Dec. 17, 2025

Lite Switch: Dec 17, 2025 | Analogue 3D Review

In this Lite Switch episode of The Old SwitchAroo, Kyle Ford from Stream Team joins to discuss the Analogue 3D and how it compares to the Nintendo Switch and Nintendo Switch Online’s Nintendo Classics service as a gateway to playing Nintendo 64 games during Mike and Jaymo’s break before season four starts next month.

 

Mike, Jaymo, and Kyle talk about what it was like to try out the Analogue 3D for an old-fashioned game night on some fresh N64 carts. They’ll also discuss the retro gaming niche that Analogue’s products have been filling and a few of the challenges in playing N64 games on modern TVs, and compare what the Analogue 3D is like versus playing N64 games on Nintendo Classics using the Switch or Switch 2. Finally, they’ll give their verdicts on if the Analogue 3D is worth it or not.

 

Thanks for listening, and a very special thanks to Kristal Fields of The Lazy Circles for our catchy theme song! Subscribe to The Old SwitchAroo to get more retro goodness delivered straight to your feed! You can also join the fun on ⁠https://www.theoldswitcharoo.com⁠⁠⁠⁠, where you'll find access to our ⁠Discord⁠, voicemail, and so much more!

 

 

Game on, everyone.

 

(0:00) Intro

(1.25) Welcoming Kyle

(2:30) Introducing the Analogue 3D

(29:20) NintenDO or NintenDON’T

(32:57) Outro

 

Sign up for Kyle’s thought-provoking newsletter at https://newsletter.houseofkyle.com/

Want to talk movies and television with Kyle? Join streamteam.club or hit Kyle up on the SwitchAroo Discord!

 


Check out the Analogue 3D at their official site at https://www.analogue.co/ (we aren't receiving anything from them)

1
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I don't know where my Genesis
could be.

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I haven't seen my Super Nintendo
since 2003.

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That's all right.
I don't mind.

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00:00:17,720 --> 00:00:19,800
I've got a Switch in the old
Switch room.

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00:00:22,160 --> 00:00:29,840
My friend Mike and Jaymo too.
Welcome back to the old

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00:00:29,840 --> 00:00:32,920
Switcheroo, where we're talking
gaming retro with Mike and Jamo.

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00:00:33,160 --> 00:00:36,240
I'm Mike.
And I'm Jamo in this episode of

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the old Switcheroo Light Switch.
Instead of our normal focus on

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the over 300 retro games
available in the Nintendo

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00:00:41,880 --> 00:00:44,280
Classics catalog, we are
reviewing a product that

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threatens to pull the rug right
out from under us.

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The newly released analog 3D
console which many are hailing

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as the definitive way to play
Nintendo 64 games in modern

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times.
Subscribe or follow us on

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00:00:56,640 --> 00:00:59,000
YouTube, Spotify, Apple,
wherever you listen so you can

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00:00:59,000 --> 00:01:01,600
get all the gaming goodness
delivered just how you like it.

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Now Mike, if you had to guess,
like percentage wise, how much

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of the Nintendo 64's original
library do you think has

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multiplayer of some kind?
I'm gonna go, I'm gonna go just

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a solid 5050, cuz I'm not.
Sure, more than that.

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More than that you idiot.
No, it was a whopping 70% of the

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original N64 library has
multiplayer, so I think it would

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be criminal to talk about this
console and this new version of

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the console with two players
only.

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Please welcome back to the show
Kyle from the invite only

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Cinephile community stream team.
How you feeling today, Kyle?

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Hello, thanks for having me
again.

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00:01:40,560 --> 00:01:44,440
Oh, so excited to have you back.
I asked how Kyle's feeling

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because we went hard at his
house last night.

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Full 90s pepperoni pizza, fruit
by the foot, Sunny Delight Nerds

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gummy clusters, and a couch full
of friends playing Nintendo 64.

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I ate way too much.
How much are the pizzas

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leftover, Kyle?
Not much, I think, maybe 1-1.

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Yeah, multiple, multiple pizzas.
You have a whole legion of boys

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up and you get the the leftovers
eaten up.

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But thank you so much for having
us.

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We actually had a whole lineup
of friends of the show.

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We had Margot from our Season 2
episode where we covered Mario,

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and then we also had Jackie and
Sarah, who was on Season 3, a

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Mario Party episode.
So all great stuff and so, so

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awesome to sit down with you
guys and play.

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So let's get into it.
According to Analog's website, a

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reimagining of the Nintendo 64
in 4K resolution, 10 times the

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resolution of the original.
The 1st and perhaps greatest

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multiplayer system of all time,
Analog 3D is 100% compatible

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with every original N64 game
ever made.

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Region free Bluetooth LE.
Not sure what that stands for.

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Dual band Wi-Fi for original
style controller ports.

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Entirely new next generation
analog hardware featuring three

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DOS engineered entirely in FGPA.
No emulation.

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Analog 3D represents a milestone
of video game preservation.

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It's not just reimagining, it's
a fully compatible, hardware

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accurate recreation, fully
compatible with the entire

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original library.
After nearly four years of

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dedicated FPGA engineering,
Analog 3D overcomes the

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limitations of software
emulation.

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No input lag, no graphic or
audio inaccuracies, no timing or

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frame rate problems.
This is the N64, perfected and

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true to its score.
I don't know.

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They're pretty hyped, Kyle.
Analog 3D.

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It had a long road to launch.
How long have you been waiting

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for this thing?
So I I we checked out something

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I should have brought up last
night.

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I brought bought the this is
Analog's pocket that they the

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portable for original cartridges
for any game system.

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But I pre-ordered that in 2020
right after COVID.

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I was like this is the dream.
So that took like I think till

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the end of 2021 to ship.
So then I was on their list.

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I was informed about this, so
yeah, I preordered this just

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looking at my e-mail to see
October 21st, 2024, and just got

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it at the end of November.
So they sent emails along the

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way like your heart's gonna be
broken and it's delayed.

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So it was a long road, but yeah,
a bit over a year from order to

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arrival.
And I was reading about this,

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Mike, you'll appreciate this.
You're, you're a perfectionist,

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I think when it comes to math
and programming and all that

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stuff.
They kept saying in these emails

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that Kyle received that they are
99% done, but they're just like

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that one last 1% to just really
fine tune this thing and make it

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the recreation they really
wanted it to be.

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They also let people you know
cancel their pre-orders and pay

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them back anything.
Were you ever tempted to throw

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in the towel?
I was.

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Committed to this one only
because I used to have the old

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N64 hooked up to ACRT monitor in
the garage for the boys even

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when they were growing up and
they eventually sold it and they

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still were bitter about it.
So this was my attempt at

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redeeming myself so I was not
going to cancel this for sure.

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Awesome.
Awesome, you didn't give up.

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And Mike, you prefer playing
these games on CRT televisions,

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do you not?
I don't know if I'd say prefer

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like I know that there's a
distinction to it.

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Like it's more that like I had
ACRT much longer than most just

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because they were like cheap.
The retro gamers have now

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capitalized on that and they no
longer are cheap.

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It's.
Like I.

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Was in the market for CRTS at
the era where much of the cost

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of getting ACRT was just being
someone who was willing to show

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up and make it leave someone
else's house.

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Right, right.
Yeah.

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And so those have now gone up in
costs significantly because you

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get into issues of like the X,
the amount of delay that you get

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I think is one of the big ones.
When you're emulating it, Yeah.

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It's you.
You were kind of like,

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accidentally like, sort of a
hipster as far as like, oh,

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yeah.
You still have vinyls and, like,

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I still have ACRT television.
But Kyle, though, you also have

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00:06:00,360 --> 00:06:02,160
a vinyl record collection.
Yeah.

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And then I also saw you had.
Well, actually, I know because

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we played before the NES mini,
the Super Nintendo mini, the

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Psychogenesis mini.
Is there something about the

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physicality of this that's
appealing to you?

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It is.
I don't know if it's just

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straight up buying package
nostalgia for the most part, and

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I fall for it every time.
But yeah, I do much prefer

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especially that when the first
NES many came out, the physical

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controllers to me go a long way,
especially the actual, not even

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a, you know, approximation of
it, but the actual controllers

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were huge.
So yeah, I'm a big fan of

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revisiting with as close to the
experience as I can get, you

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know?
And it's funny because, you

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know, Mike and I are, you know,
the whole premise of our show is

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to do all the Nintendo Classics
games emulated on the Switch.

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But it was, it occurred to me in
the bathroom right before we

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were.
That's weird.

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But I was bathroom thinking TMI
that the Nintendo Switch Online

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could be so much bigger.
I feel if they marketed

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differently, if they had a
better multiplayer functionality

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and a way to have lobbies and
you could join anyone who wants

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to play this old game.
But it's almost like if this if

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if that was handled better,
Nintendo might start raising the

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price on it.
And, and I thought about how

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awful that would be because
like, I just recently cancelled

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my Game Pass subscription
because it got to a price where

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I was like, well, I don't play
this enough to justify like $40

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every month, you know, But then
the idea of being priced out of

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a retro game collection is super
sad it.

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Really is, yeah.
So, you know, how did it feel

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buy in these, you know, game
controllers and cartridges?

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Yeah, having a super weird.
Yeah, totally.

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It was completely strange.
It's it's kind of one of those

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like I'm gonna do it.
And this time I've learned my

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lesson.
I thought for sure, oh, I'll

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sell it all and it'll all be
great, you know, virtualized or

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whatever in the future.
And then now he's the pendulum

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has swung back towards wanting
the physical again a little bit.

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So that was great.
I go there's a place called Game

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Dude here in LA, which is like a
Mecca for a lot of this stuff.

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So it's often like a nice little
day trip.

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00:08:00,920 --> 00:08:02,160
Yeah, Jeremy knows them, of
course.

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00:08:03,080 --> 00:08:04,880
But yeah, that's fun.
And then, yeah, we the

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00:08:04,880 --> 00:08:07,360
controllers, I was, I know
that's a separate topic, but

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even these cheap ones, these are
just knock off N64 wins.

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They're like 20 bucks on Amazon
and they're like, honestly, not

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that hard for, I mean, hard for
me to tell the difference

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00:08:15,840 --> 00:08:17,880
between that and the original
plastic ones.

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So yeah, it's been, it's been
fun.

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And you, you had the games we
played last night.

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We're kind of unique.
You got them in a sort of an

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unusual way.
Yeah, well I got the first two I

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00:08:27,160 --> 00:08:31,960
know immediately Mario 64 and
Goldeneye, which are probably to

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00:08:31,960 --> 00:08:35,240
Mario Kart 64 I should say are
my 2 favorites personally.

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But so I immediately ordered
them when I pre-ordered this

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thing and they just been sitting
around from eBay for a year.

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And then once this thing shipped
I was like I'll fill in the

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collection.
Got a few more.

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So yeah, it was very piece meal.
And but you got them from like a

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warehouse where they were
original printings, but.

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They're and they're labeled as
they're labeled as new,

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whatever, but they're not.
I mean, they're like shrink

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wrapped.
Whether it's legit shrink

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wrapped, who knows, but just an
eBay seller.

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00:08:57,040 --> 00:08:59,400
So maybe it could have just been
like maybe the warehouse had too

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many.
There was like a glut for some

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00:09:00,760 --> 00:09:02,480
of those games in the day, but
who knows?

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00:09:02,760 --> 00:09:05,120
Yeah, MM.
You were sort of unnerved by

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that, you remember.
What is this?

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00:09:06,560 --> 00:09:10,120
Yeah, exactly.
Yeah, I think it's especially

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from the perspective of not
being able to afford brand new

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00:09:14,840 --> 00:09:18,720
N64 games.
It meant really that like when

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you're, especially if you're
getting them either rented or

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00:09:20,760 --> 00:09:24,120
used, like you got a copy of
Goldeneye and you saw whichever

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00:09:24,120 --> 00:09:26,000
version had the most stuff
unlocked.

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00:09:26,000 --> 00:09:29,280
And like, that's the, well,
that's the, that's the save file

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00:09:29,280 --> 00:09:32,080
we're using.
So to see it start up with four

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00:09:32,080 --> 00:09:35,640
empty save files on a physical
copy is weird.

187
00:09:35,920 --> 00:09:38,360
Yeah, yeah, Mario 64.
We booted it up and there was

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00:09:38,360 --> 00:09:41,160
not a single star to be had yet
and think, Oh my gosh, this is a

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00:09:41,160 --> 00:09:44,920
virgin cart trench.
Like taking this thing on a

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00:09:44,920 --> 00:09:47,520
journey.
So in our normal episodes, we

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00:09:47,520 --> 00:09:51,800
like to talk about the box art.
And Kyle, you've been waiting on

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00:09:51,800 --> 00:09:53,320
this thing for years and years
and years.

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00:09:53,320 --> 00:09:56,000
And I'm dumb because I was
thinking like, oh, we could talk

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00:09:56,000 --> 00:09:58,800
about the fun box art, but this
is not on store shelves.

195
00:09:58,800 --> 00:10:01,800
This is online only purchases.
As far as I know, all I know,

196
00:10:01,840 --> 00:10:04,040
yeah.
But the packaging, I think Kyle

197
00:10:04,040 --> 00:10:05,920
grabbed it for us to hold up to
the camera.

198
00:10:05,920 --> 00:10:07,400
I don't know if it's there's a
still nearby cab.

199
00:10:07,680 --> 00:10:10,480
Why I have the I have the unit,
unfortunately not the packaging.

200
00:10:10,600 --> 00:10:12,400
OK, I wish.
But yeah, if you haven't seen

201
00:10:12,400 --> 00:10:15,080
it, Jeremy will share it.
It looks very much like 1064.

202
00:10:15,320 --> 00:10:19,080
Yeah, a bit smaller it.
Shares the same lines and same

203
00:10:19,080 --> 00:10:20,960
basic shape of it.
Exactly.

204
00:10:21,160 --> 00:10:23,440
But yes, unfortunately I
immediately threw the packaging

205
00:10:23,440 --> 00:10:24,480
away.
I should have saved it for you,

206
00:10:24,640 --> 00:10:25,240
but.
It was very.

207
00:10:25,240 --> 00:10:27,240
Sleek, it's very it was very
sleek and Apple like.

208
00:10:27,240 --> 00:10:28,600
I got the I don't know if it
mattered.

209
00:10:28,600 --> 00:10:32,040
There's they came in darker
light versions and so my

210
00:10:32,040 --> 00:10:34,040
packaging was was dark.
I'm not sure if it matches it,

211
00:10:34,040 --> 00:10:37,440
but yeah, very nice.
And the same was was the case

212
00:10:37,440 --> 00:10:39,560
for the pocket several years ago
as well.

213
00:10:39,560 --> 00:10:42,640
They very high end.
Once it finally ships, they ship

214
00:10:42,640 --> 00:10:46,360
it right, you know?
And since this was online only

215
00:10:46,400 --> 00:10:49,640
like and I, I was checking and
they just listed as sold out.

216
00:10:50,080 --> 00:10:53,040
Yeah, they do sell out fast.
I know they've done individually

217
00:10:53,080 --> 00:10:56,240
like there's I think they have
like a turbo graphic 16 emulated

218
00:10:56,240 --> 00:10:58,840
1 and some others over the years
they've done and I I think they

219
00:10:58,840 --> 00:11:02,080
do fairly low batches and sell
out immediately and then come

220
00:11:02,080 --> 00:11:04,840
back.
How much did this cost I?

221
00:11:04,880 --> 00:11:07,240
Think it was 250.
I'm just a guy.

222
00:11:07,240 --> 00:11:08,920
I forgot it's been stuff.
But yeah, I think it was in the

223
00:11:08,920 --> 00:11:11,200
neighborhood of like 250, which
is pretty high for this.

224
00:11:11,200 --> 00:11:13,440
But for me the nostalgia was too
hard to.

225
00:11:13,440 --> 00:11:15,240
Yeah, it's just.
Like they just list there.

226
00:11:15,240 --> 00:11:17,520
There's no like, oh, it's this
much but sold out.

227
00:11:17,520 --> 00:11:18,480
It's just like, it's just sold
out.

228
00:11:18,480 --> 00:11:20,000
Like how much did this cost when
you had it?

229
00:11:20,080 --> 00:11:22,520
Yeah.
Yeah, exactly it it's I think

230
00:11:22,520 --> 00:11:25,880
they sell out if I remember even
within hours or if not most a

231
00:11:25,880 --> 00:11:27,160
day when they announce these
things.

232
00:11:27,160 --> 00:11:29,920
But yeah, it's pretty cool.
It's it's funny, I feel like the

233
00:11:29,920 --> 00:11:32,600
heat death of capitalism
happening before our eyes has

234
00:11:32,680 --> 00:11:35,360
made me sort of flippant about
prices because like, yeah,

235
00:11:35,360 --> 00:11:38,680
that's a lot for.
Metro console though, yeah, but.

236
00:11:38,680 --> 00:11:41,000
It's also it's like, well, it's
like $40.00 for a stake.

237
00:11:41,000 --> 00:11:43,480
So what is money at this point?
Yeah, that's right.

238
00:11:43,760 --> 00:11:46,320
And I understand that's a very
privileged attitude to have.

239
00:11:46,440 --> 00:11:48,960
Yeah, but I'm with you.
But also.

240
00:11:48,960 --> 00:11:52,720
So it is an interesting idea
though, because this is not a

241
00:11:52,720 --> 00:11:55,960
cost effective way to play
Nintendo 64 games because like

242
00:11:56,000 --> 00:11:57,160
the.
Cartridges, Yeah, you got?

243
00:11:57,160 --> 00:11:59,680
To get the cartridges and like
you compare that to like the

244
00:11:59,680 --> 00:12:03,800
cheapest Switch and then signing
up for the Nintendo expansion

245
00:12:03,800 --> 00:12:07,160
pack, which is like, you know,
for the N64 games, it's like 50

246
00:12:07,160 --> 00:12:10,040
bucks a year.
Yeah, so.

247
00:12:10,560 --> 00:12:12,640
Think that's a fair assessment?
Why's that?

248
00:12:15,320 --> 00:12:16,560
Where's?
Smash Brothers.

249
00:12:17,160 --> 00:12:18,880
No, Yeah, right.
You have to wait till they

250
00:12:18,880 --> 00:12:20,560
release them.
Yeah, like that.

251
00:12:20,560 --> 00:12:26,080
That's, I think the big thing
really is like, you can say, OK,

252
00:12:26,080 --> 00:12:30,560
what about emulation, which gets
into the whole piracy thing,

253
00:12:30,920 --> 00:12:35,080
right.
But it's not as though this is

254
00:12:35,080 --> 00:12:39,840
competing with a Nintendo
service that is offering you the

255
00:12:39,840 --> 00:12:45,560
ability to play the same games.
Like I think Analog is doing

256
00:12:45,560 --> 00:12:47,800
what Nintendo at this point.
Yeah, it's not.

257
00:12:48,000 --> 00:12:49,920
Making new hardware for to play
it.

258
00:12:49,920 --> 00:12:52,000
For yeah, they're not making.
The new the new hardware.

259
00:12:52,000 --> 00:12:55,000
So you don't have a way to
simply work with newer

260
00:12:55,000 --> 00:13:00,720
televisions.
You know, Nintendo's has their

261
00:13:01,280 --> 00:13:04,160
own service, but it has a
limited selection of games, not

262
00:13:04,160 --> 00:13:06,720
everything.
And it really feels like analog

263
00:13:06,720 --> 00:13:11,560
is basically stepping up because
Nintendo isn't doing the same

264
00:13:11,560 --> 00:13:15,520
sort of thing.
Like Atari actually released one

265
00:13:15,520 --> 00:13:19,040
of these same kind of things of
new hardware that works with new

266
00:13:19,040 --> 00:13:21,440
TV's, that plays all the old
games, and Atari did it

267
00:13:21,440 --> 00:13:24,000
themselves.
We're doing this.

268
00:13:24,000 --> 00:13:28,440
It's official.
We've made it work with at least

269
00:13:28,440 --> 00:13:31,040
as many games as they could can.
It's a fairly complete list.

270
00:13:31,040 --> 00:13:33,720
But like Atari took this on
themselves to be like, no, we're

271
00:13:33,720 --> 00:13:35,880
going to sell this thing so that
you can play these.

272
00:13:36,200 --> 00:13:39,840
You can play the original games
on new, on modern televisions.

273
00:13:40,400 --> 00:13:42,560
Nintendo kind of just left that
open.

274
00:13:42,560 --> 00:13:44,520
So there there isn't a different
option.

275
00:13:45,840 --> 00:13:48,760
It's funny because you know, we
all expected there to be a

276
00:13:48,760 --> 00:13:52,680
Nintendo 64 mini because they
did NES, they did SNES, and

277
00:13:52,680 --> 00:13:54,280
those sold like gangbusters.
Just.

278
00:13:54,600 --> 00:13:55,400
Stopped.
Yeah.

279
00:13:55,400 --> 00:13:57,720
And it, it almost feels like
that Nintendo decided they

280
00:13:57,720 --> 00:14:00,520
wanted to put their eggs into
the Nintendo Switch online

281
00:14:00,520 --> 00:14:02,600
basket, thinking that that would
take off.

282
00:14:02,600 --> 00:14:04,640
And it, you know, it kind of
just hasn't really.

283
00:14:05,840 --> 00:14:09,440
So Speaking of comparing the
two, one of the big draws of the

284
00:14:09,440 --> 00:14:12,200
analog 3D is all the different
display modes.

285
00:14:12,680 --> 00:14:15,360
I'm just taking up the Wikipedia
article that lists them out

286
00:14:15,360 --> 00:14:17,160
here.
It says it has five different

287
00:14:17,160 --> 00:14:20,760
display options, BVM, which is I
guess is broadcast video

288
00:14:20,760 --> 00:14:26,520
monitor, PVM or professional
video monitor, CRT scan lines

289
00:14:26,520 --> 00:14:29,080
and clean.
Kyle, you hadn't really messed

290
00:14:29,080 --> 00:14:31,440
with the different display
settings that we came over last

291
00:14:31,440 --> 00:14:34,080
night.
Do you have a favorite?

292
00:14:34,080 --> 00:14:36,560
Do you tend to go for the crisp
high def or do you like the

293
00:14:36,560 --> 00:14:39,000
filter recreating the old look?
Yeah, I like the.

294
00:14:39,000 --> 00:14:44,560
The default I believe was PVM,
PBM or BBM, one of those two

295
00:14:44,680 --> 00:14:46,600
which was fine.
It definitely had like a scan

296
00:14:46,600 --> 00:14:48,760
line style effect and then we
tried what was always switched

297
00:14:48,760 --> 00:14:51,160
to last night.
For the most part, I think it.

298
00:14:51,200 --> 00:14:53,880
Was CRT.
CRT exactly, which I think I

299
00:14:53,880 --> 00:14:55,400
ended up liking better by the
end of the night.

300
00:14:55,400 --> 00:14:58,080
But yeah, those were the two and
then the the final one.

301
00:14:58,080 --> 00:15:00,880
What is it called?
The most extreme clean.

302
00:15:01,160 --> 00:15:02,600
Clean, clean.
Yeah, it was.

303
00:15:02,600 --> 00:15:05,440
Trying it was doing some kind of
weird, I don't know what was

304
00:15:05,440 --> 00:15:08,520
what was happening with it, but
it looked almost too almost

305
00:15:08,720 --> 00:15:11,800
flattened or like like a lens
filter applied to the to

306
00:15:11,800 --> 00:15:13,760
Elizabeth Taylor back in the day
where it's all smooth.

307
00:15:14,120 --> 00:15:16,920
Creepily.
That was not my favorite one.

308
00:15:16,920 --> 00:15:20,840
But yeah CRT or BVM I think or
PVM were my top picks.

309
00:15:21,200 --> 00:15:25,240
Now we we make poor Kyle venture
behind his television to plug in

310
00:15:25,360 --> 00:15:28,600
my switch and the analog 3D so
we could press a button and go

311
00:15:28,600 --> 00:15:31,320
between the two modes to capture
some content here.

312
00:15:31,560 --> 00:15:33,960
I like the Super clean look.
I don't know if it's just

313
00:15:33,960 --> 00:15:36,320
because I've been playing so
many of these old games on the

314
00:15:36,320 --> 00:15:40,000
switch, but it I almost found it
eye straining to go back to the

315
00:15:40,000 --> 00:15:43,520
sort of fuzzy look, which is
funny because like I just did a

316
00:15:43,600 --> 00:15:47,040
TikTok about Sonic racing cross
worlds on the OG switch.

317
00:15:47,440 --> 00:15:50,320
And for 10 more bucks you can
upgrade to the switch 2 version,

318
00:15:50,680 --> 00:15:54,120
which makes everything crisp.
And so it's funny that like the

319
00:15:54,120 --> 00:15:57,600
original Switch is so old at
this point that it has visual

320
00:15:57,600 --> 00:16:01,840
similarity with a Nintendo 60
Fours, like sort of blurriness

321
00:16:01,840 --> 00:16:05,040
to it, I think.
I think I go the other way,

322
00:16:05,040 --> 00:16:08,120
which is that it was interesting
to look at the comparison

323
00:16:08,120 --> 00:16:12,640
because from the Analog 3 DI
think it actually reflected

324
00:16:14,120 --> 00:16:17,040
visually a point that I've seen
made, which is that a lot of

325
00:16:17,040 --> 00:16:22,360
people have this idea of what
retro games look like, which is

326
00:16:22,360 --> 00:16:25,520
this very distinctly pixelated
look.

327
00:16:26,080 --> 00:16:31,600
And it's kind of this point
that's made of that is what the

328
00:16:31,600 --> 00:16:35,560
old games look like when you
emulate them on higher

329
00:16:35,560 --> 00:16:40,440
definition screens.
But if you actually look at them

330
00:16:40,440 --> 00:16:43,840
on sort of the original screens,
because of the nature of those

331
00:16:43,840 --> 00:16:47,920
screens, really the visuals are
kind of designed in a way that

332
00:16:47,920 --> 00:16:50,160
takes that into account.
And so you get things like

333
00:16:50,200 --> 00:16:55,520
better curves and fading of
colors because they were the

334
00:16:55,520 --> 00:16:57,120
images were designed in that
kind of a way.

335
00:16:57,120 --> 00:17:00,440
And that showed up a little bit
on when we did the comparison

336
00:17:00,440 --> 00:17:04,480
between the two Mario 60 Fours.
I think is on the Switch.

337
00:17:04,839 --> 00:17:09,839
Some of the stuff looks more
jaggedly pixelated because it's

338
00:17:09,839 --> 00:17:12,480
not trying to.
Yeah, it's like the the

339
00:17:12,839 --> 00:17:16,000
crappiness of the CRT is
covering a lot of sins in a good

340
00:17:16,000 --> 00:17:17,880
way, right, so.
Yeah, I wouldn't even say say

341
00:17:17,880 --> 00:17:20,480
it's covering the sins, but it's
more that it's designed with

342
00:17:20,480 --> 00:17:23,119
that in mind.
Like, I think it's the same deal

343
00:17:23,119 --> 00:17:29,120
of like if in spirit, like if
you were to look at something

344
00:17:29,120 --> 00:17:32,880
that was shot to be in black and
white and look at what it looked

345
00:17:32,880 --> 00:17:35,000
like in color and be like, well,
this looks horrible in color.

346
00:17:35,000 --> 00:17:37,400
It's like it was never meant to
be washed that way.

347
00:17:37,440 --> 00:17:40,560
Yeah, you go like this Addams
Family house is pink.

348
00:17:40,560 --> 00:17:42,480
What the heck is up with that?
It's like, well, yeah, it's

349
00:17:42,480 --> 00:17:45,680
meant to look good visually in
black and white.

350
00:17:46,400 --> 00:17:48,840
You.
And so I think this is that same

351
00:17:48,840 --> 00:17:50,680
kind of thing of it's.
I don't think it's covering

352
00:17:50,680 --> 00:17:54,840
things up so much as it was
intentionally designed in many

353
00:17:54,840 --> 00:17:58,080
cases with knowing that was how
people were going to see it.

354
00:17:58,080 --> 00:18:00,320
Right.
So you look best that way, yeah.

355
00:18:00,320 --> 00:18:01,880
That was like the delivery
mechanism.

356
00:18:01,880 --> 00:18:04,200
So yeah, totally.
You pointed out, Mike, that like

357
00:18:04,200 --> 00:18:07,520
in Mario 64, the Lakitu and the
little heads up display in the

358
00:18:07,520 --> 00:18:10,240
bottom right corner in high def
mode looks kind of janky.

359
00:18:10,240 --> 00:18:12,480
But when you go to the other
filter, it kind of smooths out

360
00:18:12,480 --> 00:18:13,920
and it looks more like the
proper shape.

361
00:18:14,280 --> 00:18:15,840
I'm gonna blow you guys freaking
minds.

362
00:18:15,840 --> 00:18:18,000
Are you ready?
Do you think that like old

363
00:18:18,000 --> 00:18:20,640
artwork is all smudgy and blurry
because they hadn't invented

364
00:18:20,640 --> 00:18:28,480
glasses yet?
I mean it there may be some

365
00:18:28,480 --> 00:18:30,760
stuff where actually it is
reflecting that the person doing

366
00:18:30,760 --> 00:18:36,280
it actually did have eye issues.
I mean the the not in the exact

367
00:18:36,280 --> 00:18:40,080
same category but like the whole
there's canals on Mars thing is

368
00:18:40,080 --> 00:18:43,240
thought to actually just be
stronger.

369
00:18:43,240 --> 00:18:46,200
Basically mapping the veins in
his own eyes and not realizing

370
00:18:46,200 --> 00:18:48,520
that's what he was doing.
That's.

371
00:18:49,040 --> 00:18:50,480
Intense.
Yeah.

372
00:18:50,480 --> 00:18:53,120
And so you can get, you can
easily get into situations like,

373
00:18:53,120 --> 00:18:57,760
yeah, this is this is building
in the things that you don't

374
00:18:57,760 --> 00:19:02,920
actually realize or, you know,
that the person doing it wasn't

375
00:19:02,920 --> 00:19:05,120
necessarily thinking about in
those terms.

376
00:19:05,120 --> 00:19:05,720
Right.
Yeah.

377
00:19:06,000 --> 00:19:09,320
Yeah, well, so Speaking of
things that haven't necessarily

378
00:19:09,320 --> 00:19:12,160
stood the test of time or have,
I guess I think one of the most

379
00:19:12,160 --> 00:19:15,480
intriguing things about the
analog 3D is they partnered with

380
00:19:15,480 --> 00:19:19,720
8 bit Dough for the 8 bit Dough
64 controller, which I think

381
00:19:19,720 --> 00:19:23,000
Kyle can hold up for us to show
off here for those not watching

382
00:19:23,000 --> 00:19:25,960
on YouTube.
It ditches the iconic Trident

383
00:19:25,960 --> 00:19:31,320
design of the original N64
controller, but it has a form

384
00:19:31,320 --> 00:19:33,960
factor, basically an Xbox
controller.

385
00:19:34,280 --> 00:19:37,080
You got a joystick in the upper
left AD pad underneath it.

386
00:19:37,280 --> 00:19:41,080
And then you have the six face
buttons of the N64 controller,

387
00:19:41,080 --> 00:19:44,880
the B and the A and then the 4C
buttons over there on the right

388
00:19:44,880 --> 00:19:48,840
hand side.
And I don't know, I liked it.

389
00:19:49,000 --> 00:19:50,720
I liked it.
Kyle, What do you think?

390
00:19:50,720 --> 00:19:53,840
What do you well, so you Kyle,
you have recreations of the old

391
00:19:53,840 --> 00:19:55,600
controllers and you have this
new modern one.

392
00:19:55,600 --> 00:19:57,960
Which one do you reach for?
I.

393
00:19:57,960 --> 00:19:59,880
Reach for the old one.
It's not.

394
00:20:00,120 --> 00:20:02,680
I mean, yes, the convenience.
I'm not I what's interesting too

395
00:20:02,680 --> 00:20:06,680
about these like little Amazon
ones are from hyper hyper Kin.

396
00:20:06,800 --> 00:20:10,880
I guess on Amazon they're cheap
and the cords are incredibly

397
00:20:10,880 --> 00:20:13,880
long for what I expected.
So maybe the double lengths I've

398
00:20:13,880 --> 00:20:15,800
seen.
So like I can sit far back on

399
00:20:15,800 --> 00:20:17,640
the couch and do it.
I'm just more comfortable

400
00:20:17,640 --> 00:20:19,880
holding the middle, whatever you
call that, the middle of the

401
00:20:19,880 --> 00:20:23,360
joystick on N64.
That's like my jam versus the

402
00:20:23,360 --> 00:20:25,440
other hold and and the back
trigger.

403
00:20:25,520 --> 00:20:27,360
I just reached for it and Mario
Kart so much.

404
00:20:27,360 --> 00:20:29,600
So that's my preference, but the
other one is great.

405
00:20:30,400 --> 00:20:33,840
A young man playing with us did.
I don't know if I should say his

406
00:20:33,840 --> 00:20:34,560
actual name.
I don't know.

407
00:20:35,320 --> 00:20:39,360
He did not like the old
controller and like I had to

408
00:20:39,360 --> 00:20:41,880
teach him how to hold an N64
controller.

409
00:20:41,880 --> 00:20:43,680
I felt very patronly, like it's
very.

410
00:20:43,840 --> 00:20:45,480
Weird.
It's very weird that you explain

411
00:20:45,480 --> 00:20:47,080
hold the middle 1.
You know when you think right.

412
00:20:47,440 --> 00:20:50,880
Yeah, in fact, MM, my mind is
your mind.

413
00:20:52,880 --> 00:20:55,960
Can you think of 1 and 64 game
that would not work with the new

414
00:20:55,960 --> 00:20:58,840
controller?
Obviously sin and punishment,

415
00:20:58,960 --> 00:21:00,720
yeah.
Sin and punishment, Kyle, I

416
00:21:00,720 --> 00:21:02,040
don't know if you're familiar
with this one.

417
00:21:02,040 --> 00:21:03,480
It's one of the only games where
you hold.

418
00:21:03,520 --> 00:21:06,280
Familiar with this one you.
Hold the middle of the Trident

419
00:21:06,280 --> 00:21:08,160
and the left.
Really.

420
00:21:08,200 --> 00:21:11,480
That's yeah.
Yeah, because you you move

421
00:21:12,600 --> 00:21:15,520
strafe with the D pad and free
aim with the joystick.

422
00:21:15,520 --> 00:21:19,240
It was essentially a dual stick
game years and years before

423
00:21:19,240 --> 00:21:21,080
that.
And I think it's worth I'm

424
00:21:21,080 --> 00:21:24,160
noting with that because I think
that leads to sort of my stance

425
00:21:24,160 --> 00:21:26,360
of not liking that new
controller.

426
00:21:28,320 --> 00:21:31,960
Like, considering punishment was
basically a developer decision

427
00:21:31,960 --> 00:21:36,320
of, hey, what if we made you use
these two things instead and

428
00:21:36,440 --> 00:21:39,960
built a game around the concept
is.

429
00:21:40,880 --> 00:21:46,120
And I think this has shown up a
lot with, you know, Nintendo

430
00:21:46,120 --> 00:21:48,760
controllers have evolved a lot
over the years.

431
00:21:50,520 --> 00:21:53,840
If we want to use Evolve, then
applies some level of

432
00:21:53,840 --> 00:21:59,040
improvement over time, I think.
But they're all very different.

433
00:21:59,760 --> 00:22:02,320
And I think there is a situation
where a lot of people go like,

434
00:22:02,320 --> 00:22:04,960
OK, well, yeah.
Well, these this modern layout

435
00:22:04,960 --> 00:22:07,200
of controller is the best layout
of a controller.

436
00:22:09,080 --> 00:22:15,160
And all issues of that argument
aside, if you look at the old

437
00:22:15,160 --> 00:22:20,040
games, especially for something
like Nintendo, who did sort of

438
00:22:20,040 --> 00:22:23,280
take this seriously, these are
games being, you know, designed

439
00:22:23,320 --> 00:22:25,360
to be played on Nintendo
systems.

440
00:22:26,080 --> 00:22:29,960
They're being designed with the
controllers they're going to be

441
00:22:29,960 --> 00:22:33,280
used with in mind, right?
And so I think there's an

442
00:22:33,280 --> 00:22:38,960
element of they play best on a
controller like the controller

443
00:22:38,960 --> 00:22:42,240
they were designed for, because
things are laid out in a way

444
00:22:42,240 --> 00:22:44,360
that makes sense with those
controllers.

445
00:22:45,480 --> 00:22:49,360
But Kyles dog kept getting
caught in the wires.

446
00:22:49,360 --> 00:22:50,720
Where is.
That where is.

447
00:22:52,280 --> 00:22:54,320
That yeah, no, whatever Katie
voice is.

448
00:22:55,560 --> 00:22:58,280
So I don't know.
I just love a good wireless

449
00:22:58,280 --> 00:23:00,400
controller.
And so Mike, when you got the

450
00:23:00,400 --> 00:23:05,760
N64 controller for the switch,
because I always get Mike the

451
00:23:05,760 --> 00:23:07,480
controllers for the Nintendo
switch online.

452
00:23:07,480 --> 00:23:08,960
That's right, Mike, I always get
you them.

453
00:23:10,480 --> 00:23:13,200
You could you said the joystick
didn't really hold up, but I

454
00:23:13,200 --> 00:23:15,440
felt like the 8 bit dough had a
better joystick.

455
00:23:16,360 --> 00:23:20,680
So that's why I preferred it.
No, I.

456
00:23:20,680 --> 00:23:23,600
Had no problems with the
joysticks that we were that we

457
00:23:23,600 --> 00:23:26,160
were using last night.
OK.

458
00:23:26,720 --> 00:23:28,160
OK.
So you so you think that the

459
00:23:28,160 --> 00:23:31,400
Kyle's facsimiles might be a
little bit better than the one

460
00:23:31,400 --> 00:23:34,600
Nintendo officially made could
well be?

461
00:23:35,160 --> 00:23:38,040
Yeah, it's hard to remember.
Yeah, I I couldn't tell like

462
00:23:38,040 --> 00:23:40,080
muscle memory wise, I couldn't
tell the difference on those

463
00:23:40,080 --> 00:23:42,200
knock, but maybe, I don't know,
could have been lost to the

464
00:23:42,200 --> 00:23:43,600
sands of time.
So yeah.

465
00:23:44,240 --> 00:23:46,960
So as far as how the console
runs games, I thought it was

466
00:23:46,960 --> 00:23:49,800
totally comparable to Nintendo
Switch Online, which probably

467
00:23:49,800 --> 00:23:52,600
speaks more to the quality of
the emulation happening on the

468
00:23:52,600 --> 00:23:56,480
Switch because this is just an
N64 down to the chip level, is

469
00:23:56,480 --> 00:23:58,560
it not as?
Far as I understand, I think it

470
00:23:58,560 --> 00:24:01,360
would have to be pretty close to
be able to use the original

471
00:24:01,480 --> 00:24:02,520
cartridges.
So yeah.

472
00:24:02,800 --> 00:24:06,480
So we tried out Kyle's library
of Super Mario 64, Ocarina of

473
00:24:06,480 --> 00:24:10,440
Time, Super Smash Brothers,
Mario Kart 64, and Goldeneye.

474
00:24:10,640 --> 00:24:13,440
But Kyle, you gotta save one of
these games and kill the rest.

475
00:24:13,920 --> 00:24:16,360
What's the?
It'd be hard, but I have to go

476
00:24:16,360 --> 00:24:20,680
with Mario Kart 64 if I.
Dang, you'd do that to your

477
00:24:20,680 --> 00:24:22,200
wife?
You'd take Ocarina away from

478
00:24:22,200 --> 00:24:23,600
her.
I'd take it away, yeah.

479
00:24:23,840 --> 00:24:25,680
So yeah, 0.
Hesitation.

480
00:24:25,840 --> 00:24:27,240
Cold designs.
Done.

481
00:24:27,680 --> 00:24:30,360
Mike, you'd be the same.
You'd save Mario Kart 64.

482
00:24:30,880 --> 00:24:32,800
I think it's the right choice,
yeah, yeah.

483
00:24:33,520 --> 00:24:38,240
Stop using those terms.
But I don't know though, I just

484
00:24:38,480 --> 00:24:41,480
I thought it was so fun to
gather on the sofa after all

485
00:24:41,480 --> 00:24:44,080
these years.
It ran great.

486
00:24:44,320 --> 00:24:48,800
I guess it is doing by default
and overclocking of the hardware

487
00:24:49,080 --> 00:24:52,240
so that games like Goldeneye no
longer suffer from really bad

488
00:24:52,240 --> 00:24:54,360
slow down.
Although interestingly, you can

489
00:24:54,360 --> 00:24:56,360
turn that off.
So Mike, I thought you'd

490
00:24:56,360 --> 00:24:58,920
appreciate that because Mike,
have you ever seen a speed run

491
00:24:58,920 --> 00:25:01,760
where slow down is used as an
advantage for a speed runner?

492
00:25:04,680 --> 00:25:06,520
Or slow down Is using the
disadvantage?

493
00:25:06,920 --> 00:25:10,520
Yeah, it's like you can kind of,
you know, matrix.

494
00:25:11,320 --> 00:25:14,200
That's crazy.
Possibly.

495
00:25:14,200 --> 00:25:17,560
I know I've seen ones where slow
down gets involved, but it kind

496
00:25:17,560 --> 00:25:20,560
of varies.
I think it sometimes depends on

497
00:25:20,560 --> 00:25:21,960
how they're on how they're
counting.

498
00:25:22,560 --> 00:25:25,080
Well, I think what's neat about
the analog 3D is that like, you

499
00:25:25,080 --> 00:25:28,640
know, it does kind of give a new
option for the speed running

500
00:25:28,640 --> 00:25:30,960
community because it is so
faithfully recreating the

501
00:25:30,960 --> 00:25:33,600
original cartridge.
In fact, you can even argue it's

502
00:25:33,960 --> 00:25:35,600
a better option than emulation
are.

503
00:25:35,600 --> 00:25:37,640
They are they accepting it?
I don't know.

504
00:25:37,760 --> 00:25:39,400
It's, I think it's too new,
yeah.

505
00:25:40,320 --> 00:25:41,720
I was going to.
I was going to say that would be

506
00:25:41,920 --> 00:25:46,600
my question because with various
technologies they go back and

507
00:25:46,600 --> 00:25:49,000
forth on that.
Right, it took you to my

508
00:25:49,000 --> 00:25:52,360
Nintendo's stance on analog
specifically, or.

509
00:25:53,720 --> 00:25:57,200
No, the the speed room
communities, they do track how

510
00:25:57,280 --> 00:26:00,480
how you're playing them and
there are situations where they

511
00:26:00,480 --> 00:26:05,320
have determined that certain for
certain games, certain things

512
00:26:05,320 --> 00:26:07,080
are not acceptable.
Right.

513
00:26:07,080 --> 00:26:09,760
Isn't that what got the King of
Kong disqualified recently or

514
00:26:09,760 --> 00:26:10,440
whatever?
Yeah.

515
00:26:10,440 --> 00:26:12,520
Some kind of emulator that was
not qualified.

516
00:26:12,520 --> 00:26:14,800
Yeah, that was great.
Thank you for reminding me about

517
00:26:14,800 --> 00:26:17,480
that movie.
I think those get slightly

518
00:26:17,480 --> 00:26:24,280
further into like just is it the
original thing or not, where

519
00:26:24,320 --> 00:26:27,680
more more the console stuff
tends to be a little bit more

520
00:26:27,680 --> 00:26:29,040
flexible.
But you do get into things where

521
00:26:29,040 --> 00:26:32,160
it is like everybody plays the
Japanese version because it's

522
00:26:32,160 --> 00:26:34,600
slightly faster and that's just
sort of accepted.

523
00:26:36,720 --> 00:26:40,040
But I think that that exists
more on the what game version

524
00:26:40,040 --> 00:26:44,120
you're playing than it does on
how you're playing it

525
00:26:44,120 --> 00:26:48,560
necessarily.
But like there's a huge amount

526
00:26:48,560 --> 00:26:50,640
of other factors that weigh in
there.

527
00:26:50,640 --> 00:26:54,480
If you get into are you playing
pal Vernus versus NGSA?

528
00:26:54,480 --> 00:27:00,320
Because there's different frame
counts and it is complicated in

529
00:27:00,320 --> 00:27:02,640
that sense.
Like, honestly, I'd be more

530
00:27:02,640 --> 00:27:07,360
curious to see a speed runner
play on this to see how much it

531
00:27:07,360 --> 00:27:10,800
really does replicate what
they're what they're expecting,

532
00:27:10,800 --> 00:27:15,440
because there's, there is a a
lot of the issues.

533
00:27:15,640 --> 00:27:20,200
And I think even analog 3D in
their description kind of points

534
00:27:20,200 --> 00:27:22,960
to this when they're suffering
out from emulation is that this

535
00:27:22,960 --> 00:27:25,600
is going to behave exactly the
it's supposed to behave exactly

536
00:27:25,600 --> 00:27:29,960
the same way to the frame from
what you would expect on the

537
00:27:29,960 --> 00:27:32,800
original hardware.
Which does suggest that they

538
00:27:32,800 --> 00:27:38,920
are, that it is exactly
equivalent, but also that it's

539
00:27:38,920 --> 00:27:41,040
going to be the speed runners
that notice that because we're

540
00:27:41,040 --> 00:27:44,080
something of like frame perfect
stuff.

541
00:27:45,000 --> 00:27:49,240
You know, I'm not getting second
perfect stuff when I'm playing

542
00:27:49,240 --> 00:27:51,560
some of these games, let alone
frame perfect.

543
00:27:51,560 --> 00:27:53,480
Whereas it's the speed runners
that'll notice it.

544
00:27:54,000 --> 00:27:56,080
Yeah, yeah.
Because that's like a surgical

545
00:27:56,080 --> 00:27:59,000
precision, some of these speed
runners or the ones we've all

546
00:27:59,000 --> 00:28:01,520
heard about.
I think surgery is less precise,

547
00:28:01,680 --> 00:28:05,680
yeah.
Probably, yeah, my dad knows

548
00:28:05,680 --> 00:28:09,440
about that.
I kind of tell you the details

549
00:28:09,800 --> 00:28:13,480
unless, unless you give a review
and then I will spill it all.

550
00:28:13,760 --> 00:28:19,000
So leave a like or a comment.
So, Kyle, you know what's next

551
00:28:19,000 --> 00:28:21,400
for your analog 3D and 64
library?

552
00:28:21,400 --> 00:28:22,920
What's the next cartridge you're
going to order that's.

553
00:28:22,920 --> 00:28:24,320
A good question.
I mean, these are like

554
00:28:24,320 --> 00:28:27,400
definitely my top five if you
were to ask me.

555
00:28:27,400 --> 00:28:29,080
So I've got to I got to think
back.

556
00:28:29,080 --> 00:28:32,600
I'm like I have much more
nostalgia for any essence and

557
00:28:32,800 --> 00:28:35,880
Super Nintendo games than I do
for this this era.

558
00:28:35,880 --> 00:28:38,240
I was certainly into these big
ones, but then I didn't go that

559
00:28:38,240 --> 00:28:39,520
far.
I was like in college at the

560
00:28:39,520 --> 00:28:42,960
time was a little bit busier.
So I got to I got to see how how

561
00:28:43,000 --> 00:28:44,160
I branch out.
But you know, I know.

562
00:28:44,160 --> 00:28:45,680
What Mike's would be.
What's that?

563
00:28:46,160 --> 00:28:48,680
Occurs in USA, right Mike?
I mean, it's definitely a a

564
00:28:48,680 --> 00:28:50,640
solid entry.
Yeah, yeah.

565
00:28:50,800 --> 00:28:53,520
Cuz like I, you know, Mike's
been waiting for that game to be

566
00:28:53,520 --> 00:28:55,240
added ever since he's been doing
this show.

567
00:28:55,240 --> 00:28:57,520
And now it occurred to me like
he doesn't have to wait anymore.

568
00:28:57,920 --> 00:29:01,280
Just.
Just get an analog 3D and 200

569
00:29:01,280 --> 00:29:03,160
and something dollars later
I'll.

570
00:29:03,160 --> 00:29:06,240
Probably browse the aisles at at
game dude and see what what

571
00:29:06,240 --> 00:29:07,880
stands out to me that's.
So fun.

572
00:29:08,040 --> 00:29:10,640
I was like the the the other
pitch there would be Rogue

573
00:29:10,640 --> 00:29:12,120
Squadron.
Yeah.

574
00:29:12,280 --> 00:29:15,320
Yeah, Mike fell out of a chair
playing that one.

575
00:29:15,320 --> 00:29:17,800
I guess he was coming out of a
nosedive.

576
00:29:19,600 --> 00:29:22,080
All right, Well, guys, I think
that covers it.

577
00:29:22,360 --> 00:29:27,840
It's time to declare the analog
3D as a Nintendo or a Nintendo.

578
00:29:27,840 --> 00:29:28,800
Don't.
Kyle.

579
00:29:28,800 --> 00:29:31,400
Our guest of honor here, The
only person who actually owns

580
00:29:31,400 --> 00:29:32,480
one right now.
Yeah.

581
00:29:33,160 --> 00:29:35,200
Would you recommend it?
I definitely would yeah, and

582
00:29:35,200 --> 00:29:38,320
Nintendo like to your point, it
brings like the just the ability

583
00:29:38,320 --> 00:29:41,160
to have the the in living room
experience and pizza party

584
00:29:41,160 --> 00:29:43,120
whatever is what makes the made
the system great.

585
00:29:43,200 --> 00:29:47,160
I think so for sure, Nintendo.
So I'm gonna, I'm gonna, I'm

586
00:29:47,160 --> 00:29:49,160
gonna sprinkle a little spice on
there, OK?

587
00:29:49,640 --> 00:29:52,920
I, I, I feel like for the price,
right?

588
00:29:53,520 --> 00:29:58,760
I feel like you get a Switch and
Nintendo Switch Online expansion

589
00:29:58,760 --> 00:30:01,720
pack because the young man who
played with us who Shall Not Be

590
00:30:01,720 --> 00:30:05,840
Named, was very eager to jump
into a bunch of other games and

591
00:30:05,840 --> 00:30:07,080
I feel like.
The.

592
00:30:07,640 --> 00:30:11,680
The ability to have this huge
library without breaking the

593
00:30:11,680 --> 00:30:13,320
bank.
And then you know, I'm a dirty,

594
00:30:13,320 --> 00:30:17,360
dirty cheater on my Switch too.
I can rewind N64 games.

595
00:30:17,600 --> 00:30:21,040
I legit don't know if I would
have enjoyed Ocarina of Time as

596
00:30:21,040 --> 00:30:23,600
much if I could not safe state
it right.

597
00:30:24,200 --> 00:30:28,800
So I'm gonna, I'm gonna say, not
taking anything away from what

598
00:30:28,800 --> 00:30:32,400
they've accomplished, but for
the type of gamer I am, is a

599
00:30:32,400 --> 00:30:35,200
Nintendo, mostly because of
price.

600
00:30:36,080 --> 00:30:39,560
Mike, where do you land?
I think it depends on someone's

601
00:30:39,560 --> 00:30:40,960
starting point.
OK.

602
00:30:41,000 --> 00:30:47,160
I think if it if you are someone
who is heavily after the N64

603
00:30:47,160 --> 00:30:48,760
games.
And you?

604
00:30:48,960 --> 00:30:52,720
Especially if you still have
them like I still have my old

605
00:30:52,720 --> 00:30:55,800
N64 games.
So does that make you?

606
00:30:56,920 --> 00:30:59,640
And so I think if that's your
starting point, I think this is

607
00:30:59,640 --> 00:31:02,000
the obvious way to go.
That's which a Switch isn't

608
00:31:02,000 --> 00:31:03,440
worth it if that's what you're
after.

609
00:31:04,040 --> 00:31:08,720
OK, if you are already at the
starting point of a, of a

610
00:31:08,720 --> 00:31:14,000
Switch, it helps.
There's games on there that are

611
00:31:14,000 --> 00:31:18,000
not on Nintendo Switch and games
that never will.

612
00:31:18,000 --> 00:31:22,280
But because you're still having
to buy all of the games, I think

613
00:31:22,280 --> 00:31:24,760
if you're starting at a Switch,
it's a lot easier to to just

614
00:31:24,760 --> 00:31:30,240
accept what's available on
Nintendo Classics and kind of be

615
00:31:30,240 --> 00:31:35,720
content at that for not that
much a year than to drop the

616
00:31:35,720 --> 00:31:38,680
amount of money it would take to
get that and then get the games.

617
00:31:39,720 --> 00:31:42,360
OK it.
It it's a it depends on which

618
00:31:42,640 --> 00:31:45,840
one what what your priority is.
A family context.

619
00:31:47,080 --> 00:31:52,280
OK, well guys, I think we're
gonna call that game over for

620
00:31:52,280 --> 00:31:54,520
today.
Kyle, it's always so much fun to

621
00:31:54,520 --> 00:31:56,520
talk tech with you.
And thanks again for hosting us

622
00:31:56,520 --> 00:31:58,760
last night.
Before you get on out of here,

623
00:31:58,760 --> 00:32:00,720
why don't you tell our listeners
how they can join the Stream

624
00:32:00,720 --> 00:32:03,040
team?
Sure, if you go to stream Team

625
00:32:03,040 --> 00:32:06,520
dot Club in any browser that you
like and you can sign up there,

626
00:32:06,520 --> 00:32:09,160
we'd love to have you.
Yeah, we do live streams once a

627
00:32:09,160 --> 00:32:11,640
month when you're listening to
this.

628
00:32:11,640 --> 00:32:15,440
We'll have just recorded one on
Gremlins, which is a holiday

629
00:32:15,440 --> 00:32:16,560
movie, right?
Yeah.

630
00:32:16,680 --> 00:32:18,480
Yeah, it's a Christmas movie.
Never seen it.

631
00:32:19,200 --> 00:32:22,880
I went to a Christmas themed
haunted house for a few years

632
00:32:22,880 --> 00:32:24,280
back.
That's pretty sweet, like.

633
00:32:24,280 --> 00:32:26,440
The haunted house was during the
holiday season.

634
00:32:26,680 --> 00:32:29,960
Yeah, it was like when you left,
they had hot like hot chocolate

635
00:32:29,960 --> 00:32:33,320
and cookies and a list of
printed list of Christmas lights

636
00:32:33,320 --> 00:32:35,120
to go look at nearby.
That's pretty nice.

637
00:32:35,720 --> 00:32:37,400
That was really, it was really
awesome.

638
00:32:37,400 --> 00:32:40,840
My wife did not like it.
She did not really know what

639
00:32:40,840 --> 00:32:44,880
Gremlins was going into into it,
and that's the only reason she

640
00:32:44,880 --> 00:32:46,360
went.
Is it scary?

641
00:32:47,360 --> 00:32:50,400
I mean, it depends, I guess if
you were when I was little, I

642
00:32:50,400 --> 00:32:51,800
felt scared by it.
Yeah, for.

643
00:32:51,800 --> 00:32:53,240
Sure, that's the whole journey.
Well, you know what?

644
00:32:53,240 --> 00:32:56,000
Sign up on stream Team dot Club
to hear my take on it.

645
00:32:56,920 --> 00:32:59,960
And until next time, guys,
Please remember to like, follow

646
00:32:59,960 --> 00:33:03,680
or subscribe to the old Switch a
Roo and rate our review the show

647
00:33:03,680 --> 00:33:06,720
wherever you get your podcasts.
And you can visit

648
00:33:06,720 --> 00:33:11,640
www.theoldswitcheroo.com to find
all our social media links.

649
00:33:11,640 --> 00:33:14,240
And we'd love to hear what you
thought of this episode or what

650
00:33:14,240 --> 00:33:16,000
we're hoping to hear in future
episodes.

651
00:33:16,280 --> 00:33:17,920
And of course, you find a link
to our Discord.

652
00:33:17,920 --> 00:33:21,200
You can talk games, play games,
and even make a friend or two.

653
00:33:21,320 --> 00:33:22,680
Kyle's in there.
Mike's in there.

654
00:33:22,680 --> 00:33:25,040
I'm in there.
As always guys, thanks for

655
00:33:25,040 --> 00:33:27,400
listening to the old Switcheroo
where we've been talking gaming

656
00:33:27,400 --> 00:33:29,640
retro with Mike and Jamo.
I'm Mike.

657
00:33:30,120 --> 00:33:31,960
And I'm jamo game on everyone.

Kyle Ford Profile Photo

Product-adjacent guy. Husband. Father of several clowns. Danced with the devil in the pale moonlight.