyes and

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stuff.
They happened.

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I mean, it could be a foreign
studio, and it's a different

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word too, but there's an animal.
Yeah, it's got big eyes.

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So anyway, sorry, I had to look
it up.

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I got to know.
Yeah, I wanted to know.

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So RiRi, how did you come across
Little Nightmares?

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Like I just stumbled upon it on
the E shop and was like, it's on

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sale.
This is interesting.

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This is like my new favorite
thing.

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How'd you find it?
So I have long been an indie

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games fan and when Little
Nightmares one came out, it was

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it made a quite a bit of buzz in
the games journalism universe as

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being this like you have to try
this indie game.

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It's so different, it's so good.
Like it falls into that category

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of games as art for a lot of
people.

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And I would absolutely agree
with that.

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It is, but it is also so, so
scary.

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And if you're scared at all, the
platforming becomes very

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challenging.
The puzzles, you know, you're,

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you know, you're freaking out.
So it's harder to solve a

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puzzle.
So it feels a little bit like

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haunted house escape room,
right?

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Which was exactly in line with
things that I like to enjoy.

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The first time I played it, I
gave up.

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I had to revisit it to to beat
it at one point when I was less

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freaked out.
And the exact same thing

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happened with Little nightmares
too on stream.

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So there's recordings of this
where I got to a section.

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I just couldn't do it.
I just was too freaked out and I

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abandoned it.
And then the next spooky month

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came around and I tried again
and I beat it so.

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Wow.
I mean, that's awesome you

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conquered your demon.
I did, I did.

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I was brave.
I'm so glad that RiRi mentioned

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viewing this series of games as
art because it has this very

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almost claymation look to it.
You know, the the polygons are

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so wonderfully rounded and kind
of have this kind of soft look

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to them.
And I love, I think the thing

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that makes this game so visually
appealing for me is the camera

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angle, because the camera is
sort of locked in one spot and

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it's it's, it will move, but
it's always kind of looking at

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you from the same thing.
It kind of creates the sensation

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of looking into a dollhouse.
And you know, if you can imagine

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you were playing a dollhouse and
you're controlling what was

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running around inside the rooms,
but you're always just outside

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of it.
I think that works thematically.

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So well-being these little kids
and being pursued by these

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really, you know, frightening
giant creatures.

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00:11:09,320 --> 00:11:15,480
Mike, so you've mentioned before
on the Wild Mouse podcast that a

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00:11:15,480 --> 00:11:19,120
big appeal of Halloween events
for you is the artistry of it.

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00:11:19,520 --> 00:11:21,920
So you watched Brevi and I play
the game.

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00:11:21,920 --> 00:11:24,400
Did any of that kind of appeal
to you?

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00:11:27,000 --> 00:11:30,640
I.
Feel like for me not too much

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and I think it's just the style
that it goes for is kind.

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It feels like it's a lot of sort
of grey brown rabbits to me.

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00:11:45,040 --> 00:11:49,200
Yeah, it's like Corpse Bride.
I wish you could have seen some

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more of Little Nightmares.
One, because there is a little

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more color, a little more
saturation.

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00:11:55,280 --> 00:11:57,520
Yeah, I think.
And I think unfortunately, you

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00:11:57,520 --> 00:12:00,960
were watching a very desert
beige, right?

221
00:12:00,960 --> 00:12:04,440
Sad beige section.
Yeah, for sure.

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00:12:04,440 --> 00:12:06,200
That's OK.
That's OK though, that it wasn't

223
00:12:06,200 --> 00:12:08,320
for you.
I do agree with Ribi though.

224
00:12:08,320 --> 00:12:10,800
I think that visually you would
be more interested in the other

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00:12:10,800 --> 00:12:15,000
games in the series.
So I have created, or I should

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00:12:15,000 --> 00:12:17,920
say with the help of Gemini, I
feel like I need to say that

227
00:12:18,200 --> 00:12:20,680
created brief summaries of each
game.

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00:12:20,680 --> 00:12:23,720
And so Ribi and I being fans of
this, I kind of just wanted to

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00:12:23,720 --> 00:12:27,880
get her take on each game.
So the first game is 6.

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00:12:27,880 --> 00:12:30,120
A small girl in a yellow
raincoat awakens and begins her

231
00:12:30,120 --> 00:12:32,920
escape from the dark depths of
the Maw, A sinister ocean

232
00:12:32,920 --> 00:12:35,640
vessel, after evading the
sightless long armed janitor.

233
00:12:35,640 --> 00:12:37,720
Who's is this too much?
This feels like a lot.

234
00:12:39,600 --> 00:12:44,080
I it's, it's very detailed,
Yeah, you could back off on the

235
00:12:44,400 --> 00:12:46,280
minutiae, I guess.
Yeah, for sure.

236
00:12:47,200 --> 00:12:48,440
All right.
I'm sorry Mike, I forgot we

237
00:12:48,440 --> 00:12:53,760
don't edit these well anyway.
That criticism lives forever

238
00:12:53,760 --> 00:12:54,640
now.
There we go.

239
00:12:54,720 --> 00:12:57,520
It's in the ether.
But anyway, breaks the premise

240
00:12:57,520 --> 00:12:59,560
does that you're this little
girl escaping from this kind of

241
00:12:59,560 --> 00:13:03,880
horrific cruise ship where these
giant gluttonous people are

242
00:13:03,880 --> 00:13:05,880
trying to eat everything.
Including you.

243
00:13:07,360 --> 00:13:08,920
They're not very discerning,
certainly.

244
00:13:08,920 --> 00:13:13,440
No, no, there's this amazing
moment, my standout moment from

245
00:13:13,440 --> 00:13:17,600
Little Nightmares.
One was the avalanche of dinner

246
00:13:17,600 --> 00:13:19,960
guests.
Oh, absolutely.

247
00:13:19,960 --> 00:13:23,880
The I can see that hallway where
you're running down and and the

248
00:13:23,880 --> 00:13:28,040
arms just reaching for you.
The fat, pudgy, disgusting.

249
00:13:28,440 --> 00:13:30,400
They're hardly even human.
They don't look like they're

250
00:13:30,400 --> 00:13:32,880
wearing or they look like
they're wearing an Edgar suit,

251
00:13:33,000 --> 00:13:34,000
right?
Yeah.

252
00:13:34,360 --> 00:13:36,240
There's all of the characters
kind of don't look like their

253
00:13:36,240 --> 00:13:39,960
skin fits right.
Yeah, it's just, it's so

254
00:13:39,960 --> 00:13:42,920
visually striking.
And I got to that point in the

255
00:13:42,920 --> 00:13:45,400
game, Rhode Island, Rhode Island
without realizing you could run.

256
00:13:45,400 --> 00:13:48,640
No.
And and that's crazy because

257
00:13:48,640 --> 00:13:52,440
most of this game is escaping.
And so at that point I'm like,

258
00:13:52,480 --> 00:13:54,320
oh, this is literally
impossible.

259
00:13:54,320 --> 00:13:56,400
What's going Oh my God, has
there been a run button?

260
00:13:56,400 --> 00:13:59,080
Because Mike, For context,
that's several hours into the

261
00:13:59,080 --> 00:14:00,880
game.
That's almost the end.

262
00:14:00,880 --> 00:14:04,080
That's that's the the
penultimate kind of level there

263
00:14:04,080 --> 00:14:07,240
before the final boss.
Yeah, but I also think like

264
00:14:07,520 --> 00:14:10,480
Little Nightmares is the most
interesting from like sort of a

265
00:14:10,480 --> 00:14:14,280
commentary sort of perspective.
Oh, there's so much symbolism,

266
00:14:14,280 --> 00:14:16,320
absolutely.
It's hard to ignore.

267
00:14:17,440 --> 00:14:20,960
Yeah, they just the the themes
of gluttony and the 1% and like,

268
00:14:21,280 --> 00:14:23,840
you know, literally feeding on
those that are less fortunate

269
00:14:23,840 --> 00:14:25,640
than you.
RiRi, what's your take on the

270
00:14:25,640 --> 00:14:28,340
Lady?
The final The final quote UN

271
00:14:28,340 --> 00:14:30,600
quote monster.
All right, so spoilers for a

272
00:14:30,600 --> 00:14:33,120
game that's been out for a long
time, but I guess if you're

273
00:14:33,120 --> 00:14:34,920
listening to a games podcast,
you probably don't care about

274
00:14:34,920 --> 00:14:37,000
spoilers.
But at the end of A Little

275
00:14:37,000 --> 00:14:43,000
Nightmare 1, you defeat a
seemingly dark magic lady and

276
00:14:43,240 --> 00:14:49,040
you absorb her power, and then
you begin to attack the people

277
00:14:49,040 --> 00:14:50,480
that have been attacking you
this whole time.

278
00:14:50,480 --> 00:14:54,160
That puts you in this underclass
situation where you're kind of

279
00:14:54,160 --> 00:14:59,920
meat in a lot of ways.
They treat you like a snack with

280
00:14:59,920 --> 00:15:04,920
legs.
So I, I would say it's an

281
00:15:04,920 --> 00:15:08,120
interesting twist in that the
whole time you're playing six

282
00:15:08,120 --> 00:15:11,440
and there's this feeling of I'm
just fighting to survive where

283
00:15:11,440 --> 00:15:13,680
I'm in this situation.
I can't control it and I'm doing

284
00:15:13,680 --> 00:15:17,000
the best I can to escape.
And there are ways to escape.

285
00:15:17,000 --> 00:15:21,960
There's clearly other trapped
children that have been where

286
00:15:21,960 --> 00:15:23,560
you are that have helped make
escape routes.

287
00:15:23,560 --> 00:15:25,840
Like the ladders look very
handmade and they're only going

288
00:15:25,840 --> 00:15:27,880
to fit the little people.
They won't fit the people trying

289
00:15:27,880 --> 00:15:29,320
to capture you or eat you,
right.

290
00:15:31,320 --> 00:15:33,680
So you're hanging out with the
rats and the and the vents and

291
00:15:33,680 --> 00:15:35,840
stuff that that kind of vibe,
right.

292
00:15:36,240 --> 00:15:39,200
And then in the end, when you
defeat her and you absorb her

293
00:15:39,200 --> 00:15:43,160
power to take over seemingly her
position.

294
00:15:43,880 --> 00:15:45,880
That's pretty.
That's a pretty big twist.

295
00:15:45,880 --> 00:15:47,520
That definitely was a jaw on the
floor moment.

296
00:15:49,040 --> 00:15:51,160
Who the lady is and why she does
what she does.

297
00:15:51,240 --> 00:15:53,880
Unclear.
Was she a previous child as the

298
00:15:53,880 --> 00:15:56,000
cycle just started over?
Right.

299
00:15:56,400 --> 00:16:01,000
Don't know, I love that it's
left to play your interpretation

300
00:16:01,000 --> 00:16:02,640
though.
I think that's part of what the

301
00:16:02,640 --> 00:16:04,760
magic is.
And those matrix things like

302
00:16:04,760 --> 00:16:07,720
they, they let one out just to
reset things every so often.

303
00:16:08,240 --> 00:16:12,280
A little bit, a little bit.
It was intentional, just to see.

304
00:16:12,480 --> 00:16:15,840
But then if one makes it, then
that's the new queen of them

305
00:16:15,840 --> 00:16:17,520
all, I guess.
I don't know what you would call

306
00:16:17,520 --> 00:16:18,560
her.
I don't know if there's more

307
00:16:18,560 --> 00:16:22,480
lore written somewhere to know
about that, but the game itself

308
00:16:22,480 --> 00:16:26,040
is very narratively rich.
Visually.

309
00:16:26,360 --> 00:16:31,480
There's no text really.
There's not much spoken other

310
00:16:31,480 --> 00:16:35,920
than the word hey, I believe.
And I think that's what makes it

311
00:16:35,920 --> 00:16:40,560
so intriguing is they can tell
us a narrative through

312
00:16:40,560 --> 00:16:46,440
environments and, and they're
not relying on a they're telling

313
00:16:46,440 --> 00:16:49,360
you, they're just showing you
and letting you kind of form

314
00:16:49,360 --> 00:16:50,720
your own conclusion in a lot of
ways.

315
00:16:51,120 --> 00:16:53,960
And it's really cool because
every room teaches you a little

316
00:16:53,960 --> 00:16:57,640
bit more about where you are and
what's happened, and there's not

317
00:16:57,640 --> 00:17:00,960
really a wasted moment.
So it really feels like this

318
00:17:00,960 --> 00:17:03,440
kind of interactive story with
no real words.

319
00:17:03,440 --> 00:17:08,000
And I love the parallels between
the lady and six.

320
00:17:08,000 --> 00:17:12,359
So Mike, the crazy twist in the
end of Little Nightmares.

321
00:17:12,359 --> 00:17:13,640
You don't mind if we spoil it,
right?

322
00:17:14,400 --> 00:17:16,560
No.
OK, so you're playing this

323
00:17:16,560 --> 00:17:19,359
little girl who's fighting to
survive, fighting not to get

324
00:17:19,359 --> 00:17:22,640
eaten, but she's also herself
getting hit with these really

325
00:17:22,640 --> 00:17:25,119
intense hunger pangs.
And they'll get worse and worse

326
00:17:25,119 --> 00:17:26,960
as the game continues.
And there's parts that's

327
00:17:27,160 --> 00:17:29,520
genuinely hard to watch because
you're watching this little girl

328
00:17:29,520 --> 00:17:32,520
you've grown attached to keel
over with hunger.

329
00:17:33,080 --> 00:17:35,520
And so she starts eating
questionable things.

330
00:17:35,520 --> 00:17:40,800
She eats raw meat.
She eats a live rat and the big

331
00:17:40,800 --> 00:17:43,920
jaw-dropping moment is when she
has offered assistance from

332
00:17:43,920 --> 00:17:45,720
these little friendly characters
called the gnomes.

333
00:17:45,720 --> 00:17:48,000
And this gnome is offering her
food and you're like, Oh my

334
00:17:48,000 --> 00:17:51,640
gosh, I know my character is
starving and this is such a

335
00:17:51,640 --> 00:17:54,440
precious moment.
And she slaps the sausage out of

336
00:17:54,440 --> 00:17:58,560
his hands and goes straight for
his neck and just eats him.

337
00:17:58,880 --> 00:18:02,920
And it's like for that moment on
right And you're like, now I'm

338
00:18:02,920 --> 00:18:05,440
uncomfortable with the character
I'm protecting.

339
00:18:05,840 --> 00:18:10,120
This is really interesting
narratively and kind of those

340
00:18:10,120 --> 00:18:11,800
you've played to the end of
Silent Hill too.

341
00:18:11,800 --> 00:18:15,840
You know how interesting it is
game wise to have kind of that

342
00:18:15,840 --> 00:18:19,800
unreliable narrator character.
But then you know, 6 and the

343
00:18:19,800 --> 00:18:23,440
lady, also visually similar.
They both hide their faces.

344
00:18:23,720 --> 00:18:26,120
There's something kind of
monstrous underneath, but like

345
00:18:26,120 --> 00:18:29,280
the lady, it's like, did you
play the DLC for the first game?

346
00:18:29,440 --> 00:18:30,680
I did.
And you played the little boy?

347
00:18:31,040 --> 00:18:33,720
Yes, Zach.
What is his name?

348
00:18:34,200 --> 00:18:36,600
I remember.
Yeah, well the the Mono was the

349
00:18:36,760 --> 00:18:38,360
kid with the sack in the next
game.

350
00:18:38,720 --> 00:18:40,720
That's the next game.
See, I I also blur these two

351
00:18:40,720 --> 00:18:43,800
because they're very tied
together narratively, one and

352
00:18:43,800 --> 00:18:46,760
two, right?
But yeah, the little boy and,

353
00:18:46,760 --> 00:18:48,840
and you see him, it kind of
teases him, like you're

354
00:18:48,840 --> 00:18:50,960
separated by bars at one point
in the story.

355
00:18:50,960 --> 00:18:53,360
And it kind of seems like you
might be able to help each

356
00:18:53,360 --> 00:18:56,040
other, but you can't, can't you
just kind of pass by him And in

357
00:18:56,040 --> 00:19:00,120
the DLC you get to play him and
experience what he sees and what

358
00:19:00,120 --> 00:19:02,760
he goes through.
And, and it is not at all the

359
00:19:02,760 --> 00:19:05,960
same to what 6 experiences which
you, you're kind of led to

360
00:19:05,960 --> 00:19:07,840
believe that, that all the
little people are trying to

361
00:19:07,840 --> 00:19:10,760
escape like 6 because there's
these passages that have kind of

362
00:19:10,760 --> 00:19:13,680
been built for you.
There's these ways around that.

363
00:19:13,680 --> 00:19:16,280
People have made it this far.
Can you go even further?

364
00:19:16,680 --> 00:19:17,920
Who's going to make it all the
way out?

365
00:19:17,920 --> 00:19:21,200
And, and when you realize, oh,
you were just trying to take

366
00:19:21,200 --> 00:19:24,440
control all the time, that's a,
that's a woof.

367
00:19:24,960 --> 00:19:30,040
Is so is is that DLC sort of
like a parallel story in that

368
00:19:30,040 --> 00:19:30,960
sense?
A little bit.

369
00:19:30,960 --> 00:19:33,880
It's happening simultaneously.
It seems to me that's the way I

370
00:19:33,880 --> 00:19:37,320
read it.
Kind of like Ender's Game has

371
00:19:37,320 --> 00:19:41,080
the Ender's shadow, which is
basically like, here's someone

372
00:19:41,080 --> 00:19:43,880
else's perspective the same time
and you just get a different

373
00:19:44,240 --> 00:19:46,480
angle on it all.
Well, and Mike, you'll, you'll

374
00:19:46,480 --> 00:19:48,440
appreciate this twist because I
know you'll have a good clever

375
00:19:48,440 --> 00:19:51,840
plot twist like that DLC has
maybe the biggest gut punch in

376
00:19:51,840 --> 00:19:55,360
gaming because you are playing
and fighting to survive through

377
00:19:55,360 --> 00:19:57,880
this whole time.
And then it's revealed in the

378
00:19:57,880 --> 00:20:00,920
final moments of that game that
you are the little gnome that

379
00:20:00,920 --> 00:20:04,720
she's about to eat.
And so, like, you fought to keep

380
00:20:04,720 --> 00:20:06,840
this character alive only to
learn that he was doomed the

381
00:20:06,840 --> 00:20:09,040
whole time because you've
already seen him be devoured.

382
00:20:09,360 --> 00:20:12,040
And it's just like, oh, I'm that
guy, No.

383
00:20:12,840 --> 00:20:15,160
And it it that DLC sets up too.
So.

384
00:20:15,160 --> 00:20:17,680
Well, yeah.
So if you didn't play that DLC,

385
00:20:17,680 --> 00:20:21,600
and you played too, you were
stunned at what happens to those

386
00:20:21,600 --> 00:20:25,200
two little kids.
So before we get to the second

387
00:20:25,200 --> 00:20:28,960
game, I wanted to know if RiRi
has ever played the mobile very

388
00:20:28,960 --> 00:20:31,880
little nightmares, the isometric
2D Sprite 1.

389
00:20:31,880 --> 00:20:36,440
Nope, it's it's pretty sick.
Like I mean it kind of reminds

390
00:20:36,440 --> 00:20:38,360
me of the comics.
I'm a kind of a little

391
00:20:38,360 --> 00:20:40,720
nightmares lifer like I've read
the comics, I've played the

392
00:20:40,720 --> 00:20:44,200
mobile game.
OK, super into the series, but

393
00:20:44,440 --> 00:20:49,680
it's isometric on your phone and
it's 2D sprites instead of 3D.

394
00:20:49,680 --> 00:20:52,840
But it has a lot of really
interesting ideas that would

395
00:20:52,840 --> 00:20:56,000
later get borrowed by Little
Nightmares too.

396
00:20:57,120 --> 00:21:00,160
So just as a development of the
series, it's interesting for

397
00:21:00,160 --> 00:21:01,720
them to try things out in this
game.

398
00:21:01,880 --> 00:21:03,680
Mike, do you ever play games on
your phone?

399
00:21:04,760 --> 00:21:07,640
Like Pokémon Go.
OK, but nothing ever like

400
00:21:07,640 --> 00:21:09,200
narrative.
No have.

401
00:21:09,720 --> 00:21:12,400
You ever played the the room
games that are?

402
00:21:12,520 --> 00:21:14,520
He's played those.
Yeah, those are great.

403
00:21:15,240 --> 00:21:16,880
Those are also phone.
You might have played them on

404
00:21:16,880 --> 00:21:17,960
Steam.
They're on Steam too.

405
00:21:18,000 --> 00:21:22,080
They're on Steam.
They're also I perfectly good on

406
00:21:22,080 --> 00:21:24,120
a phone which is really fun.
Fun puzzle game.

407
00:21:24,520 --> 00:21:28,400
Yeah, but even though little
nightmares is apparently like

408
00:21:28,400 --> 00:21:31,600
their original game completely
on mobile, if you're a fan of

409
00:21:31,600 --> 00:21:33,680
the series, I I recommend you
don't sleep on it.

410
00:21:34,320 --> 00:21:37,080
It's it's pretty cool and works
better than you think it would.

411
00:21:38,000 --> 00:21:44,240
So then little nightmares 2 came
out in 2021 and I could have

412
00:21:44,240 --> 00:21:47,960
sworn Ribi didn't you think this
game was two player couch Co-op?

413
00:21:47,960 --> 00:21:54,640
I could have sworn it was.
I don't remember doing Co-op, I

414
00:21:54,640 --> 00:21:57,960
remember it having two players
and I remember saying this seems

415
00:21:57,960 --> 00:21:59,600
like it should have been.
Right.

416
00:22:00,040 --> 00:22:03,160
It seems like it was designed to
be and it for whatever reason

417
00:22:03,160 --> 00:22:06,280
didn't work out.
Wasn't I might have swapped

418
00:22:06,280 --> 00:22:08,960
controllers like couch Co-op in
that way where like I tried the

419
00:22:08,960 --> 00:22:11,120
new try, I tried the new try.
I might have done it that way.

420
00:22:12,000 --> 00:22:14,040
Brian and I have played a couple
of games that way, but it's just

421
00:22:14,040 --> 00:22:16,600
so funny because it's like it's
a very bare and stain bear

422
00:22:16,600 --> 00:22:18,920
situation where like if you had
asked me if did the Little

423
00:22:18,920 --> 00:22:20,880
Nightmares 2 have two player
mode, I'd be like, yeah, of

424
00:22:20,880 --> 00:22:22,440
course.
I think I remember it wasn't

425
00:22:22,440 --> 00:22:25,360
because that's why I was so
excited for three Yeah, that it

426
00:22:25,360 --> 00:22:28,960
would have Co-op.
So yeah, I think, I think I did

427
00:22:28,960 --> 00:22:31,280
know that in the recesses of my
mind that it was single player.

428
00:22:31,720 --> 00:22:35,360
So Little Nightmares 2 was where
the series delves deeper into

429
00:22:35,360 --> 00:22:37,320
the supernatural elements of the
game.

430
00:22:37,720 --> 00:22:43,840
You are playing as this young
boy who is trying to make it to

431
00:22:43,840 --> 00:22:48,320
the center of this very It's not
dystopian.

432
00:22:48,320 --> 00:22:50,080
What is it if it's just?
That you pop.

433
00:22:52,320 --> 00:22:54,280
It's, it's nightmarish.
And that's the way I would

434
00:22:54,280 --> 00:22:55,360
describe it.
I mean, little nightmares,

435
00:22:55,360 --> 00:22:57,840
right?
Like it's it's, it's a surreal

436
00:22:57,840 --> 00:23:00,440
nightmare scenario where it's
you against the world and

437
00:23:00,440 --> 00:23:03,080
literally everyone is four or
five times your size.

438
00:23:03,640 --> 00:23:06,080
Right.
And so this is the game with the

439
00:23:06,080 --> 00:23:12,040
twist that you are drawn towards
these televisions, these sort of

440
00:23:12,040 --> 00:23:16,800
spectral televisions that are
taking over all of society.

441
00:23:16,800 --> 00:23:19,200
Everyone's obsessed with
watching these to the point

442
00:23:19,200 --> 00:23:22,200
that, like, their faces start to
sag and they get physically

443
00:23:22,200 --> 00:23:25,400
deformed by exposure to the
broadcast.

444
00:23:26,640 --> 00:23:29,960
And this is the game where it
reveals that this little girl

445
00:23:29,960 --> 00:23:33,640
you've been protecting the whole
time is actually the protagonist

446
00:23:33,640 --> 00:23:35,280
of the first game.
Yeah.

447
00:23:36,080 --> 00:23:38,560
That reveal was crazy.
You didn't know that going in

448
00:23:38,560 --> 00:23:41,160
Ruby.
Nope, no, did not know that was

449
00:23:41,160 --> 00:23:45,440
6 wasn't.
And then when that's when you

450
00:23:45,440 --> 00:23:48,240
find out that's six, you go, Oh,
my God, the little boy I've been

451
00:23:48,240 --> 00:23:51,480
with this whole time is that.
And it's not.

452
00:23:51,920 --> 00:23:53,600
It kind of sets you up to
wonder.

453
00:23:53,920 --> 00:23:56,160
Yeah.
But it's just a sad of betrayal,

454
00:23:56,160 --> 00:24:00,840
unfortunately.
And once again, 6 is a real

455
00:24:00,840 --> 00:24:03,920
bastard because it betrays your
ally at the end of the game.

456
00:24:04,600 --> 00:24:07,600
You're fighting against this
very Slender Man sort of

457
00:24:08,720 --> 00:24:13,680
overworld boss, and Six is
holding onto your hand and

458
00:24:13,680 --> 00:24:19,240
deliberately lets you fall into
this love crafty and chasm of

459
00:24:19,240 --> 00:24:23,400
pulsing flesh and eyes.
Like your inside organs kind of.

460
00:24:23,680 --> 00:24:25,600
It's very weird.
It's very hellish.

461
00:24:25,600 --> 00:24:28,440
It's like this boy has just
fallen into hell and you sit

462
00:24:28,440 --> 00:24:32,360
there alone tragically until
your body warps into the thin

463
00:24:32,360 --> 00:24:36,120
man and he becomes the thing
that 6 was fighting against.

464
00:24:36,800 --> 00:24:40,560
Time travel element where it's
you know, the reason he's after

465
00:24:40,560 --> 00:24:42,440
you is you betrayed him.
Yeah.

466
00:24:42,440 --> 00:24:44,880
Did you like that?
I thought it was brilliant.

467
00:24:44,880 --> 00:24:48,240
I wasn't ready for that because
while there have been portals,

468
00:24:48,240 --> 00:24:50,640
the televisions were a little
bit portal like, right?

469
00:24:50,640 --> 00:24:53,280
You didn't know what the
televisions were kind of going

470
00:24:53,280 --> 00:24:58,120
towards and that the television
made one of the protagonists

471
00:24:58,120 --> 00:25:01,480
evil. 6 started evil in a lot of
ways, right?

472
00:25:02,480 --> 00:25:07,960
That protagonist was created.
That villain was created by 6

473
00:25:08,640 --> 00:25:10,520
sitting there like it.
It's like you can tell time is

474
00:25:10,520 --> 00:25:13,240
passing and passing and passing
and passing as you morph into

475
00:25:13,240 --> 00:25:15,120
the villain that's been chasing
you the whole time.

476
00:25:15,560 --> 00:25:19,360
So we know the little kids can
turn into other things can be

477
00:25:19,360 --> 00:25:25,560
turned.
So I am curious to see if what 6

478
00:25:25,560 --> 00:25:27,720
becomes after the end of the
first one.

479
00:25:27,960 --> 00:25:30,200
Right.
What happens to Six?

480
00:25:30,200 --> 00:25:31,600
What does she look like after
that?

481
00:25:32,360 --> 00:25:34,080
Will we find out in Little
Nightmares 3?

482
00:25:34,320 --> 00:25:36,400
I would tell you if the game
would let me beat it.

483
00:25:37,160 --> 00:25:40,160
RiRi and I got to the last level
I.

484
00:25:40,560 --> 00:25:43,560
Wonder if that opens things up
for the interpretation on the

485
00:25:43,560 --> 00:25:48,560
first one to then also be a time
loop thing specifically.

486
00:25:48,920 --> 00:25:55,080
Yeah, but so Mike, you made a
joke about the Matrix and

487
00:25:55,080 --> 00:25:59,480
letting one out, right?
So I think you might be more on

488
00:25:59,480 --> 00:26:04,240
to something than you meant to
be, because the Thin Man

489
00:26:04,240 --> 00:26:11,120
character, the the the monster
in, I think he's the reason 6

490
00:26:11,120 --> 00:26:14,560
becomes monstrous because
there's a moment he grabs her

491
00:26:14,880 --> 00:26:17,680
and there's this frightened
shadow left behind.

492
00:26:17,680 --> 00:26:19,880
It's almost like 6's innocent
self.

493
00:26:20,080 --> 00:26:22,960
Yeah, yeah.
So it could be, it could be

494
00:26:23,200 --> 00:26:25,280
stuck in a time loop, right,
right.

495
00:26:25,280 --> 00:26:29,720
The Slender Man tries to get her
because she betrayed him but but

496
00:26:29,760 --> 00:26:32,400
but to her perspective, Slender
man to hurt her first.

497
00:26:32,840 --> 00:26:36,440
Right, but that I think, and
I'll be so stoked if I'm right,

498
00:26:36,440 --> 00:26:40,560
I feel like we might eventually
learn that mono slash the thin

499
00:26:40,560 --> 00:26:43,360
man didn't do that to out of
revenge.

500
00:26:43,360 --> 00:26:46,760
He did that to empower her to
defeat something else.

501
00:26:46,840 --> 00:26:50,720
Or to stop her from hurting the
kid and stop the loop.

502
00:26:50,760 --> 00:26:52,600
Break the cycle.
That was my interpretation.

503
00:26:52,600 --> 00:26:54,080
This was trying to break the
cycle.

504
00:26:54,160 --> 00:26:57,320
Break the cycle.
But he's they're stuck in a in a

505
00:26:57,320 --> 00:26:58,800
time loop.
Yeah, or.

506
00:26:59,040 --> 00:27:02,880
At least he is.
So then that leads us to the

507
00:27:02,880 --> 00:27:06,040
Little Nightmares 3, which came
out just a few days ago.

508
00:27:06,440 --> 00:27:08,520
As of recording, it was like
it's ten days old.

509
00:27:09,680 --> 00:27:12,880
RiRi and I have been fighting
like hell to play this game and

510
00:27:12,880 --> 00:27:15,200
stream it.
Not for lack of trying, I'll

511
00:27:15,440 --> 00:27:17,880
tell you.
Yeah, the the the big gloopy

512
00:27:17,880 --> 00:27:20,400
adults are not the scariest
thing about little nightmares 3

513
00:27:20,400 --> 00:27:23,800
for our experience where you can
you kind of share your pain for

514
00:27:23,800 --> 00:27:27,200
us.
So we have Jamo and I have

515
00:27:27,200 --> 00:27:29,840
played Co-op, we have played
solo, we have played on switch

516
00:27:29,840 --> 00:27:35,680
to we have played on PC.
None of those games will let us

517
00:27:36,000 --> 00:27:42,280
progress past certain bugs.
I tried it with with another

518
00:27:42,280 --> 00:27:46,240
person, another PC and so I
think we could have beaten this

519
00:27:46,240 --> 00:27:50,320
game easily last night had the
bugs not prevented.

520
00:27:50,320 --> 00:27:53,360
So many save files I lost.
An entire save file couldn't be

521
00:27:53,360 --> 00:27:58,480
restored from a game crashing
bug and couldn't go back and and

522
00:27:58,480 --> 00:28:02,040
fix it.
We've had to restart several

523
00:28:02,040 --> 00:28:06,840
levels.
I I thought through some

524
00:28:06,840 --> 00:28:12,640
glitches that were not game
breaking, but yeah, this game is

525
00:28:12,640 --> 00:28:15,640
so buggy.
It's I suspect it was released

526
00:28:15,640 --> 00:28:18,640
unfinished because it's October
and they wanted an October

527
00:28:18,640 --> 00:28:22,120
release.
And to bring up a fairpoint,

528
00:28:22,120 --> 00:28:24,400
this is not the same studio that
made Little Nightmares 1-2.

529
00:28:24,520 --> 00:28:26,600
This is a fully different studio
that has released Little

530
00:28:26,600 --> 00:28:30,960
Nightmares 3.
So a big grain of salt there.

531
00:28:30,960 --> 00:28:36,000
This is not, not to disparage
the previous studio at all, but

532
00:28:36,000 --> 00:28:38,680
I I suspect that may have been
what was going on.

533
00:28:38,680 --> 00:28:43,720
I mean, it's notorious in the
games industry to to crunch a

534
00:28:43,720 --> 00:28:47,400
game, especially at the end when
you're doing bug testing and

535
00:28:47,400 --> 00:28:49,880
you're, you know, when you're in
beta testing.

536
00:28:49,880 --> 00:28:55,400
And I, I very much feel like
this is an unfinished game and I

537
00:28:55,400 --> 00:28:58,080
am very sad about it.
I wanted to like this game so

538
00:28:58,080 --> 00:29:00,960
much.
So to ask about like one of

539
00:29:00,960 --> 00:29:04,120
those bugs that you guys were
having, that the one that was

540
00:29:04,120 --> 00:29:07,440
involved in having to restart
levels, which seemed to be that

541
00:29:08,160 --> 00:29:12,560
events that needed to happen for
like cutscenes and stuff would

542
00:29:12,560 --> 00:29:15,680
not trigger right?
For one person but not the

543
00:29:15,680 --> 00:29:17,120
other.
Is that what that was doing?

544
00:29:17,560 --> 00:29:22,080
Or well, no, every time it's it.
I think it is possibly related.

545
00:29:22,080 --> 00:29:24,560
These glitches are possibly
related to a desyncing issue

546
00:29:24,560 --> 00:29:27,280
between Co-op.
That that was something I

547
00:29:27,280 --> 00:29:30,440
suspected until I played solo
and something still happened.

548
00:29:31,200 --> 00:29:34,880
But it's possible Co-op makes
them easier to trigger these

549
00:29:34,880 --> 00:29:38,400
glitches.
Some of them were fully in

550
00:29:38,400 --> 00:29:40,680
gameplay.
Some of them were cutscenes

551
00:29:40,680 --> 00:29:43,240
didn't trigger.
Some of them were a cutscene

552
00:29:43,240 --> 00:29:46,320
triggered, but our character
models weren't correct in the

553
00:29:46,320 --> 00:29:49,440
cutscene, which was odd and
awkward.

554
00:29:49,440 --> 00:29:54,840
And I have, I have a few clips
of some of these, Mike, if you

555
00:29:54,840 --> 00:29:58,320
haven't seen them all and Jamo,
you may not have seen all of the

556
00:29:58,320 --> 00:30:01,280
ones I've got.
And we can, we can watch them

557
00:30:01,280 --> 00:30:04,440
and you can see what we were
struggling up against.

558
00:30:04,880 --> 00:30:07,840
We can't really with our setup.
Yeah, so let's watch.

559
00:30:07,920 --> 00:30:10,560
OK, so let's watch those later
and we can pick to them.

560
00:30:10,760 --> 00:30:16,560
And yeah, but my favorite was
last night on the Switch version

561
00:30:16,560 --> 00:30:21,840
and I found the Switch 2 version
to be less buggy than the PC

562
00:30:21,840 --> 00:30:25,240
version.
Yes, but it led to its own

563
00:30:25,240 --> 00:30:27,560
little heartbreak of re re
having to download the friend

564
00:30:27,560 --> 00:30:29,320
pass because that's the nice
thing.

565
00:30:29,320 --> 00:30:34,480
So this is the next line of this
trend that you know, it takes to

566
00:30:34,840 --> 00:30:38,040
and split fiction has been
capitalized on of like let's

567
00:30:38,040 --> 00:30:41,240
make a really rich Co-op
experience that you couldn't

568
00:30:41,240 --> 00:30:44,720
really do split screen.
Everyone needs their own system,

569
00:30:44,720 --> 00:30:47,600
but we're going to give your
friend a freeway to play the

570
00:30:47,600 --> 00:30:49,120
entire game as long as you're
playing with them.

571
00:30:49,320 --> 00:30:52,400
I like this idea.
I'm totally on board for it.

572
00:30:52,720 --> 00:30:56,280
But so reread downloaded these
Little nightmares 3 switch

573
00:30:56,280 --> 00:30:59,200
friend pass and was told she
could not play with me because

574
00:30:59,200 --> 00:31:02,520
she did not download the switch
2 version of the friend pass

575
00:31:02,760 --> 00:31:04,320
which it.
Didn't explicitly say that.

576
00:31:04,320 --> 00:31:06,840
We had to troubleshoot for a
minute to figure out that's what

577
00:31:06,840 --> 00:31:09,160
happened.
And the icons on the Switch home

578
00:31:09,200 --> 00:31:11,160
screen Identical Identical.
Identical.

579
00:31:11,400 --> 00:31:14,480
Identical in the in the Switch
home screen on the eShop, there

580
00:31:14,480 --> 00:31:19,800
is a little red banner for
Switch 2, but the Switch 2 is so

581
00:31:19,800 --> 00:31:23,600
new IT didn't even occur to me
to look for a separate game.

582
00:31:23,600 --> 00:31:27,200
Yeah, or that the title was so
long like, well, let's not

583
00:31:27,200 --> 00:31:29,160
forget if you search for little.
Nightmares 3 on the E shop.

584
00:31:29,160 --> 00:31:31,280
It doesn't come up.
Doesn't come up if you do the

585
00:31:31,280 --> 00:31:34,320
numeral.
Three, it does not come up, so

586
00:31:34,320 --> 00:31:38,120
you have to do Roman numerals or
just little Nightmares and

587
00:31:38,120 --> 00:31:39,920
you'll you'll get a whole bunch
of things.

588
00:31:39,920 --> 00:31:41,920
There's a lot of DLC.
There's a ton of content for

589
00:31:41,920 --> 00:31:43,400
this game that you can pay extra
for.

590
00:31:44,440 --> 00:31:46,680
If you could get the base game
to work, you could see all those

591
00:31:46,680 --> 00:31:48,920
things.
So all this is to say that.

592
00:31:48,960 --> 00:31:51,840
To get the game started
together, it was like an extra

593
00:31:51,840 --> 00:31:55,520
hour and a half of legwork and
then we're playing.

594
00:31:55,520 --> 00:31:58,720
And my favorite glitch that RiRi
had was that her character sat

595
00:31:58,720 --> 00:32:01,840
on the ground for some reason,
being a cool kid, and she's

596
00:32:01,840 --> 00:32:04,360
scooting around like a like he's
driving a Mario Kart.

597
00:32:04,360 --> 00:32:10,000
It's just.
It's sliding across the ground

598
00:32:10,040 --> 00:32:13,120
so.
I'm I really hope they patch the

599
00:32:13,120 --> 00:32:16,640
hell out of this thing and get
this to a point that that's not

600
00:32:16,640 --> 00:32:19,560
interfering, but I think I
cracked the glitch.

601
00:32:19,560 --> 00:32:23,520
Rhode Island, Rhode Island of
the vent and the event that was

602
00:32:23,520 --> 00:32:26,120
not occurring when we were in
the chase sequence and you had

603
00:32:26,120 --> 00:32:27,760
to so so there was a villain
chasing.

604
00:32:27,760 --> 00:32:32,000
You and something had to happen
to be able to progress and the

605
00:32:32,000 --> 00:32:36,400
villain was not doing the thing
that allowed us progression and

606
00:32:37,200 --> 00:32:41,040
at one point it did suddenly we
went Oh my God, that was how you

607
00:32:41,040 --> 00:32:43,840
get away the whole time.
So I don't think it was a glitch

608
00:32:43,840 --> 00:32:45,280
I.
Think it was bad programming

609
00:32:45,280 --> 00:32:47,880
because I noticed when I went
that's a glitch that's.

610
00:32:48,040 --> 00:32:51,400
That's a fancy word for glitch.
Let me explain why when?

611
00:32:51,400 --> 00:32:54,960
I went back through alone to get
to where we left off on the PC

612
00:32:54,960 --> 00:32:57,280
version so you and I could jump
to the switch version.

613
00:32:58,720 --> 00:33:02,320
I realized that she will only
break that pipe if she's in the

614
00:33:02,320 --> 00:33:06,040
background, but the depth of
field is near impossible to tell

615
00:33:06,040 --> 00:33:08,840
that you need to do that.
So I feel like that's that's,

616
00:33:08,920 --> 00:33:12,400
that's not that's intended.
No, there's no way that's

617
00:33:12,400 --> 00:33:14,720
intentional.
Especially because I I have the

618
00:33:14,720 --> 00:33:17,960
clips she grabs that pipe every
time she walked by.

619
00:33:18,120 --> 00:33:21,160
It just didn't break every time.
OK, I.

620
00:33:21,160 --> 00:33:22,920
Didn't see that.
See you got the receipts.

621
00:33:22,960 --> 00:33:25,440
OK.
So no, that was absolutely.

622
00:33:25,440 --> 00:33:27,920
Game breaking and the only way
to resolve most of these game

623
00:33:27,920 --> 00:33:30,000
breaking glitches was to reset
to a checkpoint, which means you

624
00:33:30,000 --> 00:33:31,800
had to do something again.
I mean, we were already doing it

625
00:33:31,800 --> 00:33:33,600
over and over again because we
were dying getting caught.

626
00:33:35,160 --> 00:33:37,680
I ran into one with my husband
where resetting to checkpoint

627
00:33:37,680 --> 00:33:39,880
did nothing.
The glitch persisted and there

628
00:33:39,880 --> 00:33:43,320
is no way farther back than that
that that ended that game save

629
00:33:43,360 --> 00:33:45,960
and we had not made it out of
the first level yet.

630
00:33:47,280 --> 00:33:51,400
I was so upset again.
I will, I will put this out

631
00:33:51,400 --> 00:33:54,080
there.
I it could be my my computer.

632
00:33:54,240 --> 00:33:56,000
This could be fully my P CS
fault.

633
00:33:56,000 --> 00:33:58,960
I built it myself.
It might be haunted, I don't

634
00:33:58,960 --> 00:34:02,800
know.
So I'm not saying this game is

635
00:34:02,800 --> 00:34:04,080
broken on Steam.
Don't buy it.

636
00:34:04,440 --> 00:34:08,159
I am saying this was my
experience and I am pretty

637
00:34:08,159 --> 00:34:11,520
disappointed with it.
Well, and you know, and again.

638
00:34:11,520 --> 00:34:14,840
A huge fan of the series, so
everything I'm complaining about

639
00:34:14,840 --> 00:34:17,520
I really want them to fix so
people can enjoy this game.

640
00:34:17,520 --> 00:34:20,159
Yeah, Oh, give me a.
Patch I'll replay it and I will

641
00:34:20,159 --> 00:34:23,320
rewrite this game.
You know, I'll I'll revise but

642
00:34:23,320 --> 00:34:27,480
but what's not a glitch?
Is the stinginess with the

643
00:34:27,480 --> 00:34:31,760
checkpoints because you solve
puzzles in this game through

644
00:34:31,760 --> 00:34:35,719
trial and error and error and
error and error as you get

645
00:34:35,719 --> 00:34:39,639
killed and grabbed and crushed
and twitched time and time again

646
00:34:40,239 --> 00:34:42,639
until eventually you figure out,
oh, this is what you had to do.

647
00:34:43,080 --> 00:34:48,800
But to make me reclaim the same
tall ladder and throw the same

648
00:34:48,800 --> 00:34:52,880
heavy object, it's just like
that was not fun and it was

649
00:34:52,880 --> 00:34:55,000
killing the tension and you're a
horror game.

650
00:34:55,000 --> 00:34:57,040
Don't do that.
Don't kill the tension.

651
00:34:57,280 --> 00:35:00,680
I agree that is the.
The best feeling in that game

652
00:35:00,680 --> 00:35:04,280
was your first couple of times
through a puzzle, Yeah.

653
00:35:04,640 --> 00:35:09,440
And so when it is working
smoothly, when you're you're

654
00:35:09,440 --> 00:35:12,720
tracking at the same rate as the
game is, that's very fun.

655
00:35:13,440 --> 00:35:16,400
The background environments are
very creepy, very spooky.

656
00:35:17,360 --> 00:35:20,800
I would say the music is
probably not quite up to par

657
00:35:20,800 --> 00:35:23,560
from 1:00 and 2:00.
There's a sequence in one where

658
00:35:23,560 --> 00:35:27,600
you're in a kitchen and there's
a chef chasing you and the music

659
00:35:27,840 --> 00:35:33,400
doesn't change the melody, but
it changes it the tone, right?

660
00:35:33,400 --> 00:35:35,800
And it's it, it feels, Oh my
God, I'm being hunted.

661
00:35:35,800 --> 00:35:37,760
I have to run.
Like it's very heart pounding,

662
00:35:37,760 --> 00:35:40,280
right?
That music is so scary when we

663
00:35:40,280 --> 00:35:43,040
listen to the soundtrack.
I said, I have to skip this one.

664
00:35:43,040 --> 00:35:45,280
I can't listen to it because
it's still, it's still got me.

665
00:35:45,280 --> 00:35:49,680
Just the music, you know, I
never felt that in three.

666
00:35:49,720 --> 00:35:52,760
And that was kind of sad because
that was part of what made one

667
00:35:52,920 --> 00:35:58,120
so special is that that
immersive environment, including

668
00:35:58,120 --> 00:36:00,440
the music.
And the music wasn't bad, it

669
00:36:00,440 --> 00:36:03,480
just didn't do that right, which
is a hard thing.

670
00:36:03,480 --> 00:36:05,480
That's a rare thing for a game
to do right.

671
00:36:07,080 --> 00:36:10,960
How much that do you think?
Is what the like the music

672
00:36:10,960 --> 00:36:14,160
itself versus if you're already
kind of getting frustrated with

673
00:36:14,160 --> 00:36:19,720
the game that the music isn't
able to sort of piggyback, not

674
00:36:19,720 --> 00:36:24,200
able to penetrate?
I I do think that that is part

675
00:36:24,200 --> 00:36:26,760
of the factor.
I also know, I mean, I told you

676
00:36:26,760 --> 00:36:29,480
I I quit the first time, the
first time I tried to play both

677
00:36:29,480 --> 00:36:32,000
of them one and two and I came
back to it.

678
00:36:32,680 --> 00:36:36,280
I was obviously frustrated.
Those runs as well.

679
00:36:37,240 --> 00:36:41,680
And that that chef chase
sequence is especially like that

680
00:36:41,680 --> 00:36:45,680
one stuck in my mind, Right.
And I didn't know the music had

681
00:36:45,680 --> 00:36:48,160
done that until we were
listening to the soundtrack.

682
00:36:48,160 --> 00:36:51,960
I didn't realize what an effect
that music had had until we like

683
00:36:51,960 --> 00:36:55,200
to collect video game vinyl
soundtracks if if they're made

684
00:36:56,560 --> 00:36:57,880
and we were listening to it on
vinyl.

685
00:36:57,880 --> 00:37:00,680
And you can't exactly, like,
skip a song on vinyl, right?

686
00:37:00,680 --> 00:37:03,560
Yeah, I'm just going.
To pick up the needle and put it

687
00:37:03,560 --> 00:37:04,520
down.
Somewhere else, because I can't

688
00:37:04,520 --> 00:37:06,280
listen to that.
It's it's too much.

689
00:37:06,720 --> 00:37:09,480
It's too reminiscent of the of
my experience with the first

690
00:37:09,480 --> 00:37:11,960
game.
And you you also have a theory.

691
00:37:11,960 --> 00:37:15,000
About the music being plot
important because you said when

692
00:37:15,120 --> 00:37:18,200
there's a tune that's heard it's
like has a hold over people or

693
00:37:18,200 --> 00:37:21,880
something.
There's a couple of things.

694
00:37:21,880 --> 00:37:25,200
So in the first one there's
humming.

695
00:37:25,200 --> 00:37:27,680
There's a humming little song,
and once you hear it, it kind of

696
00:37:27,680 --> 00:37:30,720
gets stuck in your head.
It's a very simple tune.

697
00:37:30,720 --> 00:37:32,320
It's almost Mary Had a Little
Lamb simple.

698
00:37:32,320 --> 00:37:35,000
But if I hear it, I'm like,
that's a little nightmare song

699
00:37:35,000 --> 00:37:37,760
that you hum.
And of course we find out at six

700
00:37:37,760 --> 00:37:39,640
humming it, and she's evil the
whole time.

701
00:37:39,640 --> 00:37:42,040
So it's meant to be a spooky
song.

702
00:37:42,400 --> 00:37:45,560
And there's also ATV, where one
of the characters is kind of

703
00:37:45,560 --> 00:37:48,040
entranced on the TV, and in
order to get past the sequence,

704
00:37:48,040 --> 00:37:50,000
you have to turn the TV off.
And he gets mad and he chases

705
00:37:50,000 --> 00:37:53,840
you, right?
But the little song on the TV is

706
00:37:53,840 --> 00:37:56,760
very insidious.
In the same way that in two you

707
00:37:56,760 --> 00:37:58,360
saw the people kind of melting
into the screen.

708
00:37:58,360 --> 00:38:05,160
He was doing that in one and
that little song that plays on

709
00:38:05,160 --> 00:38:09,160
the TV absolutely needled its
way into my brain and.

710
00:38:09,160 --> 00:38:11,360
And if I I couldn't sing it if
I'd tried.

711
00:38:11,360 --> 00:38:13,440
But if I hear it, I'm like, I
know immediately where that's

712
00:38:13,440 --> 00:38:15,880
from.
Gets into your psyche a little

713
00:38:15,880 --> 00:38:16,960
bit.
Yeah.

714
00:38:17,240 --> 00:38:17,920
Yeah.
And.

715
00:38:17,920 --> 00:38:20,640
And hopefully that pans out with
the your predictions of the

716
00:38:20,640 --> 00:38:23,680
third game is that you're you
have a theory that someone

717
00:38:23,680 --> 00:38:27,440
working at the Dark Carnival in
the second or third game might

718
00:38:27,440 --> 00:38:30,120
have a tie to that song and that
whole hypnotism.

719
00:38:30,520 --> 00:38:32,920
I I do wonder is that where?
The TV show was made.

720
00:38:32,920 --> 00:38:36,200
Is that where that spooky weird
TV show is filmed?

721
00:38:36,240 --> 00:38:39,080
Because it had a very similar
vibe and that was the first real

722
00:38:39,080 --> 00:38:41,480
tie in to the other games that
I'd seen.

723
00:38:42,000 --> 00:38:44,320
I know it's a stretch.
I was reaching for something I,

724
00:38:44,360 --> 00:38:49,640
I will fully admit that.
But I, I was sad the way one and

725
00:38:49,640 --> 00:38:52,120
two tied together in such a
fascinating way.

726
00:38:52,120 --> 00:38:56,640
Right in an unexpected way.
I hadn't seen that yet from

727
00:38:56,680 --> 00:38:59,000
three and I, you know, obviously
I haven't beat it yet.

728
00:38:59,120 --> 00:39:03,560
Boy, would I love to.
I don't know if I if the

729
00:39:03,560 --> 00:39:05,600
glitches will allow it.
I mean, we're gonna.

730
00:39:05,840 --> 00:39:07,120
We're gonna.
Finish, right?

731
00:39:07,280 --> 00:39:08,880
Yeah, we're gonna try.
We're gonna do our test.

732
00:39:09,200 --> 00:39:10,640
We're gonna.
I mean, I gotta get.

733
00:39:10,640 --> 00:39:12,080
To the end.
I'm at the last level at this

734
00:39:12,120 --> 00:39:14,440
point, I know.
I know so do you have any

735
00:39:14,440 --> 00:39:16,440
predictions so I.
I thought of a pretty banger

736
00:39:16,440 --> 00:39:18,240
prediction for the way the game
is gonna end.

737
00:39:19,640 --> 00:39:22,400
So permission to to guesstimate.
I don't know if this is true or

738
00:39:22,400 --> 00:39:22,760
not.
Please.

739
00:39:24,280 --> 00:39:26,360
So throughout the story, you
keep Mike.

740
00:39:26,360 --> 00:39:30,240
Did you see in the streams you
watch that like it seems like

741
00:39:30,760 --> 00:39:32,880
there's a little boy.
Well, I guess he's always a

742
00:39:32,880 --> 00:39:35,920
little boy, but the main
character, his name is low.

743
00:39:35,920 --> 00:39:37,840
He's the one who wears the
plague mask.

744
00:39:38,560 --> 00:39:40,200
He's got kind of a map that
he's.

745
00:39:40,200 --> 00:39:42,600
Trying to follow yes and he's
trying to find these.

746
00:39:42,600 --> 00:39:46,680
Mirrors.
And it keeps flashing to him in

747
00:39:46,680 --> 00:39:48,840
some room, and there's someone
outside.

748
00:39:48,960 --> 00:39:49,760
You know?
I'm talking about Mike.

749
00:39:50,040 --> 00:39:51,960
Yeah, Yeah.
So it's.

750
00:39:51,960 --> 00:39:53,800
Almost.
Implying that like this is all

751
00:39:53,800 --> 00:39:56,560
his nightmare and Rhode Island,
Rhode Island, and I just got to

752
00:39:56,560 --> 00:39:59,840
the last level called the
Institute and we don't know

753
00:39:59,840 --> 00:40:07,400
what's in there, but I think
that LO is dream walking and

754
00:40:07,400 --> 00:40:11,840
you're going to rescue yourself
and we are going to break him

755
00:40:11,840 --> 00:40:15,920
out of the Institute and save
him from whatever is after him.

756
00:40:15,920 --> 00:40:17,240
That's my prediction for the
last level.

757
00:40:17,240 --> 00:40:19,920
What do you think?
I love that.

758
00:40:19,920 --> 00:40:22,240
I would love for that to be the
case and and it would be

759
00:40:23,720 --> 00:40:27,080
contrast to two where seemingly
the cycle is infinite.

760
00:40:27,520 --> 00:40:30,720
If you can break the cycle in
three, that would be satisfying,

761
00:40:30,760 --> 00:40:33,680
wouldn't it?
And you would definitely are in

762
00:40:33,680 --> 00:40:35,320
a padded cell.
When you wake up from your

763
00:40:35,320 --> 00:40:38,200
nightmares, kind of in several
cutscenes where it seems like

764
00:40:38,200 --> 00:40:40,200
you've got unconscious for a
minute and you come back,

765
00:40:40,680 --> 00:40:42,600
there's a glimpse of this padded
cell.

766
00:40:44,280 --> 00:40:47,280
But we don't know what's going
on and you don't know who's who

767
00:40:47,360 --> 00:40:50,920
has you captive yet, right?
But.

768
00:40:51,280 --> 00:40:55,960
And then also, what if 6 is an
adult running that place?

769
00:40:56,280 --> 00:40:57,440
That's my.
That is my.

770
00:40:57,600 --> 00:40:59,640
Expectation that 6 will be the
main villain.

771
00:41:00,800 --> 00:41:02,640
It'd be dope it.
Would be great.

772
00:41:02,800 --> 00:41:04,360
I think it.
Like I was saying, I was, I was

773
00:41:04,360 --> 00:41:07,280
looking for tie ants.
There was another hint to that

774
00:41:07,280 --> 00:41:12,800
in the the carnival level, you
start finding ceramic dolls.

775
00:41:12,920 --> 00:41:16,840
Oh yeah, Which are the
collectible from one?

776
00:41:18,200 --> 00:41:20,480
You have to smash them to get
kind of an achievement.

777
00:41:20,480 --> 00:41:22,040
You have to find them all.
They're kind of hidden in the

778
00:41:22,040 --> 00:41:23,640
level.
Same with finding the gnomes.

779
00:41:23,640 --> 00:41:26,880
Find all the gnomes.
So there's there's little

780
00:41:26,880 --> 00:41:28,600
collectibles along the way.
They're very minor.

781
00:41:28,600 --> 00:41:31,320
That's the only side quest ever
in Little Nightmares is these

782
00:41:31,320 --> 00:41:33,760
collectibles, right?
We also had this.

783
00:41:34,880 --> 00:41:38,600
You thought thought what you
thought was a tie into that with

784
00:41:38,600 --> 00:41:43,400
the sausage somewhere and.
Jamo Jamo was seeing.

785
00:41:44,920 --> 00:41:47,920
References, right?
Really, I would say it's the

786
00:41:47,920 --> 00:41:50,040
sausage, it's the.
Little nightmare sausage.

787
00:41:50,040 --> 00:41:52,520
I'm not crazy for going.
No, you're not crazy.

788
00:41:52,640 --> 00:41:54,520
And I I think it's an
intentional reference.

789
00:41:54,560 --> 00:41:55,640
I'm not saying it's not
intentional.

790
00:41:55,640 --> 00:41:57,520
I just don't think that that's
narratively relevant.

791
00:41:57,520 --> 00:41:59,480
I think it was a gamer Easter
egg, right?

792
00:41:59,480 --> 00:42:01,000
Yeah.
Like to remind you.

793
00:42:01,000 --> 00:42:03,720
Of that scene.
Because it is kind of legendary.

794
00:42:03,880 --> 00:42:06,120
Yeah.
What happens with the sausage?

795
00:42:06,920 --> 00:42:08,760
I just think and when you.
Find out what the sausage is

796
00:42:08,760 --> 00:42:09,520
made.
Of too.

797
00:42:09,600 --> 00:42:12,560
Oh yeah, yeah, but.
I just, I, I didn't want to hold

798
00:42:12,560 --> 00:42:14,200
it because I'm like, well, I
know what happens if I hold this

799
00:42:14,200 --> 00:42:16,280
thing.
Someone's gonna you take the

800
00:42:16,320 --> 00:42:18,640
sausage, Riri's gonna eat you
again.

801
00:42:20,000 --> 00:42:23,440
That, and that was something
that you know to bring up as

802
00:42:23,440 --> 00:42:26,720
well, is you go through these
environments in three and they

803
00:42:26,720 --> 00:42:29,280
are seemingly unrelated.
They don't seem to serve a

804
00:42:29,320 --> 00:42:32,440
greater purpose.
As you go through one, you're

805
00:42:32,440 --> 00:42:35,840
like, Oh my gosh, this is a meat
production factory and these are

806
00:42:35,840 --> 00:42:37,360
the steps.
And then there's the buffet on

807
00:42:37,360 --> 00:42:43,480
the cruise ship at the end.
And these disparate areas don't

808
00:42:43,480 --> 00:42:46,000
seem to connect at all.
Like, why is there a lollipop

809
00:42:46,000 --> 00:42:48,120
factory?
Like, I get it, It's creepy.

810
00:42:48,120 --> 00:42:50,080
It's weird that there's
mountains of lollipops and that

811
00:42:50,080 --> 00:42:53,200
has a sinister implication, but
why?

812
00:42:53,720 --> 00:42:55,720
Yeah, it doesn't come up.
Again.

813
00:42:55,800 --> 00:42:58,280
So far, maybe it will, and I
would love for that to be the

814
00:42:58,280 --> 00:43:02,800
case, but I think the disparate.
Disparate.

815
00:43:02,800 --> 00:43:06,400
Is that the word disparate?
Disparate nature of the levels,

816
00:43:06,920 --> 00:43:09,120
it kind of takes you out of it
because the other game, it's

817
00:43:09,120 --> 00:43:12,560
almost like this one steadicam
shot as you just escape.

818
00:43:12,560 --> 00:43:14,920
And so you're really in the
tension.

819
00:43:14,920 --> 00:43:17,440
And so going from like, you're
basically going through the

820
00:43:17,440 --> 00:43:20,120
Mario 64 paintings into the next
World.

821
00:43:20,480 --> 00:43:22,240
Yeah, a lot.
You lost something there.

822
00:43:22,240 --> 00:43:25,040
You lost that sense of
oppressiveness because now I.

823
00:43:25,280 --> 00:43:27,120
But then again, though, it was
also heartbreaking when Lowe

824
00:43:27,120 --> 00:43:29,480
finds the broken mirror and is
just so despondent.

825
00:43:29,480 --> 00:43:34,120
And you're like, oh, buddy, it's
gonna be all right, I will say.

826
00:43:34,240 --> 00:43:36,720
Mirrors do have a little bit of
symbolism in little nightmares,

827
00:43:37,480 --> 00:43:41,320
you know, and there that's how
you defeat the villain in one,

828
00:43:42,440 --> 00:43:47,080
the lady in one.
So and TV's are often, you know,

829
00:43:47,080 --> 00:43:49,480
a Black Mirror.
So there's there's tie insurance

830
00:43:49,480 --> 00:43:51,360
there for mirrors to also be
portals.

831
00:43:51,360 --> 00:43:53,360
Why not?
The TV's were kind of portals.

832
00:43:53,760 --> 00:43:58,280
So thematically, yes, but not
strong narratively.

833
00:43:58,480 --> 00:44:00,760
Does that make sense?
Yeah, Yeah, I think so.

834
00:44:01,360 --> 00:44:04,160
That's my thoughts on that.
So, so Mike hearing us.

835
00:44:04,160 --> 00:44:06,200
Talk about it and watching it.
Do you think you're gonna ever

836
00:44:06,200 --> 00:44:09,400
give it a try?
I don't think so.

837
00:44:09,400 --> 00:44:13,560
I think because it feels.
Like, a whole lot of this relies

838
00:44:13,560 --> 00:44:17,680
on stealth elements.
Yes, very much.

839
00:44:17,800 --> 00:44:20,920
So, and that's just.
Like that's mechanic that has

840
00:44:21,760 --> 00:44:23,200
never particularly appealed to
me.

841
00:44:23,200 --> 00:44:25,880
Like it's it stands out as the
part that I get frustrated with

842
00:44:25,880 --> 00:44:28,480
when it works its way into other
games where I'm like why did you

843
00:44:28,480 --> 00:44:31,240
have to put this in here
especially?

844
00:44:31,240 --> 00:44:33,880
Because the controls can be a.
Little janky even in one and two

845
00:44:34,040 --> 00:44:36,280
right they're they can be a
little finicky.

846
00:44:36,280 --> 00:44:39,000
What we experienced in three was
beyond a little jank yeah,

847
00:44:39,000 --> 00:44:41,320
right.
It was a lot to forgive, but.

848
00:44:41,320 --> 00:44:43,560
I mean, I'm I'm excited to
finish it.

849
00:44:43,560 --> 00:44:47,880
I love this series.
Like I just feel like the

850
00:44:48,840 --> 00:44:52,400
constant endorphin release of
frustration.

851
00:44:52,520 --> 00:44:56,600
I did it like every little room
is its own little emotional

852
00:44:56,600 --> 00:44:59,200
journey.
And so did you feel like the

853
00:44:59,200 --> 00:45:01,400
rooms were kind of easy, though?
Most of the puzzles were a

854
00:45:01,400 --> 00:45:03,760
little simple.
I'm OK with that.

855
00:45:03,840 --> 00:45:04,480
I.
Really am?

856
00:45:04,480 --> 00:45:07,760
No, that's fine, That's valid.
Yeah, I I've.

857
00:45:07,760 --> 00:45:10,680
Really, as I get older, I've
come to appreciate a game that's

858
00:45:10,680 --> 00:45:14,600
a little gentler with me.
And like, I think that this

859
00:45:14,600 --> 00:45:17,800
series, we didn't really talk
about it, but through all three

860
00:45:17,800 --> 00:45:23,400
of them, I think most of the
puzzles are just challenging

861
00:45:23,400 --> 00:45:26,640
enough that you feel just kind
of naturally clever.

862
00:45:26,640 --> 00:45:30,840
And it never really feels like,
like the term moon logic for

863
00:45:30,840 --> 00:45:32,000
solving things.
Sierra.

864
00:45:32,000 --> 00:45:33,000
Right.
Yeah.

865
00:45:33,520 --> 00:45:34,920
Yeah, I feel.
Like the game is never.

866
00:45:34,920 --> 00:45:37,840
Really guilty of that.
There's always some cart or

867
00:45:37,840 --> 00:45:43,120
something to light or something
to climb or pull on and I don't

868
00:45:43,120 --> 00:45:45,880
know, it's just, I think it's
like an escape room and that's

869
00:45:45,880 --> 00:45:47,720
why I thought Mike might like
it, because I feel like you're

870
00:45:47,720 --> 00:45:50,880
good at those.
How much that is?

871
00:45:51,600 --> 00:45:54,240
Puzzles in the sense that you
really feel like you have to

872
00:45:54,920 --> 00:45:56,400
sort of sit there and work
things out.

873
00:45:56,400 --> 00:45:59,880
Or is it just try things until
you find out what works?

874
00:46:01,000 --> 00:46:02,600
I don't know, Ray Ray.
I feel like it's more like try.

875
00:46:02,600 --> 00:46:05,600
The timing until you don't get
caught is most of the puzzle

876
00:46:05,600 --> 00:46:08,120
solving.
There are some puzzles.

877
00:46:08,120 --> 00:46:10,960
Where it's a little more like,
OK, see if this will reach that

878
00:46:10,960 --> 00:46:13,920
button, OK, see if this is the
way to get up to that lever.

879
00:46:14,120 --> 00:46:17,040
Where it's a little more take
your time and, and really just

880
00:46:17,040 --> 00:46:18,800
assessing the room that you're
in.

881
00:46:19,000 --> 00:46:21,120
There's nothing chasing you.
There's no time pressure.

882
00:46:22,520 --> 00:46:24,600
I'm thinking of particularly the
one where I had to figure out

883
00:46:24,600 --> 00:46:28,840
where to move ATV to block a
door so the door wouldn't

884
00:46:28,840 --> 00:46:31,800
automatically shut.
Like that was a good puzzle.

885
00:46:31,800 --> 00:46:34,160
It was obvious the TV moved, but
you had to move it in the right

886
00:46:34,160 --> 00:46:39,280
way, right?
So there are a lot of things

887
00:46:39,280 --> 00:46:40,680
like that that I think Mike
would enjoy.

888
00:46:40,680 --> 00:46:44,640
But I would say that's that's
maybe 30% of the yeah, the

889
00:46:44,640 --> 00:46:48,800
challenge it's it's much more
often you're doing all of that

890
00:46:48,800 --> 00:46:51,200
and there's somebody in the room
who will grab you if you make

891
00:46:51,200 --> 00:46:53,320
any noise.
But I've done.

892
00:46:53,320 --> 00:46:55,360
Escape rooms like that where
there's like a live actor in

893
00:46:55,360 --> 00:46:58,320
there to mess with you and it
really adds a lot of tension.

894
00:46:58,520 --> 00:47:03,760
Hey rudo, so then really I know
I didn't prepare you for this,

895
00:47:03,760 --> 00:47:06,440
but if I don't mind, you know if
I can put you on the spot.

896
00:47:06,440 --> 00:47:08,800
So little nightmares three it
kind of feels like right now

897
00:47:08,800 --> 00:47:11,600
it's an intend don't for you
absolutely until.

898
00:47:12,280 --> 00:47:13,840
Then patch it.
Patch it.

899
00:47:15,640 --> 00:47:17,400
OK?
I can't in good conscience

900
00:47:17,400 --> 00:47:20,760
recommend this game when I was
so heartbroken when we defeated

901
00:47:20,760 --> 00:47:24,240
a tough section and we're forced
to restart from checkpoint

902
00:47:24,240 --> 00:47:27,880
because some some mechanic
outside our control didn't

903
00:47:27,880 --> 00:47:30,720
trigger and there was no way to
have known that there was no way

904
00:47:30,720 --> 00:47:36,040
to fix that.
And again, I ran into it was 1

905
00:47:36,040 --> 00:47:39,480
instance out of maybe 10 or so.
Pretty rough glitches.

906
00:47:39,720 --> 00:47:43,280
There was one instance where the
save file was irredeemable.

907
00:47:43,360 --> 00:47:47,200
We could not.
There was no resetting after

908
00:47:47,200 --> 00:47:49,080
that.
And again, I will give the huge

909
00:47:49,080 --> 00:47:52,960
caveat, I played it on PC and I
built my own PC and there could

910
00:47:52,960 --> 00:47:55,160
be ghosts in the machine, I
don't know.

911
00:47:56,680 --> 00:47:59,000
At one point doing stream, my
computer just shut down on its

912
00:47:59,000 --> 00:48:00,920
own.
So like there's there could be

913
00:48:00,920 --> 00:48:02,240
other issues going on in my
computer.

914
00:48:02,240 --> 00:48:04,920
I don't think that would make
the game run like it does, but I

915
00:48:04,920 --> 00:48:07,000
can't eliminate that.
Yeah, You know what I mean?

916
00:48:07,160 --> 00:48:08,720
It feels like the sort of thing
that.

917
00:48:08,720 --> 00:48:12,840
Shouldn't it's one thing like
this is running badly.

918
00:48:13,640 --> 00:48:16,200
It's not running badly, but it's
like if no I had.

919
00:48:16,240 --> 00:48:18,680
I mean the graphics were.
On Ultra, right?

920
00:48:18,680 --> 00:48:22,440
Just naturally the settings of
my PC, you know, it's got good

921
00:48:22,680 --> 00:48:24,080
hardware.
It was running on ultra.

922
00:48:24,080 --> 00:48:26,680
That was just what it started me
on and I didn't change it

923
00:48:26,680 --> 00:48:28,720
because it was running fine.
But yeah, like it.

924
00:48:28,720 --> 00:48:30,400
Until it wasn't.
Something.

925
00:48:30,600 --> 00:48:32,840
Where?
Something's supposed to trigger

926
00:48:32,840 --> 00:48:36,160
and it doesn't that that doesn't
seem like a graphics.

927
00:48:36,160 --> 00:48:38,000
Issue.
That doesn't sound like a

928
00:48:38,000 --> 00:48:38,720
computer.
Issue.

929
00:48:38,720 --> 00:48:40,680
To me it doesn't sound like it
to.

930
00:48:40,680 --> 00:48:42,000
Me, which is why I'm saying
this.

931
00:48:42,000 --> 00:48:44,400
If I thought it was just my
setup, I'd be like, you guys,

932
00:48:44,400 --> 00:48:48,040
wasn't that so funny how my
computer pooped itself trying to

933
00:48:48,040 --> 00:48:51,240
play this little indie game?
I don't think that's the case.

934
00:48:51,240 --> 00:48:53,480
I think other people are also
experiencing these bugs from

935
00:48:53,480 --> 00:48:56,720
what I have seen so well.
Let us know in the comments.

936
00:48:56,800 --> 00:49:01,920
If you're also being tortured by
the bugs, I, I, you know what I

937
00:49:01,960 --> 00:49:05,320
mean.
Look, I'm easy to please and I

938
00:49:05,320 --> 00:49:07,520
don't have the integrity that
RiRi does, so I will recommend

939
00:49:07,520 --> 00:49:10,040
this game even in his janky ass
state.

940
00:49:10,480 --> 00:49:13,880
At least on the Switch 2 I have
not encountered enough problems.

941
00:49:14,280 --> 00:49:15,680
Good point.
It was better.

942
00:49:15,680 --> 00:49:18,840
On Switch 2 than my PC for
whatever reason.

943
00:49:19,640 --> 00:49:22,560
The real littlest nightmares.
Are the glitches we saw our long

944
00:49:22,560 --> 00:49:24,440
ago.
My God they are nightmares.

945
00:49:24,840 --> 00:49:26,840
I will say my experience with
Little Nightmares one was it

946
00:49:26,840 --> 00:49:28,600
didn't run great at all on
Switch.

947
00:49:29,000 --> 00:49:31,040
Yeah, so my inclination was to
run on PC.

948
00:49:31,480 --> 00:49:32,640
Oh, and they just released like
a.

949
00:49:32,720 --> 00:49:34,440
Enhanced edition or something?
I haven't tried.

950
00:49:34,440 --> 00:49:35,560
I haven't tried that.
I haven't.

951
00:49:35,560 --> 00:49:38,520
Tried OK, but the loading
screens on one were almost

952
00:49:38,520 --> 00:49:41,880
intolerable because dying was
such punishment to have to wait

953
00:49:41,880 --> 00:49:46,160
so long to try again.
So for whatever that's worth,

954
00:49:47,120 --> 00:49:51,160
well, So we'll make that a.
Tie So join our Discord and vote

955
00:49:51,160 --> 00:49:54,040
on whether or not Little
Nightmares 3 is a Nintendo or a

956
00:49:54,040 --> 00:49:57,480
Nintendo.
Don't anything else to say about

957
00:49:57,480 --> 00:49:58,880
Little Nightmares the series,
you guys?

958
00:50:00,920 --> 00:50:04,600
I'm still a huge fan.
I, I hope nothing but the best

959
00:50:04,600 --> 00:50:07,800
for, you know, the future of
this game to get patched and to

960
00:50:07,800 --> 00:50:09,720
do better and maybe we'll have
lots more.

961
00:50:09,720 --> 00:50:11,240
It'll be awesome.
I want that.

962
00:50:11,240 --> 00:50:13,760
I would love to see that.
But I'm also very much looking

963
00:50:13,760 --> 00:50:16,920
forward to Reanimal, which the
original dev team from 1:00 and

964
00:50:16,920 --> 00:50:20,200
2:00 is putting out soon.
So Reanimal, Reanimal.

965
00:50:20,440 --> 00:50:21,520
What is that?
For it.

966
00:50:21,760 --> 00:50:22,720
Oh, it's.
A new spooky game.

967
00:50:23,120 --> 00:50:25,960
You might like it.
That sounds good.

968
00:50:27,200 --> 00:50:29,400
Mike, anything else about Little
nightmares?

969
00:50:29,480 --> 00:50:31,000
Here's my question on it.
So with three.

970
00:50:31,000 --> 00:50:34,960
Games and I guess now it's
sufficiently being treated as a

971
00:50:34,960 --> 00:50:38,120
property that it's different
studio developing if it's

972
00:50:38,120 --> 00:50:42,480
different developers and you
mentioned comics earlier.

973
00:50:43,920 --> 00:50:47,600
Do you think that this would get
and do you think it would

974
00:50:47,600 --> 00:50:52,560
actually work to be either like
a show or a movie or something

975
00:50:52,560 --> 00:50:57,320
of that format that is not
interactive I.

976
00:50:57,320 --> 00:50:58,600
Mean I think so.
I don't.

977
00:50:58,680 --> 00:51:00,760
Think so.
I don't think so.

978
00:51:00,800 --> 00:51:02,680
I think I think the beauty of it
is in the game.

979
00:51:02,680 --> 00:51:04,720
That's why I put it as the games
art category.

980
00:51:04,720 --> 00:51:08,840
Games as art, right?
Because the escape room element

981
00:51:08,840 --> 00:51:10,920
of it is completely lost if
you're just watching somebody

982
00:51:10,920 --> 00:51:13,360
solve it.
I think though you could inject.

983
00:51:13,360 --> 00:51:18,360
Enough emotion into these
children characters that like

984
00:51:18,600 --> 00:51:22,520
you kind of get your blood
pumping and you know, the the

985
00:51:22,520 --> 00:51:25,280
connections between them and
just the visuals.

986
00:51:25,280 --> 00:51:27,640
I mean, especially if they did
something like stop motion.

987
00:51:27,960 --> 00:51:30,760
Like I feel like I'm not saying
it's not possible.

988
00:51:30,760 --> 00:51:31,400
I just.
Don't.

989
00:51:31,400 --> 00:51:34,560
I don't have faith that it would
be a good adaptation.

990
00:51:34,640 --> 00:51:36,320
I'm going to make AI make a
trailer.

991
00:51:36,320 --> 00:51:39,520
That you're going to like, I
mean, I think they're going to

992
00:51:39,520 --> 00:51:41,680
have a problem.
Starting with the using AI to

993
00:51:41,680 --> 00:51:44,200
make the trailer.
Like, yeah, I already don't like

994
00:51:44,200 --> 00:51:47,040
that party.
Oh yeah, absolutely.

995
00:51:47,040 --> 00:51:48,320
That's the real little.
Nightmare.

996
00:51:50,120 --> 00:51:51,400
Yeah.
Well, I think we're going.

997
00:51:51,400 --> 00:51:54,200
To call that game over for today
until next time, everyone

998
00:51:54,200 --> 00:51:56,280
remember to like, follow or
subscribe to the old Switch a

999
00:51:56,320 --> 00:51:59,160
Roo and rate or review the show
wherever you get your podcasts.

1000
00:51:59,400 --> 00:52:01,360
RiRi, can you tell our listeners
where to find you?

1001
00:52:01,760 --> 00:52:05,480
Sure, you can find me on Twitch.
My name is Ririyells.

1002
00:52:05,480 --> 00:52:10,240
RIRIYELLS.
If you head over to my page you

1003
00:52:10,240 --> 00:52:12,680
will see a highlight clip of me
yelling at Little Nightmares

1004
00:52:12,680 --> 00:52:16,000
too, right at the top.
So if you like indie games,

1005
00:52:16,000 --> 00:52:18,320
spooky games, come hang out.
It's always fun.

1006
00:52:20,200 --> 00:52:21,720
All right, awesome.
And Mike went on about our

1007
00:52:21,720 --> 00:52:23,520
website.
Yeah, so you can also find.

1008
00:52:24,240 --> 00:52:28,160
Find the website at the old
switcharoo.com.

1009
00:52:28,400 --> 00:52:32,360
You can find links to all our
social media there, links to the

1010
00:52:32,360 --> 00:52:36,200
discord.
You can reach us through any of

1011
00:52:36,200 --> 00:52:36,600
that.
Let.

1012
00:52:36,600 --> 00:52:38,840
Us know what you thought of this
episode, what you're hoping to

1013
00:52:38,840 --> 00:52:43,080
hear in future episodes as we're
filling in before we start the

1014
00:52:43,080 --> 00:52:45,440
next season.
Yeah, it's gonna be fun and.

1015
00:52:45,520 --> 00:52:47,560
Season 4 premiere.
I mean, it's a ways away, but

1016
00:52:47,560 --> 00:52:48,760
Rhode Island.
Rhode Island come back for

1017
00:52:48,760 --> 00:52:51,080
Majora's Mask.
It's gonna be a thing.

1018
00:52:51,160 --> 00:52:53,880
I'm very excited.
And then of course you at.

1019
00:52:53,880 --> 00:52:56,200
The website
www.withtheoldswitcheroo.com

1020
00:52:56,200 --> 00:52:58,200
Like Mike said, you'll find a
link to our discord where you

1021
00:52:58,200 --> 00:53:00,920
can talk games, play games, and
even make a friend or two.

1022
00:53:01,200 --> 00:53:04,000
As always, thanks for listening
to the old switcheroo where

1023
00:53:04,000 --> 00:53:06,160
we've been talking gaming retro
with Rhode Island, Rhode Island

1024
00:53:06,160 --> 00:53:08,880
Mike and Jamo.
I've been Mike and I've.

1025
00:53:08,880 --> 00:53:10,480
Been Jamo game.
On everyone.

1026
00:53:23,680 --> 00:53:26,400
It's a matter of what.
Gets under your skin and what

1027
00:53:26,400 --> 00:53:31,200
unsettles you and I'm.
I'm so glad you emergency is

1028
00:53:31,200 --> 00:53:35,680
Mike OK please no earthquakes.
Mike, are you all right?

1029
00:53:37,440 --> 00:53:40,360
Yeah, that they.
That just does that from time to

1030
00:53:40,360 --> 00:53:41,560
time.
OK, like.

1031
00:53:42,280 --> 00:53:46,400
Your building is safe to remain
in, Yeah, we just ignore that a

1032
00:53:46,400 --> 00:53:47,280
lot.
And it stopped.

1033
00:53:47,280 --> 00:53:50,400
So that's not safe, but.
OK, OK.

1034
00:53:50,480 --> 00:53:51,640
Don't love that.
Well.

1035
00:53:51,640 --> 00:53:56,240
No, jeez.
Anyway, is your mic?

1036
00:53:57,120 --> 00:53:59,760
Yeah, it stopped.
So OK.

RiRi Profile Photo

RiRi

Streamer / Zelda Consultant

RiRi is a variety streamer focusing on indie and and cozy games, with a healthy amount of co-op games thrown in. She also loves Zelda randomizers and multi-worlds. She studied astrophysics in grad school with Mike and they've been friends for over 10 years!